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Primarch Initiate ElPelucaSapeee[1703] ElPelucaSapeee
VS BR 94

KDR: 2.2

Score: 33.2m

Last Seen: Jun 15th, 2020 1:30 AM
- OFFLINE - 36 minute(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald
Level Progress (to 95): 87%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner NS-15M2 Ghost Orion VS54 Flare VE6 NS Decimator S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,036,628 MLG Score: 1628
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.6%29.811%73321132534,8092.117080.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.502%0.618B+1.175B**-1.77F-HEAD ++ (~17.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.424B10.30.269C*31.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.041%0.908%416613403,413115014602.96525234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.34%-0.105C+-0.919D---0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.319C*90.161C++13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.561%5.392%2281013361,5589207001.69164222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.597%0.311C*0.13C++0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.433B23.90.329C**38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.031%80.438%228413425,5311480193.73464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.519%0.013C+0.892B*-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.338C**2.10.278C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.069%21.487%228413423,5371472532.40285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.337%0.639B+1.309A0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.504B+3.10.337C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.2m234.3%432 (25.9k)367 (22k)2.1967566,96830,4852.5603794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1346485020.11%24.34%48902:5822

22% Engineer44% Heavy Assault20% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 18th, 2016 5:12 PMAug 9th, 2016 2:50 AMJun 14th, 2020 9:19 PM (24d) (PST)Jun 14th, 2020 9:48 PM (24d) (PST)Jun 14th, 2020 9:30 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9162196970.7410.3370.1801.9360.0851628

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,96713,12441,843442011116522,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1505.6h/62.7d 11,085 16,300 24,040 174.9k 1,277 5,898 7,655 82.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:7,869
Deaths:3,450
KDR:2.281
Accuracy:23.111% D--
HSR:29.584% C
NS-15M2
B++
Kills:4,638
Deaths:1,608
KDR:2.884
Accuracy:23.062% C-
HSR:33.916% B++
Orion VS54
B
Kills:2,641
Deaths:1,150
KDR:2.297
Accuracy:24.079% B
HSR:25.786% C+
Flare VE6
B++
Kills:2,480
Deaths:1,315
KDR:1.886
Accuracy:23.111% C+
HSR:31.331% B++
VE-H Maw
B+
Kills:1,720
Deaths:640
KDR:2.688
Accuracy:22.847% D
HSR:32.907% B+
SVA-88
C+
Kills:1,460
Deaths:713
KDR:2.048
Accuracy:24.385% C+
HSR:25.685% C+
Pulsar LSW
C++
Kills:1,159
Deaths:632
KDR:1.834
Accuracy:24.110% C+
HSR:26.747% C++
Ursa
B**
Kills:719
Deaths:282
KDR:2.550
Accuracy:21.833% C-
HSR:34.214% B**
Kills:22,686
Deaths (as Heavy Assault):9,790
Deaths (to Heavy Assaults):8,860
KDR:2.31726
Kill Difference:12,896
Playtime:661.393 hours
Usage:44%
Score:15.176m
Score/min:382
Accuracy (listed only):23.317%
HSR (listed only):30.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B*
Kills:1,568
Deaths:891
KDR:1.760
Accuracy:60.503% C+
HSR:22.130% B*
VE-S Canis
B
Kills:1,472
Deaths:656
KDR:2.244
Accuracy:25.143% C--
HSR:25.408% B
Pandora VX25
B*
Kills:1,330
Deaths:782
KDR:1.701
Accuracy:43.735% C++
HSR:19.850% B*
Sirius SX12
B
Kills:1,319
Deaths:906
KDR:1.456
Accuracy:26.949% C**
HSR:21.228% B
Solstice VE3
B++
Kills:664
Deaths:525
KDR:1.265
Accuracy:27.760% B++
HSR:18.675% C
Serpent VE92
C++
Kills:660
Deaths:455
KDR:1.451
Accuracy:25.731% C++
HSR:19.849% C+
Deimos VA29
B**
Kills:520
Deaths:241
KDR:2.158
Accuracy:71.209% B++
HSR:22.500% B**
Pulsar C
B**
Kills:403
Deaths:304
KDR:1.326
Accuracy:24.835% C+
HSR:31.266% B**
NS Baron G5
A++
Kills:177
Deaths:124
KDR:1.427
Accuracy:43.866% C+
HSR:23.164% A++
Thanatos VE70
A*
Kills:119
Deaths:71
KDR:1.676
Accuracy:39.778% C
HSR:26.891% A*
NSX-P Tanto
B
Kills:55
Deaths:53
KDR:1.038
Accuracy:28.595% B
HSR:29.091% B
Kills:8,287
Deaths (as Light Assault):5,008
Deaths (to Light Assaults):4,807
KDR:1.65475
Kill Difference:3,279
Playtime:96.805 hours
Usage:6%
Score:2.060m
Score/min:355
Accuracy (listed only):38.009%
HSR (listed only):23.641%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B*
Kills:1,568
Deaths:891
KDR:1.760
Accuracy:60.503% C+
HSR:22.130% B*
Pandora VX25
B*
Kills:1,330
Deaths:782
KDR:1.701
Accuracy:43.735% C++
HSR:19.850% B*
Solstice VE3
B++
Kills:664
Deaths:525
KDR:1.265
Accuracy:27.760% B++
HSR:18.675% C
Serpent VE92
C++
Kills:660
Deaths:455
KDR:1.451
Accuracy:25.731% C++
HSR:19.849% C+
Deimos VA29
B**
Kills:520
Deaths:241
KDR:2.158
Accuracy:71.209% B++
HSR:22.500% B**
Pulsar C
B**
Kills:403
Deaths:304
KDR:1.326
Accuracy:24.835% C+
HSR:31.266% B**
NS Baron G5
A++
Kills:177
Deaths:124
KDR:1.427
Accuracy:43.866% C+
HSR:23.164% A++
Thanatos VE70
A*
Kills:119
Deaths:71
KDR:1.676
Accuracy:39.778% C
HSR:26.891% A*
NSX-P Tanto
B
Kills:55
Deaths:53
KDR:1.038
Accuracy:28.595% B
HSR:29.091% B
Kills:5,496
Deaths (as Engineer):3,446
Deaths (to Engineers):4,988
KDR:1.59489
Kill Difference:2,050
Playtime:333.220 hours
Usage:22%
Score:7.179m
Score/min:359
Accuracy (listed only):40.668%
HSR (listed only):23.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B*
Kills:1,568
Deaths:891
KDR:1.760
Accuracy:60.503% C+
HSR:22.130% B*
VE-S Canis
B
Kills:1,472
Deaths:656
KDR:2.244
Accuracy:25.143% C--
HSR:25.408% B
Pandora VX25
B*
Kills:1,330
Deaths:782
KDR:1.701
Accuracy:43.735% C++
HSR:19.850% B*
Sirius SX12
B
Kills:1,319
Deaths:906
KDR:1.456
Accuracy:26.949% C**
HSR:21.228% B
H-V45
B+
Kills:1,204
Deaths:693
KDR:1.737
Accuracy:25.830% C++
HSR:25.831% B+
Deimos VA29
B**
Kills:520
Deaths:241
KDR:2.158
Accuracy:71.209% B++
HSR:22.500% B**
Pulsar VS1
C++
Kills:203
Deaths:128
KDR:1.586
Accuracy:25.262% C++
HSR:16.256% D
NS Baron G5
A++
Kills:177
Deaths:124
KDR:1.427
Accuracy:43.866% C+
HSR:23.164% A++
Thanatos VE70
A*
Kills:119
Deaths:71
KDR:1.676
Accuracy:39.778% C
HSR:26.891% A*
Kills:7,912
Deaths (as Combat Medic):4,492
Deaths (to Combat Medics):3,360
KDR:1.76135
Kill Difference:3,420
Playtime:74.004 hours
Usage:5%
Score:1.965m
Score/min:443
Accuracy (listed only):40.253%
HSR (listed only):22.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:5,138
Deaths:4,388
KDR:1.171
Accuracy:35.032% C
HSR:35.383% A+
Ghost
B+
Kills:3,477
Deaths:992
KDR:3.505
Accuracy:39.303% C+
HSR:74.375% B+
NSX Daimyo
B+
Kills:1,666
Deaths:526
KDR:3.167
Accuracy:34.408% D*
HSR:96.399% B+
VE-S Canis
B
Kills:1,472
Deaths:656
KDR:2.244
Accuracy:25.143% C--
HSR:25.408% B
Sirius SX12
B
Kills:1,319
Deaths:906
KDR:1.456
Accuracy:26.949% C**
HSR:21.228% B
NS-AM7 Archer
B+
Kills:485
Deaths:564
KDR:0.860
Accuracy:62.120% B+
HSR:21.237% C**
XM98
C-
Kills:331
Deaths:126
KDR:2.627
Accuracy:35.206% C--
HSR:71.903% C-
NSX Tomoe
B*
Kills:314
Deaths:230
KDR:1.365
Accuracy:26.186% D
HSR:47.452% B*
Spiker
B+
Kills:141
Deaths:147
KDR:0.959
Accuracy:25.217% D
HSR:25.532% B+
Beamer VS3
B**
Kills:65
Deaths:104
KDR:0.625
Accuracy:13.120% F--
HSR:30.769% B**
VA39 Spectre
C+
Kills:57
Deaths:50
KDR:1.140
Accuracy:32% C+
HSR:33.333% C-
Kills:14,465
Deaths (as Infiltrator):8,689
Deaths (to Infiltrators):4,039
KDR:1.66475
Kill Difference:5,776
Playtime:295.838 hours
Usage:20%
Score:5.910m
Score/min:333
Accuracy (listed only):32.244%
HSR (listed only):43.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:345
Deaths:113
KDR:3.053
Accuracy:15.870% C+
HSR:23.768% B*
Vortex VM21
B*
Kills:226
Deaths:33
KDR:6.848
Accuracy:48.926% B*
HSR:1.327% D-
Cosmos VM3
B*
Kills:226
Deaths:62
KDR:3.645
Accuracy:14.986% D
HSR:23.009% B*
Blueshift VM5
B+
Kills:174
Deaths:42
KDR:4.143
Accuracy:19.014% C-
HSR:24.713% B+
Blueshift VM5
A++
Kills:164
Deaths:42
KDR:3.905
Accuracy:18.822% C
HSR:32.317% A++
Vortex VM21
B**
Kills:161
Deaths:33
KDR:4.879
Accuracy:50.337% B**
HSR:0.621% D**
Comet VM2
B*
Kills:83
Deaths:80
KDR:1.038
Accuracy:41.449% C
HSR:6.024% B*
NS-10 Burster
B+
Kills:74
Deaths:23
KDR:3.217
Accuracy:34.850% B+
HSR:2.703% D--
NS-10 Burster
B+
Kills:66
Deaths:27
KDR:2.444
Accuracy:34.802% B+
HSR:3.030% D-
Comet VM2
C--
Kills:58
Deaths:36
KDR:1.611
Accuracy:42.011% C--
HSR:0% F-
Kills:1,577
Deaths (as MAX Suit):245.500
Deaths (to MAX Suits):1,557
KDR:6.42363
Kill Difference:1,331.500
Playtime:40.359 hours
Usage:3%
Score:0.890m
Score/min:367
Accuracy (listed only):32.107%
HSR (listed only):11.751%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:168
V. Kills:66 251%
Deaths:13
KDR:12.923
Accuracy:50.265% C
KPH:32.800 C+
VKPH:12.900 C++
L100 Python AP
B**
Kills:160
V. Kills:126 126%
Deaths:14
KDR:11.429
Accuracy:51.216% D
KPH:33.200 C+
VKPH:26.100 B**
Skyguard
C+
Kills:79
V. Kills:59 132%
Deaths:17
KDR:4.647
Accuracy:33.725% B+
KPH:13.500 C
VKPH:10.100 C+
Kills:407 (407 + 0)
Deaths:44
KDR:9.250
VKDR:5.705
Vehicle Kills:251
Kill Difference:363
Playtime:15.801 hours
Usage:1%
Score:0.310m
Score/min:327
Driving Accuracy:33.725%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,271
V. Kills:289 438%
Deaths:30
KDR:42.367
Accuracy:48.509% C-
KPH:60.100 B+
VKPH:13.700 B**
Supernova FPC
B+
Kills:1,174
V. Kills:721 163%
Deaths:83
KDR:14.145
Accuracy:50.737% C
KPH:31 C*
VKPH:19 B+
Supernova PC
A
Kills:561
V. Kills:189 295%
Deaths:26
KDR:21.577
Accuracy:48.559% C+
KPH:42.300 A
VKPH:14.300 B**
E540 Halberd
B++
Kills:320
V. Kills:144 221%
Deaths:16
KDR:20
Accuracy:50.554% C*
KPH:41.800 B++
VKPH:18.800 B
Saron HRB
B+
Kills:193
V. Kills:107 179%
Deaths:19
KDR:10.158
Accuracy:49.780% B+
KPH:34.100 B+
VKPH:18.900 C*
Aphelion VEX-4
B+
Kills:59
V. Kills:24 236%
Deaths:8
KDR:7.375
Accuracy:35.093% C+
KPH:35.100 B+
VKPH:14.300 C
Kills:3,578 (3,006 + 572)
Deaths:182
KDR:19.659
VKDR:8.099
Vehicle Kills:1,474
Kill Difference:3,396
Playtime:87.322 hours
Usage:6%
Score:1.548m
Score/min:295
Driving Accuracy:48.559%
Gunner Accuracy:35.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:242
V. Kills:96 249%
Deaths:1
KDR:242
Accuracy:54.127% D
KPH:74.900 B**
VKPH:29.700 B*
Proton II PPA-H
B**
Kills:120
V. Kills:10 N/A
Deaths:8
KDR:15
Accuracy:40.752% C*
KPH:121.600 B+
VKPH:10.100 B**
G40-F Ranger
B**
Kills:105
V. Kills:59 175%
Deaths:
KDR:
Accuracy:35.476% C+
KPH:53.200 B**
VKPH:29.900 B**
Aphelion VEX-4H
C++
Kills:71
V. Kills:49 142%
Deaths:11
KDR:6.455
Accuracy:48.891% B
KPH:42.500 C+
VKPH:29.300 C++
Saron HRB-H
B**
Kills:63
V. Kills:31 197%
Deaths:3
KDR:21
Accuracy:57.776% C*
KPH:62.500 B**
VKPH:30.700 B+
M12 Kobalt-H
B++
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:23.283% C+
KPH:183.300 B++
VKPH:6 C*
Kills:662 (0 + 662)
Deaths:24
KDR:27.583
VKDR:10.292
Vehicle Kills:247
Kill Difference:638
Playtime:9.199 hours
Usage:1%
Score:0.270m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:23.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:200
V. Kills:24 N/A
Deaths:4
KDR:50
Accuracy:21.616% B+
KPH:100.500 B+
VKPH:12.100 M++
M20 Basilisk
B+
Kills:129
V. Kills:36 349%
Deaths:17
KDR:7.588
Accuracy:44.641% B+
KPH:27.900 B+
VKPH:7.800 C+
M40 Fury
B**
Kills:118
V. Kills:35 328%
Deaths:13
KDR:9.077
Accuracy:45.358% B*
KPH:48.400 C+
VKPH:14.300 B**
M12 Kobalt
B
Kills:115
V. Kills:6 N/A
Deaths:5
KDR:23
Accuracy:19.568% C+
KPH:85.600 C**
VKPH:4.500 B
M20 Basilisk
B*
Kills:60
V. Kills:22 261%
Deaths:9
KDR:6.667
Accuracy:48.644% B*
KPH:26 C*
VKPH:9.500 C+
M40 Fury
A+
Kills:58
V. Kills:23 242%
Deaths:7
KDR:8.286
Accuracy:35.259% C
KPH:51.200 C
VKPH:20.300 A+
Kills:680 (0 + 680)
Deaths:55
KDR:12.364
VKDR:2.655
Vehicle Kills:146
Kill Difference:625
Playtime:13.830 hours
Usage:1%
Score:0.239m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:35.259%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:1,746
V. Kills:68 N/A
Deaths:514
KDR:3.397
Accuracy:42.476% C+
KPH:56.700 C+
VKPH:2.200 C++
M40 Fury-F
B**
Kills:629
V. Kills:276 227%
Deaths:483
KDR:1.302
Accuracy:56.130% B+
KPH:27.100 C*
VKPH:11.900 B**
V30-F Starfall
B++
Kills:405
V. Kills:222 182%
Deaths:50
KDR:8.100
Accuracy:59.989% C
KPH:34.400 B++
VKPH:18.900 B+
Kills:2,780 (2,780 + 0)
Deaths:1,047
KDR:2.655
VKDR:0.541
Vehicle Kills:566
Kill Difference:1,733
Playtime:65.767 hours
Usage:4%
Score:0.602m
Score/min:153
Driving Accuracy:59.989%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:150
V. Kills:14 N/A
Deaths:5
KDR:30
Accuracy:27.864% D--
KPH:92.500 C**
VKPH:8.600 B++
Kills:150 (0 + 150)
Deaths:5
KDR:30
VKDR:2.800
Vehicle Kills:14
Kill Difference:145
Playtime:1.621 hours
Usage:0%
Score:0.023m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:27.864%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,0107,8693,4502.281C0.0823.111%D--29.584%C56C--1C+166140.6h11.5D49.7D
NS-44 Commissioner 5,1855,1384,3881.171C++1.0335.032%C35.383%A+59.4B++N/A17486.5h3.4B+9.7C**
NS-15M2 4,7064,6381,6082.884B+0.6923.062%C-33.916%B++69.7B+1C++21866.5h11.2B48.7C++
Ghost 3,4933,4779923.505C++1.3139.303%C+74.375%B+52.6C++N/A15066.1h2C**5C**
Orion VS54 2,6802,6411,1502.297C*0.1024.079%B25.786%C+55.1B+N/A19347.9h10.6B+43.8C++
Flare VE6 2,5162,4801,3151.886C*0.3123.111%C+31.331%B++62.2C**N/A17739.9h10.2C++44C++
NS Decimator 2,7972,0611,2991.587B0.6155.904%D1.747%C35.4C12.6C--21258.3h4.3C++7.7C+
S12 Renegade 1,8141,7465143.397C+1.2042.476%C+4.066%C56.7C+2.2C++13530.8h3.1C**7.4C**
VE-H Maw 1,7551,7206402.688B++0.4922.847%D32.907%B+58.9C+1.2C+17329.2h10C++43.7C+
C-4 2,2881,7097942.152B+0.0426.276%C+N/A83.4C+28.2C+56420.5h1.1B++4.3B+
Lancer VS22 2,8651,6978132.087B+0.1161.913%C++N/A24.5B+16.9C++21569.3h7.9B++12.7B++
NSX Daimyo 1,6661,6665263.167C+0.9734.408%D*96.399%B+39.8DN/A10541.9h2.3C**6.8C
Phobos VX86 1,5911,5688911.76C**0.4460.503%C+22.13%B*66.7B+1B+19823.5h2.4C+4C++
VE-S Canis 1,5011,4726562.244B+0.0525.143%C--25.408%B49.6C+1C++14629.7h10.7C*42.4C++
SVA-88 1,4741,4607132.048C+0.1524.385%C+25.685%C+56.8C+N/A14725.7h11.2C++45.9C++
Pandora VX25 1,3501,3307821.701C*0.5043.735%C++19.85%B*63.3B+1B+18621h4.2C++9.7C**
Sirius SX12 1,3431,3199061.456C*0.7426.949%C**21.228%B39.1C++N/A11033.7h12.9B47.7B
Supernova VPC 1,5601,2713042.367A+40.1748.509%C-N/A60B+13.6B**25121.2h3.2C+6.5C+
Lasher X2 1,2701,2308101.519C**0.6830.603%C**1.382%D**57.7B++1.9B++15321.3h16.2B++52.9B+
H-V45 1,2191,2046931.737C++0.4625.83%C++25.831%B+38.6C+N/A11131.2h13.8C53.4C++
Supernova FPC 1,8951,1748314.145B+11.9550.737%CN/A31C*19B+30837.9h5.4C10.6C
Pulsar LSW 1,1681,1596321.834C++0.3624.11%C+26.747%C++58.2C++N/A23919.9h10.4B+43.2C**
Tank Mine 1,2178162193.726B+1.5328.8%C-N/A114.9C+56.5C8767.1h1.5B+5.1B+
Ursa 7367192822.55B**0.3521.833%C-34.214%B**54.5C*1.3B++14913.2h11C+50.5C+
Proximity Mine 6966941504.627C++2.4350.145%B++N/A136.1C++N/A4025.1h1.7B+3.5B++
Solstice VE3 6716645251.265B+0.9327.76%B++18.675%C33.5B+N/A14919.8h13.4B48.3C++
Serpent VE92 6776604551.451C++0.7525.731%C++19.849%C+29.6CN/A9722.3h14.2C-55.3C+
Auraxium Force-Blade 6706598,3250.079B**2.1232.205%C*3.945%C--1.9B+N/A5347.4h1.8B+5.6B+
Force-Blade 65364520,8470.031C++2.1723.788%D1.705%D0.8C+N/A2817.3h1.8B++7.7C**
M40 Fury-F 9056294831.302C0.8956.13%B+N/A27.1C*11.9B**14723.2h13.4C23.8C+
Supernova PC 7505612621.577A++19.3848.559%C+1.248%D42.2A14.2B**25113.3h4.2B+8.7B+
Deimos VA29 5275202412.158B++0.0471.209%B++22.5%B**100A1.3B*4075.2h1.8B**2.5B++
NS-AM7 Archer 6394855640.86B++1.3462.12%B+21.237%C**10.6B+3.4B+7345.8h16.9C*27.2B
V30-F Starfall 627405508.1A*5.9059.989%CN/A34.3B+18.8B+21011.8h13.8B+23B+
Pulsar C 4194033041.326C+0.8724.835%C+31.266%B**31C+1.2B*12813h12C+48.5C+
Quasar VM1 3483451133.053B++0.8615.87%C+23.768%B*30.3C*N/A9611.4h13.1B+82.6C++
XM98 3313311262.627C++0.4335.206%C--71.903%C-34.1C++N/A999.7h2.3C++6.6C+
E540 Halberd 4643201620B+17.8050.554%C*2.813%B41.6B+18.7C**3427.7h5.3C*10.4B+
NSX Tomoe 3163142301.365C0.8326.186%D47.452%B*29.6DN/A11410.6h16D61.2C--
Plasma Grenade 2952871287N/A284.8050.074%BN/A478.3C13.3C++19810.6h3.5C+7C*
MANA Anti-Vehicle Turret 4662771002.77C+0.5758.147%C+N/A2770B+1890A**15908800.1h7.5C-12.9C-
Spear Anti-Vehicle Phalanx Turret 4232661715.647B**13.4553.491%B++1.128%D**45.1C++26.6C**3635.9h11.5D21.6C+
E540 Halberd-H 3382421242U239.8054.127%D1.24%C75.6B**30B*4523.2h4.7B+8.6B+
Vortex VM21 324226336.848B**4.6548.926%B*1.327%D-21.5A++9.3B*16610.5h15B*30.7B++
Cosmos VM3 228226623.645B*1.4514.986%D23.009%B*34.2C+N/A1036.6h14.9C99.1C
Pulsar VS1 2052031281.586B+0.6125.262%C++16.256%D34.4C*N/A2245.9h12.9B+51.2B+
M12 Kobalt 224200450B++47.8021.616%B+16%D100B+12M++2972h19.5C90.3C**
Saron HRB 3001931910.158B*7.9649.78%B+1.036%C--33.9B+18.8C*4375.7h28.8D*57.8C-
NS Baron G5 1781771241.427B0.7743.866%C+23.164%A++46.6C**N/A1963.8h5.1C--11.6C+
Blueshift VM5 177174424.143B++1.9519.014%C-24.713%B+43.5C*N/A1784h16.9C89.1C
L100 Python HEAT 2341681312.923B**10.7350.265%CN/A32.9C+12.9C++2225.1h7.9D--15.7D
Blueshift VM5 168164423.905B+1.7118.822%C32.317%A++42.1C*1B+1693.9h16.9C--90C
Vortex VM21 233161334.879B++2.6850.337%B**N/A15.2A6.8B+12410.6h21.8B*43.3B++
L100 Python AP 2861601411.429B+9.2351.216%D3.125%B33.3C+26.3B**5354.8h6.5C12.6C
CAS 14-E 164150530B27.8027.864%D--N/A93.8C**8.8B++2341.6h23B+82.5C*
Rocklet Rifle 2551411401.007B1.1948.616%C-N/A28.8C+23.3C+4424.9h33.4B68.7C++
Spiker 1411411470.959C1.2425.217%D25.532%B+33.6CN/A864.2h10.1C--40D
S1 1701351161.164B+1.0355.328%C2.963%C++29.3C++7.6D-5094.6h5.2B+9.4B
M20 Basilisk 165129177.588A++5.3944.641%B+6.202%C++28B+7.8C+2564.6h79.7C*178.5B+
M12 Kobalt 128125341.667C+39.4719.797%D20.8%B++104.2C2.5D-3271.2h17.7C+89.2C+
Proton II PPA-H 130120815C++12.8040.752%C*N/A120B10B*4431h12.7D31.3C
Thanatos VE70 122119711.676B+0.5239.778%C26.891%A*41C**1B*2382.9h3.9B++9.8B+
M40 Fury 153118139.077C++6.8845.358%B*N/A49.2C+14.6B**3162.4h25.9F-57.1D-
M12 Kobalt 121115523C++20.8019.568%C+13.913%D-88.5B4.6B+3171.3h16.8B85.7C*
G40-F Ranger 1641051105S102.8035.476%C+N/A52.5B*29.5B*4402h70.6C+199.1C++
Comet VM2 12783801.038C+1.1641.449%C6.024%B*9.4C--5C*1108.8h38.4F92.6D--
Skyguard 13879174.647C*2.4533.725%B+5.063%M13.4C10C+2485.9h199.3F--590.9D--
NS-10 Burster 11474233.217A+1.0234.85%B+2.703%D--9.3B**5B+1038h129.6B371.8B+
MANA Anti-Personnel Turret 7271322.219N/A0.0222.158%UN/A710U10U2081400.1h17.3T*78.2T*
Aphelion VEX-4H 12071116.455C+4.2648.891%B2.817%C41.8C+28.8C++5041.7h66.4C+135.9C+
Aspis Anti-Aircraft Phalanx Turret 12167416.75S14.5535.683%AN/A22.3A++18A3113h130.6B+366.1B++
Sticky Grenade 6867167N/A64.8045.17%D--N/A670D10C17870.1h2.6C-5.7C--
NS-10 Burster 9966272.444A0.2534.802%B+3.03%D-7.8B+3.9C+848.5h152.9C-439.4C++
Anti-Vehicle Grenade 10065165N/A62.8051.268%C+N/A325C-175B**30850.2h5.9C11.5C+
Beamer VS3 69651040.625C1.5713.12%F--30.769%B**11DN/A715.9h9.7C+73.9F-
Saron HRB-H 9463321M+18.8057.776%C*N/A63B**31B+7041h21.1B36.5B+
M12 Kobalt-H 6361161A58.8023.283%C+16.393%C+203.3B**6.7B+5440.3h12.7B+54.4B+
M20 Basilisk 826096.667B**4.4748.644%B*3.333%D-26.1C*9.6C+2812.3h122.6C--252C++
Aphelion VEX-4 835987.375B5.1835.093%C+1.695%D--34.7B+14.1C-2331.7h48.7B+138.7B+
M40 Fury 815878.286C+6.0935.259%CN/A52.7C+20.9A+3191.1h19.4D--54.9D-
Comet VM2 8258361.611B+0.5942.011%C--N/A12.6C+5.2C++1194.6h33.6D80.1D
VA39 Spectre 6057501.14C1.0632%C+33.333%C-17.8C-N/A1393.2h6.6C20.6C+
NSX-P Tanto 5655531.038C+1.1628.595%B29.091%B32.4C+N/A2281.7h16.1C56.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit478712,73143.3h
Nanite Revive Grenade03170.1h
Anti-Vehicle MANA Turret142,1762.3h
Spawn Beacon21820.3h
Motion Spotter7013,33010.9h
Restoration Kit847661.3h
Ammunition Package153,7571.1h
Shield Recharging Field546,2992h
Medical Kit6334,27910.4h
Medical Applicator507250,81320.8h
Anti-Infantry MANA Turret53050.4h
Hardlight Barrier5550.1h
Nano-Repair Grenade02930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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