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Executor ElBloodyNine[GENM] ElBloodyNine
NC BR 131

KDR: 3.64

Score: 36.9m

Last Seen: May 22nd, 2019 1:05 PM
- OFFLINE - 24.3 hour(s)

Prestige 1, Battle Rank 100 (131 total) - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 74
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Frag Grenade Titan-150 AP M30 Mustang AH GD-7F Titan-150 HESH M12 Kobalt L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $620,496 MLG Score: 496
Fun Score: N/A
Cheeseburgers Flipped: 458TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.881%21.383%53225117112,3091.813611.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.257%0.765B++0.136C++-1.08D*HEAD ++ (~8.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.458B+10.20.291C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.053%0.317%1504511915,370462233011.5983230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.829%-0.18C-1.168D*0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.4B35.80.349C**60.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.726%0.732%1537811888,055637229812.6452350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.098%-0.603D-1.194D*0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.507B+6.60.472B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.687%6.372%10471011864,47347314559.43671307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.567%-0.492D0.637B+0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.279C*25.50.333C**55

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.461%60.365%10472119487874961.17067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.368%0.214C++-0.464D1.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.255C*2.70.157C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.42%12.697%1047211941,394571152.44133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.146%-0.013C+-0.378C-1.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.372C**3.40.295C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 74
36.9m782.8%384 (23k)340 (20.4k)3.6400252,17614,3344.45563131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1196325819.542%8.751%17107:3518

6% Combat Medic54% Engineer12% Heavy Assault12% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 7:03 AMOct 17th, 2018 4:05 PMMay 22nd, 2019 8:47 AM (24h) (PST)May 22nd, 2019 9:38 AM (23h) (PST)May 22nd, 2019 9:05 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
660865740.4800.1320.0424.5010.095496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5835,14334,4402983270620,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1811.7h/75.5d 11,691 4,566 24,441 489.3k 2,990 5,426 10,328 71.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:1,183
Deaths:851
KDR:1.390
Accuracy:24.634% C++
HSR:23.669% C+
EM6
C+
Kills:825
Deaths:270
KDR:3.056
Accuracy:20.825% C+
HSR:19.273% D
NC05 Jackhammer
C
Kills:728
Deaths:310
KDR:2.348
Accuracy:42.091% C
HSR:12.363% D
LA1 Anchor
C
Kills:665
Deaths:557
KDR:1.194
Accuracy:23.384% C
HSR:22.406% C
MGR-L1 Promise AE
D--
Kills:404
Deaths:247
KDR:1.636
Accuracy:20.946% D*
HSR:18.812% D--
NS-15M2
C+
Kills:380
Deaths:239
KDR:1.590
Accuracy:22.902% C+
HSR:25.790% C+
GD-22S
C+
Kills:281
Deaths:183
KDR:1.536
Accuracy:22.567% C+
HSR:23.843% C+
Kills:4,466
Deaths (as Heavy Assault):2,657
Deaths (to Heavy Assaults):3,609
KDR:1.68084
Kill Difference:1,809
Playtime:216.967 hours
Usage:12%
Score:3.153m
Score/min:242
Accuracy (listed only):25.336%
HSR (listed only):20.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,309
Deaths:888
KDR:1.474
Accuracy:23.542% C+
HSR:20.626% C++
AF-57 Piston
C+
Kills:1,050
Deaths:509
KDR:2.063
Accuracy:39.009% C+
HSR:13.905% C+
Razor GD-23
B+
Kills:552
Deaths:401
KDR:1.377
Accuracy:26.722% B+
HSR:20.833% C++
NS-11C
C+
Kills:506
Deaths:149
KDR:3.396
Accuracy:22.099% C
HSR:17.984% C+
MGR-M1 Bishop
D-
Kills:503
Deaths:626
KDR:0.804
Accuracy:27.722% D-
HSR:18.092% D**
LA39 Bruiser
B
Kills:344
Deaths:169
KDR:2.036
Accuracy:64.878% B
HSR:9.012% D--
AC-X11
B++
Kills:151
Deaths:66
KDR:2.288
Accuracy:23.653% C
HSR:25.828% B++
Warden
A++
Kills:105
Deaths:41
KDR:2.561
Accuracy:26.899% C+
HSR:37.143% A++
Gauss Compact S
C**
Kills:77
Deaths:21
KDR:3.667
Accuracy:24.784% C**
HSR:9.091% F
AF-4A Bandit
C+
Kills:72
Deaths:17
KDR:4.235
Accuracy:24.510% C+
HSR:6.944% F*
AF-19 Mercenary
B*
Kills:54
Deaths:107
KDR:0.505
Accuracy:22.859% C++
HSR:25.926% B*
Kills:4,723
Deaths (as Engineer):2,994
Deaths (to Engineers):2,546
KDR:1.57749
Kill Difference:1,729
Playtime:985.339 hours
Usage:54%
Score:21.230m
Score/min:359
Accuracy (listed only):29.698%
HSR (listed only):18.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:1,309
Deaths:888
KDR:1.474
Accuracy:23.542% C+
HSR:20.626% C++
MGR-S1 Gladius
C+
Kills:1,177
Deaths:1,011
KDR:1.164
Accuracy:26.645% C+
HSR:20.051% C
AF-57 Piston
C+
Kills:1,050
Deaths:509
KDR:2.063
Accuracy:39.009% C+
HSR:13.905% C+
Blitz GD-10
B**
Kills:778
Deaths:301
KDR:2.585
Accuracy:29.303% B**
HSR:17.995% C**
AF-4 Cyclone
C*
Kills:640
Deaths:331
KDR:1.934
Accuracy:26.514% C*
HSR:17.500% C+
Razor GD-23
B+
Kills:552
Deaths:401
KDR:1.377
Accuracy:26.722% B+
HSR:20.833% C++
NS-11C
C+
Kills:506
Deaths:149
KDR:3.396
Accuracy:22.099% C
HSR:17.984% C+
LA39 Bruiser
B
Kills:344
Deaths:169
KDR:2.036
Accuracy:64.878% B
HSR:9.012% D--
AC-X11
B++
Kills:151
Deaths:66
KDR:2.288
Accuracy:23.653% C
HSR:25.828% B++
Gauss Compact S
C**
Kills:77
Deaths:21
KDR:3.667
Accuracy:24.784% C**
HSR:9.091% F
AF-4A Bandit
C+
Kills:72
Deaths:17
KDR:4.235
Accuracy:24.510% C+
HSR:6.944% F*
AF-19 Mercenary
B*
Kills:54
Deaths:107
KDR:0.505
Accuracy:22.859% C++
HSR:25.926% B*
Kills:6,710
Deaths (as Light Assault):3,970
Deaths (to Light Assaults):2,001
KDR:1.69018
Kill Difference:2,740
Playtime:214.590 hours
Usage:12%
Score:3.933m
Score/min:305
Accuracy (listed only):29.543%
HSR (listed only):17.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,177
Deaths:1,011
KDR:1.164
Accuracy:26.645% C+
HSR:20.051% C
AF-57 Piston
C+
Kills:1,050
Deaths:509
KDR:2.063
Accuracy:39.009% C+
HSR:13.905% C+
Carnage AR
B+
Kills:793
Deaths:575
KDR:1.379
Accuracy:24.248% C+
HSR:23.203% B+
Blitz GD-10
B**
Kills:778
Deaths:301
KDR:2.585
Accuracy:29.303% B**
HSR:17.995% C**
AF-4 Cyclone
C*
Kills:640
Deaths:331
KDR:1.934
Accuracy:26.514% C*
HSR:17.500% C+
LA39 Bruiser
B
Kills:344
Deaths:169
KDR:2.036
Accuracy:64.878% B
HSR:9.012% D--
NC1 Gauss Rifle
B+
Kills:181
Deaths:235
KDR:0.770
Accuracy:25.247% B+
HSR:19.890% C+
Kills:4,963
Deaths (as Combat Medic):3,131
Deaths (to Combat Medics):1,399
KDR:1.58512
Kill Difference:1,832
Playtime:117.032 hours
Usage:6%
Score:2.898m
Score/min:413
Accuracy (listed only):33.692%
HSR (listed only):17.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C
Kills:1,199
Deaths:491
KDR:2.442
Accuracy:27.149% D--
HSR:24.437% C
MGR-S1 Gladius
C+
Kills:1,177
Deaths:1,011
KDR:1.164
Accuracy:26.645% C+
HSR:20.051% C
SAS-R
C
Kills:811
Deaths:182
KDR:4.456
Accuracy:37.461% C
HSR:59.679% D-
Blitz GD-10
B**
Kills:778
Deaths:301
KDR:2.585
Accuracy:29.303% B**
HSR:17.995% C**
AF-4 Cyclone
C*
Kills:640
Deaths:331
KDR:1.934
Accuracy:26.514% C*
HSR:17.500% C+
NS-44 Commissioner
C
Kills:291
Deaths:354
KDR:0.822
Accuracy:33.918% C
HSR:13.058% D*
NSX Tomoe
C**
Kills:225
Deaths:101
KDR:2.228
Accuracy:27.184% C
HSR:39.556% C**
NS-30B Vandal
C
Kills:182
Deaths:36
KDR:5.056
Accuracy:26.455% D*
HSR:24.725% C
NS-61 Emissary
B*
Kills:125
Deaths:125
KDR:1
Accuracy:28.723% C++
HSR:21.600% B*
NS-357 Underboss
C
Kills:74
Deaths:59
KDR:1.254
Accuracy:33.756% C
HSR:16.216% D
NC14 Bolt Driver
D
Kills:67
Deaths:22
KDR:3.045
Accuracy:27.935% D*
HSR:68.657% D
NS-AM7 Archer
D
Kills:58
Deaths:139
KDR:0.417
Accuracy:54.214% D
HSR:5.172% D**
Kills:5,627
Deaths (as Infiltrator):3,152
Deaths (to Infiltrators):1,975
KDR:1.78522
Kill Difference:2,475
Playtime:217.359 hours
Usage:12%
Score:4.453m
Score/min:341
Accuracy (listed only):31.605%
HSR (listed only):27.387%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:513
Deaths:92
KDR:5.576
Accuracy:34.460% C++
HSR:16.569% C+
AF-34 Mattock
C++
Kills:451
Deaths:92
KDR:4.902
Accuracy:37.210% C++
HSR:13.747% D--
AF-23 Grinder
B+
Kills:383
Deaths:200
KDR:1.915
Accuracy:20.151% F-
HSR:16.710% B+
AF-23 Grinder
C*
Kills:332
Deaths:189
KDR:1.757
Accuracy:20.831% F-
HSR:17.169% C*
AF-41 Hacksaw
B**
Kills:284
Deaths:72
KDR:3.944
Accuracy:42.051% B**
HSR:11.268% D-
AF-41 Hacksaw
B**
Kills:230
Deaths:72
KDR:3.194
Accuracy:44.235% B**
HSR:15.217% C+
NCM1 Scattercannon
B
Kills:136
Deaths:60
KDR:2.267
Accuracy:41.594% B
HSR:11.029% D--
NS-10 Burster
D
Kills:87
Deaths:17
KDR:5.118
Accuracy:25.632% D
HSR:1.149% D*
NS-10 Burster
D
Kills:82
Deaths:17
KDR:4.824
Accuracy:26.116% D
HSR:3.659% D
NCM2 Falcon
A
Kills:77
Deaths:13
KDR:5.923
Accuracy:50.303% A
HSR:1.299% D**
NCM1 Scattercannon
B+
Kills:55
Deaths:9
KDR:6.111
Accuracy:40.741% B+
HSR:16.364% C**
NS-20 Gorgon
C
Kills:53
Deaths:43
KDR:1.233
Accuracy:21.186% C-
HSR:16.981% C
Kills:2,683
Deaths (as MAX Suit):438
Deaths (to MAX Suits):572
KDR:6.12557
Kill Difference:2,245
Playtime:57.303 hours
Usage:3%
Score:1.255m
Score/min:365
Accuracy (listed only):33.709%
HSR (listed only):11.763%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:1,318
V. Kills:84 N/A
Deaths:93
KDR:14.172
Accuracy:47.723% D--
KPH:51.800 C++
VKPH:3.300 C-
Breaker Rocket Pods
C++
Kills:1,198
V. Kills:61 N/A
Deaths:47
KDR:25.489
Accuracy:47.561% C+
KPH:96.100 C++
VKPH:4.900 D-
M20 Mustang
B++
Kills:1,167
V. Kills:678 172%
Deaths:260
KDR:4.488
Accuracy:20.655% F-
KPH:20.700 B++
VKPH:12 B
M20 Kestrel
B+
Kills:578
V. Kills:338 171%
Deaths:102
KDR:5.667
Accuracy:18.127% F-
KPH:28.600 B+
VKPH:16.700 C*
Coyote Missiles
C+
Kills:263
V. Kills:158 165%
Deaths:39
KDR:6.744
Accuracy:51.753% C+
KPH:40.800 C+
VKPH:24.500 C+
Tomcat A2AM Pods
A++
Kills:191
V. Kills:93 203%
Deaths:9
KDR:21.222
Accuracy:82.349% B+
KPH:111 A++
VKPH:54 B+
Kills:4,715 (3,063 + 0)
Deaths:550
KDR:8.573
VKDR:2.567
Vehicle Kills:1,412
Kill Difference:4,165
Playtime:122.738 hours
Usage:7%
Score:1.777m
Score/min:241
Piloting Accuracy:18.127%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:1,210
V. Kills:57 N/A
Deaths:33
KDR:36.667
Accuracy:34.167% D
KPH:54.700 B**
VKPH:2.600 C++
CAS30 Tank Buster
A+
Kills:875
V. Kills:782 112%
Deaths:60
KDR:14.583
Accuracy:64.128% A*
KPH:15.400 A+
VKPH:13.700 A+
L-30R Vektor
A++
Kills:812
V. Kills:611 133%
Deaths:43
KDR:18.884
Accuracy:48.193% B**
KPH:20 A
VKPH:15.100 A++
C150 Dalton
B**
Kills:491
V. Kills:345 142%
Deaths:13
KDR:37.769
Accuracy:42.541% C**
KPH:50.100 B**
VKPH:35.200 B**
AP30 Shredder
C**
Kills:365
V. Kills:250 145%
Deaths:18
KDR:20.278
Accuracy:37.772% B**
KPH:30.100 C++
VKPH:20.600 C**
L105 Zephyr
B++
Kills:86
V. Kills:26 319%
Deaths:2
KDR:43
Accuracy:43.894% C*
KPH:40.700 C
VKPH:12.300 B++
Kills:3,839 (2,897 + 942)
Deaths:169
KDR:22.716
VKDR:12.254
Vehicle Kills:2,071
Kill Difference:3,670
Playtime:143.688 hours
Usage:8%
Score:1.244m
Score/min:144
Piloting Accuracy:48.193%
Gunner Accuracy:43.894%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,820
V. Kills:579 314%
Deaths:35
KDR:52
Accuracy:49.149% D
KPH:51.600 A++
VKPH:16.400 C
L100 Python HESH
B+
Kills:1,221
V. Kills:211 N/A
Deaths:27
KDR:45.222
Accuracy:45.019% C
KPH:58.300 C**
VKPH:10.100 B+
L100 Python HEAT
A*
Kills:1,213
V. Kills:362 334%
Deaths:21
KDR:57.762
Accuracy:50.518% C+
KPH:64.200 A*
VKPH:19.200 A++
LB00 Python AP
B+
Kills:1,199
V. Kills:374 320%
Deaths:23
KDR:52.130
Accuracy:54.866% C+
KPH:60.700 B+
VKPH:18.900 C
C75 Viper
M**
Kills:404
V. Kills:147 273%
Deaths:34
KDR:11.882
Accuracy:44.589% B++
KPH:63.600 A++
VKPH:23.200 M**
Skyguard
A++
Kills:325
V. Kills:166 195%
Deaths:15
KDR:21.667
Accuracy:25.751% D
KPH:26.300 A++
VKPH:13.400 B**
Kills:6,182 (6,182 + 0)
Deaths:155
KDR:39.884
VKDR:11.865
Vehicle Kills:1,839
Kill Difference:6,027
Playtime:113.524 hours
Usage:6%
Score:1.871m
Score/min:275
Driving Accuracy:25.751%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,333
V. Kills:459 290%
Deaths:48
KDR:27.771
Accuracy:50.247% C+
KPH:49.400 M
VKPH:17 B+
Titan-150 HESH
B++
Kills:1,277
V. Kills:236 N/A
Deaths:67
KDR:19.060
Accuracy:45.714% C
KPH:52.800 B++
VKPH:9.800 B
Titan-150 HEAT
M**
Kills:462
V. Kills:138 332%
Deaths:34
KDR:13.588
Accuracy:49.887% B
KPH:54 M**
VKPH:16.100 A*
E540 Halberd
B++
Kills:270
V. Kills:111 241%
Deaths:18
KDR:15
Accuracy:41.756% C
KPH:36.300 B++
VKPH:14.900 C+
Enforcer ML85
A**
Kills:93
V. Kills:52 175%
Deaths:7
KDR:13.286
Accuracy:57.034% A++
KPH:46 A**
VKPH:25.700 A
Kills:3,435 (3,072 + 363)
Deaths:174
KDR:19.741
VKDR:5.724
Vehicle Kills:996
Kill Difference:3,261
Playtime:69.158 hours
Usage:4%
Score:1.444m
Score/min:348
Driving Accuracy:49.887%
Gunner Accuracy:57.034%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,214
V. Kills:274 441%
Deaths:30
KDR:40.467
Accuracy:50.974% D
KPH:100.500 M++
VKPH:22.700 C*
M96 Mjolnir-H
B+
Kills:1,187
V. Kills:597 198%
Deaths:106
KDR:11.198
Accuracy:52.795% B
KPH:61.200 B+
VKPH:30.800 C+
C85 Canister-H
B*
Kills:107
V. Kills:8 N/A
Deaths:5
KDR:21.400
Accuracy:58.487% B*
KPH:142 B++
VKPH:10.600 B+
Kills:2,508 (0 + 2,508)
Deaths:141
KDR:17.787
VKDR:6.234
Vehicle Kills:879
Kill Difference:2,367
Playtime:32.238 hours
Usage:2%
Score:0.836m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:58.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,242
V. Kills:63 N/A
Deaths:12
KDR:103.500
Accuracy:19.072% C*
KPH:108.300 A
VKPH:5.500 A*
M20 Basilisk
A*
Kills:360
V. Kills:107 333%
Deaths:18
KDR:20
Accuracy:38.121% C++
KPH:43.400 A*
VKPH:12.900 A+
M20 Basilisk
A*
Kills:270
V. Kills:77 346%
Deaths:13
KDR:20.769
Accuracy:38.188% C++
KPH:44.100 A*
VKPH:12.600 B*
G40-F Ranger
C**
Kills:127
V. Kills:79 159%
Deaths:7
KDR:18.143
Accuracy:31.981% C+
KPH:22.400 C**
VKPH:13.900 C++
M12 Kobalt
B*
Kills:68
V. Kills:4 N/A
Deaths:1
KDR:68
Accuracy:14.767% D
KPH:68.500 C+
VKPH:4 B*
Kills:2,067 (0 + 2,067)
Deaths:51
KDR:40.529
VKDR:6.471
Vehicle Kills:330
Kill Difference:2,016
Playtime:32.544 hours
Usage:2%
Score:0.655m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:14.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:255
V. Kills:14 N/A
Deaths:12
KDR:21.250
Accuracy:27.854% D-
KPH:90.400 B+
VKPH:5 C
Kills:255 (0 + 255)
Deaths:12
KDR:21.250
VKDR:1.167
Vehicle Kills:14
Kill Difference:243
Playtime:2.821 hours
Usage:0%
Score:0.076m
Score/min:448
Piloting Accuracy:N/A%
Gunner Accuracy:27.854%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,3991,8203552U48.3649.149%D1.044%D--51.7A++16.4C28835.2h3.6A7.4B**
Frag Grenade 1,4061,33711337N/A1,333.3660.088%A*N/A891.3A++46S31221.5h2.7B**4.4B**
Titan-150 AP 1,7921,3334827.771M++24.1350.247%C+N/A49.4M17B+40027h3.2B*6.4B**
M30 Mustang AH 1,4021,3189314.172B**10.5347.723%D--N/A51.7C++3.3C-20325.5h9.4C++19.6C+
GD-7F 1,3331,3098881.474B+2.1723.542%C+20.626%C++14.4DN/A4690.6h11.2B++47.4B+
Titan-150 HESH 1,5131,2776719.06B*15.4245.714%CN/A52.8B++9.8B23124.2h3B+6.5B
M12 Kobalt 1,3051,24212103.5S99.8619.072%C*17.552%C+108A5.5A*41711.5h18.2B95.4B+
L100 Python HESH 1,4321,2212745.222M*41.5845.019%CN/A58.1C*10B+25021h3.3C++7.4C+
E540 Halberd-H 1,4881,2143040.467S36.8350.974%DN/A100.3M+22.6C*43112.1h3.4A6.8B**
L100 Python HEAT 1,5751,2132157.762S54.1250.518%C+N/A64.2A*19.2A++28118.9h4.7B+9.2B+
L-24R Spur 1,2671,2103336.667S33.0334.167%D1.653%C54.8B**2.6C++16622.1h18.8B+54.9B+
LB00 Python AP 1,5731,1992352.13S48.4954.866%C+N/A60.9B+19C23719.7h3.3B*6B*
NS-30 Vandal 1,2361,1994912.442B+1.2027.149%D--24.437%C25.8DN/A9046.4h6.2C22.9C-
Breaker Rocket Pods 1,2591,1984725.489A*21.8547.561%C+N/A95.8C++4.9D-30312.5h9.3B**19.6B++
M96 Mjolnir-H 1,7841,18710611.198A*7.5652.795%BN/A61.2B+30.8C+42819.4h29.5B++55.8B*
MGR-L1 Promise 1,2111,1838511.39C+2.2524.634%C++23.669%C+17.7D-N/A6366.9h12.8B+52B+
MGR-S1 Gladius 1,2051,1771,0111.164C+2.4826.645%C+20.051%C21C--N/A7956h8.6B+32.3B+
M20 Mustang 1,8451,1672604.488B**0.8520.655%F-N/A20.7B++12B20556.4h45.3B**219.4B++
C-4 1,3661,0864512.408B++1.2325.333%C+N/A157.4A++40.6B*10836.9h1.3B+5.3B+
AF-57 Piston 1,0611,0505092.063B*1.5839.009%C+13.905%C+36.7C++N/A13628.6h3.8B++9.8B
Tank Mine 1,3589661009.66M**6.0229.277%CN/A214.7A**87.1B*12454.5h1.4B*4.8B*
CAS30 Tank Buster 1,6578756014.583U10.9464.128%A*N/A15.4A+13.7A+7357h59.3C+92.5B+
EM6 8398252703.056B**0.5820.825%C+19.273%D23.6DN/A6634.9h11.6C+55.5C++
L-30R Vektor 1,4238124318.884S15.2448.193%B**N/A20A15.1A++9540.5h79.1C++164.2B+
SAS-R 8178111824.456B++0.8237.461%C59.679%D-27.5C--N/A9629.5h2.7D7.1C
Carnage AR 8117935751.379C++2.2624.248%C+23.203%B+18.5DN/A6342.9h12.6B+51.8B
Blitz GD-10 7897783012.585A++1.0629.303%B**17.995%C**31.2C++N/A10024.9h12.5B++42.6B++
NC05 Jackhammer 7367283102.348B**1.2942.091%C12.363%D78.3A+N/A2549.3h3.7B**8.7B+
LA1 Anchor 6816655571.194C2.4523.384%C22.406%C19.4D--N/A7834.2h11.3C48.4C+
AF-4 Cyclone 6566403311.934B+1.7126.514%C*17.5%C+32.3C+N/A11719.8h9.3B++35.2B+
M20 Kestrel 9165781025.667B**2.0318.127%F-N/A28.6B+16.7C*24620.2h43.4B*239.5B+
Razor GD-23 5685524011.377B+2.2626.722%B+20.833%C++18.3CN/A5930.2h10.8B+40.3B+
Bouncing Betty 5425423714.649M**11.0134.308%D--N/A169.4B**N/A5413.2h2C5.9D-
M12 Kobalt 5545332266.5M262.8622.41%C++17.448%C+166.6B**6.6B++4543.2h15.9B+70.8B+
AF-34 Mattock 520513925.576B*1.9434.46%C++16.569%C+44.2C++N/A17111.6h6.2C+18.1C++
NS-11C 5115061493.396M0.2422.099%C17.984%C+26.9C++N/A8018.8h10.9B*49.4B+
MGR-M1 Bishop 5135036260.804C2.8427.722%D-18.092%D**14.8DN/A5434.1h6.7C++24.3C+
C150 Dalton 8364911337.769S34.1342.541%C**N/A50.1B**35.2B**4679.8h3.1B*7.4B**
Titan-150 HEAT 6004623413.588A++9.9549.887%BN/A53.7M*16A++3568.6h3.8B*7.7B*
NS Decimator 6104583111.473B+2.1760.13%C+1.747%C40.2B+13.3C29711.4h4B+6.7B+
AF-34 Mattock 453451924.902B++1.2637.21%C++13.747%D--38.9C+N/A15311.6h7.7D20.6C+
C75 Viper 5514043411.882A++8.2444.589%B++N/A64.1A++23.3M**4266.3h8.9B*19.9B**
MGR-L1 Promise AE 4214042471.636C+2.0020.946%D*18.812%D--9.6D**N/A3142h16D76.5D--
AF-23 Grinder 3893832001.915C+1.7320.151%F-16.71%B+29.2C+N/A8213.1h4.8B**23.9C-
NS-15M2 3883802391.59C+2.0522.902%C+25.79%C+23.3DN/A8816.3h11.9B51.9C*
AP30 Shredder 6153651820.278A*16.6437.772%B**1.096%D-30.2C++20.7C**31912.1h102.1C270.2C++
M20 Basilisk 4673601820S16.3638.121%C++5.833%C+43.4A*12.9A+2938.3h67.1B*175.9B*
LA39 Bruiser 3473441692.036B*1.6064.878%B9.012%D--41.4C++N/A1418.3h2B*3.1B+
AF-23 Grinder 3393321891.757C1.8820.831%F-17.169%C*26.8CN/A8112.4h5.5B++26.4D
Skyguard 4913251521.667S18.0325.751%D1.231%D26.4A++13.5A25112.3h72.5A281.5B*
NS-44 Commissioner 2932913540.822C+2.8233.918%C13.058%D*33.4C+N/A1318.7h3.1B*9B+
AF-41 Hacksaw 284284723.944B+0.3042.051%B**11.268%D-50.7AN/A2235.6h6B+14.4B*
GD-22S 2942811831.536C++2.1022.567%C+23.843%C+13.3D--N/A6521.2h11.1C++49.4C*
Rocklet Rifle 4902741252.192M++1.4547.867%C--N/A41.5B**32.7B++5956.6h24.7B**51.6B++
E540 Halberd 3812701815B*11.3641.756%CN/A36.5B++15C+5007.4h3.9A+9.3B**
M20 Basilisk 3472701320.769S17.1338.188%C++4.815%C44.3A*12.6B*2836.1h77B+201.6B++
Coyote Missiles 421263396.744A++3.1051.753%C+N/A41.1C+24.7C+3886.4h26.6B*51.4B++
CAS 14-E 2692551221.25B17.6127.854%D-1.569%C91.1B+5C4482.8h24.1B+86.7C*
AF-41 Hacksaw 236230723.194C**0.4544.235%B**15.217%C+41.1B++1.1A++1855.6h7.9C17.8B++
NSX Tomoe 2292251012.228C**1.4127.184%C39.556%C**22.5DN/A12410h14.3C++52.5C+
NC15 Phoenix 300206541.2U37.5652.362%C+N/A17.9B++8.2C--23411.5h9B+17.2B+
Tomcat A2AM Pods 284191921.222S17.5882.349%B+N/A112.4A++54.7B+9371.7h6.1B**7.4A+
Orbital Strike Uplink 2691871187N/A183.361015.38%UN/A1870U820U163620.1h0.7T*0.1T*
NS-30B Vandal 186182365.056A++1.4226.455%D*24.725%C31.9C--N/A995.7h5.9C+22.5C
NC1 Gauss Rifle 1821812350.77C+2.8725.247%B+19.89%C+21.3C+N/A1268.5h11.7B+46.3B+
Spear Anti-Vehicle Phalanx Turret 219155722.143A**18.5048.586%B+N/A57.4B**23.7C**4692.7h6.7B+13.7B*
AC-X11 153151662.288A1.3523.653%C25.828%B++18.6CN/A948.1h9B+38.2C**
NCM1 Scattercannon 137136602.267B1.3741.594%B11.029%D--31.6B++N/A1224.3h6.6B+16B+
G40-F Ranger 206127718.143S14.5031.981%C+N/A22.3C**13.9C++2755.7h135.1C+422.4C++
NS-61 Emissary 1271251251C**2.6428.723%C++21.6%B*33.8B+N/A1783.7h10.8B+37.6B+
C85 Canister-H 115107521.4B*17.7658.487%B*3.738%F-133.8B+10B+5640.8h5.6B+9.6B++
Warden 108105412.561A+1.0826.899%C+37.143%A++22.3C++N/A1104.7h6.9B*25.7B++
Hyena Missile Launcher 156101175.941S2.3037.218%B+N/A25.3B+13.8B2004h43C115.5C++
Hawk GD-68 15898442.227M*1.4166.992%B+N/A9.1D5.6D-13910.8h9.8D14.7C+
Enforcer ML85 14593713.286A++9.6557.034%A++N/A46.5A**26A4622h8.1A+14.1A++
MANA Anti-Personnel Turret 8988263.385N/A0.2622.365%UN/A880U10U2532400.1h23.3T*104.2T*
NS-10 Burster 13187175.118S1.4825.632%D1.149%D*7.4B*3.8C++8411.7h126.6B++494C**
L105 Zephyr 11286243M+39.3643.894%C*1.163%B+41C12.4B++2702.1h8.7D*19.7C-
NS-10 Burster 12482174.824S1.1826.116%D3.659%D7B++3.6C+7911.7h136.1B+521.3C**
NCM2 Falcon 9477135.923S2.2850.303%A1.299%D**26.6A++5.9B+1902.9h7.5B*15B*
Gauss Compact S 8077213.667M++0.0324.784%C**9.091%F29.6B++1.2A++1702.6h8.9B++36.1B+
NS-357 Underboss 7474591.254C**2.3933.756%C16.216%D46.3C*N/A1901.6h3.6B++10.6B+
AF-4A Bandit 7272174.235M0.5924.51%C+6.944%F*34.3C+N/A1862.1h7.5A30.5B++
Sticky Grenade 7470170N/A66.3667.943%A++N/A700D40M61900.1h2C**3B+
Carver 86682,6100.026C3.6131.713%B+10.294%D-0.3DN/A1221.7h2D-6.4C++
M12 Kobalt 7268168S64.3614.767%D22.059%B++68C+4B*4131h17.8C*120.6C+
NC14 Bolt Driver 6767223.045B*0.6027.935%D*68.657%D17.6CN/A1413.8h2.8C+10C-
The Slasher 84604,1750.014D-3.6332.714%C+1.667%D--0.1C--N/A0412.8h2.9D9C+
NS-AM7 Archer 88581390.417C+3.2254.214%D5.172%D**1.6D*N/A2537.4h10.8B*19.8B*
NCM1 Scattercannon 565596.111A++2.4740.741%B+16.364%C**50B**N/A2001.1h5.4B+13.3B++
AF-19 Mercenary 56541070.505C3.1422.859%C++25.926%B*6.8DN/A1658h13C*56.9C**
NS-20 Gorgon 5653431.233B2.4121.186%C-16.981%C13.9CN/A573.8h25.4B120B+
MAX Punch 58524520.115B+3.5337.712%C--N/A1C+N/A354.3h1.7C++4.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon49900.4h
Nano-Armor Kit4271,130,65463.4h
Cortium Silo01450.3h
Nanite Revive Grenade04170.1h
Medical Kit323810.8h
Medical Applicator549254,03822h
Spitfire Auto-Turret99510.8h
Rampart Wall0620.4h
Welding Device14,9200.6h
G40-F Ranger0930h
M12 Kobalt-F21520.2h
M40 Fury-F02440.2h
Shield Recharging Field282,8811.1h
Ammunition Package144,4891.3h
Anti-Infantry MANA Turret62050.4h
Nano-Repair Grenade01,6240.5h
Snowman Soldier01120.1h
Recon Detection Device7614,51422.5h

Check the help document for the dictionary if you want to learn more about words used here.


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