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Harbinger Eidolonic[GunR] Eidolonic
VS BR 88

KDR: 0.7

Score: 9.8m

Last Seen: Mar 11th, 2019 12:42 AM
- OFFLINE - 13.4 hour(s)

Battle Rank 88 - Vanu Sovereignty on Briggs
Level Progress (to 89): 96%
Level 100 Progress: 52% 593h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Tank Mine Supernova FPC Pulsar C Supernova PC Terminus VX-9 VX6-7 Blueshift VM5 Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,012 MLG Score: 12
Fun Score: N/A
Cheeseburgers Flipped: 495TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.317%22.021%337513441,2670.3331580.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.681%-1.15D*0.137C++0.147C++HEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111-0.5D17-0.192C94

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.018%2.373%246213478857317971.21067111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.528%1.645A+-0.082C+-1.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.711B++6.50.482B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.039%4.39%32313462056024830.33996742%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.784%-0.848D---0.032C+1.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.7-1.583F84-1.087D*226.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m1144.7%256 (15.4k)214 (12.8k)0.7032016,3719,0601.0001188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS134928412.354%8.492%10505:031

11% Combat Medic70% Engineer8% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2014 12:18 PMMay 6th, 2015 4:35 PMApr 10th, 2019 12:02 AM (539d) (PST)Mar 10th, 2019 8:45 PM (569d) (PST)Mar 10th, 2019 8:42 PM (569d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3791182610.1390.1980.0122.2730.05912

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7197,07615,6438121136412,824

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
761.3h/31.7d 2,690 541 4,474 103.8k 815 1,934 2,698 17.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:452
Deaths:1,749
KDR:0.258
Accuracy:15.491% F--
HSR:25.885% C+
VX6-7
C
Kills:259
Deaths:655
KDR:0.395
Accuracy:17.832% F-
HSR:21.622% C
Solstice SF
C++
Kills:124
Deaths:599
KDR:0.207
Accuracy:11.525% F*
HSR:17.742% C++
Solstice VE3
B*
Kills:97
Deaths:541
KDR:0.179
Accuracy:10.002% F**
HSR:26.804% B*
Kills:932
Deaths (as Engineer):3,544
Deaths (to Engineers):2,430
KDR:0.26298
Kill Difference:2,612
Playtime:533.554 hours
Usage:70%
Score:6.890m
Score/min:215
Accuracy (listed only):13.712%
HSR (listed only):23.013%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:64
Deaths:184
KDR:0.348
Accuracy:11.684% F--
HSR:15.625% D**
Kills:64
Deaths (as Heavy Assault):184
Deaths (to Heavy Assaults):2,271
KDR:0.34783
Kill Difference:120
Playtime:29.674 hours
Usage:4%
Score:0.207m
Score/min:116
Accuracy (listed only):11.684%
HSR (listed only):15.625%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:452
Deaths:1,749
KDR:0.258
Accuracy:15.491% F--
HSR:25.885% C+
VX6-7
C
Kills:259
Deaths:655
KDR:0.395
Accuracy:17.832% F-
HSR:21.622% C
Solstice SF
C++
Kills:124
Deaths:599
KDR:0.207
Accuracy:11.525% F*
HSR:17.742% C++
Solstice VE3
B*
Kills:97
Deaths:541
KDR:0.179
Accuracy:10.002% F**
HSR:26.804% B*
Kills:932
Deaths (as Light Assault):3,544
Deaths (to Light Assaults):1,447
KDR:0.26298
Kill Difference:2,612
Playtime:31.386 hours
Usage:4%
Score:0.178m
Score/min:94
Accuracy (listed only):13.712%
HSR (listed only):23.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):1,379
KDR:0
Kill Difference:UNR
Playtime:17.845 hours
Usage:2%
Score:0.117m
Score/min:109
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D*
Kills:395
Deaths:968
KDR:0.408
Accuracy:16.753% F--
HSR:17.722% D*
Kills:395
Deaths (as Combat Medic):968
Deaths (to Combat Medics):905
KDR:0.40806
Kill Difference:573
Playtime:83.600 hours
Usage:11%
Score:1.153m
Score/min:230
Accuracy (listed only):16.753%
HSR (listed only):17.722%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:218
Deaths:230
KDR:0.948
Accuracy:17.397% D--
HSR:15.138% D**
Blueshift VM5
D*
Kills:199
Deaths:210
KDR:0.948
Accuracy:16.619% D*
HSR:15.578% D*
Cosmos VM3
C+
Kills:123
Deaths:108
KDR:1.139
Accuracy:16.077% D
HSR:19.512% C+
NS-10 Burster
C*
Kills:101
Deaths:191
KDR:0.529
Accuracy:34.672% C*
HSR:3.960% D
NS-10 Burster
C*
Kills:86
Deaths:207
KDR:0.415
Accuracy:34.257% C*
HSR:3.488% D
Quasar VM1
B
Kills:80
Deaths:99
KDR:0.808
Accuracy:12.765% D*
HSR:22.500% B
Kills:807
Deaths (as MAX Suit):522.500
Deaths (to MAX Suits):485
KDR:1.5445
Kill Difference:284.500
Playtime:62.013 hours
Usage:8%
Score:1.218m
Score/min:327
Accuracy (listed only):21.964%
HSR (listed only):13.363%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D**
Kills:457
V. Kills:484 94%
Deaths:296
KDR:1.544
Accuracy:57.365% C**
KPH:9.600 F
VKPH:10.200 D**
Supernova PC
D
Kills:428
V. Kills:241 177%
Deaths:279
KDR:1.534
Accuracy:58.858% B*
KPH:10.300 D*
VKPH:5.800 D
Saron HRB
B+
Kills:162
V. Kills:258 63%
Deaths:90
KDR:1.800
Accuracy:49.150% C*
KPH:16.500 D-
VKPH:26.300 B+
Kills:1,047 (885 + 162)
Deaths:665
KDR:1.574
VKDR:1.478
Vehicle Kills:983
Kill Difference:382
Playtime:99.008 hours
Usage:13%
Score:1.013m
Score/min:170
Driving Accuracy:58.858%
Gunner Accuracy:49.150%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:54
V. Kills:46 115%
Deaths:12
KDR:4.500
Accuracy:56.626% C-
KPH:16.100 F
VKPH:13.700 D*
Kills:54 (0 + 54)
Deaths:12
KDR:4.500
VKDR:3.833
Vehicle Kills:46
Kill Difference:42
Playtime:3.355 hours
Usage:0%
Score:0.032m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:56.626%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:84
V. Kills:51 162%
Deaths:69
KDR:1.217
Accuracy:27.545% F
KPH:8.500 D*
VKPH:5.200 D-
M20 Basilisk
D*
Kills:67
V. Kills:35 186%
Deaths:55
KDR:1.218
Accuracy:25.010% F-
KPH:8.500 D*
VKPH:4.500 D*
M40 Fury
D*
Kills:55
V. Kills:10 N/A
Deaths:27
KDR:2.037
Accuracy:35.851% C
KPH:23.200 D*
VKPH:4.200 D*
Kills:206 (0 + 206)
Deaths:151
KDR:1.364
VKDR:0.636
Vehicle Kills:96
Kill Difference:55
Playtime:20.063 hours
Usage:3%
Score:0.152m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:35.851%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,0491,1593932.949C+2.2517.525%D**N/A93.5D71.8C++108812.4h1.4B*8.2F-
Supernova FPC 9414572961.544D-0.8457.365%C**2.188%C*9.6F10.2D**18247.6h7F12.1D*
Pulsar C 4634521,7490.258C--0.4515.491%F--25.885%C+3.4D*N/A12133.2h16F-103F**
Supernova PC 6694282791.534D0.8358.858%B*2.57%B+10.3D*5.8D9941.6h5.9D10.1C+
Terminus VX-9 4003959680.408C-0.3016.753%F--17.722%D*8.1D**N/A3148.5h15.6F-93.2F**
VX6-7 2652596550.395D0.3117.832%F-21.622%C3.6D*N/A1571h20.1F--112.5F*
Blueshift VM5 2232182300.948D0.2417.397%D--15.138%D**15.5D**N/A5914.1h17D97.7D
Proximity Mine 212212932.28D1.5826.255%F-N/A106DN/A3312h1.8C++7F-
Blueshift VM5 1991992100.948D0.2416.619%D*15.578%D*15.7D**N/A5912.7h16.6C--100D-
Saron HRB 420162901.8D-1.1049.15%C*N/A16.5D-26.3B+4159.8h36.4F--74.1F-
Solstice SF 1271245990.207D--0.5011.525%F*17.742%C++3.9D--N/A1531.4h15.4C--133.2F*
Cosmos VM3 1271231081.139D0.4416.077%D19.512%C+19.8D--N/A636.2h14C87.3C
NS-10 Burster 1921011910.529D0.1734.672%C*3.96%D3.2D**2.9D*6331.5h216.8F--625.2D*
Solstice VE3 102975410.179D--0.5210.002%F**26.804%B*3.1D-N/A1831.8h19.6D-196.1D
NS-10 Burster 175862070.415D-0.2934.257%C*3.488%D2.6D**2.7D--6233.3h267T*779.5D**
M20 Basilisk 13584691.217D*0.5127.545%F3.571%D--8.5D*5.2D-1259.9h110.7C402D*
MANA Anti-Vehicle Turret 167801660.482D-0.2249.655%F-5%S800D870C-3228900.1h13.5F27.2F*
Quasar VM1 8280990.808D0.1012.765%D*22.5%B9.9D*N/A428.1h16C-125C
MANA Anti-Personnel Turret 7170890.787N/A0.089.622%UN/A700U10U1713500.1h27.5T*286.2T*
M20 Basilisk 10267551.218D*0.5125.01%F-7.463%B+8.6D*4.5D*1037.8h106.6C426.2F
M12 Kobalt 7064164C+63.3020.718%D14.063%D--58.2D--5.5C++1521.1h21.2D--102.3D-
Orion VS54 65641840.348D0.3611.684%F--15.625%D**5.5D*N/A5211.7h16.7D*142.6C
Sticky Grenade 5756156N/A55.3036.624%F--N/A280F5D--11070.2h4.1F*11.2T
M40 Fury 6555272.037D-1.3335.851%CN/A22.9D*4.2D*2052.4h17.1D47.7D
E540 Halberd-H 10054124.5D3.8056.626%C-1.852%C**15.9F13.5D*1603.4h14.5T*25.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit629515,87835.4h
Anti-Vehicle MANA Turret431,4852h
Nanite Revive Grenade01290h
Medical Applicator25564,5326h
Spitfire Auto-Turret154950.8h
Ammunition Package656,4023.6h
Saron Laser Cannon4760.3h
Medical Kit3850.1h
Anti-Infantry MANA Turret357261.4h

Check the help document for the dictionary if you want to learn more about words used here.


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