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Executor ElBloodyNine[GENM] ElBloodyNine
NC BR 107

KDR: 2.75

Score: 22.4m

Last Seen: Jan 14th, 2019 6:25 PM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 100 (107 total) - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 87
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP LB00 Python AP E540 Halberd-H MGR-L1 Promise MGR-S1 Gladius GD-7F M96 Mjolnir-H NS-30 Vandal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $447,858 MLG Score: 358
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.27%22.302%5641810047,9501.570841.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.32%0.82B++0.253C*0.412BHEAD ++ (~9.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.468B+10.10.296C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.616%0.575%248310198692534203.43478206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.625%-1.807F--0.985D--0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.70.077C+32.70.432B126

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.389%0.758%1038610164,21948912568.62781336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.873%-0.679D-1.198D*0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.443B7.20.418B13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.055%7.205%815610162,7763706937.5027400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.189%-0.44C--0.661B+0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.327C**24.90.365C**55.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.844%58.261%8151102146056630.811288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.19C++-0.446C---1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.242C++2.70.146C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.708%13.824%81521020897402112.22581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.632%0.02C+-0.108C+1.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.35C**3.60.264C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 87
22.4m897.5%379 (22.7k)337 (20.2k)2.7513828,48510,3533.37941107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022169615.771%9.672%15306:257

8% Combat Medic54% Engineer10% Heavy Assault13% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 7:03 AMOct 17th, 2018 4:05 PMJan 14th, 2019 7:27 PM (1d) (PST)Jan 14th, 2019 6:49 PM (1d) (PST)Jan 14th, 2019 2:25 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
553964570.4280.1560.0414.5130.075358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2025,76827,4342692271420,215

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1108.6h/46.2d 6,502 2,755 16,084 300.2k 1,886 3,391 4,958 36.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:1,183
Deaths:851
KDR:1.390
Accuracy:24.634% C++
HSR:23.669% C+
LA1 Anchor
C+
Kills:552
Deaths:474
KDR:1.165
Accuracy:24.402% C+
HSR:23.007% C
NS-15M2
C**
Kills:241
Deaths:175
KDR:1.377
Accuracy:25.051% C**
HSR:25.311% C+
GD-22S
C++
Kills:95
Deaths:62
KDR:1.532
Accuracy:23.344% C++
HSR:23.158% C+
Kills:2,071
Deaths (as Heavy Assault):1,562
Deaths (to Heavy Assaults):2,639
KDR:1.32586
Kill Difference:509
Playtime:107.933 hours
Usage:10%
Score:1.579m
Score/min:244
Accuracy (listed only):24.357%
HSR (listed only):23.786%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,174
Deaths:790
KDR:1.486
Accuracy:23.188% C+
HSR:21.295% C**
AF-57 Piston
C*
Kills:662
Deaths:383
KDR:1.728
Accuracy:39.233% C+
HSR:14.653% C*
MGR-M1 Bishop
D--
Kills:429
Deaths:597
KDR:0.719
Accuracy:27.004% D--
HSR:18.648% D**
Razor GD-23
B+
Kills:349
Deaths:313
KDR:1.115
Accuracy:26.765% B+
HSR:21.490% C*
LA39 Bruiser
B+
Kills:235
Deaths:110
KDR:2.136
Accuracy:66.476% B+
HSR:11.489% D
AC-X11
A+
Kills:87
Deaths:42
KDR:2.071
Accuracy:25.835% C*
HSR:29.885% A+
AF-19 Mercenary
B++
Kills:52
Deaths:107
KDR:0.486
Accuracy:22.858% C++
HSR:25% B++
Kills:2,988
Deaths (as Engineer):2,342
Deaths (to Engineers):1,806
KDR:1.27583
Kill Difference:646
Playtime:600.218 hours
Usage:54%
Score:12.734m
Score/min:354
Accuracy (listed only):33.051%
HSR (listed only):20.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C+
Kills:1,177
Deaths:1,011
KDR:1.164
Accuracy:26.645% C+
HSR:20.051% C
GD-7F
C**
Kills:1,174
Deaths:790
KDR:1.486
Accuracy:23.188% C+
HSR:21.295% C**
AF-57 Piston
C*
Kills:662
Deaths:383
KDR:1.728
Accuracy:39.233% C+
HSR:14.653% C*
Razor GD-23
B+
Kills:349
Deaths:313
KDR:1.115
Accuracy:26.765% B+
HSR:21.490% C*
Blitz GD-10
B**
Kills:289
Deaths:112
KDR:2.580
Accuracy:29.226% B**
HSR:21.453% B*
LA39 Bruiser
B+
Kills:235
Deaths:110
KDR:2.136
Accuracy:66.476% B+
HSR:11.489% D
AF-4 Cyclone
C*
Kills:163
Deaths:152
KDR:1.072
Accuracy:24.923% C+
HSR:19.632% C*
AC-X11
A+
Kills:87
Deaths:42
KDR:2.071
Accuracy:25.835% C*
HSR:29.885% A+
AF-19 Mercenary
B++
Kills:52
Deaths:107
KDR:0.486
Accuracy:22.858% C++
HSR:25% B++
Kills:4,188
Deaths (as Light Assault):3,020
Deaths (to Light Assaults):1,398
KDR:1.38675
Kill Difference:1,168
Playtime:142.403 hours
Usage:13%
Score:2.507m
Score/min:293
Accuracy (listed only):31.683%
HSR (listed only):20.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,177
Deaths:1,011
KDR:1.164
Accuracy:26.645% C+
HSR:20.051% C
AF-57 Piston
C*
Kills:662
Deaths:383
KDR:1.728
Accuracy:39.233% C+
HSR:14.653% C*
Carnage AR
B++
Kills:479
Deaths:383
KDR:1.251
Accuracy:24.249% C+
HSR:24.843% B++
Blitz GD-10
B**
Kills:289
Deaths:112
KDR:2.580
Accuracy:29.226% B**
HSR:21.453% B*
LA39 Bruiser
B+
Kills:235
Deaths:110
KDR:2.136
Accuracy:66.476% B+
HSR:11.489% D
NC1 Gauss Rifle
B+
Kills:176
Deaths:235
KDR:0.749
Accuracy:25.187% B+
HSR:20.455% C+
AF-4 Cyclone
C*
Kills:163
Deaths:152
KDR:1.072
Accuracy:24.923% C+
HSR:19.632% C*
Kills:3,181
Deaths (as Combat Medic):2,386
Deaths (to Combat Medics):1,033
KDR:1.33319
Kill Difference:795
Playtime:87.395 hours
Usage:8%
Score:2.058m
Score/min:392
Accuracy (listed only):33.706%
HSR (listed only):18.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:1,177
Deaths:1,011
KDR:1.164
Accuracy:26.645% C+
HSR:20.051% C
NS-30 Vandal
C
Kills:1,127
Deaths:465
KDR:2.424
Accuracy:27.024% D--
HSR:24.312% C
SAS-R
C
Kills:460
Deaths:119
KDR:3.866
Accuracy:36.844% C
HSR:58.261% D--
Blitz GD-10
B**
Kills:289
Deaths:112
KDR:2.580
Accuracy:29.226% B**
HSR:21.453% B*
NS-44 Commissioner
C
Kills:179
Deaths:254
KDR:0.705
Accuracy:33.757% C
HSR:15.084% D--
AF-4 Cyclone
C*
Kills:163
Deaths:152
KDR:1.072
Accuracy:24.923% C+
HSR:19.632% C*
NS-61 Emissary
B**
Kills:115
Deaths:113
KDR:1.018
Accuracy:28.785% C++
HSR:22.609% B**
NSX Tomoe
C
Kills:83
Deaths:50
KDR:1.660
Accuracy:27.554% C
HSR:32.530% C
Kills:3,593
Deaths (as Infiltrator):2,276
Deaths (to Infiltrators):1,456
KDR:1.57865
Kill Difference:1,317
Playtime:139.539 hours
Usage:13%
Score:3.005m
Score/min:359
Accuracy (listed only):29.345%
HSR (listed only):26.742%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:361
Deaths:198
KDR:1.823
Accuracy:19.395% F-
HSR:17.175% B+
AF-23 Grinder
C**
Kills:323
Deaths:187
KDR:1.727
Accuracy:19.946% F-
HSR:17.338% C**
AF-34 Mattock
C+
Kills:205
Deaths:41
KDR:5
Accuracy:35.891% C+
HSR:14.146% D-
AF-34 Mattock
B**
Kills:202
Deaths:41
KDR:4.927
Accuracy:32.809% C+
HSR:20.297% B**
AF-41 Hacksaw
B**
Kills:115
Deaths:31
KDR:3.710
Accuracy:42.654% B**
HSR:13.044% C
AF-41 Hacksaw
B**
Kills:96
Deaths:31
KDR:3.097
Accuracy:45.064% B**
HSR:15.625% C++
NCM1 Scattercannon
C*
Kills:71
Deaths:51
KDR:1.392
Accuracy:39.164% C*
HSR:14.085% C
Kills:1,373
Deaths (as MAX Suit):290
Deaths (to MAX Suits):424
KDR:4.73448
Kill Difference:1,083
Playtime:29.766 hours
Usage:3%
Score:0.527m
Score/min:295
Accuracy (listed only):33.560%
HSR (listed only):15.958%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:406
V. Kills:233 174%
Deaths:122
KDR:3.328
Accuracy:17.983% F--
KPH:14.600 C++
VKPH:8.400 C+
Breaker Rocket Pods
C--
Kills:353
V. Kills:27 N/A
Deaths:30
KDR:11.767
Accuracy:42.795% D
KPH:48.200 C--
VKPH:3.700 D*
M30 Mustang AH
C
Kills:208
V. Kills:17 N/A
Deaths:19
KDR:10.947
Accuracy:45.733% D*
KPH:39.300 C
VKPH:3.200 C--
Tomcat A2AM Pods
B**
Kills:88
V. Kills:46 187%
Deaths:6
KDR:14.667
Accuracy:85.075% B*
KPH:92.200 B**
VKPH:48.200 C*
Kills:1,055 (614 + 0)
Deaths:177
KDR:5.960
VKDR:1.825
Vehicle Kills:323
Kill Difference:878
Playtime:41.379 hours
Usage:4%
Score:0.465m
Score/min:187
Piloting Accuracy:45.733%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:703
V. Kills:31 N/A
Deaths:20
KDR:35.150
Accuracy:34.693% D
KPH:56.800 A
VKPH:2.500 C+
L-30R Vektor
C
Kills:110
V. Kills:52 208%
Deaths:17
KDR:6.471
Accuracy:22.323% F-
KPH:8.500 C
VKPH:4 C-
AP30 Shredder
C
Kills:88
V. Kills:65 133%
Deaths:9
KDR:9.778
Accuracy:37.128% B*
KPH:21 C--
VKPH:15.500 C
CAS30 Tank Buster
D-
Kills:55
V. Kills:37 145%
Deaths:19
KDR:2.895
Accuracy:30.255% D**
KPH:3.400 D-
VKPH:2.300 D*
Kills:956 (868 + 88)
Deaths:65
KDR:14.708
VKDR:2.846
Vehicle Kills:185
Kill Difference:891
Playtime:45.794 hours
Usage:4%
Score:0.249m
Score/min:91
Piloting Accuracy:30.255%
Gunner Accuracy:37.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,268
V. Kills:379 334%
Deaths:28
KDR:45.286
Accuracy:51.139% C-
KPH:49.400 A+
VKPH:14.800 D
LB00 Python AP
B+
Kills:1,190
V. Kills:371 320%
Deaths:23
KDR:51.739
Accuracy:55.011% C+
KPH:60.600 B+
VKPH:18.900 C
L100 Python HESH
B
Kills:1,081
V. Kills:186 N/A
Deaths:27
KDR:40.037
Accuracy:45.339% C
KPH:56.100 C++
VKPH:9.700 B
C75 Viper
S
Kills:375
V. Kills:137 272%
Deaths:34
KDR:11.029
Accuracy:45.118% B*
KPH:63.100 A*
VKPH:23.100 S
Skyguard
A
Kills:181
V. Kills:99 181%
Deaths:13
KDR:13.923
Accuracy:25.599% D
KPH:23.700 A
VKPH:12.900 B*
Kills:4,095 (4,095 + 0)
Deaths:125
KDR:32.760
VKDR:9.376
Vehicle Kills:1,172
Kill Difference:3,970
Playtime:78.150 hours
Usage:7%
Score:1.176m
Score/min:251
Driving Accuracy:25.599%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:801
V. Kills:311 257%
Deaths:38
KDR:21.079
Accuracy:52.409% C**
KPH:46.200 A**
VKPH:17.900 B++
Titan-150 HESH
B+
Kills:513
V. Kills:116 438%
Deaths:53
KDR:9.679
Accuracy:47.653% C+
KPH:44 C**
VKPH:10 B+
Enforcer ML85
A**
Kills:74
V. Kills:42 172%
Deaths:7
KDR:10.571
Accuracy:58.010% A*
KPH:45.700 A**
VKPH:25.900 A+
Titan-150 HEAT
B+
Kills:64
V. Kills:25 246%
Deaths:30
KDR:2.133
Accuracy:49.938% B
KPH:26.300 B+
VKPH:10.300 B
E540 Halberd
B++
Kills:53
V. Kills:20 252%
Deaths:3
KDR:17.667
Accuracy:40.806% C--
KPH:36.300 B++
VKPH:13.700 C
Kills:1,505 (1,378 + 127)
Deaths:131
KDR:11.489
VKDR:3.924
Vehicle Kills:514
Kill Difference:1,374
Playtime:34.486 hours
Usage:3%
Score:0.680m
Score/min:329
Driving Accuracy:49.938%
Gunner Accuracy:40.806%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,187
V. Kills:263 450%
Deaths:30
KDR:39.567
Accuracy:50.983% D
KPH:101.600 M++
VKPH:22.500 C*
M96 Mjolnir-H
B++
Kills:1,170
V. Kills:587 199%
Deaths:105
KDR:11.143
Accuracy:52.839% B
KPH:61.500 B++
VKPH:30.800 C+
Kills:2,357 (0 + 2,357)
Deaths:135
KDR:17.459
VKDR:6.296
Vehicle Kills:850
Kill Difference:2,222
Playtime:30.708 hours
Usage:3%
Score:0.775m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:52.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:946
V. Kills:50 N/A
Deaths:10
KDR:94.600
Accuracy:19.014% C**
KPH:105.100 A
VKPH:5.600 A*
M20 Basilisk
A++
Kills:258
V. Kills:82 311%
Deaths:18
KDR:14.333
Accuracy:37.892% C++
KPH:40.900 A++
VKPH:13 A+
M20 Basilisk
A*
Kills:244
V. Kills:70 344%
Deaths:12
KDR:20.333
Accuracy:39.467% C*
KPH:45.300 A*
VKPH:13 B*
G40-F Ranger
C+
Kills:71
V. Kills:46 151%
Deaths:5
KDR:14.200
Accuracy:32.054% C+
KPH:20 C+
VKPH:13 C+
Kills:1,519 (0 + 1,519)
Deaths:45
KDR:33.756
VKDR:5.511
Vehicle Kills:248
Kill Difference:1,474
Playtime:24.238 hours
Usage:2%
Score:0.469m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:32.054%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,6471,2682845.286S42.5351.139%C-1.262%D-49.3A+14.7D26125.7h3.8B**7.5B**
LB00 Python AP 1,5611,1902351.739M**48.9955.011%C+N/A60.7B+18.9C22919.6h3.3B*6B*
E540 Halberd-H 1,4501,1873039.567S36.8250.983%DN/A101.5M++22.5C*42411.7h3.4B**6.7B**
MGR-L1 Promise 1,2111,1838511.39C+1.3624.634%C++23.669%C+17.7D-N/A5866.9h12.8B+52B+
MGR-S1 Gladius 1,2051,1771,0111.164C+1.5926.645%C+20.051%C21DN/A7556h8.6B++32.3B+
GD-7F 1,1931,1747901.486B+1.2723.188%C+21.295%C**16.7C--N/A5170.2h11.2B++48.2B+
M96 Mjolnir-H 1,7571,17010511.143A*8.3952.839%BN/A61.6B++30.9C+41819h29.5B+55.9B++
NS-30 Vandal 1,1611,1274652.424B+0.3327.024%D--24.312%C25.6DN/A8744h6.2C23.1C-
L100 Python HESH 1,2671,0812740.037M+37.2945.339%CN/A56C++9.6B22519.3h3.4C+7.6C+
M12 Kobalt 9969461094.6S91.8519.014%C**17.442%C+105.1A5.6A*4159h17.9B94.1B+
Titan-150 AP 1,1128013821.079A**18.3352.409%C**N/A46.3A**18B++34517.3h3.5B+6.7B*
Tank Mine 1,022704848.381M++5.6327.556%C-N/A213.3A*96.4B**12973.3h1.4B*5.1B++
L-24R Spur 7347032035.15S32.4034.693%D1.422%C--56.7A2.5C+14812.4h18.8B54.2C**
C-4 8957023641.929B+0.8223.943%CN/A137.6A37.8B+9545.1h1.3B+5.6C**
Frag Grenade 7366991699N/A696.2557.206%A+N/A699B**37S23701h3.1B++5.5B*
AF-57 Piston 6706623831.728B+1.0239.233%C+14.653%C*32.3C+N/A12320.5h4.1B+10.5C**
LA1 Anchor 5665524741.165C1.5924.402%C+23.007%C21D-N/A7326.3h11.2C45.7C+
Titan-150 HESH 629513539.679C++6.9347.653%C+N/A43.8C*9.9B+21511.7h3.4C+7.1C++
Carnage AR 4934793831.251C+1.5024.249%C+24.843%B++18.1DN/A6526.4h12.6B+51.9B
SAS-R 4634601193.866B+1.1136.844%C58.261%D--27.7C-N/A9116.6h2.7D7.3C
MGR-M1 Bishop 4374295970.719C-2.0327.004%D--18.648%D**13.8D-N/A4731.1h6.7C++24.7C
M20 Mustang 6394061223.328B+0.5817.983%F--N/A14.6C++8.4C+17027.8h45.5B**252.9B++
C75 Viper 5123753411.029A+8.2845.118%B*N/A63.6A*23.2S3895.9h9B*20B**
AF-23 Grinder 3673611981.823C+0.9319.395%F-17.175%B+28C+N/A7712.9h4.8B**24.7C--
Breaker Rocket Pods 3803533011.767B++9.0242.795%DN/A48.4C--3.7D*1977.3h12.4B++29.1B
Razor GD-23 3623493131.115C*1.6426.765%B+21.49%C*16CN/A4821.8h11.3B+42.1B+
AF-23 Grinder 3303231871.727C1.0219.946%F-17.338%C**26.5CN/A7712.2h5.3B*26.4D
Blitz GD-10 2922891122.58A++0.1729.226%B**21.453%B*33.6C**N/A1098.6h12.3B++41.9B++
M20 Basilisk 3402581814.333S11.5837.892%C++6.202%C++41A++13A+2646.3h64.7B+170.8B*
Bouncing Betty 247247288.821A++6.0732.292%D*N/A137.2BN/A4351.8h2.3D--7F
M20 Basilisk 3142441220.333S17.5839.467%C*4.508%C--45.2A*13B*2805.4h77.5C++196.3B+
NS-15M2 2462411751.377C+1.3725.051%C**25.311%C+27.7C--N/A968.7h11.8B47B+
LA39 Bruiser 2372351102.136B*0.6266.476%B+11.489%D41.2C++N/A1285.7h2B*3B+
M30 Mustang AH 2252081910.947B*8.2045.733%D*N/A39.2C3.2C--1565.3h12.4C27.2D
AF-34 Mattock 206205415B++2.2535.891%C+14.146%D-40.2C+N/A1535.1h8.1D-22.6C
AF-34 Mattock 206202414.927B+2.1832.809%C+20.297%B**39.6C+N/A1455.1h7.5D--23C--
Rocklet Rifle 3401901101.727A*1.0249.426%CN/A41.3B**32.6B++5864.6h24.9B**50.4B++
NS Decimator 2531881831.027C+1.7262.554%C**1.064%D-36.9C*12.7C3095.1h4.6C*7.4B
Skyguard 2801811313.923S11.1725.599%DN/A23.5A12.9B*2297.7h76.4B**298.4B*
NS-44 Commissioner 1791792540.705C+2.0533.757%C15.084%D--30.3C+N/A1085.9h3.1B*9.2B+
NC1 Gauss Rifle 1771762350.749C+2.0025.187%B+20.455%C+21C+N/A928.4h11.9B+47.1B+
Orbital Strike Uplink 2371631163N/A160.251109.09%UN/A1630U740U169910.1h0.7T*0.1T*
AF-4 Cyclone 1691631521.072C+1.6824.923%C+19.632%C*21.7C-N/A917.5h10.5B41.9C**
M12 Kobalt 1491431143A140.2522.934%C*17.483%C+143B++6B+4111h17C*74B
AF-41 Hacksaw 115115313.71B+0.9642.654%B**13.044%C46B**N/A1552.5h7.5C17.7B+
NS-61 Emissary 1171151131.018B1.7328.785%C++22.609%B**33.8B+N/A1673.4h10.4B+36B++
L-30R Vektor 162110176.471B**3.7222.323%F-N/A8.5C4C-4712.9h50.8B++227.4C+
Spear Anti-Vehicle Phalanx Turret 155110715.714A+12.9646.853%B+N/A50B++20.5C+4022.2h7.3B+15.6B+
NC15 Phoenix 1481021102U99.2556.023%BN/A16.2C**7.3C--2386.3h10.7C+19.1C*
AF-41 Hacksaw 9796313.097C**0.3545.064%B**15.625%C++38.4B+N/A1572.5h9.5D--21.1B
GD-22S 10395621.532C++1.2223.344%C++23.158%C+12.8D--1.1A++587.4h11.8C+50.7C*
Tomcat A2AM Pods 13488614.667M+11.9285.075%B*N/A88B*46C++7821h6.5B*7.6A
AP30 Shredder 1538899.778B++7.0337.128%B*1.136%D21C--15.5C2854.2h140.9D*379.6C--
AC-X11 8887422.071B**0.6825.835%C*29.885%A+21.2CN/A1004.1h8.3B+32B+
NSX Tomoe 8683501.66C++1.0927.554%C32.53%C21.3DN/A1193.9h14.4C+52.3C+
Enforcer ML85 11674710.571A7.8258.01%A*N/A46.3M26.3A+3951.6h7.9A13.6A++
G40-F Ranger 11771514.2M*11.4532.054%C+N/A20.3C+13.1C+2533.5h151.2C471.6C+
NCM1 Scattercannon 7271511.392C+1.3639.164%C*14.085%C22.2C+N/A753.2h7.9C+20.2C*
Hawk GD-68 10664351.829A++0.9267.53%B++N/A8.4D5.5D1237.6h10.6D-15.7C-
Titan-150 HEAT 8964302.133C-0.6249.938%BN/A26.7B+10.4B+3512.4h6.3D12.6C+
CAS30 Tank Buster 9255192.895A0.1430.255%D**N/A3.4D-2.3D*3216.3h71.7C+237D
E540 Halberd 7353317.667A14.9240.806%C--1.887%D35.3B+13.3C9311.5h4.4B**10.8B++
AF-19 Mercenary 54521070.486C2.2722.858%C++25%B++7DN/A1167.4h13.4C++58.8C**
Carver 66522,0280.026C2.7333.54%B+11.539%D0.3DN/A1154.7h2.1D--6.2C++

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier01120.1h
Medical Applicator477199,06018.2h
Spawn Beacon27480.3h
Nano-Armor Kit367798,28645.8h
Nanite Revive Grenade02170.1h
Rampart Wall0570.3h
Cortium Silo01390.3h
Spitfire Auto-Turret87640.7h
Welding Device14,9200.6h
M12 Kobalt01350h
G40-F Ranger0930h
Ammunition Package143,1970.9h
Anti-Infantry MANA Turret1680.1h
Nano-Repair Grenade01,0320.3h
Shield Recharging Field261,7170.7h
Recon Detection Device598,63213.8h

Check the help document for the dictionary if you want to learn more about words used here.


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