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Praetor EineKeksdose[F00L] EineKeksdose
VS BR 87

KDR: 4.78

Score: 8.9m

Last Seen: Mar 23rd, 2019 12:01 PM
- OFFLINE - 33.4 hour(s)

Battle Rank 87 - Vanu Sovereignty on Cobalt
Level Progress (to 88): 48%
Level 100 Progress: 47% 318h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS-15MP NS-15M AE Flare VE6 H-V45 AE Eridani SX5-AE NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,412,524 MLG Score: 7524
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 17.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.727%33.895%107518117125,1047.24293-2.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.131%2.068A*2.01A*-0.916D--HEAD ++ (~18.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.669B+7.90.45B+16.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.428%79.854%0311861,37031404.34921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.024%1.263A0.832B++0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.70.461B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.9m190.8%523 (31.4k)426 (25.6k)4.779228,3555,9334.8434287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1189272331.078%34.043%105803:319

68% Heavy Assault18% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2014 7:38 PMFeb 11th, 2017 10:02 PMMar 25th, 2019 12:08 AM (56d) (PST)Mar 23rd, 2019 8:24 AM (58d) (PST)Mar 23rd, 2019 8:01 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7952295661.3610.2850.4632.6330.0187524

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,68113,71233,969821728158125,578

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
347.2h/14.5d 381 9,653 6,614 54.8k 270 1,828 377 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:8,703
Deaths:1,233
KDR:7.058
Accuracy:30.407% A++
HSR:34.345% A+
Betelgeuse 54-A
A++
Kills:3,291
Deaths:436
KDR:7.548
Accuracy:33.114% A++
HSR:40.413% A
NS-15MP
A
Kills:1,359
Deaths:167
KDR:8.138
Accuracy:33.962% A
HSR:36.277% B++
NS-15M AE
A++
Kills:1,183
Deaths:121
KDR:9.777
Accuracy:35.166% A++
HSR:40.575% A+
Flare VE6
A+
Kills:1,169
Deaths:137
KDR:8.533
Accuracy:30.222% A+
HSR:27.545% B+
NS-15M2
A
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:30.242% A
HSR:32.328% B*
Pulsar LSW
A
Kills:1,159
Deaths:172
KDR:6.738
Accuracy:29.639% A
HSR:25.453% C*
VX29 Polaris
A
Kills:1,126
Deaths:152
KDR:7.408
Accuracy:30.739% A
HSR:28.508% B*
NSX Naginata
A+
Kills:147
Deaths:21
KDR:7
Accuracy:30.134% A+
HSR:34.014% B*
Kills:19,297
Deaths (as Heavy Assault):2,617
Deaths (to Heavy Assaults):1,721
KDR:7.37371
Kill Difference:16,680
Playtime:236.330 hours
Usage:68%
Score:7.279m
Score/min:513
Accuracy (listed only):31.514%
HSR (listed only):33.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A
Kills:1,167
Deaths:160
KDR:7.294
Accuracy:34.691% B**
HSR:37.018% A
VE-S Canis
M
Kills:1,010
Deaths:110
KDR:9.182
Accuracy:43.623% M
HSR:37.327% A*
Sirius SX12
C++
Kills:752
Deaths:440
KDR:1.709
Accuracy:24.792% C++
HSR:11.170% D--
NS-11CP
A
Kills:394
Deaths:65
KDR:6.062
Accuracy:35.685% A
HSR:26.396% B+
Solstice VE3
B**
Kills:185
Deaths:57
KDR:3.246
Accuracy:28.051% B**
HSR:17.838% C
Eridani SX5
A++
Kills:119
Deaths:16
KDR:7.438
Accuracy:35.597% A++
HSR:31.933% A++
Kills:3,627
Deaths (as Light Assault):848
Deaths (to Light Assaults):1,298
KDR:4.27712
Kill Difference:2,779
Playtime:20.607 hours
Usage:6%
Score:0.285m
Score/min:230
Accuracy (listed only):33.740%
HSR (listed only):26.947%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A+
Kills:1,167
Deaths:186
KDR:6.274
Accuracy:32.699% B**
HSR:39.674% A+
Eridani SX5-AE
A
Kills:1,167
Deaths:160
KDR:7.294
Accuracy:34.691% B**
HSR:37.018% A
VE-S Canis
M
Kills:1,010
Deaths:110
KDR:9.182
Accuracy:43.623% M
HSR:37.327% A*
Sirius SX12
C++
Kills:752
Deaths:440
KDR:1.709
Accuracy:24.792% C++
HSR:11.170% D--
Eridani SX5
A++
Kills:119
Deaths:16
KDR:7.438
Accuracy:35.597% A++
HSR:31.933% A++
Kills:4,215
Deaths (as Combat Medic):912
Deaths (to Combat Medics):684
KDR:4.62171
Kill Difference:3,303
Playtime:11.880 hours
Usage:3%
Score:0.361m
Score/min:507
Accuracy (listed only):34.281%
HSR (listed only):31.424%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
A
Kills:1,167
Deaths:160
KDR:7.294
Accuracy:34.691% B**
HSR:37.018% A
VE-S Canis
M
Kills:1,010
Deaths:110
KDR:9.182
Accuracy:43.623% M
HSR:37.327% A*
Sirius SX12
C++
Kills:752
Deaths:440
KDR:1.709
Accuracy:24.792% C++
HSR:11.170% D--
NS-44 Commissioner AE
B+
Kills:728
Deaths:305
KDR:2.387
Accuracy:47.354% B+
HSR:31.731% B+
Ghost
B*
Kills:691
Deaths:48
KDR:14.396
Accuracy:44.555% B*
HSR:74.964% B++
Parallax VX3
B**
Kills:605
Deaths:118
KDR:5.127
Accuracy:44.183% B++
HSR:86.612% B**
NS-357 Underboss
A+
Kills:285
Deaths:129
KDR:2.209
Accuracy:47.421% A
HSR:32.281% A+
Eridani SX5
A++
Kills:119
Deaths:16
KDR:7.438
Accuracy:35.597% A++
HSR:31.933% A++
VA39 Spectre
M+
Kills:74
Deaths:53
KDR:1.396
Accuracy:37.364% B*
HSR:70.270% M+
Kills:5,431
Deaths (as Infiltrator):1,379
Deaths (to Infiltrators):838
KDR:3.93836
Kill Difference:4,052
Playtime:61.470 hours
Usage:18%
Score:0.928m
Score/min:252
Accuracy (listed only):39.953%
HSR (listed only):45.923%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:394
Deaths:65
KDR:6.062
Accuracy:35.685% A
HSR:26.396% B+
Solstice VE3
B**
Kills:185
Deaths:57
KDR:3.246
Accuracy:28.051% B**
HSR:17.838% C
Kills:579
Deaths (as Engineer):122
Deaths (to Engineers):855
KDR:4.7459
Kill Difference:457
Playtime:1.903 hours
Usage:1%
Score:0.024m
Score/min:210
Accuracy (listed only):31.868%
HSR (listed only):22.117%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:219
V. Kills:1 N/A
Deaths:15
KDR:14.600
Accuracy:48.287% B**
KPH:82.800 A
VKPH:0.400 D*
Dual Photon Pods
C
Kills:55
V. Kills:9 N/A
Deaths:3
KDR:18.333
Accuracy:46.161% D
KPH:55 C
VKPH:9 D
Kills:274 (219 + 0)
Deaths:18
KDR:15.222
VKDR:0.556
Vehicle Kills:10
Kill Difference:256
Playtime:3.647 hours
Usage:1%
Score:0.043m
Score/min:195
Piloting Accuracy:48.287%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,7238,7031,2337.058M*2.2830.407%A++34.345%A+122.6SN/A30871h8A+26.3B+
Betelgeuse 54-A 3,3043,2914367.548A+2.7733.114%A++40.413%A185.9M**N/A48417.7h8.1A+24.4A
NS-15MP 1,3641,3591678.138M3.3633.962%A36.277%B++143.1A*N/A3119.5h8A23.7B**
NS-15M AE 1,1901,1831219.777M**5.0035.166%A++40.575%A+176.6M**1B++4246.7h8A+22.8B**
Flare VE6 1,1721,1691378.533S3.7530.222%A+27.545%B+123.1M++N/A4389.5h7A23.2B**
H-V45 AE 1,1731,1671866.274M*1.4932.699%B**39.674%A+135.7MN/A3228.6h8.2A25B**
Eridani SX5-AE 1,1741,1671607.294S2.5134.691%B**37.018%A140.6A*N/A3318.3h8.1B**23.5B*
NS-15M2 1,1621,1601786.517M1.7430.242%A32.328%B*107.4A**N/A28510.8h8.2A+27.2B**
Pulsar LSW 1,1621,1591726.738S1.9629.639%A25.453%C*124.6M++N/A3279.3h7.8A+26.4B**
VX29 Polaris 1,1291,1261527.408S2.6330.739%A28.508%B*123.7M++N/A3089.1h7.9A+25.7B*
VE-S Canis 1,0131,0101109.182S4.4043.623%M37.327%A*224.4SN/A5094.5h7.3A16.7B**
Sirius SX12 7537524401.709B+3.0724.792%C++11.17%D--33.9C**N/A9422.2h10.4B**41.8B+
NS-44 Commissioner AE 7317283052.387B**2.3947.354%B+31.731%B+134.8A**N/A3485.4h2.8B*5.9B*
Ghost 6916914814.396M**9.6244.555%B*74.964%B++90.9A*N/A2607.6h1.6A3.6B**
Parallax VX3 6056051185.127B+0.3544.183%B++86.612%B**37.6B+N/A13016.1h1.6B**3.6B*
NS Decimator 6905621164.845S0.0765.882%B++3.381%B*74.9M17.1C*4307.5h3.2B**4.8B**
NS-11CP 395394656.062M**1.2835.685%A26.396%B+135.9A*N/A2812.9h9.5B++26.6B*
NS-357 Underboss 2862851292.209A2.5747.421%A32.281%A+178.1SN/A4661.6h2.8A+6B**
The Slasher 2242212,9450.075B+4.7047.814%B**1.357%D*1.7CN/A4129.7h1.5B**3.2B+
Light PPA 2202191514.6B**9.8248.287%B**N/A84.2AN/A1852.6h7.6B++15.7B++
Solstice VE3 188185573.246M**1.5328.051%B**17.838%C51.4A*N/A2553.6h10.2B**36.3B+
S1 222153522.942M**1.8453.248%C-3.268%C**40.3A18.2B*3243.8h3.8A+7.1B**
NSX Naginata 148147217S2.2230.134%A+34.014%B*147M**1B++3711h7.5A24.9B**
Eridani SX5 119119167.438S2.6635.597%A++31.933%A++170SN/A5040.7h8.2A23B**
Anti-Vehicle Grenade 1181071107N/A102.2242.16%D--N/A267.5C--27.5D-12020.4h5.3C**12.6C+
VA39 Spectre 7474531.396C+3.3837.364%B*70.27%M+18.5CN/A584h3.7A9.9B**
Frag Grenade 6058158N/A53.2246.364%C++N/A580B+20A+26550.1h3.5B7.6B
Force-Blade 56561,4440.039B+4.7426.923%C1.786%D0.6C+N/A291h1.6B*6B+
Dual Photon Pods 6455318.333A++13.5546.161%DN/A55C9D2221h18.4B+39.8B

Consumables
  Name Deaths Consumed Time Equipped
AE Medical Applicator03,4850.2h
Medical Applicator22,2310.1h
Restoration Kit10880.6h
Motion Spotter29220.5h
Nano-Armor Kit24,6210.3h
Medical Kit1,2937,06260.1h
Recon Detection Device26620.8h

Check the help document for the dictionary if you want to learn more about words used here.


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