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Executor ElBloodyNine[GENM] ElBloodyNine
NC BR 153

KDR: 4.23

Score: 54.9m

Last Seen: Sep 15th, 2019 9:31 AM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 100 (153 total) - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 77
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP C-4 M30 Mustang AH Frag Grenade M20 Mustang Titan-150 AP M12 Kobalt M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $851,931 MLG Score: 681
Fun Score: N/A
Cheeseburgers Flipped: 589TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.69%21.67%53532118221,5512.421731.805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.007%0.693B+0.056C+-0.917D--HEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.453B+9.90.295C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.27%0.421%1543612087,133587278712.1516256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.362%-0.023C+-1.13D*0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.80.431B32.60.357C**57.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.717%0.781%18238120610,633729299614.5857355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.925%-0.536D-1.165D*0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.56B+5.80.519B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.764%7.268%11141012045,311529174210.0208305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.327%-0.397C--0.593B+0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.60.326C**25.90.356C**55.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.59%60.769%1114412101,50998181.53666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.384%-0.009C+-0.573D0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.172C++2.70.101C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.449%11.876%1114312112,442840182.90369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.698%0.218C++-0.552D1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.477B+30.374C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 77
54.9m769.9%427 (25.6k)374 (22.4k)4.2269478,30418,5255.07039153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214561420.47%10.154%20807:5634

51% Engineer15% Heavy Assault12% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 7:03 AMOct 17th, 2018 4:05 PMSep 15th, 2019 9:07 PM (1d) (PST)Sep 15th, 2019 7:31 AM (2d) (PST)Sep 15th, 2019 5:31 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
671855860.5340.1260.0544.8170.092681

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2725,10635,1663283289622,449

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2445.3h/101.9d 15,625 7,951 41,742 706.8k 4,077 7,929 13,494 98.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:1,183
Deaths:851
KDR:1.390
Accuracy:24.634% C++
HSR:23.669% C+
LA1 Anchor
C-
Kills:1,182
Deaths:686
KDR:1.723
Accuracy:22.842% C-
HSR:21.404% D
MGR-L1 Promise AE
D
Kills:1,180
Deaths:422
KDR:2.796
Accuracy:22.310% D--
HSR:22.203% D
EM6
C
Kills:1,179
Deaths:379
KDR:3.111
Accuracy:20.989% C
HSR:20.441% C--
NC6 Gauss SAW
C**
Kills:1,176
Deaths:316
KDR:3.722
Accuracy:21.785% C**
HSR:23.554% C+
NS-15M2
C+
Kills:1,173
Deaths:441
KDR:2.660
Accuracy:22.344% C
HSR:24.467% C+
GD-22S
C++
Kills:384
Deaths:217
KDR:1.770
Accuracy:22.733% C+
HSR:25.260% C++
NC6S Gauss SAW S
C+
Kills:101
Deaths:33
KDR:3.061
Accuracy:23.019% C+
HSR:20.792% C-
Kills:7,558
Deaths (as Heavy Assault):3,345
Deaths (to Heavy Assaults):4,712
KDR:2.25949
Kill Difference:4,213
Playtime:374.427 hours
Usage:15%
Score:6.357m
Score/min:283
Accuracy (listed only):22.582%
HSR (listed only):22.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:1,325
Deaths:895
KDR:1.480
Accuracy:23.617% C+
HSR:20.604% C++
MGR-S1 Gladius
C+
Kills:1,271
Deaths:1,036
KDR:1.227
Accuracy:26.876% C+
HSR:20.535% C+
Blitz GD-10
B*
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:29.194% B*
HSR:18.044% C*
Razor GD-23
B+
Kills:1,181
Deaths:580
KDR:2.036
Accuracy:26.343% B+
HSR:22.100% C**
AF-57 Piston
C+
Kills:1,178
Deaths:547
KDR:2.154
Accuracy:39.476% C+
HSR:13.922% C+
AF-4 Cyclone
C*
Kills:1,176
Deaths:464
KDR:2.534
Accuracy:26.591% C*
HSR:19.898% C++
AC-X11
C+
Kills:1,174
Deaths:207
KDR:5.672
Accuracy:25.149% C+
HSR:22.061% C+
NS-11C
C+
Kills:1,174
Deaths:360
KDR:3.261
Accuracy:23.339% C+
HSR:16.354% C--
LA39 Bruiser
B
Kills:1,108
Deaths:460
KDR:2.409
Accuracy:65.273% B
HSR:9.206% D--
AF-19 Mercenary
B+
Kills:686
Deaths:238
KDR:2.882
Accuracy:24.202% B
HSR:24.198% B+
NS-7 PDW
B**
Kills:631
Deaths:194
KDR:3.253
Accuracy:23.953% C+
HSR:24.723% B**
Gauss Compact S
C
Kills:167
Deaths:75
KDR:2.227
Accuracy:22.442% C
HSR:14.970% D
NC12 Sweeper
B+
Kills:156
Deaths:29
KDR:5.379
Accuracy:46.107% B
HSR:15.385% B+
NSX Tengu
A
Kills:146
Deaths:51
KDR:2.863
Accuracy:41.473% B++
HSR:29.452% A
AF-4A Bandit
C
Kills:138
Deaths:37
KDR:3.730
Accuracy:23.622% C
HSR:12.319% F
NSX-P Tengu
B+
Kills:66
Deaths:24
KDR:2.750
Accuracy:39.068% B+
HSR:24.242% B+
Kills:12,763
Deaths (as Light Assault):5,614
Deaths (to Light Assaults):3,036
KDR:2.27342
Kill Difference:7,149
Playtime:319.582 hours
Usage:13%
Score:6.391m
Score/min:333
Accuracy (listed only):31.670%
HSR (listed only):19.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,325
Deaths:895
KDR:1.480
Accuracy:23.617% C+
HSR:20.604% C++
Razor GD-23
B+
Kills:1,181
Deaths:580
KDR:2.036
Accuracy:26.343% B+
HSR:22.100% C**
AF-57 Piston
C+
Kills:1,178
Deaths:547
KDR:2.154
Accuracy:39.476% C+
HSR:13.922% C+
AC-X11
C+
Kills:1,174
Deaths:207
KDR:5.672
Accuracy:25.149% C+
HSR:22.061% C+
NS-11C
C+
Kills:1,174
Deaths:360
KDR:3.261
Accuracy:23.339% C+
HSR:16.354% C--
LA39 Bruiser
B
Kills:1,108
Deaths:460
KDR:2.409
Accuracy:65.273% B
HSR:9.206% D--
AF-19 Mercenary
B+
Kills:686
Deaths:238
KDR:2.882
Accuracy:24.202% B
HSR:24.198% B+
MGR-M1 Bishop
D
Kills:586
Deaths:642
KDR:0.913
Accuracy:28.060% D
HSR:20.478% D*
Gauss Compact S
C
Kills:167
Deaths:75
KDR:2.227
Accuracy:22.442% C
HSR:14.970% D
NC12 Sweeper
B+
Kills:156
Deaths:29
KDR:5.379
Accuracy:46.107% B
HSR:15.385% B+
AF-4A Bandit
C
Kills:138
Deaths:37
KDR:3.730
Accuracy:23.622% C
HSR:12.319% F
Warden
A++
Kills:105
Deaths:41
KDR:2.561
Accuracy:26.564% C+
HSR:37.143% A++
Kills:8,978
Deaths (as Engineer):4,111
Deaths (to Engineers):3,034
KDR:2.1839
Kill Difference:4,867
Playtime:1,241.918 hours
Usage:51%
Score:30.725m
Score/min:412
Accuracy (listed only):31.183%
HSR (listed only):19.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,271
Deaths:1,036
KDR:1.227
Accuracy:26.876% C+
HSR:20.535% C+
Blitz GD-10
B*
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:29.194% B*
HSR:18.044% C*
AF-57 Piston
C+
Kills:1,178
Deaths:547
KDR:2.154
Accuracy:39.476% C+
HSR:13.922% C+
AF-4 Cyclone
C*
Kills:1,176
Deaths:464
KDR:2.534
Accuracy:26.591% C*
HSR:19.898% C++
LA39 Bruiser
B
Kills:1,108
Deaths:460
KDR:2.409
Accuracy:65.273% B
HSR:9.206% D--
Carnage AR
C*
Kills:954
Deaths:656
KDR:1.454
Accuracy:24.395% C+
HSR:22.642% C*
NS-7 PDW
B**
Kills:631
Deaths:194
KDR:3.253
Accuracy:23.953% C+
HSR:24.723% B**
NC1 Gauss Rifle
B
Kills:201
Deaths:239
KDR:0.841
Accuracy:24.870% B
HSR:21.891% C++
NC12 Sweeper
B+
Kills:156
Deaths:29
KDR:5.379
Accuracy:46.107% B
HSR:15.385% B+
NSX Tengu
A
Kills:146
Deaths:51
KDR:2.863
Accuracy:41.473% B++
HSR:29.452% A
Reaper DMR
D
Kills:76
Deaths:23
KDR:3.304
Accuracy:22.094% D
HSR:17.105% D*
NSX-P Tengu
B+
Kills:66
Deaths:24
KDR:2.750
Accuracy:39.068% B+
HSR:24.242% B+
GR-22
C+
Kills:51
Deaths:22
KDR:2.318
Accuracy:24.230% C+
HSR:19.608% C+
Kills:8,200
Deaths (as Combat Medic):4,162
Deaths (to Combat Medics):1,719
KDR:1.97021
Kill Difference:4,038
Playtime:133.011 hours
Usage:5%
Score:3.505m
Score/min:439
Accuracy (listed only):33.354%
HSR (listed only):19.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:1,271
Deaths:1,036
KDR:1.227
Accuracy:26.876% C+
HSR:20.535% C+
NS-30 Vandal
C
Kills:1,199
Deaths:491
KDR:2.442
Accuracy:27.149% D--
HSR:24.437% C
Blitz GD-10
B*
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:29.194% B*
HSR:18.044% C*
AF-4 Cyclone
C*
Kills:1,176
Deaths:464
KDR:2.534
Accuracy:26.591% C*
HSR:19.898% C++
SAS-R
C
Kills:957
Deaths:203
KDR:4.714
Accuracy:37.262% C
HSR:61.965% D
NS-7 PDW
B**
Kills:631
Deaths:194
KDR:3.253
Accuracy:23.953% C+
HSR:24.723% B**
AF-18 Stalker
C*
Kills:564
Deaths:84
KDR:6.714
Accuracy:28.185% C++
HSR:22.163% C*
NS-44 Commissioner
C+
Kills:533
Deaths:503
KDR:1.060
Accuracy:34.705% C+
HSR:15.760% D-
NS-357 Underboss
C+
Kills:267
Deaths:144
KDR:1.854
Accuracy:35.799% C+
HSR:18.352% C-
EM4 Longshot
C++
Kills:259
Deaths:10
KDR:25.900
Accuracy:36.619% C-
HSR:79.537% C++
Gauss SPR
C
Kills:226
Deaths:17
KDR:13.294
Accuracy:29.625% C--
HSR:31.858% C
NSX Tomoe
C*
Kills:225
Deaths:101
KDR:2.228
Accuracy:27.184% C
HSR:39.556% C*
NS-30B Vandal
C
Kills:207
Deaths:46
KDR:4.500
Accuracy:26.311% D*
HSR:25.121% C
NSX Tengu
A
Kills:146
Deaths:51
KDR:2.863
Accuracy:41.473% B++
HSR:29.452% A
NS-61 Emissary
B*
Kills:125
Deaths:125
KDR:1
Accuracy:28.723% C++
HSR:21.600% B*
Soldier Soaker
C-
Kills:107
Deaths:55
KDR:1.945
Accuracy:29.918% C-
HSR:6.542% D*
NS-AM7 Archer
D
Kills:81
Deaths:161
KDR:0.503
Accuracy:53.976% D
HSR:12.346% D
NC14 Bolt Driver
D
Kills:67
Deaths:22
KDR:3.045
Accuracy:27.935% D*
HSR:68.657% D
NSX-P Tengu
B+
Kills:66
Deaths:24
KDR:2.750
Accuracy:39.068% B+
HSR:24.242% B+
LA3 Desperado
C*
Kills:57
Deaths:34
KDR:1.676
Accuracy:29.591% C*
HSR:17.544% C
Kills:9,350
Deaths (as Infiltrator):4,182
Deaths (to Infiltrators):2,516
KDR:2.23577
Kill Difference:5,168
Playtime:299.663 hours
Usage:12%
Score:6.224m
Score/min:346
Accuracy (listed only):32.007%
HSR (listed only):29.117%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:541
Deaths:92
KDR:5.880
Accuracy:34.265% C+
HSR:16.636% C+
AF-34 Mattock
C+
Kills:473
Deaths:92
KDR:5.141
Accuracy:36.811% C+
HSR:13.954% D-
AF-23 Grinder
B+
Kills:383
Deaths:200
KDR:1.915
Accuracy:20.151% F-
HSR:16.710% B+
AF-23 Grinder
C++
Kills:332
Deaths:189
KDR:1.757
Accuracy:20.831% F-
HSR:17.169% C++
AF-41 Hacksaw
B**
Kills:284
Deaths:72
KDR:3.944
Accuracy:42.492% B**
HSR:11.268% D-
AF-41 Hacksaw
B**
Kills:234
Deaths:72
KDR:3.250
Accuracy:44.647% B**
HSR:14.957% C+
NCM1 Scattercannon
B+
Kills:199
Deaths:66
KDR:3.015
Accuracy:43.449% B+
HSR:12.563% D
NCM2 Falcon
B*
Kills:166
Deaths:22
KDR:7.545
Accuracy:47.359% B*
HSR:0.602% F-
NS-10 Burster
C
Kills:155
Deaths:24
KDR:6.458
Accuracy:28.367% C
HSR:1.935% D--
NS-10 Burster
C
Kills:151
Deaths:24
KDR:6.292
Accuracy:27.828% C
HSR:0.662% D**
NCM2 Falcon
B++
Kills:126
Deaths:16
KDR:7.875
Accuracy:48.798% B++
HSR:1.587% D**
NCM1 Scattercannon
B+
Kills:114
Deaths:15
KDR:7.600
Accuracy:43.128% B+
HSR:16.667% C**
NS-20 Gorgon
C+
Kills:91
Deaths:48
KDR:1.896
Accuracy:22.644% C
HSR:18.681% C+
NS-20 Gorgon
C+
Kills:58
Deaths:14
KDR:4.143
Accuracy:23.003% C+
HSR:17.241% C
Kills:3,307
Deaths (as MAX Suit):473
Deaths (to MAX Suits):741
KDR:6.99154
Kill Difference:2,834
Playtime:73.815 hours
Usage:3%
Score:1.692m
Score/min:382
Accuracy (listed only):34.555%
HSR (listed only):11.474%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:2,058
V. Kills:126 N/A
Deaths:114
KDR:18.053
Accuracy:48.518% D-
KPH:61.600 B+
VKPH:3.800 C
M20 Mustang
B*
Kills:1,558
V. Kills:889 175%
Deaths:260
KDR:5.992
Accuracy:22.029% D**
KPH:23.400 B*
VKPH:13.300 B+
M20 Kestrel
B*
Kills:1,447
V. Kills:866 167%
Deaths:200
KDR:7.235
Accuracy:22.223% D*
KPH:33.200 B*
VKPH:19.900 B+
Breaker Rocket Pods
C++
Kills:1,438
V. Kills:72 N/A
Deaths:51
KDR:28.196
Accuracy:48.315% C+
KPH:102.700 C++
VKPH:5.100 D-
Coyote Missiles
C+
Kills:280
V. Kills:168 166%
Deaths:41
KDR:6.829
Accuracy:51.689% C+
KPH:41.900 C+
VKPH:25.100 C+
Vortek Rotary
B*
Kills:233
V. Kills:125 185%
Deaths:35
KDR:6.657
Accuracy:27.199% D
KPH:26.700 B*
VKPH:14.300 B+
Tomcat A2AM Pods
A+
Kills:228
V. Kills:111 204%
Deaths:11
KDR:20.727
Accuracy:78.507% C+
KPH:115.300 A+
VKPH:56.200 B+
Hornet Missiles
C*
Kills:147
V. Kills:95 153%
Deaths:5
KDR:29.400
Accuracy:63.379% B+
KPH:70.800 C++
VKPH:45.800 C*
Kills:7,389 (5,296 + 0)
Deaths:717
KDR:10.305
VKDR:3.420
Vehicle Kills:2,452
Kill Difference:6,672
Playtime:177.095 hours
Usage:7%
Score:2.933m
Score/min:276
Piloting Accuracy:27.199%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:1,423
V. Kills:64 N/A
Deaths:33
KDR:43.121
Accuracy:34.025% D
KPH:55.600 A
VKPH:2.500 C++
CAS30 Tank Buster
A++
Kills:1,034
V. Kills:853 121%
Deaths:63
KDR:16.413
Accuracy:60.700% A++
KPH:13.900 A
VKPH:11.500 B**
L-30R Vektor
A++
Kills:812
V. Kills:611 133%
Deaths:44
KDR:18.455
Accuracy:47.925% B**
KPH:20 A
VKPH:15 A++
C150 Dalton
B**
Kills:572
V. Kills:393 145%
Deaths:14
KDR:40.857
Accuracy:40.994% C*
KPH:52 B**
VKPH:35.700 B*
AP30 Shredder
B+
Kills:437
V. Kills:296 147%
Deaths:19
KDR:23
Accuracy:38.173% B**
KPH:31.700 C*
VKPH:21.400 B+
L105 Zephyr
B+
Kills:86
V. Kills:26 319%
Deaths:2
KDR:43
Accuracy:43.721% C*
KPH:39.400 C
VKPH:11.900 B+
Kills:4,364 (3,269 + 1,095)
Deaths:175
KDR:24.937
VKDR:12.817
Vehicle Kills:2,243
Kill Difference:4,189
Playtime:167.580 hours
Usage:7%
Score:1.474m
Score/min:147
Piloting Accuracy:47.925%
Gunner Accuracy:43.721%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:3,052
V. Kills:897 340%
Deaths:42
KDR:72.667
Accuracy:46.962% D--
KPH:56.900 A++
VKPH:16.700 C
L100 Python HESH
B+
Kills:1,409
V. Kills:243 N/A
Deaths:28
KDR:50.321
Accuracy:45.109% C
KPH:60.200 B
VKPH:10.400 B+
L100 Python HEAT
A*
Kills:1,213
V. Kills:362 334%
Deaths:21
KDR:57.762
Accuracy:50.518% C+
KPH:64.200 A*
VKPH:19.200 A+
LB00 Python AP
B+
Kills:1,199
V. Kills:374 320%
Deaths:23
KDR:52.130
Accuracy:54.866% C+
KPH:60.700 B+
VKPH:18.900 C
C75 Viper
M*
Kills:508
V. Kills:179 282%
Deaths:35
KDR:14.514
Accuracy:44.025% B+
KPH:66 A*
VKPH:23.200 M*
Skyguard
A++
Kills:327
V. Kills:166 196%
Deaths:15
KDR:21.800
Accuracy:25.861% D
KPH:25.900 A++
VKPH:13.100 B**
Kills:7,708 (7,708 + 0)
Deaths:164
KDR:47
VKDR:13.543
Vehicle Kills:2,221
Kill Difference:7,544
Playtime:136.004 hours
Usage:6%
Score:2.327m
Score/min:285
Driving Accuracy:25.861%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,512
V. Kills:506 298%
Deaths:48
KDR:31.500
Accuracy:49.587% C+
KPH:49.900 A**
VKPH:16.700 B+
Titan-150 HEAT
M**
Kills:1,335
V. Kills:407 327%
Deaths:51
KDR:26.177
Accuracy:48.204% C++
KPH:58.500 M**
VKPH:17.800 A*
Titan-150 HESH
B++
Kills:1,277
V. Kills:236 N/A
Deaths:67
KDR:19.060
Accuracy:45.714% C
KPH:52.800 B++
VKPH:9.800 B
E540 Halberd
B+
Kills:304
V. Kills:120 251%
Deaths:20
KDR:15.200
Accuracy:39.582% D
KPH:34.700 B+
VKPH:13.700 C+
Enforcer ML85
M
Kills:95
V. Kills:54 173%
Deaths:8
KDR:11.875
Accuracy:56.803% A++
KPH:46.400 M
VKPH:26.400 A++
Kills:4,523 (4,124 + 399)
Deaths:194
KDR:23.314
VKDR:6.820
Vehicle Kills:1,323
Kill Difference:4,329
Playtime:88.131 hours
Usage:4%
Score:1.952m
Score/min:369
Driving Accuracy:45.714%
Gunner Accuracy:56.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,225
V. Kills:276 442%
Deaths:31
KDR:39.516
Accuracy:51.014% D
KPH:100.600 M++
VKPH:22.700 C*
M96 Mjolnir-H
B+
Kills:1,187
V. Kills:597 198%
Deaths:106
KDR:11.198
Accuracy:52.786% B+
KPH:61.200 B+
VKPH:30.800 C+
C85 Canister-H
B++
Kills:112
V. Kills:8 N/A
Deaths:5
KDR:22.400
Accuracy:58.422% B++
KPH:144.200 B++
VKPH:10.300 B+
G40-F Ranger
B+
Kills:73
V. Kills:39 183%
Deaths:3
KDR:24.333
Accuracy:36.311% B+
KPH:35.400 C+
VKPH:18.900 C+
Kills:2,597 (0 + 2,597)
Deaths:145
KDR:17.910
VKDR:6.345
Vehicle Kills:920
Kill Difference:2,452
Playtime:34.422 hours
Usage:1%
Score:0.901m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:36.311%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,483
V. Kills:73 N/A
Deaths:12
KDR:123.583
Accuracy:19.413% C**
KPH:114.200 A+
VKPH:5.600 A*
M20 Basilisk
M+
Kills:587
V. Kills:163 358%
Deaths:19
KDR:30.895
Accuracy:38.413% C++
KPH:52 M+
VKPH:14.500 A*
M20 Basilisk
A*
Kills:298
V. Kills:86 343%
Deaths:13
KDR:22.923
Accuracy:38.575% C++
KPH:43.400 A*
VKPH:12.500 B*
M12 Kobalt
B++
Kills:207
V. Kills:9 N/A
Deaths:1
KDR:207
Accuracy:16.396% C
KPH:85.400 B+
VKPH:3.700 B++
G40-F Ranger
B+
Kills:200
V. Kills:121 164%
Deaths:7
KDR:28.571
Accuracy:30.892% C
KPH:26.100 B+
VKPH:15.800 C**
Kills:2,775 (0 + 2,775)
Deaths:52
KDR:53.365
VKDR:8.692
Vehicle Kills:452
Kill Difference:2,723
Playtime:41.226 hours
Usage:2%
Score:0.923m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:30.892%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:257
V. Kills:52 485%
Deaths:2
KDR:128.500
Accuracy:53.246% C+
KPH:92.400 B**
VKPH:18.700 C-
CAS 14-E
B+
Kills:255
V. Kills:14 N/A
Deaths:12
KDR:21.250
Accuracy:27.854% D-
KPH:89.700 B+
VKPH:4.900 C
Kills:512 (0 + 512)
Deaths:14
KDR:36.571
VKDR:4.714
Vehicle Kills:66
Kill Difference:498
Playtime:5.624 hours
Usage:0%
Score:0.159m
Score/min:471
Piloting Accuracy:N/A%
Gunner Accuracy:27.854%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,9493,0524272.667U68.4446.962%D--1.114%D-56.9A++16.7C29353.6h3.3B**7B**
C-4 2,7132,3225654.11A++0.1228.156%B+N/A225.4M++38B++118010.3h1.2B+4.3B++
M30 Mustang AH 2,1842,05811418.053A++13.8348.518%D-N/A61.6B+3.8C22933.4h8.1C**16.7C++
Frag Grenade 1,9571,87011870N/A1,865.7761.278%A*N/A890.5A++41.4S31822.1h2.6B**4.2A
M20 Mustang 2,4471,5582605.992A+1.7722.029%D**N/A23.4B*13.3B+24366.6h44.5B**201.8B*
Titan-150 AP 2,0181,5124831.5M**27.2749.587%C+N/A49.9A**16.7B+41130.3h3.1B**6.3B**
M12 Kobalt 1,5521,4964374M**369.7720.317%C19.185%C**182.4A+6.8B++4868.2h13.4B++66B+
M12 Kobalt 1,5561,48312123.583S119.3619.413%C**17.937%C+114.1A+5.6A*46213h17.7B+91.1B+
M20 Kestrel 2,3131,4472007.235A3.0122.223%D*N/A33.2B*19.9B+26643.6h45.1B*203B++
Breaker Rocket Pods 1,5101,4385128.196M+23.9748.315%C+N/A102.7C++5.1D-34714h9.2B**19.1B++
L-24R Spur 1,4871,4233343.121S38.8934.025%D1.757%C+55.6A2.5C++16925.6h18.1B+53.2B+
L100 Python HESH 1,6521,4092850.321M**46.0945.109%CN/A60.2B10.4B+26023.4h3.3C++7.3C+
Titan-150 HEAT 1,7421,3355126.176S21.9548.204%C++N/A58.6M**17.9A*38722.8h3.4B**7.1B**
GD-7F 1,3501,3258951.48B+2.7523.617%C+20.604%C++14.2DN/A4793.4h11.2B++47.3B+
Titan-150 HESH 1,5131,2776719.06B*14.8345.714%CN/A52.8B++9.8B23524.2h3B+6.5B
MGR-S1 Gladius 1,3001,2711,0361.227C+3.0026.876%C+20.535%C+21.5C--N/A8659h8.5B+31.7B+
E540 Halberd-H 1,5011,2253139.516M**35.2951.014%DN/A100.4M++22.6C*44212.2h3.5B**6.8B**
L100 Python HEAT 1,5751,2132157.762S53.5450.518%C+N/A64.2A*19.2A+29018.9h4.7B+9.2B+
LB00 Python AP 1,5731,1992352.13S47.9054.866%C+N/A60.9B+19C24219.7h3.3B+6B*
NS-30 Vandal 1,2361,1994912.442B+1.7827.149%D--24.437%C25.8DN/A9146.4h6.2C22.9C-
NC05 Jackhammer 1,2031,1924652.563A1.6642.598%C+13.675%C83.4A++N/A26414.3h3.6B**8.4B+
M96 Mjolnir-H 1,7841,18710611.198A**6.9752.786%B+N/A61.2B+30.8C+43419.4h29.5B++55.8B*
Blitz GD-10 1,2011,1864172.844A++1.3829.194%B*18.044%C*31.8C++N/A10337.3h12.3B++42.3B++
MGR-L1 Promise 1,2111,1838511.39C+2.8424.634%C++23.669%C+17.7D-N/A6866.9h12.8B+52B+
LA1 Anchor 1,2051,1826861.723C+2.5022.842%C-21.404%D22.6D-N/A8152.2h10.8C+47.2C+
Razor GD-23 1,1981,1815802.036A2.1926.343%B+22.1%C**25.8C++N/A8645.8h9.9B*37.6B+
MGR-L1 Promise AE 1,2081,1804222.796B+1.4322.31%D--22.203%D19.8D*N/A5259.6h13.2C+59.1C
EM6 1,1961,1793793.111B**1.1220.989%C20.441%C--24.5DN/A7548.2h11.4C+54.5C++
AF-57 Piston 1,1891,1785472.154B**2.0739.476%C+13.922%C+38C++N/A15531h3.8B++9.7B
NC6 Gauss SAW 1,1911,1763163.722A**0.5021.785%C**23.554%C+31.4C++N/A14237.4h9.1B+41.8B+
AF-4 Cyclone 1,1981,1764642.534B**1.6926.591%C*19.898%C++38.2C*N/A12830.8h9.3B++34.9B+
AC-X11 1,1801,1742075.671S1.4425.149%C+22.061%C+41.9B++N/A12228h7.8B*30.9B+
NS-11C 1,1871,1743603.261M0.9723.339%C+16.354%C--22.5C+N/A6752.1h10.4B**44.4B+
NS-15M2 1,1971,1734412.66B+1.5722.344%C24.467%C+30.9C-N/A11938h11.3B+50.5C**
Tank Mine 1,5981,13911110.261M**6.0329.914%CN/A223.3A**90B**13035.1h1.4B*4.8B*
LA39 Bruiser 1,1121,1084602.409B**1.8265.273%B9.206%D--47.8C**N/A14923.2h2B*3.1B+
CAS30 Tank Buster 1,8871,0346316.413U12.1960.7%A++N/A13.9A11.5B**7174.4h58.5C+96.4B+
SAS-R 9639572034.714B*0.4937.262%C61.965%D27.3C--N/A9935.1h2.6C--7C
Carnage AR 9769546561.454C++2.7724.395%C+22.642%C*19DN/A6750.2h12.7B+52C**
NS Decimator 1,1879074232.144A2.0861.773%C++1.764%C42.8B+13.2C30021.2h3.7B++6.1B++
L-30R Vektor 1,4238124418.455S14.2347.925%B**N/A20A15A++9540.7h79.2C++165.4B+
Bouncing Betty 7617614218.119S13.8936.652%DN/A181.2AN/A5824.2h2C+5.5C--
AF-19 Mercenary 6946862382.882M1.3424.202%B24.198%B+31.5B++N/A16321.8h8.8B**36.3B++
NS-7 PDW 6386311943.253M+0.9723.953%C+24.723%B**27.4C+N/A9823h10.8B**45.1B+
M20 Basilisk 7505871930.895U26.6738.413%C++6.985%B+51.9M+14.4A*33811.3h58.5B**152.2B**
MGR-M1 Bishop 5985866420.913C3.3128.06%D20.478%D*15.8DN/A5937.2h6.7C++23.8C+
C150 Dalton 9655721440.857S36.6340.994%C*N/A52B**35.7B*50611h3B*7.4B**
AF-18 Stalker 570564846.714S2.4928.185%C++22.163%C*36.4C*N/A10015.5h12C**42.7C**
AF-34 Mattock 548541925.88B*1.6534.265%C+16.636%C+42.9C++N/A16812.6h6.5C+19C++
NS-44 Commissioner 5395335031.06C++3.1734.705%C+15.76%D-37.3C++N/A14914.3h3B*8.7B+
C75 Viper 6875083514.514A**10.2944.025%B+N/A66A*23.2M*4337.7h8.8B*20B**
AF-34 Mattock 475473925.141B++0.9136.811%C+13.954%D-37.5C+N/A15012.6h8C--21.8C+
AP30 Shredder 7334371923A*18.7738.173%B**N/A31.7C*21.4B+34913.8h97.9C256.5C**
GD-22S 4013842171.77C*2.4622.733%C+25.26%C++15.6D-N/A7324.6h10.5B46.1C**
AF-23 Grinder 3893832001.915C+2.3120.151%F-16.71%B+29.2C+N/A8413.1h4.8B**23.9C-
MANA Anti-Personnel Turret 383378566.75N/A2.5221.793%UN/A3780U50U9148700.1h25.1T*115.2T*
AF-23 Grinder 3393321891.757C2.4720.831%F-17.169%C++26.8CN/A8312.4h5.5B++26.4D
Skyguard 4933271521.8S17.5725.861%D1.223%D26A++13.2B**27112.6h73.9B**285.7B*
NC15 Phoenix 445321840.125U35.9051.617%CN/A19B++7.3D21316.9h8.5B+16.5B+
Sticky Grenade 3383131313N/A308.7774.359%A**N/A1565A125U56280.2h1.9B+2.6B++
Rocklet Rifle 5483051332.293M++1.9346.976%DN/A40.1B**32B++5967.6h25.5B**54.2B++
E540 Halberd 4243042015.2B**10.9739.582%DN/A34.5B+13.6C5168.8h3.9A+9.8B*
M20 Basilisk 3842981322.923U18.7038.575%C++5.705%C+43.2A*12.5B*3136.9h75.4B++195.5B++
AF-41 Hacksaw 284284723.944B+0.2842.492%B**11.268%D-49AN/A2225.8h6.3B14.9B*
Coyote Missiles 448280416.829A++2.6051.689%C+N/A41.8C+25.1C+3956.7h27B*52.2B++
NS-357 Underboss 2712671441.854B*2.3735.799%C+18.352%C-51.3BN/A1745.2h3.3B**9.2B+
EM4 Longshot 2592591025.9S21.6736.619%C-79.537%C++29.4C+N/A1168.8h1.9B+5.1B
VLG Missile Launcher 3092572128.5S124.2753.246%C+2.724%B**91.8B**18.6C-4912.8h4B+7.4B+
CAS 14-E 2692551221.25B+17.0227.854%D-1.569%C91.1B+5C4502.8h24.1B+86.7C*
Spear Anti-Vehicle Phalanx Turret 318234829.25M*25.0251.325%B*N/A61.6A22.1C++5003.8h6.7B+13.1B*
AF-41 Hacksaw 240234723.25B0.9844.647%B**14.957%C+40.3B++1A+1925.8h8.1C+18.1B+
Vortek Rotary 358233356.657A*2.4327.199%DN/A26.8B*14.4B+3078.7h35.5B**130.4B*
Tomcat A2AM Pods 3392281120.727S16.5078.507%C+N/A114A+55.5B+9672h6.9B++8.8B*
Gauss SPR 2282261713.294S9.0729.625%C--31.858%C35.9B+N/A1146.3h4.3B*14.4B+
NSX Tomoe 2292251012.228B+2.0027.184%C39.556%C*22.5DN/A12710h14.3C++52.5C+
Orbital Strike Uplink 2992141214N/A209.77795%UN/A2140U850U114100.1h0.7T*0.1T*
NS-30B Vandal 211207464.5A++0.2726.311%D*25.121%C28.8DN/A927.2h6C+22.8C
M12 Kobalt 2162071207U202.7716.396%C21.256%B+86.3B+3.8B*3922.4h16.1B+98.3C**
NC1 Gauss Rifle 2022012390.841C+3.3924.87%B21.891%C++22.1C+N/A1649.1h11.4B+46B+
G40-F Ranger 321200728.571S24.3430.892%CN/A26B+15.7C**3227.7h116.4C**376.8C*
NCM1 Scattercannon 200199663.015B*1.2143.449%B+12.563%D34.3B*N/A1645.8h6.5B+14.9B+
The Slasher 2211847,9710.023D4.2037.125%C*N/A0.2C-N/A1789.3h2.3C+6.2C++
Gauss Compact S 173167752.227A+2.0022.442%C14.97%D25.3C**N/A1276.6h9.5B+42.3B
NCM2 Falcon 195166227.545S3.3247.359%B*N/A26.8A++4.7C++1546.2h8.4B++17.7B++
NC12 Sweeper 158156295.379M**1.1546.107%B15.385%B+55.7B**N/A2222.8h3.9B+8.4B+
NS-10 Burster 240155246.458S2.2328.367%C1.935%D--8.6A+4.7B++8918h123.8B*436.6B+
NS-10 Burster 232151246.292S2.0727.828%CN/A8.4A4.5B+8918h125.4B++450.4B+
Hornet Missiles 242147529.4S25.1763.379%B+N/A70C++45.2C*6372.1h14.3D22.6C
NSX Tengu 149146512.863A++1.3641.473%B++29.452%A32.4C+N/A1094.5h9B**21.8B++
NS-03 Thumper 144142363.944M**0.2833.793%C+N/A33.8BN/A984.2h8.3C++24.5C*
AF-4A Bandit 138138373.73A*0.5023.622%C12.319%F40.6C++N/A1983.4h8.2B**34.6B+
NCM2 Falcon 144126167.875S3.6548.798%B++1.587%D**22.1A++3.2D1015.7h11.1B++22.8B++
NS-61 Emissary 1271251251C**3.2328.723%C++21.6%B*33.8B+N/A1933.7h10.8B+37.6B+
Hawk GD-68 191120442.727M*1.5066.995%B++N/A10.2D6D16011.8h9.1C13.6C++
Hyena Missile Launcher 177115196.053S1.8337.173%B+N/A25.6B+13.8B2144.5h42.1C+113.2C*
NCM1 Scattercannon 116114157.6M+3.3743.128%B+16.667%C**42.2B+N/A2022.7h5.8C*13.4B++
C85 Canister-H 120112522.4B*18.1758.422%B++3.571%F-140B++10B+6080.8h5.9B+10.1B++
Soldier Soaker 107107551.945B++2.2829.918%C-6.542%D*48.6C+N/A2112.2h5.5B18.2C**
Warden 108105412.561A1.6726.564%C+37.143%A++21.9C+N/A1334.8h6.9B**26B+
NC6S Gauss SAW S 105101333.061A1.1723.019%C+20.792%C-28.9C--1.1A1033.5h10.5C*45.7C*
M20 Basilisk 1201001100U95.7745.544%D4%C142.9S28.6B*5600.7h42.4A93A
Enforcer ML85 14995811.875A+7.6556.803%A++N/A47.5M27A++5052h8A+14.2A++
NS-20 Gorgon 9791481.896B**2.3322.644%C18.681%C+17.5C+1.2C755.2h22.8B+100.7B+
L105 Zephyr 11286243M+38.7743.721%C*1.163%B+39.1C11.8B+3222.2h8.7D--20C
Carver 101822,7280.03C4.2032.979%B+9.756%D--0.3C--N/A1247.6h1.9D5.7C++
NS-AM7 Archer 115811610.503C+3.7253.976%D12.346%D2D--N/A3041.1h9.9B*18.3B*
MAX Punch 87804940.162B*4.0641.796%CN/A1.1C+N/A470.5h1.7C++4C**
Reaper DMR 7876233.304B++0.9222.094%D17.105%D*27.1CN/A1982.8h8.1B*36.6C**
G40-F Ranger 11273324.333A++20.1136.311%B+N/A34.8C+18.6C3542.1h93.6D-257.8C
NC14 Bolt Driver 6767223.045B*1.1827.935%D*68.657%D17.2CN/A1803.9h2.8C+10C--
NS-R3 Swarm 1036679.429U5.2068.309%B*N/A9.3C**5.2C1137.1h21.4B*31.4B**
NSX-P Tengu 6766242.75A++1.4839.068%B+24.242%B+30CN/A1922.2h11B++28.3B++
NS Annihilator 9764106.4U2.1778.849%DN/A16.4A8.5C+3743.9h7.9A10A
NS-20 Gorgon 6358144.143M**0.0823.003%C+17.241%C18.1C++1.6B+873.2h23.8B+103.6B++
LA3 Desperado 5957341.676B*2.5529.591%C*17.544%C5D*N/A3111.5h8B+27B+
GR-22 5451222.318B++1.9124.23%C+19.608%C+19.6D1.2A++1842.6h16.2D-66.8C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05500.2h
Nano-Armor Kit4781,344,77074.6h
Spawn Beacon51,4980.6h
Medical Applicator568285,18024.1h
Medical Kit2001,7894.6h
Rampart Wall0690.4h
Welding Device15,0230.6h
Cortium Silo01540.3h
Motion Spotter05400.2h
Spitfire Auto-Turret121,3371.2h
G40-F Ranger0930h
M40 Fury-F02440.3h
Recon Detection Device8319,78229.6h
Shield Recharging Field303,4701.4h
Ammunition Package165,9611.6h
Anti-Infantry MANA Turret75420.7h
M12 Kobalt-F21520.2h
Snowman Soldier01120.1h
Nano-Repair Grenade02,0100.6h

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