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Sentinel Snowblower Eliphas21[Sh0c] Eliphas21
NC BR 74

KDR: 2.98

Score: 6.6m

Last Seen: Jul 22nd, 2019 7:39 AM
- OFFLINE - 3308.6 hour(s)

Battle Rank 74 - New Conglomerate on Emerald
Level Progress (to 75): 33%
Level 100 Progress: 35% 668h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock LA1 Anchor NC6 Gauss SAW AF-23 Grinder AF-19 Mercenary AF-23 Grinder MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $541,683 MLG Score: 433
Fun Score: N/A
Cheeseburgers Flipped: 704TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.273%26.059%450912184,2982.509050.466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.176%-0.764D-0.771B++-0.211CHEAD ++ (~17.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.002C+12.80.103C+61.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.619%4.783%32211226230103952.21154240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.056C+1.45A-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.702B++4.80.617B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.284%7.317%1501122612383861.46429141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.64D0.688B+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.8-0.643D57.9-0.439C--139.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m302.8%307 (18.4k)263 (15.8k)2.9753410,1373,4073.5782274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122788710.674%18.507%19807:214

17% Combat Medic27% Engineer32% Heavy Assault21% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 3:41 PMJan 13th, 2017 9:30 PMAug 19th, 2019 1:59 PM (109d) (PST)Jul 22nd, 2019 4:08 AM (138d) (PST)Jul 22nd, 2019 3:39 AM (138d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4892022870.4060.1360.0751.3220.031433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,32012,14517,175248579215,783

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
416.1h/17.3d 2,054 1,876 5,703 33k 418 1,734 763 12.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,165
Deaths:452
KDR:2.577
Accuracy:17.990% D**
HSR:25.494% C+
NC6 Gauss SAW
B**
Kills:1,155
Deaths:458
KDR:2.522
Accuracy:17.755% C-
HSR:29.437% B**
MGR-L1 Promise
B+
Kills:309
Deaths:87
KDR:3.552
Accuracy:18.980% D--
HSR:28.803% B+
NS-15M1
B+
Kills:55
Deaths:36
KDR:1.528
Accuracy:17.040% D--
HSR:27.273% B+
Kills:2,684
Deaths (as Heavy Assault):1,033
Deaths (to Heavy Assaults):1,058
KDR:2.59826
Kill Difference:1,651
Playtime:132.035 hours
Usage:32%
Score:1.626m
Score/min:205
Accuracy (listed only):17.941%
HSR (listed only):27.752%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:469
Deaths:297
KDR:1.579
Accuracy:14.671% D**
HSR:24.307% B+
MGR-S1 Gladius
B+
Kills:426
Deaths:165
KDR:2.582
Accuracy:19.909% D*
HSR:24.883% B+
AF-4G Cyclone
B++
Kills:224
Deaths:156
KDR:1.436
Accuracy:14.114% F--
HSR:26.786% B++
Kills:1,119
Deaths (as Light Assault):618
Deaths (to Light Assaults):555
KDR:1.81068
Kill Difference:501
Playtime:3.135 hours
Usage:1%
Score:0.014m
Score/min:76
Accuracy (listed only):16.231%
HSR (listed only):25.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:469
Deaths:297
KDR:1.579
Accuracy:14.671% D**
HSR:24.307% B+
Kills:469
Deaths (as Engineer):297
Deaths (to Engineers):503
KDR:1.57912
Kill Difference:172
Playtime:112.018 hours
Usage:27%
Score:1.952m
Score/min:290
Accuracy (listed only):14.671%
HSR (listed only):24.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:426
Deaths:165
KDR:2.582
Accuracy:19.909% D*
HSR:24.883% B+
NC1 Gauss Rifle
C+
Kills:310
Deaths:264
KDR:1.174
Accuracy:16.049% D**
HSR:21.613% C+
AF-4G Cyclone
B++
Kills:224
Deaths:156
KDR:1.436
Accuracy:14.114% F--
HSR:26.786% B++
Kills:960
Deaths (as Combat Medic):585
Deaths (to Combat Medics):283
KDR:1.64103
Kill Difference:375
Playtime:70.971 hours
Usage:17%
Score:1.305m
Score/min:306
Accuracy (listed only):16.691%
HSR (listed only):24.427%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:426
Deaths:165
KDR:2.582
Accuracy:19.909% D*
HSR:24.883% B+
AF-4G Cyclone
B++
Kills:224
Deaths:156
KDR:1.436
Accuracy:14.114% F--
HSR:26.786% B++
NS-44 Commissioner
D
Kills:185
Deaths:150
KDR:1.233
Accuracy:28.826% D--
HSR:17.297% D
Kills:835
Deaths (as Infiltrator):471
Deaths (to Infiltrators):458
KDR:1.77282
Kill Difference:364
Playtime:8.001 hours
Usage:2%
Score:0.087m
Score/min:181
Accuracy (listed only):20.950%
HSR (listed only):22.989%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,236
Deaths:138
KDR:8.957
Accuracy:28.524% D--
HSR:17.233% C+
AF-34 Mattock
C--
Kills:1,200
Deaths:135
KDR:8.889
Accuracy:24.905% D*
HSR:14.500% C--
AF-23 Grinder
A
Kills:509
Deaths:119
KDR:4.277
Accuracy:19.688% F-
HSR:19.843% A
AF-23 Grinder
C**
Kills:443
Deaths:112
KDR:3.955
Accuracy:19.621% F-
HSR:17.833% C**
AF-41 Hacksaw
C**
Kills:211
Deaths:21
KDR:10.048
Accuracy:32.633% C+
HSR:16.114% C**
AF-41 Hacksaw
B+
Kills:158
Deaths:21
KDR:7.524
Accuracy:37.324% B+
HSR:14.557% C+
NCM3 Raven
D-
Kills:138
Deaths:41
KDR:3.366
Accuracy:32.095% D-
HSR:1.449% D-
NCM3 Raven
B**
Kills:126
Deaths:38
KDR:3.316
Accuracy:32.835% D-
HSR:3.968% B**
NCM1 Scattercannon
B*
Kills:62
Deaths:17
KDR:3.647
Accuracy:35.829% C+
HSR:19.355% B*
Kills:4,083
Deaths (as MAX Suit):321
Deaths (to MAX Suits):223
KDR:12.71963
Kill Difference:3,762
Playtime:88.178 hours
Usage:21%
Score:1.583m
Score/min:299
Accuracy (listed only):29.273%
HSR (listed only):13.872%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B
Kills:230
V. Kills:86 264%
Deaths:11
KDR:20.909
Accuracy:41.619% D
KPH:25.600 B
VKPH:9.600 C++
Kills:230 (230 + 0)
Deaths:11
KDR:20.909
VKDR:7.818
Vehicle Kills:86
Kill Difference:219
Playtime:8.998 hours
Usage:2%
Score:0.071m
Score/min:132
Driving Accuracy:41.619%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:123
V. Kills:30 397%
Deaths:8
KDR:15.375
Accuracy:29.284% D--
KPH:34.900 A
VKPH:8.500 B
M60-G Bulldog
B*
Kills:51
V. Kills:11 425%
Deaths:
KDR:
Accuracy:23.742% D--
KPH:43.800 B*
VKPH:9.400 B*
Kills:174 (0 + 174)
Deaths:8
KDR:21.750
VKDR:5.125
Vehicle Kills:41
Kill Difference:166
Playtime:4.688 hours
Usage:1%
Score:0.042m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:23.742%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,2601,2361388.957A*5.9828.524%D--17.233%C+34.7CN/A10335.6h8.3C29.2D
AF-34 Mattock 1,2241,2001358.889A++5.9124.905%D*14.5%C--34.1CN/A9635.2h7.2C+28.9D
LA1 Anchor 1,1741,1654522.577C++0.4017.99%D**25.494%C+28.7DN/A7740.6h12.4D-68.8D--
NC6 Gauss SAW 1,1661,1554582.522B**0.4517.755%C-29.437%B**35C*N/A9133h10C*56.5C++
AF-23 Grinder 5155091194.277B++1.3019.688%F-19.843%A23.2C--N/A6021.9h5.9B+30.2D--
AF-19 Mercenary 4734692971.579B**1.4014.671%D**24.307%B+11.7C-N/A3740.2h16.4C--111.9D-
AF-23 Grinder 4494431123.955B+0.9819.621%F-17.833%C**21.8DN/A5620.3h6.9C**35D**
MGR-S1 Gladius 4324261652.582B*0.3919.909%D*24.883%B+18.9DN/A5822.5h15.2D--76.3D--
NC1 Gauss Rifle 3143102641.174C*1.8016.049%D**21.613%C+12.7DN/A3924.4h14.9C--92.8D--
MGR-L1 Promise 311309873.552A++0.5818.98%D--28.803%B+28.9C--N/A8810.7h15.5C+81.7C
Shrike 4213011701.771A++1.2047.649%D--2.326%C26.2C++10.4C16011.5h6.6C++13.9C+
Titan-150 HEAT 3162301120.909M+17.9341.619%D4.783%A25.6B9.6C++1329h4.8C**11.5C++
AF-4G Cyclone 2302241561.436C+1.5414.114%F--26.786%B++14D-N/A3416h15.2F107.4F*
AF-41 Hacksaw 2132112110.048S7.0732.633%C+16.114%C**37B+N/A1135.7h10.9D33.4C-
NS-44 Commissioner 1861851501.233C**1.7428.826%D--17.297%D21.8C-N/A668.5h4.3C14.9C
NC05 Jackhammer 1811781151.548C**1.4337.8%D-10.112%D*24.7DN/A667.2h7.2D**18.9D--
AF-41 Hacksaw 159158217.524M4.5537.324%B+14.557%C+27.7C+N/A845.7h16.3F--43.7D*
NCM3 Raven 226138413.366M**0.3932.095%D-1.449%D-7.9C5C5817.5h42.2D-131.4D--
NCM3 Raven 196126383.316M*0.3432.835%D-3.968%B**8C-4.5D5815.7h40.6D--123.7D*
M20 Basilisk 153123815.375S12.4029.284%D--7.317%B+35.1A8.6B1413.5h57.9B**197.8B+
Spear Anti-Vehicle Phalanx Turret 10781420.25A*17.2730.695%D*6.173%A38.6C+12.4D-2232.1h7.5B+24.3C+
Frag Grenade 7774174N/A71.0245.722%C+N/A370C--15B*14630.2h4.4C9.6C+
NCM1 Scattercannon 6362173.647B*0.6735.829%C+19.355%B*18.8CN/A683.3h8C++22.2C++
MANA Anti-Vehicle Turret 8759144.214B+1.2448.889%D5.085%C**590D-280D-315380.1h6B**12.2B+
NS-15M1 5555361.528C+1.4517.04%D--27.273%B+27.5C-N/A752h23.5T-138.1F-
Anti-Vehicle Grenade 6351151N/A48.0240.914%D*N/A170D--40D8390.3h7.7D-18.9D--
M60-G Bulldog 6251151U48.0223.742%D--3.922%B++42.5B*9.2B*1691.2h6.2B+26.1C+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0600h
Anti-Vehicle MANA Turret24110.3h
Medical Applicator335322,75619.1h
Restoration Kit61010.2h
Medical Kit681,0921.2h
Nanite Revive Grenade04300.1h
Motion Spotter21890.1h
Recon Detection Device0810.1h
Ammunition Package134,8391.9h
Nano-Armor Kit101337,81517.9h
Anti-Infantry MANA Turret22600.2h
Shield Recharging Field94,2111.2h
Nano-Repair Grenade0840h
M20 Drake0580h

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