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Deputy Director EirinYagokor0[SHTR] EirinYagokor0
NC BR 91

KDR: 1.71

Score: 31.7m

Last Seen: Feb 7th, 2020 10:54 PM
- OFFLINE - 28 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 56
Level Progress (to 92): 38%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS LA39 Bruiser AF-57 Piston C-4 M96 Mjolnir-H GD-66 Claw Gauss Compact S NC6 Gauss SAW Gauss Rifle S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 277TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.285%25.921%52624120810,1540.9023370.808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.569%-0.196C0.687B+-1.305D**HEAD ++ (~15.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.3C*10.40.265C*41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.379%1.031%251123197540700.179298137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.326C**-0.508D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.631B+24.10.546B+35.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.882%3.377%150412281,06612196730.874487158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.404%0.777B++0.565B+-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.564B+8.20.341C**8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.383%8.871%3551212203,145106614922.95028211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.237%-0.138C1.212B**0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.147C++33.40.114C+63.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.977%88.795%355212301,30386261.5116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.435%-0.17C1.38A-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.10.337C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.653%15.242%355612267,8271013627.71894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.325%0.105C+0.104C+0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.453B+3.10.365C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 56
31.7m383.9%224 (13.4k)191 (11.5k)1.7103442,30724,7362.1087191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232241218.394%15.312%28206:4311

25% Combat Medic36% Engineer15% Heavy Assault17% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2016 1:56 PMFeb 1st, 2018 8:42 AMFeb 7th, 2020 6:36 PM (10d) (PST)Feb 7th, 2020 7:40 PM (10d) (PST)Feb 7th, 2020 6:54 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
343862570.2550.1490.0391.1380.041302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,5805,16515,415159268211,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2759.8h/115d 9,854 6,478 22,980 188.5k 3,143 6,742 6,787 56.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,179
Deaths:781
KDR:1.510
Accuracy:19.390% C+
HSR:29.517% B**
GD-22S
B+
Kills:458
Deaths:289
KDR:1.585
Accuracy:17.076% D*
HSR:27.511% B+
LA1 Anchor
C+
Kills:179
Deaths:105
KDR:1.705
Accuracy:17.370% D**
HSR:25.140% C+
EM6
C**
Kills:96
Deaths:94
KDR:1.021
Accuracy:15.382% D*
HSR:26.042% C**
NS-15M2
C*
Kills:76
Deaths:48
KDR:1.583
Accuracy:12.417% F--
HSR:27.632% C*
Kills:1,988
Deaths (as Heavy Assault):1,317
Deaths (to Heavy Assaults):6,544
KDR:1.50949
Kill Difference:671
Playtime:408.586 hours
Usage:15%
Score:4.359m
Score/min:178
Accuracy (listed only):16.327%
HSR (listed only):27.168%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C
Kills:2,350
Deaths:2,912
KDR:0.807
Accuracy:57.710% C
HSR:13.745% C
AF-57 Piston
B*
Kills:1,706
Deaths:989
KDR:1.725
Accuracy:35.370% C--
HSR:17.233% B*
GD-66 Claw
C+
Kills:1,328
Deaths:1,293
KDR:1.027
Accuracy:55.163% C
HSR:14.307% C+
Gauss Compact S
B**
Kills:1,299
Deaths:467
KDR:2.782
Accuracy:29.160% B**
HSR:8.314% F
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.694% C
HSR:14.286% C*
Mauler S6
B
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:42.925% C**
HSR:17.069% B
AF-19 Mercenary
B+
Kills:821
Deaths:695
KDR:1.181
Accuracy:19.258% D
HSR:24.604% B+
Warden
C++
Kills:746
Deaths:282
KDR:2.645
Accuracy:28.217% C++
HSR:14.209% D**
MGR-M1 Bishop
B*
Kills:469
Deaths:126
KDR:3.722
Accuracy:26.995% D-
HSR:36.887% B*
NS Baron G5
A
Kills:384
Deaths:260
KDR:1.477
Accuracy:34.450% D-
HSR:20.313% A
GD-7F
B*
Kills:130
Deaths:117
KDR:1.111
Accuracy:15.368% F-
HSR:25.385% B*
The Brawler
B*
Kills:121
Deaths:85
KDR:1.424
Accuracy:23.974% T*
HSR:18.182% B*
Kills:11,676
Deaths (as Engineer):8,776
Deaths (to Engineers):4,677
KDR:1.33045
Kill Difference:2,900
Playtime:986.567 hours
Usage:36%
Score:11.595m
Score/min:196
Accuracy (listed only):33.940%
HSR (listed only):18.711%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C
Kills:2,350
Deaths:2,912
KDR:0.807
Accuracy:57.710% C
HSR:13.745% C
AF-57 Piston
B*
Kills:1,706
Deaths:989
KDR:1.725
Accuracy:35.370% C--
HSR:17.233% B*
GD-66 Claw
C+
Kills:1,328
Deaths:1,293
KDR:1.027
Accuracy:55.163% C
HSR:14.307% C+
Gauss Compact S
B**
Kills:1,299
Deaths:467
KDR:2.782
Accuracy:29.160% B**
HSR:8.314% F
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.694% C
HSR:14.286% C*
Mauler S6
B
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:42.925% C**
HSR:17.069% B
Blitz GD-10
B**
Kills:1,154
Deaths:1,115
KDR:1.035
Accuracy:20.557% D
HSR:24.004% B**
AF-19 Mercenary
B+
Kills:821
Deaths:695
KDR:1.181
Accuracy:19.258% D
HSR:24.604% B+
NS Baron G5
A
Kills:384
Deaths:260
KDR:1.477
Accuracy:34.450% D-
HSR:20.313% A
AF-4 Cyclone
B+
Kills:345
Deaths:238
KDR:1.450
Accuracy:20.128% D--
HSR:22.029% B+
GD-7F
B*
Kills:130
Deaths:117
KDR:1.111
Accuracy:15.368% F-
HSR:25.385% B*
The Brawler
B*
Kills:121
Deaths:85
KDR:1.424
Accuracy:23.974% T*
HSR:18.182% B*
MGR-S1 Gladius
B+
Kills:59
Deaths:26
KDR:2.269
Accuracy:27.008% C+
HSR:25.424% B+
Kills:12,019
Deaths (as Light Assault):9,747
Deaths (to Light Assaults):3,309
KDR:1.2331
Kill Difference:2,272
Playtime:148.828 hours
Usage:5%
Score:1.501m
Score/min:168
Accuracy (listed only):32.290%
HSR (listed only):18.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:1,154
Deaths:1,115
KDR:1.035
Accuracy:20.557% D
HSR:24.004% B**
NS-44 Commissioner
B**
Kills:1,113
Deaths:1,056
KDR:1.054
Accuracy:26.694% D*
HSR:29.829% B**
NC14 Bolt Driver
A+
Kills:1,053
Deaths:152
KDR:6.928
Accuracy:33.237% C
HSR:87.085% A+
NC08 Mag-Scatter
C**
Kills:440
Deaths:299
KDR:1.472
Accuracy:36.538% D**
HSR:17.500% C**
AF-4 Cyclone
B+
Kills:345
Deaths:238
KDR:1.450
Accuracy:20.128% D--
HSR:22.029% B+
LA3 Desperado
C+
Kills:331
Deaths:402
KDR:0.823
Accuracy:14.503% F--
HSR:19.638% C+
LA8 Rebel
C++
Kills:299
Deaths:225
KDR:1.329
Accuracy:18.933% F
HSR:23.077% C++
NC4 Mag-Shot
A++
Kills:283
Deaths:282
KDR:1.004
Accuracy:15.679% F-
HSR:30.742% A++
NS-AM7 Archer
C**
Kills:251
Deaths:217
KDR:1.157
Accuracy:47.730% D**
HSR:20.319% C**
NSX Daimyo
B+
Kills:250
Deaths:61
KDR:4.098
Accuracy:37.296% D
HSR:96% B+
AF-18 Stalker
A*
Kills:181
Deaths:85
KDR:2.129
Accuracy:26.128% C
HSR:36.464% A*
NS-61 Emissary
A*
Kills:102
Deaths:54
KDR:1.889
Accuracy:18.920% D**
HSR:30.392% A*
NS-45 Pilot
C++
Kills:61
Deaths:50
KDR:1.220
Accuracy:17.896% F--
HSR:27.869% C++
MGR-S1 Gladius
B+
Kills:59
Deaths:26
KDR:2.269
Accuracy:27.008% C+
HSR:25.424% B+
Soldier Soaker
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:30.012% N/A
HSR:8% N/A
Kills:5,972
Deaths (as Infiltrator):4,297
Deaths (to Infiltrators):2,581
KDR:1.38981
Kill Difference:1,675
Playtime:473.374 hours
Usage:17%
Score:3.590m
Score/min:126
Accuracy (listed only):26.084%
HSR (listed only):33.225%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C
Kills:2,350
Deaths:2,912
KDR:0.807
Accuracy:57.710% C
HSR:13.745% C
AF-57 Piston
B*
Kills:1,706
Deaths:989
KDR:1.725
Accuracy:35.370% C--
HSR:17.233% B*
GD-66 Claw
C+
Kills:1,328
Deaths:1,293
KDR:1.027
Accuracy:55.163% C
HSR:14.307% C+
Gauss Rifle S
C+
Kills:1,174
Deaths:702
KDR:1.672
Accuracy:25.478% C+
HSR:18.569% C
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.694% C
HSR:14.286% C*
Mauler S6
B
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:42.925% C**
HSR:17.069% B
Blitz GD-10
B**
Kills:1,154
Deaths:1,115
KDR:1.035
Accuracy:20.557% D
HSR:24.004% B**
Carnage AR
C*
Kills:879
Deaths:1,171
KDR:0.751
Accuracy:20.782% D-
HSR:22.867% C*
NC1 Gauss Rifle
B*
Kills:470
Deaths:520
KDR:0.904
Accuracy:18.120% D--
HSR:27.234% B*
NS Baron G5
A
Kills:384
Deaths:260
KDR:1.477
Accuracy:34.450% D-
HSR:20.313% A
AF-4 Cyclone
B+
Kills:345
Deaths:238
KDR:1.450
Accuracy:20.128% D--
HSR:22.029% B+
Reaper DMR
B+
Kills:326
Deaths:244
KDR:1.336
Accuracy:18.898% D**
HSR:28.221% B+
GR-22
A+
Kills:146
Deaths:90
KDR:1.622
Accuracy:21.901% D
HSR:31.507% A+
The Brawler
B*
Kills:121
Deaths:85
KDR:1.424
Accuracy:23.974% T*
HSR:18.182% B*
MGR-A1 Vanquisher
D--
Kills:99
Deaths:42
KDR:2.357
Accuracy:21.590% D**
HSR:17.172% D--
MGR-S1 Gladius
B+
Kills:59
Deaths:26
KDR:2.269
Accuracy:27.008% C+
HSR:25.424% B+
Kills:12,863
Deaths (as Combat Medic):11,237
Deaths (to Combat Medics):2,240
KDR:1.1447
Kill Difference:1,626
Playtime:700.894 hours
Usage:25%
Score:10.237m
Score/min:243
Accuracy (listed only):30.172%
HSR (listed only):20.760%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:270
Deaths:215
KDR:1.256
Accuracy:38.921% C++
HSR:19.259% B*
AF-23 Grinder
B*
Kills:222
Deaths:143
KDR:1.552
Accuracy:36.421% C+
HSR:18.469% B*
NCM2 Falcon
B++
Kills:89
Deaths:84
KDR:1.060
Accuracy:50.018% B++
HSR:3.371% C--
NCM2 Falcon
A
Kills:76
Deaths:137
KDR:0.555
Accuracy:51.553% A
HSR:1.316% D**
Kills:657
Deaths (as MAX Suit):289.500
Deaths (to MAX Suits):1,457
KDR:2.26943
Kill Difference:367.500
Playtime:34.629 hours
Usage:1%
Score:0.403m
Score/min:194
Accuracy (listed only):44.228%
HSR (listed only):10.604%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:97
V. Kills:24 388%
Deaths:26
KDR:3.731
Accuracy:40.379% D--
KPH:24.500 D-
VKPH:6.100 D-
Kills:97 (0 + 0)
Deaths:26
KDR:3.731
VKDR:0.923
Vehicle Kills:24
Kill Difference:71
Playtime:3.953 hours
Usage:0%
Score:0.041m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:257
V. Kills:196 130%
Deaths:59
KDR:4.356
Accuracy:41.355% A
KPH:30.800 C+
VKPH:23.500 B+
C150 Dalton
C
Kills:187
V. Kills:161 115%
Deaths:55
KDR:3.400
Accuracy:41.441% B+
KPH:23.900 D
VKPH:20.600 C
L105 Zephyr
C++
Kills:61
V. Kills:19 305%
Deaths:13
KDR:4.692
Accuracy:45.985% B+
KPH:29.600 D
VKPH:9.200 C++
Kills:505 (0 + 505)
Deaths:127
KDR:3.976
VKDR:2.961
Vehicle Kills:376
Kill Difference:378
Playtime:18.227 hours
Usage:1%
Score:0.347m
Score/min:317
Piloting Accuracy:N/A%
Gunner Accuracy:45.985%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:498
V. Kills:231 215%
Deaths:93
KDR:5.355
Accuracy:51.705% C++
KPH:19.200 D-
VKPH:8.900 D
L100 Python HESH
B+
Kills:411
V. Kills:109 374%
Deaths:27
KDR:15.222
Accuracy:48.350% C+
KPH:40.700 C--
VKPH:10.800 B+
C75 Viper
C
Kills:173
V. Kills:56 304%
Deaths:36
KDR:4.806
Accuracy:43.334% B+
KPH:20.400 C--
VKPH:6.600 C
Kills:1,082 (1,082 + 0)
Deaths:156
KDR:6.936
VKDR:2.538
Vehicle Kills:396
Kill Difference:926
Playtime:44.545 hours
Usage:2%
Score:0.347m
Score/min:130
Driving Accuracy:43.334%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:293
V. Kills:137 212%
Deaths:30
KDR:9.767
Accuracy:46.584% C**
KPH:24.600 C-
VKPH:11.500 D
Titan-150 AP
C++
Kills:229
V. Kills:155 147%
Deaths:43
KDR:5.326
Accuracy:50.808% C++
KPH:14 D--
VKPH:9.500 D*
Titan-150 HEAT
D
Kills:166
V. Kills:95 173%
Deaths:55
KDR:3.018
Accuracy:54.627% B*
KPH:12.500 D--
VKPH:7.100 D
Enforcer ML85
C
Kills:77
V. Kills:55 138%
Deaths:14
KDR:5.500
Accuracy:50.464% B**
KPH:19.700 C
VKPH:14 C
Kills:765 (395 + 370)
Deaths:142
KDR:5.387
VKDR:3.113
Vehicle Kills:442
Kill Difference:623
Playtime:45.441 hours
Usage:2%
Score:0.549m
Score/min:201
Driving Accuracy:54.627%
Gunner Accuracy:50.464%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:1,512
V. Kills:1,414 107%
Deaths:409
KDR:3.697
Accuracy:57.137% B*
KPH:34.900 D
VKPH:32.700 C++
C85 Canister-H
C
Kills:805
V. Kills:72 N/A
Deaths:46
KDR:17.500
Accuracy:55.590% B+
KPH:76.800 C-
VKPH:6.900 C
G40-F Ranger
C*
Kills:292
V. Kills:161 180%
Deaths:15
KDR:19.467
Accuracy:35.366% C*
KPH:32.400 C+
VKPH:17.900 C
M60-G Bulldog-H
C+
Kills:192
V. Kills:27 N/A
Deaths:1
KDR:192
Accuracy:37.730% D
KPH:63.600 C
VKPH:8.900 C+
Enforcer ML65-H
C++
Kills:108
V. Kills:81 132%
Deaths:24
KDR:4.500
Accuracy:58.150% C++
KPH:32.300 C+
VKPH:24.200 C
E540 Halberd-H
C--
Kills:97
V. Kills:53 180%
Deaths:14
KDR:6.929
Accuracy:53.894% C
KPH:30.800 D
VKPH:16.800 C--
M12 Kobalt-H
D--
Kills:51
V. Kills:2 N/A
Deaths:4
KDR:12.750
Accuracy:19.470% C-
KPH:50.700 D*
VKPH:2 D--
Kills:3,057 (0 + 3,057)
Deaths:513
KDR:5.959
VKDR:3.528
Vehicle Kills:1,810
Kill Difference:2,544
Playtime:73.275 hours
Usage:3%
Score:1.332m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:19.470%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:552
V. Kills:31 N/A
Deaths:36
KDR:15.333
Accuracy:20.600% B+
KPH:33.300 D-
VKPH:1.900 C-
M20 Basilisk
C
Kills:277
V. Kills:145 190%
Deaths:69
KDR:4.014
Accuracy:42.767% B+
KPH:11.600 D
VKPH:6.100 C
M12 Kobalt
C+
Kills:243
V. Kills:19 N/A
Deaths:4
KDR:60.750
Accuracy:18.257% C++
KPH:32 D--
VKPH:2.500 C+
M20 Basilisk
C+
Kills:189
V. Kills:90 208%
Deaths:36
KDR:5.250
Accuracy:44.340% B++
KPH:17 C
VKPH:8.100 C+
M60-G Bulldog
C-
Kills:170
V. Kills:17 N/A
Deaths:9
KDR:18.889
Accuracy:25.129% D--
KPH:27.900 C-
VKPH:2.800 D--
G30 Walker
B++
Kills:55
V. Kills:16 324%
Deaths:5
KDR:11
Accuracy:30.831% C*
KPH:21.800 B++
VKPH:6.300 C--
G40-F Ranger
D-
Kills:54
V. Kills:44 120%
Deaths:11
KDR:4.909
Accuracy:34.284% C++
KPH:8.200 D--
VKPH:6.700 D-
Kills:1,540 (0 + 1,540)
Deaths:170
KDR:9.059
VKDR:2.129
Vehicle Kills:362
Kill Difference:1,370
Playtime:74.466 hours
Usage:3%
Score:0.547m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:34.284%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:365
V. Kills:170 213%
Deaths:279
KDR:1.308
Accuracy:48.008% C+
KPH:7.800 D-
VKPH:3.600 D
Kills:365 (365 + 0)
Deaths:279
KDR:1.308
VKDR:0.609
Vehicle Kills:170
Kill Difference:86
Playtime:46.995 hours
Usage:2%
Score:0.136m
Score/min:48
Driving Accuracy:48.008%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:209
V. Kills:127 163%
Deaths:57
KDR:3.667
Accuracy:34.914% C
KPH:16.400 D
VKPH:10 D
CAS 14-E
B**
Kills:65
V. Kills:5 N/A
Deaths:7
KDR:9.286
Accuracy:39.684% B**
KPH:54.400 C
VKPH:4.200 D
Pelter Rocket Pod
C++
Kills:58
V. Kills:30 187%
Deaths:13
KDR:4.462
Accuracy:59.634% A++
KPH:35.300 D
VKPH:18.200 C++
Kills:332 (0 + 332)
Deaths:77
KDR:4.312
VKDR:2.104
Vehicle Kills:162
Kill Difference:255
Playtime:15.589 hours
Usage:1%
Score:0.137m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:59.634%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA39 Bruiser 2,3752,3502,9120.807C0.9057.71%C13.745%C17.2D--N/A44137h2.3B4C*
AF-57 Piston 1,7181,7069891.725B+0.0135.37%C--17.233%B*19.7DN/A5586.6h3.8B++10.8C**
C-4 2,0751,6367542.17B+0.4625.408%C+N/A95.1C*25.5C60917.2h1.3B+5B+
M96 Mjolnir-H 2,9261,5124093.697C+1.9957.137%B*N/A34.9D32.7C++34143.3h44.2C77.4C*
GD-66 Claw 1,3321,3281,2931.027C+0.6855.163%C14.307%C+17.9D-N/A5474.2h2.3B+4.1C*
Gauss Compact S 1,3861,2994672.782A++1.0729.16%B**8.314%F20.6C+1.4A++7163h6.3A21.6B*
NC6 Gauss SAW 1,2021,1797811.51C**0.2019.39%C+29.517%B**18.8C--N/A7562.6h10.2C*52.4C*
Gauss Rifle S 1,2141,1747021.672B+0.0425.478%C+18.569%C17.9DN/A9165.7h7.8A30.6B++
NC12 Sweeper 1,1711,1627301.592B+0.1238.694%C14.286%C*19.7DN/A5059.1h3.7B++9.6B+
Mauler S6 1,1721,1608201.415B+0.3042.925%C**17.069%B19.3C--N/A6260.1h3.8B*8.9B++
Blitz GD-10 1,1781,1541,1151.035C+0.6820.557%D24.004%B**13.2DN/A3687.1h14.9C*72.5C+
NS-44 Commissioner 1,1191,1131,0561.054C++0.6626.694%D*29.829%B**12.6D-N/A4088.1h3.5B+13.2C+
NC14 Bolt Driver 1,0591,0531526.928A*5.2233.237%C87.085%A+17.4CN/A4760.6h2.1B*6.3B+
Carnage AR 8988791,1710.751C0.9620.782%D-22.867%C*11.2D--N/A3278.6h15.8D76.1D
NC05 Jackhammer 8648575921.448C*0.2637.199%D-17.386%B+24.4DN/A6635.1h4.3B+11.6C++
AF-19 Mercenary 8358216951.181B+0.5319.258%D24.604%B+10.9C--N/A4475.4h11.3B+58.7C*
C85 Canister-H 8778054617.5B+15.7955.59%B+8.696%D76.7C-6.9C20710.5h7.6C++13.7C**
Warden 7957462822.645A0.9328.217%C++14.209%D**20.8C+1.4A7535.9h6.6B**23.2B++
Carver 7377328,9650.082C+1.636.209%F-13.115%C-0.8C-N/A2899.5h1.4C++23.3F-
Bouncing Betty 6676661484.5C*2.7938.923%DN/A109.2CN/A2956.1h1.7B++4.5C++
M12 Kobalt 5835523615.333C*13.6220.6%B+18.841%C++33.3D-1.9C-12616.6h25.9D-125.7C++
L100 Python HEAT 729498935.355C+3.6451.705%C++4.618%A+19.2D-8.9D10926h6.9C13.4C
NC1 Gauss Rifle 4784705200.904C+0.8118.12%D--27.234%B*13.2DN/A5235.7h11.5B+63.6C+
MGR-M1 Bishop 4744691263.722B**2.0126.995%D-36.887%B*19.4C--N/A7124.2h6.8C++25.4C+
Tank Mine 7674681203.9B++2.1939.17%BN/A79.3D50.7C7535.9h2.3D5.9C*
GD-22S 4624582891.585C++0.1317.076%D*27.511%B+15.6D-N/A4829.4h10.3B+60.2C+
NC08 Mag-Scatter 4424402991.472B+0.2436.538%D**17.5%C**11.6D-N/A3037.9h3.3B*9C+
L100 Python HESH 5204112715.222B+13.5148.35%C+N/A40.7C--10.8B+16610.1h3.2C*6.7C*
NS Baron G5 3863842601.477B+0.2334.45%D-20.313%A19DN/A7620.2h4B+11.7C+
Hunter QCX 4543834900.782C++0.9339.448%C22.193%C+5.1D-N/A2675.8h8.3C+21.1C++
Frag Grenade 3853781378N/A376.2951.779%B*N/A540C**10C++22280.7h3.3B+6.5B++
M40 Fury-F 5353652791.308C+0.4048.008%C+N/A7.8D-3.6D4847h11.1C*23.1C*
AF-4 Cyclone 3483452381.45C*0.2620.128%D--22.029%B+14.7DN/A5423.5h9.3B+46.3C++
Hawk GD-68 5083393850.881B0.8357.862%D2.065%C18.4C++9.2C+14218.4h6.2B**10.8B++
LA3 Desperado 3313314020.823C+0.8914.503%F--19.638%C+8D--N/A2941.6h10.8C-74.6F--
Reaper DMR 3303262441.336C+0.3718.898%D**28.221%B+10.9D--N/A3229.8h10.6C56.3D-
LA8 Rebel 3052992251.329B+0.3818.933%F23.077%C++7.7D--N/A2338.9h7.3C38.7D*
E540 Halberd 430293309.767C**8.0646.584%C**N/A24.6C-11.5D17011.9h5B+10.8B++
G40-F Ranger 4532921519.467A17.7635.366%C*N/A32.4C+17.9C2839h69.6C++196.9C**
Shrike 3842833110.91B+0.8059.742%B+4.594%B**25.5C++9.1C--24011.1h5.9B+9.9B+
NC4 Mag-Shot 2872832821.004B+0.7115.679%F-30.742%A++6.6D--N/A2343h8.3C*52.8D
M20 Basilisk 422277694.014B+2.3042.767%B+9.025%A11.5D-6C10424h113.5C-265.4C++
NCM1 Scattercannon 2722702151.256C+0.4538.921%C++19.259%B*17C--N/A6715.9h7.7C*19.7B
MANA Anti-Vehicle Turret 3932581319.846S18.1438.706%D*N/A2580D1350D3111080.1h4.2A+10.7B++
AP30 Shredder 453257594.356C2.6541.355%AN/A30.6C+23.3B+3268.4h68.5B+165.6B*
NS-TMC-01 "His Regards" 2562558,6820.029C++1.685.673%F3.922%D0.5CN/A2548.7h2.1C**36.4D**
NS-AM7 Archer 3442512171.157A+0.5547.73%D**20.319%C**4.8C--1.8D3652.8h19.3C++40.5C+
NSX Daimyo 250250614.098C**2.3937.296%D96%B+30.1DN/A1328.3h2.2B+5.9C**
M12 Kobalt 262243460.75S59.0418.257%C++18.519%C+32D--2.5C+1587.6h24.2D-132.7C+
Titan-150 AP 384229435.326C+3.6250.808%C++3.057%B14D--9.5D*26416.3h5.5C10.8C
M12 Kobalt 238228457C++55.2920.348%C24.561%A+43D*1.9D-1865.3h21.4C+105.3C+
AF-23 Grinder 2262221431.552C0.1636.421%C+18.469%B*17.3D-N/A5512.8h8.1C22.2C+
M20 Wyvern 336209573.667C1.9634.914%C4.785%B+16.5D10D13412.7h75.2C**215.4C*
NS Decimator 2872051131.814B*0.1047.956%F1.951%C+23.3D-9.3D-2038.8h4.2B8.8C
NC15 Phoenix 384204375.514M**3.8044.29%D*N/A9.6C8.5C9321.3h13.1D29.6D*
M60-G Bulldog-H 2191921192U190.2937.73%DN/A64C9C+2133h5.9C+15.6C
Sticky Grenade 1961901190N/A188.2955.966%BN/A633.3D20B+17670.3h2.4C+4.3C++
M20 Basilisk 279189365.25A3.5444.34%B++5.82%C+17C8.1C+15611.1h103.3C+232.9B+
C150 Dalton 348187553.4C--1.6941.441%B+N/A24D20.6C3437.8h3.2B+7.7B*
AF-18 Stalker 182181852.129B++0.4226.128%C36.464%A*21.8DN/A728.3h11.7B+45C*
LA1 Anchor 1811791051.705C+0.0117.37%D**25.14%C+17.2D--N/A11610.4h8.1B**46.9C+
C75 Viper 229173364.806C*3.1043.334%B+N/A20.4C--6.6C1518.5h16.4C-37.9C+
M60-G Bulldog 187170918.889M**17.1825.129%D--N/A27.9C-2.8D--1036.1h7.7C++30.8C
Titan-150 HEAT 261166553.018C1.3154.627%B*3.012%C++12.5D--7.1D11613.3h7.4D*13.5C
GR-22 147146901.622C**0.0921.901%D31.507%A+18DN/A608.1h12B+54.6C*
GD-7F 1331301171.111C++0.6015.368%F-25.385%B*7.7D-N/A3916.8h11B++71.8C
The Brawler 121121851.424C+0.2923.974%T*18.182%B*11F-N/A3011h3.7B15.3T*
NSX Amaterasu 1141111,5350.072C*1.643.394%F9.91%D0.7CN/A2162.2h2.3C++68.2D*
Enforcer ML65-H 189108244.5C++2.7958.15%C++N/A32.7C+24.5C3073.3h14.7C**25.2B+
NS-61 Emissary 102102541.889A+0.1818.92%D**30.392%A*7.1D-N/A2614.3h12.3C*65.2C+
MGR-A1 Vanquisher 10399422.357B++0.6521.59%D**17.172%D--25.4D-1C--773.9h13.1D--60.9D**
Breaker Rocket Pods 12197263.731C-2.0240.379%D--1.031%C+24.3D-6D-1734h24.1D-59.8D-
E540 Halberd-H 15097146.929C+5.2253.894%CN/A31.3D17.1C-2803.1h7.1C13.2C
EM6 10096941.021C0.6915.382%D*26.042%C**11D*N/A928.7h18.1F-117.7F
Rocklet Rifle 19596841.143B*0.5739.393%D**N/A16.3D-16.8D2845.9h36.9C*93.7C
NCM2 Falcon 13089841.06C*0.6550.018%B++3.371%C--11.7C+5.4C**1187.6h15.7C+31.4B+
Spear Anti-Vehicle Phalanx Turret 1187998.778B7.0739.578%C2.532%D31.6C15.6C--2422.5h7.6B19.2C**
Enforcer ML85 13277145.5C++3.7950.464%B**N/A19.7C14.1C3243.9h14.8C-29.4B+
NCM2 Falcon 114761370.555C-1.1651.553%A1.316%D**7.7D3.8C909.9h21.8F-42.4C--
NS-15M2 7676481.583C+0.1312.417%F--27.632%C*13.8D--N/A775.5h14C113.1D**
M20 Basilisk 10567173.941D2.2352.562%C+4.478%C+20.9D--11.9D-1953.2h114.4C++217.6C++
CAS 14-E 706579.286C7.5839.684%B**N/A54.2C4.2D1841.2h30.9C+77.9B+
Hyena Missile Launcher 10462481.292C0.4230.01%DN/A8.9D6D907h33.7B+112.4C++
L105 Zephyr 8061134.692C-2.9845.985%B+3.279%M**29D9C+1802.1h8.3D18C+
NS-45 Pilot 6161501.22C+0.4917.896%F--27.869%C++12.2D--N/A465h7.8C+43.3D**
MGR-S1 Gladius 5959262.269B++0.5627.008%C+25.424%B+19.7DN/A1163h10.4C++38.4C*
Mag-Cutter 58582,5960.022C++1.693.707%F-1.724%D0.3CN/A1194.9h2B+53T
Pelter Rocket Pod 8858134.462D2.7559.634%A++3.448%A++36.3D18.8C++2091.6h33.7D*56.5C+
Spear Anti-Vehicle Phalanx Tower 7456228B+26.2939.731%D--3.571%C++35C11.3D-2151.6h5.8B++14.6B+
G30 Walker 7155511S9.2930.831%C*9.091%A*22B++6.4C--1312.5h87.2A*282.8A+
M20 Drake 13755183.056D*1.3544.229%B+5.455%C+5D7.5D9011h189.3D**428D-
M60-A Bulldog 6454143.857C2.1542.38%C3.704%B**8.4D--1.6D546.4h9.6D**22.7D--
G40-F Ranger 9854114.909B++3.2034.284%C++N/A8.2D--6.7D-996.6h111.3B+324.5B+
A30 Walker 7853301.767C+0.0622.38%CN/A13.3C6.3D1074h88.2B++394.2B+
M12 Kobalt-H 5351412.75C--11.0419.47%C-21.569%B*51D*2D--1641h17.2C+88.1C+
Soldier Soaker 5150351.429B0.2830.012%C-8%D--25DN/A662h5.1B+17.1B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11,2491.6h
Spawn Beacon46630.6h
Nano-Armor Kit367729,70940.4h
Turret AI Module0780.4h
Nanite Revive Grenade03,7931.1h
Nanite Healing Grenade0630h
Medical Kit222880.5h
Medical Applicator752388,42230.2h
Cortium Silo0580.2h
Auraxium Mag-Cutter432755.1h
Restoration Kit972,3004.8h
Motion Spotter167,4364h
Spitfire Auto-Turret172,7532.6h
Xiphos Anti-Personnel Tower0800.6h
Deconstruction Tool12,3880.2h
Welding Device07210.1h
Recon Detection Device63,3164.4h
Shield Recharging Field9212,6483.9h
Ammunition Package334,8511.9h
Anti-Infantry MANA Turret32270.4h
Flail Targeting Dart54044.2h
Nano-Repair Grenade01,0290.3h
Router0560.1h
Smoke Grenade0890h
MGR-C1 Charger09480.4h
CAS30 Tank Buster0780.2h
WLT-Howler Mining Laser0562.6h

Check the help document for the dictionary if you want to learn more about words used here.


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