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Agent A.S.P. Operative EirinYagokor0[SHTR] EirinYagokor0
NC BR 55

KDR: 1.57

Score: 25.3m

Last Seen: Jan 29th, 2019 12:37 AM
- OFFLINE - 1274.2 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Emerald
Level Progress (to 56): 45%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS LA39 Bruiser AF-57 Piston C-4 M96 Mjolnir-H GD-66 Claw NC12 Sweeper Mauler S6 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $319,005 MLG Score: 255
Fun Score: N/A
Cheeseburgers Flipped: 246TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.762%25.555%5051910147,0280.7199350.848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.504%-0.252C0.733B++-1.254D**HEAD ++ (~15.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.249C++110.222C++44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.632%1.042%291103296481690.199584137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.443B-0.517D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.639B+24.20.543B+34

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.051%3.761%1494102990410665770.84803156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.758%0.892B*0.736B++-0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.548B+8.80.302C*8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.949%9.382%296910242,08991212002.29057174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.04%0.086C+1.235B**0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.06C+41.2-0.048C+70.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.266%86.487%2961103285169751.2192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.237C1.265A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.351C**2.10.326C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.24%15.175%296610277,486849618.81743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.119%0.153C++0.13C++0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.10.367C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.3m334.9%213 (12.8k)185 (11.1k)1.5674833,21821,1921.9535755 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033188118.642%14.182%26406:277

28% Combat Medic34% Engineer16% Heavy Assault17% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2016 1:56 PMFeb 1st, 2018 8:42 AMFeb 27th, 2019 9:32 PM (23d) (PST)Jan 28th, 2019 8:49 PM (53d) (PST)Jan 28th, 2019 8:37 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
336872490.2430.1550.0340.9550.042255

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1555,19914,956159257311,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2278.3h/94.9d 8,182 4,711 18,750 130.5k 2,751 5,518 5,751 45.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B+
Kills:787
Deaths:552
KDR:1.426
Accuracy:37.708% D
HSR:16.518% B+
NC6 Gauss SAW
B++
Kills:709
Deaths:506
KDR:1.401
Accuracy:18.971% C+
HSR:27.786% B++
GD-22S
B
Kills:402
Deaths:245
KDR:1.641
Accuracy:17.315% D--
HSR:26.368% B
LA1 Anchor
B*
Kills:84
Deaths:60
KDR:1.400
Accuracy:15.334% F-
HSR:32.143% B*
Kills:1,982
Deaths (as Heavy Assault):1,363
Deaths (to Heavy Assaults):5,692
KDR:1.45415
Kill Difference:619
Playtime:357.943 hours
Usage:16%
Score:3.815m
Score/min:178
Accuracy (listed only):22.332%
HSR (listed only):25.704%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C+
Kills:2,264
Deaths:2,846
KDR:0.796
Accuracy:58.744% C+
HSR:13.693% C+
AF-57 Piston
B*
Kills:1,534
Deaths:867
KDR:1.769
Accuracy:35.392% C-
HSR:17.145% B*
GD-66 Claw
C+
Kills:1,290
Deaths:1,264
KDR:1.021
Accuracy:55.992% C
HSR:14.496% C+
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.956% C
HSR:14.286% C*
Mauler S6
B
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:43.124% B
HSR:17.069% B
Gauss Compact S
B**
Kills:914
Deaths:355
KDR:2.575
Accuracy:28.578% B**
HSR:7.877% F-
AF-19 Mercenary
B+
Kills:674
Deaths:555
KDR:1.214
Accuracy:18.902% D
HSR:24.184% B+
MGR-M1 Bishop
C+
Kills:263
Deaths:69
KDR:3.812
Accuracy:23.825% D**
HSR:28.897% C+
Warden
B
Kills:167
Deaths:160
KDR:1.044
Accuracy:22.780% D
HSR:26.946% B
The Brawler
B+
Kills:76
Deaths:55
KDR:1.382
Accuracy:20.016% T*
HSR:15.790% B+
GD-7F
B++
Kills:58
Deaths:56
KDR:1.036
Accuracy:17.631% D*
HSR:24.138% B++
Kills:9,562
Deaths (as Engineer):7,777
Deaths (to Engineers):4,060
KDR:1.22952
Kill Difference:1,785
Playtime:768.725 hours
Usage:34%
Score:8.722m
Score/min:189
Accuracy (listed only):33.086%
HSR (listed only):18.593%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C+
Kills:2,264
Deaths:2,846
KDR:0.796
Accuracy:58.744% C+
HSR:13.693% C+
AF-57 Piston
B*
Kills:1,534
Deaths:867
KDR:1.769
Accuracy:35.392% C-
HSR:17.145% B*
GD-66 Claw
C+
Kills:1,290
Deaths:1,264
KDR:1.021
Accuracy:55.992% C
HSR:14.496% C+
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.956% C
HSR:14.286% C*
Mauler S6
B
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:43.124% B
HSR:17.069% B
Blitz GD-10
A
Kills:925
Deaths:1,015
KDR:0.911
Accuracy:20.060% D
HSR:24.324% A
Gauss Compact S
B**
Kills:914
Deaths:355
KDR:2.575
Accuracy:28.578% B**
HSR:7.877% F-
AF-19 Mercenary
B+
Kills:674
Deaths:555
KDR:1.214
Accuracy:18.902% D
HSR:24.184% B+
AF-4 Cyclone
B*
Kills:242
Deaths:155
KDR:1.561
Accuracy:18.865% D*
HSR:24.793% B*
The Brawler
B+
Kills:76
Deaths:55
KDR:1.382
Accuracy:20.016% T*
HSR:15.790% B+
GD-7F
B++
Kills:58
Deaths:56
KDR:1.036
Accuracy:17.631% D*
HSR:24.138% B++
Kills:10,299
Deaths (as Light Assault):8,718
Deaths (to Light Assaults):2,731
KDR:1.18135
Kill Difference:1,581
Playtime:128.457 hours
Usage:6%
Score:1.307m
Score/min:170
Accuracy (listed only):32.387%
HSR (listed only):17.981%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:956
Deaths:938
KDR:1.019
Accuracy:26.333% D*
HSR:29.184% B**
Blitz GD-10
A
Kills:925
Deaths:1,015
KDR:0.911
Accuracy:20.060% D
HSR:24.324% A
NC14 Bolt Driver
A
Kills:851
Deaths:120
KDR:7.092
Accuracy:33.266% C
HSR:86.487% A
NC08 Mag-Scatter
C+
Kills:373
Deaths:237
KDR:1.574
Accuracy:36.605% D**
HSR:15.282% C+
LA3 Desperado
C+
Kills:309
Deaths:377
KDR:0.820
Accuracy:14.672% F--
HSR:19.094% C+
LA8 Rebel
C**
Kills:286
Deaths:210
KDR:1.362
Accuracy:19.418% D**
HSR:23.427% C**
AF-4 Cyclone
B*
Kills:242
Deaths:155
KDR:1.561
Accuracy:18.865% D*
HSR:24.793% B*
NC4 Mag-Shot
A++
Kills:233
Deaths:236
KDR:0.987
Accuracy:15.540% F
HSR:30.472% A++
NS-AM7 Archer
B++
Kills:144
Deaths:149
KDR:0.966
Accuracy:46.812% F
HSR:22.917% B++
NS-61 Emissary
M
Kills:60
Deaths:21
KDR:2.857
Accuracy:16.875% F
HSR:31.667% M
Kills:4,379
Deaths (as Infiltrator):3,458
Deaths (to Infiltrators):2,162
KDR:1.26634
Kill Difference:921
Playtime:377.195 hours
Usage:17%
Score:2.692m
Score/min:119
Accuracy (listed only):24.845%
HSR (listed only):30.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C+
Kills:2,264
Deaths:2,846
KDR:0.796
Accuracy:58.744% C+
HSR:13.693% C+
AF-57 Piston
B*
Kills:1,534
Deaths:867
KDR:1.769
Accuracy:35.392% C-
HSR:17.145% B*
GD-66 Claw
C+
Kills:1,290
Deaths:1,264
KDR:1.021
Accuracy:55.992% C
HSR:14.496% C+
NC12 Sweeper
C*
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:38.956% C
HSR:14.286% C*
Mauler S6
B
Kills:1,160
Deaths:820
KDR:1.415
Accuracy:43.124% B
HSR:17.069% B
Blitz GD-10
A
Kills:925
Deaths:1,015
KDR:0.911
Accuracy:20.060% D
HSR:24.324% A
Carnage AR
C*
Kills:816
Deaths:1,111
KDR:0.734
Accuracy:21.025% D
HSR:22.181% C*
Gauss Rifle S
C+
Kills:791
Deaths:543
KDR:1.457
Accuracy:24.790% C+
HSR:14.665% D-
NC1 Gauss Rifle
B+
Kills:400
Deaths:466
KDR:0.858
Accuracy:17.727% D--
HSR:24.500% B+
Reaper DMR
C**
Kills:246
Deaths:199
KDR:1.236
Accuracy:18.305% D**
HSR:26.423% C**
AF-4 Cyclone
B*
Kills:242
Deaths:155
KDR:1.561
Accuracy:18.865% D*
HSR:24.793% B*
The Brawler
B+
Kills:76
Deaths:55
KDR:1.382
Accuracy:20.016% T*
HSR:15.790% B+
GR-22
C++
Kills:54
Deaths:31
KDR:1.742
Accuracy:18.760% D*
HSR:20.370% C++
Kills:10,960
Deaths (as Combat Medic):10,102
Deaths (to Combat Medics):1,914
KDR:1.08493
Kill Difference:858
Playtime:635.099 hours
Usage:28%
Score:8.396m
Score/min:220
Accuracy (listed only):30.135%
HSR (listed only):19.210%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:248
Deaths:199
KDR:1.246
Accuracy:38.767% C*
HSR:17.339% B+
AF-23 Grinder
B**
Kills:222
Deaths:143
KDR:1.552
Accuracy:37.015% C**
HSR:18.469% B**
NCM2 Falcon
B**
Kills:75
Deaths:74
KDR:1.014
Accuracy:51.912% B**
HSR:4% C
NCM2 Falcon
A+
Kills:64
Deaths:127
KDR:0.504
Accuracy:53.603% A+
HSR:1.563% D**
Kills:609
Deaths (as MAX Suit):271.500
Deaths (to MAX Suits):1,257
KDR:2.24309
Kill Difference:337.500
Playtime:30.797 hours
Usage:1%
Score:0.349m
Score/min:189
Accuracy (listed only):45.324%
HSR (listed only):10.342%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:96
V. Kills:24 384%
Deaths:25
KDR:3.840
Accuracy:41.632% D-
KPH:24.500 D
VKPH:6.100 D-
Kills:96 (0 + 0)
Deaths:25
KDR:3.840
VKDR:0.960
Vehicle Kills:24
Kill Difference:71
Playtime:3.921 hours
Usage:0%
Score:0.039m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:246
V. Kills:191 128%
Deaths:58
KDR:4.241
Accuracy:41.213% A+
KPH:30 C+
VKPH:23.300 B+
C150 Dalton
C
Kills:152
V. Kills:143 106%
Deaths:54
KDR:2.815
Accuracy:43.575% B+
KPH:22 D
VKPH:20.700 C
L105 Zephyr
C++
Kills:61
V. Kills:19 305%
Deaths:13
KDR:4.692
Accuracy:45.985% B+
KPH:29.600 D
VKPH:9.200 C++
Kills:459 (0 + 459)
Deaths:125
KDR:3.672
VKDR:2.824
Vehicle Kills:353
Kill Difference:334
Playtime:17.164 hours
Usage:1%
Score:0.317m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:45.985%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:409
V. Kills:109 372%
Deaths:27
KDR:15.148
Accuracy:48.694% C+
KPH:41.600 C-
VKPH:11.100 B++
L100 Python HEAT
D
Kills:382
V. Kills:186 204%
Deaths:89
KDR:4.292
Accuracy:55.634% B+
KPH:17.900 D-
VKPH:8.700 D
C75 Viper
C
Kills:170
V. Kills:55 304%
Deaths:36
KDR:4.722
Accuracy:43.511% B+
KPH:20.400 C--
VKPH:6.600 C
Kills:961 (961 + 0)
Deaths:152
KDR:6.322
VKDR:2.303
Vehicle Kills:350
Kill Difference:809
Playtime:39.517 hours
Usage:2%
Score:0.297m
Score/min:125
Driving Accuracy:43.511%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:186
V. Kills:130 142%
Deaths:41
KDR:4.537
Accuracy:51.811% C*
KPH:13.100 D--
VKPH:9.200 D*
Titan-150 HEAT
C-
Kills:166
V. Kills:95 173%
Deaths:54
KDR:3.074
Accuracy:54.704% B*
KPH:12.600 D-
VKPH:7.200 C-
E540 Halberd
B+
Kills:104
V. Kills:53 193%
Deaths:23
KDR:4.522
Accuracy:48.585% B+
KPH:21.200 D
VKPH:10.800 D-
Enforcer ML85
C
Kills:67
V. Kills:49 134%
Deaths:14
KDR:4.786
Accuracy:50.150% B**
KPH:19.400 C
VKPH:14.200 C
Kills:523 (352 + 171)
Deaths:132
KDR:3.962
VKDR:2.477
Vehicle Kills:327
Kill Difference:391
Playtime:35.762 hours
Usage:2%
Score:0.401m
Score/min:187
Driving Accuracy:54.704%
Gunner Accuracy:50.150%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:1,408
V. Kills:1,366 103%
Deaths:408
KDR:3.451
Accuracy:57.215% B*
KPH:34.200 D
VKPH:33.200 C++
C85 Canister-H
C
Kills:613
V. Kills:53 N/A
Deaths:46
KDR:13.326
Accuracy:52.750% C*
KPH:75.200 D
VKPH:6.500 C
G40-F Ranger
C**
Kills:210
V. Kills:115 181%
Deaths:14
KDR:15
Accuracy:35.083% C**
KPH:32.100 C
VKPH:17.600 C
Enforcer ML65-H
C-
Kills:77
V. Kills:68 112%
Deaths:24
KDR:3.208
Accuracy:58.194% C++
KPH:27 C-
VKPH:23.800 C-
E540 Halberd-H
C
Kills:66
V. Kills:42 153%
Deaths:14
KDR:4.714
Accuracy:58.035% C*
KPH:28.700 D
VKPH:18.300 C
Kills:2,374 (0 + 2,374)
Deaths:506
KDR:4.692
VKDR:3.249
Vehicle Kills:1,644
Kill Difference:1,868
Playtime:61.040 hours
Usage:3%
Score:1.137m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:58.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:379
V. Kills:22 N/A
Deaths:29
KDR:13.069
Accuracy:21.420% B++
KPH:31.500 D-
VKPH:1.800 C-
M20 Basilisk
C
Kills:254
V. Kills:138 183%
Deaths:69
KDR:3.681
Accuracy:42.492% B+
KPH:11.100 D-
VKPH:6 C
M20 Basilisk
C+
Kills:175
V. Kills:87 199%
Deaths:36
KDR:4.861
Accuracy:44.846% B*
KPH:16.400 C
VKPH:8.200 C+
M12 Kobalt
C++
Kills:145
V. Kills:12 N/A
Deaths:2
KDR:72.500
Accuracy:19.478% B
KPH:32 D*
VKPH:2.700 C++
M60-G Bulldog
D
Kills:112
V. Kills:14 N/A
Deaths:9
KDR:12.444
Accuracy:29.049% D
KPH:26.100 D
VKPH:3.300 D
Kills:1,065 (0 + 1,065)
Deaths:145
KDR:7.345
VKDR:1.883
Vehicle Kills:273
Kill Difference:920
Playtime:54.319 hours
Usage:2%
Score:0.385m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:29.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:242
V. Kills:110 218%
Deaths:251
KDR:0.964
Accuracy:45.934% C
KPH:6.500 D-
VKPH:2.900 D
Kills:242 (242 + 0)
Deaths:251
KDR:0.964
VKDR:0.438
Vehicle Kills:110
Kill Difference:9
Playtime:37.368 hours
Usage:2%
Score:0.094m
Score/min:42
Driving Accuracy:45.934%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:209
V. Kills:127 163%
Deaths:56
KDR:3.732
Accuracy:35.042% C
KPH:16.700 D
VKPH:10.200 D
CAS 14-E
B**
Kills:65
V. Kills:5 N/A
Deaths:7
KDR:9.286
Accuracy:39.607% B**
KPH:58 C
VKPH:4.500 C-
Pelter Rocket Pod
C+
Kills:58
V. Kills:30 187%
Deaths:13
KDR:4.462
Accuracy:59.634% A++
KPH:35.600 D
VKPH:18.400 C+
Kills:332 (0 + 332)
Deaths:76
KDR:4.368
VKDR:2.132
Vehicle Kills:162
Kill Difference:256
Playtime:15.234 hours
Usage:1%
Score:0.135m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:59.634%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA39 Bruiser 2,2892,2642,8460.796C0.7758.744%C+13.693%C+17.2D--N/A43131.5h2.3B4C*
AF-57 Piston 1,5451,5348671.769B+0.2035.392%C-17.145%B*19.2DN/A5279.7h3.8B+10.7C*
C-4 1,8361,4396572.19B+0.6224.754%C+N/A108.2B++29.8C++65613.3h1.3B+5.1B+
M96 Mjolnir-H 2,7741,4084083.451C+1.8857.215%B*N/A34.2D33.2C++34141.2h45.1C78.9C++
GD-66 Claw 1,2941,2901,2641.021C+0.5555.992%C14.496%C+17.7D-N/A5372.7h2.3B+4.1C**
NC12 Sweeper 1,1711,1627301.592B+0.0238.956%C14.286%C*19.7DN/A4959h3.7B++9.5B+
Mauler S6 1,1721,1608201.415B+0.1543.124%B17.069%B19.3C-N/A6060h3.8B*8.9B++
NS-44 Commissioner 9629569381.019C++0.5526.333%D*29.184%B**12D-N/A3280h3.7C**14C
Blitz GD-10 9479251,0150.911C+0.6620.06%D24.324%A11.5DN/A3180.1h15.7C++78.4C+
Gauss Compact S 9669143552.575A++1.0128.578%B**7.877%F-18C+1A+5550.9h6.1A+21.3B**
NC14 Bolt Driver 8568511207.092M+5.5233.266%C86.487%A16.8CN/A4350.6h2.1B*6.4B+
Carnage AR 8348161,1110.734C0.8321.025%D22.181%C*11.2D--N/A3172.9h16D76D
Gauss Rifle S 8237915431.457B0.1124.79%C+14.665%D-15.1DN/A4452.3h7.6A+30.5B*
NC05 Jackhammer 7937875521.426C*0.1437.708%D16.518%B+23.8DN/A5933.1h4.3B+11.5C++
NC6 Gauss SAW 7277095061.401C**0.1718.971%C+27.786%B++18.2C--N/A6839h10.8C+56.7C++
AF-19 Mercenary 6836745551.214B+0.3518.902%D24.184%B+11.2C-N/A4360.4h11.3B+59.6C*
Carver 6556528,7120.075C+1.495.807%F-12.117%D0.7C--N/A2874.6h1.5C+25.1F--
C85 Canister-H 6666134613.326C+11.7652.75%C*8.972%D74.8D6.5C2008.2h7.2C+13.6C*
Bouncing Betty 5515501244.435C++2.8738.855%C--N/A105.8CN/A2775.2h1.7B++4.4C*
L100 Python HESH 5184092715.148B+13.5848.694%C+N/A41.7C-11.1B++1669.8h3.2C*6.6C**
GD-22S 4064022451.641C++0.0717.315%D--26.368%B15.6D-N/A4525.8h10.2B+59.1C+
NC1 Gauss Rifle 4064004660.858C+0.7117.727%D--24.5%B+12.5DN/A4432h11.6B+65.3C+
L100 Python HEAT 568382894.292C+2.7255.634%B+5.497%A*17.9D-8.7D9921.3h7.4D13.3C+
M12 Kobalt 4013792913.069C++11.5021.42%B++18.997%C++31.6D-1.8C-11212h26D--121.3C++
NC08 Mag-Scatter 3753732371.574C*0.0136.605%D**15.282%C+11D--N/A2634h3.1B**8.6C++
Tank Mine 6353691083.417B+1.8539.119%B+N/A69.6D50.2C-7255.3h2.5D-6.3C++
Frag Grenade 3583531353N/A351.4351.297%B*N/A588.3B+8.3C++18140.6h3.3B+6.4B++
Hawk GD-68 5023353850.87B0.7058.202%D2.09%C18.6B9.3C+14118h6.2B*10.6B++
Hunter QCX 3523133990.784C++0.7840.066%C+27.157%C++4.4D-N/A2171.3h8.6C+21.4C+
LA3 Desperado 3093093770.82C+0.7514.672%F--19.094%C+7.7D--N/A2839.9h11D74.9F--
LA8 Rebel 2922862101.362B+0.2119.418%D**23.427%C**7.8D--N/A2336.8h7.4C38.2D*
Shrike 3782793090.903B+0.6660.051%B+4.66%B**25.8C++9.2C-23010.8h5.9B+9.8B+
MGR-M1 Bishop 266263693.812A2.2423.825%D**28.897%C+17.3DN/A4015.2h6.5C*27.4C-
M20 Basilisk 392254693.681B+2.1142.492%B+9.843%A+11.1D-6.1C10322.8h117.9D277.4C+
NCM1 Scattercannon 2502481991.246C0.3238.767%C*17.339%B+16.6C--N/A5914.9h7.6C++19.6C**
AP30 Shredder 437246584.241C+2.6741.213%A+N/A30C+23.3B+3168.2h69.3B168.2B*
Reaper DMR 2492461991.236C+0.3318.305%D**26.423%C**9.6D*N/A2725.6h11.2C--61.2D--
AF-4 Cyclone 2442421551.561C**0.0118.865%D*24.793%B*13.8DN/A5317.5h9.5B++50.5C+
M40 Fury-F 3522422510.964C0.6045.934%CN/A6.5D-2.9D4237.4h12.3C+26.8C+
NC4 Mag-Shot 2372332360.987B+0.5815.54%F30.472%A++6.3D--N/A2036.8h8.6C++55.4C
AF-23 Grinder 2262221431.552C0.0237.015%C**18.469%B**17.5D-N/A5512.7h8.1D-21.8C+
G40-F Ranger 3252101415B++13.4335.083%C**N/A32.3C17.7C2676.5h65.2C**185.8B+
M20 Wyvern 336209563.732C2.1635.042%C4.785%C*16.7D10.2D13512.5h73.8C*210.5C*
NS-TMC-01 "His Regards" 1921917,1820.027C++1.546.19%D**1.047%D--0.4CN/A1428.6h2B+32.3D--
Titan-150 AP 316186414.537C+2.9751.811%C*3.763%B+13.1D--9.2D*22314.2h5.6C10.8C+
NC15 Phoenix 344177364.917M*3.3543.912%D**N/A8.9C--8.4C8719.9h13.9D-31.7F
Sticky Grenade 1811761176N/A174.4355.281%C**N/A586.7D16.7B+16680.3h2.3C++4.1C*
M20 Basilisk 262175364.861B**3.2944.846%B*5.714%C+16.4C8.1C+15210.7h109.3C243.7B
C75 Viper 225170364.722C*3.1543.511%B+N/A20.5C--6.6C1438.3h16.6C-38.1C++
Warden 1751671601.044C++0.5222.78%D26.946%B7.2D-N/A3123.3h14.3D*62.6D-
Titan-150 HEAT 261166543.074C1.5154.704%B*3.012%C++12.6D-7.2C-10613.2h7.4D*13.4C
C150 Dalton 295152542.815C-1.2543.575%B+N/A22D20.7C3386.9h3.4B++7.7B**
M12 Kobalt 157145272.5S70.9319.478%B19.31%C++32.2D*2.7C++1474.5h24.6D-126.3C+
NS-AM7 Archer 1991441490.966A0.6046.812%F22.917%B++4D1.5D3235.9h21.9C+46.7C
NS Decimator 169123661.864B**0.3048.462%D**2.439%C++21.2D-7.9D-1765.8h4.6C*9.5C
M12 Kobalt 1201151115B**113.4319.352%C--26.957%A*33.8D**1.5D--1263.4h21.4C110.8C
M60-G Bulldog 126112912.444A*10.8829.049%DN/A26D3.3D984.3h8.5C29.1C
E540 Halberd 157104234.522C2.9548.585%B+N/A21.2D10.8D-1934.9h5.8C+11.9B+
Breaker Rocket Pods 12096253.84C2.2741.632%D-1.042%C+24.6D6.2D1643.9h24.2D-58.2D
LA1 Anchor 8584601.4C0.1715.334%F-32.143%B*15D*N/A985.6h8B**51.9C
Rocklet Rifle 17181781.038B++0.5340.75%D*N/A15.3D--17D2725.3h37.8C++92.8C
Enforcer ML65-H 14577243.208C1.6458.194%C++N/A26.6C--23.4C-2922.9h17.2C+29.5C++
The Brawler 7676551.382C+0.1920.016%T*15.79%B+10F-N/A257.6h3.2B*16T*
NCM2 Falcon 11075741.014C*0.5551.912%B**4%C11.5C+5.4C**1156.5h16.1C+31B+
Spear Anti-Vehicle Phalanx Turret 1077298C*6.4340.087%C2.778%D30C-14.6D2292.4h7.7C**19.2C**
Enforcer ML85 11667144.786C+3.2250.15%B**N/A19.7C14.4C3393.4h15C--29.9B
E540 Halberd-H 10866144.714C3.1558.035%C*N/A28.7D18.3C3042.3h7.6C13.1C
CAS 14-E 706579.286C7.7239.607%B**N/A59.1C4.5C-1911.1h30.7C+77.5B+
NCM2 Falcon 97641270.504C-1.0653.603%A+1.563%D**7.3D3.8C908.8h23F-42.9C-
M20 Basilisk 9962154.133C--2.5752.659%C++4.839%C+20D-11.9D--1863.1h119.3C++226.6C++
L105 Zephyr 8061134.692C-3.1245.985%B+3.279%S29D9C++1772.1h8.3D-18C+
NS-61 Emissary 6060212.857M++1.2916.875%F31.667%M5.8D--N/A2010.4h12.6C**74.7C--
Hyena Missile Launcher 10160481.25C+0.3229.225%DN/A9.1D6.2D916.6h32.1B++109.7C**
Mag-Cutter 58582,5930.022C+1.553.711%F-1.724%D0.3CN/A1193.4h2B+53F*
Pelter Rocket Pod 8858134.462D2.8959.634%A++3.448%A++36.3D18.8C+2071.6h33.7D**56.5C+
GD-7F 5858561.036C+0.5317.631%D*24.138%B++8.2D-N/A517.1h11.3B++64.1C+
GR-22 5454311.742B+0.1718.76%D*20.37%C++12.6D-N/A484.3h12.6B+66.9C
M60-A Bulldog 6454143.857C2.2942.518%C3.704%B**8.4D--1.6D536.4h9.6F-22.6D*
M20 Drake 13352173.059C--1.4944.521%B+5.769%B+4.8D7.5D9010.8h199D--447C
Spear Anti-Vehicle Phalanx Tower 6650225C**23.4338.597%D--2%D35.7C11.4D-2161.4h5.3B*13.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter156,3193.4h
Restoration Kit791,8624.1h
Nano-Armor Kit294616,46634.9h
Flail Targeting Dart32813.1h
Welding Device0830h
Spawn Beacon35080.4h
Anti-Vehicle MANA Turret02550.3h
Turret AI Module0600.3h
Nanite Revive Grenade03,5191h
Medical Kit121430.3h
Medical Applicator708348,14927.8h
Auraxium Mag-Cutter432755.1h
Spitfire Auto-Turret121,8861.9h
Deconstruction Tool12,3880.2h
Xiphos Anti-Personnel Tower0700.6h
Recon Detection Device21,2331.9h
Shield Recharging Field8311,2763.4h
Ammunition Package293,9081.7h
Anti-Infantry MANA Turret32160.4h
WLT-Howler Mining Laser0560.1h
Nano-Repair Grenade05740.2h
CAS30 Tank Buster0780.2h

Check the help document for the dictionary if you want to learn more about words used here.


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