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Castellan Dreadnaught Elderform[GOTR] Elderform
VS BR 61

KDR: 1.1

Score: 64.9m

Last Seen: Apr 20th, 2019 7:03 PM
- OFFLINE - 103.7 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 62): 36%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 ARX C-4 VX6-7 Proximity Mine Nebula VM20 Pandora VX25 Serpent VE92 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 2167TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.59%15.523%28934100117,9020.5471440.556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.017%-0.489D-0.798D--0.837D-HEAD ++ (~6.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.101C+12.50.126C++54.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.692%1.946%101510301,747143412011.21827145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.464%-1.443D**0.319C*-0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
377.9-1.343D**89.5-0.689D288.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.578%2.392%115610293,387273814841.23703228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.406%-1.396D**-0.135C0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.3-0.223C12.6-0.002C+34.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.799%2.433%1121210233,042282212261.07758248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.019%-0.591D-0.493D-0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.60.061C+33.20.161C++78.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.778%67.46%112410312,6462047361.29262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.352%0.264C*0.022C+1.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++2.70.137C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.32%11.231%112510305,6451992742.83383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.843%0.24C++-0.659D-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.34C**3.90.205C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
64.9m389.3%198 (11.9k)171 (10.3k)1.1029672,70765,9201.3777361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035112517.96%9.479%17005:4722

25% Engineer10% Heavy Assault15% Infiltrator43% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:20 PMSep 29th, 2018 1:07 AMApr 24th, 2019 10:10 AM (12h) (PST)Apr 20th, 2019 3:04 PM (4d) (PST)Apr 20th, 2019 3:03 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2981141840.1910.1730.0180.8770.03476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,8616,83011,0311110153210,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6334h/263.9d 18,113 6,892 22,896 333.2k 6,534 15,040 12,883 113.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:1,335
Deaths:1,749
KDR:0.763
Accuracy:21.618% D
HSR:2.022% D--
Orion VS54
D*
Kills:773
Deaths:578
KDR:1.337
Accuracy:12.700% F
HSR:16.300% D*
NS-15M1
D*
Kills:698
Deaths:944
KDR:0.739
Accuracy:13.485% F
HSR:13.897% D*
Pulsar LSW
D**
Kills:466
Deaths:241
KDR:1.934
Accuracy:13.240% F-
HSR:13.090% D**
VX29 Polaris
D-
Kills:350
Deaths:631
KDR:0.555
Accuracy:12.098% F-
HSR:16.571% D-
NSX Naginata
D
Kills:235
Deaths:271
KDR:0.867
Accuracy:13.416% F
HSR:22.553% D
SVA-88
D-
Kills:139
Deaths:182
KDR:0.764
Accuracy:10.706% F--
HSR:18.705% D-
VE-H Maw
C--
Kills:56
Deaths:43
KDR:1.302
Accuracy:17.372% D**
HSR:21.429% C--
Kills:4,052
Deaths (as Heavy Assault):4,639
Deaths (to Heavy Assaults):18,826
KDR:0.87346
Kill Difference:587
Playtime:644.644 hours
Usage:10%
Score:6.231m
Score/min:161
Accuracy (listed only):14.329%
HSR (listed only):15.571%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:2,999
Deaths:3,586
KDR:0.836
Accuracy:22.207% C-
HSR:17.606% D
Pandora VX25
B++
Kills:1,576
Deaths:1,071
KDR:1.472
Accuracy:46.814% B++
HSR:11.231% D--
Serpent VE92
D
Kills:1,555
Deaths:2,034
KDR:0.765
Accuracy:19.115% D--
HSR:15.756% D
Solstice VE3
D-
Kills:1,241
Deaths:972
KDR:1.277
Accuracy:18.118% D-
HSR:12.329% D*
Solstice SF
C
Kills:1,236
Deaths:2,316
KDR:0.534
Accuracy:18.088% D*
HSR:15.453% C
NS-11C
D-
Kills:1,212
Deaths:1,760
KDR:0.689
Accuracy:19.396% D-
HSR:12.294% D*
Deimos VA29
C+
Kills:1,207
Deaths:1,336
KDR:0.903
Accuracy:60.284% C+
HSR:10.522% D--
Phobos VX86
D
Kills:1,170
Deaths:1,386
KDR:0.844
Accuracy:49.653% D
HSR:12.906% D
Thanatos VE70
D
Kills:1,162
Deaths:1,515
KDR:0.767
Accuracy:33.752% D
HSR:10.327% D*
NS Baron G5
C+
Kills:1,155
Deaths:1,579
KDR:0.731
Accuracy:42.456% C+
HSR:10.390% D-
Pulsar C
D
Kills:1,153
Deaths:1,713
KDR:0.673
Accuracy:20.582% D
HSR:15.872% D*
NSX Tanto
C-
Kills:1,017
Deaths:1,143
KDR:0.890
Accuracy:23.844% C-
HSR:16.913% D*
Chaos
D-
Kills:530
Deaths:724
KDR:0.732
Accuracy:42.913% D**
HSR:11.132% D-
NS Baron G5AE
D
Kills:521
Deaths:718
KDR:0.726
Accuracy:40.532% D
HSR:9.597% D--
Eclipse VE3A
D*
Kills:450
Deaths:787
KDR:0.572
Accuracy:20.826% D*
HSR:13.333% D*
Eidolon VE33
D-
Kills:221
Deaths:370
KDR:0.597
Accuracy:19.347% D**
HSR:19.005% D-
NSX-P Tanto
C+
Kills:137
Deaths:220
KDR:0.623
Accuracy:25.684% C+
HSR:16.058% D*
Kills:18,542
Deaths (as Engineer):23,230
Deaths (to Engineers):15,723
KDR:0.79819
Kill Difference:4,688
Playtime:1,577.665 hours
Usage:25%
Score:17.603m
Score/min:186
Accuracy (listed only):30.801%
HSR (listed only):13.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:2,999
Deaths:3,586
KDR:0.836
Accuracy:22.207% C-
HSR:17.606% D
Pandora VX25
B++
Kills:1,576
Deaths:1,071
KDR:1.472
Accuracy:46.814% B++
HSR:11.231% D--
Serpent VE92
D
Kills:1,555
Deaths:2,034
KDR:0.765
Accuracy:19.115% D--
HSR:15.756% D
Solstice VE3
D-
Kills:1,241
Deaths:972
KDR:1.277
Accuracy:18.118% D-
HSR:12.329% D*
Solstice SF
C
Kills:1,236
Deaths:2,316
KDR:0.534
Accuracy:18.088% D*
HSR:15.453% C
NS-11C
D-
Kills:1,212
Deaths:1,760
KDR:0.689
Accuracy:19.396% D-
HSR:12.294% D*
Deimos VA29
C+
Kills:1,207
Deaths:1,336
KDR:0.903
Accuracy:60.284% C+
HSR:10.522% D--
Phobos VX86
D
Kills:1,170
Deaths:1,386
KDR:0.844
Accuracy:49.653% D
HSR:12.906% D
Thanatos VE70
D
Kills:1,162
Deaths:1,515
KDR:0.767
Accuracy:33.752% D
HSR:10.327% D*
NS Baron G5
C+
Kills:1,155
Deaths:1,579
KDR:0.731
Accuracy:42.456% C+
HSR:10.390% D-
Pulsar C
D
Kills:1,153
Deaths:1,713
KDR:0.673
Accuracy:20.582% D
HSR:15.872% D*
NSX Tanto
C-
Kills:1,017
Deaths:1,143
KDR:0.890
Accuracy:23.844% C-
HSR:16.913% D*
Eridani SX5
D--
Kills:705
Deaths:1,175
KDR:0.600
Accuracy:20.057% D*
HSR:12.057% D--
NS-7 PDW
D
Kills:623
Deaths:853
KDR:0.730
Accuracy:20.512% D
HSR:14.286% D
Chaos
D-
Kills:530
Deaths:724
KDR:0.732
Accuracy:42.913% D**
HSR:11.132% D-
NS Baron G5AE
D
Kills:521
Deaths:718
KDR:0.726
Accuracy:40.532% D
HSR:9.597% D--
Eclipse VE3A
D*
Kills:450
Deaths:787
KDR:0.572
Accuracy:20.826% D*
HSR:13.333% D*
Sirius SX12
D--
Kills:331
Deaths:447
KDR:0.740
Accuracy:19.216% D--
HSR:11.783% D--
NSX-P Tanto
C+
Kills:137
Deaths:220
KDR:0.623
Accuracy:25.684% C+
HSR:16.058% D*
MKV Suppressed
C*
Kills:126
Deaths:193
KDR:0.653
Accuracy:22.514% D
HSR:20.635% C*
VE-S Canis
D*
Kills:80
Deaths:80
KDR:1
Accuracy:18.426% D**
HSR:10% D*
Kills:20,186
Deaths (as Light Assault):25,608
Deaths (to Light Assaults):10,435
KDR:0.78827
Kill Difference:5,422
Playtime:2,699.648 hours
Usage:43%
Score:26.653m
Score/min:165
Accuracy (listed only):28.809%
HSR (listed only):13.356%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:1,576
Deaths:1,071
KDR:1.472
Accuracy:46.814% B++
HSR:11.231% D--
Deimos VA29
C+
Kills:1,207
Deaths:1,336
KDR:0.903
Accuracy:60.284% C+
HSR:10.522% D--
Phobos VX86
D
Kills:1,170
Deaths:1,386
KDR:0.844
Accuracy:49.653% D
HSR:12.906% D
Thanatos VE70
D
Kills:1,162
Deaths:1,515
KDR:0.767
Accuracy:33.752% D
HSR:10.327% D*
NS Baron G5
C+
Kills:1,155
Deaths:1,579
KDR:0.731
Accuracy:42.456% C+
HSR:10.390% D-
Eridani SX5
D--
Kills:705
Deaths:1,175
KDR:0.600
Accuracy:20.057% D*
HSR:12.057% D--
NS-7 PDW
D
Kills:623
Deaths:853
KDR:0.730
Accuracy:20.512% D
HSR:14.286% D
Chaos
D-
Kills:530
Deaths:724
KDR:0.732
Accuracy:42.913% D**
HSR:11.132% D-
NS Baron G5AE
D
Kills:521
Deaths:718
KDR:0.726
Accuracy:40.532% D
HSR:9.597% D--
Sirius SX12
D--
Kills:331
Deaths:447
KDR:0.740
Accuracy:19.216% D--
HSR:11.783% D--
Terminus VX-9
D*
Kills:248
Deaths:386
KDR:0.642
Accuracy:16.783% F-
HSR:17.339% D*
NS-11A
F
Kills:223
Deaths:392
KDR:0.569
Accuracy:13.713% F--
HSR:9.865% F
Pulsar VS1
D**
Kills:189
Deaths:273
KDR:0.692
Accuracy:15.668% D**
HSR:9.524% F
Corvus VA55
C-
Kills:135
Deaths:194
KDR:0.696
Accuracy:18.827% D--
HSR:20% C-
MKV Suppressed
C*
Kills:126
Deaths:193
KDR:0.653
Accuracy:22.514% D
HSR:20.635% C*
VE-S Canis
D*
Kills:80
Deaths:80
KDR:1
Accuracy:18.426% D**
HSR:10% D*
H-V45
F
Kills:75
Deaths:122
KDR:0.615
Accuracy:15.878% F
HSR:9.333% F
Kills:10,056
Deaths (as Combat Medic):12,444
Deaths (to Combat Medics):8,155
KDR:0.8081
Kill Difference:2,388
Playtime:158.630 hours
Usage:3%
Score:2.015m
Score/min:212
Accuracy (listed only):29.294%
HSR (listed only):12.407%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C-
Kills:1,264
Deaths:738
KDR:1.713
Accuracy:36.249% C-
HSR:60.601% D
Parallax VX3
C**
Kills:1,259
Deaths:458
KDR:2.749
Accuracy:40.749% C**
HSR:76.172% C+
NS-357 Underboss
D
Kills:1,167
Deaths:2,323
KDR:0.502
Accuracy:28.971% D--
HSR:15.510% D
Eridani SX5
D--
Kills:705
Deaths:1,175
KDR:0.600
Accuracy:20.057% D*
HSR:12.057% D--
NS-7 PDW
D
Kills:623
Deaths:853
KDR:0.730
Accuracy:20.512% D
HSR:14.286% D
Artemis VX26
D
Kills:405
Deaths:471
KDR:0.860
Accuracy:19.067% F
HSR:17.778% D
Sirius SX12
D--
Kills:331
Deaths:447
KDR:0.740
Accuracy:19.216% D--
HSR:11.783% D--
Beamer VS3
C
Kills:296
Deaths:719
KDR:0.412
Accuracy:25.117% C
HSR:15.541% D-
Spiker
D
Kills:173
Deaths:414
KDR:0.418
Accuracy:23.123% D-
HSR:16.763% D
NSX Tomoe
D--
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.206% F--
HSR:25.949% D--
MKV Suppressed
C*
Kills:126
Deaths:193
KDR:0.653
Accuracy:22.514% D
HSR:20.635% C*
NS-44L Blackhand
C+
Kills:125
Deaths:225
KDR:0.556
Accuracy:40.897% C+
HSR:26.400% D*
VE-S Canis
D*
Kills:80
Deaths:80
KDR:1
Accuracy:18.426% D**
HSR:10% D*
NS-61 Emissary
B
Kills:77
Deaths:98
KDR:0.786
Accuracy:25.342% C-
HSR:18.182% B
XM98
C**
Kills:68
Deaths:2
KDR:34
Accuracy:39.441% C**
HSR:60.294% F
NS-44 Commissioner
C-
Kills:64
Deaths:132
KDR:0.485
Accuracy:30.991% D
HSR:18.750% C-
VA39 Spectre
C
Kills:55
Deaths:28
KDR:1.964
Accuracy:21.820% F
HSR:34.546% C
Kills:6,976
Deaths (as Infiltrator):8,525
Deaths (to Infiltrators):6,968
KDR:0.8183
Kill Difference:1,549
Playtime:949.001 hours
Usage:15%
Score:7.622m
Score/min:134
Accuracy (listed only):26.512%
HSR (listed only):26.779%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:1,667
Deaths:1,131
KDR:1.474
Accuracy:13.550% D--
HSR:16.317% D-
Nebula VM20
D
Kills:1,554
Deaths:1,016
KDR:1.530
Accuracy:14.143% D-
HSR:16.281% D
Comet VM2
D-
Kills:439
Deaths:487
KDR:0.901
Accuracy:35.291% D-
HSR:0.911% F
Blueshift VM5
C
Kills:313
Deaths:211
KDR:1.483
Accuracy:18.099% C
HSR:12.780% D**
NS-10 Burster
C
Kills:312
Deaths:272
KDR:1.147
Accuracy:26.473% C
HSR:5.769% C
NS-10 Burster
C--
Kills:283
Deaths:276
KDR:1.025
Accuracy:26.582% C--
HSR:3.180% D-
Comet VM2
B
Kills:283
Deaths:460
KDR:0.615
Accuracy:35.911% D--
HSR:4.947% B
Blueshift VM5
C
Kills:264
Deaths:167
KDR:1.581
Accuracy:18.218% C
HSR:19.318% C
Quasar VM1
D--
Kills:219
Deaths:99
KDR:2.212
Accuracy:10.920% D--
HSR:13.242% D*
Cosmos VM3
B*
Kills:89
Deaths:83
KDR:1.072
Accuracy:12.408% D-
HSR:23.596% B*
Kills:5,423
Deaths (as MAX Suit):2,101
Deaths (to MAX Suits):4,083
KDR:2.58115
Kill Difference:3,322
Playtime:271.339 hours
Usage:4%
Score:4.768m
Score/min:293
Accuracy (listed only):21.159%
HSR (listed only):11.634%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:586
V. Kills:110 N/A
Deaths:551
KDR:1.064
Accuracy:31.598% D*
KPH:5.400 D*
VKPH:1 D--
Saron Laser Cannon
D--
Kills:336
V. Kills:303 111%
Deaths:981
KDR:0.343
Accuracy:20.042% F-
KPH:1.200 D--
VKPH:1.100 D*
Hornet Missiles
D-
Kills:316
V. Kills:234 134%
Deaths:139
KDR:2.273
Accuracy:39.088% F*
KPH:13.100 D-
VKPH:9.700 D*
Maelstrom Turbo Laser
D--
Kills:148
V. Kills:122 120%
Deaths:270
KDR:0.548
Accuracy:21.899% F
KPH:1.800 D--
VKPH:1.500 D*
Dual Photon Pods
D-
Kills:134
V. Kills:60 220%
Deaths:25
KDR:5.360
Accuracy:35.360% F-
KPH:17 D--
VKPH:7.600 D-
Photon A2A Missile Pods
D-
Kills:97
V. Kills:100 96%
Deaths:17
KDR:5.706
Accuracy:68.771% F-
KPH:15.600 D--
VKPH:16.100 D-
Kills:1,617 (1,070 + 0)
Deaths:1,983
KDR:0.815
VKDR:0.468
Vehicle Kills:929
Kill Difference:366
Playtime:514.297 hours
Usage:8%
Score:1.418m
Score/min:46
Piloting Accuracy:21.899%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:543
V. Kills:500 108%
Deaths:612
KDR:0.887
Accuracy:32.999% D*
KPH:1.900 D*
VKPH:1.800 D*
L105 Zephyr
U
Kills:165
V. Kills:19 N/A
Deaths:24
KDR:6.875
Accuracy:30.261% D**
KPH:594,000 U
VKPH:68,400 U
C150 Dalton
U
Kills:151
V. Kills:86 174%
Deaths:29
KDR:5.207
Accuracy:38.059% C+
KPH:543,600 U
VKPH:309,600 U
Kills:859 (543 + 316)
Deaths:665
KDR:1.292
VKDR:0.910
Vehicle Kills:605
Kill Difference:194
Playtime:283.883 hours
Usage:4%
Score:0.770m
Score/min:45
Piloting Accuracy:32.999%
Gunner Accuracy:38.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:654
V. Kills:176 369%
Deaths:97
KDR:6.742
Accuracy:37.802% D**
KPH:20.200 D
VKPH:5.400 D*
Skyguard
D*
Kills:152
V. Kills:125 121%
Deaths:56
KDR:2.714
Accuracy:22.173% D*
KPH:5.800 D*
VKPH:4.800 D*
L100 Python AP
D--
Kills:131
V. Kills:92 141%
Deaths:45
KDR:2.911
Accuracy:48.033% D--
KPH:17 D--
VKPH:12 D--
C75 Viper
D--
Kills:65
V. Kills:21 295%
Deaths:10
KDR:6.500
Accuracy:27.246% D*
KPH:10.700 D--
VKPH:3.400 D--
Kills:1,002 (1,002 + 0)
Deaths:208
KDR:4.817
VKDR:1.990
Vehicle Kills:414
Kill Difference:794
Playtime:72.407 hours
Usage:1%
Score:0.788m
Score/min:181
Driving Accuracy:27.246%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,068
V. Kills:314 339%
Deaths:121
KDR:8.826
Accuracy:42.263% D
KPH:18.300 C
VKPH:5.400 D-
Supernova FPC
D**
Kills:799
V. Kills:671 119%
Deaths:193
KDR:4.140
Accuracy:40.142% F
KPH:9.500 D**
VKPH:8 D**
Saron HRB
D
Kills:583
V. Kills:279 208%
Deaths:90
KDR:6.478
Accuracy:32.375% D*
KPH:19.100 D
VKPH:9.200 D
Supernova VPC
D--
Kills:583
V. Kills:85 N/A
Deaths:101
KDR:5.772
Accuracy:42.219% D--
KPH:18.500 D*
VKPH:2.700 D*
Proton II PPA
C**
Kills:274
V. Kills:18 N/A
Deaths:15
KDR:18.267
Accuracy:20.065% D
KPH:63 C**
VKPH:4.100 C*
E540 Halberd
D-
Kills:121
V. Kills:66 181%
Deaths:18
KDR:6.722
Accuracy:34.781% F
KPH:19.900 D--
VKPH:10.900 D-
G30 Walker
D--
Kills:80
V. Kills:71 111%
Deaths:20
KDR:4
Accuracy:17.518% D**
KPH:5.300 D**
VKPH:4.700 D--
Kills:3,508 (2,450 + 1,058)
Deaths:558
KDR:6.287
VKDR:2.695
Vehicle Kills:1,504
Kill Difference:2,950
Playtime:230.012 hours
Usage:4%
Score:2.351m
Score/min:170
Driving Accuracy:42.219%
Gunner Accuracy:17.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:205
V. Kills:99 205%
Deaths:50
KDR:4.100
Accuracy:46.216% D--
KPH:33 C
VKPH:15.900 D-
E540 Halberd-H
D
Kills:117
V. Kills:49 234%
Deaths:20
KDR:5.850
Accuracy:46.261% D**
KPH:28.400 D
VKPH:11.900 D*
Aphelion VEX-4H
C++
Kills:101
V. Kills:80 125%
Deaths:36
KDR:2.806
Accuracy:39.786% D
KPH:35.800 C
VKPH:28.400 C++
M40 Fury-H
D
Kills:65
V. Kills:2 N/A
Deaths:3
KDR:21.667
Accuracy:23.788% F-
KPH:60.900 D
VKPH:1.900 D--
Kills:488 (0 + 488)
Deaths:109
KDR:4.477
VKDR:2.110
Vehicle Kills:230
Kill Difference:379
Playtime:14.231 hours
Usage:0%
Score:0.340m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:23.788%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:697
V. Kills:77 N/A
Deaths:65
KDR:10.723
Accuracy:22.398% D*
KPH:20.400 C--
VKPH:2.300 D--
M20 Basilisk
C
Kills:327
V. Kills:91 355%
Deaths:38
KDR:8.605
Accuracy:30.979% D-
KPH:15.900 C
VKPH:4.400 D-
M20 Basilisk
D-
Kills:225
V. Kills:108 206%
Deaths:39
KDR:5.769
Accuracy:29.363% D--
KPH:11.300 D-
VKPH:5.400 D-
M40 Fury
D
Kills:154
V. Kills:32 467%
Deaths:24
KDR:6.417
Accuracy:29.654% D
KPH:22.300 D-
VKPH:4.600 D--
G40-F Ranger
D--
Kills:92
V. Kills:97 94%
Deaths:19
KDR:4.842
Accuracy:28.823% C--
KPH:6.200 D*
VKPH:6.500 D--
M40 Fury
C
Kills:85
V. Kills:25 327%
Deaths:16
KDR:5.313
Accuracy:29.381% D-
KPH:32.300 D
VKPH:9.500 C
M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:8
KDR:6.250
Accuracy:15.150% N/A
KPH:30.700 N/A
VKPH:1.800 N/A
Kills:1,630 (0 + 1,630)
Deaths:209
KDR:7.799
VKDR:2.072
Vehicle Kills:433
Kill Difference:1,421
Playtime:100.677 hours
Usage:2%
Score:0.784m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:15.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:519
V. Kills:107 481%
Deaths:783
KDR:0.663
Accuracy:37.024% D--
KPH:8.800 D-
VKPH:1.800 D--
M12 Kobalt-F
D--
Kills:126
V. Kills:4 N/A
Deaths:177
KDR:0.712
Accuracy:10.196% F-
KPH:3.600 D--
VKPH:0.100 D*
S12 Renegade
B++
Kills:117
V. Kills:12 N/A
Deaths:96
KDR:1.219
Accuracy:26.945% F-
KPH:28.200 D
VKPH:2.900 B++
Kills:762 (762 + 0)
Deaths:1,056
KDR:0.722
VKDR:0.116
Vehicle Kills:123
Kill Difference:294
Playtime:98.584 hours
Usage:2%
Score:0.214m
Score/min:36
Driving Accuracy:26.945%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:72
V. Kills:40 176%
Deaths:18
KDR:4
Accuracy:37.377% C+
KPH:13.400 D
VKPH:7.500 D
Kills:72 (0 + 72)
Deaths:18
KDR:4
VKDR:2.222
Vehicle Kills:40
Kill Difference:54
Playtime:5.369 hours
Usage:0%
Score:0.036m
Score/min:112
Piloting Accuracy:N/A%
Gunner Accuracy:37.377%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 6,9425,2613,3731.56C0.4624.711%CN/A78.4D25.1D39467.1h1.3C+5.2C+
C-4 5,7994,4143,6511.209C+0.1118.783%D*N/A54.6D17.1D-57180.9h1.2B+6.3C+
VX6-7 3,0552,9993,5860.836C0.2722.207%C-17.606%D11.1D-N/A30269.2h12.1C**54.4C++
Proximity Mine 2,2782,2739452.405C-1.3036.84%DN/A77.6D-N/A27429.3h1.8B+4.8C++
Nebula VM20 1,6971,6671,1311.474C0.3713.55%D--16.317%D-19.8D-N/A7984.2h14.2B++105.1C+
Pandora VX25 1,5841,5761,0711.472B+0.3746.814%B++11.231%D--11.3D--N/A66139.3h6.3D*13.4C+
Serpent VE92 1,5701,5552,0340.765C0.3419.115%D--15.756%D8.2D-N/A36189.8h12.7C**66.7C+
Nebula VM20 1,5721,5541,0161.53C0.4314.143%D-16.281%D20.7DN/A7974.9h14.4B++102.1C+
Lasher X2 1,3571,3351,7490.763C0.3421.618%D2.022%D--14.7D-N/A7090.8h21.1C+97.8C+
Frag Grenade 1,3331,32011320N/A1,318.9037.681%D--N/A600B+5.9C22782.2h2.8B**7.5B+
Ghost 1,2851,2647381.713C0.6136.249%C-60.601%D11.3D*N/A37112h2.9D-8.1D
Parallax VX3 1,2711,2594582.749C+1.6540.749%C**76.172%C+15.6DN/A7080.6h2.3C+5.7C*
Solstice VE3 1,2521,2419721.277B++0.1718.118%D-12.329%D*7.8DN/A67158.4h12.9B+71C*
Solstice SF 1,2521,2362,3160.534C-0.5718.088%D*15.453%C4.9D--N/A21252.6h13.2C+72.9C
NS-11C 1,2401,2121,7600.689C0.4119.396%D-12.294%D*10.5DN/A60115.4h13.5B69.5C+
Deimos VA29 1,2311,2071,3360.903C0.2060.284%C+10.522%D--14D--N/A3886.5h1.9B*3.2B+
Lumine Edge 1,2371,19425,1960.047C1.0612.74%D*6.951%D**0.7C--N/A31636.4h2D-15.9D--
Phobos VX86 1,1841,1701,3860.844C0.2649.653%D12.906%D13.4D--N/A5887h2.3B4.7C+
NS-357 Underboss 1,1851,1672,3230.502C--0.6028.971%D--15.51%D17.5DN/A6266.5h4.5C+15.5C-
Thanatos VE70 1,1751,1621,5150.767C+0.3433.752%D10.327%D*12.2DN/A3895.4h3.7B*11B+
NS Baron G5 1,1711,1551,5790.731C-0.3742.456%C+10.39%D-13.4D--N/A7386.4h4.3B+10C++
Pulsar C 1,1771,1531,7130.673C0.4320.582%D15.872%D*8.7D-N/A44132h10.9B+52.8C++
Tank Mine 1,8611,1306801.662C-0.5625.394%DN/A56.5D--36.6D-73020h1.8C**7.1C
Force-Blade 1,1771,11323,6220.047B*1.0634.492%B+1.707%D0.7C++N/A31611.7h2.7C++7.9B+
Supernova PC 1,3821,0681218.826B+7.7242.263%D1.311%D18.3C5.4D-14758.4h4.1B*9.7B+
NSX Tanto 1,0511,0171,1430.89C0.2123.844%C-16.913%D*9.3D-N/A25109.9h14.1C++59.2C++
Supernova FPC 1,4707991934.14C3.0440.142%F4.631%A+9.5D**8D**16884.3h5.9C+14.7D-
Orion VS54 7797735781.337C+0.2312.7%F16.3%D*11D-N/A8770.4h12.9C++101.4D
Eridani SX5 7157051,1750.6C-0.5020.057%D*12.057%D--8D--N/A3388.3h14.8C--73.7D
NS-15M1 7056989440.739C--0.3613.485%F13.897%D*12.5D-N/A5455.7h14.7C-108.7D--
M60-G Bulldog 7746976510.723A*9.6222.398%D*1.435%D--20.4C--2.3D--12334.1h7.1C**31.6C-
L100 Python HEAT 830654976.742B+5.6437.802%D**2.599%C++20.2D5.4D*15232.3h4.6B*12.3C++
NS-7 PDW 6296238530.73C0.3720.512%D14.286%D10.1DN/A4261.7h14.8C++72.2C+
Light PPA 6965865511.064C--0.0431.598%D*N/A5.4D*1D--33107.8h22.1D70.1D
Saron HRB 862583906.478C**5.3832.375%D*2.23%B++19.2C--9.2D26230.4h13.6A+42B++
Supernova VPC 6685831015.772C--4.6742.219%D--1.029%C--18.6D*2.7D*12031.4h3.8C9D
CAS30 Tank Buster 1,0435436120.887C0.2232.999%D*2.947%A++1.9D*1.8D*31283.9h65.3C+197.9C--
Chaos 5455307240.732D0.3742.913%D**11.132%D-11FN/A3248.4h4.8D-11.1D*
NS Baron G5AE 5315217180.726D0.3840.532%D9.597%D--11.8D--N/A3144h4.2C*10.5C+
M40 Fury-F 6265197830.663C-0.4437.024%D--N/A8.8D-1.8D--4358.9h13.6C+36.6D
Hunter QCX 4884732,0020.236D0.8722.622%D*15.433%D2.5D*N/A9189.6h5.3C*23.3C+
Pulsar LSW 4724662411.934B+0.8313.24%F-13.09%D**13.1D--N/A10335.7h14.8D111.8D*
Eclipse VE3A 4614507870.572C0.5320.826%D*13.333%D*8.9D*N/A2650.3h12.2C++58.5C--
Comet VM2 6934394870.901C+0.2035.291%D-N/A6.8D4C+10264.1h26.8C75.9C
M60-A Bulldog 4734252616.346C++15.2443.612%C1.412%D40.5B4.6C++19710.5h6C++13.8C++
M60-A Bulldog 4404063611.278C+10.1840.412%D1.724%C--37.2C++3.1C22610.9h5.5B+13.6C++
Artemis VX26 4114054710.86C0.2419.067%F17.778%D10.2D*N/A4139.9h13.8C-72.6D*
Sticky Grenade 3733731373N/A371.9048.983%CN/A621.7DN/A25640.6h2.6C5.4C+
MANA Anti-Vehicle Turret 5693621821.989C+0.8947.379%D2.486%D3620C++2070C32561800.1h8.5C18C
VX29 Polaris 3533506310.555D0.5512.098%F-16.571%D-12.9D*N/A6127.1h13.7C113.3D*
Saron Laser Cannon 6393369810.343C0.7620.042%F-2.976%B+1.2D--1.1D*24286.2h218.9D1092F-
Rocklet Rifle 7063357100.472C-0.6355.966%BN/A17.3D-19.1C-22819.4h53.2D--95.1C-
Sirius SX12 3353314470.74C0.3619.216%D--11.783%D--14.7DN/A9522.5h11.9B*62C*
M20 Basilisk 418327388.605A**7.5030.979%D-7.339%B++15.9C4.4D-12120.6h79B+254.9C*
Hornet Missiles 5503161392.273C--1.1739.088%F*1.899%C**13.1D-9.7D*17824.1h16.6C--42.5F
M20 Basilisk 4423142214.273A+13.1748.447%C-3.503%C--19.6D-8D*11316h118C++243.6C+
Blueshift VM5 3203132111.483C0.3818.099%C12.78%D**21.7DN/A8014.4h14.5B+80.2C**
NS-10 Burster 5213122721.147B0.0426.473%C5.769%C3.7D-2.5D8383.9h169D638.5C-
Beamer VS3 3022967190.412C0.6925.117%C15.541%D-9.4D-N/A6931.4h14.2D-56.4C
NS-10 Burster 4942832761.025C+0.0826.582%C--3.18%D-3.6D-2.7D8479.2h179.7D676.1C--
Comet VM2 4832834600.615C-0.4935.911%D--4.947%B5.3D*3.7D7553.8h41.2D-114.8D*
Proton II PPA 2922741518.267B17.1620.065%DN/A63.7C**4.2C*2624.3h8.1B+40.5C**
Spear Anti-Vehicle Phalanx Turret 393268279.926B+8.8236.877%D4.851%B+28.2C--13.2D3429.5h9.2C++24.9C+
Blueshift VM5 2682641671.581C0.4818.218%C19.318%C22.6DN/A7611.7h13.6B*74.7B+
NS Decimator 4232646440.41D0.6951.649%D*3.788%A9.7F5.9D*16727.1h8.4F-16.2F--
Terminus VX-9 2522483860.642D0.4616.783%F-17.339%D*10D*N/A4224.8h14.5D86.6D*
NSX Naginata 2402352710.867C-0.2413.416%F22.553%D11.5D*N/A3020.5h12.9C+96.4D
M20 Basilisk 333225395.769A++4.6729.363%D--6.667%B+11.3D-5.4D-11719.9h115.2C+392.5D
NS-11A 2272233920.569D0.5313.713%F--9.865%F7.6D*N/A4029.4h15.7C-114.3F-
Eidolon VE33 2252213700.597C0.5119.347%D**19.005%D-5.8D--N/A3038.4h10.8C56D-
Quasar VM1 220219992.212B+1.1110.92%D--13.242%D*10D*N/A10621.8h15.2C++139.3C+
Saron HRB-H 304205504.1C+3.0046.216%D--1.951%B+33.1C16D-4196.2h23.2B50.2C+
NS Annihilator 4211962850.688C**0.4175.82%D*N/A6.5D-7.5C17330h15.3D--20.2D*
MAX Punch 2031912,1510.089C+1.0148.387%C++N/A0.8CN/A3233.9h2.5C+5.2C++
Pulsar VS1 1901892730.692C0.4115.668%D**9.524%F10.3D-N/A8718.3h13.8B+87.9C--
Spiker 1731734140.418D0.6823.123%D-16.763%D7.5D--N/A3723.2h11.3C48.7D
L105 Zephyr 184165246.875C+5.7730.261%D**N/A1650U190U8432100.1h6.8C+22.6D
NSX Tomoe 1631581690.935C0.1718.206%F--25.949%D--6.2D**N/A1925.3h17.3D95F
M40 Fury 186154246.417C+5.3129.654%DN/A22.3D-4.6D--1366.9h17.9C60.3C--
Skyguard 277152562.714C+1.6122.173%D*1.974%C+5.8D*4.8D*15626.3h178.9D*807F
C150 Dalton 237151295.207C+4.1038.059%C+N/A1510U860U15979700.1h6.9D**18.2D--
Maelstrom Turbo Laser 2701482700.548C0.5521.899%F1.351%D1.8D--1.5D*5482.1h184.1D-840.8F
SVA-88 1391391820.764C-0.3410.706%F--18.705%D-10.2D*N/A9513.6h13.2C123.6F-
S1 2131381670.826C**0.2849.025%D-1.449%D-10.8D--5.9D-29912.8h8.9D-18.2D--
NSX-P Tanto 1431372200.623C0.4825.684%C+16.058%D*6.6D-N/A2120.8h16.6C+64.8C++
NSX Masamune 1651351490.906C++0.2046.795%D*2.222%C*20.1D4.5D-936.7h7.2B++15.4B+
Corvus VA55 1401351940.696C0.4118.827%D--20%C-12.5D-N/A5510.8h11.6B+61.7C+
Dual Photon Pods 194134255.36C+4.2635.36%F-N/A17D--7.6D-3437.9h53.8F**152.1T*
L100 Python AP 223131452.911C1.8148.033%D--3.053%C++17D--11.9D--3337.7h8.1C--16.9D-
M12 Kobalt-F 1301261770.712C--0.3910.196%F-8.73%C3.5D--N/A2235.5h14.9C++146.2D*
Anti-Vehicle Grenade 1381261126N/A124.9043.347%D-N/A420C*40D28020.3h4.1B*9.5B+
MKV Suppressed 1301261930.653C--0.4522.514%D20.635%C*6.8D*N/A3418.5h17.2C-76.3C
NS-44L Blackhand 1301252250.556C--0.5540.897%C+26.4%D*3.6D*N/A1135.1h5C+12.3C+
E540 Halberd 187121186.722C+5.6234.781%FN/A19.8D--10.8D-3206.1h6.8D19.4D**
MANA Anti-Personnel Turret 128119552.164N/A1.0612.33%UN/A1190U90U4781700.1h28.5T*231T*
E540 Halberd-H 166117205.85C4.7546.261%D**1.709%C+28.5D12D*3584.1h6.6C+14.2D
S12 Renegade 129117961.219C-0.1226.945%F-4.274%C27.9D2.9B++704.2h3.6C+13.3D-
The Slasher 1071051,8650.056C++1.0512.333%FN/A0.8CN/A2129.2h2.1C**17.1D-
Lancer VS22 2531032960.348C--0.7556.254%DN/A4.7D--6.8D--19921.9h53.4D-95D--
Aphelion VEX-4H 181101362.806C1.7039.786%D1.98%D36.1C28.6C++4282.8h87.8D220.6D-
Photon A2A Missile Pods 19797175.706C++4.6068.771%F-N/A15.6D--16.1D-2976.2h10.4D15.2F
Xiphos Anti-Personnel Phalanx Tower 11094247C45.9026.815%C2.128%B+24.7D-4.2D-1243.8h92.1F--343.4F-
G40-F Ranger 18992194.842C+3.7428.823%C--1.087%C6.2D*6.5D--11814.9h263.5F--914.3F--
Cosmos VM3 9089831.072C0.0312.408%D-23.596%B*15.9D-N/A925.6h12.5B++100.5C+
M40 Fury 11085165.313C4.2129.381%D-1.176%D32.7D9.6C3952.6h18.2C--61.9D-
G30 Walker 15180204C+2.9017.518%D**N/A5.3D**4.7D--10815h329.9D*1883.4D**
VE-S Canis 8380801C+0.1018.426%D**10%D*10D-N/A488h13.7C74.2D
NS-61 Emissary 7977980.786C+0.3225.342%C-18.182%B6.9D--N/A2211.2h14.5C++57C+
NSX Amaterasu 83771,8990.041C+1.066.853%D*5.195%D--0.5C--N/A1149.9h3.5C*50.6C--
A30 Walker 15175641.172C--0.0719.398%D**N/A3.1D*3.2D**6924.1h248.3D-1279.8D**
H-V45 79751220.615C0.4915.878%F9.333%F15DN/A1585h13.7C+86D-
M20 Wyvern 11272184C+2.9037.377%C+5.556%B+13.3D7.4D1125.4h94.2C252.1C+
XM98 6868234U32.9039.441%C**60.294%F7.8D*N/A818.7h3.7D**9.5D
C75 Viper 8665106.5B+5.4027.246%D*N/A10.7D--3.4D--2566.1h15.6C+57.4D-
M40 Fury-H 6765321.667B*20.5623.788%F-N/A59.1D1.8D--3471.1h4.1B**17.1B+
Damascus Edge 66659620.068B*1.0350.495%A++N/A1.3C+N/A751.9h2.4C4.7B+
NS-44 Commissioner 64641320.485C-0.6230.991%D18.75%C-6.7D--N/A689.5h3.9C++12.5C+
VE-H Maw 5656431.302C+0.2017.372%D**21.429%C--17D--N/A683.3h10.5C*60.3C
VA39 Spectre 5655281.964B+0.8621.82%F34.546%C5.2D*N/A5010.5h6.6C+30.2D-
Orbital Strike Uplink 6652152U50.90511.628%UN/A104U28U6620.5h4.2T*0.8T*
M60-A Bulldog 5951232.217C--1.1116.551%F--N/A510U80U1953800.1h5.6C**34F-
M12 Kobalt 535086.25D5.1515.15%D18%C+31.3D-1.9D1901.6h24D158.3C
Aspis Anti-Aircraft Phalanx Turret 1015086.25B**5.1526.531%C*2%C+6.7D6.8D-2337.5h204.5D*770.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter678,7618.3h
Restoration Kit10800.2h
Nano-Armor Kit1,0091,204,056135.9h
Decoy Grenade0610h
Anti-Vehicle MANA Turret541,0045.8h
Spawn Beacon596,12110.5h
Turret AI Module02561.9h
Repair Module02311.3h
Structure Shield Module01991.3h
Cortium Silo11321.4h
Skywall Shield Emitter01561.4h
Reinforcements Module0540.2h
Nanite Revive Grenade01,7730.5h
Medical Applicator424116,01016.3h
Blast Wall0720.9h
Deconstruction Tool025,5562.2h
Welding Device02,3950.1h
Spear Anti-Vehicle Tower11161.1h
Spitfire Auto-Turret392,2003.8h
G30 Walker01030h
Bunker0631.1h
Rampart Wall53005.2h
Sunderer Garage0711.4h
Xiphos Anti-Personnel Tower01691.4h
Hoplon Anti-Aircraft Phalanx Tower01241.7h
Ammunition Package785,2915h
Shield Recharging Field371,0940.6h
Medical Kit1011,2253.5h
Anti-Infantry MANA Turret188412.4h
Vehicle Gate01062.2h
Pillbox0701.2h
IPC Targeting Dart1980.2h
Orbital Strike Target Designator191032.2h
Alarm Module0700.3h
Lumifiber Rampart Wall01743.6h
Infantry Tower0722.2h
Elysium Spawn Tube0941h
Hardlight Barrier0810.2h
Recon Detection Device18724,39842.3h
Smoke Grenade02,4670.6h

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