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Primarch EclatanteVS[FEIZ] EclatanteVS
VS BR 99

KDR: 3.26

Score: 14.7m

Last Seen: Jan 20th, 2019 11:25 AM
- OFFLINE - 1.8 hour(s)

Battle Rank 99 - Vanu Sovereignty on Briggs - Outfit Leader of Mode Dieu[FEIZ] Mode Dieu
VS outfit on Briggs

Members: 2
Level Progress (to 100): 95%
Level 100 Progress: 78% 170h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Eridani SX5-AE NS-44 Commissioner Icikill Orion VS54 Pulsar C Serpent VE92 Parallax VX3-AE NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,998,196 MLG Score: 3196
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.327%32.926%12292699622,6023.14310.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.017%3.185M++1.893A++-0.852D--HEAD ++ (~14.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.697B+8.50.407B14.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.726%0.693%473210205771783063.24157188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.05%0.461B+-0.834D-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.30.402B40.20.239C++56.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.534%0.757%1177210201,3212266955.84513190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.088%1.626A+-1.201D*-1.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.828B++3.80.694B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.541%0.624%1329410181,2822276485.62281198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.172%2.971M+-0.962D---1.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.793B++16.30.576B+7.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.5%80.576%1329310192,291742133.08345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.173%2.02A*0.885B*0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.80.436B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.953%21.398%132921020701652111.07351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.274%2.56A**1.14B**0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.773B++2.20.554B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mode Dieu[FEIZ] Mode Dieu
VS outfit on Briggs

Members: 2
14.7m199.6%405 (24.3k)311 (18.7k)3.2600935,86111,0003.4591899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022404030.468%27.411%83504:1916

15% Combat Medic24% Engineer24% Heavy Assault14% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 12:13 PMApr 7th, 2017 4:46 AMJan 21st, 2019 3:13 PM (13h) (PST)Jan 20th, 2019 7:48 AM (2d) (PST)Jan 20th, 2019 7:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6571784790.7570.2320.2071.6320.0613196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,40610,65228,75445141298418,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
789.9h/32.9d 2,190 9,830 10,262 77.3k 761 2,492 2,879 31.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,284
Deaths:270
KDR:4.756
Accuracy:35.380% M+
HSR:33.801% A
NS-15M1
A**
Kills:1,167
Deaths:284
KDR:4.109
Accuracy:35.211% A**
HSR:35.904% A++
Pulsar LSW
M
Kills:1,166
Deaths:294
KDR:3.966
Accuracy:36.419% M
HSR:39.966% A*
SVA-88
M
Kills:1,161
Deaths:291
KDR:3.990
Accuracy:36.337% M
HSR:36.606% A+
Flare VE6
M+
Kills:1,158
Deaths:275
KDR:4.211
Accuracy:37.881% M+
HSR:39.119% A*
Lasher X2
M+
Kills:1,062
Deaths:345
KDR:3.078
Accuracy:45.887% M+
HSR:3.390% C
Betelgeuse 54-A
A*
Kills:724
Deaths:211
KDR:3.431
Accuracy:35.761% A*
HSR:37.707% B*
Kills:7,722
Deaths (as Heavy Assault):1,970
Deaths (to Heavy Assaults):3,330
KDR:3.9198
Kill Difference:5,752
Playtime:193.371 hours
Usage:24%
Score:3.466m
Score/min:299
Accuracy (listed only):37.554%
HSR (listed only):32.356%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A++
Kills:2,094
Deaths:748
KDR:2.799
Accuracy:37.121% A++
HSR:29.799% B+
Pulsar C
A*
Kills:1,193
Deaths:413
KDR:2.889
Accuracy:35.474% A*
HSR:31.098% A+
Serpent VE92
A**
Kills:1,193
Deaths:366
KDR:3.260
Accuracy:35.576% A**
HSR:27.997% A+
NS-11C
M+
Kills:1,173
Deaths:306
KDR:3.833
Accuracy:38.172% M+
HSR:25.917% A
Solstice Burst
A*
Kills:1,172
Deaths:286
KDR:4.098
Accuracy:36.687% A*
HSR:25.683% C**
Solstice VE3
M
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:36.907% M
HSR:26.844% A
Deimos VA29
B**
Kills:605
Deaths:241
KDR:2.510
Accuracy:69.262% B++
HSR:22.645% B**
NS Baron G5
A++
Kills:236
Deaths:90
KDR:2.622
Accuracy:62.010% A++
HSR:20.339% A
Eclipse VE3A
A*
Kills:174
Deaths:78
KDR:2.231
Accuracy:36.113% A*
HSR:23.563% B++
NS-7 PDW
M++
Kills:143
Deaths:68
KDR:2.103
Accuracy:41.513% M++
HSR:21.678% B++
Thanatos VE70
A*
Kills:96
Deaths:31
KDR:3.097
Accuracy:60% A*
HSR:13.542% C--
Kills:9,245
Deaths (as Light Assault):2,982
Deaths (to Light Assaults):2,310
KDR:3.10027
Kill Difference:6,263
Playtime:173.676 hours
Usage:22%
Score:3.311m
Score/min:318
Accuracy (listed only):44.439%
HSR (listed only):24.464%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
A++
Kills:2,094
Deaths:748
KDR:2.799
Accuracy:37.121% A++
HSR:29.799% B+
NS-44 Commissioner
A*
Kills:2,052
Deaths:1,382
KDR:1.485
Accuracy:49.704% A++
HSR:38.402% A*
Parallax VX3-AE
A
Kills:1,179
Deaths:382
KDR:3.086
Accuracy:49.877% A
HSR:80.407% C+
Ghost
A+
Kills:1,027
Deaths:270
KDR:3.804
Accuracy:48.290% A+
HSR:80.915% A
NS-357 Underboss
M**
Kills:441
Deaths:317
KDR:1.391
Accuracy:49.388% A++
HSR:48.299% M**
NS-7 PDW
M++
Kills:143
Deaths:68
KDR:2.103
Accuracy:41.513% M++
HSR:21.678% B++
NS-AM7 VS/AE Archer
C+
Kills:123
Deaths:125
KDR:0.984
Accuracy:62.098% C+
HSR:18.699% C+
XM98
B+
Kills:85
Deaths:23
KDR:3.696
Accuracy:38.178% C++
HSR:78.824% B+
Artemis VX26
A*
Kills:63
Deaths:20
KDR:3.150
Accuracy:36.736% A*
HSR:26.984% B++
Kills:7,207
Deaths (as Infiltrator):3,335
Deaths (to Infiltrators):1,793
KDR:2.16102
Kill Difference:3,872
Playtime:111.400 hours
Usage:14%
Score:1.789m
Score/min:268
Accuracy (listed only):45.878%
HSR (listed only):47.112%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
A++
Kills:2,094
Deaths:748
KDR:2.799
Accuracy:37.121% A++
HSR:29.799% B+
H-V45 AE
A*
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:37.788% A*
HSR:30.112% B+
H-V45
M++
Kills:1,042
Deaths:283
KDR:3.682
Accuracy:38.410% M++
HSR:33.877% A++
Terminus VX-9
A*
Kills:920
Deaths:312
KDR:2.949
Accuracy:36.522% A*
HSR:34.022% B**
Deimos VA29
B**
Kills:605
Deaths:241
KDR:2.510
Accuracy:69.262% B++
HSR:22.645% B**
Pulsar VS1
M++
Kills:571
Deaths:177
KDR:3.226
Accuracy:38.777% M++
HSR:30.298% A
NS-11A
M+
Kills:463
Deaths:168
KDR:2.756
Accuracy:37.672% M+
HSR:30.238% A
NS Baron G5
A++
Kills:236
Deaths:90
KDR:2.622
Accuracy:62.010% A++
HSR:20.339% A
NS-7 PDW
M++
Kills:143
Deaths:68
KDR:2.103
Accuracy:41.513% M++
HSR:21.678% B++
Thanatos VE70
A*
Kills:96
Deaths:31
KDR:3.097
Accuracy:60% A*
HSR:13.542% C--
Equinox VE2 Burst
A
Kills:89
Deaths:30
KDR:2.967
Accuracy:33.823% A
HSR:26.966% C+
Kills:7,418
Deaths (as Combat Medic):2,565
Deaths (to Combat Medics):1,490
KDR:2.89201
Kill Difference:4,853
Playtime:115.302 hours
Usage:15%
Score:2.454m
Score/min:355
Accuracy (listed only):44.809%
HSR (listed only):26.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,193
Deaths:413
KDR:2.889
Accuracy:35.474% A*
HSR:31.098% A+
Serpent VE92
A**
Kills:1,193
Deaths:366
KDR:3.260
Accuracy:35.576% A**
HSR:27.997% A+
NS-11C
M+
Kills:1,173
Deaths:306
KDR:3.833
Accuracy:38.172% M+
HSR:25.917% A
Solstice Burst
A*
Kills:1,172
Deaths:286
KDR:4.098
Accuracy:36.687% A*
HSR:25.683% C**
Solstice VE3
M
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:36.907% M
HSR:26.844% A
Deimos VA29
B**
Kills:605
Deaths:241
KDR:2.510
Accuracy:69.262% B++
HSR:22.645% B**
VE-LR Obelisk
A+
Kills:564
Deaths:141
KDR:4
Accuracy:41.599% A+
HSR:36.702% B+
NS Baron G5
A++
Kills:236
Deaths:90
KDR:2.622
Accuracy:62.010% A++
HSR:20.339% A
Eclipse VE3A
A*
Kills:174
Deaths:78
KDR:2.231
Accuracy:36.113% A*
HSR:23.563% B++
Eidolon VE33
A++
Kills:147
Deaths:50
KDR:2.940
Accuracy:39.294% A++
HSR:36.054% A+
Thanatos VE70
A*
Kills:96
Deaths:31
KDR:3.097
Accuracy:60% A*
HSR:13.542% C--
Kills:7,719
Deaths (as Engineer):2,357
Deaths (to Engineers):1,279
KDR:3.27493
Kill Difference:5,362
Playtime:193.083 hours
Usage:24%
Score:3.684m
Score/min:318
Accuracy (listed only):44.645%
HSR (listed only):26.398%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M
Kills:501
V. Kills:269 186%
Deaths:92
KDR:5.446
Accuracy:40.817% A+
KPH:40.200 M
VKPH:21.600 A++
Dual Photon Pods
B**
Kills:76
V. Kills:18 400%
Deaths:3
KDR:25.333
Accuracy:74.899% M
KPH:133.700 B**
VKPH:31.700 B**
Kills:577 (501 + 0)
Deaths:95
KDR:6.074
VKDR:3.021
Vehicle Kills:287
Kill Difference:482
Playtime:13.030 hours
Usage:2%
Score:0.224m
Score/min:286
Piloting Accuracy:40.817%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:62
V. Kills:47 129%
Deaths:5
KDR:12.400
Accuracy:28.711% D--
KPH:119.200 S
VKPH:90.400 S
Kills:62 (0 + 62)
Deaths:5
KDR:12.400
VKDR:9.400
Vehicle Kills:47
Kill Difference:57
Playtime:0.520 hours
Usage:0%
Score:0.047m
Score/min:1,518
Piloting Accuracy:N/A%
Gunner Accuracy:28.711%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:211
V. Kills:103 203%
Deaths:6
KDR:35.167
Accuracy:57.741% C++
KPH:42.500 B**
VKPH:20.700 B+
Kills:211 (211 + 0)
Deaths:6
KDR:35.167
VKDR:17.167
Vehicle Kills:103
Kill Difference:205
Playtime:4.967 hours
Usage:1%
Score:0.091m
Score/min:306
Driving Accuracy:57.741%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,110
V. Kills:575 193%
Deaths:57
KDR:19.474
Accuracy:57.492% B+
KPH:32 B*
VKPH:16.600 B
Saron HRB
M+
Kills:712
V. Kills:349 203%
Deaths:50
KDR:14.240
Accuracy:68.364% M+
KPH:36.500 B**
VKPH:17.900 C**
Kills:1,822 (1,110 + 712)
Deaths:107
KDR:17.028
VKDR:8.636
Vehicle Kills:924
Kill Difference:1,715
Playtime:54.234 hours
Usage:7%
Score:0.735m
Score/min:226
Driving Accuracy:57.492%
Gunner Accuracy:68.364%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:441
V. Kills:176 249%
Deaths:43
KDR:10.256
Accuracy:68.666% A+
KPH:97.100 M
VKPH:38.800 A*
Aphelion VEX-4H
A
Kills:189
V. Kills:100 187%
Deaths:15
KDR:12.600
Accuracy:54.129% B**
KPH:65.200 A
VKPH:34.500 B+
Proton II PPA-H
A*
Kills:63
V. Kills:2 N/A
Deaths:5
KDR:12.600
Accuracy:55.451% A*
KPH:116.500 B+
VKPH:3.700 D
Kills:693 (0 + 693)
Deaths:63
KDR:11
VKDR:4.413
Vehicle Kills:278
Kill Difference:630
Playtime:7.982 hours
Usage:1%
Score:0.171m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:55.451%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:66
V. Kills:17 367%
Deaths:3
KDR:22
Accuracy:67.190% M++
KPH:21.700 C++
VKPH:5.600 D
Kills:66 (0 + 66)
Deaths:3
KDR:22
VKDR:5.667
Vehicle Kills:17
Kill Difference:63
Playtime:3.037 hours
Usage:0%
Score:0.026m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:67.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5-AE 2,1142,0947482.799B**0.4637.121%A++29.799%B+56.3C++N/A14037.2h9.2B+24.9B++
NS-44 Commissioner 2,0582,0521,3821.485B+1.7849.704%A++38.402%A*61.1B**N/A21333.6h2.9B**5.8B**
Icikill 1,7171,71110,3270.166A*3.0933.254%C++5.143%D2.8C+N/A7612.8h1.5B**4.4B+
Orion VS54 1,2941,2842704.756A*1.5035.38%M+33.801%A62.9A+N/A19320.4h8.8A25B**
Pulsar C 1,2081,1934132.889B**0.3735.474%A*31.098%A+48.7B*N/A11924.5h8.7B**24.4B**
Serpent VE92 1,2211,1933663.26A*0.0035.576%A**27.997%A+64.8A++1.5M++17118.4h9.3B**26.2B**
Parallax VX3-AE 1,1851,1793823.086C0.1749.877%A80.407%C+40.9CN/A14828.8h1.7B+3.4B++
NS-11C 1,1881,1733063.833M++0.5738.172%M+25.917%A67.8A*N/A25117.3h10B**26.2B**
Solstice Burst 1,1901,1722864.098A*0.8436.687%A*25.683%C**63B**1B**14618.6h10.3B**28B**
NS-15M1 1,1781,1672844.109A*0.8535.211%A**35.904%A++62.1B*N/A15918.8h9.3B**26.4B**
Solstice VE3 1,1761,1663553.285M**0.0236.907%M26.844%A55.3A**N/A16121.1h9.6B**26.1B++
Pulsar LSW 1,1721,1662943.966A*0.7136.419%M39.966%A*78.3AN/A19514.9h8.7A24B**
Blackheart 1,1621,1622743.037U39.7839.311%C5.938%D**166SN/A3047h1.1B+2.7B*
SVA-88 1,1641,1612913.99B**0.7336.337%M36.606%A+68.3B*N/A16417h8.9B**24.4B**
H-V45 AE 1,1751,1594172.779B++0.4837.788%A*30.112%B+52.2C++N/A16922.2h10B*26.5B**
Flare VE6 1,1691,1582754.211M+0.9537.881%M+39.119%A*58.2B++N/A13919.9h7.5A19.9B**
Supernova FPC 1,6851,1105719.474A*16.2157.492%B+N/A32B*16.6B24134.7h3.8B**6.6B**
Lasher X2 1,0741,0623453.078M*0.1845.887%M+3.39%C50.8B**N/A11620.9h12.2A++26.5A
H-V45 1,0551,0422833.682A+0.4238.41%M++33.877%A++59.9A+N/A14817.4h9.4A+24.5A
Ghost 1,0331,0272703.804B+0.5448.29%A+80.915%A46.3B+N/A12422.2h1.9B++3.8B*
Terminus VX-9 9399203122.949B*0.3136.522%A*34.022%B**49.7B+1B**12418.5h9.8B**26.8B**
Betelgeuse 54-A 7407242113.431C*0.1735.761%A*37.707%B*59.3C+1.3A18112.2h8.9B**25A
Saron HRB 1,0617125014.24A++10.9868.364%M+N/A36.5B**17.9C**20019.5h17.5B*25.6A+
Deimos VA29 6166052412.51B**0.7569.262%B++22.645%B**50.8BN/A13011.9h2B++2.9B+
Pulsar VS1 5785711773.226A*0.0338.777%M++30.298%A49.7A+N/A13511.5h10.3A26.6A+
VE-LR Obelisk 5725641414A0.7441.599%A+36.702%B+49B++N/A11011.5h4.1B**9.8B**
Saron Laser Cannon 770501925.446A2.1940.817%A+N/A40.1M21.5A++26812.5h44.1B**108A
NS Decimator 6695001493.356M+0.1064.179%B+1.6%C--61.7A++20.9B+2728.1h2.4A+3.8A+
NS-11A 4684631682.756B**0.5037.672%M+30.238%A45.4B++N/A11010.2h10.3A27.4A
E540 Halberd-H 6174414310.256C*7.0068.666%A+N/A98M+39.1A*3834.5h3.3A4.9A+
NS-357 Underboss 4434413171.391B+1.8749.388%A++48.299%M**78.8A+N/A2235.6h3.3B**6.7B**
S1 403241862.802M**0.4660.385%B+2.49%C35.4B*23.8A++3076.8h5.1B*8.4B*
NS Baron G5 240236902.622A*0.6462.01%A++20.339%A62.1A+1.1A++1383.8h3.7B*5.9C+
L100 Python AP 314211635.167S31.9157.741%C++N/A42.2B**20.6B+3065h4.1B**7.1B**
Aphelion VEX-4H 2891891512.6B*9.3454.129%B**1.058%D*65.2A34.5B+3252.9h31.3B**57.9B**
Eclipse VE3A 180174782.231B1.0336.113%A*23.563%B++49.7B+1.7A*1443.5h8.2A22.7A
Tank Mine 273172724.571U21.3140.92%B+N/A191.1A++112.2A++15240.9h2.1C5.1B++
Rocklet Rifle 258147692.13M+1.1358.161%B+N/A37.7B*28.5C**3683.9h39.2C+67.5C*
Eidolon VE33 148147502.94A+0.3239.294%A++36.054%A+42B**N/A1403.5h5.6A14.3B**
C-4 224143592.424B++0.8430.822%B**N/A39.7D-22.5C-3493.6h1.6C+5.1B+
NS-7 PDW 144143682.103A1.1641.513%M++21.678%B++42.1B*N/A1173.4h10.5B**25.3B**
NS-AM7 VS/AE Archer 1741231250.984C+2.2862.098%C+18.699%C+5.3C2.2C2623.3h13.3C**21.5B
Frag Grenade 1101101110N/A106.7441.302%C--N/A366.7C--N/A11350.3h3.9C+9.4C+
Thanatos VE70 9696313.097M0.1660%A*13.542%C--73.8A**N/A2691.3h3.6B**6B**
Equinox VE2 Burst 9089302.967B++0.2933.823%A26.966%C+55.6B+N/A1261.6h9.8B**29.1B**
XM98 8585233.696B*0.4438.178%C++78.824%B+31.5BN/A872.7h2.1B++5.4B+
Dual Photon Pods 9476325.333M+22.0774.899%M1.316%C+126.7B*30B**6940.6h14.6B*19.5B**
M20 Basilisk 8366322S18.7467.19%M++3.03%D*22C++5.7D1423h96.6C++143.7B**
Proton II PPA-H 6563512.6C++9.3455.451%A*1.587%C+126B*4D2990.5h10.3C++18.5B++
Artemis VX26 6463203.15A+0.1136.736%A*26.984%B++37.1C*N/A1101.7h9.5B**26B**
C150 Dalton 10962512.4B*9.1428.711%D--N/A124S94S15140.5h1.9A+6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03530.1h
Anti-Vehicle MANA Turret42990.2h
Medical Applicator7855,8854.2h
Motion Spotter92,5061.1h
VE-S Canis0590.1h
Spawn Beacon241,4721.2h
Nano-Armor Kit125189,89822h
Spitfire Auto-Turret01310.1h
Welding Device01940h
Deconstruction Tool04460.1h
Restoration Kit556881.2h
Anti-Infantry MANA Turret1980.1h
Ammunition Package94770.4h
Medical Kit6645,28731.9h
Nano-Repair Grenade04100.1h
Recon Detection Device11300.2h

Check the help document for the dictionary if you want to learn more about words used here.


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