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Decanus Dreadnaught Edelaika[] Edelaika
VS BR 13

KDR: 2.97

Score: 34.1m

Last Seen: Oct 31st, 2018 3:08 AM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 13 - Vanu Sovereignty on Emerald
Level Progress (to 14): 85%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 Spear Anti-Vehicle Phalanx Turret V10 Proximity Mine XM98 VA39 Spectre Pulsar VS1 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $780,624 MLG Score: 624
Fun Score: N/A
Cheeseburgers Flipped: 752TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.825%21.911%45618100411,0221.931991.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.396%-0.041C+0.203C++-2.607F**HEAD ++ (~11.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.7-0.091C+17-0.192C64.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.563%0.675%571102159311101480.534234398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.004D*-1.261D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.7-0.312C15.5-0.237C35.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.499%5.255%142710151,2947524291.72074301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.447%-1.173D*0.235C++-0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.8-0.67D46.3-0.182C150.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.578%69.369%1425101712,16110536611.5489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.511%0.38C**0.145C++-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.216C++2.90.086C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.487%13.115%142110216151710.117988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.24D*-0.274C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.123C+3.10.368C**8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.1m342%226 (13.6k)204 (12.2k)2.9652141,59614,0283.7858613 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022153415.706%27.243%42811:5411

7% Combat Medic39% Engineer19% Heavy Assault30% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 9:29 PMDec 31st, 2015 4:56 AMOct 31st, 2018 12:08 AM (42d) (PST)Oct 31st, 2018 12:10 AM (42d) (PST)Oct 30th, 2018 11:08 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
463554080.2480.0840.0680.9730.036624

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7953,28424,511155458212,210

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2793.3h/116.4d 11,512 11,332 20,734 163.1k 3,076 11,349 6,086 77.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,162
Deaths:886
KDR:1.312
Accuracy:16.249% D-
HSR:22.031% C
NS-15M1
C--
Kills:920
Deaths:561
KDR:1.640
Accuracy:18.742% D
HSR:18.478% C--
NS-15M2
D
Kills:339
Deaths:240
KDR:1.413
Accuracy:16.925% D*
HSR:20.649% D
Ursa
D
Kills:220
Deaths:138
KDR:1.594
Accuracy:15.085% D*
HSR:20% D
Kills:2,641
Deaths (as Heavy Assault):1,825
Deaths (to Heavy Assaults):2,910
KDR:1.44712
Kill Difference:816
Playtime:533.288 hours
Usage:19%
Score:5.982m
Score/min:187
Accuracy (listed only):16.750%
HSR (listed only):20.290%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,191
Deaths:1,252
KDR:0.951
Accuracy:21.653% C
HSR:19.228% C+
NS-11C
C
Kills:1,138
Deaths:987
KDR:1.153
Accuracy:20.425% D
HSR:16.960% C
Zenith VX-5
D-
Kills:615
Deaths:576
KDR:1.068
Accuracy:19.771% D*
HSR:16.585% D-
NS Baron G5
F
Kills:137
Deaths:101
KDR:1.356
Accuracy:25.083% F
HSR:3.650% F--
Eidolon VE33
B*
Kills:132
Deaths:3
KDR:44
Accuracy:32.479% B*
HSR:28.788% B+
Phobos VX86
C-
Kills:61
Deaths:77
KDR:0.792
Accuracy:26.487% F*
HSR:13.115% C-
Kills:3,274
Deaths (as Engineer):2,996
Deaths (to Engineers):3,458
KDR:1.09279
Kill Difference:278
Playtime:1,098.656 hours
Usage:39%
Score:14.652m
Score/min:222
Accuracy (listed only):24.317%
HSR (listed only):16.387%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,191
Deaths:1,252
KDR:0.951
Accuracy:21.653% C
HSR:19.228% C+
NS-11C
C
Kills:1,138
Deaths:987
KDR:1.153
Accuracy:20.425% D
HSR:16.960% C
NS-7 PDW
D
Kills:750
Deaths:670
KDR:1.119
Accuracy:20.852% D
HSR:13.200% D
Zenith VX-5
D-
Kills:615
Deaths:576
KDR:1.068
Accuracy:19.771% D*
HSR:16.585% D-
NS Baron G5
F
Kills:137
Deaths:101
KDR:1.356
Accuracy:25.083% F
HSR:3.650% F--
Phobos VX86
C-
Kills:61
Deaths:77
KDR:0.792
Accuracy:26.487% F*
HSR:13.115% C-
Kills:3,892
Deaths (as Light Assault):3,663
Deaths (to Light Assaults):2,641
KDR:1.06252
Kill Difference:229
Playtime:14.388 hours
Usage:1%
Score:0.088m
Score/min:102
Accuracy (listed only):22.379%
HSR (listed only):13.789%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:6,818
Deaths:665
KDR:10.253
Accuracy:39.543% C++
HSR:76.225% C+
V10
C+
Kills:1,985
Deaths:287
KDR:6.916
Accuracy:40.431% C+
HSR:72.292% D
XM98
C++
Kills:1,327
Deaths:180
KDR:7.372
Accuracy:37.972% C++
HSR:68.651% D
VA39 Spectre
C*
Kills:1,282
Deaths:200
KDR:6.410
Accuracy:33.758% C*
HSR:34.711% C
NS-30 Vandal
A++
Kills:1,153
Deaths:197
KDR:5.853
Accuracy:30.371% C
HSR:40.590% A++
NS-7 PDW
D
Kills:750
Deaths:670
KDR:1.119
Accuracy:20.852% D
HSR:13.200% D
Ghost
D
Kills:749
Deaths:70
KDR:10.700
Accuracy:34.343% D
HSR:59.813% D-
Phantom VA23
B+
Kills:575
Deaths:52
KDR:11.058
Accuracy:29.442% D-
HSR:33.391% B+
Beamer VS3
C
Kills:344
Deaths:363
KDR:0.948
Accuracy:24.713% C
HSR:15.407% D-
NS-357 Underboss
D*
Kills:284
Deaths:242
KDR:1.174
Accuracy:26.565% D*
HSR:9.859% D**
Nyx VX31
C+
Kills:239
Deaths:30
KDR:7.967
Accuracy:25.890% D*
HSR:28.452% C+
NS-AM7 Archer
B++
Kills:218
Deaths:46
KDR:4.739
Accuracy:63.091% B++
HSR:23.853% B++
Artemis VX26
C*
Kills:155
Deaths:58
KDR:2.672
Accuracy:19.143% F
HSR:23.871% C*
Kills:15,879
Deaths (as Infiltrator):3,060
Deaths (to Infiltrators):2,381
KDR:5.18922
Kill Difference:12,819
Playtime:843.463 hours
Usage:30%
Score:9.496m
Score/min:188
Accuracy (listed only):32.778%
HSR (listed only):38.486%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:1,281
Deaths:1,531
KDR:0.837
Accuracy:21.832% C
HSR:19.672% C+
NS-7 PDW
D
Kills:750
Deaths:670
KDR:1.119
Accuracy:20.852% D
HSR:13.200% D
Terminus VX-9
D
Kills:306
Deaths:327
KDR:0.936
Accuracy:20.152% D*
HSR:20.915% D
NS Baron G5
F
Kills:137
Deaths:101
KDR:1.356
Accuracy:25.083% F
HSR:3.650% F--
Phobos VX86
C-
Kills:61
Deaths:77
KDR:0.792
Accuracy:26.487% F*
HSR:13.115% C-
Kills:2,535
Deaths (as Combat Medic):2,706
Deaths (to Combat Medics):1,298
KDR:0.93681
Kill Difference:171
Playtime:198.368 hours
Usage:7%
Score:2.130m
Score/min:179
Accuracy (listed only):22.881%
HSR (listed only):14.110%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C++
Kills:303
Deaths:68
KDR:4.456
Accuracy:30.740% C++
HSR:2.970% D-
Quasar VM1
C
Kills:259
Deaths:93
KDR:2.785
Accuracy:10.357% D*
HSR:16.988% C
NS-10 Burster
C*
Kills:240
Deaths:69
KDR:3.478
Accuracy:30.541% C*
HSR:2.083% D*
Comet VM2
C
Kills:222
Deaths:95
KDR:2.337
Accuracy:33.931% D--
HSR:3.604% C
Quasar VM1
C-
Kills:214
Deaths:90
KDR:2.378
Accuracy:10.126% F
HSR:18.224% C-
Comet VM2
C
Kills:201
Deaths:93
KDR:2.161
Accuracy:34.440% D*
HSR:3.483% C
Kills:1,439
Deaths (as MAX Suit):254
Deaths (to MAX Suits):755
KDR:5.66535
Kill Difference:1,185
Playtime:94.157 hours
Usage:3%
Score:1.760m
Score/min:312
Accuracy (listed only):25.022%
HSR (listed only):7.892%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:593
V. Kills:132 446%
Deaths:90
KDR:6.589
Accuracy:30.563% D-
KPH:18.300 D
VKPH:4.100 D-
Kills:593 (593 + 0)
Deaths:90
KDR:6.589
VKDR:1.467
Vehicle Kills:132
Kill Difference:503
Playtime:32.343 hours
Usage:1%
Score:0.167m
Score/min:86
Driving Accuracy:30.563%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:324
V. Kills:46 N/A
Deaths:39
KDR:8.308
Accuracy:21.350% D**
KPH:17.100 D
VKPH:2.400 D--
M60-G Bulldog
D--
Kills:244
V. Kills:36 N/A
Deaths:16
KDR:15.250
Accuracy:22.610% D**
KPH:18.300 D--
VKPH:2.700 D--
M20 Basilisk
D
Kills:227
V. Kills:108 208%
Deaths:36
KDR:6.306
Accuracy:28.304% D*
KPH:13 D
VKPH:6.200 D
M20 Basilisk
D-
Kills:196
V. Kills:92 211%
Deaths:59
KDR:3.322
Accuracy:22.405% F-
KPH:10 D-
VKPH:4.700 D-
M12 Kobalt
C+
Kills:136
V. Kills:15 N/A
Deaths:13
KDR:10.462
Accuracy:12.792% D--
KPH:28.500 D--
VKPH:3.100 C+
G30 Walker
C*
Kills:104
V. Kills:48 212%
Deaths:6
KDR:17.333
Accuracy:25.169% D
KPH:16.200 C*
VKPH:7.500 C-
M40 Fury
D--
Kills:67
V. Kills:9 N/A
Deaths:7
KDR:9.571
Accuracy:14.944% F--
KPH:25.300 D--
VKPH:3.400 D*
M40 Fury
D--
Kills:63
V. Kills:11 N/A
Deaths:8
KDR:7.875
Accuracy:19.013% F-
KPH:17.800 D--
VKPH:3.100 D*
Kills:1,361 (0 + 1,361)
Deaths:184
KDR:7.397
VKDR:1.984
Vehicle Kills:365
Kill Difference:1,177
Playtime:86.627 hours
Usage:3%
Score:0.411m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:19.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 6,8616,81866510.253A*7.2939.543%C++76.225%C+21.8CN/A60312.9h2.3C+5.9C++
Spear Anti-Vehicle Phalanx Turret 5,5194,10128714.289B**11.3243.92%C+4.17%C+37.2C+12.9D-194110.1h8B18.1B+
V10 1,9911,9852876.916A+3.9540.431%C+72.292%D23.6C--N/A6784h2.6C6.5C+
Proximity Mine 1,8741,87318710.016A*7.0540.57%C+N/A167.2B**N/A46111.2h2.1D5.3C
XM98 1,3271,3271807.372M+4.4137.972%C++68.651%D24.6C+N/A7853.9h2.4C*6.4C**
VA39 Spectre 1,2931,2822006.41M++3.4433.758%C*34.711%C21.1C+N/A6460.7h6.8C20.2C++
Pulsar VS1 1,2921,2811,5310.837C+2.1321.832%C19.672%C+11.1D-N/A37114.9h18.7D--85.7C--
Frag Grenade 1,2081,20011200N/A1,197.0356.832%A+N/A800A5.3C-24921.5h2.6B**4.5B**
Solstice VE3 1,1991,1911,2520.951C**2.0121.653%C19.228%C+11.1C-N/A42107.2h17.4C+80.3C+
Orion VS54 1,1641,1628861.312C+1.6516.249%D-22.031%C13.5D-N/A6286h15.4C--94.9C
NS-30 Vandal 1,1671,1531975.853A**2.8930.371%C40.59%A++19.4D-N/A4759.4h8D**26.2D-
NS-11C 1,1811,1389871.153C*1.8120.425%D16.96%C5.9D--N/A22193.3h23.2F113.4D--
NS Annihilator 2,1531,0926831.599A**1.3780%C+N/A9.8C+9.6B148110.9h13.6D16.9C--
NS-15M1 9509205611.64C*1.3318.742%D18.478%C--7.2D*N/A20128.3h22.9T122.3D**
Tank Mine 1,2077794915.898S12.9321.498%D-N/A205A*112.6A++16013.8h1.6B+7.3C-
NS-7 PDW 7787506701.119C*1.8520.852%D13.2%D9.6D-N/A2978.1h17.1C81.9C
Ghost 7547497010.7A**7.7334.343%D59.813%D-22.6DN/A7233.2h2.8D8.2D
C-4 8476192722.276B++0.6928.763%B++N/A65.2C24C5699.5h3.7T*13F-
Zenith VX-5 6426155761.068C+1.9019.771%D*16.585%D-4.3D*N/A16141.8h25.1T-127F--
C75 Viper 725593906.589B+3.6230.563%D-N/A18.4D4.1D-8632.3h15.5C+50.7C--
Phantom VA23 5875755211.058A*8.0929.442%D-33.391%B+24.1DN/A6123.9h6.3D*21.3D--
Sticky Grenade 4704691469N/A466.0354.963%BN/A1172.5B+2.5D--30370.4h1.8B+3.2B+
Beamer VS3 3503443630.948C**2.0224.713%C15.407%D-17.7CN/A5519.4h11.8C47.6C+
NS-15M2 3453392401.413C+1.5516.925%D*20.649%D7.7D*N/A2343.8h22.2F*130.9F-
M60-G Bulldog 370324398.308B**5.3421.35%D**N/A17.1D2.4D--5719h9.2C--43.2D**
Terminus VX-9 3143063270.936C2.0320.152%D*20.915%D8.2D*N/A2537.3h23.5T*116.5T
NS Decimator 3743041412.156A+0.8144.999%F-2.961%B+25.1C--5.8D--18812.1h6D13.4F
NS-10 Burster 543303684.456S1.4930.74%C++2.97%D-6.4B+5B*9147.7h169.2C550.6C+
NS-357 Underboss 2882842421.174C*1.7926.565%D*9.859%D**20.3DN/A5714h5.8D**21.7D*
NS-R3 Swarm 5752801402S0.9763.85%C++N/A5.5C--5.8C7251h48.5F-76F-
Nemesis VSH9 3692681312.046A*0.9253.056%D*1.866%C-15.1C+5.7D21517.8h7.9C*15C
Quasar VM1 264259932.785B*0.1810.357%D*16.988%C24.9C*N/A9810.4h14.3C**138.3C
M60-G Bulldog 2802441615.25A**12.2822.61%D**2.459%C18.3D--2.7D--6113.3h10.1D-44.8F
NS-10 Burster 450240693.478S0.5130.541%C*2.083%D*5C4.4B+9047.8h214.4D**702.1D
Nyx VX31 240239307.967A**5.0025.89%D*28.452%C+22.5DN/A7110.6h9.3F-36F--
Aspis Anti-Aircraft Phalanx Turret 461235337.121A+4.1624.929%C+2.128%C+10.5C+10.1C+17722.3h125.2B++502.1B+
M20 Basilisk 335227366.306A++3.3428.304%D*6.167%C*13D6.2D8617.4h99C++349.9C-
Comet VM2 342222952.337A++0.6333.931%D--3.604%C6.2D-3.4C6535.7h45.8F--135F-
Ursa 2282201381.594B+1.3715.085%D*20%D15.1D-N/A6414.6h12.8C84.8D
NS-AM7 Archer 325218464.739U1.7763.091%B++23.853%B++7.1C+3.5B+4430.5h27.7C43.9C
Quasar VM1 219214902.378C++0.5910.126%F18.224%C-21.8DN/A599.8h16.3D-160.7F
Comet VM2 311201932.161A0.8034.44%D*3.483%C5.7D--3.1D--5435.5h51.8F-150.3F-
M20 Basilisk 288196593.322C*0.3622.405%F-5.612%C+10D-4.7D-7719.6h75.6B++337.2C-
S1 2151832440.75C++2.2246.071%D*5.464%A++17.6C--3.1D**24010.4h5.1B*11.1C**
Spear Anti-Vehicle Phalanx Tower 234161440.25A37.2846.528%C-8.075%A++28.2C--12.8D-1525.7h8.6B+18.5B
Xiphos Anti-Personnel Phalanx Turret 2031601411.429N/A8.4618.862%UN/A1600U430U3756400.1h52.9T*280.6T*
Artemis VX26 155155582.672B**0.2919.143%F23.871%C*17DN/A569.1h19.4F--101.1F*
NS Baron G5 1421371011.356B1.6125.083%F3.65%F--10D*N/A2913.7h4.9C+19.7C+
M12 Kobalt 1511361310.462C+7.5012.792%D--19.853%B+28.3D--3.1C+1264.8h29.1F227.1D*
Eidolon VE33 135132344U41.0332.479%B*28.788%B+33.8B+N/A1303.9h14.9D**45.8C
Orbital Strike Uplink 1941281128U125.03393.182%UN/A640U330U22160.2h1.4T*0.3T*
G30 Walker 152104617.333S14.3725.169%D5.769%B++16.3C*7.5C-966.4h118.2A++469.4B**
M20 Basilisk 11476176U73.0357.407%B+5.263%C**33C16.5C4512.3h170.1D296.3C
Lancer VS22 222751670.449C2.5255.461%D-1.333%C+3.8D*7.5D--12819.6h135.3T*243.9T*
Force-Blade 757412,4850.006C--2.9621.092%DN/A0DN/A02086.6h2.3B+10.9C++
Hades VSH4 8474184.111S1.1560.217%D--5.405%A++37B**5C-4192h5.3A8.7B**
M40 Fury 766779.571C**6.6114.944%F--N/A25.8D--3.5D*1202.6h8.1B*54.1D
M40 Fury 746387.875C**4.9119.013%F-3.175%A+18D--3.1D*1173.5h13.8C*72.4D*
Phobos VX86 6161770.792C2.1726.487%F*13.115%C-10.2D*N/A366h3.1D11.6F--
Xiphos Anti-Personnel Phalanx Tower 5853153C+50.0319.151%D--3.774%A++58.9D5.6C-2340.9h17.7C++92.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06100.2h
Anti-Vehicle MANA Turret0570.1h
Medical Applicator216166,21311.2h
Nano-Armor Kit3481,274,78953.4h
Pain Spire1640.2h
Spawn Beacon01560.1h
Skywall Shield Emitter01250.5h
Structure Shield Module02510.9h
Turret AI Module01030.3h
Repair Module02430.8h
Cortium Silo12290.7h
Spitfire Auto-Turret193,4122.9h
Xiphos Anti-Personnel Tower01240.5h
Rampart Wall15195.8h
Bunker01201h
Welding Device03,6790.3h
Deconstruction Tool01,6040.2h
Spear Anti-Vehicle Tower0660.2h
Ammunition Package114,6482.4h
Anti-Infantry MANA Turret21020.4h
Elysium Spawn Tube01290.5h
Vehicle Gate0650.6h
Shield Recharging Field71,7350.5h
Recon Detection Device9563,13282h
Smoke Grenade04090.1h
AP30 Shredder0500h

Check the help document for the dictionary if you want to learn more about words used here.


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