Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,424)players online:
FoxIssueTV (8)  이리준 (7)  nbp_community (5)  FlaPerZz (5)  GamercrowPlays (4)  k0cm0h4bt (3) 32
stats.dasanfall.com
Ecki1[BLHR] Ecki1
NC BR 109

KDR: 1.67

Score: 23.3m

Last Seen: Jan 17th, 2019 7:01 AM
- OFFLINE - 8.5 hour(s)

Battle Rank 107 (109 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 34
Level Progress (to 108): 53%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS EM4 Longshot Spear Anti-Vehicle Phalanx Turret NS-61 Emissary Bouncing Betty M20 Basilisk M12 Kobalt AF-8 RailJack NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ecki1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $250,200 MLG Score: 200
Fun Score: N/A
Cheeseburgers Flipped: 716TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.842%19.832%354710153,2170.7817740.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.789%-0.628D-0.13C-2.883THEAD ++ (~10.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.3-0.274C17-0.191C78.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.584%4.608%134310191,3028714751.49483274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.938%-1.492F1.269A0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.8-1.067D*20.4-0.631D59.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.302%2.469%152510178106225591.30225145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.451%-0.262C-0.479D-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.319C*26.80.317C*53.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.482%87.036%152310192,90868524.24525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.08%2.469A**1.306A0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+20.369C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.929%17.094%1521102111725110.464286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.371D**0.517B+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-0.603D5.3-0.087C+15.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 34
23.3m507.3%133 (8k)125 (7.5k)1.6660417,85010,7142.19741109 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102286718.712%20.768%38917:334

21% Engineer60% Infiltrator10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2013 11:02 AMJul 17th, 2018 12:34 PMJan 17th, 2019 4:00 AM (5h) (PST)Jan 17th, 2019 4:31 AM (5h) (PST)Jan 17th, 2019 3:01 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
213321810.0960.0570.0200.6010.023200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,7711,92210,8496313617,487

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3110h/129.6d 5,693 3,707 16,360 112.2k 5,464 8,461 4,264 39.7m

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A++
Kills:1,582
Deaths:489
KDR:3.235
Accuracy:51.782% A++
HSR:89.001% A
NS-61 Emissary
B+
Kills:1,479
Deaths:2,086
KDR:0.709
Accuracy:32.272% B+
HSR:10.953% D--
AF-8 RailJack
M
Kills:1,022
Deaths:201
KDR:5.085
Accuracy:54.275% M
HSR:88.943% A+
NS-7 PDW
C+
Kills:734
Deaths:1,274
KDR:0.576
Accuracy:13.474% F-
HSR:16.894% C+
NS-44 Commissioner
S
Kills:394
Deaths:842
KDR:0.468
Accuracy:38.911% B
HSR:56.853% S
NC14 Bolt Driver
A++
Kills:304
Deaths:221
KDR:1.376
Accuracy:46.154% A++
HSR:70.395% C
Kills:5,515
Deaths (as Infiltrator):5,113
Deaths (to Infiltrators):1,931
KDR:1.07862
Kill Difference:402
Playtime:1,860.172 hours
Usage:60%
Score:13.621m
Score/min:122
Accuracy (listed only):39.478%
HSR (listed only):55.507%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D*
Kills:95
Deaths:170
KDR:0.559
Accuracy:11.371% F--
HSR:15.790% D*
EM1
B**
Kills:80
Deaths:131
KDR:0.611
Accuracy:10.945% F-
HSR:28.750% B**
NC05 Jackhammer
D*
Kills:51
Deaths:93
KDR:0.548
Accuracy:22.666% F*
HSR:9.804% D*
Kills:226
Deaths (as Heavy Assault):394
Deaths (to Heavy Assaults):2,237
KDR:0.5736
Kill Difference:168
Playtime:161.514 hours
Usage:5%
Score:1.122m
Score/min:116
Accuracy (listed only):14.994%
HSR (listed only):18.114%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:369
Deaths:840
KDR:0.439
Accuracy:15.962% F
HSR:21.138% C+
Mauler S6
B
Kills:117
Deaths:208
KDR:0.563
Accuracy:24.929% F
HSR:17.094% B
Razor GD-23
C-
Kills:66
Deaths:452
KDR:0.146
Accuracy:10.698% F*
HSR:18.182% C-
Kills:552
Deaths (as Engineer):1,500
Deaths (to Engineers):2,916
KDR:0.368
Kill Difference:948
Playtime:659.206 hours
Usage:21%
Score:4.977m
Score/min:126
Accuracy (listed only):17.197%
HSR (listed only):18.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:734
Deaths:1,274
KDR:0.576
Accuracy:13.474% F-
HSR:16.894% C+
AC-X11
C+
Kills:369
Deaths:840
KDR:0.439
Accuracy:15.962% F
HSR:21.138% C+
Mauler S6
B
Kills:117
Deaths:208
KDR:0.563
Accuracy:24.929% F
HSR:17.094% B
Razor GD-23
C-
Kills:66
Deaths:452
KDR:0.146
Accuracy:10.698% F*
HSR:18.182% C-
Kills:1,286
Deaths (as Light Assault):2,774
Deaths (to Light Assaults):1,808
KDR:0.46359
Kill Difference:1,488
Playtime:310.611 hours
Usage:10%
Score:2.416m
Score/min:130
Accuracy (listed only):16.266%
HSR (listed only):18.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:734
Deaths:1,274
KDR:0.576
Accuracy:13.474% F-
HSR:16.894% C+
Mauler S6
B
Kills:117
Deaths:208
KDR:0.563
Accuracy:24.929% F
HSR:17.094% B
Kills:851
Deaths (as Combat Medic):1,482
Deaths (to Combat Medics):692
KDR:0.57422
Kill Difference:631
Playtime:19.471 hours
Usage:1%
Score:0.203m
Score/min:173
Accuracy (listed only):19.202%
HSR (listed only):16.994%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C--
Kills:100
Deaths:85
KDR:1.176
Accuracy:26.330% C--
HSR:2% D--
NS-10 Burster
D
Kills:75
Deaths:92
KDR:0.815
Accuracy:25.671% D
HSR:2.667% D-
Kills:175
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):401
KDR:1.9774
Kill Difference:86.500
Playtime:89.732 hours
Usage:3%
Score:0.947m
Score/min:176
Accuracy (listed only):26.000%
HSR (listed only):2.333%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:73
V. Kills:29 243%
Deaths:26
KDR:2.808
Accuracy:38.066% C+
KPH:13.700 D*
VKPH:5.400 D**
Kills:73 (0 + 73)
Deaths:26
KDR:2.808
VKDR:1.115
Vehicle Kills:29
Kill Difference:47
Playtime:5.332 hours
Usage:0%
Score:0.032m
Score/min:99
Piloting Accuracy:N/A%
Gunner Accuracy:38.066%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:504
V. Kills:119 420%
Deaths:149
KDR:3.383
Accuracy:26.100% D*
KPH:11 D--
VKPH:2.600 D*
Skyguard
D
Kills:165
V. Kills:97 168%
Deaths:40
KDR:4.125
Accuracy:23.990% D-
KPH:8.600 D
VKPH:5.100 D*
Kills:669 (669 + 0)
Deaths:189
KDR:3.540
VKDR:1.143
Vehicle Kills:216
Kill Difference:480
Playtime:65.153 hours
Usage:2%
Score:0.255m
Score/min:65
Driving Accuracy:23.990%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:633
V. Kills:225 280%
Deaths:187
KDR:3.385
Accuracy:38.565% D-
KPH:10.700 D*
VKPH:3.800 D*
E540 Halberd
D*
Kills:151
V. Kills:120 125%
Deaths:43
KDR:3.512
Accuracy:43.212% C+
KPH:10.900 F
VKPH:8.700 D*
Enforcer ML85
C++
Kills:60
V. Kills:41 143%
Deaths:41
KDR:1.463
Accuracy:41.474% C++
KPH:7.300 F
VKPH:5 F-
Kills:844 (633 + 211)
Deaths:271
KDR:3.114
VKDR:1.424
Vehicle Kills:386
Kill Difference:573
Playtime:81.298 hours
Usage:3%
Score:0.359m
Score/min:74
Driving Accuracy:38.565%
Gunner Accuracy:41.474%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:364
V. Kills:97 371%
Deaths:65
KDR:5.600
Accuracy:31.413% C-
KPH:13.900 D*
VKPH:3.700 D*
M60-G Bulldog
D--
Kills:122
V. Kills:23 N/A
Deaths:36
KDR:3.389
Accuracy:26.816% D
KPH:8.400 D*
VKPH:1.600 D--
M20 Basilisk
D*
Kills:113
V. Kills:58 192%
Deaths:42
KDR:2.690
Accuracy:33.636% C-
KPH:5.800 D*
VKPH:3 D*
G40-F Ranger
D-
Kills:86
V. Kills:97 88%
Deaths:34
KDR:2.529
Accuracy:34.360% C++
KPH:3.800 D*
VKPH:4.300 D-
Kills:685 (0 + 685)
Deaths:177
KDR:3.870
VKDR:1.554
Vehicle Kills:275
Kill Difference:508
Playtime:83.121 hours
Usage:3%
Score:0.280m
Score/min:56
Driving Accuracy:N/A%
Gunner Accuracy:34.360%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 1,5821,5824893.235C++1.5751.782%A++89.001%A9.2D*N/A24172.2h1.8B++3.5B**
Spear Anti-Vehicle Phalanx Turret 2,5141,48512112.273B*10.6142.553%C+5.589%B++16.7D*11.5D-11089.1h11.2D26.3C
NS-61 Emissary 1,4911,4792,0860.709C+0.9632.272%B+10.953%D--2.7D*N/A7547.5h15C+46.6B
Bouncing Betty 1,4721,4721519.748A*8.0841.95%C+N/A67.8D*N/A16521.7h1.9C++4.6C++
M20 Basilisk 1,4721,0791289.917U88.2547.888%C--4.912%C+27.1D9.9D*9539.8h94B+196.4B
M12 Kobalt 1,0811,0281285.667B++84.0016.164%D*15.856%C-32.4D**1.7D--8131.7h23.4D145D--
AF-8 RailJack 1,0241,0222015.085B**3.4254.275%M88.943%A+11.5D--N/A3489h1.9B*3.5B**
NS-7 PDW 7497341,2740.576C1.0913.474%F-16.894%C+3.4D*N/A10213.1h25.1F-186.3F**
Titan-150 HEAT 8586331873.385C+1.7238.565%D-6.951%A**10.7D*3.8D*6459.3h4.7B12.1C+
C75 Viper 6235041493.383C+1.7226.1%D*2.778%A++11D--2.6D*5546h13.3C++51D
Tank Mine 773474796A++4.3328.564%CN/A84.6C53.4C6675.6h2.2C7.7D
NS-44 Commissioner 3973948420.468C-1.2038.911%B56.853%S1.8D*N/A5224.8h3.6B+9.1B+
AC-X11 3783698400.439D1.2315.962%F21.138%C+2.6D*N/A8142.2h16.9F105.8F-
M40 Fury 461364655.6C+3.9331.413%C-1.648%C+13.8D*3.7D*6526.3h15.6C49.5C
NC14 Bolt Driver 3043042211.376C+0.2946.154%A++70.395%C5.1D*N/A1759.4h3.3D7.2C**
Spear Anti-Vehicle Phalanx Tower 276172534.4B**32.7347.207%C1.163%D*18.5D-11.2D-969.3h12.6C--26.6C--
Skyguard 262165404.125B++2.4623.99%D-1.212%D8.6D5.1D*8919.2h102.6B+427.6C++
E540 Halberd 271151433.512C-1.8543.212%C+3.311%C+10.9F8.7D*10513.8h7.9D**18.4D--
M60-G Bulldog 145122363.389C1.7226.816%D2.459%C8.4D*1.6D--3814.6h7.5C+27.9C
Mauler S6 1181172080.563C1.1024.929%F17.094%B3.9D*N/A1630.1h5.3C+21.2D-
M20 Basilisk 171113422.69C+1.0233.636%C-4.425%D5.8D*3D*4919.5h116.3C345.7C--
NS-10 Burster 202100851.176B0.4926.33%C--2%D--2D**2D*3850.4h249.2F-946.4D*
GD-22S 98951700.559C--1.1111.371%F--15.79%D*5.6D*N/A2717.1h20.6T-181T*
G40-F Ranger 18386342.529D0.8634.36%C++N/A3.8D*4.3D-6422.8h210.2D**611.8D
EM1 84801310.611D1.0610.945%F-28.75%B**5.1D*N/A2315.6h29.6F-270.7T*
NS-10 Burster 17275920.815C+0.8525.671%D2.667%D-1.4F1.9D--3752.4h336.7T*1311.8F*
NC15 Phoenix 17574164.625M*2.9648.112%D-N/A4.7D--6.5D7815.6h21.2F**44T-
C150 Dalton 10273262.808C-1.1438.066%C+N/A13.8D*5.5D**995.3h6D15.7C--
NS-R3 Swarm 16172990.727B++0.9456.476%FN/A2D*2.5D*3336.1h51.1F--90.4F**
NS Annihilator 157711190.597C++1.0771.437%F*N/A2.4F-2.9F-5729.3h17.9F-25.1F--
Hunter QCX 7169970.711C+0.9661.094%B**84.058%M**2.4D--N/A628.9h2.9B+4.8B+
Razor GD-23 69664520.146D-1.5210.698%F*18.182%C-0.8D*N/A485.7h31.4T*293.9T*
Orbital Strike Uplink 8264164N/A62.33880.952%UN/A640U180U22340.1h2.9T*0.3T*
Xiphos Anti-Personnel Phalanx Turret 9360125N/A3.3317.689%UN/A600U330U2014300.1h162.2T*917.1T*
Enforcer ML85 10160411.463D0.2041.474%C++1.667%C7.3F5F-898.2h13.1C+31.7C*
Aspis Anti-Aircraft Phalanx Turret 13260232.609C0.9421.54%DN/A3.6D*4.3D*7716.8h212.8D**987.8D
Frag Grenade 6060160N/A58.3342.42%CN/A300DN/A12470.2h4.9D-11.4C--
C-4 9256690.812C0.8539.203%A**N/A14D**9D**3374h4.2T*10.8D*
MANA Anti-Personnel Turret 5451840.607N/A1.065.577%UN/A510U30U1082100.1h74.8T*1340.6T*
NC05 Jackhammer 5551930.548D1.1222.666%F*9.804%D*4.5D**N/A2111.3h14.6T*64.3T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21110.6h
Motion Spotter356,0687.2h
Restoration Kit18940.6h
Flail Targeting Dart62023.4h
Pelter Rocket Pod01700.1h
Spawn Beacon71,2822.3h
Nano-Armor Kit326548,41148.3h
Skywall Shield Emitter1590.8h
Rocklet Rifle0600h
Nanite Revive Grenade02150.1h
Medical Applicator6024,6044.9h
M96 Mjolnir-H1800.1h
Welding Device18160.1h
Spear Anti-Vehicle Tower01340.9h
Spitfire Auto-Turret84261.1h
Deconstruction Tool07470.1h
Rampart Wall1560.7h
Xiphos Anti-Personnel Phalanx Tower01950.2h
Ammunition Package161,1141.9h
Anti-Infantry MANA Turret192322.8h
Nano-Repair Grenade0500h
IPC Targeting Dart0520.7h
Orbital Strike Target Designator16552.3h
Recon Detection Device424,62614.5h
Shield Recharging Field31960.4h
Vortek Rotary01150.1h
L-30R Vektor123362h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.52s on queries, 1.50s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.