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Dreadnaught EldestGrump[BRTD] EldestGrump
TR BR 184

KDR: 3.69

Score: 87.2m

Last Seen: Apr 3rd, 2018 7:47 AM
- OFFLINE - 447.5 hour(s)

Rank 184 (120) of the Terran Republic, Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 120
, on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L105 Zephyr P2-120 AP L100 Python HESH M12 Kobalt RAMS .50M P2-120 HESH P525 Marauder-H TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $765,612 MLG Score: 612
Fun Score: N/A
Cheeseburgers Flipped: 1244TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.639%19.908%4112894728,7582.160791.527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.756%-0.048C+-0.04C+-0.81D-HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.179C++12.70.103C+48.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.664%2.865%2456796828,93715521224018.633236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.373%-0.296C0.013C+0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.426B8.30.335C**13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.1%1.768%22151695921,0981469628814.3524335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.012%0.777B++-0.656D1.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.56B+220.408B27.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.968%78.999%221569699,1141475306.17898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.531%0.099C+0.795B++1.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.342C**2.30.272C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.889%16.422%221529731,157894101.29418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.701%-0.025C+0.482B+0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.29C*3.80.208C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 120
87.2m297%328 (19.7k)293 (17.6k)3.68825114,13330,9454.60223184 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR9751259417.901%14.052%25209:3738

8% Combat Medic57% Engineer10% Heavy Assault11% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2014 4:42 PMApr 8th, 2015 11:05 AMApr 21st, 2018 2:16 AM (16h) (PST)Apr 3rd, 2018 3:47 AM (19d) (PST)Apr 3rd, 2018 3:47 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
651665850.3840.1040.0541.3870.083612

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0523,94435,108236383517,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4958.5h/206.6d 28,283 16,038 57,602 412.6k 6,340 12,507 24,780 193.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:2,651
Deaths:1,312
KDR:2.021
Accuracy:18.135% D-
HSR:20.257% C-
T9 CARV
C
Kills:2,623
Deaths:2,450
KDR:1.071
Accuracy:17.228% C
HSR:19.177% C-
NS-15M2
C--
Kills:1,608
Deaths:513
KDR:3.135
Accuracy:21.634% C--
HSR:18.595% D-
T32 Bull
C-
Kills:1,330
Deaths:540
KDR:2.463
Accuracy:18.969% D--
HSR:20.451% C-
TMG-50
C+
Kills:1,159
Deaths:336
KDR:3.449
Accuracy:20.536% C+
HSR:20.362% C-
T9A "Butcher"
C++
Kills:753
Deaths:208
KDR:3.620
Accuracy:22.449% C-
HSR:28.287% C++
Kills:10,124
Deaths (as Heavy Assault):5,359
Deaths (to Heavy Assaults):8,542
KDR:1.88916
Kill Difference:4,765
Playtime:516.962 hours
Usage:10%
Score:7.023m
Score/min:226
Accuracy (listed only):19.825%
HSR (listed only):21.188%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,890
Deaths:1,067
KDR:1.771
Accuracy:22.330% C
HSR:20.688% C*
T5 AMC
C
Kills:1,585
Deaths:3,034
KDR:0.522
Accuracy:18.667% D--
HSR:17.918% C
TRAC-5
C+
Kills:1,429
Deaths:1,215
KDR:1.176
Accuracy:19.930% C
HSR:18.475% C+
LC2 Lynx
D
Kills:1,265
Deaths:1,046
KDR:1.209
Accuracy:18.827% D--
HSR:16.838% D
HC1 Cougar
C+
Kills:1,198
Deaths:443
KDR:2.704
Accuracy:23.842% C+
HSR:19.533% C
NS-11C
A+
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:28.457% B*
HSR:26.466% A+
FA1 Barrage
B+
Kills:921
Deaths:451
KDR:2.042
Accuracy:39.192% C+
HSR:16.721% B+
TAS-16 Blackjack
C++
Kills:236
Deaths:134
KDR:1.761
Accuracy:60.973% C++
HSR:15.254% C++
AMR-66
B**
Kills:107
Deaths:2
KDR:53.500
Accuracy:32.966% B**
HSR:26.168% C**
NS Baron G5
M+
Kills:74
Deaths:10
KDR:7.400
Accuracy:39.220% C-
HSR:27.027% M+
Kills:9,865
Deaths (as Engineer):7,945
Deaths (to Engineers):7,013
KDR:1.24166
Kill Difference:1,920
Playtime:2,826.394 hours
Usage:57%
Score:56.420m
Score/min:333
Accuracy (listed only):30.440%
HSR (listed only):20.509%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,890
Deaths:1,067
KDR:1.771
Accuracy:22.330% C
HSR:20.688% C*
T5 AMC
C
Kills:1,585
Deaths:3,034
KDR:0.522
Accuracy:18.667% D--
HSR:17.918% C
TRAC-5
C+
Kills:1,429
Deaths:1,215
KDR:1.176
Accuracy:19.930% C
HSR:18.475% C+
LC2 Lynx
D
Kills:1,265
Deaths:1,046
KDR:1.209
Accuracy:18.827% D--
HSR:16.838% D
HC1 Cougar
C+
Kills:1,198
Deaths:443
KDR:2.704
Accuracy:23.842% C+
HSR:19.533% C
NS-7 PDW
B**
Kills:1,172
Deaths:173
KDR:6.775
Accuracy:31.261% B**
HSR:20.051% B+
SMG-46 Armistice
C
Kills:1,163
Deaths:993
KDR:1.171
Accuracy:21.337% D-
HSR:13.242% C
NS-11C
A+
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:28.457% B*
HSR:26.466% A+
FA1 Barrage
B+
Kills:921
Deaths:451
KDR:2.042
Accuracy:39.192% C+
HSR:16.721% B+
TAS-16 Blackjack
C++
Kills:236
Deaths:134
KDR:1.761
Accuracy:60.973% C++
HSR:15.254% C++
NS Baron G5
M+
Kills:74
Deaths:10
KDR:7.400
Accuracy:39.220% C-
HSR:27.027% M+
Kills:12,093
Deaths (as Light Assault):9,109
Deaths (to Light Assaults):5,892
KDR:1.32759
Kill Difference:2,984
Playtime:480.944 hours
Usage:10%
Score:6.741m
Score/min:234
Accuracy (listed only):29.458%
HSR (listed only):19.292%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:3,424
Deaths:299
KDR:11.452
Accuracy:36.359% C--
HSR:82.623% B+
TSAR-42
B*
Kills:2,863
Deaths:311
KDR:9.206
Accuracy:37.916% C+
HSR:75.585% B*
SR-7
B**
Kills:1,279
Deaths:73
KDR:17.521
Accuracy:41.711% C+
HSR:86.865% B**
M77-B
B+
Kills:1,189
Deaths:175
KDR:6.794
Accuracy:33.549% D
HSR:79.983% B+
NS-7 PDW
B**
Kills:1,172
Deaths:173
KDR:6.775
Accuracy:31.261% B**
HSR:20.051% B+
SMG-46 Armistice
C
Kills:1,163
Deaths:993
KDR:1.171
Accuracy:21.337% D-
HSR:13.242% C
NS-44 Commissioner
C+
Kills:583
Deaths:531
KDR:1.098
Accuracy:35.962% C+
HSR:14.923% D--
TRAP-M1
A*
Kills:209
Deaths:7
KDR:29.857
Accuracy:37.156% A
HSR:42.105% A*
99SV
C*
Kills:150
Deaths:38
KDR:3.947
Accuracy:21.295% F
HSR:38% C*
NS-61 Emissary
C+
Kills:106
Deaths:59
KDR:1.797
Accuracy:28.594% C+
HSR:9.434% D*
NS-30 Vandal
B**
Kills:90
Deaths:18
KDR:5
Accuracy:27.902% D--
HSR:34.445% B**
NS-AM7 Archer
B
Kills:84
Deaths:63
KDR:1.333
Accuracy:42.433% F-
HSR:22.619% B
KSR-35
C**
Kills:60
Deaths:16
KDR:3.750
Accuracy:29.497% D--
HSR:31.667% C**
TX1 Repeater
A**
Kills:60
Deaths:166
KDR:0.361
Accuracy:25.195% C++
HSR:36.667% A**
TS2 Inquisitor
B**
Kills:57
Deaths:35
KDR:1.629
Accuracy:35.925% B**
HSR:22.807% B+
NSX Tomoe
C+
Kills:54
Deaths:9
KDR:6
Accuracy:27.470% C--
HSR:35.185% C+
Kills:12,543
Deaths (as Infiltrator):2,966
Deaths (to Infiltrators):4,011
KDR:4.22893
Kill Difference:9,577
Playtime:562.791 hours
Usage:11%
Score:6.837m
Score/min:202
Accuracy (listed only):32.098%
HSR (listed only):40.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B++
Kills:1,549
Deaths:470
KDR:3.296
Accuracy:22.696% C+
HSR:23.435% B++
T1 Cycler
D
Kills:1,348
Deaths:2,250
KDR:0.599
Accuracy:16.174% D*
HSR:15.653% D
TORQ-9
C
Kills:1,346
Deaths:600
KDR:2.243
Accuracy:22.016% D
HSR:20.580% C
NS-7 PDW
B**
Kills:1,172
Deaths:173
KDR:6.775
Accuracy:31.261% B**
HSR:20.051% B+
SMG-46 Armistice
C
Kills:1,163
Deaths:993
KDR:1.171
Accuracy:21.337% D-
HSR:13.242% C
NS-11A
B+
Kills:1,157
Deaths:277
KDR:4.177
Accuracy:26.368% B+
HSR:20.225% C+
TAR
C*
Kills:1,154
Deaths:824
KDR:1.400
Accuracy:19.254% D-
HSR:22.097% C*
FA1 Barrage
B+
Kills:921
Deaths:451
KDR:2.042
Accuracy:39.192% C+
HSR:16.721% B+
TAS-16 Blackjack
C++
Kills:236
Deaths:134
KDR:1.761
Accuracy:60.973% C++
HSR:15.254% C++
T1A Unity
D
Kills:101
Deaths:50
KDR:2.020
Accuracy:23.148% D
HSR:13.861% D**
NS Baron G5
M+
Kills:74
Deaths:10
KDR:7.400
Accuracy:39.220% C-
HSR:27.027% M+
Kills:10,221
Deaths (as Combat Medic):6,232
Deaths (to Combat Medics):2,650
KDR:1.64008
Kill Difference:3,989
Playtime:416.004 hours
Usage:8%
Score:7.229m
Score/min:290
Accuracy (listed only):29.240%
HSR (listed only):18.922%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:931
Deaths:321
KDR:2.900
Accuracy:33.793% D
HSR:3.437% C++
M3 Pounder HEG
C
Kills:879
Deaths:286
KDR:3.073
Accuracy:34.834% D
HSR:2.844% C
MRC3 Mercy
C
Kills:656
Deaths:159
KDR:4.126
Accuracy:12.894% D
HSR:18.598% C
MRC3 Mercy
C
Kills:627
Deaths:159
KDR:3.943
Accuracy:13.393% D
HSR:17.863% C
M2 Mutilator
C
Kills:619
Deaths:251
KDR:2.466
Accuracy:11.474% D
HSR:17.286% C
M2 Mutilator
B**
Kills:574
Deaths:207
KDR:2.773
Accuracy:12.555% D
HSR:22.997% B**
NS-10 Burster
C--
Kills:135
Deaths:42
KDR:3.214
Accuracy:24.924% C--
HSR:0% F
NS-10 Burster
D
Kills:123
Deaths:42
KDR:2.929
Accuracy:24.823% D
HSR:0.813% F
M1 Heavy Cycler
D-
Kills:82
Deaths:79
KDR:1.038
Accuracy:8.489% D*
HSR:13.415% D-
MR1 Fracture
C
Kills:55
Deaths:26
KDR:2.115
Accuracy:32.932% C
HSR:1.818% D*
MR1 Fracture
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:33.131% N/A
HSR:4% N/A
Kills:4,731
Deaths (as MAX Suit):799
Deaths (to MAX Suits):1,886
KDR:5.92115
Kill Difference:3,932
Playtime:155.742 hours
Usage:3%
Score:2.957m
Score/min:316
Accuracy (listed only):22.113%
HSR (listed only):9.370%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:10,891
V. Kills:1,592 N/A
Deaths:526
KDR:20.705
Accuracy:53.923% A
KPH:74 B++
VKPH:10.800 B++
AP30 Shredder
C++
Kills:227
V. Kills:243 93%
Deaths:74
KDR:3.068
Accuracy:38.369% B**
KPH:18.800 D
VKPH:20.100 C++
Kills:11,118 (0 + 11,118)
Deaths:600
KDR:18.530
VKDR:3.058
Vehicle Kills:1,835
Kill Difference:10,518
Playtime:159.204 hours
Usage:3%
Score:2.594m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:38.369%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,736
V. Kills:1,116 N/A
Deaths:158
KDR:55.291
Accuracy:47.285% C+
KPH:45.800 C
VKPH:5.900 C-
C75 Viper
B+
Kills:2,154
V. Kills:328 N/A
Deaths:132
KDR:16.318
Accuracy:36.503% C+
KPH:43.600 B+
VKPH:6.600 C+
L100 Python AP
C
Kills:1,609
V. Kills:1,444 111%
Deaths:186
KDR:8.651
Accuracy:58.301% B
KPH:18.100 D-
VKPH:16.200 C
Skyguard
C--
Kills:357
V. Kills:390 91%
Deaths:72
KDR:4.958
Accuracy:25.236% D
KPH:6.800 D-
VKPH:7.400 C--
Kills:12,856 (12,856 + 0)
Deaths:548
KDR:23.460
VKDR:5.982
Vehicle Kills:3,278
Kill Difference:12,308
Playtime:381.725 hours
Usage:8%
Score:3.437m
Score/min:150
Driving Accuracy:25.236%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:10,772
V. Kills:7,732 139%
Deaths:702
KDR:15.345
Accuracy:50.901% B++
KPH:29.300 C++
VKPH:21 B+
P2-120 HESH
B+
Kills:2,979
V. Kills:314 N/A
Deaths:40
KDR:74.475
Accuracy:45.791% B+
KPH:66.700 B+
VKPH:7 C
E540 Halberd
A
Kills:2,598
V. Kills:1,519 171%
Deaths:182
KDR:14.275
Accuracy:57.899% A*
KPH:33.800 B*
VKPH:19.800 A
P2-120 HEAT
B*
Kills:2,330
V. Kills:916 254%
Deaths:152
KDR:15.329
Accuracy:39.353% C
KPH:34.200 B++
VKPH:13.500 B*
G30 Vulcan
A++
Kills:1,315
V. Kills:930 141%
Deaths:173
KDR:7.601
Accuracy:42.246% A++
KPH:26.800 B++
VKPH:18.900 B+
MR11 Gatekeeper
C*
Kills:765
V. Kills:744 103%
Deaths:128
KDR:5.977
Accuracy:43.785% B+
KPH:19.500 C+
VKPH:18.900 C*
P525 Marauder
B++
Kills:297
V. Kills:24 N/A
Deaths:15
KDR:19.800
Accuracy:23.397% B
KPH:67.200 C+
VKPH:5.400 B++
G30 Walker
B++
Kills:59
V. Kills:45 128%
Deaths:12
KDR:4.917
Accuracy:26.436% B+
KPH:25.400 B++
VKPH:19.400 B
Kills:21,115 (16,081 + 5,034)
Deaths:1,404
KDR:15.039
VKDR:8.707
Vehicle Kills:12,224
Kill Difference:19,711
Playtime:652.165 hours
Usage:13%
Score:11.743m
Score/min:300
Driving Accuracy:39.353%
Gunner Accuracy:26.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:2,949
V. Kills:115 N/A
Deaths:111
KDR:26.568
Accuracy:27.263% D-
KPH:113.900 C++
VKPH:4.400 C--
G20 Vulcan-H
M
Kills:347
V. Kills:943 37%
Deaths:145
KDR:2.393
Accuracy:75.296% M**
KPH:22.200 D--
VKPH:60.200 M
MR11 Gatekeeper-H
S
Kills:154
V. Kills:1,046 15%
Deaths:26
KDR:5.923
Accuracy:82.541% M*
KPH:15.800 D*
VKPH:107.400 S
M40 Fury-H
B+
Kills:104
V. Kills:9 N/A
Deaths:15
KDR:6.933
Accuracy:46.337% B+
KPH:77.800 C
VKPH:6.700 D-
G30 Walker
B*
Kills:72
V. Kills:47 150%
Deaths:8
KDR:9
Accuracy:40.408% B*
KPH:17.500 D
VKPH:11.400 D
Kills:3,626 (0 + 3,626)
Deaths:305
KDR:11.889
VKDR:7.082
Vehicle Kills:2,160
Kill Difference:3,321
Playtime:56.756 hours
Usage:1%
Score:1.321m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:40.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:964
V. Kills:140 N/A
Deaths:124
KDR:7.774
Accuracy:31.583% C-
KPH:37.900 C
VKPH:5.500 D
M40 Fury
C++
Kills:419
V. Kills:77 N/A
Deaths:63
KDR:6.651
Accuracy:37.416% C++
KPH:40.900 D
VKPH:7.500 D
M12 Kobalt
D
Kills:364
V. Kills:15 N/A
Deaths:36
KDR:10.111
Accuracy:11.622% D*
KPH:37.500 D
VKPH:1.500 D
M12 Kobalt
C**
Kills:315
V. Kills:6 N/A
Deaths:19
KDR:16.579
Accuracy:18.855% C**
KPH:44.400 D
VKPH:0.800 D--
M20 Basilisk
C
Kills:106
V. Kills:42 247%
Deaths:34
KDR:3.118
Accuracy:32.803% D
KPH:15.300 C
VKPH:6.100 C--
M20 Basilisk
C++
Kills:67
V. Kills:19 335%
Deaths:19
KDR:3.526
Accuracy:33.877% C-
KPH:21.700 C++
VKPH:6.200 D
G30 Walker
D*
Kills:63
V. Kills:49 126%
Deaths:23
KDR:2.739
Accuracy:22.042% D*
KPH:5.700 D**
VKPH:4.500 D*
Kills:2,298 (0 + 2,298)
Deaths:318
KDR:7.226
VKDR:1.094
Vehicle Kills:348
Kill Difference:1,980
Playtime:73.500 hours
Usage:1%
Score:0.864m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:22.042%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:1,074
V. Kills:124 N/A
Deaths:28
KDR:38.357
Accuracy:39.262% B**
KPH:93.500 B+
VKPH:10.800 A++
Kills:1,074 (0 + 1,074)
Deaths:28
KDR:38.357
VKDR:4.429
Vehicle Kills:124
Kill Difference:1,046
Playtime:11.486 hours
Usage:0%
Score:0.168m
Score/min:244
Piloting Accuracy:N/A%
Gunner Accuracy:39.262%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 12,48310,89152620.705B+17.0253.923%AN/A74B++10.8B++273147.1h5.7C*10.5B++
P2-120 AP 18,50410,77270215.345A11.6650.901%B++2.785%D29.3C++21B+302367.4h7.5C++14.7B+
L100 Python HESH 9,8528,73615855.291M*51.6047.285%C+3.011%B**45.8C5.9C-140190.6h3.1C++6.7C++
M12 Kobalt 4,8764,76015317.333S313.6420.897%C+19.454%B+118.1C*2.9D24040.3h13.3B++63.4B+
RAMS .50M 3,4293,42429911.452A*7.7636.359%C--82.623%B+31.4C++N/A75108.9h1.9B+5.3C**
P2-120 HESH 3,2932,9794074.475M++70.7945.791%B+N/A66.6B+7C23244.7h4.3B+9.3B++
P525 Marauder-H 3,0642,94911126.568B*22.8827.263%D-N/A113.9C++4.4C--26025.9h5.8C*21.2C+
TSAR-42 2,8712,8633119.206B**5.5237.916%C+75.585%B*37.3C+N/A9976.7h2B+5.2B
MSW-R 2,6682,6511,3122.021C+1.6718.135%D-20.257%C-24.5DN/A75108.1h11.8C++64.9C+
T9 CARV 2,6602,6232,4501.071C+2.6217.228%C19.177%C-20.2C-N/A88129.6h13C**75.2C*
E540 Halberd 4,1172,59818214.275B**10.5957.899%A*2.81%D33.8B*19.8A34276.8h5.8C++10.1B**
P2-120 HEAT 3,2462,33015215.329B**11.6439.353%C5.451%A34.2B++13.5B*27868.1h9D22.7C-
C75 Viper 2,4822,15413216.318A**12.6336.503%C+N/A43.5B+6.6C+17249.5h8.6B+23.7B++
LC3 Jaguar 1,9031,8901,0671.771C**1.9222.33%C20.688%C*9.4D-N/A28200.2h13.3C+59.7C+
Claymore 1,7711,7716826.044M+22.3639.442%B+N/A155.4C++N/A40311.4h1.1B*2.8B++
L100 Python AP 3,0531,6091868.651A+4.9658.301%B5.283%B**18.1D-16.2C18589.1h7.7C+13.1C+
NS-15M2 1,6171,6085133.135B++0.5521.634%C--18.595%D-28.3DN/A7856.8h11.8C*54.4C++
T5 AMC 1,6101,5853,0340.522D3.1718.667%D--17.918%C7.2D--N/A30219.9h17C--90.9D
Cycler TRV 1,5531,5494703.296A+0.3922.696%C+23.435%B++31.2C+N/A8349.7h11.1B++49B+
TRAC-5 1,4501,4291,2151.176B+2.5119.93%C18.475%C+9.2DN/A40154.7h14.9C++74.8C++
T1 Cycler 1,3631,3482,2500.599C-3.0916.174%D*15.653%D10.2D-N/A46131.6h13.6C*84.3C-
TORQ-9 1,3561,3466002.243B++1.4522.016%D20.58%C23.7DN/A6156.8h14.4C++65.4C+
T32 Bull 1,3421,3305402.463B*1.2318.969%D--20.451%C-28.4C--N/A9446.8h12.6C+66.5C
G30 Vulcan 2,2451,3151737.601B**3.9142.246%A++2.586%D26.8B++18.9B+35249.1h97.2C++230B++
Frag Grenade 1,2921,28311283N/A1,279.3155.601%A+N/A801.9B**5.6C+29861.6h2.6B**4.8B**
SR-7 1,2881,2797317.521M13.8341.711%C+86.865%B**35C+N/A7036.5h2B4.9C**
Tank Mine 2,1111,2752485.141B**1.4534.789%C+N/A122.6B+80.4B+135410.4h2C++5.7B+
LC2 Lynx 1,2711,2651,0461.209C++2.4818.827%D--16.838%D10.6D-N/A40118.8h13.8C**73.1C+
C-4 1,5401,2626711.881B1.8126.472%C**N/A87.6C**19.3D75114.4h1.4C**5.3B+
Sticky Grenade 1,2191,21111211N/A1,207.3158.859%B*N/A1211B+8C+38311h1.8B+3.1B+
HC1 Cougar 1,2121,1984432.704A+0.9823.842%C+19.533%C16DN/A4275h11.9C++49.9C*
M77-B 1,1941,1891756.794A++3.1133.549%D79.983%B+20.7CN/A5857.4h2.1B+6.4C*
NS-7 PDW 1,1741,1721736.775S3.0931.261%B**20.051%B+33.1C*N/A9135.4h13B+41.5B+
SMG-46 Armistice 1,1671,1639931.171C++2.5221.337%D-13.242%C14.2DN/A4581.7h13.1B+61.4C+
NS-11C 1,1681,1605432.136B**1.5528.457%B*26.466%A+7.9D-N/A23146.1h13.3C**46.7B+
TMG-50 1,1621,1593363.449A*0.2420.536%C+20.362%C-31.7C+N/A8436.6h10.5B+51.2C**
NS-11A 1,1651,1572774.177A*0.4926.368%B+20.225%C+32.5C+N/A7935.6h11.8B+44.8B+
TAR 1,1631,1548241.4C+2.2919.254%D-22.097%C*20DN/A6357.6h12.8C++66.3C
CAS 14-E 1,1981,0742838.357B*34.6739.262%B**1.304%D93.4B+10.8A++24411.5h26.2C*66.8B+
M40 Fury 1,1049641247.774C+4.0931.583%C-1.556%C+38C5.5D21425.4h10.2B+32.2B+
M3 Pounder HEG 1,0609313212.9B*0.7933.793%D3.437%C++17.6C+2.4D9752.8h15.2C*45C++
FA1 Barrage 9279214512.042B++1.6539.192%C+16.721%B+26.2C+N/A8435.2h4.2B+10.8B
M3 Pounder HEG 1,0048792863.073B*0.6234.834%D2.844%C17.1C2.4D-9051.5h16.3C*46.9C++
MR11 Gatekeeper 1,5097651285.977B+2.2943.785%B+1.961%C+19.5C+18.9C*26539.3h54.9C+125.5C**
T9A "Butcher" 7577532083.62B*0.0722.449%C-28.287%C++27D--N/A8327.9h12C-53.2C
MRC3 Mercy 6626561594.126B*0.4412.894%D18.598%C22.7C-N/A7228.9h18.4C++142.8C+
MRC3 Mercy 6376271593.943B*0.2513.393%D17.863%C21.7C--N/A6328.9h19.9C+148.8C
M2 Mutilator 6306192512.466B+1.2211.474%D17.286%C24.5C+N/A8925.3h17.8C+154.7C
NS-44 Commissioner 5925835311.098C++2.5935.962%C+14.923%D--15.1DN/A5338.6h3.5B9.9C**
M2 Mutilator 5805742072.773B++0.9212.555%D22.997%B**26.9C+N/A9021.3h18C+143.3C+
MANA Anti-Personnel Turret 5675612622.141N/A1.5514.881%UN/A5610U60U12424100.1h22.2T*148.9T*
MANA Anti-Vehicle Turret 1,3175522282.421B+1.2761.335%B++3.261%C26.9C37.3B+41420.5h14.2D23.2C
ML-7 6874695890.796C++2.8953.127%C-2.772%C+18.6C-8.7C--25125.2h6.7C+12.5C+
M40 Fury 496419636.651C+2.9637.416%C++N/A41.1D7.5D29010.2h11.6B31.1B+
M12 Kobalt 3793643610.111C6.4211.622%D*20.604%B+37.5D1.5D1449.7h15.4B+132.2C+
Spear Anti-Vehicle Phalanx Turret 594359379.703B+6.0136.337%D5.292%B+23.8D-15.6D26715.1h10.4C28.5D
Skyguard 747357724.958A1.2725.236%D1.12%D--6.8D-7.4C--10852.5h190.2D--753.8D--
G20 Vulcan-H 1,2903471452.393C1.3075.296%M**4.323%B++22.1D--60.1M49515.7h391.4T*519.9T
C-4 ARX 469330843.929B**0.2424.096%C-N/A100C42.1B6933.3h1.3C+5.3C+
M12 Kobalt 3213151916.579C++12.8918.855%C**21.587%B++44.4DN/A1547.1h14.6B+77.4B+
P525 Marauder 3212971519.8C+16.1123.397%B1.347%C-67.5C+5.5B++2104.4h6C*25.7B+
A30 Walker 6202684080.657D3.0318.626%DN/A8.8C-11.6C+15930.3h189.5C1017.3C-
TAS-16 Blackjack 2402361341.761B+1.9360.973%C++15.254%C++24.6DN/A739.6h2.2B+3.6B+
AP30 Shredder 470227743.068C0.6238.369%B**N/A18.8D20.1C++25212.1h138.2D--360.1C
TRAP-M1 211209729.857U26.1737.156%A42.105%A*38C+N/A1055.5h11.4D-30.8C++
NS Decimator 3221941141.702B*1.9963.067%C**1.031%D--27.7C18.3C**3847h5.8C-9.2C
MR11 Gatekeeper-H 1,200154265.923B+2.2382.541%M*N/A15.9D*107.8S5249.7h239.9T*290.6F**
99SV 151150383.947A+0.2621.295%F38%C*16C--N/A1069.4h5.9C+27.8D-
NS-10 Burster 280135423.214M++0.4724.924%C--N/A4.1C4.4B++7932.7h175.8C705.4C
M60-A Bulldog 144134177.882C4.1952.783%B+N/A17.9D1.3D-987.5h7D13.3C+
NS-10 Burster 250123422.929A*0.7624.823%DN/A3.8C--3.9C++7032.7h191.8C772.5C
AMR-66 107107253.5U49.8132.966%B**26.168%C**33.4B++N/A2203.2h14.3D**43.3C+
NS-61 Emissary 106106591.797A1.8928.594%C+9.434%D*7.9D-N/A3113.4h15.2C+53.2C+
M20 Basilisk 148106343.118C++0.5732.803%D1.887%F15.4C6.1C--2276.9h70.3B+214.2B+
M40 Fury-H 113104156.933C-3.2446.337%B+N/A80C6.9D2441.3h7.3B+15.8B++
T1A Unity 103101502.02B++1.6723.148%D13.861%D**33.7C--N/A1183h10.4B*45C**
Anti-Vehicle Grenade 10490190N/A86.3143.054%D--N/A300C-46.7D25260.3h5.2C*12.1C+
NS-30 Vandal 9390185A+1.3127.902%D--34.445%B**20.9D-N/A984.3h5.4C++19.4C
M60-A Bulldog 9889283.179C-0.5136.505%C+N/A27C-2.7D4113.3h7.6D*20.9C-
NS-AM7 Archer 11284631.333A*2.3642.433%F-22.619%B4.5D1.5D4318.8h15.5B36.5C+
M1 Heavy Cycler 8282791.038C2.658.489%D*13.415%D-15.5C--N/A1515.3h16.2B+191.1C
M60-A Bulldog 8577174.529C0.8447.151%C+N/A12.8D-1.3D-1026h8.6F18.2D
NS Baron G5 7474107.4S3.7139.22%C-27.027%M+20DN/A1403.7h4.6C+11.8C+
G30 Walker 1197289B5.3140.408%B*2.778%C--17.6D11.5D5074.1h254.2D-629.1C+
M20 Basilisk 8667193.526C*0.1633.877%C-10.448%A++21.6C++6.1D2803.1h66B**194.8B++
M9 SKEP Launcher 121652070.314C--3.3761.082%D--N/A7.9D6.8D1778.2h12.5D*20.5F
G30 Walker 11263232.739C0.9522.042%D*1.587%D*5.7D**4.5D*9611h264.9D1201.7D--
KSR-35 6260163.75B++0.0629.497%D--31.667%C**19.4D--N/A1103.1h5.8D*19.6D--
TX1 Repeater 60601660.361C--3.3325.195%C++36.667%A**2.1D*N/A2228.5h17.3D68.5C+
G30 Walker 10459124.917B+1.2326.436%B+N/A25.7B*19.6B2642.3h130.9B**495B*
TS2 Inquisitor 5757351.629B2.0635.925%B**22.807%B+2.8D*N/A1620.4h12.2C33.8B
M20 Basilisk 10456414B**10.3168.727%A*3.571%D29.5C--25.3B+3351.9h188.8D--274.7C
MR1 Fracture 11955262.115A++1.5732.932%C1.818%D*4.7D--5.5C*10611.7h102.5F--311.3D**
NSX Tomoe 555496M+2.3127.47%C--35.185%C+21.6D-N/A1012.5h15.5C-56.4C
MR1 Fracture 10050261.923A++1.7733.131%C4%C+4.3D--4.3C9811.7h113.3F--342F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter136,8523.5h
Nano-Armor Kit1,1672,885,335261.6h
Anti-Vehicle MANA Turret171,7832.5h
Nanite Revive Grenade02,1280.6h
Spawn Beacon352,5932.1h
Rampart Wall0890.6h
Turret AI Module1780.2h
Cortium Silo01,1281.4h
NS-TMC-01 "His Regards"14415920.2h
Spitfire Auto-Turret35690.7h
Xiphos Anti-Personnel Tower0550.2h
Deconstruction Tool122,0904.9h
Ammunition Package7814,6906.6h
Medical Kit1283,3458.1h
Anti-Infantry MANA Turret209971.5h
Medical Applicator739406,45333.6h
Smoke Grenade01200h
Recon Detection Device446,27511.1h
Shield Recharging Field273,4691.3h

Check the help document for the dictionary if you want to learn more about words used here.


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