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Edeep[GOTR] Edeep
VS BR 124

KDR: 0.98

Score: 32.3m

Last Seen: Apr 19th, 2019 12:12 AM
- OFFLINE - 141.6 hour(s)

Battle Rank 110 (124 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 111): 19%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Lasher X2 Solstice SF VX29 Polaris NS-15M1 Eridani SX5 C-4 Orion VS54 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 628TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.856%18.121%36031100413,9230.7300230.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.841%-0.242C-0.399C---1.437D**HEAD ++ (~8.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.081C+13.60.045C+55.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.061%1.092%90210336419002650.712222241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.058%-0.141C-0.467D-0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.571B+250.529B+44.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.46%2.646%242103337815303380.246898112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.885%-1.31D**0.029C+0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
318.7-7.24T*87.5-5.975T*231.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.427%1.937%584103167113993990.479628168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.842%-0.162C-0.617D-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.401B24.50.381C**46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.171%73.763%5811034465192660.241308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.825A++0.435B-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.419B2.70.148C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.763%15.556%5821033855127190.67217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.594%0.027C+0.199C++0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.121C+4.80.003C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
32.3m431%256 (15.4k)233 (14k)0.97626934,80435,6501.23835124 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103541219.122%11.232%21503:537

9% Combat Medic16% Engineer35% Heavy Assault15% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 5:36 PMFeb 24th, 2013 1:45 AMApr 24th, 2019 10:08 AM (7h) (PST)Apr 18th, 2019 10:10 PM (6d) (PST)Apr 18th, 2019 8:12 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3841622220.2510.2570.0281.2320.03582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0569,69613,3601515274213,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2313.1h/96.4d 9,343 3,909 12,038 171k 4,076 5,420 4,872 53.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C-
Kills:3,385
Deaths:3,680
KDR:0.920
Accuracy:20.546% D
HSR:3.131% C-
VX29 Polaris
D*
Kills:1,737
Deaths:1,295
KDR:1.341
Accuracy:14.532% F
HSR:14.911% D*
NS-15M1
D
Kills:1,275
Deaths:1,136
KDR:1.122
Accuracy:17.939% D-
HSR:17.961% D
Orion VS54
D
Kills:1,153
Deaths:1,418
KDR:0.813
Accuracy:17.898% D
HSR:18.560% D-
Ursa
D
Kills:323
Deaths:320
KDR:1.009
Accuracy:18.674% D
HSR:18.266% D-
SVA-88
D-
Kills:201
Deaths:198
KDR:1.015
Accuracy:17.970% D--
HSR:19.403% D-
VE-H Maw
D**
Kills:163
Deaths:149
KDR:1.094
Accuracy:17.862% D**
HSR:7.362% F-
Kills:8,237
Deaths (as Heavy Assault):8,196
Deaths (to Heavy Assaults):10,769
KDR:1.005
Kill Difference:41
Playtime:811.652 hours
Usage:35%
Score:12.228m
Score/min:251
Accuracy (listed only):17.917%
HSR (listed only):14.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C--
Kills:3,210
Deaths:3,151
KDR:1.019
Accuracy:21.181% C--
HSR:11.215% D--
Pulsar C
C+
Kills:991
Deaths:960
KDR:1.032
Accuracy:23.203% C+
HSR:19.475% D
Eidolon VE33
B+
Kills:936
Deaths:914
KDR:1.024
Accuracy:28.084% C+
HSR:29.060% B+
Serpent VE92
C+
Kills:833
Deaths:916
KDR:0.909
Accuracy:20.893% D
HSR:18.848% C+
NS-11C
D
Kills:808
Deaths:983
KDR:0.822
Accuracy:19.980% D
HSR:13.861% D--
Thanatos VE70
C+
Kills:580
Deaths:699
KDR:0.830
Accuracy:38.918% C+
HSR:13.621% C--
NSX-P Tanto
C
Kills:444
Deaths:567
KDR:0.783
Accuracy:22.091% D
HSR:22.297% C
NS Baron G5
C+
Kills:362
Deaths:486
KDR:0.745
Accuracy:39.292% C-
HSR:14.365% C+
Phobos VX86
B+
Kills:275
Deaths:350
KDR:0.786
Accuracy:54.739% C
HSR:19.636% B+
Zenith VX-5
C-
Kills:217
Deaths:216
KDR:1.005
Accuracy:22.250% D
HSR:18.894% C-
Solstice VE3
D
Kills:96
Deaths:1
KDR:96
Accuracy:19.120% D
HSR:11.458% D**
Kills:8,752
Deaths (as Engineer):9,243
Deaths (to Engineers):7,799
KDR:0.94688
Kill Difference:491
Playtime:371.157 hours
Usage:16%
Score:6.433m
Score/min:289
Accuracy (listed only):28.159%
HSR (listed only):17.521%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C--
Kills:3,210
Deaths:3,151
KDR:1.019
Accuracy:21.181% C--
HSR:11.215% D--
Eridani SX5
D
Kills:1,255
Deaths:1,687
KDR:0.744
Accuracy:23.098% D
HSR:15.379% D
Pulsar C
C+
Kills:991
Deaths:960
KDR:1.032
Accuracy:23.203% C+
HSR:19.475% D
Serpent VE92
C+
Kills:833
Deaths:916
KDR:0.909
Accuracy:20.893% D
HSR:18.848% C+
NS-11C
D
Kills:808
Deaths:983
KDR:0.822
Accuracy:19.980% D
HSR:13.861% D--
Thanatos VE70
C+
Kills:580
Deaths:699
KDR:0.830
Accuracy:38.918% C+
HSR:13.621% C--
NSX-P Tanto
C
Kills:444
Deaths:567
KDR:0.783
Accuracy:22.091% D
HSR:22.297% C
MKV Suppressed
D
Kills:389
Deaths:506
KDR:0.769
Accuracy:22.629% D
HSR:15.681% D
NS Baron G5
C+
Kills:362
Deaths:486
KDR:0.745
Accuracy:39.292% C-
HSR:14.365% C+
Phobos VX86
B+
Kills:275
Deaths:350
KDR:0.786
Accuracy:54.739% C
HSR:19.636% B+
Zenith VX-5
C-
Kills:217
Deaths:216
KDR:1.005
Accuracy:22.250% D
HSR:18.894% C-
Sirius SX12
D
Kills:215
Deaths:310
KDR:0.694
Accuracy:21.368% D
HSR:11.628% D--
NS-7 PDW
C**
Kills:101
Deaths:178
KDR:0.567
Accuracy:21.052% D
HSR:19.802% C**
Solstice VE3
D
Kills:96
Deaths:1
KDR:96
Accuracy:19.120% D
HSR:11.458% D**
Kills:9,776
Deaths (as Light Assault):11,010
Deaths (to Light Assaults):5,681
KDR:0.88792
Kill Difference:1,234
Playtime:451.049 hours
Usage:20%
Score:5.125m
Score/min:189
Accuracy (listed only):26.415%
HSR (listed only):16.154%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,255
Deaths:1,687
KDR:0.744
Accuracy:23.098% D
HSR:15.379% D
Thanatos VE70
C+
Kills:580
Deaths:699
KDR:0.830
Accuracy:38.918% C+
HSR:13.621% C--
MKV Suppressed
D
Kills:389
Deaths:506
KDR:0.769
Accuracy:22.629% D
HSR:15.681% D
NS-11A
D-
Kills:384
Deaths:385
KDR:0.997
Accuracy:19.556% D--
HSR:15.625% D-
H-V45
C+
Kills:368
Deaths:450
KDR:0.818
Accuracy:19.472% D-
HSR:19.837% C+
NS Baron G5
C+
Kills:362
Deaths:486
KDR:0.745
Accuracy:39.292% C-
HSR:14.365% C+
Equinox VE2
D*
Kills:299
Deaths:424
KDR:0.705
Accuracy:18.096% D**
HSR:13.044% D*
Phobos VX86
B+
Kills:275
Deaths:350
KDR:0.786
Accuracy:54.739% C
HSR:19.636% B+
Sirius SX12
D
Kills:215
Deaths:310
KDR:0.694
Accuracy:21.368% D
HSR:11.628% D--
CME
F
Kills:112
Deaths:145
KDR:0.772
Accuracy:18.125% F
HSR:9.821% F-
NS-7 PDW
C**
Kills:101
Deaths:178
KDR:0.567
Accuracy:21.052% D
HSR:19.802% C**
Kills:4,340
Deaths (as Combat Medic):5,620
Deaths (to Combat Medics):4,219
KDR:0.77224
Kill Difference:1,280
Playtime:209.096 hours
Usage:9%
Score:2.986m
Score/min:238
Accuracy (listed only):26.940%
HSR (listed only):15.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,255
Deaths:1,687
KDR:0.744
Accuracy:23.098% D
HSR:15.379% D
Parallax VX3
A
Kills:465
Deaths:206
KDR:2.257
Accuracy:47.171% A
HSR:73.763% C-
MKV Suppressed
D
Kills:389
Deaths:506
KDR:0.769
Accuracy:22.629% D
HSR:15.681% D
Artemis VX26
D--
Kills:371
Deaths:546
KDR:0.679
Accuracy:22.271% D--
HSR:11.860% F
NS-30 Vandal
C
Kills:371
Deaths:534
KDR:0.695
Accuracy:30.939% C
HSR:20.485% D
NS-357 Underboss
C
Kills:243
Deaths:435
KDR:0.559
Accuracy:31.298% D
HSR:18.519% C
Sirius SX12
D
Kills:215
Deaths:310
KDR:0.694
Accuracy:21.368% D
HSR:11.628% D--
Phantom VA23
B**
Kills:211
Deaths:202
KDR:1.045
Accuracy:29.255% D-
HSR:38.863% B**
Manticore SX40
C+
Kills:181
Deaths:398
KDR:0.455
Accuracy:22.896% D--
HSR:21.547% C+
Cerberus
C
Kills:143
Deaths:210
KDR:0.681
Accuracy:27.873% D
HSR:19.580% C
Spiker
D-
Kills:113
Deaths:213
KDR:0.531
Accuracy:23.387% D-
HSR:13.274% D--
NS-44 Commissioner
C*
Kills:106
Deaths:218
KDR:0.486
Accuracy:34.354% C
HSR:23.585% C*
NS-7 PDW
C**
Kills:101
Deaths:178
KDR:0.567
Accuracy:21.052% D
HSR:19.802% C**
NS-61 Emissary
C
Kills:68
Deaths:138
KDR:0.493
Accuracy:19.206% D**
HSR:14.706% C
Beamer VS3
C--
Kills:59
Deaths:135
KDR:0.437
Accuracy:24.162% C--
HSR:15.254% D--
NS-AM7 Archer
C++
Kills:56
Deaths:244
KDR:0.230
Accuracy:56.670% C
HSR:17.857% C++
Kills:4,347
Deaths (as Infiltrator):6,160
Deaths (to Infiltrators):4,577
KDR:0.70568
Kill Difference:1,813
Playtime:352.699 hours
Usage:15%
Score:4.417m
Score/min:209
Accuracy (listed only):28.602%
HSR (listed only):21.986%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:453
Deaths:284
KDR:1.595
Accuracy:12.913% D
HSR:20.530% C**
Cosmos VM3
C*
Kills:448
Deaths:284
KDR:1.577
Accuracy:12.572% D-
HSR:20.313% C*
Comet VM2
C+
Kills:128
Deaths:220
KDR:0.582
Accuracy:35.028% D--
HSR:3.906% C+
Comet VM2
C*
Kills:107
Deaths:219
KDR:0.489
Accuracy:35.279% D-
HSR:4.673% C*
NS-10 Burster
B
Kills:101
Deaths:116
KDR:0.871
Accuracy:24.709% D
HSR:8.911% B
NS-10 Burster
D
Kills:100
Deaths:121
KDR:0.826
Accuracy:24.590% D-
HSR:4% D
Kills:1,337
Deaths (as MAX Suit):622
Deaths (to MAX Suits):1,983
KDR:2.14952
Kill Difference:715
Playtime:78.708 hours
Usage:3%
Score:1.092m
Score/min:231
Accuracy (listed only):24.182%
HSR (listed only):10.389%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:410
V. Kills:74 N/A
Deaths:301
KDR:1.362
Accuracy:32.183% D*
KPH:14.800 D--
VKPH:2.700 C
Dual Photon Pods
D
Kills:231
V. Kills:69 330%
Deaths:44
KDR:5.250
Accuracy:43.660% D--
KPH:32.900 D-
VKPH:9.800 D
Hornet Missiles
C
Kills:64
V. Kills:63 100%
Deaths:20
KDR:3.200
Accuracy:50.315% D**
KPH:30.900 C--
VKPH:30.400 C
Saron Laser Cannon
B**
Kills:56
V. Kills:46 119%
Deaths:119
KDR:0.471
Accuracy:38.150% B**
KPH:3.800 D-
VKPH:3.100 D--
Kills:761 (466 + 0)
Deaths:484
KDR:1.572
VKDR:0.521
Vehicle Kills:252
Kill Difference:277
Playtime:51.643 hours
Usage:2%
Score:0.423m
Score/min:137
Piloting Accuracy:38.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:192
V. Kills:168 114%
Deaths:58
KDR:3.310
Accuracy:27.123% C
KPH:8.400 D-
VKPH:7.400 D
L100 Python AP
D**
Kills:186
V. Kills:152 122%
Deaths:71
KDR:2.620
Accuracy:38.112% F-
KPH:12.100 D**
VKPH:9.900 D**
C75 Viper
D--
Kills:54
V. Kills:16 318%
Deaths:19
KDR:2.842
Accuracy:18.635% F--
KPH:11.500 D--
VKPH:3.400 D--
Kills:432 (432 + 0)
Deaths:148
KDR:2.919
VKDR:2.270
Vehicle Kills:336
Kill Difference:284
Playtime:42.799 hours
Usage:2%
Score:0.468m
Score/min:182
Driving Accuracy:18.635%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:254
V. Kills:105 240%
Deaths:45
KDR:5.644
Accuracy:38.741% D
KPH:20.200 C-
VKPH:8.400 D-
E540 Halberd
C--
Kills:74
V. Kills:49 148%
Deaths:12
KDR:6.167
Accuracy:47.554% C+
KPH:20.200 D--
VKPH:13.400 C--
Kills:328 (0 + 328)
Deaths:57
KDR:5.754
VKDR:2.702
Vehicle Kills:154
Kill Difference:271
Playtime:16.240 hours
Usage:1%
Score:0.254m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:47.554%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:247
V. Kills:52 466%
Deaths:61
KDR:4.049
Accuracy:29.486% D
KPH:31.400 C--
VKPH:6.600 D
M40 Fury
C
Kills:123
V. Kills:33 362%
Deaths:34
KDR:3.618
Accuracy:33.221% C
KPH:33.700 D
VKPH:9 C
M20 Basilisk
C-
Kills:96
V. Kills:38 246%
Deaths:30
KDR:3.200
Accuracy:34.298% C--
KPH:14.800 C-
VKPH:5.900 C--
Kills:466 (0 + 466)
Deaths:125
KDR:3.728
VKDR:0.984
Vehicle Kills:123
Kill Difference:341
Playtime:17.990 hours
Usage:1%
Score:0.191m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:34.298%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:351
V. Kills:125 279%
Deaths:476
KDR:0.737
Accuracy:36.110% D*
KPH:5 D*
VKPH:1.800 D--
Kills:351 (351 + 0)
Deaths:476
KDR:0.737
VKDR:0.263
Vehicle Kills:125
Kill Difference:125
Playtime:69.685 hours
Usage:3%
Score:0.154m
Score/min:37
Driving Accuracy:36.110%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 3,4173,3853,6800.92C+0.0620.546%D3.131%C-20.3C--N/A74166.7h19.6C++95.5C+
Solstice SF 3,2533,2103,1511.019C++0.0421.181%C--11.215%D--14.4CN/A58222.5h10.8C**50.8C**
VX29 Polaris 1,7451,7371,2951.341C+0.3614.532%F14.911%D*16.1D--N/A60107.9h14.7D100.9D--
NS-15M1 1,2861,2751,1361.122C0.1517.939%D-17.961%D20.6DN/A8061.8h14.7C-82.1C
Eridani SX5 1,2681,2551,6870.744C0.2323.098%D15.379%D14DN/A5289.4h14C60.7C
C-4 1,7061,1589791.183C+0.2123.761%CN/A65.1C30.8C++80817.8h1.5C++6.1C++
Orion VS54 1,1601,1531,4180.813C0.1617.898%D18.56%D-22.5CN/A14051.2h12.5C**69.6C++
Pulsar C 1,0089919601.032C+0.0623.203%C+19.475%D18.7CN/A7153h13.3C+57.5C+
Eidolon VE33 9629369141.024C+0.0528.084%C+29.06%B+15.9CN/A6358.9h10.1C+36C++
Serpent VE92 8428339160.909C+0.0720.893%D18.848%C+18.9C-N/A8144h14.5C+69.5C+
NS-11C 8188089830.822C+0.1519.98%D13.861%D--16.3C-N/A8649.6h16.6C82.9C
Anti-Vehicle Grenade 8397671767N/A766.0262.94%AN/A697.3A+65.5C43791.1h3.3A5.3B**
NS Decimator 1,0606821,4140.482D0.4962.125%C++1.32%D19.8D-11D25734.4h6.2D9.9C--
Thanatos VE70 5865806990.83C+0.1538.918%C+13.621%C--18.9C-N/A7930.7h5.5C14C+
Proximity Mine 5285281543.429C+2.4543.609%C*N/A117.3C+N/A4524.5h1.8B+4B+
Nemesis VSH9 7444837590.636C+0.3463.171%C++1.656%D16.2C+8.8C23629.8h7.4B+11.7B+
Parallax VX3 4714652062.257C+1.2847.171%A73.763%C-17.7DN/A7126.2h2.7D5.7C*
Frag Grenade 4584551455N/A454.0243.775%C+N/A910A++6C36230.5h2.6B**6B++
Cosmos VM3 4604532841.595C+0.6212.913%D20.53%C**18.1DN/A7225h13.2B+102.6C+
Cosmos VM3 4514482841.577C+0.6012.572%D-20.313%C*17.9D-N/A7025h13.2B105C+
NSX-P Tanto 4534445670.783C+0.1922.091%D22.297%C13.2DN/A3433.7h16.9C+76.3C
Light PPA 4844103011.362C-0.3932.183%D*1.463%C**14.8D--2.7C8127.7h23.1D71.7D
Tank Mine 6893983211.24D0.2628.287%CN/A49.1D*35.9D-8458.1h2C+7.1C
MKV Suppressed 3943895060.769C0.2122.629%D15.681%D16.2DN/A6824h13.5B59.7C++
NS-11A 3873843850.997C+0.0219.556%D--15.625%D-17.1DN/A8122.4h15.5C-79.4D
Artemis VX26 3783715460.679D0.3022.271%D--11.86%F12.2D--N/A5430.5h13.5C60.7D
NS-30 Vandal 3793715340.695D0.2830.939%C20.485%D13.3D*N/A5027.9h7.8D*25.1D
H-V45 3783684500.818C0.1619.472%D-19.837%C+14.9DN/A6724.7h15.9D81.8D
NS Baron G5 3633624860.745C0.2339.292%C-14.365%C+15.5D-N/A4623.4h6D-15.2C+
Force-Blade 35935729,9140.012C0.9632.622%C*N/A0.2DN/A11509.9h3.3C10C*
M40 Fury-F 4763514760.737C0.2436.11%D*1.425%B+5D*1.8D--3769.7h15.2C42.1D--
Ursa 3303233201.009C0.0318.674%D18.266%D-15.4D-N/A7821h16.1D*86.3D
Equinox VE2 3012994240.705C--0.2718.096%D**13.044%D*7.8D*N/A2738.2h15.2D83.9D--
Lancer VS22 6592895100.567C0.4157.897%C-N/A8.6D10.9C25833.8h31.5C+54.4C+
Phobos VX86 2782753500.786C0.1954.739%C19.636%B+19D-N/A5714.5h3.5D**6.5D
Saron HRB 359254455.644C++4.6738.741%D1.181%C20.2C-8.3D-25112.6h15.8B**40.7B++
M40 Fury 299247614.049C3.0729.486%DN/A31.3C--6.6D1857.9h13.5C**45.8C+
Spear Anti-Vehicle Phalanx Turret 397246386.474C+5.5038.765%D3.252%C28.9C--17.8C3398.5h10.1C+26.1C
NS-357 Underboss 2462434350.559C-0.4231.298%D18.519%C22.1DN/A8211h4.4C+14.1C
Sticky Grenade 2412381238N/A237.0251.701%C+N/A793.3C10C43760.3h1.9B+3.7B+
Dual Photon Pods 300231445.25C+4.2743.66%D--N/A33D-9.9D2527h28.4C-64.9C--
NS Annihilator 4182252560.879B++0.1080.163%C+N/A12.4B+10.6B+21118.2h10.1B++12.5B++
Zenith VX-5 2192172161.005C+0.0322.25%D18.894%C-18.5DN/A6111.7h17D--76.2D
Sirius SX12 2152153100.694C0.2821.368%D11.628%D--17.6C--N/A15912.2h15.3C++71.8C+
Phantom VA23 2192112021.045C--0.0729.255%D-38.863%B**11.5D*N/A2918.3h6.1D--21D-
SVA-88 2022011981.015C0.0417.97%D--19.403%D-18.8D--N/A11910.7h15.2D--84.8D-
MANA Anti-Personnel Turret 198197682.897N/A1.9210.85%UN/A1970U10U4364200.1h18.7T*172.2T*
Skyguard 360192583.31C*2.3327.123%C2.083%C++8.5D-7.4D17222.7h164.9D-608.1D
L100 Python AP 338186712.62C1.6438.112%F-3.226%C**12.1D**9.9D**19215.4h7.6C19.9F
Manticore SX40 1831813980.455C--0.5222.896%D--21.547%C+9.3D--N/A3819.5h12.6D**55.1F
VE-H Maw 1651631491.094C0.1217.862%D**7.362%F-20.9D-N/A577.8h13C--72.5D
S1 2441562990.522C0.4554.702%C1.923%C--13.8D-7.8D27011.3h7.9C14.5C
Cerberus 1441432100.681C0.3027.873%D19.58%C19.9DN/A577.2h7.2D25.7C-
M60-A Bulldog 162142245.917C4.9441.045%D2.817%B16.3D-2.3D1258.7h8.7D*21.2D--
M60-A Bulldog 158141187.833C6.8635.162%D*2.837%B+14.2D-1.7D1149.9h7.5C--21.5D--
Comet VM2 2071282200.582C--0.3935.028%D--3.906%C+5.9D--3.7D9121.6h26.7C*76.2C+
M40 Fury 156123343.618C--2.6433.221%CN/A34.2D9.2C2183.6h12.8C*38.6C++
Spiker 1161132130.531C--0.4523.387%D-13.274%D--13.3D-N/A438.5h12C--51.2D-
CME 1141121450.772C--0.2018.125%F9.821%F-9D*N/A4412.4h16.7D92D*
MANA Anti-Vehicle Turret 2281101300.846D0.1346.653%D1.818%D*1100D1180D2332830.1h13.9F-29.9F
Rocklet Rifle 2101082220.486C0.4951.339%C+N/A16.4D-15.5D1956.6h42.1C+81.9C+
Comet VM2 1751072190.489C-0.4935.279%D-4.673%C*5D*3.2C--9321.5h33.6D-95.3D-
NS-44 Commissioner 1101062180.486C-0.4934.354%C23.585%C*11.8D-N/A659h4.9D14.2C
NS-7 PDW 1041011780.567C-0.4121.052%D19.802%C**11.9DN/A718.5h19.3D91.9C-
NS-10 Burster 1681011160.871C+0.1124.709%D8.911%B4.4C--2.9C-7922.8h123.2B+498.8C++
NS-10 Burster 1641001210.826C0.1524.59%D-4%D4.1D2.6D-6824.4h122.9B++499.9C*
Solstice VE3 9696196U95.0219.12%D11.458%D**13.2CN/A2747.3h12.4B++64.6C**
M20 Basilisk 13496303.2C++2.2234.298%C--7.292%B++14.8C-5.8C--1436.5h89.3B260.3C++
E540 Halberd 12374126.167C5.1947.554%C+2.703%C++20D--13.2D2943.7h7.1D-14.9C-
NS-61 Emissary 71681380.493C0.4819.206%D**14.706%C16.6C-N/A544.1h18.1C94D--
Hornet Missiles 12764203.2C2.2250.315%D**N/A30.5C--30C7322.1h15C29.8D
Beamer VS3 61591350.437C0.5424.162%C--15.254%D--4.6D--N/A4012.8h15.3D--63.2C
MAX Punch 56566190.09C+0.8932.344%D-N/A0.8CN/A368.2h1.9C++6C++
NS-AM7 Archer 71562440.23D0.7556.67%C17.857%C++3.4DN/A2216.5h19.9C++35.1C++
Saron Laser Cannon 102561190.471C0.5138.15%B**N/A3.8D-3.1D--10214.8h292.7D**767.2D-
C75 Viper 7054192.842C1.8718.635%F--N/A11.5D--3.4D--2024.7h11.8B+63.5D*
NS-R3 Swarm 10253780.679B+0.3062.358%CN/A10.2B+9.4B++1135.2h22.8B++36.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter643,7023.9h
Restoration Kit192720.4h
Solstice Burst0990.2h
Nano-Armor Kit454340,54731.5h
M12 Kobalt-H02000.1h
Anti-Vehicle MANA Turret165272.1h
Spawn Beacon262,3303.4h
Nanite Revive Grenade07510.2h
Medical Applicator685155,81022.9h
Nanite Healing Grenade02270.1h
Spitfire Auto-Turret496111.9h
Ammunition Package703,1083.9h
Medical Kit769252.1h
Anti-Infantry MANA Turret193661.5h
Hardlight Barrier171810.6h
Recon Detection Device854,48911.3h
Smoke Grenade04220.1h

Check the help document for the dictionary if you want to learn more about words used here.


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