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Praetor Egglybert[R1OT] Egglybert
VS BR 87

KDR: 1.83

Score: 39.2m

Last Seen: Jan 21st, 2020 7:46 PM
- OFFLINE - 192.5 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Leader of Red Tie Rioters[R1OT] Red Tie Rioters
VS outfit on Cobalt

Members: 2
Level Progress (to 88): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Supernova FPC Zenith VX-5 Pandora VX25 Orion VS54 Solstice VE3 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,237,239 MLG Score: 989
Fun Score: N/A
Cheeseburgers Flipped: 660TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.045%19.661%59135119739,1531.758740.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.567%1.718A++-0.199C-0.489DHEAD + (~4.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.522B+10.70.253C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.062%2.108%83112313327131220.464986270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.455A+0.49B+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.889B*9.20.827B++8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.892%1.885%442512274,828190921612.52907223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.768%0.858B*-0.416C--1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.645B+6.80.454B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.188%3.349%1851212201,94115848541.22461227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.12%0.641B+-0.274C0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.592B+21.10.474B+27.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.972%69.652%18521230804252150.318795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.872%1.656A++0.17C++-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.20.32C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.977%14.443%185512275,6431327584.24925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.076%1.522A+-0.058C+0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.602B+3.10.354C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Tie Rioters[R1OT] Red Tie Rioters
VS outfit on Cobalt

Members: 2
39.2m253.1%528 (31.7k)432 (25.9k)1.8285273,04239,9462.0845987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232339321.847%14.93%32602:1636

16% Combat Medic32% Engineer23% Heavy Assault10% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 6:14 PMJan 30th, 2015 8:20 PMJan 29th, 2020 3:46 AM (10h) (PST)Jan 21st, 2020 5:56 PM (8d) (PST)Jan 21st, 2020 3:46 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8722666060.8050.4400.1202.2560.086989

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,30715,93236,37548267135525,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1512.1h/63d 10,229 10,905 25,194 204.7k 2,318 5,889 7,819 79.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:3,284
Deaths:1,703
KDR:1.928
Accuracy:28.121% C**
HSR:20.372% D**
Orion VS54
A
Kills:1,750
Deaths:1,217
KDR:1.438
Accuracy:27.329% A
HSR:20.571% D
Flare VE6
B+
Kills:1,404
Deaths:842
KDR:1.667
Accuracy:26.402% B+
HSR:19.444% D
Ursa
B+
Kills:1,307
Deaths:835
KDR:1.565
Accuracy:26.060% B+
HSR:20.275% D
SVA-88
C*
Kills:1,167
Deaths:717
KDR:1.628
Accuracy:24.918% C*
HSR:17.738% D--
Pulsar LSW
C*
Kills:1,160
Deaths:725
KDR:1.600
Accuracy:24.353% C*
HSR:20.086% D
VE-H Maw
B+
Kills:600
Deaths:439
KDR:1.367
Accuracy:28.706% B+
HSR:18.500% D-
NSX Naginata
A+
Kills:222
Deaths:181
KDR:1.227
Accuracy:29.826% A+
HSR:21.171% D-
Kills:10,894
Deaths (as Heavy Assault):6,659
Deaths (to Heavy Assaults):11,625
KDR:1.63598
Kill Difference:4,235
Playtime:354.605 hours
Usage:23%
Score:8.866m
Score/min:417
Accuracy (listed only):26.964%
HSR (listed only):19.770%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B**
Kills:1,906
Deaths:1,363
KDR:1.398
Accuracy:30.888% B**
HSR:15.530% D--
Pandora VX25
B**
Kills:1,848
Deaths:1,050
KDR:1.760
Accuracy:51.305% B**
HSR:15.855% C++
Solstice VE3
A+
Kills:1,564
Deaths:1,075
KDR:1.455
Accuracy:31.155% A+
HSR:19.182% C+
NS-11C
A+
Kills:1,510
Deaths:973
KDR:1.552
Accuracy:32.157% A+
HSR:17.483% C
Serpent VE92
A
Kills:1,443
Deaths:946
KDR:1.525
Accuracy:30.138% A
HSR:17.048% D
Deimos VA29
A+
Kills:1,309
Deaths:761
KDR:1.720
Accuracy:79.294% A+
HSR:14.515% C-
Sirius SX12
B**
Kills:1,297
Deaths:1,000
KDR:1.297
Accuracy:29.898% B**
HSR:16.962% C
NS Baron G5
A*
Kills:1,256
Deaths:677
KDR:1.855
Accuracy:66.074% A*
HSR:12.819% C
Eclipse VE3A
A
Kills:1,207
Deaths:875
KDR:1.379
Accuracy:32.546% A
HSR:14.582% D--
MKV Suppressed
B*
Kills:1,195
Deaths:697
KDR:1.714
Accuracy:30.072% B*
HSR:13.389% D--
Skorpios
B+
Kills:1,189
Deaths:824
KDR:1.443
Accuracy:29.720% B+
HSR:15.896% D-
Pulsar C
B**
Kills:1,180
Deaths:761
KDR:1.551
Accuracy:30.150% B**
HSR:20.254% C--
Phobos VX86
A+
Kills:1,167
Deaths:708
KDR:1.648
Accuracy:77.297% A+
HSR:13.967% C-
Thanatos VE70
A*
Kills:1,165
Deaths:661
KDR:1.762
Accuracy:58.575% A*
HSR:12.790% D
Eridani SX5
A
Kills:1,161
Deaths:679
KDR:1.710
Accuracy:32.948% A
HSR:16.710% C--
NS-7 PDW
B**
Kills:1,161
Deaths:703
KDR:1.651
Accuracy:30.815% B**
HSR:12.231% D--
VE-S Canis
B**
Kills:656
Deaths:321
KDR:2.044
Accuracy:33.239% B**
HSR:14.634% D
Chaos
B**
Kills:154
Deaths:135
KDR:1.141
Accuracy:62.036% B**
HSR:12.987% C--
Kills:22,368
Deaths (as Light Assault):14,209
Deaths (to Light Assaults):6,616
KDR:1.57421
Kill Difference:8,159
Playtime:199.982 hours
Usage:13%
Score:5.581m
Score/min:465
Accuracy (listed only):42.684%
HSR (listed only):15.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B**
Kills:1,906
Deaths:1,363
KDR:1.398
Accuracy:30.888% B**
HSR:15.530% D--
Pandora VX25
B**
Kills:1,848
Deaths:1,050
KDR:1.760
Accuracy:51.305% B**
HSR:15.855% C++
Solstice VE3
A+
Kills:1,564
Deaths:1,075
KDR:1.455
Accuracy:31.155% A+
HSR:19.182% C+
NS-11C
A+
Kills:1,510
Deaths:973
KDR:1.552
Accuracy:32.157% A+
HSR:17.483% C
Serpent VE92
A
Kills:1,443
Deaths:946
KDR:1.525
Accuracy:30.138% A
HSR:17.048% D
Deimos VA29
A+
Kills:1,309
Deaths:761
KDR:1.720
Accuracy:79.294% A+
HSR:14.515% C-
NS Baron G5
A*
Kills:1,256
Deaths:677
KDR:1.855
Accuracy:66.074% A*
HSR:12.819% C
Eclipse VE3A
A
Kills:1,207
Deaths:875
KDR:1.379
Accuracy:32.546% A
HSR:14.582% D--
Pulsar C
B**
Kills:1,180
Deaths:761
KDR:1.551
Accuracy:30.150% B**
HSR:20.254% C--
Phobos VX86
A+
Kills:1,167
Deaths:708
KDR:1.648
Accuracy:77.297% A+
HSR:13.967% C-
Thanatos VE70
A*
Kills:1,165
Deaths:661
KDR:1.762
Accuracy:58.575% A*
HSR:12.790% D
Eidolon VE33
B**
Kills:1,157
Deaths:1,017
KDR:1.138
Accuracy:34.730% B**
HSR:26.707% C++
Revenant
C++
Kills:181
Deaths:119
KDR:1.521
Accuracy:34.356% C++
HSR:22.100% D--
Chaos
B**
Kills:154
Deaths:135
KDR:1.141
Accuracy:62.036% B**
HSR:12.987% C--
VE-LR Obelisk
B++
Kills:106
Deaths:84
KDR:1.262
Accuracy:36.543% B++
HSR:36.793% B+
Kills:17,153
Deaths (as Engineer):11,205
Deaths (to Engineers):7,412
KDR:1.53083
Kill Difference:5,948
Playtime:483.435 hours
Usage:32%
Score:14.100m
Score/min:486
Accuracy (listed only):45.816%
HSR (listed only):18.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:1,848
Deaths:1,050
KDR:1.760
Accuracy:51.305% B**
HSR:15.855% C++
Equinox VE2 Burst
B+
Kills:1,470
Deaths:925
KDR:1.589
Accuracy:30.037% B+
HSR:22.721% D
Terminus VX-9
B*
Kills:1,430
Deaths:974
KDR:1.468
Accuracy:29.772% B*
HSR:17.902% D--
Deimos VA29
A+
Kills:1,309
Deaths:761
KDR:1.720
Accuracy:79.294% A+
HSR:14.515% C-
Sirius SX12
B**
Kills:1,297
Deaths:1,000
KDR:1.297
Accuracy:29.898% B**
HSR:16.962% C
NS Baron G5
A*
Kills:1,256
Deaths:677
KDR:1.855
Accuracy:66.074% A*
HSR:12.819% C
MKV Suppressed
B*
Kills:1,195
Deaths:697
KDR:1.714
Accuracy:30.072% B*
HSR:13.389% D--
Skorpios
B+
Kills:1,189
Deaths:824
KDR:1.443
Accuracy:29.720% B+
HSR:15.896% D-
CME
B**
Kills:1,173
Deaths:627
KDR:1.871
Accuracy:32.657% B**
HSR:18.073% D
Equinox VE2
A
Kills:1,170
Deaths:783
KDR:1.494
Accuracy:32.619% A
HSR:17.265% C-
Phobos VX86
A+
Kills:1,167
Deaths:708
KDR:1.648
Accuracy:77.297% A+
HSR:13.967% C-
Thanatos VE70
A*
Kills:1,165
Deaths:661
KDR:1.762
Accuracy:58.575% A*
HSR:12.790% D
Eridani SX5
A
Kills:1,161
Deaths:679
KDR:1.710
Accuracy:32.948% A
HSR:16.710% C--
NS-7 PDW
B**
Kills:1,161
Deaths:703
KDR:1.651
Accuracy:30.815% B**
HSR:12.231% D--
Pulsar VS1
B*
Kills:1,149
Deaths:938
KDR:1.225
Accuracy:28.404% B*
HSR:14.534% D--
VE-S Canis
B**
Kills:656
Deaths:321
KDR:2.044
Accuracy:33.239% B**
HSR:14.634% D
Darkstar
B+
Kills:615
Deaths:420
KDR:1.464
Accuracy:29.443% B+
HSR:19.350% D
Chaos
B**
Kills:154
Deaths:135
KDR:1.141
Accuracy:62.036% B**
HSR:12.987% C--
Kills:20,565
Deaths (as Combat Medic):12,883
Deaths (to Combat Medics):4,854
KDR:1.59629
Kill Difference:7,682
Playtime:240.683 hours
Usage:16%
Score:5.729m
Score/min:397
Accuracy (listed only):42.456%
HSR (listed only):15.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,297
Deaths:1,000
KDR:1.297
Accuracy:29.898% B**
HSR:16.962% C
MKV Suppressed
B*
Kills:1,195
Deaths:697
KDR:1.714
Accuracy:30.072% B*
HSR:13.389% D--
Skorpios
B+
Kills:1,189
Deaths:824
KDR:1.443
Accuracy:29.720% B+
HSR:15.896% D-
Nyx VX31
B**
Kills:1,172
Deaths:569
KDR:2.060
Accuracy:41.059% B**
HSR:32.850% B
Artemis VX26
A++
Kills:1,168
Deaths:596
KDR:1.960
Accuracy:35.965% A++
HSR:22.774% C+
NS-30 Vandal
B**
Kills:1,167
Deaths:530
KDR:2.202
Accuracy:40.690% B**
HSR:29.220% C**
Eridani SX5
A
Kills:1,161
Deaths:679
KDR:1.710
Accuracy:32.948% A
HSR:16.710% C--
NS-7 PDW
B**
Kills:1,161
Deaths:703
KDR:1.651
Accuracy:30.815% B**
HSR:12.231% D--
NS-44 Commissioner
A
Kills:901
Deaths:659
KDR:1.367
Accuracy:47.911% A
HSR:26.304% B+
Ghost
B**
Kills:750
Deaths:298
KDR:2.517
Accuracy:46.178% B**
HSR:70.267% C++
VE-S Canis
B**
Kills:656
Deaths:321
KDR:2.044
Accuracy:33.239% B**
HSR:14.634% D
Cerberus
A+
Kills:628
Deaths:542
KDR:1.159
Accuracy:43.048% A+
HSR:22.293% C+
Phantom VA23
B**
Kills:340
Deaths:159
KDR:2.138
Accuracy:37.539% C**
HSR:39.118% B**
Beamer VS3
B+
Kills:133
Deaths:173
KDR:0.769
Accuracy:31.268% B+
HSR:24.812% C**
Phaseshift VX-S
B**
Kills:54
Deaths:28
KDR:1.929
Accuracy:43.711% B**
HSR:61.111% D-
Kills:12,972
Deaths (as Infiltrator):7,778
Deaths (to Infiltrators):5,828
KDR:1.66778
Kill Difference:5,194
Playtime:144.739 hours
Usage:10%
Score:2.688m
Score/min:310
Accuracy (listed only):36.937%
HSR (listed only):27.905%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:615
Deaths:237
KDR:2.595
Accuracy:17.349% C+
HSR:22.927% B*
Quasar VM1
C+
Kills:493
Deaths:188
KDR:2.622
Accuracy:15.145% C+
HSR:16.430% C--
Nebula VM20
C*
Kills:482
Deaths:136
KDR:3.544
Accuracy:20.002% C*
HSR:20.539% C+
Nebula VM20
C*
Kills:461
Deaths:134
KDR:3.440
Accuracy:19.988% C*
HSR:20.824% C+
Blueshift VM5
B
Kills:429
Deaths:108
KDR:3.972
Accuracy:20.844% C++
HSR:23.077% B
Blueshift VM5
C++
Kills:400
Deaths:108
KDR:3.704
Accuracy:20.406% C++
HSR:19.250% C-
Vortex VM21
C**
Kills:324
Deaths:159
KDR:2.038
Accuracy:44.050% C**
HSR:2.778% C
Cosmos VM3
A++
Kills:314
Deaths:118
KDR:2.661
Accuracy:19.030% C*
HSR:27.070% A++
Vortex VM21
B+
Kills:287
Deaths:159
KDR:1.805
Accuracy:45.191% B+
HSR:5.226% B+
Comet VM2
B+
Kills:141
Deaths:110
KDR:1.282
Accuracy:48.925% B+
HSR:3.546% C
Comet VM2
C*
Kills:131
Deaths:93
KDR:1.409
Accuracy:47.836% C*
HSR:3.817% C+
NS-10 Burster
A*
Kills:126
Deaths:86
KDR:1.465
Accuracy:35.839% B*
HSR:17.460% A*
NS-20 Gorgon
B++
Kills:76
Deaths:43
KDR:1.767
Accuracy:32.902% B++
HSR:15.790% D
NS-20 Gorgon
B*
Kills:75
Deaths:39
KDR:1.923
Accuracy:33.302% B*
HSR:16% D
NS-10 Burster
A
Kills:63
Deaths:28
KDR:2.250
Accuracy:38.800% A
HSR:6.349% C++
Kills:4,417
Deaths (as MAX Suit):873
Deaths (to MAX Suits):2,133
KDR:5.05956
Kill Difference:3,544
Playtime:82.639 hours
Usage:5%
Score:2.188m
Score/min:441
Accuracy (listed only):30.641%
HSR (listed only):14.739%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:332
V. Kills:10 N/A
Deaths:61
KDR:5.443
Accuracy:51.062% A
KPH:55 C++
VKPH:1.700 D-
Saron Laser Cannon
A++
Kills:83
V. Kills:50 163%
Deaths:77
KDR:1.078
Accuracy:42.196% A++
KPH:16.600 C*
VKPH:10 C+
Hornet Missiles
C*
Kills:82
V. Kills:54 149%
Deaths:10
KDR:8.200
Accuracy:70.922% B**
KPH:68.600 C++
VKPH:45.200 C*
Maelstrom Turbo Laser
A+
Kills:75
V. Kills:40 183%
Deaths:32
KDR:2.344
Accuracy:35.017% B+
KPH:39.200 A+
VKPH:20.900 B**
Kills:572 (490 + 0)
Deaths:180
KDR:3.178
VKDR:0.856
Vehicle Kills:154
Kill Difference:392
Playtime:14.135 hours
Usage:1%
Score:0.214m
Score/min:253
Piloting Accuracy:35.017%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:246
V. Kills:40 N/A
Deaths:23
KDR:10.696
Accuracy:47.456% B+
KPH:39.100 C
VKPH:6.400 C-
C150 Dalton
A
Kills:217
V. Kills:129 167%
Deaths:5
KDR:43.400
Accuracy:49.148% A
KPH:60.900 B**
VKPH:36.200 B+
Kills:463 (0 + 463)
Deaths:28
KDR:16.536
VKDR:6.036
Vehicle Kills:169
Kill Difference:435
Playtime:9.860 hours
Usage:1%
Score:0.226m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:49.148%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:118
V. Kills:45 257%
Deaths:39
KDR:3.026
Accuracy:51.472% B**
KPH:29.700 C+
VKPH:11.300 B++
Skyguard
A+
Kills:102
V. Kills:72 140%
Deaths:26
KDR:3.923
Accuracy:37.736% A
KPH:20.700 B*
VKPH:14.600 A+
Kills:220 (220 + 0)
Deaths:65
KDR:3.385
VKDR:1.800
Vehicle Kills:117
Kill Difference:155
Playtime:8.918 hours
Usage:1%
Score:0.181m
Score/min:339
Driving Accuracy:37.736%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,419
V. Kills:1,491 162%
Deaths:316
KDR:7.655
Accuracy:66.038% A+
KPH:41.300 A
VKPH:25.400 A++
Supernova VPC
B**
Kills:1,187
V. Kills:174 N/A
Deaths:86
KDR:13.802
Accuracy:61.333% B**
KPH:63.400 B**
VKPH:9.300 C**
Supernova PC
A+
Kills:1,002
V. Kills:379 264%
Deaths:147
KDR:6.816
Accuracy:63.009% A+
KPH:30.800 B++
VKPH:11.600 B++
E540 Halberd
A*
Kills:271
V. Kills:134 201%
Deaths:28
KDR:9.679
Accuracy:57.050% A
KPH:55.600 A*
VKPH:27.500 A*
Saron HRB
C+
Kills:164
V. Kills:107 152%
Deaths:27
KDR:6.074
Accuracy:44.581% C++
KPH:24.700 C+
VKPH:16.100 C+
Proton II PPA
D
Kills:54
V. Kills:2 N/A
Deaths:5
KDR:10.800
Accuracy:17.770% D--
KPH:36.200 D
VKPH:1.300 D*
Kills:5,097 (4,608 + 489)
Deaths:609
KDR:8.369
VKDR:3.755
Vehicle Kills:2,287
Kill Difference:4,488
Playtime:122.886 hours
Usage:8%
Score:2.649m
Score/min:359
Driving Accuracy:63.009%
Gunner Accuracy:17.770%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:133
V. Kills:102 129%
Deaths:24
KDR:5.542
Accuracy:63.922% B**
KPH:38.100 C++
VKPH:29.200 B+
Kills:133 (0 + 133)
Deaths:24
KDR:5.542
VKDR:4.250
Vehicle Kills:102
Kill Difference:109
Playtime:3.489 hours
Usage:0%
Score:0.098m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:63.922%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:346
V. Kills:58 N/A
Deaths:45
KDR:7.689
Accuracy:47.662% A
KPH:81.300 A+
VKPH:13.600 B**
M40 Fury
B*
Kills:220
V. Kills:40 N/A
Deaths:29
KDR:7.586
Accuracy:39.637% C**
KPH:74.400 B*
VKPH:13.500 C**
M20 Basilisk
A++
Kills:129
V. Kills:33 379%
Deaths:24
KDR:5.375
Accuracy:47.012% B*
KPH:39.900 A++
VKPH:10.200 B++
M60-G Bulldog
B*
Kills:101
V. Kills:19 N/A
Deaths:19
KDR:5.316
Accuracy:39.572% B+
KPH:41.500 B*
VKPH:7.800 B+
G30 Walker
A*
Kills:92
V. Kills:54 167%
Deaths:16
KDR:5.750
Accuracy:40.252% A++
KPH:30.300 A*
VKPH:17.800 A*
M20 Basilisk
B*
Kills:76
V. Kills:27 271%
Deaths:27
KDR:2.815
Accuracy:40.259% C++
KPH:33.400 B*
VKPH:11.900 B+
M12 Kobalt
S
Kills:56
V. Kills:8 N/A
Deaths:3
KDR:18.667
Accuracy:27.412% A+
KPH:89.400 B++
VKPH:12.800 S
Kills:1,020 (0 + 1,020)
Deaths:163
KDR:6.258
VKDR:1.466
Vehicle Kills:239
Kill Difference:857
Playtime:18.819 hours
Usage:1%
Score:0.367m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:27.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M++
Kills:1,401
V. Kills:562 249%
Deaths:6
KDR:233.500
Accuracy:73.173% A*
KPH:129 A*
VKPH:51.700 M++
CAS 14-E
A++
Kills:445
V. Kills:44 N/A
Deaths:16
KDR:27.813
Accuracy:43.309% A+
KPH:122.500 A
VKPH:12.100 A++
Kills:1,846 (0 + 1,846)
Deaths:22
KDR:83.909
VKDR:27.545
Vehicle Kills:606
Kill Difference:1,824
Playtime:14.494 hours
Usage:1%
Score:0.887m
Score/min:1,020
Piloting Accuracy:N/A%
Gunner Accuracy:43.309%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3253,2841,7031.928C0.1028.121%C**20.372%D**72C+N/A25245.6h11C+39.2C*
C-4 3,6622,6961,4001.926B0.1027.987%C**N/A148.1A53.1A++119118.2h1.3B+4.5B+
Supernova FPC 3,9102,4193167.655C++5.8366.038%A+1.902%C41.3A25.4A++39558.6h4.3B++6.5B**
Zenith VX-5 1,9301,9061,3631.398C**0.4330.888%B**15.53%D--45.1B+N/A12042.3h11.9B+38.7B++
Pandora VX25 1,8711,8481,0501.76B+0.0751.305%B**15.855%C++72.5B**N/A23925.5h3.7B+7.2B*
Orion VS54 1,7771,7501,2171.438C++0.3927.329%A20.571%D48.6B++N/A23636h12.8C*46.8C++
Solstice VE3 1,5751,5641,0751.455B**0.3731.155%A+19.182%C+46.8A+N/A20333.4h11.7B*37.6B+
NS-11C 1,5221,5109731.552B++0.2832.157%A+17.483%C45.3B++N/A14633.3h12.4B+38.5B++
Equinox VE2 Burst 1,4841,4709251.589C+0.2430.037%B+22.721%D50.5C++N/A12029.1h12.5C++41.6B+
Serpent VE92 1,4611,4439461.525B+0.3030.138%A17.048%D68.1A+N/A27921.2h10.8B++35.7B+
Terminus VX-9 1,4481,4309741.468C+0.3629.772%B*17.902%D--53.2B+N/A14226.9h11.8B39.7B+
Flare VE6 1,4081,4048421.667B+0.1626.402%B+19.444%D52.2BN/A15926.9h9.7B+36.8B+
VLG Missile Launcher 1,9631,4016233.5S231.6773.173%A*N/A128.5A*51.6M++124510.9h4.6B+6.3B**
Deimos VA29 1,3221,3097611.72B+0.1179.294%A+14.515%C-69.6B++N/A18518.8h2.1B+2.7B+
Ursa 1,3201,3078351.565B0.2626.06%B+20.275%D57.6B+N/A17322.7h10.3B+39.5B+
Sirius SX12 1,3071,2971,0001.297C*0.5329.898%B**16.962%C40.5B+N/A13232h15C+50.1B+
NS Baron G5 1,2611,2566771.855B**0.0366.074%A*12.819%C74.8A++N/A24716.8h4.1B+6.2C++
Lasher X2 1,2571,2479971.251B+0.5834.865%B**1.925%D*49.9B*N/A15325h15.9B*45.6B*
Eclipse VE3A 1,2321,2078751.379C+0.4532.546%A14.582%D--52B+1.1B+14723.2h10.7B+32.8B*
MKV Suppressed 1,2101,1956971.714B*0.1130.072%B*13.389%D--61.3AN/A19119.5h12B+39.7B+
Skorpios 1,1951,1898241.443C+0.3929.72%B+15.896%D-61.6B+N/A16719.3h10.9C++36.7C**
Supernova VPC 1,3611,1878613.802C++11.9761.333%B**2.19%B++63.5B**9.3C**23618.7h2.7B++4.3B**
Pulsar C 1,1921,1807611.551C++0.2830.15%B**20.254%C--59.3B**N/A20519.9h9.8B+32.6B++
CME 1,1891,1736271.871B*0.0432.657%B**18.073%D55.9B**N/A14921h12B+36.8B*
Nyx VX31 1,1921,1725692.06C+0.2341.059%B**32.85%B67.7B*1.2A++15917.3h4.8B+11.7B++
MANA Anti-Personnel Turret 1,1911,1714352.692N/A0.8626.499%UN/A11710U200U23341700.1h16T*60.3T*
Equinox VE2 1,1811,1707831.494C**0.3332.619%A17.265%C-49B**N/A17123.9h12.1C**37.2B++
Artemis VX26 1,1741,1685961.96B+0.1335.965%A++22.774%C+73A++N/A16716h11.2B+31.3B*
Phobos VX86 1,1751,1677081.648C*0.1877.297%A+13.967%C-70.7B++N/A21716.5h2.1B+2.8B+
NS-30 Vandal 1,1801,1675302.202C++0.3740.69%B**29.22%C**69.1B**N/A16116.9h4.8B++11.9B*
SVA-88 1,1781,1677171.628C+0.2024.918%C*17.738%D--58.6B+N/A21019.9h11.3C**45.3B
Thanatos VE70 1,1771,1656611.762B**0.0758.575%A*12.79%D69.8A*N/A19716.7h4.2B+7.1B**
Eridani SX5 1,1751,1616791.71B+0.1232.948%A16.71%C--70.8B**N/A22716.4h10.6B+32.1B+
NS-7 PDW 1,1761,1617031.651B**0.1830.815%B**12.231%D--55.6AN/A17720.9h11.6B++37.6B++
Pulsar LSW 1,1711,1607251.6C++0.2324.353%C*20.086%D64.1B++N/A21418.1h10.5B++43.1B+
Eidolon VE33 1,1711,1571,0171.138C+0.6934.73%B**26.707%C++32.2C**N/A10935.9h7.4B+21.3B++
Pulsar VS1 1,1641,1499381.225C**0.6028.404%B*14.534%D--29.5C++N/A9338.9h13.3B+46.9B++
Supernova PC 1,3811,0021476.816C*4.9963.009%A+1.397%D30.7B++11.6B++23032.6h4.5B+7.1B**
NS-44 Commissioner 9099016591.367B0.4647.911%A26.304%B+72.7A+N/A24912.4h3.6B7.4B++
Lancer VS22 1,6288348720.956C++0.8773.157%A+1.319%C+21.7B+20.6B++28438.5h17.5B23.9B+
Ghost 7537502982.517C+0.6946.178%B**70.267%C++39.9C+N/A12718.8h2.1B4.6B+
VE-S Canis 6716563212.044B*0.2233.239%B**14.634%D76.3B**1.7A*1908.6h9.5B++28.6B++
Cerberus 6376285421.159C++0.6743.048%A+22.293%C+28.8CN/A8421.8h6.3C+14.7B++
Cosmos VM3 6276152372.595B+0.7717.349%C+22.927%B*38BN/A12116.2h12.3B+71B+
Darkstar 6246154201.464C+0.3629.443%B+19.35%D52.1BN/A15011.8h12.7C*43.1B+
VE-H Maw 6106004391.367C+0.4628.706%B+18.5%D-48C+N/A15612.5h13C--45.2C++
Quasar VM1 5004931882.622B++0.7915.145%C+16.43%C--24.4C++N/A8920.2h12B*79.4C**
Nebula VM20 4884821363.544B*1.7220.002%C*20.539%C+65.1A++N/A2167.4h12.5B**62.6B++
Nebula VM20 4634611343.44B+1.6119.988%C*20.824%C+64.9A++N/A2197.1h12.6B**62.9B++
CAS 14-E 4894451627.813B**25.9843.309%A+1.348%C--123.6A12.2A++3463.6h29.5C*68.2B+
Plasma Grenade 4474441444N/A442.1761.297%A*N/A740B**5C-36380.6h2.6B**4.3B**
Blueshift VM5 4354291083.972B++2.1420.844%C++23.077%B50.5B**N/A1848.5h13.6B*65.4B+
Blueshift VM5 4034001083.704B+1.8820.406%C++19.25%C-46B++N/A1638.7h14.8B+72.6B
Sticky Grenade 3923861386N/A384.1765.351%A+N/A1286.7B*20B+44530.3h1.8B+2.7B++
Tank Mine 565358973.691B+1.8650.285%B**N/A188.4A+108.9A+21181.9h2.2C-4.4B**
Proximity Mine 3583571053.4C+1.5747.98%B++N/A178.5B**N/A6642h1.9C+3.9B+
M40 Fury 404346457.689C*5.8647.662%A1.734%C+80.5A+13.5B*4094.3h11.5B+24.1B*
Phantom VA23 3403401592.138C+0.3137.539%C**39.118%B**82.9A+N/A1874.1h3.9B++10.3B+
Light PPA 342332615.443C++3.6151.062%A2.108%A+55.3C*1.7D-1726h9.2B+18B+
Vortex VM21 5053241592.038B++0.2144.05%C**2.778%C17.3A9.7A14618.7h18.5B*42B++
Cosmos VM3 3173141182.661B++0.8319.03%C*27.07%A++54.1AN/A1795.8h10.5A55.1C**
Vortex VM21 4682871591.805B++0.0245.191%B+5.226%B+15.3A+9.6A*13718.8h21.7B*47.9B++
E540 Halberd 405271289.679C+7.8557.05%A5.166%A++55.3A*27.3A*11484.9h4.9B++8.5B**
Lumine Edge 25225010,9310.023C1.8131.839%B9.6%D--0.8C-N/A3299h1.4C++4.3B+
L105 Zephyr 2862462310.696C*8.8747.456%B+N/A39C6.3C-1966.3h7.7C16.3C++
M12 Kobalt 2512401912.632D-10.8028.264%B**14.583%D88.9C4.1C2692.7h20.2C+71.3B+
Hades VSH4 4232253390.664C++1.1677.827%A1.778%C22.7C++20C*3019.9h8.5C*11B+
NSX Naginata 2332221811.227C+0.6029.826%A+21.171%D-55.5B+2.8S2414h14.8C49.6B
M40 Fury 260220297.586C+5.7639.637%C**N/A73.3B*13.3C**3853h10.3B+26.1B++
C150 Dalton 346217543.4M**41.5749.148%A1.382%B*60.3B**35.8B+7093.6h3.5B7B*
Revenant 1841811191.521C0.3134.356%C++22.1%D--50.3C++N/A1213.6h7.5C+21.8C++
Force-Blade 1671679,8620.017C+1.8127.294%C13.174%B*0.5CN/A2338.3h2.1B7.8B
Saron HRB 271164276.074C++4.2544.581%C++N/A24.8C+16.2C+4746.6h21.9C++49.1C**
Spear Anti-Vehicle Phalanx Turret 227158256.32C+4.4950.445%B+5.063%B+49.4B++21.6C+5543.2h7.2B+14.2B++
Chaos 1561541351.141C0.6962.036%B**12.987%C--46.7C+N/A1033.3h5D--8C+
Anti-Vehicle Grenade 2291531153N/A151.1756.883%B++N/A382.5C+190B**33780.4h5.3C**9.4B+
Comet VM2 1821411101.282B+0.5548.925%B+3.546%C11.2C+3.3C-12112.6h19.5B39.9B+
Saron HRB-H 235133245.542C++3.7163.922%B**2.256%B*38C+29.1B+4693.5h28.3C44.3C*
Beamer VS3 1341331730.769C+1.0631.268%B+24.812%C**21.5CN/A1166.2h8.9C**28.4B+
Comet VM2 199131931.409B0.4247.836%C*3.817%C+12.6C+6.5B*14010.4h20.5B+42.9B+
M20 Basilisk 162129245.375A3.5547.012%B*7.752%B*40.3A++10.3B*2873.2h60B*127.6B**
NS-10 Burster 182126861.465B*0.3635.839%B*17.46%A*8.5B**3.8C++8714.9h110B++307B*
Auraxium Force-Blade 12712616,4670.008D1.8240%B++1.587%D--0.3C-N/A1464.5h2.3C+5.8B
C75 Viper 163118393.026C1.2051.472%B**N/A29.5C+11.3B++3844h17.2C--33.4C*
MANA Anti-Vehicle Turret 180110931.183D0.6563.324%C*2.727%C+1100C700C5562550.1h8B+12.7B+
VE-LR Obelisk 108106841.262C0.5736.543%B++36.793%B+35.3C++N/A1123h6.1B+16.8B+
Skyguard 174102263.923C**2.0937.736%A3.922%A++20.8B**14.7A+3034.9h125.9C+333.5B+
M60-G Bulldog 120101195.316C**3.4939.572%B+N/A42.1B*7.9B+2482.4h5.1B**13B*
Rocklet Rifle 174981090.899B+0.9364.197%AN/A40.8B**31.7B++6642.4h34.2B+53.3B+
G30 Walker 14692165.75B*3.9240.252%A++8.696%A++30.7A*18A*2873h130.2A323.4A
Saron Laser Cannon 13383771.078C0.7542.196%A++N/A16.6C*10C+2255h111.4B263.9B++
Hornet Missiles 13682108.2B+6.3770.922%B**N/A68.3C++45C*6271.2h9.8C++13.8B+
NS Decimator 11576441.727B++0.1069.31%B**N/A47.5B++24.4B**8831.6h3.6B++5.1B**
NS-20 Gorgon 8076431.767B+0.0632.902%B++15.79%D30.4A1.6C++1242.5h33.8B+102.6B++
M20 Basilisk 10376272.815C+0.9940.259%C++5.263%C+33B*11.7B+2592.3h66.7B++165.6B*
NS-20 Gorgon 7675391.923B++0.0933.302%B*16%D31.3B**N/A1122.4h33.2B99.8B++
Maelstrom Turbo Laser 11575322.344C*0.5235.017%B+N/A39.5A+21.1B**3481.9h59.9B++171B++
Hunter QCX 69661100.6C+1.236.995%F--21.212%C11CN/A406h3.3B+46.8D
NS-10 Burster 11963282.25A+0.4238.8%A6.349%C++9.1A8.1M+1396.9h149C+384.1B+
S1 126561100.509C1.3268.909%A5.357%A++14.4D17.9B++7143.9h11.2F-16.2C--
M12 Kobalt 6456318.667B16.8427.412%A+19.643%C**93.3B++13.3S3920.6h21.4C+78.1B+
Phaseshift VX-S 5454281.929C0.1043.711%B**61.111%D-33.8C*N/A1251.6h2.6B5.9B+
Proton II PPA 5654510.8C+8.9717.77%D--3.704%A+36D1.3D*2341.5h8.1B+45.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon571,4581.7h
Anti-Vehicle MANA Turret178591h
Nano-Armor Kit976900,27354.9h
Nanite Revive Grenade07710.2h
Medical Applicator978247,97025.1h
Spitfire Auto-Turret31300.1h
Motion Spotter101,3231h
Welding Device0770h
Recon Detection Device223,3124h
Ammunition Package962,1562.1h
Shield Recharging Field361,9060.7h
Anti-Infantry MANA Turret481,9472h
Snowman Soldier71290.1h
Nano-Repair Grenade01140h
Hardlight Barrier395080.6h

Check the help document for the dictionary if you want to learn more about words used here.


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