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Legate Initiate ElPelucaSapeee[1703] ElPelucaSapeee
VS BR 71

KDR: 1.96

Score: 26.2m

Last Seen: Oct 24th, 2019 6:14 PM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Emerald
Level Progress (to 72): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner Orion VS54 Flare VE6 NS-15M2 NS Decimator NSX Daimyo Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,598,778 MLG Score: 1278
Fun Score: N/A
Cheeseburgers Flipped: 265TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.443%28.909%70721120626,8191.929840.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.38%0.629B+1.202B**-1.782F-HEAD ++ (~16.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.426B10.40.27C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.954%1.081%355612212,591102212102.53522214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.221%-0.105C+-0.935D---0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.319C*10.50.163C++15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.59%5.057%205912181,2268295821.47889210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.182%0.311C*0.137C++0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.433B270.329C**41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.049%80.901%205412233,4191253112.72648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.985%0.012C+0.896B*-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.338C**2.30.278C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.518%21.534%205312242,6471203412.20033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.509%0.655B+1.334A0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.506B+3.20.338C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.2m237.1%412 (24.7k)350 (21k)1.9618750,62425,8042.3150771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227349519.444%23.041%44802:5416

23% Engineer45% Heavy Assault18% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 18th, 2016 5:12 PMAug 9th, 2016 2:50 AMOct 24th, 2019 2:09 PM (50d) (PST)Oct 24th, 2019 2:42 PM (50d) (PST)Oct 24th, 2019 2:14 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8592206390.6760.3450.1561.7950.0811278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,55013,19838,35241219108520,972

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1248.2h/52d 9,114 11,664 18,904 134.5k 1,003 4,770 6,083 64.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:6,474
Deaths:2,979
KDR:2.173
Accuracy:22.801% D-
HSR:28.885% C
Orion VS54
B+
Kills:2,273
Deaths:1,059
KDR:2.146
Accuracy:24.034% B+
HSR:24.549% C+
Flare VE6
B*
Kills:2,193
Deaths:1,201
KDR:1.826
Accuracy:22.816% C+
HSR:30.324% B*
NS-15M2
B**
Kills:2,006
Deaths:875
KDR:2.293
Accuracy:22.200% C
HSR:33.898% B**
SVA-88
C++
Kills:1,362
Deaths:679
KDR:2.006
Accuracy:24.188% C++
HSR:25.330% C+
Pulsar LSW
C**
Kills:1,159
Deaths:632
KDR:1.834
Accuracy:24.110% C++
HSR:26.747% C**
VE-H Maw
B*
Kills:1,035
Deaths:439
KDR:2.358
Accuracy:22.241% D
HSR:33.623% B*
Ursa
A
Kills:656
Deaths:267
KDR:2.457
Accuracy:21.604% C+
HSR:33.689% A
Kills:17,158
Deaths (as Heavy Assault):8,131
Deaths (to Heavy Assaults):7,323
KDR:2.1102
Kill Difference:9,027
Playtime:561.311 hours
Usage:45%
Score:12.217m
Score/min:363
Accuracy (listed only):22.999%
HSR (listed only):29.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B*
Kills:1,549
Deaths:877
KDR:1.766
Accuracy:60.513% C++
HSR:22.143% B*
Sirius SX12
B+
Kills:1,301
Deaths:889
KDR:1.463
Accuracy:27.084% B+
HSR:20.907% B
Pandora VX25
B**
Kills:979
Deaths:595
KDR:1.645
Accuracy:43.685% B
HSR:19.918% B**
VE-S Canis
B*
Kills:913
Deaths:399
KDR:2.288
Accuracy:25.378% C
HSR:26.835% B*
Solstice VE3
B*
Kills:664
Deaths:525
KDR:1.265
Accuracy:27.760% B*
HSR:18.675% C+
Serpent VE92
B+
Kills:622
Deaths:444
KDR:1.401
Accuracy:25.784% B+
HSR:20.257% C+
Pulsar C
B**
Kills:221
Deaths:213
KDR:1.038
Accuracy:23.046% C
HSR:29.864% B**
NS Baron G5
A++
Kills:177
Deaths:124
KDR:1.427
Accuracy:43.866% C+
HSR:23.164% A++
Thanatos VE70
A*
Kills:119
Deaths:71
KDR:1.676
Accuracy:39.778% C++
HSR:26.891% A*
NSX-P Tanto
B++
Kills:52
Deaths:52
KDR:1
Accuracy:28.355% B+
HSR:30.769% B++
Kills:6,597
Deaths (as Light Assault):4,189
Deaths (to Light Assaults):4,039
KDR:1.57484
Kill Difference:2,408
Playtime:82.344 hours
Usage:7%
Score:1.541m
Score/min:312
Accuracy (listed only):34.525%
HSR (listed only):23.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B*
Kills:1,549
Deaths:877
KDR:1.766
Accuracy:60.513% C++
HSR:22.143% B*
Pandora VX25
B**
Kills:979
Deaths:595
KDR:1.645
Accuracy:43.685% B
HSR:19.918% B**
Solstice VE3
B*
Kills:664
Deaths:525
KDR:1.265
Accuracy:27.760% B*
HSR:18.675% C+
Serpent VE92
B+
Kills:622
Deaths:444
KDR:1.401
Accuracy:25.784% B+
HSR:20.257% C+
Pulsar C
B**
Kills:221
Deaths:213
KDR:1.038
Accuracy:23.046% C
HSR:29.864% B**
NS Baron G5
A++
Kills:177
Deaths:124
KDR:1.427
Accuracy:43.866% C+
HSR:23.164% A++
Thanatos VE70
A*
Kills:119
Deaths:71
KDR:1.676
Accuracy:39.778% C++
HSR:26.891% A*
NSX-P Tanto
B++
Kills:52
Deaths:52
KDR:1
Accuracy:28.355% B+
HSR:30.769% B++
Kills:4,383
Deaths (as Engineer):2,901
Deaths (to Engineers):4,327
KDR:1.51086
Kill Difference:1,482
Playtime:283.232 hours
Usage:23%
Score:6.042m
Score/min:356
Accuracy (listed only):36.598%
HSR (listed only):23.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B*
Kills:1,549
Deaths:877
KDR:1.766
Accuracy:60.513% C++
HSR:22.143% B*
Sirius SX12
B+
Kills:1,301
Deaths:889
KDR:1.463
Accuracy:27.084% B+
HSR:20.907% B
Pandora VX25
B**
Kills:979
Deaths:595
KDR:1.645
Accuracy:43.685% B
HSR:19.918% B**
VE-S Canis
B*
Kills:913
Deaths:399
KDR:2.288
Accuracy:25.378% C
HSR:26.835% B*
H-V45
B+
Kills:905
Deaths:559
KDR:1.619
Accuracy:25.629% C**
HSR:25.967% B+
Pulsar VS1
B
Kills:203
Deaths:128
KDR:1.586
Accuracy:25.262% B
HSR:16.256% D
NS Baron G5
A++
Kills:177
Deaths:124
KDR:1.427
Accuracy:43.866% C+
HSR:23.164% A++
Thanatos VE70
A*
Kills:119
Deaths:71
KDR:1.676
Accuracy:39.778% C++
HSR:26.891% A*
Kills:6,146
Deaths (as Combat Medic):3,642
Deaths (to Combat Medics):2,791
KDR:1.68753
Kill Difference:2,504
Playtime:65.807 hours
Usage:5%
Score:1.729m
Score/min:438
Accuracy (listed only):36.399%
HSR (listed only):22.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:4,002
Deaths:3,722
KDR:1.075
Accuracy:34.181% C
HSR:35.058% A++
NSX Daimyo
B++
Kills:1,569
Deaths:499
KDR:3.144
Accuracy:34.086% D*
HSR:96.367% B++
Ghost
C+
Kills:1,462
Deaths:515
KDR:2.839
Accuracy:36.673% C
HSR:68.194% C+
Sirius SX12
B+
Kills:1,301
Deaths:889
KDR:1.463
Accuracy:27.084% B+
HSR:20.907% B
VE-S Canis
B*
Kills:913
Deaths:399
KDR:2.288
Accuracy:25.378% C
HSR:26.835% B*
NS-AM7 Archer
B+
Kills:357
Deaths:475
KDR:0.752
Accuracy:60.660% C**
HSR:22.129% B+
XM98
C
Kills:331
Deaths:126
KDR:2.627
Accuracy:35.206% C
HSR:71.903% C
NSX Tomoe
B*
Kills:222
Deaths:202
KDR:1.099
Accuracy:27.938% C
HSR:45.496% B*
Spiker
B++
Kills:134
Deaths:144
KDR:0.931
Accuracy:25.232% D
HSR:26.866% B++
Beamer VS3
B**
Kills:65
Deaths:104
KDR:0.625
Accuracy:13.120% F--
HSR:30.769% B**
VA39 Spectre
C+
Kills:57
Deaths:50
KDR:1.140
Accuracy:32% C+
HSR:33.333% C-
Kills:10,413
Deaths (as Infiltrator):7,125
Deaths (to Infiltrators):3,492
KDR:1.46147
Kill Difference:3,288
Playtime:219.067 hours
Usage:18%
Score:3.994m
Score/min:304
Accuracy (listed only):31.960%
HSR (listed only):43.441%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:345
Deaths:113
KDR:3.053
Accuracy:15.870% C+
HSR:23.768% B**
Cosmos VM3
B*
Kills:226
Deaths:62
KDR:3.645
Accuracy:14.986% C--
HSR:23.009% B*
Vortex VM21
B++
Kills:113
Deaths:18
KDR:6.278
Accuracy:47.947% B++
HSR:1.770% D-
Blueshift VM5
C
Kills:101
Deaths:30
KDR:3.367
Accuracy:18.264% C
HSR:19.802% C
Blueshift VM5
A*
Kills:99
Deaths:30
KDR:3.300
Accuracy:18.604% C+
HSR:33.333% A*
Comet VM2
B*
Kills:83
Deaths:80
KDR:1.038
Accuracy:41.232% C+
HSR:6.024% B*
Vortex VM21
B*
Kills:79
Deaths:18
KDR:4.389
Accuracy:48.702% B*
HSR:0% F-
NS-10 Burster
B+
Kills:59
Deaths:19
KDR:3.105
Accuracy:32.791% B+
HSR:1.695% D*
Comet VM2
C
Kills:58
Deaths:36
KDR:1.611
Accuracy:41.614% C
HSR:0% F-
NS-10 Burster
B+
Kills:51
Deaths:23
KDR:2.217
Accuracy:33.093% B+
HSR:3.922% D
Kills:1,214
Deaths (as MAX Suit):214.500
Deaths (to MAX Suits):1,432
KDR:5.65967
Kill Difference:999.500
Playtime:33.186 hours
Usage:3%
Score:0.655m
Score/min:329
Accuracy (listed only):31.310%
HSR (listed only):11.332%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:168
V. Kills:66 251%
Deaths:13
KDR:12.923
Accuracy:50.265% C+
KPH:32.800 C*
VKPH:12.900 C*
L100 Python AP
A
Kills:137
V. Kills:115 118%
Deaths:14
KDR:9.786
Accuracy:51.293% D
KPH:30.200 C+
VKPH:25.400 A
Skyguard
C++
Kills:72
V. Kills:55 129%
Deaths:17
KDR:4.235
Accuracy:34.310% B++
KPH:13 C+
VKPH:10 C++
Kills:377 (377 + 0)
Deaths:44
KDR:8.568
VKDR:5.364
Vehicle Kills:236
Kill Difference:333
Playtime:15.182 hours
Usage:1%
Score:0.277m
Score/min:304
Driving Accuracy:34.310%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,023
V. Kills:241 423%
Deaths:30
KDR:34.100
Accuracy:47.580% C
KPH:57.300 B++
VKPH:13.500 A
Supernova FPC
B+
Kills:959
V. Kills:631 152%
Deaths:83
KDR:11.554
Accuracy:50.653% C
KPH:27.900 C++
VKPH:18.300 B+
E540 Halberd
B*
Kills:301
V. Kills:141 212%
Deaths:16
KDR:18.813
Accuracy:50.836% B+
KPH:41 B*
VKPH:19.200 B+
Supernova PC
B*
Kills:232
V. Kills:92 249%
Deaths:26
KDR:8.923
Accuracy:48.966% C+
KPH:30.800 B++
VKPH:12.200 B*
Saron HRB
B++
Kills:163
V. Kills:91 177%
Deaths:19
KDR:8.579
Accuracy:48.805% B+
KPH:32.200 B++
VKPH:18 C**
Aphelion VEX-4
B**
Kills:58
V. Kills:24 232%
Deaths:8
KDR:7.250
Accuracy:35.622% C*
KPH:35.600 B**
VKPH:14.700 C
Kills:2,736 (2,214 + 522)
Deaths:182
KDR:15.033
VKDR:6.703
Vehicle Kills:1,220
Kill Difference:2,554
Playtime:73.795 hours
Usage:6%
Score:1.299m
Score/min:293
Driving Accuracy:48.966%
Gunner Accuracy:35.622%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:144
V. Kills:57 248%
Deaths:1
KDR:144
Accuracy:53.633% C-
KPH:67.200 B**
VKPH:26.600 B+
Proton II PPA-H
A+
Kills:94
V. Kills:10 N/A
Deaths:8
KDR:11.750
Accuracy:38.744% C++
KPH:114.400 B+
VKPH:12.200 A+
Aphelion VEX-4H
C++
Kills:65
V. Kills:46 138%
Deaths:11
KDR:5.909
Accuracy:48.532% B
KPH:39.700 C+
VKPH:28.100 C++
Saron HRB-H
A
Kills:54
V. Kills:26 200%
Deaths:3
KDR:18
Accuracy:56.165% C++
KPH:57.900 A
VKPH:27.900 B+
G40-F Ranger
A++
Kills:52
V. Kills:29 173%
Deaths:
KDR:
Accuracy:39.293% B*
KPH:59.100 A++
VKPH:33 A++
Kills:409 (0 + 409)
Deaths:23
KDR:17.783
VKDR:7.304
Vehicle Kills:168
Kill Difference:386
Playtime:6.414 hours
Usage:1%
Score:0.184m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:39.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:175
V. Kills:20 N/A
Deaths:4
KDR:43.750
Accuracy:21.280% B++
KPH:95.900 B++
VKPH:11 M++
M20 Basilisk
B+
Kills:112
V. Kills:33 329%
Deaths:17
KDR:6.588
Accuracy:44.470% B+
KPH:25 B+
VKPH:7.400 C+
M40 Fury
B*
Kills:112
V. Kills:33 329%
Deaths:13
KDR:8.615
Accuracy:45.553% B**
KPH:46.800 C++
VKPH:13.800 B*
M12 Kobalt
B
Kills:68
V. Kills:4 N/A
Deaths:5
KDR:13.600
Accuracy:20.341% B
KPH:69.900 C++
VKPH:4.100 B
M40 Fury
A+
Kills:58
V. Kills:23 242%
Deaths:7
KDR:8.286
Accuracy:35.259% C+
KPH:51.200 C+
VKPH:20.300 A+
M20 Basilisk
B**
Kills:57
V. Kills:22 248%
Deaths:9
KDR:6.333
Accuracy:48.299% B**
KPH:25.200 B
VKPH:9.700 C++
Kills:582 (0 + 582)
Deaths:55
KDR:10.582
VKDR:2.455
Vehicle Kills:135
Kill Difference:527
Playtime:13.059 hours
Usage:1%
Score:0.211m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:48.299%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:1,229
V. Kills:55 N/A
Deaths:442
KDR:2.781
Accuracy:41.136% C+
KPH:48.500 C+
VKPH:2.200 C++
M40 Fury-F
B++
Kills:399
V. Kills:173 229%
Deaths:457
KDR:0.873
Accuracy:54.292% B+
KPH:21.600 C+
VKPH:9.400 B++
V30-F Starfall
C**
Kills:76
V. Kills:41 181%
Deaths:9
KDR:8.444
Accuracy:55.541% D-
KPH:29.600 C**
VKPH:16 C+
Kills:1,704 (1,704 + 0)
Deaths:908
KDR:1.877
VKDR:0.296
Vehicle Kills:269
Kill Difference:796
Playtime:46.386 hours
Usage:4%
Score:0.332m
Score/min:119
Driving Accuracy:55.541%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:146
V. Kills:14 N/A
Deaths:5
KDR:29.200
Accuracy:27.799% D-
KPH:90.700 B+
VKPH:8.700 B++
Kills:146 (0 + 146)
Deaths:5
KDR:29.200
VKDR:2.800
Vehicle Kills:14
Kill Difference:141
Playtime:1.610 hours
Usage:0%
Score:0.022m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:27.799%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,5896,4742,9792.173C+0.2122.801%D-28.885%C52.5C-N/A154123.4h11.6C51C--
NS-44 Commissioner 4,0444,0023,7221.075C++0.8934.181%C35.058%A++54.5B++N/A15673.4h3.5B+10.3C**
Orion VS54 2,3052,2731,0592.146B+0.1824.034%B+24.549%C+52.6B*N/A17343.2h10.6B++44.3C*
Flare VE6 2,2212,1931,2011.826B+0.1422.816%C+30.324%B*60.9B+N/A17136h10.1B+44.1B
NS-15M2 2,0292,0068752.293C**0.3322.2%C33.898%B**62.5B+N/A21632.1h11.3B+51.1C**
NS Decimator 2,2401,6561,1741.411B+0.5555.811%D1.812%C32.6C11.5D19950.8h4.6C++8.2C+
NSX Daimyo 1,5691,5694993.144C+1.1834.086%D*96.367%B++38.6C-N/A10240.6h2.3B+6.9C+
Phobos VX86 1,5721,5498771.766B0.2060.513%C++22.143%B*66.8B++1B**19723.2h2.4C*4C*
Ghost 1,4701,4625152.839C++0.8836.673%C68.194%C+45.8C*N/A12731.9h2.1B5.7C*
Lancer VS22 2,3531,3657521.815B**0.1562.673%C++1.099%C22.2B++16C*19961.6h8.7B++13.9B++
SVA-88 1,3751,3626792.006C*0.0424.188%C++25.33%C+55.8BN/A14324.4h11.1B45.7B
C-4 1,8371,3257061.877B0.0824.972%C+N/A72.4C28C+52818.3h1.2B+4.8B+
Sirius SX12 1,3251,3018891.463B+0.5027.084%B+20.907%B39.4B+N/A10933h12.9B+47.5B+
S12 Renegade 1,2841,2294422.781C+0.8241.136%C+3.906%C48.6C+2.2C++11625.3h3.3C++8C*
Lasher X2 1,2261,1867851.511B++0.4530.543%B+1.433%D**57.3B**1.9B++14520.7h16.1B*52.6B++
Pulsar LSW 1,1681,1596321.834B+0.1324.11%C++26.747%C**58.2B+N/A23019.9h10.4B++43.2B+
VE-H Maw 1,0551,0354392.358B*0.4022.241%D33.623%B*51.2C++1C*14120.2h10.4C**46.7C++
Supernova VPC 1,2641,0233034.1A++32.1447.58%CN/A57.5B++13.5A25017.8h3.2C*6.7C++
Pandora VX25 9949795951.645B+0.3243.685%B19.918%B**59.3B++N/A17716.5h4.4C++10B+
Supernova FPC 1,5909598311.554B++9.5950.653%CN/A27.9C++18.3B+30134.4h5.9C11.7C
VE-S Canis 9309133992.288B**0.3325.378%C26.835%B*47.8C**N/A13919.1h11B+43.2C*
H-V45 9179055591.619C++0.3425.629%C**25.967%B+35.5C++N/A10125.5h14.2C+55.5C*
Tank Mine 1,0376852113.246B1.2828.785%CN/A103.8C+53.3C8336.6h1.5B++5.4B+
Solstice VE3 6716645251.265B*0.7027.76%B*18.675%C+33.7B*N/A13819.7h13.4B+48.3C**
Ursa 6736562672.457A0.5021.604%C+33.689%A52.1B+1.3A+14312.6h11.1C*51.2C*
Force-Blade 65164320,8160.031C*1.9323.747%C--1.711%D-0.8C++N/A2815.5h1.8B++7.8B+
Serpent VE92 6386224441.401C**0.5625.784%B+20.257%C+28.5C+N/A8721.8h14.5C+56.3C++
Proximity Mine 5915891404.207C++2.2551.533%B**N/A140.2B+N/A4074.2h1.7B++3.4B**
M40 Fury-F 5723994570.873C1.0954.292%B+N/A21.6C+9.4B++11118.5h15.6C-28.8C+
NS-AM7 Archer 4723574750.752B+1.2160.66%C**22.129%B+9.3B3C**6838.5h18C*29.6B
Quasar VM1 3483451133.053B**1.0915.87%C+23.768%B**30.3B+N/A9211.4h13.1B++82.6C**
XM98 3313311262.627B0.6735.206%C71.903%C34.1B+N/A979.7h2.3B6.6C*
E540 Halberd 4423011618.813B**16.8550.836%B+2.99%B+41.2B*19.3B+3397.3h5.4B10.5B+
Plasma Grenade 2622551255N/A253.0449.346%B+N/A510C++14B+18000.5h3.5B7.2B+
Auraxium Force-Blade 2472423,8200.063B++1.9035.955%B4.959%C1.6C++N/A4153.6h2C**5.5B+
Supernova PC 324232268.923B+6.9648.966%C+2.586%C*30.9B++12.3B*2497.5h5.1C*10.4C**
Cosmos VM3 228226623.645B**1.6814.986%C--23.009%B*34.2C*N/A1026.6h14.9C+99.1C+
NSX Tomoe 2242222021.099C0.8627.938%C45.496%B*26.1C--N/A1148.5h18.4D-65.7C-
Pulsar C 2282212131.038C+0.9223.046%C29.864%B**30.7C++1B**1467.2h11.2C**48.6C*
Spear Anti-Vehicle Phalanx Turret 3552181415.571A13.6153.158%B*N/A41.1C*25.8B+3425.3h12.6D23.7C+
Pulsar VS1 2052031281.586B++0.3825.262%B16.256%D34.4B+N/A1935.9h12.9B+51.2B+
NS Baron G5 1781771241.427B+0.5343.866%C+23.164%A++46.6B+N/A1893.8h5.1C11.6C+
M12 Kobalt 195175443.75B**41.7921.28%B++16%C--97.2B*11.1M++2821.8h20.1C+94.5B
L100 Python HEAT 2341681312.923A++10.9650.265%C+N/A32.9C*12.9C*2125.1h7.9D15.7C-
Saron HRB 254163198.579B++6.6248.805%B+1.227%C32B++17.8C*4175.1h29.2D-59.8C+
CAS 14-E 160146529.2B**27.2427.799%D-N/A91.3B+8.8B++2271.6h23.2B+83.6B+
E540 Halberd-H 2011441144U142.0453.633%C-1.389%C68.6A27.1B++4392.1h5.2B+9.8B
L100 Python AP 252137149.786B*7.8251.293%D3.65%B++30.4C+25.6A4904.5h7.1C13.8C
Spiker 1341341440.931C+1.0325.232%D26.866%B++32.7C+N/A814.1h10.3C+40.9C
S1 1691341151.165B**0.8055.583%C+2.985%C++29.8B+7.8D4634.5h5.1B*9.2B+
Thanatos VE70 122119711.676B**0.2939.778%C++26.891%A*41B++1A2102.9h3.9B*9.8B+
Vortex VM21 161113186.278M**4.3247.947%B++1.77%D-18.8A++8B*1606h16.7B*34.9B++
M20 Basilisk 145112176.588A++4.6344.47%B+6.25%C*24.9B+7.3C+2394.5h88.4C**198.8B+
M40 Fury 145112138.615B+6.6545.553%B**N/A46.7C++13.8B*2992.4h27F59.3C--
M12 Kobalt 112109336.333B+34.3720.289%C20.184%B+109C++3D3331h17.5C*86.4C++
Rocklet Rifle 2031091240.879B+1.0849.285%CN/A27.3C+23.5C+4224h34.2B+69.3C*
MANA Anti-Vehicle Turret 210106831.277D0.6856.458%CN/A1060C+1040B+8726300.1h12.3D*21.8D*
Blueshift VM5 104101303.367B+1.4118.264%C19.802%C34.8C++1B+1602.9h17.7C97.1C+
Blueshift VM5 10199303.3B+1.3418.604%C+33.333%A*35.4C++N/A1582.8h16.9C+90.7C++
Proton II PPA-H 10494811.75C+9.7938.744%C++1.064%D117.5B++12.5A++4310.8h12.7C32.7C+
Comet VM2 12783801.038C*0.9241.232%C+6.024%B*9.5C5.1B+1038.7h37.9D*91.9D
Vortex VM21 11179184.389M+2.4348.702%B*N/A13B**5.2C++1006.1h24.5B*50.2B++
V30-F Starfall 1177698.444S6.4855.541%D-N/A29.2C*15.8C+2172.6h16.2C*29.1C+
Skyguard 12772174.235B+2.2734.31%B++5.556%M++13.1C+10C++2375.5h204.5F-596.1D
MANA Anti-Personnel Turret 7271322.219N/A0.2622.295%UN/A710U10U1855100.1h17.2T*76.9T*
M12 Kobalt 7268513.6C+11.6420.341%B16.177%C68C++4C**2661h18.1B+88.9B+
Aphelion VEX-4H 11165115.909C++3.9548.532%B3.077%C+40.6C+28.8C*4601.6h69.4C+143.1C++
Beamer VS3 69651040.625C+1.3413.12%F--30.769%B**11.2DN/A625.8h9.7C++73.9D
Anti-Vehicle Grenade 10065165N/A63.0451.268%C++N/A325C175B*30290.2h5.9C+11.5C++
Aspis Anti-Aircraft Phalanx Turret 11060320S18.0434.716%A+N/A20.7A++17.2A2832.9h132.8B+382.4B*
NS-10 Burster 9559193.105M1.1432.791%B+1.695%D*8.9A5.5A946.6h115.2B*351.3B++
M40 Fury 815878.286C++6.3235.259%C+N/A52.7C+20.9A++3071.1h19.4D54.9C-
Aphelion VEX-4 825887.25B+5.2935.622%C*1.724%D--36.3B**15C2221.6h47.2B+132.6B++
Comet VM2 8258361.611B++0.3541.614%CN/A12.6C++5.2C*1154.6h32.9C79.1C+
VA39 Spectre 6057501.14C+0.8232%C+33.333%C-18.4C1A1273.1h6.6C+20.6C+
M20 Basilisk 795796.333A++4.3748.299%B**1.754%D**24.8C**9.6C++2722.3h124.8C-258.4C**
Saron HRB-H 8054318A**16.0456.165%C++N/A60A28.9B+6480.9h21.4B+38.1B+
Sticky Grenade 5353153N/A51.0445.031%D-N/A530D-N/A17140.1h2.7C6.1C
NSX-P Tanto 5352521C++0.9628.355%B+30.769%B++30.6C++N/A1941.7h16.2C+57C*
G40-F Ranger 8152152S50.0439.293%B*1.923%A+57.8A+32.2A+4660.9h65.8C*167.5B+
NS-10 Burster 7751232.217A++0.2633.093%B+3.922%D7.2B+3.7C++757.1h143.9C+434.7C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret131,4621.5h
Spawn Beacon21540.2h
Nano-Armor Kit415623,88138.7h
Motion Spotter619,7398.8h
Nanite Revive Grenade02850.1h
Restoration Kit847661.3h
Shield Recharging Field536,1781.9h
Ammunition Package113,2141h
Medical Kit4983,2657.9h
Anti-Infantry MANA Turret53040.4h
Medical Applicator483227,22919.4h
Nano-Repair Grenade02580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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