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General Eklipse342[POCK] Eklipse342
TR BR 96

KDR: 5.19

Score: 14.5m

Last Seen: Dec 22nd, 2018 7:49 PM
- OFFLINE - 734.3 hour(s)

Battle Rank 96 - Terran Republic on Emerald - Outfit Officer of Pocket Sand[POCK] Pocket Sand
TR outfit on Emerald

Members: 7
Level Progress (to 97): 11%
Level 100 Progress: 77% 212h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH L100 Python AP P525 Marauder-H P2-120 HEAT G20 Vulcan-H P2-120 HESH P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $78,813 MLG Score: 63
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.628%12.64%387410183560.5983194.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.545%1.874A++-1.236D*-4.907T*BODY (~2.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.131C++19.9-0.396C--45.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.37%0.829%2114810147,116451295715.7434241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.287%-0.244C-1.155D*-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.332C**9.90.209C++15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.879%1.965%1417510173,00235411218.45634268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.703%1.09B**-0.608D1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.437B31.90.189C++34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pocket Sand[POCK] Pocket Sand
TR outfit on Emerald

Members: 7
14.5m395.5%342 (20.5k)332 (19.9k)5.1853714,6022,8167.1278496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102284215.172%1.692%2615:384

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 11:59 AMDec 22nd, 2018 9:35 PMJan 20th, 2019 9:13 AM (2d) (PST)Dec 22nd, 2018 6:01 PM (30d) (PST)Dec 22nd, 2018 3:49 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
810177930.3340.0640.0061.7540.11063

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,5731,04747,5262040105719,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
729.1h/30.4d 5,470 247 6,824 76.7k 488 1,263 4,796 35.4m

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:94
Deaths:189
KDR:0.497
Accuracy:20.978% C-
HSR:18.085% C
NS-11C
D
Kills:53
Deaths:57
KDR:0.930
Accuracy:18.072% D*
HSR:15.094% D
Kills:147
Deaths (as Engineer):246
Deaths (to Engineers):1,235
KDR:0.59756
Kill Difference:99
Playtime:709.563 hours
Usage:97%
Score:14.375m
Score/min:338
Accuracy (listed only):19.525%
HSR (listed only):16.590%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):441
KDR:0
Kill Difference:UNR
Playtime:9.097 hours
Usage:1%
Score:0.066m
Score/min:121
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:20.999% N/A
HSR:4% N/A
Kills:50
Deaths (as Combat Medic):44
Deaths (to Combat Medics):131
KDR:1.13636
Kill Difference:6
Playtime:4.341 hours
Usage:1%
Score:0.043m
Score/min:165
Accuracy (listed only):20.999%
HSR (listed only):4%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:75
V. Kills:49 150%
Deaths:
KDR:
Accuracy:34.788% D-
KPH:16.900 D**
VKPH:11 B+
C150 Dalton
C+
Kills:66
V. Kills:47 138%
Deaths:1
KDR:66
Accuracy:28.983% D*
KPH:30.200 C+
VKPH:21.500 C+
Kills:141 (0 + 141)
Deaths:1
KDR:141
VKDR:96
Vehicle Kills:96
Kill Difference:140
Playtime:6.636 hours
Usage:1%
Score:0.080m
Score/min:201
Piloting Accuracy:N/A%
Gunner Accuracy:28.983%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:1,256
V. Kills:529 237%
Deaths:69
KDR:18.203
Accuracy:50.736% C+
KPH:41.300 B++
VKPH:17.400 A
L100 Python HESH
B
Kills:1,251
V. Kills:258 483%
Deaths:31
KDR:40.355
Accuracy:47.587% C+
KPH:44.800 C
VKPH:9.200 B
L100 Python AP
B**
Kills:1,208
V. Kills:582 207%
Deaths:57
KDR:21.193
Accuracy:51.344% C--
KPH:40 B**
VKPH:19.300 C**
Skyguard
B*
Kills:389
V. Kills:193 201%
Deaths:27
KDR:14.407
Accuracy:33.056% B++
KPH:19.300 B*
VKPH:9.600 C++
C75 Viper
A++
Kills:181
V. Kills:77 232%
Deaths:12
KDR:15.083
Accuracy:43.469% B+
KPH:36.800 B+
VKPH:15.700 A++
Kills:4,285 (4,285 + 0)
Deaths:196
KDR:21.862
VKDR:8.362
Vehicle Kills:1,639
Kill Difference:4,089
Playtime:113.574 hours
Usage:16%
Score:1.383m
Score/min:203
Driving Accuracy:43.469%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:1,139
V. Kills:463 245%
Deaths:78
KDR:14.603
Accuracy:41.783% C+
KPH:28.400 C**
VKPH:11.600 B+
P2-120 HESH
C++
Kills:881
V. Kills:284 309%
Deaths:41
KDR:21.488
Accuracy:38.509% C
KPH:29.600 D-
VKPH:9.500 C++
P2-120 AP
C
Kills:811
V. Kills:571 142%
Deaths:55
KDR:14.746
Accuracy:37.405% D-
KPH:20.900 D
VKPH:14.700 C
E540 Halberd
C+
Kills:106
V. Kills:44 236%
Deaths:10
KDR:10.600
Accuracy:39.068% C
KPH:26 C+
VKPH:10.800 C-
Kills:2,937 (2,831 + 106)
Deaths:184
KDR:15.962
VKDR:7.402
Vehicle Kills:1,362
Kill Difference:2,753
Playtime:112.695 hours
Usage:15%
Score:1.602m
Score/min:237
Driving Accuracy:37.405%
Gunner Accuracy:39.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,187
V. Kills:133 N/A
Deaths:55
KDR:21.582
Accuracy:40.835% B++
KPH:82.900 C
VKPH:9.300 B++
G20 Vulcan-H
B**
Kills:1,091
V. Kills:518 210%
Deaths:61
KDR:17.885
Accuracy:50.612% B+
KPH:65.200 B**
VKPH:30.900 B+
E540 Halberd-H
B+
Kills:559
V. Kills:231 241%
Deaths:19
KDR:29.421
Accuracy:53.980% C-
KPH:54.700 B+
VKPH:22.600 C+
G40-F Ranger
B**
Kills:80
V. Kills:45 174%
Deaths:4
KDR:20
Accuracy:36.136% B+
KPH:49.300 B**
VKPH:27.700 B**
M12 Kobalt-H
C+
Kills:59
V. Kills:1 N/A
Deaths:1
KDR:59
Accuracy:14.701% D*
KPH:110.400 C+
VKPH:1.900 D--
Kills:2,976 (0 + 2,976)
Deaths:140
KDR:21.257
VKDR:6.629
Vehicle Kills:928
Kill Difference:2,836
Playtime:43.430 hours
Usage:6%
Score:0.839m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:14.701%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 1,7851,2566918.203M13.0250.736%C+N/A41.3B++17.4A22130.4h5.8C*11.4C**
L100 Python HESH 1,5091,2513140.355M+35.1747.587%C+N/A44.8C9.2B18127.9h3.6C+7.5C+
L100 Python AP 1,7901,2085721.193M**16.0151.344%C--N/A40B**19.3C**21030.2h4.7B**9.1B*
P525 Marauder-H 1,3201,1875521.582B++16.4040.835%B++N/A83C9.3B++19714.3h11.3F27.6D
P2-120 HEAT 1,6021,1397814.603A+9.4241.783%C+1.317%D--28.5C**11.6B+21140h7.5C++18C*
G20 Vulcan-H 1,6091,0916117.885M**12.7050.612%B+3.208%C*65.3B**31B+44816.7h70.8B**139.9B**
P2-120 HESH 1,1658814121.488B++16.3038.509%CN/A29.6D-9.5C++13329.8h7D*18.2D-
P2-120 AP 1,3828115514.745A9.5637.405%D-2.466%C-20.9D14.7C28738.8h8C+21.4C--
E540 Halberd-H 7905591929.421M+24.2453.98%C-1.252%C54.8B+22.6C+28210.2h6.3C++11.8C+
Skyguard 5823892714.407S9.2233.056%B++1.799%C19.3B*9.6C++17220.2h77.2B**233.6B**
Tank Mine 420277357.914M+2.7337.758%BN/A213.1A*110A++19011.3h2.5D-6.6C+
C75 Viper 2581811215.083A++9.9043.469%B+1.105%C--36.9B+15.7A++2934.9h10.3B+23.7B*
C-4 253172682.529B*2.6623.077%CN/A122.9B**57.9A*13261.4h0.9B**4.1B++
NS-AM7 Archer 2191401920.729B++4.4654.943%C--5%D**3.4D-1.9C-3841.6h27.1C49.4C--
E540 Halberd 1501061010.6B++5.4139.068%C1.887%D-25.9C+10.7C-7744.1h5.1B++13.2B+
T5 AMC 96941890.497C--4.6920.978%C-18.085%C5.3D--N/A3317.9h21.7F103.4D-
M20 Basilisk 12791191U85.8147.42%C--3.297%D65B**25.7B+4021.4h78.5B*165.4B++
G40-F Ranger 12580420B**14.8136.136%B+N/A50B**28.1B**3741.6h65.9B182.4B+
Spear Anti-Vehicle Phalanx Tower 11676176A**70.8139.263%D--2.632%D31.7C16.7C1822.4h8B+20.3C++
L105 Zephyr 12475175S69.8134.788%D-N/A17D**11.1B+1434.4h22.1T*63.5T*
NS-357 Underboss 69691160.595C4.5924.436%D**18.841%C30CN/A1062.3h4.4C+18D-
C150 Dalton 11366166S60.8128.983%D*N/A30C+21.4C+3182.2h5.8C--20D*
Chainblade 61601,3940.043B++5.1431.738%C*N/A0.4CN/A1151.4h2.1B+6.6B+
M12 Kobalt-H 6059159A*53.8114.701%D*22.034%B**118C+2D--3410.5h16.1C+109.5D
Soldier Soaker 5958571.018C+4.1720.668%D**12.069%C--64.4B+1.1C++2360.9h5.6B+26.9D-
NS-11C 5453570.93C+4.2618.072%D*15.094%D8.4D-N/A516.3h18.1D100D
NS-7 PDW 5250441.136C*4.0520.999%D4%F--10D-N/A905h22.5D**107.3D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01120.2h
Solid Wall0520.7h
Spawn Beacon0800.1h
Nano-Armor Kit287872,26041.6h
Turret AI Module01220.5h
Repair Module01300.6h
Cortium Silo0640.2h
Rocklet Rifle0910.3h
Medical Applicator187,7970.6h
Welding Device06,6780.6h
Spear Anti-Vehicle Tower01080.5h
Spitfire Auto-Turret31,0400.9h
Rampart Wall11841.4h
Xiphos Anti-Personnel Tower1900.4h
Hoplon Anti-Aircraft Phalanx Tower0760.3h
Ammunition Package122,2191h
WLT-Howler Mining Laser52,1270.9h

Check the help document for the dictionary if you want to learn more about words used here.


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