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Deputy EerikNC[] EerikNC
NC BR 44

KDR: 2.94

Score: 1.4m

Last Seen: Nov 3rd, 2017 11:44 AM
- OFFLINE - 207.5 hour(s)

Battle Rank 44 - New Conglomerate on Cobalt
Level Progress (to 45): 65%
Level 100 Progress: 8% 743h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle NC6 Gauss SAW GD-22S Carnage AR NC4 Mag-Shot AF-19 Mercenary Mauler S6 Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,526,220 MLG Score: 1220
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.761%25.476%707612082,3634.45849-1.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.541%1.287A0.704B++0.237C++HEAD ++ (~11.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.554B+9.20.355C**24

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.87%9.375%011213642802.2069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.19B**-1.038D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+40.173C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m309.5%391 (23.5k)342 (20.5k)2.943042,7909483.2478944 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121422715.982%23.548%37604:280

56% Combat Medic9% Engineer32% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2016 3:14 PMMay 6th, 2017 2:51 PMNov 3rd, 2017 9:15 AM (685d) (PST)Nov 3rd, 2017 9:51 AM (685d) (PST)Nov 3rd, 2017 7:44 AM (685d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5381483900.6610.2240.1562.1510.0341220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2778,85023,42740139129220,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
70.4h/2.9d 289 657 1,026 9.1k 148 291 144 2.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:523
Deaths:109
KDR:4.798
Accuracy:25.785% B**
HSR:26.195% B+
GD-22S
B**
Kills:458
Deaths:77
KDR:5.948
Accuracy:29.329% B**
HSR:28.821% B++
Kills:981
Deaths (as Heavy Assault):186
Deaths (to Heavy Assaults):265
KDR:5.27419
Kill Difference:795
Playtime:22.823 hours
Usage:32%
Score:0.492m
Score/min:359
Accuracy (listed only):27.557%
HSR (listed only):27.508%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:77
Deaths:33
KDR:2.333
Accuracy:24.826% B+
HSR:33.766% A*
Mauler S6
A++
Kills:64
Deaths:19
KDR:3.368
Accuracy:55.870% A++
HSR:9.375% D*
Kills:141
Deaths (as Light Assault):52
Deaths (to Light Assaults):153
KDR:2.71154
Kill Difference:89
Playtime:1.300 hours
Usage:2%
Score:0.018m
Score/min:227
Accuracy (listed only):40.348%
HSR (listed only):21.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
B*
Kills:125
Deaths:92
KDR:1.359
Accuracy:33.432% B*
HSR:18.400% C+
Kills:125
Deaths (as Infiltrator):92
Deaths (to Infiltrators):170
KDR:1.3587
Kill Difference:33
Playtime:1.753 hours
Usage:2%
Score:0.023m
Score/min:222
Accuracy (listed only):33.432%
HSR (listed only):18.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:1,045
Deaths:354
KDR:2.952
Accuracy:27.621% B**
HSR:23.923% B+
Carnage AR
B**
Kills:135
Deaths:23
KDR:5.870
Accuracy:29.458% B**
HSR:25.185% B+
Mauler S6
A++
Kills:64
Deaths:19
KDR:3.368
Accuracy:55.870% A++
HSR:9.375% D*
Kills:1,244
Deaths (as Combat Medic):396
Deaths (to Combat Medics):92
KDR:3.14141
Kill Difference:848
Playtime:39.604 hours
Usage:56%
Score:0.816m
Score/min:343
Accuracy (listed only):37.649%
HSR (listed only):19.495%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:77
Deaths:33
KDR:2.333
Accuracy:24.826% B+
HSR:33.766% A*
Mauler S6
A++
Kills:64
Deaths:19
KDR:3.368
Accuracy:55.870% A++
HSR:9.375% D*
Kills:141
Deaths (as Engineer):52
Deaths (to Engineers):162
KDR:2.71154
Kill Difference:89
Playtime:6.067 hours
Usage:9%
Score:0.093m
Score/min:256
Accuracy (listed only):40.348%
HSR (listed only):21.571%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 1,0531,0453542.952A++0.0127.621%B**23.923%B+40.7B**N/A9725.7h10B**36.3B*
NC6 Gauss SAW 5265231094.798M*1.8525.785%B**26.195%B+57.5AN/A1479.1h7.6B*29.3B++
GD-22S 462458775.948A**3.0029.329%B**28.821%B++58.7B*N/A2157.8h9.4B++31.9B++
Carnage AR 135135235.87M*2.9329.458%B**25.185%B+51.9B**N/A1282.6h10.9B**37.1B*
NC4 Mag-Shot 125125921.359B*1.5833.432%B*18.4%C+36.8B++N/A1023.4h6.3B++19B++
AF-19 Mercenary 7877332.333A++0.6124.826%B+33.766%A*32.1B++N/A1052.4h10.2B*41.1B++
Mauler S6 6464193.368A*0.4255.87%A++9.375%D*37.6B+N/A1001.7h4B*7.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02170.1h
Medical Kit412970.7h
Medical Applicator9463,3433.7h
Ammunition Package0620h
Nano-Armor Kit716,0431h

Check the help document for the dictionary if you want to learn more about words used here.


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