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Archon EerikVS[RSGv] EerikVS
VS BR 80

KDR: 3.13

Score: 5.8m

Last Seen: Oct 10th, 2019 10:00 AM
- OFFLINE - 148.3 hour(s)

Battle Rank 80 - Vanu Sovereignty on Cobalt
Level Progress (to 81): 47%
Level 100 Progress: 30% 372h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Terminus VX-9 Pulsar VS1 H-V45 Pulsar LSW NS-44 Commissioner Pulsar C Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,884,806 MLG Score: 2306
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.457%28.448%8951012228,4194.7565-1.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.222%1.991A++1.132B**-0.957D--HEAD ++ (~12.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.556B+10.40.274C*22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.969%1.471%121112316870420.957747158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.14C-0.1C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
267.1-0.648D96.1-0.807D-171

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.72%36.364%0112315524310.22541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.619A+-1.979F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.123C+4-0.247C4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m473%588 (35.3k)498 (29.9k)3.131959,8503,1453.3974680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123275521.546%25.635%55203:412

45% Combat Medic8% Engineer38% Heavy Assault7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2017 12:43 PMJan 9th, 2018 9:46 PMOct 18th, 2019 5:35 AM (91d) (PST)Oct 10th, 2019 6:26 AM (99d) (PST)Oct 10th, 2019 6:00 AM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6441864580.8520.2720.2184.2120.0382306

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,64011,14027,500511613253229,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
192.7h/8d 835 2,525 3,492 48.7k 352 945 441 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:2,735
Deaths:568
KDR:4.815
Accuracy:30.985% A++
HSR:30.750% B*
Pulsar LSW
A+
Kills:800
Deaths:175
KDR:4.571
Accuracy:32.141% A+
HSR:33.375% B**
Flare VE6
A
Kills:348
Deaths:87
KDR:4
Accuracy:29.538% B**
HSR:33.621% A
Kills:3,883
Deaths (as Heavy Assault):830
Deaths (to Heavy Assaults):907
KDR:4.67831
Kill Difference:3,053
Playtime:72.444 hours
Usage:38%
Score:2.179m
Score/min:501
Accuracy (listed only):30.888%
HSR (listed only):32.582%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:443
Deaths:139
KDR:3.187
Accuracy:31.586% A
HSR:33.860% A++
Zenith VX-5
B+
Kills:217
Deaths:69
KDR:3.145
Accuracy:28.209% B+
HSR:22.120% C++
VE-C Horizon
B**
Kills:64
Deaths:13
KDR:4.923
Accuracy:42.012% B**
HSR:23.438% C+
NSX-P Tanto
A++
Kills:55
Deaths:14
KDR:3.929
Accuracy:35.018% A++
HSR:16.364% D*
Kills:779
Deaths (as Light Assault):235
Deaths (to Light Assaults):576
KDR:3.31489
Kill Difference:544
Playtime:13.209 hours
Usage:7%
Score:0.334m
Score/min:422
Accuracy (listed only):34.206%
HSR (listed only):23.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:1,237
Deaths:388
KDR:3.188
Accuracy:30.614% B**
HSR:28.213% C*
Pulsar VS1
A++
Kills:1,119
Deaths:303
KDR:3.693
Accuracy:32.119% A++
HSR:24.576% B+
H-V45
A+
Kills:869
Deaths:269
KDR:3.230
Accuracy:31.610% A+
HSR:24.856% B+
Kills:3,225
Deaths (as Combat Medic):960
Deaths (to Combat Medics):367
KDR:3.35938
Kill Difference:2,265
Playtime:87.089 hours
Usage:45%
Score:2.827m
Score/min:541
Accuracy (listed only):31.448%
HSR (listed only):25.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:596
Deaths:410
KDR:1.454
Accuracy:50.897% A++
HSR:20.638% C
VA39 Spectre
A*
Kills:55
Deaths:10
KDR:5.500
Accuracy:45.720% A*
HSR:36.364% C+
Kills:651
Deaths (as Infiltrator):420
Deaths (to Infiltrators):513
KDR:1.55
Kill Difference:231
Playtime:3.045 hours
Usage:2%
Score:0.045m
Score/min:248
Accuracy (listed only):48.308%
HSR (listed only):28.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:443
Deaths:139
KDR:3.187
Accuracy:31.586% A
HSR:33.860% A++
Zenith VX-5
B+
Kills:217
Deaths:69
KDR:3.145
Accuracy:28.209% B+
HSR:22.120% C++
VE-C Horizon
B**
Kills:64
Deaths:13
KDR:4.923
Accuracy:42.012% B**
HSR:23.438% C+
NSX-P Tanto
A++
Kills:55
Deaths:14
KDR:3.929
Accuracy:35.018% A++
HSR:16.364% D*
Kills:779
Deaths (as Engineer):235
Deaths (to Engineers):355
KDR:3.31489
Kill Difference:544
Playtime:15.154 hours
Usage:8%
Score:0.336m
Score/min:370
Accuracy (listed only):34.206%
HSR (listed only):23.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):149
KDR:0
Kill Difference:UNR
Playtime:1.064 hours
Usage:1%
Score:0.030m
Score/min:464
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:68
V. Kills:37 179%
Deaths:19
KDR:3.579
Accuracy:35.969% B++
KPH:22.100 B++
VKPH:12 B+
Kills:68 (68 + 0)
Deaths:19
KDR:3.579
VKDR:1.947
Vehicle Kills:37
Kill Difference:49
Playtime:3.082 hours
Usage:2%
Score:0.032m
Score/min:175
Piloting Accuracy:35.969%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:51
V. Kills:16 300%
Deaths:4
KDR:12.750
Accuracy:61.680% A*
KPH:60.800 A++
VKPH:19.100 A**
Kills:51 (51 + 0)
Deaths:4
KDR:12.750
VKDR:4
Vehicle Kills:16
Kill Difference:47
Playtime:0.839 hours
Usage:0%
Score:0.021m
Score/min:420
Driving Accuracy:61.680%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,7572,7355684.815A*1.6830.985%A++30.75%B*72.5A++N/A25137.7h10.1B*32.6C**
Terminus VX-9 1,2541,2373883.188B*0.0630.614%B**28.213%C*48.5BN/A15425.5h11.6B+37.9B++
Pulsar VS1 1,1361,1193033.693M+0.5632.119%A++24.576%B+44.1B**N/A15525.4h12.4B++38.7B*
H-V45 8858692693.23B**0.1031.61%A+24.856%B+51.4B*N/A20616.9h11.9B+37.7B*
Pulsar LSW 8168001754.571M+1.4432.141%A+33.375%B**69B*1.4A++32411.6h10.4B++32.4B*
NS-44 Commissioner 6035964101.454B+1.6850.897%A++20.638%C56.2B*N/A20510.6h3.1B*6.1B*
Pulsar C 4514431393.187B**0.0631.586%A33.86%A++56.8B**1B**2227.8h9.9B+31.5B++
Flare VE6 351348874M++0.8729.538%B**33.621%A54.4B+N/A1886.4h9.7B+32.9B++
C-4 307256614.197A*1.0728.915%B+N/A213.3M42.5B*14331.2h1.2B+4.1B++
Zenith VX-5 219217693.145A*0.0128.209%B+22.12%C++44.3B+N/A1714.9h11.1B++39.5B++
S1 319200732.74M**0.3968.448%AN/A40A23.8A+4015h7.5C+11B
Force-Blade 1061061,9840.053B*3.0834.694%BN/A0.9C++N/A3119.4h1.6B+4.6B++
Saron Laser Cannon 10568193.579B+0.4535.969%B++1.471%C-21.9B++11.9B+1743.1h96.1B+267.1B++
Damascus Edge 71671,1270.059B++3.0756.332%A*2.985%D1.2C+N/A456.5h1.9B+3.4B++
VE-C Horizon 6564134.923M1.7942.012%B**23.438%C+71.1B++1.1C+2590.9h12.5B++29.8B++
NSX-P Tanto 5655143.929M**0.8035.018%A++16.364%D*34.4C**N/A1151.6h13.9C**39.6B++
VA39 Spectre 5655105.5A*2.3745.72%A*36.364%C+39.3B**N/A1581.4h4B**8.7B**
C75 Viper 6751412.75A++9.6261.68%A*N/A63.8A++20M4190.8h10.5B++17B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2036,0791.8h
Spawn Beacon11240.1h
Nanite Revive Grenade07750.2h
Medical Applicator195135,5568.3h
Ammunition Package11540h
Medical Kit2211,4492.1h

Check the help document for the dictionary if you want to learn more about words used here.


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