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Immortal Destroyer ElMuerto[CFV] ElMuerto
VS BR 67

KDR: 1.47

Score: 23.3m

Last Seen: Feb 18th, 2019 5:52 PM
- OFFLINE - 23.8 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Member of Craisi Family Vanu[CFV] Craisi Family Vanu
VS outfit on Cobalt

Members: 11
Level Progress (to 68): 59%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C NS-7 PDW VE-S Canis Sirius SX12 Artemis VX26 Eridani SX5 Eclipse VE3A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $985,788 MLG Score: 788
Fun Score: N/A
Cheeseburgers Flipped: 576TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.229%21.316%5162699649,1421.89693-0.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.091%0.616B+0.096C+-0.897D--HEAD ++ (~9.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.351C**11.80.176C++36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.374%2.344%3011021128694550.184438229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.942B*0.681B+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.696B+22.70.572B+26.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.336%1.235%232102040518221990.222283203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.09%-1.127D*-0.886D--2.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.191C++9.20.268C*22.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.496%67.621%0410183,3543206361.04616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.229%-0.08C+0.032C+0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.047C+3.2-0.021C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.95%16.114%0410184,0401777302.27222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.545%0.626B+0.315C*1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.509B+3.20.346C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Craisi Family Vanu[CFV] Craisi Family Vanu
VS outfit on Cobalt

Members: 11
23.3m175.3%235 (14.1k)207 (12.4k)1.4659964,71944,1471.5552667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022406024.269%21.491%52202:3325

22% Heavy Assault38% Infiltrator31% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 2:51 PMOct 10th, 2018 1:43 PMFeb 19th, 2019 10:19 AM (2d) (PST)Feb 18th, 2019 6:12 PM (3d) (PST)Feb 18th, 2019 1:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5042492550.5760.3930.1241.0640.031788

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,25514,95915,2963524764212,417

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1873.9h/78.1d 3,941 13,909 15,175 119.6k 1,975 5,900 3,509 56.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:8,260
Deaths:4,051
KDR:2.039
Accuracy:27.034% C*
HSR:26.586% C--
VX29 Polaris
C+
Kills:1,340
Deaths:832
KDR:1.611
Accuracy:23.066% C+
HSR:22.836% C+
Orion VS54
C
Kills:1,228
Deaths:908
KDR:1.352
Accuracy:17.073% D
HSR:21.906% C
Pulsar LSW
C++
Kills:1,225
Deaths:655
KDR:1.870
Accuracy:22.838% C+
HSR:24.735% C++
NS-15M1
C
Kills:1,175
Deaths:1,189
KDR:0.988
Accuracy:14.079% D**
HSR:20.340% C
Flare VE6
C+
Kills:1,160
Deaths:737
KDR:1.574
Accuracy:21.078% C
HSR:23.448% C+
VE-H Maw
B+
Kills:496
Deaths:241
KDR:2.058
Accuracy:26.156% C++
HSR:31.048% B+
Lasher X2
C**
Kills:135
Deaths:100
KDR:1.350
Accuracy:23.242% C
HSR:4.444% C**
Kills:15,019
Deaths (as Heavy Assault):8,713
Deaths (to Heavy Assaults):11,556
KDR:1.72375
Kill Difference:6,306
Playtime:418.099 hours
Usage:22%
Score:6.180m
Score/min:246
Accuracy (listed only):21.821%
HSR (listed only):21.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:6,650
Deaths:6,084
KDR:1.093
Accuracy:20.229% D
HSR:21.654% C
NS-7 PDW
C
Kills:4,386
Deaths:4,871
KDR:0.900
Accuracy:22.706% C
HSR:14.980% C-
VE-S Canis
B**
Kills:3,578
Deaths:1,622
KDR:2.206
Accuracy:33.489% B**
HSR:21.800% C++
Sirius SX12
B++
Kills:3,239
Deaths:1,836
KDR:1.764
Accuracy:28.317% B++
HSR:17.629% C+
Eridani SX5
C+
Kills:2,404
Deaths:1,498
KDR:1.605
Accuracy:25.922% C+
HSR:19.301% C+
Eclipse VE3A
B+
Kills:1,345
Deaths:692
KDR:1.944
Accuracy:28.830% B+
HSR:17.695% C
Solstice SF
A+
Kills:1,215
Deaths:632
KDR:1.922
Accuracy:31.767% A+
HSR:20.247% B+
Thanatos VE70
C
Kills:1,211
Deaths:1,352
KDR:0.896
Accuracy:35.850% C
HSR:13.130% D
Serpent VE92
B+
Kills:1,206
Deaths:810
KDR:1.489
Accuracy:26.654% B+
HSR:19.569% C+
Deimos VA29
B**
Kills:1,181
Deaths:772
KDR:1.530
Accuracy:72.668% B**
HSR:17.528% C*
Zenith VX-5
B*
Kills:1,171
Deaths:552
KDR:2.121
Accuracy:29.967% B*
HSR:19.129% C
Skorpios
C-
Kills:1,171
Deaths:915
KDR:1.280
Accuracy:25.764% C-
HSR:16.482% D
Solstice VE3
C
Kills:1,169
Deaths:914
KDR:1.279
Accuracy:20.315% C-
HSR:17.707% C
Phobos VX86
B**
Kills:1,161
Deaths:781
KDR:1.487
Accuracy:70.995% B**
HSR:16.710% C++
MKV Suppressed
C++
Kills:1,149
Deaths:703
KDR:1.634
Accuracy:26.278% C++
HSR:16.101% C--
Nova
B**
Kills:487
Deaths:330
KDR:1.476
Accuracy:55.870% B**
HSR:18.686% B++
Solstice Burst
D
Kills:339
Deaths:375
KDR:0.904
Accuracy:18.929% D**
HSR:19.174% D
Kills:33,062
Deaths (as Light Assault):24,739
Deaths (to Light Assaults):8,532
KDR:1.33643
Kill Difference:8,323
Playtime:585.689 hours
Usage:31%
Score:7.037m
Score/min:200
Accuracy (listed only):33.797%
HSR (listed only):18.089%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:4,386
Deaths:4,871
KDR:0.900
Accuracy:22.706% C
HSR:14.980% C-
VE-S Canis
B**
Kills:3,578
Deaths:1,622
KDR:2.206
Accuracy:33.489% B**
HSR:21.800% C++
Sirius SX12
B++
Kills:3,239
Deaths:1,836
KDR:1.764
Accuracy:28.317% B++
HSR:17.629% C+
Artemis VX26
B++
Kills:3,215
Deaths:1,623
KDR:1.981
Accuracy:30.611% B++
HSR:22.613% C+
Eridani SX5
C+
Kills:2,404
Deaths:1,498
KDR:1.605
Accuracy:25.922% C+
HSR:19.301% C+
NS-44 Commissioner
B++
Kills:1,339
Deaths:1,354
KDR:0.989
Accuracy:41.967% B++
HSR:19.642% C
Parallax VX3
C-
Kills:1,252
Deaths:451
KDR:2.776
Accuracy:32.767% D--
HSR:74.121% C-
XM98
C++
Kills:1,213
Deaths:366
KDR:3.314
Accuracy:37.645% C+
HSR:75.680% C++
Skorpios
C-
Kills:1,171
Deaths:915
KDR:1.280
Accuracy:25.764% C-
HSR:16.482% D
MKV Suppressed
C++
Kills:1,149
Deaths:703
KDR:1.634
Accuracy:26.278% C++
HSR:16.101% C--
NSX Tomoe
B++
Kills:764
Deaths:249
KDR:3.068
Accuracy:32.659% B++
HSR:31.152% C--
NS-61 Emissary
B*
Kills:664
Deaths:414
KDR:1.604
Accuracy:34.044% B*
HSR:18.825% B+
VA39 Spectre
C+
Kills:488
Deaths:276
KDR:1.768
Accuracy:31.799% C+
HSR:36.475% C+
Ghost
B
Kills:401
Deaths:186
KDR:2.156
Accuracy:41.371% B
HSR:60.848% D
Nyx VX31
C++
Kills:189
Deaths:172
KDR:1.099
Accuracy:28.651% D-
HSR:30.688% C++
Beamer VS3
B++
Kills:69
Deaths:77
KDR:0.896
Accuracy:17.164% D**
HSR:27.536% B++
Kills:25,521
Deaths (as Infiltrator):16,613
Deaths (to Infiltrators):9,153
KDR:1.53621
Kill Difference:8,908
Playtime:711.661 hours
Usage:38%
Score:8.279m
Score/min:194
Accuracy (listed only):30.697%
HSR (listed only):31.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:6,650
Deaths:6,084
KDR:1.093
Accuracy:20.229% D
HSR:21.654% C
Eclipse VE3A
B+
Kills:1,345
Deaths:692
KDR:1.944
Accuracy:28.830% B+
HSR:17.695% C
Solstice SF
A+
Kills:1,215
Deaths:632
KDR:1.922
Accuracy:31.767% A+
HSR:20.247% B+
Thanatos VE70
C
Kills:1,211
Deaths:1,352
KDR:0.896
Accuracy:35.850% C
HSR:13.130% D
Serpent VE92
B+
Kills:1,206
Deaths:810
KDR:1.489
Accuracy:26.654% B+
HSR:19.569% C+
Deimos VA29
B**
Kills:1,181
Deaths:772
KDR:1.530
Accuracy:72.668% B**
HSR:17.528% C*
Zenith VX-5
B*
Kills:1,171
Deaths:552
KDR:2.121
Accuracy:29.967% B*
HSR:19.129% C
Solstice VE3
C
Kills:1,169
Deaths:914
KDR:1.279
Accuracy:20.315% C-
HSR:17.707% C
Phobos VX86
B**
Kills:1,161
Deaths:781
KDR:1.487
Accuracy:70.995% B**
HSR:16.710% C++
Nova
B**
Kills:487
Deaths:330
KDR:1.476
Accuracy:55.870% B**
HSR:18.686% B++
Solstice Burst
D
Kills:339
Deaths:375
KDR:0.904
Accuracy:18.929% D**
HSR:19.174% D
Kills:17,135
Deaths (as Engineer):13,294
Deaths (to Engineers):7,320
KDR:1.28893
Kill Difference:3,841
Playtime:80.686 hours
Usage:4%
Score:0.612m
Score/min:126
Accuracy (listed only):37.461%
HSR (listed only):18.293%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:546
Deaths:668
KDR:0.817
Accuracy:40.357% C
HSR:3.663% C
Comet VM2
C**
Kills:456
Deaths:657
KDR:0.694
Accuracy:41.417% C
HSR:4.825% C**
NS-10 Burster
B+
Kills:78
Deaths:111
KDR:0.703
Accuracy:27.364% C
HSR:8.974% B+
NS-10 Burster
A*
Kills:69
Deaths:99
KDR:0.697
Accuracy:27.399% C
HSR:13.044% A*
Kills:1,149
Deaths (as MAX Suit):767.500
Deaths (to MAX Suits):1,824
KDR:1.49707
Kill Difference:381.500
Playtime:72.183 hours
Usage:4%
Score:1.049m
Score/min:242
Accuracy (listed only):34.134%
HSR (listed only):7.626%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:128
V. Kills:27 457%
Deaths:31
KDR:4.129
Accuracy:46.374% D
KPH:34.300 D
VKPH:7.200 D-
Kills:128 (0 + 0)
Deaths:31
KDR:4.129
VKDR:0.871
Vehicle Kills:27
Kill Difference:97
Playtime:3.734 hours
Usage:0%
Score:0.035m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:240
V. Kills:144 166%
Deaths:48
KDR:5
Accuracy:47.888% D--
KPH:23.400 C-
VKPH:14 D
C75 Viper
D-
Kills:165
V. Kills:51 317%
Deaths:47
KDR:3.511
Accuracy:22.177% F-
KPH:13.800 D-
VKPH:4.300 D-
Kills:405 (405 + 0)
Deaths:95
KDR:4.263
VKDR:2.053
Vehicle Kills:195
Kill Difference:310
Playtime:22.196 hours
Usage:1%
Score:0.167m
Score/min:125
Driving Accuracy:22.177%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,3878,2604,0512.039C0.5727.034%C*26.586%C--60.4C+N/A162136.8h11.5C42.7C++
Pulsar C 6,7426,6506,0841.093C+0.3720.229%D21.654%C24.4C+N/A64273h12.3C++60.7C+
NS-7 PDW 4,4094,3864,8710.9C+0.5722.706%C14.98%C-24.4C+N/A67179.8h12.5B++55B
VE-S Canis 3,6263,5781,6222.206B**0.7433.489%B**21.8%C++91.3A++1.2A23339.2h9.1B*27.1B++
Sirius SX12 3,2693,2391,8361.764B++0.3028.317%B++17.629%C+59.4A++N/A14454.5h12B++42.2B++
Artemis VX26 3,2483,2151,6231.981B+0.5230.611%B++22.613%C+49.8B*N/A12164.6h10.9B+35.6B+
Eridani SX5 2,4212,4041,4981.605B+0.1425.922%C+19.301%C+47.1B+N/A10551h11.3B43.4C**
Eclipse VE3A 1,3701,3456921.944C*0.4828.83%B+17.695%C56.5B++1.1B++16023.8h13.4C46.5C++
VX29 Polaris 1,3601,3408321.611C++0.1523.066%C+22.836%C+45.1C++N/A10729.7h13.1C+56.8C++
NS-44 Commissioner 1,3631,3391,3540.989C++0.4841.967%B++19.642%C35.1C++N/A10238.1h4.1C+9.9B
C-4 1,7331,2738401.515C++0.0527.274%C**N/A76.2C+27.5C+46916.7h1.5C++5.6C**
Parallax VX3 1,2701,2524512.776C+1.3132.767%D--74.121%C-30.8C*N/A7640.6h2.8D8.5D
Orion VS54 1,2441,2289081.352C+0.1117.073%D21.906%C29.1C+N/A10842.2h14.7C85.8C+
Pulsar LSW 1,2381,2256551.87B0.4022.838%C+24.735%C++44.1C++N/A11527.8h12.6C++55.2C*
Solstice SF 1,2331,2156321.922B**0.4631.767%A+20.247%B+56.5A**N/A13121.5h11.7C++36.7B+
XM98 1,2171,2133663.314B+1.8537.645%C+75.68%C++22.3C+N/A7354.3h2.6C+7C++
Thanatos VE70 1,2211,2111,3520.896C+0.5735.85%C13.13%D22.7CN/A6253.4h4.4B+12.3C*
Serpent VE92 1,2231,2068101.489B+0.0226.654%B+19.569%C+50.3B**N/A13224h11.7B+43.9B+
Deimos VA29 1,1861,1817721.53C**0.0672.668%B**17.528%C*62.8B*N/A16518.8h2.1B+2.8B+
NS-15M1 1,1861,1751,1890.988C0.4814.079%D**20.34%C22.2DN/A5753h16D-113.6D*
Zenith VX-5 1,1831,1715522.121B*0.6629.967%B*19.129%C58.6B**N/A19220h11.4B+38B++
Skorpios 1,1831,1719151.28C+0.1925.764%C-16.482%D44.7C++N/A10726.2h11.2C++43.4C+
Solstice VE3 1,1891,1699141.279B++0.1920.315%C-17.707%C23.9BN/A8649h14.7C**72.1C++
Phobos VX86 1,1721,1617811.487C*0.0270.995%B**16.71%C++56.4B+N/A13320.6h2.5C++3.5B+
Flare VE6 1,1751,1607371.574C*0.1121.078%C23.448%C+38.2C+N/A9930.4h11.1C+52.6C++
MKV Suppressed 1,1561,1497031.634B++0.1726.278%C++16.101%C--41.9B+N/A9527.4h12.7B+48.4B
NS Decimator 1,2688381,1180.75C0.7258.189%C2.387%C++25.9C--13.3C19632.4h6.2D10.6D
NSX Tomoe 7757642493.068B**1.6032.659%B++31.152%C--68.2A1A++26611.2h13.7C*42.1B+
NS-61 Emissary 6696644141.604A0.1434.044%B*18.825%B+53.5A+N/A13812.4h11.9B+35B++
Comet VM2 8845466680.817C+0.6540.357%C3.663%C10.4C+6.4B**7452.6h25.2C+62.5C+
VE-H Maw 5054962412.058B+0.5926.156%C++31.048%B+59C**1.1B+1908.4h10.5C*40C**
VA39 Spectre 4954882761.768C*0.3031.799%C+36.475%C+13.1C--N/A5437.2h6.4C+20.1C++
Nova 4914873301.476C++0.0155.87%B**18.686%B++58.7B*N/A1548.3h4.4C++7.8B+
Comet VM2 7314566570.694C0.7741.417%C4.825%C**9.1C-5.5C**6150.1h30.6C+73.8C+
Lumine Edge 4224142,8420.146C++1.3235.125%B++26.087%A+4.9C+N/A1584.3h1.4C++3.9B+
Ghost 4084011862.156C+0.6941.371%B60.848%D42.7C*N/A1569.4h2.7C--6.5C+
Frag Grenade 4034001400N/A398.5341.982%CN/A285.7D-2.1D--10211.4h5D-11.9D
Spear Anti-Vehicle Phalanx Turret 786393557.145C+5.6829.831%D**4.58%C*18.5D--18.5C16921.2h12.1D40.4D**
Solstice Burst 3393393750.904C0.5618.929%D**19.174%D11.6D-N/A3929.2h17.4D--92D*
L100 Python AP 384240485C++3.5347.888%D--1.667%D23.3C--14D15910.3h7C+14.7C
Force-Blade 24123029,6080.008C-1.4636.115%B+5.652%C+0.2C--N/A11186.1h3.4C--9.5C*
Pulsar VS1 2132111371.54B+0.0722.75%C+21.801%C++31.5B+N/A1816.7h14.8C++65.1C++
Nyx VX31 1911891721.099C0.3728.651%D-30.688%C++16.6D-N/A5611.4h7.1D24.9D-
C75 Viper 216165473.511C+2.0522.177%F-N/A13.9D-4.3D-9711.9h12.3B55.4D
Lasher X2 1381351001.35B++0.1223.242%C4.444%C**51.9B**1.2B+2192.6h20.3C+87.3C++
Proximity Mine 130130582.241C--0.7851.037%B**N/A100C-N/A3761.3h2.5F4.8C+
Rocklet Rifle 2621281281B+0.4751.153%C+N/A32B33.5B++4444h41.3C+80.7C+
Dual Photon Pods 155128314.129C2.6646.374%D2.344%A+34.6D7.3D-1553.7h22.7C++48.9C+
NS-10 Burster 127781110.703C0.7627.364%C8.974%B+4.3C--2.7D5118.3h169.6D619.9C
Nemesis VSH9 12372471.532A+0.0765.957%B+N/A30B*21.3A++3872.4h8.2C++12.4C**
NS-10 Burster 9969990.697C--0.7727.399%C13.044%A*4.1D1.8D**4216.7h185.2D676.1C--
Beamer VS3 7169770.896C*0.5717.164%D**27.536%B++8D-N/A788.6h10.1C+58.8C
Auraxium Force-Blade 79649,7740.007D1.4639.559%B++4.688%C0.2DN/A0300.4h5.3T*13.5C
NS Annihilator 140601760.341D1.1281.183%C++N/A5.4D--7.1C--10011.2h20.1F*24.8F--
Tank Mine 775796.333A*4.87125.397%SN/A114C*40D13390.5h4.2T*3.3A++
MAX Punch 52527810.067C1.4047.5%C+N/A0.7CN/A270.1h1.8C++3.8C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret92130.5h
Motion Spotter141,6520.9h
Restoration Kit62090.3h
Nano-Armor Kit94128,4968.3h
Spawn Beacon381,0841.2h
M12 Kobalt-H01220h
M40 Fury-H01110h
Medical Applicator1912,1000.9h
Welding Device09330.2h
Medical Kit40611,14810.6h
Smoke Grenade01650h
Recon Detection Device10010,43713.2h
Ammunition Package92580.4h
AP30 Shredder04790h

Check the help document for the dictionary if you want to learn more about words used here.


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