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Loyal Soldier EddieZificated[TRID] EddieZificated
VS BR 119

KDR: 10.28

Score: 29m

Last Seen: Aug 18th, 2017 8:37 PM
- OFFLINE - 10490.5 hour(s)

Battle Rank 103 (119 total) - Vanu Sovereignty on Cobalt
Level Progress (to 104): 38%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Sirius SX12 Dual Photon Pods Supernova FPC Quasar VM1 Proximity Mine Quasar VM1 L100 Python AP Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $336,519 MLG Score: 269
Fun Score: N/A
Cheeseburgers Flipped: 1244TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.684%13.831%3831010255,3726.239264.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.271%1.284A-1.057D*-0.295CMIXED (~0.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.279C*14.9-0.044C+39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.031%2.252%2676510302,043115104617.7652195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.053%0.593B+0.6B+0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.20.416B40.50.236C++53.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.337%3.414%3881810273,954125232731.381170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.741%-0.543D0.522B+0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.8-0.21C16.5-0.318C30.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.9%1.059%734310324721004374.67327108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.193%0.809B++-0.837D--1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.833B++8.90.775B++10.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.718%91.667%734110343244517.04348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.208A*1.606A+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.90.402B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.382%8.5%734110342007132.77778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.828B++-1.201D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.26C*5-0.033C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29m492.9%301 (18.1k)278 (16.7k)10.27922,2132,16112.6215119 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103584920.25%8.13%16547:372

7% Combat Medic30% Engineer10% Heavy Assault27% Infiltrator18% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 11:14 PMJul 6th, 2013 7:58 AMSep 17th, 2017 8:41 PM (580d) (PST)Aug 18th, 2017 6:54 PM (610d) (PST)Aug 18th, 2017 4:37 PM (610d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
491304610.2130.0210.0171.3730.066269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4591,82827,631131182416,696

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1739.2h/72.5d 5,062 1,806 7,730 143.2k 3,116 4,726 6,847 51.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:186
Deaths:46
KDR:4.043
Accuracy:21.717% C++
HSR:16.667% D*
Lasher X2
C
Kills:74
Deaths:8
KDR:9.250
Accuracy:23.911% C
HSR:1.351% D**
Pulsar LSW
B+
Kills:63
Deaths:3
KDR:21
Accuracy:19.930% D
HSR:26.984% B+
NS-15M1
A++
Kills:60
Deaths:
KDR:
Accuracy:18.604% D
HSR:35% A++
Kills:383
Deaths (as Heavy Assault):57
Deaths (to Heavy Assaults):526
KDR:6.7193
Kill Difference:326
Playtime:170.804 hours
Usage:10%
Score:2.265m
Score/min:221
Accuracy (listed only):21.040%
HSR (listed only):20.001%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:414
Deaths:192
KDR:2.156
Accuracy:28.408% B**
HSR:9.662% F-
Solstice SF
A+
Kills:248
Deaths:25
KDR:9.920
Accuracy:32.066% A+
HSR:4.839% F-
Thanatos VE70
A
Kills:200
Deaths:89
KDR:2.247
Accuracy:51.382% A
HSR:8.500% F
Kills:862
Deaths (as Engineer):306
Deaths (to Engineers):592
KDR:2.81699
Kill Difference:556
Playtime:519.674 hours
Usage:30%
Score:8.727m
Score/min:280
Accuracy (listed only):37.285%
HSR (listed only):7.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:3,185
Deaths:701
KDR:4.544
Accuracy:28.242% B++
HSR:11.460% D--
NS-7 PDW
B+
Kills:530
Deaths:81
KDR:6.543
Accuracy:27.717% B+
HSR:19.245% C*
MKV Suppressed
B
Kills:465
Deaths:66
KDR:7.045
Accuracy:27.607% B
HSR:14.409% D-
Solstice VE3
B**
Kills:414
Deaths:192
KDR:2.156
Accuracy:28.408% B**
HSR:9.662% F-
Solstice SF
A+
Kills:248
Deaths:25
KDR:9.920
Accuracy:32.066% A+
HSR:4.839% F-
Thanatos VE70
A
Kills:200
Deaths:89
KDR:2.247
Accuracy:51.382% A
HSR:8.500% F
Kills:5,042
Deaths (as Light Assault):1,154
Deaths (to Light Assaults):475
KDR:4.36915
Kill Difference:3,888
Playtime:306.331 hours
Usage:18%
Score:4.887m
Score/min:266
Accuracy (listed only):32.570%
HSR (listed only):11.352%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:3,185
Deaths:701
KDR:4.544
Accuracy:28.242% B++
HSR:11.460% D--
NS-7 PDW
B+
Kills:530
Deaths:81
KDR:6.543
Accuracy:27.717% B+
HSR:19.245% C*
MKV Suppressed
B
Kills:465
Deaths:66
KDR:7.045
Accuracy:27.607% B
HSR:14.409% D-
XM98
A++
Kills:324
Deaths:22
KDR:14.727
Accuracy:49.718% A++
HSR:91.667% A++
NS-357 Underboss
C
Kills:78
Deaths:9
KDR:8.667
Accuracy:33.881% C
HSR:17.949% C-
Kills:4,582
Deaths (as Infiltrator):879
Deaths (to Infiltrators):260
KDR:5.21274
Kill Difference:3,703
Playtime:464.446 hours
Usage:27%
Score:7.306m
Score/min:262
Accuracy (listed only):33.433%
HSR (listed only):30.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:3,185
Deaths:701
KDR:4.544
Accuracy:28.242% B++
HSR:11.460% D--
NS-7 PDW
B+
Kills:530
Deaths:81
KDR:6.543
Accuracy:27.717% B+
HSR:19.245% C*
MKV Suppressed
B
Kills:465
Deaths:66
KDR:7.045
Accuracy:27.607% B
HSR:14.409% D-
Thanatos VE70
A
Kills:200
Deaths:89
KDR:2.247
Accuracy:51.382% A
HSR:8.500% F
Corvus VA55
A++
Kills:182
Deaths:3
KDR:60.667
Accuracy:32.862% A++
HSR:26.923% B+
Pulsar VS1
B+
Kills:161
Deaths:25
KDR:6.440
Accuracy:26.101% B+
HSR:24.224% B+
H-V45
C
Kills:108
Deaths:5
KDR:21.600
Accuracy:22.415% C
HSR:17.593% C--
Kills:4,831
Deaths (as Combat Medic):970
Deaths (to Combat Medics):193
KDR:4.98041
Kill Difference:3,861
Playtime:123.086 hours
Usage:7%
Score:2.309m
Score/min:313
Accuracy (listed only):30.904%
HSR (listed only):17.479%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,026
Deaths:97
KDR:10.577
Accuracy:20.005% B**
HSR:14.717% D-
Quasar VM1
B
Kills:835
Deaths:76
KDR:10.987
Accuracy:19.283% B
HSR:14.731% D*
Comet VM2
C*
Kills:302
Deaths:39
KDR:7.744
Accuracy:44.585% C*
HSR:2.318% D--
Comet VM2
B+
Kills:228
Deaths:20
KDR:11.400
Accuracy:46.422% C++
HSR:5.263% B+
Blueshift VM5
C
Kills:192
Deaths:18
KDR:10.667
Accuracy:13.853% D*
HSR:19.792% C
Blueshift VM5
C+
Kills:189
Deaths:18
KDR:10.500
Accuracy:14.590% D--
HSR:20.106% C+
NS-10 Burster
A+
Kills:179
Deaths:26
KDR:6.885
Accuracy:38.951% A+
HSR:3.352% D
NS-10 Burster
A+
Kills:163
Deaths:28
KDR:5.821
Accuracy:38.505% A+
HSR:6.135% C
Vortex VM21
B++
Kills:61
Deaths:14
KDR:4.357
Accuracy:47.592% B++
HSR:3.279% C+
Kills:3,175
Deaths (as MAX Suit):168
Deaths (to MAX Suits):72
KDR:18.89881
Kill Difference:3,007
Playtime:155.775 hours
Usage:9%
Score:3.541m
Score/min:379
Accuracy (listed only):31.532%
HSR (listed only):9.966%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,202
V. Kills:307 390%
Deaths:31
KDR:38.774
Accuracy:57.494% B+
KPH:39.800 D
VKPH:10.200 D
Light PPA
C++
Kills:312
V. Kills:57 N/A
Deaths:11
KDR:28.364
Accuracy:42.245% C*
KPH:19.500 D-
VKPH:3.600 C++
Saron Laser Cannon
D
Kills:228
V. Kills:245 93%
Deaths:64
KDR:3.563
Accuracy:38.004% B**
KPH:5.300 D
VKPH:5.700 D
Maelstrom Turbo Laser
D
Kills:81
V. Kills:122 66%
Deaths:20
KDR:4.050
Accuracy:29.602% C
KPH:3.300 D-
VKPH:4.900 D
Kills:1,823 (621 + 0)
Deaths:126
KDR:14.468
VKDR:5.802
Vehicle Kills:731
Kill Difference:1,697
Playtime:113.712 hours
Usage:7%
Score:1.244m
Score/min:182
Piloting Accuracy:29.602%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:220
V. Kills:294 75%
Deaths:27
KDR:8.148
Accuracy:56.689% B**
KPH:4.500 D
VKPH:6 C
L105 Zephyr
M+
Kills:213
V. Kills:33 N/A
Deaths:2
KDR:106.500
Accuracy:46.684% B+
KPH:124.300 M+
VKPH:19.300 A+
Kills:433 (220 + 213)
Deaths:29
KDR:14.931
VKDR:11.276
Vehicle Kills:327
Kill Difference:404
Playtime:50.955 hours
Usage:3%
Score:0.454m
Score/min:149
Piloting Accuracy:56.689%
Gunner Accuracy:46.684%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:832
V. Kills:639 130%
Deaths:23
KDR:36.174
Accuracy:54.679% C+
KPH:16.700 D--
VKPH:12.800 D-
L100 Python HEAT
C
Kills:556
V. Kills:200 277%
Deaths:11
KDR:50.546
Accuracy:48.122% C
KPH:20.900 D
VKPH:7.500 D-
L100 Python HESH
C-
Kills:401
V. Kills:56 N/A
Deaths:9
KDR:44.556
Accuracy:45.025% C-
KPH:30.400 D-
VKPH:4.200 D*
Skyguard
D-
Kills:372
V. Kills:337 110%
Deaths:22
KDR:16.909
Accuracy:32.035% B+
KPH:7.200 D--
VKPH:6.500 D-
C75 Viper
D-
Kills:76
V. Kills:23 317%
Deaths:11
KDR:6.909
Accuracy:28.056% D*
KPH:12.800 D-
VKPH:3.900 D--
Kills:2,237 (2,237 + 0)
Deaths:76
KDR:29.434
VKDR:16.513
Vehicle Kills:1,255
Kill Difference:2,161
Playtime:147.426 hours
Usage:8%
Score:1.635m
Score/min:185
Driving Accuracy:28.056%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:1,111
V. Kills:900 123%
Deaths:38
KDR:29.237
Accuracy:52.094% C+
KPH:14.500 D--
VKPH:11.800 D
Supernova VPC
D
Kills:350
V. Kills:73 473%
Deaths:9
KDR:38.889
Accuracy:46.575% C-
KPH:25.800 D-
VKPH:5.400 D
Supernova PC
C+
Kills:256
V. Kills:99 256%
Deaths:13
KDR:19.692
Accuracy:49.451% C+
KPH:14.400 D
VKPH:5.600 D-
Proton II PPA
A+
Kills:171
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:22.272% C
KPH:95.300 A+
VKPH:6.700 A+
Saron HRB
B**
Kills:169
V. Kills:95 176%
Deaths:7
KDR:24.143
Accuracy:43.197% C+
KPH:35.900 B**
VKPH:20.200 B+
Kills:2,057 (1,717 + 340)
Deaths:67
KDR:30.701
VKDR:17.597
Vehicle Kills:1,179
Kill Difference:1,990
Playtime:114.203 hours
Usage:7%
Score:1.373m
Score/min:200
Driving Accuracy:49.451%
Gunner Accuracy:43.197%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:154
V. Kills:16 N/A
Deaths:
KDR:
Accuracy:26.466% D*
KPH:49.100 D-
VKPH:5.100 C
E540 Halberd-H
C++
Kills:90
V. Kills:56 158%
Deaths:1
KDR:90
Accuracy:51.912% D
KPH:36.700 C
VKPH:22.800 C++
Kills:244 (0 + 244)
Deaths:1
KDR:244
VKDR:72
Vehicle Kills:72
Kill Difference:243
Playtime:5.587 hours
Usage:0%
Score:0.127m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:51.912%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:78
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:18.304% F-
KPH:20 D*
VKPH:2.800 D*
M60-G Bulldog
C+
Kills:51
V. Kills:20 243%
Deaths:4
KDR:12.750
Accuracy:37.228% C**
KPH:13.700 D--
VKPH:5.400 C+
Kills:129 (0 + 129)
Deaths:4
KDR:32.250
VKDR:7.750
Vehicle Kills:31
Kill Difference:125
Playtime:7.626 hours
Usage:0%
Score:0.055m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:37.228%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,2383,1857014.544M++5.7428.242%B++11.46%D--8.6D--N/A36372.4h15.6C+55.2B
Dual Photon Pods 1,5091,2023138.774S28.5057.494%B+1.83%B*39.8D10.2D28630.2h19.3B+33.5B+
Supernova FPC 2,0111,1113829.237M**18.9652.094%C+4.14%A14.5D--11.8D18576.4h5.1C**9.9C*
Quasar VM1 1,0391,0269710.577S0.3020.005%B**14.717%D-17.4C-N/A7659.1h12.6B*63B+
Proximity Mine 8838831273.583U63.3052.936%AN/A166.6B**N/A7005.3h1.5A2.8A
Quasar VM1 8508357610.987S0.7119.283%B14.731%D*18.4D-N/A8445.5h12.4B+64.1B+
L100 Python AP 1,4718322336.174S25.9054.679%C+5.889%A++16.7D--12.9D-20849.7h6.3C*11.4C*
Spear Anti-Vehicle Phalanx Turret 907592965.778S55.5049.335%B+4.392%C*33.6C17.9C36617.6h7B++14.1B*
L100 Python HEAT 7565561150.545U40.2748.122%C2.338%C+20.9D7.5D-18626.6h4.3B**9B++
NS-7 PDW 537530816.543S3.7427.717%B+19.245%C*7.7D-N/A3668.8h13.9B50.1B+
C-4 889523589.017S1.2614.89%F-N/A48.9D34.2B80710.7h1.9D12.5F-
MKV Suppressed 475465667.045S3.2327.607%B14.409%D-8.3D--N/A4156.3h14.8C++53.6C*
Solstice VE3 4194141922.156A*8.1228.408%B**9.662%F-9.3DN/A5644.3h14.1B+49.7B+
Sticky Grenade 4104041404N/A393.7256.378%B+N/A1010C*15B55280.4h1.8B+3.1B+
L100 Python HESH 457401944.556M+34.2845.025%C-1.746%C++30.4D-4.2D*20313.2h3B+6.6B
Skyguard 7093722216.909S6.6332.035%B+1.075%D-7.2D--6.5D-15952h128.9C+402.4B
Supernova VPC 423350938.889M28.6146.575%C-2.286%B*25.7D-5.4D13913.6h3.2C*6.9C++
XM98 3253242214.727S4.4549.718%A++91.667%A++23.1C+N/A10714h1.9B**3.8B**
Light PPA 3693121128.364S18.0942.245%C*N/A19.5D-3.6C++12516h12.9C*30.6C**
Comet VM2 474302397.744S2.5444.585%C*2.318%D--7.9D4.5C++9938.1h22.9C++51.4C**
Supernova PC 3552561319.692A**9.4149.451%C+2.734%B14.5D5.6D-14917.7h4B*8.2B++
Solstice SF 257248259.92S0.3632.066%A+4.839%F-29.2B+1.1A1288.5h7.6B+23.6B**
Saron Laser Cannon 473228643.563B+6.7238.004%B**5.263%A*5.3D5.7D16642.7h128.6C*338.3B+
Comet VM2 3732282011.4U1.1246.422%C++5.263%B+8.9C-5.7B+13125.6h25.9C*55.7B
MANA Anti-Vehicle Turret 4222221022.2U11.9256.24%C+5.856%A++2220C2000C625380.1h9.3C-16.5C+
CAS30 Tank Buster 514220278.148S2.1356.689%B**3.182%A*4.5D6C11149.2h65.7C+115.9B
L105 Zephyr 2462132106.5U96.2246.684%B+N/A125.3M++19.4A+12381.7h4.3A9.2B**
Thanatos VE70 202200892.247A++8.0351.382%A8.5%F10.6D-N/A4818.9h5C++9.8B+
Tank Mine 401195824.375U14.1044.412%B*N/A121.9B128.8A*30371.6h2.4D5.3B+
Blueshift VM5 1941921810.667M**0.3913.853%D*19.792%C13.5D*N/A7314.2h16.7C+120.2C--
Blueshift VM5 1971891810.5M**0.2214.59%D--20.106%C+13.3D*N/A7014.2h17.5C120D
Orion VS54 186186464.043A++6.2421.717%C++16.667%D*12.8D-N/A8614.5h14C+64.4C*
Corvus VA55 184182360.667U50.3932.862%A++26.923%B+22.2CN/A1148.2h13.7C41.6B+
NS-10 Burster 335179266.885S3.3938.951%A+3.352%D4.4C--3.8C+11740.8h168.5C432.7B+
Aspis Anti-Aircraft Phalanx Turret 372179725.571S15.2932.453%B**N/A11.9C*12.8B+36215.1h106.2A327.4B**
Proton II PPA 1831711171S160.7222.272%C2.339%C**95A+6.7A+4021.8h6.6B**29.9B++
Saron HRB 264169724.143M**13.8643.197%C+1.775%C*36B**20.2B+7404.7h16.2B**37.6B*
NS-10 Burster 298163285.821S4.4638.505%A+6.135%C3.9D3.2C10941.9h189.5D--492.2C++
Pulsar VS1 161161256.44S3.8426.101%B+24.224%B+13.2DN/A6712.2h13.4B+51.5B+
Nemesis VSH9 316156403.9S6.3866.822%B+2.564%C+5.8D5.9D17327h12.9F-19.3D*
Proton II PPA-H 1701541154U143.7226.466%D*1.299%C-49.7D-5.2C2613.1h9.1B+34.5C+
NS Decimator 2201321112U1.7256.794%C--6.061%M*22.4D14.9C+4325.9h5.3C9.3C
M60-A Bulldog 1481261126S115.7264.051%A++1.587%D42C**7.3B**2383h6.8C10.6B+
H-V45 108108521.6U11.3222.415%C17.593%C--12.6D-N/A688.6h16.7D--74.3C-
MANA Anti-Personnel Turret 1091061010.6N/A0.3224.789%UN/A1060U30U3404100.1h25.2T*101.5T*
M60-A Bulldog 1261051105S94.7255.799%B**2.857%B+42B+8.4B**3842.5h5.1B+9.1B*
Anti-Vehicle Grenade 9990190N/A79.7272.936%A**N/A900A**90C+45080.1h3.5B**4.8A
E540 Halberd-H 14690190S79.7251.912%D1.111%C--36C22.4C++5272.5h6C*11.6C+
Maelstrom Turbo Laser 20381204.05B*6.2329.602%C3.704%B++3.3D-4.9D12224.8h145.9C492.7C
NS-357 Underboss 837898.667S1.6133.881%C17.949%C-12.8D-N/A586.1h6.1F17.9D-
M40 Fury 8978178U67.7218.304%F-N/A20D*2.8D*1173.9h9.6B++52.5C--
C75 Viper 9976116.909B++3.3728.056%D*1.316%C+12.9D-3.9D--1715.9h10B++35.7C*
Lasher X2 797489.25U1.0323.911%C1.351%D**7.3D*N/A4410.1h30.6F-127.8D
MAX Punch 76661750.377A++9.9020.675%FN/A0.4C-N/A2151.9h3C+14.4D
Pulsar LSW 6463321U10.7219.93%D26.984%B+12.6D--N/A925h13.5C+67.6C+
Vortex VM21 11761144.357M++5.9247.592%B++3.279%C+4.8D-4.4D10012.8h64C--134.4C+
NS-15M1 6060160U49.7218.604%D35%A++17.1DN/A1183.5h14.9C--80C
M60-G Bulldog 7151412.75M++2.4737.228%C**N/A13.8D-5.4C+1253.7h11.1D*29.7C
Xiphos Anti-Personnel Phalanx Turret 7350316.667N/A6.3932.096%UN/A500U230U2935900.1h117.3T*365.3T*
NS Annihilator 1055068.333U1.9575.385%D**N/A4.4D*4.9D--17211.3h13.7C--18.2D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02890.2h
NS Patriot Flare Gun0640.1h
Nano-Armor Kit83669,18842.2h
Anti-Vehicle MANA Turret22201.9h
Pelter Rocket Pod0720h
Spawn Beacon12851.5h
Repair Module0520.4h
Nanite Revive Grenade02,1740.6h
Medical Applicator71152,12520.9h
Nanite Healing Grenade02080.1h
Deconstruction Tool04,4420.3h
Icikill01390h
Spitfire Auto-Turret0850.2h
Damascus Edge949827.5h
Rampart Wall01152h
Ammunition Package14420.3h
Shield Recharging Field06080.5h
Anti-Infantry MANA Turret2600.6h
WLT-Howler Mining Laser02,0431.2h
IPC Targeting Dart0750.2h
Recon Detection Device117,84116.4h
Smoke Grenade01120h

Check the help document for the dictionary if you want to learn more about words used here.


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