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Edeep[GOTR] Edeep
VS BR 126

KDR: 0.98

Score: 33.4m

Last Seen: Aug 15th, 2019 11:31 PM
- OFFLINE - 75.9 hour(s)

Battle Rank 111 (126 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
Level Progress (to 112): 28%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Lasher X2 Solstice SF VX29 Polaris NS-15M1 C-4 Eridani SX5 Orion VS54 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $107,586 MLG Score: 86
Fun Score: N/A
Cheeseburgers Flipped: 629TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.12%18.143%36532118214,6720.7360660.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.829%-0.208C-0.418C---1.386D**HEAD ++ (~8.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.074C+13.90.029C+55.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.083%1.074%89212126529232850.706392228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.957%-0.144C-0.47D-0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.567B+25.30.526B+44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.26%2.538%242121239415723480.250477113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.01%-1.334D**-0.002C+0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
314.7-7.188T*85.8-5.877T*228.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.257%2.038%584121068714714110.466712167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.72%-0.112C+-0.628D-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.398B25.50.369C**46.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.882%73.84%5811213474203260.233153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.81A++0.435B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.418B2.70.149C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.869%15.679%5821212861132890.647856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.72%0.027C+0.206C++0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.123C+4.80.004C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
33.4m426.7%257 (15.4k)236 (14.2k)0.97791636,31137,1311.24282126 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121444019.372%11.187%21703:497

9% Combat Medic16% Engineer36% Heavy Assault15% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 5:36 PMFeb 24th, 2013 1:45 AMAug 18th, 2019 9:18 AM (13h) (PST)Aug 15th, 2019 10:37 PM (3d) (PST)Aug 15th, 2019 7:31 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3931642290.2560.2620.0291.2500.03786

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,5579,82113,7361516275214,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2359.8h/98.3d 9,836 4,062 12,806 177k 4,187 5,583 5,173 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D*
Kills:1,737
Deaths:1,295
KDR:1.341
Accuracy:14.532% F
HSR:14.911% D*
NS-15M1
D
Kills:1,406
Deaths:1,239
KDR:1.135
Accuracy:18.818% D
HSR:17.994% D
Orion VS54
D
Kills:1,153
Deaths:1,418
KDR:0.813
Accuracy:17.898% D
HSR:18.560% D-
Ursa
D
Kills:362
Deaths:360
KDR:1.006
Accuracy:18.872% D
HSR:17.956% D-
VE-H Maw
D--
Kills:246
Deaths:220
KDR:1.118
Accuracy:19.770% D--
HSR:11.789% F
SVA-88
D-
Kills:201
Deaths:198
KDR:1.015
Accuracy:17.970% D--
HSR:19.403% D-
Kills:5,105
Deaths (as Heavy Assault):4,730
Deaths (to Heavy Assaults):11,163
KDR:1.07928
Kill Difference:375
Playtime:845.335 hours
Usage:36%
Score:12.698m
Score/min:250
Accuracy (listed only):17.977%
HSR (listed only):16.769%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:3,210
Deaths:3,151
KDR:1.019
Accuracy:21.181% D
HSR:11.215% D--
Pulsar C
C
Kills:992
Deaths:962
KDR:1.031
Accuracy:23.214% C
HSR:19.456% D
Eidolon VE33
B+
Kills:945
Deaths:925
KDR:1.022
Accuracy:28.170% C++
HSR:28.995% B+
Serpent VE92
C
Kills:839
Deaths:920
KDR:0.912
Accuracy:20.833% D
HSR:18.832% C
NS-11C
D-
Kills:809
Deaths:985
KDR:0.821
Accuracy:19.957% D-
HSR:13.844% D--
NSX-P Tanto
C--
Kills:746
Deaths:946
KDR:0.789
Accuracy:23.000% C--
HSR:19.973% D-
Thanatos VE70
C+
Kills:580
Deaths:699
KDR:0.830
Accuracy:38.918% C+
HSR:13.621% D
NS Baron G5
C+
Kills:379
Deaths:508
KDR:0.746
Accuracy:39.724% C-
HSR:14.248% C+
Phobos VX86
B+
Kills:281
Deaths:359
KDR:0.783
Accuracy:55.096% C
HSR:19.929% B+
Zenith VX-5
C-
Kills:217
Deaths:216
KDR:1.005
Accuracy:22.250% D
HSR:18.894% C-
Solstice VE3
D
Kills:96
Deaths:1
KDR:96
Accuracy:19.120% D
HSR:11.458% D**
Kills:9,094
Deaths (as Engineer):9,672
Deaths (to Engineers):8,066
KDR:0.94024
Kill Difference:578
Playtime:380.814 hours
Usage:16%
Score:6.557m
Score/min:287
Accuracy (listed only):28.315%
HSR (listed only):17.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:3,210
Deaths:3,151
KDR:1.019
Accuracy:21.181% D
HSR:11.215% D--
Eridani SX5
D
Kills:1,256
Deaths:1,690
KDR:0.743
Accuracy:23.085% D
HSR:15.366% D
Pulsar C
C
Kills:992
Deaths:962
KDR:1.031
Accuracy:23.214% C
HSR:19.456% D
Serpent VE92
C
Kills:839
Deaths:920
KDR:0.912
Accuracy:20.833% D
HSR:18.832% C
NS-11C
D-
Kills:809
Deaths:985
KDR:0.821
Accuracy:19.957% D-
HSR:13.844% D--
NSX-P Tanto
C--
Kills:746
Deaths:946
KDR:0.789
Accuracy:23.000% C--
HSR:19.973% D-
Thanatos VE70
C+
Kills:580
Deaths:699
KDR:0.830
Accuracy:38.918% C+
HSR:13.621% D
MKV Suppressed
C--
Kills:423
Deaths:548
KDR:0.772
Accuracy:23.311% C--
HSR:16.076% D
NS Baron G5
C+
Kills:379
Deaths:508
KDR:0.746
Accuracy:39.724% C-
HSR:14.248% C+
Phobos VX86
B+
Kills:281
Deaths:359
KDR:0.783
Accuracy:55.096% C
HSR:19.929% B+
Zenith VX-5
C-
Kills:217
Deaths:216
KDR:1.005
Accuracy:22.250% D
HSR:18.894% C-
Sirius SX12
D
Kills:215
Deaths:310
KDR:0.694
Accuracy:21.368% D
HSR:11.628% D--
NS-7 PDW
B
Kills:101
Deaths:178
KDR:0.567
Accuracy:21.052% D
HSR:19.802% B
Solstice VE3
D
Kills:96
Deaths:1
KDR:96
Accuracy:19.120% D
HSR:11.458% D**
Kills:10,144
Deaths (as Light Assault):11,473
Deaths (to Light Assaults):5,909
KDR:0.88416
Kill Difference:1,329
Playtime:478.203 hours
Usage:20%
Score:5.518m
Score/min:192
Accuracy (listed only):26.579%
HSR (listed only):16.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,256
Deaths:1,690
KDR:0.743
Accuracy:23.085% D
HSR:15.366% D
Thanatos VE70
C+
Kills:580
Deaths:699
KDR:0.830
Accuracy:38.918% C+
HSR:13.621% D
MKV Suppressed
C--
Kills:423
Deaths:548
KDR:0.772
Accuracy:23.311% C--
HSR:16.076% D
H-V45
C+
Kills:395
Deaths:478
KDR:0.826
Accuracy:19.595% D-
HSR:21.266% C+
NS-11A
D-
Kills:384
Deaths:385
KDR:0.997
Accuracy:19.556% D--
HSR:15.625% D-
NS Baron G5
C+
Kills:379
Deaths:508
KDR:0.746
Accuracy:39.724% C-
HSR:14.248% C+
Equinox VE2
D--
Kills:299
Deaths:424
KDR:0.705
Accuracy:18.096% D**
HSR:13.044% D--
Phobos VX86
B+
Kills:281
Deaths:359
KDR:0.783
Accuracy:55.096% C
HSR:19.929% B+
Sirius SX12
D
Kills:215
Deaths:310
KDR:0.694
Accuracy:21.368% D
HSR:11.628% D--
CME
F
Kills:112
Deaths:145
KDR:0.772
Accuracy:18.125% F
HSR:9.821% F-
NS-7 PDW
B
Kills:101
Deaths:178
KDR:0.567
Accuracy:21.052% D
HSR:19.802% B
Kills:4,425
Deaths (as Combat Medic):5,724
Deaths (to Combat Medics):4,421
KDR:0.77306
Kill Difference:1,299
Playtime:211.063 hours
Usage:9%
Score:3.030m
Score/min:239
Accuracy (listed only):27.084%
HSR (listed only):15.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,256
Deaths:1,690
KDR:0.743
Accuracy:23.085% D
HSR:15.366% D
Parallax VX3
B**
Kills:474
Deaths:209
KDR:2.268
Accuracy:46.882% B**
HSR:73.840% C-
MKV Suppressed
C--
Kills:423
Deaths:548
KDR:0.772
Accuracy:23.311% C--
HSR:16.076% D
NS-30 Vandal
C
Kills:371
Deaths:534
KDR:0.695
Accuracy:30.939% C
HSR:20.485% D
Artemis VX26
D--
Kills:371
Deaths:546
KDR:0.679
Accuracy:22.271% D--
HSR:11.860% F
NS-357 Underboss
C
Kills:244
Deaths:443
KDR:0.551
Accuracy:31.221% D
HSR:18.443% C
Phantom VA23
B**
Kills:220
Deaths:211
KDR:1.043
Accuracy:29.511% D-
HSR:39.091% B**
Sirius SX12
D
Kills:215
Deaths:310
KDR:0.694
Accuracy:21.368% D
HSR:11.628% D--
Manticore SX40
C+
Kills:181
Deaths:398
KDR:0.455
Accuracy:22.896% D--
HSR:21.547% C+
Cerberus
C
Kills:149
Deaths:233
KDR:0.639
Accuracy:28.853% C
HSR:18.792% C--
Spiker
D-
Kills:121
Deaths:229
KDR:0.528
Accuracy:23.815% D-
HSR:12.397% D*
NS-44 Commissioner
C*
Kills:106
Deaths:218
KDR:0.486
Accuracy:34.354% C
HSR:23.585% C*
NS-7 PDW
B
Kills:101
Deaths:178
KDR:0.567
Accuracy:21.052% D
HSR:19.802% B
NS-61 Emissary
C
Kills:93
Deaths:174
KDR:0.534
Accuracy:20.441% D*
HSR:15.054% C
NS-AM7 Archer
C+
Kills:63
Deaths:260
KDR:0.242
Accuracy:57.610% C+
HSR:15.873% C+
NS-45 Pilot
C--
Kills:59
Deaths:106
KDR:0.557
Accuracy:19.850% F-
HSR:22.034% C--
Beamer VS3
C--
Kills:59
Deaths:135
KDR:0.437
Accuracy:24.162% C--
HSR:15.254% D--
Kills:4,506
Deaths (as Infiltrator):6,422
Deaths (to Infiltrators):4,828
KDR:0.70165
Kill Difference:1,916
Playtime:357.969 hours
Usage:15%
Score:4.484m
Score/min:209
Accuracy (listed only):28.331%
HSR (listed only):21.831%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:454
Deaths:285
KDR:1.593
Accuracy:12.921% D-
HSR:20.485% C**
Cosmos VM3
C**
Kills:449
Deaths:285
KDR:1.575
Accuracy:12.580% D--
HSR:20.490% C**
Comet VM2
C+
Kills:128
Deaths:220
KDR:0.582
Accuracy:35.028% D--
HSR:3.906% C+
Comet VM2
C*
Kills:107
Deaths:219
KDR:0.489
Accuracy:35.279% D-
HSR:4.673% C*
NS-10 Burster
B
Kills:101
Deaths:116
KDR:0.871
Accuracy:24.703% D
HSR:8.911% B
NS-10 Burster
D
Kills:100
Deaths:121
KDR:0.826
Accuracy:24.584% D-
HSR:4% D
Kills:1,339
Deaths (as MAX Suit):623
Deaths (to MAX Suits):2,023
KDR:2.14928
Kill Difference:716
Playtime:78.828 hours
Usage:3%
Score:1.093m
Score/min:231
Accuracy (listed only):24.182%
HSR (listed only):10.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:420
V. Kills:78 N/A
Deaths:305
KDR:1.377
Accuracy:32.377% D*
KPH:14.900 D--
VKPH:2.800 C
Dual Photon Pods
D
Kills:232
V. Kills:70 327%
Deaths:44
KDR:5.273
Accuracy:43.569% D--
KPH:33 D-
VKPH:10 D
Saron Laser Cannon
B**
Kills:75
V. Kills:54 136%
Deaths:123
KDR:0.610
Accuracy:37.759% B**
KPH:4.900 D
VKPH:3.500 D-
Hornet Missiles
C
Kills:64
V. Kills:63 100%
Deaths:20
KDR:3.200
Accuracy:50.315% D**
KPH:30.900 D
VKPH:30.400 C
Maelstrom Turbo Laser
C
Kills:54
V. Kills:46 115%
Deaths:184
KDR:0.293
Accuracy:29.143% C
KPH:3.600 D-
VKPH:3.100 D--
Kills:845 (549 + 0)
Deaths:676
KDR:1.250
VKDR:0.460
Vehicle Kills:311
Kill Difference:169
Playtime:67.468 hours
Usage:3%
Score:0.530m
Score/min:131
Piloting Accuracy:29.143%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:204
V. Kills:174 117%
Deaths:59
KDR:3.458
Accuracy:26.916% C
KPH:8.600 D-
VKPH:7.400 D
L100 Python AP
D**
Kills:190
V. Kills:152 124%
Deaths:72
KDR:2.639
Accuracy:38.259% F-
KPH:12.100 D**
VKPH:9.700 D**
C75 Viper
D--
Kills:61
V. Kills:20 290%
Deaths:21
KDR:2.905
Accuracy:19.591% F-
KPH:11.800 D--
VKPH:3.900 D--
Kills:455 (455 + 0)
Deaths:152
KDR:2.993
VKDR:2.276
Vehicle Kills:346
Kill Difference:303
Playtime:44.547 hours
Usage:2%
Score:0.481m
Score/min:180
Driving Accuracy:19.591%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:265
V. Kills:113 232%
Deaths:49
KDR:5.408
Accuracy:39.254% C--
KPH:20.200 C-
VKPH:8.600 D-
E540 Halberd
C-
Kills:74
V. Kills:49 148%
Deaths:12
KDR:6.167
Accuracy:47.554% C+
KPH:20.200 D--
VKPH:13.400 C-
Kills:339 (0 + 339)
Deaths:61
KDR:5.557
VKDR:2.656
Vehicle Kills:162
Kill Difference:278
Playtime:16.803 hours
Usage:1%
Score:0.260m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:47.554%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:249
V. Kills:53 461%
Deaths:63
KDR:3.952
Accuracy:29.840% D
KPH:31.500 C--
VKPH:6.700 C--
M40 Fury
C
Kills:123
V. Kills:33 362%
Deaths:35
KDR:3.514
Accuracy:33.186% C
KPH:33.700 D
VKPH:9 C
M20 Basilisk
C-
Kills:99
V. Kills:40 241%
Deaths:31
KDR:3.194
Accuracy:35.428% C
KPH:14.800 C--
VKPH:6 C-
Kills:471 (0 + 471)
Deaths:129
KDR:3.651
VKDR:0.977
Vehicle Kills:126
Kill Difference:342
Playtime:18.245 hours
Usage:1%
Score:0.195m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:35.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:355
V. Kills:128 275%
Deaths:486
KDR:0.730
Accuracy:35.976% D*
KPH:5 D*
VKPH:1.800 D--
Kills:355 (355 + 0)
Deaths:486
KDR:0.730
VKDR:0.263
Vehicle Kills:128
Kill Difference:131
Playtime:71.191 hours
Usage:3%
Score:0.158m
Score/min:37
Driving Accuracy:35.976%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 3,5423,5033,8010.922C+0.0620.576%D3.055%C--20.5DN/A75171.2h19.6C++95.1C+
Solstice SF 3,2533,2103,1511.019C++0.0421.181%D11.215%D--14.4CN/A58222.5h10.8C*50.8C*
VX29 Polaris 1,7451,7371,2951.341C+0.3614.532%F14.911%D*16.1D--N/A61107.9h14.7D100.9D*
NS-15M1 1,4241,4061,2391.135C0.1618.818%D17.994%D21DN/A8166.9h15.4D-82.1C--
C-4 1,9091,3101,0501.248C+0.2724.097%CN/A68.6C31.4C++80719.1h1.4C*5.9C++
Eridani SX5 1,2691,2561,6900.743C0.2323.085%D15.366%D14D-N/A5289.5h14C60.8C
Orion VS54 1,1601,1531,4180.813C0.1617.898%D18.56%D-22.5C-N/A14051.2h12.5C*69.6C+
Pulsar C 1,0099929621.031C+0.0523.214%C19.456%D18.7C-N/A7153.1h13.4C57.6C+
Eidolon VE33 9729459251.022C+0.0428.17%C++28.995%B+15.8C-N/A6259.8h10.2C+36.3C++
Serpent VE92 8498399200.912C+0.0720.833%D18.832%C18.9C-N/A8144.3h14.5C69.6C
NS-11C 8198099850.821C+0.1619.957%D-13.844%D--16.2C--N/A8650h16.7C83.5C
Anti-Vehicle Grenade 8457711771N/A770.0262.654%AN/A700.9A+67.3C43171.1h3.4B**5.4B**
NSX-P Tanto 7627469460.789C+0.1923%C--19.973%D-14.6DN/A3951h17.1C74.5C
NS Decimator 1,1177181,4690.489D0.4962.521%C*1.253%D19.8D--11D25436.3h6.3D-10D
Thanatos VE70 5865806990.83C+0.1538.918%C+13.621%D18.9C--N/A7930.7h5.5C14C+
Proximity Mine 5375371593.377C+2.4043.56%C++N/A116.7C+N/A4484.6h1.8B4B+
Nemesis VSH9 7785047830.644C+0.3363.082%C++1.984%C16.4C+8.9C+23430.8h7.4B+11.8B+
Frag Grenade 4964891489N/A488.0244.286%C+N/A815A+11.7B35560.6h2.6B**5.9B++
Parallax VX3 4804742092.268C+1.2946.882%B**73.84%C-17.8DN/A7126.7h2.7D5.8C*
Cosmos VM3 4614542851.593C+0.6212.921%D-20.485%C**18.2DN/A7225h13.3B102.6C+
Cosmos VM3 4524492851.575C+0.6012.58%D--20.49%C**18D-N/A7025h13.2C**105C
MKV Suppressed 4294235480.772C0.2123.311%C--16.076%D16.3DN/A6626h14C*60C++
Light PPA 4984203051.377C--0.4032.377%D*1.429%C**14.9D--2.8C8228.2h23.6D72.8D-
Tank Mine 7034073271.245D0.2728.205%CN/A49.6D*36.1D-8438.2h2C+7.1C
H-V45 4073954780.826C0.1519.595%D-21.266%C+15.3DN/A6925.9h15.9D80.9D
NS-11A 3873843850.997C+0.0219.556%D--15.625%D-17.1DN/A8222.4h15.5C-79.4D
NS Baron G5 3803795080.746C-0.2339.724%C-14.248%C+15.5D-N/A4624.4h6D--15.1C+
NS-30 Vandal 3793715340.695D0.2830.939%C20.485%D13.3D*N/A5127.9h7.8D*25.1D
Artemis VX26 3783715460.679C--0.3022.271%D--11.86%F12.1D--N/A5430.6h13.5C60.7D
Ursa 3723623601.006C0.0318.872%D17.956%D-15.3D-N/A7423.7h16.5D**87.7D-
Force-Blade 36436230,4830.012C0.9732.599%C*N/A0.2C--N/A11532.5h3.2C9.9C*
M40 Fury-F 4833554860.73C-0.2535.976%D*1.408%B++5D*1.8D--3771.2h15.3C42.5D--
Equinox VE2 3012994240.705C-0.2718.096%D**13.044%D--7.8D*N/A2738.2h15.2D83.9D--
Lancer VS22 6632915160.564C0.4158.034%C-N/A8.5D10.9C25734.2h31.6C+54.5C
Phobos VX86 2842813590.783C-0.1955.096%C19.929%B+19.1D-N/A5714.7h3.6F6.5D
Saron HRB 378265495.408C++4.4339.254%C--1.132%C-20.2C-8.6D-24713.1h16.2B**41.2B++
Spear Anti-Vehicle Phalanx Turret 419260416.341C+5.3639.315%D3.462%C29.5C--18.1C3368.8h10.2C+25.8C
M40 Fury 302249633.952C2.9729.84%DN/A31.5C--6.7C--1867.9h13.6C*45.7C+
VE-H Maw 2512462201.118C0.1419.77%D--11.789%F23.4D-N/A6810.5h14.8D*75.1D-
NS-357 Underboss 2472444430.551C-0.4331.221%D18.443%C22DN/A8111.1h4.5C+14.3C
Sticky Grenade 2452421242N/A241.0251.663%C+N/A806.7C10C43600.3h1.9B+3.7B
Dual Photon Pods 302232445.273C+4.3043.569%D--N/A33.1D-10D2557h28.4C-65.3D
NS Annihilator 4232282640.864B+0.1180.215%C+N/A12.3B+10.5B++20818.6h10.2B+12.7B+
Phantom VA23 2282202111.043C--0.0729.511%D-39.091%B**11.5D*N/A3019.1h6.3D**21.2D--
Zenith VX-5 2192172161.005C+0.0322.25%D18.894%C-18.5DN/A6211.7h17D--76.2D
Sirius SX12 2152153100.694C0.2821.368%D11.628%D--17.6C--N/A16012.2h15.3C+71.8C+
Skyguard 378204593.458C*2.4826.916%C1.961%C+8.6D-7.4D16923.6h158.6D589.4D
SVA-88 2022011981.015C0.0417.97%D--19.403%D-18.8D--N/A12010.7h15.2D*84.8D--
MANA Anti-Personnel Turret 198197702.814N/A1.8410.852%UN/A1970U10U4393800.1h18.7T*172.3T*
L100 Python AP 342190722.639C-1.6638.259%F-3.158%B12.1D**9.7D**19115.7h7.6C-19.8D**
Manticore SX40 1831813980.455C--0.5222.896%D--21.547%C+9.3D--N/A3819.5h12.6F-55.1F-
Rocklet Rifle 3361743060.569C0.4152.967%C+N/A19.8D18.4C--2298.8h37.6C++71C++
S1 2441562990.522C0.4654.702%C1.923%C--13.8D-7.8D27511.3h7.9C-14.5C
Cerberus 1501492330.639C0.3428.853%C18.792%C--19.6DN/A577.6h7.8D--26.9D
M60-A Bulldog 163143245.958C4.9841.221%D2.797%B+16.4D-2.3D1258.7h8.7D*21.2D--
M60-A Bulldog 159142187.889C6.9135.333%D*2.817%B+14.2D-1.7D11410h7.6D21.5D--
Comet VM2 2071282200.582C--0.4035.028%D--3.906%C+5.9D--3.7D9121.6h26.7C++76.2C+
M40 Fury 156123353.514C--2.5433.186%CN/A34.2D9.2C2183.6h12.8C*38.6C++
Spiker 1251212290.528C--0.4523.815%D-12.397%D*13.8D-N/A448.8h11.8C49.5D-
CME 1141121450.772D0.2118.125%F9.821%F-9D*N/A4412.4h16.7D-92D**
MANA Anti-Vehicle Turret 2281101300.846D-0.1346.653%C1.818%D--1100C**1180B+2341750.1h13.9F-29.9D*
Comet VM2 1751072190.489C--0.4935.279%D-4.673%C*5D*3.2C-9421.5h33.6D-95.3D-
NS-44 Commissioner 1101062180.486C-0.4934.354%C23.585%C*11.8D-N/A669h4.9D14.2C
NS-10 Burster 1681011160.871C+0.1124.703%D8.911%B4.4D2.9C-7922.9h123.2B498.9C++
NS-7 PDW 1041011780.567C-0.4121.052%D19.802%B11.9DN/A738.5h19.3D-91.9D
NS-10 Burster 1641001210.826C0.1524.584%D-4%D4.1D2.6D-6824.5h122.9B++500C++
M20 Basilisk 13999313.194C++2.2235.428%C8.081%B**14.8C--6C-1466.7h94.2C++265.9C++
Solstice VE3 9696196U95.0219.12%D11.458%D**13.2CN/A2787.3h12.4B++64.6C++
NS-61 Emissary 97931740.534C0.4420.441%D*15.054%C18.2CN/A555.1h17.5C85.8D-
NS-R3 Swarm 162901070.841B++0.1464.051%C+N/A11.5B*9.2B++1207.8h21B*32.9B*
Saron Laser Cannon 129751230.61C0.3737.759%B**N/A4.9D3.6D-10815.2h238.5D--631.7C--
E540 Halberd 12374126.167C5.1947.554%C+2.703%C*20D--13.2C--2953.7h7.1D-14.9C--
Hornet Missiles 12764203.2C2.2250.315%D**N/A30.5D30C7492.1h15C29.8D-
NS-AM7 Archer 82632600.242D0.7457.61%C+15.873%C+3.5D1.1D--2417.8h20.1C++34.9C++
C75 Viper 8161212.905C1.9319.591%F-N/A11.7D--3.8D--1975.2h12.2B62.5D*
NS-45 Pilot 59591060.557C-0.4219.85%F-22.034%C--21.9DN/A612.7h9.9D--49.9F-
Beamer VS3 61591350.437C0.5424.162%C--15.254%D--4.6D--N/A4112.8h15.3D*63.2C-
NS-03 Thumper 59571040.548C+0.4323.367%D**3.509%B*16.3DN/A513.5h5.8B*24.7C*
MAX Punch 56566200.09C+0.8932.344%D-N/A0.8CN/A368.3h1.9C++6C+
Maelstrom Turbo Laser 100541840.293C--0.6829.143%CN/A3.6D-3.1D--10314.9h193.7D--664.5D--
A30 Walker 10551481.063D0.0921.78%D-N/A3.3D*3.5D*7915.6h234.5D1076.5D-
Aspis Anti-Aircraft Phalanx Turret 10450232.174C--1.2027.654%B2%C+8.5C-9.2C2295.9h201.6D*729.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon292,4763.6h
Solstice Burst0990.2h
Medical Applicator691158,96923.1h
Anti-Vehicle MANA Turret165282.1h
Nano-Armor Kit461348,19832.1h
M12 Kobalt-H02000.1h
Restoration Kit192720.4h
Spitfire Auto-Turret496342h
Nanite Revive Grenade07580.2h
Nanite Healing Grenade02270.1h
Motion Spotter643,7884h
Recon Detection Device854,48911.3h
Smoke Grenade04220.1h
Ammunition Package723,1483.9h
Medical Kit769252.1h
Anti-Infantry MANA Turret193701.5h
Hardlight Barrier171910.6h

Check the help document for the dictionary if you want to learn more about words used here.


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