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Justicar Dreadnaught Ekeelo[LOVE] Ekeelo
VS BR 40

KDR: 3.24

Score: 32.2m

Last Seen: Nov 19th, 2019 8:56 AM
- OFFLINE - 464.9 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Miller - Outfit Member of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 24
Level Progress (to 41): 89%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 NS-11A VX6-7 NS-15M2 Orion VS54 Serpent VE92 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,819,754 MLG Score: 2254
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.329%33.431%101425120261,4964.67864-1.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.302%1.772A++1.887A++-1.013D*HEAD ++ (~18.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.548B+10.20.287C*23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.652%14.447%133512224433811731.15969255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.225%-0.329C-2.425A**0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.20.026C+38.30.049C+78.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.454%87.662%133212251,07889931.19778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.33%1.277A1.332A-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.582B+1.80.435B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.187%10.596%13311226151140310.107626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.876B*-0.808D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.31C*4.70.025C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 24
32.2m243%352 (21.1k)304 (18.2k)3.2394469,31121,3963.3709640 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227556622.559%31.588%71304:5719

35% Combat Medic22% Heavy Assault35% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2013 5:22 PMSep 24th, 2019 7:21 PMDec 8th, 2019 8:07 AM (4h) (PST)Nov 19th, 2019 4:56 AM (19d) (PST)Nov 19th, 2019 4:56 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4761513250.6540.2020.2071.6390.0212254

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5359,08019,45539121298118,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1766.4h/73.6d 2,814 21,894 19,302 173.7k 3,304 7,345 2,191 50.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:16,039
Deaths:3,065
KDR:5.233
Accuracy:33.078% A+
HSR:39.604% B**
NS-15M2
A++
Kills:2,646
Deaths:486
KDR:5.444
Accuracy:33.911% A++
HSR:38.209% A+
Orion VS54
A+
Kills:1,915
Deaths:454
KDR:4.218
Accuracy:28.654% A+
HSR:34.360% A
Pulsar LSW
A+
Kills:1,195
Deaths:294
KDR:4.065
Accuracy:29.938% A
HSR:35.481% A+
SVA-88
A+
Kills:1,169
Deaths:323
KDR:3.619
Accuracy:30.529% A
HSR:37.810% A+
VE-H Maw
A++
Kills:1,163
Deaths:250
KDR:4.652
Accuracy:31.614% B**
HSR:40.155% A++
Flare VE6
A+
Kills:376
Deaths:70
KDR:5.371
Accuracy:30.272% A
HSR:36.170% A+
Kills:24,503
Deaths (as Heavy Assault):4,942
Deaths (to Heavy Assaults):6,803
KDR:4.95811
Kill Difference:19,561
Playtime:385.733 hours
Usage:22%
Score:10.615m
Score/min:459
Accuracy (listed only):31.142%
HSR (listed only):37.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:3,555
Deaths:1,307
KDR:2.720
Accuracy:27.768% B+
HSR:12.377% D**
Serpent VE92
C-
Kills:1,425
Deaths:880
KDR:1.619
Accuracy:21.765% C-
HSR:12.772% D*
Sirius SX12
C
Kills:1,379
Deaths:818
KDR:1.686
Accuracy:22.695% C
HSR:12.908% D-
NS-11C
A++
Kills:1,168
Deaths:217
KDR:5.382
Accuracy:33.208% A++
HSR:28.339% A+
Solstice VE3
D
Kills:1,162
Deaths:1,061
KDR:1.095
Accuracy:19.438% D
HSR:11.188% D**
Eridani SX5
B
Kills:674
Deaths:290
KDR:2.324
Accuracy:28.126% B
HSR:12.166% D--
Pulsar C
B++
Kills:486
Deaths:221
KDR:2.199
Accuracy:27.916% B++
HSR:17.901% D-
Pandora VX25
B**
Kills:151
Deaths:61
KDR:2.475
Accuracy:52.187% B**
HSR:10.596% D*
NSX-P Tanto
A+
Kills:127
Deaths:43
KDR:2.953
Accuracy:33.779% A+
HSR:25.984% C++
Zenith VX-5
S
Kills:119
Deaths:23
KDR:5.174
Accuracy:36.012% A*
HSR:47.059% S
Kills:10,246
Deaths (as Light Assault):4,921
Deaths (to Light Assaults):4,198
KDR:2.0821
Kill Difference:5,325
Playtime:620.928 hours
Usage:35%
Score:6.273m
Score/min:168
Accuracy (listed only):30.289%
HSR (listed only):19.129%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:13,160
Deaths:3,596
KDR:3.660
Accuracy:31.572% A+
HSR:33.913% A++
NS-11A
A*
Kills:6,358
Deaths:1,571
KDR:4.047
Accuracy:32.133% A+
HSR:38.393% A*
Sirius SX12
C
Kills:1,379
Deaths:818
KDR:1.686
Accuracy:22.695% C
HSR:12.908% D-
Terminus VX-9
A++
Kills:1,201
Deaths:423
KDR:2.839
Accuracy:29.181% B++
HSR:41.132% A++
Corvus VA55
A++
Kills:1,192
Deaths:369
KDR:3.230
Accuracy:33.484% A++
HSR:35.487% A++
Equinox VE2 Burst
A+
Kills:1,191
Deaths:380
KDR:3.134
Accuracy:31.931% B*
HSR:40.638% A+
Pulsar VS1
A**
Kills:1,186
Deaths:426
KDR:2.784
Accuracy:29.053% B**
HSR:38.870% A**
Eridani SX5
B
Kills:674
Deaths:290
KDR:2.324
Accuracy:28.126% B
HSR:12.166% D--
Equinox VE2
A+
Kills:300
Deaths:101
KDR:2.970
Accuracy:31.549% B**
HSR:32% A+
VE-A Lacerta
A+
Kills:296
Deaths:48
KDR:6.167
Accuracy:35.591% B**
HSR:39.865% A+
Pandora VX25
B**
Kills:151
Deaths:61
KDR:2.475
Accuracy:52.187% B**
HSR:10.596% D*
Kills:27,088
Deaths (as Combat Medic):8,083
Deaths (to Combat Medics):2,766
KDR:3.35123
Kill Difference:19,005
Playtime:626.403 hours
Usage:35%
Score:13.760m
Score/min:366
Accuracy (listed only):32.500%
HSR (listed only):30.543%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,379
Deaths:818
KDR:1.686
Accuracy:22.695% C
HSR:12.908% D-
NS-44 Commissioner
A*
Kills:1,304
Deaths:1,266
KDR:1.030
Accuracy:54.872% A*
HSR:28.988% B*
NS-45 Pilot
A
Kills:1,053
Deaths:887
KDR:1.187
Accuracy:39.954% A
HSR:35.328% B**
XM98
A+
Kills:879
Deaths:49
KDR:17.939
Accuracy:44.149% B**
HSR:87.941% A+
Eridani SX5
B
Kills:674
Deaths:290
KDR:2.324
Accuracy:28.126% B
HSR:12.166% D--
Manticore SX40
C+
Kills:253
Deaths:256
KDR:0.988
Accuracy:28.328% C+
HSR:13.439% D*
Ghost
A++
Kills:199
Deaths:20
KDR:9.950
Accuracy:40.387% C*
HSR:86.432% A++
Kills:5,741
Deaths (as Infiltrator):3,586
Deaths (to Infiltrators):2,654
KDR:1.60095
Kill Difference:2,155
Playtime:39.539 hours
Usage:2%
Score:0.455m
Score/min:192
Accuracy (listed only):36.930%
HSR (listed only):39.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:3,555
Deaths:1,307
KDR:2.720
Accuracy:27.768% B+
HSR:12.377% D**
Serpent VE92
C-
Kills:1,425
Deaths:880
KDR:1.619
Accuracy:21.765% C-
HSR:12.772% D*
NS-11C
A++
Kills:1,168
Deaths:217
KDR:5.382
Accuracy:33.208% A++
HSR:28.339% A+
Solstice VE3
D
Kills:1,162
Deaths:1,061
KDR:1.095
Accuracy:19.438% D
HSR:11.188% D**
Pulsar C
B++
Kills:486
Deaths:221
KDR:2.199
Accuracy:27.916% B++
HSR:17.901% D-
Pandora VX25
B**
Kills:151
Deaths:61
KDR:2.475
Accuracy:52.187% B**
HSR:10.596% D*
NSX-P Tanto
A+
Kills:127
Deaths:43
KDR:2.953
Accuracy:33.779% A+
HSR:25.984% C++
Zenith VX-5
S
Kills:119
Deaths:23
KDR:5.174
Accuracy:36.012% A*
HSR:47.059% S
Kills:8,193
Deaths (as Engineer):3,813
Deaths (to Engineers):2,836
KDR:2.1487
Kill Difference:4,380
Playtime:89.798 hours
Usage:5%
Score:1.095m
Score/min:203
Accuracy (listed only):31.509%
HSR (listed only):20.777%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C-
Kills:81
V. Kills:25 312%
Deaths:6
KDR:13.500
Accuracy:46.614% D--
KPH:30.100 C-
VKPH:9.300 D**
Kills:81 (0 + 81)
Deaths:6
KDR:13.500
VKDR:4.167
Vehicle Kills:25
Kill Difference:75
Playtime:2.687 hours
Usage:0%
Score:0.024m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:46.614%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:114
V. Kills:4 N/A
Deaths:3
KDR:38
Accuracy:20.783% B+
KPH:66.700 C+
VKPH:2.300 C-
M12 Kobalt
C**
Kills:105
V. Kills:7 N/A
Deaths:5
KDR:21
Accuracy:25.016% B**
KPH:57.800 C+
VKPH:3.900 C**
M20 Basilisk
D--
Kills:85
V. Kills:38 218%
Deaths:11
KDR:7.727
Accuracy:39.155% C+
KPH:9.300 D--
VKPH:4.200 D--
M20 Basilisk
D
Kills:58
V. Kills:28 200%
Deaths:11
KDR:5.273
Accuracy:33.743% D
KPH:12.200 D
VKPH:5.900 D
Kills:362 (0 + 362)
Deaths:30
KDR:12.067
VKDR:2.567
Vehicle Kills:77
Kill Difference:332
Playtime:17.416 hours
Usage:1%
Score:0.114m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:33.743%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,21816,0393,0655.233B++1.9933.078%A+39.604%B**101.9B*1.1B352157.4h9.2B*27.9B**
H-V45 13,29613,1603,5963.66A0.4231.572%A+33.913%A++45.2B+N/A136291.3h10.6B**33.5B**
NS-11A 6,4476,3581,5714.047A**0.8132.133%A+38.393%A*64.2AN/A19199h10.7B**33.3B**
VX6-7 3,5733,5551,3072.72A+0.5227.768%B+12.377%D**19.8C--N/A52179.3h11.6B41.9B+
NS-15M2 2,6662,6464865.444A++2.2033.911%A++38.209%A+90.3AN/A30529.3h9.3B**27.4B*
Orion VS54 1,9241,9154544.218A++0.9828.654%A+34.36%A38.9C**N/A16149.2h9.9B*34.6C**
Serpent VE92 1,4301,4258801.619B+1.6221.765%C-12.772%D*13.3DN/A36107.2h12.7C*58.6C++
Sirius SX12 1,3811,3798181.686B++1.5522.695%C12.908%D-12DN/A40114.7h13.8B60.9C*
NS Decimator 1,9751,3644323.157A*0.0859.648%C+N/A48.7B++21.8B++35428h4.1B+7B
NS-44 Commissioner 1,3101,3041,2661.03C++2.2154.872%A*28.988%B*90.6A*N/A32214.4h2.9B**5.3B**
Terminus VX-9 1,2141,2014232.839B++0.4029.181%B++41.132%A++33.4CN/A8236h11.6B+39.6B+
Pulsar LSW 1,2011,1952944.065A**0.8329.938%A35.481%A+66.4B++N/A18618h10.2B*34B++
Corvus VA55 1,2151,1923693.23M+0.0133.484%A++35.487%A++47.3B*N/A12125.2h9.6B**28.5B**
Equinox VE2 Burst 1,2061,1913803.134B**0.1131.931%B*40.638%A+45.6C+N/A13526.1h11.6B+36.4B+
Pulsar VS1 1,1941,1864262.784A*0.4629.053%B**38.87%A**31.7BN/A9437.4h12.4B++42.7B++
SVA-88 1,1801,1693233.619A0.3830.529%A37.81%A+58.2B+N/A19820.1h10.5B+34.4B++
NS-11C 1,1761,1682175.382S2.1433.208%A++28.339%A+91.3MN/A42212.8h11.4B*34.3B*
VE-H Maw 1,1681,1632504.652M++1.4131.614%B**40.155%A++73.6B++N/A36115.8h8.4B*26.6B++
Solstice VE3 1,1661,1621,0611.095B+2.1419.438%D11.188%D**11.7C-N/A4799.1h15.2C*78C+
Force-Blade 1,0751,07420,3830.053B*3.1955.315%A*N/A0.7C+N/A21582.1h2.1B+3.8B++
NS-45 Pilot 1,0571,0538871.187C+2.0539.954%A35.328%B**126.9A++N/A4318.3h5.1B**12.8B**
C-4 1,3049314821.932B1.3122.074%DN/A85.4C+34.2B57510.9h1.3B+6.1C+
XM98 8828794917.939S14.7044.149%B**87.941%A+35.9B+N/A11724.5h1.8B**4.2B**
Eridani SX5 6766742902.324B**0.9228.126%B12.166%D--18.6DN/A5636.2h12.6C++44.9C*
Proximity Mine 6286284157U153.7653.219%AN/A392.5SN/A11241.6h1.5A2.8A+
Pulsar C 4914862212.199B+1.0427.916%B++17.901%D-18.8C-N/A6725.8h11.3C**40.6B+
Flare VE6 378376705.371S2.1330.272%A36.17%A+83.6AN/A4074.5h8.8B*28.9B*
Equinox VE2 3023001012.97A++0.2731.549%B**32%A+39B+N/A1007.7h11B+34.9B*
VE-A Lacerta 302296486.167M+2.9335.591%B**39.865%A+84.6B++1.7C+1883.5h9.2B*25.8B*
Plasma Grenade 2822811281N/A277.7640.637%DN/A401.4C1.4D15480.7h3.7C++9C+
Manticore SX40 2532532560.988C++2.2528.328%C+13.439%D*53.8B**N/A1394.7h4.5A15.7B*
Spear Anti-Vehicle Phalanx Turret 4252501220.833A*17.5930.016%D**2.4%D20.3D--14.2D15812.3h7.4B+24.7C+
Ghost 199199209.95A**6.7140.387%C*86.432%A++53.8B+N/A2833.7h1.7B**4.2B++
Pandora VX25 152151612.475A0.7652.187%B**10.596%D*29CN/A1655.2h4.7C+9.1B+
NSX-P Tanto 127127432.953A**0.2933.779%A+25.984%C++79.4A*N/A5831.6h12.5B+37.1B*
Zenith VX-5 119119235.174S1.9336.012%A*47.059%S47.6B+N/A2132.5h10.1B**28B**
M12 Kobalt 118114338B*34.7620.783%B+22.807%B*67.1C+2.4C1951.7h17B+81.8B+
M12 Kobalt 112105521B++17.7625.016%B**20.952%B+58.3C+3.9C**2651.8h18.7C**74.7B+
M20 Basilisk 12385117.727A**4.4939.155%C+8.235%B**9.3D--4.2D--649.1h94.9C++242.3C**
Saron HRB-H 10681613.5A+10.2646.614%D--4.938%M**30C-9.3D**1502.7h9.4A++20.2A
Anti-Vehicle Grenade 11180180N/A76.7652.769%C*N/A266.7C--103.3C++19300.3h6.1C+11.5C++
M20 Basilisk 8658115.273B**2.0333.743%D8.621%B**12.1D5.8D1054.8h72.9B*215.9B+
Icikill 58561,0130.055C++3.1857.282%A++1.786%D--1C+N/A356.4h2.1C++3.7B+
Aspis Anti-Aircraft Phalanx Turret 1155577.857A++4.6219.59%D-1.818%C+4.2D*4.6D*9413.1h156.3C+798C
Nemesis VSH9 9354173.176S0.0655.755%D-7.407%A**8.6C--6.2C--1606.3h11.5D*20.6D**
S1 10452173.059S0.1848.538%D-7.692%M++13.7D-13.7C++3603.8h10.2D**21D*
Tank Mine 8252152U48.7637.615%C**N/A173.3A100A16530.3h2.4D6.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit36259,14511.7h
Spawn Beacon58920.4h
Nanite Revive Grenade06,9021.9h
Medical Applicator367512,69351.8h
Motion Spotter0820h
Ammunition Package42280.1h
Medical Kit64410,96848.4h
Recon Detection Device14060.9h

Check the help document for the dictionary if you want to learn more about words used here.


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