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Ecki1[BLHR] Ecki1
NC BR 110

KDR: 1.7

Score: 24.1m

Last Seen: Mar 19th, 2019 7:32 AM
- OFFLINE - 2.2 hour(s)

Battle Rank 108 (110 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 26
Level Progress (to 109): 67%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS EM4 Longshot NS-61 Emissary Bouncing Betty Spear Anti-Vehicle Phalanx Turret M12 Kobalt M20 Basilisk AF-8 RailJack NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 719TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.871%19.829%354710183,2780.7868460.913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.776%-0.633D-0.124C+-2.851THEAD ++ (~10.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.2-0.275C17-0.19C78.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.957%4.542%136310221,3218814921.49943268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.828%-1.483F1.264A0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.3-1.073D*21.4-0.641D60.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.354%2.463%151510208126285641.29094144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.493%-0.263C-0.482D-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.80.32C*26.90.319C*53.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.37%87.01%151310222,91068934.22351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.999%2.464A**1.304A0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+20.37C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.929%17.094%1511102411725810.453488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.372D**0.51B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-0.603D5.3-0.086C+15.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 26
24.1m520.1%135 (8.1k)126 (7.6k)1.6999118,44410,8502.23622110 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102590218.805%20.419%38417:335

21% Engineer61% Infiltrator10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2013 11:02 AMJul 17th, 2018 12:34 PMMar 19th, 2019 10:13 PM (6h) (PST)Mar 19th, 2019 4:53 AM (24h) (PST)Mar 19th, 2019 3:32 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
213321810.0960.0570.0200.6200.023201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,8041,89410,9106313717,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3188.9h/132.9d 5,819 3,766 16,932 118.7k 5,579 8,704 4,373 40.8m

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A++
Kills:1,582
Deaths:489
KDR:3.235
Accuracy:51.782% A++
HSR:89.001% A
NS-61 Emissary
B+
Kills:1,539
Deaths:2,176
KDR:0.707
Accuracy:32.091% B+
HSR:11.306% D-
AF-8 RailJack
A**
Kills:1,024
Deaths:201
KDR:5.095
Accuracy:53.888% A**
HSR:88.867% A+
NS-7 PDW
C+
Kills:735
Deaths:1,284
KDR:0.572
Accuracy:13.399% F-
HSR:16.871% C+
NS-44 Commissioner
S
Kills:394
Deaths:842
KDR:0.468
Accuracy:38.795% C**
HSR:56.853% S
NC14 Bolt Driver
A++
Kills:304
Deaths:221
KDR:1.376
Accuracy:46.154% A++
HSR:70.395% C
Kills:5,578
Deaths (as Infiltrator):5,213
Deaths (to Infiltrators):1,950
KDR:1.07002
Kill Difference:365
Playtime:1,932.952 hours
Usage:61%
Score:14.344m
Score/min:124
Accuracy (listed only):39.351%
HSR (listed only):55.549%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D*
Kills:95
Deaths:172
KDR:0.552
Accuracy:11.218% F--
HSR:15.790% D*
EM1
B**
Kills:80
Deaths:131
KDR:0.611
Accuracy:10.795% F-
HSR:28.750% B**
NC05 Jackhammer
D*
Kills:51
Deaths:93
KDR:0.548
Accuracy:22.666% F*
HSR:9.804% D*
Kills:226
Deaths (as Heavy Assault):396
Deaths (to Heavy Assaults):2,261
KDR:0.57071
Kill Difference:170
Playtime:163.684 hours
Usage:5%
Score:1.137m
Score/min:116
Accuracy (listed only):14.893%
HSR (listed only):18.114%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:369
Deaths:840
KDR:0.439
Accuracy:15.962% F
HSR:21.138% C+
Mauler S6
B
Kills:117
Deaths:208
KDR:0.563
Accuracy:24.929% F
HSR:17.094% B
Razor GD-23
C-
Kills:66
Deaths:452
KDR:0.146
Accuracy:10.698% F--
HSR:18.182% C-
Kills:552
Deaths (as Engineer):1,500
Deaths (to Engineers):2,947
KDR:0.368
Kill Difference:948
Playtime:663.066 hours
Usage:21%
Score:5.030m
Score/min:126
Accuracy (listed only):17.197%
HSR (listed only):18.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:735
Deaths:1,284
KDR:0.572
Accuracy:13.399% F-
HSR:16.871% C+
AC-X11
C+
Kills:369
Deaths:840
KDR:0.439
Accuracy:15.962% F
HSR:21.138% C+
Mauler S6
B
Kills:117
Deaths:208
KDR:0.563
Accuracy:24.929% F
HSR:17.094% B
Razor GD-23
C-
Kills:66
Deaths:452
KDR:0.146
Accuracy:10.698% F--
HSR:18.182% C-
Kills:1,287
Deaths (as Light Assault):2,784
Deaths (to Light Assaults):1,831
KDR:0.46228
Kill Difference:1,497
Playtime:311.771 hours
Usage:10%
Score:2.425m
Score/min:130
Accuracy (listed only):16.247%
HSR (listed only):18.321%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:735
Deaths:1,284
KDR:0.572
Accuracy:13.399% F-
HSR:16.871% C+
Mauler S6
B
Kills:117
Deaths:208
KDR:0.563
Accuracy:24.929% F
HSR:17.094% B
Kills:852
Deaths (as Combat Medic):1,492
Deaths (to Combat Medics):696
KDR:0.57105
Kill Difference:640
Playtime:19.583 hours
Usage:1%
Score:0.205m
Score/min:174
Accuracy (listed only):19.164%
HSR (listed only):16.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C--
Kills:101
Deaths:86
KDR:1.174
Accuracy:26.339% C--
HSR:1.980% D*
NS-10 Burster
D
Kills:76
Deaths:93
KDR:0.817
Accuracy:25.682% D
HSR:2.632% D--
Kills:177
Deaths (as MAX Suit):89.500
Deaths (to MAX Suits):406
KDR:1.97765
Kill Difference:87.500
Playtime:90.018 hours
Usage:3%
Score:0.951m
Score/min:176
Accuracy (listed only):26.010%
HSR (listed only):2.306%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:73
V. Kills:29 243%
Deaths:26
KDR:2.808
Accuracy:38.066% C+
KPH:13.700 D*
VKPH:5.400 D**
Kills:73 (0 + 73)
Deaths:26
KDR:2.808
VKDR:1.115
Vehicle Kills:29
Kill Difference:47
Playtime:5.332 hours
Usage:0%
Score:0.032m
Score/min:101
Piloting Accuracy:N/A%
Gunner Accuracy:38.066%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:504
V. Kills:119 420%
Deaths:149
KDR:3.383
Accuracy:26.100% D*
KPH:11 D--
VKPH:2.600 D*
Skyguard
D
Kills:184
V. Kills:109 167%
Deaths:42
KDR:4.381
Accuracy:24.630% D
KPH:9 D
VKPH:5.300 D*
Kills:688 (688 + 0)
Deaths:191
KDR:3.602
VKDR:1.194
Vehicle Kills:228
Kill Difference:497
Playtime:66.388 hours
Usage:2%
Score:0.264m
Score/min:66
Driving Accuracy:24.630%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:633
V. Kills:225 280%
Deaths:187
KDR:3.385
Accuracy:38.565% D-
KPH:10.700 D--
VKPH:3.800 D*
E540 Halberd
D*
Kills:151
V. Kills:120 125%
Deaths:43
KDR:3.512
Accuracy:43.399% C+
KPH:10.900 F-
VKPH:8.700 D*
Enforcer ML85
F-
Kills:61
V. Kills:42 142%
Deaths:41
KDR:1.488
Accuracy:41.632% C++
KPH:7.400 F-
VKPH:5.100 F-
Kills:845 (633 + 212)
Deaths:271
KDR:3.118
VKDR:1.428
Vehicle Kills:387
Kill Difference:574
Playtime:81.407 hours
Usage:3%
Score:0.361m
Score/min:74
Driving Accuracy:38.565%
Gunner Accuracy:41.632%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:364
V. Kills:97 371%
Deaths:65
KDR:5.600
Accuracy:31.413% C-
KPH:13.900 D*
VKPH:3.700 D*
M60-G Bulldog
D--
Kills:122
V. Kills:23 N/A
Deaths:36
KDR:3.389
Accuracy:26.819% D
KPH:8.400 D*
VKPH:1.600 D--
M20 Basilisk
D*
Kills:114
V. Kills:59 190%
Deaths:42
KDR:2.714
Accuracy:33.693% C-
KPH:5.800 D*
VKPH:3 D*
G40-F Ranger
D-
Kills:88
V. Kills:98 89%
Deaths:35
KDR:2.514
Accuracy:34.329% C++
KPH:3.800 D*
VKPH:4.300 D-
Kills:688 (0 + 688)
Deaths:178
KDR:3.865
VKDR:1.556
Vehicle Kills:277
Kill Difference:510
Playtime:83.340 hours
Usage:3%
Score:0.282m
Score/min:56
Driving Accuracy:N/A%
Gunner Accuracy:34.329%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 1,5821,5824893.235C+1.5451.782%A++89.001%A9.2D*N/A24172.2h1.8B++3.5B**
NS-61 Emissary 1,5511,5392,1760.707C+0.9932.091%B+11.306%D-2.7D*N/A7578.8h15.1C+47B
Bouncing Betty 1,5221,5221589.633A*7.9341.527%C+N/A66.8D*N/A16522.8h1.9C++4.7C+
Spear Anti-Vehicle Phalanx Turret 2,5481,50912212.369B**10.6742.523%C+5.5%B++16.6D*11.5D-11090.7h11.2C--26.4C
M12 Kobalt 1,3361,2701490.714B++89.0117.01%D--16.142%C32.3D**1.7D--8239.3h24.7D145.5D--
M20 Basilisk 1,4781,0841290.333U88.6347.873%C--4.889%C+27D9.8D*9540.1h94.5B+197.5B
AF-8 RailJack 1,0271,0242015.095B**3.4053.888%A**88.867%A+11.4D-N/A3389.8h1.9B*3.6B**
NS-7 PDW 7507351,2840.572C-1.1313.399%F-16.871%C+3.4D*N/A10214.3h25.2F-187.8F**
Titan-150 HEAT 8586331873.385C+1.6938.565%D-6.951%M10.7D--3.8D*6459.3h4.7B12.1C+
C75 Viper 6235041493.383C+1.6826.1%D*2.778%A++11D--2.6D*5646h13.3C++51D
Tank Mine 783481815.938A++4.2428.704%CN/A84.4C-53C6655.7h2.2C7.8D
NS-44 Commissioner 3973948420.468C-1.2338.795%C**56.853%S1.7D*N/A5225.2h3.6B+9.2B+
AC-X11 3783698400.439D1.2615.962%F21.138%C+2.6D*N/A8142.2h16.9F-105.8F-
M40 Fury 461364655.6C+3.9031.413%C-1.648%C+13.8D*3.7D*6526.3h15.6C49.5C
NC14 Bolt Driver 3043042211.376C0.3246.154%A++70.395%C5.1D*N/A1759.5h3.3D7.2C**
Skyguard 293184424.381B*2.6824.63%D1.087%D-9D5.3D*9120.4h100.9B+409.6C*
Spear Anti-Vehicle Phalanx Tower 282175535B**33.3047.48%C+1.143%D*18.6D-11.4D-989.4h12.7C--26.6C--
E540 Halberd 271151433.512C-1.8143.399%C+3.311%C++10.9F-8.7D*10513.8h8F18.5D--
M60-G Bulldog 145122363.389C1.6926.819%D2.459%C8.4D*1.6D--3814.6h7.5C++27.9C+
Mauler S6 1181172080.563C1.1424.929%F17.094%B3.9D*N/A1630.1h5.3C+21.2D-
M20 Basilisk 173114422.714C+1.0133.693%C-4.386%D5.8D*3D*4919.6h116.6D346C--
NS-10 Burster 204101861.174B0.5326.339%C--1.98%D*2D**2D*3850.5h248.2F942.3D*
GD-22S 98951720.552C--1.1511.218%F--15.79%D*5.5D*N/A2717.4h20.8T-185.3T*
G40-F Ranger 18688352.514D0.8134.329%C++N/A3.8D*4.3D-6422.9h205.8D**599.5D
EM1 84801310.611D1.0910.795%F-28.75%B**5.1D*N/A2315.7h29.6F-274.4T*
NS-R3 Swarm 17078990.788B++0.9156.633%FN/A2.1D*2.5D--3337.3h49F-86.5F*
NC15 Phoenix 18178164.875M*3.1848.775%DN/A4.8D--6.4D7816.1h21.2F**43.4T-
NS-10 Burster 17476930.817C+0.8825.682%D2.632%D--1.4F1.9D*3752.6h334.2T*1301.5F--
C150 Dalton 10273262.808C-1.1138.066%C+N/A13.8D*5.5D**1015.3h6D15.7C--
Orbital Strike Uplink 9672172N/A70.30913.043%UN/A720U240U28700.1h2.9T*0.3T*
NS Annihilator 157711190.597C+1.1071.437%F--N/A2.4F-2.9F-5729.3h17.9F-25.1F--
Hunter QCX 7169970.711C+0.9961.094%B**84.058%M**2.4D--N/A628.9h2.9B+4.8B+
Razor GD-23 69664520.146D-1.5510.698%F--18.182%C-0.8D*N/A485.7h31.4T*293.9T*
Aspis Anti-Aircraft Phalanx Turret 13763232.739C1.0421.619%DN/A3.7D*4.4D*7816.9h204.7D*946.8D
Enforcer ML85 10361411.488D0.2141.632%C++1.639%C7.3F-5.1F-888.3h13C++31.3C*
Frag Grenade 6060160N/A58.3042.525%CN/A300DN/A12620.2h4.9D-11.5C--
Xiphos Anti-Personnel Phalanx Turret 9360125N/A3.3017.689%UN/A600U330U2014300.1h162.2T*917.2T*
C-4 9256710.789C-0.9139.036%A**N/A13.7D**8.8D**3314.1h4.5T*11.5F
MANA Anti-Personnel Turret 5451840.607N/A1.095.577%UN/A510U30U1082100.1h74.8T*1340.6T*
NC05 Jackhammer 5551930.548D1.1522.666%F*9.804%D*4.5D**N/A2111.3h14.6T*64.3T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21110.6h
Motion Spotter366,4547.4h
Restoration Kit18940.6h
Flail Targeting Dart62273.9h
Pelter Rocket Pod01700.1h
Spawn Beacon71,3702.5h
Nano-Armor Kit327553,48648.7h
Turret AI Module1510.3h
Skywall Shield Emitter1700.8h
Rocklet Rifle0600h
Nanite Revive Grenade02190.1h
Medical Applicator6025,5834.9h
M96 Mjolnir-H1800.1h
Welding Device18860.1h
Spear Anti-Vehicle Tower01421h
Spitfire Auto-Turret84361.2h
Deconstruction Tool07470.1h
Rampart Wall1660.9h
Xiphos Anti-Personnel Phalanx Tower01950.2h
Ammunition Package161,1541.9h
Anti-Infantry MANA Turret192322.8h
Nano-Repair Grenade0770h
IPC Targeting Dart0520.7h
Orbital Strike Target Designator17612.4h
Shield Recharging Field31960.4h
Recon Detection Device424,63814.5h
Vortek Rotary01150.1h
L-30R Vektor123362h

Check the help document for the dictionary if you want to learn more about words used here.


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