Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (18,342)players online:
HEKOMIn (12)  TackDriver2 (8)  TGLTN (7)  UnexpectedSquirrel (3)  VTGone (2)  tlipleh (2) 34
stats.dasanfall.com
Signifer Predator EasirVS[DA] EasirVS
VS BR 58

KDR: 4.31

Score: 40.4m

Last Seen: Dec 9th, 2018 2:58 AM
- OFFLINE - 98.8 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 59): 32%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Light PPA NS-44 Commissioner Ghost Blueshift VM5 Darkstar Eclipse VE3A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EasirVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,293,330 MLG Score: 5830
Fun Score: N/A
Cheeseburgers Flipped: 372TIME WITH MEDKIT: 17.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.824%34.227%11585396958,7584.65078-0.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.477%2.504A**2.111A*-1.194D*HEAD ++ (~17.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.683B+80.437B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.184%2.241%1193510174,24053612757.89572332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.153%0.603B+0.577B+0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.586B+28.70.456B+37.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.998%2.451%240410189798572881.14103339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.984%1.869A++-0.122C+-0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++6.10.511B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.536%6.557%3801010121,9987654662.61176428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.531%0.502B+0.568B+0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.747B++12.40.683B+17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.054%78.614%380610166,1911163165.3233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.337%2.552A**0.753B++-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.676B+1.70.476B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.696%15.21%380510174,9311149564.28783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.712%1.443A0.146C++0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.649B+2.70.439B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
40.4m256.1%608 (36.5k)483 (29k)4.3075198,69822,9134.5042158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022977832.061%28.878%92603:3962

11% Combat Medic11% Engineer27% Heavy Assault19% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2015 5:30 PMFeb 26th, 2016 2:17 AMDec 12th, 2018 12:48 AM (23h) (PST)Dec 8th, 2018 11:29 PM (4d) (PST)Dec 8th, 2018 10:58 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9632407231.1810.2740.3413.2150.0745830

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,75614,41643,340711620193428,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1392.7h/58d 4,507 28,502 27,388 268.7k 1,559 5,120 6,204 80.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,493
Deaths:406
KDR:6.140
Accuracy:29.922% B**
HSR:37.625% B**
Orion VS54
A++
Kills:2,174
Deaths:450
KDR:4.831
Accuracy:30.135% A++
HSR:33.763% A
Pulsar LSW
A*
Kills:1,165
Deaths:238
KDR:4.895
Accuracy:31.846% A++
HSR:40.944% A*
VX29 Polaris
A
Kills:1,161
Deaths:261
KDR:4.448
Accuracy:30.060% A
HSR:24.979% C**
NS-15MP
A
Kills:1,161
Deaths:128
KDR:9.070
Accuracy:33.093% A
HSR:30.060% C++
Flare VE6
M
Kills:1,160
Deaths:216
KDR:5.370
Accuracy:27.749% B**
HSR:42.241% M
Ursa
A**
Kills:1,160
Deaths:146
KDR:7.945
Accuracy:31.304% A+
HSR:40.345% A**
NSX Naginata
A*
Kills:1,159
Deaths:199
KDR:5.824
Accuracy:33.716% A*
HSR:35.979% B**
SVA-88
A+
Kills:1,158
Deaths:240
KDR:4.825
Accuracy:28.007% B**
HSR:36.269% A+
NS-15M2
A++
Kills:1,157
Deaths:280
KDR:4.132
Accuracy:28.895% B**
HSR:37.684% A++
Lasher X2
M+
Kills:1,153
Deaths:312
KDR:3.696
Accuracy:45.887% M+
HSR:4.337% C*
VE-H Maw
A**
Kills:172
Deaths:48
KDR:3.583
Accuracy:31.964% A
HSR:47.093% A**
Lasher X2-P
A+
Kills:66
Deaths:17
KDR:3.882
Accuracy:45.602% A+
HSR:0% F--
NSX-P Naginata
B**
Kills:61
Deaths:16
KDR:3.813
Accuracy:27.959% B**
HSR:29.508% C+
Kills:15,400
Deaths (as Heavy Assault):2,957
Deaths (to Heavy Assaults):6,656
KDR:5.20798
Kill Difference:12,443
Playtime:381.388 hours
Usage:27%
Score:11.891m
Score/min:520
Accuracy (listed only):32.581%
HSR (listed only):31.488%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A++
Kills:1,174
Deaths:285
KDR:4.119
Accuracy:34.925% A++
HSR:29.557% A++
NSX-P Tanto
A+
Kills:1,168
Deaths:120
KDR:9.733
Accuracy:33.570% A+
HSR:34.675% A
Zenith VX-5AE
B*
Kills:1,164
Deaths:152
KDR:7.658
Accuracy:32.056% B*
HSR:30.842% B*
Sirius SX12
M++
Kills:1,160
Deaths:298
KDR:3.893
Accuracy:29.469% B**
HSR:36.724% M++
Eridani SX5-AE
B*
Kills:1,160
Deaths:183
KDR:6.339
Accuracy:33.561% B*
HSR:30.948% B++
NSX Tanto
A++
Kills:1,160
Deaths:135
KDR:8.593
Accuracy:36.237% A++
HSR:30.948% B*
NSX Tengu
A++
Kills:1,160
Deaths:165
KDR:7.030
Accuracy:44.973% A
HSR:31.466% A++
NS-11C
A*
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:35.106% A*
HSR:27.672% A+
Eridani SX5
A+
Kills:1,159
Deaths:203
KDR:5.709
Accuracy:33.292% A+
HSR:25.539% B*
NS Baron G5
A*
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:65.849% A*
HSR:16.566% B+
NS-7 PDW
M**
Kills:1,159
Deaths:294
KDR:3.942
Accuracy:30.312% B**
HSR:39.431% M**
MKV Suppressed
A**
Kills:1,159
Deaths:237
KDR:4.890
Accuracy:31.198% B**
HSR:34.513% A**
NS-11CP
A+
Kills:1,159
Deaths:169
KDR:6.858
Accuracy:36.016% A+
HSR:27.783% B++
Serpent VE92
A*
Kills:1,159
Deaths:455
KDR:2.547
Accuracy:33.562% A*
HSR:28.732% A++
Phobos VX86
A+
Kills:1,158
Deaths:256
KDR:4.523
Accuracy:76.985% A+
HSR:14.508% C
Pulsar C
A*
Kills:1,158
Deaths:350
KDR:3.309
Accuracy:34.944% A*
HSR:25.043% B+
Pandora VX25
B+
Kills:1,158
Deaths:151
KDR:7.669
Accuracy:44.087% B+
HSR:17.358% B+
Thanatos VE70
A++
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:56.784% A++
HSR:12.705% D
Solstice VE3
A**
Kills:1,157
Deaths:231
KDR:5.009
Accuracy:35.518% A**
HSR:30.942% A*
Deimos VA29
B**
Kills:1,156
Deaths:201
KDR:5.751
Accuracy:73.709% B**
HSR:15.657% C+
VX6-7
A*
Kills:1,156
Deaths:273
KDR:4.234
Accuracy:34.589% A*
HSR:30.450% A++
VE-S Canis
A*
Kills:569
Deaths:104
KDR:5.471
Accuracy:34.197% B**
HSR:37.434% A*
Skorpios
A++
Kills:377
Deaths:109
KDR:3.459
Accuracy:33.834% A++
HSR:29.974% A
Chaos
A*
Kills:302
Deaths:80
KDR:3.775
Accuracy:67.115% A*
HSR:17.550% C**
Zenith VX-5
A*
Kills:276
Deaths:47
KDR:5.872
Accuracy:35.762% A*
HSR:29.710% A
PS1-AV Suppressor
B+
Kills:61
Deaths:15
KDR:4.067
Accuracy:32.440% B+
HSR:19.672% C-
Kills:25,945
Deaths (as Light Assault):5,096
Deaths (to Light Assaults):5,130
KDR:5.09125
Kill Difference:20,849
Playtime:386.776 hours
Usage:28%
Score:10.510m
Score/min:453
Accuracy (listed only):41.157%
HSR (listed only):27.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A+
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:32.121% A
HSR:34.097% A+
H-V45
A*
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:33.371% A*
HSR:36.983% A*
H-V45 AE
A
Kills:1,160
Deaths:145
KDR:8
Accuracy:33.758% A
HSR:35.172% B**
Sirius SX12
M++
Kills:1,160
Deaths:298
KDR:3.893
Accuracy:29.469% B**
HSR:36.724% M++
Eridani SX5-AE
B*
Kills:1,160
Deaths:183
KDR:6.339
Accuracy:33.561% B*
HSR:30.948% B++
NSX Tengu
A++
Kills:1,160
Deaths:165
KDR:7.030
Accuracy:44.973% A
HSR:31.466% A++
Eridani SX5
A+
Kills:1,159
Deaths:203
KDR:5.709
Accuracy:33.292% A+
HSR:25.539% B*
NS Baron G5
A*
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:65.849% A*
HSR:16.566% B+
NS-7 PDW
M**
Kills:1,159
Deaths:294
KDR:3.942
Accuracy:30.312% B**
HSR:39.431% M**
MKV Suppressed
A**
Kills:1,159
Deaths:237
KDR:4.890
Accuracy:31.198% B**
HSR:34.513% A**
Equinox VE2 Burst
A
Kills:1,159
Deaths:264
KDR:4.390
Accuracy:33.721% A
HSR:38.395% A
Phobos VX86
A+
Kills:1,158
Deaths:256
KDR:4.523
Accuracy:76.985% A+
HSR:14.508% C
Pandora VX25
B+
Kills:1,158
Deaths:151
KDR:7.669
Accuracy:44.087% B+
HSR:17.358% B+
Terminus VX-9
A*
Kills:1,158
Deaths:309
KDR:3.748
Accuracy:33.004% A++
HSR:42.401% A*
Thanatos VE70
A++
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:56.784% A++
HSR:12.705% D
Deimos VA29
B**
Kills:1,156
Deaths:201
KDR:5.751
Accuracy:73.709% B**
HSR:15.657% C+
NS-11A
M*
Kills:1,155
Deaths:248
KDR:4.657
Accuracy:31.494% A+
HSR:45.368% M*
Pulsar VS1
M+
Kills:1,150
Deaths:263
KDR:4.373
Accuracy:33.467% A*
HSR:40.348% M+
VE-S Canis
A*
Kills:569
Deaths:104
KDR:5.471
Accuracy:34.197% B**
HSR:37.434% A*
Skorpios
A++
Kills:377
Deaths:109
KDR:3.459
Accuracy:33.834% A++
HSR:29.974% A
Chaos
A*
Kills:302
Deaths:80
KDR:3.775
Accuracy:67.115% A*
HSR:17.550% C**
PS1-AV Suppressor
B+
Kills:61
Deaths:15
KDR:4.067
Accuracy:32.440% B+
HSR:19.672% C-
Kills:22,175
Deaths (as Combat Medic):4,372
Deaths (to Combat Medics):2,406
KDR:5.07205
Kill Difference:17,803
Playtime:153.691 hours
Usage:11%
Score:3.360m
Score/min:364
Accuracy (listed only):41.761%
HSR (listed only):29.673%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A++
Kills:1,174
Deaths:285
KDR:4.119
Accuracy:34.925% A++
HSR:29.557% A++
NSX-P Tanto
A+
Kills:1,168
Deaths:120
KDR:9.733
Accuracy:33.570% A+
HSR:34.675% A
Zenith VX-5AE
B*
Kills:1,164
Deaths:152
KDR:7.658
Accuracy:32.056% B*
HSR:30.842% B*
NSX Tanto
A++
Kills:1,160
Deaths:135
KDR:8.593
Accuracy:36.237% A++
HSR:30.948% B*
NS-11C
A*
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:35.106% A*
HSR:27.672% A+
NS Baron G5
A*
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:65.849% A*
HSR:16.566% B+
NS-11CP
A+
Kills:1,159
Deaths:169
KDR:6.858
Accuracy:36.016% A+
HSR:27.783% B++
Serpent VE92
A*
Kills:1,159
Deaths:455
KDR:2.547
Accuracy:33.562% A*
HSR:28.732% A++
Phobos VX86
A+
Kills:1,158
Deaths:256
KDR:4.523
Accuracy:76.985% A+
HSR:14.508% C
Pulsar C
A*
Kills:1,158
Deaths:350
KDR:3.309
Accuracy:34.944% A*
HSR:25.043% B+
Pandora VX25
B+
Kills:1,158
Deaths:151
KDR:7.669
Accuracy:44.087% B+
HSR:17.358% B+
Thanatos VE70
A++
Kills:1,157
Deaths:232
KDR:4.987
Accuracy:56.784% A++
HSR:12.705% D
Solstice VE3
A**
Kills:1,157
Deaths:231
KDR:5.009
Accuracy:35.518% A**
HSR:30.942% A*
Deimos VA29
B**
Kills:1,156
Deaths:201
KDR:5.751
Accuracy:73.709% B**
HSR:15.657% C+
VX6-7
A*
Kills:1,156
Deaths:273
KDR:4.234
Accuracy:34.589% A*
HSR:30.450% A++
Eidolon VE33
A*
Kills:1,151
Deaths:247
KDR:4.660
Accuracy:40.276% A*
HSR:34.057% B**
Chaos
A*
Kills:302
Deaths:80
KDR:3.775
Accuracy:67.115% A*
HSR:17.550% C**
Zenith VX-5
A*
Kills:276
Deaths:47
KDR:5.872
Accuracy:35.762% A*
HSR:29.710% A
VE-LR Obelisk
A+
Kills:204
Deaths:39
KDR:5.231
Accuracy:42.531% A+
HSR:37.745% B++
Kills:19,336
Deaths (as Engineer):3,774
Deaths (to Engineers):4,146
KDR:5.12348
Kill Difference:15,562
Playtime:152.464 hours
Usage:11%
Score:5.257m
Score/min:575
Accuracy (listed only):44.717%
HSR (listed only):25.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,400
Deaths:392
KDR:3.571
Accuracy:54.091% A*
HSR:28.071% B*
Ghost
A++
Kills:1,331
Deaths:264
KDR:5.042
Accuracy:50.562% A++
HSR:71.826% B+
NS-61 "Ravenous" Emissary
A*
Kills:1,168
Deaths:244
KDR:4.787
Accuracy:36.899% B**
HSR:33.904% A*
NS-44L "Ravenous" Blackhand
A
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:55.513% A
HSR:45.533% C++
NSX Tomoe
A
Kills:1,162
Deaths:141
KDR:8.241
Accuracy:35.586% A
HSR:45.181% B*
Artemis VX26 AE
B*
Kills:1,162
Deaths:132
KDR:8.803
Accuracy:34.587% B*
HSR:34.940% B++
Phantom VA23
M
Kills:1,161
Deaths:150
KDR:7.740
Accuracy:51.739% M
HSR:36.003% B++
Sirius SX12
M++
Kills:1,160
Deaths:298
KDR:3.893
Accuracy:29.469% B**
HSR:36.724% M++
Parallax VX3
A**
Kills:1,160
Deaths:95
KDR:12.211
Accuracy:55.072% A**
HSR:74.483% C
Nyx VX31
A++
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:43.518% A++
HSR:39.741% B**
Artemis VX26
S
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:32.668% B**
HSR:52.241% S
Eridani SX5-AE
B*
Kills:1,160
Deaths:183
KDR:6.339
Accuracy:33.561% B*
HSR:30.948% B++
NSX Daimyo
B**
Kills:1,160
Deaths:121
KDR:9.587
Accuracy:48.470% B**
HSR:94.397% C++
NSX Tengu
A++
Kills:1,160
Deaths:165
KDR:7.030
Accuracy:44.973% A
HSR:31.466% A++
NS-61 Emissary
A++
Kills:1,160
Deaths:204
KDR:5.686
Accuracy:38.779% A++
HSR:27.500% A++
Eridani SX5
A+
Kills:1,159
Deaths:203
KDR:5.709
Accuracy:33.292% A+
HSR:25.539% B*
NS-7 PDW
M**
Kills:1,159
Deaths:294
KDR:3.942
Accuracy:30.312% B**
HSR:39.431% M**
MKV Suppressed
A**
Kills:1,159
Deaths:237
KDR:4.890
Accuracy:31.198% B**
HSR:34.513% A**
V10
A*
Kills:1,159
Deaths:103
KDR:11.252
Accuracy:54.374% A*
HSR:75.669% C+
NS-357P Underboss
A++
Kills:1,158
Deaths:227
KDR:5.101
Accuracy:55.128% A++
HSR:23.662% C+
NS-30 Vandal
A*
Kills:1,158
Deaths:292
KDR:3.966
Accuracy:45.557% A*
HSR:24.352% C
Spiker
A+
Kills:1,158
Deaths:225
KDR:5.147
Accuracy:39.940% A+
HSR:29.534% B**
NS-357 Underboss
A*
Kills:1,154
Deaths:307
KDR:3.759
Accuracy:53.890% A*
HSR:24.870% B+
XM98
A**
Kills:1,151
Deaths:144
KDR:7.993
Accuracy:53.567% A**
HSR:77.150% C**
Beamer VS3
A*
Kills:1,142
Deaths:469
KDR:2.435
Accuracy:41.991% A*
HSR:29.422% B**
VE-S Canis
A*
Kills:569
Deaths:104
KDR:5.471
Accuracy:34.197% B**
HSR:37.434% A*
Skorpios
A++
Kills:377
Deaths:109
KDR:3.459
Accuracy:33.834% A++
HSR:29.974% A
Parsec VX3-A
A
Kills:230
Deaths:18
KDR:12.778
Accuracy:50.074% A
HSR:81.304% C**
Soldier Soaker
A*
Kills:108
Deaths:22
KDR:4.909
Accuracy:53.727% A*
HSR:10.185% D-
NS CandyCannon 3000
B++
Kills:84
Deaths:67
KDR:1.254
Accuracy:44.611% B++
HSR:15.476% D*
PS1-AV Suppressor
B+
Kills:61
Deaths:15
KDR:4.067
Accuracy:32.440% B+
HSR:19.672% C-
Kills:30,814
Deaths (as Infiltrator):5,831
Deaths (to Infiltrators):3,067
KDR:5.28451
Kill Difference:24,983
Playtime:267.331 hours
Usage:19%
Score:7.578m
Score/min:472
Accuracy (listed only):43.020%
HSR (listed only):40.682%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,190
Deaths:160
KDR:7.438
Accuracy:29.829% A*
HSR:29.832% A++
Blueshift VM5
A**
Kills:1,159
Deaths:160
KDR:7.244
Accuracy:30.776% A**
HSR:32.356% A*
Comet VM2
M**
Kills:431
Deaths:89
KDR:4.843
Accuracy:79.060% M**
HSR:4.176% C+
Comet VM2
M**
Kills:425
Deaths:101
KDR:4.208
Accuracy:76.310% M**
HSR:4.471% C++
Nebula VM20
A++
Kills:277
Deaths:40
KDR:6.925
Accuracy:26.054% A++
HSR:29.242% A++
Cosmos VM3
M*
Kills:258
Deaths:64
KDR:4.031
Accuracy:27.732% A**
HSR:34.109% M*
Nebula VM20
A++
Kills:250
Deaths:40
KDR:6.250
Accuracy:26.843% A++
HSR:27.600% A
Cosmos VM3
A**
Kills:241
Deaths:64
KDR:3.766
Accuracy:25.669% A*
HSR:31.120% A**
Vortex VM21
M**
Kills:127
Deaths:28
KDR:4.536
Accuracy:51.894% A
HSR:12.598% M**
Vortex VM21
A*
Kills:117
Deaths:28
KDR:4.179
Accuracy:52.637% A
HSR:9.402% A*
Quasar VM1
A*
Kills:51
Deaths:12
KDR:4.250
Accuracy:23.686% A++
HSR:29.412% A*
NS-20 Gorgon
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:35.872% N/A
HSR:34% N/A
Kills:4,576
Deaths (as MAX Suit):399.500
Deaths (to MAX Suits):1,016
KDR:11.45432
Kill Difference:4,176.500
Playtime:46.630 hours
Usage:3%
Score:1.760m
Score/min:629
Accuracy (listed only):40.530%
HSR (listed only):23.193%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,575
V. Kills:92 N/A
Deaths:139
KDR:11.331
Accuracy:56.935% A*
KPH:119.600 A*
VKPH:7 A+
Dual Photon Pods
S
Kills:1,037
V. Kills:136 N/A
Deaths:40
KDR:25.925
Accuracy:72.527% A**
KPH:359.300 S
VKPH:47.100 A**
Hornet Missiles
A++
Kills:936
V. Kills:338 276%
Deaths:61
KDR:15.344
Accuracy:76.816% A++
KPH:149.100 A
VKPH:53.900 B+
Saron Laser Cannon
A**
Kills:776
V. Kills:407 190%
Deaths:160
KDR:4.850
Accuracy:38.959% B**
KPH:37.800 A**
VKPH:19.800 A++
Maelstrom Turbo Laser
B+
Kills:682
V. Kills:495 138%
Deaths:307
KDR:2.222
Accuracy:39.710% A+
KPH:19.300 B+
VKPH:14 B+
Antares LC
A
Kills:233
V. Kills:146 159%
Deaths:63
KDR:3.698
Accuracy:39.734% A
KPH:28 B++
VKPH:17.600 B+
Kills:5,239 (3,266 + 0)
Deaths:770
KDR:6.804
VKDR:2.096
Vehicle Kills:1,614
Kill Difference:4,469
Playtime:86.528 hours
Usage:6%
Score:1.994m
Score/min:384
Piloting Accuracy:39.734%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:341
V. Kills:17 N/A
Deaths:10
KDR:34.100
Accuracy:44.593% B++
KPH:76.200 A*
VKPH:3.800 C++
CAS30 Tank Buster
M*
Kills:170
V. Kills:143 118%
Deaths:33
KDR:5.152
Accuracy:60.077% A+
KPH:28 M*
VKPH:23.500 M*
L105 Zephyr
M**
Kills:161
V. Kills:16 N/A
Deaths:7
KDR:23
Accuracy:63.336% A**
KPH:143.300 M**
VKPH:14.200 B++
AP30 Shredder
S
Kills:57
V. Kills:43 130%
Deaths:3
KDR:19
Accuracy:56.084% M++
KPH:92.300 M**
VKPH:69.600 S
Kills:729 (511 + 218)
Deaths:53
KDR:13.755
VKDR:4.132
Vehicle Kills:219
Kill Difference:676
Playtime:12.292 hours
Usage:1%
Score:0.290m
Score/min:393
Piloting Accuracy:60.077%
Gunner Accuracy:56.084%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:557
V. Kills:76 N/A
Deaths:32
KDR:17.406
Accuracy:58.186% A*
KPH:92 M*
VKPH:12.600 A
L100 Python HESH
M+
Kills:99
V. Kills:23 413%
Deaths:7
KDR:14.143
Accuracy:66.277% A*
KPH:85.700 A+
VKPH:19.900 M+
L100 Python AP
A**
Kills:91
V. Kills:66 136%
Deaths:4
KDR:22.750
Accuracy:63.571% B*
KPH:44.900 A+
VKPH:32.500 A**
Kills:747 (747 + 0)
Deaths:43
KDR:17.372
VKDR:3.837
Vehicle Kills:165
Kill Difference:704
Playtime:9.237 hours
Usage:1%
Score:0.261m
Score/min:471
Driving Accuracy:63.571%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:253
V. Kills:84 298%
Deaths:29
KDR:8.724
Accuracy:68.953% A*
KPH:49.600 M
VKPH:16.500 M
Saron HRB
M*
Kills:132
V. Kills:65 200%
Deaths:14
KDR:9.429
Accuracy:60.551% A*
KPH:56.600 M*
VKPH:27.900 A+
Supernova FPC
B**
Kills:78
V. Kills:39 195%
Deaths:18
KDR:4.333
Accuracy:55.495% C**
KPH:34.500 B**
VKPH:17.200 B+
E540 Halberd
B**
Kills:61
V. Kills:15 381%
Deaths:4
KDR:15.250
Accuracy:51.440% B+
KPH:43.100 B**
VKPH:10.600 D--
Kills:524 (331 + 193)
Deaths:65
KDR:8.062
VKDR:3.123
Vehicle Kills:203
Kill Difference:459
Playtime:11.111 hours
Usage:1%
Score:0.355m
Score/min:532
Driving Accuracy:55.495%
Gunner Accuracy:51.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M*
Kills:275
V. Kills:15 N/A
Deaths:11
KDR:25
Accuracy:53.234% A++
KPH:254.400 M*
VKPH:13.900 A*
E540 Halberd-H
A**
Kills:168
V. Kills:56 295%
Deaths:7
KDR:24
Accuracy:72.201% A++
KPH:96.200 A**
VKPH:32.100 B**
Aphelion VEX-4H
A++
Kills:135
V. Kills:68 196%
Deaths:27
KDR:5
Accuracy:45.104% C+
KPH:72.800 A++
VKPH:36.700 B*
M40 Fury-H
A+
Kills:112
V. Kills:11 N/A
Deaths:4
KDR:28
Accuracy:56.912% A+
KPH:97.100 C++
VKPH:9.500 C-
Kills:690 (0 + 690)
Deaths:49
KDR:14.082
VKDR:3.061
Vehicle Kills:150
Kill Difference:641
Playtime:5.836 hours
Usage:0%
Score:0.194m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:56.912%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:537
V. Kills:17 N/A
Deaths:16
KDR:33.563
Accuracy:25.417% A
KPH:156.600 M
VKPH:5 B++
M60-G Bulldog
M**
Kills:251
V. Kills:63 392%
Deaths:12
KDR:20.917
Accuracy:68.063% M++
KPH:109.900 M*
VKPH:27.600 M**
M40 Fury
A
Kills:235
V. Kills:41 N/A
Deaths:12
KDR:19.583
Accuracy:48.756% A
KPH:67.600 B*
VKPH:11.800 B+
M40 Fury
A
Kills:137
V. Kills:21 N/A
Deaths:8
KDR:17.125
Accuracy:44.468% B*
KPH:88.300 A
VKPH:13.500 B
M20 Basilisk
A*
Kills:129
V. Kills:36 349%
Deaths:12
KDR:10.750
Accuracy:57.506% A*
KPH:46.800 A*
VKPH:13.100 A+
Kills:1,289 (0 + 1,289)
Deaths:60
KDR:21.483
VKDR:2.967
Vehicle Kills:178
Kill Difference:1,229
Playtime:13.498 hours
Usage:1%
Score:0.424m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:57.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:781
V. Kills:25 N/A
Deaths:117
KDR:6.675
Accuracy:53.943% A
KPH:121.800 A*
VKPH:3.900 A+
M12 Kobalt-F
A++
Kills:155
V. Kills:12 N/A
Deaths:70
KDR:2.214
Accuracy:30.563% B**
KPH:44.200 B+
VKPH:3.400 A++
M40 Fury-F
M++
Kills:152
V. Kills:22 N/A
Deaths:37
KDR:4.108
Accuracy:61.063% B**
KPH:79.800 M++
VKPH:11.600 B**
Kills:1,088 (1,088 + 0)
Deaths:224
KDR:4.857
VKDR:0.263
Vehicle Kills:59
Kill Difference:864
Playtime:11.823 hours
Usage:1%
Score:0.187m
Score/min:264
Driving Accuracy:61.063%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:181
V. Kills:14 N/A
Deaths:14
KDR:12.929
Accuracy:39.579% B**
KPH:126.500 A+
VKPH:9.800 B**
Kills:181 (0 + 181)
Deaths:14
KDR:12.929
VKDR:1
Vehicle Kills:14
Kill Difference:167
Playtime:1.432 hours
Usage:0%
Score:0.038m
Score/min:442
Piloting Accuracy:N/A%
Gunner Accuracy:39.579%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,5232,4934066.14B**1.8329.922%B**37.625%B**130.5A*1.6A*60319.1h9.4B*31.5B*
Orion VS54 2,1912,1744504.831A*0.5230.135%A++33.763%A100.2M*N/A41721.7h8.6A28.4B+
Light PPA 1,6671,57513911.331B*7.0256.935%A*1.397%C++119.3A*7A+38813.2h7.6B++13.3B++
NS-44 Commissioner 1,4331,4003923.571M0.7454.091%A*28.071%B*87.5A*2.1M*27516h3.5B+6.6B*
Ghost 1,3341,3312645.042B++0.7350.562%A++71.826%B+95.8MN/A29613.9h1.7B**3.3B**
Blueshift VM5 1,2071,1901607.438A*3.1329.829%A*29.832%A++77.8M++1.1A22215.3h13.2B*44.4B**
Darkstar 1,1861,1792464.793M0.4932.121%A34.097%A+100.8A**N/A23911.7h10.3B**32.2B**
Eclipse VE3A 1,1951,1742854.119B**0.1934.925%A++29.557%A++105.8M1.9A++29111.1h10.2B++29.3B**
NSX-P Tanto 1,1761,1681209.733S5.4333.57%A+34.675%A155.7S1.1B+3797.5h9.5B**28.3B**
NS-61 "Ravenous" Emissary 1,1761,1682444.787M**0.4836.899%B**33.904%A*127M*N/A4389.2h9.6B*26.1B*
Pulsar LSW 1,1771,1652384.895M+0.5931.846%A++40.944%A*117.7M+1.2A++4829.9h8.5A26.6B**
NS-44L "Ravenous" Blackhand 1,1651,1642255.173A*0.8755.513%A45.533%C++98.6M+N/A20911.8h2.9B**5.2B**
Zenith VX-5AE 1,1681,1641527.658S3.3532.056%B*30.842%B*136.9M**N/A4808.5h9.1B++28.4B*
NSX Tomoe 1,1701,1621418.241M*3.9335.586%A45.181%B*108.6M++N/A32810.7h10B**28.2B**
Artemis VX26 AE 1,1711,1621328.803M**4.5034.587%B*34.94%B++126.3M*1B+3359.2h9.4B*27.3B*
MANA Anti-Personnel Turret 1,1831,1622155.405N/A1.1028.875%UN/A11620U210U24898400.1h12.8T*44.5T*
Sticky Grenade 1,1661,16211162N/A1,157.6968.81%A++N/A2905S10C+96220.4h0.9A+1.4B**
VX29 Polaris 1,1681,1612614.448M0.1430.06%A24.979%C**111.6MN/A36310.4h9.3B**30.8B*
NS-15MP 1,1671,1611289.07M**4.7633.093%A30.06%C++131.9A++N/A2918.8h8.3B**25B*
Phantom VA23 1,1701,1611507.74A3.4351.739%M36.003%B++130.4S1A+2888.9h3A+5.9B**
H-V45 1,1661,1602115.498A**1.1933.371%A*36.983%A*92.1M++N/A22912.6h8.1A++24.1A
H-V45 AE 1,1671,1601458S3.6933.758%A35.172%B**138.1M+N/A2888.4h8.6A25.4B**
Sirius SX12 1,1661,1602983.893A**0.4129.469%B**36.724%M++117.2SN/A7019.9h9.2A31.2B*
Parallax VX3 1,1631,1609512.211A**7.9055.072%A**74.483%C96.7SN/A31612h1.6B**2.8B**
Nyx VX31 1,1641,1602005.8A+1.4943.518%A++39.741%B**102.7M+N/A22811.3h3.4A7.9A
Artemis VX26 1,1601,1601816.409S2.1032.668%B**52.241%S116SN/A38910h6.7A*20.5A
Eridani SX5-AE 1,1721,1601836.339S2.0333.561%B*30.948%B++131.8A*1.4A++2828.8h9B+26.7B++
Flare VE6 1,1671,1602165.37M**1.0627.749%B**42.241%M118.4M+N/A4409.8h7.4A26.8B*
Ursa 1,1671,1601467.945S3.6431.304%A+40.345%A**119.6M*N/A2839.7h7A+22.2B**
NSX Tanto 1,1661,1601358.593S4.2936.237%A++30.948%B*139.8SN/A2978.3h9.4B*26B+
NSX Daimyo 1,1601,1601219.587A*5.2848.47%B**94.397%C++122.1MN/A3479.5h1.8B**3.7B**
NSX Tengu 1,1611,1601657.03S2.7244.973%A31.466%A++143.2SN/A3028.1h7.9A17.6B**
NS-61 Emissary 1,1681,1602045.686S1.3838.779%A++27.5%A++96.7M**N/A21712h10B++25.7B*
NS-11C 1,1671,1601936.01S1.7035.106%A*27.672%A+158.9S1A++6837.3h8.8A24.9B**
Eridani SX5 1,1671,1592035.709S1.4033.292%A+25.539%B*170.4S1.2A**5536.8h8.4B**25.2B*
NS Baron G5 1,1651,1591587.335S3.0365.849%A*16.566%B+141.3SN/A3038.2h3.4B**5.2C+
NS-7 PDW 1,1641,1592943.942M**0.3730.312%B**39.431%M**112.5SN/A46610.3h9.3A30.8B*
MKV Suppressed 1,1651,1592374.89S0.5831.198%B**34.513%A**96.6M++N/A34712h10.2B*32.7B++
NS-11CP 1,1731,1591696.858S2.5536.016%A+27.783%B++146.7A**1.8A*3427.9h9.2B++25.7B*
Blueshift VM5 1,1751,1591607.244A*2.9430.776%A**32.356%A*75.8M1B**21615.3h14.1B++45.7B**
NSX Naginata 1,1731,1591995.824S1.5233.716%A*35.979%B**122M*1.5A4629.5h8.9B*26.3B*
Equinox VE2 Burst 1,1621,1592644.39A+0.0833.721%A38.395%A94.2A*N/A19912.3h8.1A++24.1B**
Serpent VE92 1,1721,1594552.547A+1.7633.562%A*28.732%A++71.1A*N/A32016.3h9.4B**28B**
V10 1,1631,15910311.252M++6.9454.374%A*75.669%C+90.5M+N/A27912.8h1.6B**3B**
Phobos VX86 1,1731,1582564.523A**0.2276.985%A+14.508%C89.8A++1.2B**23112.9h2.2B+2.9B++
Pulsar C 1,1821,1583503.309A1.0034.944%A*25.043%B+103.4M*2.1S38311.2h8B**23B*
NS-357P Underboss 1,1701,1582275.101M0.7955.128%A++23.662%C+103.4B**1.1B**24111.2h3.8C+6.9B++
NS-30 Vandal 1,1681,1582923.966A0.3445.557%A*24.352%C99M+N/A30111.7h4.2B**9.2B**
Spiker 1,1651,1582255.147S0.8439.94%A+29.534%B**77.7A++N/A21114.9h6.9B++17.2B*
Pandora VX25 1,1661,1581517.669S3.3644.087%B+17.358%B+130.1M**N/A4548.9h2.9A6.6B*
Terminus VX-9 1,1641,1583093.748A+0.5633.004%A++42.401%A*75.2A++N/A26415.4h8.4A+25.3A
SVA-88 1,1641,1582404.825A+0.5228.007%B**36.269%A+128.7M*N/A5009h8.8A31.4B*
NS-15M2 1,1671,1572804.132A0.1828.895%B**37.684%A++108.1A**N/A38610.7h9.8B**33.8B*
Thanatos VE70 1,1681,1572324.987S0.6856.784%A++12.705%D156.4S1.5M+5177.4h3.4B**5.9B**
Solstice VE3 1,1641,1572315.009S0.7035.518%A**30.942%A*127.1SN/A6159.1h8.4A23.7B++
Deimos VA29 1,1701,1562015.751S1.4473.709%B**15.657%C+129.9M**1.6B**2818.9h2.1B+2.8B+
VX6-7 1,1671,1562734.234A*0.0734.589%A*30.45%A++134.4S1.3A*5548.6h8.2A23.7B**
NS-11A 1,1591,1552484.657M+0.3531.494%A+45.368%M*83.7MN/A19313.8h8.3A++26.2A
NS-357 Underboss 1,1831,1543073.759M+0.5553.89%A*24.87%B+73.5A1.8A**20615.7h4.2C++7.7B++
Lasher X2 1,1651,1533123.696S0.6145.887%M+4.337%C*106.8S1.1B+36610.8h11.8A++25.6A
XM98 1,1571,1511447.993M++3.6953.567%A**77.15%C**84.6M**N/A23413.6h1.7A3.1A
Eidolon VE33 1,1721,1512474.66M++0.3540.276%A*34.057%B**119.9S2.2M**5779.6h5.3A13.2B**
Pulsar VS1 1,1541,1502634.373M**0.0733.467%A*40.348%M+95.8SN/A28812h8.6A++25.6A+
Beamer VS3 1,2101,1424692.435A*1.8741.991%A*29.422%B**64.5A*3.8S23317.7h10C+23.8C*
Dual Photon Pods 1,1731,0374025.925M+21.6272.527%A**1.254%C+357.6S46.9A**18382.9h10.6A14.6B**
NS Decimator 1,3569702833.428M++0.8873.557%A++2.68%C**62.6A++24.9B**52315.5h3.5B*4.7B**
Hornet Missiles 1,2749366115.344A*11.0476.816%A++2.03%B+148.6A53.7B+8966.3h5.8B++7.5B**
S12 Renegade 8067811176.675B+2.3753.943%A4.225%C122A*3.9A+3266.4h3B+5.5B*
Saron Laser Cannon 1,1837761604.85B**0.5438.959%B**4.253%A37.9A**19.9A++33120.5h60.4B**155.1B**
Maelstrom Turbo Laser 1,1776823072.221C++2.0939.71%A+3.519%B+19.3B+14B+22735.4h67.1B++169B*
VE-S Canis 5755691045.471M**1.1634.197%B**37.434%A*111.6A**1.2A2785.1h8.1B**23.7B*
C75 Viper 6335573217.406M+13.1058.186%A*N/A91.3M*12.5A4596.1h7.5B**12.8A
Icikill 5845497,0550.078B+4.2355.326%A++N/A1.3CN/A4408h1.9B+3.4B++
M12 Kobalt 5545371633.563A*29.2625.417%A18.063%C+157.9M5B++5963.4h13.4B**52.6B*
Force-Blade 5765158,9610.057B**4.2549.617%A+N/A1.2BN/A4428.1h2.4C**4.8B+
Frag Grenade 5155111511N/A506.6956.038%A+N/A638.8B+5C-27700.8h3B++5.3B*
Comet VM2 507431894.843S0.5479.06%M**4.176%C+23.7A*4.2C-11118.2h25C**31.7B*
Comet VM2 5164251014.208S0.1076.31%M**4.471%C++22.3A*4.8C*12019.1h25.3C+33.1B++
Nemesis VSH9 5743781862.032A*2.2880.349%A**3.439%B+41.1A*21.3A+5659.2h5.2A6.5A++
Skorpios 3853771093.459A0.8533.834%A++29.974%A63.9B*1.4A*1715.9h9.7B++28.8B**
L-24R Spur 3583411034.1S29.7944.593%B++1.466%D75.8A*3.8C++2804.5h15.4B+34.5B+
Anti-Vehicle Grenade 4303301330N/A325.6952.237%C++N/A366.7C+111.1C*28980.9h5.1B+9.8B+
Chaos 310302803.775A++0.5367.115%A*17.55%C**81.6A+2.2M+2033.7h4C**5.9B**
Nebula VM20 279277406.925A**2.6226.054%A++29.242%A++76.9MN/A2323.6h14.4B+55.2B*
Zenith VX-5 277276475.872S1.5635.762%A*29.71%A92A**N/A3613h10.6B*29.5B*
Proton II PPA-H 2902751125B**20.6953.234%A++1.091%D250M*13.6A++7121.1h6.6B**12.4B**
Auraxium Force-Blade 2822723,6430.075B**4.2346.519%AN/A1.3C++N/A3204h1.7B*3.6B+
Spear Anti-Vehicle Phalanx Turret 3732711518.067A++13.7675.1%M++6.642%A142.6S53.7M++9741.9h4.8A6.4A+
Cosmos VM3 260258644.031A0.2827.732%A**34.109%M*71.7M*N/A3543.6h10.3A37.1B+
Supernova PC 337253298.724B+4.4268.953%A*4.348%A+49.6M16.5M4085.1h3.6B**5.2A
M60-G Bulldog 3142511220.917M**16.6168.063%M++3.187%C++109.1M*27.4M**7102.3h6B+8.8B*
Nebula VM20 253250406.25A*1.9426.843%A++27.6%A69.4A*N/A2023.6h16.5C++61.6B++
Cosmos VM3 242241643.766B**0.5425.669%A*31.12%A**66.9M++N/A3293.6h10.1B**39.4B**
M40 Fury 2762351219.583A*15.2848.756%AN/A67.1B*11.7B+4123.5h9.8B*20B**
Antares LC 379233633.698B**0.6139.734%A4.292%A++28.1B*17.6B+2848.3h82.4B+207.5B++
Parsec VX3-A 2302301812.778A*8.4750.074%A81.304%C**104.5M+N/A2922.2h1.5B**2.9A
S1 308222932.387M+1.9283.136%M+3.153%C*49.3A++19.1B**8494.5h6B+7.2B**
C-4 303218484.542A*0.2343.838%M*N/A83.8C++32.7C**10352.6h1.1B++2.6B**
VE-LR Obelisk 206204395.231A*0.9242.531%A+37.745%B++88.7A**N/A2032.3h4.7B*11.2B**
MAX Punch 1,0661994060.49M3.8290.197%MN/A4.3A+18.9S4545.9h12.2C--13.5C
The Slasher 1861821,0980.166A**4.1446.964%B*2.747%D-2.6C+N/A570.4h2.1C**4.4B
CAS 14-E 1951811412.929C+8.6239.579%B**2.21%B+129.3A+10B**4421.4h24.6B+62.2B++
VE-H Maw 173172483.583A+0.7231.964%A47.093%A**78.2B**N/A2292.2h7.6B**23.9B*
CAS30 Tank Buster 313170335.152M++0.8460.077%A+1.765%B+27.9M*23.4M*3126.1h36.7B++61B*
Tank Mine 239170218.095M+3.79214.925%UN/A283.3M**115A++30580.6h2.5D-1.2M
E540 Halberd-H 224168724A+19.6972.201%A++N/A98.8M32.9A6111.7h4.5B*6.3A
L105 Zephyr 177161723A++18.6963.336%A**N/A146.4M**14.5B++5071.1h4.9B*7.7A
M12 Kobalt-F 167155702.214C*2.0930.563%B**4.516%D-44.3B+3.4A++1513.5h12.8B+41.9B++
M40 Fury-F 174152374.108A0.2061.063%B**N/A80M++11.6B**2621.9h5.1B**8.3B**
M40 Fury 158137817.125A12.8244.468%B*N/A85.6B**13.1C**6551.6h7.6B*17B**
Aphelion VEX-4H 203135275C+0.6945.104%C+2.963%C+71.1A++35.8B++5061.9h28.8B**63.9B**
Saron HRB 197132149.429B*5.1260.551%A*N/A57.4M*28.3A+6932.3h16.5B*27.3A
M20 Basilisk 1651291210.75M**6.4457.506%A*11.628%A*46.1A*12.9A3462.8h56.9B**98.9A
Vortex VM21 160127284.536B**0.2351.894%A12.598%M**41S10.6A+1593.1h12.5B**24.1B*
Vortex VM21 139117284.179A0.1352.637%A9.402%A*37.7S7.1B**1333.1h13.8A26.3B*
M40 Fury-H 123112428B**23.6956.912%A+N/A93.3C++9.2C-3911.2h6.9B+12.1B*
Soldier Soaker 108108224.909M*0.6053.727%A*10.185%D-135M+N/A4110.8h5.5B+10.2B**
Rocklet Rifle 196108363S1.3155.158%C*N/A36B++29.3B3963h32.4B+58.7B+
M60-A Bulldog 104100520C++15.6967.713%A*3%B+71.4A+2.9C3401.4h4.5B++6.7B**
L100 Python HESH 12299714.143C**9.8466.277%A*N/A82.5A19.2M4281.2h4C6.1B+
L100 Python AP 15791422.75S18.4463.571%B*2.198%C-45.5A+33M5332h6.8C++10.8B
Hades VSH4 17889273.296S1.0184.969%A*2.247%C+42.4A42.4A*3852.1h7.7B+9B**
NS CandyCannon 3000 8484671.254B*3.0544.611%B++15.476%D*31.1C++N/A632.7h5C+11.2B+
Supernova FPC 11778184.333C+0.0355.495%C**7.692%M*33.9B**17B+7412.3h3.9B**7B**
M60-A Bulldog 807389.125B++4.8250%A2.74%B++45.6B4.4D2331.6h5.2B+10.3B*
Lasher X2-P 7066173.882A+0.4345.602%A+N/A82.5A5A**1850.8h19.6C43.1B
M12 Kobalt 6262162A+57.6926.89%B*30.645%M+310M**N/A6330.2h12.5B++46.3B*
NSX-P Naginata 6461163.813A+0.4927.959%B**29.508%C+76.3A3.8M**1590.8h12C*42.8B+
PS1-AV Suppressor 6261154.067A0.2432.44%B+19.672%C-76.3B**1.3B++2990.8h11.7B+36.1B+
E540 Halberd 7661415.25B++10.9451.44%B+1.639%D43.6B**10.7D--3811.4h4.4B**8.5B**
AP30 Shredder 10057319B**14.6956.084%M++N/A95M**71.7S17860.6h101.6C+181.1B*
Quasar VM1 5151124.25A++0.0623.686%A++29.412%A*56.7M++N/A6250.9h7.7A*32.5B*
Lancer VS22 9850381.316B*2.9973.726%A++2%C++19.2B*18.5B**4482.6h14.8B+20B+
NS-20 Gorgon 5250133.846A**0.4635.872%A34%A*41.7A*1.7C++1591.2h22B*61.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter379,9865.1h
Nano-Armor Kit173247,37722.8h
Spawn Beacon842,9514h
Nanite Revive Grenade06840.2h
Ammunition Package171,6160.9h
Medical Kit5,06824,408244.9h
Anti-Infantry MANA Turret199801h
Medical Applicator144110,49811.2h
Snowman Soldier2700.1h
Shield Recharging Field162,6221.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.70s
Server spent 2.27s on queries, 1.57s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.