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General Eklipse342[POCK] Eklipse342
TR BR 99

KDR: 5.49

Score: 16.3m

Last Seen: May 18th, 2019 9:38 PM
- OFFLINE - 3032.1 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 53%
Level 100 Progress: 86% 129h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH L100 Python HEAT P2-120 HESH P2-120 AP P525 Marauder-H P2-120 HEAT G20 Vulcan-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.953%12.417%335512094510.6761624.81

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.795%1.129B**-1.286D**-4.992T*BODY (~1.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.058C+18.9-0.324C51.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.766%0.772%2326812068,416491348217.1405242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.088%-0.215C-1.152D*-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.384C**9.20.263C*14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.635%1.986%1395512093,07136611608.36785265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.563%1.058B**-0.608D1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.449B31.40.214C++34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.3m392.3%338 (20.3k)328 (19.7k)5.4865116,6793,0407.497799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121498414.943%1.607%2416:247

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 11:59 AMDec 22nd, 2018 9:35 PMJun 17th, 2019 11:24 AM (97d) (PST)May 18th, 2019 5:42 PM (126d) (PST)May 18th, 2019 5:38 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
814177970.3370.0610.0051.7560.11159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,8211,00347,8182040105719,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
825.8h/34.4d 6,114 268 7,662 87k 537 1,399 5,495 40.3m

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:95
Deaths:189
KDR:0.503
Accuracy:20.883% C--
HSR:17.895% C
NS-11C
D
Kills:77
Deaths:74
KDR:1.041
Accuracy:18.279% D*
HSR:15.584% D
Kills:172
Deaths (as Engineer):263
Deaths (to Engineers):1,316
KDR:0.65399
Kill Difference:91
Playtime:803.930 hours
Usage:97%
Score:16.090m
Score/min:334
Accuracy (listed only):19.581%
HSR (listed only):16.740%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D**
Kills:51
Deaths:7
KDR:7.286
Accuracy:10.387% F-
HSR:13.726% D**
Kills:51
Deaths (as Heavy Assault):7
Deaths (to Heavy Assaults):487
KDR:7.28571
Kill Difference:44
Playtime:9.825 hours
Usage:1%
Score:0.073m
Score/min:124
Accuracy (listed only):10.387%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:20.982% N/A
HSR:4% N/A
Kills:50
Deaths (as Combat Medic):44
Deaths (to Combat Medics):142
KDR:1.13636
Kill Difference:6
Playtime:4.483 hours
Usage:1%
Score:0.046m
Score/min:170
Accuracy (listed only):20.982%
HSR (listed only):4%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:83
V. Kills:57 143%
Deaths:1
KDR:83
Accuracy:29.512% D--
KPH:31.200 C+
VKPH:21.500 C+
L105 Zephyr
C**
Kills:75
V. Kills:49 150%
Deaths:
KDR:
Accuracy:34.390% D--
KPH:15.600 D**
VKPH:10.200 C**
Kills:158 (0 + 158)
Deaths:1
KDR:158
VKDR:106
Vehicle Kills:106
Kill Difference:157
Playtime:7.464 hours
Usage:1%
Score:0.088m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:34.390%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,482
V. Kills:711 208%
Deaths:71
KDR:20.873
Accuracy:49.747% D
KPH:39 B+
VKPH:18.700 C++
L100 Python HESH
C**
Kills:1,371
V. Kills:281 486%
Deaths:35
KDR:39.171
Accuracy:47.672% C+
KPH:46 C
VKPH:9.400 C**
L100 Python HEAT
B**
Kills:1,362
V. Kills:587 232%
Deaths:76
KDR:17.921
Accuracy:51.357% C+
KPH:41.500 B++
VKPH:17.900 B**
Skyguard
B*
Kills:408
V. Kills:205 198%
Deaths:28
KDR:14.571
Accuracy:33.120% B+
KPH:19.700 B*
VKPH:9.900 C++
C75 Viper
A++
Kills:181
V. Kills:77 232%
Deaths:12
KDR:15.083
Accuracy:43.469% B+
KPH:36.800 B+
VKPH:15.700 A++
Kills:4,804 (4,804 + 0)
Deaths:222
KDR:21.640
VKDR:8.383
Vehicle Kills:1,861
Kill Difference:4,582
Playtime:126.307 hours
Usage:15%
Score:1.562m
Score/min:206
Driving Accuracy:43.469%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:1,239
V. Kills:383 323%
Deaths:50
KDR:24.780
Accuracy:39.497% C
KPH:32.400 D
VKPH:10 C++
P2-120 AP
C
Kills:1,199
V. Kills:753 159%
Deaths:62
KDR:19.339
Accuracy:38.745% D-
KPH:24.300 C--
VKPH:15.300 C
P2-120 HEAT
B+
Kills:1,174
V. Kills:485 242%
Deaths:79
KDR:14.861
Accuracy:41.656% C+
KPH:28.700 C**
VKPH:11.800 B+
E540 Halberd
C+
Kills:110
V. Kills:45 239%
Deaths:10
KDR:11
Accuracy:39.253% C
KPH:26.500 C+
VKPH:10.900 C
Kills:3,722 (3,612 + 110)
Deaths:201
KDR:18.517
VKDR:8.289
Vehicle Kills:1,666
Kill Difference:3,521
Playtime:132.702 hours
Usage:16%
Score:1.922m
Score/min:241
Driving Accuracy:41.656%
Gunner Accuracy:39.253%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,189
V. Kills:133 N/A
Deaths:55
KDR:21.618
Accuracy:40.822% B++
KPH:83 C
VKPH:9.300 B++
G20 Vulcan-H
B**
Kills:1,092
V. Kills:519 210%
Deaths:61
KDR:17.902
Accuracy:50.612% B
KPH:65.200 B**
VKPH:31 B+
E540 Halberd-H
B+
Kills:604
V. Kills:246 245%
Deaths:20
KDR:30.200
Accuracy:54.533% C
KPH:55.900 B+
VKPH:22.800 C+
G40-F Ranger
A
Kills:100
V. Kills:54 182%
Deaths:5
KDR:20
Accuracy:36.045% B
KPH:52.700 A
VKPH:28.500 B**
M12 Kobalt-H
C+
Kills:76
V. Kills:3 N/A
Deaths:1
KDR:76
Accuracy:15.704% D*
KPH:111.500 C+
VKPH:4.400 C
Kills:3,061 (0 + 3,061)
Deaths:142
KDR:21.556
VKDR:6.725
Vehicle Kills:955
Kill Difference:2,919
Playtime:44.456 hours
Usage:5%
Score:0.875m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:15.704%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,1931,4827120.873M++15.3949.747%DN/A39B+18.7C++20838h4.6B+9.2B+
L100 Python HESH 1,6521,3713539.171A**33.6847.672%C+N/A46C9.4C**18429.8h3.5C+7.4C+
L100 Python HEAT 1,9491,3627617.921A*12.4351.357%C+N/A41.4B++17.8B**22732.9h5.8C++11.2C*
P2-120 HESH 1,6221,2395024.78B**19.2939.497%CN/A32.3D10C++15038.3h6.6D--16.7D
P2-120 AP 1,9521,1996219.339A++13.8538.745%D-1.918%D24.3C--15.3C28849.3h6.9C++17.9C+
P525 Marauder-H 1,3221,1895521.618B++16.1340.822%B++N/A83.1C9.3B++19714.3h11.2D**27.6D
P2-120 HEAT 1,6591,1747914.861A9.3741.656%C+1.278%D--28.6C**11.8B+21241h7.5C++18C++
G20 Vulcan-H 1,6111,0926117.902M**12.4250.612%B3.205%C**65.4B**31.1B+45316.7h70.8B**139.8B**
E540 Halberd-H 8506042030.2M++24.7154.533%C1.159%C--55.9B+22.8C+29010.8h6.4C+11.7C+
Skyguard 6134082814.571S9.0833.12%B+1.716%C19.7B*9.9C++17720.7h76B**229.3B**
Tank Mine 491323378.73M++3.2437.64%C**N/A215.3A*112A++19801.5h2.4D6.3C+
C-4 269182712.563B*2.9223.472%C-N/A121.3B*58A*13751.5h0.9A4B++
C75 Viper 2581811215.083A*9.6043.469%B+1.105%C-36.9B+15.7A++3034.9h10.3B+23.7B*
NS-AM7 Archer 2431552120.731B+4.7656.106%C4.516%D**3.3D-1.9C--3847.1h27.5C-49C--
E540 Halberd 1551101011B++5.5139.253%C1.818%D26.8C+11C8344.1h5.1B+12.9B+
G40-F Ranger 154100520A**14.5136.045%BN/A52.6A28.4B**4141.9h62B+172.1B+
M20 Basilisk 13497248.5S43.0147.174%D3.093%D64.7B*24.7B4021.5h79.7B++168.9B+
T5 AMC 97951890.503C--4.9820.883%C--17.895%C5.3D--N/A3418h21.6F103.4D-
Spear Anti-Vehicle Phalanx Tower 14392192M++86.5143.415%D2.174%D34.1C18.9C-1962.7h8.7C*20.1C++
C150 Dalton 14083183U77.5129.512%D--N/A30.7C+21.1C3002.7h5.2C17.8D--
NS-11C 8077741.041C++4.4518.279%D*15.584%D8.7D-N/A438.9h16.4C89.5C--
M12 Kobalt-H 7976176M+70.5115.704%D*19.737%B+108.6C+4.3C3440.7h17.3C+110.4D
L105 Zephyr 12475175S69.5134.39%D--N/A15.6D**10.2C**1404.8h22.6T*65.6T*
NS-357 Underboss 73731310.557C-4.9324.722%D**17.808%C--29.2CN/A1092.5h4.6C18.5D--
Chainblade 68671,5320.044B++5.4432.648%C**N/A0.4CN/A1174.8h2.1B+6.5B+
Soldier Soaker 5958571.018C+4.4720.668%D**12.069%C64.4B+1.1C*2360.9h5.6C**26.9D
G40-F Ranger 8757157S51.5131.444%CN/A57B++30B+5381h69.4B+220.7C**
T9 CARV 525177.286S1.8010.387%F-13.726%D**18.9C--N/A1842.7h12.2B+117D
Xiphos Anti-Personnel Phalanx Tower 5451151C+45.5124.333%C-N/A170C10C**5100.3h16.6C*68.3C*
NS-7 PDW 5250441.136C**4.3520.982%D4%F--10D-N/A905h22.7F108D--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator198,0600.7h
Spawn Beacon11100.1h
Nano-Armor Kit303953,18145.6h
Anti-Vehicle MANA Turret01120.2h
Skywall Shield Emitter0540.1h
Repair Module02080.8h
Rampart Wall12301.7h
Rocklet Rifle0910.3h
Cortium Silo0980.3h
Turret AI Module01860.7h
Welding Device09,6560.9h
Xiphos Anti-Personnel Tower11200.5h
Hoplon Anti-Aircraft Phalanx Tower0960.4h
Spitfire Auto-Turret31,2861h
Spear Anti-Vehicle Tower01350.6h
Ammunition Package132,3841.3h
Nano-Repair Grenade01990.1h
Vehicle Gate0630.5h
Solid Wall0881.1h
Pain Spire0570.3h
WLT-Howler Mining Laser65,5911.9h

Check the help document for the dictionary if you want to learn more about words used here.


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