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Executor ElBloodyNine[GENM] ElBloodyNine
NC BR 142

KDR: 3.99

Score: 45.9m

Last Seen: Jul 19th, 2019 8:23 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (142 total) - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 61
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP M30 Mustang AH Frag Grenade C-4 M12 Kobalt Titan-150 AP Titan-150 HEAT GD-7F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $728,082 MLG Score: 582
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.767%21.227%52630118416,5782.108091.881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.088%0.693B+0.056C+-0.917D--HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.453B+100.295C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.777%0.399%1454612086,008532245411.2932245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.841%-0.023C+-1.13D*0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.431B33.60.357C**57.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.493%0.755%1806812069,931682280614.5403354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.968%-0.536D-1.165D*0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.56B+60.519B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.889%6.839%10951012044,98650816349.81496305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.524%-0.397C--0.593B+0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.70.326C**25.70.356C**55

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.791%58.157%1095412101,22683981.46126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.3%-0.009C+-0.573D0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.172C++2.90.101C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.441%11.805%1095212122,067709162.91127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.337%0.218C++-0.552D1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.477B+30.374C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 61
45.9m774.6%408 (24.5k)358 (21.5k)3.9891165,58116,4404.83777142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214443819.967%9.294%18607:4927

6% Combat Medic52% Engineer14% Heavy Assault12% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 7:03 AMOct 17th, 2018 4:05 PMJul 19th, 2019 4:36 PM (14h) (PST)Jul 19th, 2019 5:24 PM (13h) (PST)Jul 19th, 2019 4:23 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
670855850.5120.1280.0484.7000.095582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,1875,11235,0753183282621,498

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2134.1h/88.9d 13,952 6,095 33,272 601.9k 3,535 6,758 12,117 85.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:1,183
Deaths:851
KDR:1.390
Accuracy:24.634% C++
HSR:23.669% C+
LA1 Anchor
C-
Kills:1,182
Deaths:686
KDR:1.723
Accuracy:22.842% C-
HSR:21.404% D
EM6
C
Kills:1,179
Deaths:379
KDR:3.111
Accuracy:20.989% C
HSR:20.441% C--
MGR-L1 Promise AE
D
Kills:743
Deaths:314
KDR:2.366
Accuracy:21.577% D*
HSR:22.746% D
NS-15M2
C+
Kills:460
Deaths:268
KDR:1.716
Accuracy:23.106% C+
HSR:25.652% C+
GD-22S
C+
Kills:281
Deaths:183
KDR:1.536
Accuracy:22.555% C+
HSR:23.843% C+
NC6 Gauss SAW
C++
Kills:275
Deaths:74
KDR:3.716
Accuracy:20.716% C++
HSR:24% C++
NC6S Gauss SAW S
C+
Kills:101
Deaths:33
KDR:3.061
Accuracy:23.067% C+
HSR:20.792% C-
Kills:5,404
Deaths (as Heavy Assault):2,788
Deaths (to Heavy Assaults):4,139
KDR:1.93831
Kill Difference:2,616
Playtime:291.745 hours
Usage:14%
Score:4.503m
Score/min:257
Accuracy (listed only):22.436%
HSR (listed only):22.818%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,325
Deaths:895
KDR:1.480
Accuracy:23.617% C+
HSR:20.604% C++
AF-57 Piston
C+
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:39.432% C+
HSR:13.908% C+
NS-11C
C+
Kills:1,084
Deaths:315
KDR:3.441
Accuracy:23.124% C+
HSR:16.236% C--
AC-X11
C+
Kills:972
Deaths:180
KDR:5.400
Accuracy:24.812% C+
HSR:22.222% C+
LA39 Bruiser
B+
Kills:895
Deaths:380
KDR:2.355
Accuracy:65.840% B+
HSR:9.050% D--
Razor GD-23
B+
Kills:559
Deaths:403
KDR:1.387
Accuracy:26.723% B+
HSR:20.930% C++
MGR-M1 Bishop
D-
Kills:546
Deaths:631
KDR:0.865
Accuracy:27.833% D-
HSR:20.147% D*
Warden
A++
Kills:105
Deaths:41
KDR:2.561
Accuracy:26.564% C+
HSR:37.143% A++
Gauss Compact S
C++
Kills:89
Deaths:31
KDR:2.871
Accuracy:24.225% C++
HSR:8.989% D**
AF-4A Bandit
C
Kills:82
Deaths:27
KDR:3.037
Accuracy:24.227% C
HSR:9.756% F--
AF-19 Mercenary
B++
Kills:74
Deaths:107
KDR:0.692
Accuracy:22.798% C++
HSR:25.676% B++
Kills:6,903
Deaths (as Engineer):3,554
Deaths (to Engineers):2,806
KDR:1.94232
Kill Difference:3,349
Playtime:1,117.822 hours
Usage:52%
Score:26.138m
Score/min:390
Accuracy (listed only):29.927%
HSR (listed only):18.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:1,325
Deaths:895
KDR:1.480
Accuracy:23.617% C+
HSR:20.604% C++
MGR-S1 Gladius
C+
Kills:1,185
Deaths:1,013
KDR:1.170
Accuracy:26.688% C+
HSR:20.084% C
AF-4 Cyclone
C*
Kills:1,176
Deaths:464
KDR:2.534
Accuracy:26.591% C*
HSR:19.898% C++
Blitz GD-10
B*
Kills:1,172
Deaths:413
KDR:2.838
Accuracy:29.182% B*
HSR:17.918% C*
AF-57 Piston
C+
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:39.432% C+
HSR:13.908% C+
NS-11C
C+
Kills:1,084
Deaths:315
KDR:3.441
Accuracy:23.124% C+
HSR:16.236% C--
AC-X11
C+
Kills:972
Deaths:180
KDR:5.400
Accuracy:24.812% C+
HSR:22.222% C+
LA39 Bruiser
B+
Kills:895
Deaths:380
KDR:2.355
Accuracy:65.840% B+
HSR:9.050% D--
Razor GD-23
B+
Kills:559
Deaths:403
KDR:1.387
Accuracy:26.723% B+
HSR:20.930% C++
Gauss Compact S
C++
Kills:89
Deaths:31
KDR:2.871
Accuracy:24.225% C++
HSR:8.989% D**
AF-4A Bandit
C
Kills:82
Deaths:27
KDR:3.037
Accuracy:24.227% C
HSR:9.756% F--
AF-19 Mercenary
B++
Kills:74
Deaths:107
KDR:0.692
Accuracy:22.798% C++
HSR:25.676% B++
Kills:9,785
Deaths (as Light Assault):4,772
Deaths (to Light Assaults):2,541
KDR:2.0505
Kill Difference:5,013
Playtime:272.874 hours
Usage:13%
Score:5.244m
Score/min:320
Accuracy (listed only):29.771%
HSR (listed only):17.106%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,185
Deaths:1,013
KDR:1.170
Accuracy:26.688% C+
HSR:20.084% C
AF-4 Cyclone
C*
Kills:1,176
Deaths:464
KDR:2.534
Accuracy:26.591% C*
HSR:19.898% C++
Blitz GD-10
B*
Kills:1,172
Deaths:413
KDR:2.838
Accuracy:29.182% B*
HSR:17.918% C*
AF-57 Piston
C+
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:39.432% C+
HSR:13.908% C+
LA39 Bruiser
B+
Kills:895
Deaths:380
KDR:2.355
Accuracy:65.840% B+
HSR:9.050% D--
Carnage AR
C*
Kills:848
Deaths:606
KDR:1.399
Accuracy:24.174% C+
HSR:22.524% C*
NC1 Gauss Rifle
B
Kills:201
Deaths:239
KDR:0.841
Accuracy:24.870% B
HSR:21.891% C++
Reaper DMR
D
Kills:73
Deaths:22
KDR:3.318
Accuracy:22.121% D
HSR:17.808% D--
GR-22
C+
Kills:51
Deaths:22
KDR:2.318
Accuracy:24.230% C+
HSR:19.608% C+
Kills:6,773
Deaths (as Combat Medic):3,703
Deaths (to Combat Medics):1,583
KDR:1.82906
Kill Difference:3,070
Playtime:126.159 hours
Usage:6%
Score:3.216m
Score/min:425
Accuracy (listed only):31.459%
HSR (listed only):18.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C
Kills:1,199
Deaths:491
KDR:2.442
Accuracy:27.149% D--
HSR:24.437% C
MGR-S1 Gladius
C+
Kills:1,185
Deaths:1,013
KDR:1.170
Accuracy:26.688% C+
HSR:20.084% C
AF-4 Cyclone
C*
Kills:1,176
Deaths:464
KDR:2.534
Accuracy:26.591% C*
HSR:19.898% C++
Blitz GD-10
B*
Kills:1,172
Deaths:413
KDR:2.838
Accuracy:29.182% B*
HSR:17.918% C*
SAS-R
C
Kills:908
Deaths:200
KDR:4.540
Accuracy:37.213% C
HSR:61.784% D
NS-44 Commissioner
C
Kills:344
Deaths:401
KDR:0.858
Accuracy:34.481% C
HSR:14.244% D*
NSX Tomoe
C*
Kills:225
Deaths:101
KDR:2.228
Accuracy:27.184% C
HSR:39.556% C*
NS-30B Vandal
C
Kills:207
Deaths:46
KDR:4.500
Accuracy:26.311% D*
HSR:25.121% C
Gauss SPR
C-
Kills:174
Deaths:15
KDR:11.600
Accuracy:30.170% C-
HSR:28.736% D
NS-357 Underboss
C+
Kills:161
Deaths:103
KDR:1.563
Accuracy:35.482% C+
HSR:14.286% D-
AF-18 Stalker
B**
Kills:141
Deaths:19
KDR:7.421
Accuracy:27.651% C+
HSR:27.660% B**
NS-61 Emissary
B*
Kills:125
Deaths:125
KDR:1
Accuracy:28.723% C++
HSR:21.600% B*
Soldier Soaker
C-
Kills:102
Deaths:48
KDR:2.125
Accuracy:29.915% C-
HSR:5.882% D**
EM4 Longshot
C--
Kills:77
Deaths:3
KDR:25.667
Accuracy:36.473% C--
HSR:72.727% D
NC14 Bolt Driver
D
Kills:67
Deaths:22
KDR:3.045
Accuracy:27.935% D*
HSR:68.657% D
NS-AM7 Archer
D
Kills:62
Deaths:145
KDR:0.428
Accuracy:53.928% D
HSR:4.839% D**
Kills:7,325
Deaths (as Infiltrator):3,609
Deaths (to Infiltrators):2,216
KDR:2.02965
Kill Difference:3,716
Playtime:254.484 hours
Usage:12%
Score:5.246m
Score/min:344
Accuracy (listed only):31.567%
HSR (listed only):29.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:530
Deaths:92
KDR:5.761
Accuracy:34.196% C+
HSR:16.415% C+
AF-34 Mattock
C+
Kills:467
Deaths:92
KDR:5.076
Accuracy:36.769% C+
HSR:13.705% D--
AF-23 Grinder
B+
Kills:383
Deaths:200
KDR:1.915
Accuracy:20.151% F-
HSR:16.710% B+
AF-23 Grinder
C++
Kills:332
Deaths:189
KDR:1.757
Accuracy:20.831% F-
HSR:17.169% C++
AF-41 Hacksaw
B**
Kills:284
Deaths:72
KDR:3.944
Accuracy:42.051% B**
HSR:11.268% D-
AF-41 Hacksaw
B**
Kills:230
Deaths:72
KDR:3.194
Accuracy:44.235% B**
HSR:15.217% C+
NCM1 Scattercannon
B+
Kills:185
Deaths:64
KDR:2.891
Accuracy:42.982% B+
HSR:12.973% D
NCM2 Falcon
B**
Kills:150
Deaths:21
KDR:7.143
Accuracy:49.456% B**
HSR:0.667% F-
NS-10 Burster
C
Kills:135
Deaths:20
KDR:6.750
Accuracy:27.482% C
HSR:0.741% D**
NS-10 Burster
C
Kills:130
Deaths:20
KDR:6.500
Accuracy:28.045% C
HSR:2.308% D--
NCM2 Falcon
B*
Kills:108
Deaths:15
KDR:7.200
Accuracy:50.931% B*
HSR:0.926% F
NCM1 Scattercannon
B+
Kills:102
Deaths:13
KDR:7.846
Accuracy:43.078% B+
HSR:14.706% C+
NS-20 Gorgon
B+
Kills:77
Deaths:46
KDR:1.674
Accuracy:21.535% C
HSR:22.078% B+
Kills:3,113
Deaths (as MAX Suit):458
Deaths (to MAX Suits):641
KDR:6.79694
Kill Difference:2,655
Playtime:67.542 hours
Usage:3%
Score:1.532m
Score/min:378
Accuracy (listed only):35.519%
HSR (listed only):11.145%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:1,673
V. Kills:101 N/A
Deaths:104
KDR:16.087
Accuracy:47.810% D--
KPH:58.500 C**
VKPH:3.500 C
Breaker Rocket Pods
C++
Kills:1,277
V. Kills:64 N/A
Deaths:50
KDR:25.540
Accuracy:47.768% C+
KPH:97.500 C++
VKPH:4.900 D-
M20 Kestrel
B++
Kills:1,180
V. Kills:665 177%
Deaths:198
KDR:5.960
Accuracy:19.758% F
KPH:31.400 B++
VKPH:17.700 C**
M20 Mustang
B+
Kills:1,167
V. Kills:678 172%
Deaths:260
KDR:4.488
Accuracy:20.655% F
KPH:20.700 B+
VKPH:12 B
Coyote Missiles
C+
Kills:280
V. Kills:168 166%
Deaths:41
KDR:6.829
Accuracy:51.450% C
KPH:42.200 C+
VKPH:25.300 C+
Tomcat A2AM Pods
A+
Kills:223
V. Kills:108 205%
Deaths:11
KDR:20.273
Accuracy:78.619% C+
KPH:114.100 A+
VKPH:55.300 B+
Vortek Rotary
B**
Kills:179
V. Kills:98 181%
Deaths:28
KDR:6.393
Accuracy:27.342% D
KPH:29.800 B**
VKPH:16.300 B++
Hornet Missiles
C+
Kills:89
V. Kills:56 156%
Deaths:5
KDR:17.800
Accuracy:49.116% D*
KPH:60.500 C+
VKPH:38.100 C+
Kills:6,068 (4,199 + 0)
Deaths:697
KDR:8.706
VKDR:2.780
Vehicle Kills:1,938
Kill Difference:5,371
Playtime:151.708 hours
Usage:7%
Score:2.366m
Score/min:260
Piloting Accuracy:27.342%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:1,235
V. Kills:57 N/A
Deaths:33
KDR:37.424
Accuracy:34.058% D
KPH:55.100 A
VKPH:2.500 C++
CAS30 Tank Buster
A+
Kills:900
V. Kills:794 113%
Deaths:63
KDR:14.286
Accuracy:63.402% A++
KPH:14.900 A+
VKPH:13.100 A+
L-30R Vektor
A++
Kills:812
V. Kills:611 133%
Deaths:44
KDR:18.455
Accuracy:47.956% B**
KPH:20 A
VKPH:15 A++
C150 Dalton
B**
Kills:533
V. Kills:371 143%
Deaths:14
KDR:38.071
Accuracy:42.466% B
KPH:49.900 B**
VKPH:34.700 B*
AP30 Shredder
B+
Kills:422
V. Kills:285 148%
Deaths:19
KDR:22.211
Accuracy:38.294% B**
KPH:32 C*
VKPH:21.600 B+
L105 Zephyr
B++
Kills:86
V. Kills:26 319%
Deaths:2
KDR:43
Accuracy:43.713% C*
KPH:40.600 C
VKPH:12.300 B++
Kills:3,988 (2,947 + 1,041)
Deaths:175
KDR:22.789
VKDR:12.251
Vehicle Kills:2,144
Kill Difference:3,813
Playtime:149.438 hours
Usage:7%
Score:1.329m
Score/min:148
Piloting Accuracy:47.956%
Gunner Accuracy:43.713%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:2,667
V. Kills:785 339%
Deaths:40
KDR:66.675
Accuracy:48.076% D-
KPH:56.900 A++
VKPH:16.800 C
L100 Python HESH
B+
Kills:1,291
V. Kills:222 N/A
Deaths:27
KDR:47.815
Accuracy:45.300% C
KPH:59.400 C**
VKPH:10.200 B+
L100 Python HEAT
A*
Kills:1,213
V. Kills:362 334%
Deaths:21
KDR:57.762
Accuracy:50.518% C+
KPH:64.200 A*
VKPH:19.200 A+
LB00 Python AP
B+
Kills:1,199
V. Kills:374 320%
Deaths:23
KDR:52.130
Accuracy:54.866% C+
KPH:60.700 B+
VKPH:18.900 C
C75 Viper
M++
Kills:411
V. Kills:149 274%
Deaths:35
KDR:11.743
Accuracy:44.334% B+
KPH:62.800 A++
VKPH:22.800 M++
Skyguard
A++
Kills:327
V. Kills:166 196%
Deaths:15
KDR:21.800
Accuracy:25.861% D
KPH:25.900 A++
VKPH:13.100 B**
Kills:7,108 (7,108 + 0)
Deaths:161
KDR:44.149
VKDR:12.783
Vehicle Kills:2,058
Kill Difference:6,947
Playtime:126.384 hours
Usage:6%
Score:2.141m
Score/min:282
Driving Accuracy:25.861%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,410
V. Kills:479 294%
Deaths:48
KDR:29.375
Accuracy:49.884% C+
KPH:49.700 A**
VKPH:16.900 B+
Titan-150 HEAT
M**
Kills:1,335
V. Kills:407 327%
Deaths:51
KDR:26.177
Accuracy:48.204% C++
KPH:58.500 M**
VKPH:17.800 A*
Titan-150 HESH
B++
Kills:1,277
V. Kills:236 N/A
Deaths:67
KDR:19.060
Accuracy:45.714% C
KPH:52.800 B++
VKPH:9.800 B
E540 Halberd
B+
Kills:304
V. Kills:120 251%
Deaths:20
KDR:15.200
Accuracy:39.582% D
KPH:34.700 B+
VKPH:13.700 C+
Enforcer ML85
A**
Kills:93
V. Kills:52 175%
Deaths:8
KDR:11.625
Accuracy:56.906% A++
KPH:45.800 A**
VKPH:25.600 A+
Kills:4,419 (4,022 + 397)
Deaths:194
KDR:22.778
VKDR:6.670
Vehicle Kills:1,294
Kill Difference:4,225
Playtime:86.143 hours
Usage:4%
Score:1.891m
Score/min:366
Driving Accuracy:45.714%
Gunner Accuracy:56.906%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,216
V. Kills:274 442%
Deaths:31
KDR:39.226
Accuracy:50.917% D
KPH:100.300 M++
VKPH:22.600 C*
M96 Mjolnir-H
B+
Kills:1,187
V. Kills:597 198%
Deaths:106
KDR:11.198
Accuracy:52.786% B+
KPH:61.200 B+
VKPH:30.800 C+
C85 Canister-H
B++
Kills:107
V. Kills:8 N/A
Deaths:5
KDR:21.400
Accuracy:58.471% B++
KPH:142 B++
VKPH:10.600 B+
Kills:2,510 (0 + 2,510)
Deaths:142
KDR:17.676
VKDR:6.190
Vehicle Kills:879
Kill Difference:2,368
Playtime:32.277 hours
Usage:2%
Score:0.849m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:58.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,457
V. Kills:72 N/A
Deaths:12
KDR:121.417
Accuracy:19.429% C**
KPH:114.400 A+
VKPH:5.700 A*
M20 Basilisk
M
Kills:478
V. Kills:138 344%
Deaths:19
KDR:25.158
Accuracy:38.721% C++
KPH:49.200 M
VKPH:14.200 A*
M20 Basilisk
A++
Kills:287
V. Kills:83 342%
Deaths:13
KDR:22.077
Accuracy:38.503% C++
KPH:42.800 A++
VKPH:12.400 B*
G40-F Ranger
B+
Kills:178
V. Kills:107 165%
Deaths:7
KDR:25.429
Accuracy:31.612% C+
KPH:25.100 B+
VKPH:15.100 C*
M12 Kobalt
A++
Kills:96
V. Kills:7 N/A
Deaths:1
KDR:96
Accuracy:14.595% D
KPH:74.200 C++
VKPH:5.400 A++
Kills:2,496 (0 + 2,496)
Deaths:52
KDR:48
VKDR:7.827
Vehicle Kills:407
Kill Difference:2,444
Playtime:37.538 hours
Usage:2%
Score:0.840m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:14.595%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:255
V. Kills:14 N/A
Deaths:12
KDR:21.250
Accuracy:27.854% D-
KPH:90 B+
VKPH:4.900 C
VLG Missile Launcher
B**
Kills:122
V. Kills:30 394%
Deaths:1
KDR:122
Accuracy:49.579% D
KPH:86.500 B**
VKPH:21.300 C+
Kills:377 (0 + 377)
Deaths:13
KDR:29
VKDR:3.385
Vehicle Kills:44
Kill Difference:364
Playtime:4.244 hours
Usage:0%
Score:0.110m
Score/min:432
Piloting Accuracy:N/A%
Gunner Accuracy:49.579%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,4522,6674066.675U62.6948.076%D-1.087%D-56.9A++16.7C29746.9h3.3B**6.9B**
M30 Mustang AH 1,7741,67310416.087A+12.1047.81%D--N/A58.5C**3.5C21628.6h8.4C*17.6C++
Frag Grenade 1,7551,67211672N/A1,668.0161.308%A*N/A928.9A*46.1S31641.8h2.6B**4.2A
C-4 1,9631,6315253.107A0.8826.662%C*N/A189.7A**38.6B++11018.6h1.3B+4.8B+
M12 Kobalt 1,5291,45712121.417S117.4319.429%C**17.845%C+114.7A+5.7A*46412.7h17.8B+91.4B+
Titan-150 AP 1,8891,4104829.375M*25.3949.884%C+N/A49.6A**16.9B+41428.4h3.2B**6.4B**
Titan-150 HEAT 1,7421,3355126.176S22.1948.204%C++N/A58.6M**17.9A*38422.8h3.4B**7.1B**
GD-7F 1,3501,3258951.48B+2.5123.617%C+20.604%C++14.2DN/A4693.4h11.2B++47.3B+
L100 Python HESH 1,5131,2912747.815M**43.8345.3%CN/A59.5C**10.2B+25621.7h3.3C++7.3C+
Titan-150 HESH 1,5131,2776719.06B*15.0745.714%CN/A52.8B++9.8B23324.2h3B+6.5B
Breaker Rocket Pods 1,3411,2775025.54A**21.5547.768%C+N/A97.5C++4.9D-31913.1h9.3B**19.4B++
L-24R Spur 1,2921,2353337.424S33.4334.058%D1.619%C55.1A2.5C++16822.4h18.6B+54.5B+
E540 Halberd-H 1,4901,2163139.226M**35.2450.917%DN/A100.5M++22.6C*43912.1h3.4B**6.8B**
L100 Python HEAT 1,5751,2132157.762S53.7750.518%C+N/A64.2A*19.2A+28718.9h4.7B+9.2B+
NS-30 Vandal 1,2361,1994912.442B+1.5527.149%D--24.437%C25.8DN/A9046.4h6.2C22.9C-
LB00 Python AP 1,5731,1992352.13S48.1454.866%C+N/A60.9B+19C24019.7h3.3B+6B*
M96 Mjolnir-H 1,7841,18710611.198A**7.2152.786%B+N/A61.2B+30.8C+43219.4h29.5B++55.8B*
MGR-S1 Gladius 1,2131,1851,0131.17C+2.8226.688%C+20.084%C21DN/A8156.3h8.6B+32.3B+
MGR-L1 Promise 1,2111,1838511.39C+2.6024.634%C++23.669%C+17.7D-N/A6666.9h12.8B+52B+
LA1 Anchor 1,2051,1826861.723C+2.2722.842%C-21.404%D22.6D-N/A7752.2h10.8C+47.2C+
M20 Kestrel 1,8451,1801985.96B**1.9719.758%FN/A31.4B++17.7C**24837.6h42.4B*214.8B++
EM6 1,1961,1793793.111B**0.8820.989%C20.441%C--24.5DN/A7348.2h11.4C+54.5C++
AF-4 Cyclone 1,1981,1764642.534B**1.4626.591%C*19.898%C++38.2C*N/A12530.8h9.3B++34.9B+
Blitz GD-10 1,1871,1724132.838A++1.1529.182%B*17.918%C*31.8C++N/A10236.8h12.3B++42.1B++
AF-57 Piston 1,1831,1725442.154B**1.8439.432%C+13.908%C+37.9C++N/A15330.9h3.8B++9.7B
NC05 Jackhammer 1,1831,1724572.565A1.4242.645%C+13.396%C82.5A++N/A25914.2h3.6B**8.4B+
M20 Mustang 1,8451,1672604.488B**0.5020.655%FN/A20.7B+12B21556.4h45.3B**219.4B++
NS-11C 1,0961,0843153.441M+0.5523.124%C+16.236%C--22.7C+N/A6647.8h10.4B**44.9B+
Tank Mine 1,4801,05510510.048M**6.0629.933%CN/A219.8A*88.5B*12864.8h1.4B*4.8B*
AC-X11 9789721805.4S1.4124.812%C+22.222%C+41.5B+N/A11123.4h7.8B*31.3B+
SAS-R 9149082004.54B++0.5537.213%C61.784%D27.1C--N/A9633.5h2.6C--7.1C
CAS30 Tank Buster 1,6949006314.286S10.3063.402%A++N/A14.9A+13.1A+7460.4h59C+93.1B+
LA39 Bruiser 8988953802.355B**1.6365.84%B+9.05%D--47.4C**N/A14518.9h2B*3B+
M12 Kobalt 9278943298M++294.0121.133%C+19.239%C**178.8A6.6B++4645h13.7B++64.7B+
Carnage AR 8688486061.399C++2.5924.174%C+22.524%C*18.6DN/A6345.6h12.6B+52.2C**
L-30R Vektor 1,4238124418.455S14.4747.956%B**N/A20A15A++9540.6h79.2C++165.2B+
MGR-L1 Promise AE 7657433142.366C*1.6221.577%D*22.746%D14.9D*N/A4049.7h13.6C+63.1C-
Bouncing Betty 6676674016.675S12.6935.565%D-N/A180.3AN/A5743.7h2C+5.6D
NS Decimator 8806603531.87B**2.1260.371%C+1.818%C42B+14C30215.7h3.7B++6.2B++
Razor GD-23 5755594031.387B+2.6026.723%B+20.93%C++18.4CN/A6130.4h10.8B+40.4B+
MGR-M1 Bishop 5585466310.865C3.1227.833%D-20.147%D*15.2DN/A5635.9h6.7C++24.2C+
C150 Dalton 9045331438.071S34.0842.466%BN/A49.8B**34.7B*47510.7h3.1B++7.3B**
AF-34 Mattock 537530925.761B*1.7734.196%C+16.415%C+43.1C++N/A16612.3h6.5C+18.9C++
M20 Basilisk 6164781925.158U21.1738.721%C++5.439%C+49.3M14.2A*3319.7h61.5B**158.9B*
AF-34 Mattock 469467925.076B++1.0936.769%C+13.705%D--38C+N/A14912.3h7.9C-21.5C+
NS-15M2 4684602681.716C++2.2723.106%C+25.652%C+24.5DN/A9118.8h11.9C**51.6C*
AP30 Shredder 7074221922.211A*18.2238.294%B**N/A32C*21.6B+33113.2h97C253.4C**
C75 Viper 5604113511.743A++7.7544.334%B+N/A63.2A++22.9M++4266.5h8.9B*20.1B**
AF-23 Grinder 3893832001.915C+2.0720.151%F-16.71%B+29.2C+N/A8313.1h4.8B**23.9C-
NS-44 Commissioner 3463444010.858C+3.1334.481%C14.244%D*32.8C+N/A12810.5h3.1B*8.9B+
AF-23 Grinder 3393321891.757C2.2320.831%F-17.169%C++26.8CN/A8212.4h5.5B++26.4D
Skyguard 4933271521.8S17.8125.861%D1.223%D26A++13.2B**26112.6h73.9B**285.7B*
E540 Halberd 4243042015.2B**11.2139.582%DN/A34.5B+13.6C5008.8h3.9A+9.8B*
Rocklet Rifle 5292941332.211M++1.7847.104%DN/A40.3B**32.2B++5917.3h25.3B**53.7B++
M20 Basilisk 3702871322.077U18.0938.503%C++5.575%C+42.8A++12.4B*3126.7h77.1B+200.2B++
AF-41 Hacksaw 284284723.944B+0.0542.051%B**11.268%D-50.7AN/A2265.6h6B+14.4B*
GD-22S 2942811831.536C++2.4522.555%C+23.843%C+13.2D--N/A7121.3h11.2C++49.5C*
Coyote Missiles 448280416.829A++2.8451.45%CN/A42.4C+25.5C+3966.6h26.4B*51.2B++
NC6 Gauss SAW 278275743.716A**0.2720.716%C++24%C++21.8CN/A17712.6h8.5B+41B+
CAS 14-E 2692551221.25B+17.2627.854%D-1.569%C91.1B+5C4472.8h24.1B+86.7C*
AF-41 Hacksaw 236230723.194B0.8044.235%B**15.217%C+41.1B++1.1A++1875.6h7.9C+17.8B+
NC15 Phoenix 333228732.571U28.5852.274%C+N/A17.3B+8C--23013.2h9.2B+17.6B
NSX Tomoe 2292251012.228B+1.7627.184%C39.556%C*22.5DN/A12610h14.3C++52.5C+
Tomcat A2AM Pods 3312231120.273S16.2878.619%C+N/A111.5A+54B+9542h6.3B**8.1B**
MANA Anti-Personnel Turret 216215405.375N/A1.3921.5%UN/A2150U10U4900600.1h23.8T*110.6T*
NS-30B Vandal 211207464.5A++0.5126.311%D*25.121%C28.8DN/A917.2h6C+22.8C
Spear Anti-Vehicle Phalanx Turret 280206825.75M+21.7649.031%B+N/A62.4A+22.4C++5103.3h6.3B++12.8B*
NC1 Gauss Rifle 2022012390.841C+3.1524.87%B21.891%C++22.1C+N/A1439.1h11.4B+46B+
Orbital Strike Uplink 2691871187N/A183.01950%UN/A1870U820U165130.1h0.7T*0.1T*
NCM1 Scattercannon 186185642.891B++1.1042.982%B+12.973%D33B++N/A1515.6h6.7B+15.5B+
Vortek Rotary 277179286.393A++2.4027.342%D1.117%D29.8B**16.3B++3716h32.5B**118.9B*
G40-F Ranger 285178725.429S21.4431.612%C+N/A25.1B+15.1C*3147.1h122.8C++388.6C*
Gauss SPR 1761741511.6S7.6130.17%C-28.736%D36.3B+N/A1134.8h4.4B*14.5B+
NS-357 Underboss 1631611031.563B+2.4335.482%C+14.286%D-47.4C*N/A1773.4h3.4B*9.5B+
Sticky Grenade 1631541154N/A150.0171.806%A*N/A1540B**90S55420.1h2.1C*2.9B+
NCM2 Falcon 176150217.143S3.1549.456%B**N/A28.3A++4.9C++1645.3h8.2B++16.5B++
AF-18 Stalker 143141197.421S3.4327.651%C+27.66%B**35.3C++N/A1014h12.9C+46.8C++
NS-10 Burster 205135206.75S2.7627.482%CN/A8.6A+4.5B+8915.7h118.9B*432.8B+
NS-10 Burster 201130206.5S2.5128.045%C2.308%D--8.3A4.5B+8515.7h125.4B*447.2B+
The Slasher 1601295,9980.022D3.9738.987%BN/A0.2C-N/A1600.9h2.4C+6.1C++
NS-61 Emissary 1271251251C**2.9928.723%C++21.6%B*33.8B+N/A1823.7h10.8B+37.6B+
VLG Missile Launcher 1521221122S118.0149.579%D4.098%A*87.1B**21.4C+3991.4h4.3B8.8B+
Hawk GD-68 180113442.568M++1.4267.225%B++N/A10D5.9D-15511.3h9.2C13.7C+
Hyena Missile Launcher 171111195.842S1.8537.096%B+N/A25.2B+13.6C**2094.4h42.7C115.2C*
NCM2 Falcon 124108157.2S3.2150.931%B*N/A22.5A++3.3D1014.8h11.4B++22.4B++
C85 Canister-H 115107521.4B*17.4158.471%B++3.738%F-133.8B+10B+5910.8h5.6B+9.7B++
Warden 108105412.561A1.4326.564%C+37.143%A++21.9C+N/A1174.8h6.9B**26B+
NCM1 Scattercannon 104102137.846M++3.8643.078%B+14.706%C+42.5B+N/A2042.4h6C++14B+
Soldier Soaker 102102482.125B*1.8629.915%C-5.882%D**48.6C+N/A2052.1h5.5B18.5C*
NC6S Gauss SAW S 105101333.061A0.9323.067%C+20.792%C-29.7C--1.2A+993.4h10.5C*45.6C*
M12 Kobalt 10396196U92.0114.595%D21.875%B++73.8C++5.4A++4241.3h16.9B116.1C++
Enforcer ML85 14593811.625A+7.6456.906%A++N/A46.5M26A+4902h8.1A+14.2A++
Hornet Missiles 14589517.8A*13.8149.116%D*N/A59.3C+37.3C+5861.5h8.1B++16.5B+
Gauss Compact S 9489312.871A*1.1224.225%C++8.989%D**26.2B1.5A**1603.4h9.5B+39.1B+
L105 Zephyr 11286243M+39.0143.713%C*1.163%B+41C12.4B++3022.1h8.7D--19.8C
AF-4A Bandit 8282273.037A+0.9524.227%C9.756%F--34.2C+N/A2012.4h7.5A30.8B++
EM4 Longshot 7777325.667S21.6836.473%C--72.727%D32.1C++N/A1482.4h2B+5.4C*
MAX Punch 84774700.164B*3.8340.895%CN/A1.2C+N/A464.2h1.7C++4.1C**
NS-20 Gorgon 8277461.674B*2.3221.535%C22.078%B+16C+1D664.8h22.7B+105.6B+
AF-19 Mercenary 76741070.692C+3.3022.798%C++25.676%B++8.7DN/A1988.5h11.2B+49.3B+
Reaper DMR 7573223.318B++0.6722.121%D17.808%D--26.1CN/A1742.8h8.3B*37.5C*
Carver 91722,6740.027C3.9631.991%B+11.111%D0.3C--N/A1234.3h2D--6.2C++
NC14 Bolt Driver 6767223.045B*0.9427.935%D*68.657%D17.6CN/A1613.8h2.8C+10C--
NS-R3 Swarm 986379U5.0167.181%B++N/A10.9B++6C+1245.8h18A26.7A
NS-AM7 Archer 94621450.428C+3.5653.928%D4.839%D**1.6D*N/A2640h10.6B*19.7B*
NS Annihilator 815486.75U2.7677.879%DN/A16.4A8.2C+3973.3h7.9A10.1A
GR-22 5451222.318B++1.6724.23%C+19.608%C+19.6D1.2A++1632.6h16.2D-66.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4441,244,83169.1h
Nanite Revive Grenade04840.1h
Spawn Beacon41,2460.5h
Medical Applicator558271,03323.1h
Medical Kit819091.8h
Rampart Wall0640.4h
Cortium Silo01460.3h
Welding Device14,9810.6h
Motion Spotter02520.1h
Spitfire Auto-Turret101,1501h
G40-F Ranger0930h
M40 Fury-F02440.2h
Recon Detection Device7716,79325.8h
Shield Recharging Field293,2851.3h
Ammunition Package145,2881.5h
Anti-Infantry MANA Turret73410.5h
M12 Kobalt-F21520.2h
Snowman Soldier01120.1h
Nano-Repair Grenade01,8350.5h

Check the help document for the dictionary if you want to learn more about words used here.


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