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Justicar Elahhez[LFS] Elahhez
VS BR 39

KDR: 1.13

Score: 16.5m

Last Seen: Jun 16th, 2019 10:34 PM
- OFFLINE - 832.1 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Miller
Level Progress (to 40): 95%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS H-V45 Serpent VE92 Saron HRB Quasar VM1 Quasar VM1 NS-11A Supernova PC Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $141,363 MLG Score: 113
Fun Score: N/A
Cheeseburgers Flipped: 811TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.838%17.482%4341212028,0771.2538-0.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.297%0.718B++-0.514D-0.308CHEAD + (~5.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.151C++15.7-0.1C+47.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.467%1.417%305212121,4117046982.00426202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.263%0.241C++-0.736D--0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+5.70.548B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.24%2.302%519612081,91153111013.59887173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.245%0.467B+-0.53D-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.419B28.60.282C*40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.5m572.8%223 (13.4k)219 (13.1k)1.1339116,39414,4581.479839 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121431215.005%12.956%19405:135

38% Combat Medic48% Engineer8% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:39 PMNov 20th, 2012 10:40 PMJul 15th, 2019 11:50 AM (6d) (PST)Jun 16th, 2019 7:43 PM (35d) (PST)Jun 16th, 2019 6:34 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3531961570.2170.1920.0281.4330.033113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,18611,7749,4121311286213,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1257.4h/52.4d 5,001 2,124 6,111 108.1k 2,048 3,934 2,482 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:226
Deaths:179
KDR:1.263
Accuracy:17.721% D
HSR:26.549% C*
Kills:226
Deaths (as Heavy Assault):179
Deaths (to Heavy Assaults):4,315
KDR:1.26257
Kill Difference:47
Playtime:38.628 hours
Usage:3%
Score:0.241m
Score/min:104
Accuracy (listed only):17.721%
HSR (listed only):26.549%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,712
Deaths:2,010
KDR:0.852
Accuracy:26.469% B+
HSR:17.056% C--
NS-11C
B+
Kills:379
Deaths:637
KDR:0.595
Accuracy:26.426% B+
HSR:14.776% D
VX6-7
B+
Kills:162
Deaths:105
KDR:1.543
Accuracy:19.766% D-
HSR:23.457% B+
Solstice VE3
A++
Kills:116
Deaths:144
KDR:0.806
Accuracy:32.542% A++
HSR:21.552% C**
Kills:2,369
Deaths (as Engineer):2,896
Deaths (to Engineers):2,901
KDR:0.81802
Kill Difference:527
Playtime:605.037 hours
Usage:48%
Score:8.663m
Score/min:239
Accuracy (listed only):26.301%
HSR (listed only):19.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:1,712
Deaths:2,010
KDR:0.852
Accuracy:26.469% B+
HSR:17.056% C--
Eridani SX5
D
Kills:466
Deaths:497
KDR:0.938
Accuracy:22.430% D
HSR:13.090% D--
NS-11C
B+
Kills:379
Deaths:637
KDR:0.595
Accuracy:26.426% B+
HSR:14.776% D
MKV Suppressed
B
Kills:215
Deaths:413
KDR:0.521
Accuracy:27.404% B
HSR:14.884% D
VX6-7
B+
Kills:162
Deaths:105
KDR:1.543
Accuracy:19.766% D-
HSR:23.457% B+
Solstice VE3
A++
Kills:116
Deaths:144
KDR:0.806
Accuracy:32.542% A++
HSR:21.552% C**
Kills:3,050
Deaths (as Light Assault):3,806
Deaths (to Light Assaults):2,377
KDR:0.80137
Kill Difference:756
Playtime:26.333 hours
Usage:2%
Score:0.217m
Score/min:138
Accuracy (listed only):25.840%
HSR (listed only):17.469%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:2,662
Deaths:2,783
KDR:0.957
Accuracy:25.188% C*
HSR:17.618% C--
NS-11A
D
Kills:1,146
Deaths:278
KDR:4.122
Accuracy:21.161% D
HSR:15.271% D-
Terminus VX-9
B++
Kills:558
Deaths:692
KDR:0.806
Accuracy:29.396% B++
HSR:22.581% C--
Eridani SX5
D
Kills:466
Deaths:497
KDR:0.938
Accuracy:22.430% D
HSR:13.090% D--
Pulsar VS1
A
Kills:344
Deaths:410
KDR:0.839
Accuracy:30.059% A
HSR:18.314% C
MKV Suppressed
B
Kills:215
Deaths:413
KDR:0.521
Accuracy:27.404% B
HSR:14.884% D
Kills:5,391
Deaths (as Combat Medic):5,073
Deaths (to Combat Medics):1,427
KDR:1.06268
Kill Difference:318
Playtime:478.313 hours
Usage:38%
Score:5.499m
Score/min:192
Accuracy (listed only):25.940%
HSR (listed only):16.960%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:466
Deaths:497
KDR:0.938
Accuracy:22.430% D
HSR:13.090% D--
MKV Suppressed
B
Kills:215
Deaths:413
KDR:0.521
Accuracy:27.404% B
HSR:14.884% D
Manticore SX40
D
Kills:91
Deaths:126
KDR:0.722
Accuracy:20.685% D*
HSR:16.484% D
Kills:772
Deaths (as Infiltrator):1,036
Deaths (to Infiltrators):1,722
KDR:0.74517
Kill Difference:264
Playtime:6.518 hours
Usage:1%
Score:0.046m
Score/min:118
Accuracy (listed only):23.506%
HSR (listed only):14.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:1,277
Deaths:867
KDR:1.473
Accuracy:21.482% B*
HSR:17.933% D
Quasar VM1
A
Kills:1,200
Deaths:865
KDR:1.387
Accuracy:21.587% A
HSR:18.667% C+
Blueshift VM5
B**
Kills:247
Deaths:186
KDR:1.328
Accuracy:25.256% B**
HSR:24.292% B+
Blueshift VM5
B**
Kills:204
Deaths:184
KDR:1.109
Accuracy:24.831% B**
HSR:22.549% C*
NS-10 Burster
C**
Kills:94
Deaths:134
KDR:0.701
Accuracy:31.358% C**
HSR:6.383% C+
Comet VM2
C++
Kills:92
Deaths:130
KDR:0.708
Accuracy:37.439% D-
HSR:4.348% C++
Comet VM2
D-
Kills:86
Deaths:130
KDR:0.662
Accuracy:35.097% D-
HSR:0% F-
NS-10 Burster
B+
Kills:81
Deaths:134
KDR:0.604
Accuracy:31.849% C**
HSR:7.407% B+
Kills:3,281
Deaths (as MAX Suit):1,315
Deaths (to MAX Suits):1,007
KDR:2.49506
Kill Difference:1,966
Playtime:101.586 hours
Usage:8%
Score:1.826m
Score/min:300
Accuracy (listed only):28.612%
HSR (listed only):12.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:1,434
V. Kills:823 174%
Deaths:362
KDR:3.961
Accuracy:37.292% D
KPH:18.500 D
VKPH:10.600 D
Supernova PC
D
Kills:842
V. Kills:320 262%
Deaths:234
KDR:3.598
Accuracy:40.734% D--
KPH:14.800 D
VKPH:5.600 D-
Supernova FPC
D
Kills:569
V. Kills:356 159%
Deaths:137
KDR:4.153
Accuracy:47.135% D-
KPH:19.100 D
VKPH:11.900 D
E540 Halberd
D*
Kills:67
V. Kills:32 203%
Deaths:25
KDR:2.680
Accuracy:34.128% F-
KPH:19.200 D*
VKPH:9.200 D*
Kills:2,912 (1,411 + 1,501)
Deaths:758
KDR:3.842
VKDR:2.020
Vehicle Kills:1,531
Kill Difference:2,154
Playtime:167.924 hours
Usage:13%
Score:1.927m
Score/min:191
Driving Accuracy:47.135%
Gunner Accuracy:34.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:84
V. Kills:31 263%
Deaths:18
KDR:4.667
Accuracy:44.947% D*
KPH:34 C+
VKPH:12.600 D*
Kills:84 (0 + 84)
Deaths:18
KDR:4.667
VKDR:1.722
Vehicle Kills:31
Kill Difference:66
Playtime:2.468 hours
Usage:0%
Score:0.044m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:44.947%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:138
V. Kills:27 N/A
Deaths:34
KDR:4.059
Accuracy:38.631% B+
KPH:15.100 D-
VKPH:3 D-
M20 Basilisk
C--
Kills:116
V. Kills:52 219%
Deaths:66
KDR:1.758
Accuracy:57.113% A*
KPH:13.100 D
VKPH:5.900 C--
G40-F Ranger
D*
Kills:72
V. Kills:54 131%
Deaths:39
KDR:1.846
Accuracy:36.545% B+
KPH:6.400 D**
VKPH:4.800 D*
Kills:326 (0 + 326)
Deaths:139
KDR:2.345
VKDR:0.957
Vehicle Kills:133
Kill Difference:187
Playtime:29.146 hours
Usage:2%
Score:0.143m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:36.545%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 2,7032,6622,7830.957C+0.1825.188%C*17.618%C--15.5DN/A58172.1h15.6D62.1C+
Serpent VE92 1,7361,7122,0100.852C+0.2826.469%B+17.056%C--11.9DN/A56144.2h15.7C--59.2C++
Saron HRB 2,2571,4343623.961C2.8337.292%D2.301%B++18.5D10.6D21077.5h17.1B*45.8B+
Quasar VM1 1,2951,2778671.473C0.3421.482%B*17.933%D23.4DN/A9854.5h17.2D*80.1C++
Quasar VM1 1,2181,2008651.387C+0.2521.587%A18.667%C+22C+N/A9654.5h18.4D-85C**
NS-11A 1,1561,1462784.122A++2.9921.161%D15.271%D-13D-N/A8387.9h15C70.8C
Supernova PC 1,1628422343.598C2.4640.734%D--1.9%C14.7D5.6D-18657.1h5.1C*12.5C+
Supernova FPC 9255691374.153C3.0247.135%D-N/A19.1D11.9D15529.8h6.5D13.8D-
Terminus VX-9 5685586920.806C0.3329.396%B++22.581%C--16D--N/A4434.8h15.6D--53C+
Eridani SX5 4674664970.938C+0.2022.43%D13.09%D--11.9D-N/A4939.3h14.7D65.4C-
NS-11C 3903796370.595C-0.5426.426%B+14.776%D7.8D-N/A2948.8h19.2D-72.8C+
Proximity Mine 352352428.381A+7.2543.596%C++N/A135.4C**N/A5972.6h2.2D-4.9C+
Pulsar VS1 3523444100.839C+0.2930.059%A18.314%C14.2DN/A5224.2h14.9C++49.7B+
Blueshift VM5 2532471861.328C-0.1925.256%B**24.292%B+25.5C--N/A749.7h15.4C**60.8B++
Orion VS54 2292261791.263C+0.1317.721%D26.549%C*14DN/A10516.2h14.6C82.6C+
MKV Suppressed 2222154130.521D0.6127.404%B14.884%D11.2D--N/A2919.2h23.8F-87D
Blueshift VM5 2082041841.109C--0.0224.831%B**22.549%C*21.3DN/A689.6h18.4D74B
VX6-7 1641621051.543C*0.4119.766%D-23.457%B+9.4D-N/A6117.3h15.4D77.7D
M60-G Bulldog 165138344.059C+2.9338.631%B+1.449%D--15.2D-3D-829.1h8.1C+21.1C**
M20 Basilisk 168116661.758D0.6257.113%A*1.724%F13.2D5.9C--958.8h130.8D229.1B
Solstice VE3 1191161440.806C++0.3332.542%A++21.552%C**9.5DN/A7212.2h14.9C*45.8B+
Spear Anti-Vehicle Phalanx Turret 159104234.522C3.3930.698%D**1.923%D--15.3D*8.1D*1406.8h10.8C35.1D--
NS-10 Burster 131941340.701C0.4331.358%C**6.383%C+4.7C-1.8D*4320.1h113.3B+361.3B+
Comet VM2 139921300.708C0.4337.439%D-4.348%C++7.5D3.9D7712.2h29.2C+77.9C
Manticore SX40 93911260.722C0.4120.685%D*16.484%D32.5C++N/A1572.8h6.1B*29.5C+
Comet VM2 126861300.662C0.4735.097%D-N/A7.1D3.3C-8812.1h29.2C--83.1D
Tank Mine 13585184.722B**3.5922.272%D-N/A85C-50C-12941h1.8C*7.9D-
Saron HRB-H 11584184.667C+3.5344.947%D*5.952%S33.6C12.4D*2962.5h15.3B**33.9B++
Frag Grenade 8484184N/A82.8717.07%T*N/A840A++N/A49800.1h1.4A*8.4C++
NS-10 Burster 121811340.604D0.5331.849%C**7.407%B+4D2D*4020.1h132B+414.4B+
G40-F Ranger 12672391.846D*0.7136.545%B+1.389%C+6.4D**4.8D*7111.2h170.3D-465.9C+
E540 Halberd 9967252.68C--1.5534.128%F-1.493%D19.1D*9.1D*1753.5h5.6C*16.3D-
C-4 9360720.833C0.3017.655%D**N/A30D*16.5D-6592h2.1D--11.8F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11120.2h
Nano-Armor Kit715672,31870.6h
Anti-Vehicle MANA Turret81741.2h
NS-20 Gorgon0590.1h
Nanite Revive Grenade07190.2h
Medical Applicator538230,52339.9h
Ammunition Package68800.6h
Nano-Repair Grenade01290h
Shield Recharging Field201,3670.6h
Recon Detection Device0730.2h

Check the help document for the dictionary if you want to learn more about words used here.


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