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Signifer Snowblower Edelaika[] Edelaika
VS BR 57

KDR: 3.12

Score: 37.3m

Last Seen: May 5th, 2019 7:38 PM
- OFFLINE - 63.8 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Emerald
Level Progress (to 58): 12%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 Spear Anti-Vehicle Phalanx Turret V10 Proximity Mine XM98 Pulsar VS1 VA39 Spectre Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $771,867 MLG Score: 617
Fun Score: N/A
Cheeseburgers Flipped: 831TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.151%22.138%46819119111,8712.013741.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.575%0.004C+0.203C++-2.68F**HEAD ++ (~11.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.5-0.079C+17-0.192C63.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.7%0.999%152312071,50111623611.29063415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.011%-0.705D--1.015D*-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.269C*9.50.24C++18.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.184%4.581%174712031,5507874961.9695312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.759%-1.019D*0.039C+-0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.9-0.552D46.6-0.171C138.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.414%69.45%1746120412,38310927011.3397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.036%0.363C**0.153C++0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.213C++2.90.084C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.266%15.179%1742120811255020.203267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%-1.598F0.115C+-0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.362C-40.177C++14


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.3m356.9%225 (13.5k)203 (12.2k)3.1222745,76014,6564.0246357 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210173816.036%25.597%41012:3012

7% Combat Medic41% Engineer19% Heavy Assault29% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 9:29 PMDec 31st, 2015 4:56 AMMay 9th, 2019 5:03 AM (40d) (PST)May 5th, 2019 3:45 PM (44d) (PST)May 5th, 2019 3:38 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
485524330.2490.0800.0641.0270.039617

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1003,14425,956155462212,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3061.8h/127.6d 13,225 11,713 22,796 188.6k 3,277 12,224 7,080 89.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,162
Deaths:886
KDR:1.312
Accuracy:16.249% D--
HSR:22.031% C
NS-15M1
C--
Kills:1,024
Deaths:615
KDR:1.665
Accuracy:18.956% D
HSR:18.457% C--
NS-15M2
D
Kills:339
Deaths:243
KDR:1.395
Accuracy:16.931% D**
HSR:20.649% D
Ursa
D
Kills:220
Deaths:138
KDR:1.594
Accuracy:15.085% D**
HSR:20% D
Kills:2,745
Deaths (as Heavy Assault):1,882
Deaths (to Heavy Assaults):3,011
KDR:1.45855
Kill Difference:863
Playtime:566.882 hours
Usage:19%
Score:6.287m
Score/min:185
Accuracy (listed only):16.805%
HSR (listed only):20.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,191
Deaths:1,252
KDR:0.951
Accuracy:21.653% C
HSR:19.228% C+
NS-11C
C
Kills:1,138
Deaths:987
KDR:1.153
Accuracy:20.425% D
HSR:16.960% C
Zenith VX-5
D-
Kills:734
Deaths:683
KDR:1.075
Accuracy:20.561% D--
HSR:16.621% D-
VE-LR Obelisk
B**
Kills:286
Deaths:18
KDR:15.889
Accuracy:32.422% C++
HSR:40.210% B**
NS Baron G5
F-
Kills:137
Deaths:101
KDR:1.356
Accuracy:25.083% F-
HSR:3.650% F--
Eidolon VE33
B*
Kills:133
Deaths:3
KDR:44.333
Accuracy:32.414% B*
HSR:29.323% B+
Phobos VX86
C--
Kills:61
Deaths:77
KDR:0.792
Accuracy:26.487% F**
HSR:13.115% C--
Pandora VX25
B+
Kills:51
Deaths:53
KDR:0.962
Accuracy:19.985% F-
HSR:17.647% B+
Kills:3,731
Deaths (as Engineer):3,174
Deaths (to Engineers):3,612
KDR:1.17549
Kill Difference:557
Playtime:1,253.758 hours
Usage:41%
Score:16.754m
Score/min:223
Accuracy (listed only):24.879%
HSR (listed only):19.594%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,191
Deaths:1,252
KDR:0.951
Accuracy:21.653% C
HSR:19.228% C+
NS-11C
C
Kills:1,138
Deaths:987
KDR:1.153
Accuracy:20.425% D
HSR:16.960% C
NS-7 PDW
D
Kills:810
Deaths:705
KDR:1.149
Accuracy:20.864% D
HSR:12.840% D-
Zenith VX-5
D-
Kills:734
Deaths:683
KDR:1.075
Accuracy:20.561% D--
HSR:16.621% D-
NS Baron G5
F-
Kills:137
Deaths:101
KDR:1.356
Accuracy:25.083% F-
HSR:3.650% F--
Phobos VX86
C--
Kills:61
Deaths:77
KDR:0.792
Accuracy:26.487% F**
HSR:13.115% C--
Pandora VX25
B+
Kills:51
Deaths:53
KDR:0.962
Accuracy:19.985% F-
HSR:17.647% B+
Kills:4,122
Deaths (as Light Assault):3,858
Deaths (to Light Assaults):2,737
KDR:1.06843
Kill Difference:264
Playtime:15.515 hours
Usage:1%
Score:0.091m
Score/min:97
Accuracy (listed only):22.151%
HSR (listed only):14.294%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:6,980
Deaths:682
KDR:10.235
Accuracy:39.417% C+
HSR:76.347% C+
V10
C+
Kills:1,985
Deaths:287
KDR:6.916
Accuracy:40.431% C+
HSR:72.292% D
XM98
C++
Kills:1,327
Deaths:180
KDR:7.372
Accuracy:37.972% C++
HSR:68.651% D
VA39 Spectre
C*
Kills:1,282
Deaths:200
KDR:6.410
Accuracy:33.758% C*
HSR:34.711% C
NS-30 Vandal
A++
Kills:1,153
Deaths:197
KDR:5.853
Accuracy:30.371% C-
HSR:40.590% A++
NS-7 PDW
D
Kills:810
Deaths:705
KDR:1.149
Accuracy:20.864% D
HSR:12.840% D-
Ghost
D
Kills:749
Deaths:70
KDR:10.700
Accuracy:34.343% D
HSR:59.813% D-
Phantom VA23
B
Kills:627
Deaths:56
KDR:11.196
Accuracy:29.426% D-
HSR:32.855% B
Beamer VS3
C
Kills:378
Deaths:387
KDR:0.977
Accuracy:24.653% C
HSR:15.873% D-
NS-357 Underboss
D*
Kills:286
Deaths:250
KDR:1.144
Accuracy:26.662% D*
HSR:9.790% D**
NS-AM7 Archer
B**
Kills:268
Deaths:52
KDR:5.154
Accuracy:65.881% B**
HSR:20.896% B+
Nyx VX31
C+
Kills:239
Deaths:30
KDR:7.967
Accuracy:25.890% D**
HSR:28.452% C+
Artemis VX26
C++
Kills:161
Deaths:58
KDR:2.776
Accuracy:19.781% F
HSR:23.603% C++
Phaseshift VX-S
D-
Kills:60
Deaths:12
KDR:5
Accuracy:29.680% D-
HSR:53.333% D**
Kills:16,305
Deaths (as Infiltrator):3,166
Deaths (to Infiltrators):2,454
KDR:5.15003
Kill Difference:13,139
Playtime:889.903 hours
Usage:29%
Score:9.915m
Score/min:186
Accuracy (listed only):32.795%
HSR (listed only):39.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:1,305
Deaths:1,547
KDR:0.844
Accuracy:21.726% C
HSR:19.770% C+
NS-7 PDW
D
Kills:810
Deaths:705
KDR:1.149
Accuracy:20.864% D
HSR:12.840% D-
Terminus VX-9
D
Kills:417
Deaths:407
KDR:1.025
Accuracy:20.272% D*
HSR:20.384% D
NS Baron G5
F-
Kills:137
Deaths:101
KDR:1.356
Accuracy:25.083% F-
HSR:3.650% F--
Phobos VX86
C--
Kills:61
Deaths:77
KDR:0.792
Accuracy:26.487% F**
HSR:13.115% C--
Pandora VX25
B+
Kills:51
Deaths:53
KDR:0.962
Accuracy:19.985% F-
HSR:17.647% B+
Kills:2,781
Deaths (as Combat Medic):2,890
Deaths (to Combat Medics):1,339
KDR:0.96228
Kill Difference:109
Playtime:219.718 hours
Usage:7%
Score:2.388m
Score/min:181
Accuracy (listed only):22.403%
HSR (listed only):14.567%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C++
Kills:335
Deaths:79
KDR:4.241
Accuracy:31.067% C++
HSR:2.687% D--
Quasar VM1
C-
Kills:276
Deaths:98
KDR:2.816
Accuracy:10.370% D*
HSR:16.667% C-
NS-10 Burster
C*
Kills:272
Deaths:80
KDR:3.400
Accuracy:30.841% C*
HSR:1.838% D*
Comet VM2
C--
Kills:255
Deaths:99
KDR:2.576
Accuracy:34.897% D--
HSR:3.137% C--
Quasar VM1
D
Kills:237
Deaths:95
KDR:2.495
Accuracy:10.176% F-
HSR:17.722% D
Comet VM2
C
Kills:222
Deaths:97
KDR:2.289
Accuracy:35.423% D--
HSR:3.604% C
Kills:1,597
Deaths (as MAX Suit):274
Deaths (to MAX Suits):773
KDR:5.82847
Kill Difference:1,323
Playtime:104.030 hours
Usage:3%
Score:1.904m
Score/min:305
Accuracy (listed only):25.462%
HSR (listed only):7.609%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:680
V. Kills:221 306%
Deaths:37
KDR:18.378
Accuracy:52.625% D
KPH:35.900 D-
VKPH:11.700 D**
C75 Viper
D
Kills:597
V. Kills:133 446%
Deaths:90
KDR:6.633
Accuracy:30.720% D--
KPH:18.300 D
VKPH:4.100 D-
L100 Python HESH
C
Kills:480
V. Kills:79 N/A
Deaths:21
KDR:22.857
Accuracy:40.762% D-
KPH:41.100 C-
VKPH:6.800 C
L100 Python HEAT
C+
Kills:424
V. Kills:133 316%
Deaths:26
KDR:16.308
Accuracy:41.497% D--
KPH:29.800 C+
VKPH:9.300 C--
Kills:2,181 (2,181 + 0)
Deaths:174
KDR:12.534
VKDR:3.253
Vehicle Kills:566
Kill Difference:2,007
Playtime:77.500 hours
Usage:3%
Score:0.602m
Score/min:129
Driving Accuracy:41.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:55
V. Kills:23 229%
Deaths:9
KDR:6.111
Accuracy:43.284% C+
KPH:31.900 B++
VKPH:13.300 C
Kills:55 (0 + 55)
Deaths:9
KDR:6.111
VKDR:2.556
Vehicle Kills:23
Kill Difference:46
Playtime:1.726 hours
Usage:0%
Score:0.074m
Score/min:715
Driving Accuracy:N/A%
Gunner Accuracy:43.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:444
V. Kills:52 N/A
Deaths:41
KDR:10.829
Accuracy:22.910% D*
KPH:20 D
VKPH:2.300 D--
M20 Basilisk
C-
Kills:344
V. Kills:147 232%
Deaths:37
KDR:9.297
Accuracy:31.339% D-
KPH:16.400 C-
VKPH:7 C--
M60-G Bulldog
D-
Kills:244
V. Kills:36 N/A
Deaths:16
KDR:15.250
Accuracy:22.626% D**
KPH:18.300 D--
VKPH:2.700 D-
M20 Basilisk
D-
Kills:206
V. Kills:95 215%
Deaths:59
KDR:3.492
Accuracy:22.901% F-
KPH:10.100 D-
VKPH:4.700 D-
M12 Kobalt
C+
Kills:145
V. Kills:16 N/A
Deaths:13
KDR:11.154
Accuracy:13.290% D--
KPH:29.100 D--
VKPH:3.200 C+
G30 Walker
C++
Kills:104
V. Kills:48 212%
Deaths:6
KDR:17.333
Accuracy:25.186% D
KPH:16 C++
VKPH:7.400 C-
M40 Fury
D--
Kills:67
V. Kills:9 N/A
Deaths:7
KDR:9.571
Accuracy:14.982% F--
KPH:25.200 D--
VKPH:3.400 D*
M40 Fury
D*
Kills:63
V. Kills:11 N/A
Deaths:8
KDR:7.875
Accuracy:19.013% F-
KPH:17.800 D*
VKPH:3.100 D*
Kills:1,617 (0 + 1,617)
Deaths:187
KDR:8.647
VKDR:2.214
Vehicle Kills:414
Kill Difference:1,430
Playtime:94.646 hours
Usage:3%
Score:0.481m
Score/min:85
Driving Accuracy:N/A%
Gunner Accuracy:19.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 7,0276,98068210.235A*7.1139.417%C+76.347%C+21.5C-N/A59324.6h2.3C+5.9C++
Spear Anti-Vehicle Phalanx Turret 5,9434,39729814.755B**11.6345.143%C++3.957%C+37C+13D-192118.9h8.3C*18.5B
V10 1,9911,9852876.916A+3.7940.431%C+72.292%D23.6C--N/A6784h2.6C6.5C+
Proximity Mine 1,8931,89218710.118A*7.0040.33%CN/A166B*N/A45911.4h2.1D5.3C
XM98 1,3271,3271807.372M+4.2537.972%C++68.651%D24.6C+N/A7853.9h2.4C*6.4C**
Pulsar VS1 1,3161,3051,5470.844C+2.2821.726%C19.77%C+11.1D-N/A36117.5h18.7D--86C--
VA39 Spectre 1,2931,2822006.41M**3.2933.758%C*34.711%C21.1C+N/A6460.9h6.8C20.2C+
Frag Grenade 1,2081,20011200N/A1,196.8856.83%A+N/A800A+5.3C25171.5h2.6B**4.5B**
NS Annihilator 2,3091,1947041.696M1.4380.002%C+N/A10.2C+9.5C**149116.8h13.3C-16.7C-
Solstice VE3 1,1991,1911,2520.951C**2.1721.653%C19.228%C+11C--N/A42107.8h17.4C80.3C+
Orion VS54 1,1641,1628861.312C+1.8116.249%D--22.031%C13.4D-N/A6386.4h15.4D94.9C
NS-30 Vandal 1,1671,1531975.853A*2.7330.371%C-40.59%A++19.4D-N/A4759.4h8D**26.2D-
NS-11C 1,1811,1389871.153C*1.9720.425%D16.96%C5.9D--N/A22193.3h23.2F-113.4D*
NS-15M1 1,0581,0246151.665C++1.4618.956%D18.457%C--6.9D*N/A19147.6h23.2T*122.5F
Tank Mine 1,3438784917.918S14.8020.891%D--N/A209A*110.7A++15654.2h1.5B++7.4C--
NS-7 PDW 8428107051.149C**1.9720.864%D12.84%D-9.8D-N/A3082.7h17C81.4C
Ghost 7547497010.7A**7.5834.343%D59.813%D-22.6DN/A7333.2h2.8D8.2D
Zenith VX-5 7667346831.075C+2.0520.561%D--16.621%D-4.1D*N/A16180.3h24.6T-119.7F--
LB00 Python AP 9016803718.378B++15.2652.625%DN/A36D-11.7D**13518.9h5.8D*10.9F
C-4 9086692822.372B++0.7528.926%B+N/A67.6C24.1C5899.9h3.6T*12.6F-
Phantom VA23 6406275611.196S8.0729.426%D-32.855%B23.9DN/A6026.2h6.4F21.8D*
C75 Viper 730597906.633B+3.5130.72%D--N/A18.3D4.1D-9032.7h15.6C50.8D
L100 Python HESH 5594802122.857B**19.7340.762%D-1.042%C--41C-6.8C18311.7h4C-9.7D
Sticky Grenade 4744731473N/A469.8854.899%C**N/A1182.5B+2.5D--30000.4h1.8B+3.3B+
M60-G Bulldog 4964444110.829A**7.7122.91%D*N/A20D2.3D--6522.2h8.8C38.6D--
L100 Python HEAT 5574242616.308M+13.1941.497%D--1.415%D29.7C+9.3C--16914.3h7.2C-17.4D-
Terminus VX-9 4324174071.025C2.1020.272%D*20.384%D8.7D*N/A2647.9h22.6T*111.3F--
Beamer VS3 3843783870.977C**2.1524.653%C15.873%D-17C-N/A5322.2h11.7C-47.3C+
M20 Basilisk 491344379.297M*6.1731.339%D-4.07%D16.4C-7C--10021h94.3C**301C+
NS-15M2 3453392431.395C+1.7316.931%D**20.649%D7.7D*N/A2444.1h22.2F--131.4F--
NS-10 Burster 592335794.241S1.1231.067%C++2.687%D--6.3C**4.8B++8953.1h169.2C-544.5C+
Nemesis VSH9 4423171442.201M0.9253.851%D*1.577%D14.9C+5.9C20321.3h8.1C++15C
NS Decimator 3843131432.189A0.9345.406%F-2.875%B+25.4D5.8D*20212.3h6D13.2F
NS-R3 Swarm 6032971422.092M**1.0363.723%C+N/A5.7C--5.9C7552.1h46.7F-73.2F-
NS-357 Underboss 2902862501.144C*1.9826.662%D*9.79%D**17.8DN/A5016.1h5.8D**21.6D**
VE-LR Obelisk 3012861815.889S12.7732.422%C++40.21%B**15.6DN/A4518.3h8.8D-27.1C
Quasar VM1 281276982.816B*0.3110.37%D*16.667%C-24.6C++N/A9711.2h14.2C**137.3C
NS-10 Burster 498272803.4M**0.2830.841%C*1.838%D*5.1C4.2B+8753.2h208.8D**677D
NS-AM7 Archer 403268525.154U2.0365.881%B**20.896%B+7.4C++3.7B++4936.2h30D45.6C
Comet VM2 390255992.576A*0.5534.897%D--3.137%C--6.5D-3.5C6539.1h45.8F--131.3F-
Aspis Anti-Aircraft Phalanx Turret 484250347.353A+4.2325.28%C+2%C+10.7C+10C+17523.4h123.9B++490B+
M60-G Bulldog 2802441615.25M+12.1322.626%D**2.459%C18.2D--2.7D-6113.4h10.2D-44.9F-
Nyx VX31 240239307.967M4.8425.89%D**28.452%C+22.5DN/A7110.6h9.3F*36F--
Quasar VM1 243237952.495C*0.6310.176%F-17.722%D22.4DN/A6210.6h15.7D154F
Comet VM2 340222972.289A+0.8335.423%D--3.604%C5.7D--3D--5439h53.9F-152.1F--
Ursa 2282201381.594B1.5315.085%D**20%D15.1D-N/A6514.6h12.8C84.8D-
Spear Anti-Vehicle Phalanx Tower 310215543A+39.8848.288%C6.047%B*30.3C-13.4D1557.1h8.1B+16.8B+
Orbital Strike Uplink 3172141214U210.88481.667%UN/A713.3U343.3U24730.3h1.4T*0.3T*
M20 Basilisk 301206593.492C**0.3722.901%F-5.825%C+10.1D-4.7D-8020.4h76.6B+334.4C-
S1 2151832440.75C++2.3746.071%D*5.464%A++17.6D3.1D**26210.4h5.1B*11.1C**
Xiphos Anti-Personnel Phalanx Turret 2051621510.8N/A7.6819.566%UN/A1620U430U3893400.1h55.5T*283.5T*
Artemis VX26 163161582.776A0.3519.781%F23.603%C++16.9D-N/A579.5h20.1F**101.4F**
M12 Kobalt 1611451311.154C+8.0313.29%D--19.31%C**29D--3.2C+1335h29.7F223.2D--
NS Baron G5 1421371011.356B1.7725.083%F-3.65%F--10D*N/A3013.7h4.9C+19.7C+
Eidolon VE33 136133344.333U41.2132.414%B*29.323%B+33.3B+N/A1324h14.9F46.1C
M20 Basilisk 1671131113U109.8855.641%C**4.425%C+35.3C16.9C6313.2h150.1C-269.7C
G30 Walker 152104617.333S14.2125.186%D5.769%B++16C++7.4C-976.5h119A++472.4B*
Force-Blade 807912,8420.006D3.1221.282%DN/A0D-N/A02187.3h2.4C**11.1C+
Lancer VS22 227781680.464C2.6655.583%D-1.282%C+3.9D*7.5D--13119.8h132T*237.5T*
Hades VSH4 8474184.111S0.9960.124%D--5.405%A++37B+5C4262h5.3A8.7B**
M40 Fury 766779.571B6.4514.982%F--N/A24.8D--3.3D*1222.7h8.1B*54.2D
M40 Fury 746387.875C**4.7519.013%F-3.175%A++18D*3.1D*1183.5h13.8C++72.4D*
Phobos VX86 6161770.792C2.3326.487%F**13.115%C--10.2D*N/A376h3.1D-11.6F--
Phaseshift VX-S 6160125B++1.8829.68%D-53.333%D**11.5D--N/A515.2h8T-27.1F**
Xiphos Anti-Personnel Phalanx Tower 6560160C+56.8819.148%D--3.333%A60D5D2591h15.9C**83C+
Saron HRB 785596.111C*2.9943.284%C+N/A32.4B++13.5C7151.7h20.3C**46.8B
Pandora VX25 5351530.962C+2.1619.985%F-17.647%B+7.3D*N/A387h5.1C25.6F-
Anti-Vehicle Grenade 6050150N/A46.8847.578%C-N/A166.7D--33.3D15700.3h10F-21.1D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02020.2h
Anti-Vehicle MANA Turret0580.1h
Nano-Armor Kit3661,394,60358.2h
Skywall Shield Emitter01720.7h
Turret AI Module02030.7h
Structure Shield Module03421.3h
Repair Module03641.3h
Nanite Revive Grenade09150.3h
Medical Applicator235191,55612.6h
Blast Wall01070.6h
Cortium Silo12630.8h
Spitfire Auto-Turret203,9953.4h
Hoplon Anti-Aircraft Phalanx Tower1930.5h
Xiphos Anti-Personnel Tower01630.7h
Bunker01341.1h
Rampart Wall16347h
Spear Anti-Vehicle Tower01210.5h
Welding Device07,2420.6h
Deconstruction Tool01,6040.2h
Smoke Grenade04090.1h
Recon Detection Device9765,32484.9h
Shield Recharging Field122,2870.9h
Ammunition Package124,9452.6h
Anti-Infantry MANA Turret21020.4h
Pain Spire11210.5h
Hardlight Barrier4720.1h
AP30 Shredder0500h
Elysium Spawn Tube01880.8h
Orbital Strike Target Designator7741.2h
Vehicle Gate01271.1h
Vehicle Ammo Dispenser0530.2h

Check the help document for the dictionary if you want to learn more about words used here.


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