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Colonel Earshots[CLUB] Earshots
TR BR 75

KDR: 2.92

Score: 93.2m

Last Seen: Sep 17th, 2018 2:36 PM
- OFFLINE - 2058 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Miller
Level Progress (to 76): 55%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SMG-46 Armistice TAS-16 Blackjack AS16 NightHawk MSW-R TSAR-42 T9 CARV Hellfire Rocket Pods LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,346,076 MLG Score: 1076
Fun Score: N/A
Cheeseburgers Flipped: 1937TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.201%28.251%7684298068,7232.620410.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.837%1.208B**1.185B**-1.459FHEAD ++ (~14.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.525B+9.70.322C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.882%1.187%538510179,523241154593.94981174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.995%0.151C++-0.39C--0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.50.331C**41.80.209C++65.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.711%2.775%542810148,720246032643.54328267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.808%0.279C*0.085C+0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.608B+6.60.472B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.529%3.637%5841310098,908259039673.43938224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.793%1.152B**-0.179C0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.595B+23.10.409B24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.879%70.341%5846101610,5061589326.60755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.776%0.875B*0.209C++1.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.36C**2.60.188C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.97%12.935%5844101811,2252312304.8551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.235%0.883B*-0.31C1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.617B+2.60.459B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.2m237.2%299 (17.9k)258 (15.5k)2.92454155,17953,0613.1727375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022704724.871%20.271%50406:4858

9% Combat Medic33% Engineer22% Heavy Assault21% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2013 10:34 PMApr 9th, 2015 9:52 AMOct 16th, 2018 2:28 AM (57d) (PST)Sep 17th, 2018 10:45 AM (86d) (PST)Sep 17th, 2018 10:36 AM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001093910.4290.1470.0871.1520.0571076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,0206,55323,467269569315,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6028.3h/251.2d 13,169 31,457 38,979 416.5k 7,169 17,808 20,447 181m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:4,819
Deaths:1,973
KDR:2.442
Accuracy:25.517% B++
HSR:29.840% B*
T9 CARV
A
Kills:4,466
Deaths:1,570
KDR:2.845
Accuracy:25.429% A
HSR:31.527% A
T7 Mini-Chaingun
A
Kills:3,288
Deaths:1,670
KDR:1.969
Accuracy:23.698% A
HSR:16.697% B*
T9A "Butcher"
B**
Kills:2,719
Deaths:913
KDR:2.978
Accuracy:25.640% B
HSR:35.270% B**
TMG-50
B**
Kills:2,494
Deaths:849
KDR:2.938
Accuracy:26.431% B**
HSR:29.912% B**
T16 Rhino
A
Kills:2,297
Deaths:802
KDR:2.864
Accuracy:26.309% B**
HSR:29.299% A
NS-15M1
B+
Kills:1,952
Deaths:786
KDR:2.483
Accuracy:25.705% B+
HSR:26.896% B+
T32 Bull
B*
Kills:1,355
Deaths:504
KDR:2.688
Accuracy:27.352% B*
HSR:27.528% B+
NS-15M2
B**
Kills:1,232
Deaths:345
KDR:3.571
Accuracy:26.892% B++
HSR:32.792% B**
T9 CARV-S
B**
Kills:1,232
Deaths:459
KDR:2.684
Accuracy:24.358% B+
HSR:32.062% B**
MG-H1 Watchman
A**
Kills:254
Deaths:81
KDR:3.136
Accuracy:24.723% B+
HSR:44.882% A**
Kills:26,108
Deaths (as Heavy Assault):9,952
Deaths (to Heavy Assaults):14,688
KDR:2.62339
Kill Difference:16,156
Playtime:1,328.199 hours
Usage:22%
Score:17.833m
Score/min:224
Accuracy (listed only):25.641%
HSR (listed only):30.610%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B++
Kills:5,786
Deaths:2,663
KDR:2.173
Accuracy:67.267% B++
HSR:11.770% D
AS16 NightHawk
B+
Kills:4,847
Deaths:2,383
KDR:2.034
Accuracy:45.134% B+
HSR:13.782% C+
LC3 Jaguar
A++
Kills:3,342
Deaths:1,512
KDR:2.210
Accuracy:26.547% B++
HSR:29.114% A++
LC2 Lynx
B*
Kills:2,961
Deaths:1,787
KDR:1.657
Accuracy:25.747% B+
HSR:26.410% B*
HC1 Cougar
B++
Kills:1,356
Deaths:670
KDR:2.024
Accuracy:27.652% B++
HSR:24.115% B
TRAC-5 S
A++
Kills:1,318
Deaths:473
KDR:2.786
Accuracy:30.603% A++
HSR:7.360% F
T5 AMC
A++
Kills:1,288
Deaths:545
KDR:2.363
Accuracy:26.545% B++
HSR:28.416% A++
NS-11C
A+
Kills:1,170
Deaths:490
KDR:2.388
Accuracy:27.162% B++
HSR:27.607% A+
TRAC-Shot
A
Kills:675
Deaths:379
KDR:1.781
Accuracy:27.534% B+
HSR:24.593% A
NS Baron G5
A
Kills:614
Deaths:261
KDR:2.352
Accuracy:57.100% A
HSR:17.101% B+
TRS-12 Uppercut
A
Kills:474
Deaths:164
KDR:2.890
Accuracy:72.772% A
HSR:17.300% B+
TRAC-5
A++
Kills:191
Deaths:168
KDR:1.137
Accuracy:25.590% B*
HSR:28.272% A++
TS4 Haymaker
B**
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% C
HSR:17.797% B**
TRAC-5 Burst
B++
Kills:57
Deaths:20
KDR:2.850
Accuracy:22.551% D
HSR:28.070% B++
Kills:24,197
Deaths (as Engineer):11,566
Deaths (to Engineers):12,226
KDR:2.09208
Kill Difference:12,631
Playtime:2,013.488 hours
Usage:33%
Score:36.096m
Score/min:299
Accuracy (listed only):37.232%
HSR (listed only):21.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:8,910
Deaths:3,181
KDR:2.801
Accuracy:29.196% B++
HSR:23.996% A
TAS-16 Blackjack
B++
Kills:5,786
Deaths:2,663
KDR:2.173
Accuracy:67.267% B++
HSR:11.770% D
AS16 NightHawk
B+
Kills:4,847
Deaths:2,383
KDR:2.034
Accuracy:45.134% B+
HSR:13.782% C+
LC3 Jaguar
A++
Kills:3,342
Deaths:1,512
KDR:2.210
Accuracy:26.547% B++
HSR:29.114% A++
LC2 Lynx
B*
Kills:2,961
Deaths:1,787
KDR:1.657
Accuracy:25.747% B+
HSR:26.410% B*
PDW-16 Hailstorm
A+
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% A+
HSR:21.442% B*
Shuriken
A*
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% C
HSR:32.237% A*
HC1 Cougar
B++
Kills:1,356
Deaths:670
KDR:2.024
Accuracy:27.652% B++
HSR:24.115% B
TRAC-5 S
A++
Kills:1,318
Deaths:473
KDR:2.786
Accuracy:30.603% A++
HSR:7.360% F
NS-7 PDW
B++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% B++
HSR:15.697% C
T5 AMC
A++
Kills:1,288
Deaths:545
KDR:2.363
Accuracy:26.545% B++
HSR:28.416% A++
NS-11C
A+
Kills:1,170
Deaths:490
KDR:2.388
Accuracy:27.162% B++
HSR:27.607% A+
MKV Suppressed
C++
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C++
HSR:20.017% C++
MG-S1 Jackal
A++
Kills:804
Deaths:289
KDR:2.782
Accuracy:30.682% B*
HSR:31.468% A++
TRAC-Shot
A
Kills:675
Deaths:379
KDR:1.781
Accuracy:27.534% B+
HSR:24.593% A
NS Baron G5
A
Kills:614
Deaths:261
KDR:2.352
Accuracy:57.100% A
HSR:17.101% B+
TRS-12 Uppercut
A
Kills:474
Deaths:164
KDR:2.890
Accuracy:72.772% A
HSR:17.300% B+
TRAC-5
A++
Kills:191
Deaths:168
KDR:1.137
Accuracy:25.590% B*
HSR:28.272% A++
TS4 Haymaker
B**
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% C
HSR:17.797% B**
TRAC-5 Burst
B++
Kills:57
Deaths:20
KDR:2.850
Accuracy:22.551% D
HSR:28.070% B++
Kills:40,109
Deaths (as Light Assault):17,585
Deaths (to Light Assaults):9,872
KDR:2.28086
Kill Difference:22,524
Playtime:650.011 hours
Usage:11%
Score:9.097m
Score/min:233
Accuracy (listed only):34.697%
HSR (listed only):22.328%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:8,910
Deaths:3,181
KDR:2.801
Accuracy:29.196% B++
HSR:23.996% A
TSAR-42
A
Kills:4,538
Deaths:965
KDR:4.703
Accuracy:47.386% A
HSR:66.770% C+
PDW-16 Hailstorm
A+
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% A+
HSR:21.442% B*
SOAS-20
B**
Kills:1,930
Deaths:723
KDR:2.669
Accuracy:29.819% B+
HSR:28.446% B**
RAMS .50M
A*
Kills:1,853
Deaths:295
KDR:6.281
Accuracy:51.552% A*
HSR:87.588% B**
Shuriken
A*
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% C
HSR:32.237% A*
TRAP-M1
B**
Kills:1,461
Deaths:613
KDR:2.383
Accuracy:33.021% B++
HSR:34.155% B**
NS-7 PDW
B++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% B++
HSR:15.697% C
NS-44B Commissioner
B+
Kills:1,290
Deaths:936
KDR:1.378
Accuracy:43.108% B+
HSR:26.744% C**
TX1 Repeater
A
Kills:1,220
Deaths:859
KDR:1.420
Accuracy:30.169% B**
HSR:29.344% A
T4 AMP
A*
Kills:1,199
Deaths:930
KDR:1.289
Accuracy:29.980% B+
HSR:33.194% A*
KSR-35
B*
Kills:1,196
Deaths:349
KDR:3.427
Accuracy:40.199% B*
HSR:28.512% C+
M77-B
A*
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:52.252% A*
HSR:83.621% B*
SR-7
A+
Kills:1,159
Deaths:92
KDR:12.598
Accuracy:51.188% A+
HSR:88.438% A
MKV Suppressed
C++
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C++
HSR:20.017% C++
MG-S1 Jackal
A++
Kills:804
Deaths:289
KDR:2.782
Accuracy:30.682% B*
HSR:31.468% A++
NS-44 Commissioner
A+
Kills:756
Deaths:446
KDR:1.695
Accuracy:46.270% A
HSR:32.143% A+
NS-357 Underboss
A
Kills:639
Deaths:427
KDR:1.496
Accuracy:45.624% B**
HSR:30.360% A
TS2 Inquisitor
A
Kills:557
Deaths:276
KDR:2.018
Accuracy:31.221% B+
HSR:28.546% A
NS-30 Vandal
B*
Kills:457
Deaths:163
KDR:2.804
Accuracy:36.645% B++
HSR:33.260% B*
Bighorn .50M
C+
Kills:335
Deaths:45
KDR:7.444
Accuracy:41.742% C+
HSR:72.537% D*
NS-AM7 Archer
A+
Kills:140
Deaths:121
KDR:1.157
Accuracy:62.829% B+
HSR:30.714% A+
NSX Tomoe
C
Kills:58
Deaths:27
KDR:2.148
Accuracy:25.783% D
HSR:34.483% C
Kills:35,860
Deaths (as Infiltrator):13,395
Deaths (to Infiltrators):6,494
KDR:2.67712
Kill Difference:22,465
Playtime:1,236.356 hours
Usage:21%
Score:17.467m
Score/min:235
Accuracy (listed only):37.890%
HSR (listed only):39.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:8,910
Deaths:3,181
KDR:2.801
Accuracy:29.196% B++
HSR:23.996% A
TAS-16 Blackjack
B++
Kills:5,786
Deaths:2,663
KDR:2.173
Accuracy:67.267% B++
HSR:11.770% D
AS16 NightHawk
B+
Kills:4,847
Deaths:2,383
KDR:2.034
Accuracy:45.134% B+
HSR:13.782% C+
Cycler TRV
B**
Kills:2,898
Deaths:1,457
KDR:1.989
Accuracy:26.540% B*
HSR:26.087% B**
PDW-16 Hailstorm
A+
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% A+
HSR:21.442% B*
TAR
B*
Kills:1,862
Deaths:984
KDR:1.892
Accuracy:24.813% B
HSR:26.638% B*
Shuriken
A*
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% C
HSR:32.237% A*
TORQ-9
A
Kills:1,556
Deaths:741
KDR:2.100
Accuracy:25.093% C*
HSR:32.776% A
NS-7 PDW
B++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% B++
HSR:15.697% C
SABR-13
B**
Kills:1,287
Deaths:564
KDR:2.282
Accuracy:28.698% B+
HSR:33.023% B**
T1 Cycler
A+
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:24.397% B+
HSR:31.814% A+
MKV Suppressed
C++
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C++
HSR:20.017% C++
MG-S1 Jackal
A++
Kills:804
Deaths:289
KDR:2.782
Accuracy:30.682% B*
HSR:31.468% A++
NS Baron G5
A
Kills:614
Deaths:261
KDR:2.352
Accuracy:57.100% A
HSR:17.101% B+
TRS-12 Uppercut
A
Kills:474
Deaths:164
KDR:2.890
Accuracy:72.772% A
HSR:17.300% B+
NS-11A
B+
Kills:414
Deaths:155
KDR:2.671
Accuracy:27.069% B+
HSR:24.396% B+
T1A Unity
B**
Kills:329
Deaths:146
KDR:2.253
Accuracy:23.921% C
HSR:31.611% B**
TS4 Haymaker
B**
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% C
HSR:17.797% B**
Kills:37,260
Deaths (as Combat Medic):16,090
Deaths (to Combat Medics):5,304
KDR:2.31572
Kill Difference:21,170
Playtime:529.130 hours
Usage:9%
Score:7.886m
Score/min:248
Accuracy (listed only):35.252%
HSR (listed only):23.831%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A
Kills:1,301
Deaths:335
KDR:3.884
Accuracy:22.396% A
HSR:25.980% A
M6 Onslaught
A*
Kills:1,285
Deaths:335
KDR:3.836
Accuracy:22.625% B**
HSR:28.560% A*
M3 Pounder HEG
A+
Kills:1,239
Deaths:376
KDR:3.295
Accuracy:50.352% A+
HSR:5.085% A
M3 Pounder HEG
A
Kills:1,237
Deaths:367
KDR:3.371
Accuracy:51.860% A
HSR:4.689% B**
MRC3 Mercy
B**
Kills:818
Deaths:241
KDR:3.394
Accuracy:20.926% B**
HSR:21.394% C*
MRC3 Mercy
B**
Kills:799
Deaths:241
KDR:3.315
Accuracy:20.768% B**
HSR:20.776% C++
MR1 Fracture
B**
Kills:726
Deaths:512
KDR:1.418
Accuracy:45.061% B**
HSR:6.749% B**
MR1 Fracture
A
Kills:597
Deaths:513
KDR:1.164
Accuracy:46.315% B**
HSR:6.700% A
M1 Heavy Cycler
A+
Kills:443
Deaths:214
KDR:2.070
Accuracy:20.052% A+
HSR:19.413% B
M1 Heavy Cycler
B**
Kills:430
Deaths:206
KDR:2.087
Accuracy:20.222% B**
HSR:16.977% C-
NS-10 Burster
A*
Kills:185
Deaths:97
KDR:1.907
Accuracy:42.769% A*
HSR:2.162% D--
NS-10 Burster
A*
Kills:143
Deaths:97
KDR:1.474
Accuracy:42.950% A*
HSR:4.196% C
Kills:9,203
Deaths (as MAX Suit):1,767
Deaths (to MAX Suits):3,712
KDR:5.20826
Kill Difference:7,436
Playtime:242.606 hours
Usage:4%
Score:4.828m
Score/min:332
Accuracy (listed only):33.858%
HSR (listed only):13.557%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:4,260
V. Kills:754 N/A
Deaths:308
KDR:13.831
Accuracy:58.308% A
KPH:66.700 C+
VKPH:11.800 C
M14 Banshee
C*
Kills:2,374
V. Kills:153 N/A
Deaths:259
KDR:9.166
Accuracy:30.497% C*
KPH:48.500 C*
VKPH:3.100 C+
M18 Rotary
C
Kills:1,126
V. Kills:1,165 97%
Deaths:731
KDR:1.540
Accuracy:32.478% C*
KPH:8.100 C--
VKPH:8.300 C
M18 Needler
C+
Kills:593
V. Kills:623 95%
Deaths:333
KDR:1.781
Accuracy:38.944% B**
KPH:8.700 C
VKPH:9.100 C+
Coyote Missiles
B*
Kills:302
V. Kills:171 176%
Deaths:54
KDR:5.593
Accuracy:58.478% B*
KPH:22.200 C
VKPH:12.600 D
Tomcat A2AM Pods
C+
Kills:182
V. Kills:192 94%
Deaths:23
KDR:7.913
Accuracy:79.585% C+
KPH:36.500 C-
VKPH:38.500 C+
Hornet Missiles
B**
Kills:161
V. Kills:86 185%
Deaths:15
KDR:10.733
Accuracy:68.215% B**
KPH:62 C+
VKPH:33.100 C+
Kills:8,998 (4,093 + 0)
Deaths:1,723
KDR:5.222
VKDR:1.825
Vehicle Kills:3,144
Kill Difference:7,275
Playtime:342.092 hours
Usage:6%
Score:3.910m
Score/min:191
Piloting Accuracy:38.944%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:1,170
V. Kills:2,572 45%
Deaths:714
KDR:1.639
Accuracy:50.772% B+
KPH:6.600 C
VKPH:14.500 A++
C150 Dalton
A++
Kills:897
V. Kills:354 253%
Deaths:93
KDR:9.645
Accuracy:55.372% A
KPH:59.300 A++
VKPH:23.400 C+
L105 Zephyr
M++
Kills:425
V. Kills:150 281%
Deaths:29
KDR:14.655
Accuracy:49.264% B*
KPH:68.300 B++
VKPH:24.100 M++
AP30 Shredder
B**
Kills:73
V. Kills:32 221%
Deaths:16
KDR:4.563
Accuracy:20.563% D*
KPH:43 B**
VKPH:18.900 C+
Kills:2,565 (1,170 + 1,395)
Deaths:852
KDR:3.011
VKDR:3.648
Vehicle Kills:3,108
Kill Difference:1,713
Playtime:199.993 hours
Usage:3%
Score:1.911m
Score/min:159
Piloting Accuracy:50.772%
Gunner Accuracy:20.563%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,431
V. Kills:130 N/A
Deaths:37
KDR:38.676
Accuracy:50.164% C**
KPH:46.900 C+
VKPH:4.300 D--
L100 Python AP
C+
Kills:1,308
V. Kills:876 149%
Deaths:168
KDR:7.786
Accuracy:54.338% C+
KPH:25.600 C
VKPH:17.200 C+
C75 Viper
B**
Kills:1,106
V. Kills:150 N/A
Deaths:35
KDR:31.600
Accuracy:41.499% B
KPH:46.700 B**
VKPH:6.300 C
L100 Python HEAT
C+
Kills:126
V. Kills:48 257%
Deaths:13
KDR:9.692
Accuracy:61.173% B**
KPH:30.200 C+
VKPH:11.500 C+
Skyguard
C++
Kills:107
V. Kills:94 113%
Deaths:29
KDR:3.690
Accuracy:37.661% A+
KPH:11.100 C
VKPH:9.800 C++
Kills:4,078 (4,078 + 0)
Deaths:282
KDR:14.461
VKDR:4.603
Vehicle Kills:1,298
Kill Difference:3,796
Playtime:119.010 hours
Usage:2%
Score:1.472m
Score/min:206
Driving Accuracy:37.661%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:1,882
V. Kills:554 339%
Deaths:162
KDR:11.617
Accuracy:42.905% C++
KPH:33.300 B++
VKPH:9.800 C+
P2-120 AP
B+
Kills:1,646
V. Kills:1,311 125%
Deaths:184
KDR:8.946
Accuracy:44.998% C+
KPH:26 C
VKPH:20.700 B+
P2-120 HESH
B+
Kills:1,114
V. Kills:101 N/A
Deaths:29
KDR:38.414
Accuracy:45.140% B+
KPH:55.900 C**
VKPH:5.100 D
E540 Halberd
B*
Kills:359
V. Kills:195 183%
Deaths:53
KDR:6.774
Accuracy:48.710% B**
KPH:29.500 B+
VKPH:16 B*
G30 Vulcan
B+
Kills:78
V. Kills:56 137%
Deaths:15
KDR:5.200
Accuracy:43.866% A++
KPH:23.900 C**
VKPH:17.100 B+
Kills:5,079 (4,642 + 437)
Deaths:443
KDR:11.465
VKDR:5.005
Vehicle Kills:2,217
Kill Difference:4,636
Playtime:155.121 hours
Usage:3%
Score:2.557m
Score/min:275
Driving Accuracy:45.140%
Gunner Accuracy:43.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,701
V. Kills:1,483 182%
Deaths:335
KDR:8.063
Accuracy:65.050% B**
KPH:51 B
VKPH:28 B+
G20 Vulcan-H
B+
Kills:2,417
V. Kills:1,334 181%
Deaths:311
KDR:7.772
Accuracy:50.558% B+
KPH:51.800 B+
VKPH:28.600 C*
P525 Marauder-H
B+
Kills:1,297
V. Kills:56 N/A
Deaths:56
KDR:23.161
Accuracy:39.100% B+
KPH:116.400 B
VKPH:5 C-
M12 Kobalt-H
C+
Kills:124
V. Kills:7 N/A
Deaths:9
KDR:13.778
Accuracy:20.176% C+
KPH:88.900 C-
VKPH:5 C+
Kills:6,539 (0 + 6,539)
Deaths:711
KDR:9.197
VKDR:4.051
Vehicle Kills:2,880
Kill Difference:5,828
Playtime:112.067 hours
Usage:2%
Score:3.081m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:20.176%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:173
V. Kills:39 433%
Deaths:13
KDR:13.308
Accuracy:42.013% B*
KPH:44.700 C+
VKPH:10.100 C*
M12 Kobalt
A
Kills:126
V. Kills:5 N/A
Deaths:5
KDR:25.200
Accuracy:22.987% A
KPH:71.800 C**
VKPH:2.800 C+
M40 Fury
C*
Kills:102
V. Kills:17 N/A
Deaths:11
KDR:9.273
Accuracy:37.430% C*
KPH:27.900 D--
VKPH:4.700 D--
M12 Kobalt
C
Kills:81
V. Kills:5 N/A
Deaths:6
KDR:13.500
Accuracy:20.456% B++
KPH:43.800 D
VKPH:2.700 C
M60-G Bulldog
B**
Kills:67
V. Kills:6 N/A
Deaths:5
KDR:13.400
Accuracy:48.915% B**
KPH:38.100 C+
VKPH:3.400 D-
Kills:549 (0 + 549)
Deaths:40
KDR:13.725
VKDR:1.800
Vehicle Kills:72
Kill Difference:509
Playtime:12.886 hours
Usage:0%
Score:0.193m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:48.915%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:765
V. Kills:16 N/A
Deaths:259
KDR:2.954
Accuracy:41.978% C+
KPH:28 D
VKPH:0.600 D--
M40 Fury-F
B
Kills:420
V. Kills:113 368%
Deaths:411
KDR:1.022
Accuracy:53.044% B
KPH:4.500 D--
VKPH:1.200 D*
Kills:1,185 (1,185 + 0)
Deaths:670
KDR:1.769
VKDR:0.193
Vehicle Kills:129
Kill Difference:515
Playtime:119.865 hours
Usage:2%
Score:0.290m
Score/min:40
Driving Accuracy:53.044%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 8,9278,9103,1812.801A++0.1229.196%B++23.996%A29.1C+N/A86306h10.3B**35.2B++
TAS-16 Blackjack 5,8015,7862,6632.173B*0.7567.267%B++11.77%D27.1C-N/A83213.6h1.9B**2.8B++
AS16 NightHawk 4,8614,8472,3832.034B*0.8945.134%B+13.782%C+29.5C+N/A92164.5h3.6B++7.9B++
MSW-R 4,8444,8191,9732.442C**0.4825.517%B++29.84%B*32.4C+N/A116148.7h9.4B**36.7B++
TSAR-42 4,5554,5389654.703B1.7847.386%A66.77%C+26.7C-N/A71169.7h1.9B*4B*
T9 CARV 4,4954,4661,5702.845A0.0825.429%A31.527%A27.3C+N/A104163.5h9.9B**39B*
Hellfire Rocket Pods 5,0144,26030813.831B*10.9158.308%A1.15%C++66.7C+11.8C30163.9h17.4B++29.8B++
LC3 Jaguar 3,3703,3421,5122.21B++0.7126.547%B++29.114%A++17C--N/A49196.7h10.1B*38B++
T7 Mini-Chaingun 3,3013,2881,6701.969B**0.9623.698%A16.697%B*30.6C+N/A100107.6h11.8B*49.7B++
LC2 Lynx 2,9842,9611,7871.657B+1.2725.747%B+26.41%B*12.4DN/A40238.3h11.4B**44.4B++
Cycler TRV 2,9112,8981,4571.989B++0.9426.54%B*26.087%B**25.3CN/A71114.5h11.1B*41.7B++
C-4 3,6092,7618403.287A+0.3632.664%AN/A119B*36.6B+102823.2h1.1B++3.3B*
T9A "Butcher" 2,7382,7199132.978B++0.0525.64%B35.27%B**42.5CN/A13364h9.2A35.8B*
E540 Halberd-H 4,1842,7013358.063C+5.1465.05%B**3.554%B++51.1B28B+43052.9h4.9B+7.5B*
TMG-50 2,5042,4948492.938A++0.0126.431%B**29.912%B**32C+N/A11477.9h8.7B**32.8B*
G20 Vulcan-H 3,7512,4173117.772B**4.8550.558%B+4.717%A51.9B+28.6C*51146.6h67.5B**133.4B**
M14 Banshee 2,5272,3742599.166B+6.2430.497%C*N/A48.4C*3.1C+19049h16.4B+53.7B+
T16 Rhino 2,3102,2978022.864A++0.0626.309%B**29.299%A34.6C++N/A10666.3h9.9B**37.8B*
PDW-16 Hailstorm 2,0802,0668432.451A+0.4732.007%A+21.442%B*24.6C+N/A7583.9h11.4B*35.7B*
NS-15M1 1,9621,9527862.483B*0.4425.705%B+26.896%B+27.8CN/A10370.1h9.9B**38.7B++
SOAS-20 1,9321,9307232.669B**0.2629.819%B+28.446%B**29.2CN/A10266.1h9.8B++33B++
P2-120 HEAT 2,4361,88216211.617B**8.6942.905%C++3.613%C**33.3B++9.8C+19056.5h4.2A9.9A
TAR 1,8731,8629841.892B1.0324.813%B26.638%B*21.6C-N/A7186.4h11.1B*44.8B++
RAMS .50M 1,8561,8532956.281B**3.3651.552%A*87.588%B**22.7CN/A7381.6h1.7B**3.3B**
Shuriken 1,6811,6726902.423B**0.5026.429%C32.237%A*24.3D-N/A8868.7h10.9B*41.3B+
P2-120 AP 2,9571,6461848.946B+6.0244.998%C+3.888%C**26C20.7B+34263.3h8.2C18.2C+
TORQ-9 1,5641,5567412.1B++0.8225.093%C*32.776%A29C+N/A10653.7h11A44B*
TRAP-M1 1,4641,4616132.383B+0.5433.021%B++34.155%B**29.9CN/A12048.8h7.5B++22.8B++
L100 Python HESH 1,5611,4313738.676A**35.7550.164%C**1.747%C++46.9C+4.3D--15930.5h2.6B*5.1B*
Claymore 1,3771,3764530.578M**27.6549.889%A++N/A218.4AN/A7936.3h1.1B*2.3B**
HC1 Cougar 1,3621,3566702.024B**0.9027.652%B++24.115%B18.7C-N/A7372.5h8.8B**31.8B*
T32 Bull 1,3641,3555042.688B**0.2427.352%B*27.528%B+26.3C--N/A8051.5h10.2B*37.4B++
TRAC-5 S 1,3281,3184732.786A*0.1430.603%A++7.36%F22.4C*N/A7258.8h4A++13.2A
L100 Python AP 2,1841,3081687.786B*4.8654.338%C+4.052%B++25.6C17.2C+22251h5.2B++9.6B++
NS-7 PDW 1,3121,3066482.015A0.9128.454%B++15.697%C17.9C-N/A6773.1h12B++42.2B+
M6 Onslaught 1,3111,3013353.884B**0.9622.396%A25.98%A35.1C*N/A13137.1h13.8A61.6B*
P525 Marauder-H 1,3531,2975623.161B++20.2439.1%B+N/A116.8B5C-39411.1h5.4B++13.7B*
NS-44B Commissioner 1,3071,2909361.378B+1.5543.108%B+26.744%C**39.9C+N/A11232.3h3.7C++8.6B
T5 AMC 1,2951,2885452.363A+0.5626.545%B++28.416%A++17.5CN/A7573.5h11B**41.6B*
SABR-13 1,2941,2875642.282B+0.6428.698%B+33.023%B**36.2C*N/A14835.6h8.8B**30.8B**
M6 Onslaught 1,2961,2853353.836B**0.9122.625%B**28.56%A*34.6C++N/A13037.1h14.1A62.5B*
Sticky Grenade 1,2561,25311253N/A1,250.0862.644%B**N/A2088.3A**5D82290.6h1.1A1.8B**
M3 Pounder HEG 1,5171,2393763.295B**0.3750.352%A+5.085%A21B+4.7B*13558.9h12.4B*24.6B*
M3 Pounder HEG 1,4911,2373673.371B**0.4551.86%A4.689%B**21.2C**4.3C**12858.4h12.8B*24.7B++
Anti-Vehicle Grenade 1,3381,23211232N/A1,229.0867.959%A++N/A1120M**96.4C+44661.1h2.4A++3.6A+
NS-15M2 1,2451,2323453.571B**0.6526.892%B++32.792%B**35.1CN/A12835.1h10B*37.3B++
T9 CARV-S 1,2391,2324592.684B*0.2424.358%B+32.062%B**29.2C-N/A11042.2h10B*41.1B++
TX1 Repeater 1,2241,2208591.42B*1.5030.169%B**29.344%A30.4C*N/A10440.1h9.1B**30.3B+
T4 AMP 1,2041,1999301.289B1.6429.98%B+33.194%A*49.8B*N/A18724.1h9.8B**32.8B*
KSR-35 1,1981,1963493.427B+0.5040.199%B*28.512%C+25.3DN/A12047.2h3.7B*9.1B*
NS-11C 1,1771,1704902.388A++0.5427.162%B++27.607%A+19.4CN/A7260.2h10B**36.9B*
CAS30 Tank Buster 3,7421,1707141.639C*1.2950.772%B+N/A6.6C14.5A++110176.9h53.5C++105.5B
T1 Cycler 1,1661,1635022.317A0.6124.397%B+31.814%A+30.8B+N/A15337.8h9.5A++38.9B**
M77-B 1,1621,16010910.642S7.7252.252%A*83.621%B*33B+N/A17335.1h1.7A3.2A
SR-7 1,1611,1599212.598M++9.6751.188%A+88.438%A32.6C+N/A11935.5h1.5B**3B**
Chainblade 1,2181,15829,4070.039B+2.8939.226%B*3.713%C--0.5C+N/A22493.8h2.1B+5.4C+
MKV Suppressed 1,1571,1543683.136M0.2125.924%C++20.017%C++38.3BN/A11530.1h11.4B++44.2B+
M18 Rotary 2,2911,1267311.54C+1.3832.478%C*2.842%C**8.1C--8.3C120139.7h129.5C++398.7C**
P2-120 HESH 1,2151,1142938.414A*35.4945.14%B+1.077%C++56B5.1D19819.9h4.3B+9.6B++
C75 Viper 1,2561,1063531.6S28.6841.499%B1.356%C+46.7B**6.3C21223.7h7.2B**17.3B**
NS Decimator 1,6951,0426451.616B++1.3166.309%B++3.071%B+33.5C+21B+35531.1h4.3B+6.4B++
Tank Mine 1,7599771327.402A**4.4830.997%C+N/A133.8B++107.1A+19737.3h2C+6.4C++
C-4 ARX 1,2419392373.962B**1.0429.106%B++N/A156.5B*50.3B*9326h1.1B+3.8B++
C150 Dalton 1,251897939.645B+6.7255.372%AN/A59.4A++23.4C+52715.1h4.5C++8.1B*
MRC3 Mercy 8268182413.394B++0.4720.926%B**21.394%C*25.1C+N/A8232.6h15.7B**74.9B*
MG-S1 Jackal 8088042892.782A+0.1430.682%B*31.468%A++38.5C**N/A12020.9h8.8B+28.6B*
MRC3 Mercy 8057992413.315B++0.3920.768%B**20.776%C++24.5CN/A8032.6h15.7B*75.8B*
S12 Renegade 7817652592.954C++0.0341.978%C+6.013%C++27.9DN/A9227.4h2.9B+6.9B+
NS-44 Commissioner 7567564461.695B*1.2346.27%A32.143%A+63AN/A23012h2.3A+5B**
MR1 Fracture 9987265121.418B**1.5145.061%B**6.749%B**13.2B**4.9C+9755.1h24.4A54.1B**
TRAC-Shot 6786753791.781B+1.1427.534%B+24.593%A16.9DN/A6839.9h8.3A30.2B**
NS-357 Underboss 6456394271.496B+1.4345.624%B**30.36%A54.6B+N/A21711.7h3.2B**7B*
NS Baron G5 6176142612.352A++0.5757.1%A17.101%B+33.4C++N/A13318.4h3.4B**6C+
Auraxium Chainblade 6486099,4520.064B*2.8646.788%AN/A0.6CN/A2947.4h2.3C+5B+
MR1 Fracture 8845975131.164B++1.7646.315%B**6.7%A10.8B*5.2C*9555.2h30.6B**66.1B**
M18 Needler 1,2165933331.781C+1.1438.944%B**2.024%C+8.7C9.1C+16668.3h129.4B332.3B+
ML-7 8715903391.74A++1.1865.807%B**2.203%C37.6A17.9B*55315.7h4.2A6.4A
TS2 Inquisitor 5635572762.018B++0.9131.221%B+28.546%A40.4C++N/A10513.8h7B**22.4B*
TRS-12 Uppercut 4754741642.89A+0.0372.772%A17.3%B+42.7C*N/A13411.1h1.9B**2.6B*
NS-30 Vandal 4584571632.804B++0.1236.645%B++33.26%B*32.4CN/A13814.1h4.6B*12.5B++
M1 Heavy Cycler 4494432142.07B++0.8520.052%A+19.413%B19.3C+N/A8423h18.5C++92B+
ASP-30 Grounder 6224353421.272B**1.6566.677%B+4.828%B**20.7C*8.9C+22921h4.9A7.3A
M1 Heavy Cycler 4374302062.087B0.8420.222%B**16.977%C-19.3DN/A5822.3h18.2C90B+
L105 Zephyr 5754252914.655B11.7349.264%B*N/A68.5B++24.2M*4416.2h4.4B**8.9B*
M40 Fury-F 5334204111.022C1.9053.044%B1.429%B+4.5D--1.2D*2592.5h8.8B+16.7B+
NS-11A 4154141552.671B**0.2527.069%B+24.396%B+24.5CN/A8316.9h10.6B**39.1B*
E540 Halberd 554359536.774C++3.8548.71%B**3.064%C29.4B+16B*36612.2h4.6B**9.5B**
Bighorn .50M 340335457.444B++4.5241.742%C+72.537%D*27.2D--N/A7712.3h1.8C**4.3C*
T1A Unity 3333291462.253B**0.6723.921%C31.611%B**22.8D-N/A9314.4h10.3B**42.9B+
Coyote Missiles 473302545.593B++2.6758.478%B*N/A22.2C12.6D26213.6h39.9C*68.3B+
MANA Anti-Vehicle Turret 1,006300754A+1.0862.586%B*1.333%D*21.1D49.7A57014.2h15.2D24.3C
Spear Anti-Vehicle Phalanx Turret 4352721716A+13.0852.995%B**3.676%C37.3C+22.3C++4467.3h7.3B13.8B++
Icikill 2822675,1550.052C+2.8742.944%B*N/A0.6C-N/A1437.4h1.8B+4.3B+
MG-H1 Watchman 255254813.136A0.2124.723%B+44.882%A**57.7B++N/A2294.4h9.8A39.8B*
MAX Punch 2352251,7670.127C*2.8056.682%B*N/A1CN/A3233h2.3C+4C*
MANA Anti-Personnel Turret 214211533.981N/A1.0622.298%UN/A2110U30U6531900.1h23.5T*105.3T*
TRAC-5 1931911681.137B+1.7925.59%B*28.272%A++12.3CN/A23715.5h12B*47.1B++
M60-A Bulldog 2081871018.7C+15.7851.05%B+1.07%D--35.3C++4C+1725.3h4.6B++8.9B*
NS-10 Burster 343185971.907A1.0242.769%A*2.162%D--6.5B++5.5A+11128.5h105.6B**246.9A
Tomcat A2AM Pods 374182237.913B++4.9979.585%C+N/A36.4C--38.4C+6485h7.6B+9.5B+
M40 Fury 2121731313.308B*10.3842.013%B*N/A44.4C+10C*3433.9h9.9B++23.7B*
Hornet Missiles 2471611510.733B*7.8168.215%B**N/A61.9C+33.1C+7062.6h9.3B13.6B+
NS-10 Burster 275143971.474B+1.4542.95%A*4.196%C5C+4.6B++9228.8h137.7B++320.6B**
NS-AM7 Archer 1591401211.157A++1.7762.829%B+30.714%A+10.2B++1.4D6313.7h8.5B**13.6B**
Frag Grenade 1371351135N/A132.0856.617%A+N/A675B*10C**61610.2h3.1B++5.4B*
M60-A Bulldog 156128304.267C1.3438.728%C**N/A33.7C+7.4B2363.8h5.9C+15.1B
L100 Python HEAT 174126139.692B**6.7761.173%B**2.381%C+30C+11.4C+2914.2h5.2B+8.5B*
M12 Kobalt 131126525.2B*22.2822.987%A23.016%B**70C*2.8C+3131.8h16.3B+70.9B++
M12 Kobalt-H 131124913.778C+10.8520.176%C+19.355%B+88.6C-5C+2531.4h15C*74.4C*
M60-A Bulldog 134123261.5B*58.5846.639%C+N/A28C2.5C--1544.4h4.6B*9.8B++
T2 Striker 2721181071.103A1.8255.508%B+N/A6.9C-9C24417.2h45C++81.1C**
TS4 Haymaker 118118512.314B**0.6139.048%C17.797%B**23.6CN/A1245h3.1B**8B++
Skyguard 201107293.69B+0.7737.661%A+1.869%C11.1C9.8C++2239.6h114.3C**303.6B*
M40 Fury 119102119.273C*6.3537.43%C*3.922%A*27.6D--4.6D--1963.7h10.4B+27.8B++
Ripper 101993350.296A++2.6316.104%D-19.192%B2.6CN/A1038.8h1.3B+7.8C++
Rocklet Rifle 16686165.375S2.4562.44%B**N/A66.2M++61.5M++9041.3h22.7B**36.4B**
M12 Kobalt 8681613.5C+10.5820.456%B++28.395%A*45D2.8C1551.8h21.8D106.8C*
G30 Vulcan 13478155.2B2.2843.866%A++3.846%C++23.6C**17B+5573.3h79.3B+180.7B**
NSX Masamune 12476372.054A+0.8763.744%B++N/A38B+24B**3332h11.4C*17.9B
AP30 Shredder 10573164.563C+1.6420.563%D*N/A42.9B**18.8C+9721.7h31.2A151.9B*
M60-G Bulldog 7367513.4A++10.4848.915%B**N/A37.2C+3.3D--1961.8h4.4B**8.9B**
NSX Tomoe 5858272.148C**0.7825.783%D34.483%C19.3D-N/A553h11.4B*44.1B+
TRAC-5 Burst 5757202.85B++0.0722.551%D28.07%B++8.8D--N/A416.5h8.6A38B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3824,56313.6h
Medical Applicator185155,27710.6h
Nano-Armor Kit1,0921,567,295115.1h
Nanite Revive Grenade01,0050.3h
Anti-Vehicle MANA Turret89293h
Spawn Beacon62,1962.2h
Spitfire Auto-Turret41960.2h
Restoration Kit971,9931.9h
NS Patriot Flare Gun13460.3h
Ammunition Package321,2810.8h
Medical Kit44611,53410.5h
Anti-Infantry MANA Turret52731.1h
Nano-Repair Grenade02180.1h
Recon Detection Device8626,65044.9h
Shield Recharging Field127870.3h
Smoke Grenade05710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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