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Castellan Initiate ElectronPhoenix[BWAE] ElectronPhoenix
VS BR 64

KDR: 2.93

Score: 4.4m

Last Seen: Mar 21st, 2019 8:29 PM
- OFFLINE - 30 hour(s)

Battle Rank 64 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 65): 68%
Level 100 Progress: 23% 776h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Pulsar LSW SVA-88 VE-H Maw Terminus VX-9 NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,430,242 MLG Score: 2742
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.832%30.328%84412102111,2474.58126-1.649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.826%1.324A1.479A+-0.697DHEAD ++ (~16.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.507B+10.30.281C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.7%96.714%01103221333300.637725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.03B**1.938A++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.40.24C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
4.4m198.1%311 (18.7k)262 (15.7k)2.9322512,7674,3543.1247164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103390526.909%28.723%77303:516

11% Combat Medic10% Engineer74% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2018 4:09 PMAug 26th, 2018 4:54 PMMar 21st, 2019 6:58 PM (1d) (PST)Mar 21st, 2019 5:52 PM (1d) (PST)Mar 21st, 2019 4:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5571803770.7610.2600.2191.5640.0282742

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,43010,81722,61346161394215,696

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
279.5h/11.6d 838 3,667 4,075 26.2k 461 1,118 470 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:2,235
Deaths:573
KDR:3.901
Accuracy:27.925% B
HSR:36.018% B++
NS-15M2
B+
Kills:1,511
Deaths:463
KDR:3.264
Accuracy:25.928% B+
HSR:29.517% B+
Orion VS54
B**
Kills:1,427
Deaths:560
KDR:2.548
Accuracy:25.951% B**
HSR:26.980% B
Pulsar LSW
B**
Kills:1,231
Deaths:361
KDR:3.410
Accuracy:27.405% B*
HSR:32.250% B**
SVA-88
A
Kills:1,182
Deaths:279
KDR:4.237
Accuracy:29.607% A
HSR:29.442% B+
VE-H Maw
B+
Kills:1,166
Deaths:289
KDR:4.035
Accuracy:28.808% B+
HSR:28.216% C*
Kills:8,752
Deaths (as Heavy Assault):2,525
Deaths (to Heavy Assaults):1,337
KDR:3.46614
Kill Difference:6,227
Playtime:205.874 hours
Usage:74%
Score:3.217m
Score/min:260
Accuracy (listed only):27.604%
HSR (listed only):30.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:273
Deaths:117
KDR:2.333
Accuracy:27.604% B*
HSR:26.374% A
Pulsar C
B*
Kills:147
Deaths:40
KDR:3.675
Accuracy:28.926% B*
HSR:26.531% B+
Kills:420
Deaths (as Light Assault):157
Deaths (to Light Assaults):702
KDR:2.67516
Kill Difference:263
Playtime:8.047 hours
Usage:3%
Score:0.121m
Score/min:250
Accuracy (listed only):28.265%
HSR (listed only):26.452%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:747
Deaths:284
KDR:2.630
Accuracy:27.182% C**
HSR:30.254% B+
Pulsar VS1
A
Kills:443
Deaths:114
KDR:3.886
Accuracy:29.941% A
HSR:26.185% B*
Kills:1,190
Deaths (as Combat Medic):398
Deaths (to Combat Medics):485
KDR:2.98995
Kill Difference:792
Playtime:30.745 hours
Usage:11%
Score:0.615m
Score/min:333
Accuracy (listed only):28.561%
HSR (listed only):28.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:273
Deaths:117
KDR:2.333
Accuracy:27.604% B*
HSR:26.374% A
Pulsar C
B*
Kills:147
Deaths:40
KDR:3.675
Accuracy:28.926% B*
HSR:26.531% B+
Kills:420
Deaths (as Engineer):157
Deaths (to Engineers):624
KDR:2.67516
Kill Difference:263
Playtime:27.380 hours
Usage:10%
Score:0.318m
Score/min:194
Accuracy (listed only):28.265%
HSR (listed only):26.452%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:744
Deaths:403
KDR:1.846
Accuracy:45.891% B**
HSR:28.898% B**
NSX Daimyo
B*
Kills:213
Deaths:37
KDR:5.757
Accuracy:41.700% C+
HSR:96.714% B*
NS-357 Underboss
C**
Kills:141
Deaths:117
KDR:1.205
Accuracy:36.218% C+
HSR:23.404% C**
Kills:1,098
Deaths (as Infiltrator):557
Deaths (to Infiltrators):608
KDR:1.97127
Kill Difference:541
Playtime:7.724 hours
Usage:3%
Score:0.115m
Score/min:247
Accuracy (listed only):41.270%
HSR (listed only):49.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:250
V. Kills:153 162%
Deaths:151
KDR:1.656
Accuracy:28.360% D
KPH:12.400 C+
VKPH:7.600 C
Dual Photon Pods
C*
Kills:167
V. Kills:18 N/A
Deaths:22
KDR:7.591
Accuracy:53.919% C*
KPH:54.600 C
VKPH:5.900 D--
Kills:417 (250 + 0)
Deaths:173
KDR:2.410
VKDR:0.988
Vehicle Kills:171
Kill Difference:244
Playtime:23.243 hours
Usage:8%
Score:0.133m
Score/min:96
Piloting Accuracy:28.360%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,2652,2355733.901B0.9727.925%B36.018%B++63.7C+N/A17135.1h9.6B++34.5B+
NS-15M2 1,5241,5114633.263B*0.3325.928%B+29.517%B+56.2B+N/A12726.9h10.7B++41.1B+
Orion VS54 1,4371,4275602.548B*0.3825.951%B**26.98%B38.2BN/A9837.4h12.1B46.5C*
Pulsar LSW 1,2441,2313613.41A++0.4827.405%B*32.25%B**58.1B+N/A13221.2h11.4B+41.4B+
SVA-88 1,2051,1822794.237A+1.3029.607%A29.442%B+60.3B+1.2A++12519.6h11.4C**38.3B+
VE-H Maw 1,1721,1662894.035A*1.1028.808%B+28.216%C*59.8BN/A14019.5h9.4B+32.5B+
Terminus VX-9 7597472842.63B++0.3027.182%C**30.254%B+45.3BN/A12316.5h11.3B+41.4B+
NS-44 Commissioner 7467444031.846B*1.0945.891%B**28.898%B**51B++N/A11714.6h3.5B+7.7B++
Pulsar VS1 4484431143.886M++0.9529.941%A26.185%B*55.4A++N/A1448h12.8B++42.7B*
NS Decimator 4613561372.599A++0.3362.617%C**N/A33.3C+9.8D19510.7h3.6B*5.7B*
Solstice VE3 2752731172.333A*0.6027.604%B*26.374%A34.6B**N/A977.9h11.7B++42.6B+
Saron Laser Cannon 4032501511.656C+1.2828.36%DN/A12.4C+7.6C8620.2h97.3B+343.3B+
NSX Daimyo 213213375.757B++2.8241.7%C+96.714%B*45.3C+N/A1464.7h2.4C**5.8C**
Dual Photon Pods 185167227.591C*4.6653.919%C*N/A53.9C5.8D--1613.1h15.7B*29.1B++
Pulsar C 147147403.675A*0.7428.926%B*26.531%B+54.4B**N/A1652.7h11.7C*40.3B+
NS-357 Underboss 1421411171.205C*1.7336.218%C+23.404%C**35.3C+N/A924h4.2C++11.5C*
Force-Blade 84834,2030.02C+2.9113.612%D**2.41%D0.3CN/A1245.4h1.8B++13.3C+
S1 11883382.184M0.7555.02%C1.205%D--28.6B12.1C+2222.9h5.1B*9.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2412,0061.5h
Spawn Beacon25360.3h
Nanite Revive Grenade01280h
Medical Kit2634,0736.1h
Medical Applicator2712,5091.2h
Recon Detection Device31260.3h
Ammunition Package4500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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