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Brigadier Loyal Soldier ElCubano[KN1] ElCubano
NC BR 77

KDR: 1.61

Score: 24.9m

Last Seen: Jan 25th, 2020 12:52 AM
- OFFLINE - 46.9 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
Level Progress (to 78): 87%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 MGR-L1 Promise AF-4 Cyclone GD-7F LA1 Anchor EM6 Carnage AR EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $681,795 MLG Score: 545
Fun Score: N/A
Cheeseburgers Flipped: 455TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.078%19.715%57335119727,7461.72389-0.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.222%1.509A+-0.207C-0.145CHEAD + (~5.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.547B+9.70.317C*23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.246%1.09%224212301,0096184791.63005210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.405%0.21C++-0.453D0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.313C*43.90.178C++68

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.403%1.511%1215122799310765510.922006180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.686%-0.355C--0.606D0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.021C+13.5-0.127C22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.687%6.022%1781012221,3458654801.55491280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.994%-0.332C-0.374C**0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.312C*27.10.329C**55.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.225%56.467%17831229317118810.266835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.531%0.205C++-0.681D-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.067C+3.4-0.054C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.873%13.085%178412281,4751005151.46766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.917%1.216B**-0.341C-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.602B+2.90.393B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
24.9m350.9%341 (20.5k)297 (17.8k)1.6096644,33827,5451.820877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232268120.427%15.172%31003:0221

17% Combat Medic29% Engineer20% Heavy Assault16% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2015 4:10 PMMar 25th, 2018 5:59 AMJan 26th, 2020 4:49 AM (13h) (PST)Jan 24th, 2020 9:57 PM (2d) (PST)Jan 24th, 2020 8:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5281993290.5290.3290.0802.0410.052545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,67611,94619,73032205122317,809

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1396.3h/58.2d 5,816 6,727 16,598 170.9k 2,087 3,206 4,372 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A+
Kills:1,665
Deaths:675
KDR:2.467
Accuracy:31.745% A+
HSR:24.324% C+
LA1 Anchor
B*
Kills:1,292
Deaths:588
KDR:2.197
Accuracy:29.614% B*
HSR:22.136% C--
EM6
B+
Kills:1,189
Deaths:764
KDR:1.556
Accuracy:24.951% B+
HSR:24.811% C++
EM1
B**
Kills:1,180
Deaths:805
KDR:1.466
Accuracy:27.559% B**
HSR:20.509% C
GD-22S
B**
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:28.422% B**
HSR:20.651% D
NC6 Gauss SAW
B*
Kills:1,166
Deaths:691
KDR:1.687
Accuracy:25.297% B*
HSR:21.698% C
NS-15M2
D
Kills:238
Deaths:236
KDR:1.008
Accuracy:19.995% D
HSR:18.487% D-
NC6A GODSAW
B+
Kills:208
Deaths:91
KDR:2.286
Accuracy:31.417% B+
HSR:27.404% C+
Kills:8,105
Deaths (as Heavy Assault):4,599
Deaths (to Heavy Assaults):8,062
KDR:1.76234
Kill Difference:3,506
Playtime:278.055 hours
Usage:20%
Score:5.181m
Score/min:311
Accuracy (listed only):27.375%
HSR (listed only):22.503%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:1,400
Deaths:930
KDR:1.505
Accuracy:30.067% B*
HSR:14.500% D
GD-7F
B*
Kills:1,298
Deaths:942
KDR:1.378
Accuracy:28.798% B*
HSR:17.180% D
AF-4A Bandit
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:29.544% B*
HSR:19.234% D
Blitz GD-10
C*
Kills:1,166
Deaths:1,318
KDR:0.885
Accuracy:25.745% C*
HSR:12.693% D
MKV Suppressed
B**
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:31.902% B**
HSR:17.931% C
NS-7 PDW
A*
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:35.560% A*
HSR:15.345% C-
AC-X11
B++
Kills:1,157
Deaths:919
KDR:1.259
Accuracy:28.977% B++
HSR:18.842% D
NS-11C
B*
Kills:1,156
Deaths:928
KDR:1.246
Accuracy:28.234% B*
HSR:17.042% C-
AF-19 Mercenary
B*
Kills:1,153
Deaths:932
KDR:1.237
Accuracy:27.290% B*
HSR:20.555% C+
LA39 Bruiser
B++
Kills:689
Deaths:441
KDR:1.562
Accuracy:69.192% B++
HSR:14.514% C+
AF-57 Piston
B**
Kills:536
Deaths:320
KDR:1.675
Accuracy:51.871% B**
HSR:12.313% C--
MGR-S1 Gladius
B+
Kills:527
Deaths:291
KDR:1.811
Accuracy:29.548% B+
HSR:18.596% C-
NS Baron G5
C**
Kills:356
Deaths:388
KDR:0.918
Accuracy:46.551% C**
HSR:11.517% D
19A Fortuna
A
Kills:266
Deaths:180
KDR:1.478
Accuracy:31.740% A
HSR:14.286% D*
Mauler S6
B**
Kills:189
Deaths:141
KDR:1.340
Accuracy:51.094% B**
HSR:11.640% D-
Tempest
B**
Kills:150
Deaths:74
KDR:2.027
Accuracy:30.947% B**
HSR:20.667% C+
MGR-C1 Charger
B
Kills:85
Deaths:34
KDR:2.500
Accuracy:29.163% B
HSR:21.177% C--
GD-66 Claw
A
Kills:61
Deaths:53
KDR:1.151
Accuracy:74.146% A
HSR:8.197% D*
Kills:13,684
Deaths (as Light Assault):9,896
Deaths (to Light Assaults):4,681
KDR:1.38278
Kill Difference:3,788
Playtime:211.146 hours
Usage:15%
Score:3.868m
Score/min:305
Accuracy (listed only):37.798%
HSR (listed only):15.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,298
Deaths:942
KDR:1.378
Accuracy:28.798% B*
HSR:17.180% D
AF-4A Bandit
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:29.544% B*
HSR:19.234% D
AC-X11
B++
Kills:1,157
Deaths:919
KDR:1.259
Accuracy:28.977% B++
HSR:18.842% D
NS-11C
B*
Kills:1,156
Deaths:928
KDR:1.246
Accuracy:28.234% B*
HSR:17.042% C-
AF-19 Mercenary
B*
Kills:1,153
Deaths:932
KDR:1.237
Accuracy:27.290% B*
HSR:20.555% C+
LA39 Bruiser
B++
Kills:689
Deaths:441
KDR:1.562
Accuracy:69.192% B++
HSR:14.514% C+
AF-57 Piston
B**
Kills:536
Deaths:320
KDR:1.675
Accuracy:51.871% B**
HSR:12.313% C--
NS Baron G5
C**
Kills:356
Deaths:388
KDR:0.918
Accuracy:46.551% C**
HSR:11.517% D
19A Fortuna
A
Kills:266
Deaths:180
KDR:1.478
Accuracy:31.740% A
HSR:14.286% D*
MGR-M1 Bishop
A
Kills:249
Deaths:87
KDR:2.862
Accuracy:41.733% A
HSR:26.506% C-
Warden
B*
Kills:215
Deaths:154
KDR:1.396
Accuracy:33.076% B*
HSR:26.047% C*
Mauler S6
B**
Kills:189
Deaths:141
KDR:1.340
Accuracy:51.094% B**
HSR:11.640% D-
MGR-C1 Charger
B
Kills:85
Deaths:34
KDR:2.500
Accuracy:29.163% B
HSR:21.177% C--
GD-66 Claw
A
Kills:61
Deaths:53
KDR:1.151
Accuracy:74.146% A
HSR:8.197% D*
Kills:8,585
Deaths (as Engineer):6,042
Deaths (to Engineers):4,867
KDR:1.42089
Kill Difference:2,543
Playtime:398.601 hours
Usage:29%
Score:6.028m
Score/min:252
Accuracy (listed only):40.815%
HSR (listed only):17.075%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,400
Deaths:930
KDR:1.505
Accuracy:30.067% B*
HSR:14.500% D
Carnage AR
B+
Kills:1,187
Deaths:1,012
KDR:1.173
Accuracy:27.964% B+
HSR:20.388% C+
GR-22
B++
Kills:1,172
Deaths:954
KDR:1.229
Accuracy:28.313% B++
HSR:21.928% C*
Reaper DMR
A+
Kills:1,172
Deaths:698
KDR:1.679
Accuracy:33.841% A+
HSR:24.232% C+
NC1 Gauss Rifle
A++
Kills:1,172
Deaths:766
KDR:1.530
Accuracy:32.500% A++
HSR:21.075% C+
NS-11A
B*
Kills:1,167
Deaths:819
KDR:1.425
Accuracy:29.173% B*
HSR:21.680% C+
Blitz GD-10
C*
Kills:1,166
Deaths:1,318
KDR:0.885
Accuracy:25.745% C*
HSR:12.693% D
MKV Suppressed
B**
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:31.902% B**
HSR:17.931% C
NS-7 PDW
A*
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:35.560% A*
HSR:15.345% C-
LA39 Bruiser
B++
Kills:689
Deaths:441
KDR:1.562
Accuracy:69.192% B++
HSR:14.514% C+
AF-57 Piston
B**
Kills:536
Deaths:320
KDR:1.675
Accuracy:51.871% B**
HSR:12.313% C--
MGR-S1 Gladius
B+
Kills:527
Deaths:291
KDR:1.811
Accuracy:29.548% B+
HSR:18.596% C-
NS Baron G5
C**
Kills:356
Deaths:388
KDR:0.918
Accuracy:46.551% C**
HSR:11.517% D
Mauler S6
B**
Kills:189
Deaths:141
KDR:1.340
Accuracy:51.094% B**
HSR:11.640% D-
Tempest
B**
Kills:150
Deaths:74
KDR:2.027
Accuracy:30.947% B**
HSR:20.667% C+
GD-66 Claw
A
Kills:61
Deaths:53
KDR:1.151
Accuracy:74.146% A
HSR:8.197% D*
Kills:13,264
Deaths (as Combat Medic):9,687
Deaths (to Combat Medics):2,812
KDR:1.36926
Kill Difference:3,577
Playtime:238.438 hours
Usage:17%
Score:5.688m
Score/min:398
Accuracy (listed only):39.276%
HSR (listed only):16.701%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:1,400
Deaths:930
KDR:1.505
Accuracy:30.067% B*
HSR:14.500% D
Blitz GD-10
C*
Kills:1,166
Deaths:1,318
KDR:0.885
Accuracy:25.745% C*
HSR:12.693% D
MKV Suppressed
B**
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:31.902% B**
HSR:17.931% C
NS-7 PDW
A*
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:35.560% A*
HSR:15.345% C-
MGR-S1 Gladius
B+
Kills:527
Deaths:291
KDR:1.811
Accuracy:29.548% B+
HSR:18.596% C-
LA3 Desperado
B++
Kills:317
Deaths:313
KDR:1.013
Accuracy:33.056% B++
HSR:18.612% C
NC08 Mag-Scatter
B*
Kills:237
Deaths:202
KDR:1.173
Accuracy:61.372% B*
HSR:14.346% C
NS-357 Underboss
C
Kills:193
Deaths:238
KDR:0.811
Accuracy:35.239% C
HSR:13.990% D--
NS-44 Commissioner
C+
Kills:185
Deaths:221
KDR:0.837
Accuracy:35.538% C+
HSR:17.297% D
NS-61 Emissary
C
Kills:183
Deaths:177
KDR:1.034
Accuracy:26.619% C
HSR:9.290% D*
NC4 Mag-Shot
B+
Kills:181
Deaths:242
KDR:0.748
Accuracy:30.544% B+
HSR:12.707% D--
AF-6 Shadow
A+
Kills:168
Deaths:76
KDR:2.211
Accuracy:43.712% A+
HSR:18.452% D*
LA80
C-
Kills:168
Deaths:73
KDR:2.301
Accuracy:37.819% C-
HSR:74.405% C-
NS-30 Vandal
C+
Kills:159
Deaths:95
KDR:1.674
Accuracy:33.109% C+
HSR:15.094% D**
AF-18 Stalker
B
Kills:153
Deaths:78
KDR:1.962
Accuracy:29.352% B
HSR:15.686% D
Tempest
B**
Kills:150
Deaths:74
KDR:2.027
Accuracy:30.947% B**
HSR:20.667% C+
SAS-R
C+
Kills:75
Deaths:43
KDR:1.744
Accuracy:38.779% C+
HSR:45.333% F--
Gauss SPR
C++
Kills:74
Deaths:27
KDR:2.741
Accuracy:33.061% C++
HSR:27.027% D-
Kills:7,656
Deaths (as Infiltrator):5,880
Deaths (to Infiltrators):3,797
KDR:1.30204
Kill Difference:1,776
Playtime:217.473 hours
Usage:16%
Score:2.835m
Score/min:217
Accuracy (listed only):34.554%
HSR (listed only):21.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:908
Deaths:225
KDR:4.036
Accuracy:46.569% A+
HSR:15.529% C
AF-34 Mattock
C
Kills:755
Deaths:207
KDR:3.647
Accuracy:33.923% C
HSR:16.821% C
NCM1 Scattercannon
D-
Kills:204
Deaths:150
KDR:1.360
Accuracy:28.867% D-
HSR:11.275% D--
NS-20 Gorgon
C+
Kills:195
Deaths:161
KDR:1.211
Accuracy:23.831% C+
HSR:19.487% C+
NS-20 Gorgon
C
Kills:180
Deaths:141
KDR:1.277
Accuracy:22.764% C
HSR:16.667% D
NCM3 Raven
B+
Kills:124
Deaths:144
KDR:0.861
Accuracy:44.067% B+
HSR:1.613% D-
NCM1 Scattercannon
C*
Kills:113
Deaths:62
KDR:1.823
Accuracy:40.545% C*
HSR:16.814% C*
NCM3 Raven
B*
Kills:106
Deaths:149
KDR:0.711
Accuracy:43.707% B+
HSR:3.774% B*
Kills:2,585
Deaths (as MAX Suit):619.500
Deaths (to MAX Suits):1,108
KDR:4.17272
Kill Difference:1,965.500
Playtime:56.945 hours
Usage:4%
Score:1.266m
Score/min:371
Accuracy (listed only):35.534%
HSR (listed only):12.747%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:829
V. Kills:161 N/A
Deaths:126
KDR:6.579
Accuracy:56.416% B*
KPH:71.600 C
VKPH:13.900 C+
M20 Mustang
D
Kills:180
V. Kills:160 112%
Deaths:304
KDR:0.592
Accuracy:35.471% B*
KPH:6.700 D
VKPH:5.900 D
Vortek Rotary
C-
Kills:86
V. Kills:99 86%
Deaths:140
KDR:0.614
Accuracy:41.179% A++
KPH:6.400 D
VKPH:7.300 C-
Kills:1,095 (266 + 0)
Deaths:570
KDR:1.921
VKDR:0.737
Vehicle Kills:420
Kill Difference:525
Playtime:52.042 hours
Usage:4%
Score:0.417m
Score/min:133
Piloting Accuracy:41.179%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:229
V. Kills:70 323%
Deaths:30
KDR:7.633
Accuracy:42.447% C+
KPH:40.200 C
VKPH:12.300 B+
CAS30 Tank Buster
D
Kills:56
V. Kills:57 97%
Deaths:104
KDR:0.538
Accuracy:39.365% D
KPH:2.400 D--
VKPH:2.400 D--
Kills:285 (56 + 229)
Deaths:134
KDR:2.127
VKDR:0.948
Vehicle Kills:127
Kill Difference:151
Playtime:29.368 hours
Usage:2%
Score:0.124m
Score/min:71
Piloting Accuracy:39.365%
Gunner Accuracy:42.447%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:180
V. Kills:9 N/A
Deaths:8
KDR:22.500
Accuracy:55.453% B++
KPH:130.400 M++
VKPH:6.500 C-
L100 Python HEAT
B+
Kills:166
V. Kills:95 173%
Deaths:54
KDR:3.074
Accuracy:58.714% B*
KPH:24.700 C-
VKPH:14.100 B+
Skyguard
C+
Kills:61
V. Kills:45 133%
Deaths:23
KDR:2.652
Accuracy:31.538% B
KPH:13.200 C
VKPH:9.700 C+
C75 Viper
C**
Kills:54
V. Kills:22 235%
Deaths:24
KDR:2.250
Accuracy:42.072% B
KPH:23.500 C
VKPH:9.600 C**
Kills:461 (461 + 0)
Deaths:109
KDR:4.229
VKDR:1.569
Vehicle Kills:171
Kill Difference:352
Playtime:15.028 hours
Usage:1%
Score:0.237m
Score/min:263
Driving Accuracy:42.072%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:532
V. Kills:370 143%
Deaths:110
KDR:4.836
Accuracy:54.473% B+
KPH:24.800 C+
VKPH:17.200 B+
E540 Halberd
C++
Kills:152
V. Kills:72 208%
Deaths:12
KDR:12.667
Accuracy:43.245% C+
KPH:30.300 C++
VKPH:14.400 C+
Enforcer ML85
C*
Kills:112
V. Kills:59 187%
Deaths:20
KDR:5.600
Accuracy:38.855% C
KPH:24.900 C*
VKPH:13.100 C--
Kills:796 (532 + 264)
Deaths:142
KDR:5.606
VKDR:3.528
Vehicle Kills:501
Kill Difference:654
Playtime:30.992 hours
Usage:2%
Score:0.549m
Score/min:295
Driving Accuracy:54.473%
Gunner Accuracy:38.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:277
V. Kills:168 164%
Deaths:68
KDR:4.074
Accuracy:55.189% B++
KPH:53.100 C*
VKPH:32.200 C++
C85 Canister-H
B+
Kills:221
V. Kills:13 N/A
Deaths:17
KDR:13
Accuracy:56.683% B+
KPH:120.700 C**
VKPH:7.100 C
Kills:498 (0 + 498)
Deaths:85
KDR:5.859
VKDR:2.129
Vehicle Kills:181
Kill Difference:413
Playtime:7.046 hours
Usage:1%
Score:0.244m
Score/min:577
Driving Accuracy:N/A%
Gunner Accuracy:56.683%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:167
V. Kills:40 407%
Deaths:24
KDR:6.958
Accuracy:33.139% C
KPH:46 C+
VKPH:11 B
M12 Kobalt
B
Kills:128
V. Kills:3 N/A
Deaths:7
KDR:18.286
Accuracy:19.569% B
KPH:64.700 C++
VKPH:1.500 D
M20 Basilisk
B+
Kills:99
V. Kills:36 268%
Deaths:16
KDR:6.188
Accuracy:41.679% B+
KPH:18 C
VKPH:6.500 C
G30 Walker
B++
Kills:90
V. Kills:54 164%
Deaths:17
KDR:5.294
Accuracy:32.718% B+
KPH:21.500 B++
VKPH:12.900 B++
M12 Kobalt
C--
Kills:89
V. Kills:3 N/A
Deaths:8
KDR:11.125
Accuracy:14.974% D
KPH:50.800 C--
VKPH:1.700 D
M60-G Bulldog
B*
Kills:58
V. Kills:18 305%
Deaths:14
KDR:4.143
Accuracy:36.256% C*
KPH:29.900 C++
VKPH:9.300 B*
Kills:631 (0 + 631)
Deaths:86
KDR:7.337
VKDR:1.791
Vehicle Kills:154
Kill Difference:545
Playtime:18.998 hours
Usage:1%
Score:0.240m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:36.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:275
V. Kills:14 N/A
Deaths:161
KDR:1.708
Accuracy:31.433% D*
KPH:19.500 D--
VKPH:1 C-
Kills:275 (275 + 0)
Deaths:161
KDR:1.708
VKDR:0.087
Vehicle Kills:14
Kill Difference:114
Playtime:14.107 hours
Usage:1%
Score:0.045m
Score/min:53
Driving Accuracy:31.433%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:103
V. Kills:2 N/A
Deaths:16
KDR:6.438
Accuracy:35.614% B
KPH:66.700 C+
VKPH:1.300 D**
M20 Wyvern
C
Kills:51
V. Kills:14 340%
Deaths:13
KDR:3.923
Accuracy:30.821% D-
KPH:21.400 C
VKPH:5.900 D*
Kills:154 (0 + 154)
Deaths:29
KDR:5.310
VKDR:0.552
Vehicle Kills:16
Kill Difference:125
Playtime:3.929 hours
Usage:0%
Score:0.033m
Score/min:140
Piloting Accuracy:N/A%
Gunner Accuracy:30.821%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,4991,9369512.036B+0.4326.686%C++N/A117.3B++34.1B77316.5h1.3B+5B+
MGR-L1 Promise 1,6781,6656752.467B*0.8631.745%A+24.324%C+59.3B+N/A16728.1h10.4B**32.6B*
AF-4 Cyclone 1,4091,4009301.505C*0.1030.067%B*14.5%D43.3BN/A11832.3h8.2B*27.3B++
GD-7F 1,3161,2989421.378B+0.2328.798%B*17.18%D37.4C**N/A12034.7h10.2B*35.3B++
LA1 Anchor 1,3081,2925882.197C+0.5929.614%B*22.136%C--54.5C*N/A17123.7h8.9B++30.1B+
EM6 1,2011,1897641.556C+0.0524.951%B+24.811%C++40.2C+N/A11229.6h9.8B+39.3B+
Carnage AR 1,2111,1871,0121.173C+0.4427.964%B+20.388%C+31.3C+N/A9037.9h11.4B*40.8B++
EM1 1,1891,1808051.466C**0.1427.559%B**20.509%C45.4BN/A11226h11.3B++41.1B+
AF-4A Bandit 1,1861,1755232.247B*0.6429.544%B*19.234%D55.7B++N/A13021.1h8.1B**27.5B*
GR-22 1,1871,1729541.229C+0.3828.313%B++21.928%C*35.7C++N/A15632.8h11.1B*39.4B++
Reaper DMR 1,1861,1726981.679C++0.0733.841%A+24.232%C+43.2C**N/A13627.1h7.9B**23.3B**
NC1 Gauss Rifle 1,1851,1727661.53B+0.0832.5%A++21.075%C+48.2AN/A17524.3h9.6B**29.5B**
GD-22S 1,1841,1677491.558C++0.0528.422%B**20.651%D50.7B+N/A13323h9.3B++32.6B++
NS-11A 1,1841,1678191.425C++0.1829.173%B*21.68%C+36.8C++N/A10631.7h11.6B++39.9B++
NC6 Gauss SAW 1,1761,1666911.687B+0.0825.297%B*21.698%C48.4B*N/A19224.1h7.8B++31B++
Blitz GD-10 1,1771,1661,3180.885C+0.7225.745%C*12.693%D28.1C+N/A7041.5h13.1B+50.8B+
MKV Suppressed 1,1681,1607681.51B+0.1031.902%B**17.931%C46.2B+N/A10625.1h11.3B++35.3B+
NS-7 PDW 1,1641,1607141.625B*0.0235.56%A*15.345%C-55.5AN/A12720.9h10.1B**28.5B**
AC-X11 1,1851,1579191.259C*0.3528.977%B++18.842%D27.1C+N/A9142.7h8.7B++30.1B+
NS-11C 1,1711,1569281.246C**0.3628.234%B*17.042%C-32.3C*N/A7835.8h11.5B*40.7B++
AF-19 Mercenary 1,1771,1539321.237B+0.3727.29%B*20.555%C+30B+N/A10238.4h9.7B*35.7B++
AF-34 Mattock 9179082254.036C**2.4346.569%A+15.529%C54.4B++N/A16216.7h6.8C+14.6B+
Breaker Rocket Pods 9908291266.579C+4.9756.416%B*N/A71.5C13.9C+29511.6h13.8B+24.5B+
AF-34 Mattock 7627552073.647C*2.0433.923%C16.821%C50.3B++N/A14115h5.6B++16.4B+
LA39 Bruiser 6926894411.562B+0.0569.192%B++14.514%C+53B+N/A15113h2B*2.9B++
AF-57 Piston 5395363201.675B+0.0751.871%B**12.313%C--41.6C++N/A10912.9h3.6B*7B*
Titan-150 AP 9025321104.836C+3.2354.473%B+1.692%C-24.7C+17.2B+29121.5h5.1C+9.4C++
MGR-S1 Gladius 5365272911.811B+0.2029.548%B+18.596%C-35.1C+N/A10715h8.7B+29.4B+
NS Decimator 6854512182.069B**0.4666.777%B++N/A53.7B**27.9A+3798.4h3.6B++5.4B*
Bouncing Betty 394391794.949B3.3453.106%B**N/A156.4B++1.2B++3912.5h2.3D--4.3C**
NS Baron G5 3643563880.918C+0.6946.551%C**11.517%D31C+N/A9411.5h4.8C+10.3C+
NC05 Jackhammer 3483472131.629B+0.0245.514%C++16.427%C**46.9C++N/A1697.4h4.4B+9.6B+
LA3 Desperado 3213173131.013C++0.6033.056%B++18.612%C54.7B*N/A1605.8h7.3B*21.9B*
Hawk GD-68 4942773880.714C++0.9070.892%B**2.527%C+20.5C*16.1B**22013.5h8.2C++11.5B+
M96 Mjolnir-H 445277684.074C+2.4655.189%B++N/A53.3C**32.3C++6085.2h32.8B+59.3B++
S12 Renegade 2892751611.708C0.1031.433%D*6.909%B+19.5D--1C-5314.1h3.7C11.7D
19A Fortuna 2712661801.478C*0.1331.74%A14.286%D*38C+N/A1357h8.7B+27.5B*
Tank Mine 415265972.732C++1.1242.896%B++N/A101.9C+57.7C+11162.6h2.4D5.5B+
MGR-M1 Bishop 254249872.862B+1.2541.733%A26.506%C-47B*N/A1075.3h4.9B**11.6B*
NS-15M2 2452382361.008C0.6019.995%D18.487%D-30.9C-N/A1047.7h12.7C++63.4C+
NC08 Mag-Scatter 2432372021.173C**0.4461.372%B*14.346%C33.4C+N/A1097.1h3.5B++5.7B++
L105 Zephyr 299229307.633C+6.0242.447%C+N/A40.2C12.3B+1995.7h7.6C-18C+
C85 Canister-H 2342211713C++11.3956.683%B+10.407%C+122.8B7.2C+4881.8h7.3C++12.9B
NS-TMC-01 "His Regards" 22722022,8490.01C--1.605.971%F10%B+0.3CN/A1843.8h2.3C++37.9F
Warden 2192151541.396B0.2133.076%B*26.047%C*39.8B**N/A1355.4h7.4B++22.2B*
NC6A GODSAW 213208912.286C++0.6831.417%B+27.404%C+67.1C*1.6B++3853.1h7.9C*25.1B+
NCM1 Scattercannon 2052041501.36C+0.2528.867%D-11.275%D--25.8C++N/A877.9h5A17.3B+
Spear Anti-Vehicle Phalanx Turret 305198238.609C**7.0054.437%B**2.02%D--66A++35.7A+4873h7.4B+13.5B*
NS-20 Gorgon 2091951611.211C**0.4023.831%C+19.487%C+19.5C++1.4C+7510h24.6B103.2B++
Frag Grenade 1961951195N/A193.3950.653%B++N/A487.5C++2.5D--20740.4h3.8C++7.5B+
NS-357 Underboss 1931932380.811C+0.8035.239%C13.99%D--38.6C+N/A1125h3.9B11.1C**
Mauler S6 1981891411.34B0.2751.094%B**11.64%D-52.5A2.5S2443.6h4.3B+8.5B++
NS-44 Commissioner 1861852210.837C+0.7735.538%C+17.297%D21.5C--N/A798.6h3.9C++11C++
NS-61 Emissary 1851831771.034B0.5826.619%C9.29%D*30C*N/A886.1h12.2C*45.9C**
NC4 Mag-Shot 1831812420.748C++0.8630.544%B+12.707%D--27.4C++N/A1056.6h6.8B+22.2B+
M20 Mustang 3401803040.592C-1.0235.471%B*1.667%C+6.7D5.9D8227h182.3D-514.1C-
NS-20 Gorgon 1871801411.277B0.3322.764%C16.667%D20.9C*N/A838.6h23.4B102.8B++
L100 Python HESH 189180822.5B**20.8955.453%B++N/A128.6M++6.4C-5571.4h2A3.6B**
AF-6 Shadow 170168762.211C**0.6043.712%A+18.452%D*41C+N/A1104.1h4.7B++10.6B*
LA80 169168732.301C-0.6937.819%C-74.405%C-23.7DN/A677.1h2.9D--7.7D
M40 Fury 207167246.958C++5.3533.139%C1.198%D46.4C+11.1B+2353.6h17.7C-53.4C
L100 Python HEAT 261166543.074C1.4658.714%B*1.807%C-24.8C-14.2B+2116.7h7.8D13.2C+
NS-30 Vandal 160159951.674C+0.0633.109%C+15.094%D**43C++N/A1093.7h5.6C++16.8C*
AF-18 Stalker 153153781.962B+0.3529.352%B15.686%D34C+N/A844.5h10.1B**34.3B++
E540 Halberd 2241521212.667B+11.0643.245%C+3.947%B+30.4C++14.4C+2225h5.8C+13.3C++
Tempest 153150742.027B+0.4230.947%B**20.667%C+57.7B+1.2A1382.6h8.8B++28.3B*
M60-A Bulldog 1461371013.7C+12.0953.965%B*1.46%D25.4C1.7D795.4h7.4C--13.7C++
Carver 1331331141.167S0.4430.785%C**21.805%B*20.5AN/A576.5h1.2B+3.7B+
M12 Kobalt 131128718.286B+16.6819.569%B14.844%D-64C++1.5D3502h17.2B+88.1B+
NCM3 Raven 2241241440.861C+0.7544.067%B+1.613%D-10.9B+8.8A12211.4h33.7C+76.5C*
NCM1 Scattercannon 113113621.823C0.2140.545%C*16.814%C*30.5CN/A963.7h6.5C+15.9C**
Enforcer ML85 171112205.6C++3.9938.855%CN/A24.9C*13.1C--3974.5h14.9C--38.4C
Anti-Vehicle Grenade 1811101110N/A108.3961.9%AN/A366.7C+236.7A++30280.3h6.2C+10B+
NCM3 Raven 2021061490.711C0.9043.707%B+3.774%B*9.2C+8.3B*10911.5h39.6D-90.5C
CAS 14-E 105103166.438C4.8335.614%BN/A68.7C+1.3D**1731.5h29.5C++82.9B
M20 Basilisk 13599166.188A++4.5841.679%B+5.051%C18C6.5C1625.5h83.4B200.1B+
MANA Anti-Personnel Turret 10499641.547N/A0.0618.239%UN/A990U50U2263000.1h26.5T*145.5T*
Rocklet Rifle 290941110.847B0.7656.604%B+N/A21.9C-45.6A*5744.3h54D*95.4C-
G30 Walker 14490175.294B**3.6832.718%B+8.889%A*21.4B+12.9B++2124.2h166.4B++508.5B++
M12 Kobalt 9289811.125C9.5214.974%D13.483%D*49.4D1.7D1911.8h18.7C++125C+
Vortek Rotary 185861400.614C1.0041.179%A++N/A6.4D7.3C-9713.5h143.9D*349.5C
MGR-C1 Charger 8685342.5A++0.8929.163%B21.177%C--50B+N/A1811.7h8.9A30.4B*
SAS-R 7575431.744C0.1338.779%C+45.333%F--39.5C+N/A1961.9h2.9D--7.4C
Gauss SPR 7474272.741B++1.1333.061%C++27.027%D-43.5B*N/A1081.7h4.9B+14.9B+
GD-66 Claw 6161531.151C+0.4674.146%A8.197%D*61B++N/A1711h2.5C++3.4B+
Skyguard 10661232.652C+1.0431.538%B1.639%C13.3C9.8C++2264.6h134.8C427.4C++
M60-G Bulldog 7658144.143C+2.5336.256%C*5.172%A+30.5C++9.5B*1741.9h8.4C23.2C++
CAS30 Tank Buster 113561040.538C--1.0739.365%DN/A2.4D--2.4D--4023.7h66.6C+169.2C
Aspis Anti-Aircraft Phalanx Turret 985477.714A++6.1038.078%A++1.852%C+21.6A++17.6A3022.5h110.6B**290.4B**
C75 Viper 7654242.25C0.6442.072%B1.852%B++23.5C9.6C**3112.3h14.6C+34.7C*
Shrike 8953810.654C+0.9658.931%C**N/A26.5C*18B*7272h7.3C+12.4C++
M20 Wyvern 6551133.923C+2.3130.821%D-5.882%B*21.3C5.8D*1192.4h61.9B++200.8B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret85140.6h
Spawn Beacon261,6503.6h
Nano-Armor Kit490601,26855.9h
Nanite Revive Grenade02,9140.8h
Medical Kit1801,3082.9h
Medical Applicator654269,77421.6h
Spitfire Auto-Turret143870.8h
Deconstruction Tool01,6420.2h
Shield Recharging Field1037,7605.1h
Recon Detection Device736,5998h
M12 Kobalt0930h
Ammunition Package232,0291h
Anti-Infantry MANA Turret73650.5h
M12 Kobalt-F01370.2h
Snowman Soldier51520.2h
Nano-Repair Grenade0550h

Check the help document for the dictionary if you want to learn more about words used here.


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