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Brigadier EirinYagokor0[SHTR] EirinYagokor0
NC BR 79

KDR: 1.62

Score: 28.3m

Last Seen: Jul 6th, 2019 5:37 AM
- OFFLINE - 255.4 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 50
Level Progress (to 80): 73%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS LA39 Bruiser AF-57 Piston C-4 M96 Mjolnir-H GD-66 Claw Gauss Compact S Gauss Rifle S NC12 Sweeper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 254TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.8%25.345%5021911957,7610.7614050.863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.605%-0.263C0.684B+-1.251D**HEAD ++ (~15.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.277C*10.70.253C*43.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.716%1.031%281121397500700.193613137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.356C**-0.515D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.633B+24.10.544B+35.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.991%3.41%1554121099710996260.906364159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.385%0.778B++0.547B+-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.558B+8.40.333C**8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.544%9.68%306912052,34595212622.46323186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.388%-0.06C+1.291A0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.50.092C+38.60.033C+70

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.219%87.55%3062121299674551.33691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.354%-0.266C1.33A-1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.349C**2.10.328C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.909%15.16%306612087,513912618.22892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.102%0.114C+0.103C+0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+3.10.367C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 50
28.3m375.3%225 (13.5k)193 (11.6k)1.6243236,10722,2292.0173679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214207818.484%14.706%27206:359

27% Combat Medic34% Engineer15% Heavy Assault16% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2016 1:56 PMFeb 1st, 2018 8:42 AMJul 16th, 2019 1:45 PM (2h) (PST)Jul 6th, 2019 5:07 AM (10d) (PST)Jul 6th, 2019 1:37 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
335852500.2460.1520.0361.0780.041272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1205,08915,031159265211,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2444.6h/101.9d 8,737 5,310 20,484 158.1k 2,853 5,875 6,014 49.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:868
Deaths:576
KDR:1.507
Accuracy:18.850% C
HSR:28.571% B*
GD-22S
B
Kills:410
Deaths:255
KDR:1.608
Accuracy:17.135% D*
HSR:26.585% B
LA1 Anchor
C+
Kills:115
Deaths:68
KDR:1.691
Accuracy:15.941% F
HSR:25.217% C+
Kills:1,393
Deaths (as Heavy Assault):899
Deaths (to Heavy Assaults):5,925
KDR:1.5495
Kill Difference:494
Playtime:374.984 hours
Usage:15%
Score:4.049m
Score/min:180
Accuracy (listed only):17.309%
HSR (listed only):26.791%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C
Kills:2,274
Deaths:2,847
KDR:0.799
Accuracy:58.496% C
HSR:13.676% C
AF-57 Piston
B*
Kills:1,539
Deaths:872
KDR:1.765
Accuracy:35.160% C--
HSR:17.219% B*
GD-66 Claw
C+
Kills:1,297
Deaths:1,271
KDR:1.020
Accuracy:55.399% C
HSR:14.418% C+
Gauss Compact S
B**
Kills:1,227
Deaths:447
KDR:2.745
Accuracy:29.204% B**
HSR:8.394% F
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.694% C
HSR:14.286% C*
Mauler S6
C**
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:42.925% C**
HSR:17.069% C**
AF-19 Mercenary
B+
Kills:697
Deaths:571
KDR:1.221
Accuracy:18.768% D
HSR:24.247% B+
Warden
C+
Kills:447
Deaths:214
KDR:2.089
Accuracy:26.079% C+
HSR:17.002% D--
MGR-M1 Bishop
B+
Kills:331
Deaths:80
KDR:4.138
Accuracy:24.872% D*
HSR:33.233% B+
NS Baron G5
A*
Kills:200
Deaths:124
KDR:1.613
Accuracy:29.074% D**
HSR:24% A*
GD-7F
C+
Kills:90
Deaths:85
KDR:1.059
Accuracy:15.929% F
HSR:20% C+
The Brawler
C*
Kills:81
Deaths:60
KDR:1.350
Accuracy:19.664% T*
HSR:14.815% C*
Kills:10,505
Deaths (as Engineer):8,121
Deaths (to Engineers):4,232
KDR:1.29356
Kill Difference:2,384
Playtime:841.128 hours
Usage:34%
Score:10.001m
Score/min:198
Accuracy (listed only):32.855%
HSR (listed only):18.197%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C
Kills:2,274
Deaths:2,847
KDR:0.799
Accuracy:58.496% C
HSR:13.676% C
AF-57 Piston
B*
Kills:1,539
Deaths:872
KDR:1.765
Accuracy:35.160% C--
HSR:17.219% B*
GD-66 Claw
C+
Kills:1,297
Deaths:1,271
KDR:1.020
Accuracy:55.399% C
HSR:14.418% C+
Gauss Compact S
B**
Kills:1,227
Deaths:447
KDR:2.745
Accuracy:29.204% B**
HSR:8.394% F
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.694% C
HSR:14.286% C*
Mauler S6
C**
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:42.925% C**
HSR:17.069% C**
Blitz GD-10
A
Kills:949
Deaths:1,028
KDR:0.923
Accuracy:19.935% D-
HSR:24.447% A
AF-19 Mercenary
B+
Kills:697
Deaths:571
KDR:1.221
Accuracy:18.768% D
HSR:24.247% B+
AF-4 Cyclone
B*
Kills:242
Deaths:155
KDR:1.561
Accuracy:18.865% D*
HSR:24.793% B*
NS Baron G5
A*
Kills:200
Deaths:124
KDR:1.613
Accuracy:29.074% D**
HSR:24% A*
GD-7F
C+
Kills:90
Deaths:85
KDR:1.059
Accuracy:15.929% F
HSR:20% C+
The Brawler
C*
Kills:81
Deaths:60
KDR:1.350
Accuracy:19.664% T*
HSR:14.815% C*
Kills:10,918
Deaths (as Light Assault):9,010
Deaths (to Light Assaults):2,945
KDR:1.21176
Kill Difference:1,908
Playtime:133.438 hours
Usage:5%
Score:1.364m
Score/min:170
Accuracy (listed only):31.843%
HSR (listed only):18.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,022
Deaths:999
KDR:1.023
Accuracy:26.491% D*
HSR:29.550% B**
Blitz GD-10
A
Kills:949
Deaths:1,028
KDR:0.923
Accuracy:19.935% D-
HSR:24.447% A
NC14 Bolt Driver
A
Kills:920
Deaths:124
KDR:7.419
Accuracy:33.128% C
HSR:86.630% A
NC08 Mag-Scatter
C++
Kills:423
Deaths:283
KDR:1.495
Accuracy:36.308% F
HSR:16.312% C++
LA3 Desperado
C+
Kills:313
Deaths:378
KDR:0.828
Accuracy:14.591% F--
HSR:19.169% C+
LA8 Rebel
C*
Kills:289
Deaths:217
KDR:1.332
Accuracy:19.013% F
HSR:23.183% C*
NC4 Mag-Shot
A++
Kills:251
Deaths:249
KDR:1.008
Accuracy:15.370% F-
HSR:30.279% A++
AF-4 Cyclone
B*
Kills:242
Deaths:155
KDR:1.561
Accuracy:18.865% D*
HSR:24.793% B*
NS-AM7 Archer
B+
Kills:149
Deaths:158
KDR:0.943
Accuracy:46.944% F
HSR:22.148% B+
NSX Daimyo
A
Kills:76
Deaths:9
KDR:8.444
Accuracy:34.130% D*
HSR:98.684% A
NS-61 Emissary
A**
Kills:65
Deaths:27
KDR:2.407
Accuracy:17.447% F
HSR:30.769% A**
Soldier Soaker
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:30.012% N/A
HSR:8% N/A
Kills:4,749
Deaths (as Infiltrator):3,662
Deaths (to Infiltrators):2,283
KDR:1.29683
Kill Difference:1,087
Playtime:397.112 hours
Usage:16%
Score:2.900m
Score/min:122
Accuracy (listed only):26.019%
HSR (listed only):34.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C
Kills:2,274
Deaths:2,847
KDR:0.799
Accuracy:58.496% C
HSR:13.676% C
AF-57 Piston
B*
Kills:1,539
Deaths:872
KDR:1.765
Accuracy:35.160% C--
HSR:17.219% B*
GD-66 Claw
C+
Kills:1,297
Deaths:1,271
KDR:1.020
Accuracy:55.399% C
HSR:14.418% C+
Gauss Rifle S
C++
Kills:1,164
Deaths:698
KDR:1.668
Accuracy:25.572% C++
HSR:18.643% C
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.694% C
HSR:14.286% C*
Mauler S6
C**
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:42.925% C**
HSR:17.069% C**
Blitz GD-10
A
Kills:949
Deaths:1,028
KDR:0.923
Accuracy:19.935% D-
HSR:24.447% A
Carnage AR
C*
Kills:823
Deaths:1,115
KDR:0.738
Accuracy:20.889% D-
HSR:22.357% C*
NC1 Gauss Rifle
B+
Kills:400
Deaths:466
KDR:0.858
Accuracy:17.618% D*
HSR:24.500% B+
Reaper DMR
C*
Kills:246
Deaths:199
KDR:1.236
Accuracy:18.305% D**
HSR:26.423% C*
AF-4 Cyclone
B*
Kills:242
Deaths:155
KDR:1.561
Accuracy:18.865% D*
HSR:24.793% B*
NS Baron G5
A*
Kills:200
Deaths:124
KDR:1.613
Accuracy:29.074% D**
HSR:24% A*
The Brawler
C*
Kills:81
Deaths:60
KDR:1.350
Accuracy:19.664% T*
HSR:14.815% C*
GR-22
C++
Kills:54
Deaths:31
KDR:1.742
Accuracy:18.760% D*
HSR:20.370% C++
Kills:11,591
Deaths (as Combat Medic):10,416
Deaths (to Combat Medics):2,001
KDR:1.11281
Kill Difference:1,175
Playtime:659.899 hours
Usage:27%
Score:9.619m
Score/min:243
Accuracy (listed only):29.954%
HSR (listed only):19.787%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:248
Deaths:199
KDR:1.246
Accuracy:38.529% C+
HSR:17.339% B+
AF-23 Grinder
B*
Kills:222
Deaths:143
KDR:1.552
Accuracy:36.689% C++
HSR:18.469% B*
NCM2 Falcon
B*
Kills:76
Deaths:75
KDR:1.013
Accuracy:50.955% B*
HSR:3.947% C
NCM2 Falcon
A+
Kills:66
Deaths:128
KDR:0.516
Accuracy:52.740% A+
HSR:1.515% D**
Kills:612
Deaths (as MAX Suit):272.500
Deaths (to MAX Suits):1,329
KDR:2.24587
Kill Difference:339.500
Playtime:31.844 hours
Usage:1%
Score:0.365m
Score/min:191
Accuracy (listed only):44.728%
HSR (listed only):10.317%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:97
V. Kills:24 388%
Deaths:26
KDR:3.731
Accuracy:40.716% D--
KPH:24.500 D
VKPH:6.100 D
Kills:97 (0 + 0)
Deaths:26
KDR:3.731
VKDR:0.923
Vehicle Kills:24
Kill Difference:71
Playtime:3.953 hours
Usage:0%
Score:0.040m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:251
V. Kills:193 129%
Deaths:59
KDR:4.254
Accuracy:41.367% A+
KPH:30.400 C++
VKPH:23.400 B+
C150 Dalton
C+
Kills:171
V. Kills:154 110%
Deaths:55
KDR:3.109
Accuracy:42.846% B+
KPH:23.800 C--
VKPH:21.500 C+
L105 Zephyr
C++
Kills:61
V. Kills:19 305%
Deaths:13
KDR:4.692
Accuracy:45.985% B+
KPH:29.600 D
VKPH:9.200 C++
Kills:483 (0 + 483)
Deaths:127
KDR:3.803
VKDR:2.882
Vehicle Kills:366
Kill Difference:356
Playtime:17.488 hours
Usage:1%
Score:0.329m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:45.985%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:452
V. Kills:215 209%
Deaths:93
KDR:4.860
Accuracy:52.098% C++
KPH:18.600 D-
VKPH:8.900 D
L100 Python HESH
B++
Kills:409
V. Kills:109 372%
Deaths:27
KDR:15.148
Accuracy:48.679% C+
KPH:41.500 C-
VKPH:11 B++
C75 Viper
C
Kills:170
V. Kills:55 304%
Deaths:36
KDR:4.722
Accuracy:43.511% B+
KPH:20.300 C--
VKPH:6.600 C
Kills:1,031 (1,031 + 0)
Deaths:156
KDR:6.609
VKDR:2.429
Vehicle Kills:379
Kill Difference:875
Playtime:42.490 hours
Usage:2%
Score:0.328m
Score/min:129
Driving Accuracy:43.511%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:209
V. Kills:142 146%
Deaths:43
KDR:4.860
Accuracy:50.776% C++
KPH:13.800 D--
VKPH:9.400 D*
Titan-150 HEAT
D
Kills:166
V. Kills:95 173%
Deaths:55
KDR:3.018
Accuracy:54.627% B*
KPH:12.500 D--
VKPH:7.100 D
E540 Halberd
C++
Kills:147
V. Kills:71 204%
Deaths:30
KDR:4.900
Accuracy:45.774% C++
KPH:23.300 D
VKPH:11.200 D
Enforcer ML85
C
Kills:68
V. Kills:50 133%
Deaths:14
KDR:4.857
Accuracy:50.317% B**
KPH:19.500 C-
VKPH:14.300 C
Kills:590 (375 + 215)
Deaths:142
KDR:4.155
VKDR:2.521
Vehicle Kills:358
Kill Difference:448
Playtime:38.286 hours
Usage:2%
Score:0.444m
Score/min:193
Driving Accuracy:54.627%
Gunner Accuracy:50.317%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:1,414
V. Kills:1,370 103%
Deaths:409
KDR:3.457
Accuracy:57.217% B*
KPH:34.300 D
VKPH:33.200 C++
C85 Canister-H
C
Kills:634
V. Kills:53 N/A
Deaths:46
KDR:13.783
Accuracy:53.156% C*
KPH:74.900 C--
VKPH:6.300 C
G40-F Ranger
C++
Kills:233
V. Kills:127 182%
Deaths:15
KDR:15.533
Accuracy:34.432% C++
KPH:31.500 C
VKPH:17.200 C
Enforcer ML65-H
C
Kills:77
V. Kills:68 112%
Deaths:24
KDR:3.208
Accuracy:58.194% C++
KPH:27 C--
VKPH:23.800 C
E540 Halberd-H
C
Kills:66
V. Kills:42 153%
Deaths:14
KDR:4.714
Accuracy:58.035% C*
KPH:28.700 D
VKPH:18.300 C
Kills:2,424 (0 + 2,424)
Deaths:508
KDR:4.772
VKDR:3.268
Vehicle Kills:1,660
Kill Difference:1,916
Playtime:62.276 hours
Usage:3%
Score:1.167m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:58.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:483
V. Kills:26 N/A
Deaths:36
KDR:13.417
Accuracy:20.646% B+
KPH:32.800 D-
VKPH:1.800 C--
M20 Basilisk
C
Kills:261
V. Kills:140 185%
Deaths:69
KDR:3.783
Accuracy:42.638% B+
KPH:11.200 D-
VKPH:6 C
M20 Basilisk
C+
Kills:183
V. Kills:89 203%
Deaths:36
KDR:5.083
Accuracy:44.543% B++
KPH:16.800 C
VKPH:8.200 C+
M12 Kobalt
C
Kills:175
V. Kills:12 N/A
Deaths:4
KDR:43.750
Accuracy:18.086% C++
KPH:31.800 D--
VKPH:2.200 C
M60-G Bulldog
D
Kills:150
V. Kills:16 N/A
Deaths:9
KDR:16.667
Accuracy:24.517% D*
KPH:25.300 D
VKPH:2.700 D-
G40-F Ranger
N/A
Kills:50
V. Kills:41 119%
Deaths:11
KDR:4.545
Accuracy:33.276% N/A
KPH:8.400 N/A
VKPH:6.900 N/A
Kills:1,302 (0 + 1,302)
Deaths:165
KDR:7.891
VKDR:1.964
Vehicle Kills:324
Kill Difference:1,137
Playtime:66.301 hours
Usage:3%
Score:0.476m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:33.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:246
V. Kills:110 222%
Deaths:255
KDR:0.965
Accuracy:45.772% C
KPH:6.500 D-
VKPH:2.900 D
Kills:246 (246 + 0)
Deaths:255
KDR:0.965
VKDR:0.431
Vehicle Kills:110
Kill Difference:9
Playtime:38.111 hours
Usage:2%
Score:0.097m
Score/min:42
Driving Accuracy:45.772%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:209
V. Kills:127 163%
Deaths:57
KDR:3.667
Accuracy:34.995% C
KPH:16.600 D
VKPH:10.100 D
CAS 14-E
B**
Kills:65
V. Kills:5 N/A
Deaths:7
KDR:9.286
Accuracy:39.607% B**
KPH:57.500 C
VKPH:4.400 C-
Pelter Rocket Pod
C+
Kills:58
V. Kills:30 187%
Deaths:13
KDR:4.462
Accuracy:59.634% A++
KPH:35.600 D
VKPH:18.400 C+
Kills:332 (0 + 332)
Deaths:77
KDR:4.312
VKDR:2.104
Vehicle Kills:162
Kill Difference:255
Playtime:15.325 hours
Usage:1%
Score:0.136m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:59.634%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA39 Bruiser 2,2992,2742,8470.799C0.8358.496%C13.676%C17.3D--N/A43131.7h2.3B4C*
AF-57 Piston 1,5501,5398721.765B+0.1435.16%C--17.219%B*19.2DN/A5280.3h3.8B++10.8C*
C-4 1,8861,4826762.192B+0.5724.849%C+N/A104.4B+28.5C+67714.2h1.3B+5.1B+
M96 Mjolnir-H 2,7841,4144093.457C+1.8357.217%B*N/A34.2D33.2C++34441.3h45.1C78.7C++
GD-66 Claw 1,3011,2971,2711.02C+0.6055.399%C14.418%C+17.7D-N/A5373.2h2.3B+4.1C**
Gauss Compact S 1,3101,2274472.745A*1.1229.204%B**8.394%F20.3C+1.4A*7060.5h6.3A21.7B**
Gauss Rifle S 1,2041,1646981.668B+0.0425.572%C++18.643%C17.8DN/A9165.4h7.8A30.6B*
NC12 Sweeper 1,1711,1627301.592B+0.0338.694%C14.286%C*19.7DN/A5059.1h3.7B++9.6B+
Mauler S6 1,1721,1608201.415B+0.2142.925%C**17.069%C**19.3C-N/A6160.1h3.8B*8.9B++
NS-44 Commissioner 1,0281,0229991.023C++0.6026.491%D*29.55%B**12.4D-N/A3982.7h3.6B13.6C
Blitz GD-10 9719491,0280.923C+0.7019.935%D-24.447%A11.7D-N/A3281h15.7C++78.6C+
NC14 Bolt Driver 9259201247.419M*5.7933.128%C86.63%A17.1C-N/A4653.7h2.1B*6.3B+
NC6 Gauss SAW 8878685761.507B0.1218.85%C28.571%B*18.7C--N/A7646.4h10.5C++55.8C++
NC05 Jackhammer 8378315761.443C*0.1837.514%D-17.569%B++24.3DN/A6434.2h4.3B+11.5C++
Carnage AR 8418231,1150.738C0.8920.889%D-22.357%C*11.2D--N/A3273.7h15.9D76.3D
AF-19 Mercenary 7066975711.221B+0.4018.768%D24.247%B+10.8C--N/A4464.3h11.2B+59.9C*
Carver 6786758,8160.077C+1.555.88%F-12.741%C--0.8C-N/A2888.2h1.5C+24.7F--
C85 Canister-H 6876344613.783C*12.1653.156%C*8.833%D74.6D6.2C2038.5h7.3C+13.8C++
Bouncing Betty 5575561244.484C*2.8638.909%DN/A104.9CN/A2825.3h1.7B++4.5C++
M12 Kobalt 5094833613.417C++11.7920.646%B+19.669%C**32.9D-1.8C--12114.7h25.6D-123.8C++
L100 Python HEAT 667452934.86C+3.2452.098%C++4.646%A+18.6D-8.8D10624.3h7C-13.5C
Warden 4804472142.089B**0.4626.079%C+17.002%D--15C1.1B**5929.8h8.4B+32.3B
NC08 Mag-Scatter 4254232831.495C++0.1336.308%F16.312%C++11.6D--N/A2936.6h3.3B*9C+
GD-22S 4144102551.608C++0.0217.135%D*26.585%B15.6D-N/A4726.3h10.2B+59.5C+
L100 Python HESH 5184092715.148B+13.5248.679%C+N/A41.3C-11B++1679.9h3.2C*6.6C**
NC1 Gauss Rifle 4064004660.858C+0.7717.618%D*24.5%B+12.5DN/A5032.1h11.6B+65.7C+
Tank Mine 6523841093.523B+1.9040.085%B+N/A71.1D49.6C-7255.4h2.5D--6.1C++
Frag Grenade 3663601360N/A358.3851.577%B*N/A600B+10C**20810.6h3.4B+6.5B++
Hunter QCX 3843364230.794C++0.8339.104%C25.298%C+4.6D-N/A2372.8h8.3C+21.1C+
Hawk GD-68 5043363850.873C**0.7558.198%D2.083%C18.6B+9.3C+14118.1h6.2B*10.6B++
MGR-M1 Bishop 334331804.138A+2.5124.872%D*33.233%B+19.2C--N/A5517.2h6.2B24.8C+
LA3 Desperado 3133133780.828C+0.8014.591%F--19.169%C+7.8D--N/A2940.1h10.9D75F--
LA8 Rebel 2952892171.332B+0.2919.013%F23.183%C*7.7D--N/A2337.7h7.4C39D*
Shrike 3782793090.903B+0.7260.051%B+4.66%A25.8C++9.2C--23510.8h5.9B+9.8B+
M20 Basilisk 401261693.783B+2.1642.638%B+9.579%A+11.2D-6C10423.3h116.6D273.5C+
NC4 Mag-Shot 2552512491.008B+0.6215.37%F-30.279%A++6.3D--N/A2140h8.4C++54.8D
AP30 Shredder 444251594.254C2.6341.367%A+N/A30.2C++23.3B+3178.3h69.2B+167.4B*
NCM1 Scattercannon 2502481991.246C0.3838.529%C+17.339%B+16.5DN/A6315h7.6C*19.7C*
M40 Fury-F 3562462550.965C0.6645.772%CN/A6.5D-2.9D4238.1h12.2C+26.6C+
Reaper DMR 2492461991.236C+0.3918.305%D**26.423%C*9.6D*N/A2825.6h11.2D61.2D*
AF-4 Cyclone 2442421551.561C*0.0618.865%D*24.793%B*13.8D-N/A5517.5h9.5B++50.5C+
G40-F Ranger 3602331515.533B++13.9134.432%C++N/A31.5C17.2C2707.4h66.4C**192.8B
AF-23 Grinder 2262221431.552C0.0736.689%C++18.469%B*17.5D--N/A5512.7h8.1D22C+
NS-TMC-01 "His Regards" 2132127,7370.027C++1.605.434%F1.887%D-0.4CN/A1477.9h2B+37.1D*
M12 Kobalt 218210452.5C*50.8819.384%C--25.238%A++44.7D*1.7D--1914.7h19.8C+102.2C+
M20 Wyvern 336209573.667C2.0434.995%C4.785%C**16.6D10.1D13612.6h73.8C**210.9C*
Titan-150 AP 351209434.86C+3.2450.776%C++3.349%B+13.8D--9.3D*23615.2h5.3C10.5C+
NS Baron G5 2022001241.613B++0.0129.074%D**24%A*15.6D-N/A6312.8h4.1B+13.9C+
NC15 Phoenix 357185375M**3.3843.933%D**N/A9.2D8.5C-9120.2h13.5D-30.8D**
M20 Basilisk 272183365.083B**3.4644.543%B++5.464%C+16.8C8.2C+15410.9h105.3C+236.4B+
Sticky Grenade 1831771177N/A175.3855.571%C**N/A590D20B++17740.3h2.3C+4.2C*
M12 Kobalt 187175443.75S42.1318.086%C++20%C*31.8D--2.2C1685.5h22.3C--123.3C+
C150 Dalton 325171553.109C-1.4842.846%B+N/A23.8C--21.4C+3487.2h3.3B++7.6B*
C75 Viper 225170364.722C*3.1043.511%B+N/A20.2C--6.5C1488.4h16.6C--38.1C+
Titan-150 HEAT 261166553.018C1.3954.627%B*3.012%C++12.5D--7.1D10813.3h7.4D*13.5C
NS Decimator 210155851.824B**0.2048.016%F2.581%C**22.5D8D-1966.9h4.5C*9.4C
M60-G Bulldog 166150916.667M+15.0424.517%D*N/A25.4D2.7D-925.9h8.2C+33.4D
NS-AM7 Archer 2071491580.943B**0.6846.944%F22.148%B+4D1.5D3437.6h22.6C+48.1C--
E540 Halberd 218147304.9C3.2845.774%C++N/A23.3D11.3D1856.3h5B+11B+
LA1 Anchor 116115681.691C+0.0715.941%F25.217%C+18D--N/A1456.4h7.5A47.3C+
Breaker Rocket Pods 12197263.731C2.1140.716%D--1.031%C+24.3D6D1694h24.1D-59.3D-
GD-7F 9190851.059C+0.5715.929%F20%C+7.1D--N/A4212.7h11.2B++70.2C
Rocklet Rifle 17181791.025B++0.6039.833%D**N/A14.7D--16.4D2705.5h39.4C+98.8D
The Brawler 8181601.35C+0.2719.664%T*14.815%C*9.8FN/A268.3h3.3B*16.9T*
Enforcer ML65-H 14577243.208C1.5858.194%C++N/A26.6C--23.4C-2952.9h17.2C+29.5C+
NCM2 Falcon 11176751.013C++0.6150.955%B*3.947%C11.3C+5.2C++1156.7h16.1C+31.7B
NSX Daimyo 767698.444A++6.8234.13%D*98.684%A38C-N/A2862h2.6C+7.7C
Spear Anti-Vehicle Phalanx Turret 1097398.111C++6.4939.807%C2.74%D30.4C-15D2272.4h7.9C*19.8C*
Enforcer ML85 11868144.857C+3.2350.317%B**N/A19.4C-14.3C3483.5h15.2D30.1C**
E540 Halberd-H 10866144.714C3.0958.035%C*N/A28.7D18.3C3052.3h7.6C-13.1C
NCM2 Falcon 101661280.516C-1.1152.74%A+1.515%D**7.3D3.8C899.1h22.6F-42.9C--
CAS 14-E 706579.286C+7.6639.607%B**N/A59.1C4.5C-1911.1h30.7C+77.5B+
NS-61 Emissary 6565272.407A*0.7817.447%F30.769%A**5.6D--N/A2011.6h13.3C*76.3D
M20 Basilisk 10164173.765D2.1452.623%C+4.688%C+20D--11.6D--1943.2h116.9C++222.2C++
L105 Zephyr 8061134.692C-3.0745.985%B+3.279%M**29D9C++1772.1h8.3D-18C+
Hyena Missile Launcher 10160481.25C+0.3729.38%DN/A9D6.1D916.7h32.5B+110.7C**
Pelter Rocket Pod 8858134.462C--2.8459.634%A++3.448%A*36.3D18.8C+2101.6h33.7D*56.5C+
Mag-Cutter 58582,5960.022C+1.603.707%F-1.724%D0.3C--N/A1194h2B+53D*
M20 Drake 13755183.056D1.4344.436%B+5.455%C+5D7.5C-9110.9h188.5D--424.2C
GR-22 5454311.742B0.1218.76%D*20.37%C++12.6D-N/A514.3h12.6B+66.9C
M60-A Bulldog 6454143.857C2.2342.518%C3.704%B**8.4D--1.6D536.4h9.6F-22.6D*
Spear Anti-Vehicle Phalanx Tower 6952226B24.3838.582%D*3.846%C++37.1C12.1D-2331.4h5.2B++13.6B+
G40-F Ranger 9150114.545B*2.9233.276%C++N/A8.3D-6.8D996h104.8B+314.8B+
Soldier Soaker 5150351.429C**0.2030.012%C8%D--25DN/A652h5.1B+17.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45340.5h
Medical Kit121670.4h
Anti-Vehicle MANA Turret03400.4h
Medical Applicator723363,59528.7h
Nano-Armor Kit304646,00936.4h
Turret AI Module0680.3h
Auraxium Mag-Cutter432755.1h
Restoration Kit861,9824.4h
Nanite Revive Grenade03,5901h
Nanite Healing Grenade0530h
Motion Spotter156,6093.5h
Welding Device01490h
Deconstruction Tool12,3880.2h
Xiphos Anti-Personnel Tower0770.6h
Spitfire Auto-Turret132,2542.2h
Recon Detection Device21,2872h
Shield Recharging Field8612,1573.7h
Ammunition Package304,3081.8h
Anti-Infantry MANA Turret32240.4h
Nano-Repair Grenade06880.2h
Flail Targeting Dart33603.7h
MGR-C1 Charger09480.3h
CAS30 Tank Buster0780.2h
WLT-Howler Mining Laser0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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