Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,908)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (70 days). The data shown below may not be accurate.

Raider EipalNC[252V] EipalNC
NC BR 58

KDR: 2.6

Score: 3.5m

Last Seen: May 26th, 2020 9:48 PM
- OFFLINE - 430.9 hour(s)

Battle Rank 58 - New Conglomerate on Miller
Level Progress (to 59): 63%
Level 100 Progress: 19% 443h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC6 Gauss SAW GD-22S GD-7F SAS-R NS-357 Underboss AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EipalNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,908,822 MLG Score: 6322
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.788%37.089%10681113389,6663.81452-1.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.041%1.459A+2.403A**-0.109C+HEAD ++ (~22.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.589B+8.80.386C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.293%79.464%01134844829721.50336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.406A0.799B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.90.409B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.5m173.7%577 (34.6k)467 (28k)2.6013810,9704,2172.688458 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC134982828.448%36.436%103701:472

83% Heavy Assault9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2019 2:04 PMJul 8th, 2019 9:39 PMMay 26th, 2020 10:10 PM (70d) (PST)May 26th, 2020 7:57 PM (70d) (PST)May 26th, 2020 5:48 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9823855971.4540.5590.5302.5960.0416322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,94623,10935,837873432156227,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
125.8h/5.2d 367 3,997 2,705 19.6k 124 545 308 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:4,873
Deaths:1,624
KDR:3.001
Accuracy:27.837% C+
HSR:37.595% B*
EM6
B**
Kills:1,194
Deaths:318
KDR:3.755
Accuracy:31.112% B**
HSR:36.013% B*
NC6 Gauss SAW
B**
Kills:921
Deaths:318
KDR:2.896
Accuracy:28.138% B+
HSR:34.528% B**
GD-22S
A
Kills:812
Deaths:200
KDR:4.060
Accuracy:32.142% B**
HSR:39.163% A
Kills:7,800
Deaths (as Heavy Assault):2,460
Deaths (to Heavy Assaults):1,457
KDR:3.17073
Kill Difference:5,340
Playtime:104.237 hours
Usage:83%
Score:3.020m
Score/min:483
Accuracy (listed only):29.807%
HSR (listed only):36.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:615
Deaths:185
KDR:3.324
Accuracy:29.323% C**
HSR:29.268% B**
AF-4 Cyclone
A++
Kills:260
Deaths:87
KDR:2.989
Accuracy:29.171% C++
HSR:38.077% A++
AF-19 Mercenary
A*
Kills:260
Deaths:109
KDR:2.385
Accuracy:27.257% C**
HSR:38.846% A*
AF-4A Bandit
A++
Kills:129
Deaths:33
KDR:3.909
Accuracy:33.697% B**
HSR:40.310% A++
Kills:1,264
Deaths (as Light Assault):414
Deaths (to Light Assaults):748
KDR:3.05314
Kill Difference:850
Playtime:11.035 hours
Usage:9%
Score:0.309m
Score/min:467
Accuracy (listed only):29.862%
HSR (listed only):36.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:260
Deaths:87
KDR:2.989
Accuracy:29.171% C++
HSR:38.077% A++
NC1 Gauss Rifle
A+
Kills:88
Deaths:65
KDR:1.354
Accuracy:21.087% D--
HSR:37.500% A+
Kills:348
Deaths (as Combat Medic):152
Deaths (to Combat Medics):452
KDR:2.28947
Kill Difference:196
Playtime:2.547 hours
Usage:2%
Score:0.036m
Score/min:236
Accuracy (listed only):25.129%
HSR (listed only):37.788%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:448
Deaths:145
KDR:3.090
Accuracy:44.293% B
HSR:79.464% B*
NS-357 Underboss
A++
Kills:446
Deaths:385
KDR:1.158
Accuracy:36.594% C--
HSR:44.395% A++
AF-4 Cyclone
A++
Kills:260
Deaths:87
KDR:2.989
Accuracy:29.171% C++
HSR:38.077% A++
NS-45 Pilot
B+
Kills:68
Deaths:71
KDR:0.958
Accuracy:32.737% C
HSR:35.294% B+
Kills:1,222
Deaths (as Infiltrator):688
Deaths (to Infiltrators):725
KDR:1.77616
Kill Difference:534
Playtime:6.114 hours
Usage:5%
Score:0.145m
Score/min:395
Accuracy (listed only):35.699%
HSR (listed only):49.307%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:615
Deaths:185
KDR:3.324
Accuracy:29.323% C**
HSR:29.268% B**
AF-19 Mercenary
A*
Kills:260
Deaths:109
KDR:2.385
Accuracy:27.257% C**
HSR:38.846% A*
AF-4A Bandit
A++
Kills:129
Deaths:33
KDR:3.909
Accuracy:33.697% B**
HSR:40.310% A++
Kills:1,004
Deaths (as Engineer):327
Deaths (to Engineers):420
KDR:3.07034
Kill Difference:677
Playtime:1.748 hours
Usage:1%
Score:0.011m
Score/min:104
Accuracy (listed only):30.092%
HSR (listed only):36.142%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,9824,8731,6243.001C++0.4027.837%C+37.595%B*93.7B+2.1A++28152h9.2C++33.2C++
EM6 1,2181,1943183.755B++1.1531.112%B**36.013%B*138.8A++2.8M3858.6h8.8B+28.4B+
NC6 Gauss SAW 9429213182.896B+0.2928.138%B+34.528%B**89.4B*2A+24610.3h8.2B29.1B+
GD-22S 8208122004.06B*1.4632.142%B**39.163%A128.9A*1.3B*3046.3h8B*24.8B++
GD-7F 6236151853.324B**0.7229.323%C**29.268%B**106A1.4B++2775.8h10.3B+35.2B+
SAS-R 4504481453.09C+0.4944.293%B79.464%B*101.8AN/A2764.4h1.9B4.3B+
NS-357 Underboss 4494463851.158C+1.4436.594%C--44.395%A++120.5A+N/A3533.7h3.1B*8.6B
AF-4 Cyclone 267260872.989B++0.3929.171%C++38.077%A++118.2A+3.2M++3112.2h9B+30.8B+
AF-19 Mercenary 2622601092.385B++0.2227.257%C**38.846%A*70.3B**N/A2353.7h9.4B+34.4B+
Frag Grenade 2312251225N/A222.4046.904%CN/A450D12C+13710.5h4D-8.6D
NS Decimator 215161662.439B+0.1660.599%C2.484%B+67.1B**22.5C*3192.4h3.3B+5.4B+
Mag-Cutter 1511513,4210.044B+2.5637.851%B+2.649%C--1.5B++N/A5101.9h1.5B*4B+
AF-4A Bandit 131129333.909A++1.3133.697%B**40.31%A++129A++2B**3401h10.6C31.3B
Shrike 14494741.27C**1.3354.935%DN/A21.4D11.4C-1964.4h9F16.4F
NC1 Gauss Rifle 8888651.354C++1.2521.087%D--37.5%A+46.3C*N/A1661.9h9.4B*44.7C++
NS-45 Pilot 6868710.958C1.6432.737%C35.294%B+136B**N/A3880.5h5.6B+17.3B
The Slasher 52518120.063C**2.5449.708%B**1.961%D--2.5C+N/A620.7h1.7B*3.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700.1h
Medical Kit4423,10211.9h
Medical Applicator203,9250.3h
Motion Spotter0700h
Nano-Armor Kit11,9210.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 4.26s on queries, 3.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.