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Centurion Harbinger EdubsMcCool[GOKU] EdubsMcCool
VS BR 53

KDR: 2.94

Score: 47.8m

Last Seen: Nov 11th, 2019 12:09 AM
- OFFLINE - 189.3 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 22
Level Progress (to 54): 43%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eridani SX5 NS-30 Vandal NS-7 PDW H-V45 Orion VS54 NS-15M1 NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,072,703 MLG Score: 6453
Fun Score: N/A
Cheeseburgers Flipped: 303TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.334%46.352%159144117598,8244.31376-1.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.848%2.55A**3.844M**-1.403D**HEAD ++ (~29.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.694B+7.80.453B+14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.333%1.69%120312167109154090.775956173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.326%0.744B++0.103C+-0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.80.224C++55.8-0.049C+70

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.715%2.294%217512141,17710175871.15619200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.314%1.229B**-0.153C0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53-0.378C-28.5-1.28D**24.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.087%5.453%2431012091,30210338081.25919161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.797%1.743A++0.234C++0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.2-0.073C+71.2-0.768D-58

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.415%78.003%243412152,323131751.76252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.619%2.476A**0.708B++0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+20.383C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 22
47.8m217.1%483 (29k)425 (25.5k)2.93536116,98339,8533.0434453 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219919631.455%43.083%135502:4927

23% Combat Medic10% Engineer49% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 6:46 PMJul 22nd, 2016 7:25 PMNov 18th, 2019 6:47 AM (9h) (PST)Nov 10th, 2019 9:45 PM (8d) (PST)Nov 10th, 2019 8:09 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8072705371.0400.3540.4482.3580.0466453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,44616,19932,247622127142325,495

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1873.9h/78.1d 4,307 50,400 30,457 265.2k 3,578 7,466 5,178 90.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M*
Kills:27,992
Deaths:6,508
KDR:4.301
Accuracy:33.334% A+
HSR:55.898% M*
Orion VS54
M*
Kills:2,514
Deaths:735
KDR:3.420
Accuracy:32.915% A*
HSR:47.812% M*
NS-15M1
M
Kills:2,492
Deaths:891
KDR:2.797
Accuracy:29.500% A
HSR:42.737% M
SVA-88
M
Kills:1,368
Deaths:361
KDR:3.789
Accuracy:30.035% A
HSR:46.491% M
NSX Naginata
M**
Kills:1,216
Deaths:254
KDR:4.787
Accuracy:37.094% M+
HSR:55.181% M**
NS-15M AE
M*
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:34.992% A++
HSR:56.007% M*
Flare VE6
A*
Kills:1,160
Deaths:302
KDR:3.841
Accuracy:30.305% A
HSR:40.603% A*
NS-15M2
A*
Kills:1,158
Deaths:320
KDR:3.619
Accuracy:29.443% B**
HSR:44.128% A*
NS-15MP
M++
Kills:618
Deaths:167
KDR:3.701
Accuracy:36.719% A++
HSR:60.032% M++
NS-15MB
M+
Kills:341
Deaths:78
KDR:4.372
Accuracy:36.350% A++
HSR:58.065% M+
Pulsar LSW
A++
Kills:267
Deaths:94
KDR:2.840
Accuracy:32.253% A++
HSR:33.333% B**
VE-H Maw
A*
Kills:228
Deaths:82
KDR:2.780
Accuracy:35.278% A++
HSR:44.737% A*
Ursa
S
Kills:217
Deaths:51
KDR:4.255
Accuracy:37.248% A**
HSR:59.908% S
Kills:40,753
Deaths (as Heavy Assault):10,113
Deaths (to Heavy Assaults):13,703
KDR:4.02976
Kill Difference:30,640
Playtime:914.753 hours
Usage:49%
Score:28.216m
Score/min:514
Accuracy (listed only):33.497%
HSR (listed only):49.610%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A*
Kills:14,908
Deaths:4,684
KDR:3.183
Accuracy:37.025% A*
HSR:30.521% A+
NS-7 PDW
S
Kills:8,173
Deaths:2,356
KDR:3.469
Accuracy:32.092% A
HSR:45.381% S
MKV Suppressed
M*
Kills:1,616
Deaths:430
KDR:3.758
Accuracy:32.391% A
HSR:41.460% M*
Zenith VX-5
A*
Kills:1,264
Deaths:496
KDR:2.548
Accuracy:34.350% A++
HSR:35.680% A*
Solstice VE3
A+
Kills:1,252
Deaths:268
KDR:4.672
Accuracy:27.253% B*
HSR:27.796% A+
Skorpios
M**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:29.004% C**
HSR:48.516% M**
Sirius SX12
S
Kills:1,166
Deaths:280
KDR:4.164
Accuracy:29.719% B**
HSR:46.141% S
NSX Tengu
S
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:49.893% A++
HSR:48.113% S
NS Baron G5AE
S
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:64.627% A++
HSR:46.048% S
NSX Tanto
M*
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:38.963% A*
HSR:47.586% M*
Eridani SX5G
S
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:32.060% B++
HSR:56.477% S
Pulsar C
M*
Kills:425
Deaths:136
KDR:3.125
Accuracy:34.717% A++
HSR:43.294% M*
VE-S Canis
S
Kills:195
Deaths:55
KDR:3.545
Accuracy:37.687% A++
HSR:60.513% S
NS Baron G5
M++
Kills:136
Deaths:73
KDR:1.863
Accuracy:64.202% A*
HSR:29.412% M++
NS-11C
M**
Kills:135
Deaths:63
KDR:2.143
Accuracy:29.138% B**
HSR:41.482% M**
VX6-7
S
Kills:80
Deaths:20
KDR:4
Accuracy:31.250% A
HSR:60% S
Kills:35,177
Deaths (as Light Assault):10,253
Deaths (to Light Assaults):7,128
KDR:3.4309
Kill Difference:24,924
Playtime:58.007 hours
Usage:3%
Score:1.160m
Score/min:333
Accuracy (listed only):37.773%
HSR (listed only):44.276%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A*
Kills:14,908
Deaths:4,684
KDR:3.183
Accuracy:37.025% A*
HSR:30.521% A+
NS-7 PDW
S
Kills:8,173
Deaths:2,356
KDR:3.469
Accuracy:32.092% A
HSR:45.381% S
H-V45
A*
Kills:3,990
Deaths:2,106
KDR:1.895
Accuracy:35.125% A*
HSR:21.504% C+
MKV Suppressed
M*
Kills:1,616
Deaths:430
KDR:3.758
Accuracy:32.391% A
HSR:41.460% M*
NS-11P
A**
Kills:1,461
Deaths:566
KDR:2.581
Accuracy:31.240% A++
HSR:36.550% A**
Skorpios
M**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:29.004% C**
HSR:48.516% M**
Sirius SX12
S
Kills:1,166
Deaths:280
KDR:4.164
Accuracy:29.719% B**
HSR:46.141% S
NSX Tengu
S
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:49.893% A++
HSR:48.113% S
NS Baron G5AE
S
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:64.627% A++
HSR:46.048% S
Eridani SX5G
S
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:32.060% B++
HSR:56.477% S
NS-11A
A*
Kills:1,017
Deaths:413
KDR:2.462
Accuracy:30.745% A
HSR:39.430% A*
Terminus VX-9
A**
Kills:492
Deaths:186
KDR:2.645
Accuracy:31.387% B**
HSR:45.529% A**
VE-S Canis
S
Kills:195
Deaths:55
KDR:3.545
Accuracy:37.687% A++
HSR:60.513% S
NS Baron G5
M++
Kills:136
Deaths:73
KDR:1.863
Accuracy:64.202% A*
HSR:29.412% M++
NSX Yumi
M**
Kills:60
Deaths:45
KDR:1.333
Accuracy:40.078% M
HSR:61.667% M**
Kills:37,881
Deaths (as Combat Medic):12,375
Deaths (to Combat Medics):5,010
KDR:3.06109
Kill Difference:25,506
Playtime:435.508 hours
Usage:23%
Score:7.890m
Score/min:302
Accuracy (listed only):38.485%
HSR (listed only):43.817%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A*
Kills:1,264
Deaths:496
KDR:2.548
Accuracy:34.350% A++
HSR:35.680% A*
Solstice VE3
A+
Kills:1,252
Deaths:268
KDR:4.672
Accuracy:27.253% B*
HSR:27.796% A+
NS Baron G5AE
S
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:64.627% A++
HSR:46.048% S
NSX Tanto
M*
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:38.963% A*
HSR:47.586% M*
Pulsar C
M*
Kills:425
Deaths:136
KDR:3.125
Accuracy:34.717% A++
HSR:43.294% M*
Eidolon VE33
M
Kills:263
Deaths:112
KDR:2.348
Accuracy:42.222% A**
HSR:44.107% M
NS Baron G5
M++
Kills:136
Deaths:73
KDR:1.863
Accuracy:64.202% A*
HSR:29.412% M++
NS-11C
M**
Kills:135
Deaths:63
KDR:2.143
Accuracy:29.138% B**
HSR:41.482% M**
VX6-7
S
Kills:80
Deaths:20
KDR:4
Accuracy:31.250% A
HSR:60% S
Kills:5,879
Deaths (as Engineer):1,684
Deaths (to Engineers):6,679
KDR:3.49109
Kill Difference:4,195
Playtime:193.152 hours
Usage:10%
Score:2.947m
Score/min:254
Accuracy (listed only):40.747%
HSR (listed only):41.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A*
Kills:14,908
Deaths:4,684
KDR:3.183
Accuracy:37.025% A*
HSR:30.521% A+
NS-30 Vandal
M++
Kills:11,266
Deaths:2,720
KDR:4.142
Accuracy:48.709% A**
HSR:52.361% M++
NS-7 PDW
S
Kills:8,173
Deaths:2,356
KDR:3.469
Accuracy:32.092% A
HSR:45.381% S
NSX Tomoe
M+
Kills:1,767
Deaths:421
KDR:4.197
Accuracy:36.998% A++
HSR:66.101% M+
MKV Suppressed
M*
Kills:1,616
Deaths:430
KDR:3.758
Accuracy:32.391% A
HSR:41.460% M*
Ghost
A*
Kills:1,608
Deaths:429
KDR:3.748
Accuracy:53.521% A*
HSR:81.157% B**
Cerberus
M**
Kills:1,203
Deaths:547
KDR:2.199
Accuracy:43.430% A++
HSR:54.946% M**
NS-44 Commissioner AE
M**
Kills:1,200
Deaths:546
KDR:2.198
Accuracy:59.345% A*
HSR:61.083% M**
Skorpios
M**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:29.004% C**
HSR:48.516% M**
Sirius SX12
S
Kills:1,166
Deaths:280
KDR:4.164
Accuracy:29.719% B**
HSR:46.141% S
NSX Tengu
S
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:49.893% A++
HSR:48.113% S
Manticore SX40
M
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:48.459% M
HSR:24.871% B+
Eridani SX5G
S
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:32.060% B++
HSR:56.477% S
NS-44 Commissioner
M*
Kills:513
Deaths:255
KDR:2.012
Accuracy:58.771% M
HSR:46.394% M*
VA39 Spectre
M
Kills:351
Deaths:85
KDR:4.129
Accuracy:48.213% M
HSR:53.846% A+
Spiker
M+
Kills:294
Deaths:156
KDR:1.885
Accuracy:39.065% A
HSR:42.517% M+
VE-S Canis
S
Kills:195
Deaths:55
KDR:3.545
Accuracy:37.687% A++
HSR:60.513% S
NSX Daimyo
A*
Kills:184
Deaths:55
KDR:3.345
Accuracy:56.350% A*
HSR:93.478% C+
XM98
B**
Kills:180
Deaths:56
KDR:3.214
Accuracy:44.679% B**
HSR:81.111% B++
NS-45 Pilot
M+
Kills:170
Deaths:92
KDR:1.848
Accuracy:37.242% B**
HSR:51.765% M+
NS-357 Underboss
A*
Kills:167
Deaths:95
KDR:1.758
Accuracy:55.459% A*
HSR:39.521% A*
Beamer VS3
A++
Kills:122
Deaths:58
KDR:2.103
Accuracy:29.030% C*
HSR:36.885% A++
Artemis VX26 AE
S
Kills:114
Deaths:58
KDR:1.966
Accuracy:38.677% A++
HSR:63.158% S
Nyx VX31
A++
Kills:99
Deaths:35
KDR:2.829
Accuracy:44.389% A++
HSR:48.485% A++
Kills:49,961
Deaths (as Infiltrator):14,884
Deaths (to Infiltrators):4,636
KDR:3.35669
Kill Difference:35,077
Playtime:230.509 hours
Usage:12%
Score:6.237m
Score/min:451
Accuracy (listed only):42.592%
HSR (listed only):53.117%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
S
Kills:1,060
Deaths:330
KDR:3.212
Accuracy:31.432% A*
HSR:44.528% S
Blueshift VM5
S
Kills:757
Deaths:216
KDR:3.505
Accuracy:31.787% A**
HSR:47.820% S
Cosmos VM3
A**
Kills:580
Deaths:228
KDR:2.544
Accuracy:26.331% A++
HSR:30% A**
Quasar VM1
A*
Kills:337
Deaths:125
KDR:2.696
Accuracy:25.598% A*
HSR:26.410% A+
Comet VM2
A*
Kills:298
Deaths:156
KDR:1.910
Accuracy:61.750% A*
HSR:7.718% A++
Comet VM2
A++
Kills:296
Deaths:146
KDR:2.027
Accuracy:63.358% A++
HSR:8.108% A++
Kills:3,328
Deaths (as MAX Suit):600.500
Deaths (to MAX Suits):2,266
KDR:5.54205
Kill Difference:2,727.500
Playtime:37.892 hours
Usage:2%
Score:1.326m
Score/min:583
Accuracy (listed only):40.042%
HSR (listed only):27.431%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:394
V. Kills:127 308%
Deaths:39
KDR:10.103
Accuracy:61.371% B**
KPH:98.800 B+
VKPH:31.900 B**
Light PPA
C++
Kills:166
V. Kills:51 319%
Deaths:103
KDR:1.612
Accuracy:46.693% B*
KPH:12.300 D--
VKPH:3.800 C++
Saron Laser Cannon
D
Kills:150
V. Kills:180 83%
Deaths:260
KDR:0.577
Accuracy:40.660% A+
KPH:4.600 D
VKPH:5.500 D
Kills:710 (316 + 0)
Deaths:402
KDR:1.766
VKDR:0.891
Vehicle Kills:358
Kill Difference:308
Playtime:50.121 hours
Usage:3%
Score:0.364m
Score/min:121
Piloting Accuracy:40.660%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:220
V. Kills:167 131%
Deaths:49
KDR:4.490
Accuracy:75.624% A*
KPH:46.700 B**
VKPH:35.500 M+
C75 Viper
B+
Kills:210
V. Kills:65 318%
Deaths:28
KDR:7.500
Accuracy:53.686% A
KPH:34.100 C**
VKPH:10.600 B+
Skyguard
M**
Kills:192
V. Kills:119 160%
Deaths:60
KDR:3.200
Accuracy:51.975% M**
KPH:20.900 B**
VKPH:12.900 B*
L100 Python HEAT
B**
Kills:171
V. Kills:70 241%
Deaths:36
KDR:4.750
Accuracy:71.266% A*
KPH:41.400 B*
VKPH:16.900 B**
Kills:793 (793 + 0)
Deaths:173
KDR:4.584
VKDR:2.434
Vehicle Kills:421
Kill Difference:620
Playtime:24.192 hours
Usage:1%
Score:0.471m
Score/min:324
Driving Accuracy:71.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:384
V. Kills:155 246%
Deaths:55
KDR:6.982
Accuracy:67.584% A++
KPH:29 B+
VKPH:11.700 B*
Proton II PPA
A++
Kills:123
V. Kills:17 N/A
Deaths:8
KDR:15.375
Accuracy:27.639% B+
KPH:53.500 C+
VKPH:7.400 A++
Saron HRB
C*
Kills:91
V. Kills:43 207%
Deaths:9
KDR:10.111
Accuracy:45.665% C*
KPH:23.100 C+
VKPH:10.900 D
Kills:598 (384 + 214)
Deaths:72
KDR:8.306
VKDR:2.986
Vehicle Kills:215
Kill Difference:526
Playtime:19.492 hours
Usage:1%
Score:0.227m
Score/min:194
Driving Accuracy:67.584%
Gunner Accuracy:45.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:127
V. Kills:71 176%
Deaths:18
KDR:7.056
Accuracy:47.874% C*
KPH:57.300 B*
VKPH:32 B+
E540 Halberd-H
B
Kills:107
V. Kills:59 178%
Deaths:23
KDR:4.652
Accuracy:69.365% A+
KPH:43.700 C+
VKPH:24.100 B
M20 Basilisk-H
B+
Kills:56
V. Kills:25 215%
Deaths:12
KDR:4.667
Accuracy:53.540% B++
KPH:48.800 C+
VKPH:21.800 B+
Kills:290 (0 + 290)
Deaths:53
KDR:5.472
VKDR:2.925
Vehicle Kills:155
Kill Difference:237
Playtime:5.812 hours
Usage:0%
Score:0.135m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:53.540%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:582
V. Kills:304 191%
Deaths:62
KDR:9.387
Accuracy:65.051% M+
KPH:54.300 M+
VKPH:28.400 S
G30 Walker
S
Kills:120
V. Kills:124 96%
Deaths:17
KDR:7.059
Accuracy:45.388% A*
KPH:31.100 A++
VKPH:32.200 S
M20 Basilisk
M*
Kills:63
V. Kills:49 126%
Deaths:15
KDR:4.200
Accuracy:51.007% A
KPH:33.700 B**
VKPH:26.200 M*
M60-G Bulldog
A+
Kills:55
V. Kills:9 N/A
Deaths:5
KDR:11
Accuracy:48.790% A+
KPH:32.200 C**
VKPH:5.300 C+
M40 Fury
A++
Kills:54
V. Kills:14 360%
Deaths:5
KDR:10.800
Accuracy:53.097% A++
KPH:73.100 A
VKPH:19 A++
Kills:874 (0 + 874)
Deaths:104
KDR:8.404
VKDR:4.808
Vehicle Kills:500
Kill Difference:770
Playtime:18.875 hours
Usage:1%
Score:0.524m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:53.097%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:129
V. Kills: N/A
Deaths:46
KDR:2.804
Accuracy:53.968% A
KPH:83 B*
VKPH:0 D**
Kills:129 (129 + 0)
Deaths:46
KDR:2.804
VKDR:0
Vehicle Kills:0
Kill Difference:83
Playtime:1.554 hours
Usage:0%
Score:0.017m
Score/min:181
Driving Accuracy:53.968%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,27427,9926,5084.301B+1.3733.334%A+55.898%M*128.9A++1.3B++389217.2h7.8A++23.5A
Eridani SX5 14,95014,9084,6843.183A*0.2537.025%A*30.521%A+54.8B++N/A151272.1h9.1B*24.6B*
NS-30 Vandal 11,31611,2662,7204.142A1.2148.709%A**52.361%M++115.4M++N/A27797.6h3.6A+7.3A
NS-7 PDW 8,1878,1732,3563.469M*0.5332.092%A45.381%S78.7A**N/A249103.9h9.2A28.8B**
H-V45 4,0153,9902,1061.895B1.0435.125%A*21.504%C+39.6C*N/A123100.8h10.9B*31.2B**
Orion VS54 2,5532,5147353.42A+0.4832.915%A*47.812%M*92.1A**1.4A*38427.3h8.9B**27B
NS-15M1 2,4952,4928912.797B**0.1429.5%A42.737%M85.6A+N/A29229.1h8.8A29.8B*
NSX Tomoe 1,7741,7674214.197A++1.2636.998%A++66.101%M+122.7M*N/A35214.4h7.8A++21.1A
MKV Suppressed 1,6171,6164303.758M**0.8232.391%A41.46%M*70A++N/A25423.1h9.1B**28.1B*
Ghost 1,6121,6084293.748B+0.8153.521%A*81.157%B**91.9A*N/A26717.5h1.6A2.9B**
NS-11P 1,4651,4615662.581A+0.3531.24%A++36.55%A**68.6A*N/A20121.3h8.6A++27.6A
SVA-88 1,3681,3683613.789A+0.8530.035%A46.491%M100.6A*N/A34913.6h8.4A28.1B*
Zenith VX-5 1,2741,2644962.548A++0.3934.35%A++35.68%A*53.6B*N/A17423.6h9.3B**27.2B**
Solstice VE3 1,2581,2522684.672S1.7427.253%B*27.796%A+24C**N/A11852.2h11.1B*40.8B+
NSX Naginata 1,2251,2162544.787M*1.8537.094%M+55.181%M**146.5M**1.1B++3408.3h7.2B**19.5B**
Cerberus 1,2091,2035472.199B**0.7443.43%A++54.946%M**156.2SN/A4647.7h3.9A9B**
NS-44 Commissioner AE 1,2011,2005462.198B*0.7459.345%A*61.083%M**181.8M**N/A4586.6h2.3A+3.8A+
NS-15M AE 1,1881,1822704.378B**1.4434.992%A++56.007%M*128.5A*N/A3019.2h7.5A+21.3B**
Skorpios 1,1811,1793763.136B**0.2029.004%C**48.516%M**87.3A++N/A36213.5h8.6A29.8B*
Sirius SX12 1,1681,1662804.164M1.2329.719%B**46.141%S76.7A*N/A25015.2h9A30.2B*
NSX Tengu 1,1781,1662524.627M**1.6949.893%A++48.113%S131M++1.3A+3068.9h7.8A15.6B**
NS Baron G5AE 1,1711,1643053.816A**0.8864.627%A++46.048%S130.8M++N/A3038.9h3.4B**5.2C++
Manticore SX40 1,2001,1625951.953B**0.9848.459%M24.871%B+85.4M2.8S26613.6h7.6C*15.6B**
Flare VE6 1,1711,1603023.841M+0.9130.305%A40.603%A*95.9A++N/A44412.1h7.5B**24.6B*
NSX Tanto 1,1681,1602115.498S2.5638.963%A*47.586%M*136.5M**N/A3068.5h8.8B*22.6B**
Eridani SX5G 1,1641,1582484.669M**1.7332.06%B++56.477%S131.6A*N/A3148.8h7.6A23.8B*
NS-15M2 1,1611,1583203.619B**0.6829.443%B**44.128%A*105.3A++N/A36711h8.4B**28.7B*
Blueshift VM5 1,0681,0603303.212B+0.2831.432%A*44.528%S80.3M+N/A24713.2h11.2A++35.6A
NS-11A 1,0191,0174132.462B**0.4730.745%A39.43%A*71.1A++N/A31314.3h9.1A+29.5B**
NS Decimator 1,2399133852.371A++0.5669.516%B**3.834%A+65.7A++23.5B*53913.9h3.9B+5.7B*
Blueshift VM5 7637572163.505B+0.5731.787%A**47.82%S92.3M**N/A2988.2h10.1A++31.8A
NS-15MP 6246181673.701B+0.7736.719%A++60.032%M++126.1A+1.2B+2974.9h7.6A20.6B**
Lancer VS22 1,1416124891.252B+1.6873.924%A++9.641%M++24B+20.7B+32825.5h11B+14.8B++
M20 Basilisk 886582629.387M*6.4565.051%M+9.107%A54.4M+28.4S44210.7h88.5B136B**
Cosmos VM3 5865802282.544B+0.3926.331%A++30%A**48.7B**N/A15111.9h13.3B50.6B*
NS-44 Commissioner 5155132552.012B**0.9258.771%M46.394%M*128.3M**N/A6444h2.7B**4.6B**
Terminus VX-9 4954921862.645B+0.2931.387%B**45.529%A**66.5B**N/A3007.4h8.3A++26.5B**
C-4 7064262181.954B+0.9810.059%F**N/A63.6C-41.8B*8506.7h1.9D19T*
Pulsar C 4304251363.125B**0.1934.717%A++43.294%M*77.3A++N/A3665.5h8.6B*24.8B*
Force-Blade 57741923,2360.018C+2.9231.619%C++N/A0.4CN/A11016.3h4D-12.6C+
Dual Photon Pods 5213943910.103B+7.1761.371%B**1.523%B+98.5B+31.8B**6264h20.3B33.1B+
Nemesis VSH9 6333873301.173B**1.7675.805%A++4.91%A+25.8B++16.4B++33915h7.2B+9.5B**
Supernova PC 539384556.982C**4.0567.584%A++N/A28.9B+11.7B*18613.3h4.4B++6.5B**
NSX Masamune 4693751652.273A*0.6673.173%A++4.533%A*76.5M++19.2B4164.9h4.9B**6.7B**
VA39 Spectre 352351854.129A+1.1948.213%M53.846%A+49.4A++N/A1417.1h3.4A+7A
NS-15MB 343341784.372A*1.4436.35%A++58.065%M+148.3A*N/A3342.3h8A22.1B*
Quasar VM1 3463371252.696B*0.2425.598%A*26.41%A+38.7A1B**1518.7h14.9C**58.1B+
Anti-Vehicle Grenade 3813291329N/A326.0655.38%B+N/A411.3C*65C28440.8h4.5B++8.1B++
Comet VM2 4102981561.91A1.0361.75%A*7.718%A++25.3A**9.5M22111.8h14.1B**22.9B**
Comet VM2 4022961462.027A0.9163.358%A++8.108%A++26.4A**9.5A**21411.2h14.1B**22.3B**
Spiker 2992941561.885B*1.0539.065%A42.517%M+73.5A+1.3C++2104h6.7B+17.1B*
Pulsar LSW 275267942.84A0.1032.253%A++33.333%B**66.8B*2M+3584h10.6B++32.8B++
Eidolon VE33 2632631122.348B**0.5942.222%A**44.107%M79.7M+N/A2903.3h5.3A12.6B**
VE-H Maw 229228822.78A0.1635.278%A++44.737%A*114A*N/A3102h7.8B**22.1B*
L100 Python AP 387220494.49C+1.5575.624%A*3.636%B++46.8B**35.5M+5774.7h5.9C*7.8B++
Ursa 221217514.255M*1.3237.248%A**59.908%S127.6M++2.4S4291.7h7.2A19.2B**
C75 Viper 275210287.5B*4.5653.686%AN/A33.9C**10.5B+2406.2h12.6B23.5B++
VE-S Canis 197195553.545A*0.6137.687%A++60.513%S130M+1.3A3051.5h7.5B**19.9B*
Skyguard 311192603.2C++0.2651.975%M**4.688%A**20.9B**12.9B*2639.2h141.3C271.9B*
NSX Daimyo 184184553.345C++0.4156.35%A*93.478%C+83.6B**N/A3352.2h2.5C++4.4B++
XM98 180180563.214B++0.2844.679%B**81.111%B++23.7C+N/A877.6h2.2B+5B++
L100 Python HEAT 241171364.75C+1.8171.266%A*2.924%B41.7B*17.1B**3004.1h4.4B*6.1B**
NS-45 Pilot 172170921.848B+1.0937.242%B**51.765%M+188.9M*2.2A*5490.9h4.8B**12.8B**
NS-357 Underboss 169167951.758B*1.1855.459%A*39.521%A*98.2A++1.2B**3901.7h3A5.5A
Light PPA 2171661031.612C-1.3246.693%B*1.205%C+12.3D--3.8C++8013.5h26.8D-57.5C
Tank Mine 273153354.371B*1.4450.061%B**N/A102C+80B+14511.5h2.7D*5.4B+
Plasma Grenade 1511501150N/A147.0622.414%TN/A750A5C-29220.2h1.6A*7B+
Saron Laser Cannon 3301502600.577C2.3640.66%A+2.667%B4.6D5.5D7632.7h180.8C444.7C++
Damascus Edge 1501479,8260.015C--2.9221.057%D1.361%D-0.4CN/A1348.5h1.8B+8.4C*
NS Baron G5 137136731.863B**1.0764.202%A*29.412%M++36.8C++N/A1223.7h4B++6.3C++
NS-11C 135135632.143A0.7929.138%B**41.482%M**28.7C++N/A1984.7h8.2A+28.2B**
S12 Renegade 129129462.804C+0.1353.968%A3.101%D80.6B*N/A1811.6h2.6B++4.9B*
S1 197128651.969A**0.9768.489%A3.906%B++40A21.6A9073.2h5B*7.3B*
Aphelion VEX-4H 198127187.056C++4.1247.874%C*5.512%A+57.7B**32.3B+4082.2h35.3B**73.7B**
Proton II PPA 140123815.375C++12.4427.639%B+1.626%C53.5C+7.4A++1692.3h8.7B+31.5B++
Beamer VS3 132122582.103A++0.8329.03%C*36.885%A++53A4.3S3112.3h8.9C**30.7C++
G30 Walker 244120177.059A4.1245.388%A*5%B+30.8A++31.8S6073.9h237.4C523.1B++
Artemis VX26 AE 116114581.966C+0.9738.677%A++63.158%S81.4A+1.4A+2391.4h9.7B*25.1B**
E540 Halberd-H 166107234.652C1.7269.365%A+N/A44.6C+24.6B+3682.4h5.9C*8.5B++
Nyx VX31 10199352.829B0.1144.389%A++48.485%A++82.5A++1.7M+2581.2h4.5B*10.1B**
Saron HRB 13491910.111B**7.1845.665%C*2.198%B++23.3C+11D2363.9h9.1A*19.9A++
Spear Anti-Vehicle Phalanx Turret 1338999.889B+6.9554.171%B*6.742%A+68.5A++33.8B**7081.3h5.3B**9.8B**
VX6-7 8280204A**1.0631.25%A60%S133.3M**3.3S8700.6h7.8B**24.8B**
Lasher X2 7373262.808A**0.1337.973%A++9.589%M++104.3M*N/A7870.7h10.6A*27.8B**
M20 Basilisk 11263154.2B++1.2651.007%A4.762%C33.2B**25.8M*4591.9h91.3B+178.9B*
NSX Yumi 6060451.333C+1.6040.078%M61.667%M**75A++N/A2770.8h8.6B**21.4A
M20 Basilisk-H 8156124.667C+1.7353.54%B++1.786%D**50.9C+22.7B+3921.1h54.6B+101.9B+
M60-G Bulldog 6455511A*8.0648.79%A+1.818%D32.4B5.3C+2351.7h6.6B+13.5B*
M40 Fury 6854510.8B*7.8653.097%A++1.852%C++77.1A+20A*5300.7h13.3B25.1B*
MAX Punch 62546340.085C+2.8537.37%DN/A1.5C+N/A536h2C++5.4C++
M60-A Bulldog 6151105.1C+2.1643.339%B+1.961%C++510U100U1667300.1h5.3B+12.2B++
Hades VSH4 11050950.526C+2.4178.705%A+N/A14.7C+17.6C++2343.4h10.9D13.9C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator281153,11910.3h
Nanite Revive Grenade01,1470.3h
Spawn Beacon185,0043.9h
Nano-Armor Kit131292,76018.7h
Anti-Vehicle MANA Turret92560.6h
AE Nano-Armor Kit1519,3131.4h
AE Medical Applicator11,4000.2h
Motion Spotter4714,9669.3h
Restoration Kit366760.8h
Spitfire Auto-Turret21000.1h
Recon Detection Device71,0801.9h
Ammunition Package151,2911h
Medical Kit4,15023,147176.2h
Anti-Infantry MANA Turret13470.5h

Check the help document for the dictionary if you want to learn more about words used here.


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