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Praetor Harbinger EdubsMcCool[3GIS] EdubsMcCool
VS BR 84

KDR: 2.97

Score: 51.7m

Last Seen: Jun 4th, 2020 10:55 PM
- OFFLINE - 54.8 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Emerald
Level Progress (to 85): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eridani SX5 NS-30 Vandal NS-7 PDW VE-H Maw H-V45 Orion VS54 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,654,418 MLG Score: 6918
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.585%46.945%1624451238110,2604.36933-1.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.799%2.582A**3.882M**-1.36D**HEAD ++ (~29.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.697B+7.80.456B+14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.318%1.69%112312807109794090.72449173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.329%0.75B++0.114C+-0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.90.225C++55.8-0.048C+70.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.734%2.258%213512781,19610545951.13472201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.313%1.23B**-0.158C0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.2-0.359C-28.1-1.251D**24.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.043%5.465%2421012731,35410778171.25603166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.662%1.739A++0.229C++0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126-0.047C+69.4-0.722D-56.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.468%78.092%242412792,369152951.54837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.625%2.489A**0.711B++0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+20.386C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.7m222.9%494 (29.6k)434 (26k)2.968129,03443,4753.0734584 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12831054731.795%43.74%139102:4432

22% Combat Medic10% Engineer51% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 6:46 PMMar 17th, 2020 1:52 AMJun 5th, 2020 7:43 PM (1d) (PST)Jun 4th, 2020 7:00 PM (2d) (PST)Jun 4th, 2020 6:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8262785481.0820.3650.4732.5160.0476918

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,58116,65332,928652228151326,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1986.7h/82.8d 4,584 56,440 33,674 300k 3,756 7,948 5,543 98.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:27,992
Deaths:6,508
KDR:4.301
Accuracy:33.334% A
HSR:55.898% M+
VE-H Maw
A**
Kills:5,296
Deaths:1,257
KDR:4.213
Accuracy:36.958% A++
HSR:52.530% A**
Orion VS54
M
Kills:2,514
Deaths:735
KDR:3.420
Accuracy:32.915% A*
HSR:47.812% M
NS-15M1
A*
Kills:2,492
Deaths:891
KDR:2.797
Accuracy:29.500% B**
HSR:42.737% A*
VX29 Polaris
M++
Kills:1,656
Deaths:481
KDR:3.443
Accuracy:35.510% A++
HSR:50.483% M++
NS-15MB
A*
Kills:1,589
Deaths:408
KDR:3.895
Accuracy:36.436% A+
HSR:52.297% A*
SVA-88
A**
Kills:1,368
Deaths:361
KDR:3.789
Accuracy:30.035% B**
HSR:46.491% A**
NSX Naginata
M*
Kills:1,216
Deaths:254
KDR:4.787
Accuracy:37.094% A**
HSR:55.181% M*
NS-15M AE
M++
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:34.992% A+
HSR:56.007% M++
Pulsar LSW
A**
Kills:1,176
Deaths:351
KDR:3.350
Accuracy:34.932% A++
HSR:47.194% A**
NS-15MP
A**
Kills:1,166
Deaths:313
KDR:3.725
Accuracy:35.742% A+
HSR:55.317% A**
Flare VE6
A++
Kills:1,160
Deaths:302
KDR:3.841
Accuracy:30.305% B**
HSR:40.603% A++
NS-15M2
A++
Kills:1,158
Deaths:320
KDR:3.619
Accuracy:29.443% B++
HSR:44.128% A++
Ursa
M**
Kills:326
Deaths:81
KDR:4.025
Accuracy:36.902% A*
HSR:53.988% M**
Kills:50,291
Deaths (as Heavy Assault):12,532
Deaths (to Heavy Assaults):14,996
KDR:4.01301
Kill Difference:37,759
Playtime:1,009.448 hours
Usage:51%
Score:31.560m
Score/min:521
Accuracy (listed only):33.864%
HSR (listed only):50.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A++
Kills:14,908
Deaths:4,684
KDR:3.183
Accuracy:37.025% A++
HSR:30.521% A
NS-7 PDW
S
Kills:8,209
Deaths:2,369
KDR:3.465
Accuracy:32.111% A
HSR:45.523% S
MKV Suppressed
M++
Kills:1,616
Deaths:430
KDR:3.758
Accuracy:32.391% B**
HSR:41.460% M++
Zenith VX-5
A*
Kills:1,276
Deaths:503
KDR:2.537
Accuracy:34.407% A+
HSR:35.658% A*
Solstice VE3
B**
Kills:1,252
Deaths:268
KDR:4.672
Accuracy:27.253% B++
HSR:27.796% B**
Skorpios
M**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:29.004% C*
HSR:48.516% M**
Sirius SX12
M**
Kills:1,166
Deaths:280
KDR:4.164
Accuracy:29.719% B*
HSR:46.141% M**
NSX Tengu
M**
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:49.893% A++
HSR:48.113% M**
NS Baron G5AE
S
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:64.627% A++
HSR:46.048% S
NSX Tanto
M+
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:38.963% A*
HSR:47.586% M+
Eridani SX5G
M**
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:32.060% B++
HSR:56.477% M**
Pulsar C
M++
Kills:433
Deaths:144
KDR:3.007
Accuracy:34.896% A++
HSR:43.418% M++
VE-S Canis
M**
Kills:330
Deaths:104
KDR:3.173
Accuracy:37.419% A
HSR:56.970% M**
NS Baron G5
M++
Kills:136
Deaths:73
KDR:1.863
Accuracy:64.202% A++
HSR:29.412% M++
NS-11C
M**
Kills:135
Deaths:63
KDR:2.143
Accuracy:29.138% B*
HSR:41.482% M**
VX6-7
S
Kills:80
Deaths:20
KDR:4
Accuracy:31.250% B**
HSR:60% S
VE-C Horizon
M*
Kills:62
Deaths:18
KDR:3.444
Accuracy:41.701% B**
HSR:51.613% M*
Kills:35,430
Deaths (as Light Assault):10,348
Deaths (to Light Assaults):7,807
KDR:3.42385
Kill Difference:25,082
Playtime:58.892 hours
Usage:3%
Score:1.180m
Score/min:334
Accuracy (listed only):38.003%
HSR (listed only):44.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:14,908
Deaths:4,684
KDR:3.183
Accuracy:37.025% A++
HSR:30.521% A
NS-7 PDW
S
Kills:8,209
Deaths:2,369
KDR:3.465
Accuracy:32.111% A
HSR:45.523% S
H-V45
A*
Kills:3,990
Deaths:2,106
KDR:1.895
Accuracy:35.125% A*
HSR:21.504% C+
MKV Suppressed
M++
Kills:1,616
Deaths:430
KDR:3.758
Accuracy:32.391% B**
HSR:41.460% M++
NS-11P
A++
Kills:1,461
Deaths:566
KDR:2.581
Accuracy:31.240% A
HSR:36.550% A++
Skorpios
M**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:29.004% C*
HSR:48.516% M**
Sirius SX12
M**
Kills:1,166
Deaths:280
KDR:4.164
Accuracy:29.719% B*
HSR:46.141% M**
NSX Tengu
M**
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:49.893% A++
HSR:48.113% M**
NS Baron G5AE
S
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:64.627% A++
HSR:46.048% S
Eridani SX5G
M**
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:32.060% B++
HSR:56.477% M**
NS-11A
A*
Kills:1,017
Deaths:413
KDR:2.462
Accuracy:30.745% B**
HSR:39.430% A*
Terminus VX-9
A*
Kills:495
Deaths:189
KDR:2.619
Accuracy:31.407% B**
HSR:45.657% A*
VE-S Canis
M**
Kills:330
Deaths:104
KDR:3.173
Accuracy:37.419% A
HSR:56.970% M**
NS Baron G5
M++
Kills:136
Deaths:73
KDR:1.863
Accuracy:64.202% A++
HSR:29.412% M++
NSX Yumi
M**
Kills:60
Deaths:45
KDR:1.333
Accuracy:40.078% M
HSR:61.667% M**
Kills:38,055
Deaths (as Combat Medic):12,440
Deaths (to Combat Medics):5,559
KDR:3.05908
Kill Difference:25,615
Playtime:435.614 hours
Usage:22%
Score:7.893m
Score/min:302
Accuracy (listed only):38.470%
HSR (listed only):43.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A*
Kills:1,276
Deaths:503
KDR:2.537
Accuracy:34.407% A+
HSR:35.658% A*
Solstice VE3
B**
Kills:1,252
Deaths:268
KDR:4.672
Accuracy:27.253% B++
HSR:27.796% B**
NS Baron G5AE
S
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:64.627% A++
HSR:46.048% S
NSX Tanto
M+
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:38.963% A*
HSR:47.586% M+
Pulsar C
M++
Kills:433
Deaths:144
KDR:3.007
Accuracy:34.896% A++
HSR:43.418% M++
Eidolon VE33
A*
Kills:263
Deaths:112
KDR:2.348
Accuracy:42.222% A*
HSR:44.107% A*
NS Baron G5
M++
Kills:136
Deaths:73
KDR:1.863
Accuracy:64.202% A++
HSR:29.412% M++
NS-11C
M**
Kills:135
Deaths:63
KDR:2.143
Accuracy:29.138% B*
HSR:41.482% M**
VX6-7
S
Kills:80
Deaths:20
KDR:4
Accuracy:31.250% B**
HSR:60% S
VE-C Horizon
M*
Kills:62
Deaths:18
KDR:3.444
Accuracy:41.701% B**
HSR:51.613% M*
Kills:5,961
Deaths (as Engineer):1,717
Deaths (to Engineers):7,104
KDR:3.47175
Kill Difference:4,244
Playtime:193.865 hours
Usage:10%
Score:2.964m
Score/min:255
Accuracy (listed only):40.866%
HSR (listed only):42.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A++
Kills:14,908
Deaths:4,684
KDR:3.183
Accuracy:37.025% A++
HSR:30.521% A
NS-30 Vandal
M+
Kills:12,408
Deaths:3,021
KDR:4.107
Accuracy:48.807% A*
HSR:52.386% M+
NS-7 PDW
S
Kills:8,209
Deaths:2,369
KDR:3.465
Accuracy:32.111% A
HSR:45.523% S
NSX Tomoe
A**
Kills:1,767
Deaths:421
KDR:4.197
Accuracy:36.998% A+
HSR:66.101% A**
Ghost
A++
Kills:1,647
Deaths:434
KDR:3.795
Accuracy:53.549% A++
HSR:81.178% B**
MKV Suppressed
M++
Kills:1,616
Deaths:430
KDR:3.758
Accuracy:32.391% B**
HSR:41.460% M++
Cerberus
M*
Kills:1,203
Deaths:547
KDR:2.199
Accuracy:43.430% A+
HSR:54.946% M*
NS-44 Commissioner AE
M**
Kills:1,200
Deaths:546
KDR:2.198
Accuracy:59.345% A*
HSR:61.083% M**
Skorpios
M**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:29.004% C*
HSR:48.516% M**
Sirius SX12
M**
Kills:1,166
Deaths:280
KDR:4.164
Accuracy:29.719% B*
HSR:46.141% M**
NSX Tengu
M**
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:49.893% A++
HSR:48.113% M**
Manticore SX40
M+
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:48.459% M+
HSR:24.871% B
Eridani SX5G
M**
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:32.060% B++
HSR:56.477% M**
NS-44 Commissioner
M++
Kills:513
Deaths:255
KDR:2.012
Accuracy:58.771% A**
HSR:46.394% M++
NS-45 Pilot
A*
Kills:485
Deaths:291
KDR:1.667
Accuracy:40.455% A
HSR:49.278% A*
Artemis VX26 AE
S
Kills:355
Deaths:116
KDR:3.060
Accuracy:38.268% A+
HSR:64.507% S
VA39 Spectre
A**
Kills:351
Deaths:85
KDR:4.129
Accuracy:48.213% A**
HSR:53.846% A+
VE-S Canis
M**
Kills:330
Deaths:104
KDR:3.173
Accuracy:37.419% A
HSR:56.970% M**
Spiker
M
Kills:294
Deaths:156
KDR:1.885
Accuracy:39.065% A
HSR:42.517% M
NSX Daimyo
A*
Kills:191
Deaths:58
KDR:3.293
Accuracy:56.370% A*
HSR:93.194% C
XM98
B*
Kills:180
Deaths:56
KDR:3.214
Accuracy:44.679% B*
HSR:81.111% B+
NS-357 Underboss
A*
Kills:167
Deaths:95
KDR:1.758
Accuracy:55.459% A*
HSR:39.521% A++
Beamer VS3
A++
Kills:128
Deaths:59
KDR:2.169
Accuracy:29.275% C*
HSR:37.500% A++
Nyx VX31
A++
Kills:99
Deaths:35
KDR:2.829
Accuracy:44.389% A+
HSR:48.485% A++
Kills:51,882
Deaths (as Infiltrator):15,513
Deaths (to Infiltrators):5,068
KDR:3.34442
Kill Difference:36,369
Playtime:245.064 hours
Usage:12%
Score:6.755m
Score/min:459
Accuracy (listed only):42.715%
HSR (listed only):52.943%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M**
Kills:1,068
Deaths:332
KDR:3.217
Accuracy:31.421% A*
HSR:44.382% M**
Blueshift VM5
S
Kills:762
Deaths:218
KDR:3.495
Accuracy:31.745% A**
HSR:48.032% S
Cosmos VM3
A**
Kills:580
Deaths:228
KDR:2.544
Accuracy:26.331% A+
HSR:30% A**
Quasar VM1
A++
Kills:337
Deaths:125
KDR:2.696
Accuracy:25.598% A++
HSR:26.410% A+
Comet VM2
A*
Kills:301
Deaths:157
KDR:1.917
Accuracy:61.850% A*
HSR:7.641% A++
Comet VM2
A++
Kills:296
Deaths:147
KDR:2.014
Accuracy:63.414% A++
HSR:8.108% A++
Kills:3,344
Deaths (as MAX Suit):603.500
Deaths (to MAX Suits):2,324
KDR:5.54101
Kill Difference:2,740.500
Playtime:38.091 hours
Usage:2%
Score:1.330m
Score/min:582
Accuracy (listed only):40.060%
HSR (listed only):27.429%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:394
V. Kills:127 308%
Deaths:39
KDR:10.103
Accuracy:61.371% B*
KPH:98.800 C++
VKPH:31.900 B*
Light PPA
C+
Kills:166
V. Kills:51 319%
Deaths:103
KDR:1.612
Accuracy:46.693% B++
KPH:12.300 D*
VKPH:3.800 C+
Saron Laser Cannon
D
Kills:150
V. Kills:180 83%
Deaths:260
KDR:0.577
Accuracy:40.644% A++
KPH:4.600 D-
VKPH:5.500 D
Kills:710 (316 + 0)
Deaths:402
KDR:1.766
VKDR:0.891
Vehicle Kills:358
Kill Difference:308
Playtime:50.361 hours
Usage:3%
Score:0.365m
Score/min:121
Piloting Accuracy:40.644%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:239
V. Kills:175 136%
Deaths:49
KDR:4.878
Accuracy:75.618% A*
KPH:49.400 B*
VKPH:36.100 M
C75 Viper
B+
Kills:210
V. Kills:65 318%
Deaths:28
KDR:7.500
Accuracy:53.686% A
KPH:34.100 C+
VKPH:10.600 B+
Skyguard
B++
Kills:192
V. Kills:119 160%
Deaths:60
KDR:3.200
Accuracy:51.975% M**
KPH:20.900 B++
VKPH:12.900 B++
L100 Python HEAT
B*
Kills:171
V. Kills:70 241%
Deaths:36
KDR:4.750
Accuracy:71.266% A*
KPH:41.400 B+
VKPH:16.900 B*
Kills:812 (812 + 0)
Deaths:173
KDR:4.694
VKDR:2.480
Vehicle Kills:429
Kill Difference:639
Playtime:24.327 hours
Usage:1%
Score:0.477m
Score/min:327
Driving Accuracy:71.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:384
V. Kills:155 246%
Deaths:55
KDR:6.982
Accuracy:67.584% A++
KPH:29 C*
VKPH:11.700 B+
Proton II PPA
A++
Kills:123
V. Kills:17 N/A
Deaths:8
KDR:15.375
Accuracy:27.639% B
KPH:53.500 C
VKPH:7.400 A++
Saron HRB
C++
Kills:91
V. Kills:43 207%
Deaths:9
KDR:10.111
Accuracy:45.665% C++
KPH:23.100 C
VKPH:10.900 D
Kills:598 (384 + 214)
Deaths:72
KDR:8.306
VKDR:2.986
Vehicle Kills:215
Kill Difference:526
Playtime:19.492 hours
Usage:1%
Score:0.227m
Score/min:195
Driving Accuracy:67.584%
Gunner Accuracy:45.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:137
V. Kills:65 208%
Deaths:23
KDR:5.957
Accuracy:67.824% A
KPH:48.200 C+
VKPH:22.900 C+
Aphelion VEX-4H
B++
Kills:127
V. Kills:71 176%
Deaths:18
KDR:7.056
Accuracy:47.874% C*
KPH:57.300 B++
VKPH:32 B+
M20 Basilisk-H
B+
Kills:56
V. Kills:25 215%
Deaths:12
KDR:4.667
Accuracy:53.540% B++
KPH:48.800 C
VKPH:21.800 B+
Kills:320 (0 + 320)
Deaths:53
KDR:6.038
VKDR:3.038
Vehicle Kills:161
Kill Difference:267
Playtime:6.208 hours
Usage:0%
Score:0.142m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:53.540%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:598
V. Kills:306 195%
Deaths:62
KDR:9.645
Accuracy:64.987% M
KPH:55.300 A**
VKPH:28.300 S
G30 Walker
S
Kills:120
V. Kills:124 96%
Deaths:17
KDR:7.059
Accuracy:45.429% A*
KPH:30.700 A++
VKPH:31.800 S
M20 Basilisk
M
Kills:69
V. Kills:49 138%
Deaths:15
KDR:4.600
Accuracy:50.556% B**
KPH:36.300 B**
VKPH:25.800 M
M60-G Bulldog
B**
Kills:55
V. Kills:9 N/A
Deaths:5
KDR:11
Accuracy:48.624% B**
KPH:31.300 C+
VKPH:5.100 C
M40 Fury
A++
Kills:54
V. Kills:14 360%
Deaths:5
KDR:10.800
Accuracy:53.623% A++
KPH:72.700 B*
VKPH:18.800 A++
Kills:896 (0 + 896)
Deaths:104
KDR:8.615
VKDR:4.827
Vehicle Kills:502
Kill Difference:792
Playtime:19.124 hours
Usage:1%
Score:0.532m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:53.623%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:144
V. Kills: N/A
Deaths:47
KDR:3.064
Accuracy:53.721% A
KPH:78.500 B++
VKPH:0 F
Kills:144 (144 + 0)
Deaths:47
KDR:3.064
VKDR:0
Vehicle Kills:0
Kill Difference:97
Playtime:1.836 hours
Usage:0%
Score:0.019m
Score/min:169
Driving Accuracy:53.721%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,27427,9926,5084.301B1.3333.334%A55.898%M+128.9B**1.3C++391217.2h7.8A+23.5B**
Eridani SX5 14,95014,9084,6843.183A0.2237.025%A++30.521%A54.8BN/A151272.1h9.1B*24.6B*
NS-30 Vandal 12,51012,4083,0214.107B++1.1448.807%A*52.386%M+116A**1B*282107h3.6A+7.4A
NS-7 PDW 8,2238,2092,3693.465A**0.5032.111%A45.523%S78.8A*N/A250104.2h9.2A28.8B*
VE-H Maw 5,4155,2961,2574.213A++1.2536.958%A++52.53%A**135.8A++3.1A*35139h7.2B**19.4B**
H-V45 4,0153,9902,1061.895C++1.0735.125%A*21.504%C+39.6C++N/A124100.8h10.9B++31.2B**
Orion VS54 2,5532,5147353.42B++0.4532.915%A*47.812%M92.1A++1.4A39427.3h8.9B**27C*
NS-15M1 2,4952,4928912.797B*0.1729.5%B**42.737%A*85.6AN/A29329.1h8.8A29.8B*
NSX Tomoe 1,7741,7674214.197A1.2336.998%A+66.101%A**122.7MN/A35314.4h7.8A+21.1A
VX29 Polaris 1,6801,6564813.443A0.4835.51%A++50.483%M++129.4A*1.9A++44112.8h8.5B**23.8B*
Ghost 1,6511,6474343.795C*0.8353.549%A++81.178%B**92.5A+N/A27117.8h1.6B**2.9B**
MKV Suppressed 1,6171,6164303.758M+0.7932.391%B**41.46%M++70B**N/A25423.1h9.1B**28.1B++
NS-15MB 1,6041,5894083.895A++0.9336.436%A+52.297%A*143.2A++1.4B+33311.1h8.1B**22.3B*
NS-11P 1,4651,4615662.581B**0.3931.24%A36.55%A++68.6B**N/A20421.3h8.6A++27.6A
SVA-88 1,3681,3683613.789B*0.8230.035%B**46.491%A**100.6AN/A35413.6h8.4A28.1B*
Zenith VX-5 1,2861,2765032.537B**0.4334.407%A+35.658%A*53.8BN/A17723.7h9.4B**27.3B**
Solstice VE3 1,2581,2522684.672S1.7027.253%B++27.796%B**24C+N/A12152.2h11.1B*40.8C*
NSX Naginata 1,2251,2162544.787M++1.8237.094%A**55.181%M*146.5M+1.1C*3438.3h7.2A+19.5B**
Cerberus 1,2091,2035472.199B*0.7743.43%A+54.946%M*156.2M*N/A4647.7h3.9A9B**
NS-44 Commissioner AE 1,2011,2005462.198B++0.7759.345%A*61.083%M**181.8M++N/A4586.6h2.3A+3.8A
NS-15M AE 1,1881,1822704.378B**1.4134.992%A+56.007%M++128.5A+N/A3049.2h7.5A+21.3B**
Skorpios 1,1811,1793763.136B++0.1729.004%C*48.516%M**87.3AN/A36213.5h8.6B**29.8B*
Pulsar LSW 1,1971,1763513.35A0.3834.932%A++47.194%A**107.9A+1.9A+32910.9h9.1B**26.1B*
NS-15MP 1,1771,1663133.725B+0.7635.742%A+55.317%A**117.8B*1.1C++4219.9h8A22.4B**
Sirius SX12 1,1681,1662804.164A*1.2029.719%B*46.141%M**76.7A+N/A25315.2h9A30.2B*
NSX Tengu 1,1781,1662524.627M++1.6649.893%A++48.113%M**131M+1.3B**3088.9h7.8B**15.6B*
NS Baron G5AE 1,1711,1643053.816A*0.8564.627%A++46.048%S130.8A*N/A3048.9h3.4B*5.2C++
Manticore SX40 1,2001,1625951.953B*1.0248.459%M+24.871%B84.8A++2.8M++26613.7h7.6C+15.6B*
Flare VE6 1,1711,1603023.841A++0.8730.305%B**40.603%A++95.9AN/A44712.1h7.5B**24.6B*
NSX Tanto 1,1681,1602115.498M**2.5338.963%A*47.586%M+136.5M++N/A3088.5h8.8A22.6B**
Eridani SX5G 1,1641,1582484.669M1.7032.06%B++56.477%M**131.6A++N/A3148.8h7.6A23.8B*
NS-15M2 1,1611,1583203.619B*0.6529.443%B++44.128%A++105.3A+N/A37711h8.4A28.7B*
Blueshift VM5 1,0761,0683323.217C**0.2531.421%A*44.382%M**80.3A*N/A24913.3h11.1A+35.5A
NS-11A 1,0191,0174132.462B+0.5130.745%B**39.43%A*71.1B**N/A31714.3h9.1A+29.5B**
NS Decimator 1,2719383902.405B**0.5669.541%B**3.731%A+66.1A23.5B+54214.2h3.9B+5.6B++
Blueshift VM5 7687622183.495B0.5331.745%A**48.032%S91.8M+N/A2998.3h10.1A++31.8B**
Lancer VS22 1,1416124901.249C++1.7273.893%A+9.641%S24B+20.7B32825.5h11B+14.9B+
M20 Basilisk 904598629.645A**6.6864.987%M9.03%A55.4A**28.3S44610.8h87.1C++134B*
Cosmos VM3 5865802282.544C*0.4226.331%A+30%A**48.7B++N/A15111.9h13.3C++50.6B++
NS-44 Commissioner 5155132552.012B*0.9658.771%A**46.394%M++128.3M+N/A6564h2.7B**4.6B**
Force-Blade 65449526,3800.019C+2.9529.569%C+N/A0.4CN/A11107.2h3.7D-12.5C+
Terminus VX-9 4984951892.619C**0.3531.407%B**45.657%A*66.9B++N/A3077.4h8.3A+26.6B**
Nemesis VSH9 7904893731.311B++1.6674.434%A+4.09%B*28.6B+17.6B+34017.1h6.9B+9.3B*
NS-45 Pilot 4934852911.667C**1.3040.455%A49.278%A*179.6A**3A*5342.7h4.9B**12.1B**
Pulsar C 4384331443.007B+0.0434.896%A++43.418%M++76AN/A3745.7h8.6B*24.7B**
C-4 7134322181.982C**0.9910.17%F*N/A64.5C--41.9B*8686.7h1.9D--18.8T*
Dual Photon Pods 5213943910.103C**7.1461.371%B*1.523%B+98.5C++31.8B*6274h20.3C++33.1B+
Supernova PC 539384556.982C+4.0167.584%A++N/A28.9C*11.7B+18613.3h4.4B6.5B**
NSX Masamune 4693751652.273A++0.7073.173%A++4.533%A**76.5M+19.2B+4174.9h4.9B*6.7B**
Artemis VX26 AE 3603551163.06B0.0938.268%A+64.507%S110.9A*1.6B**2783.2h8.5B**22.1B*
VA39 Spectre 352351854.129B*1.1648.213%A**53.846%A+49.4AN/A1467.1h3.4A7A
Quasar VM1 3463371252.696B+0.2725.598%A++26.41%A+37.9B*1B**1518.9h14.9C+58.1B
VE-S Canis 3323301043.173A0.2137.419%A56.97%M**122.2A++N/A3002.7h7.6B**20.2B++
Anti-Vehicle Grenade 3813291329N/A326.0355.38%BN/A411.3C+65C28470.8h4.5B+8.1B+
Ursa 334326814.025A**1.0636.902%A*53.988%M**130.4A**3.2M++3972.5h7.4A20.1B**
Comet VM2 4163011571.917B**1.0561.85%A*7.641%A++25.1A++9.6A**21912h14.1B*22.7B++
Comet VM2 4022961472.014B**0.9563.414%A++8.108%A++26.4A++9.5A**21411.2h14.2B**22.4B**
Spiker 2992941561.885B+1.0839.065%A42.517%M73.5B**1.3B+2104h6.7B*17.1B**
Eidolon VE33 2632631122.348B+0.6242.222%A*44.107%A*79.7A++N/A3003.3h5.3B**12.6B**
L100 Python AP 414239494.878C1.9175.618%A*3.347%B+49.8B**36.5M5784.8h5.6C++7.4B+
C75 Viper 275210287.5C**4.5353.686%AN/A33.9C+10.5B+2416.2h12.6C++23.5B+
S1 301203962.115A*0.8567.282%B**3.448%B+44.1B**21.3B*7484.6h5B++7.5B+
Skyguard 311192603.2C+0.2351.975%M**4.688%A**20.9B++12.9B++2639.2h141.3D271.9B*
NSX Daimyo 191191583.293C+0.3356.37%A*93.194%C83B+N/A3372.3h2.5C+4.4B+
Plasma Grenade 1891871187N/A184.0327.762%F--N/A623.3C*6.7C-24160.3h2.1A7.5C+
XM98 180180563.214B+0.2544.679%B*81.111%B+23.7CN/A897.6h2.2B5B+
L100 Python HEAT 241171364.75C1.7871.266%A*2.924%C**41.7B+17.1B*3004.1h4.4B++6.1B++
NS-357 Underboss 169167951.758B+1.2155.459%A*39.521%A++98.2A1.2B**3961.7h3B**5.5B**
Light PPA 2171661031.612D1.3646.693%B++1.205%C+12.3D*3.8C+8113.5h26.8F-57.5D-
Damascus Edge 16015710,3090.015C-2.9519.031%D-1.274%D--0.4C-N/A1363.6h1.7B+9.1C++
Tank Mine 279157364.361B++1.3952.657%AN/A98.1C76.3B+14531.6h2.8D**5.3B
Saron Laser Cannon 3301502600.577C-2.3940.644%A++2.667%B+4.6D-5.5D7632.9h181D445.3C+
S12 Renegade 144144473.064C+0.1053.721%A3.472%D80B++N/A1691.8h2.8B+5.1B*
E540 Halberd-H 202137235.957C2.9967.824%AN/A48.9C+23.2C++3532.8h5.3C**7.8B++
NS Baron G5 137136731.863B**1.1164.202%A++29.412%M++36.8C+N/A1253.7h4B+6.3C*
NS-11C 135135632.143B*0.8329.138%B*41.482%M**28.7C+N/A2064.7h8.2A+28.2B*
Beamer VS3 138128592.169A+0.8029.275%C*37.5%A++55.7B*4.3M**3272.3h8.7C*29.6B
Aphelion VEX-4H 198127187.056C+4.0947.874%C*5.512%A57.7B++32.3B+4102.2h35.3B73.7B++
Proton II PPA 140123815.375C+12.4127.639%B1.626%C53.5C7.4A++1692.3h8.7C*31.5B+
G30 Walker 244120177.059B+4.0945.429%A*5%B+30.8A++31.8S6013.9h241.3C--531.2B++
Spear Anti-Vehicle Phalanx Turret 153103137.923C+4.9656.139%B**5.825%B**73.6A+35.7B**7061.4h5.2B*9.3B*
Nyx VX31 10199352.829C++0.1444.389%A+48.485%A++82.5A1.7A*2721.2h4.5B*10.1B*
Saron HRB 13491910.111B*7.1445.665%C++2.198%B++23.3C11D2383.9h9.1A++19.9A+
VX6-7 8280204A1.0331.25%B**60%S114.3A*2.9M*9260.7h7.8B**24.8B**
Lasher X2 7373262.808A+0.1637.973%A9.589%M++104.3A**N/A8430.7h10.6A++27.8B**
M20 Basilisk 11869154.6B1.6350.556%B**7.246%B++36.3B**25.8M4601.9h84.3B166.8B*
VE-C Horizon 6462183.444B**0.4841.701%B**51.613%M*103.3B**3.3A++4600.6h9.9B**23.7B*
NSX Yumi 6060451.333C+1.6440.078%M61.667%M**75A+N/A2840.8h8.6B**21.4A
M20 Basilisk-H 8156124.667C1.7053.54%B++1.786%D**50.9C22.7B++3921.1h54.6C++101.9B+
M60-G Bulldog 6455511A8.0348.624%B**1.818%D30.6C+5C2361.8h6.7C*13.9B+
M40 Fury 6854510.8B7.8353.623%A++1.852%C*77.1B**20A*5260.7h13.7C++25.6B++
MAX Punch 62546370.085C2.8837.37%DN/A1.5C+N/A536.2h2C++5.4C++
M60-A Bulldog 6151105.1C2.1343.339%B+1.961%C**510U100U1667300.1h5.3C++12.2B+
Hades VSH4 11050950.526C2.4478.705%AN/A14.7C17.6C+2373.4h10.9D-13.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit131292,76018.7h
Aux Spitfire1630h
Anti-Vehicle MANA Turret92560.6h
Spawn Beacon205,5934.3h
AE Nano-Armor Kit1721,2761.4h
AE Medical Applicator11,4130.2h
Nanite Revive Grenade01,1470.3h
Medical Applicator281153,11910.3h
Restoration Kit376780.8h
Motion Spotter4915,9189.9h
Spitfire Auto-Turret21000.1h
Recon Detection Device71,0801.9h
Ammunition Package151,2941h
Medical Kit4,60326,536190.1h
Anti-Infantry MANA Turret13470.5h

Check the help document for the dictionary if you want to learn more about words used here.


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