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Immortal Ekeelo[M23] Ekeelo
VS BR 118

KDR: 3.09

Score: 28.7m

Last Seen: Jun 16th, 2019 11:13 PM
- OFFLINE - 16.1 hour(s)

Battle Rank 116 (118 total) - Vanu Sovereignty on Miller - Outfit Officer of Purple House[M23] Purple House
VS outfit on Miller

Members: 17
Level Progress (to 117): 61%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS H-V45 Betelgeuse 54-A NS-11A VX6-7 NS-15M2 Serpent VE92 Sirius SX12 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,390,661 MLG Score: 1911
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.976%32.505%97424118654,0114.47778-1.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.406%1.667A++1.73A++-1.098D*HEAD ++ (~17.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.527B+10.40.267C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.598%14.447%137512054433691731.1973255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.271%-0.333C-2.404A**0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.40.02C+37.90.043C+78.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.389%87.985%1371120977481230.95203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.446A1.364A-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.90.418B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.187%10.596%13711209151124310.12148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.888B*-0.792D--1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.311C*4.70.024C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple House[M23] Purple House
VS outfit on Miller

Members: 17
28.7m238.6%332 (19.9k)286 (17.2k)3.0938760,70819,6223.22791118 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210439021.799%30.517%66505:0817

37% Combat Medic19% Heavy Assault37% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2013 5:22 PMMay 24th, 2019 5:02 AMJun 17th, 2019 2:56 PM (19h) (PST)Jun 16th, 2019 7:43 PM (2d) (PST)Jun 16th, 2019 7:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4471473000.6050.1950.1841.4890.0201911

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,8398,79818,04136121189117,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1673.7h/69.7d 2,630 18,526 16,796 149.5k 3,170 6,822 1,966 44.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:11,283
Deaths:2,207
KDR:5.112
Accuracy:32.838% A+
HSR:39.378% B**
NS-15M2
A++
Kills:2,502
Deaths:463
KDR:5.404
Accuracy:33.921% A++
HSR:38.289% A++
Pulsar LSW
A+
Kills:1,195
Deaths:294
KDR:4.065
Accuracy:29.938% A
HSR:35.481% A+
SVA-88
A++
Kills:1,169
Deaths:323
KDR:3.619
Accuracy:30.529% A
HSR:37.810% A++
Orion VS54
B**
Kills:1,164
Deaths:342
KDR:3.404
Accuracy:26.523% B**
HSR:26.804% C**
VE-H Maw
A+
Kills:1,163
Deaths:250
KDR:4.652
Accuracy:31.614% B**
HSR:40.155% A+
Flare VE6
A+
Kills:325
Deaths:64
KDR:5.078
Accuracy:29.909% A
HSR:34.769% A+
Kills:18,801
Deaths (as Heavy Assault):3,943
Deaths (to Heavy Assaults):6,230
KDR:4.7682
Kill Difference:14,858
Playtime:318.715 hours
Usage:19%
Score:8.071m
Score/min:422
Accuracy (listed only):30.753%
HSR (listed only):36.098%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:3,555
Deaths:1,307
KDR:2.720
Accuracy:27.768% B++
HSR:12.377% D**
Serpent VE92
C-
Kills:1,421
Deaths:880
KDR:1.615
Accuracy:21.666% C-
HSR:12.738% D*
Sirius SX12
C
Kills:1,379
Deaths:818
KDR:1.686
Accuracy:22.695% C
HSR:12.908% D-
Solstice VE3
D
Kills:1,162
Deaths:1,061
KDR:1.095
Accuracy:19.438% D
HSR:11.188% D**
NS-11C
A++
Kills:749
Deaths:149
KDR:5.027
Accuracy:33.632% A++
HSR:28.171% A++
Eridani SX5
B
Kills:672
Deaths:288
KDR:2.333
Accuracy:28.102% B
HSR:12.054% D*
Pulsar C
B+
Kills:422
Deaths:202
KDR:2.089
Accuracy:26.574% B+
HSR:14.218% D**
Pandora VX25
A
Kills:151
Deaths:61
KDR:2.475
Accuracy:52.187% A
HSR:10.596% D*
Zenith VX-5
S
Kills:119
Deaths:23
KDR:5.174
Accuracy:36.012% A*
HSR:47.059% S
Kills:9,630
Deaths (as Light Assault):4,789
Deaths (to Light Assaults):3,756
KDR:2.01086
Kill Difference:4,841
Playtime:614.276 hours
Usage:37%
Score:5.904m
Score/min:160
Accuracy (listed only):29.786%
HSR (listed only):17.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:12,386
Deaths:3,468
KDR:3.572
Accuracy:31.580% A+
HSR:33.271% A++
NS-11A
A*
Kills:6,343
Deaths:1,564
KDR:4.056
Accuracy:32.121% A++
HSR:38.357% A*
Sirius SX12
C
Kills:1,379
Deaths:818
KDR:1.686
Accuracy:22.695% C
HSR:12.908% D-
Terminus VX-9
A*
Kills:1,201
Deaths:423
KDR:2.839
Accuracy:29.181% B++
HSR:41.132% A*
Corvus VA55
A++
Kills:1,192
Deaths:369
KDR:3.230
Accuracy:33.484% A++
HSR:35.487% A++
Equinox VE2 Burst
A+
Kills:1,191
Deaths:380
KDR:3.134
Accuracy:31.931% B*
HSR:40.638% A+
Pulsar VS1
M
Kills:1,186
Deaths:426
KDR:2.784
Accuracy:29.053% B**
HSR:38.870% M
Eridani SX5
B
Kills:672
Deaths:288
KDR:2.333
Accuracy:28.102% B
HSR:12.054% D*
Equinox VE2
A+
Kills:300
Deaths:101
KDR:2.970
Accuracy:31.549% B**
HSR:32% A+
Pandora VX25
A
Kills:151
Deaths:61
KDR:2.475
Accuracy:52.187% A
HSR:10.596% D*
Kills:26,001
Deaths (as Combat Medic):7,898
Deaths (to Combat Medics):2,521
KDR:3.2921
Kill Difference:18,103
Playtime:612.940 hours
Usage:37%
Score:13.332m
Score/min:363
Accuracy (listed only):32.188%
HSR (listed only):29.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,379
Deaths:818
KDR:1.686
Accuracy:22.695% C
HSR:12.908% D-
NS-44 Commissioner
A*
Kills:1,288
Deaths:1,256
KDR:1.025
Accuracy:54.862% A*
HSR:28.571% B*
XM98
A+
Kills:774
Deaths:46
KDR:16.826
Accuracy:44.389% B**
HSR:87.985% A+
NS-45 Pilot
A
Kills:691
Deaths:643
KDR:1.075
Accuracy:39.945% A
HSR:35.022% B**
Eridani SX5
B
Kills:672
Deaths:288
KDR:2.333
Accuracy:28.102% B
HSR:12.054% D*
Manticore SX40
C+
Kills:253
Deaths:256
KDR:0.988
Accuracy:28.328% C+
HSR:13.439% D*
Kills:5,057
Deaths (as Infiltrator):3,307
Deaths (to Infiltrators):2,430
KDR:1.52918
Kill Difference:1,750
Playtime:34.630 hours
Usage:2%
Score:0.339m
Score/min:163
Accuracy (listed only):36.387%
HSR (listed only):31.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:3,555
Deaths:1,307
KDR:2.720
Accuracy:27.768% B++
HSR:12.377% D**
Serpent VE92
C-
Kills:1,421
Deaths:880
KDR:1.615
Accuracy:21.666% C-
HSR:12.738% D*
Solstice VE3
D
Kills:1,162
Deaths:1,061
KDR:1.095
Accuracy:19.438% D
HSR:11.188% D**
NS-11C
A++
Kills:749
Deaths:149
KDR:5.027
Accuracy:33.632% A++
HSR:28.171% A++
Pulsar C
B+
Kills:422
Deaths:202
KDR:2.089
Accuracy:26.574% B+
HSR:14.218% D**
Pandora VX25
A
Kills:151
Deaths:61
KDR:2.475
Accuracy:52.187% A
HSR:10.596% D*
Zenith VX-5
S
Kills:119
Deaths:23
KDR:5.174
Accuracy:36.012% A*
HSR:47.059% S
Kills:7,579
Deaths (as Engineer):3,683
Deaths (to Engineers):2,679
KDR:2.05783
Kill Difference:3,896
Playtime:87.972 hours
Usage:5%
Score:1.053m
Score/min:200
Accuracy (listed only):31.039%
HSR (listed only):19.478%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C-
Kills:81
V. Kills:25 312%
Deaths:6
KDR:13.500
Accuracy:46.614% D--
KPH:30.100 C-
VKPH:9.300 D**
Kills:81 (0 + 81)
Deaths:6
KDR:13.500
VKDR:4.167
Vehicle Kills:25
Kill Difference:75
Playtime:2.687 hours
Usage:0%
Score:0.024m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:46.614%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:114
V. Kills:4 N/A
Deaths:3
KDR:38
Accuracy:20.480% B+
KPH:68.300 C+
VKPH:2.400 C-
M12 Kobalt
C*
Kills:105
V. Kills:7 N/A
Deaths:5
KDR:21
Accuracy:24.933% A
KPH:58.600 C+
VKPH:3.900 C*
M20 Basilisk
C+
Kills:85
V. Kills:38 218%
Deaths:11
KDR:7.727
Accuracy:39.072% C+
KPH:9.300 D--
VKPH:4.200 D--
M20 Basilisk
D
Kills:58
V. Kills:28 200%
Deaths:11
KDR:5.273
Accuracy:33.743% D
KPH:12.200 D
VKPH:5.900 D
Kills:362 (0 + 362)
Deaths:30
KDR:12.067
VKDR:2.567
Vehicle Kills:77
Kill Difference:332
Playtime:17.323 hours
Usage:1%
Score:0.113m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:33.743%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 12,51412,3863,4683.572A0.4831.58%A+33.271%A++43.6B+N/A132284.4h10.7B**33.9B**
Betelgeuse 54-A 11,40211,2832,2075.112B++2.0232.838%A+39.378%B**98.7B*1B+341114.3h9.3B*28.2B**
NS-11A 6,4326,3431,5644.056A++0.9632.121%A++38.357%A*64.2A++N/A19098.8h10.7B**33.3B**
VX6-7 3,5733,5551,3072.72B**0.3727.768%B++12.377%D**19.8C--N/A52179.3h11.6B41.9B+
NS-15M2 2,5222,5024635.404A*2.3133.921%A++38.289%A++91.3A++N/A30627.4h9.2B**27.2B**
Serpent VE92 1,4261,4218801.615B+1.4821.666%C-12.738%D*13.3DN/A35107.1h12.7C*58.5C++
Sirius SX12 1,3811,3798181.686B+1.4122.695%C12.908%D-12D-N/A40114.7h13.8B60.9C++
NS-44 Commissioner 1,2941,2881,2561.025C++2.0754.862%A*28.571%B*90.1A*N/A32014.3h2.9B**5.4B**
Terminus VX-9 1,2141,2014232.839B*0.2529.181%B++41.132%A*33.4C+N/A8036h11.6B+39.6B+
Pulsar LSW 1,2011,1952944.065A*0.9729.938%A35.481%A+66.4B*N/A18218h10.2B*34B*
Corvus VA55 1,2151,1923693.23M0.1433.484%A++35.487%A++47.3B**N/A12125.2h9.6B**28.5B**
Equinox VE2 Burst 1,2061,1913803.134B++0.0431.931%B*40.638%A+45.6C++N/A13526.1h11.6B+36.4B++
Pulsar VS1 1,1941,1864262.784A*0.3129.053%B**38.87%M31.7B+N/A9237.4h12.4B++42.7B*
SVA-88 1,1801,1693233.619B*0.5330.529%A37.81%A++58.2B+N/A19620.1h10.5B+34.4B++
Orion VS54 1,1681,1643423.404B**0.3126.523%B**26.804%C**27.6C+N/A13442.1h10.6B++40.1C**
VE-H Maw 1,1681,1632504.652A**1.5631.614%B**40.155%A+73.6B*N/A35715.8h8.4B*26.6B++
Solstice VE3 1,1661,1621,0611.095B+2.0019.438%D11.188%D**11.7C--N/A4599.1h15.2C++78C+
NS Decimator 1,5691,0883632.997A**0.1058.713%CN/A45.9B++20.3B+34123.7h4.2B+7.2B
Force-Blade 94494418,8610.05B*3.0454.987%A*N/A0.6C+N/A21502.7h2.1B+3.7B+
C-4 1,2829134731.93B1.1622.028%DN/A85.3C++34.5B+56410.7h1.4C*6.1C++
XM98 7777744616.826S13.7344.389%B**87.985%A+33.8B+N/A9822.9h1.9B**4.2B**
NS-11C 7527491495.027S1.9333.632%A++28.171%A++82.3MN/A3119.1h11.6B++34.5B*
NS-45 Pilot 6956916431.075C+2.0239.945%A35.022%B**108A++N/A3646.4h5.3B**13.2B**
Eridani SX5 6746722882.333B**0.7628.102%B12.054%D*18.6DN/A5436.2h12.6C+44.9C*
Proximity Mine 6276274156.75U153.6653.059%B**N/A418SN/A11121.5h1.5B**2.8A
Pulsar C 4274222022.089B++1.0026.574%B+14.218%D**17C--N/A5824.8h11.2C**42.3B+
Flare VE6 327325645.078M**1.9829.909%A34.769%A+83.3A+N/A4283.9h9B++30.2B++
Equinox VE2 3023001012.97A++0.1231.549%B**32%A+39B+N/A997.7h11B+34.9B++
Manticore SX40 2532532560.988C+2.1128.328%C+13.439%D*53.8AN/A1394.7h4.5A+15.7B**
Spear Anti-Vehicle Phalanx Turret 4232491220.75A*17.6629.981%D**2.41%D-20.2D--14.1D15612.3h7.4B+24.8C+
Frag Grenade 2362361236N/A232.9139.281%D-N/A393.3C-N/A14900.6h3.8C++9.5C+
Pandora VX25 152151612.475A++0.6252.187%A10.596%D*29CN/A1485.2h4.7C+9.1B+
Zenith VX-5 119119235.174S2.0836.012%A*47.059%S47.6B+N/A2022.5h10.1B**28B**
M12 Kobalt 118114338B**34.9120.48%B+22.807%B**67.1C+2.4C-1991.7h16.3B+79.8B+
M12 Kobalt 112105521B*17.9124.933%A20.952%B++58.3C+3.9C*2671.8h18.5C*74.4B+
M20 Basilisk 12385117.727A**4.6339.072%C+8.235%B**9.3D--4.2D--649.1h94.2C++241.2C**
Saron HRB-H 10681613.5A++10.4146.614%D--4.938%M*30C-9.3D**1502.7h9.4A++20.2A+
Anti-Vehicle Grenade 10373173N/A69.9153.461%C*N/A365C+150B++19680.2h6.1C+11.5C++
M20 Basilisk 8658115.273A2.1833.743%D8.621%B**12.1D-5.8D1044.8h72.9B*215.9B+
Aspis Anti-Aircraft Phalanx Turret 1155577.857A++4.7619.59%D-1.818%C4.2D*4.6D*9413.1h156.3C+798C
Nemesis VSH9 9354173.176S0.0855.755%D--7.407%M8.6C-6.2C1586.3h11.5D*20.6F
S1 10452173.059S0.0348.538%D--7.692%M++13.7D-13.7C++3433.8h10.2D**21D**
Tank Mine 8050150U46.9135.185%C++N/A166.7A100A15910.3h2.3D6.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58200.4h
Nano-Armor Kit35256,18311.5h
Nanite Revive Grenade06,9011.9h
Medical Applicator365502,24751.1h
Ammunition Package31680h
Medical Kit5569,25240.8h
Recon Detection Device13510.8h

Check the help document for the dictionary if you want to learn more about words used here.


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