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Venator Elahhez[LFS] Elahhez
VS BR 32

KDR: 1.13

Score: 16m

Last Seen: Oct 13th, 2018 10:51 AM
- OFFLINE - 3111.9 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Miller
Level Progress (to 33): 44%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS H-V45 Serpent VE92 Saron HRB Quasar VM1 Quasar VM1 NS-11A Supernova PC Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $140,112 MLG Score: 112
Fun Score: N/A
Cheeseburgers Flipped: 783TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.709%17.292%4271210107,8361.26469-0.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.207%0.711B++-0.521D-0.253CHEAD + (~4.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.149C++15.7-0.102C+47.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.332%1.537%297210201,3016656381.95639204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.442%0.238C++-0.694D-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.665B+5.60.552B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.206%2.317%513610161,85650910743.64636173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.113%0.376C**-0.52D-0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.436B26.80.319C*39.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m574.7%223 (13.4k)219 (13.1k)1.133315,83013,9681.4807432 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102228414.9%12.906%19205:145

38% Combat Medic48% Engineer8% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:39 PMNov 20th, 2012 10:40 PMNov 11th, 2018 10:43 AM (100d) (PST)Oct 13th, 2018 6:52 AM (130d) (PST)Oct 13th, 2018 6:51 AM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3471991480.2170.1910.0281.4330.032112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,83011,9228,9081311286213,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1216.8h/50.7d 4,853 2,043 5,807 104.6k 1,975 3,807 2,370 25.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:226
Deaths:179
KDR:1.263
Accuracy:17.721% D
HSR:26.549% C*
Kills:226
Deaths (as Heavy Assault):179
Deaths (to Heavy Assaults):4,188
KDR:1.26257
Kill Difference:47
Playtime:38.541 hours
Usage:3%
Score:0.240m
Score/min:104
Accuracy (listed only):17.721%
HSR (listed only):26.549%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,705
Deaths:2,003
KDR:0.851
Accuracy:26.471% B+
HSR:17.126% C--
NS-11C
B+
Kills:379
Deaths:637
KDR:0.595
Accuracy:26.426% B+
HSR:14.776% D
VX6-7
B+
Kills:162
Deaths:105
KDR:1.543
Accuracy:19.766% D-
HSR:23.457% B+
Solstice VE3
A+
Kills:59
Deaths:67
KDR:0.881
Accuracy:31.206% A+
HSR:18.644% C+
Kills:2,305
Deaths (as Engineer):2,812
Deaths (to Engineers):2,808
KDR:0.8197
Kill Difference:507
Playtime:583.713 hours
Usage:48%
Score:8.421m
Score/min:240
Accuracy (listed only):25.967%
HSR (listed only):18.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:1,705
Deaths:2,003
KDR:0.851
Accuracy:26.471% B+
HSR:17.126% C--
Eridani SX5
D
Kills:466
Deaths:497
KDR:0.938
Accuracy:22.430% D
HSR:13.090% D-
NS-11C
B+
Kills:379
Deaths:637
KDR:0.595
Accuracy:26.426% B+
HSR:14.776% D
MKV Suppressed
B
Kills:214
Deaths:412
KDR:0.519
Accuracy:27.405% B
HSR:14.953% D
VX6-7
B+
Kills:162
Deaths:105
KDR:1.543
Accuracy:19.766% D-
HSR:23.457% B+
Solstice VE3
A+
Kills:59
Deaths:67
KDR:0.881
Accuracy:31.206% A+
HSR:18.644% C+
Kills:2,985
Deaths (as Light Assault):3,721
Deaths (to Light Assaults):2,289
KDR:0.8022
Kill Difference:736
Playtime:25.178 hours
Usage:2%
Score:0.209m
Score/min:138
Accuracy (listed only):25.617%
HSR (listed only):17.008%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:2,610
Deaths:2,709
KDR:0.963
Accuracy:25.141% C*
HSR:17.471% C--
NS-11A
D
Kills:1,146
Deaths:278
KDR:4.122
Accuracy:21.161% D
HSR:15.271% D-
Terminus VX-9
B++
Kills:540
Deaths:677
KDR:0.798
Accuracy:29.376% B++
HSR:22.222% C--
Eridani SX5
D
Kills:466
Deaths:497
KDR:0.938
Accuracy:22.430% D
HSR:13.090% D-
Pulsar VS1
A
Kills:238
Deaths:269
KDR:0.885
Accuracy:30.158% A
HSR:16.387% D
MKV Suppressed
B
Kills:214
Deaths:412
KDR:0.519
Accuracy:27.405% B
HSR:14.953% D
Kills:5,214
Deaths (as Combat Medic):4,842
Deaths (to Combat Medics):1,373
KDR:1.07683
Kill Difference:372
Playtime:464.015 hours
Usage:38%
Score:5.273m
Score/min:189
Accuracy (listed only):25.945%
HSR (listed only):16.566%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:466
Deaths:497
KDR:0.938
Accuracy:22.430% D
HSR:13.090% D-
MKV Suppressed
B
Kills:214
Deaths:412
KDR:0.519
Accuracy:27.405% B
HSR:14.953% D
Manticore SX40
D
Kills:91
Deaths:126
KDR:0.722
Accuracy:20.685% D*
HSR:16.484% D
Kills:771
Deaths (as Infiltrator):1,035
Deaths (to Infiltrators):1,670
KDR:0.74493
Kill Difference:264
Playtime:6.418 hours
Usage:1%
Score:0.045m
Score/min:118
Accuracy (listed only):23.507%
HSR (listed only):14.842%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:1,277
Deaths:867
KDR:1.473
Accuracy:21.482% B++
HSR:17.933% C--
Quasar VM1
A
Kills:1,200
Deaths:865
KDR:1.387
Accuracy:21.587% A
HSR:18.667% C+
Blueshift VM5
A
Kills:205
Deaths:159
KDR:1.289
Accuracy:25.538% A
HSR:23.415% B+
Blueshift VM5
A
Kills:164
Deaths:157
KDR:1.045
Accuracy:25.271% A
HSR:23.781% B+
Comet VM2
C++
Kills:91
Deaths:129
KDR:0.705
Accuracy:37.650% D
HSR:4.396% C++
NS-10 Burster
C*
Kills:89
Deaths:128
KDR:0.695
Accuracy:30.737% C*
HSR:6.742% C+
Comet VM2
D-
Kills:86
Deaths:129
KDR:0.667
Accuracy:35.294% D-
HSR:0% F-
NS-10 Burster
B++
Kills:72
Deaths:128
KDR:0.563
Accuracy:31.115% C*
HSR:8.333% B++
Kills:3,184
Deaths (as MAX Suit):1,281
Deaths (to MAX Suits):985
KDR:2.48556
Kill Difference:1,903
Playtime:98.040 hours
Usage:8%
Score:1.770m
Score/min:301
Accuracy (listed only):28.584%
HSR (listed only):12.908%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:1,409
V. Kills:811 174%
Deaths:354
KDR:3.980
Accuracy:37.010% D
KPH:18.500 D
VKPH:10.600 D
Supernova PC
D
Kills:842
V. Kills:320 262%
Deaths:234
KDR:3.598
Accuracy:40.734% D-
KPH:14.800 D
VKPH:5.600 D-
Supernova FPC
C--
Kills:459
V. Kills:296 155%
Deaths:108
KDR:4.250
Accuracy:47.642% D
KPH:18.600 C--
VKPH:12 D
E540 Halberd
D--
Kills:67
V. Kills:32 203%
Deaths:25
KDR:2.680
Accuracy:34.128% F-
KPH:19.200 D--
VKPH:9.200 D*
Kills:2,777 (1,301 + 1,476)
Deaths:721
KDR:3.852
VKDR:2.024
Vehicle Kills:1,459
Kill Difference:2,056
Playtime:161.497 hours
Usage:13%
Score:1.872m
Score/min:193
Driving Accuracy:47.642%
Gunner Accuracy:34.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:83
V. Kills:30 268%
Deaths:18
KDR:4.611
Accuracy:44.283% D*
KPH:34.400 C+
VKPH:12.500 D*
Kills:83 (0 + 83)
Deaths:18
KDR:4.611
VKDR:1.667
Vehicle Kills:30
Kill Difference:65
Playtime:2.410 hours
Usage:0%
Score:0.044m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:44.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:138
V. Kills:27 N/A
Deaths:34
KDR:4.059
Accuracy:38.631% B
KPH:15.100 D-
VKPH:3 D-
M20 Basilisk
C-
Kills:96
V. Kills:47 200%
Deaths:61
KDR:1.574
Accuracy:55.939% A++
KPH:12.600 D
VKPH:6.200 C-
G40-F Ranger
D*
Kills:63
V. Kills:49 126%
Deaths:30
KDR:2.100
Accuracy:35.024% B+
KPH:6.700 D*
VKPH:5.200 D*
Kills:297 (0 + 297)
Deaths:125
KDR:2.376
VKDR:0.984
Vehicle Kills:123
Kill Difference:172
Playtime:26.181 hours
Usage:2%
Score:0.132m
Score/min:84
Driving Accuracy:N/A%
Gunner Accuracy:35.024%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 2,6512,6102,7090.963C+0.1725.141%C*17.471%C--15.4DN/A58169.3h15.7D62.4C+
Serpent VE92 1,7291,7052,0030.851C+0.2826.471%B+17.126%C--11.9DN/A56143.4h15.7C-59.3C++
Saron HRB 2,2201,4093543.98C2.8537.01%D2.342%B++18.5D10.6D21276.2h16.9B*45.7B+
Quasar VM1 1,2951,2778671.473C0.3421.482%B++17.933%C--23.4DN/A9854.5h17.2D--80.1C++
Quasar VM1 1,2181,2008651.387C+0.2521.587%A18.667%C+22C+N/A9654.5h18.4D85C**
NS-11A 1,1561,1462784.122A++2.9921.161%D15.271%D-13D-N/A8387.9h15C70.8C
Supernova PC 1,1628422343.598C2.4640.734%D-1.9%C14.7D5.6D-18557.1h5.1C*12.5C+
Terminus VX-9 5485406770.798C0.3429.376%B++22.222%C--16.1D--N/A4433.6h15.6D--53.2C+
Eridani SX5 4674664970.938C+0.2022.43%D13.09%D-11.9D-N/A4939.3h14.7C--65.4C
Supernova FPC 7554591084.25C+3.1247.642%DN/A18.6C--12D15624.7h6.6C--13.8D
NS-11C 3903796370.595C-0.5426.426%B+14.776%D7.8D-N/A2948.8h19.2D-72.8C+
Proximity Mine 344344418.39A+7.2644.114%C*N/A137.6BN/A6012.5h2.2D4.9C+
Pulsar VS1 2452382690.885C+0.2530.158%A16.387%D14.6DN/A5716.3h15.1C+50B+
Orion VS54 2292261791.263C+0.1317.721%D26.549%C*14DN/A10416.2h14.6C82.6C+
MKV Suppressed 2212144120.519D0.6127.405%B14.953%D11.2D-N/A2919.1h23.9F87.3D
Blueshift VM5 2102051591.289C-0.1625.538%A23.415%B+26.3C-N/A747.8h15.9C++62.4B++
Blueshift VM5 1671641571.045D0.0925.271%A23.781%B+21.3DN/A707.7h19.6D--77.7C**
VX6-7 1641621051.543C*0.4119.766%D-23.457%B+9.4D-N/A6117.3h15.4C-77.7C--
M60-G Bulldog 165138344.059C+2.9338.631%B1.449%D--15.2D-3D-829.1h8.1C+21.1C**
M20 Basilisk 14396611.574D0.4455.939%A++1.042%F-12.6D6.2C-987.6h133.6D238.8C**
Spear Anti-Vehicle Phalanx Turret 14696214.571C3.4429.792%D**2.083%D--14.8D*7.7D*1396.5h10.9C36.6D*
Manticore SX40 93911260.722C0.4120.685%D*16.484%D32.5C++N/A1572.8h6.1B*29.5C+
Comet VM2 137911290.705C0.4337.65%D4.396%C++7.6D3.9D7711.9h29.3C+77.8C
NS-10 Burster 123891280.695C0.4430.737%C*6.742%C+4.7C1.8D*4318.9h110.9B++360.7B++
Comet VM2 126861290.667C0.4735.294%D-N/A7.2D3.4C8911.9h29C--82D
Frag Grenade 8484184N/A82.8717.07%T*N/A840A+N/A50950.1h1.4A*8.4C*
Saron HRB-H 11383184.611C+3.4844.283%D*6.024%S34.6C+12.5D*3012.4h14.7A33.1B*
Tank Mine 12880184.444B**3.3123.279%DN/A88.9C53.3C13510.9h1.8C**7.6D
NS-10 Burster 107721280.563D0.5731.115%C*8.333%B++3.8D1.9D*4018.9h137.2B440.8B+
E540 Halberd 9967252.68C--1.5534.128%F-1.493%D19.1D*9.1D*1733.5h5.6C*16.3D-
G40-F Ranger 11263302.1D--0.9735.024%B+1.587%C++6.7D*5.2D*759.4h166.3C--474.8C+
Solstice VE3 6159670.881C*0.2531.206%A+18.644%C+9.4DN/A1146.3h12.8B+40.9B+
C-4 9259710.831C0.3017.496%D**N/A29.5D*16.5D-6472h2.1D--11.9F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret81721.2h
Spawn Beacon11060.2h
Nano-Armor Kit700648,80469.1h
Nanite Revive Grenade06370.2h
Medical Applicator506216,91438.7h
Ammunition Package68230.6h
Shield Recharging Field191,2060.5h
Recon Detection Device0730.2h
Nano-Repair Grenade01130h

Check the help document for the dictionary if you want to learn more about words used here.


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