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Lt. General Eklipse342[NPAY] Eklipse342
TR BR 93

KDR: 5.08

Score: 13.4m

Last Seen: Nov 13th, 2018 9:09 PM
- OFFLINE - 6 hour(s)

Battle Rank 93 - Terran Republic on Emerald - Outfit Officer of Nanite Systems Mercenaries[NPAY] Nanite Systems Mercenaries
TR outfit on Emerald

Members: 13
Level Progress (to 94): 62%
Level 100 Progress: 71% 260h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT L100 Python AP P525 Marauder-H G20 Vulcan-H P2-120 HEAT P2-120 AP P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $80,064 MLG Score: 64
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.858%12.766%419310112820.54.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.859%2.294A*-1.19D*-5.154T*BODY + (~3.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.197C++19.7-0.381C-40.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.855%0.868%2017810066,454423270815.2217238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.519%-0.212C-1.114D*-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.389C**10.10.271C*16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.953%1.537%1520410102,92832910828.87273270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.66%1.193B**-0.718D--0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.439B32.20.172C++33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nanite Systems Mercenaries[NPAY] Nanite Systems Mercenaries
TR outfit on Emerald

Members: 13
13.4m393.7%348 (20.9k)337 (20.2k)5.082313,5242,6616.9428893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR101478715.044%1.715%2614:564

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 11:59 AMJul 23rd, 2014 9:14 AMNov 14th, 2018 7:02 PM (9h) (PST)Nov 13th, 2018 6:39 PM (1d) (PST)Nov 13th, 2018 5:09 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
804187860.3400.0670.0061.7760.11164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,2111,09047,1212040107720,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
663.9h/27.7d 4,951 232 6,335 70.7k 459 1,205 4,440 32m

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:94
Deaths:189
KDR:0.497
Accuracy:21.036% C-
HSR:18.085% C
Kills:94
Deaths (as Engineer):189
Deaths (to Engineers):1,169
KDR:0.49735
Kill Difference:95
Playtime:644.982 hours
Usage:97%
Score:13.298m
Score/min:344
Accuracy (listed only):21.036%
HSR (listed only):18.085%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):418
KDR:0
Kill Difference:UNR
Playtime:8.989 hours
Usage:1%
Score:0.065m
Score/min:120
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):118
KDR:0
Kill Difference:UNR
Playtime:4.263 hours
Usage:1%
Score:0.041m
Score/min:160
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:75
V. Kills:49 150%
Deaths:
KDR:
Accuracy:34.875% D-
KPH:17.200 D*
VKPH:11.200 B++
C150 Dalton
C+
Kills:63
V. Kills:44 140%
Deaths:1
KDR:63
Accuracy:28.722% D*
KPH:30.600 C+
VKPH:21.400 C+
Kills:138 (0 + 138)
Deaths:1
KDR:138
VKDR:93
Vehicle Kills:93
Kill Difference:137
Playtime:6.433 hours
Usage:1%
Score:0.075m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:28.722%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,228
V. Kills:254 482%
Deaths:30
KDR:40.933
Accuracy:47.388% C+
KPH:45.500 C
VKPH:9.400 B+
L100 Python HEAT
A+
Kills:1,200
V. Kills:505 237%
Deaths:61
KDR:19.672
Accuracy:50.711% C+
KPH:42.500 B*
VKPH:17.900 A+
L100 Python AP
B**
Kills:1,188
V. Kills:572 207%
Deaths:55
KDR:21.600
Accuracy:51.403% C--
KPH:40 B**
VKPH:19.200 C**
Skyguard
B*
Kills:389
V. Kills:193 201%
Deaths:27
KDR:14.407
Accuracy:33.056% B++
KPH:19.300 B*
VKPH:9.600 C++
C75 Viper
A*
Kills:181
V. Kills:77 232%
Deaths:12
KDR:15.083
Accuracy:43.469% B+
KPH:36.800 B+
VKPH:15.700 A*
Kills:4,186 (4,186 + 0)
Deaths:185
KDR:22.627
VKDR:8.654
Vehicle Kills:1,601
Kill Difference:4,001
Playtime:110.001 hours
Usage:17%
Score:1.344m
Score/min:204
Driving Accuracy:43.469%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B
Kills:871
V. Kills:365 238%
Deaths:64
KDR:13.609
Accuracy:40.856% C+
KPH:26.900 C++
VKPH:11.300 B
P2-120 AP
C
Kills:811
V. Kills:571 142%
Deaths:55
KDR:14.746
Accuracy:37.405% D-
KPH:20.900 D
VKPH:14.700 C
P2-120 HESH
C+
Kills:586
V. Kills:171 341%
Deaths:29
KDR:20.207
Accuracy:34.922% D
KPH:30.200 D-
VKPH:8.800 C+
E540 Halberd
C+
Kills:102
V. Kills:42 237%
Deaths:9
KDR:11.333
Accuracy:38.981% C
KPH:25.100 C+
VKPH:10.300 D
Kills:2,370 (2,268 + 102)
Deaths:157
KDR:15.096
VKDR:7.318
Vehicle Kills:1,149
Kill Difference:2,213
Playtime:94.592 hours
Usage:14%
Score:1.353m
Score/min:238
Driving Accuracy:34.922%
Gunner Accuracy:38.981%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,186
V. Kills:133 N/A
Deaths:55
KDR:21.564
Accuracy:40.836% B*
KPH:82.900 C
VKPH:9.300 B++
G20 Vulcan-H
A
Kills:1,086
V. Kills:517 210%
Deaths:61
KDR:17.803
Accuracy:50.575% B+
KPH:65.400 A
VKPH:31.100 B+
E540 Halberd-H
B+
Kills:554
V. Kills:230 240%
Deaths:19
KDR:29.158
Accuracy:53.997% C-
KPH:55 B+
VKPH:22.800 C+
G40-F Ranger
B*
Kills:66
V. Kills:38 169%
Deaths:4
KDR:16.500
Accuracy:36.745% B*
KPH:44 B*
VKPH:25.300 B*
Kills:2,892 (0 + 2,892)
Deaths:139
KDR:20.806
VKDR:6.604
Vehicle Kills:918
Kill Difference:2,753
Playtime:42.493 hours
Usage:6%
Score:0.811m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:36.745%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,4821,2283040.933M35.8547.388%C+N/A45.5C9.4B+18427h3.5C+7.4C++
L100 Python HEAT 1,7051,2006119.672M+14.5950.711%C+N/A42.6B*17.9A+22828.2h5.6C**11.1B
L100 Python AP 1,7601,1885521.6S16.5251.403%C--N/A40B**19.3C**20729.7h4.7B**9.1B*
P525 Marauder-H 1,3191,1865521.564B+16.4840.836%B*N/A82.9C9.3B++19614.3h11.2F27.5C--
G20 Vulcan-H 1,6031,0866117.803S12.7250.575%B+3.131%C++65.4A31.1B+44416.6h70.8B*140B**
P2-120 HEAT 1,2368716413.609A8.5340.856%C+1.378%D--27C++11.3B19032.3h7.5C++18.3C*
P2-120 AP 1,3828115514.745A9.6637.405%D-2.466%C-20.9D14.7C28438.8h8C+21.4C-
P2-120 HESH 7575862920.207B+15.1234.922%DN/A30.2D-8.8C+14219.4h6.5D-18.6D-
E540 Halberd-H 7845541929.158M+24.0853.997%C-1.264%C54.9B+22.8C+28210.1h6.3C++11.6C+
Skyguard 5823892714.407S9.3233.056%B++1.799%C19.3B*9.6C++17120.2h77.2B**233.6B**
Tank Mine 409270357.714M2.6336.888%C**N/A207.7A*106.9A+18511.3h2.5D-6.7C+
C75 Viper 2581811215.083A*10.0043.469%B+1.105%C--36.9B+15.7A*2844.9h10.3B+23.7B*
C-4 218148592.508B*2.5722.92%C-N/A134.5A63.6A**14471.1h0.9B**4C++
NS-AM7 Archer 1891201720.698B+4.3853.488%D5%D**3.4D1.9C3735.6h26.8C50.1C--
E540 Halberd 144102911.333B++6.2538.981%C1.961%D24.9C+10.2D6544.1h5.3B+13.7B
T5 AMC 96941890.497C--4.5921.036%C-18.085%C5.3D*N/A3317.9h21.7F103.1D-
M20 Basilisk 11078178U72.9247.015%D1.282%D**65B**26.7B+3791.2h82.2B++174.8B+
L105 Zephyr 12475175S69.9234.875%D-N/A17D*11.1B+1444.4h22T*63.1T*
Spear Anti-Vehicle Phalanx Tower 10670170A*64.9238.635%D--2.857%D31.8C16.4D1842.2h7.8B+20.3C++
NS-357 Underboss 68681090.624C4.4624.937%D*19.118%C29.6CN/A1092.3h4.4C+17.5D
G40-F Ranger 10466416.5B*11.4236.745%B*N/A44B*25.3B*3371.5h72.2C++196.4B+
C150 Dalton 10763163S57.9228.722%D*N/A30C+21C+3022.1h5.6C-19.6D*
Soldier Soaker 5958571.018C+4.0620.668%D**12.069%C--64.4B+1.1C*2360.9h5.6B26.9D
Chainblade 54531,3140.04B+5.0431.016%C*N/A0.4CN/A1137.1h2.2B+7.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01120.2h
Nano-Armor Kit283822,04239.3h
Turret AI Module0960.4h
Repair Module0860.3h
Cortium Silo0550.2h
Rocklet Rifle0910.3h
Medical Applicator187,3920.6h
Welding Device05,6560.5h
Spear Anti-Vehicle Tower0850.4h
Spitfire Auto-Turret38850.8h
Rampart Wall11671.3h
Xiphos Anti-Personnel Tower1730.3h
Hoplon Anti-Aircraft Phalanx Tower0570.2h
Ammunition Package112,0960.9h
WLT-Howler Mining Laser51,4060.8h

Check the help document for the dictionary if you want to learn more about words used here.


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