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Lt. General Earshots[CLUB] Earshots
TR BR 91

KDR: 2.91

Score: 96.8m

Last Seen: May 29th, 2020 11:25 PM
- OFFLINE - 159.6 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Miller
Level Progress (to 92): 89%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SMG-46 Armistice TAS-16 Blackjack AS16 NightHawk MSW-R TSAR-42 T9 CARV Hellfire Rocket Pods LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,359,837 MLG Score: 1087
Fun Score: N/A
Cheeseburgers Flipped: 1963TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.272%28.447%77642130771,8312.617840.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.79%1.165B**1.103B**-1.35D**HEAD ++ (~14.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.52B+9.70.321C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.833%1.182%530513449,558245254683.89804175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.003%0.17C++-0.355C-0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.70.337C**41.80.214C++65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.782%2.711%537813418,925254433323.50688268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.392%0.265C*0.137C++-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.608B+6.60.47B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.429%3.702%5801513349,103266139863.41961228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.407%1.128B**-0.198C0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.595B+23.60.414B25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.631%70.416%5806134310,8301679336.44643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.797%0.854B*0.217C++1.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.60.195C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.928%13.076%5804134511,4872445324.69624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.203%0.836B++-0.339C-1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+2.60.454B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.8m247.4%300 (18k)259 (15.5k)2.91245160,89855,2453.1578891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349747724.876%20.493%51006:4560

9% Combat Medic34% Engineer22% Heavy Assault20% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2013 10:34 PMApr 9th, 2015 9:52 AMMay 30th, 2020 12:56 PM (75d) (PST)May 29th, 2020 10:53 PM (75d) (PST)May 29th, 2020 7:25 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4961093870.4300.1480.0881.2000.0551087

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,7376,55523,182269572315,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6239.8h/260d 13,559 32,973 41,623 449.4k 7,382 18,557 20,778 185.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:4,979
Deaths:2,026
KDR:2.458
Accuracy:25.560% C+
HSR:30.006% C++
T9 CARV
B+
Kills:4,514
Deaths:1,585
KDR:2.848
Accuracy:25.458% B+
HSR:31.635% B+
T9A "Butcher"
B+
Kills:2,900
Deaths:997
KDR:2.909
Accuracy:26.010% C
HSR:35.241% B+
TMG-50
C*
Kills:2,503
Deaths:858
KDR:2.917
Accuracy:26.440% C*
HSR:29.924% C++
T16 Rhino
B+
Kills:2,309
Deaths:806
KDR:2.865
Accuracy:26.329% B+
HSR:29.407% B+
NS-15M1
C+
Kills:1,965
Deaths:792
KDR:2.481
Accuracy:25.704% C+
HSR:26.819% C+
T32 Bull
C++
Kills:1,355
Deaths:504
KDR:2.688
Accuracy:27.352% C++
HSR:27.528% C+
NS-15M2
C**
Kills:1,350
Deaths:392
KDR:3.444
Accuracy:27.018% C+
HSR:33.704% C**
T9 CARV-S
B
Kills:1,232
Deaths:459
KDR:2.684
Accuracy:24.358% C+
HSR:32.062% B
MG-H1 Watchman
A+
Kills:273
Deaths:90
KDR:3.033
Accuracy:24.620% C-
HSR:44.689% A+
Kills:23,380
Deaths (as Heavy Assault):8,509
Deaths (to Heavy Assaults):15,272
KDR:2.74768
Kill Difference:14,871
Playtime:1,350.731 hours
Usage:22%
Score:18.194m
Score/min:224
Accuracy (listed only):25.885%
HSR (listed only):32.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C*
Kills:5,818
Deaths:2,681
KDR:2.170
Accuracy:67.287% C*
HSR:11.843% D
AS16 NightHawk
C++
Kills:5,071
Deaths:2,499
KDR:2.029
Accuracy:45.318% C++
HSR:13.982% C
LC3 Jaguar
B*
Kills:3,788
Deaths:1,750
KDR:2.165
Accuracy:26.675% C+
HSR:29.409% B*
LC2 Lynx
C**
Kills:3,185
Deaths:1,877
KDR:1.697
Accuracy:25.880% C+
HSR:26.813% C**
TRAC-5 S
B**
Kills:1,404
Deaths:526
KDR:2.669
Accuracy:31.173% B**
HSR:7.336% D**
HC1 Cougar
C+
Kills:1,358
Deaths:672
KDR:2.021
Accuracy:27.649% C+
HSR:24.153% C+
T5 AMC
B**
Kills:1,292
Deaths:546
KDR:2.366
Accuracy:26.558% C++
HSR:28.406% B**
NS-11C
B*
Kills:1,171
Deaths:490
KDR:2.390
Accuracy:27.140% C+
HSR:27.583% B*
TRAC-Shot
B++
Kills:675
Deaths:379
KDR:1.781
Accuracy:27.534% C*
HSR:24.593% B++
NS Baron G5
B*
Kills:620
Deaths:266
KDR:2.331
Accuracy:56.535% B*
HSR:17.258% B
TRS-12 Uppercut
B*
Kills:480
Deaths:170
KDR:2.824
Accuracy:72.691% B*
HSR:17.292% C*
MG-C1 Kindred
B+
Kills:478
Deaths:254
KDR:1.882
Accuracy:29.708% C++
HSR:30.335% B+
TRAC-5
B**
Kills:191
Deaths:168
KDR:1.137
Accuracy:25.590% C++
HSR:28.272% B**
TS4 Haymaker
B*
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% D
HSR:17.797% B*
TRAC-5 Burst
C++
Kills:57
Deaths:20
KDR:2.850
Accuracy:22.551% D*
HSR:28.070% C++
Kills:25,706
Deaths (as Engineer):12,349
Deaths (to Engineers):12,549
KDR:2.08163
Kill Difference:13,357
Playtime:2,092.879 hours
Usage:34%
Score:37.675m
Score/min:300
Accuracy (listed only):36.756%
HSR (listed only):22.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B+
Kills:9,457
Deaths:3,351
KDR:2.822
Accuracy:29.307% C++
HSR:24.331% B+
TAS-16 Blackjack
C*
Kills:5,818
Deaths:2,681
KDR:2.170
Accuracy:67.287% C*
HSR:11.843% D
AS16 NightHawk
C++
Kills:5,071
Deaths:2,499
KDR:2.029
Accuracy:45.318% C++
HSR:13.982% C
LC3 Jaguar
B*
Kills:3,788
Deaths:1,750
KDR:2.165
Accuracy:26.675% C+
HSR:29.409% B*
LC2 Lynx
C**
Kills:3,185
Deaths:1,877
KDR:1.697
Accuracy:25.880% C+
HSR:26.813% C**
PDW-16 Hailstorm
B**
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% B**
HSR:21.442% B
Shuriken
A+
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% D-
HSR:32.237% A+
TRAC-5 S
B**
Kills:1,404
Deaths:526
KDR:2.669
Accuracy:31.173% B**
HSR:7.336% D**
HC1 Cougar
C+
Kills:1,358
Deaths:672
KDR:2.021
Accuracy:27.649% C+
HSR:24.153% C+
NS-7 PDW
C++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% C++
HSR:15.697% D
T5 AMC
B**
Kills:1,292
Deaths:546
KDR:2.366
Accuracy:26.558% C++
HSR:28.406% B**
NS-11C
B*
Kills:1,171
Deaths:490
KDR:2.390
Accuracy:27.140% C+
HSR:27.583% B*
MG-S1 Jackal
B*
Kills:1,162
Deaths:425
KDR:2.734
Accuracy:30.241% C++
HSR:30.379% B*
MKV Suppressed
C
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C--
HSR:20.017% C
TRAC-Shot
B++
Kills:675
Deaths:379
KDR:1.781
Accuracy:27.534% C*
HSR:24.593% B++
NS Baron G5
B*
Kills:620
Deaths:266
KDR:2.331
Accuracy:56.535% B*
HSR:17.258% B
TRS-12 Uppercut
B*
Kills:480
Deaths:170
KDR:2.824
Accuracy:72.691% B*
HSR:17.292% C*
MG-C1 Kindred
B+
Kills:478
Deaths:254
KDR:1.882
Accuracy:29.708% C++
HSR:30.335% B+
TRAC-5
B**
Kills:191
Deaths:168
KDR:1.137
Accuracy:25.590% C++
HSR:28.272% B**
TS4 Haymaker
B*
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% D
HSR:17.797% B*
TRAC-5 Burst
C++
Kills:57
Deaths:20
KDR:2.850
Accuracy:22.551% D*
HSR:28.070% C++
Kills:42,523
Deaths (as Light Assault):18,674
Deaths (to Light Assaults):10,352
KDR:2.27712
Kill Difference:23,849
Playtime:691.930 hours
Usage:11%
Score:9.711m
Score/min:234
Accuracy (listed only):34.462%
HSR (listed only):22.726%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:9,457
Deaths:3,351
KDR:2.822
Accuracy:29.307% C++
HSR:24.331% B+
TSAR-42
B++
Kills:4,803
Deaths:1,006
KDR:4.774
Accuracy:47.081% B++
HSR:67.437% C--
PDW-16 Hailstorm
B**
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% B**
HSR:21.442% B
SOAS-20
B+
Kills:1,930
Deaths:723
KDR:2.669
Accuracy:29.819% C+
HSR:28.446% B+
RAMS .50M
A+
Kills:1,853
Deaths:295
KDR:6.281
Accuracy:51.552% A+
HSR:87.588% B**
Shuriken
A+
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% D-
HSR:32.237% A+
TRAP-M1
B++
Kills:1,517
Deaths:630
KDR:2.408
Accuracy:32.804% C++
HSR:34.476% B++
NS-7 PDW
C++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% C++
HSR:15.697% D
NS-44B Commissioner
C+
Kills:1,290
Deaths:936
KDR:1.378
Accuracy:43.108% C+
HSR:26.744% C
TX1 Repeater
B*
Kills:1,220
Deaths:859
KDR:1.420
Accuracy:30.169% B++
HSR:29.344% B*
KSR-35
B
Kills:1,200
Deaths:353
KDR:3.399
Accuracy:40.112% B
HSR:28.583% C
T4 AMP
A++
Kills:1,199
Deaths:931
KDR:1.288
Accuracy:29.989% C++
HSR:33.194% A++
MG-S1 Jackal
B*
Kills:1,162
Deaths:425
KDR:2.734
Accuracy:30.241% C++
HSR:30.379% B*
M77-B
A++
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:52.252% A++
HSR:83.621% B*
SR-7
B**
Kills:1,159
Deaths:92
KDR:12.598
Accuracy:51.188% B**
HSR:88.438% B**
MKV Suppressed
C
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C--
HSR:20.017% C
NS-44 Commissioner
B*
Kills:768
Deaths:449
KDR:1.710
Accuracy:46.278% B++
HSR:32.162% B*
TS2 Inquisitor
B*
Kills:679
Deaths:360
KDR:1.886
Accuracy:30.904% C+
HSR:28.719% B*
NS-357 Underboss
B+
Kills:639
Deaths:427
KDR:1.496
Accuracy:45.624% B+
HSR:30.360% B+
NS-30 Vandal
B
Kills:486
Deaths:168
KDR:2.893
Accuracy:36.632% C+
HSR:32.510% B
Bighorn .50M
D
Kills:338
Deaths:45
KDR:7.511
Accuracy:41.962% D
HSR:72.781% D--
NS-AM7 Archer
B*
Kills:148
Deaths:123
KDR:1.203
Accuracy:62.206% B+
HSR:29.730% B*
NSX Tomoe
D--
Kills:80
Deaths:37
KDR:2.162
Accuracy:26.538% D--
HSR:31.250% D--
Kills:37,286
Deaths (as Infiltrator):13,868
Deaths (to Infiltrators):6,830
KDR:2.68864
Kill Difference:23,418
Playtime:1,270.934 hours
Usage:20%
Score:17.946m
Score/min:235
Accuracy (listed only):37.851%
HSR (listed only):39.543%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B+
Kills:9,457
Deaths:3,351
KDR:2.822
Accuracy:29.307% C++
HSR:24.331% B+
TAS-16 Blackjack
C*
Kills:5,818
Deaths:2,681
KDR:2.170
Accuracy:67.287% C*
HSR:11.843% D
AS16 NightHawk
C++
Kills:5,071
Deaths:2,499
KDR:2.029
Accuracy:45.318% C++
HSR:13.982% C
Cycler TRV
B+
Kills:3,441
Deaths:1,730
KDR:1.989
Accuracy:26.852% C+
HSR:27.666% B+
PDW-16 Hailstorm
B**
Kills:2,066
Deaths:843
KDR:2.451
Accuracy:32.007% B**
HSR:21.442% B
TAR
C*
Kills:1,926
Deaths:1,014
KDR:1.899
Accuracy:24.858% C
HSR:26.947% C*
Shuriken
A+
Kills:1,672
Deaths:690
KDR:2.423
Accuracy:26.429% D-
HSR:32.237% A+
TORQ-9
B+
Kills:1,580
Deaths:754
KDR:2.095
Accuracy:25.099% C-
HSR:32.785% B+
NS-7 PDW
C++
Kills:1,306
Deaths:648
KDR:2.015
Accuracy:28.454% C++
HSR:15.697% D
SABR-13
B
Kills:1,291
Deaths:569
KDR:2.269
Accuracy:28.704% C+
HSR:33.153% B
T1 Cycler
B*
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:24.397% C+
HSR:31.814% B*
MG-S1 Jackal
B*
Kills:1,162
Deaths:425
KDR:2.734
Accuracy:30.241% C++
HSR:30.379% B*
MKV Suppressed
C
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:25.924% C--
HSR:20.017% C
NS Baron G5
B*
Kills:620
Deaths:266
KDR:2.331
Accuracy:56.535% B*
HSR:17.258% B
NS-11A
C++
Kills:528
Deaths:212
KDR:2.491
Accuracy:27.042% C+
HSR:26.705% C++
TRS-12 Uppercut
B*
Kills:480
Deaths:170
KDR:2.824
Accuracy:72.691% B*
HSR:17.292% C*
T1A Unity
B+
Kills:349
Deaths:159
KDR:2.195
Accuracy:24.141% D-
HSR:32.092% B+
TS4 Haymaker
B*
Kills:118
Deaths:51
KDR:2.314
Accuracy:39.048% D
HSR:17.797% B*
Kills:39,202
Deaths (as Combat Medic):16,932
Deaths (to Combat Medics):5,518
KDR:2.31526
Kill Difference:22,270
Playtime:557.501 hours
Usage:9%
Score:8.374m
Score/min:250
Accuracy (listed only):35.241%
HSR (listed only):24.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B++
Kills:1,308
Deaths:336
KDR:3.893
Accuracy:22.402% B+
HSR:25.994% B++
M6 Onslaught
B**
Kills:1,295
Deaths:336
KDR:3.854
Accuracy:22.637% B+
HSR:28.417% B**
M3 Pounder HEG
A
Kills:1,241
Deaths:378
KDR:3.283
Accuracy:50.353% B++
HSR:5.077% A
M3 Pounder HEG
B**
Kills:1,238
Deaths:369
KDR:3.355
Accuracy:51.861% B++
HSR:4.685% B**
MRC3 Mercy
C++
Kills:863
Deaths:251
KDR:3.438
Accuracy:20.916% C++
HSR:21.669% C
MRC3 Mercy
C*
Kills:837
Deaths:251
KDR:3.335
Accuracy:20.757% C*
HSR:20.789% C
MR1 Fracture
A+
Kills:726
Deaths:512
KDR:1.418
Accuracy:44.965% B+
HSR:6.749% A+
MR1 Fracture
A+
Kills:598
Deaths:513
KDR:1.166
Accuracy:46.241% B+
HSR:6.689% A+
M1 Heavy Cycler
B++
Kills:443
Deaths:214
KDR:2.070
Accuracy:20.052% B++
HSR:19.413% C++
M1 Heavy Cycler
C*
Kills:430
Deaths:206
KDR:2.087
Accuracy:20.222% C*
HSR:16.977% D-
NS-10 Burster
A++
Kills:193
Deaths:98
KDR:1.969
Accuracy:42.389% A++
HSR:2.073% D*
NS-10 Burster
A++
Kills:155
Deaths:98
KDR:1.582
Accuracy:42.577% A++
HSR:3.871% C
Kills:9,327
Deaths (as MAX Suit):1,781
Deaths (to MAX Suits):3,755
KDR:5.23695
Kill Difference:7,546
Playtime:245.867 hours
Usage:4%
Score:4.929m
Score/min:334
Accuracy (listed only):33.781%
HSR (listed only):13.533%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:4,266
V. Kills:754 N/A
Deaths:308
KDR:13.851
Accuracy:58.269% B++
KPH:66.800 D
VKPH:11.800 D
M14 Banshee
C
Kills:2,392
V. Kills:153 N/A
Deaths:259
KDR:9.236
Accuracy:30.493% C+
KPH:48.400 C-
VKPH:3.100 C
M18 Rotary
D
Kills:1,126
V. Kills:1,165 97%
Deaths:731
KDR:1.540
Accuracy:32.478% C+
KPH:8.100 D
VKPH:8.300 D
M18 Needler
C-
Kills:599
V. Kills:627 95%
Deaths:333
KDR:1.799
Accuracy:38.661% B*
KPH:8.700 D
VKPH:9.100 C-
Coyote Missiles
D
Kills:302
V. Kills:171 176%
Deaths:54
KDR:5.593
Accuracy:58.439% C**
KPH:22.200 D-
VKPH:12.600 D
Tomcat A2AM Pods
C
Kills:185
V. Kills:194 95%
Deaths:23
KDR:8.043
Accuracy:78.709% C+
KPH:37.100 D
VKPH:38.900 C
Hornet Missiles
B++
Kills:161
V. Kills:86 185%
Deaths:15
KDR:10.733
Accuracy:68.215% B++
KPH:62 C
VKPH:33.100 C
Kills:9,031 (4,117 + 0)
Deaths:1,723
KDR:5.241
VKDR:1.828
Vehicle Kills:3,150
Kill Difference:7,308
Playtime:343.207 hours
Usage:6%
Score:3.926m
Score/min:191
Piloting Accuracy:38.661%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,175
V. Kills:2,575 46%
Deaths:719
KDR:1.634
Accuracy:50.821% C+
KPH:6.600 D
VKPH:14.400 A
C150 Dalton
A+
Kills:902
V. Kills:356 253%
Deaths:93
KDR:9.699
Accuracy:55.080% A+
KPH:59.100 B+
VKPH:23.300 C-
L105 Zephyr
A**
Kills:425
V. Kills:150 281%
Deaths:29
KDR:14.655
Accuracy:49.264% B+
KPH:68.300 C*
VKPH:24.100 A**
AP30 Shredder
B
Kills:76
V. Kills:34 217%
Deaths:16
KDR:4.750
Accuracy:21.997% D**
KPH:43.100 B
VKPH:19.300 C
Kills:2,578 (1,175 + 1,403)
Deaths:857
KDR:3.008
VKDR:3.635
Vehicle Kills:3,115
Kill Difference:1,721
Playtime:201.711 hours
Usage:3%
Score:1.931m
Score/min:160
Piloting Accuracy:50.821%
Gunner Accuracy:21.997%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,505
V. Kills:139 N/A
Deaths:38
KDR:39.605
Accuracy:49.859% C
KPH:46.900 D
VKPH:4.300 D*
L100 Python AP
D
Kills:1,308
V. Kills:876 149%
Deaths:168
KDR:7.786
Accuracy:54.338% C
KPH:25.600 D-
VKPH:17.200 D
C75 Viper
C*
Kills:1,106
V. Kills:150 N/A
Deaths:35
KDR:31.600
Accuracy:41.499% C+
KPH:46.700 C*
VKPH:6.300 D
L100 Python HEAT
C
Kills:178
V. Kills:77 228%
Deaths:15
KDR:11.867
Accuracy:58.036% B+
KPH:29.400 D
VKPH:12.700 C
Skyguard
C+
Kills:117
V. Kills:99 117%
Deaths:30
KDR:3.900
Accuracy:37.581% B*
KPH:11.900 D
VKPH:10.100 C+
Kills:4,214 (4,214 + 0)
Deaths:286
KDR:14.734
VKDR:4.689
Vehicle Kills:1,341
Kill Difference:3,928
Playtime:122.583 hours
Usage:2%
Score:1.531m
Score/min:208
Driving Accuracy:37.581%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:1,915
V. Kills:568 337%
Deaths:170
KDR:11.265
Accuracy:43.596% C+
KPH:33.200 C+
VKPH:9.900 C-
P2-120 AP
C+
Kills:1,646
V. Kills:1,311 125%
Deaths:184
KDR:8.946
Accuracy:44.998% C
KPH:26 D-
VKPH:20.700 C+
P2-120 HESH
C+
Kills:1,150
V. Kills:112 N/A
Deaths:29
KDR:39.655
Accuracy:45.028% C+
KPH:55.100 C
VKPH:5.400 D--
E540 Halberd
C**
Kills:359
V. Kills:195 183%
Deaths:53
KDR:6.774
Accuracy:48.638% B+
KPH:29.500 C+
VKPH:16 C**
G30 Vulcan
C*
Kills:78
V. Kills:56 137%
Deaths:15
KDR:5.200
Accuracy:43.866% A
KPH:23.900 C+
VKPH:17.100 C*
Kills:5,148 (4,711 + 437)
Deaths:451
KDR:11.415
VKDR:4.971
Vehicle Kills:2,242
Kill Difference:4,697
Playtime:157.250 hours
Usage:3%
Score:2.585m
Score/min:274
Driving Accuracy:45.028%
Gunner Accuracy:43.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:2,701
V. Kills:1,483 182%
Deaths:335
KDR:8.063
Accuracy:65.043% B*
KPH:51 C+
VKPH:28 C**
G20 Vulcan-H
C+
Kills:2,439
V. Kills:1,341 182%
Deaths:311
KDR:7.842
Accuracy:50.716% C+
KPH:52 C+
VKPH:28.600 C+
P525 Marauder-H
C++
Kills:1,338
V. Kills:57 N/A
Deaths:57
KDR:23.474
Accuracy:39.569% C++
KPH:117.400 C+
VKPH:5 D
M12 Kobalt-H
C
Kills:132
V. Kills:7 N/A
Deaths:9
KDR:14.667
Accuracy:20.671% C-
KPH:84.300 D-
VKPH:4.500 C
M40 Fury-H
C
Kills:53
V. Kills:20 252%
Deaths:8
KDR:6.625
Accuracy:52.446% B++
KPH:47.300 D--
VKPH:17.900 C
Kills:6,663 (0 + 6,663)
Deaths:720
KDR:9.254
VKDR:4.039
Vehicle Kills:2,908
Kill Difference:5,943
Playtime:113.894 hours
Usage:2%
Score:3.139m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:52.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:173
V. Kills:39 433%
Deaths:13
KDR:13.308
Accuracy:42.013% B+
KPH:44.700 C
VKPH:10.100 C+
M12 Kobalt
B++
Kills:130
V. Kills:5 N/A
Deaths:5
KDR:26
Accuracy:23.168% B++
KPH:69.200 C
VKPH:2.700 C-
M40 Fury
D*
Kills:102
V. Kills:17 N/A
Deaths:11
KDR:9.273
Accuracy:37.557% C+
KPH:27.900 D*
VKPH:4.600 D*
M12 Kobalt
C-
Kills:81
V. Kills:5 N/A
Deaths:6
KDR:13.500
Accuracy:20.456% C**
KPH:43.800 D--
VKPH:2.700 C-
M60-G Bulldog
B+
Kills:67
V. Kills:6 N/A
Deaths:5
KDR:13.400
Accuracy:48.915% B+
KPH:37.900 D
VKPH:3.400 D--
M20 Basilisk
C++
Kills:62
V. Kills:24 248%
Deaths:13
KDR:4.769
Accuracy:43.025% C++
KPH:12.600 D-
VKPH:4.900 D--
Kills:615 (0 + 615)
Deaths:53
KDR:11.604
VKDR:1.811
Vehicle Kills:96
Kill Difference:562
Playtime:17.928 hours
Usage:0%
Score:0.271m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:43.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:771
V. Kills:16 N/A
Deaths:262
KDR:2.943
Accuracy:41.862% C
KPH:27.900 D-
VKPH:0.600 D--
M40 Fury-F
D
Kills:421
V. Kills:114 366%
Deaths:413
KDR:1.019
Accuracy:53.023% C+
KPH:4.500 D*
VKPH:1.200 D
Kills:1,192 (1,192 + 0)
Deaths:675
KDR:1.766
VKDR:0.193
Vehicle Kills:130
Kill Difference:517
Playtime:120.426 hours
Usage:2%
Score:0.291m
Score/min:40
Driving Accuracy:53.023%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 9,4789,4573,3512.822A+0.0929.307%C++24.331%B+29.7DN/A88318.6h10.3B**35.2B+
TAS-16 Blackjack 5,8335,8182,6812.17B+0.7467.287%C*11.843%D27.1D-N/A83214.3h1.9B++2.8B+
AS16 NightHawk 5,0875,0712,4992.029C+0.8845.318%C++13.982%C29.9DN/A93169.6h3.6B+7.9B+
MSW-R 5,0074,9792,0262.458C+0.4525.56%C+30.006%C++32.6DN/A117152.8h9.4B++36.6B
TSAR-42 4,8214,8031,0064.774C**1.8647.081%B++67.437%C--26.9D-N/A72178.5h1.9B4B+
T9 CARV 4,5434,5141,5852.848B+0.0625.458%B+31.635%B+27.4DN/A105164.5h9.9B++38.9B+
Hellfire Rocket Pods 5,0204,26630813.851C**10.9458.269%B++1.149%B+66.8D11.8D30163.9h17.4C+29.8C++
LC3 Jaguar 3,8213,7881,7502.165C**0.7526.675%C+29.409%B*17.7DN/A51213.8h10.1C*37.9B
Cycler TRV 3,4683,4411,7301.989C++0.9226.852%C+27.666%B+26.4DN/A77130.5h10.9B+40.6B
T7 Mini-Chaingun 3,3023,2891,6721.967B+0.9523.699%B++16.722%B30.5DN/A100107.7h11.8B+49.7B+
LC2 Lynx 3,2083,1851,8771.697C++1.2225.88%C+26.813%C**13.1D-N/A41243.7h11.4B+44B
T9A "Butcher" 2,9252,9009972.909C*0.0026.01%C35.241%B+42.2D-N/A13268.8h9.3B*35.9B+
C-4 3,6172,7678403.294B*0.3832.764%B+N/A119.3C++36.6B103323.2h1.1B+3.3B+
E540 Halberd-H 4,1842,7013358.063C--5.1565.043%B*3.554%A+51.1C+28C**43152.9h4.9C*7.5B+
TMG-50 2,5142,5038582.917B++0.0026.44%C*29.924%C++31.9DN/A11578.4h8.7B32.8B+
G20 Vulcan-H 3,7802,4393117.842C++4.9350.716%C+4.674%A52C+28.6C+51346.9h67.7B++133.5B*
M14 Banshee 2,5452,3922599.236C+6.3230.493%C+N/A48.4C-3.1C19049.4h16.3B53.6B
T16 Rhino 2,3222,3098062.865B*0.0526.329%B+29.407%B+34.6C--N/A10666.8h9.9B*37.8B+
PDW-16 Hailstorm 2,0802,0668432.451B++0.4632.007%B**21.442%B24.6DN/A7683.9h11.4B++35.7B+
NS-15M1 1,9771,9657922.481C++0.4325.704%C+26.819%C+27.8D-N/A10370.6h10B+38.7B
SOAS-20 1,9321,9307232.669B++0.2429.819%C+28.446%B+29.2DN/A10266.1h9.8C**33B+
TAR 1,9371,9261,0141.899C++1.0124.858%C26.947%C*22D-N/A7287.6h11.1B+44.5C*
P2-120 HEAT 2,4831,91517011.265B+8.3543.596%C+3.551%B33.2C+9.9C-19057.6h4.4B*10B*
RAMS .50M 1,8561,8532956.281B+3.3751.552%A+87.588%B**22.7D-N/A7381.6h1.7B++3.3B*
Shuriken 1,6811,6726902.423B0.4926.429%D-32.237%A+24.3D*N/A8868.7h10.9B*41.3C**
P2-120 AP 2,9571,6461848.946C+6.0344.998%C3.888%B*26D-20.7C+34463.3h8.2D-18.2D
TORQ-9 1,5881,5807542.095C*0.8225.099%C-32.785%B+29DN/A10654.5h11B**44B
TRAP-M1 1,5201,5176302.408B++0.5032.804%C++34.476%B++29.7DN/A11851.1h7.5B22.9B+
L100 Python HESH 1,6441,5053839.605A++36.6949.859%C1.661%B+46.9D4.3D*15932.1h2.6B+5.2B
TRAC-5 S 1,4221,4045262.669A+0.2431.173%B**7.336%D**22CN/A7363.9h4.2A*13.3B**
Claymore 1,4031,4024630.478M27.5748.977%A++N/A215.7B**N/A7816.5h1.1B*2.3B**
HC1 Cougar 1,3641,3586722.021B0.8927.649%C+24.153%C+18.7DN/A7372.8h8.8B++31.8B+
T32 Bull 1,3641,3555042.688B+0.2227.352%C++27.528%C+26.3D-N/A8051.5h10.2B+37.4B+
NS-15M2 1,3641,3503923.444C*0.5327.018%C+33.704%C**35.5DN/A13238h10B+37C**
P525 Marauder-H 1,3951,3385723.474B20.5639.569%C++N/A117.4C+5D39811.4h5.5B+13.8B+
M6 Onslaught 1,3181,3083363.893B+0.9822.402%B+25.994%B++35C-N/A13137.4h13.8B**61.6B+
L100 Python AP 2,1841,3081687.786C+4.8754.338%C4.052%A25.6D-17.2D22351h5.2C+9.6C+
NS-7 PDW 1,3121,3066482.015B0.9028.454%C++15.697%D17.9D-N/A6773.1h12B42.2B
M6 Onslaught 1,3061,2953363.854B+0.9422.637%B+28.417%B**34.6C--N/A12937.4h14.1B**62.3B+
T5 AMC 1,2991,2925462.366A+0.5526.558%C++28.406%B**17.5DN/A7573.8h11B*41.6B+
SABR-13 1,2981,2915692.269C*0.6428.704%C+33.153%B36C-N/A14835.9h8.9B++30.9B+
NS-44B Commissioner 1,3071,2909361.378C+1.5343.108%C+26.744%C39.9DN/A11232.3h3.7D8.6C+
Sticky Grenade 1,2771,27411274N/A1,271.0962.96%B**N/A1820A+4.3D--81920.7h1.1B**1.8B++
M3 Pounder HEG 1,5201,2413783.283B+0.3750.353%B++5.077%A21C+4.7B+13559.1h12.4B+24.6B+
M3 Pounder HEG 1,4931,2383693.355B+0.4451.861%B++4.685%B**21.2C4.4C+12858.5h12.8B++24.8B++
T9 CARV-S 1,2391,2324592.684C**0.2324.358%C+32.062%B29.1D-N/A11042.3h10B+41.1C**
Anti-Vehicle Grenade 1,3381,23211232N/A1,229.0967.928%A++N/A1120M++96.4C+44711.1h2.4A+3.6A
TX1 Repeater 1,2241,2208591.42B+1.4930.169%B++29.344%B*30.3CN/A10540.2h9.1B**30.3B++
KSR-35 1,2021,2003533.399C++0.4940.112%B28.583%C25.3D--N/A12047.4h3.7B++9.1B+
T4 AMP 1,2041,1999311.288C++1.6229.989%C++33.194%A++49.8C++N/A18624.1h9.8A32.8B++
CAS30 Tank Buster 3,7501,1757191.634C1.2850.821%C+N/A6.6D14.4A110178.5h53.6C++105.5C*
NS-11C 1,1781,1714902.39B+0.5227.14%C+27.583%B*19.4DN/A7260.3h10.1B*37.1B+
T1 Cycler 1,1661,1635022.317B+0.6024.397%C+31.814%B*30.8CN/A15637.8h9.5B**38.9B+
MG-S1 Jackal 1,1681,1624252.734B++0.1830.241%C++30.379%B*42.3CN/A12527.5h8.4B*27.7B+
M77-B 1,1621,16010910.642M**7.7352.252%A++83.621%B*33CN/A17335.1h1.7B**3.2B**
SR-7 1,1611,1599212.598A*9.6951.188%B**88.438%B**32.6DN/A12035.5h1.5B**3B**
Chainblade 1,2181,15829,4070.039B2.8739.226%B++3.713%C0.5CN/A22494.9h2.1B5.4B+
MKV Suppressed 1,1571,1543683.136A+0.2225.924%C--20.017%C38.3CN/A11630.1h11.4B44.2C*
C-4 ARX 1,5071,1522923.945B*1.0329.45%BN/A167B+51.4B++9676.9h1.1C*3.7C**
P2-120 HESH 1,2621,1502939.655B**36.7445.028%C+1.043%B+55C5.4D--19520.9h4.3C++9.6C*
M18 Rotary 2,2911,1267311.54C1.3732.478%C+2.842%B++8.1D8.3D120139.7h129.5C398.7C+
C75 Viper 1,2561,1063531.6M+28.6941.499%C+1.356%C*46.7C*6.3D21623.7h7.2C**17.3B+
NS Decimator 1,7101,0526481.623C+1.2966.237%B+3.042%B**33.7D21.1C++35731.2h4.2C+6.4C++
Tank Mine 1,8061,0091347.53A*4.6230.905%DN/A134.5C++106.3A19647.5h2C+6.4D
C150 Dalton 1,258902939.699C6.7955.08%A+N/A59B+23.3C-52915.3h4.5C-8.1B
MRC3 Mercy 8718632513.438C++0.5320.916%C++21.669%C25.6DN/A8833.7h15.5B++73.9B+
MRC3 Mercy 8438372513.335C++0.4220.757%C*20.789%C24.8D-N/A8833.7h15.6B++75.4B+
S12 Renegade 7877712622.943C+0.0341.862%C5.966%C**27.8D-N/A9127.7h2.9C*6.9C*
NS-44 Commissioner 7687684491.71B1.2046.278%B++32.162%B*63C**N/A23212.2h2.3A5B*
MR1 Fracture 9987265121.418B+1.4944.965%B+6.749%A+13.1C**4.9C-9655.3h24.4B**54.2B*
TS2 Inquisitor 6866793601.886C*1.0330.904%C+28.719%B*41.4CN/A11616.4h7.1B*22.9B+
TRAC-Shot 6786753791.781C++1.1327.534%C*24.593%B++16.9D--N/A6840h8.3B**30.2B*
NS-357 Underboss 6456394271.496C++1.4245.624%B+30.36%B+54.6C+N/A21711.7h3.2B*7B++
NS Baron G5 6246202662.331A++0.5856.535%B*17.258%B33.3C-N/A13218.6h3.4B*6.1C++
Auraxium Chainblade 6536149,6220.064B+2.8546.5%B**N/A0.6CN/A2959.2h2.3C5B+
M18 Needler 1,2265993331.799C-1.1138.661%B*2.003%C**8.7D9.1C-16569h129.8C+335.8C*
MR1 Fracture 8865985131.166C**1.7546.241%B+6.689%A+10.8C+5.2C9555.5h30.6B*66.2B++
ML-7 8715903391.74B*1.1765.807%B*2.203%C37.6B+17.9C++55815.7h4.2B++6.4B*
NS-11A 5315282122.491B+0.4227.042%C+26.705%C++25.5DN/A8020.7h10.3B++38.1B+
NS-30 Vandal 4874861682.893C+0.0236.632%C+32.51%B32.8DN/A13714.8h4.6B+12.5B+
TRS-12 Uppercut 4814801702.824B**0.0972.691%B*17.292%C*42.9CN/A13411.2h1.9B*2.6B+
MG-C1 Kindred 4844782541.882B+1.0329.708%C++30.335%B+21.2D-N/A6022.6h9.7B32.7B
M1 Heavy Cycler 4494432142.07C++0.8420.052%B++19.413%C++19.3DN/A8523h18.5C92B+
ASP-30 Grounder 6224353421.272C*1.6466.677%C*4.828%A20.7C+8.9C23021h4.9B**7.3B**
M1 Heavy Cycler 4374302062.087C+0.8320.222%C*16.977%D-19.3D*N/A5822.3h18.2D90C++
L105 Zephyr 5754252914.655C+11.7449.264%B+N/A68.5C*24.2A**4426.2h4.4B*8.9B++
M40 Fury-F 5354214131.019C--1.8953.023%C+1.425%B++4.5D*1.2D2592.8h8.8B+16.7B+
E540 Halberd 554359536.774C3.8648.638%B+3.064%C++29.4C+16C**36912.2h4.6B++9.5B++
T1A Unity 3533491592.195C**0.7224.141%D-32.092%B+22.8D*N/A9215.3h10.3B*42.8C++
Bighorn .50M 343338457.511B+4.6041.962%D72.781%D--27D*N/A7712.5h1.8C++4.3C+
Icikill 3363197,0580.045C+2.8739.37%B+N/A0.6CN/A1563.1h1.8B+4.7C*
Coyote Missiles 473302545.593C+2.6858.439%C**N/A22.2D-12.6D26213.6h40C68.5C+
MANA Anti-Vehicle Turret 1,006300754B++1.0962.64%B+1.333%D--21D-49.4B*57114.3h15.3C--24.4C-
Spear Anti-Vehicle Phalanx Turret 4502821716.588B++13.6853.198%B+3.546%C+38.1D22.7C4517.4h7.1B13.4B+
MG-H1 Watchman 274273903.033C**0.1224.62%C-44.689%A+55.7CN/A2334.9h10B**40.4B+
MAX Punch 2352251,7810.126C+2.7956.667%B++N/A1CN/A3236.1h2.3C+4B+
MANA Anti-Personnel Turret 214211533.981N/A1.0722.298%UN/A2110U30U6601200.1h23.5T*105.3T*
NS-10 Burster 356193981.969B+0.9442.389%A++2.073%D*6.5C*5.5B**11029.8h105.8A249.6A
TRAC-5 1931911681.137C+1.7825.59%C++28.272%B**12.3DN/A24715.5h12C**47.1C**
M60-A Bulldog 2081871018.7C+15.7951.05%C++1.07%D*35.3C4C1725.3h4.6B*8.9B+
Tomcat A2AM Pods 379185238.043C+5.1378.709%C+N/A37D38.8C6555h7.5B+9.5B+
L100 Python HEAT 2551781511.867B+8.9558.036%B+1.685%C29.7D12.8C2796h5.2C++9B
M40 Fury 2121731313.308C++10.4042.013%B+N/A44.4C10C+3433.9h9.9B+23.7B+
Hornet Missiles 2471611510.733C++7.8268.215%B++N/A61.9C33.1C7112.6h9.3C*13.6B
NS-10 Burster 294155981.582C++1.3342.577%A++3.871%C5.1C4.6B9430.1h132.7B++311.7B**
NS-AM7 Archer 1691481231.203B**1.7162.206%B+29.73%B*9.9C++1.4D6114.9h8.4B*13.5B*
T2 Striker 3071401151.217B+1.7055.05%C*N/A7.6C--9.1C24118.4h42.9C77.9C+
Frag Grenade 1371351135N/A132.0956.617%B**N/A675C*10C64430.2h3.1C*5.4B+
M12 Kobalt-H 139132914.667D-11.7520.671%C-19.697%C**82.5D-4.4C2521.6h16.8D81.5C
M12 Kobalt 135130526C+23.0923.168%B++23.077%B*68.4C2.6C--3201.9h16.8C+72.5B+
M60-A Bulldog 156128304.267D1.3538.728%CN/A33.7D7.4C+2403.8h5.9C-15.1C+
Rocklet Rifle 237127206.35S3.4463.565%AN/A70.6M+61.1M+8741.8h23.6B**37.1B**
M60-A Bulldog 134123261.5C++58.5946.639%CN/A28D2.5D1544.4h4.6B++9.8B+
TS4 Haymaker 118118512.314B**0.6039.048%D17.797%B*23.6DN/A1255h3.1B**8B+
Skyguard 216117303.9C+0.9937.581%B*1.709%C11.9D10.1C+2279.8h106.7C++284B+
Ripper 1091073440.311A+2.6016.584%D-18.692%C*2.6CN/A1040.6h1.3B7.6C+
M40 Fury 119102119.273C+6.3637.557%C+3.922%M+27.6D*4.6D*1973.7h10.5B+27.9B+
NSX Masamune 14389442.023A0.8964.024%B+N/A35.6C+21.6B+3072.5h11.8C+18.4C+
M12 Kobalt 8681613.5C10.5920.456%C**28.395%A*45D--2.8C-1611.8h21.8D**106.8C
NSX Tomoe 8180372.162C+0.7526.538%D--31.25%D--22.2D--N/A623.6h11.2B+42.1C++
G30 Vulcan 13478155.2C+2.2943.866%A3.846%C*23.6C+17C++5583.3h79.3C**180.7B++
AP30 Shredder 11076164.75C1.8421.997%D**N/A42.2C**18.9C10021.8h33.7A153.3B*
M60-G Bulldog 7367513.4C+10.4948.915%B+N/A37.2D3.3D--1951.8h4.4B**8.9B**
M20 Basilisk 8662134.769C+1.8643.025%C++12.903%M+12.7D-4.9D--2504.9h75.7B176B+
TRAC-5 Burst 5757202.85C++0.0622.551%D*28.07%C++8.8D*N/A446.5h8.6A+38C**
M40 Fury-H 735386.625D3.7152.446%B++3.774%M**48.2D--18.2C+4671.1h17.4F--33.2F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0981,595,730116.3h
Nanite Revive Grenade01,0930.3h
Anti-Vehicle MANA Turret89313h
Medical Applicator203166,64611.3h
Spawn Beacon72,3542.3h
Motion Spotter3824,85813.7h
NS Patriot Flare Gun13460.3h
Spitfire Auto-Turret42630.3h
Restoration Kit971,9931.9h
Recon Detection Device9128,12947.2h
Smoke Grenade05710.1h
Shield Recharging Field158530.4h
Medical Kit47412,16510.9h
Ammunition Package331,4660.8h
Anti-Infantry MANA Turret52731.1h
Nano-Repair Grenade03670.1h

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