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Primus EclatanteVS[FEIZ] EclatanteVS
VS BR 49

KDR: 3.21

Score: 17.2m

Last Seen: Apr 20th, 2019 9:10 AM
- OFFLINE - 62.7 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Connery - Outfit Leader of Mode Dieu[FEIZ] Mode Dieu
VS outfit on Connery

Members: 2
Level Progress (to 50): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-44 Commissioner Eridani SX5-AE Icikill Betelgeuse 54-A Orion VS54 Pulsar C Serpent VE92 Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,973,176 MLG Score: 3176
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.597%33.025%124228100725,7533.13640.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.27%3.216M++1.887A++-1.022D*HEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.695B+8.60.4B14.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.165%0.65%443210336152003253.075189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.339%0.396B-0.873D--2.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.70.395B40.20.242C++57.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.813%0.709%1161210331,4112467385.73577191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.942%1.645A+-1.215D*-1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++3.80.698B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.058%0.592%1405410311,5202547175.98425212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.333%2.865M+-0.955D---0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.809B++15.20.616B+7.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.553%80.887%1405310322,391821142.90876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.186%2.033A*0.901B*1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.80.437B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.773%22.414%140521033754779110.967907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.002%2.109A*1.56A+-0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.748B++2.20.543B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mode Dieu[FEIZ] Mode Dieu
VS outfit on Connery

Members: 2
17.2m215.5%424 (25.4k)326 (19.6k)3.206540,46612,6203.4004849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035459030.296%27.287%82704:1221

16% Combat Medic25% Engineer26% Heavy Assault13% Infiltrator20% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 12:13 PMApr 7th, 2017 4:46 AMApr 20th, 2019 1:57 PM (2d) (PST)Apr 20th, 2019 5:20 AM (3d) (PST)Apr 20th, 2019 5:10 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6641804840.7650.2380.2091.7800.0613176

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,83310,82529,008461413107419,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
882h/36.8d 2,448 11,042 11,587 94.2k 838 2,726 3,254 35.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:1,823
Deaths:554
KDR:3.291
Accuracy:36.934% A**
HSR:36.698% B*
Orion VS54
M+
Kills:1,581
Deaths:353
KDR:4.479
Accuracy:35.921% M+
HSR:35.674% A+
Lasher X2
M+
Kills:1,171
Deaths:374
KDR:3.131
Accuracy:46.170% M+
HSR:3.330% C
NS-15M1
A*
Kills:1,167
Deaths:284
KDR:4.109
Accuracy:35.211% A*
HSR:35.904% A++
Pulsar LSW
A**
Kills:1,166
Deaths:294
KDR:3.966
Accuracy:36.419% A**
HSR:39.966% A*
SVA-88
A**
Kills:1,161
Deaths:291
KDR:3.990
Accuracy:36.337% A**
HSR:36.606% A+
Flare VE6
M
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:37.859% M
HSR:39.052% A*
Kills:9,229
Deaths (as Heavy Assault):2,426
Deaths (to Heavy Assaults):3,911
KDR:3.8042
Kill Difference:6,803
Playtime:229.239 hours
Usage:26%
Score:4.581m
Score/min:333
Accuracy (listed only):37.836%
HSR (listed only):32.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A+
Kills:2,122
Deaths:762
KDR:2.785
Accuracy:37.170% A+
HSR:29.830% B+
Pulsar C
A*
Kills:1,274
Deaths:443
KDR:2.876
Accuracy:35.610% A*
HSR:30.926% A
Serpent VE92
A**
Kills:1,193
Deaths:366
KDR:3.260
Accuracy:35.478% A**
HSR:27.997% A+
NS-11C
M+
Kills:1,173
Deaths:306
KDR:3.833
Accuracy:38.172% M+
HSR:25.917% A
Solstice Burst
A*
Kills:1,172
Deaths:286
KDR:4.098
Accuracy:36.687% A*
HSR:25.683% C**
Solstice VE3
M
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:36.907% M
HSR:26.844% A
Deimos VA29
A
Kills:651
Deaths:262
KDR:2.485
Accuracy:68.903% B++
HSR:23.810% A
Eclipse VE3A
A++
Kills:284
Deaths:113
KDR:2.513
Accuracy:34.774% A++
HSR:22.887% B+
NS Baron G5
A++
Kills:246
Deaths:94
KDR:2.617
Accuracy:60.786% A++
HSR:20.325% A
NS-7 PDW
M++
Kills:147
Deaths:70
KDR:2.100
Accuracy:41.543% M++
HSR:21.088% B+
VE-S Canis
A++
Kills:146
Deaths:56
KDR:2.607
Accuracy:38.110% A++
HSR:23.288% B
Thanatos VE70
A*
Kills:103
Deaths:34
KDR:3.029
Accuracy:60.413% A*
HSR:13.592% C--
Kills:9,677
Deaths (as Light Assault):3,147
Deaths (to Light Assaults):2,600
KDR:3.07499
Kill Difference:6,530
Playtime:179.410 hours
Usage:20%
Score:3.454m
Score/min:321
Accuracy (listed only):43.713%
HSR (listed only):24.349%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:2,263
Deaths:1,584
KDR:1.429
Accuracy:49.745% A+
HSR:38.931% A*
Eridani SX5-AE
A+
Kills:2,122
Deaths:762
KDR:2.785
Accuracy:37.170% A+
HSR:29.830% B+
Parallax VX3-AE
B**
Kills:1,179
Deaths:382
KDR:3.086
Accuracy:49.852% B**
HSR:80.407% C+
Ghost
A+
Kills:1,127
Deaths:298
KDR:3.782
Accuracy:48.438% A+
HSR:81.544% A
NS-357 Underboss
M*
Kills:470
Deaths:341
KDR:1.378
Accuracy:49.307% A+
HSR:48.085% M*
NS-AM7 VS/AE Archer
C++
Kills:159
Deaths:146
KDR:1.089
Accuracy:64.724% C++
HSR:15.723% C
NS-7 PDW
M++
Kills:147
Deaths:70
KDR:2.100
Accuracy:41.543% M++
HSR:21.088% B+
VE-S Canis
A++
Kills:146
Deaths:56
KDR:2.607
Accuracy:38.110% A++
HSR:23.288% B
XM98
B+
Kills:85
Deaths:23
KDR:3.696
Accuracy:38.178% C++
HSR:78.824% B+
Artemis VX26
A++
Kills:63
Deaths:20
KDR:3.150
Accuracy:36.736% A++
HSR:26.984% B++
NS-44L Blackhand
B**
Kills:57
Deaths:35
KDR:1.629
Accuracy:51.703% B**
HSR:49.123% B+
Kills:7,818
Deaths (as Infiltrator):3,717
Deaths (to Infiltrators):1,972
KDR:2.10331
Kill Difference:4,101
Playtime:116.678 hours
Usage:13%
Score:1.900m
Score/min:271
Accuracy (listed only):45.955%
HSR (listed only):44.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
A+
Kills:2,122
Deaths:762
KDR:2.785
Accuracy:37.170% A+
HSR:29.830% B+
Terminus VX-9
A**
Kills:1,189
Deaths:427
KDR:2.785
Accuracy:37.545% A**
HSR:34.062% B**
H-V45
M+
Kills:1,174
Deaths:320
KDR:3.669
Accuracy:38.343% M+
HSR:32.794% A+
H-V45 AE
A*
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:37.788% A*
HSR:30.112% B
Pulsar VS1
M*
Kills:1,034
Deaths:312
KDR:3.314
Accuracy:40.550% M*
HSR:29.691% A
Deimos VA29
A
Kills:651
Deaths:262
KDR:2.485
Accuracy:68.903% B++
HSR:23.810% A
NS-11A
M
Kills:521
Deaths:189
KDR:2.757
Accuracy:38.021% M
HSR:30.518% A
NS Baron G5
A++
Kills:246
Deaths:94
KDR:2.617
Accuracy:60.786% A++
HSR:20.325% A
Equinox VE2 Burst
A++
Kills:217
Deaths:72
KDR:3.014
Accuracy:36.824% A++
HSR:26.728% C+
NS-7 PDW
M++
Kills:147
Deaths:70
KDR:2.100
Accuracy:41.543% M++
HSR:21.088% B+
VE-S Canis
A++
Kills:146
Deaths:56
KDR:2.607
Accuracy:38.110% A++
HSR:23.288% B
Thanatos VE70
A*
Kills:103
Deaths:34
KDR:3.029
Accuracy:60.413% A*
HSR:13.592% C--
Kills:8,709
Deaths (as Combat Medic):3,015
Deaths (to Combat Medics):1,732
KDR:2.88856
Kill Difference:5,694
Playtime:136.814 hours
Usage:16%
Score:3.029m
Score/min:369
Accuracy (listed only):44.666%
HSR (listed only):26.320%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,274
Deaths:443
KDR:2.876
Accuracy:35.610% A*
HSR:30.926% A
Serpent VE92
A**
Kills:1,193
Deaths:366
KDR:3.260
Accuracy:35.478% A**
HSR:27.997% A+
NS-11C
M+
Kills:1,173
Deaths:306
KDR:3.833
Accuracy:38.172% M+
HSR:25.917% A
Solstice Burst
A*
Kills:1,172
Deaths:286
KDR:4.098
Accuracy:36.687% A*
HSR:25.683% C**
Solstice VE3
M
Kills:1,166
Deaths:355
KDR:3.285
Accuracy:36.907% M
HSR:26.844% A
Deimos VA29
A
Kills:651
Deaths:262
KDR:2.485
Accuracy:68.903% B++
HSR:23.810% A
VE-LR Obelisk
A
Kills:564
Deaths:141
KDR:4
Accuracy:41.549% A
HSR:36.702% B+
Eclipse VE3A
A++
Kills:284
Deaths:113
KDR:2.513
Accuracy:34.774% A++
HSR:22.887% B+
NS Baron G5
A++
Kills:246
Deaths:94
KDR:2.617
Accuracy:60.786% A++
HSR:20.325% A
Eidolon VE33
A++
Kills:148
Deaths:52
KDR:2.846
Accuracy:39.343% A++
HSR:35.811% A+
Thanatos VE70
A*
Kills:103
Deaths:34
KDR:3.029
Accuracy:60.413% A*
HSR:13.592% C--
Kills:7,974
Deaths (as Engineer):2,452
Deaths (to Engineers):1,488
KDR:3.25204
Kill Difference:5,522
Playtime:216.596 hours
Usage:25%
Score:4.257m
Score/min:328
Accuracy (listed only):44.420%
HSR (listed only):26.408%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:535
V. Kills:287 186%
Deaths:97
KDR:5.515
Accuracy:40.260% A
KPH:40.300 A**
VKPH:21.600 A++
Dual Photon Pods
A
Kills:80
V. Kills:19 400%
Deaths:3
KDR:26.667
Accuracy:75.161% M
KPH:140.800 B**
VKPH:33.400 A
Kills:615 (535 + 0)
Deaths:100
KDR:6.150
VKDR:3.060
Vehicle Kills:306
Kill Difference:515
Playtime:13.841 hours
Usage:2%
Score:0.239m
Score/min:288
Piloting Accuracy:40.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:62
V. Kills:47 129%
Deaths:5
KDR:12.400
Accuracy:23.033% D**
KPH:100.700 M*
VKPH:76.300 M**
Kills:62 (0 + 62)
Deaths:5
KDR:12.400
VKDR:9.400
Vehicle Kills:47
Kill Difference:57
Playtime:0.616 hours
Usage:0%
Score:0.048m
Score/min:1,311
Piloting Accuracy:N/A%
Gunner Accuracy:23.033%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:232
V. Kills:114 202%
Deaths:6
KDR:38.667
Accuracy:60% B+
KPH:42.300 B**
VKPH:20.800 B+
Kills:232 (232 + 0)
Deaths:6
KDR:38.667
VKDR:19
Vehicle Kills:114
Kill Difference:226
Playtime:5.481 hours
Usage:1%
Score:0.097m
Score/min:294
Driving Accuracy:60%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,179
V. Kills:605 195%
Deaths:60
KDR:19.650
Accuracy:57.335% B+
KPH:32.500 B++
VKPH:16.700 B
Saron HRB
M+
Kills:785
V. Kills:376 208%
Deaths:55
KDR:14.273
Accuracy:68.073% M+
KPH:35.400 B**
VKPH:16.900 C++
Kills:1,964 (1,179 + 785)
Deaths:115
KDR:17.078
VKDR:8.530
Vehicle Kills:981
Kill Difference:1,849
Playtime:58.514 hours
Usage:7%
Score:0.803m
Score/min:229
Driving Accuracy:57.335%
Gunner Accuracy:68.073%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:585
V. Kills:212 275%
Deaths:53
KDR:11.038
Accuracy:68.344% A
KPH:90.900 A*
VKPH:32.900 A
Aphelion VEX-4H
A+
Kills:207
V. Kills:106 193%
Deaths:16
KDR:12.938
Accuracy:54.007% B**
KPH:66.200 A+
VKPH:33.900 B+
Proton II PPA-H
A*
Kills:75
V. Kills:5 N/A
Deaths:5
KDR:15
Accuracy:54.378% A*
KPH:120.600 B++
VKPH:8 B+
Kills:867 (0 + 867)
Deaths:74
KDR:11.716
VKDR:4.365
Vehicle Kills:323
Kill Difference:793
Playtime:10.185 hours
Usage:1%
Score:0.217m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:54.378%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:75
V. Kills:18 395%
Deaths:4
KDR:18.750
Accuracy:66.363% M++
KPH:23.700 C**
VKPH:5.700 D
Kills:75 (0 + 75)
Deaths:4
KDR:18.750
VKDR:4.500
Vehicle Kills:18
Kill Difference:71
Playtime:3.171 hours
Usage:0%
Score:0.028m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:66.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:89
V. Kills:15 N/A
Deaths:2
KDR:44.500
Accuracy:51.218% M
KPH:61.300 C+
VKPH:10.300 A
M20 Wyvern
D
Kills:66
V. Kills:44 147%
Deaths:6
KDR:11
Accuracy:54.299% A*
KPH:12.200 D
VKPH:8.200 D
Kills:155 (0 + 155)
Deaths:8
KDR:19.375
VKDR:7.375
Vehicle Kills:59
Kill Difference:147
Playtime:6.845 hours
Usage:1%
Score:0.075m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:54.299%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 2,2702,2631,5841.429B+1.7849.745%A+38.931%A*61.7B**N/A21936.7h2.9B**5.8B**
Eridani SX5-AE 2,1422,1227622.785B**0.4237.17%A+29.83%B+56.3C++N/A13937.7h9.3B+24.9B++
Icikill 1,9181,91211,8840.161A*3.0534.516%C**5.178%D2.8C+N/A7686.2h1.5B**4.3B++
Betelgeuse 54-A 1,8541,8235543.291C++0.0836.934%A**36.698%B*58.8C+1B+22831h9.4B*25.5A
Orion VS54 1,5971,5813534.479A*1.2735.921%M+35.674%A+63.5A+N/A19624.9h9.1B**25.5B**
Pulsar C 1,2931,2744432.876A0.3335.61%A*30.926%A49B**N/A12026h8.7B*24.3B*
Serpent VE92 1,2211,1933663.26A*0.0535.478%A**27.997%A+64.8A++1.5M+17318.4h9.3B**26.2B**
Terminus VX-9 1,2161,1894272.785A0.4237.545%A**34.062%B**51B+1.2A15323.3h10B**26.7B**
Parallax VX3-AE 1,1851,1793823.086C0.1249.852%B**80.407%C+40.9CN/A14828.8h1.7B+3.4B*
Supernova FPC 1,7841,1796019.65A*16.4457.335%B+N/A32.5B++16.7B24636.3h3.7B**6.4B**
H-V45 1,1921,1743203.669A0.4638.343%M+32.794%A+60.2AN/A15119.5h9.5A24.7A
NS-11C 1,1881,1733063.833M*0.6338.172%M+25.917%A67.8A*N/A25217.3h10B**26.2B**
Solstice Burst 1,1901,1722864.098A*0.8936.687%A*25.683%C**63B**1B**14718.6h10.3B**28B**
Lasher X2 1,1851,1713743.131M*0.0846.17%M+3.33%C52AN/A13322.5h12.1A++26.1A
NS-15M1 1,1781,1672844.109A*0.9035.211%A*35.904%A++62.1B*N/A15918.8h9.3B**26.4B**
Pulsar LSW 1,1721,1662943.966A*0.7636.419%A**39.966%A*78.3A+N/A19614.9h8.7A24B**
Solstice VE3 1,1761,1663553.285M**0.0836.907%M26.844%A55.3A*N/A16421.1h9.6B**26.1B**
Blackheart 1,1621,1622743.037U39.8339.311%C-5.938%F166SN/A3047h1.1B+2.7B+
SVA-88 1,1641,1612913.99B**0.7836.337%A**36.606%A+68.3B*N/A16417h8.9B**24.4B**
Flare VE6 1,1711,1602764.203M+1.0037.859%M39.052%A*58.3B++N/A14019.9h7.5A19.9B**
H-V45 AE 1,1751,1594172.779B++0.4337.788%A*30.112%B52.2C++N/A16922.2h10B++26.5B**
Ghost 1,1341,1272983.782B0.5848.438%A+81.544%A46.8B+N/A12924.1h1.8B*3.8B*
Pulsar VS1 1,0561,0343123.314A**0.1140.55%M*29.691%A55.6A++1.2A*14318.6h10.4A25.6A
NS Decimator 1,0668262243.688M*0.4866.819%B++2.179%C+60.3A++17.5C*32813.7h2.3A+3.4A+
Saron HRB 1,1617855514.273A++11.0768.073%M+N/A35.4B**16.9C++20022.2h17.6B*25.9A+
Deimos VA29 6626512622.485B**0.7268.903%B++23.81%A49.7BN/A13613.1h2B++2.9B+
E540 Halberd-H 7975855311.038C**7.8368.344%AN/A91.4A*33.1A3636.4h3.2A+4.7A++
VE-LR Obelisk 5725641414A0.7941.549%A36.702%B+49B++N/A11211.5h4.1A9.8B**
Saron Laser Cannon 822535975.515B**2.3140.26%AN/A40.2A**21.6A++26913.3h44B**109.3A
NS-11A 5305211892.757A0.4538.021%M30.518%A46.5B++N/A11311.2h10.6B**27.8A
NS-357 Underboss 4724703411.378B+1.8349.307%A+48.085%M*75.8B**N/A2176.2h3.3B**6.8B**
Eclipse VE3A 2932841132.513B+0.6934.774%A++22.887%B+46.6B+1.5A+1606.1h7.9A+22.8A+
NS Baron G5 251246942.617A*0.5960.786%A++20.325%A58.6A1.2A*1404.2h3.7B*6.1C*
S1 403241862.802M**0.4060.385%B+2.49%C+34.9B*23.5A+3106.9h5.1B*8.4B*
L100 Python AP 346232638.667S35.4660%B+N/A42.2B**20.7B+2945.5h4.3B**7.2B**
Equinox VE2 Burst 226217723.014B++0.1936.824%A++26.728%C+72.3B**3S1683h10.1B**27.5B**
Aphelion VEX-4H 3132071612.938B*9.7354.007%B**1.449%D--66.8A+34.2B+3463.1h30.2B**56B**
Tank Mine 293184920.444S17.2442.201%B+N/A204.4A*121.1A*15460.9h2.1C5.1B++
NS-AM7 VS/AE Archer 2281591461.089C*2.1264.724%C++15.723%C6.1C2.6C3526.1h13.3B20.5B+
Rocklet Rifle 271155752.067M1.1457.875%B+N/A37.8B*28.3B3754.1h38.6C++66.7C**
C-4 234150662.273B++0.9330.828%B*N/A37.5D--21D3464h1.6C+5.2B+
Eidolon VE33 149148522.846A+0.3639.343%A++35.811%A+40B*N/A1463.7h5.7B**14.4B**
NS-7 PDW 148147702.1A++1.1141.543%M++21.088%B+42B++N/A1203.5h10.6B**25.6B*
VE-S Canis 151146562.607A0.6038.11%A++23.288%B63.5B++2.2M*2592.3h9.1B*23.8B++
Frag Grenade 1101101110N/A106.7941.302%C--N/A366.7C-N/A11510.3h3.9C+9.4C+
Thanatos VE70 103103343.029M0.1860.413%A*13.592%C--73.6A**N/A2961.4h3.7B*6.1B**
CAS 14-E 10489244.5A*41.2951.218%M3.371%A++59.3C+10B**3811.5h32.1C++62.7B++
XM98 8585233.696B++0.4938.178%C++78.824%B+31.5BN/A872.7h2.1B++5.4B+
Dual Photon Pods 9980326.667M+23.4675.161%M1.25%C+133.3B**31.7B**7370.6h14.6B*19.5B**
Proton II PPA-H 8075515B11.7954.378%A*1.333%C125B++8.3B+3160.6h9.9C*18.1B++
M20 Basilisk 9375418.75S15.5466.363%M++4%D23.4C**5.6D1463.2h88.5B133.4B**
M20 Wyvern 11066611B**7.7954.299%A*1.515%D-12.2D8.1D1305.4h84.1C+154.9B*
Artemis VX26 6463203.15A+0.0636.736%A++26.984%B++35C++N/A1161.8h9.5B**26B**
C150 Dalton 10962512.4B**9.1923.033%D**N/A103.3M**78.3M**13070.6h1.9A+8.4B++
NS-44L Blackhand 5757351.629B+1.5851.703%B**49.123%B+71.3MN/A1910.8h2.9B**5.7B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret43150.3h
Motion Spotter102,6781.2h
Restoration Kit587061.3h
Spawn Beacon251,6501.3h
Nano-Armor Kit140219,93824.6h
Nanite Revive Grenade04850.1h
Medical Applicator8971,2455.1h
Deconstruction Tool04460.1h
Spitfire Auto-Turret12370.2h
Welding Device01940h
Anti-Infantry MANA Turret1980.1h
Ammunition Package95650.4h
Medical Kit7866,04433.3h
Nano-Repair Grenade04450.1h
Recon Detection Device11300.2h

Check the help document for the dictionary if you want to learn more about words used here.


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