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Archon Primarch ElSpanishInquisition[S0VA] ElSpanishInquisition
VS BR 80

KDR: 3.31

Score: 18m

Last Seen: Jun 26th, 2019 1:46 AM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 111
Level Progress (to 81): 69%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M1 NS Decimator NS-44P Commissioner Orion VS54 NS-357 Underboss NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,585,409 MLG Score: 11659
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.537%39.044%134823118746,4764.73231-1.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.839%2.571A**2.747M-1.41D**HEAD ++ (~21.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.688B+80.44B15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.198%1.581%12121208253288530.878472469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.244%0.197C++-0.006C+0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.50.488B+32.30.389C**50.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.049%81.708%0412064,532105054.31619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.84%3.022M++0.957B*2.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.706B++1.60.496B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 111
18m231.7%734 (44k)594 (35.6k)3.3064855,48616,7813.4068380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210480334.027%39.88%135701:4816

8% Combat Medic75% Heavy Assault10% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2014 12:28 AMJun 6th, 2019 4:12 PMJun 26th, 2019 7:12 AM (94m) (PST)Jun 25th, 2019 9:47 PM (11h) (PST)Jun 25th, 2019 9:46 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2033928111.8300.5530.7304.3670.05511659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,19023,50648,6841103344262335,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
505.4h/21.1d 1,684 22,128 11,946 132.4k 557 2,002 1,658 36.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:25,110
Deaths:4,721
KDR:5.319
Accuracy:34.002% A++
HSR:40.992% A
NS-15M1
A*
Kills:2,622
Deaths:869
KDR:3.017
Accuracy:33.248% A*
HSR:35.431% A++
Orion VS54
A++
Kills:1,377
Deaths:1,028
KDR:1.339
Accuracy:30.334% A++
HSR:22.295% C
NS-15M AE
A*
Kills:1,182
Deaths:239
KDR:4.946
Accuracy:36.016% A*
HSR:38.071% A
SVA-88
B**
Kills:1,170
Deaths:710
KDR:1.648
Accuracy:29.260% B**
HSR:31.795% B*
Pulsar LSW
A++
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:31.896% A++
HSR:35.592% A+
VX29 Polaris
A*
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:33.238% A++
HSR:38.050% A*
VE-H Maw
A++
Kills:232
Deaths:52
KDR:4.462
Accuracy:34.929% A++
HSR:35.345% B**
NSX-P Naginata
M++
Kills:70
Deaths:10
KDR:7
Accuracy:37.821% M++
HSR:42.857% A++
Kills:34,088
Deaths (as Heavy Assault):8,710
Deaths (to Heavy Assaults):5,264
KDR:3.91366
Kill Difference:25,378
Playtime:376.780 hours
Usage:75%
Score:13.673m
Score/min:605
Accuracy (listed only):33.416%
HSR (listed only):35.603%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M+
Kills:1,177
Deaths:253
KDR:4.652
Accuracy:37.736% M+
HSR:38.063% A*
H-V45 AE
A++
Kills:1,175
Deaths:210
KDR:5.595
Accuracy:37.206% A++
HSR:38.979% A+
Terminus VX-9
A*
Kills:1,173
Deaths:281
KDR:4.174
Accuracy:35.287% A*
HSR:42.796% A*
VE-S Canis
A*
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:39.263% A*
HSR:38.197% A*
Eridani SX5-AE
A++
Kills:1,141
Deaths:175
KDR:6.520
Accuracy:37.769% A++
HSR:40.403% A++
Pulsar VS1
M*
Kills:669
Deaths:152
KDR:4.401
Accuracy:37.625% M+
HSR:43.946% M*
Eridani SX5
A*
Kills:368
Deaths:73
KDR:5.041
Accuracy:38.529% A*
HSR:35.870% A*
NS-11A
A++
Kills:175
Deaths:49
KDR:3.571
Accuracy:33.497% A++
HSR:30.857% A
NS Baron G5AE
M**
Kills:65
Deaths:21
KDR:3.095
Accuracy:59.524% A
HSR:33.846% M**
Kills:7,108
Deaths (as Combat Medic):1,401
Deaths (to Combat Medics):2,158
KDR:5.07352
Kill Difference:5,707
Playtime:39.963 hours
Usage:8%
Score:1.187m
Score/min:495
Accuracy (listed only):39.604%
HSR (listed only):38.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:39.263% A*
HSR:38.197% A*
Eridani SX5-AE
A++
Kills:1,141
Deaths:175
KDR:6.520
Accuracy:37.769% A++
HSR:40.403% A++
Serpent VE92
M
Kills:768
Deaths:243
KDR:3.160
Accuracy:36.483% M
HSR:29.037% A++
Pulsar C
M++
Kills:525
Deaths:112
KDR:4.688
Accuracy:40.008% M++
HSR:34.857% A*
Eridani SX5
A*
Kills:368
Deaths:73
KDR:5.041
Accuracy:38.529% A*
HSR:35.870% A*
Solstice VE3
A+
Kills:181
Deaths:254
KDR:0.713
Accuracy:30.626% A+
HSR:9.945% F
NS Baron G5AE
M**
Kills:65
Deaths:21
KDR:3.095
Accuracy:59.524% A
HSR:33.846% M**
Kills:4,213
Deaths (as Light Assault):1,065
Deaths (to Light Assaults):2,741
KDR:3.95587
Kill Difference:3,148
Playtime:21.652 hours
Usage:4%
Score:0.912m
Score/min:702
Accuracy (listed only):40.315%
HSR (listed only):31.736%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M
Kills:768
Deaths:243
KDR:3.160
Accuracy:36.483% M
HSR:29.037% A++
Pulsar C
M++
Kills:525
Deaths:112
KDR:4.688
Accuracy:40.008% M++
HSR:34.857% A*
Solstice VE3
A+
Kills:181
Deaths:254
KDR:0.713
Accuracy:30.626% A+
HSR:9.945% F
NS Baron G5AE
M**
Kills:65
Deaths:21
KDR:3.095
Accuracy:59.524% A
HSR:33.846% M**
Kills:1,539
Deaths (as Engineer):630
Deaths (to Engineers):2,486
KDR:2.44286
Kill Difference:909
Playtime:11.169 hours
Usage:2%
Score:0.301m
Score/min:448
Accuracy (listed only):41.660%
HSR (listed only):26.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:3,218
Deaths:507
KDR:6.347
Accuracy:54.142% A*
HSR:80.858% A
NS-44P Commissioner
A++
Kills:1,550
Deaths:642
KDR:2.414
Accuracy:57.506% A++
HSR:40.645% A+
NS-357 Underboss
M
Kills:1,253
Deaths:700
KDR:1.790
Accuracy:52.667% A*
HSR:42.378% M
VE-S Canis
A*
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:39.263% A*
HSR:38.197% A*
Parallax VX3-AE
M
Kills:1,161
Deaths:140
KDR:8.293
Accuracy:59.819% M
HSR:82.946% C**
Eridani SX5-AE
A++
Kills:1,141
Deaths:175
KDR:6.520
Accuracy:37.769% A++
HSR:40.403% A++
NS-44 Commissioner
M+
Kills:1,077
Deaths:662
KDR:1.627
Accuracy:56.801% A**
HSR:41.968% M+
Eridani SX5
A*
Kills:368
Deaths:73
KDR:5.041
Accuracy:38.529% A*
HSR:35.870% A*
NSX Daimyo
A**
Kills:85
Deaths:11
KDR:7.727
Accuracy:58.276% A**
HSR:94.118% C++
XM98
A
Kills:68
Deaths:33
KDR:2.061
Accuracy:38.656% C*
HSR:85.294% A
NS-45 Pilot
A*
Kills:61
Deaths:31
KDR:1.968
Accuracy:41.154% A+
HSR:42.623% A*
NS-30 Vandal
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:48.349% N/A
HSR:36% N/A
Kills:11,197
Deaths (as Infiltrator):3,171
Deaths (to Infiltrators):2,319
KDR:3.53106
Kill Difference:8,026
Playtime:50.721 hours
Usage:10%
Score:1.722m
Score/min:566
Accuracy (listed only):48.577%
HSR (listed only):55.108%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M++
Kills:134
Deaths:24
KDR:5.583
Accuracy:33.675% M++
HSR:35.075% M
Blueshift VM5
M++
Kills:120
Deaths:23
KDR:5.217
Accuracy:34.064% M++
HSR:22.500% C*
Cosmos VM3
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:24.270% N/A
HSR:26% N/A
Kills:304
Deaths (as MAX Suit):31
Deaths (to MAX Suits):816
KDR:9.80645
Kill Difference:273
Playtime:2.764 hours
Usage:1%
Score:0.217m
Score/min:1,310
Accuracy (listed only):30.669%
HSR (listed only):27.858%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:197
V. Kills:1 N/A
Deaths:82
KDR:2.402
Accuracy:54.552% A++
KPH:50.600 C++
VKPH:0.300 D**
Saron Laser Cannon
C++
Kills:56
V. Kills:41 133%
Deaths:84
KDR:0.667
Accuracy:36.891% B*
KPH:14 C++
VKPH:10.200 C++
Kills:253 (253 + 0)
Deaths:166
KDR:1.524
VKDR:0.253
Vehicle Kills:42
Kill Difference:87
Playtime:7.910 hours
Usage:2%
Score:0.103m
Score/min:216
Piloting Accuracy:36.891%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 25,34325,1104,7215.319B++2.0134.002%A++40.992%A156.7M1.5A+434160.2h8.4A24.6A
Ghost 3,2223,2185076.347A3.0454.142%A*80.858%A138.1SN/A40323.3h1.6B**3B**
NS-15M1 2,6412,6228693.017A0.2933.248%A*35.431%A++111.1A**N/A31523.6h8.7A26.1B**
NS Decimator 2,4891,6455872.802A*0.5071.662%A1.337%D74.1M38M46022.2h3.5B*4.9B**
NS-44P Commissioner 1,5591,5506422.414B**0.8957.506%A++40.645%A+186.7M++1.1A4358.3h2.7B*4.7B**
Orion VS54 1,3941,3771,0281.339C+1.9730.334%A++22.295%C56.9B**N/A37124.2h10B*32.9B
NS-357 Underboss 1,2601,2537001.79B*1.5252.667%A*42.378%M152.8M**N/A4548.2h3.1B**5.9B**
NS-15M AE 1,1891,1822394.946A+1.6436.016%A*38.071%A137.4A**N/A3908.6h8.4A23.3B**
H-V45 1,1901,1772534.652A++1.3537.736%M+38.063%A*173.1S1.9M**4086.8h8.2A++21.8A+
H-V45 AE 1,1901,1752105.595M+2.2937.206%A++38.979%A+192.6S2.5M*4046.1h8.4A22.5A
Terminus VX-9 1,1851,1732814.174A+0.8735.287%A*42.796%A*133.3M**1.4A++3238.8h8.2A++23.1A
SVA-88 1,1831,1707101.648C+1.6629.26%B**31.795%B*68.4B*N/A21917.1h10.1B++34.4B++
Pulsar LSW 1,1771,1665312.196B+1.1131.896%A++35.592%A+90.4A++N/A24812.9h9B**28.2B**
VE-S Canis 1,1701,1651876.23S2.9239.263%A*38.197%A*215.7SN/A5065.4h7.4A18.8B**
Parallax VX3-AE 1,1621,1611408.293A+4.9959.819%M82.946%C**145.1M**N/A2948h1.5B*2.5B**
VX29 Polaris 1,1701,1595502.107B+1.2033.238%A++38.05%A*98.2A*N/A22611.8h8.9A26.9B*
Eridani SX5-AE 1,1421,1411756.52S3.2137.769%A++40.403%A++228.2SN/A6605h7.8B*20.6B**
NS-44 Commissioner 1,0871,0776621.627B++1.6856.801%A**41.968%M+115.8M++1.1A+6289.3h2.7B**4.8B**
Serpent VE92 7827682433.16A++0.1536.483%M29.037%A++94.8M+1.7M*3918.1h8.5A23.4B**
Pulsar VS1 6796691524.401M**1.0937.625%M+43.946%M*145.4S2.2S4404.6h8.8A++23.3A
NS Harrower 58957210,9280.052C+3.2545.71%B*1.923%D-1.8C+N/A5316h1.7B++3.7B++
Pulsar C 5315251124.688A**1.3840.008%M++34.857%A*175S2S6043h7.4A18.5B**
Eridani SX5 370368735.041M**1.7338.529%A*35.87%A*167.3SN/A7452.2h8.6B**22.4B*
VE-H Maw 233232524.462A**1.1634.929%A++35.345%B**178.5SN/A8661.3h7A20.1B**
Frag Grenade 2232211221N/A217.6952.687%B**N/A552.5C**5D32840.4h3B++5.6B*
Light PPA 198197822.402C0.9054.552%A++1.523%B+50.5C++N/A1793.9h7.5B++13.8B++
Solstice VE3 1811812540.713C+2.5930.626%A+9.945%F31.2B++N/A3485.8h13.3B+43.5B+
NS-11A 178175493.571A+0.2633.497%A++30.857%A79.5A**1.4A*2802.2h9.4A+27.9A
Blueshift VM5 136134245.583A2.2833.675%M++35.075%M111.7S1.7A*5871.2h12.8B*37.9B**
S1 2371332620.508C2.8066.397%B**3.008%C++29.6B23.1A+6564.5h6.8C+10.2B+
Blueshift VM5 122120235.217B**1.9134.064%M++22.5%C*100S1.7A**5141.2h14B++41.1B**
Anti-Vehicle Grenade 11495195N/A91.6954.117%C**N/A316.7C63.3C18700.3h6.2C+11.4C++
NSX Daimyo 8585117.727A+4.4258.276%A**94.118%C++141.7M*N/A4390.6h2B*3.4B**
Lasher X2 8484531.585B*1.7234.881%A3.571%C+84M+N/A4111h12.1A++34.6B**
Damascus Edge 82734,5650.016C-3.2927.321%C+2.74%D0.6CN/A2128.1h2.1C*7.7C**
NSX-P Naginata 7070107S3.6937.821%M++42.857%A++140M*N/A4510.5h10.1B*26.7B**
XM98 6868332.061C+1.2538.656%C*85.294%A42.5B**N/A2381.6h2B*5.3B+
NS Baron G5AE 6565213.095A+0.2159.524%A33.846%M**162.5SN/A4820.4h3.1A5.2C++
C-4 7864391.641C++1.6740.727%MN/A106.7B+23.3C21890.6h1.8C--4.3B++
NS-45 Pilot 6361311.968B+1.3441.154%A+42.623%A*203.3S6.7U6610.3h5.3B**12.8B**
Saron Laser Cannon 9756840.667C2.6436.891%B*1.786%C14C++10.3C++2524h119.5C**323.9B+
NS-30 Vandal 5150105A++1.6948.349%A**36%B**100M2S4190.5h4.1A8.5A
Cosmos VM3 5150153.333B*0.0324.27%A++26%A+62.5A*1.3A++4060.8h8.6A++35.6A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,0010.5h
Nanite Revive Grenade0820h
Motion Spotter25880.2h
Nano-Armor Kit817,3871.1h
Medical Kit1,92712,81251.9h
Medical Applicator3513,8091h
Recon Detection Device52240.3h
MANA Anti-Personnel Turret0650h

Check the help document for the dictionary if you want to learn more about words used here.


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