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Signifer Dreadnaught Elderform[GOTR] Elderform
VS BR 60

KDR: 1.1

Score: 64.7m

Last Seen: Nov 22nd, 2018 9:51 PM
- OFFLINE - 2068.4 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Emerald
Level Progress (to 61): 8%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 ARX C-4 VX6-7 Proximity Mine Nebula VM20 Pandora VX25 Serpent VE92 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 2164TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.562%15.541%2883498817,7920.5454820.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.025%-0.49D-0.791D--0.851D--HEAD ++ (~6.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.101C+12.50.126C++54.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.732%1.953%101510171,741143111981.21663145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.47%-1.44D**0.32C*-0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
376.7-1.339D**89.4-0.688D287.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.575%2.392%115610163,387273214841.2393228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.398%-1.395D**-0.146C0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.3-0.224C12.6-0.003C+34.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.387%2.42%1101210103,016281212151.07217248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.048%-0.628D-0.494D-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.90.063C+32.60.173C++78.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.589%68.108%110410182,5682034321.26192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.339%0.234C++0.063C+1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.248C++2.70.146C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.32%11.231%110510175,6451984742.84526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.843%0.241C++-0.656D-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.34C**3.90.205C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.7m389.6%198 (11.9k)171 (10.3k)1.1003672,29965,7051.3743860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022111917.908%9.455%16905:4522

25% Engineer10% Heavy Assault15% Infiltrator43% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:20 PMSep 29th, 2018 1:07 AMDec 22nd, 2018 8:43 PM (56d) (PST)Nov 22nd, 2018 8:22 PM (86d) (PST)Nov 22nd, 2018 5:51 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2981141840.1910.1740.0180.8770.03475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,8506,84211,0081110153210,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6304.7h/262.7d 18,005 6,836 22,726 331.6k 6,503 14,955 12,825 112.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:1,335
Deaths:1,748
KDR:0.764
Accuracy:21.618% D
HSR:2.022% D--
Orion VS54
D*
Kills:773
Deaths:578
KDR:1.337
Accuracy:12.700% F
HSR:16.300% D*
NS-15M1
D*
Kills:698
Deaths:944
KDR:0.739
Accuracy:13.485% F
HSR:13.897% D*
Pulsar LSW
D**
Kills:466
Deaths:241
KDR:1.934
Accuracy:13.240% F-
HSR:13.090% D**
VX29 Polaris
D-
Kills:350
Deaths:631
KDR:0.555
Accuracy:12.098% F-
HSR:16.571% D-
NSX Naginata
D
Kills:235
Deaths:271
KDR:0.867
Accuracy:13.416% F
HSR:22.553% D
SVA-88
D-
Kills:139
Deaths:182
KDR:0.764
Accuracy:10.706% F--
HSR:18.705% D-
VE-H Maw
D
Kills:56
Deaths:41
KDR:1.366
Accuracy:17.709% D**
HSR:21.429% D
Kills:4,052
Deaths (as Heavy Assault):4,636
Deaths (to Heavy Assaults):18,768
KDR:0.87403
Kill Difference:584
Playtime:643.414 hours
Usage:10%
Score:6.224m
Score/min:161
Accuracy (listed only):14.371%
HSR (listed only):15.571%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:2,999
Deaths:3,586
KDR:0.836
Accuracy:22.207% C-
HSR:17.606% D
Pandora VX25
B++
Kills:1,576
Deaths:1,071
KDR:1.472
Accuracy:46.814% B++
HSR:11.231% D--
Serpent VE92
D
Kills:1,555
Deaths:2,034
KDR:0.765
Accuracy:19.115% D-
HSR:15.756% D
Solstice VE3
D-
Kills:1,241
Deaths:972
KDR:1.277
Accuracy:18.118% D-
HSR:12.329% D*
Solstice SF
C
Kills:1,236
Deaths:2,316
KDR:0.534
Accuracy:18.088% D*
HSR:15.453% C
NS-11C
D-
Kills:1,212
Deaths:1,760
KDR:0.689
Accuracy:19.396% D-
HSR:12.294% D*
Deimos VA29
C+
Kills:1,207
Deaths:1,336
KDR:0.903
Accuracy:60.284% C+
HSR:10.522% D--
Phobos VX86
C--
Kills:1,170
Deaths:1,386
KDR:0.844
Accuracy:49.653% D
HSR:12.906% C--
Thanatos VE70
D
Kills:1,162
Deaths:1,515
KDR:0.767
Accuracy:33.752% D
HSR:10.327% D*
NS Baron G5
C+
Kills:1,155
Deaths:1,579
KDR:0.731
Accuracy:42.456% C+
HSR:10.390% D-
Pulsar C
D
Kills:1,153
Deaths:1,713
KDR:0.673
Accuracy:20.582% D
HSR:15.872% D*
NSX Tanto
C-
Kills:963
Deaths:1,115
KDR:0.864
Accuracy:23.941% C-
HSR:17.446% D*
Chaos
D
Kills:530
Deaths:724
KDR:0.732
Accuracy:42.913% D**
HSR:11.132% D
NS Baron G5AE
D
Kills:521
Deaths:718
KDR:0.726
Accuracy:40.558% D
HSR:9.597% D--
Eclipse VE3A
D*
Kills:450
Deaths:787
KDR:0.572
Accuracy:20.826% D**
HSR:13.333% D*
Eidolon VE33
D-
Kills:221
Deaths:370
KDR:0.597
Accuracy:19.347% D**
HSR:19.005% D-
NSX-P Tanto
C++
Kills:133
Deaths:209
KDR:0.636
Accuracy:25.920% C++
HSR:16.541% D*
Kills:18,484
Deaths (as Engineer):23,191
Deaths (to Engineers):15,682
KDR:0.79703
Kill Difference:4,707
Playtime:1,571.449 hours
Usage:25%
Score:17.548m
Score/min:186
Accuracy (listed only):30.822%
HSR (listed only):13.632%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:2,999
Deaths:3,586
KDR:0.836
Accuracy:22.207% C-
HSR:17.606% D
Pandora VX25
B++
Kills:1,576
Deaths:1,071
KDR:1.472
Accuracy:46.814% B++
HSR:11.231% D--
Serpent VE92
D
Kills:1,555
Deaths:2,034
KDR:0.765
Accuracy:19.115% D-
HSR:15.756% D
Solstice VE3
D-
Kills:1,241
Deaths:972
KDR:1.277
Accuracy:18.118% D-
HSR:12.329% D*
Solstice SF
C
Kills:1,236
Deaths:2,316
KDR:0.534
Accuracy:18.088% D*
HSR:15.453% C
NS-11C
D-
Kills:1,212
Deaths:1,760
KDR:0.689
Accuracy:19.396% D-
HSR:12.294% D*
Deimos VA29
C+
Kills:1,207
Deaths:1,336
KDR:0.903
Accuracy:60.284% C+
HSR:10.522% D--
Phobos VX86
C--
Kills:1,170
Deaths:1,386
KDR:0.844
Accuracy:49.653% D
HSR:12.906% C--
Thanatos VE70
D
Kills:1,162
Deaths:1,515
KDR:0.767
Accuracy:33.752% D
HSR:10.327% D*
NS Baron G5
C+
Kills:1,155
Deaths:1,579
KDR:0.731
Accuracy:42.456% C+
HSR:10.390% D-
Pulsar C
D
Kills:1,153
Deaths:1,713
KDR:0.673
Accuracy:20.582% D
HSR:15.872% D*
NSX Tanto
C-
Kills:963
Deaths:1,115
KDR:0.864
Accuracy:23.941% C-
HSR:17.446% D*
Eridani SX5
D--
Kills:705
Deaths:1,175
KDR:0.600
Accuracy:20.057% D*
HSR:12.057% D--
NS-7 PDW
D
Kills:595
Deaths:830
KDR:0.717
Accuracy:20.376% D-
HSR:13.950% D
Chaos
D
Kills:530
Deaths:724
KDR:0.732
Accuracy:42.913% D**
HSR:11.132% D
NS Baron G5AE
D
Kills:521
Deaths:718
KDR:0.726
Accuracy:40.558% D
HSR:9.597% D--
Eclipse VE3A
D*
Kills:450
Deaths:787
KDR:0.572
Accuracy:20.826% D**
HSR:13.333% D*
Sirius SX12
D--
Kills:331
Deaths:446
KDR:0.742
Accuracy:19.233% D--
HSR:11.783% D--
NSX-P Tanto
C++
Kills:133
Deaths:209
KDR:0.636
Accuracy:25.920% C++
HSR:16.541% D*
MKV Suppressed
C*
Kills:126
Deaths:193
KDR:0.653
Accuracy:22.514% D
HSR:20.635% C*
VE-S Canis
D*
Kills:80
Deaths:80
KDR:1
Accuracy:18.426% D**
HSR:10% D*
Kills:20,100
Deaths (as Light Assault):25,545
Deaths (to Light Assaults):10,396
KDR:0.78685
Kill Difference:5,445
Playtime:2,690.284 hours
Usage:43%
Score:26.587m
Score/min:165
Accuracy (listed only):28.820%
HSR (listed only):13.388%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:1,576
Deaths:1,071
KDR:1.472
Accuracy:46.814% B++
HSR:11.231% D--
Deimos VA29
C+
Kills:1,207
Deaths:1,336
KDR:0.903
Accuracy:60.284% C+
HSR:10.522% D--
Phobos VX86
C--
Kills:1,170
Deaths:1,386
KDR:0.844
Accuracy:49.653% D
HSR:12.906% C--
Thanatos VE70
D
Kills:1,162
Deaths:1,515
KDR:0.767
Accuracy:33.752% D
HSR:10.327% D*
NS Baron G5
C+
Kills:1,155
Deaths:1,579
KDR:0.731
Accuracy:42.456% C+
HSR:10.390% D-
Eridani SX5
D--
Kills:705
Deaths:1,175
KDR:0.600
Accuracy:20.057% D*
HSR:12.057% D--
NS-7 PDW
D
Kills:595
Deaths:830
KDR:0.717
Accuracy:20.376% D-
HSR:13.950% D
Chaos
D
Kills:530
Deaths:724
KDR:0.732
Accuracy:42.913% D**
HSR:11.132% D
NS Baron G5AE
D
Kills:521
Deaths:718
KDR:0.726
Accuracy:40.558% D
HSR:9.597% D--
Sirius SX12
D--
Kills:331
Deaths:446
KDR:0.742
Accuracy:19.233% D--
HSR:11.783% D--
Terminus VX-9
D*
Kills:248
Deaths:385
KDR:0.644
Accuracy:16.761% F-
HSR:17.339% D*
NS-11A
F
Kills:223
Deaths:392
KDR:0.569
Accuracy:13.713% F--
HSR:9.865% F
Pulsar VS1
F
Kills:189
Deaths:273
KDR:0.692
Accuracy:15.668% F
HSR:9.524% F
Corvus VA55
C
Kills:135
Deaths:194
KDR:0.696
Accuracy:18.827% D--
HSR:20% C
MKV Suppressed
C*
Kills:126
Deaths:193
KDR:0.653
Accuracy:22.514% D
HSR:20.635% C*
VE-S Canis
D*
Kills:80
Deaths:80
KDR:1
Accuracy:18.426% D**
HSR:10% D*
H-V45
F
Kills:74
Deaths:118
KDR:0.627
Accuracy:15.865% F
HSR:9.459% F
Kills:10,027
Deaths (as Combat Medic):12,415
Deaths (to Combat Medics):8,141
KDR:0.80765
Kill Difference:2,388
Playtime:158.160 hours
Usage:3%
Score:2.010m
Score/min:212
Accuracy (listed only):29.286%
HSR (listed only):12.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:1,256
Deaths:458
KDR:2.742
Accuracy:40.737% C*
HSR:76.194% C+
Ghost
C--
Kills:1,189
Deaths:717
KDR:1.658
Accuracy:35.850% C--
HSR:61.564% D
NS-357 Underboss
D
Kills:1,167
Deaths:2,322
KDR:0.503
Accuracy:28.971% D-
HSR:15.510% D
Eridani SX5
D--
Kills:705
Deaths:1,175
KDR:0.600
Accuracy:20.057% D*
HSR:12.057% D--
NS-7 PDW
D
Kills:595
Deaths:830
KDR:0.717
Accuracy:20.376% D-
HSR:13.950% D
Artemis VX26
D
Kills:398
Deaths:464
KDR:0.858
Accuracy:19.056% F
HSR:17.588% D
Sirius SX12
D--
Kills:331
Deaths:446
KDR:0.742
Accuracy:19.233% D--
HSR:11.783% D--
Beamer VS3
C
Kills:296
Deaths:719
KDR:0.412
Accuracy:25.117% C
HSR:15.541% D-
Spiker
C-
Kills:168
Deaths:407
KDR:0.413
Accuracy:22.358% D--
HSR:17.262% C-
NSX Tomoe
D--
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.206% F--
HSR:25.949% D--
MKV Suppressed
C*
Kills:126
Deaths:193
KDR:0.653
Accuracy:22.514% D
HSR:20.635% C*
NS-44L Blackhand
C+
Kills:118
Deaths:200
KDR:0.590
Accuracy:41.306% C+
HSR:27.119% D--
VE-S Canis
D*
Kills:80
Deaths:80
KDR:1
Accuracy:18.426% D**
HSR:10% D*
NS-61 Emissary
C**
Kills:77
Deaths:98
KDR:0.786
Accuracy:25.342% C-
HSR:18.182% C**
XM98
C**
Kills:68
Deaths:2
KDR:34
Accuracy:39.441% C**
HSR:60.294% F
NS-44 Commissioner
C--
Kills:60
Deaths:128
KDR:0.469
Accuracy:30.596% D
HSR:18.333% C--
VA39 Spectre
C
Kills:55
Deaths:28
KDR:1.964
Accuracy:21.820% F
HSR:34.546% C
Kills:6,847
Deaths (as Infiltrator):8,436
Deaths (to Infiltrators):6,938
KDR:0.81164
Kill Difference:1,589
Playtime:937.574 hours
Usage:15%
Score:7.546m
Score/min:134
Accuracy (listed only):26.436%
HSR (listed only):26.853%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:1,664
Deaths:1,128
KDR:1.475
Accuracy:13.571% D--
HSR:16.346% D-
Nebula VM20
D-
Kills:1,549
Deaths:1,013
KDR:1.529
Accuracy:14.165% D-
HSR:16.269% D-
Comet VM2
D-
Kills:439
Deaths:487
KDR:0.901
Accuracy:35.291% D-
HSR:0.911% F
Blueshift VM5
C
Kills:313
Deaths:211
KDR:1.483
Accuracy:18.099% C
HSR:12.780% D**
NS-10 Burster
C
Kills:308
Deaths:272
KDR:1.132
Accuracy:26.448% C
HSR:5.844% C
Comet VM2
B
Kills:283
Deaths:460
KDR:0.615
Accuracy:35.911% D--
HSR:4.947% B
NS-10 Burster
C--
Kills:281
Deaths:276
KDR:1.018
Accuracy:26.563% C--
HSR:3.203% D-
Blueshift VM5
C
Kills:264
Deaths:167
KDR:1.581
Accuracy:18.218% C
HSR:19.318% C
Quasar VM1
D--
Kills:219
Deaths:99
KDR:2.212
Accuracy:10.920% D--
HSR:13.242% D--
Cosmos VM3
B*
Kills:89
Deaths:83
KDR:1.072
Accuracy:12.408% D-
HSR:23.596% B*
Kills:5,409
Deaths (as MAX Suit):2,098
Deaths (to MAX Suits):4,067
KDR:2.57817
Kill Difference:3,311
Playtime:270.982 hours
Usage:4%
Score:4.763m
Score/min:293
Accuracy (listed only):21.159%
HSR (listed only):11.646%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:586
V. Kills:110 N/A
Deaths:551
KDR:1.064
Accuracy:31.598% D*
KPH:5.400 D*
VKPH:1 D--
Saron Laser Cannon
D--
Kills:330
V. Kills:300 110%
Deaths:976
KDR:0.338
Accuracy:20.080% F-
KPH:1.200 D--
VKPH:1.100 D*
Hornet Missiles
D-
Kills:316
V. Kills:234 134%
Deaths:139
KDR:2.273
Accuracy:39.121% F*
KPH:13.100 D-
VKPH:9.700 D*
Maelstrom Turbo Laser
D--
Kills:148
V. Kills:122 120%
Deaths:269
KDR:0.550
Accuracy:21.901% F
KPH:1.800 D--
VKPH:1.500 D*
Dual Photon Pods
D-
Kills:134
V. Kills:60 220%
Deaths:25
KDR:5.360
Accuracy:35.449% F-
KPH:17 D--
VKPH:7.600 D-
Photon A2A Missile Pods
D-
Kills:97
V. Kills:100 96%
Deaths:17
KDR:5.706
Accuracy:68.771% F
KPH:15.600 D--
VKPH:16.100 D-
Kills:1,611 (1,064 + 0)
Deaths:1,977
KDR:0.815
VKDR:0.468
Vehicle Kills:926
Kill Difference:366
Playtime:513.364 hours
Usage:8%
Score:1.415m
Score/min:46
Piloting Accuracy:21.901%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:543
V. Kills:500 108%
Deaths:611
KDR:0.889
Accuracy:33.018% D*
KPH:1.900 D--
VKPH:1.800 D*
L105 Zephyr
U
Kills:165
V. Kills:19 N/A
Deaths:24
KDR:6.875
Accuracy:30.261% D**
KPH:594,000 U
VKPH:68,400 U
C150 Dalton
U
Kills:151
V. Kills:86 174%
Deaths:29
KDR:5.207
Accuracy:38.059% C+
KPH:543,600 U
VKPH:309,600 U
Kills:859 (543 + 316)
Deaths:664
KDR:1.294
VKDR:0.911
Vehicle Kills:605
Kill Difference:195
Playtime:283.600 hours
Usage:4%
Score:0.769m
Score/min:45
Piloting Accuracy:33.018%
Gunner Accuracy:38.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:654
V. Kills:176 369%
Deaths:97
KDR:6.742
Accuracy:37.802% D**
KPH:20.200 D
VKPH:5.400 D*
Skyguard
D*
Kills:152
V. Kills:125 121%
Deaths:56
KDR:2.714
Accuracy:22.173% D*
KPH:5.800 D*
VKPH:4.800 D*
L100 Python AP
D--
Kills:131
V. Kills:92 141%
Deaths:44
KDR:2.977
Accuracy:47.958% D--
KPH:17.100 D--
VKPH:12 D--
C75 Viper
D--
Kills:65
V. Kills:21 295%
Deaths:10
KDR:6.500
Accuracy:27.246% D*
KPH:10.700 D--
VKPH:3.400 D--
Kills:1,002 (1,002 + 0)
Deaths:207
KDR:4.841
VKDR:2
Vehicle Kills:414
Kill Difference:795
Playtime:72.388 hours
Usage:1%
Score:0.787m
Score/min:181
Driving Accuracy:27.246%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,068
V. Kills:314 339%
Deaths:121
KDR:8.826
Accuracy:42.263% D
KPH:18.300 C
VKPH:5.400 D-
Supernova FPC
D**
Kills:799
V. Kills:671 119%
Deaths:193
KDR:4.140
Accuracy:40.138% F
KPH:9.500 D**
VKPH:8 D**
Saron HRB
D
Kills:583
V. Kills:279 208%
Deaths:90
KDR:6.478
Accuracy:32.375% D*
KPH:19.100 D
VKPH:9.200 D-
Supernova VPC
D*
Kills:583
V. Kills:85 N/A
Deaths:101
KDR:5.772
Accuracy:42.219% D--
KPH:18.500 D*
VKPH:2.700 D*
Proton II PPA
C*
Kills:274
V. Kills:18 N/A
Deaths:15
KDR:18.267
Accuracy:20.065% D
KPH:63 C*
VKPH:4.100 C*
E540 Halberd
D-
Kills:121
V. Kills:66 181%
Deaths:18
KDR:6.722
Accuracy:34.781% F
KPH:19.900 D--
VKPH:10.900 D-
G30 Walker
D*
Kills:80
V. Kills:71 111%
Deaths:20
KDR:4
Accuracy:17.521% D*
KPH:5.300 F
VKPH:4.700 D*
Kills:3,508 (2,450 + 1,058)
Deaths:558
KDR:6.287
VKDR:2.695
Vehicle Kills:1,504
Kill Difference:2,950
Playtime:229.994 hours
Usage:4%
Score:2.350m
Score/min:170
Driving Accuracy:42.219%
Gunner Accuracy:17.521%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:204
V. Kills:99 204%
Deaths:50
KDR:4.080
Accuracy:46.316% D--
KPH:33.100 C
VKPH:16 D-
E540 Halberd-H
D
Kills:117
V. Kills:49 234%
Deaths:20
KDR:5.850
Accuracy:46.261% D**
KPH:28.400 D
VKPH:11.900 D*
Aphelion VEX-4H
C++
Kills:101
V. Kills:80 125%
Deaths:36
KDR:2.806
Accuracy:39.786% D
KPH:35.800 C
VKPH:28.400 C++
M40 Fury-H
D
Kills:65
V. Kills:2 N/A
Deaths:3
KDR:21.667
Accuracy:23.788% F-
KPH:60.900 D
VKPH:1.900 D--
Kills:487 (0 + 487)
Deaths:109
KDR:4.468
VKDR:2.110
Vehicle Kills:230
Kill Difference:378
Playtime:14.180 hours
Usage:0%
Score:0.339m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:23.788%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:697
V. Kills:77 N/A
Deaths:65
KDR:10.723
Accuracy:22.398% D*
KPH:20.400 C--
VKPH:2.300 D--
M20 Basilisk
C
Kills:316
V. Kills:89 351%
Deaths:36
KDR:8.778
Accuracy:29.763% D--
KPH:15.600 C
VKPH:4.400 D-
M20 Basilisk
D-
Kills:219
V. Kills:107 203%
Deaths:37
KDR:5.919
Accuracy:29.063% D--
KPH:11.200 D-
VKPH:5.500 D-
M40 Fury
D
Kills:154
V. Kills:32 467%
Deaths:24
KDR:6.417
Accuracy:29.654% D
KPH:22.300 D-
VKPH:4.600 D--
M40 Fury
C
Kills:85
V. Kills:25 327%
Deaths:16
KDR:5.313
Accuracy:29.381% D-
KPH:32.300 D
VKPH:9.500 C
G40-F Ranger
D--
Kills:84
V. Kills:93 89%
Deaths:19
KDR:4.421
Accuracy:28.686% C-
KPH:5.700 D**
VKPH:6.300 D--
Kills:1,555 (0 + 1,555)
Deaths:197
KDR:7.893
VKDR:2.147
Vehicle Kills:423
Kill Difference:1,358
Playtime:98.216 hours
Usage:2%
Score:0.755m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:28.686%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:519
V. Kills:107 481%
Deaths:783
KDR:0.663
Accuracy:37.024% D--
KPH:8.800 D-
VKPH:1.800 D--
M12 Kobalt-F
D--
Kills:126
V. Kills:4 N/A
Deaths:177
KDR:0.712
Accuracy:10.196% F-
KPH:3.600 D--
VKPH:0.100 D*
S12 Renegade
B*
Kills:117
V. Kills:12 N/A
Deaths:96
KDR:1.219
Accuracy:26.945% F
KPH:28.200 D
VKPH:2.900 B*
Kills:762 (762 + 0)
Deaths:1,056
KDR:0.722
VKDR:0.116
Vehicle Kills:123
Kill Difference:294
Playtime:98.584 hours
Usage:2%
Score:0.214m
Score/min:36
Driving Accuracy:26.945%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:72
V. Kills:40 176%
Deaths:18
KDR:4
Accuracy:37.473% C+
KPH:13.500 D
VKPH:7.500 D
Kills:72 (0 + 72)
Deaths:18
KDR:4
VKDR:2.222
Vehicle Kills:40
Kill Difference:54
Playtime:5.348 hours
Usage:0%
Score:0.036m
Score/min:113
Piloting Accuracy:N/A%
Gunner Accuracy:37.473%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 6,8715,2023,3511.552C0.4524.695%C-N/A78.1D25.1D39466.6h1.3C+5.2C+
C-4 5,7984,4133,6511.209C+0.1118.783%D*N/A54.5D17.1D-57180.9h1.2B+6.3C++
VX6-7 3,0552,9993,5860.836C0.2622.207%C-17.606%D11.1D-N/A30269.2h12.1C**54.4C++
Proximity Mine 2,2542,2499312.416C-1.3236.86%DN/A77.8D-N/A27528.9h1.8B4.8C+
Nebula VM20 1,6941,6641,1281.475C0.3713.571%D--16.346%D-19.8D-N/A7984h14.2B+105C+
Pandora VX25 1,5841,5761,0711.472B+0.3746.814%B++11.231%D--11.3D--N/A66139.3h6.3D*13.4C+
Serpent VE92 1,5701,5552,0340.765C0.3419.115%D-15.756%D8.2D-N/A36189.8h12.7C**66.7C+
Nebula VM20 1,5671,5491,0131.529C0.4314.165%D-16.269%D-20.7DN/A7974.7h14.4B+102C+
Lasher X2 1,3571,3351,7480.764C0.3421.618%D2.022%D--14.7DN/A7090.6h21.1C+97.7C+
Frag Grenade 1,3331,32011320N/A1,318.9037.669%D--N/A600B+5.9C22782.2h2.8B**7.5B+
Parallax VX3 1,2681,2564582.742C+1.6440.737%C*76.194%C+15.6DN/A7080.6h2.3C+5.7C*
Solstice VE3 1,2521,2419721.277B++0.1818.118%D-12.329%D*7.8DN/A67158.4h12.9B+71C++
Solstice SF 1,2521,2362,3160.534C-0.5718.088%D*15.453%C4.9D--N/A21252.6h13.2C+72.9C
NS-11C 1,2401,2121,7600.689C0.4119.396%D-12.294%D*10.5DN/A60115.4h13.5B69.5C+
Deimos VA29 1,2311,2071,3360.903C0.2060.284%C+10.522%D--14D--N/A3886.5h1.9B*3.2B+
Lumine Edge 1,2371,19425,1480.047C1.0512.748%D*6.951%D**0.7C--N/A31631.2h2D--15.9D*
Ghost 1,2061,1897171.658C0.5635.85%C--61.564%D11D--N/A37107.8h2.9D-8C--
Phobos VX86 1,1841,1701,3860.844C0.2649.653%D12.906%C--13.4D--N/A5887h2.3B4.7C+
NS-357 Underboss 1,1851,1672,3220.503C--0.6028.971%D-15.51%D17.5DN/A6266.5h4.5C+15.5C-
Thanatos VE70 1,1751,1621,5150.767C+0.3333.752%D10.327%D*12.2D-N/A3895.4h3.7B*11B+
NS Baron G5 1,1711,1551,5790.731C-0.3742.456%C+10.39%D-13.4D--N/A7386.4h4.3B+10C+
Pulsar C 1,1771,1531,7130.673C0.4320.582%D15.872%D*8.7D-N/A44132h10.9B+52.8C++
Tank Mine 1,8501,1236771.659C-0.5625.375%DN/A56.4D--36.5D-73119.9h1.8C**7.1C
Force-Blade 1,1771,11323,6220.047B++1.0534.492%B+1.707%D0.7C+N/A31611.2h2.7C++7.9B+
Supernova PC 1,3821,0681218.826B+7.7342.263%D1.311%D-18.3C5.4D-14758.4h4.1B++9.7B+
NSX Tanto 9959631,1150.864C0.2423.941%C-17.446%D*9.2D-N/A25104.5h14.3C++59.5C+
Supernova FPC 1,4707991934.14C+3.0440.138%F4.631%A+9.5D**8D**16884.3h5.9C+14.7D-
Orion VS54 7797735781.337C+0.2412.7%F16.3%D*11D-N/A8770.4h12.9C++101.4C
Eridani SX5 7157051,1750.6C--0.5020.057%D*12.057%D--8D--N/A3388.3h14.8C--73.7D
NS-15M1 7056989440.739D0.3613.485%F13.897%D*12.5D--N/A5455.7h14.7C--108.7D*
M60-G Bulldog 7746976510.723A*9.6222.398%D*1.435%D--20.4C--2.3D--12334.1h7.1C**31.6C--
L100 Python HEAT 830654976.742B+5.6437.802%D**2.599%C+20.2D5.4D*15232.3h4.6B*12.3C++
NS-7 PDW 6005958300.717C0.3820.376%D-13.95%D9.7D-N/A4161.1h15.1C++73.9C+
Light PPA 6965865511.064C--0.0431.598%D*N/A5.4D*1D--33107.8h22.1D70.1D-
Saron HRB 862583906.478B5.3832.375%D*2.23%B+19.2D9.2D-26230.4h13.6A42B+
Supernova VPC 6685831015.772C-4.6742.219%D--1.029%D18.6D*2.7D*12031.4h3.8C-9D
CAS30 Tank Buster 1,0435436110.889C0.2133.018%D*2.947%A++1.9D--1.8D*31283.6h65C+196.9C-
Chaos 5455307240.732D0.3742.913%D**11.132%D11FN/A3248.2h4.8D11.1D*
NS Baron G5AE 5315217180.726D0.3740.558%D9.597%D--11.9D--N/A3143.9h4.2C*10.5C+
M40 Fury-F 6265197830.663C-0.4437.024%D--N/A8.8D-1.8D--4358.9h13.6C+36.6D
Hunter QCX 4884732,0020.236D0.8622.624%D*15.433%D2.5D--N/A9189.6h5.3C*23.3C+
Pulsar LSW 4724662411.934B+0.8313.24%F-13.09%D**13.1D--N/A10335.7h14.8D111.8D**
Eclipse VE3A 4614507870.572D0.5320.826%D**13.333%D*8.9D*N/A2650.3h12.2C++58.5C--
Comet VM2 6934394870.901C++0.2035.291%D-N/A6.8D4C+10264.1h26.8C75.9C-
M60-A Bulldog 4734252616.346C++15.2543.603%C1.412%D40.5B4.6C++19710.5h6C++13.8C++
M60-A Bulldog 4404063611.278C+10.1840.434%D1.724%C--37.2C++3.1C22610.9h5.5B13.6C++
Artemis VX26 4043984640.858C0.2419.056%F17.588%D10.2D*N/A4139.2h13.8C-72.6D*
Sticky Grenade 3723721372N/A370.9049.003%CN/A620DN/A25710.6h2.6C5.4C+
MANA Anti-Vehicle Turret 5693621821.989C0.8947.429%D*2.486%C3620C++2070C32561800.1h8.5B+17.9C*
VX29 Polaris 3533506310.555D0.5512.098%F-16.571%D-12.9D--N/A6127.1h13.7C113.3D**
Rocklet Rifle 7023337070.471C-0.6356.086%BN/A17.3D-19.2C-22719.2h53.1D--94.7C-
Sirius SX12 3353314460.742C0.3619.233%D--11.783%D--14.8DN/A9522.4h11.9B++61.9C*
Saron Laser Cannon 6303309760.338C-0.7620.08%F-3.03%B+1.2D--1.1D*24285.4h220.9D1100.3F-
Hornet Missiles 5503161392.273C--1.1739.121%F*1.899%C**13.1D-9.7D*17824.1h16.6C42.4D**
M20 Basilisk 405316368.778M7.6829.763%D--7.595%B++15.6C4.4D-11820.3h76B+255.3C*
Blueshift VM5 3203132111.483C0.3818.099%C12.78%D**21.7DN/A8014.4h14.5B+80.2C**
NS-10 Burster 5143082721.132B+0.0326.448%C5.844%C3.7D2.5D8383.7h170.6D645.2C-
M20 Basilisk 4253002213.636A12.5448.047%C--3.667%C-19.2D--8D**11315.6h118.2C++246C+
Beamer VS3 3022967190.412C-0.6925.117%C15.541%D-9.5D-N/A6931.3h14.2D--56.4C
Comet VM2 4832834600.615C-0.4935.911%D--4.947%B5.3D--3.7D7553.8h41.2D--114.8D*
NS-10 Burster 4912812761.018C+0.0826.563%C--3.203%D-3.6D-2.7D8479h180.4D679.1D
Proton II PPA 2922741518.267B17.1720.065%DN/A63.7C**4.2C**2624.3h8.1B+40.5C**
Blueshift VM5 2682641671.581C0.4818.218%C19.318%C22.6DN/A7611.7h13.6B*74.7B+
NS Decimator 4232646440.41D0.6951.638%D--3.788%B**9.7D**5.9D*16727.1h8.4F--16.2F--
Spear Anti-Vehicle Phalanx Turret 3852632610.115B+9.0136.649%D4.943%B+28.3C--13.1D3469.3h9.1C++24.9C+
Terminus VX-9 2522483850.644C-0.4616.761%F-17.339%D*10.1D*N/A4324.5h14.5D86.6D**
NSX Naginata 2402352710.867C-0.2313.416%F22.553%D11.5D*N/A3020.5h12.9C+96.4D
NS-11A 2272233920.569C-0.5313.713%F--9.865%F7.6D*N/A4029.4h15.7C--114.3F-
Eidolon VE33 2252213700.597C0.5019.347%D**19.005%D-5.8D--N/A3038.4h10.8C56D
M20 Basilisk 326219375.919A++4.8229.063%D--6.393%C**11.2D-5.5D-11719.5h115.7C+398D
Quasar VM1 220219992.212B+1.1110.92%D--13.242%D--10D--N/A10621.8h15.2C++139.3C
Saron HRB-H 303204504.08C+2.9846.316%D--1.961%B+32.9C16D-4226.2h23.2B50C+
NS Annihilator 4211962850.688C**0.4175.82%D*N/A6.5D-7.5C17330h15.3D--20.2D*
MAX Punch 2031912,1470.089C+1.0148.387%C++N/A0.8CN/A3233.6h2.5C+5.2C++
Pulsar VS1 1901892730.692C0.4115.668%F9.524%F10.4D-N/A8718.2h13.8B87.9D
Spiker 1681684070.413D0.6922.358%D--17.262%C-7.7D-N/A3921.9h10.9C48.7D
L105 Zephyr 184165246.875C+5.7730.261%D**N/A1650U190U8432100.1h6.8C+22.6D
NSX Tomoe 1631581690.935C-0.1718.206%F--25.949%D--6.2D**N/A1925.3h17.3D95F
M40 Fury 186154246.417C++5.3229.654%DN/A22.3D-4.6D--1366.9h17.9C60.3D
Skyguard 277152562.714C+1.6122.173%D*1.974%C+5.8D*4.8D*15626.3h178.9D*807F
C150 Dalton 237151295.207C+4.1138.059%C+N/A1510U860U15962400.1h6.9D**18.2D--
Maelstrom Turbo Laser 2701482690.55C0.5521.901%F1.351%D1.8D--1.5D*5482h184.1D-840.6F
SVA-88 1391391820.764C--0.3410.706%F--18.705%D-10.2D*N/A9513.6h13.2C123.6F-
S1 2131381670.826C*0.2749.276%D-1.449%D10.9D--5.9D--30012.7h8.9D-18D--
Corvus VA55 1401351940.696C-0.4018.827%D--20%C12.5DN/A5510.8h11.6B61.7C+
NSX Masamune 1651351490.906C++0.1946.795%D*2.222%C++20.1D4.5D-936.7h7.2B++15.4B+
Dual Photon Pods 194134255.36C+4.2635.449%F-N/A17D--7.6D-3437.9h53.7F**151.6T*
NSX-P Tanto 1391332090.636C0.4625.92%C++16.541%D*7D-N/A2219.1h15.3C++58.9C*
L100 Python AP 223131442.977C1.8847.958%D--3.053%C++17D--11.9D--3327.7h8.1C--16.8D
M12 Kobalt-F 1301261770.712C--0.3910.196%F-8.73%C3.5D--N/A2235.5h14.9C++146.2D-
Anti-Vehicle Grenade 1381261126N/A124.9043.347%D-N/A420C*40D28010.3h4.1B*9.5B+
MKV Suppressed 1301261930.653C--0.4522.514%D20.635%C*6.8D*N/A3418.5h17.2C76.3C
E540 Halberd 187121186.722C+5.6234.781%FN/A19.8D--10.8D-3206.1h6.8D19.4F
MANA Anti-Personnel Turret 128119542.204N/A1.1012.309%UN/A1190U90U4776600.1h28.3T*230.3T*
NS-44L Blackhand 1231182000.59C--0.5141.306%C+27.119%D--3.5D*N/A1133.6h4.9C+11.9C++
E540 Halberd-H 166117205.85C+4.7546.261%D**1.709%C+28.5D12D*3584.1h6.6C+14.2D
S12 Renegade 129117961.219C0.1226.945%F4.274%C27.9D2.9B*704.2h3.6C+13.3D--
Lancer VS22 2531032960.348C--0.7556.361%DN/A4.7D--6.9D*20021.8h53.4D-94.7D--
The Slasher 1031011,7410.058C*1.0413.443%FN/A0.9C-N/A3114.7h2.1C*15.6D
Aphelion VEX-4H 181101362.806C1.7139.786%D1.98%D36.1C28.6C++4282.8h87.8D220.6D-
Photon A2A Missile Pods 19797175.706C**4.6168.771%FN/A15.6D--16.1D-2976.2h10.4D15.2F
Xiphos Anti-Personnel Phalanx Tower 11094247C45.9026.569%C2.128%B+24.7D-4.2D-1253.8h90.3F-340F
Cosmos VM3 9089831.072C-0.0312.408%D-23.596%B*15.9D-N/A925.6h12.5B++100.5C+
M40 Fury 11085165.313C4.2129.381%D-1.176%D32.7D9.6C3952.6h18.2C-61.9D-
G40-F Ranger 17784194.421C++3.3228.686%C-1.19%C5.7D**6.3D--11614.8h284F*989.9F--
G30 Walker 15180204C+2.9017.521%D*N/A5.3F4.7D*10815h329.8D**1882.6F
VE-S Canis 8380801C+0.1018.426%D**10%D*10D-N/A478h13.7C74.2D
NS-61 Emissary 7977980.786C+0.3125.342%C-18.182%C**6.9D--N/A2211.2h14.5C++57C+
A30 Walker 15175641.172C--0.0719.364%D*N/A3.1D--3.2D*6924.1h247D1275.6D*
H-V45 78741180.627C0.4715.865%F9.459%F15.1DN/A1614.9h13.6C+85.4D-
M20 Wyvern 11272184C+2.9037.473%C+5.556%B13.6D7.5D1135.3h93.5C249.4C+
NSX Amaterasu 75691,8680.037C+1.066.6%D**2.899%D*0.5CN/A1147.7h3.6C++54.7C--
XM98 6868234U32.9039.441%C**60.294%F7.8DN/A818.7h3.7F9.5D
M40 Fury-H 6765321.667B++20.5723.788%F-N/A59.1D1.8D--3471.1h4.1B**17.1B+
Damascus Edge 66659620.068B*1.0350.495%A++N/A1.3C++N/A751.9h2.4C+4.7B+
C75 Viper 8665106.5B+5.4027.246%D*N/A10.7D--3.4D--2556.1h15.6C+57.4D-
NS-44 Commissioner 60601280.469C-0.6330.596%D18.333%C--6.8D--N/A728.8h3.9C++12.6C+
VE-H Maw 5656411.366C+0.2717.709%D**21.429%D18.1D--N/A713.1h10.3C**58C
VA39 Spectre 5655281.964B0.8621.82%F34.546%C5.2D--N/A5010.5h6.6C+30.2D-
Orbital Strike Uplink 6652152U50.90511.628%UN/A104U28U6620.5h4.2T*0.8T*
M60-A Bulldog 5951232.217D1.1216.551%F--N/A510U80U1953800.1h5.6C**34F-
Aspis Anti-Aircraft Phalanx Turret 1015077.143A+6.0426.122%C++2%C+6.8D6.9D-2347.4h199D--761.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter678,6398.2h
Restoration Kit10720.2h
Nano-Armor Kit1,0081,196,723135.3h
Decoy Grenade0610h
Anti-Vehicle MANA Turret541,0015.8h
Spawn Beacon596,11510.5h
Turret AI Module02561.9h
Repair Module02311.3h
Structure Shield Module01991.3h
Cortium Silo11321.4h
Skywall Shield Emitter01561.4h
Reinforcements Module0540.2h
Nanite Revive Grenade01,7630.5h
Medical Applicator423115,17116.2h
Blast Wall0720.9h
Welding Device02,3950.1h
Deconstruction Tool025,5562.2h
Spear Anti-Vehicle Tower11161.1h
Spitfire Auto-Turret382,1293.7h
G30 Walker01030h
Bunker0631.1h
Sunderer Garage0711.4h
Rampart Wall53005.2h
Xiphos Anti-Personnel Tower01691.4h
Hoplon Anti-Aircraft Phalanx Tower01241.7h
Ammunition Package775,2155h
Shield Recharging Field361,0760.6h
Medical Kit1011,2253.5h
Anti-Infantry MANA Turret188322.4h
Pillbox0701.2h
Elysium Spawn Tube0941h
Vehicle Gate01062.2h
Orbital Strike Target Designator191032.2h
IPC Targeting Dart1980.2h
Lumifiber Rampart Wall01743.6h
Infantry Tower0722.2h
Alarm Module0700.3h
Hardlight Barrier0800.2h
Recon Detection Device18623,97141.7h
Smoke Grenade02,4670.6h

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