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Justicar Harbinger EdubsMcCool[GOKU] EdubsMcCool
VS BR 39

KDR: 2.92

Score: 46.3m

Last Seen: Jun 12th, 2019 7:18 AM
- OFFLINE - 1710.1 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald
Level Progress (to 40): 58%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eridani SX5 NS-30 Vandal NS-7 PDW H-V45 NS-15M1 NSX Tomoe MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,866,288 MLG Score: 6288
Fun Score: N/A
Cheeseburgers Flipped: 303TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.132%46.201%157743117194,2414.29168-1.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.907%2.527A**3.862M**-1.469FHEAD ++ (~29.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.689B+7.90.446B15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.293%1.693%122312117099024080.786031173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.341%0.733B++0.096C+-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.50.222C++55.6-0.049C+69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.753%2.31%222512091,1699905851.17962199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.307%1.24B**-0.162C0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.3-0.382C-28.7-1.291D**24.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.122%5.491%2461012041,29310158041.27389161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.773%1.75A++0.257C*0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.9-0.087C+71.6-0.794D-58.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.335%77.662%246412102,207124551.77127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.548%2.459A**0.687B+0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+20.379C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.3m220.9%481 (28.9k)424 (25.4k)2.92225112,08338,3553.0333239 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214860431.296%42.846%134102:5126

24% Combat Medic11% Engineer49% Heavy Assault11% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 6:46 PMJul 22nd, 2016 7:25 PMJul 10th, 2019 8:20 PM (43d) (PST)Jun 12th, 2019 4:25 AM (71d) (PST)Jun 12th, 2019 3:18 AM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8042675371.0260.3510.4402.3690.0476288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,21616,02532,191622126142325,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1821.1h/75.9d 4,260 48,023 29,038 258.8k 3,493 7,293 5,087 87.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M++
Kills:27,874
Deaths:6,476
KDR:4.304
Accuracy:33.317% A+
HSR:55.905% M++
NS-15M1
M
Kills:2,492
Deaths:891
KDR:2.797
Accuracy:29.500% A
HSR:42.737% M
SVA-88
M+
Kills:1,368
Deaths:361
KDR:3.789
Accuracy:30.035% A
HSR:46.491% M+
NSX Naginata
M**
Kills:1,216
Deaths:254
KDR:4.787
Accuracy:37.094% M+
HSR:55.181% M**
Orion VS54
M
Kills:1,190
Deaths:370
KDR:3.216
Accuracy:29.303% A++
HSR:44.286% M
NS-15M AE
M++
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:34.992% A++
HSR:56.007% M++
Flare VE6
A*
Kills:1,160
Deaths:302
KDR:3.841
Accuracy:30.305% A
HSR:40.603% A*
NS-15M2
A*
Kills:1,158
Deaths:320
KDR:3.619
Accuracy:29.443% B**
HSR:44.128% A*
NS-15MP
M++
Kills:605
Deaths:164
KDR:3.689
Accuracy:36.896% A++
HSR:60% M++
NS-15MB
M++
Kills:341
Deaths:78
KDR:4.372
Accuracy:36.350% A++
HSR:58.065% M++
Pulsar LSW
A++
Kills:264
Deaths:93
KDR:2.839
Accuracy:32.134% A++
HSR:33.333% A
Ursa
S
Kills:217
Deaths:51
KDR:4.255
Accuracy:37.248% A**
HSR:59.908% S
Kills:39,067
Deaths (as Heavy Assault):9,630
Deaths (to Heavy Assaults):13,160
KDR:4.0568
Kill Difference:29,437
Playtime:895.732 hours
Usage:49%
Score:27.643m
Score/min:514
Accuracy (listed only):33.051%
HSR (listed only):49.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A*
Kills:14,908
Deaths:4,684
KDR:3.183
Accuracy:37.025% A*
HSR:30.521% A+
NS-7 PDW
S
Kills:8,173
Deaths:2,356
KDR:3.469
Accuracy:32.092% A+
HSR:45.381% S
MKV Suppressed
M**
Kills:1,616
Deaths:430
KDR:3.758
Accuracy:32.391% A
HSR:41.460% M**
Solstice VE3
A+
Kills:1,252
Deaths:268
KDR:4.672
Accuracy:27.253% B*
HSR:27.796% A+
Skorpios
M**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:29.004% B
HSR:48.516% M**
Sirius SX12
S
Kills:1,166
Deaths:280
KDR:4.164
Accuracy:29.719% B**
HSR:46.141% S
NSX Tengu
S
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:49.893% A*
HSR:48.113% S
NS Baron G5AE
S
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:64.627% A++
HSR:46.048% S
NSX Tanto
M*
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:38.963% A**
HSR:47.586% M*
Eridani SX5G
S
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:32.060% B++
HSR:56.477% S
Zenith VX-5
A**
Kills:1,108
Deaths:423
KDR:2.619
Accuracy:34.511% A++
HSR:35.921% A**
Pulsar C
M*
Kills:424
Deaths:133
KDR:3.188
Accuracy:34.545% A++
HSR:43.396% M*
VE-S Canis
S
Kills:195
Deaths:55
KDR:3.545
Accuracy:37.687% A++
HSR:60.513% S
NS Baron G5
M++
Kills:135
Deaths:72
KDR:1.875
Accuracy:64.227% A*
HSR:28.889% M++
NS-11C
M**
Kills:135
Deaths:63
KDR:2.143
Accuracy:29.138% B**
HSR:41.482% M**
VX6-7
S
Kills:80
Deaths:20
KDR:4
Accuracy:31.250% A
HSR:60% S
Kills:35,019
Deaths (as Light Assault):10,176
Deaths (to Light Assaults):6,808
KDR:3.44133
Kill Difference:24,843
Playtime:56.149 hours
Usage:3%
Score:1.124m
Score/min:334
Accuracy (listed only):37.774%
HSR (listed only):44.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A*
Kills:14,908
Deaths:4,684
KDR:3.183
Accuracy:37.025% A*
HSR:30.521% A+
NS-7 PDW
S
Kills:8,173
Deaths:2,356
KDR:3.469
Accuracy:32.092% A+
HSR:45.381% S
H-V45
A*
Kills:3,990
Deaths:2,106
KDR:1.895
Accuracy:35.125% A*
HSR:21.504% C+
MKV Suppressed
M**
Kills:1,616
Deaths:430
KDR:3.758
Accuracy:32.391% A
HSR:41.460% M**
NS-11P
M
Kills:1,461
Deaths:566
KDR:2.581
Accuracy:31.240% A++
HSR:36.550% M
Skorpios
M**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:29.004% B
HSR:48.516% M**
Sirius SX12
S
Kills:1,166
Deaths:280
KDR:4.164
Accuracy:29.719% B**
HSR:46.141% S
NSX Tengu
S
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:49.893% A*
HSR:48.113% S
NS Baron G5AE
S
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:64.627% A++
HSR:46.048% S
Eridani SX5G
S
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:32.060% B++
HSR:56.477% S
NS-11A
A**
Kills:1,017
Deaths:413
KDR:2.462
Accuracy:30.745% A
HSR:39.430% A**
Terminus VX-9
A**
Kills:492
Deaths:186
KDR:2.645
Accuracy:31.387% B**
HSR:45.529% A**
VE-S Canis
S
Kills:195
Deaths:55
KDR:3.545
Accuracy:37.687% A++
HSR:60.513% S
NS Baron G5
M++
Kills:135
Deaths:72
KDR:1.875
Accuracy:64.227% A*
HSR:28.889% M++
NSX Yumi
M**
Kills:60
Deaths:45
KDR:1.333
Accuracy:40.078% M
HSR:61.667% M**
Kills:37,880
Deaths (as Combat Medic):12,374
Deaths (to Combat Medics):4,835
KDR:3.06126
Kill Difference:25,506
Playtime:435.238 hours
Usage:24%
Score:7.886m
Score/min:302
Accuracy (listed only):38.487%
HSR (listed only):43.782%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,252
Deaths:268
KDR:4.672
Accuracy:27.253% B*
HSR:27.796% A+
NS Baron G5AE
S
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:64.627% A++
HSR:46.048% S
NSX Tanto
M*
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:38.963% A**
HSR:47.586% M*
Zenith VX-5
A**
Kills:1,108
Deaths:423
KDR:2.619
Accuracy:34.511% A++
HSR:35.921% A**
Pulsar C
M*
Kills:424
Deaths:133
KDR:3.188
Accuracy:34.545% A++
HSR:43.396% M*
Eidolon VE33
A**
Kills:263
Deaths:112
KDR:2.348
Accuracy:42.222% A**
HSR:44.107% A**
NS Baron G5
M++
Kills:135
Deaths:72
KDR:1.875
Accuracy:64.227% A*
HSR:28.889% M++
NS-11C
M**
Kills:135
Deaths:63
KDR:2.143
Accuracy:29.138% B**
HSR:41.482% M**
VX6-7
S
Kills:80
Deaths:20
KDR:4
Accuracy:31.250% A
HSR:60% S
Kills:5,721
Deaths (as Engineer):1,607
Deaths (to Engineers):6,515
KDR:3.56005
Kill Difference:4,114
Playtime:192.146 hours
Usage:11%
Score:2.931m
Score/min:254
Accuracy (listed only):40.748%
HSR (listed only):41.692%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A*
Kills:14,908
Deaths:4,684
KDR:3.183
Accuracy:37.025% A*
HSR:30.521% A+
NS-30 Vandal
M++
Kills:8,678
Deaths:2,127
KDR:4.080
Accuracy:47.798% A**
HSR:53.192% M++
NS-7 PDW
S
Kills:8,173
Deaths:2,356
KDR:3.469
Accuracy:32.092% A+
HSR:45.381% S
NSX Tomoe
M+
Kills:1,734
Deaths:412
KDR:4.209
Accuracy:37.019% A++
HSR:66.263% M+
MKV Suppressed
M**
Kills:1,616
Deaths:430
KDR:3.758
Accuracy:32.391% A
HSR:41.460% M**
Ghost
A*
Kills:1,526
Deaths:406
KDR:3.759
Accuracy:53.589% A*
HSR:80.865% A
Cerberus
M**
Kills:1,203
Deaths:547
KDR:2.199
Accuracy:43.430% A++
HSR:54.946% M**
NS-44 Commissioner AE
M**
Kills:1,200
Deaths:546
KDR:2.198
Accuracy:59.345% A*
HSR:61.083% M**
Skorpios
M**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:29.004% B
HSR:48.516% M**
Sirius SX12
S
Kills:1,166
Deaths:280
KDR:4.164
Accuracy:29.719% B**
HSR:46.141% S
NSX Tengu
S
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:49.893% A*
HSR:48.113% S
Manticore SX40
M+
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:48.459% M+
HSR:24.871% B+
Eridani SX5G
S
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:32.060% B++
HSR:56.477% S
NS-44 Commissioner
M*
Kills:513
Deaths:255
KDR:2.012
Accuracy:58.771% M
HSR:46.394% M*
VA39 Spectre
M
Kills:339
Deaths:81
KDR:4.185
Accuracy:48.192% M
HSR:53.982% A
Spiker
M+
Kills:294
Deaths:156
KDR:1.885
Accuracy:39.065% A
HSR:42.517% M+
VE-S Canis
S
Kills:195
Deaths:55
KDR:3.545
Accuracy:37.687% A++
HSR:60.513% S
XM98
B**
Kills:180
Deaths:56
KDR:3.214
Accuracy:44.679% B**
HSR:81.111% B++
NS-357 Underboss
A*
Kills:167
Deaths:95
KDR:1.758
Accuracy:55.459% A*
HSR:39.521% A*
NSX Daimyo
A*
Kills:162
Deaths:48
KDR:3.375
Accuracy:55.902% A*
HSR:93.210% C
Beamer VS3
A++
Kills:122
Deaths:58
KDR:2.103
Accuracy:29.030% C**
HSR:36.885% A++
Artemis VX26 AE
S
Kills:114
Deaths:58
KDR:1.966
Accuracy:38.677% A++
HSR:63.158% S
Nyx VX31
A++
Kills:99
Deaths:35
KDR:2.829
Accuracy:44.389% A++
HSR:48.485% A++
NS-45 Pilot
M+
Kills:51
Deaths:28
KDR:1.821
Accuracy:37.026% B*
HSR:50.980% M+
Kills:47,105
Deaths (as Infiltrator):14,184
Deaths (to Infiltrators):4,441
KDR:3.321
Kill Difference:32,921
Playtime:199.874 hours
Usage:11%
Score:5.382m
Score/min:449
Accuracy (listed only):42.529%
HSR (listed only):53.108%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
S
Kills:1,060
Deaths:330
KDR:3.212
Accuracy:31.432% A**
HSR:44.528% S
Blueshift VM5
S
Kills:757
Deaths:216
KDR:3.505
Accuracy:31.787% M
HSR:47.820% S
Cosmos VM3
A**
Kills:580
Deaths:228
KDR:2.544
Accuracy:26.331% A*
HSR:30% A**
Quasar VM1
A*
Kills:337
Deaths:125
KDR:2.696
Accuracy:25.598% A*
HSR:26.410% A+
Comet VM2
A*
Kills:298
Deaths:156
KDR:1.910
Accuracy:61.750% A*
HSR:7.718% A++
Comet VM2
A++
Kills:296
Deaths:146
KDR:2.027
Accuracy:63.358% A++
HSR:8.108% A++
Kills:3,328
Deaths (as MAX Suit):600.500
Deaths (to MAX Suits):2,235
KDR:5.54205
Kill Difference:2,727.500
Playtime:37.892 hours
Usage:2%
Score:1.326m
Score/min:583
Accuracy (listed only):40.042%
HSR (listed only):27.431%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:394
V. Kills:127 308%
Deaths:39
KDR:10.103
Accuracy:61.371% B**
KPH:98.800 B+
VKPH:31.900 A
Light PPA
C*
Kills:166
V. Kills:51 319%
Deaths:103
KDR:1.612
Accuracy:46.693% B*
KPH:12.300 D--
VKPH:3.800 C*
Saron Laser Cannon
D
Kills:149
V. Kills:179 83%
Deaths:260
KDR:0.573
Accuracy:40.587% A+
KPH:4.600 D-
VKPH:5.500 D
Kills:709 (315 + 0)
Deaths:402
KDR:1.764
VKDR:0.888
Vehicle Kills:357
Kill Difference:307
Playtime:49.890 hours
Usage:3%
Score:0.363m
Score/min:121
Piloting Accuracy:40.587%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:214
V. Kills:165 129%
Deaths:49
KDR:4.367
Accuracy:75.628% A*
KPH:45.600 B**
VKPH:35.200 M+
C75 Viper
B+
Kills:210
V. Kills:65 318%
Deaths:28
KDR:7.500
Accuracy:53.686% A
KPH:34.100 C*
VKPH:10.600 B+
Skyguard
B**
Kills:190
V. Kills:119 158%
Deaths:60
KDR:3.167
Accuracy:52.024% M**
KPH:20.700 B*
VKPH:13 B**
L100 Python HEAT
B**
Kills:171
V. Kills:70 241%
Deaths:36
KDR:4.750
Accuracy:71.266% A*
KPH:41.400 B*
VKPH:16.900 B**
Kills:785 (785 + 0)
Deaths:173
KDR:4.538
VKDR:2.422
Vehicle Kills:419
Kill Difference:612
Playtime:24.163 hours
Usage:1%
Score:0.469m
Score/min:324
Driving Accuracy:71.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:384
V. Kills:155 246%
Deaths:55
KDR:6.982
Accuracy:67.584% A*
KPH:29 B+
VKPH:11.700 B*
Proton II PPA
A++
Kills:123
V. Kills:17 N/A
Deaths:8
KDR:15.375
Accuracy:27.639% B+
KPH:53.500 C+
VKPH:7.400 A++
Saron HRB
C*
Kills:91
V. Kills:43 207%
Deaths:9
KDR:10.111
Accuracy:45.665% C*
KPH:23.100 C+
VKPH:10.900 D
Kills:598 (384 + 214)
Deaths:72
KDR:8.306
VKDR:2.986
Vehicle Kills:215
Kill Difference:526
Playtime:19.492 hours
Usage:1%
Score:0.227m
Score/min:194
Driving Accuracy:67.584%
Gunner Accuracy:45.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:127
V. Kills:71 176%
Deaths:18
KDR:7.056
Accuracy:47.874% C*
KPH:57.300 B*
VKPH:32 B+
E540 Halberd-H
B
Kills:99
V. Kills:55 177%
Deaths:23
KDR:4.304
Accuracy:69.042% A+
KPH:43.700 C+
VKPH:24.300 B
M20 Basilisk-H
C*
Kills:56
V. Kills:25 215%
Deaths:12
KDR:4.667
Accuracy:53.540% B+
KPH:48.800 C+
VKPH:21.800 C*
Kills:282 (0 + 282)
Deaths:53
KDR:5.321
VKDR:2.849
Vehicle Kills:151
Kill Difference:229
Playtime:5.633 hours
Usage:0%
Score:0.133m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:53.540%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:581
V. Kills:304 190%
Deaths:62
KDR:9.371
Accuracy:65.127% M+
KPH:54.400 M+
VKPH:28.400 S
G30 Walker
S
Kills:120
V. Kills:124 96%
Deaths:17
KDR:7.059
Accuracy:45.413% A*
KPH:31.200 A++
VKPH:32.200 S
M20 Basilisk
M*
Kills:63
V. Kills:49 126%
Deaths:15
KDR:4.200
Accuracy:51.042% A
KPH:33.800 B**
VKPH:26.300 M*
M60-G Bulldog
A+
Kills:55
V. Kills:9 N/A
Deaths:5
KDR:11
Accuracy:48.790% A+
KPH:32.200 C*
VKPH:5.300 C+
M40 Fury
A++
Kills:54
V. Kills:14 360%
Deaths:5
KDR:10.800
Accuracy:53.097% A++
KPH:73.100 B**
VKPH:19 A++
Kills:873 (0 + 873)
Deaths:104
KDR:8.394
VKDR:4.808
Vehicle Kills:500
Kill Difference:769
Playtime:18.843 hours
Usage:1%
Score:0.523m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:53.097%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:126
V. Kills: N/A
Deaths:45
KDR:2.800
Accuracy:54.850% A+
KPH:88.100 A
VKPH:0 F
Kills:126 (126 + 0)
Deaths:45
KDR:2.800
VKDR:0
Vehicle Kills:0
Kill Difference:81
Playtime:1.431 hours
Usage:0%
Score:0.016m
Score/min:185
Driving Accuracy:54.850%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,15427,8746,4764.304B+1.3833.317%A+55.905%M++129A++1.3B*389216h7.8A++23.5A
Eridani SX5 14,95014,9084,6843.183A++0.2637.025%A*30.521%A+54.8B++N/A151272.1h9.1B*24.6B*
NS-30 Vandal 8,7088,6782,1274.08A+1.1647.798%A**53.192%M++117.3M*N/A27774h3.4A++7.2A
NS-7 PDW 8,1878,1732,3563.469M++0.5532.092%A+45.381%S78.7MN/A249103.9h9.2A28.8B**
H-V45 4,0153,9902,1061.895C**1.0335.125%A*21.504%C+39.6BN/A123100.8h10.9B*31.2B**
NS-15M1 2,4952,4928912.797B**0.1329.5%A42.737%M85.6A++N/A29129.1h8.8A29.8B*
NSX Tomoe 1,7411,7344124.209A++1.2937.019%A++66.263%M+123M**N/A35514.1h7.8A++21.1A
MKV Suppressed 1,6171,6164303.758M**0.8432.391%A41.46%M**70A++N/A25323.1h9.1A28.1B*
Ghost 1,5301,5264063.759B+0.8453.589%A*80.865%A91.9A*N/A26816.6h1.6B**2.9B**
NS-11P 1,4651,4615662.581A0.3431.24%A++36.55%M68.6A*N/A20121.3h8.6A++27.6A
SVA-88 1,3681,3683613.789B**0.8730.035%A46.491%M+100.6A*N/A34813.6h8.4A28.1B**
Solstice VE3 1,2581,2522684.672S1.7527.253%B*27.796%A+24C**N/A11752.2h11.1B*40.8B+
NSX Naginata 1,2251,2162544.787M*1.8637.094%M+55.181%M**146.5M**1.1B*3398.3h7.2A19.5B**
Cerberus 1,2091,2035472.199B**0.7243.43%A++54.946%M**156.2SN/A4647.7h3.9A+9A
NS-44 Commissioner AE 1,2011,2005462.198B*0.7259.345%A*61.083%M**181.8M**N/A4586.6h2.3A3.8A+
Orion VS54 1,1951,1903703.216B**0.2929.303%A++44.286%M73A++N/A42416.3h8.9A30.3B+
NS-15M AE 1,1881,1822704.378B*1.4634.992%A++56.007%M++128.5A*N/A2999.2h7.5A+21.3B**
Skorpios 1,1811,1793763.136B**0.2129.004%B48.516%M**87.3A++N/A36213.5h8.6A29.8B**
Sirius SX12 1,1681,1662804.164M+1.2429.719%B**46.141%S76.7A**N/A24815.2h9A30.2B*
NSX Tengu 1,1781,1662524.627M**1.7049.893%A*48.113%S131M**1.3A++3068.9h7.8A15.6B**
NS Baron G5AE 1,1711,1643053.816A*0.8964.627%A++46.048%S130.8M++N/A3038.9h3.4B**5.2C++
Manticore SX40 1,2001,1625951.953B**0.9748.459%M+24.871%B+85.4M2.8A++26613.6h7.6C++15.6B**
Flare VE6 1,1711,1603023.841A**0.9230.305%A40.603%A*95.9A++N/A44312.1h7.5A24.6B*
NSX Tanto 1,1681,1602115.498S2.5838.963%A**47.586%M*136.5SN/A3058.5h8.8B*22.6B+
Eridani SX5G 1,1641,1582484.669M+1.7532.06%B++56.477%S131.6A*N/A3148.8h7.6A23.8B*
NS-15M2 1,1611,1583203.619B**0.7029.443%B**44.128%A*105.3A*N/A36411h8.4A28.7B*
Zenith VX-5 1,1171,1084232.619A+0.3034.511%A++35.921%A**50.6B++N/A17021.9h9.3A27B**
Blueshift VM5 1,0681,0603303.212B0.2931.432%A**44.528%S80.3M+N/A24613.2h11.2A+35.6A
NS-11A 1,0191,0174132.462B*0.4630.745%A39.43%A**71.1A++N/A31214.3h9.1A+29.5B**
NS Decimator 1,1518423662.301A+0.6269.527%B**4.157%A++63.8A++23.4B*54413.2h4B+5.8B*
Blueshift VM5 7637572163.505B+0.5831.787%M47.82%S92.3M**N/A2968.2h10.1A++31.8A
Lancer VS22 1,1416124891.252B+1.6773.915%A++9.641%M**24B*20.7B++32825.5h11B++14.8B++
NS-15MP 6116051643.689B+0.7736.896%A++60%M++134.4A++1.3B*3144.5h7.6A+20.6B**
M20 Basilisk 885581629.371M++6.4565.127%M+9.122%A54.3M+28.4S44310.7h88.5C*136B**
Cosmos VM3 5865802282.544B+0.3826.331%A*30%A**48.7B**N/A15111.9h13.3C**50.6B*
NS-44 Commissioner 5155132552.012B**0.9158.771%M46.394%M*128.3M**N/A6414h2.7B**4.6A
Terminus VX-9 4954921862.645B+0.2831.387%B**45.529%A**66.5B**N/A2997.4h8.3A+26.5B**
Pulsar C 4294241333.188B**0.2734.545%A++43.396%M*77.1A*N/A3685.5h8.5B**24.7B**
C-4 7004212181.931B0.999.985%F**N/A62.8C-41.6B*8456.7h1.9D19.2T*
Force-Blade 55739922,6180.018C+2.9031.716%C++N/A0.4CN/A1998.2h4.1D--13C+
Dual Photon Pods 5213943910.103B+7.1861.371%B**1.523%B+98.5B+31.8B**6264h20.3B33.1B+
Nemesis VSH9 6333873301.173B**1.7575.805%A++4.91%A25.8B16.4C*33915h7.2B+9.5B**
Supernova PC 539384556.982C**4.0667.584%A*N/A28.9B+11.7B*18613.3h4.4B+6.5B**
NSX Masamune 4693751652.273A*0.6573.173%A++4.533%A*76.5A**19.2B+4164.9h4.9B**6.7B**
NS-15MB 343341784.372A*1.4536.35%A++58.065%M++148.3A**N/A3322.3h8A22.1B**
VA39 Spectre 340339814.185A*1.2648.192%M53.982%A48.4A++N/A1387h3.4A+7A
Quasar VM1 3463371252.696B*0.2325.598%A*26.41%A+38.7A1B**1508.7h14.9C*58.1B+
Anti-Vehicle Grenade 3813291329N/A326.0855.38%B+N/A411.3C++65C28440.8h4.5B++8.1B++
Comet VM2 4102981561.91A1.0161.75%A*7.718%A++25.3A**9.5M22111.8h14.1B*22.9B**
Comet VM2 4022961462.027A0.9063.358%A++8.108%A++26.4A**9.5A**21411.2h14.1B**22.3B**
Spiker 2992941561.885B**1.0439.065%A42.517%M+73.5A+1.3B*2094h6.7B+17.1B**
Pulsar LSW 272264932.839B**0.0832.134%A++33.333%A66B*2M*3544h10.6B++33B*
Eidolon VE33 2632631122.348B**0.5742.222%A**44.107%A**79.7M++N/A2883.3h5.3A12.6A
Ursa 221217514.255M++1.3337.248%A**59.908%S127.6M++2.4S4271.7h7.2A19.2B**
L100 Python AP 379214494.367C+1.4475.628%A*3.738%B++45.5B**35.1M+5754.7h6C*8B++
C75 Viper 275210287.5B++4.5853.686%AN/A33.9C*10.5B+2396.2h12.6C**23.5B++
VE-S Canis 197195553.545A*0.6237.687%A++60.513%S130M+1.3A2791.5h7.5A19.9B*
Skyguard 309190603.167C++0.2452.024%M**4.737%A*20.7B*12.9B**2639.2h142.8C274.4B*
XM98 180180563.214B++0.2944.679%B**81.111%B++23.7C+N/A877.6h2.2B+5B++
L100 Python HEAT 241171364.75C++1.8371.266%A*2.924%C**41.7B*17.1B**3004.1h4.4B*6.1A
NS-357 Underboss 169167951.758B*1.1655.459%A*39.521%A*98.2A++1.2A+3871.7h3A5.5A
Light PPA 2171661031.612C-1.3146.693%B*1.205%C+12.3D--3.8C*8013.5h26.8D--57.5C-
NSX Daimyo 162162483.375C++0.4555.902%A*93.21%C81B**N/A3482h2.5C++4.5B++
Frag Grenade 1511501150N/A147.0822.414%TN/A750B**5C-28180.2h1.6A*7B+
Saron Laser Cannon 3281492600.573C2.3540.587%A+2.685%B4.6D-5.5D7632.4h180.8C445.4C++
Tank Mine 265147354.2B*1.2847.273%B**N/A98C+78.7B+14521.5h2.7D*5.6B+
NS Baron G5 136135721.875B**1.0564.227%A*28.889%M++36.5C++N/A1213.7h4B+6.3C++
NS-11C 135135632.143A0.7829.138%B**41.482%M**28.7C++N/A1894.7h8.2A+28.2B**
Damascus Edge 1331308,9400.015C--2.9121.006%D1.538%D-0.4CN/A1316.8h1.8B+8.7C*
S1 197128651.969A*0.9568.489%A3.906%B++40B**21.6A9073.2h5B*7.3B**
Aphelion VEX-4H 198127187.056C*4.1347.874%C*5.512%A+57.7B*32.3B+4082.2h35.3B*73.7B**
S12 Renegade 126126452.8C+0.1254.85%A+3.175%D90AN/A1851.4h2.6B*4.7B*
Proton II PPA 140123815.375C++12.4527.639%B+1.626%C53.5C+7.4A++1682.3h8.7B+31.5B++
Beamer VS3 132122582.103A++0.8229.03%C**36.885%A++53A4.3S3072.3h8.9C**30.7C++
G30 Walker 244120177.059A+4.1445.413%A*5%B+31.6A*32.6S6083.8h237.4C522.7B++
Artemis VX26 AE 116114581.966C+0.9638.677%A++63.158%S81.4A+1.4B**2321.4h9.7B++25.1B*
E540 Halberd-H 15499234.304C1.3869.042%A+1.01%D43C+23.9C**3792.3h6C++8.6B++
Nyx VX31 10199352.829B+0.0944.389%A++48.485%A++82.5A+1.7M++2571.2h4.5B*10.1B**
Saron HRB 13491910.111B**7.1945.665%C*2.198%B+23.3C+11D2363.9h9.1A*19.9A++
Spear Anti-Vehicle Phalanx Turret 1288599.444B6.5253.704%B*5.882%B**65.4A++33.1B**7111.3h5.5B**10.2B**
VX6-7 8280204A*1.0831.25%A60%S133.3M**3.3S8400.6h7.8B**24.8B**
Lasher X2 7373262.808M0.1137.973%A++9.589%M++104.3M**N/A7830.7h10.6A++27.8B**
M20 Basilisk 11263154.2B++1.2851.042%A4.762%C33.2B**25.8M*4581.9h90.9B178.2B*
NSX Yumi 6060451.333C+1.5940.078%M61.667%M**75A++N/A2700.8h8.6B**21.4A
M20 Basilisk-H 8156124.667C+1.7453.54%B+1.786%D**50.9C+22.7C**3921.1h54.6C**101.9B+
M60-G Bulldog 6455511A*8.0848.79%A+1.818%D32.4C*5.3C+2351.7h6.6B+13.5B*
MAX Punch 62546340.085C+2.8437.37%C--N/A1.5C+N/A536h2C++5.4C++
M40 Fury 6854510.8B*7.8853.097%A++1.852%C++77.1A20A*5270.7h13.3C**25.1B*
NS-45 Pilot 5151281.821B+1.1037.026%B*50.98%M+170M++N/A5390.3h5B**13.5B**
M60-A Bulldog 6151105.1C+2.1843.339%B++1.961%B+510U100U1667300.1h5.3B+12.2B++
Hades VSH4 11050950.526C+2.4078.705%A+N/A14.7C+17.6C++2343.4h10.9D13.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon184,5923.7h
Anti-Vehicle MANA Turret92560.6h
Nano-Armor Kit131292,76018.7h
AE Nano-Armor Kit1218,0531.2h
AE Medical Applicator11,3420.2h
Nanite Revive Grenade01,1460.3h
Medical Applicator281153,11910.3h
Spitfire Auto-Turret21000.1h
Restoration Kit366740.8h
Motion Spotter4512,9158.2h
Recon Detection Device71,0801.9h
Ammunition Package151,2901h
Medical Kit3,94521,648170.8h
Anti-Infantry MANA Turret13470.5h

Check the help document for the dictionary if you want to learn more about words used here.


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