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Maj. General Earshots[CLUB] Earshots
TR BR 86

KDR: 2.92

Score: 95.5m

Last Seen: Jul 15th, 2019 5:01 PM
- OFFLINE - 73.5 hour(s)

Prestige 1, Battle Rank 86 - Terran Republic on Miller - Outfit Officer of Gentlemens Club[CLUB] Gentlemens Club
TR outfit on Miller

Members: 10
Level Progress (to 87): 66%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SMG-46 Armistice TAS-16 Blackjack AS16 NightHawk MSW-R TSAR-42 T9 CARV Hellfire Rocket Pods LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,352,331 MLG Score: 1081
Fun Score: N/A
Cheeseburgers Flipped: 1957TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.231%28.369%77342117270,6702.621290.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.798%1.182B**1.142B**-1.389D**HEAD ++ (~14.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.522B+9.70.322C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.891%1.185%532512099,537243854623.91021175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.998%0.163C++-0.373C--0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.40.334C**41.80.211C++65.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.782%2.728%542812068,871251033143.53426268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.444%0.271C*0.109C+-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.608B+6.60.471B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.347%3.689%5801412009,026263439793.42543227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.512%1.128B**-0.189C0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.593B+23.50.41B25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.714%70.374%5806120810,6731646326.4842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.782%0.864B*0.214C++1.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.362C**2.60.192C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.926%13.061%5804121011,4232404314.74969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.202%0.863B*-0.316C1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.614B+2.60.456B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gentlemens Club[CLUB] Gentlemens Club
TR outfit on Miller

Members: 10
95.5m243.3%300 (18k)259 (15.5k)2.91643158,64554,3973.1628886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214730724.867%20.382%50706:4858

9% Combat Medic34% Engineer22% Heavy Assault20% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2013 10:34 PMApr 9th, 2015 9:52 AMJul 17th, 2019 7:28 PM (18h) (PST)Jul 15th, 2019 3:15 PM (3d) (PST)Jul 15th, 2019 1:01 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4971093880.4290.1470.0881.1810.0561081

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8246,55323,271269571315,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6158.2h/256.6d 13,406 32,335 40,815 436.2k 7,322 18,268 20,647 183.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:4,955
Deaths:2,019
KDR:2.454
Accuracy:25.554% B+
HSR:29.970% B++
T9 CARV
A
Kills:4,484
Deaths:1,576
KDR:2.845
Accuracy:25.435% A
HSR:31.579% A
T9A "Butcher"
B**
Kills:2,868
Deaths:976
KDR:2.939
Accuracy:25.958% C**
HSR:35.391% B**
TMG-50
B**
Kills:2,502
Deaths:857
KDR:2.919
Accuracy:26.448% B*
HSR:29.936% B**
T16 Rhino
B**
Kills:2,305
Deaths:804
KDR:2.867
Accuracy:26.325% B**
HSR:29.328% B**
NS-15M1
B+
Kills:1,965
Deaths:792
KDR:2.481
Accuracy:25.704% B+
HSR:26.819% B+
T32 Bull
B++
Kills:1,355
Deaths:504
KDR:2.688
Accuracy:27.352% B++
HSR:27.528% B+
NS-15M2
B*
Kills:1,232
Deaths:345
KDR:3.571
Accuracy:26.892% B+
HSR:32.792% B*
T9 CARV-S
B**
Kills:1,232
Deaths:459
KDR:2.684
Accuracy:24.358% B+
HSR:32.062% B**
MG-H1 Watchman
A**
Kills:273
Deaths:89
KDR:3.067
Accuracy:24.699% B
HSR:44.689% A**
Kills:23,171
Deaths (as Heavy Assault):8,421
Deaths (to Heavy Assaults):15,047
KDR:2.75157
Kill Difference:14,750
Playtime:1,343.791 hours
Usage:22%
Score:18.047m
Score/min:224
Accuracy (listed only):25.872%
HSR (listed only):32.009%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:5,797
Deaths:2,673
KDR:2.169
Accuracy:67.258% B+
HSR:11.817% D
AS16 NightHawk
B+
Kills:5,028
Deaths:2,471
KDR:2.035
Accuracy:45.291% B+
HSR:13.982% C+
LC3 Jaguar
A++
Kills:3,725
Deaths:1,679
KDR:2.219
Accuracy:26.677% B+
HSR:29.423% A++
LC2 Lynx
B*
Kills:3,168
Deaths:1,865
KDR:1.699
Accuracy:25.863% B+
HSR:26.831% B*
TRAC-5 S
A++
Kills:1,402
Deaths:524
KDR:2.676
Accuracy:31.198% A++
HSR:7.347% F
HC1 Cougar
B++
Kills:1,357
Deaths:671
KDR:2.022
Accuracy:27.655% B++
HSR:24.097% B
T5 AMC
A++
Kills:1,292
Deaths:546
KDR:2.366
Accuracy:26.558% B+
HSR:28.406% A++
NS-11C
A+
Kills:1,171
Deaths:490
KDR:2.390
Accuracy:27.140% B+
HSR:27.583% A+
TRAC-Shot
A
Kills:675
Deaths:379
KDR:1.781
Accuracy:27.534% B+
HSR:24.593% A
NS Baron G5
A
Kills:617
Deaths:261
KDR:2.364
Accuracy:57.027% A
HSR:17.018% B+
TRS-12 Uppercut
A
Kills:480
Deaths:170
KDR:2.824
Accuracy:72.691% A
HSR:17.292% B
TRAC-5
A++
Kills:191
Deaths:168
KDR:1.137
Accuracy:25.590% B*
HSR:28.272% A++
MG-C1 Kindred
B**
Kills:140
Deaths:77
KDR:1.818
Accuracy:30.752% B*
HSR:30.714% B**
TS4 Haymaker
B**
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% C
HSR:17.797% B**
TRAC-5 Burst
B++
Kills:57
Deaths:20
KDR:2.850
Accuracy:22.551% D
HSR:28.070% B++
Kills:25,218
Deaths (as Engineer):12,045
Deaths (to Engineers):12,430
KDR:2.09365
Kill Difference:13,173
Playtime:2,064.783 hours
Usage:34%
Score:37.288m
Score/min:301
Accuracy (listed only):36.855%
HSR (listed only):22.216%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:9,162
Deaths:3,271
KDR:2.801
Accuracy:29.224% B++
HSR:24.154% A
TAS-16 Blackjack
B+
Kills:5,797
Deaths:2,673
KDR:2.169
Accuracy:67.258% B+
HSR:11.817% D
AS16 NightHawk
B+
Kills:5,028
Deaths:2,471
KDR:2.035
Accuracy:45.291% B+
HSR:13.982% C+
LC3 Jaguar
A++
Kills:3,725
Deaths:1,679
KDR:2.219
Accuracy:26.677% B+
HSR:29.423% A++
LC2 Lynx
B*
Kills:3,168
Deaths:1,865
KDR:1.699
Accuracy:25.863% B+
HSR:26.831% B*
PDW-16 Hailstorm
A+
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% A+
HSR:21.442% B*
Shuriken
A*
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% C
HSR:32.237% A*
TRAC-5 S
A++
Kills:1,402
Deaths:524
KDR:2.676
Accuracy:31.198% A++
HSR:7.347% F
HC1 Cougar
B++
Kills:1,357
Deaths:671
KDR:2.022
Accuracy:27.655% B++
HSR:24.097% B
NS-7 PDW
B++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% B++
HSR:15.697% C
T5 AMC
A++
Kills:1,292
Deaths:546
KDR:2.366
Accuracy:26.558% B+
HSR:28.406% A++
NS-11C
A+
Kills:1,171
Deaths:490
KDR:2.390
Accuracy:27.140% B+
HSR:27.583% A+
MKV Suppressed
C++
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C+
HSR:20.017% C++
MG-S1 Jackal
A+
Kills:1,058
Deaths:382
KDR:2.770
Accuracy:30.139% B++
HSR:29.868% A+
TRAC-Shot
A
Kills:675
Deaths:379
KDR:1.781
Accuracy:27.534% B+
HSR:24.593% A
NS Baron G5
A
Kills:617
Deaths:261
KDR:2.364
Accuracy:57.027% A
HSR:17.018% B+
TRS-12 Uppercut
A
Kills:480
Deaths:170
KDR:2.824
Accuracy:72.691% A
HSR:17.292% B
TRAC-5
A++
Kills:191
Deaths:168
KDR:1.137
Accuracy:25.590% B*
HSR:28.272% A++
MG-C1 Kindred
B**
Kills:140
Deaths:77
KDR:1.818
Accuracy:30.752% B*
HSR:30.714% B**
TS4 Haymaker
B**
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% C
HSR:17.797% B**
TRAC-5 Burst
B++
Kills:57
Deaths:20
KDR:2.850
Accuracy:22.551% D
HSR:28.070% B++
Kills:41,636
Deaths (as Light Assault):18,247
Deaths (to Light Assaults):10,188
KDR:2.2818
Kill Difference:23,389
Playtime:677.468 hours
Usage:11%
Score:9.501m
Score/min:234
Accuracy (listed only):34.524%
HSR (listed only):22.698%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:9,162
Deaths:3,271
KDR:2.801
Accuracy:29.224% B++
HSR:24.154% A
TSAR-42
A
Kills:4,665
Deaths:988
KDR:4.722
Accuracy:47.136% A
HSR:67.117% C+
PDW-16 Hailstorm
A+
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% A+
HSR:21.442% B*
SOAS-20
B**
Kills:1,930
Deaths:723
KDR:2.669
Accuracy:29.819% B
HSR:28.446% B**
RAMS .50M
A*
Kills:1,853
Deaths:295
KDR:6.281
Accuracy:51.552% A*
HSR:87.588% A
Shuriken
A*
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% C
HSR:32.237% A*
TRAP-M1
B**
Kills:1,498
Deaths:623
KDR:2.404
Accuracy:32.913% B++
HSR:34.446% B**
NS-7 PDW
B++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% B++
HSR:15.697% C
NS-44B Commissioner
B+
Kills:1,290
Deaths:936
KDR:1.378
Accuracy:43.108% B+
HSR:26.744% B
TX1 Repeater
A
Kills:1,220
Deaths:859
KDR:1.420
Accuracy:30.169% B**
HSR:29.344% A
KSR-35
B*
Kills:1,200
Deaths:353
KDR:3.399
Accuracy:40.112% B*
HSR:28.583% C+
T4 AMP
A*
Kills:1,199
Deaths:930
KDR:1.289
Accuracy:29.980% B+
HSR:33.194% A*
M77-B
A*
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:52.252% A*
HSR:83.621% B*
SR-7
A+
Kills:1,159
Deaths:92
KDR:12.598
Accuracy:51.188% A+
HSR:88.438% A
MKV Suppressed
C++
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C+
HSR:20.017% C++
MG-S1 Jackal
A+
Kills:1,058
Deaths:382
KDR:2.770
Accuracy:30.139% B++
HSR:29.868% A+
NS-44 Commissioner
A+
Kills:766
Deaths:447
KDR:1.714
Accuracy:46.321% A
HSR:32.115% A+
NS-357 Underboss
B**
Kills:639
Deaths:427
KDR:1.496
Accuracy:45.624% B**
HSR:30.360% B**
TS2 Inquisitor
A+
Kills:621
Deaths:327
KDR:1.899
Accuracy:30.984% B+
HSR:28.825% A+
NS-30 Vandal
B++
Kills:486
Deaths:168
KDR:2.893
Accuracy:36.632% B+
HSR:32.510% B++
Bighorn .50M
C+
Kills:338
Deaths:45
KDR:7.511
Accuracy:41.900% C+
HSR:72.781% D--
NS-AM7 Archer
A+
Kills:145
Deaths:123
KDR:1.179
Accuracy:62.227% B+
HSR:30.345% A+
NSX Tomoe
C
Kills:70
Deaths:33
KDR:2.121
Accuracy:25.978% D
HSR:32.857% C
Kills:36,657
Deaths (as Infiltrator):13,680
Deaths (to Infiltrators):6,686
KDR:2.67961
Kill Difference:22,977
Playtime:1,255.501 hours
Usage:20%
Score:17.679m
Score/min:235
Accuracy (listed only):37.829%
HSR (listed only):39.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:9,162
Deaths:3,271
KDR:2.801
Accuracy:29.224% B++
HSR:24.154% A
TAS-16 Blackjack
B+
Kills:5,797
Deaths:2,673
KDR:2.169
Accuracy:67.258% B+
HSR:11.817% D
AS16 NightHawk
B+
Kills:5,028
Deaths:2,471
KDR:2.035
Accuracy:45.291% B+
HSR:13.982% C+
Cycler TRV
B**
Kills:3,129
Deaths:1,566
KDR:1.998
Accuracy:26.599% B++
HSR:27.037% B**
PDW-16 Hailstorm
A+
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% A+
HSR:21.442% B*
TAR
B++
Kills:1,885
Deaths:994
KDR:1.896
Accuracy:24.793% C**
HSR:26.897% B++
Shuriken
A*
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% C
HSR:32.237% A*
TORQ-9
A
Kills:1,568
Deaths:746
KDR:2.102
Accuracy:25.096% C++
HSR:32.781% A
NS-7 PDW
B++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% B++
HSR:15.697% C
SABR-13
B**
Kills:1,289
Deaths:568
KDR:2.269
Accuracy:28.702% B+
HSR:33.049% B**
T1 Cycler
A+
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:24.397% B+
HSR:31.814% A+
MKV Suppressed
C++
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C+
HSR:20.017% C++
MG-S1 Jackal
A+
Kills:1,058
Deaths:382
KDR:2.770
Accuracy:30.139% B++
HSR:29.868% A+
NS Baron G5
A
Kills:617
Deaths:261
KDR:2.364
Accuracy:57.027% A
HSR:17.018% B+
NS-11A
B+
Kills:496
Deaths:198
KDR:2.505
Accuracy:26.920% B+
HSR:25.807% B+
TRS-12 Uppercut
A
Kills:480
Deaths:170
KDR:2.824
Accuracy:72.691% A
HSR:17.292% B
T1A Unity
B*
Kills:349
Deaths:159
KDR:2.195
Accuracy:24.141% C
HSR:32.092% B*
TS4 Haymaker
B**
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% C
HSR:17.797% B**
Kills:38,337
Deaths (as Combat Medic):16,561
Deaths (to Combat Medics):5,423
KDR:2.3149
Kill Difference:21,776
Playtime:542.644 hours
Usage:9%
Score:8.120m
Score/min:249
Accuracy (listed only):35.230%
HSR (listed only):23.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A
Kills:1,306
Deaths:336
KDR:3.887
Accuracy:22.402% B**
HSR:26.034% A
M6 Onslaught
A++
Kills:1,294
Deaths:336
KDR:3.851
Accuracy:22.639% B**
HSR:28.439% A++
M3 Pounder HEG
A
Kills:1,241
Deaths:378
KDR:3.283
Accuracy:50.343% A
HSR:5.077% A
M3 Pounder HEG
A
Kills:1,238
Deaths:369
KDR:3.355
Accuracy:51.852% A
HSR:4.685% B**
MRC3 Mercy
B*
Kills:844
Deaths:246
KDR:3.431
Accuracy:20.870% B*
HSR:21.327% C++
MRC3 Mercy
B*
Kills:825
Deaths:246
KDR:3.354
Accuracy:20.718% B*
HSR:20.606% C+
MR1 Fracture
A+
Kills:726
Deaths:512
KDR:1.418
Accuracy:44.965% B**
HSR:6.749% A+
MR1 Fracture
A+
Kills:598
Deaths:513
KDR:1.166
Accuracy:46.241% B**
HSR:6.689% A+
M1 Heavy Cycler
A
Kills:443
Deaths:214
KDR:2.070
Accuracy:20.052% A
HSR:19.413% B
M1 Heavy Cycler
B**
Kills:430
Deaths:206
KDR:2.087
Accuracy:20.222% B**
HSR:16.977% C--
NS-10 Burster
A*
Kills:191
Deaths:98
KDR:1.949
Accuracy:42.484% A*
HSR:2.094% D--
NS-10 Burster
A*
Kills:149
Deaths:98
KDR:1.520
Accuracy:42.703% A*
HSR:4.027% C
Kills:9,285
Deaths (as MAX Suit):1,776
Deaths (to MAX Suits):3,741
KDR:5.22804
Kill Difference:7,509
Playtime:245.095 hours
Usage:4%
Score:4.897m
Score/min:333
Accuracy (listed only):33.791%
HSR (listed only):13.510%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:4,261
V. Kills:754 N/A
Deaths:308
KDR:13.834
Accuracy:58.300% A
KPH:66.700 C+
VKPH:11.800 C
M14 Banshee
C++
Kills:2,382
V. Kills:153 N/A
Deaths:259
KDR:9.197
Accuracy:30.492% C++
KPH:48.400 C++
VKPH:3.100 C+
M18 Rotary
C
Kills:1,126
V. Kills:1,165 97%
Deaths:731
KDR:1.540
Accuracy:32.478% C*
KPH:8.100 C-
VKPH:8.300 C
M18 Needler
C+
Kills:593
V. Kills:623 95%
Deaths:333
KDR:1.781
Accuracy:38.944% B**
KPH:8.700 C
VKPH:9.100 C+
Coyote Missiles
B++
Kills:302
V. Kills:171 176%
Deaths:54
KDR:5.593
Accuracy:58.478% B++
KPH:22.200 D
VKPH:12.600 D
Tomcat A2AM Pods
C+
Kills:182
V. Kills:192 94%
Deaths:23
KDR:7.913
Accuracy:79.585% C+
KPH:36.500 C
VKPH:38.500 C+
Hornet Missiles
B**
Kills:161
V. Kills:86 185%
Deaths:15
KDR:10.733
Accuracy:68.215% B**
KPH:62 C+
VKPH:33.100 C+
Kills:9,007 (4,101 + 0)
Deaths:1,723
KDR:5.228
VKDR:1.825
Vehicle Kills:3,144
Kill Difference:7,284
Playtime:342.319 hours
Usage:6%
Score:3.915m
Score/min:191
Piloting Accuracy:38.944%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,175
V. Kills:2,575 46%
Deaths:719
KDR:1.634
Accuracy:50.812% B+
KPH:6.600 C
VKPH:14.400 A
C150 Dalton
A+
Kills:902
V. Kills:356 253%
Deaths:93
KDR:9.699
Accuracy:55.080% A
KPH:59.100 A+
VKPH:23.300 C+
L105 Zephyr
M+
Kills:425
V. Kills:150 281%
Deaths:29
KDR:14.655
Accuracy:49.264% B*
KPH:68.300 B++
VKPH:24.100 M+
AP30 Shredder
B*
Kills:76
V. Kills:34 217%
Deaths:16
KDR:4.750
Accuracy:21.997% D*
KPH:43.100 B*
VKPH:19.300 C+
Kills:2,578 (1,175 + 1,403)
Deaths:857
KDR:3.008
VKDR:3.635
Vehicle Kills:3,115
Kill Difference:1,721
Playtime:201.462 hours
Usage:3%
Score:1.930m
Score/min:160
Piloting Accuracy:50.812%
Gunner Accuracy:21.997%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,495
V. Kills:138 N/A
Deaths:38
KDR:39.342
Accuracy:49.935% C++
KPH:46.900 C
VKPH:4.300 D--
L100 Python AP
C+
Kills:1,308
V. Kills:876 149%
Deaths:168
KDR:7.786
Accuracy:54.338% C+
KPH:25.600 C-
VKPH:17.200 C+
C75 Viper
B**
Kills:1,106
V. Kills:150 N/A
Deaths:35
KDR:31.600
Accuracy:41.499% C**
KPH:46.700 B**
VKPH:6.300 C
L100 Python HEAT
C++
Kills:170
V. Kills:71 236%
Deaths:15
KDR:11.333
Accuracy:58.474% B++
KPH:30.100 C+
VKPH:12.600 C++
Skyguard
C*
Kills:117
V. Kills:99 117%
Deaths:30
KDR:3.900
Accuracy:37.581% A
KPH:11.900 C
VKPH:10.100 C*
Kills:4,196 (4,196 + 0)
Deaths:286
KDR:14.671
VKDR:4.664
Vehicle Kills:1,334
Kill Difference:3,910
Playtime:122.023 hours
Usage:2%
Score:1.519m
Score/min:207
Driving Accuracy:37.581%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:1,915
V. Kills:568 337%
Deaths:170
KDR:11.265
Accuracy:43.603% C++
KPH:33.200 B++
VKPH:9.900 C+
P2-120 AP
B+
Kills:1,646
V. Kills:1,311 125%
Deaths:184
KDR:8.946
Accuracy:44.998% C+
KPH:26 C
VKPH:20.700 B+
P2-120 HESH
B
Kills:1,114
V. Kills:101 N/A
Deaths:29
KDR:38.414
Accuracy:45.140% B
KPH:55.900 C**
VKPH:5.100 D
E540 Halberd
B+
Kills:359
V. Kills:195 183%
Deaths:53
KDR:6.774
Accuracy:48.710% B**
KPH:29.500 C**
VKPH:16 B+
G30 Vulcan
B+
Kills:78
V. Kills:56 137%
Deaths:15
KDR:5.200
Accuracy:43.866% A++
KPH:23.900 C*
VKPH:17.100 B+
Kills:5,112 (4,675 + 437)
Deaths:451
KDR:11.335
VKDR:4.947
Vehicle Kills:2,231
Kill Difference:4,661
Playtime:156.235 hours
Usage:3%
Score:2.575m
Score/min:275
Driving Accuracy:45.140%
Gunner Accuracy:43.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,701
V. Kills:1,483 182%
Deaths:335
KDR:8.063
Accuracy:65.050% B**
KPH:51 B
VKPH:28 B+
G20 Vulcan-H
B
Kills:2,423
V. Kills:1,336 181%
Deaths:311
KDR:7.791
Accuracy:50.621% B
KPH:51.900 B
VKPH:28.600 C*
P525 Marauder-H
B+
Kills:1,335
V. Kills:57 N/A
Deaths:57
KDR:23.421
Accuracy:39.529% B+
KPH:117.500 B
VKPH:5 C-
M12 Kobalt-H
C+
Kills:130
V. Kills:7 N/A
Deaths:9
KDR:14.444
Accuracy:20.150% C
KPH:87.100 C--
VKPH:4.700 C+
Kills:6,589 (0 + 6,589)
Deaths:712
KDR:9.254
VKDR:4.049
Vehicle Kills:2,883
Kill Difference:5,877
Playtime:112.439 hours
Usage:2%
Score:3.096m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:20.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:173
V. Kills:39 433%
Deaths:13
KDR:13.308
Accuracy:42.013% B++
KPH:44.700 C+
VKPH:10.100 C*
M12 Kobalt
B**
Kills:127
V. Kills:5 N/A
Deaths:5
KDR:25.400
Accuracy:23.115% B**
KPH:69.500 C*
VKPH:2.700 C
M40 Fury
C++
Kills:102
V. Kills:17 N/A
Deaths:11
KDR:9.273
Accuracy:37.430% C++
KPH:27.900 D--
VKPH:4.700 D--
M12 Kobalt
C
Kills:81
V. Kills:5 N/A
Deaths:6
KDR:13.500
Accuracy:20.456% B++
KPH:43.800 D
VKPH:2.700 C
M60-G Bulldog
B**
Kills:67
V. Kills:6 N/A
Deaths:5
KDR:13.400
Accuracy:48.915% B**
KPH:38.100 C+
VKPH:3.400 D--
M20 Basilisk
B+
Kills:62
V. Kills:24 248%
Deaths:13
KDR:4.769
Accuracy:42.704% B+
KPH:12.700 D
VKPH:4.900 D-
Kills:612 (0 + 612)
Deaths:53
KDR:11.547
VKDR:1.811
Vehicle Kills:96
Kill Difference:559
Playtime:17.837 hours
Usage:0%
Score:0.270m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:42.704%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:768
V. Kills:16 N/A
Deaths:262
KDR:2.931
Accuracy:41.900% C+
KPH:27.900 D
VKPH:0.600 D--
M40 Fury-F
B
Kills:420
V. Kills:113 368%
Deaths:411
KDR:1.022
Accuracy:53.044% B
KPH:4.500 D--
VKPH:1.200 D*
Kills:1,188 (1,188 + 0)
Deaths:673
KDR:1.765
VKDR:0.192
Vehicle Kills:129
Kill Difference:515
Playtime:120.052 hours
Usage:2%
Score:0.290m
Score/min:40
Driving Accuracy:53.044%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 9,1819,1623,2712.801A++0.1229.224%B++24.154%A29.4C+N/A87311.8h10.3B**35.3B++
TAS-16 Blackjack 5,8125,7972,6732.169B*0.7567.258%B+11.817%D27.1C--N/A83213.9h1.9B**2.8B++
AS16 NightHawk 5,0435,0282,4712.035B++0.8845.291%B+13.982%C+29.9CN/A93168.2h3.6B*7.9B++
MSW-R 4,9824,9552,0192.454C**0.4625.554%B+29.97%B++32.5CN/A117152.3h9.4B**36.6B++
TSAR-42 4,6824,6659884.722B1.8147.136%A67.117%C+26.7C-N/A71175h1.9B*4B*
T9 CARV 4,5134,4841,5762.845B**0.0725.435%A31.579%A27.3C+N/A104164.1h9.9B**38.9B*
Hellfire Rocket Pods 5,0154,26130813.834B*10.9258.3%A1.15%C*66.7C+11.8C30163.9h17.4C**29.8B+
LC3 Jaguar 3,7583,7251,6792.219B+0.7026.677%B+29.423%A++17.8C--N/A52209.6h10.1B++38B++
T7 Mini-Chaingun 3,3023,2891,6711.968B**0.9523.697%A16.722%B*30.6C+N/A100107.6h11.8B*49.7B++
LC2 Lynx 3,1913,1681,8651.699B+1.2225.863%B+26.831%B*13DN/A41243.1h11.4B*44B++
Cycler TRV 3,1463,1291,5661.998B++0.9226.599%B++27.037%B**25.9CN/A74120.7h10.9B**41.2B++
T9A "Butcher" 2,8892,8689762.939B+0.0225.958%C**35.391%B**42.2C--N/A13268h9.3B**35.9B++
C-4 3,6132,7648403.29A0.3732.742%AN/A119.1B*36.6B+103123.2h1.1B*3.3B**
E540 Halberd-H 4,1842,7013358.063C+5.1565.05%B**3.554%A51.1B28B+43152.9h4.9B+7.5B*
TMG-50 2,5132,5028572.919A++0.0026.448%B*29.936%B**31.9C+N/A11478.4h8.7B**32.8B++
G20 Vulcan-H 3,7592,4233117.791B**4.8750.621%B4.705%A51.9B28.6C*51246.7h67.6B**133.5B**
M14 Banshee 2,5352,3822599.197B+6.2830.492%C++N/A48.4C++3.1C+19049.2h16.3B+53.6B+
T16 Rhino 2,3182,3058042.867A++0.0526.325%B**29.328%B**34.6C++N/A10666.6h9.9B**37.8B*
PDW-16 Hailstorm 2,0802,0668432.451A++0.4732.007%A+21.442%B*24.6C+N/A7583.9h11.4B*35.7B*
NS-15M1 1,9771,9657922.481B++0.4425.704%B+26.819%B+27.8C-N/A10370.6h10B*38.7B++
SOAS-20 1,9321,9307232.669B**0.2529.819%B28.446%B**29.2CN/A10266.1h9.8B*33B++
P2-120 HEAT 2,4831,91517011.265B++8.3543.603%C++3.551%C**33.2B++9.9C+19057.6h4.4A10B**
TAR 1,8961,8859941.896B1.0224.793%C**26.897%B++21.7C--N/A7287h11.1B*44.7B++
RAMS .50M 1,8561,8532956.281B**3.3651.552%A*87.588%A22.7CN/A7381.6h1.7B**3.3B**
Shuriken 1,6811,6726902.423B**0.4926.429%C32.237%A*24.3D-N/A8868.7h10.9B*41.3B+
P2-120 AP 2,9571,6461848.946B6.0344.998%C+3.888%B+26C20.7B+34363.3h8.2C18.2C
TORQ-9 1,5761,5687462.102B++0.8125.096%C++32.781%A29CN/A10654h11A44B*
TRAP-M1 1,5011,4986232.404B++0.5132.913%B++34.446%B**29.8CN/A11850.2h7.5B++22.8B++
L100 Python HESH 1,6331,4953839.342A**36.4349.935%C++1.672%C++46.9C4.3D--15931.9h2.6B*5.2B++
TRAC-5 S 1,4201,4025242.676A*0.2431.198%A++7.347%F22.1C++N/A7363.3h4.1A++13.3A
Claymore 1,3921,3914530.911M**27.9949.348%A++N/A214AN/A7846.5h1.1B**2.3B**
HC1 Cougar 1,3631,3576712.022B*0.8927.655%B++24.097%B18.7C-N/A7372.7h8.8B**31.8B++
T32 Bull 1,3641,3555042.688B**0.2327.352%B++27.528%B+26.3DN/A8051.5h10.2B*37.4B++
P525 Marauder-H 1,3921,3355723.421B*20.5039.529%B+N/A117.1B5C-39711.4h5.5B++13.8B*
L100 Python AP 2,1841,3081687.786B+4.8754.338%C+4.052%B*25.6C-17.2C+22251h5.2B9.6B+
NS-7 PDW 1,3121,3066482.015A0.9028.454%B++15.697%C17.9C-N/A6773.1h12B++42.2B++
M6 Onslaught 1,3161,3063363.887B*0.9722.402%B**26.034%A34.9C++N/A13137.4h13.8A61.6B*
M6 Onslaught 1,3051,2943363.851B*0.9322.639%B**28.439%A++34.6C++N/A12937.4h14.1A62.3B*
T5 AMC 1,2991,2925462.366A+0.5526.558%B+28.406%A++17.5CN/A7573.8h11B**41.6B++
NS-44B Commissioner 1,3071,2909361.378C*1.5443.108%B+26.744%B39.9C+N/A11232.3h3.7C++8.6B
SABR-13 1,2961,2895682.269B+0.6528.702%B+33.049%B**36.1C++N/A14835.7h8.9A30.8B*
Sticky Grenade 1,2661,26311263N/A1,260.0862.926%AN/A2105A**5D-82140.6h1.1A1.8B**
M3 Pounder HEG 1,5201,2413783.283B**0.3750.343%A5.077%A21B+4.7B*13559.1h12.4B*24.6B*
M3 Pounder HEG 1,4931,2383693.355B**0.4451.852%A4.685%B**21.2C**4.4C**12858.5h12.8B*24.8B*
NS-15M2 1,2451,2323453.571B**0.6526.892%B+32.792%B*35.1CN/A12835.1h10B*37.3B++
T9 CARV-S 1,2391,2324592.684B**0.2324.358%B+32.062%B**29.1C--N/A11042.3h10B*41.1B+
Anti-Vehicle Grenade 1,3381,23211232N/A1,229.0867.928%A++N/A1120M*96.4C+44681.1h2.4A++3.6A+
TX1 Repeater 1,2241,2208591.42B*1.5030.169%B**29.344%A30.4C++N/A10540.1h9.1B**30.3B*
KSR-35 1,2021,2003533.399B+0.4840.112%B*28.583%C+25.3DN/A12047.4h3.7B*9.1B++
T4 AMP 1,2041,1999301.289C**1.6329.98%B+33.194%A*49.8B++N/A18724.1h9.8A32.8B*
CAS30 Tank Buster 3,7501,1757191.634C++1.2850.812%B+N/A6.6C14.5A+110178.2h53.6C*105.5B+
NS-11C 1,1781,1714902.39A+0.5327.14%B+27.583%A+19.4CN/A7260.3h10.1B**37.1B*
T1 Cycler 1,1661,1635022.317A0.6024.397%B+31.814%A+30.8BN/A15437.8h9.5A+38.9B**
M77-B 1,1621,16010910.642S7.7352.252%A*83.621%B*33B+N/A17335.1h1.7A3.2A
SR-7 1,1611,1599212.598M++9.6851.188%A+88.438%A32.6C+N/A11935.5h1.5A3B**
Chainblade 1,2181,15829,4070.039B+2.8839.226%B*3.713%C-0.5C+N/A22494.7h2.1B+5.4B+
MKV Suppressed 1,1571,1543683.136M0.2225.924%C+20.017%C++38.3C**N/A11530.1h11.4B++44.2B+
M18 Rotary 2,2911,1267311.54C+1.3832.478%C*2.842%B+8.1C-8.3C120139.7h129.5C++398.7C**
P2-120 HESH 1,2151,1142938.414A*35.5045.14%B1.077%C++56C**5.1D19819.9h4.3B+9.6B+
C75 Viper 1,2561,1063531.6S28.6841.499%C**1.356%C+46.7B**6.3C21523.7h7.2B**17.3B**
C-4 ARX 1,4091,0752783.867B**0.9529.295%B++N/A160.4B*49.9B*9366.7h1.1B+3.8B++
MG-S1 Jackal 1,0631,0583822.77A+0.1530.139%B++29.868%A+41C**N/A12125.8h8.4B+27.8B++
NS Decimator 1,6981,0446471.614B++1.3066.29%B++3.065%B++33.6C+21B+35631.1h4.3B6.4B+
Tank Mine 1,7879961327.545A**4.6330.931%C+N/A134.6B+106.9A+19707.4h2C+6.4C+
C150 Dalton 1,258902939.699B+6.7855.08%AN/A59A+23.3C+52915.3h4.5C++8.1B++
MRC3 Mercy 8528442463.431B+0.5120.87%B*21.327%C++25.3CN/A8633.4h15.5B**74.4B*
MRC3 Mercy 8318252463.354B+0.4420.718%B*20.606%C+24.7CN/A8733.4h15.6B**75.3B*
S12 Renegade 7847682622.931C++0.0141.9%C+5.99%C*27.9DN/A9127.5h2.9B+6.9B+
NS-44 Commissioner 7667664471.714B++1.2046.321%A32.115%A+63.3B**N/A23212.1h2.3A+5B**
MR1 Fracture 9987265121.418B**1.5044.965%B**6.749%A+13.1B**4.9C+9655.3h24.4A54.2B**
TRAC-Shot 6786753791.781B+1.1427.534%B+24.593%A16.9D-N/A6840h8.3B**30.2B**
NS-357 Underboss 6456394271.496B+1.4245.624%B**30.36%B**54.6B+N/A21711.7h3.2B**7B**
TS2 Inquisitor 6286213271.899B++1.0230.984%B+28.825%A+40.3C++N/A10815.4h7.1B**23B*
NS Baron G5 6216172612.364A++0.5557.027%A17.018%B+33.5C+N/A13318.4h3.4B**6C++
Auraxium Chainblade 6536149,6020.064B++2.8546.515%AN/A0.6CN/A2958.1h2.3C+5B
MR1 Fracture 8865985131.166B++1.7546.241%B**6.689%A+10.8B++5.2C**9555.5h30.6B**66.2B**
M18 Needler 1,2165933331.781C+1.1438.944%B**2.024%C+8.7C9.1C+16668.3h129.4B332.3B+
ML-7 8715903391.74A++1.1865.807%B**2.203%C37.6A17.9B++55615.7h4.2A6.4A
NS-11A 4984961982.505B*0.4126.92%B+25.807%B+24.8CN/A7920h10.4B**38.5B*
NS-30 Vandal 4874861682.893B++0.0236.632%B+32.51%B++32.8CN/A13714.8h4.6B*12.5B++
TRS-12 Uppercut 4814801702.824A+0.0972.691%A17.292%B42.9C++N/A13411.2h1.9B**2.6B*
M1 Heavy Cycler 4494432142.07B+0.8520.052%A19.413%B19.3C+N/A8523h18.5C++92B+
ASP-30 Grounder 6224353421.272B**1.6466.677%B+4.828%B**20.7B8.9C+22921h4.9A+7.3A+
M1 Heavy Cycler 4374302062.087C**0.8320.222%B**16.977%C--19.3DN/A5822.3h18.2C90B+
L105 Zephyr 5754252914.655B11.7449.264%B*N/A68.5B++24.2M++4426.2h4.4B**8.9B**
M40 Fury-F 5334204111.022C1.8953.044%B1.429%B+4.5D--1.2D*2592.5h8.8B+16.7B+
E540 Halberd 554359536.774C++3.8648.71%B**3.064%C+29.4C**16B+36812.2h4.6B**9.5B**
T1A Unity 3533491592.195B**0.7224.141%C32.092%B*22.8D-N/A9215.3h10.3B**42.8B+
Bighorn .50M 343338457.511B++4.5941.9%C+72.781%D--27.3D--N/A7712.4h1.8C*4.3C++
Coyote Missiles 473302545.593B*2.6858.478%B++N/A22.2D12.6D26213.6h39.9C**68.3B+
Icikill 3173016,2220.048C+2.8740.246%B++N/A0.6C+N/A1509.7h1.9B+4.6B+
MANA Anti-Vehicle Turret 1,006300754A+1.0862.64%B*1.333%D*21D49.4A+56914.3h15.3D-24.4C-
Spear Anti-Vehicle Phalanx Turret 4482811716.529A++13.6153.231%B**3.559%C38C+22.6C++4507.4h7.2B+13.4B*
MG-H1 Watchman 274273893.067B**0.1524.699%B44.689%A**55.7B+N/A2274.9h9.9B**40.2B++
MAX Punch 2352251,7760.127C*2.7956.619%B*N/A1CN/A3235.3h2.3C+4C**
MANA Anti-Personnel Turret 214211533.981N/A1.0622.298%UN/A2110U30U6571200.1h23.5T*105.3T*
TRAC-5 1931911681.137B+1.7825.59%B*28.272%A++12.3C-N/A24415.5h12B++47.1B++
NS-10 Burster 353191981.949A0.9742.484%A*2.094%D--6.5B+5.5A+11129.3h105.3B**247.8A
M60-A Bulldog 2081871018.7C+15.7851.05%B+1.07%D--35.3C+4C+1725.3h4.6B**8.9B*
Tomcat A2AM Pods 374182237.913B**5.0079.585%C+N/A36.4C38.4C+6485h7.6B+9.5B++
M40 Fury 2121731313.308B*10.3942.013%B++N/A44.4C+10C*3433.9h9.9B++23.7B*
L100 Python HEAT 2411701511.333B**8.4258.474%B++1.765%C--29.8C+12.5C++2825.7h5.1C**8.7B++
Hornet Missiles 2471611510.733B++7.8268.215%B**N/A61.9C+33.1C+7102.6h9.3B13.6B+
NS-10 Burster 285149981.52B+1.4042.703%A*4.027%C5C+4.6B++9329.6h136.1B++318.7B**
NS-AM7 Archer 1651451231.179A++1.7462.227%B+30.345%A+10B++1.4D-6214.5h8.4B**13.6B**
MG-C1 Kindred 141140771.818B+1.1030.752%B*30.714%B**15.9D-N/A468.8h10.5B34.2B+
Frag Grenade 1371351135N/A132.0856.617%A+N/A675B*10C*63140.2h3.1B++5.4B*
M12 Kobalt-H 137130914.444C+11.5320.15%C19.231%B+86.7C--4.7C+2561.5h16.1C+80.1C+
T2 Striker 2891281111.153A+1.7655.14%BN/A7.2D9C24117.8h43.7C++79.3C**
M60-A Bulldog 156128304.267C1.3538.728%C*N/A33.7C+7.4C++2403.8h5.9C+15.1B
M12 Kobalt 132127525.4B++22.4823.115%B**22.835%B**70.6C*2.8C3231.8h16.7B+72.4B+
M60-A Bulldog 134123261.5B++58.5846.639%C+N/A28C2.5C--1544.4h4.6B*9.8B++
TS4 Haymaker 118118512.314B**0.6039.048%C17.797%B**23.6C-N/A1245h3.1B**8B++
Skyguard 216117303.9B+0.9837.581%A1.709%C11.9C10.1C*2269.8h106.7B+284B*
Rocklet Rifle 204108195.684S2.7762.55%B**N/A67.5M++60M++8671.6h23.2B**37B**
Ripper 1091073420.313A++2.6016.605%D-18.692%B2.7CN/A1039.9h1.3B+7.5C+
M40 Fury 119102119.273C*6.3637.43%C++3.922%A*27.6D--4.6D--1963.7h10.4B+27.8B++
NSX Masamune 13785402.125A++0.7964.135%B++N/A37B+22.6B*3182.3h11.4C**17.8B+
M12 Kobalt 8681613.5C+10.5820.456%B++28.395%A*45D2.8C1571.8h21.8D106.8C++
G30 Vulcan 13478155.2C*2.2843.866%A++3.846%C++23.6C++17B+5583.3h79.3B+180.7B**
AP30 Shredder 11076164.75C+1.8321.997%D*N/A42.2B*18.9C+9961.8h33.7A153.3B*
NSX Tomoe 7170332.121B+0.8025.978%D32.857%C21.2DN/A583.3h11.2B*43.1B+
M60-G Bulldog 7367513.4A*10.4848.915%B**N/A37.2C+3.3D--1961.8h4.4B**8.9B**
M20 Basilisk 8662134.769B+1.8542.704%B+12.903%M+12.7D4.9D-2514.9h74.6B+174.8B++
TRAC-5 Burst 5757202.85B+0.0722.551%D28.07%B++8.8D--N/A436.5h8.6A38B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret89313h
Nano-Armor Kit1,0941,587,328115.9h
Spawn Beacon72,3062.2h
Nanite Revive Grenade01,0450.3h
Medical Applicator193159,79010.9h
Spitfire Auto-Turret42470.3h
Motion Spotter3824,65013.6h
NS Patriot Flare Gun13460.3h
Restoration Kit971,9931.9h
Shield Recharging Field138270.3h
Recon Detection Device9027,50746.2h
Smoke Grenade05710.1h
Medical Kit46511,92510.8h
Ammunition Package331,4230.8h
Anti-Infantry MANA Turret52731.1h
Nano-Repair Grenade03260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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