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Executor ElBloodyNine[GENM] ElBloodyNine
NC BR 120

KDR: 3.21

Score: 29.6m

Last Seen: Mar 18th, 2019 6:23 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (120 total) - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 63
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP GD-7F L100 Python HESH E540 Halberd-H Titan-150 AP NS-30 Vandal LB00 Python AP MGR-L1 Promise
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $512,910 MLG Score: 410
Fun Score: N/A
Cheeseburgers Flipped: 383TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.348%22.402%5682010129,3741.605411.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.441%0.85B*0.282C*-1.143D*HEAD ++ (~9.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.467B+10.10.29C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.78%0.558%797510273,0463579968.50838306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.093%-1.174D*-0.993D--0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.70.322C*27.20.459B+74.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.358%0.763%1333710256,295567185811.0828339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.729%-0.609D-1.169D*0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.474B+70.438B13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.966%7.799%819710253,2574178577.81055380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.782%-0.512D0.769B++0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.20.301C*25.80.356C**60.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.323%59.903%8191103161663860.965517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.361C**-0.477D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.262C*2.70.142C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.802%12.606%819210301,063471112.25212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.21%0.05C+-0.351C-1.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.374C**3.50.285C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 63
29.6m855.8%388 (23.3k)343 (20.6k)3.2101438,95512,1353.95187120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1032243917.102%9.139%15607:0610

7% Combat Medic54% Engineer11% Heavy Assault12% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 7:03 AMOct 17th, 2018 4:05 PMMar 19th, 2019 8:15 AM (1d) (PST)Mar 18th, 2019 7:11 PM (2d) (PST)Mar 18th, 2019 2:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
599915080.4520.1410.0414.5630.081410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9175,44930,4682782274520,610

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1437.6h/59.9d 9,001 3,560 19,929 393.5k 2,465 4,296 7,027 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:1,183
Deaths:851
KDR:1.390
Accuracy:24.634% C++
HSR:23.669% C+
LA1 Anchor
C
Kills:622
Deaths:506
KDR:1.229
Accuracy:23.492% C
HSR:22.347% C
MGR-L1 Promise AE
D--
Kills:393
Deaths:211
KDR:1.863
Accuracy:20.777% D*
HSR:18.830% D--
GD-22S
C+
Kills:281
Deaths:183
KDR:1.536
Accuracy:22.567% C+
HSR:23.843% C+
NS-15M2
C*
Kills:241
Deaths:175
KDR:1.377
Accuracy:25.051% C*
HSR:25.311% C+
NC05 Jackhammer
C-
Kills:237
Deaths:130
KDR:1.823
Accuracy:40.199% C-
HSR:11.814% D
Kills:2,957
Deaths (as Heavy Assault):2,056
Deaths (to Heavy Assaults):3,085
KDR:1.43823
Kill Difference:901
Playtime:155.356 hours
Usage:11%
Score:2.294m
Score/min:246
Accuracy (listed only):26.120%
HSR (listed only):20.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:1,225
Deaths:824
KDR:1.487
Accuracy:23.297% C+
HSR:21.061% C*
AF-57 Piston
C+
Kills:761
Deaths:427
KDR:1.782
Accuracy:39.068% C+
HSR:13.535% C+
Razor GD-23
B+
Kills:534
Deaths:397
KDR:1.345
Accuracy:26.679% B+
HSR:20.974% C++
MGR-M1 Bishop
D-
Kills:463
Deaths:609
KDR:0.760
Accuracy:27.772% D-
HSR:17.711% D**
LA39 Bruiser
B
Kills:302
Deaths:152
KDR:1.987
Accuracy:65.119% B
HSR:10.265% D-
AC-X11
B++
Kills:151
Deaths:66
KDR:2.288
Accuracy:23.653% C
HSR:25.828% B++
Warden
A*
Kills:102
Deaths:37
KDR:2.757
Accuracy:26.925% C+
HSR:38.235% A*
Gauss Compact S
C**
Kills:77
Deaths:21
KDR:3.667
Accuracy:24.644% C**
HSR:9.091% F
AF-19 Mercenary
B++
Kills:52
Deaths:107
KDR:0.486
Accuracy:22.858% C++
HSR:25% B++
Kills:3,667
Deaths (as Engineer):2,640
Deaths (to Engineers):2,164
KDR:1.38902
Kill Difference:1,027
Playtime:781.696 hours
Usage:54%
Score:16.969m
Score/min:362
Accuracy (listed only):31.113%
HSR (listed only):20.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:1,225
Deaths:824
KDR:1.487
Accuracy:23.297% C+
HSR:21.061% C*
MGR-S1 Gladius
C+
Kills:1,177
Deaths:1,011
KDR:1.164
Accuracy:26.645% C+
HSR:20.051% C
AF-57 Piston
C+
Kills:761
Deaths:427
KDR:1.782
Accuracy:39.068% C+
HSR:13.535% C+
Razor GD-23
B+
Kills:534
Deaths:397
KDR:1.345
Accuracy:26.679% B+
HSR:20.974% C++
Blitz GD-10
B++
Kills:439
Deaths:186
KDR:2.360
Accuracy:28.092% B++
HSR:19.590% B+
AF-4 Cyclone
B++
Kills:307
Deaths:212
KDR:1.448
Accuracy:25.303% C+
HSR:23.127% B++
LA39 Bruiser
B
Kills:302
Deaths:152
KDR:1.987
Accuracy:65.119% B
HSR:10.265% D-
AC-X11
B++
Kills:151
Deaths:66
KDR:2.288
Accuracy:23.653% C
HSR:25.828% B++
Gauss Compact S
C**
Kills:77
Deaths:21
KDR:3.667
Accuracy:24.644% C**
HSR:9.091% F
AF-19 Mercenary
B++
Kills:52
Deaths:107
KDR:0.486
Accuracy:22.858% C++
HSR:25% B++
Kills:5,025
Deaths (as Light Assault):3,403
Deaths (to Light Assaults):1,636
KDR:1.47664
Kill Difference:1,622
Playtime:171.496 hours
Usage:12%
Score:3.150m
Score/min:306
Accuracy (listed only):30.536%
HSR (listed only):18.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,177
Deaths:1,011
KDR:1.164
Accuracy:26.645% C+
HSR:20.051% C
AF-57 Piston
C+
Kills:761
Deaths:427
KDR:1.782
Accuracy:39.068% C+
HSR:13.535% C+
Carnage AR
B+
Kills:592
Deaths:456
KDR:1.298
Accuracy:24.670% C+
HSR:23.649% B+
Blitz GD-10
B++
Kills:439
Deaths:186
KDR:2.360
Accuracy:28.092% B++
HSR:19.590% B+
AF-4 Cyclone
B++
Kills:307
Deaths:212
KDR:1.448
Accuracy:25.303% C+
HSR:23.127% B++
LA39 Bruiser
B
Kills:302
Deaths:152
KDR:1.987
Accuracy:65.119% B
HSR:10.265% D-
NC1 Gauss Rifle
B+
Kills:176
Deaths:235
KDR:0.749
Accuracy:25.187% B+
HSR:20.455% C+
Kills:3,754
Deaths (as Combat Medic):2,679
Deaths (to Combat Medics):1,198
KDR:1.40127
Kill Difference:1,075
Playtime:100.319 hours
Usage:7%
Score:2.406m
Score/min:400
Accuracy (listed only):33.441%
HSR (listed only):18.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C
Kills:1,199
Deaths:491
KDR:2.442
Accuracy:27.149% D-
HSR:24.437% C
MGR-S1 Gladius
C+
Kills:1,177
Deaths:1,011
KDR:1.164
Accuracy:26.645% C+
HSR:20.051% C
SAS-R
C
Kills:616
Deaths:141
KDR:4.369
Accuracy:37.323% C
HSR:59.903% D-
Blitz GD-10
B++
Kills:439
Deaths:186
KDR:2.360
Accuracy:28.092% B++
HSR:19.590% B+
AF-4 Cyclone
B++
Kills:307
Deaths:212
KDR:1.448
Accuracy:25.303% C+
HSR:23.127% B++
NS-44 Commissioner
C
Kills:226
Deaths:295
KDR:0.766
Accuracy:34.085% C
HSR:13.274% D*
NSX Tomoe
C**
Kills:225
Deaths:101
KDR:2.228
Accuracy:27.184% C-
HSR:39.556% C**
NS-61 Emissary
B*
Kills:125
Deaths:125
KDR:1
Accuracy:28.723% C++
HSR:21.600% B*
NS-AM7 Archer
D
Kills:54
Deaths:138
KDR:0.391
Accuracy:54.447% D
HSR:3.704% D**
Kills:4,368
Deaths (as Infiltrator):2,700
Deaths (to Infiltrators):1,661
KDR:1.61778
Kill Difference:1,668
Playtime:178.838 hours
Usage:12%
Score:3.770m
Score/min:351
Accuracy (listed only):32.106%
HSR (listed only):25.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:513
Deaths:91
KDR:5.637
Accuracy:34.522% C++
HSR:16.569% C++
AF-34 Mattock
C++
Kills:449
Deaths:91
KDR:4.934
Accuracy:37.251% C++
HSR:13.586% D--
AF-23 Grinder
B+
Kills:367
Deaths:199
KDR:1.844
Accuracy:19.533% F-
HSR:17.166% B+
AF-23 Grinder
C*
Kills:325
Deaths:188
KDR:1.729
Accuracy:20.156% F
HSR:17.231% C*
AF-41 Hacksaw
B**
Kills:284
Deaths:71
KDR:4
Accuracy:42.075% B**
HSR:11.268% D-
AF-41 Hacksaw
B**
Kills:229
Deaths:71
KDR:3.225
Accuracy:44.294% B**
HSR:15.284% C+
NCM1 Scattercannon
C*
Kills:71
Deaths:51
KDR:1.392
Accuracy:39.164% C*
HSR:14.085% C
Kills:2,238
Deaths (as MAX Suit):381
Deaths (to MAX Suits):497
KDR:5.87402
Kill Difference:1,857
Playtime:47.992 hours
Usage:3%
Score:1.039m
Score/min:361
Accuracy (listed only):33.856%
HSR (listed only):15.027%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,107
V. Kills:71 N/A
Deaths:88
KDR:12.580
Accuracy:47.082% D*
KPH:48.700 C+
VKPH:3.100 C--
M20 Mustang
C**
Kills:649
V. Kills:381 170%
Deaths:180
KDR:3.606
Accuracy:19.897% F-
KPH:16.400 C**
VKPH:9.600 C+
Breaker Rocket Pods
C
Kills:615
V. Kills:35 N/A
Deaths:38
KDR:16.184
Accuracy:45.242% C-
KPH:68.100 C
VKPH:3.900 D--
Coyote Missiles
C
Kills:167
V. Kills:99 167%
Deaths:25
KDR:6.680
Accuracy:51.364% C
KPH:36.700 C
VKPH:21.700 C
M20 Kestrel
B+
Kills:147
V. Kills:84 173%
Deaths:38
KDR:3.868
Accuracy:13.884% F*
KPH:28.500 B+
VKPH:16.300 C++
Tomcat A2AM Pods
A
Kills:131
V. Kills:69 187%
Deaths:7
KDR:18.714
Accuracy:86.861% B**
KPH:97.400 A
VKPH:51.300 B+
Kills:2,816 (1,903 + 0)
Deaths:376
KDR:7.489
VKDR:1.965
Vehicle Kills:739
Kill Difference:2,440
Playtime:82.341 hours
Usage:6%
Score:1.137m
Score/min:230
Piloting Accuracy:13.884%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:1,093
V. Kills:53 N/A
Deaths:31
KDR:35.258
Accuracy:34.382% D
KPH:54.400 A
VKPH:2.600 C+
L-30R Vektor
C+
Kills:385
V. Kills:184 208%
Deaths:41
KDR:9.390
Accuracy:23.692% F
KPH:11.600 C+
VKPH:5.500 C+
CAS30 Tank Buster
B**
Kills:290
V. Kills:237 122%
Deaths:27
KDR:10.741
Accuracy:49.880% B+
KPH:13.400 B**
VKPH:11 B*
AP30 Shredder
C
Kills:112
V. Kills:84 132%
Deaths:13
KDR:8.615
Accuracy:34.722% B+
KPH:20.500 C--
VKPH:15.400 C
Kills:1,880 (1,768 + 112)
Deaths:112
KDR:16.786
VKDR:4.982
Vehicle Kills:558
Kill Difference:1,768
Playtime:80.458 hours
Usage:6%
Score:0.540m
Score/min:112
Piloting Accuracy:49.880%
Gunner Accuracy:34.722%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,547
V. Kills:490 315%
Deaths:31
KDR:49.903
Accuracy:50.294% D
KPH:50.500 A++
VKPH:16 C
L100 Python HESH
B+
Kills:1,204
V. Kills:208 N/A
Deaths:27
KDR:44.593
Accuracy:44.917% C
KPH:58.500 C*
VKPH:10.100 B+
LB00 Python AP
B+
Kills:1,190
V. Kills:371 320%
Deaths:23
KDR:51.739
Accuracy:55.011% C+
KPH:60.600 B+
VKPH:18.900 C
L100 Python HEAT
A*
Kills:716
V. Kills:235 303%
Deaths:14
KDR:51.143
Accuracy:54.062% B
KPH:62.900 A*
VKPH:20.700 A*
C75 Viper
S
Kills:398
V. Kills:144 274%
Deaths:34
KDR:11.706
Accuracy:44.715% B++
KPH:63.300 A++
VKPH:22.900 S
Skyguard
A+
Kills:259
V. Kills:137 188%
Deaths:14
KDR:18.500
Accuracy:25.402% D
KPH:24.700 A+
VKPH:13.100 B**
Kills:5,314 (5,314 + 0)
Deaths:143
KDR:37.161
VKDR:11.084
Vehicle Kills:1,585
Kill Difference:5,171
Playtime:99.001 hours
Usage:7%
Score:1.619m
Score/min:273
Driving Accuracy:25.402%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:1,201
V. Kills:428 280%
Deaths:47
KDR:25.553
Accuracy:51.414% C++
KPH:50.200 M+
VKPH:17.900 B++
Titan-150 HESH
B+
Kills:970
V. Kills:190 N/A
Deaths:65
KDR:14.923
Accuracy:46.448% C+
KPH:50 B+
VKPH:9.800 B+
E540 Halberd
B+
Kills:180
V. Kills:79 225%
Deaths:11
KDR:16.364
Accuracy:45.577% C++
KPH:35.500 B+
VKPH:15.600 C++
Enforcer ML85
M
Kills:92
V. Kills:52 174%
Deaths:7
KDR:13.143
Accuracy:58.327% A*
KPH:46.100 M
VKPH:26.100 A+
Titan-150 HEAT
B+
Kills:72
V. Kills:26 267%
Deaths:30
KDR:2.400
Accuracy:50.052% B
KPH:26.400 B+
VKPH:9.500 C++
Kills:2,515 (2,243 + 272)
Deaths:160
KDR:15.719
VKDR:4.844
Vehicle Kills:775
Kill Difference:2,355
Playtime:53.114 hours
Usage:4%
Score:1.140m
Score/min:358
Driving Accuracy:50.052%
Gunner Accuracy:58.327%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,202
V. Kills:269 445%
Deaths:30
KDR:40.067
Accuracy:50.969% D
KPH:101 M++
VKPH:22.600 C*
M96 Mjolnir-H
B+
Kills:1,178
V. Kills:591 199%
Deaths:106
KDR:11.113
Accuracy:52.861% B+
KPH:61.200 B+
VKPH:30.700 C+
Kills:2,380 (0 + 2,380)
Deaths:136
KDR:17.500
VKDR:6.324
Vehicle Kills:860
Kill Difference:2,244
Playtime:31.150 hours
Usage:2%
Score:0.799m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:52.861%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,131
V. Kills:60 N/A
Deaths:11
KDR:102.818
Accuracy:18.900% C*
KPH:106.300 A
VKPH:5.600 A*
M20 Basilisk
A++
Kills:321
V. Kills:95 334%
Deaths:18
KDR:17.833
Accuracy:37.813% C+
KPH:41.500 A++
VKPH:12.300 A
M20 Basilisk
A*
Kills:258
V. Kills:75 339%
Deaths:12
KDR:21.500
Accuracy:38.394% C++
KPH:44 A*
VKPH:12.800 B*
G40-F Ranger
C*
Kills:112
V. Kills:70 158%
Deaths:7
KDR:16
Accuracy:31.926% C+
KPH:22.500 C*
VKPH:14.100 C++
M12 Kobalt
B*
Kills:53
V. Kills:3 N/A
Deaths:1
KDR:53
Accuracy:13.501% D-
KPH:69.300 C+
VKPH:3.900 B*
Kills:1,875 (0 + 1,875)
Deaths:49
KDR:38.265
VKDR:6.184
Vehicle Kills:303
Kill Difference:1,826
Playtime:29.979 hours
Usage:2%
Score:0.603m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:13.501%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,0371,5473149.903S46.6950.294%D1.099%D--50.6A++16C28230.6h3.7B**7.4B**
GD-7F 1,2461,2258241.487B1.7223.297%C+21.061%C*15.7DN/A4977.8h11.2B++47.9B+
L100 Python HESH 1,4121,2042744.593M*41.3844.917%CN/A58.4C*10.1B+24720.6h3.3C++7.4C+
E540 Halberd-H 1,4711,2023040.067S36.8650.969%DN/A101M++22.6C*43311.9h3.5B**6.8B**
Titan-150 AP 1,6291,2014725.553M+22.3451.414%C++N/A50.3M+17.9B++40123.9h3.3B**6.4B**
NS-30 Vandal 1,2361,1994912.442B+0.7727.149%D-24.437%C25.8C--N/A8946.4h6.2C+22.9C
LB00 Python AP 1,5611,1902351.739M++48.5355.011%C+N/A60.7B+18.9C23619.6h3.3B*6B*
MGR-L1 Promise 1,2111,1838511.39C+1.8224.634%C++23.669%C+17.7D-N/A6166.9h12.8B+52B+
M96 Mjolnir-H 1,7691,17810611.113A**7.9052.861%B+N/A61B+30.6C+42419.3h29.5B+55.8B++
MGR-S1 Gladius 1,2051,1771,0111.164C+2.0526.645%C+20.051%C21C--N/A7756h8.6B+32.3B+
M12 Kobalt 1,1911,13111102.818S99.6118.9%C*17.949%C+106.7A5.7A*42310.6h18.2B96.3B+
M30 Mustang AH 1,1781,1078812.58B**9.3747.082%D*N/A48.8C+3.1C--19322.7h9.8C+20.8C+
L-24R Spur 1,1461,0933135.258S32.0534.382%D1.372%D54.4A2.6C+16420.1h19.4C**56.3C**
Titan-150 HESH 1,1609706514.923B+11.7146.448%C+N/A50B+9.8B+23119.4h3.2C*6.9C*
C-4 1,1789344072.295B++0.9225.031%C+N/A155.7A++40.7B*10766h1.3B+5.3B+
Frag Grenade 9489061906N/A902.7958.095%A++N/A755A35S27781.2h2.9B*5.1B**
Tank Mine 1,197829948.819M*5.6127.89%CN/A218.2A**96.8A13363.8h1.4B*5B*
AF-57 Piston 7697614271.782B+1.4339.068%C+13.535%C+32.9C+N/A12723.1h4.1B+10.4C**
L100 Python HEAT 9517161451.143S47.9354.062%BN/A62.8A*20.6A*30911.4h5.2B+9.5B+
M20 Mustang 1,0306491803.606B++0.4019.897%F-N/A16.4C**9.6C+19239.5h49.9B**250.5B++
LA1 Anchor 6386225061.229C1.9823.492%C22.347%C20.2D-N/A7630.8h11.2C47.5C+
SAS-R 6226161414.369B++1.1637.323%C59.903%D-26.9C--N/A9422.9h2.7D7.3C
Breaker Rocket Pods 6506153816.184A12.9745.242%C-N/A68.3C3.9D--2539h11.1B*24.6B+
Carnage AR 6085924561.298C++1.9124.67%C+23.649%B+17.4DN/A6134.1h12.7B+51.5B
Razor GD-23 5505343971.345B+1.8726.679%B+20.974%C++18CN/A5729.6h10.7B++40.3B+
AF-34 Mattock 520513915.637B*2.4334.522%C++16.569%C++44.2C*N/A17111.6h6.2C18C++
MGR-M1 Bishop 4734636090.76C2.4527.772%D-17.711%D**14.3DN/A5132.3h6.9C+24.7C+
AF-34 Mattock 451449914.934B++1.7237.251%C++13.586%D--38.7C+N/A15311.6h7.7D20.7C+
Blitz GD-10 4454391862.36A0.8528.092%B++19.59%B+30.3C++N/A10514.5h12.7B++45.4B+
C75 Viper 5423983411.706A++8.5044.715%B++N/A63.2A++22.9S4066.3h8.9B*20B**
MGR-L1 Promise AE 4093932111.863C+1.3520.777%D*18.83%D--11.8D*N/A3833.4h15.8D75.9D-
L-30R Vektor 569385419.39A*6.1823.692%F1.039%D11.6C+5.5C+7633.3h50.4B++212.7C++
AF-23 Grinder 3733671991.844C+1.3719.533%F-17.166%B+28.2C+N/A8013h4.8B**24.4C--
Bouncing Betty 3503503210.938A**7.7333.872%D--N/A152.2B++N/A5212.3h2.2D6.5D*
AF-23 Grinder 3323251881.729C1.4820.156%F17.231%C*26.4CN/A8012.3h5.3B*26.4D
M20 Basilisk 4163211817.833S14.6237.813%C+6.231%C++41.7A++12.3A2807.7h68.8B*182B++
AF-4 Cyclone 3143072121.448C*1.7625.303%C+23.127%B++24.2CN/A10412.7h9.6B++37.9B+
LA39 Bruiser 3043021521.987B*1.2265.119%B10.265%D-40.8C++N/A1377.4h2B*3.1B+
CAS30 Tank Buster 5272902710.741S7.5349.88%B+N/A13.4B**11B*8121.6h46.4C++93.1B+
AF-41 Hacksaw 284284714B+0.7942.075%B**11.268%D-50.7AN/A2235.6h6B14.3B*
GD-22S 2942811831.536C++1.6722.567%C+23.843%C+13.3D--N/A6221.2h11.1C++49.4C*
NS Decimator 3672722411.129C++2.0860.134%C+2.206%C+36.8C*12.8C3167.4h4.3B7.1B+
Skyguard 3962591418.5S15.2925.402%D1.158%D24.7A+13B**24310.5h77.1B**303.3B++
M20 Basilisk 3332581221.5S18.2938.394%C++4.264%D43.7A*12.7B*2835.9h78B+203.2B++
M12 Kobalt 2682581258M+254.7922.272%C++19.767%B+172A6.7B++4971.5h14.9B+66.9B+
NS-15M2 2462411751.377C+1.8325.051%C*25.311%C+27.7C--N/A1048.7h11.8B47B+
NC05 Jackhammer 2412371301.823B+1.3940.199%C-11.814%D60.8B*1A2443.9h3.8B*9.3B+
AF-41 Hacksaw 235229713.225B0.0144.294%B**15.284%C+40.9B++1.1A++1825.6h7.9C17.8B++
Rocklet Rifle 4102281161.966A**1.2448.566%C-N/A42.2A33.7B*6255.4h24.6B**50.6B++
NS-44 Commissioner 2272262950.766C+2.4434.085%C13.274%D*32.3C+N/A1247h3.1B*9B+
NSX Tomoe 2292251012.228B+0.9827.184%C-39.556%C**22.5DN/A12210h14.3C++52.5C+
NC15 Phoenix 2601801180U176.7953.137%C+N/A18.2B+8.1C2379.9h8.9B+16.8B+
E540 Halberd 2591801116.364B**13.1545.577%C++1.111%D*35.3B+15.5C++5865.1h4.2A9.1B**
NC1 Gauss Rifle 1771762350.749C+2.4625.187%B+20.455%C+21C+N/A1068.4h11.9B+47.1B+
Coyote Missiles 266167256.68A*3.4751.364%CN/A36.3C21.5C3914.6h29.8B++58B+
Orbital Strike Uplink 2371631163N/A159.791109.09%UN/A1630U740U172810.1h0.7T*0.1T*
AC-X11 153151662.288A0.9223.653%C25.828%B++18.6CN/A868.1h9B+38.2C**
M20 Kestrel 231147383.868B++0.6613.884%F*N/A28.3B+16.2C++3335.2h35.6B**256.3B+
Tomcat A2AM Pods 200131718.714S15.5086.861%B**N/A100.8A+53.1B+8981.3h6.4B**7.3A+
NS-61 Emissary 1271251251B2.2128.723%C++21.6%B*33.8B+N/A1723.7h10.8B+37.6B+
Spear Anti-Vehicle Phalanx Turret 163117716.714A++13.5047.778%B+N/A48.8B++19.2C+4242.4h7.4B+15.6B+
G40-F Ranger 182112716S12.7931.926%C+N/A22.4C*14C+2745h134.4C+420.9C++
AP30 Shredder 196112138.615B+5.4034.722%B+N/A20.4C--15.3C2605.5h139.1D*400.7D
Warden 104102372.757A++0.4526.925%C+38.235%A*23.2C++N/A1024.4h6.9B**25.6B++
Enforcer ML85 14492713.143A++9.9358.327%A*N/A46M26A+4422h8.1A+13.9A++
Hawk GD-68 12677421.833A*1.3867.579%B++N/A8.6D-5.4D-1349h10.6D-15.7C-
Gauss Compact S 8077213.667M++0.4624.644%C**9.091%F30.8B++1.2A++1622.5h8.5B*34.7B+
Titan-150 HEAT 9872302.4C0.8150.052%BN/A26.7B+9.6C++3872.7h6.7D13.3C
NCM1 Scattercannon 7271511.392C+1.8239.164%C*14.085%C22.2C+N/A913.2h7.9C+20.2C**
Carver 84662,5710.026C3.1832.22%B+10.606%D0.3DN/A1217h2D-6.3C++
NS-AM7 Archer 83541380.391C2.8254.447%D3.704%D**1.5D*N/A2236.2h11.1B*20.4B*
M12 Kobalt 5653153S49.7913.501%D-20.755%B+66.3C+3.8B*4690.8h16.3B+120.6C+
AF-19 Mercenary 54521070.486C2.7222.858%C++25%B++6.8DN/A1417.6h13.4C++58.8C**

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier01120.1h
Medical Applicator507224,20220h
Spawn Beacon38660.4h
Nanite Revive Grenade03230.1h
Nano-Armor Kit387952,60153.1h
Rampart Wall0600.3h
Cortium Silo01390.3h
Spitfire Auto-Turret98500.8h
Welding Device14,9200.6h
M12 Kobalt-F21070.2h
G40-F Ranger0930h
Ammunition Package143,7091.1h
Anti-Infantry MANA Turret41090.3h
Nano-Repair Grenade01,3260.4h
Recon Detection Device6711,64418.3h
Shield Recharging Field262,4491h

Check the help document for the dictionary if you want to learn more about words used here.


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