Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (156 days). The data shown below may not be accurate.

Brigadier Loyal Soldier ElCubano[KN1] ElCubano
NC BR 79

KDR: 1.63

Score: 25.3m

Last Seen: Apr 23rd, 2020 12:45 AM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Emerald
Level Progress (to 80): 81%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 MGR-L1 Promise AF-4 Cyclone GD-7F LA1 Anchor EM6 Carnage AR EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ElCubano



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $710,568 MLG Score: 568
Fun Score: N/A
Cheeseburgers Flipped: 468TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.2%19.915%58235131428,6421.75449-0.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.307%1.538A+-0.179C-0.297CHEAD + (~5.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.555B+9.60.326C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.148%1.082%222213471,0176264821.62201211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.415%0.203C++-0.449C--0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.40.308C*440.173C++68.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.159%1.441%125513441,04110815720.962997182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.611%-0.376C--0.684D0.922

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.029C+13.9-0.113C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.702%6.052%1781013391,3558704821.55747281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.996%-0.325C-0.369C**0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.315C*270.33C**55.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.225%56.467%17831346317120810.262417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.531%0.19C++-0.68D-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.063C+3.4-0.056C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.873%13.085%178413451,4751021151.44466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.917%1.244B**-0.338C-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.608B+2.90.398B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.3m347.8%341 (20.5k)297 (17.8k)1.6305745,52427,9191.8422279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349277820.585%15.341%31603:0321

17% Combat Medic28% Engineer20% Heavy Assault16% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2015 4:10 PMMar 25th, 2018 5:59 AMMay 22nd, 2020 11:43 AM (127d) (PST)Apr 22nd, 2020 9:07 PM (156d) (PST)Apr 22nd, 2020 8:45 PM (156d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5341993350.5350.3280.0822.0420.052568

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,01211,95720,05532205122317,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1418.3h/59.1d 5,909 6,984 16,956 173.7k 2,124 3,295 4,431 45.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B++
Kills:1,926
Deaths:775
KDR:2.485
Accuracy:31.541% B++
HSR:24.559% D
LA1 Anchor
C**
Kills:1,292
Deaths:588
KDR:2.197
Accuracy:29.614% C**
HSR:22.136% D--
EM6
C+
Kills:1,189
Deaths:764
KDR:1.556
Accuracy:24.951% C+
HSR:24.811% C-
EM1
B
Kills:1,180
Deaths:805
KDR:1.466
Accuracy:27.559% B
HSR:20.509% D
GD-22S
C**
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:28.422% C**
HSR:20.651% D-
NC6 Gauss SAW
C++
Kills:1,166
Deaths:691
KDR:1.687
Accuracy:25.297% C++
HSR:21.698% D
NS-15M2
D*
Kills:238
Deaths:236
KDR:1.008
Accuracy:19.995% D**
HSR:18.487% D*
NC6A GODSAW
C+
Kills:208
Deaths:91
KDR:2.286
Accuracy:31.417% C+
HSR:27.404% C-
Kills:8,366
Deaths (as Heavy Assault):4,699
Deaths (to Heavy Assaults):8,169
KDR:1.78038
Kill Difference:3,667
Playtime:283.625 hours
Usage:20%
Score:5.308m
Score/min:312
Accuracy (listed only):27.349%
HSR (listed only):22.532%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:1,400
Deaths:930
KDR:1.505
Accuracy:30.067% C**
HSR:14.500% D--
GD-7F
C*
Kills:1,298
Deaths:942
KDR:1.378
Accuracy:28.798% C*
HSR:17.180% D-
AF-4A Bandit
B
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:29.544% B
HSR:19.234% D-
Blitz GD-10
C
Kills:1,166
Deaths:1,318
KDR:0.885
Accuracy:25.745% C
HSR:12.693% D-
NS-7 PDW
A+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:35.560% A+
HSR:15.345% D
MKV Suppressed
B++
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:31.902% B++
HSR:17.931% C--
AC-X11
C++
Kills:1,157
Deaths:919
KDR:1.259
Accuracy:28.977% C++
HSR:18.842% D-
NS-11C
C*
Kills:1,156
Deaths:928
KDR:1.246
Accuracy:28.234% C*
HSR:17.042% D
AF-19 Mercenary
C**
Kills:1,153
Deaths:932
KDR:1.237
Accuracy:27.290% C**
HSR:20.555% C-
LA39 Bruiser
C**
Kills:689
Deaths:441
KDR:1.562
Accuracy:69.192% C**
HSR:14.514% C+
AF-57 Piston
B*
Kills:536
Deaths:320
KDR:1.675
Accuracy:51.871% B*
HSR:12.313% D
MGR-S1 Gladius
C+
Kills:534
Deaths:295
KDR:1.810
Accuracy:29.594% C+
HSR:18.539% D-
NS Baron G5
C+
Kills:357
Deaths:388
KDR:0.920
Accuracy:46.556% C+
HSR:11.485% D-
19A Fortuna
B*
Kills:266
Deaths:180
KDR:1.478
Accuracy:31.740% B*
HSR:14.286% D*
Mauler S6
B++
Kills:189
Deaths:141
KDR:1.340
Accuracy:51.094% B++
HSR:11.640% D
Tempest
B+
Kills:150
Deaths:74
KDR:2.027
Accuracy:30.947% B+
HSR:20.667% C
MGR-C1 Charger
C+
Kills:91
Deaths:38
KDR:2.395
Accuracy:29.416% C+
HSR:21.978% D
GD-66 Claw
B**
Kills:61
Deaths:53
KDR:1.151
Accuracy:74.146% B**
HSR:8.197% D*
Kills:13,698
Deaths (as Light Assault):9,904
Deaths (to Light Assaults):4,755
KDR:1.38308
Kill Difference:3,794
Playtime:211.270 hours
Usage:15%
Score:3.869m
Score/min:305
Accuracy (listed only):37.815%
HSR (listed only):15.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:1,298
Deaths:942
KDR:1.378
Accuracy:28.798% C*
HSR:17.180% D-
AF-4A Bandit
B
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:29.544% B
HSR:19.234% D-
AC-X11
C++
Kills:1,157
Deaths:919
KDR:1.259
Accuracy:28.977% C++
HSR:18.842% D-
NS-11C
C*
Kills:1,156
Deaths:928
KDR:1.246
Accuracy:28.234% C*
HSR:17.042% D
AF-19 Mercenary
C**
Kills:1,153
Deaths:932
KDR:1.237
Accuracy:27.290% C**
HSR:20.555% C-
MGR-M1 Bishop
B**
Kills:807
Deaths:241
KDR:3.349
Accuracy:43.676% B**
HSR:26.766% D-
LA39 Bruiser
C**
Kills:689
Deaths:441
KDR:1.562
Accuracy:69.192% C**
HSR:14.514% C+
AF-57 Piston
B*
Kills:536
Deaths:320
KDR:1.675
Accuracy:51.871% B*
HSR:12.313% D
NS Baron G5
C+
Kills:357
Deaths:388
KDR:0.920
Accuracy:46.556% C+
HSR:11.485% D-
19A Fortuna
B*
Kills:266
Deaths:180
KDR:1.478
Accuracy:31.740% B*
HSR:14.286% D*
Warden
C**
Kills:215
Deaths:154
KDR:1.396
Accuracy:33.076% C**
HSR:26.047% C+
Mauler S6
B++
Kills:189
Deaths:141
KDR:1.340
Accuracy:51.094% B++
HSR:11.640% D
MGR-C1 Charger
C+
Kills:91
Deaths:38
KDR:2.395
Accuracy:29.416% C+
HSR:21.978% D
GD-66 Claw
B**
Kills:61
Deaths:53
KDR:1.151
Accuracy:74.146% B**
HSR:8.197% D*
Kills:9,150
Deaths (as Engineer):6,200
Deaths (to Engineers):4,920
KDR:1.47581
Kill Difference:2,950
Playtime:401.469 hours
Usage:28%
Score:6.073m
Score/min:252
Accuracy (listed only):40.972%
HSR (listed only):17.148%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,400
Deaths:930
KDR:1.505
Accuracy:30.067% C**
HSR:14.500% D--
Carnage AR
C+
Kills:1,187
Deaths:1,012
KDR:1.173
Accuracy:27.964% C+
HSR:20.388% C--
GR-22
C++
Kills:1,172
Deaths:954
KDR:1.229
Accuracy:28.313% C++
HSR:21.928% C
NC1 Gauss Rifle
B**
Kills:1,172
Deaths:766
KDR:1.530
Accuracy:32.500% B**
HSR:21.075% C-
Reaper DMR
B**
Kills:1,172
Deaths:698
KDR:1.679
Accuracy:33.841% B**
HSR:24.232% C--
NS-11A
B
Kills:1,167
Deaths:819
KDR:1.425
Accuracy:29.173% B
HSR:21.680% C--
Blitz GD-10
C
Kills:1,166
Deaths:1,318
KDR:0.885
Accuracy:25.745% C
HSR:12.693% D-
NS-7 PDW
A+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:35.560% A+
HSR:15.345% D
MKV Suppressed
B++
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:31.902% B++
HSR:17.931% C--
LA39 Bruiser
C**
Kills:689
Deaths:441
KDR:1.562
Accuracy:69.192% C**
HSR:14.514% C+
AF-57 Piston
B*
Kills:536
Deaths:320
KDR:1.675
Accuracy:51.871% B*
HSR:12.313% D
MGR-S1 Gladius
C+
Kills:534
Deaths:295
KDR:1.810
Accuracy:29.594% C+
HSR:18.539% D-
NS Baron G5
C+
Kills:357
Deaths:388
KDR:0.920
Accuracy:46.556% C+
HSR:11.485% D-
Mauler S6
B++
Kills:189
Deaths:141
KDR:1.340
Accuracy:51.094% B++
HSR:11.640% D
Tempest
B+
Kills:150
Deaths:74
KDR:2.027
Accuracy:30.947% B+
HSR:20.667% C
GD-66 Claw
B**
Kills:61
Deaths:53
KDR:1.151
Accuracy:74.146% B**
HSR:8.197% D*
Kills:13,272
Deaths (as Combat Medic):9,691
Deaths (to Combat Medics):2,863
KDR:1.36952
Kill Difference:3,581
Playtime:238.471 hours
Usage:17%
Score:5.688m
Score/min:398
Accuracy (listed only):39.279%
HSR (listed only):16.695%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:1,400
Deaths:930
KDR:1.505
Accuracy:30.067% C**
HSR:14.500% D--
Blitz GD-10
C
Kills:1,166
Deaths:1,318
KDR:0.885
Accuracy:25.745% C
HSR:12.693% D-
NS-7 PDW
A+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:35.560% A+
HSR:15.345% D
MKV Suppressed
B++
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:31.902% B++
HSR:17.931% C--
MGR-S1 Gladius
C+
Kills:534
Deaths:295
KDR:1.810
Accuracy:29.594% C+
HSR:18.539% D-
LA3 Desperado
B+
Kills:384
Deaths:352
KDR:1.091
Accuracy:33.878% B+
HSR:19.010% C-
NC08 Mag-Scatter
B+
Kills:237
Deaths:202
KDR:1.173
Accuracy:61.372% B+
HSR:14.346% C-
NS-357 Underboss
D
Kills:193
Deaths:238
KDR:0.811
Accuracy:35.239% D
HSR:13.990% D*
NS-44 Commissioner
C--
Kills:188
Deaths:225
KDR:0.836
Accuracy:35.676% C--
HSR:17.553% D-
NS-61 Emissary
C-
Kills:183
Deaths:177
KDR:1.034
Accuracy:26.619% C-
HSR:9.290% D**
NC4 Mag-Shot
C*
Kills:181
Deaths:242
KDR:0.748
Accuracy:30.544% C*
HSR:12.707% D*
AF-6 Shadow
B**
Kills:168
Deaths:76
KDR:2.211
Accuracy:43.712% B**
HSR:18.452% D*
LA80
D
Kills:168
Deaths:73
KDR:2.301
Accuracy:37.819% D-
HSR:74.405% D
NS-30 Vandal
C--
Kills:159
Deaths:95
KDR:1.674
Accuracy:33.109% C--
HSR:15.094% F
AF-18 Stalker
C+
Kills:153
Deaths:78
KDR:1.962
Accuracy:29.352% C+
HSR:15.686% D-
Tempest
B+
Kills:150
Deaths:74
KDR:2.027
Accuracy:30.947% B+
HSR:20.667% C
SAS-R
C--
Kills:75
Deaths:43
KDR:1.744
Accuracy:38.779% C--
HSR:45.333% T*
Gauss SPR
C--
Kills:74
Deaths:27
KDR:2.741
Accuracy:33.061% C--
HSR:27.027% D--
Kills:7,733
Deaths (as Infiltrator):5,927
Deaths (to Infiltrators):3,859
KDR:1.30471
Kill Difference:1,806
Playtime:228.842 hours
Usage:16%
Score:3.036m
Score/min:221
Accuracy (listed only):34.610%
HSR (listed only):21.254%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:928
Deaths:229
KDR:4.052
Accuracy:46.333% A
HSR:15.625% C
AF-34 Mattock
C
Kills:765
Deaths:211
KDR:3.626
Accuracy:34.027% D
HSR:17.255% C
NCM1 Scattercannon
D*
Kills:204
Deaths:150
KDR:1.360
Accuracy:28.867% D**
HSR:11.275% D*
NS-20 Gorgon
C
Kills:198
Deaths:163
KDR:1.215
Accuracy:24.009% C
HSR:19.697% C
NS-20 Gorgon
C--
Kills:186
Deaths:143
KDR:1.301
Accuracy:23.037% C--
HSR:16.667% D-
NCM3 Raven
C*
Kills:131
Deaths:144
KDR:0.910
Accuracy:44.139% C*
HSR:1.527% D-
NCM3 Raven
B+
Kills:119
Deaths:149
KDR:0.799
Accuracy:43.823% C*
HSR:3.361% B+
NCM1 Scattercannon
C+
Kills:113
Deaths:62
KDR:1.823
Accuracy:40.545% C
HSR:16.814% C+
Kills:2,644
Deaths (as MAX Suit):625.500
Deaths (to MAX Suits):1,114
KDR:4.22702
Kill Difference:2,018.500
Playtime:58.651 hours
Usage:4%
Score:1.304m
Score/min:370
Accuracy (listed only):35.597%
HSR (listed only):12.778%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:829
V. Kills:161 N/A
Deaths:126
KDR:6.579
Accuracy:56.385% B+
KPH:71.600 D
VKPH:13.900 C
M20 Mustang
D-
Kills:188
V. Kills:163 115%
Deaths:304
KDR:0.618
Accuracy:35.411% B*
KPH:6.900 D--
VKPH:6 D-
Vortek Rotary
D-
Kills:86
V. Kills:99 86%
Deaths:140
KDR:0.614
Accuracy:41.179% A
KPH:6.400 D--
VKPH:7.300 D-
Kills:1,103 (274 + 0)
Deaths:570
KDR:1.935
VKDR:0.742
Vehicle Kills:423
Kill Difference:533
Playtime:52.387 hours
Usage:4%
Score:0.420m
Score/min:133
Piloting Accuracy:41.179%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:229
V. Kills:70 323%
Deaths:30
KDR:7.633
Accuracy:42.447% C
KPH:40.200 C--
VKPH:12.300 C*
CAS30 Tank Buster
D--
Kills:56
V. Kills:57 97%
Deaths:104
KDR:0.538
Accuracy:39.365% D-
KPH:2.400 D*
VKPH:2.400 D--
Kills:285 (56 + 229)
Deaths:134
KDR:2.127
VKDR:0.948
Vehicle Kills:127
Kill Difference:151
Playtime:29.368 hours
Usage:2%
Score:0.124m
Score/min:71
Piloting Accuracy:39.365%
Gunner Accuracy:42.447%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:180
V. Kills:9 N/A
Deaths:8
KDR:22.500
Accuracy:55.453% B+
KPH:130.400 A**
VKPH:6.500 D
L100 Python HEAT
C+
Kills:171
V. Kills:97 174%
Deaths:54
KDR:3.167
Accuracy:58.412% B+
KPH:25.300 D-
VKPH:14.300 C+
Skyguard
C
Kills:73
V. Kills:51 140%
Deaths:23
KDR:3.174
Accuracy:31.748% C++
KPH:14.900 C-
VKPH:10.400 C
C75 Viper
C+
Kills:54
V. Kills:22 235%
Deaths:24
KDR:2.250
Accuracy:42.072% C++
KPH:23.500 D-
VKPH:9.600 C+
Kills:478 (478 + 0)
Deaths:109
KDR:4.385
VKDR:1.642
Vehicle Kills:179
Kill Difference:369
Playtime:15.336 hours
Usage:1%
Score:0.243m
Score/min:265
Driving Accuracy:42.072%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:563
V. Kills:383 147%
Deaths:110
KDR:5.118
Accuracy:54.434% B+
KPH:25.400 C--
VKPH:17.300 C+
E540 Halberd
C
Kills:156
V. Kills:74 208%
Deaths:12
KDR:13
Accuracy:43.508% C--
KPH:30.500 C
VKPH:14.500 C
Enforcer ML85
C
Kills:112
V. Kills:59 187%
Deaths:20
KDR:5.600
Accuracy:38.866% D
KPH:24.800 C
VKPH:13.100 D
Kills:831 (563 + 268)
Deaths:142
KDR:5.852
VKDR:3.634
Vehicle Kills:516
Kill Difference:689
Playtime:31.818 hours
Usage:2%
Score:0.563m
Score/min:295
Driving Accuracy:54.434%
Gunner Accuracy:38.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:277
V. Kills:168 164%
Deaths:68
KDR:4.074
Accuracy:55.189% B+
KPH:53.100 C+
VKPH:32.200 C+
C85 Canister-H
C*
Kills:221
V. Kills:13 N/A
Deaths:17
KDR:13
Accuracy:56.683% C*
KPH:120.700 C+
VKPH:7.100 C
Kills:498 (0 + 498)
Deaths:85
KDR:5.859
VKDR:2.129
Vehicle Kills:181
Kill Difference:413
Playtime:7.046 hours
Usage:0%
Score:0.244m
Score/min:577
Driving Accuracy:N/A%
Gunner Accuracy:56.683%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:167
V. Kills:40 407%
Deaths:24
KDR:6.958
Accuracy:33.139% C--
KPH:46 C
VKPH:11 C*
M12 Kobalt
C+
Kills:134
V. Kills:3 N/A
Deaths:7
KDR:19.143
Accuracy:19.661% C+
KPH:66.100 C
VKPH:1.500 D-
M20 Basilisk
C-
Kills:99
V. Kills:36 268%
Deaths:16
KDR:6.188
Accuracy:41.682% C++
KPH:17.900 D
VKPH:6.500 C-
G30 Walker
C*
Kills:90
V. Kills:54 164%
Deaths:17
KDR:5.294
Accuracy:32.741% C*
KPH:21.500 C+
VKPH:12.900 C*
M12 Kobalt
D
Kills:89
V. Kills:3 N/A
Deaths:8
KDR:11.125
Accuracy:14.974% D--
KPH:50.800 D-
VKPH:1.700 D
M60-G Bulldog
C**
Kills:58
V. Kills:18 305%
Deaths:14
KDR:4.143
Accuracy:36.256% C
KPH:29.800 C-
VKPH:9.300 C**
Kills:637 (0 + 637)
Deaths:86
KDR:7.407
VKDR:1.791
Vehicle Kills:154
Kill Difference:551
Playtime:19.064 hours
Usage:1%
Score:0.241m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:36.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:276
V. Kills:14 N/A
Deaths:161
KDR:1.714
Accuracy:31.388% D**
KPH:19.400 D--
VKPH:1 D
Kills:276 (276 + 0)
Deaths:161
KDR:1.714
VKDR:0.087
Vehicle Kills:14
Kill Difference:115
Playtime:14.230 hours
Usage:1%
Score:0.045m
Score/min:53
Driving Accuracy:31.388%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:103
V. Kills:2 N/A
Deaths:16
KDR:6.438
Accuracy:35.614% C**
KPH:66.700 C
VKPH:1.300 F
M20 Wyvern
D
Kills:51
V. Kills:14 340%
Deaths:13
KDR:3.923
Accuracy:30.821% D*
KPH:21.400 D
VKPH:5.900 D**
Kills:154 (0 + 154)
Deaths:29
KDR:5.310
VKDR:0.552
Vehicle Kills:16
Kill Difference:125
Playtime:3.932 hours
Usage:0%
Score:0.033m
Score/min:140
Piloting Accuracy:N/A%
Gunner Accuracy:30.821%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,5241,9589622.035C++0.4026.678%CN/A117.2C++33.9C++77016.7h1.3C+5C+
MGR-L1 Promise 1,9421,9267752.485B+0.8531.541%B++24.559%D60.4C+N/A16631.9h10.4B+33B+
AF-4 Cyclone 1,4091,4009301.505C+0.1330.067%C**14.5%D--43.3CN/A11832.3h8.2B*27.3B+
GD-7F 1,3161,2989421.378C+0.2528.798%C*17.18%D-37.4CN/A12134.7h10.2B+35.3B+
LA1 Anchor 1,3081,2925882.197C0.5729.614%C**22.136%D--54.5CN/A17123.7h8.9C*30.1B
EM6 1,2011,1897641.556C0.0724.951%C+24.811%C-40.2DN/A11229.6h9.8C++39.3C++
Carnage AR 1,2111,1871,0121.173C0.4627.964%C+20.388%C--31.3DN/A9037.9h11.4C**40.8C**
EM1 1,1891,1808051.466C0.1627.559%B20.509%D45.4CN/A11226h11.3C++41.1B
AF-4A Bandit 1,1861,1755232.247C*0.6229.544%B19.234%D-55.7C+N/A13021.1h8.1B*27.5B++
GR-22 1,1871,1729541.229C0.4028.313%C++21.928%C35.7C--N/A15632.8h11.1B39.4B
NC1 Gauss Rifle 1,1851,1727661.53C**0.1032.5%B**21.075%C-48.2C**N/A17624.3h9.6B++29.5B*
Reaper DMR 1,1861,1726981.679C+0.0533.841%B**24.232%C--43.2CN/A13627.1h7.9B+23.3B*
GD-22S 1,1841,1677491.558C0.0728.422%C**20.651%D-50.7CN/A13323h9.3C**32.6B
NS-11A 1,1841,1678191.425C+0.2129.173%B21.68%C--36.8CN/A10631.7h11.6C**39.9B+
Blitz GD-10 1,1771,1661,3180.885C-0.7525.745%C12.693%D-28.1DN/A7041.5h13.1C++50.8C++
NC6 Gauss SAW 1,1761,1666911.687C+0.0625.297%C++21.698%D48.4C+N/A19324.1h7.8B+31B
NS-7 PDW 1,1641,1607141.625C++0.0135.56%A+15.345%D55.5BN/A12720.9h10.1B*28.5B*
MKV Suppressed 1,1681,1607681.51C+0.1231.902%B++17.931%C--46.2C+N/A10625.1h11.3B35.3B+
AC-X11 1,1851,1579191.259C0.3728.977%C++18.842%D-27.1DN/A9142.7h8.7C*30.1C**
NS-11C 1,1711,1569281.246C+0.3828.234%C*17.042%D32.3CN/A7935.8h11.5B+40.7B+
AF-19 Mercenary 1,1771,1539321.237C+0.3927.29%C**20.555%C-29.9C+N/A10338.5h9.7B+35.7B
AF-34 Mattock 9379282294.052C+2.4246.333%A15.625%C54.6C++N/A16317h6.8C+14.6B+
Breaker Rocket Pods 9908291266.579C--4.9556.385%B+N/A71.5D13.9C29511.6h13.8C+24.6C++
MGR-M1 Bishop 8168072413.349B+1.7243.676%B**26.766%D-54.9C*N/A12314.7h4.7B++10.8B*
AF-34 Mattock 7727652113.626C+2.0034.027%D17.255%C50C++N/A14115.3h5.6B++16.6B
LA39 Bruiser 6926894411.562C*0.0769.192%C**14.514%C+53C+N/A15213h2B+2.9B+
Titan-150 AP 9465631105.118C-3.4954.434%B+1.599%C25.4C--17.3C+28922.2h5D9.1C+
AF-57 Piston 5395363201.675C++0.0451.871%B*12.313%D41.6CN/A10912.9h3.6B+7B++
MGR-S1 Gladius 5435342951.81C+0.1829.594%C+18.539%D-35.4DN/A10715.1h8.7C++29.5C++
NS Decimator 7004612252.049B0.4266.415%B+N/A51.2C**26.6B+3629h3.6C**5.5B+
Bouncing Betty 447444984.531C++2.9052.715%B+N/A158.6B1.1B+3932.8h2.3D*4.3C+
LA3 Desperado 3883843521.091C+0.5433.878%B+19.01%C-60C**N/A1696.4h7.2B++21.4B+
NS Baron G5 3653573880.92D0.7146.556%C+11.485%D-31DN/A9411.5h4.8C-10.3C+
NC05 Jackhammer 3483472131.629C*0.0045.514%C16.427%C+46.9C-N/A1707.4h4.4C++9.6C+
Hawk GD-68 4942773880.714C0.9270.892%B*2.527%C+20.5C++16.1B+22113.5h8.2C11.5C++
M96 Mjolnir-H 445277684.074C2.4455.189%B+N/A53.3C+32.3C+6085.2h32.8C*59.3B+
S12 Renegade 2902761611.714C-0.0831.388%D**6.884%B++19.4D--1D5314.2h3.7D11.7D--
Tank Mine 422270972.784C1.1542.983%C*N/A103.8C58.5C11192.6h2.3D5.5C+
19A Fortuna 2712661801.478C+0.1531.74%B*14.286%D*38CN/A1357h8.7B+27.5B+
NS-15M2 2452382361.008C-0.6219.995%D**18.487%D*30.9D-N/A1057.7h12.7D63.4D-
NC08 Mag-Scatter 2432372021.173C+0.4661.372%B+14.346%C-32.9CN/A1087.2h3.5B5.7B+
L105 Zephyr 299229307.633C-6.0042.447%CN/A40.2C--12.3C*1995.7h7.6D-18C--
NS-TMC-01 "His Regards" 23422723,2210.01D1.626.142%F11.013%B++0.3DN/A1860.7h2.3C37.1F-
C85 Canister-H 2342211713C+11.3756.683%C*10.407%C+122.8C+7.2C4891.8h7.3C+12.9C+
Warden 2192151541.396C+0.2333.076%C**26.047%C+39.8C+N/A1365.4h7.4C*22.2B+
NC6A GODSAW 213208912.286C+0.6631.417%C+27.404%C-67.1C1.6C++3873.1h7.9C++25.1B
NCM1 Scattercannon 2052041501.36D0.2728.867%D**11.275%D*25.8C-N/A887.9h5B**17.3C++
Spear Anti-Vehicle Phalanx Turret 311202238.783C+7.1554.556%B++1.98%D--67.3B+36.3B*4893h7.3C++13.4B+
NS-20 Gorgon 2121981631.215C0.4224.009%C19.697%C19.2C--1.4C+7310.3h25.6B106.8B
Frag Grenade 1961951195N/A193.3750.653%C++N/A487.5C--2.5D*20900.4h3.8D7.5C+
NS-357 Underboss 1931932380.811C0.8235.239%D13.99%D*38.6C--N/A1135h3.9C+11.1C+
Mauler S6 1981891411.34C++0.2951.094%B++11.64%D52.5B+2.5S2453.6h4.3C++8.5B+
NS-44 Commissioner 1891882250.836C0.7935.676%C--17.553%D-21.9D-N/A798.6h3.9C10.9C
M20 Mustang 3511883040.618D-1.0135.411%B*1.596%C++6.9D--6D-8327.3h176.9F-499.6D*
NS-20 Gorgon 1931861431.301C+0.3323.037%C--16.667%D-20.9C-N/A838.9h24.2B105B
NS-61 Emissary 1851831771.034C+0.6026.619%C-9.29%D**30CN/A906.1h12.2C++45.9C++
NC4 Mag-Shot 1831812420.748C0.8830.544%C*12.707%D*27.4CN/A1066.6h6.8B22.2B+
L100 Python HESH 189180822.5B20.8755.453%B+N/A128.6A*6.4D-5571.4h2A3.6B**
L100 Python HEAT 268171543.167D1.5458.412%B+1.754%C-25.1D-14.3C+2126.8h7.6D13D
AF-6 Shadow 170168762.211C+0.5843.712%B**18.452%D*38.2DN/A1034.4h4.7B+10.6B++
LA80 169168732.301D0.6737.819%D-74.405%D23.7D*N/A677.1h2.9F--7.7F
M40 Fury 207167246.958C5.3333.139%C--1.198%C--46.4C11.1C*2363.6h17.7D--53.4D--
NS-30 Vandal 160159951.674C0.0433.109%C--15.094%F43C-N/A1093.7h5.6C16.8C
E540 Halberd 2301561213C++11.3743.508%C--3.846%B++30.6C14.5C2265.1h5.7C-13.1C
AF-18 Stalker 153153781.962C++0.3329.352%C+15.686%D-34C-N/A854.5h10.1B+34.3B
Tempest 153150742.027C++0.4030.947%B+20.667%C57.7C+1.2B++1382.6h8.8B28.3B+
M60-A Bulldog 1461371013.7C12.0753.965%B+1.46%D25.4D1.7D795.4h7.4D--13.7C
M12 Kobalt 137134719.143C+17.5119.661%C+14.925%D--67C1.5D-3472h16.7C**84.9C**
Carver 1331331141.167M**0.4630.785%C+21.805%B++20.5B++N/A586.5h1.2B+3.7B+
NCM3 Raven 2351311440.91C0.7244.139%C*1.527%D-11C+8.7B*12111.9h33.2C-75.1C+
NCM3 Raven 2191191490.799D0.8343.823%C*3.361%B+9.8C--8.3B+11012.1h36.7D*83.7D
Anti-Vehicle Grenade 1901181118N/A116.3762.356%B**N/A393.3C+240A30450.3h6C9.6C*
NCM1 Scattercannon 113113621.823D0.1940.545%C16.814%C+30.5D-N/A963.7h6.5C-15.9C
Enforcer ML85 171112205.6C3.9738.866%DN/A24.9C+13.1D3994.5h14.9D-38.4D-
CAS 14-E 105103166.438C--4.8135.614%C**N/A68.7C1.3F1731.5h29.5C+82.9C++
M20 Basilisk 13599166.188B+4.5641.682%C++5.051%C-18D6.5C-1635.5h83.5C+200.4C++
MANA Anti-Personnel Turret 10499641.547N/A0.0818.239%UN/A990U50U2273000.1h26.5T*145.5T*
Rocklet Rifle 290941110.847C+0.7856.542%B+N/A21.9D45.6A++5764.3h54.1F-95.6D*
MGR-C1 Charger 9291382.395B*0.7629.416%C+21.978%D45.5CN/A1662h8.9B**30.3B+
G30 Walker 14490175.294C**3.6632.741%C*8.889%M21.4C+12.9C*2124.2h166.5B508.6B+
M12 Kobalt 9289811.125D9.4914.974%D--13.483%D*49.4D-1.7D1921.8h18.7C+125C
Vortek Rotary 185861400.614D1.0241.179%AN/A6.4D--7.3D-9713.5h143.9F--349.5D--
SAS-R 7575431.744D0.1138.779%C--45.333%T*39.5DN/A1991.9h2.9F--7.4D*
Gauss SPR 7474272.741C+1.1133.061%C--27.027%D--43.5C+N/A1091.7h4.9C14.9C
Skyguard 12473233.174C-1.5431.748%C++1.37%C--14.9C-10.4C2324.9h126.1D397.1C
GD-66 Claw 6161531.151C0.4874.146%B**8.197%D*61C+N/A1741h2.5C3.4B
M60-G Bulldog 7658144.143D2.5136.256%C5.172%A*30.5C9.5B1731.9h8.4D*23.2C--
CAS30 Tank Buster 113561040.538C--1.0939.365%D-N/A2.4D*2.4D--4023.7h66.6D169.2D
C75 Viper 7654242.25D--0.6242.072%C++1.852%B*23.5D-9.6C+3132.3h14.6D34.7C-
Aspis Anti-Aircraft Phalanx Turret 985477.714B++6.0838.224%A1.852%C+21.6B*17.6B+3002.5h111.6B++292.1B*
Shrike 8953810.654C-0.9858.931%C+N/A26.5C18C**7372h7.3D-12.4C--
M20 Wyvern 6551133.923C-2.2930.821%D*5.882%B**21.3D5.8D**1192.4h61.9B200.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit495604,54356.3h
Anti-Vehicle MANA Turret85140.6h
Spawn Beacon261,6543.6h
Nanite Revive Grenade02,9140.8h
Medical Kit1801,3082.9h
Medical Applicator654269,77421.6h
Deconstruction Tool01,6420.2h
Spitfire Auto-Turret143880.8h
M12 Kobalt0930h
Recon Detection Device777,1748.7h
Shield Recharging Field1037,7605.1h
Ammunition Package232,0391.1h
M12 Kobalt-F01370.2h
Anti-Infantry MANA Turret73690.5h
Snowman Soldier51520.2h
Nano-Repair Grenade0800h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.73s
Server spent 4.40s on queries, 3.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.