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Cold Blooded Eberhadt[VRSN] Eberhadt
VS BR 150

KDR: 2.79

Score: 52.6m

Last Seen: Jul 25th, 2019 3:03 PM
- OFFLINE - 701.1 hour(s)

Battle Rank 106 (150 total) - Vanu Sovereignty on Cobalt - Outfit Leader of VS Revenge[VRSN] VS Revenge
VS outfit on Cobalt

Members: 3
Level Progress (to 107): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Ghost Betelgeuse 54-A Dual Photon Pods V10 Maelstrom Turbo Laser Saron Laser Cannon Supernova FPC H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,525,769 MLG Score: 2019
Fun Score: N/A
Cheeseburgers Flipped: 879TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.955%25.692%64138117634,4852.158550.627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.023%0.74B++0.734B++-0.828D-HEAD ++ (~13.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.486B+9.60.331C**28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.302%1.824%8945120912,444176982117.03448152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.663%-0.109C+0.221C++-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.60.098C+52.80.002C+92.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.415%2.658%483712074,890143131273.41719156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.006%-0.055C+0.063C+0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.212C++12.30.018C+18.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.599%1.813%4811212024,744136725113.47037189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.554%0.315C*-0.65D-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.787B++10.10.747B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.13%76.033%4815120914,29911182712.7898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.999%1.224B**0.581B+-0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.412B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.871%11.989%481512094,4791426183.14095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.3%0.609B+-0.522D-0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+30.391B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS Revenge[VRSN] VS Revenge
VS outfit on Cobalt

Members: 3
52.6m207.6%338 (20.3k)342 (20.5k)2.7857290,72832,5693.18518150 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214363127.561%24.02%66204:4329

6% Combat Medic44% Engineer18% Heavy Assault14% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 12:12 AMAug 22nd, 2015 1:33 AMAug 22nd, 2019 9:02 AM (1d) (PST)Jul 25th, 2019 11:16 AM (29d) (PST)Jul 25th, 2019 11:03 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8361856510.5900.2120.1421.4630.1152019

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,16811,10139,0673513988720,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2563.3h/106.8d 13,010 21,793 17,290 225.1k 4,828 6,603 17,666 128.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:7,869
Deaths:2,545
KDR:3.092
Accuracy:26.328% C+
HSR:34.998% B+
SVA-88
B++
Kills:2,019
Deaths:659
KDR:3.064
Accuracy:26.749% B++
HSR:24.864% C+
Flare VE6
C+
Kills:1,755
Deaths:1,134
KDR:1.548
Accuracy:19.008% D
HSR:23.419% C+
Orion VS54
B+
Kills:1,542
Deaths:569
KDR:2.710
Accuracy:23.728% B+
HSR:25.616% C++
NS-15M1
C--
Kills:1,439
Deaths:813
KDR:1.770
Accuracy:19.958% C--
HSR:17.860% D
Pulsar LSW
B++
Kills:1,175
Deaths:568
KDR:2.069
Accuracy:27.065% B++
HSR:20.255% D
VX29 Polaris
B++
Kills:247
Deaths:110
KDR:2.245
Accuracy:25.722% B
HSR:28.745% B++
NS-15M2
A++
Kills:246
Deaths:70
KDR:3.514
Accuracy:25.820% B
HSR:39.837% A++
Ursa
A++
Kills:84
Deaths:29
KDR:2.897
Accuracy:28.246% B**
HSR:35.714% A++
Kills:16,376
Deaths (as Heavy Assault):6,497
Deaths (to Heavy Assaults):9,307
KDR:2.52055
Kill Difference:9,879
Playtime:457.763 hours
Usage:18%
Score:7.951m
Score/min:289
Accuracy (listed only):24.736%
HSR (listed only):27.923%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,450
Deaths:603
KDR:2.405
Accuracy:46.136% B+
HSR:11.931% D-
Serpent VE92
B+
Kills:1,404
Deaths:817
KDR:1.718
Accuracy:26.271% B+
HSR:14.530% D--
VX6-7
B++
Kills:1,381
Deaths:780
KDR:1.771
Accuracy:27.913% B++
HSR:15.496% D--
NS-11C
C++
Kills:1,243
Deaths:670
KDR:1.855
Accuracy:24.604% C++
HSR:15.768% D
Phobos VX86
D
Kills:1,213
Deaths:716
KDR:1.694
Accuracy:49.242% D-
HSR:11.707% D
Solstice VE3
B**
Kills:1,167
Deaths:600
KDR:1.945
Accuracy:27.896% B**
HSR:17.309% C-
Thanatos VE70
B*
Kills:1,162
Deaths:480
KDR:2.421
Accuracy:48.191% B*
HSR:10.241% D*
Solstice SF
A+
Kills:1,160
Deaths:548
KDR:2.117
Accuracy:32.264% A+
HSR:6.638% F
Deimos VA29
B+
Kills:484
Deaths:255
KDR:1.898
Accuracy:67.414% B+
HSR:15.496% C+
Pulsar C
B*
Kills:365
Deaths:153
KDR:2.386
Accuracy:28.753% B*
HSR:27.123% B++
Nova
B*
Kills:170
Deaths:82
KDR:2.073
Accuracy:54.954% B*
HSR:16.471% B
Eclipse VE3A
C+
Kills:154
Deaths:93
KDR:1.656
Accuracy:26.273% C+
HSR:16.883% D
Eidolon VE33
B
Kills:127
Deaths:107
KDR:1.187
Accuracy:23.076% D-
HSR:28.347% B
NS Baron G5
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:42.637% C+
HSR:13.274% C
Zenith VX-5
C++
Kills:98
Deaths:59
KDR:1.661
Accuracy:25.769% C++
HSR:20.408% C+
NSX Tanto
M**
Kills:87
Deaths:19
KDR:4.579
Accuracy:27.513% C*
HSR:51.724% M**
Kills:11,778
Deaths (as Engineer):6,033
Deaths (to Engineers):7,983
KDR:1.95226
Kill Difference:5,745
Playtime:1,119.760 hours
Usage:44%
Score:23.515m
Score/min:350
Accuracy (listed only):36.182%
HSR (listed only):18.334%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C--
Kills:1,789
Deaths:1,909
KDR:0.937
Accuracy:20.984% D
HSR:14.813% C--
Pandora VX25
B+
Kills:1,450
Deaths:603
KDR:2.405
Accuracy:46.136% B+
HSR:11.931% D-
Serpent VE92
B+
Kills:1,404
Deaths:817
KDR:1.718
Accuracy:26.271% B+
HSR:14.530% D--
VX6-7
B++
Kills:1,381
Deaths:780
KDR:1.771
Accuracy:27.913% B++
HSR:15.496% D--
NS-11C
C++
Kills:1,243
Deaths:670
KDR:1.855
Accuracy:24.604% C++
HSR:15.768% D
Phobos VX86
D
Kills:1,213
Deaths:716
KDR:1.694
Accuracy:49.242% D-
HSR:11.707% D
Solstice VE3
B**
Kills:1,167
Deaths:600
KDR:1.945
Accuracy:27.896% B**
HSR:17.309% C-
Thanatos VE70
B*
Kills:1,162
Deaths:480
KDR:2.421
Accuracy:48.191% B*
HSR:10.241% D*
Solstice SF
A+
Kills:1,160
Deaths:548
KDR:2.117
Accuracy:32.264% A+
HSR:6.638% F
NS-7 PDW
C*
Kills:560
Deaths:341
KDR:1.642
Accuracy:25.811% C*
HSR:16.607% C+
Deimos VA29
B+
Kills:484
Deaths:255
KDR:1.898
Accuracy:67.414% B+
HSR:15.496% C+
Pulsar C
B*
Kills:365
Deaths:153
KDR:2.386
Accuracy:28.753% B*
HSR:27.123% B++
Nova
B*
Kills:170
Deaths:82
KDR:2.073
Accuracy:54.954% B*
HSR:16.471% B
Eclipse VE3A
C+
Kills:154
Deaths:93
KDR:1.656
Accuracy:26.273% C+
HSR:16.883% D
Eridani SX5
B**
Kills:139
Deaths:63
KDR:2.206
Accuracy:32.596% B**
HSR:20.863% C++
NS Baron G5
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:42.637% C+
HSR:13.274% C
Zenith VX-5
C++
Kills:98
Deaths:59
KDR:1.661
Accuracy:25.769% C++
HSR:20.408% C+
NSX Tanto
M**
Kills:87
Deaths:19
KDR:4.579
Accuracy:27.513% C*
HSR:51.724% M**
Kills:14,139
Deaths (as Light Assault):8,239
Deaths (to Light Assaults):5,483
KDR:1.71611
Kill Difference:5,900
Playtime:363.023 hours
Usage:14%
Score:8.992m
Score/min:413
Accuracy (listed only):35.290%
HSR (listed only):17.627%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:2,047
Deaths:1,035
KDR:1.978
Accuracy:27.310% B++
HSR:24.084% B+
Sirius SX12
C--
Kills:1,789
Deaths:1,909
KDR:0.937
Accuracy:20.984% D
HSR:14.813% C--
Pandora VX25
B+
Kills:1,450
Deaths:603
KDR:2.405
Accuracy:46.136% B+
HSR:11.931% D-
Phobos VX86
D
Kills:1,213
Deaths:716
KDR:1.694
Accuracy:49.242% D-
HSR:11.707% D
NS-11A
B
Kills:1,208
Deaths:686
KDR:1.761
Accuracy:23.959% C+
HSR:24.503% B
Thanatos VE70
B*
Kills:1,162
Deaths:480
KDR:2.421
Accuracy:48.191% B*
HSR:10.241% D*
NS-7 PDW
C*
Kills:560
Deaths:341
KDR:1.642
Accuracy:25.811% C*
HSR:16.607% C+
Terminus VX-9
A++
Kills:533
Deaths:228
KDR:2.338
Accuracy:28.078% B+
HSR:41.651% A++
Deimos VA29
B+
Kills:484
Deaths:255
KDR:1.898
Accuracy:67.414% B+
HSR:15.496% C+
CME
B**
Kills:175
Deaths:100
KDR:1.750
Accuracy:32.384% B**
HSR:28% B*
Nova
B*
Kills:170
Deaths:82
KDR:2.073
Accuracy:54.954% B*
HSR:16.471% B
Corvus VA55
C+
Kills:165
Deaths:114
KDR:1.447
Accuracy:24.465% C+
HSR:21.818% C
Eridani SX5
B**
Kills:139
Deaths:63
KDR:2.206
Accuracy:32.596% B**
HSR:20.863% C++
NS-11P
A*
Kills:125
Deaths:50
KDR:2.500
Accuracy:31.073% A++
HSR:32.800% A*
NS Baron G5
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:42.637% C+
HSR:13.274% C
Kills:11,333
Deaths (as Combat Medic):6,713
Deaths (to Combat Medics):3,598
KDR:1.68822
Kill Difference:4,620
Playtime:154.800 hours
Usage:6%
Score:2.769m
Score/min:298
Accuracy (listed only):37.016%
HSR (listed only):20.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:8,000
Deaths:1,801
KDR:4.442
Accuracy:44.796% B*
HSR:78.913% B**
V10
C**
Kills:3,348
Deaths:642
KDR:5.215
Accuracy:42.060% C**
HSR:78.495% C++
NS-44 Commissioner
C+
Kills:1,965
Deaths:1,630
KDR:1.206
Accuracy:28.463% D--
HSR:22.239% C+
Sirius SX12
C--
Kills:1,789
Deaths:1,909
KDR:0.937
Accuracy:20.984% D
HSR:14.813% C--
XM98
B*
Kills:1,221
Deaths:298
KDR:4.097
Accuracy:42.572% B*
HSR:74.202% C+
Parallax VX3
C**
Kills:1,190
Deaths:275
KDR:4.327
Accuracy:41.151% C**
HSR:72.353% D
NS-44B Commissioner
A*
Kills:1,075
Deaths:483
KDR:2.226
Accuracy:48.346% B**
HSR:42.419% A*
NS-30 Vandal
C**
Kills:747
Deaths:286
KDR:2.612
Accuracy:34.821% C**
HSR:21.151% D
NS-7 PDW
C*
Kills:560
Deaths:341
KDR:1.642
Accuracy:25.811% C*
HSR:16.607% C+
Artemis VX26
B**
Kills:542
Deaths:245
KDR:2.212
Accuracy:32.580% B**
HSR:22.325% C+
VA39 Spectre
A
Kills:540
Deaths:161
KDR:3.354
Accuracy:39.337% A
HSR:30.370% D
Beamer VS3
B+
Kills:243
Deaths:244
KDR:0.996
Accuracy:18.075% D**
HSR:27.161% B+
Nyx VX31
B*
Kills:192
Deaths:51
KDR:3.765
Accuracy:39.659% B*
HSR:34.375% B+
Cerberus
A+
Kills:157
Deaths:85
KDR:1.847
Accuracy:27.216% D
HSR:37.580% A+
Eridani SX5
B**
Kills:139
Deaths:63
KDR:2.206
Accuracy:32.596% B**
HSR:20.863% C++
NS-44L Blackhand
C+
Kills:130
Deaths:113
KDR:1.150
Accuracy:30% D*
HSR:41.539% C+
Phantom VA23
B++
Kills:127
Deaths:40
KDR:3.175
Accuracy:35.974% C++
HSR:36.221% B++
NSX Tomoe
A**
Kills:94
Deaths:39
KDR:2.410
Accuracy:35.761% A+
HSR:62.766% A**
Spiker
C*
Kills:70
Deaths:49
KDR:1.429
Accuracy:15.705% F-
HSR:22.857% C*
Kills:22,129
Deaths (as Infiltrator):8,755
Deaths (to Infiltrators):4,054
KDR:2.52758
Kill Difference:13,374
Playtime:350.371 hours
Usage:14%
Score:6.848m
Score/min:326
Accuracy (listed only):33.469%
HSR (listed only):39.855%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,605
Deaths:340
KDR:4.721
Accuracy:24.655% B**
HSR:14.953% D*
Blueshift VM5
A
Kills:1,531
Deaths:319
KDR:4.799
Accuracy:25.635% A
HSR:16.395% D-
Cosmos VM3
A++
Kills:514
Deaths:114
KDR:4.509
Accuracy:24.655% A++
HSR:25.681% A+
Cosmos VM3
A++
Kills:469
Deaths:114
KDR:4.114
Accuracy:26.007% A++
HSR:26.652% A++
Comet VM2
C
Kills:436
Deaths:196
KDR:2.224
Accuracy:38.940% C-
HSR:3.670% C
Comet VM2
C**
Kills:313
Deaths:160
KDR:1.956
Accuracy:39.636% D
HSR:4.792% C**
Quasar VM1
C--
Kills:229
Deaths:89
KDR:2.573
Accuracy:13.418% C--
HSR:13.100% D*
NS-10 Burster
B**
Kills:202
Deaths:119
KDR:1.697
Accuracy:36.286% B**
HSR:3.960% D
NS-10 Burster
B*
Kills:165
Deaths:139
KDR:1.187
Accuracy:35.047% B*
HSR:2.424% D--
Kills:5,464
Deaths (as MAX Suit):795
Deaths (to MAX Suits):1,787
KDR:6.87296
Kill Difference:4,669
Playtime:110.069 hours
Usage:4%
Score:2.544m
Score/min:385
Accuracy (listed only):29.364%
HSR (listed only):12.403%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:4,872
V. Kills:1,233 395%
Deaths:164
KDR:29.707
Accuracy:61.674% B**
KPH:130.300 B**
VKPH:33 A
Maelstrom Turbo Laser
B+
Kills:3,332
V. Kills:3,050 109%
Deaths:1,299
KDR:2.565
Accuracy:34.134% B+
KPH:16.300 C++
VKPH:14.900 B+
Saron Laser Cannon
A*
Kills:2,918
V. Kills:2,947 99%
Deaths:868
KDR:3.362
Accuracy:33.887% B+
KPH:21.800 B*
VKPH:22 A*
Light PPA
A
Kills:649
V. Kills:58 N/A
Deaths:81
KDR:8.012
Accuracy:44.941% B+
KPH:70.800 B++
VKPH:6.300 A
Antares LC
A
Kills:295
V. Kills:279 105%
Deaths:64
KDR:4.609
Accuracy:36.320% B++
KPH:24.700 B+
VKPH:23.400 A
Hornet Missiles
M++
Kills:221
V. Kills:110 199%
Deaths:9
KDR:24.556
Accuracy:66.766% B+
KPH:270.500 M++
VKPH:134.600 M++
Coyote Missiles
M**
Kills:176
V. Kills:58 298%
Deaths:10
KDR:17.600
Accuracy:58.447% B++
KPH:173.200 M**
VKPH:57.100 A**
Photon A2A Missile Pods
A++
Kills:77
V. Kills:77 99%
Deaths:2
KDR:38.500
Accuracy:84.412% B*
KPH:97.100 A
VKPH:97.100 A++
Kills:12,540 (7,194 + 0)
Deaths:2,497
KDR:5.022
VKDR:3.129
Vehicle Kills:7,812
Kill Difference:10,043
Playtime:399.828 hours
Usage:16%
Score:9.676m
Score/min:403
Piloting Accuracy:36.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,237
V. Kills:679 182%
Deaths:124
KDR:9.976
Accuracy:43.551% B+
KPH:4,453,200 U
VKPH:2,444,400 U
CAS30 Tank Buster
B++
Kills:673
V. Kills:846 79%
Deaths:394
KDR:1.708
Accuracy:42.775% C
KPH:8.200 C+
VKPH:10.200 B++
L105 Zephyr
U
Kills:538
V. Kills:114 468%
Deaths:45
KDR:11.956
Accuracy:40.464% C
KPH:1,936,800 U
VKPH:410,400 U
AP30 Shredder
U
Kills:82
V. Kills:45 178%
Deaths:23
KDR:3.565
Accuracy:26.302% D*
KPH:295,200 U
VKPH:162,000 U
Kills:2,530 (673 + 1,857)
Deaths:586
KDR:4.317
VKDR:2.874
Vehicle Kills:1,684
Kill Difference:1,944
Playtime:82.569 hours
Usage:3%
Score:1.717m
Score/min:347
Piloting Accuracy:42.775%
Gunner Accuracy:26.302%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:321
V. Kills:64 N/A
Deaths:49
KDR:6.551
Accuracy:30.536% D--
KPH:27.400 C+
VKPH:5.500 D
Skyguard
C++
Kills:272
V. Kills:292 93%
Deaths:84
KDR:3.238
Accuracy:36.718% A
KPH:9.200 D
VKPH:9.900 C++
L100 Python HEAT
B**
Kills:207
V. Kills:93 220%
Deaths:22
KDR:9.409
Accuracy:51.685% C+
KPH:37.500 B+
VKPH:16.800 B**
L100 Python AP
A
Kills:187
V. Kills:168 111%
Deaths:37
KDR:5.054
Accuracy:54.937% C+
KPH:28.100 C
VKPH:25.200 A
Kills:987 (987 + 0)
Deaths:192
KDR:5.141
VKDR:3.214
Vehicle Kills:617
Kill Difference:795
Playtime:53.410 hours
Usage:2%
Score:0.817m
Score/min:255
Driving Accuracy:54.937%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,765
V. Kills:2,286 121%
Deaths:332
KDR:8.328
Accuracy:54.839% C++
KPH:23.900 C+
VKPH:19.700 B*
Saron HRB
B+
Kills:1,081
V. Kills:723 149%
Deaths:115
KDR:9.400
Accuracy:47.773% B+
KPH:29.700 B+
VKPH:19.900 B+
Supernova VPC
B+
Kills:734
V. Kills:59 N/A
Deaths:48
KDR:15.292
Accuracy:55.442% B+
KPH:39.100 C
VKPH:3.100 D*
Supernova PC
C++
Kills:404
V. Kills:165 243%
Deaths:44
KDR:9.182
Accuracy:50.366% C++
KPH:22.200 C+
VKPH:9.100 C++
E540 Halberd
C++
Kills:225
V. Kills:147 152%
Deaths:25
KDR:9
Accuracy:48.392% C++
KPH:26.500 C-
VKPH:17.300 C++
Proton II PPA
C**
Kills:150
V. Kills:15 N/A
Deaths:13
KDR:11.539
Accuracy:32.752% A
KPH:43.400 C-
VKPH:4.300 C**
Kills:5,359 (3,903 + 1,456)
Deaths:577
KDR:9.288
VKDR:5.884
Vehicle Kills:3,395
Kill Difference:4,782
Playtime:201.173 hours
Usage:8%
Score:4.266m
Score/min:353
Driving Accuracy:50.366%
Gunner Accuracy:32.752%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:709
V. Kills:493 144%
Deaths:29
KDR:24.448
Accuracy:59.763% C**
KPH:31.100 D
VKPH:21.600 C+
M40 Fury-H
D-
Kills:168
V. Kills:22 N/A
Deaths:5
KDR:33.600
Accuracy:39.213% C
KPH:34.100 D*
VKPH:4.500 D-
Proton II PPA-H
C+
Kills:131
V. Kills:8 N/A
Deaths:6
KDR:21.833
Accuracy:37.609% C+
KPH:86.500 C+
VKPH:5.300 C
Kills:1,008 (0 + 1,008)
Deaths:40
KDR:25.200
VKDR:13.075
Vehicle Kills:523
Kill Difference:968
Playtime:29.238 hours
Usage:1%
Score:0.567m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:37.609%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:219
V. Kills:28 N/A
Deaths:17
KDR:12.882
Accuracy:35.300% C+
KPH:46.500 C++
VKPH:5.900 D
M60-G Bulldog
D
Kills:129
V. Kills:33 379%
Deaths:15
KDR:8.600
Accuracy:29.929% C--
KPH:12.300 D--
VKPH:3.100 D
M20 Basilisk
C
Kills:75
V. Kills:49 150%
Deaths:14
KDR:5.357
Accuracy:37.087% C+
KPH:11.800 D-
VKPH:7.700 C
M40 Fury
C
Kills:51
V. Kills:15 319%
Deaths:6
KDR:8.500
Accuracy:40.974% B+
KPH:34 D
VKPH:10 C
Kills:474 (0 + 474)
Deaths:52
KDR:9.115
VKDR:2.404
Vehicle Kills:125
Kill Difference:422
Playtime:23.052 hours
Usage:1%
Score:0.230m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:40.974%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:58
V. Kills:4 N/A
Deaths:52
KDR:1.115
Accuracy:18.790% F**
KPH:11.100 D*
VKPH:0.800 D--
Kills:58 (58 + 0)
Deaths:52
KDR:1.115
VKDR:0.077
Vehicle Kills:4
Kill Difference:6
Playtime:5.232 hours
Usage:0%
Score:0.012m
Score/min:39
Driving Accuracy:18.790%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 8,0168,0001,8014.442B+1.6644.796%B*78.913%B**82.3A++N/A20197.2h1.7B**3.8B*
Betelgeuse 54-A 7,9227,8692,5453.092C++0.3126.328%C+34.998%B+91.8B++N/A24785.7h9.2B*34.8B+
Dual Photon Pods 6,1054,87216429.707M**26.9261.674%B**1.457%C**130.3B**33A86737.4h15.8B*25.6B*
V10 3,3573,3486425.215B*2.4342.06%C**78.495%C++73.1A++N/A18345.8h1.8B*4.3B++
Maelstrom Turbo Laser 6,3823,3321,2992.565B+0.2234.134%B+3.301%B+16.3C++14.9B+262204.9h81.5B+238.7B+
Saron Laser Cannon 5,8652,9188683.362B+0.5833.887%B+1.337%D21.8B*22A*446133.8h94.6B+279.2B++
Supernova FPC 5,0512,7653328.328B5.5454.839%C++3.58%B*23.9C+19.7B*355115.8h4.7B+8.5B+
H-V45 2,0522,0471,0351.978B0.8127.31%B++24.084%B+54.2B**N/A19237.8h10A36.7B*
SVA-88 2,0242,0196593.064B++0.2826.749%B++24.864%C+101A*N/A37620h9B**33.8B++
NS-44 Commissioner 1,9831,9651,6301.206C*1.5828.463%D--22.239%C+28.8C+N/A9168.2h3.2B++11.4C++
Sirius SX12 1,8121,7891,9090.937C+1.8520.984%D14.813%C--14.5DN/A46123.3h16.2C+77.2C+
Flare VE6 1,7661,7551,1341.548C++1.2419.008%D23.419%C+22.5DN/A6878.1h11.3C+59.3C+
Blueshift VM5 1,6131,6053404.721B**1.9424.655%B**14.953%D*43.7B+N/A13536.7h13.2B*53.4B*
Orion VS54 1,5481,5425692.71B*0.0823.728%B+25.616%C++56.1B**N/A28827.5h9.9B**41.5C**
Blueshift VM5 1,5351,5313194.799B**2.0125.635%A16.395%D-45.7B++N/A14633.5h13.3B*51.9B*
Pandora VX25 1,4511,4506032.405B**0.3846.136%B+11.931%D-71.8AN/A26820.2h3.3B**7.1B*
NS-15M1 1,4501,4398131.77C*1.0219.958%C--17.86%D35.8C+N/A9440.2h12.2C*61.3C++
Serpent VE92 1,4141,4048171.718B+1.0726.271%B+14.53%D--20.6CN/A6068.1h11.1B+42.4B+
VX6-7 1,3861,3817801.771B+1.0127.913%B++15.496%D--27.9C+N/A9349.5h11.3B+40.6B+
NS-11C 1,2461,2436701.855B**0.9324.604%C++15.768%D26.5C+N/A8046.9h12.8B+51.9B+
C150 Dalton 1,9161,2371249.976B+7.1943.551%B+N/A12370U6790U85871800.1h3.6B+8.2B++
XM98 1,2221,2212984.097B**1.3142.572%B*74.202%C+58.7A++N/A15420.8h2B*4.6B*
Phobos VX86 1,2261,2137161.694B1.0949.242%D-11.707%D39.3C+N/A9430.9h2.5C+5.1C+
NS-11A 1,2121,2086861.761B1.0223.959%C+24.503%B27.2CN/A8544.4h10.9B**45.4B+
Parallax VX3 1,1911,1902754.327B1.5441.151%C**72.353%D36.7B+N/A14932.4h2.1B5.2B
Pulsar LSW 1,1791,1755682.069B+0.7227.065%B++20.255%D59.6B+N/A23019.7h10B*37.1B++
Solstice VE3 1,1681,1676001.945A++0.8427.896%B**17.309%C-40.8AN/A22428.6h10.2B**36.7B+
Thanatos VE70 1,1661,1624802.421A++0.3648.191%B*10.241%D*50.3B**N/A13223.1h3.4B**7.1B**
Solstice SF 1,1791,1605482.117A0.6732.264%A+6.638%F59.5A**1B**20419.5h5.1B**15.8A
Saron HRB 1,8041,0811159.4B*6.6147.773%B+2.035%B+29.7B+19.9B+52036.4h14.1A29.4A
NS-44B Commissioner 1,0831,0754832.226B**0.5648.346%B**42.419%A*105.4A+N/A27010.2h2.3A4.8B*
Force-Blade 92786221,7140.04B+2.7526.311%C1.624%D0.8C++N/A31147.8h2B+7.7B+
NS-30 Vandal 7517472862.612B+0.1734.821%C**21.151%D58.8B*N/A19512.7h4.8B++13.8B+
Supernova VPC 7937344815.292B12.5155.442%B+N/A39C3.1D*12918.8h2.4B**4.3B*
E540 Halberd-H 1,2027092924.448A21.6659.763%C**2.962%B*31.1D21.6C+36422.8h5.3B+8.9B+
CAS30 Tank Buster 1,5196733941.708B+1.0842.775%CN/A8.1C+10.2B++11582.6h39.2B++91.7B+
Light PPA 707649818.012B++5.2344.941%B+N/A70.5B++6.3A3779.2h10.4B+23.1B+
C-4 8435973211.86B0.9316.072%FN/A36.4D--15D--39116.4h1.5C++9.6D*
NS-7 PDW 5625603411.642B*1.1425.811%C*16.607%C+51.4AN/A22910.9h11.1B**43B++
Artemis VX26 5435422452.212B++0.5732.58%B**22.325%C+61.6AN/A2258.8h9.1A28B**
VA39 Spectre 5405401613.354A+0.5739.337%A30.37%D59.3A**N/A1739.1h3.8A9.8B**
L105 Zephyr 6525384511.956B+9.1740.464%CN/A5380U1140U19275500.1h4.7B**11.7B++
Terminus VX-9 5345332282.338B+0.4528.078%B+41.651%A++71.1AN/A2177.5h9A32.2B*
NS Decimator 8555194731.097C++1.6957.749%C3.468%B**28.8C18.7B28118h5.5C9.5C-
Cosmos VM3 5175141144.509A++1.7224.655%A++25.681%A+54.1A+N/A2479.5h12.1B++49.3B*
Deimos VA29 4844842551.898B+0.8967.414%B+15.496%C+62.1B+N/A3377.8h1.9B*2.8B+
Cosmos VM3 4734691144.114A+1.3326.007%A++26.652%A++49.4AN/A2229.5h14C++53.9B
Comet VM2 6104361962.224A++0.5638.94%C-3.67%C16.9B**6.7A16125.8h14.2B*36.5B+
Proximity Mine 4334322219.636S16.8553.411%AN/A130.9C*N/A4243.3h1.8B3.4B**
Supernova PC 569404449.182B+6.4050.366%C++3.465%B*22.2C+9.1C++24018.2h3.9B*7.8B*
Pulsar C 3653651532.386B++0.4028.753%B*27.123%B++48.7B*N/A2027.5h8.7B**30.1B*
C75 Viper 385321496.551B+3.7730.536%D--N/A27.4C+5.5D22311.7h8.3B**27.2B+
Comet VM2 4573131601.956B**0.8339.636%D4.792%C**16B++7.3A14719.6h17.3B*43.8B+
Antares LC 574295644.609A++1.8236.32%B++N/A24.8B+23.4A43011.9h103.5B285B+
Skyguard 564272843.238C++0.4536.718%AN/A9.2D9.9C++20729.5h142.6C388.4B
VX29 Polaris 2492471102.245B++0.5425.722%B28.745%B++77.2AN/A2913.2h9.2B**35.9B++
NS-15M2 247246703.514B**0.7325.82%B39.837%A++74.5B**N/A1973.3h9.1B**35.2B++
Beamer VS3 2432432440.996B1.7918.075%D**27.161%B+20.4CN/A8411.9h7.9B+43.9C+
Quasar VM1 231229892.573B++0.2113.418%C--13.1%D*17.9C-N/A12112.8h12.7B++94.8C*
E540 Halberd 372225259C+6.2148.392%C++2.222%C+26.5C-17.3C++4128.5h5.2B+10.8B+
Hornet Missiles 331221924.556S21.7766.766%B+1.357%C+276.3M*137.5M++30500.8h8.1B+12.2B++
Tank Mine 467220663.333B+0.5550.906%AN/A81.5C--91.5B**14362.7h2.6D--5B++
M40 Fury 2472191712.882A10.1035.3%C+1.826%C++46.6C++6D2444.7h8.2B**23.1B*
L100 Python HEAT 300207229.409B**6.6251.685%C+N/A37.6B+16.9B**4005.5h4.7B++9B++
Auraxium Force-Blade 2092074,9660.042C++2.7410.37%D**N/A1C+N/A2204.1h1.7B*16.6D
NS-10 Burster 3592021191.697B*1.0936.286%B**3.96%D7.7B*6A+12626.2h112.1B*309B**
Anti-Vehicle Grenade 2292011201N/A198.2146.675%C--N/A287.1C-40D14910.7h5.7C++12.1C+
Spear Anti-Vehicle Phalanx Turret 2991931810.722B+7.9446.854%C*4.663%B55.1B**30.3B*6563.5h6.6B++14B++
Nyx VX31 192192513.765B**0.9839.659%B*34.375%B+76.8AN/A1832.5h3.8A9.5B**
L100 Python AP 355187375.054C++2.2754.937%C+3.743%B++27.9C25.1B**4036.7h7.6C-13.9C
Coyote Missiles 2341761017.6S14.8158.447%B++N/A176M**58A**15841h16.8A+28.7A
CME 1751751001.75B+1.0432.384%B**28%B*62.5AN/A1672.8h9.4A29.1B**
MANA Anti-Vehicle Turret 386170911.868C+0.9249.438%D2.941%C1700A2160A++6862830.1h9.1C+18.3C+
Nova 170170822.073B+0.7154.954%B*16.471%B85A*N/A4632h3.5B++6.4B*
M40 Fury-H 190168533.6A++30.8139.213%C2.976%A*34.3D*4.5D-1164.9h8.7C++22.1C+
Corvus VA55 1671651141.447B+1.3424.465%C+21.818%C45.8B*N/A1993.6h10.2B*41.9B+
NS-10 Burster 3041651391.187B+1.6035.047%B*2.424%D--5.7C+4.8B*10529h151.6C432.7B
Hades VSH4 3961652020.817B+1.9777.872%AN/A13.2C18.5C++16612.5h11.2D14.4C+
Cerberus 164157851.847B*0.9427.216%D37.58%A+42.4C*1.9A++1313.7h4.7B*17.3B+
Eclipse VE3A 156154931.656C++1.1326.273%C+16.883%D44C++N/A1253.5h11B+41.8B+
Proton II PPA 1651501311.538C+8.7532.752%A2%C+42.9C-4.3C**2183.5h11.3C34.4B+
Eridani SX5 139139632.206B**0.5832.596%B**20.863%C++51.5B+N/A2472.7h9.2B*28.3B++
S1 2011331470.905B1.8852.228%D2.256%C19.9C10.1C6546.7h6.6C++12.7C+
Frag Grenade 1321311131N/A128.2136.904%D*N/A655B++5C-32070.2h3.4B+9.1C+
Proton II PPA-H 139131621.833B*19.0537.609%C+2.29%B+87.3C+5.3C3761.5h7.9B++21.1B+
NS-44L Blackhand 1301301131.15C+1.6430%D*41.539%C+30.2C**N/A824.3h3.3B*11.2C++
M60-G Bulldog 162129158.6A5.8129.929%C--N/A12.3D--3.1D8210.5h7.9C+26.3C+
Phantom VA23 127127403.175B*0.3935.974%C++36.221%B++70.6AN/A1631.8h3A+8.4B*
Eidolon VE33 1281271071.187C++1.6023.076%D-28.347%B12.1DN/A5710.5h10.5C45.6C
NS-11P 128125502.5A0.2931.073%A++32.8%A*73.5A**1.8S3751.7h9.5A+30.6B**
NS Baron G5 113113512.216A+0.5742.637%C+13.274%C47.1B++N/A2402.4h3.9B++9.2C+
MANA Anti-Personnel Turret 113112402.8N/A0.0113.387%UN/A1120U10U3503400.1h21.9T*163.3T*
Zenith VX-5 9998591.661B+1.1225.769%C++20.408%C+28.8C+N/A1693.4h11.5B+44.5B+
NSX Tomoe 9494392.41B+0.3835.761%A+62.766%A**94A*N/A3651h8.2A++22.9A
NSX Tanto 8787194.579M**1.7927.513%C*51.724%M**87A*N/A2321h7.4B**27B+
Ursa 8484292.897A++0.1128.246%B**35.714%A++76.4AN/A4151.1h8.3B**29.3B*
Nemesis VSH9 16683771.078B++1.7164.255%C*2.41%C+12.6C12.6C++5016.6h7.3B+11.3B+
AP30 Shredder 12782233.565C0.7826.302%D*2.439%C**820U450U9772900.1h73.6B+279.9C++
Photon A2A Missile Pods 15477238.5S35.7184.412%B*N/A96.3A96.3A++33370.8h11.2D--13.2D
M20 Basilisk 12475145.357A2.5737.087%C+10.667%A*11.9D-7.8C2266.3h103.2C++278.2C++
Spiker 7070491.429B+1.3615.705%F-22.857%C*26.9CN/A882.6h6.3B++39.8C
M60-A Bulldog 6558229B*26.2146.817%C++1.724%C34.1C++4.1C+1931.7h4.3B**9.2B*
S12 Renegade 6258521.115C1.6718.79%F**3.448%D11.2D*N/A395.2h4.6D*24.5T-
MAX Punch 56548030.067C2.7224.449%D**N/A0.6C-N/A297.8h2.1C++8.4C
M40 Fury 665168.5C*5.7140.974%B+N/A34D10C2581.5h14.7C+35.8C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon762,1326.3h
Anti-Vehicle MANA Turret333353.8h
Equinox VE2 Burst01080h
Nano-Armor Kit498623,91783.5h
Nanite Revive Grenade02390.1h
Medical Applicator16572,0868.6h
Rocklet Rifle0730.2h
Motion Spotter172,0961.6h
Restoration Kit172550.9h
Recon Detection Device866,6529.9h
Ammunition Package151830.9h
Medical Kit1,05610,30946.2h
Anti-Infantry MANA Turret131541h

Check the help document for the dictionary if you want to learn more about words used here.


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