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Overseer Commando Ederlezi[WrnE] Ederlezi
NC BR 68

KDR: 3.65

Score: 4.3m

Last Seen: Oct 31st, 2018 11:31 AM
- OFFLINE - 4.4 hour(s)

Battle Rank 68 - New Conglomerate on Miller
Level Progress (to 69): 51%
Level 100 Progress: 23% 1251h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R Reaper DMR MGR-L1 Promise GD-7F NC1 Gauss Rifle MGR-S1 Gladius NC6 Gauss SAW AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,169,685 MLG Score: 935
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.503%26.9%7941010044,3423.94369-0.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.39%1.665A++0.986B*-0.4C--HEAD ++ (~12.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.588B+9.10.362C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.362%24.753%861101310171291.42253337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.743F-5.302S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.3-0.143C23.30.402B111

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.081%85.375%86210122,2291891911.7936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.661%1.804A++1.201B**-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.60.478B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m380.2%194 (11.6k)165 (9.9k)3.652368,6782,3763.8716368 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC101474014.226%38.926%55410:591

15% Combat Medic28% Engineer24% Heavy Assault25% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2015 10:57 AMJun 10th, 2018 3:20 PMOct 31st, 2018 5:21 PM (12d) (PST)Oct 31st, 2018 5:46 PM (12d) (PST)Oct 31st, 2018 7:31 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
229841450.3340.0910.1301.3010.009935

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,7665,0108,75620587819,926

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
433.7h/18.1d 521 3,378 4,832 33.9k 189 903 227 6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B**
Kills:721
Deaths:190
KDR:3.795
Accuracy:29.444% B**
HSR:27.323% B
NC6 Gauss SAW
A
Kills:415
Deaths:174
KDR:2.385
Accuracy:25.550% B**
HSR:30.602% A
LA1 Anchor
B**
Kills:177
Deaths:42
KDR:4.214
Accuracy:29.216% B**
HSR:29.944% B++
Kills:1,313
Deaths (as Heavy Assault):406
Deaths (to Heavy Assaults):512
KDR:3.23399
Kill Difference:907
Playtime:101.943 hours
Usage:24%
Score:0.469m
Score/min:77
Accuracy (listed only):28.070%
HSR (listed only):29.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:679
Deaths:220
KDR:3.086
Accuracy:29.285% B**
HSR:23.122% B+
MGR-S1 Gladius
B+
Kills:422
Deaths:158
KDR:2.671
Accuracy:28.943% B+
HSR:25.355% B+
AF-19 Mercenary
A+
Kills:197
Deaths:89
KDR:2.213
Accuracy:29.172% A+
HSR:25.888% B*
Kills:1,298
Deaths (as Light Assault):467
Deaths (to Light Assaults):415
KDR:2.77944
Kill Difference:831
Playtime:28.900 hours
Usage:7%
Score:0.156m
Score/min:90
Accuracy (listed only):29.133%
HSR (listed only):24.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:828
Deaths:298
KDR:2.779
Accuracy:31.129% B**
HSR:29.469% B++
NC1 Gauss Rifle
A+
Kills:515
Deaths:166
KDR:3.102
Accuracy:29.672% A+
HSR:23.884% B+
MGR-S1 Gladius
B+
Kills:422
Deaths:158
KDR:2.671
Accuracy:28.943% B+
HSR:25.355% B+
Kills:1,765
Deaths (as Combat Medic):622
Deaths (to Combat Medics):192
KDR:2.83762
Kill Difference:1,143
Playtime:63.415 hours
Usage:15%
Score:0.915m
Score/min:241
Accuracy (listed only):29.915%
HSR (listed only):26.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,996
Deaths:274
KDR:7.285
Accuracy:47.671% A+
HSR:85.070% A++
MGR-S1 Gladius
B+
Kills:422
Deaths:158
KDR:2.671
Accuracy:28.943% B+
HSR:25.355% B+
NS-44 Commissioner AE
B
Kills:317
Deaths:142
KDR:2.232
Accuracy:43.558% B
HSR:24.921% C+
NC14 Bolt Driver
A+
Kills:233
Deaths:23
KDR:10.130
Accuracy:42.974% B**
HSR:87.983% A+
Soldier Soaker
D
Kills:121
Deaths:44
KDR:2.750
Accuracy:28.174% D
HSR:10.744% D
Kills:3,089
Deaths (as Infiltrator):641
Deaths (to Infiltrators):423
KDR:4.81903
Kill Difference:2,448
Playtime:109.763 hours
Usage:25%
Score:0.935m
Score/min:142
Accuracy (listed only):38.264%
HSR (listed only):46.815%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:679
Deaths:220
KDR:3.086
Accuracy:29.285% B**
HSR:23.122% B+
AF-19 Mercenary
A+
Kills:197
Deaths:89
KDR:2.213
Accuracy:29.172% A+
HSR:25.888% B*
Warden
M
Kills:71
Deaths:21
KDR:3.381
Accuracy:31.863% B*
HSR:42.254% M
Kills:947
Deaths (as Engineer):330
Deaths (to Engineers):349
KDR:2.8697
Kill Difference:617
Playtime:119.296 hours
Usage:28%
Score:1.553m
Score/min:217
Accuracy (listed only):30.107%
HSR (listed only):30.421%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:357
Deaths:49
KDR:7.286
Accuracy:43.044% B++
HSR:20.728% B++
AF-34 Mattock
A
Kills:319
Deaths:48
KDR:6.646
Accuracy:40.432% B*
HSR:21.003% A
NCM1 Scattercannon
A*
Kills:98
Deaths:30
KDR:3.267
Accuracy:52.796% A+
HSR:25.510% A*
AF-23 Grinder
A++
Kills:86
Deaths:28
KDR:3.071
Accuracy:48.334% A++
HSR:20.930% A++
Kills:860
Deaths (as MAX Suit):77.500
Deaths (to MAX Suits):106
KDR:11.09677
Kill Difference:782.500
Playtime:14.983 hours
Usage:3%
Score:0.276m
Score/min:307
Accuracy (listed only):46.152%
HSR (listed only):22.043%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:101
V. Kills:3 N/A
Deaths:1
KDR:101
Accuracy:17.362% C+
KPH:73.500 B
VKPH:2.200 C+
M20 Basilisk
S
Kills:60
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:37.528% C+
KPH:71.100 S
VKPH:9.500 B+
Kills:161 (0 + 161)
Deaths:1
KDR:161
VKDR:11
Vehicle Kills:11
Kill Difference:160
Playtime:2.218 hours
Usage:1%
Score:0.025m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:37.528%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,0121,9962747.285A3.6347.671%A+85.07%A++41.9C*N/A11147.6h1.6A3.4B**
Reaper DMR 8398282982.779B+0.8731.129%B**29.469%B++33.1C+N/A8625h8.4B++26.9B*
MGR-L1 Promise 7287211903.795A++0.1429.444%B**27.323%B37.4C+N/A9119.3h11.3B*38.5B*
GD-7F 6846792203.086A*0.5729.285%B**23.122%B+20.3CN/A5133.5h10.8B*37B++
NC1 Gauss Rifle 5205151663.102A++0.5529.672%A+23.884%B+40.2B**N/A9312.8h9.5A32.1B**
MGR-S1 Gladius 4254221582.671B*0.9828.943%B+25.355%B+19.9DN/A5721.2h8.5B++29.3B+
NC6 Gauss SAW 4204151742.385A1.2725.55%B**30.602%A22CN/A5918.9h8.5B+33.3B++
AF-34 Mattock 360357497.286A3.6343.044%B++20.728%B++43C*N/A1108.3h5.9B+13.7B++
AF-34 Mattock 322319486.646B**2.9940.432%B*21.003%A40.9C+N/A1057.8h5.9C+14.5B+
NS-44 Commissioner AE 3193171422.232B*1.4243.558%B24.921%C+15.2D--N/A3620.8h2.9B++6.6B+
NC14 Bolt Driver 2362332310.13S6.4842.974%B**87.983%A+25.9C*N/A669h1.8A4.2B**
AF-19 Mercenary 198197892.213A++1.4429.172%A+25.888%B*8.2DN/A2523.9h11.3B+38.6B++
LA1 Anchor 179177424.214B*0.5629.216%B**29.944%B++47.8C++N/A1333.7h7.6A25.9B*
Soldier Soaker 121121442.75A+0.9028.174%D10.744%D11.5D*N/A4610.5h4.9B*17.5B
M12 Kobalt 1041011101S97.3517.362%C+24.753%A+72.1C**2.1C1861.4h23.3D134.3C+
NCM1 Scattercannon 9898303.267B*0.3952.796%A+25.51%A*29.7B+N/A793.3h7.4C*14.1B++
C-4 10997128.083S4.4339.56%MN/A194M24C7570.5h0.7A+1.9B
Frag Grenade 9995195N/A91.3570.743%M*N/A950A*40S25090.1h3.1B++4.4B**
AF-23 Grinder 8886283.071C**0.5848.334%A++20.93%A++22.6DN/A503.8h8.9D*18.5C*
Warden 7271213.381M0.2731.863%B*42.254%M11.1DN/A286.4h8.2B+25.9B++
Shrike 10167441.523A+2.1360.753%B+1.493%D-31.9B++16.2B+2462.1h6.7C+11.1C**
M20 Basilisk 6860160U56.3537.528%C+3.333%D--75S10B++2000.8h44.3B*118B**
NS-TMC-01 "His Regards" 59511,8700.027C++3.6315.727%D9.804%C*0.2C-N/A0322.4h2.1B13.2C++
MANA Anti-Personnel Turret 5050172.941N/A0.7134.213%UN/A500UN/A941800.1h16.3T*47.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,1696.2h
Restoration Kit1915616.6h
Nano-Repair Grenade0620h
Nano-Armor Kit33102,7217h
AE Nano-Armor Kit629,4088.6h
Nanite Revive Grenade0730h
AE Medical Applicator153111,9169.5h
Welding Device01,6910.1h
Recon Detection Device0900.5h
Ammunition Package21,4431.2h
Anti-Infantry MANA Turret01100.2h
Medical Applicator33,5030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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