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Ecki1[BLHR] Ecki1
NC BR 107

KDR: 1.6

Score: 22.6m

Last Seen: Nov 12th, 2018 7:05 AM
- OFFLINE - 17.9 hour(s)

Battle Rank 106 (107 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 35
Level Progress (to 107): 61%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS EM4 Longshot Spear Anti-Vehicle Phalanx Turret NS-61 Emissary Bouncing Betty M20 Basilisk AF-8 RailJack NS-7 PDW Titan-150 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $248,949 MLG Score: 199
Fun Score: N/A
Cheeseburgers Flipped: 716TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.805%20.063%357710073,1650.7772590.823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.805%-0.635D-0.079C+-2.933THEAD ++ (~11.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.7-0.278C17-0.193C78.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.504%4.615%135310111,3008584731.51339274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.966%-1.504F1.254A0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.7-1.028D*20.1-0.591D58.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.263%2.503%151510097996145471.3013146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.394%-0.265C-0.468D-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.30.309C*270.308C*54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.49%87.052%151310112,90467814.27688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.088%2.464A**1.31A0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+20.367C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.929%17.094%1511101311724810.471774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.367D**0.533B+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-0.601D5.3-0.087C+15.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 35
22.6m506.7%134 (8k)125 (7.5k)1.6004716,91710,5702.12706107 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC101478518.716%21.363%40016:574

22% Engineer59% Infiltrator10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2013 11:02 AMJul 17th, 2018 12:34 PMNov 12th, 2018 3:27 PM (3h) (PST)Nov 12th, 2018 5:40 AM (13h) (PST)Nov 12th, 2018 3:05 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
215331820.0940.0590.0200.5920.023199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,8751,97510,9006413617,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3004.4h/125.2d 5,566 3,614 15,782 106.7k 5,349 8,184 4,142 38.7m

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A*
Kills:1,582
Deaths:489
KDR:3.235
Accuracy:51.782% A*
HSR:89.001% A
NS-61 Emissary
B++
Kills:1,428
Deaths:2,002
KDR:0.713
Accuracy:32.548% B++
HSR:11.135% D--
AF-8 RailJack
A**
Kills:1,018
Deaths:201
KDR:5.065
Accuracy:54.314% A**
HSR:88.998% A+
NS-7 PDW
C+
Kills:733
Deaths:1,264
KDR:0.580
Accuracy:13.485% F-
HSR:16.917% C+
NS-44 Commissioner
S
Kills:394
Deaths:842
KDR:0.468
Accuracy:38.943% B+
HSR:56.853% S
NC14 Bolt Driver
A++
Kills:304
Deaths:221
KDR:1.376
Accuracy:46.154% A++
HSR:70.395% C-
Kills:5,459
Deaths (as Infiltrator):5,019
Deaths (to Infiltrators):1,913
KDR:1.08767
Kill Difference:440
Playtime:1,762.265 hours
Usage:59%
Score:12.930m
Score/min:122
Accuracy (listed only):39.538%
HSR (listed only):55.550%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D*
Kills:95
Deaths:170
KDR:0.559
Accuracy:11.633% F--
HSR:15.790% D*
EM1
B**
Kills:80
Deaths:131
KDR:0.611
Accuracy:10.945% F-
HSR:28.750% B**
NC05 Jackhammer
D*
Kills:51
Deaths:93
KDR:0.548
Accuracy:22.666% F*
HSR:9.804% D*
Kills:226
Deaths (as Heavy Assault):394
Deaths (to Heavy Assaults):2,215
KDR:0.5736
Kill Difference:168
Playtime:159.201 hours
Usage:5%
Score:1.112m
Score/min:116
Accuracy (listed only):15.081%
HSR (listed only):18.114%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:369
Deaths:840
KDR:0.439
Accuracy:15.962% F
HSR:21.138% C+
Mauler S6
B
Kills:117
Deaths:208
KDR:0.563
Accuracy:24.929% F
HSR:17.094% B
Razor GD-23
C-
Kills:66
Deaths:452
KDR:0.146
Accuracy:10.698% F*
HSR:18.182% C-
Kills:552
Deaths (as Engineer):1,500
Deaths (to Engineers):2,882
KDR:0.368
Kill Difference:948
Playtime:655.144 hours
Usage:22%
Score:4.952m
Score/min:126
Accuracy (listed only):17.197%
HSR (listed only):18.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:733
Deaths:1,264
KDR:0.580
Accuracy:13.485% F-
HSR:16.917% C+
AC-X11
C+
Kills:369
Deaths:840
KDR:0.439
Accuracy:15.962% F
HSR:21.138% C+
Mauler S6
B
Kills:117
Deaths:208
KDR:0.563
Accuracy:24.929% F
HSR:17.094% B
Razor GD-23
C-
Kills:66
Deaths:452
KDR:0.146
Accuracy:10.698% F*
HSR:18.182% C-
Kills:1,285
Deaths (as Light Assault):2,764
Deaths (to Light Assaults):1,789
KDR:0.46491
Kill Difference:1,479
Playtime:309.569 hours
Usage:10%
Score:2.414m
Score/min:130
Accuracy (listed only):16.269%
HSR (listed only):18.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:733
Deaths:1,264
KDR:0.580
Accuracy:13.485% F-
HSR:16.917% C+
Mauler S6
B
Kills:117
Deaths:208
KDR:0.563
Accuracy:24.929% F
HSR:17.094% B
Kills:850
Deaths (as Combat Medic):1,472
Deaths (to Combat Medics):683
KDR:0.57745
Kill Difference:622
Playtime:19.284 hours
Usage:1%
Score:0.202m
Score/min:174
Accuracy (listed only):19.207%
HSR (listed only):17.005%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:100
Deaths:85
KDR:1.176
Accuracy:26.330% D
HSR:2% D*
NS-10 Burster
D
Kills:75
Deaths:92
KDR:0.815
Accuracy:25.671% D
HSR:2.667% D--
Kills:175
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):397
KDR:1.9774
Kill Difference:86.500
Playtime:89.732 hours
Usage:3%
Score:0.947m
Score/min:176
Accuracy (listed only):26.000%
HSR (listed only):2.333%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:63
V. Kills:22 274%
Deaths:25
KDR:2.520
Accuracy:38.781% C+
KPH:12.900 D*
VKPH:4.500 D**
Kills:63 (0 + 63)
Deaths:25
KDR:2.520
VKDR:0.880
Vehicle Kills:22
Kill Difference:38
Playtime:4.896 hours
Usage:0%
Score:0.028m
Score/min:95
Piloting Accuracy:N/A%
Gunner Accuracy:38.781%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:504
V. Kills:119 420%
Deaths:149
KDR:3.383
Accuracy:26.100% D*
KPH:11 D--
VKPH:2.600 D*
Skyguard
D
Kills:163
V. Kills:95 170%
Deaths:40
KDR:4.075
Accuracy:23.833% D-
KPH:8.800 D
VKPH:5.100 D*
Kills:667 (667 + 0)
Deaths:189
KDR:3.529
VKDR:1.132
Vehicle Kills:214
Kill Difference:478
Playtime:64.519 hours
Usage:2%
Score:0.252m
Score/min:65
Driving Accuracy:23.833%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:633
V. Kills:225 280%
Deaths:187
KDR:3.385
Accuracy:38.565% D-
KPH:10.700 D*
VKPH:3.800 D**
E540 Halberd
D*
Kills:150
V. Kills:120 124%
Deaths:41
KDR:3.659
Accuracy:43.588% C+
KPH:11.100 F-
VKPH:8.900 D*
Enforcer ML85
F
Kills:52
V. Kills:37 137%
Deaths:41
KDR:1.268
Accuracy:40.329% C+
KPH:6.400 F-
VKPH:4.600 F
Kills:835 (633 + 202)
Deaths:269
KDR:3.104
VKDR:1.420
Vehicle Kills:382
Kill Difference:566
Playtime:80.913 hours
Usage:3%
Score:0.355m
Score/min:73
Driving Accuracy:38.565%
Gunner Accuracy:40.329%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:363
V. Kills:96 374%
Deaths:65
KDR:5.585
Accuracy:31.333% C-
KPH:13.900 D*
VKPH:3.700 D--
M60-G Bulldog
D--
Kills:122
V. Kills:23 N/A
Deaths:36
KDR:3.389
Accuracy:26.816% D
KPH:8.400 D*
VKPH:1.600 D--
M20 Basilisk
D*
Kills:112
V. Kills:58 190%
Deaths:42
KDR:2.667
Accuracy:33.661% C-
KPH:5.800 D*
VKPH:3 D*
G40-F Ranger
D-
Kills:86
V. Kills:97 88%
Deaths:34
KDR:2.529
Accuracy:34.340% C++
KPH:3.800 D*
VKPH:4.300 D-
Kills:683 (0 + 683)
Deaths:177
KDR:3.859
VKDR:1.548
Vehicle Kills:274
Kill Difference:506
Playtime:82.903 hours
Usage:3%
Score:0.279m
Score/min:56
Driving Accuracy:N/A%
Gunner Accuracy:34.340%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 1,5821,5824893.235C++1.6351.782%A*89.001%A9.2D*N/A24172.2h1.8B++3.5B**
Spear Anti-Vehicle Phalanx Turret 2,4831,46412112.099B*10.5042.54%C+5.669%B++16.6D*11.5D-11088.3h11.2C--26.4C
NS-61 Emissary 1,4391,4282,0020.713C+0.8932.548%B++11.135%D--2.8D*N/A8512.9h15.1C+46.3B
Bouncing Betty 1,4141,4141469.685A++8.0842.176%C+N/A67D*N/A16421.1h2C4.6C++
M20 Basilisk 1,4511,0661288.833U87.2347.533%C--4.972%C+27D9.7D*9439.5h93.2B+196B
AF-8 RailJack 1,0191,0182015.065B**3.4654.314%A**88.998%A+11.5D--N/A3488.7h1.9B*3.5B**
NS-7 PDW 7487331,2640.58C1.0213.485%F-16.917%C+3.5D*N/A10211.4h25.1F-186.2F**
Titan-150 HEAT 8586331873.385C+1.7838.565%D-6.951%A*10.7D*3.8D**6459.3h4.7B12.1C+
M12 Kobalt 541515957.222B55.6216.194%D--14.757%D34.1D*1.7D--8515.1h21.4C132.2D-
C75 Viper 6235041493.383C+1.7826.1%D*2.778%A++11D--2.6D*5546h13.3C++51D
Tank Mine 746456785.846A++4.2528.788%CN/A84.4C53.7C6785.4h2.2C7.5C--
NS-44 Commissioner 3973948420.468C-1.1338.943%B+56.853%S1.8D*N/A5224.7h3.6B+9.1B+
AC-X11 3783698400.439D1.1615.962%F21.138%C+2.6D*N/A8142.2h16.9F105.8F-
M40 Fury 459363655.585C+3.9831.333%C-1.653%C+13.9D*3.7D--6526.1h15.5C49.6C
NC14 Bolt Driver 3043042211.376C0.2246.154%A++70.395%C-5.1D*N/A1759.1h3.3D7.2C**
Spear Anti-Vehicle Phalanx Tower 276172534.4B**32.8047.244%C1.163%D*18.9D11.4D989.1h12.3C26.1C-
Skyguard 258163404.075B++2.4723.833%D-1.227%D8.8D5.1D*9018.5h100.8B+422.9C*
E540 Halberd 270150413.659C-2.0643.588%C+3.333%C+11.1F-8.9D*10713.5h8F18.2D--
M60-G Bulldog 145122363.389C1.7926.816%D2.459%C8.4D*1.6D--3814.6h7.5C+27.9C
Mauler S6 1181172080.563C1.0424.929%F17.094%B3.9D*N/A1630.1h5.3C+21.2D--
M20 Basilisk 170112422.667C+1.0733.661%C-4.464%D5.8D*3D*4919.4h117.3C348.3C--
NS-10 Burster 202100851.176C**0.4226.33%D2%D*2D**2D*3850.4h249.2F-946.4D*
GD-22S 98951700.559C--1.0411.633%F--15.79%D*5.7D*N/A2716.7h20.4T-175.7T*
G40-F Ranger 18386342.529D0.9334.34%C++N/A3.8D*4.3D-6422.8h209.8D*611D
EM1 84801310.611D0.9910.945%F-28.75%B**5.1D*N/A2215.6h29.6F-270.7T*
NS-10 Burster 17275920.815C+0.7925.671%D2.667%D--1.4F1.9D*3752.4h336.7T*1311.8F*
NC15 Phoenix 17574164.625M*3.0248.259%D-N/A4.7D-6.5D7915.6h21.2F**43.9T-
NS Annihilator 157711190.597C+1.0071.437%F--N/A2.4F2.9F5729.3h17.9F-25.1F--
Hunter QCX 7169970.711C+0.8961.094%B**84.058%M**2.4D--N/A628.9h2.9B+4.8B+
Razor GD-23 69664520.146D-1.4510.698%F*18.182%C-0.8D*N/A485.7h31.4T*293.9T*
NS-R3 Swarm 14964960.667B+0.9356.178%FN/A1.9D**2.5D*3334.3h54.7F--97.4T-
C150 Dalton 8563252.52C--0.9238.781%C+N/A12.9D*4.5D**954.9h6.4D-16.4D
Frag Grenade 6060160N/A58.4042.42%C-N/A300D-N/A12060.2h4.9D-11.4D
Aspis Anti-Aircraft Phalanx Turret 12958232.522C0.9221.358%DN/A3.5D**4.3D*7516.6h216.5D**1013.7D-
Xiphos Anti-Personnel Phalanx Turret 9058124.833N/A3.2317.456%UN/A580U320U1954500.1h164.6T*942.8T*
C-4 9256690.812C0.7939.065%MN/A14.4D**9.2D**3423.9h4.2T*10.7C
Enforcer ML85 8952411.268D0.3340.329%C+1.923%C+6.4F-4.6F848.1h14.2C35.1C+
NC05 Jackhammer 5551930.548D1.0522.666%F*9.804%D*4.5D**N/A2111.3h14.6T*64.3T*
MANA Anti-Personnel Turret 5451840.607N/A0.995.577%UN/A510U30U1069200.1h74.8T*1340.6T*
Orbital Strike Uplink 6550150N/A48.40862.5%UN/A500U150U20250.1h2.8T*0.3T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21110.6h
Restoration Kit18940.6h
Motion Spotter355,6106.7h
Flail Targeting Dart4891.4h
Spawn Beacon61,2062.2h
Pelter Rocket Pod01700.1h
Nano-Armor Kit324545,00147.7h
Rocklet Rifle0600h
Nanite Revive Grenade02090.1h
Medical Applicator5924,4614.8h
M96 Mjolnir-H1800.1h
Deconstruction Tool07470.1h
Welding Device11310h
Spear Anti-Vehicle Tower01170.8h
Spitfire Auto-Turret84211.1h
Xiphos Anti-Personnel Phalanx Tower01950.2h
Ammunition Package161,0741.9h
Anti-Infantry MANA Turret192322.8h
IPC Targeting Dart0520.7h
Recon Detection Device424,61414.4h
Vortek Rotary01150.1h
Shield Recharging Field31960.4h
L-30R Vektor123362h

Check the help document for the dictionary if you want to learn more about words used here.


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