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This player's profile has not been updated by SOE in over 2 weeks (18 days). The data shown below may not be accurate.

Castellan ElVanu[VEP] ElVanu
VS BR 61

KDR: 0.55

Score: 24.4m

Last Seen: Feb 2nd, 2019 4:02 PM
- OFFLINE - 443.8 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 326
Level Progress (to 62): 16%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Quasar VM1 NS-61 Emissary SVA-88 Parallax VX3 Proximity Mine S1 XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-252,702 MLG Score: -202
Fun Score: N/A
Cheeseburgers Flipped: 1472TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.15%16.741%3375101718,2070.5361470.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.376%-0.18C-0.606D-1.107D*HEAD ++ (~6.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.114C+13.30.065C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.155%0.956%192102052334732040.150547255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.758%-0.461D-1.067D*-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.167C++11.60.071C+20.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.128%85.071%0310194,2004197411.00048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.346%-0.136C1.176B**0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.252C*2.50.208C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 326
24.4m312.1%156 (9.4k)135 (8.1k)0.54902134,24962,3820.63401361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102283014.769%20.976%31002:539

8% Engineer60% Heavy Assault25% Infiltrator6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 11:55 AMJan 5th, 2017 6:35 PMFeb 19th, 2019 6:24 PM (1d) (PST)Feb 2nd, 2019 12:54 PM (18d) (PST)Feb 2nd, 2019 12:02 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
227239120.1900.3460.0400.6690.024-202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,61814,348730112124018,098

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3007.5h/125.3d 5,302 7,184 17,350 120.7k 2,898 10,184 4,419 41m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:13,271
Deaths:26,246
KDR:0.506
Accuracy:18.466% C-
HSR:17.663% D--
SVA-88
C+
Kills:1,916
Deaths:4,614
KDR:0.415
Accuracy:22.551% C+
HSR:16.180% D*
Lasher X2
C
Kills:229
Deaths:522
KDR:0.439
Accuracy:23.362% C
HSR:3.493% C
Kills:15,416
Deaths (as Heavy Assault):31,382
Deaths (to Heavy Assaults):16,986
KDR:0.49124
Kill Difference:15,966
Playtime:1,794.285 hours
Usage:60%
Score:15.143m
Score/min:141
Accuracy (listed only):21.460%
HSR (listed only):12.445%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:814
Deaths:2,508
KDR:0.325
Accuracy:20.241% C--
HSR:13.882% D--
Kills:814
Deaths (as Engineer):2,508
Deaths (to Engineers):12,484
KDR:0.32456
Kill Difference:1,694
Playtime:238.892 hours
Usage:8%
Score:2.261m
Score/min:158
Accuracy (listed only):20.241%
HSR (listed only):13.882%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:814
Deaths:2,508
KDR:0.325
Accuracy:20.241% C--
HSR:13.882% D--
Kills:814
Deaths (as Light Assault):2,508
Deaths (to Light Assaults):9,624
KDR:0.32456
Kill Difference:1,694
Playtime:22.938 hours
Usage:1%
Score:0.040m
Score/min:29
Accuracy (listed only):20.241%
HSR (listed only):13.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:1,943
Deaths:3,555
KDR:0.547
Accuracy:33.517% B*
HSR:11.014% D--
Parallax VX3
B**
Kills:1,721
Deaths:932
KDR:1.847
Accuracy:35.527% C--
HSR:85.532% B**
XM98
A
Kills:1,314
Deaths:1,305
KDR:1.007
Accuracy:38.917% C*
HSR:86.758% A
V10
B+
Kills:1,165
Deaths:1,381
KDR:0.844
Accuracy:29.643% F
HSR:82.489% B+
Beamer VS3
B+
Kills:263
Deaths:1,861
KDR:0.141
Accuracy:31.217% B+
HSR:25.475% B+
Kills:6,406
Deaths (as Infiltrator):9,034
Deaths (to Infiltrators):11,646
KDR:0.7091
Kill Difference:2,628
Playtime:753.142 hours
Usage:25%
Score:5.098m
Score/min:113
Accuracy (listed only):33.764%
HSR (listed only):58.254%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:2,472
Deaths:3,162
KDR:0.782
Accuracy:15.565% C+
HSR:15.210% D
Comet VM2
B*
Kills:1,102
Deaths:3,048
KDR:0.362
Accuracy:41.220% C+
HSR:5.989% B*
NS-10 Burster
C+
Kills:78
Deaths:231
KDR:0.338
Accuracy:20.294% D*
HSR:6.410% C+
NS-10 Burster
C+
Kills:66
Deaths:117
KDR:0.564
Accuracy:21.491% D*
HSR:6.061% C+
Kills:3,718
Deaths (as MAX Suit):3,279
Deaths (to MAX Suits):2,787
KDR:1.13388
Kill Difference:439
Playtime:184.298 hours
Usage:6%
Score:1.716m
Score/min:155
Accuracy (listed only):24.642%
HSR (listed only):8.418%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:168
V. Kills:63 263%
Deaths:298
KDR:0.564
Accuracy:33.539% D
KPH:12.200 D-
VKPH:4.600 D
Kills:168 (168 + 0)
Deaths:298
KDR:0.564
VKDR:0.211
Vehicle Kills:63
Kill Difference:130
Playtime:13.740 hours
Usage:0%
Score:0.074m
Score/min:89
Driving Accuracy:33.539%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:355
V. Kills:141 250%
Deaths:395
KDR:0.899
Accuracy:41.339% D-
KPH:9.800 D*
VKPH:3.900 D*
Kills:355 (355 + 0)
Deaths:395
KDR:0.899
VKDR:0.357
Vehicle Kills:141
Kill Difference:40
Playtime:36.284 hours
Usage:1%
Score:0.128m
Score/min:59
Driving Accuracy:41.339%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 13,44113,27126,2460.506D0.0418.466%C-17.663%D--12D-N/A331105.7h12.8C++69.2C+
Quasar VM1 2,5162,4723,1620.782C-0.2315.565%C+15.21%D14.9DN/A45165.8h13B++83.8C**
NS-61 Emissary 1,9761,9433,5550.547C0.0033.517%B*11.014%D--9.1D-N/A23212.8h14.5C++43.4B+
SVA-88 1,9801,9164,6140.415D0.1322.551%C+16.18%D*9.2D*N/A25207.6h14.5D-64.4C
Parallax VX3 1,7381,7219321.847C1.3035.527%C--85.532%B**15.5DN/A39111h2.5C7.1C
Proximity Mine 1,7021,7014833.522C+2.9729.682%D**N/A74.9D--N/A20822.7h1.7B++5.9D
S1 2,0901,3765,1630.267D0.2843.385%D**4.506%B*10.4D--5.4D--69132.6h6.7C++15.4C--
XM98 1,3221,3141,3051.007D0.4638.917%C*86.758%A12DN/A28109.1h2.1B++5.5B+
V10 1,1811,1651,3810.844D-0.2929.643%F82.489%B+10.7D*N/A26109.1h2.9D-9.9D**
Comet VM2 1,4311,1023,0480.362D0.1941.22%C+5.989%B*7.1D2.1D--36156.2h18.3B+44.4B+
Tank Mine 1,5439813992.459C+1.9119.813%D--N/A85.3C48.9C-64011.5h1.2A6.2C++
C-4 1,7178891,1880.748C-0.2022.843%C--N/A25.8D*24.1C26934.4h2.6F-11.5F
Solstice VE3 8348142,5080.325D0.2220.241%C--13.882%D--5.4D-N/A21152h17.2C+85.1C+
Nemesis VSH9 8704611,8480.249D0.3064.451%C**1.735%C--9.1C-8.1C10150.6h10.1D15.7C--
NS Annihilator 7023778920.423C0.1385.968%A+N/A9.7C+8.4C+10838.7h11.6C++13.5B+
Supernova PC 4963553950.899D0.3541.339%D-1.127%D--9.8D*3.9D*5936.3h6.6D15.9D-
Hades VSH4 6643201,5380.208D0.3468.637%C++1.875%C9.5C10.2C+10833.7h12.3D--18D--
Beamer VS3 2702631,8610.141D0.4131.217%B+25.475%B+2.3D*N/A10113.6h12.7D40.6C+
Lasher X2 2342295220.439D0.1123.362%C3.493%C15.8DN/A5514.5h17.5B+74.8C**
C75 Viper 2311682980.564D0.0133.539%DN/A12.3D-4.6D8913.7h22.3D*66.6D*
Anti-Vehicle Grenade 1491361136N/A135.4533.136%F-N/A123.6D*11.8D--4981.1h9.1D**27.4F--
NS-10 Burster 118782310.338D-0.2120.294%D*6.41%C+3D--1.5D*2626.3h101.9B*502C++
Frag Grenade 7777177N/A76.4529.473%F-N/A192.5D*N/A11000.4h6.2F-21.2F**
NS-10 Burster 95661170.564D0.0121.491%D*6.061%C+4D1.8D**3016.4h86.3A+401.7B+
MANA Anti-Personnel Turret 72621350.459N/A0.098.066%UN/A620U100U1797600.1h42.8T*530.9T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter161,3281.2h
Spawn Beacon171,1611.4h
Nano-Armor Kit977714,97855.5h
Medical Applicator17342,3786.8h
Deconstruction Tool0510h
Spitfire Auto-Turret721,6552.6h
Ammunition Package1341,8043.7h
Medical Kit101390.3h
Anti-Infantry MANA Turret492821.7h
Xiphos Anti-Personnel Phalanx Turret01050h
Recon Detection Device34310,80033.4h

Check the help document for the dictionary if you want to learn more about words used here.


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