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Executor ElBloodyNine[GENM] ElBloodyNine
NC BR 158

KDR: 4.41

Score: 59.8m

Last Seen: Nov 16th, 2019 7:22 PM
- OFFLINE - 28.3 hour(s)

Prestige 1, Battle Rank 100 (158 total) - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 70
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP C-4 M30 Mustang AH Frag Grenade L-24R Spur Titan-150 AP MGR-S1 Gladius M20 Mustang
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $953,262 MLG Score: 762
Fun Score: N/A
Cheeseburgers Flipped: 657TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.459%21.887%53537118225,2302.623751.789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.954%0.632B+0.139C++-0.765D-HEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.453B+9.90.304C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.301%0.446%1557612137,400603287612.2517257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.231%-0.105C+-1.05D*0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.445B32.70.386C**57.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.901%0.807%18918121111,271748320815.0481351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.911%-0.498D-1.111D*0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.587B+5.70.544B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.959%7.257%11061112085,636552182110.2101309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.669%-0.486D0.673B+0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.20.301C*26.10.353C**58.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.049%58.192%1106412152,7771076182.58085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.847%-0.139C-0.57D-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.159C++2.80.109C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.325%12.112%1106412152,675908192.94603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.892%0.307C*-0.511D0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.487B+3.10.37C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 70
59.8m752.5%423 (25.4k)370 (22.2k)4.4125287,87119,9145.25309158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219655620.482%11.116%22808:0838

49% Engineer16% Heavy Assault14% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 7:03 AMOct 17th, 2018 4:05 PMNov 16th, 2019 10:49 PM (1d) (PST)Nov 16th, 2019 5:34 PM (2d) (PST)Nov 16th, 2019 3:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
664855790.5440.1230.0604.7610.089762

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8215,11734,7043374286522,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2693h/112.2d 16,739 9,768 46,068 769.2k 4,471 8,808 14,351 107.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise AE
D-
Kills:1,225
Deaths:429
KDR:2.855
Accuracy:22.441% D-
HSR:22.041% D-
MGR-L1 Promise
C++
Kills:1,184
Deaths:851
KDR:1.391
Accuracy:24.617% C++
HSR:23.649% C+
LA1 Anchor
C-
Kills:1,182
Deaths:686
KDR:1.723
Accuracy:22.842% C-
HSR:21.404% D
EM6
C
Kills:1,179
Deaths:379
KDR:3.111
Accuracy:20.989% C
HSR:20.441% D
NC6 Gauss SAW
C**
Kills:1,176
Deaths:316
KDR:3.722
Accuracy:21.785% C**
HSR:23.554% C+
NS-15M2
C+
Kills:1,173
Deaths:441
KDR:2.660
Accuracy:22.344% C
HSR:24.467% C+
NSX Naginata
C+
Kills:1,159
Deaths:312
KDR:3.715
Accuracy:21.635% C+
HSR:25.022% C
GD-22S
C++
Kills:418
Deaths:221
KDR:1.891
Accuracy:22.685% C+
HSR:25.359% C++
NC6S Gauss SAW S
C+
Kills:101
Deaths:33
KDR:3.061
Accuracy:23.019% C+
HSR:20.792% C--
NC6A GODSAW
F-
Kills:60
Deaths:5
KDR:12
Accuracy:17.350% F-
HSR:13.333% F-
Kills:8,857
Deaths (as Heavy Assault):3,673
Deaths (to Heavy Assaults):5,070
KDR:2.41138
Kill Difference:5,184
Playtime:417.740 hours
Usage:16%
Score:7.059m
Score/min:282
Accuracy (listed only):21.971%
HSR (listed only):22.006%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C++
Kills:1,641
Deaths:1,113
KDR:1.474
Accuracy:27.747% C++
HSR:20.293% C
GD-7F
C+
Kills:1,332
Deaths:897
KDR:1.485
Accuracy:23.579% C
HSR:20.496% C+
AC-X11
C+
Kills:1,216
Deaths:223
KDR:5.453
Accuracy:24.968% C+
HSR:21.875% C+
Razor GD-23
B
Kills:1,186
Deaths:584
KDR:2.031
Accuracy:26.350% B
HSR:22.007% C*
Blitz GD-10
B*
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:29.194% B*
HSR:18.044% C++
AF-57 Piston
C+
Kills:1,178
Deaths:547
KDR:2.154
Accuracy:39.476% C+
HSR:13.922% C+
AF-4 Cyclone
C*
Kills:1,176
Deaths:464
KDR:2.534
Accuracy:26.591% C*
HSR:19.898% C++
NS-11C
C+
Kills:1,174
Deaths:360
KDR:3.261
Accuracy:23.339% C+
HSR:16.354% C--
AF-19 Mercenary
B+
Kills:1,173
Deaths:336
KDR:3.491
Accuracy:23.775% C**
HSR:24.211% B+
LA39 Bruiser
B
Kills:1,168
Deaths:478
KDR:2.444
Accuracy:65.379% B
HSR:9.332% D*
NS-7 PDW
B++
Kills:1,033
Deaths:291
KDR:3.550
Accuracy:23.191% C
HSR:22.653% B++
NSX Tengu
B+
Kills:335
Deaths:108
KDR:3.102
Accuracy:39.209% B+
HSR:23.881% B+
Gauss Compact S
C
Kills:167
Deaths:75
KDR:2.227
Accuracy:22.442% C
HSR:14.970% D
Mauler S6
C++
Kills:167
Deaths:76
KDR:2.197
Accuracy:41.734% C++
HSR:16.168% C++
NC12 Sweeper
B
Kills:162
Deaths:30
KDR:5.400
Accuracy:46.332% B
HSR:14.815% B
AF-4A Bandit
C-
Kills:138
Deaths:37
KDR:3.730
Accuracy:23.622% C-
HSR:12.319% F-
NSX Tanto
D-
Kills:74
Deaths:8
KDR:9.250
Accuracy:21.555% D-
HSR:18.919% D--
NSX-P Tengu
B+
Kills:66
Deaths:24
KDR:2.750
Accuracy:39.068% B+
HSR:24.242% B+
19A Fortuna
D--
Kills:57
Deaths:13
KDR:4.385
Accuracy:22.876% D--
HSR:15.790% D--
Kills:14,629
Deaths (as Light Assault):6,081
Deaths (to Light Assaults):3,363
KDR:2.40569
Kill Difference:8,548
Playtime:347.391 hours
Usage:13%
Score:6.982m
Score/min:335
Accuracy (listed only):31.075%
HSR (listed only):18.431%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:1,332
Deaths:897
KDR:1.485
Accuracy:23.579% C
HSR:20.496% C+
AC-X11
C+
Kills:1,216
Deaths:223
KDR:5.453
Accuracy:24.968% C+
HSR:21.875% C+
Razor GD-23
B
Kills:1,186
Deaths:584
KDR:2.031
Accuracy:26.350% B
HSR:22.007% C*
AF-57 Piston
C+
Kills:1,178
Deaths:547
KDR:2.154
Accuracy:39.476% C+
HSR:13.922% C+
NS-11C
C+
Kills:1,174
Deaths:360
KDR:3.261
Accuracy:23.339% C+
HSR:16.354% C--
AF-19 Mercenary
B+
Kills:1,173
Deaths:336
KDR:3.491
Accuracy:23.775% C**
HSR:24.211% B+
LA39 Bruiser
B
Kills:1,168
Deaths:478
KDR:2.444
Accuracy:65.379% B
HSR:9.332% D*
MGR-M1 Bishop
D
Kills:656
Deaths:645
KDR:1.017
Accuracy:28.266% D
HSR:21.646% D--
Gauss Compact S
C
Kills:167
Deaths:75
KDR:2.227
Accuracy:22.442% C
HSR:14.970% D
Mauler S6
C++
Kills:167
Deaths:76
KDR:2.197
Accuracy:41.734% C++
HSR:16.168% C++
NC12 Sweeper
B
Kills:162
Deaths:30
KDR:5.400
Accuracy:46.332% B
HSR:14.815% B
AF-4A Bandit
C-
Kills:138
Deaths:37
KDR:3.730
Accuracy:23.622% C-
HSR:12.319% F-
Warden
A++
Kills:105
Deaths:41
KDR:2.561
Accuracy:26.564% C+
HSR:37.143% A++
NSX Tanto
D-
Kills:74
Deaths:8
KDR:9.250
Accuracy:21.555% D-
HSR:18.919% D--
19A Fortuna
D--
Kills:57
Deaths:13
KDR:4.385
Accuracy:22.876% D--
HSR:15.790% D--
Kills:9,953
Deaths (as Engineer):4,350
Deaths (to Engineers):3,177
KDR:2.28805
Kill Difference:5,603
Playtime:1,324.626 hours
Usage:49%
Score:32.626m
Score/min:411
Accuracy (listed only):30.684%
HSR (listed only):18.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C++
Kills:1,641
Deaths:1,113
KDR:1.474
Accuracy:27.747% C++
HSR:20.293% C
Blitz GD-10
B*
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:29.194% B*
HSR:18.044% C++
AF-57 Piston
C+
Kills:1,178
Deaths:547
KDR:2.154
Accuracy:39.476% C+
HSR:13.922% C+
AF-4 Cyclone
C*
Kills:1,176
Deaths:464
KDR:2.534
Accuracy:26.591% C*
HSR:19.898% C++
LA39 Bruiser
B
Kills:1,168
Deaths:478
KDR:2.444
Accuracy:65.379% B
HSR:9.332% D*
Carnage AR
C++
Kills:1,085
Deaths:689
KDR:1.575
Accuracy:24.352% C+
HSR:22.028% C++
NS-7 PDW
B++
Kills:1,033
Deaths:291
KDR:3.550
Accuracy:23.191% C
HSR:22.653% B++
NSX Tengu
B+
Kills:335
Deaths:108
KDR:3.102
Accuracy:39.209% B+
HSR:23.881% B+
NC1 Gauss Rifle
B
Kills:201
Deaths:239
KDR:0.841
Accuracy:24.870% B
HSR:21.891% C++
Mauler S6
C++
Kills:167
Deaths:76
KDR:2.197
Accuracy:41.734% C++
HSR:16.168% C++
NC12 Sweeper
B
Kills:162
Deaths:30
KDR:5.400
Accuracy:46.332% B
HSR:14.815% B
Reaper DMR
D
Kills:113
Deaths:38
KDR:2.974
Accuracy:22.265% D
HSR:15.929% D*
NC9 A-Tross
B**
Kills:72
Deaths:22
KDR:3.273
Accuracy:20.585% D--
HSR:31.944% B**
NSX-P Tengu
B+
Kills:66
Deaths:24
KDR:2.750
Accuracy:39.068% B+
HSR:24.242% B+
GR-22
C+
Kills:51
Deaths:22
KDR:2.318
Accuracy:24.230% C+
HSR:19.608% C+
Kills:9,634
Deaths (as Combat Medic):4,558
Deaths (to Combat Medics):1,851
KDR:2.11365
Kill Difference:5,076
Playtime:146.844 hours
Usage:5%
Score:3.836m
Score/min:435
Accuracy (listed only):32.948%
HSR (listed only):19.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:1,641
Deaths:1,113
KDR:1.474
Accuracy:27.747% C++
HSR:20.293% C
NS-30 Vandal
C
Kills:1,199
Deaths:491
KDR:2.442
Accuracy:27.149% D--
HSR:24.437% C
Blitz GD-10
B*
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:29.194% B*
HSR:18.044% C++
AF-4 Cyclone
C*
Kills:1,176
Deaths:464
KDR:2.534
Accuracy:26.591% C*
HSR:19.898% C++
NS-7 PDW
B++
Kills:1,033
Deaths:291
KDR:3.550
Accuracy:23.191% C
HSR:22.653% B++
SAS-R
C
Kills:979
Deaths:207
KDR:4.729
Accuracy:37.325% C
HSR:62.104% D
Gauss SPR
C+
Kills:853
Deaths:66
KDR:12.924
Accuracy:30.437% C
HSR:33.646% C+
AF-18 Stalker
C++
Kills:722
Deaths:108
KDR:6.685
Accuracy:28.032% C++
HSR:22.022% C++
NS-44 Commissioner
C
Kills:627
Deaths:565
KDR:1.110
Accuracy:34.560% C
HSR:16.427% D-
NC14 Bolt Driver
C*
Kills:525
Deaths:37
KDR:14.189
Accuracy:37.068% C*
HSR:72% C
NS-357 Underboss
C+
Kills:520
Deaths:245
KDR:2.122
Accuracy:35.338% C+
HSR:20.577% C+
EM4 Longshot
B+
Kills:420
Deaths:22
KDR:19.091
Accuracy:38.676% C+
HSR:81.667% B+
NSX Tomoe
C**
Kills:361
Deaths:119
KDR:3.034
Accuracy:26.171% D
HSR:39.612% C**
NSX Tengu
B+
Kills:335
Deaths:108
KDR:3.102
Accuracy:39.209% B+
HSR:23.881% B+
NS-30B Vandal
C
Kills:207
Deaths:46
KDR:4.500
Accuracy:26.311% D*
HSR:25.121% C
NS-61 Emissary
B*
Kills:125
Deaths:125
KDR:1
Accuracy:28.723% C++
HSR:21.600% B*
Soldier Soaker
C-
Kills:107
Deaths:55
KDR:1.945
Accuracy:29.918% C-
HSR:6.542% D*
NS-AM7 Archer
D
Kills:86
Deaths:176
KDR:0.489
Accuracy:53.552% D
HSR:11.628% D
LA3 Desperado
B+
Kills:82
Deaths:53
KDR:1.547
Accuracy:29.465% C++
HSR:23.171% B+
NSX-P Tengu
B+
Kills:66
Deaths:24
KDR:2.750
Accuracy:39.068% B+
HSR:24.242% B+
Kills:12,250
Deaths (as Infiltrator):4,732
Deaths (to Infiltrators):2,736
KDR:2.58876
Kill Difference:7,518
Playtime:370.746 hours
Usage:14%
Score:7.442m
Score/min:335
Accuracy (listed only):32.386%
HSR (listed only):29.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:542
Deaths:92
KDR:5.891
Accuracy:34.289% C+
HSR:16.605% C+
AF-34 Mattock
C+
Kills:473
Deaths:92
KDR:5.141
Accuracy:36.837% C+
HSR:13.954% D-
AF-23 Grinder
B+
Kills:383
Deaths:200
KDR:1.915
Accuracy:20.151% F-
HSR:16.710% B+
NCM2 Falcon
B+
Kills:348
Deaths:28
KDR:12.429
Accuracy:45.230% B+
HSR:1.724% D*
AF-23 Grinder
C++
Kills:332
Deaths:189
KDR:1.757
Accuracy:20.831% F-
HSR:17.169% C++
AF-41 Hacksaw
B**
Kills:284
Deaths:72
KDR:3.944
Accuracy:42.492% B**
HSR:11.268% D-
NCM2 Falcon
B+
Kills:240
Deaths:22
KDR:10.909
Accuracy:46.469% B+
HSR:2.500% D-
AF-41 Hacksaw
B**
Kills:234
Deaths:72
KDR:3.250
Accuracy:44.647% B**
HSR:14.957% C+
NCM1 Scattercannon
B+
Kills:208
Deaths:67
KDR:3.104
Accuracy:42.831% B+
HSR:12.500% D
NS-10 Burster
C
Kills:181
Deaths:25
KDR:7.240
Accuracy:28.028% C
HSR:0.552% D**
NS-10 Burster
C
Kills:163
Deaths:25
KDR:6.520
Accuracy:28.522% C
HSR:1.840% D*
NCM1 Scattercannon
B+
Kills:118
Deaths:16
KDR:7.375
Accuracy:41.778% B
HSR:17.797% B+
NS-20 "Heatwave" Gorgon
B+
Kills:105
Deaths:22
KDR:4.773
Accuracy:21.346% D--
HSR:24.762% B+
NS-20 "Heatwave" Gorgon
D-
Kills:102
Deaths:22
KDR:4.636
Accuracy:21.509% D--
HSR:15.686% D-
NS-20 Gorgon
C
Kills:91
Deaths:48
KDR:1.896
Accuracy:22.644% C
HSR:18.681% C
NS-20 Gorgon
C
Kills:58
Deaths:14
KDR:4.143
Accuracy:23.003% C
HSR:17.241% C--
Kills:3,862
Deaths (as MAX Suit):503
Deaths (to MAX Suits):784
KDR:7.67793
Kill Difference:3,359
Playtime:82.232 hours
Usage:3%
Score:1.872m
Score/min:379
Accuracy (listed only):32.538%
HSR (listed only):12.747%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:2,148
V. Kills:134 N/A
Deaths:114
KDR:18.842
Accuracy:48.319% D--
KPH:61.700 B
VKPH:3.800 C
M20 Mustang
B++
Kills:1,606
V. Kills:915 175%
Deaths:260
KDR:6.177
Accuracy:22.144% D**
KPH:22.100 B++
VKPH:12.600 B+
Breaker Rocket Pods
C++
Kills:1,466
V. Kills:76 N/A
Deaths:51
KDR:28.745
Accuracy:48.307% C+
KPH:100.800 C++
VKPH:5.200 D-
M20 Kestrel
B++
Kills:1,447
V. Kills:866 167%
Deaths:200
KDR:7.235
Accuracy:22.223% D*
KPH:33.200 B++
VKPH:19.900 B+
Coyote Missiles
C+
Kills:280
V. Kills:168 166%
Deaths:41
KDR:6.829
Accuracy:51.668% C
KPH:41.900 C+
VKPH:25.100 C+
Vortek Rotary
B++
Kills:233
V. Kills:125 185%
Deaths:35
KDR:6.657
Accuracy:27.199% D
KPH:26.500 B++
VKPH:14.200 B
Tomcat A2AM Pods
A+
Kills:229
V. Kills:112 203%
Deaths:11
KDR:20.818
Accuracy:78.465% C+
KPH:115.900 A+
VKPH:56.700 B+
Hornet Missiles
C++
Kills:152
V. Kills:98 154%
Deaths:5
KDR:30.400
Accuracy:62.946% B+
KPH:72.500 C++
VKPH:46.700 C++
Kills:7,561 (5,434 + 0)
Deaths:717
KDR:10.545
VKDR:3.478
Vehicle Kills:2,494
Kill Difference:6,844
Playtime:185.224 hours
Usage:7%
Score:3.027m
Score/min:272
Piloting Accuracy:27.199%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:1,719
V. Kills:70 N/A
Deaths:33
KDR:52.091
Accuracy:34.533% D
KPH:57.600 B**
VKPH:2.300 C+
CAS30 Tank Buster
A+
Kills:1,121
V. Kills:896 125%
Deaths:63
KDR:17.794
Accuracy:59.971% A+
KPH:13.500 B**
VKPH:10.800 B*
L-30R Vektor
A++
Kills:826
V. Kills:618 133%
Deaths:44
KDR:18.773
Accuracy:47.486% B**
KPH:19.800 A+
VKPH:14.800 A++
C150 Dalton
B**
Kills:617
V. Kills:416 148%
Deaths:14
KDR:44.071
Accuracy:38.506% C++
KPH:53.600 B**
VKPH:36.100 B*
AP30 Shredder
C*
Kills:448
V. Kills:304 147%
Deaths:19
KDR:23.579
Accuracy:37.995% B*
KPH:31.500 C+
VKPH:21.400 C*
L105 Zephyr
B+
Kills:86
V. Kills:26 319%
Deaths:2
KDR:43
Accuracy:43.551% C++
KPH:39.400 C
VKPH:11.900 B+
Kills:4,817 (3,666 + 1,151)
Deaths:175
KDR:27.526
VKDR:13.314
Vehicle Kills:2,330
Kill Difference:4,642
Playtime:182.804 hours
Usage:7%
Score:1.628m
Score/min:148
Piloting Accuracy:47.486%
Gunner Accuracy:43.551%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:3,437
V. Kills:1,029 334%
Deaths:42
KDR:81.833
Accuracy:46.932% D--
KPH:58.200 A++
VKPH:17.400 C+
L100 Python HESH
C**
Kills:1,461
V. Kills:249 N/A
Deaths:28
KDR:52.179
Accuracy:44.974% C
KPH:60.500 C**
VKPH:10.300 C**
LB00 Python AP
B+
Kills:1,433
V. Kills:457 313%
Deaths:23
KDR:62.304
Accuracy:52.419% C
KPH:60.800 B+
VKPH:19.400 C
L100 Python HEAT
A*
Kills:1,213
V. Kills:362 334%
Deaths:21
KDR:57.762
Accuracy:50.518% C+
KPH:64.200 A*
VKPH:19.200 A+
C75 Viper
M*
Kills:545
V. Kills:196 277%
Deaths:35
KDR:15.571
Accuracy:44.273% B+
KPH:65.400 A*
VKPH:23.500 M*
Skyguard
A+
Kills:330
V. Kills:169 194%
Deaths:15
KDR:22
Accuracy:25.830% D
KPH:25.700 A+
VKPH:13.200 B**
Kills:8,419 (8,419 + 0)
Deaths:164
KDR:51.335
VKDR:15.012
Vehicle Kills:2,462
Kill Difference:8,255
Playtime:146.815 hours
Usage:5%
Score:2.525m
Score/min:287
Driving Accuracy:25.830%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,648
V. Kills:556 296%
Deaths:48
KDR:34.333
Accuracy:49.259% C+
KPH:51.100 A**
VKPH:17.200 B+
Titan-150 HEAT
M**
Kills:1,335
V. Kills:407 327%
Deaths:51
KDR:26.177
Accuracy:48.204% C++
KPH:58.500 M**
VKPH:17.800 A*
Titan-150 HESH
B++
Kills:1,302
V. Kills:240 N/A
Deaths:67
KDR:19.433
Accuracy:45.514% C
KPH:52.800 B++
VKPH:9.700 C**
E540 Halberd
B++
Kills:359
V. Kills:139 256%
Deaths:20
KDR:17.950
Accuracy:40.703% C--
KPH:36.100 B++
VKPH:14 C+
Enforcer ML85
A*
Kills:99
V. Kills:58 168%
Deaths:8
KDR:12.375
Accuracy:52.497% A
KPH:42.800 A*
VKPH:25.100 A
Kills:4,743 (4,285 + 458)
Deaths:194
KDR:24.448
VKDR:7.216
Vehicle Kills:1,400
Kill Difference:4,549
Playtime:92.016 hours
Usage:3%
Score:2.047m
Score/min:371
Driving Accuracy:45.514%
Gunner Accuracy:52.497%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,225
V. Kills:276 442%
Deaths:31
KDR:39.516
Accuracy:51.014% D
KPH:100.600 M++
VKPH:22.700 C**
M96 Mjolnir-H
B++
Kills:1,187
V. Kills:597 198%
Deaths:106
KDR:11.198
Accuracy:52.786% B+
KPH:61.200 B++
VKPH:30.800 C+
Halberd-H SE
C++
Kills:119
V. Kills:16 N/A
Deaths:
KDR:
Accuracy:40.683% F-
KPH:87.900 C++
VKPH:11.800 D
C85 Canister-H
B++
Kills:112
V. Kills:8 N/A
Deaths:5
KDR:22.400
Accuracy:58.422% B++
KPH:144.200 B++
VKPH:10.300 B+
G40-F Ranger
B
Kills:73
V. Kills:39 183%
Deaths:3
KDR:24.333
Accuracy:36.311% B
KPH:35.400 C+
VKPH:18.900 C+
Kills:2,716 (0 + 2,716)
Deaths:145
KDR:18.731
VKDR:6.455
Vehicle Kills:936
Kill Difference:2,571
Playtime:35.776 hours
Usage:1%
Score:0.931m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:36.311%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,488
V. Kills:73 N/A
Deaths:12
KDR:124
Accuracy:19.410% C**
KPH:114 A+
VKPH:5.600 A*
M20 Basilisk
M+
Kills:659
V. Kills:176 372%
Deaths:19
KDR:34.684
Accuracy:37.835% C+
KPH:53.600 M+
VKPH:14.300 A*
M20 Basilisk
A*
Kills:302
V. Kills:86 347%
Deaths:13
KDR:23.231
Accuracy:38.546% C++
KPH:43.600 A*
VKPH:12.400 B*
M12 Kobalt
B+
Kills:289
V. Kills:11 N/A
Deaths:1
KDR:289
Accuracy:16.964% C+
KPH:87.400 B+
VKPH:3.300 B+
G40-F Ranger
B*
Kills:208
V. Kills:124 166%
Deaths:7
KDR:29.714
Accuracy:31.033% C
KPH:26.600 B*
VKPH:15.900 B++
Kills:2,946 (0 + 2,946)
Deaths:52
KDR:56.654
VKDR:9.038
Vehicle Kills:470
Kill Difference:2,894
Playtime:43.405 hours
Usage:2%
Score:0.968m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:31.033%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:275
V. Kills:14 N/A
Deaths:12
KDR:22.917
Accuracy:27.875% D-
KPH:92.100 B+
VKPH:4.700 C
VLG Missile Launcher
A
Kills:268
V. Kills:53 N/A
Deaths:2
KDR:134
Accuracy:52.512% C+
KPH:92.100 A
VKPH:18.200 C
Kills:543 (0 + 543)
Deaths:14
KDR:38.786
VKDR:4.786
Vehicle Kills:67
Kill Difference:529
Playtime:5.896 hours
Usage:0%
Score:0.170m
Score/min:481
Piloting Accuracy:N/A%
Gunner Accuracy:52.512%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,4663,4374281.833U77.4246.932%D--1.106%D58.2A++17.4C+29359.1h3.2B**6.9B**
C-4 3,1342,7075864.619A*0.2128.589%B+N/A241.7M*38.1B++121511.2h1.2B+4.1B++
M30 Mustang AH 2,2822,14811418.842A+14.4348.319%D--N/A61.7B3.9C23234.8h8.1C**16.8C++
Frag Grenade 2,1622,06812068N/A2,063.5961.269%A*N/A899.1A++40.9S32412.3h2.5A4.1A
L-24R Spur 1,7891,7193352.091S47.6834.533%D2.036%C++57.5B**2.3C+17629.9h17.6B51.1C**
Titan-150 AP 2,2041,6484834.333M*29.9249.259%C+1.032%D-51A**17.2B+41732.3h3.1B**6.2B**
MGR-S1 Gladius 1,6771,6411,1131.474C*2.9427.747%C++20.293%C24.2C-N/A9167.8h8.4B+30.2B+
M20 Mustang 2,5211,6062606.177A1.7622.144%D**N/A22.1B++12.6B+23572.7h44.8B**202.4B*
M12 Kobalt 1,5861,5274381.75M+377.3420.313%C19.253%C**181.8A+7B*4868.4h13.5B++66.4B+
M12 Kobalt 1,5611,48812124U119.5919.41%C**17.876%C+113.6A+5.6A*46713.1h17.7B+91B+
Breaker Rocket Pods 1,5421,4665128.745M24.3348.307%C+N/A101.1C++5.2D-34314.5h9.3B**19.2B++
L100 Python HESH 1,7101,4612852.179S47.7744.974%CN/A60.6C**10.3C**26224.1h3.3C++7.3C++
M20 Kestrel 2,3131,4472007.235B**2.8222.223%D*N/A33.2B++19.9B+26643.6h45.1B++203B+
LB00 Python AP 1,8901,4332362.304S57.8952.419%C1.047%B*60.7B+19.4C25023.6h3.3B++6.2B++
Titan-150 HEAT 1,7421,3355126.176M**21.7648.204%C++N/A58.6M**17.9A*39122.8h3.4B**7.1B**
GD-7F 1,3581,3328971.485B+2.9323.579%C20.496%C+14.2DN/A4993.6h11.2B++47.3B+
Titan-150 HESH 1,5421,3026719.433B*15.0245.514%CN/A52.9B++9.8C**23524.6h3B+6.6C**
E540 Halberd-H 1,5011,2253139.516M**35.1051.014%DN/A100.4M++22.6C**44612.2h3.5A6.8B**
MGR-L1 Promise AE 1,2551,2254292.855B+1.5622.441%D-22.041%D-20D--N/A5461.1h13.2C++58.8C+
AC-X11 1,2221,2162235.453S1.0424.968%C+21.875%C+41.4B+N/A12329.4h7.8B*31.2B+
L100 Python HEAT 1,5751,2132157.762S53.3550.518%C+N/A64.2A*19.2A+29318.9h4.7B+9.2B+
NS-30 Vandal 1,2361,1994912.442B+1.9727.149%D--24.437%C25.8DN/A9146.4h6.2C+22.9C
Tank Mine 1,6731,19711410.5S6.0929.943%CN/A221.7A*88.1B*13055.4h1.4B*4.8B*
NC05 Jackhammer 1,2031,1924652.563A1.8542.598%C+13.675%C83.4B**N/A26714.3h3.6B**8.4B++
M96 Mjolnir-H 1,7841,18710611.198A*6.7952.786%B+N/A61.2B++30.8C+43619.4h29.5B++55.8B++
Razor GD-23 1,2031,1865842.031A+2.3826.35%B22.007%C*25.8C++N/A8746h9.9B*37.5B+
Blitz GD-10 1,2011,1864172.844A++1.5729.194%B*18.044%C++31.8C++N/A10437.3h12.3B++42.3B++
MGR-L1 Promise 1,2121,1848511.391C++3.0224.617%C++23.649%C+17.7D-N/A7066.9h12.8B+52.1B+
LA1 Anchor 1,2051,1826861.723C+2.6922.842%C-21.404%D22.6D-N/A8452.2h10.8C+47.2C+
EM6 1,1961,1793793.111B*1.3020.989%C20.441%D24.5DN/A7648.2h11.4C++54.5C++
AF-57 Piston 1,1891,1785472.154B**2.2639.476%C+13.922%C+38C+N/A15731h3.8B++9.7B+
NC6 Gauss SAW 1,1911,1763163.722A++0.6921.785%C**23.554%C+31.4C+N/A14737.5h9.1B+41.8B+
AF-4 Cyclone 1,1981,1764642.534B**1.8826.591%C*19.898%C++38.2C++N/A13030.8h9.3B+34.9B+
NS-11C 1,1871,1743603.261A**1.1523.339%C+16.354%C--22.5CN/A6852.1h10.4B**44.4B+
NS-15M2 1,1971,1734412.66B+1.7522.344%C24.467%C+30.9CN/A12038h11.3B+50.5C**
AF-19 Mercenary 1,1881,1733363.491M**0.9223.775%C**24.211%B+33.4B++N/A15235.1h8.7B**36.4B++
LA39 Bruiser 1,1721,1684782.444A1.9765.379%B9.332%D*47.5C*N/A14924.6h2B*3.1B+
NSX Naginata 1,1861,1593123.715A*0.7021.635%C+25.022%C37.4C+N/A12231h12.7C+58.9C++
CAS30 Tank Buster 2,0171,1216317.794U13.3859.971%A+N/A13.5B**10.8B*7083.3h58.2C+97B
Carnage AR 1,1101,0856891.575C*2.8424.352%C+22.028%C++19.9DN/A6854.4h12.6B+51.8C**
NS-7 PDW 1,0441,0332913.55M**0.8623.191%C22.653%B++27.4C+N/A9237.7h11.2B*48.4B+
NS Decimator 1,2989884492.2A+2.2161.453%C++1.721%C41.9B13.1C29023.6h3.7B++6.1B++
SAS-R 9859792074.729B++0.3237.325%C62.104%D27.3DN/A10135.9h2.6C--7C
Bouncing Betty 8628624320.047S15.6337.801%DN/A183.4AN/A5924.7h2C+5.4C-
Gauss SPR 8618536612.924S8.5130.437%C33.646%C+43.5B*N/A12319.6h4B**13.3B+
L-30R Vektor 1,4448264418.773S14.3647.486%B**N/A19.8A+14.8A++9541.7h78.9C++166.2B+
AF-18 Stalker 7297221086.685S2.2728.032%C++22.022%C++34.5C++N/A9420.9h12.2C**43.7C**
M20 Basilisk 8356591934.684U30.2737.835%C+6.677%B53.6M+14.3A*33612.3h56.2B**148.6B**
MGR-M1 Bishop 6686566451.017C+3.4028.266%D21.646%D--17DN/A6238.6h6.6C*23.4C+
NS-44 Commissioner 6346275651.11C*3.3034.56%C16.427%D-38.5C*N/A14916.3h3B*8.5B+
C150 Dalton 1,0336171444.071S39.6638.506%C++N/A53.7B**36.2B*55011.5h2.9B++7.6B*
C75 Viper 7415453515.571M+11.1644.273%B+N/A65.7A*23.6M*4258.3h8.9B*20.1B**
MANA Anti-Personnel Turret 549544697.884N/A3.4721.504%UN/A5440U50U12982600.1h24.2T*112.7T*
AF-34 Mattock 549542925.891B*1.4834.289%C+16.605%C+43C++N/A16912.6h6.5C++19.1C*
NC14 Bolt Driver 5295253714.189S9.7837.068%C*72%C31.6B+N/A11916.6h2.1B*5.7B++
NS-357 Underboss 5265202452.122B**2.2935.338%C+20.577%C+53.6B+N/A1719.7h3.4B*9.5B+
AF-34 Mattock 475473925.141B++0.7336.837%C+13.954%D-37.5C+N/A15112.6h8.1C+21.9C+
Sticky Grenade 4804501450N/A445.5973.454%A*N/A1500B**100S56890.3h1.9B+2.6B++
AP30 Shredder 7524481923.579A*19.1737.995%B*N/A31.5C+21.4C*35114.2h97.4C256.3C*
EM4 Longshot 4204202219.091S14.6838.676%C+81.667%B+32.8C++N/A12812.8h1.9B+4.8B+
GD-22S 4364182211.891C**2.5222.685%C+25.359%C++16.5D-N/A7625.4h10.5B46.3C**
AF-23 Grinder 3893832001.915C+2.5020.151%F-16.71%B+29.2C+N/A8413.1h4.8B**23.9C
NSX Tomoe 3653611193.034B**1.3826.171%D39.612%C**25.4DN/A11514.2h13.9C*53C++
E540 Halberd 4983592017.95A13.5440.703%C--N/A36.3B++14C+4889.9h4A9.8B*
NC15 Phoenix 500358844.75U40.3451.655%CN/A18.9C**7.5C--20818.9h8.5B+16.4B+
NCM2 Falcon 3993482812.429S8.0245.23%B+1.724%D*35.5A**5.2B1479.8h7.1B*15.7B*
NSX Tengu 3413351083.102A*1.3139.209%B+23.881%B+32.2C+N/A9710.4h9B**22.9B++
AF-23 Grinder 3393321891.757C2.6620.831%F-17.169%C++26.8CN/A8412.4h5.5B*26.4C--
Skyguard 4993301522S17.5925.83%D1.212%D25.8A+13.2B**27112.8h73.8B**285.6B++
Rocklet Rifle 5673161362.324M*2.0946.613%DN/A39.5B**31.4B++5958h25.3B**54.3B++
M20 Basilisk 3883021323.231U18.8238.546%C++5.629%C+43.8A*12.5B*3166.9h74.8B++194.1B++
Orbital Strike Uplink 4183011301N/A296.59750%UN/A1505U585U93390.2h0.7T*0.1T*
M12 Kobalt 3002891289U284.5916.964%C+21.799%B+87.6B+3.3B+3593.3h16.8B+99.1B
AF-41 Hacksaw 284284723.944B*0.4742.492%B**11.268%D-49B**N/A2255.8h6.3B+14.9B*
Coyote Missiles 448280416.829A*2.4251.668%CN/A41.8C+25.1C+3976.7h27B*52.3B++
CAS 14-E 2892751222.917B18.5027.875%D-2.182%B91.7B+4.7C4603h23.4B++83.8B
VLG Missile Launcher 3212682134S129.5952.512%C+2.985%B**92.4A18.3C5032.9h4B+7.6B++
Spear Anti-Vehicle Phalanx Turret 362266833.25S28.8450.457%B++N/A61.9A+22.3C++4804.3h6.6B+13.2B*
NCM2 Falcon 2732402210.909U6.5046.469%B+2.5%D-25.8A*3.5C-1009.3h10.4B*22.5B++
AF-41 Hacksaw 240234723.25B+1.1644.647%B**14.957%C+40.3B++1A+1935.8h8.1C+18.1B++
Vortek Rotary 358233356.657A+2.2427.199%DN/A26.5B++14.2B3068.8h35.5B*130.4B++
The Slasher 2672299,1950.025D4.3931.06%CN/A0.2DN/A1926.4h2.2C++7.2C++
Tomcat A2AM Pods 3412291120.818S16.4178.465%C+N/A114.5A+56B+9772h6.9B*8.8B**
NCM1 Scattercannon 209208673.104B+1.3142.831%B+12.5%D34.1B*N/A1656.1h6.7B+15.6B+
G40-F Ranger 332208729.714U25.3031.033%CN/A26.7B*15.9B++3237.8h114.9B370.1C**
NS-30B Vandal 211207464.5A++0.0926.311%D*25.121%C28.8DN/A927.2h6C+22.8D
NC1 Gauss Rifle 2022012390.841C+3.5724.87%B21.891%C++22.1C+N/A1799.1h11.4B+46B+
NS-03 Thumper 185183384.816S0.4034.142%C*N/A38.9B+N/A1224.7h7.7C++22.5C**
NS-10 Burster 277181257.24S2.8328.028%CN/A9.3A++4.9B*9219.5h112.8B**402.5B++
Gauss Compact S 173167752.227A2.1922.442%C14.97%D25.3C*N/A1396.6h9.5B+42.3B
Mauler S6 168167762.197B**2.2241.734%C++16.168%C++34.1C**N/A1904.9h4.4B+10.4B+
NS-10 Burster 253163256.52S2.1128.522%C1.84%D*8.4A4.6B++8719.5h126.8B*444.7B+
NC12 Sweeper 164162305.4M**0.9946.332%B14.815%B57.9B**N/A2302.8h3.8B++8.2B+
Hornet Missiles 250152530.4M**25.9962.946%B+N/A72.4C++46.7C++6532.1h14.4D22.9C
AF-4A Bandit 138138373.73A*0.6823.622%C-12.319%F-40.6C++N/A2073.4h8.2B**34.6B+
Hawk GD-68 201127442.886S1.5367.443%B++N/A10.5C6.1D16512.1h8.9C+13.2C++
NS-61 Emissary 1271251251C**3.4128.723%C++21.6%B*33.8B+N/A1953.7h10.8B37.6B+
Hyena Missile Launcher 188122196.421S2.0137.249%B+N/A27.1B++14.7B+2244.5h40.2C+108C**
Halberd-H SE 1351191119U114.5940.683%F-N/A85C++11.4D3031.4h3.3B*8.1C+
NCM1 Scattercannon 120118167.375A+2.9641.778%B17.797%B+40.7C*N/A1902.9h6.4C+15.3B
Reaper DMR 116113382.974B+1.4422.265%D15.929%D*27.6CN/A1744.1h8.7B+38.9C++
C85 Canister-H 120112522.4B*17.9958.422%B++3.571%F-140B++10B+6210.8h5.9B+10.1B++
Soldier Soaker 107107551.945B*2.4729.918%C-6.542%D*48.6C+N/A2112.2h5.5B18.2C**
NS-20 "Heatwave" Gorgon 110105224.773M**0.3621.346%D--24.762%B+25C+1.2C934.2h25.1B++117.7B+
Warden 108105412.561A1.8526.564%C+37.143%A++21.9C+N/A1424.8h6.9B*26B+
M20 Basilisk 1231021102U97.5944.545%D-3.922%C127.5M**26.3B++5470.8h42.4A95.3B**
NS-20 "Heatwave" Gorgon 103102224.636M**0.2221.509%D--15.686%D-24.3C+N/A1004.2h26.2B+121.9C*
NC6S Gauss SAW S 105101333.061A1.3523.019%C+20.792%C--28.9D1.1B*1103.5h10.5C*45.7C++
Enforcer ML85 15799812.375A+7.9652.497%AN/A43A*25.2A4682.3h8.3A+15.8A+
NS-20 Gorgon 9791481.896B**2.5222.644%C18.681%C17.5C+1.2C775.2h22.8B100.7B++
Carver 106872,7940.031C4.3833.47%B+9.195%D--0.3C--N/A1267.4h1.9D5.6C*
L105 Zephyr 11286243A**38.5943.551%C++1.163%B+39.1C11.8B+3552.2h8.8D--20.1C
NS-AM7 Archer 122861760.489C+3.9253.552%D11.628%D2D--N/A3042.9h10.1B*18.8B*
MAX Punch 91845100.165B**4.2542.229%C+N/A1.1C+N/A478.8h1.7C++4.1B
LA3 Desperado 8482531.547B++2.8729.465%C++23.171%B+5.5D*N/A2814.9h8.3B+28.1B+
NS-R3 Swarm 1177598.333U3.9267.203%B+N/A8.7B4.9D1028.6h22.3B++33.1B*
NSX Tanto 747489.25S4.8421.555%D-18.919%D--41.1BN/A2251.8h14.5C+67.3C+
G40-F Ranger 11273324.333A++19.9236.311%BN/A34.8C+18.6C3582.1h93.6D-257.8C
NS Annihilator 11072107.2U2.7979.34%C-N/A17.6A++9.3B3754.1h7.7A+9.7A
NC9 A-Tross 7272223.273A++1.1420.585%D--31.944%B**20DN/A1193.6h12.2D--59.4D--
NSX-P Tengu 6766242.75A++1.6639.068%B+24.242%B+30CN/A2052.2h11B+28.3B+
NC6A GODSAW 6160512S7.5917.35%F-13.333%F-20.7D*N/A2832.9h7.6C*43.5C
NS-20 Gorgon 6358144.143M**0.2723.003%C17.241%C--18.1C+1.6C**903.2h23.8B+103.6B++
19A Fortuna 5757134.385M+0.0322.876%D--15.79%D--43.8C**N/A1941.3h9.8C++42.9C+
A30 Walker 7851510.2S5.7918.219%D--1.961%B+18.9C+10C3132.7h70.2B**385.3B+
GR-22 5451222.318B*2.0924.23%C+19.608%C+19.6D1.2A+1992.6h16.2D66.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,7080.7h
Nano-Armor Kit4991,424,02978.9h
Cortium Silo01640.3h
Nanite Revive Grenade06630.2h
Medical Kit3022,6127.4h
Medical Applicator581307,97025.7h
Spitfire Auto-Turret121,5641.4h
Motion Spotter43,2851.2h
Rampart Wall0730.4h
Welding Device15,0230.6h
G40-F Ranger0930h
Recon Detection Device8622,13532.6h
Shield Recharging Field303,6341.4h
M40 Fury-F02440.3h
Ammunition Package186,8501.9h
Anti-Infantry MANA Turret77450.9h
M12 Kobalt-F21520.2h
Snowman Soldier01120.1h
Nano-Repair Grenade02,1320.6h
Orbital Strike Target Designator14561.3h

Check the help document for the dictionary if you want to learn more about words used here.


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