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Executor ElBloodyNine[GENM] ElBloodyNine
NC BR 89

KDR: 2.06

Score: 14.3m

Last Seen: Nov 13th, 2018 8:59 PM
- OFFLINE - 26.1 hour(s)

Prestige 1, Battle Rank 100 (89 total) - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 78
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MGR-S1 Gladius L100 Python AP GD-7F E540 Halberd-H NS-30 Vandal AF-57 Piston MGR-L1 Promise C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $317,754 MLG Score: 254
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.095%21.683%5441410055,6911.399660.659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.336%0.821B++0.104C+0.355C**HEAD ++ (~9.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.484B+9.70.317C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.62%0.548%167210173651651232.21212294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.21%-1.598F-0.737D-0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.70.302C*26.70.528B+97

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.075%1.269%743310161,4973536574.24079228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.53%0.799B++-1.084D*-1.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.798B++3.80.694B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.648%4.713%640410151,5702634045.96958388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.028%-0.454D-0.037C+0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.418B21.30.452B+48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.143%54.217%640110188345510.182018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.26T*-4.435T*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.41B**2.91B**5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.99%14.403%6401101861131581.93968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.195C-0.028C+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.185C++4.20.135C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 78
14.3m975.8%378 (22.7k)335 (20.1k)2.0585216,3927,9632.4763389 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC101987913.69%10.383%14205:210

10% Combat Medic47% Engineer10% Heavy Assault13% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 7:03 AMOct 17th, 2018 4:05 PMNov 13th, 2018 8:26 PM (2d) (PST)Nov 13th, 2018 7:47 PM (2d) (PST)Nov 13th, 2018 4:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4551183370.3850.1870.0404.3330.059254

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3027,05520,24723112260420,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
708.7h/29.5d 3,327 1,702 10,455 184.2k 1,300 2,241 2,488 19.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B
Kills:603
Deaths:421
KDR:1.432
Accuracy:25.085% B
HSR:23.715% C+
LA1 Anchor
C+
Kills:389
Deaths:377
KDR:1.032
Accuracy:24.485% C+
HSR:22.365% C
NS-15M2
B
Kills:230
Deaths:167
KDR:1.377
Accuracy:25.243% B
HSR:25.217% C+
Kills:1,222
Deaths (as Heavy Assault):965
Deaths (to Heavy Assaults):2,087
KDR:1.26632
Kill Difference:257
Playtime:73.525 hours
Usage:10%
Score:0.979m
Score/min:222
Accuracy (listed only):24.937%
HSR (listed only):23.766%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:936
Deaths:656
KDR:1.427
Accuracy:22.388% C
HSR:21.154% C**
AF-57 Piston
C++
Kills:611
Deaths:358
KDR:1.707
Accuracy:38.990% C+
HSR:14.403% C++
MGR-M1 Bishop
D-
Kills:383
Deaths:572
KDR:0.670
Accuracy:26.914% D-
HSR:17.494% D**
Razor GD-23
B+
Kills:329
Deaths:310
KDR:1.061
Accuracy:26.720% B+
HSR:21.277% C*
Kills:2,259
Deaths (as Engineer):1,896
Deaths (to Engineers):1,307
KDR:1.19146
Kill Difference:363
Playtime:336.256 hours
Usage:47%
Score:7.253m
Score/min:360
Accuracy (listed only):28.753%
HSR (listed only):18.582%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C+
Kills:1,135
Deaths:982
KDR:1.156
Accuracy:26.628% C+
HSR:20.176% C
GD-7F
C**
Kills:936
Deaths:656
KDR:1.427
Accuracy:22.388% C
HSR:21.154% C**
AF-57 Piston
C++
Kills:611
Deaths:358
KDR:1.707
Accuracy:38.990% C+
HSR:14.403% C++
Razor GD-23
B+
Kills:329
Deaths:310
KDR:1.061
Accuracy:26.720% B+
HSR:21.277% C*
AF-4 Cyclone
C*
Kills:163
Deaths:152
KDR:1.072
Accuracy:24.963% C+
HSR:19.632% C*
Kills:3,174
Deaths (as Light Assault):2,458
Deaths (to Light Assaults):1,093
KDR:1.29129
Kill Difference:716
Playtime:114.567 hours
Usage:16%
Score:2.043m
Score/min:297
Accuracy (listed only):27.938%
HSR (listed only):19.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,135
Deaths:982
KDR:1.156
Accuracy:26.628% C+
HSR:20.176% C
AF-57 Piston
C++
Kills:611
Deaths:358
KDR:1.707
Accuracy:38.990% C+
HSR:14.403% C++
Carnage AR
B
Kills:238
Deaths:233
KDR:1.021
Accuracy:23.685% C+
HSR:22.689% B
NC1 Gauss Rifle
B+
Kills:176
Deaths:235
KDR:0.749
Accuracy:25.187% B+
HSR:20.455% C+
AF-4 Cyclone
C*
Kills:163
Deaths:152
KDR:1.072
Accuracy:24.963% C+
HSR:19.632% C*
Kills:2,323
Deaths (as Combat Medic):1,960
Deaths (to Combat Medics):801
KDR:1.1852
Kill Difference:363
Playtime:69.202 hours
Usage:10%
Score:1.586m
Score/min:382
Accuracy (listed only):27.891%
HSR (listed only):19.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:1,135
Deaths:982
KDR:1.156
Accuracy:26.628% C+
HSR:20.176% C
NS-30 Vandal
C+
Kills:798
Deaths:357
KDR:2.235
Accuracy:26.529% D--
HSR:25.188% C+
AF-4 Cyclone
C*
Kills:163
Deaths:152
KDR:1.072
Accuracy:24.963% C+
HSR:19.632% C*
NS-44 Commissioner
C+
Kills:156
Deaths:217
KDR:0.719
Accuracy:33.895% C+
HSR:12.180% D**
SAS-R
D
Kills:83
Deaths:29
KDR:2.862
Accuracy:34.143% D
HSR:54.217% D**
NS-61 Emissary
B**
Kills:82
Deaths:83
KDR:0.988
Accuracy:27.857% C+
HSR:23.171% B**
NSX Tomoe
C
Kills:73
Deaths:44
KDR:1.659
Accuracy:27.303% C
HSR:28.767% D
Kills:2,490
Deaths (as Infiltrator):1,864
Deaths (to Infiltrators):1,165
KDR:1.33584
Kill Difference:626
Playtime:92.548 hours
Usage:13%
Score:2.032m
Score/min:366
Accuracy (listed only):28.760%
HSR (listed only):26.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:360
Deaths:197
KDR:1.827
Accuracy:19.297% F-
HSR:17.222% B++
AF-23 Grinder
C**
Kills:321
Deaths:186
KDR:1.726
Accuracy:19.823% F-
HSR:17.446% C**
NCM1 Scattercannon
C*
Kills:71
Deaths:51
KDR:1.392
Accuracy:39.164% C*
HSR:14.085% C
AF-34 Mattock
B**
Kills:62
Deaths:15
KDR:4.133
Accuracy:32.620% C+
HSR:20.968% B**
AF-34 Mattock
C
Kills:54
Deaths:15
KDR:3.600
Accuracy:33.039% C
HSR:12.963% D*
Kills:868
Deaths (as MAX Suit):232
Deaths (to MAX Suits):345
KDR:3.74138
Kill Difference:636
Playtime:21.313 hours
Usage:3%
Score:0.361m
Score/min:282
Accuracy (listed only):28.788%
HSR (listed only):16.537%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:227
V. Kills:21 N/A
Deaths:25
KDR:9.080
Accuracy:41.377% D-
KPH:37.900 D
VKPH:3.500 D--
M20 Mustang
C
Kills:138
V. Kills:78 175%
Deaths:52
KDR:2.654
Accuracy:18.155% F-
KPH:10.400 C
VKPH:5.900 D
Kills:365 (138 + 0)
Deaths:77
KDR:4.740
VKDR:1.286
Vehicle Kills:99
Kill Difference:288
Playtime:19.304 hours
Usage:3%
Score:0.187m
Score/min:161
Piloting Accuracy:18.155%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:985
V. Kills:290 338%
Deaths:24
KDR:41.042
Accuracy:50.143% D
KPH:47.800 A+
VKPH:14.100 D
L100 Python HESH
B+
Kills:424
V. Kills:88 476%
Deaths:16
KDR:26.500
Accuracy:45.207% C
KPH:47 C
VKPH:9.800 B+
LB00 Python AP
C+
Kills:254
V. Kills:78 322%
Deaths:4
KDR:63.500
Accuracy:54.358% C+
KPH:54.700 C+
VKPH:16.800 D
Skyguard
A
Kills:139
V. Kills:73 188%
Deaths:11
KDR:12.636
Accuracy:25.086% D
KPH:22.500 A
VKPH:11.800 B++
C75 Viper
S
Kills:80
V. Kills:35 222%
Deaths:25
KDR:3.200
Accuracy:43.620% B++
KPH:52.500 A
VKPH:23 S
Kills:1,882 (1,882 + 0)
Deaths:80
KDR:23.525
VKDR:7.050
Vehicle Kills:564
Kill Difference:1,802
Playtime:41.963 hours
Usage:6%
Score:0.565m
Score/min:224
Driving Accuracy:43.620%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:398
V. Kills:100 394%
Deaths:47
KDR:8.468
Accuracy:49.400% C*
KPH:42.400 C++
VKPH:10.600 B+
Titan-150 AP
A
Kills:114
V. Kills:47 238%
Deaths:4
KDR:28.500
Accuracy:51.493% C*
KPH:34 A
VKPH:14 C+
Titan-150 HEAT
B+
Kills:62
V. Kills:24 248%
Deaths:30
KDR:2.067
Accuracy:49.617% B
KPH:26 B+
VKPH:10.100 B
Kills:574 (574 + 0)
Deaths:81
KDR:7.086
VKDR:2.111
Vehicle Kills:171
Kill Difference:493
Playtime:15.134 hours
Usage:2%
Score:0.242m
Score/min:266
Driving Accuracy:49.617%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:892
V. Kills:211 421%
Deaths:28
KDR:31.857
Accuracy:49.606% D-
KPH:94.800 M+
VKPH:22.400 C++
M96 Mjolnir-H
B++
Kills:382
V. Kills:189 201%
Deaths:35
KDR:10.914
Accuracy:51.120% C*
KPH:61.400 B++
VKPH:30.400 C+
Kills:1,274 (0 + 1,274)
Deaths:63
KDR:20.222
VKDR:6.349
Vehicle Kills:400
Kill Difference:1,211
Playtime:15.628 hours
Usage:2%
Score:0.333m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:51.120%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:398
V. Kills:26 N/A
Deaths:6
KDR:66.333
Accuracy:16.526% C+
KPH:80.600 B+
VKPH:5.300 A*
M20 Basilisk
A++
Kills:180
V. Kills:61 290%
Deaths:15
KDR:12
Accuracy:38.725% C++
KPH:37.500 A++
VKPH:12.700 A
M20 Basilisk
A
Kills:100
V. Kills:31 313%
Deaths:7
KDR:14.286
Accuracy:40.633% B
KPH:36 A
VKPH:11.200 B+
Kills:678 (0 + 678)
Deaths:28
KDR:24.214
VKDR:4.214
Vehicle Kills:118
Kill Difference:650
Playtime:12.520 hours
Usage:2%
Score:0.209m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:40.633%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 1,1631,1359821.156C+0.9026.628%C+20.176%C20.9DN/A7254.2h8.6B++32.5B+
L100 Python AP 1,2759852441.042S38.9850.143%D1.32%D-47.8A+14.1D22720.6h3.9B**7.8B**
GD-7F 9519366561.427B+0.6322.388%C21.154%C**17.4C-N/A5053.8h11B++49.1B+
E540 Halberd-H 1,1038922831.857M**29.8049.606%D-N/A94.9M+22.4C++3609.4h3.6B**7.3B**
NS-30 Vandal 8257983572.235C**0.1826.529%D--25.188%C+24.8DN/A9232.2h6.4C24.3D
AF-57 Piston 6186113581.707B+0.3538.99%C+14.403%C++31.5C+N/A12019.4h4.2B10.8C*
MGR-L1 Promise 6186034211.432C+0.6325.085%B23.715%C+27.8C--N/A8621.7h12.3B+49.1B+
C-4 6425032971.694C*0.3623.463%CN/A122.7B**33.9B8704.1h1.4C**5.8C+
Frag Grenade 5224961496N/A493.9454.981%AN/A620B+32.5S23010.8h3.2B+5.8B*
L100 Python HESH 5124241626.5A+24.4445.207%CN/A47.1C9.8B+1879h3.9D8.7C
Titan-150 HESH 498398478.468C+6.4149.4%C*1.005%D42.3C++10.6B+2069.4h3.4C+6.9C*
M12 Kobalt 424398666.333S64.2716.526%C+15.327%D81.2B+5.3A*3564.9h18.7C*113.1C*
LA1 Anchor 4023893771.032C1.0324.485%C+22.365%C23.4D-N/A6716.6h11.3C-46.2C+
Tank Mine 558383507.66M5.6021.778%D-N/A182.4A++83.3B++11192.1h1.2A5.6B+
MGR-M1 Bishop 3893835720.67C-1.3926.914%D-17.494%D**13.2D-N/A4529.1h6.6C++24.3C+
M96 Mjolnir-H 5713823510.914A*8.8651.12%C*N/A61.6B++30.5C+3486.2h31.7B+61.9B+
AF-23 Grinder 3663601971.827C+0.2319.297%F-17.222%B++28.1C+N/A7712.8h4.7B**24.6C--
Razor GD-23 3423293101.061C++1.0026.72%B+21.277%C*15.5C-N/A4621.2h11.4B+42.6B+
AF-23 Grinder 3273211861.726C0.3319.823%F-17.446%C**26.5CN/A7612.1h5.2B**26.4D
LB00 Python AP 332254463.5M**61.4454.358%C+1.181%C++55.2C+17D2014.6h3.8B7B
Carnage AR 2472382331.021C+1.0423.685%C+22.689%B15.6DN/A6415.3h12.9C**54.7C*
NS-15M2 2342301671.377C+0.6825.243%B25.217%C+29.1C-N/A927.9h11.9B47B+
Breaker Rocket Pods 248227259.08C**7.0241.377%D-N/A37.8D3.5D--1556h12.3B++29.7B
M20 Basilisk 2411801512S9.9438.725%C++4.444%D37.5A++12.7A2244.8h73.2B189B++
NC1 Gauss Rifle 1771762350.749C+1.3125.187%B+20.455%C+21C+N/A768.4h11.9B+47.1B+
Orbital Strike Uplink 2371631163N/A160.941109.09%UN/A1630U740U161960.1h0.7T*0.1T*
AF-4 Cyclone 1691631521.072C+0.9924.963%C+19.632%C*22C-N/A837.4h10.5C**41.9C**
Bouncing Betty 157157207.85A5.7931.087%D**N/A112.1CN/A3971.4h2.4D**7.6F-
Rocklet Rifle 278157931.688A++0.3749.358%CN/A41.3B**31.8B+5413.8h23.3B**47.1B*
NS-44 Commissioner 1561562170.719C+1.3433.895%C+12.18%D**34.7C++N/A1114.5h3B*8.8B+
NS Decimator 1991461620.901C+1.1662.759%C**1.37%D34C++12.3C2484.3h5C+7.9C*
Skyguard 2121391112.636S10.5825.086%DN/A22.4A11.8B++2076.2h73.5A293.2B*
M20 Mustang 216138522.654B+0.6018.155%F-N/A10.4C5.9D16413.3h50.5B*278.4B+
Titan-150 AP 161114428.5M**26.4451.493%C*1.754%D33.5B**13.8C+4453.4h4.2C**8.2B+
M20 Basilisk 131100714.286S12.2340.633%B2%D**35.7A11.1B+2342.8h96.9C+238.4C**
Spear Anti-Vehicle Phalanx Turret 11985517A++14.9444.873%C*N/A44.7B+17.9C3191.9h7.7C**17.1B+
SAS-R 8483292.862C++0.8034.143%D54.217%D**19.3D-N/A1064.3h2.9D--8.4D
NS-61 Emissary 8382830.988C**1.0727.857%C+23.171%B**30.4C**N/A1612.7h9.7B++34.9B++
C75 Viper 11580253.2C+1.1443.62%B++N/A53.3A23.3S5571.5h10.5B+24.1B++
NSX Tomoe 7673441.659C+0.4027.303%C28.767%D21.5DN/A1223.4h14.7C+53.8C+
NCM1 Scattercannon 7271511.392C+0.6739.164%C*14.085%C22.2C+N/A693.2h7.9C+20.2C**
Titan-150 HEAT 8662302.067C-0.0149.617%BN/A25.8B+10C**2492.4h6.3D12.6C+
AF-34 Mattock 6262154.133C**2.0732.62%C+20.968%B**32.6C-N/A1471.9h8.4F25.6D-
AF-34 Mattock 5454153.6C*1.5433.039%C12.963%D*28.4DN/A1561.9h9.7F-29.4D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit261500,72931.1h
Spawn Beacon26020.3h
Cortium Silo01210.2h
Nanite Revive Grenade01290h
Medical Applicator431161,77815.6h
Welding Device14,5550.6h
Spitfire Auto-Turret45090.4h
Rampart Wall0560.3h
M12 Kobalt01350h
G40-F Ranger0930h
Ammunition Package102,3380.7h
Shield Recharging Field206370.3h
Recon Detection Device384,8548.2h
Nano-Repair Grenade05390.2h

Check the help document for the dictionary if you want to learn more about words used here.


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