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Archon Destroyer ElMuerto[CFV] ElMuerto
VS BR 81

KDR: 1.51

Score: 25.4m

Last Seen: Jul 18th, 2019 7:47 PM
- OFFLINE - 66.9 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Member of Craisi Family Vanu[CFV] Craisi Family Vanu
VS outfit on Cobalt

Members: 10
Level Progress (to 82): 2%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C NS-7 PDW VE-S Canis Sirius SX12 Artemis VX26 Eridani SX5 Zenith VX-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,105,884 MLG Score: 884
Fun Score: N/A
Cheeseburgers Flipped: 577TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.57%21.868%53726118854,8281.96165-0.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.006%0.651B+0.143C++-0.834D-HEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.357C**11.70.179C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.893%1.987%3411213151724600.208276248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.987B*0.484B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.715B++20.80.594B+23.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.765%1.114%242121244919172180.23422205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.89%-1.109D*-0.895D--2.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.208C++8.80.278C*20.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.52%67.925%0412103,4703473370.998849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%-0.071C+0.046C+0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.06C+3.2-0.009C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.946%16.051%0412104,0621939302.09489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.56%0.615B+0.285C*1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.20.346C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Craisi Family Vanu[CFV] Craisi Family Vanu
VS outfit on Cobalt

Members: 10
25.4m184.6%243 (14.6k)214 (12.8k)1.5113271,82447,5241.5995581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214461424.564%21.784%53502:3026

24% Heavy Assault37% Infiltrator31% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 2:51 PMOct 10th, 2018 1:43 PMJul 21st, 2019 7:51 AM (2h) (PST)Jul 18th, 2019 6:52 PM (3d) (PST)Jul 18th, 2019 3:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5202542660.6050.4000.1321.1760.032884

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,21315,21615,9973624871212,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1979.2h/82.5d 4,193 15,646 16,885 139.6k 2,104 6,231 3,807 61.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:11,003
Deaths:5,312
KDR:2.071
Accuracy:27.062% C++
HSR:27.447% C-
NS-15M1
C+
Kills:1,421
Deaths:1,266
KDR:1.122
Accuracy:14.969% D**
HSR:21.393% C+
Orion VS54
C
Kills:1,390
Deaths:986
KDR:1.410
Accuracy:17.722% D
HSR:22.446% C
VX29 Polaris
C+
Kills:1,341
Deaths:835
KDR:1.606
Accuracy:23.070% C+
HSR:22.819% C+
Pulsar LSW
C++
Kills:1,276
Deaths:671
KDR:1.902
Accuracy:22.875% C+
HSR:25.078% C++
Flare VE6
C+
Kills:1,160
Deaths:737
KDR:1.574
Accuracy:21.078% C
HSR:23.448% C+
VE-H Maw
B+
Kills:527
Deaths:265
KDR:1.989
Accuracy:25.876% C++
HSR:30.740% B+
Kills:18,118
Deaths (as Heavy Assault):10,072
Deaths (to Heavy Assaults):12,390
KDR:1.79885
Kill Difference:8,046
Playtime:473.886 hours
Usage:24%
Score:7.369m
Score/min:259
Accuracy (listed only):21.807%
HSR (listed only):24.767%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:6,662
Deaths:6,093
KDR:1.093
Accuracy:20.246% D-
HSR:21.675% C
NS-7 PDW
C
Kills:4,626
Deaths:4,971
KDR:0.931
Accuracy:22.961% C
HSR:15.132% C-
VE-S Canis
B**
Kills:3,736
Deaths:1,706
KDR:2.190
Accuracy:33.527% B**
HSR:21.922% C*
Sirius SX12
B++
Kills:3,397
Deaths:1,953
KDR:1.739
Accuracy:28.269% B++
HSR:17.604% C+
Eridani SX5
C+
Kills:2,410
Deaths:1,500
KDR:1.607
Accuracy:25.934% C+
HSR:19.336% C+
Zenith VX-5
B++
Kills:1,807
Deaths:850
KDR:2.126
Accuracy:29.194% B++
HSR:20.199% C
Eclipse VE3A
B+
Kills:1,613
Deaths:801
KDR:2.014
Accuracy:28.635% B+
HSR:17.545% C-
Serpent VE92
B+
Kills:1,303
Deaths:868
KDR:1.501
Accuracy:26.819% B+
HSR:19.340% C+
Solstice SF
A+
Kills:1,219
Deaths:636
KDR:1.917
Accuracy:31.728% A+
HSR:20.345% B+
Thanatos VE70
C-
Kills:1,211
Deaths:1,352
KDR:0.896
Accuracy:35.850% C-
HSR:13.130% D
Deimos VA29
B**
Kills:1,181
Deaths:772
KDR:1.530
Accuracy:72.668% B**
HSR:17.528% C++
Skorpios
C-
Kills:1,171
Deaths:915
KDR:1.280
Accuracy:25.764% C-
HSR:16.482% D
Solstice VE3
C
Kills:1,169
Deaths:914
KDR:1.279
Accuracy:20.315% C--
HSR:17.707% C
Phobos VX86
B**
Kills:1,161
Deaths:781
KDR:1.487
Accuracy:70.995% B**
HSR:16.710% C++
MKV Suppressed
C++
Kills:1,149
Deaths:703
KDR:1.634
Accuracy:26.278% C++
HSR:16.101% D
Nova
B*
Kills:509
Deaths:349
KDR:1.458
Accuracy:55.387% B*
HSR:18.075% B++
Solstice Burst
D
Kills:339
Deaths:375
KDR:0.904
Accuracy:18.929% D**
HSR:19.174% D
NS Baron G5
C++
Kills:152
Deaths:87
KDR:1.747
Accuracy:45.177% C++
HSR:10.526% D-
Kills:34,815
Deaths (as Light Assault):25,626
Deaths (to Light Assaults):9,315
KDR:1.35858
Kill Difference:9,189
Playtime:605.401 hours
Usage:31%
Score:7.446m
Score/min:205
Accuracy (listed only):34.371%
HSR (listed only):17.696%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:4,626
Deaths:4,971
KDR:0.931
Accuracy:22.961% C
HSR:15.132% C-
VE-S Canis
B**
Kills:3,736
Deaths:1,706
KDR:2.190
Accuracy:33.527% B**
HSR:21.922% C*
Sirius SX12
B++
Kills:3,397
Deaths:1,953
KDR:1.739
Accuracy:28.269% B++
HSR:17.604% C+
Artemis VX26
B++
Kills:3,215
Deaths:1,623
KDR:1.981
Accuracy:30.611% B++
HSR:22.613% C+
Eridani SX5
C+
Kills:2,410
Deaths:1,500
KDR:1.607
Accuracy:25.934% C+
HSR:19.336% C+
NS-44 Commissioner
B++
Kills:1,440
Deaths:1,434
KDR:1.004
Accuracy:42.206% B++
HSR:19.861% C
NSX Tomoe
B++
Kills:1,430
Deaths:496
KDR:2.883
Accuracy:32.064% B++
HSR:29.650% D
Parallax VX3
C
Kills:1,365
Deaths:482
KDR:2.832
Accuracy:32.907% D--
HSR:74.359% C
XM98
C++
Kills:1,213
Deaths:366
KDR:3.314
Accuracy:37.645% C++
HSR:75.680% C++
Skorpios
C-
Kills:1,171
Deaths:915
KDR:1.280
Accuracy:25.764% C-
HSR:16.482% D
MKV Suppressed
C++
Kills:1,149
Deaths:703
KDR:1.634
Accuracy:26.278% C++
HSR:16.101% D
NS-61 Emissary
B*
Kills:699
Deaths:435
KDR:1.607
Accuracy:33.715% B*
HSR:18.598% B
VA39 Spectre
C+
Kills:488
Deaths:276
KDR:1.768
Accuracy:31.799% C+
HSR:36.475% C+
Ghost
B+
Kills:404
Deaths:187
KDR:2.160
Accuracy:41.431% B+
HSR:60.891% D
Nyx VX31
C+
Kills:189
Deaths:172
KDR:1.099
Accuracy:28.651% D-
HSR:30.688% C+
Beamer VS3
B++
Kills:69
Deaths:77
KDR:0.896
Accuracy:17.164% D**
HSR:27.536% B++
Kills:27,001
Deaths (as Infiltrator):17,296
Deaths (to Infiltrators):9,858
KDR:1.56111
Kill Difference:9,705
Playtime:738.981 hours
Usage:37%
Score:8.774m
Score/min:198
Accuracy (listed only):30.683%
HSR (listed only):31.433%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:6,662
Deaths:6,093
KDR:1.093
Accuracy:20.246% D-
HSR:21.675% C
Zenith VX-5
B++
Kills:1,807
Deaths:850
KDR:2.126
Accuracy:29.194% B++
HSR:20.199% C
Eclipse VE3A
B+
Kills:1,613
Deaths:801
KDR:2.014
Accuracy:28.635% B+
HSR:17.545% C-
Serpent VE92
B+
Kills:1,303
Deaths:868
KDR:1.501
Accuracy:26.819% B+
HSR:19.340% C+
Solstice SF
A+
Kills:1,219
Deaths:636
KDR:1.917
Accuracy:31.728% A+
HSR:20.345% B+
Thanatos VE70
C-
Kills:1,211
Deaths:1,352
KDR:0.896
Accuracy:35.850% C-
HSR:13.130% D
Deimos VA29
B**
Kills:1,181
Deaths:772
KDR:1.530
Accuracy:72.668% B**
HSR:17.528% C++
Solstice VE3
C
Kills:1,169
Deaths:914
KDR:1.279
Accuracy:20.315% C--
HSR:17.707% C
Phobos VX86
B**
Kills:1,161
Deaths:781
KDR:1.487
Accuracy:70.995% B**
HSR:16.710% C++
Nova
B*
Kills:509
Deaths:349
KDR:1.458
Accuracy:55.387% B*
HSR:18.075% B++
Solstice Burst
D
Kills:339
Deaths:375
KDR:0.904
Accuracy:18.929% D**
HSR:19.174% D
NS Baron G5
C++
Kills:152
Deaths:87
KDR:1.747
Accuracy:45.177% C++
HSR:10.526% D-
Kills:18,326
Deaths (as Engineer):13,878
Deaths (to Engineers):7,778
KDR:1.32051
Kill Difference:4,448
Playtime:81.143 hours
Usage:4%
Score:0.617m
Score/min:127
Accuracy (listed only):37.995%
HSR (listed only):17.663%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:546
Deaths:670
KDR:0.815
Accuracy:40.357% C
HSR:3.663% C
Comet VM2
C**
Kills:456
Deaths:659
KDR:0.692
Accuracy:41.425% C
HSR:4.825% C**
NS-10 Burster
B+
Kills:78
Deaths:113
KDR:0.690
Accuracy:27.438% C
HSR:8.974% B+
NS-10 Burster
A*
Kills:69
Deaths:101
KDR:0.683
Accuracy:27.472% C
HSR:13.044% A*
Kills:1,149
Deaths (as MAX Suit):771.500
Deaths (to MAX Suits):1,898
KDR:1.48931
Kill Difference:377.500
Playtime:72.304 hours
Usage:4%
Score:1.050m
Score/min:242
Accuracy (listed only):34.173%
HSR (listed only):7.626%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:151
V. Kills:29 N/A
Deaths:31
KDR:4.871
Accuracy:46.893% D
KPH:40.100 D
VKPH:7.700 D-
Kills:151 (0 + 0)
Deaths:31
KDR:4.871
VKDR:0.935
Vehicle Kills:29
Kill Difference:120
Playtime:3.768 hours
Usage:0%
Score:0.038m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:282
V. Kills:162 173%
Deaths:56
KDR:5.036
Accuracy:47.226% D*
KPH:25 C-
VKPH:14.400 D
C75 Viper
D-
Kills:167
V. Kills:51 321%
Deaths:47
KDR:3.553
Accuracy:22.081% F-
KPH:13.900 D-
VKPH:4.200 D-
Kills:449 (449 + 0)
Deaths:103
KDR:4.359
VKDR:2.068
Vehicle Kills:213
Kill Difference:346
Playtime:23.283 hours
Usage:1%
Score:0.183m
Score/min:131
Driving Accuracy:22.081%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,18011,0035,3122.071C0.5627.062%C++27.447%C-63.3C+1B+169173.8h11.4C42C++
Pulsar C 6,7576,6626,0931.093C+0.4220.246%D-21.675%C24.4C+N/A64273.3h12.3C+60.7C+
NS-7 PDW 4,6554,6264,9710.931C+0.5822.961%C15.132%C-25.3C+N/A68183h12.5B++54.3B
VE-S Canis 3,7883,7361,7062.19B**0.6833.527%B**21.922%C*90A+1.3A23441.5h9.1B*27.2B++
Sirius SX12 3,4293,3971,9531.739B++0.2328.269%B++17.604%C+61A++N/A14955.7h11.9B++42B+
Artemis VX26 3,2483,2151,6231.981B+0.4730.611%B++22.613%C+49.8B*N/A12164.6h10.9B+35.6B+
Eridani SX5 2,4272,4101,5001.607B+0.1025.934%C+19.336%C+47.3B+N/A10551h11.2B43.4C**
Zenith VX-5 1,8271,8078502.126B**0.6129.194%B++20.199%C60B**N/A17930.1h11.4B+39.2B+
Eclipse VE3A 1,6491,6138012.014C**0.5028.635%B+17.545%C-60.4B*1.3B**16326.7h13C+45.3C*
C-4 1,9651,4718931.647C*0.1427.614%BN/A84.1C++28.2C+48717.5h1.4C*5.2B
NS-44 Commissioner 1,4651,4401,4341.004C++0.5142.206%B++19.861%C36.5C++N/A10639.5h4.1C+9.7B+
NSX Tomoe 1,4571,4304962.883B*1.3732.064%B++29.65%D71.5A1.4M+23020h13.5C**42.2B+
NS-15M1 1,4391,4211,2661.122C0.3914.969%D**21.393%C+25.2C--N/A6356.4h15.1D100.7D--
Orion VS54 1,4131,3909861.41C+0.1017.722%D22.446%C31C+N/A11244.9h14.3C80.4C+
Parallax VX3 1,3841,3654822.832C+1.3232.907%D--74.359%C32C**N/A8042.7h2.7D8.3D
VX29 Polaris 1,3611,3418351.606C++0.0923.07%C+22.819%C+45.2C++N/A10729.7h13.1C+56.8C++
Serpent VE92 1,3211,3038681.501B0.0126.819%B+19.34%C+52.3B**N/A13624.9h11.6B+43.2B+
Pulsar LSW 1,2891,2766711.902B0.3922.875%C+25.078%C++44.6C++N/A12528.6h12.6C+55C*
Solstice SF 1,2371,2196361.917B**0.4131.728%A+20.345%B+56.4A*N/A13121.6h11.7C++36.8B++
XM98 1,2171,2133663.314B++1.8037.645%C++75.68%C++22.3CN/A7354.3h2.6C+7C++
Thanatos VE70 1,2211,2111,3520.896C+0.6235.85%C-13.13%D22.7CN/A6353.4h4.4B+12.3C*
Deimos VA29 1,1861,1817721.53C*0.0272.668%B**17.528%C++62.8B++N/A16618.8h2.1B+2.8B+
Skorpios 1,1831,1719151.28C+0.2325.764%C-16.482%D44.7C++N/A10726.2h11.2C++43.4C+
Solstice VE3 1,1891,1699141.279B++0.2320.315%C--17.707%C23.9C**N/A8849h14.7C*72.1C++
Phobos VX86 1,1721,1617811.487C++0.0270.995%B**16.71%C++56.4B+N/A13320.6h2.5C++3.5B+
Flare VE6 1,1751,1607371.574C*0.0621.078%C23.448%C+38.2C+N/A10030.4h11.1C+52.6C++
MKV Suppressed 1,1561,1497031.634B++0.1226.278%C++16.101%D41.9B+N/A9527.4h12.7B+48.4B
NS Decimator 1,4709701,2050.805C0.7159.254%C+2.062%C+27.4C-14.1C21335.4h6.1D10.2D
Lumine Edge 8768626,0670.142C++1.3735.773%B*24.13%A4.8C+N/A13179.1h1.3C**3.6B+
NS-61 Emissary 7066994351.607B**0.1033.715%B*18.598%B52.6AN/A13613.3h11.9B+35.4B++
Comet VM2 8845466700.815C+0.7040.357%C3.663%C10.4C+6.4B**7552.6h25.2C+62.5C+
VE-H Maw 5365272651.989B+0.4825.876%C++30.74%B+57.9C**1C**1879.1h10.5C*40.6C**
Nova 5135093491.458C++0.0555.387%B*18.075%B++58.5B**N/A1578.7h4.4C*8B+
VA39 Spectre 4954882761.768C**0.2631.799%C+36.475%C+13.1DN/A5637.2h6.4C+20.1C++
Comet VM2 7314566590.692C0.8241.425%C4.825%C**9.1C-5.5C**6150.2h30.6C+73.9C+
Frag Grenade 4384351435N/A433.4942.125%C-N/A290D-2D10271.5h5D--11.8D
Ghost 4114041872.16C+0.6541.431%B+60.891%D42.1C++N/A1579.6h2.7D6.6C+
Spear Anti-Vehicle Phalanx Turret 798401557.291C+5.7829.913%D**4.489%C**18.7D*18.6C17021.4h11.9D39.9D**
Solstice Burst 3393393750.904C0.6118.929%D**19.174%D11.6D-N/A3929.2h17.4D--92D*
Pulsar VS1 2912861841.554B++0.0424.586%C*25.525%B++36.2B++N/A1827.9h15C+60.8C**
L100 Python AP 444282565.036C++3.5247.226%D*1.418%D25C-14.3D16611.3h6.8C+14.4C-
Force-Blade 24123029,6090.008C-1.5036.115%B+5.652%C+0.2DN/A11186.3h3.4C-9.5C*
Lasher X2 2382281521.5B*0.0124.168%C4.386%C*51.8B**2.3A+1944.4h22.4C-92.8C+
Nyx VX31 1911891721.099C0.4128.651%D-30.688%C+16.6D-N/A5711.4h7.1D-24.9D-
C75 Viper 218167473.553C+2.0422.081%F-N/A13.9D-4.3D-9712h12.2B55.4D-
NS Baron G5 154152871.747B*0.2445.177%C++10.526%D-84.4A**1.1A+2201.8h4.3B+9.5C+
Dual Photon Pods 180151314.871C+3.3646.893%D1.987%B**39.7D7.6D-1703.8h20.8C**44.3C*
Rocklet Rifle 2791371371B+0.5150.99%CN/A31.1C*32.3B++4584.4h41.7C81.9C+
Proximity Mine 131131582.259C--0.7551.356%B**N/A100.8C-N/A3881.3h2.5F4.8C+
Nemesis VSH9 15088561.571A+0.0666.338%B+N/A29.3B+20.7B+3613h8.4C+12.7C*
NS-10 Burster 127781130.69C-0.8227.438%C8.974%B+4.3D2.7D5118.3h170.9D622.9C-
NS-10 Burster 99691010.683D0.8327.472%C13.044%A*4.1D1.8D**4216.7h186.7D-679.5D
Beamer VS3 7169770.896C*0.6217.164%D**27.536%B++8D-N/A818.6h10.1C+58.8C
Auraxium Force-Blade 80659,9040.007D1.5039.538%B++4.615%C-0.2C+N/A0302.8h5.3T*13.3C
Tank Mine 806096.667A*5.16133.846%SN/A120C**40D13610.5h4.4T*3.3A++
NS Annihilator 140601780.337D1.1781.176%C++N/A5.3D*7.1C--10011.3h20.5F**25.2F*
MAX Punch 53537860.067C1.4447.783%C++N/A0.8CN/A270.3h1.8C++3.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon631,9581.9h
M40 Fury-H01110h
M12 Kobalt-H01220h
Anti-Vehicle MANA Turret92130.5h
Nano-Armor Kit95129,9138.4h
Medical Applicator2414,1901.1h
Restoration Kit62090.3h
Motion Spotter151,7101h
Welding Device09330.2h
Smoke Grenade01650h
Ammunition Package122650.4h
Medical Kit45812,49511.8h
AP30 Shredder04790h
Recon Detection Device11211,29114.3h

Check the help document for the dictionary if you want to learn more about words used here.


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