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General Eklipse342[POCK] Eklipse342
TR BR 98

KDR: 5.38

Score: 15.4m

Last Seen: Mar 20th, 2019 7:26 PM
- OFFLINE - 29.4 hour(s)

Battle Rank 98 - Terran Republic on Emerald - Outfit Officer of Pocket Sand[POCK] Pocket Sand
TR outfit on Emerald

Members: 10
Level Progress (to 99): 35%
Level 100 Progress: 82% 168h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH P2-120 HESH L100 Python AP P525 Marauder-H P2-120 HEAT P2-120 AP G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.757%11.982%321510284340.6910834.689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.682%1.865A++-1.238D*-4.881T*BODY (~1.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.13C++18.7-0.395C--51.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.708%0.795%2299810257,925467326916.97242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.231%-0.246C-1.146D*-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.332C**9.40.21C++14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.843%1.959%1413510283,01235711258.43697267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.549%1.088B**-0.609D1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.438B31.80.192C++34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pocket Sand[POCK] Pocket Sand
TR outfit on Emerald

Members: 10
15.4m392.4%345 (20.7k)335 (20.1k)5.3796115,6172,9037.3799598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103391615.122%1.626%2515:526

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 11:59 AMDec 22nd, 2018 9:35 PMMar 22nd, 2019 11:18 AM (3d) (PST)Mar 20th, 2019 4:25 PM (5d) (PST)Mar 20th, 2019 3:26 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
825178080.3390.0630.0061.7720.11261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,5281,03448,4942040106720,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
767h/32d 5,807 254 7,196 81.6k 502 1,321 5,164 38m

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:94
Deaths:189
KDR:0.497
Accuracy:20.963% C--
HSR:18.085% C
NS-11C
D--
Kills:62
Deaths:60
KDR:1.033
Accuracy:17.568% D*
HSR:12.903% D--
Kills:156
Deaths (as Engineer):249
Deaths (to Engineers):1,266
KDR:0.62651
Kill Difference:93
Playtime:746.707 hours
Usage:97%
Score:15.244m
Score/min:340
Accuracy (listed only):19.266%
HSR (listed only):15.494%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D**
Kills:51
Deaths:7
KDR:7.286
Accuracy:10.452% F
HSR:13.726% D**
Kills:51
Deaths (as Heavy Assault):7
Deaths (to Heavy Assaults):461
KDR:7.28571
Kill Difference:44
Playtime:9.576 hours
Usage:1%
Score:0.073m
Score/min:128
Accuracy (listed only):10.452%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:20.999% N/A
HSR:4% N/A
Kills:50
Deaths (as Combat Medic):44
Deaths (to Combat Medics):134
KDR:1.13636
Kill Difference:6
Playtime:4.418 hours
Usage:1%
Score:0.045m
Score/min:172
Accuracy (listed only):20.999%
HSR (listed only):4%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:75
V. Kills:49 150%
Deaths:
KDR:
Accuracy:34.788% D-
KPH:16.900 D*
VKPH:11 B+
C150 Dalton
C+
Kills:66
V. Kills:47 138%
Deaths:1
KDR:66
Accuracy:28.983% D--
KPH:30.200 C+
VKPH:21.500 C+
Kills:141 (0 + 141)
Deaths:1
KDR:141
VKDR:96
Vehicle Kills:96
Kill Difference:140
Playtime:6.636 hours
Usage:1%
Score:0.080m
Score/min:201
Piloting Accuracy:N/A%
Gunner Accuracy:28.983%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:1,323
V. Kills:567 233%
Deaths:73
KDR:18.123
Accuracy:51.179% C+
KPH:40.900 B++
VKPH:17.500 A
L100 Python HESH
B
Kills:1,289
V. Kills:268 479%
Deaths:31
KDR:41.581
Accuracy:47.930% C+
KPH:45.500 C
VKPH:9.500 B
L100 Python AP
B*
Kills:1,212
V. Kills:584 207%
Deaths:57
KDR:21.263
Accuracy:51.383% C--
KPH:40.100 B*
VKPH:19.300 C**
Skyguard
B*
Kills:389
V. Kills:193 201%
Deaths:27
KDR:14.407
Accuracy:33.056% B++
KPH:19.300 B*
VKPH:9.600 C++
C75 Viper
A*
Kills:181
V. Kills:77 232%
Deaths:12
KDR:15.083
Accuracy:43.469% B+
KPH:36.800 B+
VKPH:15.700 A*
Kills:4,394 (4,394 + 0)
Deaths:200
KDR:21.970
VKDR:8.445
Vehicle Kills:1,689
Kill Difference:4,194
Playtime:115.987 hours
Usage:15%
Score:1.421m
Score/min:204
Driving Accuracy:43.469%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:1,239
V. Kills:383 323%
Deaths:50
KDR:24.780
Accuracy:39.497% C
KPH:32.400 D
VKPH:10 C*
P2-120 HEAT
B+
Kills:1,174
V. Kills:485 242%
Deaths:79
KDR:14.861
Accuracy:41.656% C+
KPH:28.700 C**
VKPH:11.800 B+
P2-120 AP
C
Kills:1,118
V. Kills:712 157%
Deaths:59
KDR:18.949
Accuracy:38.680% D
KPH:23.700 C-
VKPH:15.100 C
E540 Halberd
C++
Kills:107
V. Kills:45 233%
Deaths:10
KDR:10.700
Accuracy:39.044% C
KPH:26.100 C++
VKPH:11 C
Kills:3,638 (3,531 + 107)
Deaths:198
KDR:18.374
VKDR:8.207
Vehicle Kills:1,625
Kill Difference:3,440
Playtime:130.515 hours
Usage:17%
Score:1.886m
Score/min:241
Driving Accuracy:38.680%
Gunner Accuracy:39.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,187
V. Kills:133 N/A
Deaths:55
KDR:21.582
Accuracy:40.819% B++
KPH:82.900 C
VKPH:9.300 B++
G20 Vulcan-H
B**
Kills:1,091
V. Kills:518 210%
Deaths:61
KDR:17.885
Accuracy:50.612% B+
KPH:65.200 B**
VKPH:30.900 B+
E540 Halberd-H
B+
Kills:563
V. Kills:233 241%
Deaths:19
KDR:29.632
Accuracy:54.040% C-
KPH:54.800 B+
VKPH:22.700 C+
G40-F Ranger
B**
Kills:80
V. Kills:45 174%
Deaths:4
KDR:20
Accuracy:36.166% B++
KPH:49.100 B**
VKPH:27.600 B**
M12 Kobalt-H
C+
Kills:64
V. Kills:2 N/A
Deaths:1
KDR:64
Accuracy:15.495% D*
KPH:113.600 C+
VKPH:3.500 D
Kills:2,985 (0 + 2,985)
Deaths:140
KDR:21.321
VKDR:6.650
Vehicle Kills:931
Kill Difference:2,845
Playtime:43.527 hours
Usage:6%
Score:0.849m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:15.495%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 1,8901,3237318.123M12.7451.179%C+N/A41B++17.6A22132.3h5.8C*11.3C**
L100 Python HESH 1,5571,2893141.581M36.2047.93%C+N/A45.5C9.5B18328.3h3.6C+7.4C++
P2-120 HESH 1,6221,2395024.78B*19.4039.497%CN/A32.3D10C*14938.3h6.6D--16.7D
L100 Python AP 1,7961,2125721.263M**15.8851.383%C--N/A40.1B*19.3C**21230.2h4.7B**9.1B++
P525 Marauder-H 1,3201,1875521.582B++16.2040.819%B++N/A83C9.3B++19714.3h11.3F27.6D
P2-120 HEAT 1,6591,1747914.861A+9.4841.656%C+1.278%D*28.6C**11.8B+21141h7.5C++18C*
P2-120 AP 1,8301,1185918.949A++13.5738.68%D2.057%D23.7C-15.1C29047.2h7.1C*18.3C+
G20 Vulcan-H 1,6091,0916117.885M**12.5150.612%B+3.208%C*65.3B**31B+45116.7h70.8B**139.9B**
E540 Halberd-H 7965631929.632M++24.2554.04%C-1.243%C-54.7B+22.6C+28810.3h6.4C++11.8C+
Skyguard 5823892714.407S9.0333.056%B++1.799%C19.3B*9.6C++17220.2h77.2B*233.6B**
Tank Mine 470309368.583M++3.2037.853%BN/A220.7A**115A++19981.4h2.4D6.3C++
C75 Viper 2581811215.083A*9.7043.469%B+1.105%C-36.9B+15.7A*2974.9h10.3B+23.7B*
C-4 257175692.536B*2.8423.438%CN/A125B**58.6A*13701.4h0.9B**4B*
NS-AM7 Archer 2431552040.76B++4.6255.439%C-4.516%D**3.5D2C3944.6h26.2C47.3C
E540 Halberd 1521071010.7B+5.3239.044%C1.869%D-26.1C++11C8304.1h5.1B++13.1B+
T5 AMC 96941890.497C--4.8820.963%C--18.085%C5.3D--N/A3417.9h21.7D**103.4D-
M20 Basilisk 12791191U85.6247.42%D3.297%D65B**25.7B+4041.4h78.5B*165.4B+
Spear Anti-Vehicle Phalanx Tower 13184184M*78.6243.332%D2.381%D31.1C17.4C--1882.7h9.3C*21.5C+
G40-F Ranger 12580420B**14.6236.166%B++N/A50B**28.1B**3801.6h66.1B182.7B+
L105 Zephyr 12475175S69.6234.788%D-N/A17D*11.1B+1434.4h22.1T*63.5T*
NS-357 Underboss 72721290.558C-4.8224.868%D**18.056%C28.8CN/A1092.5h4.6C18.4D-
C150 Dalton 11366166S60.6228.983%D--N/A30C+21.4C+3182.2h5.8D20D*
M12 Kobalt-H 6664164A*58.6215.495%D*20.313%B++106.7C+3.3D3720.6h16.6C+106.9D
Chainblade 65641,4500.044B++5.3432.367%C**N/A0.4CN/A1159.6h2.1B+6.5B+
NS-11C 6462601.033C++4.3517.568%D*12.903%D--9D-N/A516.9h16.9C96.3D
Soldier Soaker 5958571.018C+4.3620.668%D**12.069%C--64.4B+1.1C*2360.9h5.6B26.9D-
T9 CARV 525177.286M**1.9110.452%F13.726%D**19.6CN/A1862.6h12.2B+116.3C--
NS-7 PDW 5250441.136B4.2420.999%D4%F--10DN/A915h22.5D**107.3D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01120.2h
Solid Wall0590.8h
Spawn Beacon0880.1h
Nano-Armor Kit293901,77843.1h
Turret AI Module01390.5h
Repair Module01540.7h
Cortium Silo0700.3h
Rocklet Rifle0910.3h
Medical Applicator197,9060.7h
Spear Anti-Vehicle Tower01160.6h
Spitfire Auto-Turret31,1711h
Welding Device07,0170.7h
Rampart Wall11951.5h
Xiphos Anti-Personnel Tower11000.4h
Hoplon Anti-Aircraft Phalanx Tower0810.4h
Ammunition Package122,2601.1h
WLT-Howler Mining Laser52,7281h

Check the help document for the dictionary if you want to learn more about words used here.


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