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Primarch EclatanteVS[FEIZ] EclatanteVS
VS BR 96

KDR: 3.34

Score: 12.8m

Last Seen: Nov 12th, 2018 6:36 AM
- OFFLINE - 4.2 hour(s)

Battle Rank 96 - Vanu Sovereignty on Briggs - Outfit Leader of Mode Dieu[FEIZ] Mode Dieu
VS outfit on Briggs

Members: 2
Level Progress (to 97): 50%
Level 100 Progress: 68% 258h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Eridani SX5-AE NS-44 Commissioner Icikill Orion VS54 Pulsar C Parallax VX3-AE Solstice Burst NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,080,762 MLG Score: 3262
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.254%33.043%12312598920,4043.197620.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.201%3.176M++1.963A++-1.024D*HEAD ++ (~14.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.698B+8.50.409B14.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.732%0.71%508210125631612973.47531189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.196%0.425B-0.822D-2.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.70.4B39.90.243C++55.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.207%0.717%1197210121,2552106665.97619188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.212%1.482A+-1.065D*-1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.805B++3.90.664B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.684%0.871%541210124592046002.2576%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.082%3.019M++-0.892D---1.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.808B++15.50.604B+7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.531%80.419%541310112,196656123.34756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.18%2.018A*0.873B*0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.80.434B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.143%20.214%5412101265356771.14965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.098%2.569A**1.161B**0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.773B++2.20.554B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mode Dieu[FEIZ] Mode Dieu
VS outfit on Briggs

Members: 2
12.8m191.1%393 (23.6k)301 (18.1k)3.3359432,4129,7163.5390196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1014368530.202%27.764%83904:2314

16% Combat Medic23% Engineer24% Heavy Assault15% Infiltrator21% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 12:13 PMApr 7th, 2017 4:46 AMNov 12th, 2018 7:54 AM (17h) (PST)Nov 12th, 2018 3:10 AM (21h) (PST)Nov 12th, 2018 2:36 AM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6651774880.7620.2280.2111.5740.0623262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,90910,63429,27546141394418,032

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
709.3h/29.6d 1,973 8,999 9,011 67k 697 2,299 2,639 28.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:1,278
Deaths:269
KDR:4.751
Accuracy:35.401% M++
HSR:33.959% A+
NS-15M1
A**
Kills:1,167
Deaths:284
KDR:4.109
Accuracy:35.211% A**
HSR:35.904% A++
Pulsar LSW
M
Kills:1,166
Deaths:294
KDR:3.966
Accuracy:36.419% M
HSR:39.966% A*
SVA-88
M
Kills:1,161
Deaths:291
KDR:3.990
Accuracy:36.337% M
HSR:36.606% A++
Flare VE6
M+
Kills:1,158
Deaths:275
KDR:4.211
Accuracy:37.881% M+
HSR:39.119% A*
Lasher X2
M+
Kills:619
Deaths:184
KDR:3.364
Accuracy:45.080% M+
HSR:2.908% D
Betelgeuse 54-A
A*
Kills:375
Deaths:108
KDR:3.472
Accuracy:34.879% A*
HSR:36.533% B*
Kills:6,924
Deaths (as Heavy Assault):1,705
Deaths (to Heavy Assaults):2,963
KDR:4.061
Kill Difference:5,219
Playtime:171.594 hours
Usage:24%
Score:3.106m
Score/min:302
Accuracy (listed only):37.315%
HSR (listed only):32.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A++
Kills:2,094
Deaths:748
KDR:2.799
Accuracy:37.121% A++
HSR:29.799% B+
Pulsar C
A*
Kills:1,191
Deaths:413
KDR:2.884
Accuracy:35.479% A*
HSR:31.066% A+
Solstice Burst
A*
Kills:1,172
Deaths:286
KDR:4.098
Accuracy:36.687% A*
HSR:25.683% C**
Solstice VE3
M
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:36.907% M
HSR:26.844% A
Serpent VE92
A**
Kills:771
Deaths:260
KDR:2.965
Accuracy:34.885% A**
HSR:28.145% A+
Deimos VA29
A+
Kills:557
Deaths:211
KDR:2.640
Accuracy:77.246% A+
HSR:21.365% B*
NS-11C
M+
Kills:400
Deaths:83
KDR:4.819
Accuracy:38.070% M+
HSR:29% A++
NS Baron G5
A++
Kills:235
Deaths:89
KDR:2.640
Accuracy:61.990% A++
HSR:20.426% A
NS-7 PDW
M++
Kills:143
Deaths:68
KDR:2.103
Accuracy:41.513% M++
HSR:21.678% B++
Thanatos VE70
A*
Kills:96
Deaths:31
KDR:3.097
Accuracy:60% A*
HSR:13.542% C--
Kills:7,825
Deaths (as Light Assault):2,544
Deaths (to Light Assaults):1,985
KDR:3.07586
Kill Difference:5,281
Playtime:149.100 hours
Usage:21%
Score:2.540m
Score/min:284
Accuracy (listed only):45.990%
HSR (listed only):24.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
A++
Kills:2,094
Deaths:748
KDR:2.799
Accuracy:37.121% A++
HSR:29.799% B+
NS-44 Commissioner
A*
Kills:1,865
Deaths:1,246
KDR:1.497
Accuracy:49.662% A++
HSR:36.622% A*
Parallax VX3-AE
B**
Kills:1,178
Deaths:382
KDR:3.084
Accuracy:49.901% B**
HSR:80.391% C+
Ghost
A+
Kills:933
Deaths:236
KDR:3.953
Accuracy:48.314% A+
HSR:80.600% A
NS-357 Underboss
M**
Kills:335
Deaths:232
KDR:1.444
Accuracy:48.737% A+
HSR:48.955% M**
NS-7 PDW
M++
Kills:143
Deaths:68
KDR:2.103
Accuracy:41.513% M++
HSR:21.678% B++
NS-AM7 VS/AE Archer
C++
Kills:114
Deaths:115
KDR:0.991
Accuracy:63.840% C++
HSR:19.298% C+
XM98
B+
Kills:85
Deaths:23
KDR:3.696
Accuracy:38.178% C++
HSR:78.824% B+
Artemis VX26
A*
Kills:63
Deaths:20
KDR:3.150
Accuracy:36.736% A*
HSR:26.984% B++
Kills:6,810
Deaths (as Infiltrator):3,070
Deaths (to Infiltrators):1,606
KDR:2.21824
Kill Difference:3,740
Playtime:108.395 hours
Usage:15%
Score:1.729m
Score/min:266
Accuracy (listed only):46.000%
HSR (listed only):47.017%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
A++
Kills:2,094
Deaths:748
KDR:2.799
Accuracy:37.121% A++
HSR:29.799% B+
H-V45 AE
A*
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:37.788% A*
HSR:30.112% B
H-V45
M++
Kills:981
Deaths:262
KDR:3.744
Accuracy:38.367% M++
HSR:34.047% A++
Terminus VX-9
A*
Kills:822
Deaths:285
KDR:2.884
Accuracy:36.473% A*
HSR:33.212% B**
Pulsar VS1
M++
Kills:571
Deaths:177
KDR:3.226
Accuracy:38.777% M++
HSR:30.298% A+
Deimos VA29
A+
Kills:557
Deaths:211
KDR:2.640
Accuracy:77.246% A+
HSR:21.365% B*
NS-11A
M+
Kills:463
Deaths:168
KDR:2.756
Accuracy:37.672% M+
HSR:30.238% A
NS Baron G5
A++
Kills:235
Deaths:89
KDR:2.640
Accuracy:61.990% A++
HSR:20.426% A
NS-7 PDW
M++
Kills:143
Deaths:68
KDR:2.103
Accuracy:41.513% M++
HSR:21.678% B++
Thanatos VE70
A*
Kills:96
Deaths:31
KDR:3.097
Accuracy:60% A*
HSR:13.542% C--
Equinox VE2 Burst
A
Kills:89
Deaths:30
KDR:2.967
Accuracy:33.823% A
HSR:26.966% C+
Kills:7,210
Deaths (as Combat Medic):2,486
Deaths (to Combat Medics):1,289
KDR:2.90024
Kill Difference:4,724
Playtime:110.594 hours
Usage:16%
Score:2.308m
Score/min:348
Accuracy (listed only):45.525%
HSR (listed only):26.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,191
Deaths:413
KDR:2.884
Accuracy:35.479% A*
HSR:31.066% A+
Solstice Burst
A*
Kills:1,172
Deaths:286
KDR:4.098
Accuracy:36.687% A*
HSR:25.683% C**
Solstice VE3
M
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:36.907% M
HSR:26.844% A
Serpent VE92
A**
Kills:771
Deaths:260
KDR:2.965
Accuracy:34.885% A**
HSR:28.145% A+
VE-LR Obelisk
A+
Kills:564
Deaths:140
KDR:4.029
Accuracy:41.530% A+
HSR:36.702% B+
Deimos VA29
A+
Kills:557
Deaths:211
KDR:2.640
Accuracy:77.246% A+
HSR:21.365% B*
NS-11C
M+
Kills:400
Deaths:83
KDR:4.819
Accuracy:38.070% M+
HSR:29% A++
NS Baron G5
A++
Kills:235
Deaths:89
KDR:2.640
Accuracy:61.990% A++
HSR:20.426% A
Eidolon VE33
A++
Kills:136
Deaths:45
KDR:3.022
Accuracy:38.052% A++
HSR:36.765% A+
Thanatos VE70
A*
Kills:96
Deaths:31
KDR:3.097
Accuracy:60% A*
HSR:13.542% C--
Kills:6,288
Deaths (as Engineer):1,913
Deaths (to Engineers):1,154
KDR:3.28698
Kill Difference:4,375
Playtime:166.549 hours
Usage:23%
Score:3.079m
Score/min:308
Accuracy (listed only):46.085%
HSR (listed only):26.954%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M
Kills:487
V. Kills:262 185%
Deaths:88
KDR:5.534
Accuracy:40.819% A+
KPH:40.500 M
VKPH:21.800 A*
Dual Photon Pods
A
Kills:76
V. Kills:18 400%
Deaths:3
KDR:25.333
Accuracy:75.316% M
KPH:133.700 B**
VKPH:31.700 A
Kills:563 (487 + 0)
Deaths:91
KDR:6.187
VKDR:3.077
Vehicle Kills:280
Kill Difference:472
Playtime:12.586 hours
Usage:2%
Score:0.215m
Score/min:285
Piloting Accuracy:40.819%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:52
V. Kills:42 121%
Deaths:5
KDR:10.400
Accuracy:29.919% D-
KPH:109.300 S
VKPH:88.300 S
Kills:52 (0 + 52)
Deaths:5
KDR:10.400
VKDR:8.400
Vehicle Kills:42
Kill Difference:47
Playtime:0.476 hours
Usage:0%
Score:0.043m
Score/min:1,498
Piloting Accuracy:N/A%
Gunner Accuracy:29.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:203
V. Kills:99 203%
Deaths:6
KDR:33.833
Accuracy:57.703% C++
KPH:41.600 B**
VKPH:20.300 B+
Kills:203 (203 + 0)
Deaths:6
KDR:33.833
VKDR:16.500
Vehicle Kills:99
Kill Difference:197
Playtime:4.881 hours
Usage:1%
Score:0.088m
Score/min:299
Driving Accuracy:57.703%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,052
V. Kills:550 191%
Deaths:53
KDR:19.849
Accuracy:57.102% B+
KPH:31.400 B*
VKPH:16.400 B
Saron HRB
M+
Kills:628
V. Kills:320 196%
Deaths:42
KDR:14.952
Accuracy:68.151% M+
KPH:36.400 B**
VKPH:18.500 C**
Kills:1,680 (1,052 + 628)
Deaths:95
KDR:17.684
VKDR:9.158
Vehicle Kills:870
Kill Difference:1,585
Playtime:50.784 hours
Usage:7%
Score:0.682m
Score/min:224
Driving Accuracy:57.102%
Gunner Accuracy:68.151%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:403
V. Kills:165 243%
Deaths:38
KDR:10.605
Accuracy:68.872% A
KPH:96.800 A**
VKPH:39.600 A*
Aphelion VEX-4H
A+
Kills:189
V. Kills:100 187%
Deaths:15
KDR:12.600
Accuracy:54.129% B**
KPH:65.200 A+
VKPH:34.500 B+
Kills:592 (0 + 592)
Deaths:53
KDR:11.170
VKDR:5
Vehicle Kills:265
Kill Difference:539
Playtime:7.064 hours
Usage:1%
Score:0.152m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:54.129%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:56
V. Kills:15 350%
Deaths:3
KDR:18.667
Accuracy:68.639% M*
KPH:20.300 C+
VKPH:5.400 D
Kills:56 (0 + 56)
Deaths:3
KDR:18.667
VKDR:5
Vehicle Kills:15
Kill Difference:53
Playtime:2.761 hours
Usage:0%
Score:0.023m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:68.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5-AE 2,1142,0947482.799B**0.5437.121%A++29.799%B+56.3C++N/A13937.2h9.2B+24.9B++
NS-44 Commissioner 1,8701,8651,2461.497B+1.8449.662%A++36.622%A*60.9B**N/A21230.6h2.9B**5.8B**
Icikill 1,5701,5649,1020.172A*3.1632.029%C++5.115%D2.8C+N/A7553h1.4A4.5B+
Orion VS54 1,2881,2782694.751A*1.4235.401%M++33.959%A+63A++N/A18720.3h8.8A25B+
Pulsar C 1,2061,1914132.884A0.4535.479%A*31.066%A+48.6B**N/A11824.5h8.7B**24.4B**
Parallax VX3-AE 1,1841,1783823.084C0.2549.901%B**80.391%C+41CN/A14828.7h1.7B+3.4B*
Solstice Burst 1,1901,1722864.098A++0.7636.687%A*25.683%C**63B**1B**14618.6h10.3B**28B**
NS-15M1 1,1781,1672844.109A*0.7735.211%A**35.904%A++62.1B*N/A15918.8h9.3B**26.4B**
Solstice VE3 1,1761,1663553.285M**0.0536.907%M26.844%A55.3A**N/A15821.1h9.6B**26.1B++
Pulsar LSW 1,1721,1662943.966A*0.6336.419%M39.966%A*78.3A+N/A19414.9h8.7A24B**
Blackheart 1,1621,1622743.037U39.7039.361%C5.938%F168.4SN/A3106.9h1.1B+2.7B++
SVA-88 1,1641,1612913.99B**0.6536.337%M36.606%A++68.3B**N/A16417h8.9B**24.4B**
H-V45 AE 1,1751,1594172.779B++0.5637.788%A*30.112%B52.2C++N/A16922.2h10B*26.5B**
Flare VE6 1,1691,1582754.211M0.8837.881%M+39.119%A*58.2B++N/A13819.9h7.5A19.9B**
Supernova FPC 1,6021,0525319.849A**16.5157.102%B+N/A31.4B*16.4B23333.5h3.8B**6.6B**
H-V45 9929812623.744A+0.4138.367%M++34.047%A++60.2A+N/A14916.3h9.4A+24.6A
Ghost 9389332363.953B+0.6248.314%A+80.6%A46.2B+N/A12120.2h1.9B++3.8B*
Terminus VX-9 8378222852.884B*0.4536.473%A*33.212%B**50.4B+N/A11916.3h9.9B**27.2B**
Serpent VE92 7887712602.965A++0.3734.885%A**28.145%A+58.4A+1.3A**14413.2h9.3B**26.7B**
Saron HRB 9486284214.952A*11.6268.151%M+N/A36.3B**18.5C**20617.3h17.2B*25.2A+
Lasher X2 6246191843.364M**0.0345.08%M+2.908%D53.8AN/A12511.5h11.8A++26.3A
Pulsar VS1 5785711773.226A**0.1138.777%M++30.298%A+49.7A++N/A13111.5h10.3A+26.6A+
VE-LR Obelisk 5725641404.029A0.6941.53%A+36.702%B+49.9B++N/A11111.3h4B**9.7B**
Deimos VA29 5645572112.64A0.7077.246%A+21.365%B*56.3B++N/A1389.9h1.9B*2.5B++
Saron Laser Cannon 749487885.534B**2.2040.819%A+N/A40.6M21.8A*26612h44B**107.7A
NS-11A 4684631682.756A0.5837.672%M+30.238%A45.4B++N/A10910.2h10.3A27.4A
E540 Halberd-H 5684033810.605C*7.2768.872%AN/A96A**39.3A*3844.2h3.4A5A+
NS-11C 408400834.819S1.4838.07%M+29%A++62.5A++1.3M1776.4h10.2B**26.9B**
Betelgeuse 54-A 3803751083.472C**0.1434.879%A*36.533%B*56.8C+N/A1956.6h8.7B**25A
NS Decimator 4803661163.155M0.1862.869%C**1.913%C57.2A+17.8C**2596.4h2.6A+4.1A
NS-357 Underboss 3373352321.444B+1.8948.737%A+48.955%M**74.4AN/A1994.5h3.2B**6.6B*
S1 403241862.802M**0.5360.385%B2.49%C35.4B**23.8A++3026.8h5.1B*8.4B++
NS Baron G5 239235892.64A*0.7061.99%A++20.426%A61.8A+1.1A*1353.8h3.7B*5.9C+
L100 Python AP 302203633.833S30.5057.703%C++N/A41.4B**20.2B+2994.9h4.2B**7.3B**
Aphelion VEX-4H 2891891512.6B*9.2654.129%B**1.058%D*65.2A+34.5B+3232.9h31.3B**57.9B**
Tank Mine 250156722.286U18.9541.656%B+N/A195A*117.5A++14810.8h2.2C5.2B++
NS-7 PDW 144143682.103A+1.2341.513%M++21.678%B++42.1B*N/A1143.4h10.5B**25.3B**
Eidolon VE33 137136453.022A++0.3138.052%A++36.765%A+41.2B**N/A1363.3h5.3A13.8B**
C-4 214134582.31B++1.0330.583%B**N/A37.2D--22.2C-3273.6h1.6C+5.2C++
Rocklet Rifle 223127602.117M+1.2258.045%B+N/A38.5B*29.1B3713.3h40C+69C*
NS-AM7 VS/AE Archer 1601141150.991C++2.3463.84%C++19.298%C+5.6C2.3C2820.3h13.3B20.8B+
Frag Grenade 1101101110N/A106.6641.302%C--N/A366.7C--N/A11230.3h3.9C+9.4C+
Thanatos VE70 9696313.097M0.2460%A*13.542%C--73.8MN/A2611.3h3.6B**6B**
Equinox VE2 Burst 9089302.967B++0.3733.823%A26.966%C+55.6B+N/A1201.6h9.8B**29.1B**
XM98 8585233.696B*0.3638.178%C++78.824%B+31.5BN/A832.7h2.1B++5.4B+
Dual Photon Pods 9476325.333M+22.0075.316%M1.316%C+126.7B**30B**6770.6h14.1B**18.8B**
Artemis VX26 6463203.15A+0.1936.736%A*26.984%B++37.1C*N/A1041.7h9.5B**26B**
M20 Basilisk 7156318.667S15.3368.639%M*1.786%F20C+5.4D1372.8h102.8C+149.7B**
C150 Dalton 9452510.4B++7.0629.919%D-N/A104M**84S14910.5h2.1A7.1B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32910.2h
Motion Spotter92,4151.1h
Restoration Kit506591.2h
VE-S Canis0590.1h
Nano-Repair Grenade03710.1h
Nano-Armor Kit120171,71819.6h
Spawn Beacon231,2651.1h
Nanite Revive Grenade03240.1h
Medical Applicator7053,2403.9h
Deconstruction Tool04460.1h
Spitfire Auto-Turret0870.1h
Anti-Infantry MANA Turret1980.1h
Ammunition Package94460.4h
Medical Kit5404,57729.9h
Recon Detection Device11300.2h

Check the help document for the dictionary if you want to learn more about words used here.


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