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Legate Destroyer ElMuerto[CFV] ElMuerto
VS BR 71

KDR: 1.48

Score: 23.8m

Last Seen: Mar 10th, 2019 1:40 PM
- OFFLINE - 942.6 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Cobalt
Level Progress (to 72): 34%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C NS-7 PDW VE-S Canis Sirius SX12 Artemis VX26 Eridani SX5 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,020,816 MLG Score: 816
Fun Score: N/A
Cheeseburgers Flipped: 577TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.367%21.56%52526100950,7611.91349-0.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.044%0.639B+0.13C++-0.859D--HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.354C**11.80.176C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.401%2.326%3011034129704560.182979226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.947B*0.665B+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.698B+22.60.574B+26.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.459%1.225%232103340818452020.221138201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.173%-1.115D*-0.887D--2.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.195C++9.20.269C*22

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.504%67.639%0410313,3593292361.02035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%-0.078C+0.033C+0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.049C+3.2-0.019C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.948%16.123%0410314,0441800302.24542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.548%0.626B+0.313C*1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.509B+3.20.346C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m176.6%236 (14.2k)208 (12.5k)1.4776666,62645,0891.5665571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035418924.374%21.664%52802:3226

23% Heavy Assault38% Infiltrator31% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 2:51 PMOct 10th, 2018 1:43 PMApr 8th, 2019 7:20 AM (10d) (PST)Mar 10th, 2019 2:57 PM (39d) (PST)Mar 10th, 2019 9:40 AM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5082502580.5830.3950.1261.0850.031816

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,47515,02615,4493524865212,484

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1904.6h/79.4d 4,008 14,434 15,575 124k 2,014 5,968 3,580 58m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:8,799
Deaths:4,338
KDR:2.028
Accuracy:27.049% C++
HSR:27.139% C-
Orion VS54
C
Kills:1,390
Deaths:986
KDR:1.410
Accuracy:17.722% D
HSR:22.446% C
VX29 Polaris
C+
Kills:1,341
Deaths:835
KDR:1.606
Accuracy:23.070% C+
HSR:22.819% C+
NS-15M1
C+
Kills:1,327
Deaths:1,241
KDR:1.069
Accuracy:14.676% D**
HSR:21.025% C+
Pulsar LSW
C++
Kills:1,231
Deaths:659
KDR:1.868
Accuracy:22.839% C+
HSR:24.939% C++
Flare VE6
C+
Kills:1,160
Deaths:737
KDR:1.574
Accuracy:21.078% C
HSR:23.448% C+
VE-H Maw
B+
Kills:505
Deaths:250
KDR:2.020
Accuracy:26.054% C++
HSR:31.089% B+
Lasher X2
C++
Kills:146
Deaths:108
KDR:1.352
Accuracy:22.961% C
HSR:4.110% C++
Kills:15,899
Deaths (as Heavy Assault):9,154
Deaths (to Heavy Assaults):11,797
KDR:1.73684
Kill Difference:6,745
Playtime:433.408 hours
Usage:23%
Score:6.440m
Score/min:248
Accuracy (listed only):21.931%
HSR (listed only):22.127%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:6,650
Deaths:6,084
KDR:1.093
Accuracy:20.229% D
HSR:21.654% C
NS-7 PDW
C
Kills:4,386
Deaths:4,871
KDR:0.900
Accuracy:22.706% C
HSR:14.980% C-
VE-S Canis
B**
Kills:3,645
Deaths:1,644
KDR:2.217
Accuracy:33.501% B**
HSR:21.811% C++
Sirius SX12
B++
Kills:3,259
Deaths:1,855
KDR:1.757
Accuracy:28.317% B++
HSR:17.674% C+
Eridani SX5
C+
Kills:2,407
Deaths:1,500
KDR:1.605
Accuracy:25.937% C+
HSR:19.319% C+
Eclipse VE3A
B+
Kills:1,351
Deaths:694
KDR:1.947
Accuracy:28.827% B+
HSR:17.617% C-
Zenith VX-5
B*
Kills:1,329
Deaths:643
KDR:2.067
Accuracy:29.869% B*
HSR:19.789% C
Solstice SF
A+
Kills:1,218
Deaths:634
KDR:1.921
Accuracy:31.760% A+
HSR:20.361% B+
Thanatos VE70
C
Kills:1,211
Deaths:1,352
KDR:0.896
Accuracy:35.850% C
HSR:13.130% D
Serpent VE92
B+
Kills:1,206
Deaths:810
KDR:1.489
Accuracy:26.654% B+
HSR:19.569% C+
Deimos VA29
B**
Kills:1,181
Deaths:772
KDR:1.530
Accuracy:72.668% B**
HSR:17.528% C++
Skorpios
C
Kills:1,171
Deaths:915
KDR:1.280
Accuracy:25.764% C
HSR:16.482% D
Solstice VE3
C
Kills:1,169
Deaths:914
KDR:1.279
Accuracy:20.315% C-
HSR:17.707% C
Phobos VX86
B**
Kills:1,161
Deaths:781
KDR:1.487
Accuracy:70.995% B**
HSR:16.710% C++
MKV Suppressed
C++
Kills:1,149
Deaths:703
KDR:1.634
Accuracy:26.278% C++
HSR:16.101% D
Nova
B**
Kills:491
Deaths:333
KDR:1.474
Accuracy:55.780% B**
HSR:18.737% B**
Solstice Burst
D
Kills:339
Deaths:375
KDR:0.904
Accuracy:18.929% D**
HSR:19.174% D
Kills:33,323
Deaths (as Light Assault):24,880
Deaths (to Light Assaults):8,707
KDR:1.33935
Kill Difference:8,443
Playtime:590.438 hours
Usage:31%
Score:7.109m
Score/min:201
Accuracy (listed only):33.787%
HSR (listed only):18.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:4,386
Deaths:4,871
KDR:0.900
Accuracy:22.706% C
HSR:14.980% C-
VE-S Canis
B**
Kills:3,645
Deaths:1,644
KDR:2.217
Accuracy:33.501% B**
HSR:21.811% C++
Sirius SX12
B++
Kills:3,259
Deaths:1,855
KDR:1.757
Accuracy:28.317% B++
HSR:17.674% C+
Artemis VX26
B++
Kills:3,215
Deaths:1,623
KDR:1.981
Accuracy:30.611% B++
HSR:22.613% C+
Eridani SX5
C+
Kills:2,407
Deaths:1,500
KDR:1.605
Accuracy:25.937% C+
HSR:19.319% C+
NS-44 Commissioner
B++
Kills:1,364
Deaths:1,381
KDR:0.988
Accuracy:41.971% B++
HSR:19.795% C
Parallax VX3
C-
Kills:1,257
Deaths:454
KDR:2.769
Accuracy:32.797% D--
HSR:74.145% C-
NSX Tomoe
B++
Kills:1,222
Deaths:412
KDR:2.966
Accuracy:32.673% B++
HSR:29.133% D
XM98
C++
Kills:1,213
Deaths:366
KDR:3.314
Accuracy:37.645% C+
HSR:75.680% C++
Skorpios
C
Kills:1,171
Deaths:915
KDR:1.280
Accuracy:25.764% C
HSR:16.482% D
MKV Suppressed
C++
Kills:1,149
Deaths:703
KDR:1.634
Accuracy:26.278% C++
HSR:16.101% D
NS-61 Emissary
B*
Kills:677
Deaths:423
KDR:1.600
Accuracy:33.798% B*
HSR:18.759% B+
VA39 Spectre
C+
Kills:488
Deaths:276
KDR:1.768
Accuracy:31.799% C+
HSR:36.475% C+
Ghost
B
Kills:401
Deaths:186
KDR:2.156
Accuracy:41.371% B
HSR:60.848% D
Nyx VX31
C++
Kills:189
Deaths:172
KDR:1.099
Accuracy:28.651% D-
HSR:30.688% C++
Beamer VS3
B++
Kills:69
Deaths:77
KDR:0.896
Accuracy:17.164% D**
HSR:27.536% B++
Kills:26,112
Deaths (as Infiltrator):16,858
Deaths (to Infiltrators):9,383
KDR:1.54894
Kill Difference:9,254
Playtime:721.999 hours
Usage:38%
Score:8.452m
Score/min:195
Accuracy (listed only):30.686%
HSR (listed only):31.377%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:6,650
Deaths:6,084
KDR:1.093
Accuracy:20.229% D
HSR:21.654% C
Eclipse VE3A
B+
Kills:1,351
Deaths:694
KDR:1.947
Accuracy:28.827% B+
HSR:17.617% C-
Zenith VX-5
B*
Kills:1,329
Deaths:643
KDR:2.067
Accuracy:29.869% B*
HSR:19.789% C
Solstice SF
A+
Kills:1,218
Deaths:634
KDR:1.921
Accuracy:31.760% A+
HSR:20.361% B+
Thanatos VE70
C
Kills:1,211
Deaths:1,352
KDR:0.896
Accuracy:35.850% C
HSR:13.130% D
Serpent VE92
B+
Kills:1,206
Deaths:810
KDR:1.489
Accuracy:26.654% B+
HSR:19.569% C+
Deimos VA29
B**
Kills:1,181
Deaths:772
KDR:1.530
Accuracy:72.668% B**
HSR:17.528% C++
Solstice VE3
C
Kills:1,169
Deaths:914
KDR:1.279
Accuracy:20.315% C-
HSR:17.707% C
Phobos VX86
B**
Kills:1,161
Deaths:781
KDR:1.487
Accuracy:70.995% B**
HSR:16.710% C++
Nova
B**
Kills:491
Deaths:333
KDR:1.474
Accuracy:55.780% B**
HSR:18.737% B**
Solstice Burst
D
Kills:339
Deaths:375
KDR:0.904
Accuracy:18.929% D**
HSR:19.174% D
Kills:17,306
Deaths (as Engineer):13,392
Deaths (to Engineers):7,433
KDR:1.29226
Kill Difference:3,914
Playtime:80.872 hours
Usage:4%
Score:0.613m
Score/min:126
Accuracy (listed only):37.443%
HSR (listed only):18.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:546
Deaths:668
KDR:0.817
Accuracy:40.357% C
HSR:3.663% C
Comet VM2
B
Kills:456
Deaths:657
KDR:0.694
Accuracy:41.417% C
HSR:4.825% B
NS-10 Burster
B+
Kills:78
Deaths:111
KDR:0.703
Accuracy:27.364% C
HSR:8.974% B+
NS-10 Burster
A*
Kills:69
Deaths:99
KDR:0.697
Accuracy:27.399% C
HSR:13.044% A*
Kills:1,149
Deaths (as MAX Suit):767.500
Deaths (to MAX Suits):1,845
KDR:1.49707
Kill Difference:381.500
Playtime:72.218 hours
Usage:4%
Score:1.049m
Score/min:242
Accuracy (listed only):34.134%
HSR (listed only):7.626%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:129
V. Kills:27 461%
Deaths:31
KDR:4.161
Accuracy:46.401% D
KPH:34.500 D
VKPH:7.200 D-
Kills:129 (0 + 0)
Deaths:31
KDR:4.161
VKDR:0.871
Vehicle Kills:27
Kill Difference:98
Playtime:3.734 hours
Usage:0%
Score:0.035m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:243
V. Kills:147 164%
Deaths:50
KDR:4.860
Accuracy:48.121% D--
KPH:23.500 C--
VKPH:14.200 D
C75 Viper
D-
Kills:165
V. Kills:51 317%
Deaths:47
KDR:3.511
Accuracy:22.177% F-
KPH:13.800 D-
VKPH:4.300 D-
Kills:408 (408 + 0)
Deaths:97
KDR:4.206
VKDR:2.041
Vehicle Kills:198
Kill Difference:311
Playtime:22.276 hours
Usage:1%
Score:0.169m
Score/min:126
Driving Accuracy:22.177%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,9308,7994,3382.028C0.5527.049%C++27.139%C-60.8C+N/A162144.7h11.5C42.5C++
Pulsar C 6,7426,6506,0841.093C+0.3820.229%D21.654%C24.4C+N/A64273h12.3C++60.7C+
NS-7 PDW 4,4094,3864,8710.9C+0.5822.706%C14.98%C-24.4C+N/A67179.8h12.5B++55B
VE-S Canis 3,6963,6451,6442.217B*0.7433.501%B**21.811%C++91.4A++1.3A23339.9h9.1B*27.1B++
Sirius SX12 3,2893,2591,8551.757B++0.2828.317%B++17.674%C+59.6A+N/A14554.7h12B++42.2B+
Artemis VX26 3,2483,2151,6231.981B+0.5030.611%B++22.613%C+49.8B*N/A12164.6h10.9B+35.6B++
Eridani SX5 2,4242,4071,5001.605B+0.1325.937%C+19.319%C+47.2B+N/A10551h11.3B+43.4C**
Orion VS54 1,4131,3909861.41C++0.0717.722%D22.446%C31C+N/A11044.9h14.3C+80.4C+
NS-44 Commissioner 1,3881,3641,3810.988C++0.4941.971%B++19.795%C35.4C++N/A10338.5h4.1C+9.9B
Eclipse VE3A 1,3761,3516941.947C*0.4728.827%B+17.617%C-56.5B*1B+16123.9h13.4C46.5C++
VX29 Polaris 1,3611,3418351.606C*0.1323.07%C+22.819%C+45.2C++N/A10729.7h13.1C+56.8C++
Zenith VX-5 1,3431,3296432.067B*0.5929.869%B*19.789%C56.3B**N/A18023.6h11.7B+39.1B+
NS-15M1 1,3441,3271,2411.069C0.4114.676%D**21.025%C+24C--N/A6155.3h15.4D105D--
C-4 1,7441,2818401.525C++0.0527.266%C**N/A76.3C+27.6C+47316.8h1.5C++5.6C**
Parallax VX3 1,2751,2574542.769C+1.2932.797%D--74.145%C-30.9C*N/A7740.7h2.8D8.5D
Pulsar LSW 1,2441,2316591.868B+0.3922.839%C+24.939%C++44.1C++N/A11527.9h12.6C++55.2C*
NSX Tomoe 1,2431,2224122.966B+1.4932.673%B++29.133%D72.7A+1.3M23516.8h13.5C**41.4B+
Solstice SF 1,2361,2186341.921B**0.4431.76%A+20.361%B+56.4A*N/A13121.6h11.7C++36.7B++
XM98 1,2171,2133663.314B+1.8437.645%C+75.68%C++22.3CN/A7354.3h2.6C+7C++
Thanatos VE70 1,2211,2111,3520.896C+0.5835.85%C13.13%D22.7CN/A6253.4h4.4B+12.3C**
Serpent VE92 1,2231,2068101.489B+0.0126.654%B+19.569%C+50.3B**N/A13324h11.7B+43.9B+
Deimos VA29 1,1861,1817721.53C**0.0572.668%B**17.528%C++62.8B*N/A16518.8h2.1B+2.8B+
Skorpios 1,1831,1719151.28C+0.2025.764%C16.482%D44.7C++N/A10726.2h11.2C++43.4C+
Solstice VE3 1,1891,1699141.279B*0.2020.315%C-17.707%C23.9BN/A8749h14.7C**72.1C++
Phobos VX86 1,1721,1617811.487C++0.0170.995%B**16.71%C++56.4B+N/A13320.6h2.5C++3.5B+
Flare VE6 1,1751,1607371.574C*0.1021.078%C23.448%C+38.2C+N/A9930.4h11.1C+52.6C++
MKV Suppressed 1,1561,1497031.634B++0.1626.278%C++16.101%D41.9B+N/A9527.4h12.7B+48.4B
NS Decimator 1,3338811,1460.769C0.7158.533%C2.27%C++26.5C--13.6C19933.2h6.1D10.4D
NS-61 Emissary 6836774231.6B**0.1233.798%B*18.759%B+52.5A+N/A13612.9h12B35.4B++
Lumine Edge 5745623,7750.149C*1.3334.283%B++26.69%A++5C+N/A14113h1.3C**3.8B+
Comet VM2 8845466680.817C+0.6640.357%C3.663%C10.4C+6.4B**7452.6h25.2C+62.5C+
VE-H Maw 5145052502.02B+0.5426.054%C++31.089%B+58C**1B1868.7h10.5C**40.4C**
Nova 4954913331.474C++0.0055.78%B**18.737%B**58.5B**N/A1538.4h4.4C++7.9B+
VA39 Spectre 4954882761.768B0.2931.799%C+36.475%C+13.1DN/A5537.2h6.4C+20.1C++
Comet VM2 7314566570.694C0.7841.417%C4.825%B9.1C-5.5C**6150.1h30.6C+73.8C+
Frag Grenade 4214181418N/A416.5242.13%CN/A298.6D2.1D10211.4h4.9D-11.7D
Ghost 4084011862.156C+0.6841.371%B60.848%D42.7C*N/A1579.4h2.7C--6.5C+
Spear Anti-Vehicle Phalanx Turret 786393557.145C+5.6729.831%D**4.58%C**18.5D--18.5C16921.2h12.1D40.4D**
Solstice Burst 3393393750.904C0.5718.929%D**19.174%D11.6D-N/A3929.2h17.4D-92D*
L100 Python AP 390243504.86C++3.3848.121%D--1.646%D23.6C--14.3D16110.3h7.1C+14.7C-
Force-Blade 24123029,6090.008C-1.4736.115%B+5.652%C+0.2DN/A11186.3h3.4C--9.5C*
Pulsar VS1 2132111371.54B+0.0622.75%C+21.801%C*31.5B+N/A1826.7h14.8C++65.1C++
Nyx VX31 1911891721.099C--0.3828.651%D-30.688%C++16.6D-N/A5611.4h7.1D-24.9D
C75 Viper 216165473.511C+2.0322.177%F-N/A13.9D-4.3D-9711.9h12.3B+55.4D
Lasher X2 1491461081.352B++0.1322.961%C4.11%C++50.3B**1B+2122.9h20.5C+89.4C++
Proximity Mine 131131582.259C--0.7851.196%B**N/A100.8CN/A3811.3h2.5F4.8C++
Rocklet Rifle 2641291291B+0.4851.264%C+N/A31.5B32.9B++4444.1h41.8C+81.6C+
Dual Photon Pods 156129314.161C2.6846.401%D2.326%A++34.9D7.3D-1573.7h22.6C++48.7C+
NS-10 Burster 127781110.703C0.7727.364%C8.974%B+4.3D2.7D5118.3h169.6D619.9C
Nemesis VSH9 12372471.532A+0.0565.957%B+N/A30B*21.3A++3872.4h8.2C++12.4C**
Beamer VS3 7169770.896C*0.5817.164%D**27.536%B++8D-N/A798.6h10.1C+58.8C
NS-10 Burster 9969990.697C--0.7827.399%C13.044%A*4.1D1.8D**4216.7h185.2D676.1C-
Auraxium Force-Blade 79649,7810.007D1.4739.559%B++4.688%C0.2DN/A0300.6h5.3T*13.5C
NS Annihilator 140601770.339D1.1481.183%C++N/A5.4D--7.1C10011.2h20.1F*24.8F--
Tank Mine 785896.444A*4.97128.571%SN/A116C*40D13400.5h4.2T*3.3A++
MAX Punch 52527820.066C1.4147.5%C+N/A0.7CN/A270.2h1.8C++3.8C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret92130.5h
Motion Spotter141,6560.9h
Restoration Kit62090.3h
Spawn Beacon441,2771.4h
Nano-Armor Kit94128,9978.3h
M12 Kobalt-H01220h
M40 Fury-H01110h
Medical Applicator1912,1000.9h
Welding Device09330.2h
Medical Kit42111,61811.1h
Smoke Grenade01650h
Recon Detection Device10710,92313.8h
Ammunition Package102590.4h
AP30 Shredder04790h

Check the help document for the dictionary if you want to learn more about words used here.


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