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Warden EirinYagokor0[SHTR] EirinYagokor0
NC BR 63

KDR: 1.59

Score: 26.2m

Last Seen: May 18th, 2019 4:28 PM
- OFFLINE - 11.8 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 54
Level Progress (to 64): 89%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS LA39 Bruiser AF-57 Piston C-4 M96 Mjolnir-H GD-66 Claw Gauss Compact S NC12 Sweeper Mauler S6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $321,507 MLG Score: 257
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.731%25.392%5011911787,2070.7270250.864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.533%-0.263C0.734B++-1.187D*HEAD ++ (~15.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.252C*110.227C++44.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.787%1.031%281119697491700.197556137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.447B-0.511D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.639B+24.10.543B+35.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.846%3.753%1464119390610795780.838889156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.671%0.888B*0.751B++-0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.548B+8.70.302C*8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.988%9.494%302911882,21292312212.39394181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.306%0.071C+1.245B**0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.80.064C+39.9-0.037C+70.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.281%86.704%3021119689571651.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.263C1.265A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.351C**2.10.329C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.091%15.169%302611917,502872618.59336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.151%0.149C++0.12C+0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+3.10.367C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 54
26.2m344.1%216 (13k)185 (11.1k)1.5913134,29621,5521.9781563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1197196218.542%14.27%26506:358

27% Combat Medic34% Engineer15% Heavy Assault16% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2016 1:56 PMFeb 1st, 2018 8:42 AMMay 22nd, 2019 12:30 PM (2d) (PST)May 18th, 2019 1:38 PM (6d) (PST)May 18th, 2019 12:28 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
332852470.2420.1520.0350.9740.041257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,9155,10214,813159258211,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2363.7h/98.5d 8,337 4,894 19,257 138.2k 2,780 5,658 5,849 47.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B++
Kills:824
Deaths:571
KDR:1.443
Accuracy:37.655% D-
HSR:17.719% B++
NC6 Gauss SAW
B++
Kills:726
Deaths:513
KDR:1.415
Accuracy:19.053% C+
HSR:27.824% B++
GD-22S
B+
Kills:408
Deaths:249
KDR:1.639
Accuracy:17.177% D--
HSR:26.471% B+
LA1 Anchor
B+
Kills:90
Deaths:61
KDR:1.475
Accuracy:15.685% F-
HSR:30% B+
Kills:2,048
Deaths (as Heavy Assault):1,394
Deaths (to Heavy Assaults):5,782
KDR:1.46915
Kill Difference:654
Playtime:363.287 hours
Usage:15%
Score:3.880m
Score/min:178
Accuracy (listed only):22.393%
HSR (listed only):25.503%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C+
Kills:2,264
Deaths:2,846
KDR:0.796
Accuracy:58.744% C
HSR:13.693% C+
AF-57 Piston
B*
Kills:1,539
Deaths:872
KDR:1.765
Accuracy:35.272% C--
HSR:17.219% B*
GD-66 Claw
C+
Kills:1,296
Deaths:1,269
KDR:1.021
Accuracy:55.707% C
HSR:14.429% C+
Gauss Compact S
B**
Kills:1,220
Deaths:446
KDR:2.735
Accuracy:29.275% B**
HSR:8.443% F
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.956% C
HSR:14.286% C*
Mauler S6
B
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:43.108% C**
HSR:17.069% B
AF-19 Mercenary
B+
Kills:674
Deaths:555
KDR:1.214
Accuracy:18.887% D
HSR:24.184% B+
MGR-M1 Bishop
C+
Kills:279
Deaths:70
KDR:3.986
Accuracy:24.202% D*
HSR:29.032% C+
Warden
C
Kills:244
Deaths:178
KDR:1.371
Accuracy:23.814% C--
HSR:22.131% C
The Brawler
C*
Kills:81
Deaths:60
KDR:1.350
Accuracy:19.664% T*
HSR:14.815% C*
NS Baron G5
C++
Kills:75
Deaths:48
KDR:1.563
Accuracy:21.106% F--
HSR:14.667% C++
GD-7F
C++
Kills:74
Deaths:75
KDR:0.987
Accuracy:15.602% F-
HSR:20.270% C++
Kills:10,068
Deaths (as Engineer):7,969
Deaths (to Engineers):4,128
KDR:1.2634
Kill Difference:2,099
Playtime:804.692 hours
Usage:34%
Score:9.373m
Score/min:194
Accuracy (listed only):32.028%
HSR (listed only):17.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C+
Kills:2,264
Deaths:2,846
KDR:0.796
Accuracy:58.744% C
HSR:13.693% C+
AF-57 Piston
B*
Kills:1,539
Deaths:872
KDR:1.765
Accuracy:35.272% C--
HSR:17.219% B*
GD-66 Claw
C+
Kills:1,296
Deaths:1,269
KDR:1.021
Accuracy:55.707% C
HSR:14.429% C+
Gauss Compact S
B**
Kills:1,220
Deaths:446
KDR:2.735
Accuracy:29.275% B**
HSR:8.443% F
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.956% C
HSR:14.286% C*
Mauler S6
B
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:43.108% C**
HSR:17.069% B
Blitz GD-10
A+
Kills:941
Deaths:1,022
KDR:0.921
Accuracy:20.008% D
HSR:24.548% A+
AF-19 Mercenary
B+
Kills:674
Deaths:555
KDR:1.214
Accuracy:18.887% D
HSR:24.184% B+
AF-4 Cyclone
B**
Kills:242
Deaths:155
KDR:1.561
Accuracy:18.865% D*
HSR:24.793% B**
The Brawler
C*
Kills:81
Deaths:60
KDR:1.350
Accuracy:19.664% T*
HSR:14.815% C*
NS Baron G5
C++
Kills:75
Deaths:48
KDR:1.563
Accuracy:21.106% F--
HSR:14.667% C++
GD-7F
C++
Kills:74
Deaths:75
KDR:0.987
Accuracy:15.602% F-
HSR:20.270% C++
Kills:10,728
Deaths (as Light Assault):8,898
Deaths (to Light Assaults):2,793
KDR:1.20566
Kill Difference:1,830
Playtime:130.825 hours
Usage:6%
Score:1.326m
Score/min:169
Accuracy (listed only):31.266%
HSR (listed only):17.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:957
Deaths:940
KDR:1.018
Accuracy:26.304% D*
HSR:29.258% B**
Blitz GD-10
A+
Kills:941
Deaths:1,022
KDR:0.921
Accuracy:20.008% D
HSR:24.548% A+
NC14 Bolt Driver
A
Kills:895
Deaths:121
KDR:7.397
Accuracy:33.281% C
HSR:86.704% A
NC08 Mag-Scatter
C+
Kills:385
Deaths:245
KDR:1.571
Accuracy:35.608% F
HSR:15.325% C+
LA3 Desperado
C+
Kills:313
Deaths:378
KDR:0.828
Accuracy:14.696% F--
HSR:19.169% C+
LA8 Rebel
C**
Kills:286
Deaths:214
KDR:1.336
Accuracy:19.033% F
HSR:23.427% C**
NC4 Mag-Shot
A++
Kills:248
Deaths:246
KDR:1.008
Accuracy:15.435% F
HSR:29.839% A++
AF-4 Cyclone
B**
Kills:242
Deaths:155
KDR:1.561
Accuracy:18.865% D*
HSR:24.793% B**
NS-AM7 Archer
B++
Kills:144
Deaths:150
KDR:0.960
Accuracy:46.726% F
HSR:22.917% B++
NS-61 Emissary
A**
Kills:65
Deaths:27
KDR:2.407
Accuracy:17.447% F
HSR:30.769% A**
Kills:4,476
Deaths (as Infiltrator):3,498
Deaths (to Infiltrators):2,202
KDR:1.27959
Kill Difference:978
Playtime:387.475 hours
Usage:16%
Score:2.775m
Score/min:119
Accuracy (listed only):24.740%
HSR (listed only):30.675%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C+
Kills:2,264
Deaths:2,846
KDR:0.796
Accuracy:58.744% C
HSR:13.693% C+
AF-57 Piston
B*
Kills:1,539
Deaths:872
KDR:1.765
Accuracy:35.272% C--
HSR:17.219% B*
GD-66 Claw
C+
Kills:1,296
Deaths:1,269
KDR:1.021
Accuracy:55.707% C
HSR:14.429% C+
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.956% C
HSR:14.286% C*
Mauler S6
B
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:43.108% C**
HSR:17.069% B
Blitz GD-10
A+
Kills:941
Deaths:1,022
KDR:0.921
Accuracy:20.008% D
HSR:24.548% A+
Gauss Rifle S
C+
Kills:821
Deaths:557
KDR:1.474
Accuracy:24.740% C+
HSR:14.495% D-
Carnage AR
C**
Kills:816
Deaths:1,111
KDR:0.734
Accuracy:20.905% D
HSR:22.181% C**
NC1 Gauss Rifle
B+
Kills:400
Deaths:466
KDR:0.858
Accuracy:17.727% D--
HSR:24.500% B+
Reaper DMR
C**
Kills:246
Deaths:199
KDR:1.236
Accuracy:18.305% D**
HSR:26.423% C**
AF-4 Cyclone
B**
Kills:242
Deaths:155
KDR:1.561
Accuracy:18.865% D*
HSR:24.793% B**
The Brawler
C*
Kills:81
Deaths:60
KDR:1.350
Accuracy:19.664% T*
HSR:14.815% C*
NS Baron G5
C++
Kills:75
Deaths:48
KDR:1.563
Accuracy:21.106% F--
HSR:14.667% C++
GR-22
C++
Kills:54
Deaths:31
KDR:1.742
Accuracy:18.760% D*
HSR:20.370% C++
Kills:11,097
Deaths (as Combat Medic):10,186
Deaths (to Combat Medics):1,943
KDR:1.08944
Kill Difference:911
Playtime:639.818 hours
Usage:27%
Score:8.511m
Score/min:222
Accuracy (listed only):29.419%
HSR (listed only):18.821%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:248
Deaths:199
KDR:1.246
Accuracy:38.529% C++
HSR:17.339% B+
AF-23 Grinder
B*
Kills:222
Deaths:143
KDR:1.552
Accuracy:36.689% C++
HSR:18.469% B*
NCM2 Falcon
B**
Kills:76
Deaths:74
KDR:1.027
Accuracy:51.220% B**
HSR:3.947% C
NCM2 Falcon
A+
Kills:64
Deaths:127
KDR:0.504
Accuracy:52.948% A+
HSR:1.563% D**
Kills:610
Deaths (as MAX Suit):271.500
Deaths (to MAX Suits):1,273
KDR:2.24678
Kill Difference:338.500
Playtime:31.646 hours
Usage:1%
Score:0.361m
Score/min:190
Accuracy (listed only):44.846%
HSR (listed only):10.329%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:97
V. Kills:24 388%
Deaths:26
KDR:3.731
Accuracy:40.787% D--
KPH:24.500 D
VKPH:6.100 D
Kills:97 (0 + 0)
Deaths:26
KDR:3.731
VKDR:0.923
Vehicle Kills:24
Kill Difference:71
Playtime:3.953 hours
Usage:0%
Score:0.039m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:246
V. Kills:191 128%
Deaths:58
KDR:4.241
Accuracy:41.213% A+
KPH:30 C+
VKPH:23.300 B+
C150 Dalton
C+
Kills:152
V. Kills:143 106%
Deaths:54
KDR:2.815
Accuracy:43.575% B+
KPH:22 D
VKPH:20.700 C+
L105 Zephyr
C++
Kills:61
V. Kills:19 305%
Deaths:13
KDR:4.692
Accuracy:45.985% B+
KPH:29.600 D
VKPH:9.200 C++
Kills:459 (0 + 459)
Deaths:125
KDR:3.672
VKDR:2.824
Vehicle Kills:353
Kill Difference:334
Playtime:17.164 hours
Usage:1%
Score:0.318m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:45.985%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:409
V. Kills:109 372%
Deaths:27
KDR:15.148
Accuracy:48.694% C+
KPH:41.600 C-
VKPH:11.100 B*
L100 Python HEAT
D
Kills:382
V. Kills:186 204%
Deaths:89
KDR:4.292
Accuracy:54.920% B+
KPH:17.600 D-
VKPH:8.600 D
C75 Viper
C
Kills:170
V. Kills:55 304%
Deaths:36
KDR:4.722
Accuracy:43.511% B+
KPH:20.400 C--
VKPH:6.600 C
Kills:961 (961 + 0)
Deaths:152
KDR:6.322
VKDR:2.303
Vehicle Kills:350
Kill Difference:809
Playtime:39.840 hours
Usage:2%
Score:0.297m
Score/min:124
Driving Accuracy:43.511%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:188
V. Kills:131 142%
Deaths:41
KDR:4.585
Accuracy:51.834% C*
KPH:13.200 D--
VKPH:9.200 D*
Titan-150 HEAT
C-
Kills:166
V. Kills:95 173%
Deaths:54
KDR:3.074
Accuracy:54.704% B*
KPH:12.600 D-
VKPH:7.200 C-
E540 Halberd
C**
Kills:118
V. Kills:60 193%
Deaths:26
KDR:4.538
Accuracy:46.696% C**
KPH:22.100 D
VKPH:11.200 D
Enforcer ML85
C
Kills:67
V. Kills:49 134%
Deaths:14
KDR:4.786
Accuracy:50.150% B**
KPH:19.400 C
VKPH:14.200 C
Kills:539 (354 + 185)
Deaths:135
KDR:3.993
VKDR:2.481
Vehicle Kills:335
Kill Difference:404
Playtime:36.224 hours
Usage:2%
Score:0.408m
Score/min:188
Driving Accuracy:54.704%
Gunner Accuracy:50.150%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:1,410
V. Kills:1,367 103%
Deaths:408
KDR:3.456
Accuracy:57.215% B*
KPH:34.200 D
VKPH:33.200 C++
C85 Canister-H
C
Kills:618
V. Kills:53 N/A
Deaths:46
KDR:13.435
Accuracy:52.866% C*
KPH:74.400 D
VKPH:6.400 C
G40-F Ranger
C++
Kills:223
V. Kills:121 183%
Deaths:14
KDR:15.929
Accuracy:34.706% C++
KPH:31.900 C
VKPH:17.300 C
Enforcer ML65-H
C
Kills:77
V. Kills:68 112%
Deaths:24
KDR:3.208
Accuracy:58.194% C++
KPH:27 C-
VKPH:23.800 C
E540 Halberd-H
C
Kills:66
V. Kills:42 153%
Deaths:14
KDR:4.714
Accuracy:58.035% C*
KPH:28.700 D
VKPH:18.300 C
Kills:2,394 (0 + 2,394)
Deaths:506
KDR:4.731
VKDR:3.263
Vehicle Kills:1,651
Kill Difference:1,888
Playtime:61.656 hours
Usage:3%
Score:1.150m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:58.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:432
V. Kills:26 N/A
Deaths:33
KDR:13.091
Accuracy:20.854% B+
KPH:32.100 D-
VKPH:1.900 C-
M20 Basilisk
C
Kills:257
V. Kills:139 184%
Deaths:69
KDR:3.725
Accuracy:42.477% B+
KPH:11.200 D-
VKPH:6 C
M20 Basilisk
C+
Kills:181
V. Kills:88 203%
Deaths:36
KDR:5.028
Accuracy:44.618% B*
KPH:16.700 C
VKPH:8.100 C+
M60-G Bulldog
D
Kills:150
V. Kills:16 N/A
Deaths:9
KDR:16.667
Accuracy:24.541% D*
KPH:25.400 D
VKPH:2.700 D-
M12 Kobalt
C+
Kills:149
V. Kills:12 N/A
Deaths:3
KDR:49.667
Accuracy:18.914% C**
KPH:30.300 D*
VKPH:2.400 C+
Kills:1,169 (0 + 1,169)
Deaths:150
KDR:7.793
VKDR:1.873
Vehicle Kills:281
Kill Difference:1,019
Playtime:58.122 hours
Usage:2%
Score:0.417m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:18.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:242
V. Kills:110 218%
Deaths:252
KDR:0.960
Accuracy:45.934% C
KPH:6.400 D-
VKPH:2.900 D
Kills:242 (242 + 0)
Deaths:252
KDR:0.960
VKDR:0.437
Vehicle Kills:110
Kill Difference:10
Playtime:37.637 hours
Usage:2%
Score:0.094m
Score/min:42
Driving Accuracy:45.934%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:209
V. Kills:127 163%
Deaths:57
KDR:3.667
Accuracy:34.999% C
KPH:16.600 D
VKPH:10.100 D
CAS 14-E
B**
Kills:65
V. Kills:5 N/A
Deaths:7
KDR:9.286
Accuracy:39.607% B**
KPH:58 C
VKPH:4.500 C--
Pelter Rocket Pod
C+
Kills:58
V. Kills:30 187%
Deaths:13
KDR:4.462
Accuracy:59.634% A++
KPH:35.600 D
VKPH:18.400 C+
Kills:332 (0 + 332)
Deaths:77
KDR:4.312
VKDR:2.104
Vehicle Kills:162
Kill Difference:255
Playtime:15.302 hours
Usage:1%
Score:0.135m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:59.634%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA39 Bruiser 2,2892,2642,8460.796C0.8058.744%C13.693%C+17.2D--N/A43131.5h2.3B4C*
AF-57 Piston 1,5501,5398721.765B+0.1735.272%C--17.219%B*19.2DN/A5280.3h3.8B++10.8C*
C-4 1,8401,4426602.185B+0.5924.758%C+N/A107.6B++29.7C++65613.4h1.3B+5.2B+
M96 Mjolnir-H 2,7771,4104083.456C+1.8657.215%B*N/A34.2D33.2C++34141.2h45.1C78.8C++
GD-66 Claw 1,3001,2961,2691.021C+0.5755.707%C14.429%C+17.8D-N/A5373h2.3B+4.1C**
Gauss Compact S 1,3021,2204462.735A*1.1429.275%B**8.443%F20.2C+1.4A*7060.3h6.3A+21.6B**
NC12 Sweeper 1,1711,1627301.592B+0.0038.956%C14.286%C*19.7DN/A4959h3.7B++9.5B+
Mauler S6 1,1721,1608201.415B+0.1843.108%C**17.069%B19.3C-N/A6060h3.8B*8.9B++
NS-44 Commissioner 9639579401.018C++0.5726.304%D*29.258%B**11.9D-N/A3280.3h3.7C**14C
Blitz GD-10 9639411,0220.921C+0.6720.008%D24.548%A+11.7D-N/A3280.4h15.6C++78.1C+
NC14 Bolt Driver 9008951217.397M*5.8133.281%C86.704%A17.1CN/A4552.4h2.1B*6.3B+
NC05 Jackhammer 8308245711.443C*0.1537.655%D-17.719%B++24.3DN/A6433.9h4.3B+11.4C++
Gauss Rifle S 8548215571.474B0.1224.74%C+14.495%D-15.2DN/A4654h7.6A+30.6B*
Carnage AR 8348161,1110.734C0.8620.905%D22.181%C**11.1D--N/A3173.4h16D76.6D
NC6 Gauss SAW 7447265131.415C**0.1819.053%C+27.824%B++18.2C--N/A7039.9h10.8C+56.7C++
AF-19 Mercenary 6836745551.214B+0.3818.887%D24.184%B+11.1C--N/A4460.7h11.3B+59.8C*
Carver 6726698,7520.076C+1.525.873%F-12.855%C--0.8C--N/A2881.4h1.4C++24.7F--
C85 Canister-H 6716184613.435C++11.8452.866%C*9.061%D74.5D6.4C2008.3h7.3C+13.7C++
Bouncing Betty 5525511244.444C++2.8538.948%DN/A106CN/A2775.2h1.7B++4.5C++
M12 Kobalt 4584323313.091C+11.5020.854%B+19.676%C**32D-1.9C-12013.5h26.5D--126.9C+
L100 Python HESH 5184092715.148B+13.5648.694%C+N/A41.7C-11.1B*1669.8h3.2C*6.6C**
GD-22S 4124082491.639C++0.0517.177%D--26.471%B+15.6D-N/A4626.2h10.2B+59.4C+
NC1 Gauss Rifle 4064004660.858C+0.7317.727%D--24.5%B+12.5DN/A4532h11.6B+65.3C+
NC08 Mag-Scatter 3873852451.571C*0.0235.608%F15.325%C+11.1D--N/A2634.7h3.2B*8.9C+
L100 Python HEAT 568382894.292C+2.7054.92%B+5.497%A++17.6D-8.6D9821.7h7.4D13.5C
Tank Mine 6423751093.44B+1.8539.341%B+N/A69.4D49.4C-7225.4h2.5D-6.2C++
Frag Grenade 3593541354N/A352.4151.414%B*N/A590B+8.3C++19960.6h3.3B+6.5B++
Hawk GD-68 5043363850.873B+0.7258.198%D2.083%C18.6B+9.3C+14118.1h6.2B**10.6B++
Hunter QCX 3633204090.782C++0.8139.421%C26.563%C+4.4D--N/A2272.1h8.5C+21.5C+
LA3 Desperado 3133133780.828C+0.7614.696%F--19.169%C+7.8D--N/A2840.1h10.9D74.4F--
LA8 Rebel 2922862141.336B+0.2619.033%F23.427%C**7.6D--N/A2337.5h7.4C39.1D--
MGR-M1 Bishop 282279703.986A+2.3924.202%D*29.032%C+17.5DN/A4215.9h6.5C*26.8C
Shrike 3782793090.903B+0.6960.051%B+4.66%A25.8C*9.2C--23310.8h5.9B+9.8B+
M20 Basilisk 396257693.725B+2.1342.477%B+9.728%A+11.2D-6C10423h116.7D274.8C+
NC4 Mag-Shot 2522482461.008B+0.5815.435%F29.839%A++6.3D--N/A2139.1h8.5C++54.9C
NCM1 Scattercannon 2502481991.246C0.3538.529%C++17.339%B+16.5C--N/A6115h7.6C*19.7C**
Reaper DMR 2492461991.236C+0.3618.305%D**26.423%C**9.6D*N/A2825.6h11.2D61.2D--
AP30 Shredder 437246584.241C2.6541.213%A+N/A30C+23.3B+3178.2h69.3B168.2B*
Warden 2572441781.371B+0.2223.814%C--22.131%C9.7DN/A4425.1h11.3C47.3C
AF-4 Cyclone 2442421551.561C**0.0318.865%D*24.793%B**13.8DN/A5417.5h9.5B+50.5C+
M40 Fury-F 3522422520.96C0.6345.934%CN/A6.4D-2.9D4237.6h12.3C+26.8C+
G40-F Ranger 3442231415.929B*14.3434.706%C++N/A31.9C17.3C2757h65.5C**188.7B
AF-23 Grinder 2262221431.552C0.0436.689%C++18.469%B*17.5D--N/A5512.7h8.1D22C
M20 Wyvern 336209573.667C2.0834.999%C4.785%C*16.6D10.1D13512.6h73.8C*210.9C*
NS-TMC-01 "His Regards" 1961957,2780.027C++1.566.005%D**1.026%D--0.4CN/A1436h2B+33.1D*
M12 Kobalt 198190363.333B61.7419.88%C25.263%A+44.2D*1.9D-1774.3h19.6C+98.5C+
Titan-150 AP 319188414.585C+2.9951.834%C*3.723%B+13.2D--9.2D*22614.2h5.6C10.7C+
M20 Basilisk 269181365.028B**3.4444.618%B*5.525%C+16.8C8.1C+15210.8h106.1C+237.9B
NC15 Phoenix 346178374.811M**3.2244.015%D**N/A8.9D8.4C--8720h13.9D-31.7F
Sticky Grenade 1831771177N/A175.4155.571%C**N/A590D20B*16600.3h2.3C+4.2C*
C75 Viper 225170364.722C*3.1343.511%B+N/A20.5C--6.6C1448.3h16.6C--38.1C+
Titan-150 HEAT 261166543.074C1.4854.704%B*3.012%C+12.6D-7.2C-10613.2h7.4D*13.4C
C150 Dalton 295152542.815C--1.2243.575%B+N/A22D20.7C+3396.9h3.4B++7.7B**
M60-G Bulldog 166150916.667A*15.0824.541%D*N/A25.4D2.7D-925.9h8.2C33.4D
M12 Kobalt 161149349.667S48.0818.914%C**18.792%C+30.4D*2.4C+1534.9h24.4D-128.8C+
NS-AM7 Archer 1991441500.96B**0.6346.726%F22.917%B++4D1.5D3336.3h22.1C+47.3C-
NS Decimator 186134691.942B**0.3548.371%D**2.239%C+22D8.5D-1866.1h4.4B9.2C
E540 Halberd 178118264.538C2.9546.696%C**N/A22.3D11.3D1915.3h5.4C**11.5B+
Breaker Rocket Pods 12197263.731C2.1440.787%D--1.031%C+24.3D6D1654h24.1D-59.2D-
LA1 Anchor 9190611.475C0.1215.685%F-30%B+15.8D--N/A1035.7h7.8B**50C+
Rocklet Rifle 17181781.038B++0.5540.161%D**N/A15D--16.7D2705.4h38.2C+95C-
The Brawler 8181601.35C+0.2419.664%T*14.815%C*9.9FN/A268.2h3.3B++16.9T*
Enforcer ML65-H 14577243.208C1.6258.194%C++N/A26.6C--23.4C-2922.9h17.2C+29.5C+
NCM2 Falcon 11176741.027C++0.5651.22%B**3.947%C11.5C+5.3C*1156.6h16C+31.3B+
NS Baron G5 7775481.563B+0.0321.106%F--14.667%C++12.1D--N/A686.2h3.9B++18.3C+
GD-7F 7474750.987C+0.6015.602%F-20.27%C++6.2D--N/A3811.9h11.1B++70.9C
Spear Anti-Vehicle Phalanx Turret 1097398.111C++6.5240.23%C2.74%D30.4C-15D2292.4h7.7C**19.1C**
Enforcer ML85 11667144.786C+3.1950.15%B**N/A19.7C14.4C3403.4h15D29.9B
E540 Halberd-H 10866144.714C3.1258.035%C*N/A28.7D18.3C3052.3h7.6D13.1C
CAS 14-E 706579.286C7.6939.607%B**N/A59.1C4.5C--1911.1h30.7C+77.5B+
NS-61 Emissary 6565272.407A*0.8217.447%F30.769%A**5.6D--N/A2011.6h13.3C*76.3D
NCM2 Falcon 97641270.504C-1.0952.948%A+1.563%D**7.1D3.7C899h23.2F--43.7D
M20 Basilisk 9962163.875D2.2852.709%C++4.839%C+20D--11.9D--1863.1h120.5C+228.6C++
L105 Zephyr 8061134.692C-3.1045.985%B+3.279%S29D9C++1772.1h8.3D--18C+
Hyena Missile Launcher 10160481.25C+0.3429.225%DN/A9.1D6.2D926.6h32.1B+109.7C**
Mag-Cutter 58582,5960.022C+1.573.707%F-1.724%D0.3CN/A1193.9h2B+53T-
Pelter Rocket Pod 8858134.462D2.8759.634%A++3.448%A*36.3D18.8C+2071.6h33.7F56.5C
M20 Drake 13755183.056C--1.4644.436%B+5.455%C+5D7.5D9110.9h188.5D--424.2C
GR-22 5454311.742B+0.1518.76%D*20.37%C++12.6D-N/A504.3h12.6B+66.9C
M60-A Bulldog 6454143.857C2.2742.518%C3.704%B**8.4D--1.6D536.4h9.6F--22.6D*
Spear Anti-Vehicle Phalanx Tower 6650225C++23.4138.597%D*2%D35.7C11.4D-2161.4h5.3B*13.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35160.4h
Anti-Vehicle MANA Turret02600.3h
Nano-Armor Kit299632,14835.8h
Turret AI Module0600.3h
Nanite Revive Grenade03,5341h
Medical Kit121470.3h
Medical Applicator710349,61827.9h
Auraxium Mag-Cutter432755.1h
Spitfire Auto-Turret132,0362h
Restoration Kit801,9004.1h
Motion Spotter156,4893.5h
Xiphos Anti-Personnel Tower0700.6h
Deconstruction Tool12,3880.2h
Recon Detection Device21,2331.9h
Shield Recharging Field8411,4073.5h
Ammunition Package294,1341.7h
Anti-Infantry MANA Turret32240.4h
Nano-Repair Grenade06500.2h
Welding Device0830h
Flail Targeting Dart32813.1h
MGR-C1 Charger09480.3h
CAS30 Tank Buster0780.2h
WLT-Howler Mining Laser0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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