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Commissar Earshots[CLUB] Earshots
TR BR 76

KDR: 2.92

Score: 93.4m

Last Seen: Dec 19th, 2018 11:42 PM
- OFFLINE - 1572.1 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Miller
Level Progress (to 77): 32%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SMG-46 Armistice TAS-16 Blackjack AS16 NightHawk MSW-R TSAR-42 T9 CARV Hellfire Rocket Pods LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,347,327 MLG Score: 1077
Fun Score: N/A
Cheeseburgers Flipped: 1937TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.207%28.269%7694298068,9872.61940.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.802%1.197B**1.166B**-1.417D**HEAD ++ (~14.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.524B+9.70.322C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.882%1.187%536510179,523241654593.94001174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.995%0.154C++-0.383C--0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.50.333C**41.80.211C++65.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.717%2.769%541810148,740247032723.53846267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.808%0.275C*0.099C+0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.609B+6.60.473B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.547%3.636%5831310098,911259839683.42863225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.805%1.15B**-0.187C0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.597B+23.20.412B24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.886%70.352%5836101610,5201597326.58735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.776%0.88B*0.211C++1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.60.191C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.984%12.951%5834101811,2662321304.85394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.226%0.878B*-0.315C1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+2.60.458B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.4m237.4%299 (17.9k)258 (15.5k)2.92196155,61553,2573.1700176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022708824.872%20.287%50506:4858

9% Combat Medic33% Engineer22% Heavy Assault20% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2013 10:34 PMApr 9th, 2015 9:52 AMJan 18th, 2019 9:45 PM (35d) (PST)Dec 19th, 2018 8:40 PM (65d) (PST)Dec 19th, 2018 7:42 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001093910.4290.1470.0871.1530.0561077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,0046,55623,448269569315,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6042.9h/251.8d 13,210 31,569 39,111 418k 7,198 17,844 20,472 181.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:4,819
Deaths:1,973
KDR:2.442
Accuracy:25.517% B+
HSR:29.840% B*
T9 CARV
A
Kills:4,466
Deaths:1,570
KDR:2.845
Accuracy:25.429% A
HSR:31.527% A
T7 Mini-Chaingun
A
Kills:3,288
Deaths:1,670
KDR:1.969
Accuracy:23.698% A
HSR:16.697% B*
T9A "Butcher"
B**
Kills:2,719
Deaths:913
KDR:2.978
Accuracy:25.640% C*
HSR:35.270% B**
TMG-50
B**
Kills:2,494
Deaths:849
KDR:2.938
Accuracy:26.432% B**
HSR:29.912% B**
T16 Rhino
B**
Kills:2,297
Deaths:802
KDR:2.864
Accuracy:26.309% B**
HSR:29.299% B**
NS-15M1
B+
Kills:1,952
Deaths:786
KDR:2.483
Accuracy:25.705% B+
HSR:26.896% B+
T32 Bull
B++
Kills:1,355
Deaths:504
KDR:2.688
Accuracy:27.352% B++
HSR:27.528% B+
NS-15M2
B*
Kills:1,232
Deaths:345
KDR:3.571
Accuracy:26.892% B+
HSR:32.792% B*
T9 CARV-S
B**
Kills:1,232
Deaths:459
KDR:2.684
Accuracy:24.358% B+
HSR:32.062% B**
MG-H1 Watchman
A**
Kills:255
Deaths:82
KDR:3.110
Accuracy:24.592% C**
HSR:45.098% A**
Kills:26,109
Deaths (as Heavy Assault):9,953
Deaths (to Heavy Assaults):14,743
KDR:2.62323
Kill Difference:16,156
Playtime:1,328.348 hours
Usage:22%
Score:17.840m
Score/min:224
Accuracy (listed only):25.629%
HSR (listed only):30.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:5,786
Deaths:2,663
KDR:2.173
Accuracy:67.267% B+
HSR:11.770% D
AS16 NightHawk
B+
Kills:4,888
Deaths:2,396
KDR:2.040
Accuracy:45.211% B+
HSR:13.809% C+
LC3 Jaguar
A++
Kills:3,440
Deaths:1,545
KDR:2.227
Accuracy:26.594% B+
HSR:29.157% A++
LC2 Lynx
B*
Kills:2,961
Deaths:1,787
KDR:1.657
Accuracy:25.745% B+
HSR:26.410% B*
HC1 Cougar
B++
Kills:1,356
Deaths:670
KDR:2.024
Accuracy:27.652% B++
HSR:24.115% B+
TRAC-5 S
A+
Kills:1,330
Deaths:486
KDR:2.737
Accuracy:30.682% A+
HSR:7.368% F
T5 AMC
A++
Kills:1,289
Deaths:545
KDR:2.365
Accuracy:26.552% B++
HSR:28.394% A++
NS-11C
A+
Kills:1,170
Deaths:490
KDR:2.388
Accuracy:27.162% B++
HSR:27.607% A+
TRAC-Shot
A
Kills:675
Deaths:379
KDR:1.781
Accuracy:27.534% B+
HSR:24.593% A
NS Baron G5
A
Kills:614
Deaths:261
KDR:2.352
Accuracy:57.100% A
HSR:17.101% B+
TRS-12 Uppercut
A
Kills:474
Deaths:164
KDR:2.890
Accuracy:72.772% A
HSR:17.300% B
TRAC-5
A++
Kills:191
Deaths:168
KDR:1.137
Accuracy:25.590% B*
HSR:28.272% A++
TS4 Haymaker
B**
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% C
HSR:17.797% B**
TRAC-5 Burst
B++
Kills:57
Deaths:20
KDR:2.850
Accuracy:22.551% D
HSR:28.070% B++
Kills:24,349
Deaths (as Engineer):11,625
Deaths (to Engineers):12,260
KDR:2.09454
Kill Difference:12,724
Playtime:2,019.006 hours
Usage:33%
Score:36.161m
Score/min:299
Accuracy (listed only):37.247%
HSR (listed only):21.554%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:8,913
Deaths:3,181
KDR:2.802
Accuracy:29.197% B++
HSR:24.010% A
TAS-16 Blackjack
B+
Kills:5,786
Deaths:2,663
KDR:2.173
Accuracy:67.267% B+
HSR:11.770% D
AS16 NightHawk
B+
Kills:4,888
Deaths:2,396
KDR:2.040
Accuracy:45.211% B+
HSR:13.809% C+
LC3 Jaguar
A++
Kills:3,440
Deaths:1,545
KDR:2.227
Accuracy:26.594% B+
HSR:29.157% A++
LC2 Lynx
B*
Kills:2,961
Deaths:1,787
KDR:1.657
Accuracy:25.745% B+
HSR:26.410% B*
PDW-16 Hailstorm
A+
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% A+
HSR:21.442% B*
Shuriken
A*
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% C
HSR:32.237% A*
HC1 Cougar
B++
Kills:1,356
Deaths:670
KDR:2.024
Accuracy:27.652% B++
HSR:24.115% B+
TRAC-5 S
A+
Kills:1,330
Deaths:486
KDR:2.737
Accuracy:30.682% A+
HSR:7.368% F
NS-7 PDW
B++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% B++
HSR:15.697% C
T5 AMC
A++
Kills:1,289
Deaths:545
KDR:2.365
Accuracy:26.552% B++
HSR:28.394% A++
NS-11C
A+
Kills:1,170
Deaths:490
KDR:2.388
Accuracy:27.162% B++
HSR:27.607% A+
MKV Suppressed
C++
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C+
HSR:20.017% C++
MG-S1 Jackal
A++
Kills:873
Deaths:315
KDR:2.771
Accuracy:30.662% B++
HSR:31.272% A++
TRAC-Shot
A
Kills:675
Deaths:379
KDR:1.781
Accuracy:27.534% B+
HSR:24.593% A
NS Baron G5
A
Kills:614
Deaths:261
KDR:2.352
Accuracy:57.100% A
HSR:17.101% B+
TRS-12 Uppercut
A
Kills:474
Deaths:164
KDR:2.890
Accuracy:72.772% A
HSR:17.300% B
TRAC-5
A++
Kills:191
Deaths:168
KDR:1.137
Accuracy:25.590% B*
HSR:28.272% A++
TS4 Haymaker
B**
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% C
HSR:17.797% B**
TRAC-5 Burst
B++
Kills:57
Deaths:20
KDR:2.850
Accuracy:22.551% D
HSR:28.070% B++
Kills:40,333
Deaths (as Light Assault):17,670
Deaths (to Light Assaults):9,913
KDR:2.28257
Kill Difference:22,663
Playtime:654.107 hours
Usage:11%
Score:9.152m
Score/min:233
Accuracy (listed only):34.706%
HSR (listed only):22.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:8,913
Deaths:3,181
KDR:2.802
Accuracy:29.197% B++
HSR:24.010% A
TSAR-42
A
Kills:4,552
Deaths:966
KDR:4.712
Accuracy:47.389% A
HSR:66.806% C+
PDW-16 Hailstorm
A+
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% A+
HSR:21.442% B*
SOAS-20
B**
Kills:1,930
Deaths:723
KDR:2.669
Accuracy:29.819% B
HSR:28.446% B**
RAMS .50M
A*
Kills:1,853
Deaths:295
KDR:6.281
Accuracy:51.552% A*
HSR:87.588% B**
Shuriken
A*
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% C
HSR:32.237% A*
TRAP-M1
B**
Kills:1,461
Deaths:613
KDR:2.383
Accuracy:33.021% B+
HSR:34.155% B**
NS-7 PDW
B++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% B++
HSR:15.697% C
NS-44B Commissioner
B
Kills:1,290
Deaths:936
KDR:1.378
Accuracy:43.108% B
HSR:26.744% C**
TX1 Repeater
A
Kills:1,220
Deaths:859
KDR:1.420
Accuracy:30.169% B**
HSR:29.344% A
T4 AMP
A*
Kills:1,199
Deaths:930
KDR:1.289
Accuracy:29.980% B+
HSR:33.194% A*
KSR-35
B*
Kills:1,196
Deaths:349
KDR:3.427
Accuracy:40.199% B*
HSR:28.512% C+
M77-B
A*
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:52.252% A*
HSR:83.621% B*
SR-7
A+
Kills:1,159
Deaths:92
KDR:12.598
Accuracy:51.188% A+
HSR:88.438% A
MKV Suppressed
C++
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C+
HSR:20.017% C++
MG-S1 Jackal
A++
Kills:873
Deaths:315
KDR:2.771
Accuracy:30.662% B++
HSR:31.272% A++
NS-44 Commissioner
A+
Kills:756
Deaths:446
KDR:1.695
Accuracy:46.270% A
HSR:32.143% A+
NS-357 Underboss
B**
Kills:639
Deaths:427
KDR:1.496
Accuracy:45.624% B**
HSR:30.360% B**
TS2 Inquisitor
A
Kills:566
Deaths:294
KDR:1.925
Accuracy:31.251% B+
HSR:28.622% A
NS-30 Vandal
B*
Kills:457
Deaths:163
KDR:2.804
Accuracy:36.645% B+
HSR:33.260% B*
Bighorn .50M
C
Kills:335
Deaths:45
KDR:7.444
Accuracy:41.742% C
HSR:72.537% D--
NS-AM7 Archer
A+
Kills:141
Deaths:122
KDR:1.156
Accuracy:62.137% B+
HSR:30.497% A+
NSX Tomoe
C+
Kills:58
Deaths:27
KDR:2.148
Accuracy:25.783% D
HSR:34.483% C+
Kills:35,956
Deaths (as Infiltrator):13,441
Deaths (to Infiltrators):6,518
KDR:2.6751
Kill Difference:22,515
Playtime:1,237.391 hours
Usage:20%
Score:17.479m
Score/min:235
Accuracy (listed only):37.861%
HSR (listed only):39.714%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:8,913
Deaths:3,181
KDR:2.802
Accuracy:29.197% B++
HSR:24.010% A
TAS-16 Blackjack
B+
Kills:5,786
Deaths:2,663
KDR:2.173
Accuracy:67.267% B+
HSR:11.770% D
AS16 NightHawk
B+
Kills:4,888
Deaths:2,396
KDR:2.040
Accuracy:45.211% B+
HSR:13.809% C+
Cycler TRV
B*
Kills:2,936
Deaths:1,477
KDR:1.988
Accuracy:26.575% B++
HSR:26.226% B*
PDW-16 Hailstorm
A+
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% A+
HSR:21.442% B*
TAR
B++
Kills:1,862
Deaths:984
KDR:1.892
Accuracy:24.813% C**
HSR:26.638% B++
Shuriken
A*
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% C
HSR:32.237% A*
TORQ-9
A
Kills:1,556
Deaths:741
KDR:2.100
Accuracy:25.093% C++
HSR:32.776% A
NS-7 PDW
B++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% B++
HSR:15.697% C
SABR-13
B**
Kills:1,287
Deaths:564
KDR:2.282
Accuracy:28.698% B+
HSR:33.023% B**
T1 Cycler
A+
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:24.397% B+
HSR:31.814% A+
MKV Suppressed
C++
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C+
HSR:20.017% C++
MG-S1 Jackal
A++
Kills:873
Deaths:315
KDR:2.771
Accuracy:30.662% B++
HSR:31.272% A++
NS Baron G5
A
Kills:614
Deaths:261
KDR:2.352
Accuracy:57.100% A
HSR:17.101% B+
TRS-12 Uppercut
A
Kills:474
Deaths:164
KDR:2.890
Accuracy:72.772% A
HSR:17.300% B
NS-11A
B+
Kills:458
Deaths:184
KDR:2.489
Accuracy:27.031% B+
HSR:25.764% B+
T1A Unity
B**
Kills:329
Deaths:146
KDR:2.253
Accuracy:23.921% C-
HSR:31.611% B**
TS4 Haymaker
B**
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% C
HSR:17.797% B**
Kills:37,455
Deaths (as Combat Medic):16,178
Deaths (to Combat Medics):5,323
KDR:2.31518
Kill Difference:21,277
Playtime:532.888 hours
Usage:9%
Score:7.923m
Score/min:248
Accuracy (listed only):35.255%
HSR (listed only):23.906%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A
Kills:1,301
Deaths:335
KDR:3.884
Accuracy:22.396% A
HSR:25.980% A
M6 Onslaught
A++
Kills:1,285
Deaths:335
KDR:3.836
Accuracy:22.625% B**
HSR:28.560% A++
M3 Pounder HEG
A
Kills:1,239
Deaths:376
KDR:3.295
Accuracy:50.352% A
HSR:5.085% A
M3 Pounder HEG
A
Kills:1,237
Deaths:367
KDR:3.371
Accuracy:51.860% A
HSR:4.689% B**
MRC3 Mercy
B*
Kills:818
Deaths:241
KDR:3.394
Accuracy:20.926% B*
HSR:21.394% C++
MRC3 Mercy
B*
Kills:799
Deaths:241
KDR:3.315
Accuracy:20.768% B*
HSR:20.776% C++
MR1 Fracture
A
Kills:726
Deaths:512
KDR:1.418
Accuracy:45.061% B**
HSR:6.749% A
MR1 Fracture
A
Kills:597
Deaths:513
KDR:1.164
Accuracy:46.315% B**
HSR:6.700% A
M1 Heavy Cycler
A
Kills:443
Deaths:214
KDR:2.070
Accuracy:20.052% A
HSR:19.413% B
M1 Heavy Cycler
B**
Kills:430
Deaths:206
KDR:2.087
Accuracy:20.222% B**
HSR:16.977% C
NS-10 Burster
A*
Kills:185
Deaths:97
KDR:1.907
Accuracy:42.769% A*
HSR:2.162% D--
NS-10 Burster
A*
Kills:143
Deaths:97
KDR:1.474
Accuracy:42.950% A*
HSR:4.196% C
Kills:9,203
Deaths (as MAX Suit):1,767
Deaths (to MAX Suits):3,716
KDR:5.20826
Kill Difference:7,436
Playtime:242.606 hours
Usage:4%
Score:4.828m
Score/min:332
Accuracy (listed only):33.858%
HSR (listed only):13.557%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:4,260
V. Kills:754 N/A
Deaths:308
KDR:13.831
Accuracy:58.308% B**
KPH:66.700 C+
VKPH:11.800 C
M14 Banshee
C++
Kills:2,374
V. Kills:153 N/A
Deaths:259
KDR:9.166
Accuracy:30.497% C++
KPH:48.400 C++
VKPH:3.100 C+
M18 Rotary
C
Kills:1,126
V. Kills:1,165 97%
Deaths:731
KDR:1.540
Accuracy:32.478% C++
KPH:8.100 C-
VKPH:8.300 C
M18 Needler
C+
Kills:593
V. Kills:623 95%
Deaths:333
KDR:1.781
Accuracy:38.944% B**
KPH:8.700 C
VKPH:9.100 C+
Coyote Missiles
B++
Kills:302
V. Kills:171 176%
Deaths:54
KDR:5.593
Accuracy:58.478% B++
KPH:22.200 C
VKPH:12.600 D
Tomcat A2AM Pods
C+
Kills:182
V. Kills:192 94%
Deaths:23
KDR:7.913
Accuracy:79.585% C+
KPH:36.500 C
VKPH:38.500 C+
Hornet Missiles
B**
Kills:161
V. Kills:86 185%
Deaths:15
KDR:10.733
Accuracy:68.215% B**
KPH:62 C+
VKPH:33.100 C+
Kills:8,998 (4,093 + 0)
Deaths:1,723
KDR:5.222
VKDR:1.825
Vehicle Kills:3,144
Kill Difference:7,275
Playtime:342.109 hours
Usage:6%
Score:3.911m
Score/min:191
Piloting Accuracy:38.944%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:1,170
V. Kills:2,572 45%
Deaths:714
KDR:1.639
Accuracy:50.772% B+
KPH:6.600 C
VKPH:14.500 A+
C150 Dalton
A+
Kills:897
V. Kills:354 253%
Deaths:93
KDR:9.645
Accuracy:55.372% A
KPH:59.300 A+
VKPH:23.400 C+
L105 Zephyr
M+
Kills:425
V. Kills:150 281%
Deaths:29
KDR:14.655
Accuracy:49.264% B*
KPH:68.300 B++
VKPH:24.100 M+
AP30 Shredder
B**
Kills:73
V. Kills:32 221%
Deaths:16
KDR:4.563
Accuracy:20.563% D*
KPH:43 B**
VKPH:18.900 C++
Kills:2,565 (1,170 + 1,395)
Deaths:852
KDR:3.011
VKDR:3.648
Vehicle Kills:3,108
Kill Difference:1,713
Playtime:199.993 hours
Usage:3%
Score:1.911m
Score/min:159
Piloting Accuracy:50.772%
Gunner Accuracy:20.563%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,431
V. Kills:130 N/A
Deaths:37
KDR:38.676
Accuracy:50.164% C*
KPH:46.900 C
VKPH:4.300 D--
L100 Python AP
C+
Kills:1,308
V. Kills:876 149%
Deaths:168
KDR:7.786
Accuracy:54.338% C+
KPH:25.600 C
VKPH:17.200 C+
C75 Viper
B**
Kills:1,106
V. Kills:150 N/A
Deaths:35
KDR:31.600
Accuracy:41.499% B
KPH:46.700 B**
VKPH:6.300 C
L100 Python HEAT
C+
Kills:133
V. Kills:51 256%
Deaths:13
KDR:10.231
Accuracy:61.175% B**
KPH:30.600 C+
VKPH:11.800 C+
Skyguard
C++
Kills:107
V. Kills:94 113%
Deaths:29
KDR:3.690
Accuracy:37.661% A
KPH:11.100 C
VKPH:9.800 C++
Kills:4,085 (4,085 + 0)
Deaths:282
KDR:14.486
VKDR:4.613
Vehicle Kills:1,301
Kill Difference:3,803
Playtime:119.175 hours
Usage:2%
Score:1.474m
Score/min:206
Driving Accuracy:37.661%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:1,895
V. Kills:559 338%
Deaths:164
KDR:11.555
Accuracy:42.910% C++
KPH:33.300 B++
VKPH:9.800 C+
P2-120 AP
B+
Kills:1,646
V. Kills:1,311 125%
Deaths:184
KDR:8.946
Accuracy:44.998% C+
KPH:26 C
VKPH:20.700 B+
P2-120 HESH
B+
Kills:1,114
V. Kills:101 N/A
Deaths:29
KDR:38.414
Accuracy:45.140% B+
KPH:55.900 C**
VKPH:5.100 D
E540 Halberd
B++
Kills:359
V. Kills:195 183%
Deaths:53
KDR:6.774
Accuracy:48.710% B**
KPH:29.500 B+
VKPH:16 B++
G30 Vulcan
B+
Kills:78
V. Kills:56 137%
Deaths:15
KDR:5.200
Accuracy:43.866% A++
KPH:23.900 C*
VKPH:17.100 B+
Kills:5,092 (4,655 + 437)
Deaths:445
KDR:11.443
VKDR:4.993
Vehicle Kills:2,222
Kill Difference:4,647
Playtime:155.469 hours
Usage:3%
Score:2.562m
Score/min:275
Driving Accuracy:45.140%
Gunner Accuracy:43.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:2,701
V. Kills:1,483 182%
Deaths:335
KDR:8.063
Accuracy:65.050% B**
KPH:51 B
VKPH:28 B++
G20 Vulcan-H
B+
Kills:2,420
V. Kills:1,335 181%
Deaths:311
KDR:7.781
Accuracy:50.597% B+
KPH:51.900 B+
VKPH:28.600 C*
P525 Marauder-H
B+
Kills:1,297
V. Kills:56 N/A
Deaths:56
KDR:23.161
Accuracy:39.084% B+
KPH:116.400 C**
VKPH:5 C-
M12 Kobalt-H
C+
Kills:124
V. Kills:7 N/A
Deaths:9
KDR:13.778
Accuracy:20.164% C
KPH:88.800 C-
VKPH:5 C+
Kills:6,542 (0 + 6,542)
Deaths:711
KDR:9.201
VKDR:4.052
Vehicle Kills:2,881
Kill Difference:5,831
Playtime:112.093 hours
Usage:2%
Score:3.083m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:20.164%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:173
V. Kills:39 433%
Deaths:13
KDR:13.308
Accuracy:42.013% B*
KPH:44.700 C+
VKPH:10.100 C*
M12 Kobalt
B**
Kills:126
V. Kills:5 N/A
Deaths:5
KDR:25.200
Accuracy:22.807% B**
KPH:70.800 C*
VKPH:2.800 C
M40 Fury
C*
Kills:102
V. Kills:17 N/A
Deaths:11
KDR:9.273
Accuracy:37.430% C*
KPH:27.900 D--
VKPH:4.700 D*
M12 Kobalt
C
Kills:81
V. Kills:5 N/A
Deaths:6
KDR:13.500
Accuracy:20.456% B++
KPH:43.800 D
VKPH:2.700 C
M60-G Bulldog
B**
Kills:67
V. Kills:6 N/A
Deaths:5
KDR:13.400
Accuracy:48.915% B**
KPH:38.100 C+
VKPH:3.400 D--
Kills:549 (0 + 549)
Deaths:40
KDR:13.725
VKDR:1.800
Vehicle Kills:72
Kill Difference:509
Playtime:12.911 hours
Usage:0%
Score:0.193m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:48.915%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:765
V. Kills:16 N/A
Deaths:260
KDR:2.942
Accuracy:41.978% C+
KPH:28 D
VKPH:0.600 D--
M40 Fury-F
B
Kills:420
V. Kills:113 368%
Deaths:411
KDR:1.022
Accuracy:53.044% B
KPH:4.500 D--
VKPH:1.200 D*
Kills:1,185 (1,185 + 0)
Deaths:671
KDR:1.766
VKDR:0.192
Vehicle Kills:129
Kill Difference:514
Playtime:119.870 hours
Usage:2%
Score:0.290m
Score/min:40
Driving Accuracy:53.044%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 8,9308,9133,1812.802A++0.1229.197%B++24.01%A29.1C+N/A86306.1h10.3B**35.2B*
TAS-16 Blackjack 5,8015,7862,6632.173B**0.7567.267%B+11.77%D27.1C-N/A83213.6h1.9B**2.8B++
AS16 NightHawk 4,9024,8882,3962.04B*0.8845.211%B+13.809%C+29.6C+N/A92165.2h3.6B*7.9B++
MSW-R 4,8444,8191,9732.442C*0.4825.517%B+29.84%B*32.4CN/A116148.7h9.4B**36.7B++
TSAR-42 4,5694,5529664.712B+1.7947.389%A66.806%C+26.8C-N/A71169.9h1.9B*4B*
T9 CARV 4,4954,4661,5702.845B**0.0825.429%A31.527%A27.3C+N/A104163.5h9.9B**39B*
Hellfire Rocket Pods 5,0144,26030813.831B*10.9158.308%B**1.15%C++66.7C+11.8C30163.9h17.4B29.8B+
LC3 Jaguar 3,4703,4401,5452.227B+0.6926.594%B+29.157%A++17.3C--N/A50199.3h10.1B++38B++
T7 Mini-Chaingun 3,3013,2881,6701.969B**0.9523.698%A16.697%B*30.6C+N/A100107.6h11.8B*49.7B++
LC2 Lynx 2,9842,9611,7871.657B+1.2625.745%B+26.41%B*12.4DN/A40238.3h11.4B*44.4B++
Cycler TRV 2,9502,9361,4771.988B++0.9326.575%B++26.226%B*25.4CN/A71115.7h11B*41.6B++
C-4 3,6092,7618403.287A0.3732.664%AN/A119B*36.6B+102923.2h1.1B*3.3B**
T9A "Butcher" 2,7382,7199132.978B+0.0625.64%C*35.27%B**42.5C-N/A13364h9.2B**35.8B++
E540 Halberd-H 4,1842,7013358.063C++5.1465.05%B**3.554%B**51.1B+28B++43052.9h4.9B+7.5B*
TMG-50 2,5042,4948492.938A++0.0226.432%B**29.912%B**32C+N/A11477.9h8.7B**32.8B++
G20 Vulcan-H 3,7552,4203117.781B**4.8650.597%B+4.711%B**51.9B+28.6C*51146.6h67.5B**133.4B**
M14 Banshee 2,5272,3742599.166B+6.2430.497%C++N/A48.4C++3.1C+19049h16.4B+53.7B+
T16 Rhino 2,3102,2978022.864A++0.0626.309%B**29.299%B**34.6C++N/A10666.3h9.9B**37.8B*
PDW-16 Hailstorm 2,0802,0668432.451A++0.4732.007%A+21.442%B*24.6C+N/A7583.9h11.4B*35.7B*
NS-15M1 1,9621,9527862.483B*0.4425.705%B+26.896%B+27.8CN/A10370.1h9.9B**38.7B++
SOAS-20 1,9321,9307232.669B*0.2529.819%B28.446%B**29.2CN/A10266.1h9.8B++33B++
P2-120 HEAT 2,4541,89516411.555B**8.6342.91%C++3.588%C**33.4B++9.8C+19056.8h4.2A9.9A
TAR 1,8731,8629841.892B1.0324.813%C**26.638%B++21.6C--N/A7186.4h11.1B*44.8B+
RAMS .50M 1,8561,8532956.281B*3.3651.552%A*87.588%B**22.7CN/A7381.6h1.7B**3.3B**
Shuriken 1,6811,6726902.423B**0.5026.429%C32.237%A*24.3D-N/A8868.7h10.9B*41.3B+
P2-120 AP 2,9571,6461848.946B+6.0244.998%C+3.888%C**26C20.7B+34363.3h8.2C18.2C+
TORQ-9 1,5641,5567412.1B++0.8225.093%C++32.776%A29C+N/A10653.7h11A44B*
TRAP-M1 1,4641,4616132.383B++0.5433.021%B+34.155%B**29.9CN/A12048.8h7.5B++22.8B++
L100 Python HESH 1,5611,4313738.676A**35.7550.164%C*1.747%C++46.9C4.3D--15930.5h2.6B*5.1B++
Claymore 1,3791,3784530.622M**27.7049.763%A++N/A218.7AN/A7916.3h1.1B*2.3B**
HC1 Cougar 1,3621,3566702.024B*0.9027.652%B++24.115%B+18.7C-N/A7372.5h8.8B**31.8B*
T32 Bull 1,3641,3555042.688B**0.2327.352%B++27.528%B+26.3DN/A8051.5h10.2B*37.4B++
TRAC-5 S 1,3401,3304862.737A*0.1830.682%A+7.368%F22.3C++N/A7159.7h4A*13.2A
L100 Python AP 2,1841,3081687.786B++4.8654.338%C+4.052%B++25.6C17.2C+22251h5.2B++9.6B+
NS-7 PDW 1,3121,3066482.015A+0.9128.454%B++15.697%C17.9CN/A6773.1h12B++42.2B++
M6 Onslaught 1,3111,3013353.884B*0.9622.396%A25.98%A35.1C*N/A13137.1h13.8A61.6B**
P525 Marauder-H 1,3531,2975623.161B*20.2439.084%B+N/A116.8C**5C-39511.1h5.4B++13.7B++
NS-44B Commissioner 1,3071,2909361.378B+1.5443.108%B26.744%C**39.9C+N/A11232.3h3.7C++8.6B
T5 AMC 1,2961,2895452.365A+0.5626.552%B++28.394%A++17.5CN/A7573.6h11B**41.6B*
SABR-13 1,2941,2875642.282B+0.6428.698%B+33.023%B**36.2C++N/A14835.6h8.8B**30.8B**
M6 Onslaught 1,2961,2853353.836B*0.9122.625%B**28.56%A++34.6C*N/A13037.1h14.1A62.5B**
Sticky Grenade 1,2561,25311253N/A1,250.0862.66%AN/A2088.3A**5D82300.6h1.1A1.8B**
M3 Pounder HEG 1,5171,2393763.295B**0.3750.352%A5.085%A21B+4.7B*13558.9h12.4B++24.6B*
M3 Pounder HEG 1,4911,2373673.371B**0.4551.86%A4.689%B**21.2C*4.3C**12858.4h12.8B*24.7B++
Anti-Vehicle Grenade 1,3381,23211232N/A1,229.0867.959%A++N/A1120M**96.4C+44661.1h2.4A++3.6A+
NS-15M2 1,2451,2323453.571B**0.6526.892%B+32.792%B*35.1CN/A12835.1h10B*37.3B++
T9 CARV-S 1,2391,2324592.684B++0.2424.358%B+32.062%B**29.2C--N/A11042.2h10B*41.1B+
TX1 Repeater 1,2241,2208591.42B*1.5030.169%B**29.344%A30.4C++N/A10440.1h9.1B**30.3B*
T4 AMP 1,2041,1999301.289B1.6329.98%B+33.194%A*49.8B++N/A18724.1h9.8A32.8B*
KSR-35 1,1981,1963493.427B+0.5140.199%B*28.512%C+25.3DN/A12047.2h3.7B*9.1B*
NS-11C 1,1771,1704902.388A++0.5327.162%B++27.607%A+19.4CN/A7260.2h10B**36.9B*
CAS30 Tank Buster 3,7421,1707141.639C++1.2850.772%B+N/A6.6C14.5A+110176.9h53.5C*105.5B+
T1 Cycler 1,1661,1635022.317B**0.6024.397%B+31.814%A+30.8B+N/A15337.8h9.5A+38.9B**
M77-B 1,1621,16010910.642S7.7252.252%A*83.621%B*33B+N/A17335.1h1.7A3.2A
SR-7 1,1611,1599212.598M+9.6851.188%A+88.438%A32.6C+N/A11935.5h1.5B**3B**
Chainblade 1,2181,15829,4070.039B+2.8839.226%B*3.713%C--0.5C+N/A22493.8h2.1B+5.4B+
MKV Suppressed 1,1571,1543683.136A**0.2125.924%C+20.017%C++38.3BN/A11530.1h11.4B+44.2B+
M18 Rotary 2,2911,1267311.54C+1.3832.478%C++2.842%C*8.1C-8.3C120139.7h129.5C++398.7C**
P2-120 HESH 1,2151,1142938.414A++35.4945.14%B+1.077%C++56C**5.1D19819.9h4.3B+9.6B++
C75 Viper 1,2561,1063531.6S28.6841.499%B1.356%C+46.7B**6.3C21223.7h7.2B**17.3B**
NS Decimator 1,6951,0426451.616B++1.3166.309%B++3.071%B+33.5C+21B+35531.1h4.3B+6.4B++
Tank Mine 1,7629791327.417M4.5030.952%C+N/A134.1B+107.3A+19707.3h2C+6.4C++
C-4 ARX 1,2629552443.914B**0.9929.136%B++N/A154B*49.5B*9206.2h1.1B+3.9B+
C150 Dalton 1,251897939.645B+6.7255.372%AN/A59.4A+23.4C+52715.1h4.5C++8.1B*
MG-S1 Jackal 8778733152.771A+0.1530.662%B++31.272%A++38.3C*N/A11722.8h8.7B+28.4B*
MRC3 Mercy 8268182413.394B+0.4720.926%B*21.394%C++25.1C+N/A8232.6h15.7B**74.9B*
MRC3 Mercy 8057992413.315B+0.3920.768%B*20.776%C++24.5CN/A8032.6h15.7B**75.8B*
S12 Renegade 7817652602.942C++0.0241.978%C+6.013%C++27.9DN/A9227.4h2.9B+6.9B+
NS-44 Commissioner 7567564461.695B++1.2346.27%A32.143%A+63B**N/A23012h2.3A+5B**
MR1 Fracture 9987265121.418B**1.5045.061%B**6.749%A13.2B**4.9C+9755.1h24.4A54.1B**
TRAC-Shot 6786753791.781B1.1427.534%B+24.593%A16.9D-N/A6839.9h8.3A30.2B**
NS-357 Underboss 6456394271.496B+1.4345.624%B**30.36%B**54.6B+N/A21711.7h3.2B**7B**
NS Baron G5 6176142612.352A+0.5757.1%A17.101%B+33.4C+N/A13318.4h3.4B**6C*
Auraxium Chainblade 6486099,4520.064B++2.8646.788%AN/A0.6CN/A2947.4h2.3C+5B
MR1 Fracture 8845975131.164B*1.7646.315%B**6.7%A10.8B++5.2C*9555.2h30.6B**66.1B**
M18 Needler 1,2165933331.781C+1.1438.944%B**2.024%C+8.7C9.1C+16668.3h129.4B332.3B+
ML-7 8715903391.74A++1.1865.807%B**2.203%C37.6B**17.9B*55315.7h4.2A6.4A
TS2 Inquisitor 5725662941.925B++1.0031.251%B+28.622%A40.1C++N/A10514.1h7.1B**22.6B*
TRS-12 Uppercut 4754741642.89A+0.0372.772%A17.3%B42.7C++N/A13411.1h1.9B**2.6B**
NS-11A 4594581842.489B*0.4327.031%B+25.764%B+24.8CN/A8018.5h10.5B**38.9B*
NS-30 Vandal 4584571632.804B++0.1236.645%B+33.26%B*32.4CN/A13814.1h4.6B*12.5B++
M1 Heavy Cycler 4494432142.07B++0.8520.052%A19.413%B19.3C+N/A8423h18.5C++92B+
ASP-30 Grounder 6224353421.272B**1.6566.677%B+4.828%B**20.7B+8.9C22921h4.9A+7.3A+
M1 Heavy Cycler 4374302062.087C**0.8320.222%B**16.977%C19.3DN/A5822.3h18.2C+90B+
L105 Zephyr 5754252914.655B11.7349.264%B*N/A68.5B++24.2M+4416.2h4.4B**8.9B**
M40 Fury-F 5334204111.022C1.9053.044%B1.429%B+4.5D--1.2D*2592.5h8.8B+16.7B+
E540 Halberd 554359536.774C++3.8548.71%B**3.064%C+29.4B+16B++36712.2h4.6B**9.5B**
Bighorn .50M 340335457.444B++4.5241.742%C72.537%D--27.2D--N/A7712.3h1.8C**4.3C*
T1A Unity 3333291462.253B**0.6723.921%C-31.611%B**22.8D-N/A9314.4h10.3B**42.9B+
Coyote Missiles 473302545.593B*2.6758.478%B++N/A22.2C12.6D26213.6h39.9C**68.3B+
MANA Anti-Vehicle Turret 1,006300754A++1.0862.586%B*1.333%D*21.1D49.7A57014.2h15.2D24.3C
Spear Anti-Vehicle Phalanx Turret 4422771716.294A+13.3753.118%B**3.61%C37.9C+22.6C++4487.3h7.2B13.5B++
Icikill 2852705,3350.051C+2.8741.632%B++N/A0.6C+N/A1448.2h1.9B+4.4B+
MG-H1 Watchman 256255823.11B**0.1924.592%C**45.098%A**58B+N/A2274.4h9.8A39.9B++
MAX Punch 2352251,7670.127C*2.7956.682%B*N/A1CN/A3233h2.3C+4C**
MANA Anti-Personnel Turret 214211533.981N/A1.0622.298%UN/A2110U30U6531900.1h23.5T*105.3T*
TRAC-5 1931911681.137B+1.7825.59%B*28.272%A++12.3CN/A23815.5h12B++47.1B++
M60-A Bulldog 2081871018.7C+15.7851.05%B+1.07%D--35.3C++4C+1725.3h4.6B+8.9B*
NS-10 Burster 343185971.907A1.0142.769%A*2.162%D--6.5B++5.5A+11128.5h105.6B**246.9A
Tomcat A2AM Pods 374182237.913B**4.9979.585%C+N/A36.4C38.4C+6485h7.6B+9.5B+
M40 Fury 2121731313.308B*10.3942.013%B*N/A44.4C+10C*3433.9h9.9B++23.7B*
Hornet Missiles 2471611510.733B**7.8168.215%B**N/A61.9C+33.1C+7082.6h9.3B+13.6B++
NS-10 Burster 275143971.474B+1.4542.95%A*4.196%C5C+4.6B*9228.8h137.7B++320.6B**
NS-AM7 Archer 1601411221.156A++1.7762.137%B+30.497%A+10.2B++1.4D-6313.8h8.5B**13.7B**
Frag Grenade 1371351135N/A132.0856.617%A++N/A675B*10B61860.2h3.1B++5.4B*
L100 Python HEAT 1841331310.231B**7.3161.175%B**2.256%C+30.9C+11.9C++2864.3h5.2B+8.4B*
M60-A Bulldog 156128304.267C1.3538.728%C*N/A33.7C+7.4B2363.8h5.9C+15.1B
M12 Kobalt 131126525.2B*22.2822.807%B**23.016%B**70C*2.8C3091.8h16.4B+71.8B++
M12 Kobalt-H 131124913.778C10.8620.164%C19.355%B+88.6C--5C+2541.4h15C*74.6C*
M60-A Bulldog 134123261.5B++58.5846.639%C+N/A28C2.5C-1544.4h4.6B+9.8B++
T2 Striker 2771211081.12A+1.8055.637%B+N/A7D9C-24417.3h44.5C++80C**
TS4 Haymaker 118118512.314B**0.6139.048%C17.797%B**23.6CN/A1245h3.1B**8B++
Skyguard 201107293.69B+0.7737.661%A1.869%C11.1C9.8C++2239.6h114.3C**303.6B*
M40 Fury 119102119.273C++6.3537.43%C*3.922%A*27.6D--4.6D*1963.7h10.4B+27.8B++
Ripper 101993360.295A++2.6316.083%D-19.192%B+2.5CN/A1038.9h1.3B+7.8C+
Rocklet Rifle 17290185S2.0862.3%B**N/A64.3M+58.6M+8541.4h23.4B**37.6B**
M12 Kobalt 8681613.5C+10.5820.456%B++28.395%A*45D2.8C1551.8h21.8D106.8C*
G30 Vulcan 13478155.2C**2.2843.866%A++3.846%C++23.6C++17B+5573.3h79.3B+180.7B**
NSX Masamune 12476372.054A++0.8763.744%B++N/A38B+24B**3332h11.4C*17.9B
AP30 Shredder 10573164.563C+1.6420.563%D*N/A42.9B**18.8C+9721.7h31.2B**151.9B*
M60-G Bulldog 7367513.4A++10.4848.915%B**N/A37.2C+3.3D--1961.8h4.4B**8.9B**
NSX Tomoe 5858272.148B+0.7725.783%D34.483%C+19.3D-N/A553h11.4B*44.1B
TRAC-5 Burst 5757202.85B+0.0722.551%D28.07%B++8.8D--N/A416.5h8.6B**38B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3824,56313.6h
Medical Applicator186156,08410.7h
Nano-Armor Kit1,0921,570,471115.2h
Nanite Revive Grenade01,0080.3h
Anti-Vehicle MANA Turret89293h
Spawn Beacon62,2182.2h
Spitfire Auto-Turret42030.3h
Restoration Kit971,9931.9h
NS Patriot Flare Gun13460.3h
Ammunition Package321,3010.8h
Medical Kit44911,55210.5h
Anti-Infantry MANA Turret52731.1h
Nano-Repair Grenade02280.1h
Recon Detection Device8726,70245h
Shield Recharging Field138130.3h
Smoke Grenade05710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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