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Commissar EinSackZwiebeln[187n] EinSackZwiebeln
TR BR 77

KDR: 3.16

Score: 7.5m

Last Seen: Oct 17th, 2019 3:35 PM
- OFFLINE - 39.3 hour(s)

Battle Rank 77 - Terran Republic on Cobalt
Level Progress (to 78): 77%
Level 100 Progress: 40% 280h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 M18 Needler TMG-50 Cycler TRV T32 Bull T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,798,181 MLG Score: 9431
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.107%42.495%140716120316,6094.04309-0.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.118%2.311A*3.26M*-0.882D--HEAD ++ (~25.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.639B+8.90.379C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.104%0.154%839112181,3011577278.23418179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.865D---1.32D**-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.50.207C++37.40.297C*91.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.593%81.83%0112181,48635664.16247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.653M0.956B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.668B+1.70.457B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.243%25.926%02121727041340.653753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.204%1.462A+2.194A*-0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.435B4.40.094C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m165.5%674 (40.4k)569 (34.1k)3.1573121,0346,6623.2725977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219186131.282%40.382%126301:5910

17% Combat Medic59% Heavy Assault9% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2019 5:13 PMFeb 15th, 2019 5:14 PMOct 18th, 2019 12:17 PM (32d) (PST)Oct 17th, 2019 12:02 PM (33d) (PST)Oct 17th, 2019 11:35 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1853748111.5870.5030.6412.7730.0899431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,07922,46048,619953038166534,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
220.9h/9.2d 768 8,494 5,053 36.7k 199 668 1,173 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:3,918
Deaths:988
KDR:3.966
Accuracy:32.855% A++
HSR:44.232% M
NS-15M2
A*
Kills:1,556
Deaths:361
KDR:4.310
Accuracy:32.047% A+
HSR:44.023% A*
TMG-50
A**
Kills:1,301
Deaths:355
KDR:3.665
Accuracy:33.566% A*
HSR:40.892% A**
T32 Bull
A*
Kills:1,182
Deaths:307
KDR:3.850
Accuracy:34.531% A*
HSR:38.325% A++
T9 CARV
A**
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:31.402% A*
HSR:39.304% A**
MG-H1 Watchman
A**
Kills:1,163
Deaths:283
KDR:4.110
Accuracy:32.887% A++
HSR:45.314% A**
T9A "Butcher"
M+
Kills:644
Deaths:156
KDR:4.128
Accuracy:31.327% A
HSR:50.466% M+
Kills:10,942
Deaths (as Heavy Assault):2,739
Deaths (to Heavy Assaults):2,289
KDR:3.99489
Kill Difference:8,203
Playtime:130.650 hours
Usage:59%
Score:3.925m
Score/min:501
Accuracy (listed only):32.659%
HSR (listed only):43.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:416
Deaths:104
KDR:4
Accuracy:32.460% A*
HSR:30.769% A*
FA1 Barrage
A*
Kills:177
Deaths:38
KDR:4.658
Accuracy:61.551% A*
HSR:22.034% A
NSX-P Tengu
A*
Kills:130
Deaths:33
KDR:3.939
Accuracy:44.082% A
HSR:37.692% A*
NSX-P Tanto
A
Kills:120
Deaths:45
KDR:2.667
Accuracy:32.818% A
HSR:34.167% A
T5 AMC
M
Kills:104
Deaths:35
KDR:2.971
Accuracy:34.762% A*
HSR:35.577% M
AS16 NightHawk
S
Kills:93
Deaths:31
KDR:3
Accuracy:55.316% A+
HSR:33.333% S
Kills:1,040
Deaths (as Light Assault):286
Deaths (to Light Assaults):1,308
KDR:3.63636
Kill Difference:754
Playtime:30.985 hours
Usage:14%
Score:1.339m
Score/min:720
Accuracy (listed only):43.498%
HSR (listed only):32.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
M++
Kills:1,237
Deaths:351
KDR:3.524
Accuracy:31.854% A++
HSR:42.846% M++
TORQ-9
M++
Kills:1,044
Deaths:293
KDR:3.563
Accuracy:32.899% A++
HSR:46.073% M++
T1 Cycler
M*
Kills:1,020
Deaths:301
KDR:3.389
Accuracy:33.052% A*
HSR:44.118% M*
FA1 Barrage
A*
Kills:177
Deaths:38
KDR:4.658
Accuracy:61.551% A*
HSR:22.034% A
NSX-P Tengu
A*
Kills:130
Deaths:33
KDR:3.939
Accuracy:44.082% A
HSR:37.692% A*
AS16 NightHawk
S
Kills:93
Deaths:31
KDR:3
Accuracy:55.316% A+
HSR:33.333% S
Kills:3,701
Deaths (as Combat Medic):1,047
Deaths (to Combat Medics):776
KDR:3.53486
Kill Difference:2,654
Playtime:36.915 hours
Usage:17%
Score:1.678m
Score/min:758
Accuracy (listed only):43.126%
HSR (listed only):37.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:416
Deaths:104
KDR:4
Accuracy:32.460% A*
HSR:30.769% A*
FA1 Barrage
A*
Kills:177
Deaths:38
KDR:4.658
Accuracy:61.551% A*
HSR:22.034% A
NSX-P Tanto
A
Kills:120
Deaths:45
KDR:2.667
Accuracy:32.818% A
HSR:34.167% A
T5 AMC
M
Kills:104
Deaths:35
KDR:2.971
Accuracy:34.762% A*
HSR:35.577% M
AS16 NightHawk
S
Kills:93
Deaths:31
KDR:3
Accuracy:55.316% A+
HSR:33.333% S
Kills:910
Deaths (as Engineer):253
Deaths (to Engineers):726
KDR:3.59684
Kill Difference:657
Playtime:1.824 hours
Usage:1%
Score:0.024m
Score/min:220
Accuracy (listed only):43.381%
HSR (listed only):31.176%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:1,486
Deaths:252
KDR:5.897
Accuracy:52.593% A*
HSR:81.830% A
NS-357 Underboss
A*
Kills:933
Deaths:561
KDR:1.663
Accuracy:51.073% A++
HSR:38.692% A*
NS-44 Commissioner
M
Kills:543
Deaths:372
KDR:1.460
Accuracy:50.798% A++
HSR:41.805% M
TX1 Repeater
A++
Kills:250
Deaths:141
KDR:1.773
Accuracy:35.770% A++
HSR:34% A++
NSX-P Tengu
A*
Kills:130
Deaths:33
KDR:3.939
Accuracy:44.082% A
HSR:37.692% A*
Kills:3,342
Deaths (as Infiltrator):1,359
Deaths (to Infiltrators):1,021
KDR:2.45916
Kill Difference:1,983
Playtime:19.666 hours
Usage:9%
Score:0.570m
Score/min:483
Accuracy (listed only):46.863%
HSR (listed only):46.804%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:1,301
V. Kills:717 181%
Deaths:91
KDR:14.297
Accuracy:29.104% C--
KPH:65.800 S
VKPH:36.200 M**
M14 Banshee
M
Kills:52
V. Kills:3 N/A
Deaths:1
KDR:52
Accuracy:38.073% A+
KPH:130.400 M
VKPH:7.500 A*
Kills:1,353 (1,353 + 0)
Deaths:92
KDR:14.707
VKDR:7.826
Vehicle Kills:720
Kill Difference:1,261
Playtime:20.182 hours
Usage:9%
Score:0.666m
Score/min:550
Piloting Accuracy:38.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,9903,9189883.966B*0.8132.855%A++44.232%M107M2M*31936.6h9.2B**28.1B**
NS-15M2 1,5761,5563614.31A1.1532.047%A+44.023%A*116.1A*1.5A++26813.4h9.6B*29.8B*
TSAR-42 1,4921,4862525.897B+2.7452.593%A*81.83%A95.9A**N/A28415.5h1.7B**3.3B**
M18 Needler 2,0181,3019114.297M**11.1429.104%C--N/A65.7S36.2M**55219.8h37.4B**128.5B**
TMG-50 1,3201,3013553.665A**0.5133.566%A*40.892%A**121.6M**1.8M++37110.7h8.1B**24B**
Cycler TRV 1,2521,2373513.524A*0.3731.854%A++42.846%M++114.5M**1.4A*27710.8h9.7A30.6B**
T32 Bull 1,1941,1823073.85A*0.6934.531%A*38.325%A++124.4M++1.3A+3639.5h9.3B**27B**
T9 CARV 1,1961,1782894.076A*0.9231.402%A*39.304%A**105.2M**1.6A**32911.2h9.2A29.3B**
MG-H1 Watchman 1,1851,1632834.11A+0.9532.887%A++45.314%A**127.8M++2.4M+3019.1h10.6B**32.2B*
TORQ-9 1,0601,0442933.563A+0.4132.899%A++46.073%M++114.7M**1.8M6589.1h10.2A+31.1A
T1 Cycler 1,0351,0203013.389A++0.2333.052%A*44.118%M*120S1.8M*4898.5h9.4A+28.3A
NS-357 Underboss 9369335611.663B++1.4951.073%A++38.692%A*127.8MN/A4117.3h3.2B**6.2B**
T9A "Butcher" 6546441564.128A0.9731.327%A50.466%M+131.4A*2A*3894.9h9.1B**29.1B**
NS-44 Commissioner 5475433721.46B+1.7050.798%A++41.805%M92A*N/A2605.9h2.9B**5.8B*
TRAC-5 4304161044S0.8432.46%A*30.769%A*92.4S3.1S4004.5h10.1B**31.2B**
Chainblade 2842736,5860.041B++3.1233.677%B12.088%B*1.4AN/A4193.5h1.7B*5B+
TX1 Repeater 2512501411.773A+1.3835.77%A++34%A++113.6SN/A3512.2h9.6B**26.8B**
NS Decimator 329248584.276S1.1262.82%C*2.419%C**55.1B**18C*3644.5h3.7B++5.8B++
FA1 Barrage 178177384.658M++1.5061.551%A*22.034%A118SN/A3151.5h4.4B+7.1B*
NSX-P Tengu 131130333.939M+0.7844.082%A37.692%A*100A*N/A3401.3h10.9B++24.8B++
Frag Grenade 1311271127N/A123.8439.777%DN/A254D--8C10680.5h5.1D--12.7D-
NSX-P Tanto 122120452.667A*0.4932.818%A34.167%A85.7A**1.4A3091.4h10.6B*32.3B*
T5 AMC 107104352.971M0.1934.762%A*35.577%M115.6S3.3S3930.9h10.5B**30.3B**
AS16 NightHawk 9693313A++0.1655.316%A+33.333%S103.3M3.3S3730.9h4.4C*8B++
ML-7 12891372.459M+0.7066.007%B**2.198%C50.6A**20.6A4201.8h6.2B+9.4B++
M14 Banshee 5552152M**48.8438.073%A+N/A130M7.5A*4300.4h14.4B+37.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53470.2h
Medical Applicator1317,9780.9h
Motion Spotter04470.1h
G30 Walker04060h
Nano-Armor Kit01,8680.1h
Medical Kit1,0217,39818.9h

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