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Justicar ElectricSurge[ECI] ElectricSurge
VS BR 40

KDR: 5.03

Score: 1.4m

Last Seen: Dec 1st, 2019 7:54 PM
- OFFLINE - 253.7 hour(s)

Battle Rank 40 - Vanu Sovereignty on Cobalt - Outfit Leader of Experimental Cloning Initiative[ECI] Experimental Cloning Initiative
VS outfit on Cobalt

Members: 1
Level Progress (to 41): 99%
Level 100 Progress: 8% 1100h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phaseshift VX-S VE-C Horizon VE-S Canis VE-LR Obelisk Orion VS54 NSX Tomoe NS-357 Underboss VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,790,079 MLG Score: 3829
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.384%21.093%704712201,3183.153111.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.051%2.396A*0.02C+-1.584FHEAD + (~4.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.646B+8.80.382C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.094%85.496%0112261,179541721.4364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.825A++1.192B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+2.30.281C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Experimental Cloning Initiative[ECI] Experimental Cloning Initiative
VS outfit on Cobalt

Members: 1
1.4m249.1%264 (15.8k)238 (14.3k)5.027783,8017565.3002640 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS122745527.712%39.016%108108:001

11% Engineer10% Heavy Assault64% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2019 8:29 PMOct 22nd, 2019 10:50 PMDec 11th, 2019 4:49 AM (23h) (PST)Dec 1st, 2019 3:55 PM (10d) (PST)Dec 1st, 2019 3:54 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
471783930.6290.1250.2451.6350.0273829

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2734,70823,5653881598214,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
100.7h/4.2d 206 1,483 1,270 9.9k 117 311 165 2.8m

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:493
Deaths:166
KDR:2.970
Accuracy:39.278% B++
HSR:17.039% D-
VE-S Canis
A+
Kills:418
Deaths:112
KDR:3.732
Accuracy:36.157% A+
HSR:10.048% D*
Kills:911
Deaths (as Light Assault):278
Deaths (to Light Assaults):188
KDR:3.27698
Kill Difference:633
Playtime:10.952 hours
Usage:11%
Score:0.202m
Score/min:308
Accuracy (listed only):37.718%
HSR (listed only):13.543%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:202
Deaths:61
KDR:3.311
Accuracy:29.584% A++
HSR:16.337% D*
VE-H Maw
C+
Kills:85
Deaths:20
KDR:4.250
Accuracy:25.056% C+
HSR:17.647% D--
Kills:287
Deaths (as Heavy Assault):81
Deaths (to Heavy Assaults):195
KDR:3.54321
Kill Difference:206
Playtime:10.264 hours
Usage:10%
Score:0.146m
Score/min:238
Accuracy (listed only):27.320%
HSR (listed only):16.992%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A+
Kills:1,179
Deaths:73
KDR:16.151
Accuracy:47.094% A+
HSR:85.496% B++
VE-S Canis
A+
Kills:418
Deaths:112
KDR:3.732
Accuracy:36.157% A+
HSR:10.048% D*
NSX Tomoe
A+
Kills:101
Deaths:27
KDR:3.741
Accuracy:35.648% A+
HSR:36.634% C+
NS-357 Underboss
A
Kills:90
Deaths:24
KDR:3.750
Accuracy:48.714% A
HSR:22.222% C+
Kills:1,788
Deaths (as Infiltrator):236
Deaths (to Infiltrators):141
KDR:7.57627
Kill Difference:1,552
Playtime:64.489 hours
Usage:64%
Score:0.857m
Score/min:221
Accuracy (listed only):41.903%
HSR (listed only):38.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:493
Deaths:166
KDR:2.970
Accuracy:39.278% B++
HSR:17.039% D-
VE-LR Obelisk
B*
Kills:348
Deaths:28
KDR:12.429
Accuracy:38.215% B*
HSR:34.483% C**
Kills:841
Deaths (as Engineer):194
Deaths (to Engineers):102
KDR:4.33505
Kill Difference:647
Playtime:10.637 hours
Usage:11%
Score:0.143m
Score/min:224
Accuracy (listed only):38.747%
HSR (listed only):25.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:418
Deaths:112
KDR:3.732
Accuracy:36.157% A+
HSR:10.048% D*
H-V45
B+
Kills:74
Deaths:26
KDR:2.846
Accuracy:26.693% B+
HSR:14.865% D-
Kills:492
Deaths (as Combat Medic):138
Deaths (to Combat Medics):65
KDR:3.56522
Kill Difference:354
Playtime:3.162 hours
Usage:3%
Score:0.068m
Score/min:357
Accuracy (listed only):31.425%
HSR (listed only):12.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):8
KDR:0
Kill Difference:UNR
Playtime:0.879 hours
Usage:1%
Score:0.022m
Score/min:412
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:53
V. Kills:5 N/A
Deaths:1
KDR:53
Accuracy:37.845% C+
KPH:62.900 A
VKPH:5.900 B**
Kills:53 (53 + 0)
Deaths:1
KDR:53
VKDR:5
Vehicle Kills:5
Kill Difference:52
Playtime:0.843 hours
Usage:1%
Score:0.012m
Score/min:230
Piloting Accuracy:37.845%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:64
V. Kills:9 N/A
Deaths:1
KDR:64
Accuracy:38.444% B++
KPH:95 B++
VKPH:13.400 A*
Kills:64 (0 + 64)
Deaths:1
KDR:64
VKDR:9
Vehicle Kills:9
Kill Difference:63
Playtime:0.674 hours
Usage:1%
Score:0.011m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:38.444%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 1,1941,1797316.151S11.1247.094%A+85.496%B++38.8B+N/A9930.4h2.3B+4.9B++
VE-C Horizon 5024931662.97A2.0639.278%B++17.039%D-56C**1C+1278.8h12.6B++32B++
VE-S Canis 4224181123.732A**1.3036.157%A+10.048%D*44C++N/A1089.5h10.4B+28.7B++
VE-LR Obelisk 3603482812.429S7.4038.215%B*34.483%C**49B+1.7A+1307.1h5.6B+14.8B++
Orion VS54 205202613.311A1.7229.584%A++16.337%D*36.1C++N/A975.6h10.4B*35.1C*
NSX Tomoe 103101273.741A+1.2935.648%A+36.634%C+31.6CN/A843.2h12.5B+35.1B++
NS-357 Underboss 9090243.75M1.2848.714%A22.222%C+45C++N/A1262h3.2B**6.5B**
VE-H Maw 8685204.25M0.7825.056%C+17.647%D--42.5CN/A1182h9.2B++36.8B+
H-V45 7674262.846B*2.1826.693%B+14.865%D-30.8C+N/A1052.4h11.9B+44.7B+
CAS 14-E 7364164M**58.9738.444%B++1.563%C91.4B+12.9A++2710.7h28.2C**73.3B+
The Slasher 5656341.647U3.3851.869%A32.143%A*16.5MN/A463.4h2B3.8C*
L-24R Spur 5853153S47.9737.845%C+1.887%C+66.3A6.3B**2290.8h14B+36.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2900.1h
Motion Spotter51,1920.6h
Nano-Armor Kit2015,0381.8h
Medical Kit92130.3h
Medical Applicator1812,7150.7h

Check the help document for the dictionary if you want to learn more about words used here.


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