Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (17,904)players online:
Myian (37)  Ahorn (25)  YamiLucifer9 (14)  Pierrekira (8)  RichardWasTaken2 (4)  PEST_RYAN (4) 92
stats.dasanfall.com
Destroyer EliteSavior[ASDv] EliteSavior
VS BR 120

KDR: 2.17

Score: 29.6m

Last Seen: Jun 20th, 2018 12:09 AM
- OFFLINE - 45.5 hour(s)

Battle Rank 119 (120 total) - Vanu Sovereignty on Emerald - Outfit Leader of AceOfSpandex[ASDv] AceOfSpandex
VS outfit on Emerald

Members: 7
Level Progress (to 120): 10%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Betelgeuse 54-A Orion VS54 SVA-88 Eridani SX5 Pulsar C Flare VE6 Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EliteSavior



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,532,024 MLG Score: 2024
Fun Score: N/A
Cheeseburgers Flipped: 406TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.306%32.368%8841698137,4232.29251-0.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.488%1.258A1.901A++-0.598DHEAD ++ (~18.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.506B+10.10.288C*27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.129%1.505%2328499315,214917207516.573733%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.176%0.257C*-0.119C+0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.718B++17.80.658B+26.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.471%1.923%8529953649032020.402655179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.285%1.945A++-0.526D-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.597B+9.40.249C++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.825%16.074%8249936478511100.760282583%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.266%-0.483D3.175M++-0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.686B+11.10.706B++25

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.698%70.749%8239941,723159861.07755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.756%1.128B**0.234C++0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.501B+2.10.342C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AceOfSpandex[ASDv] AceOfSpandex
VS outfit on Emerald

Members: 7
29.6m219.2%448 (26.9k)368 (22.1k)2.1726862,72328,8692.29384120 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS997660727.814%22.81%63402:4714

8% Combat Medic26% Engineer37% Heavy Assault15% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2016 6:13 PMAug 23rd, 2016 2:18 AMJun 21st, 2018 3:11 PM (85m) (PST)Jun 19th, 2018 9:05 PM (2d) (PST)Jun 19th, 2018 8:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7122204920.7800.3590.1781.8310.0552024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,69613,20729,489472211110322,082

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1340.8h/55.9d 3,498 14,307 22,730 147.3k 2,781 3,733 4,460 57.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:9,917
Deaths:4,289
KDR:2.312
Accuracy:27.765% B+
HSR:36.493% B*
Orion VS54
A
Kills:5,818
Deaths:3,425
KDR:1.699
Accuracy:25.972% B**
HSR:33.706% A
SVA-88
A+
Kills:4,386
Deaths:2,068
KDR:2.121
Accuracy:28.587% B**
HSR:34.907% A+
Flare VE6
A
Kills:2,110
Deaths:1,153
KDR:1.830
Accuracy:26.603% B*
HSR:31.896% A
VX29 Polaris
B++
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:26.474% B++
HSR:26.854% B++
Pulsar LSW
B++
Kills:1,162
Deaths:675
KDR:1.721
Accuracy:23.708% C**
HSR:28.830% B++
Kills:24,566
Deaths (as Heavy Assault):12,304
Deaths (to Heavy Assaults):9,175
KDR:1.99659
Kill Difference:12,262
Playtime:491.748 hours
Usage:37%
Score:11.180m
Score/min:379
Accuracy (listed only):26.518%
HSR (listed only):32.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A*
Kills:4,181
Deaths:1,964
KDR:2.129
Accuracy:30.810% B**
HSR:33.987% A*
Pulsar C
B**
Kills:2,210
Deaths:1,651
KDR:1.339
Accuracy:27.954% B*
HSR:27.873% B**
Serpent VE92
B++
Kills:1,795
Deaths:1,818
KDR:0.987
Accuracy:26.629% B++
HSR:19.164% C+
Solstice VE3
B++
Kills:1,250
Deaths:1,448
KDR:0.863
Accuracy:23.472% C*
HSR:23.360% B++
NS Baron G5
B**
Kills:141
Deaths:76
KDR:1.855
Accuracy:54.774% B**
HSR:11.348% D
MKV Suppressed
B++
Kills:111
Deaths:69
KDR:1.609
Accuracy:29.161% B++
HSR:19.820% C++
Kills:9,688
Deaths (as Light Assault):7,026
Deaths (to Light Assaults):4,864
KDR:1.37888
Kill Difference:2,662
Playtime:152.171 hours
Usage:11%
Score:2.194m
Score/min:240
Accuracy (listed only):32.133%
HSR (listed only):22.592%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:2,210
Deaths:1,651
KDR:1.339
Accuracy:27.954% B*
HSR:27.873% B**
Serpent VE92
B++
Kills:1,795
Deaths:1,818
KDR:0.987
Accuracy:26.629% B++
HSR:19.164% C+
Solstice VE3
B++
Kills:1,250
Deaths:1,448
KDR:0.863
Accuracy:23.472% C*
HSR:23.360% B++
NS Baron G5
B**
Kills:141
Deaths:76
KDR:1.855
Accuracy:54.774% B**
HSR:11.348% D
Kills:5,396
Deaths (as Engineer):4,993
Deaths (to Engineers):4,992
KDR:1.08071
Kill Difference:403
Playtime:349.499 hours
Usage:26%
Score:8.360m
Score/min:399
Accuracy (listed only):33.207%
HSR (listed only):20.436%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A*
Kills:4,181
Deaths:1,964
KDR:2.129
Accuracy:30.810% B**
HSR:33.987% A*
Terminus VX-9
B**
Kills:1,756
Deaths:1,142
KDR:1.538
Accuracy:26.475% C**
HSR:32.460% B**
Pulsar VS1
B+
Kills:508
Deaths:408
KDR:1.245
Accuracy:25.679% B+
HSR:24.410% B+
Equinox VE2 Burst
B**
Kills:377
Deaths:166
KDR:2.271
Accuracy:31.503% B*
HSR:36.605% B**
NS Baron G5
B**
Kills:141
Deaths:76
KDR:1.855
Accuracy:54.774% B**
HSR:11.348% D
MKV Suppressed
B++
Kills:111
Deaths:69
KDR:1.609
Accuracy:29.161% B++
HSR:19.820% C++
Kills:7,074
Deaths (as Combat Medic):3,825
Deaths (to Combat Medics):3,142
KDR:1.84941
Kill Difference:3,249
Playtime:101.598 hours
Usage:8%
Score:2.044m
Score/min:335
Accuracy (listed only):33.067%
HSR (listed only):26.438%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A*
Kills:4,181
Deaths:1,964
KDR:2.129
Accuracy:30.810% B**
HSR:33.987% A*
Ghost
A
Kills:1,115
Deaths:381
KDR:2.927
Accuracy:46.981% A
HSR:72.377% B+
Parallax VX3
C+
Kills:485
Deaths:209
KDR:2.321
Accuracy:38.272% C+
HSR:70.722% D-
Beamer VS3
A
Kills:366
Deaths:421
KDR:0.869
Accuracy:35.745% A
HSR:27.049% B++
NS-44 Commissioner
B**
Kills:303
Deaths:304
KDR:0.997
Accuracy:43.546% B**
HSR:17.492% D
VA39 Spectre
A+
Kills:123
Deaths:63
KDR:1.952
Accuracy:36.772% B*
HSR:56.098% A+
NS-AM7 Archer
A*
Kills:121
Deaths:147
KDR:0.823
Accuracy:72.321% A*
HSR:10.744% D-
MKV Suppressed
B++
Kills:111
Deaths:69
KDR:1.609
Accuracy:29.161% B++
HSR:19.820% C++
Kills:6,805
Deaths (as Infiltrator):3,558
Deaths (to Infiltrators):4,024
KDR:1.91259
Kill Difference:3,247
Playtime:195.300 hours
Usage:15%
Score:4.605m
Score/min:393
Accuracy (listed only):41.701%
HSR (listed only):38.536%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:817
Deaths:545
KDR:1.499
Accuracy:19.250% B*
HSR:15.790% D
Cosmos VM3
B+
Kills:581
Deaths:402
KDR:1.445
Accuracy:18.469% B+
HSR:17.728% C
Nebula VM20
A++
Kills:434
Deaths:126
KDR:3.444
Accuracy:27.251% A++
HSR:20.968% C*
Nebula VM20
A++
Kills:419
Deaths:129
KDR:3.248
Accuracy:26.203% A++
HSR:22.196% B+
Blueshift VM5
B*
Kills:354
Deaths:161
KDR:2.199
Accuracy:22.610% B*
HSR:16.102% D-
Comet VM2
B**
Kills:267
Deaths:279
KDR:0.957
Accuracy:48.532% B++
HSR:6.367% B**
Comet VM2
A**
Kills:243
Deaths:276
KDR:0.880
Accuracy:50.557% B+
HSR:9.465% A**
Blueshift VM5
A**
Kills:70
Deaths:27
KDR:2.593
Accuracy:30.987% A**
HSR:18.571% C
Kills:3,185
Deaths (as MAX Suit):972.500
Deaths (to MAX Suits):1,374
KDR:3.27506
Kill Difference:2,212.500
Playtime:50.802 hours
Usage:4%
Score:1.225m
Score/min:402
Accuracy (listed only):30.482%
HSR (listed only):15.898%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:9,995
V. Kills:199 N/A
Deaths:1,154
KDR:8.661
Accuracy:48.234% B**
KPH:123.800 M
VKPH:2.500 C
Dual Photon Pods
A*
Kills:2,099
V. Kills:425 493%
Deaths:250
KDR:8.396
Accuracy:69.362% A*
KPH:120.400 B*
VKPH:24.400 B+
Maelstrom Turbo Laser
M*
Kills:1,971
V. Kills:783 251%
Deaths:393
KDR:5.015
Accuracy:36.429% B*
KPH:48.800 M*
VKPH:19.400 A
Saron Laser Cannon
A++
Kills:1,149
V. Kills:601 191%
Deaths:469
KDR:2.450
Accuracy:33.254% C*
KPH:29.600 A++
VKPH:15.500 B**
Hornet Missiles
B++
Kills:391
V. Kills:269 145%
Deaths:72
KDR:5.431
Accuracy:70.333% B*
KPH:80 B+
VKPH:55 B++
Coyote Missiles
B*
Kills:347
V. Kills:157 220%
Deaths:98
KDR:3.541
Accuracy:59.185% B*
KPH:37 C+
VKPH:16.700 C
Photon A2A Missile Pods
A++
Kills:112
V. Kills:62 178%
Deaths:17
KDR:6.588
Accuracy:89.938% A++
KPH:55.600 C++
VKPH:30.800 C-
Kills:16,064 (13,115 + 0)
Deaths:2,453
KDR:6.549
VKDR:1.018
Vehicle Kills:2,496
Kill Difference:13,611
Playtime:193.623 hours
Usage:14%
Score:3.402m
Score/min:293
Piloting Accuracy:33.254%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:121
V. Kills:42 281%
Deaths:34
KDR:3.559
Accuracy:63.678% M
KPH:49.300 B**
VKPH:17.100 M+
Kills:121 (121 + 0)
Deaths:34
KDR:3.559
VKDR:1.235
Vehicle Kills:42
Kill Difference:87
Playtime:2.453 hours
Usage:0%
Score:0.048m
Score/min:324
Driving Accuracy:63.678%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:243
V. Kills:136 177%
Deaths:116
KDR:2.095
Accuracy:57.214% B*
KPH:19.500 C+
VKPH:10.900 B**
Kills:243 (243 + 0)
Deaths:116
KDR:2.095
VKDR:1.172
Vehicle Kills:136
Kill Difference:127
Playtime:12.446 hours
Usage:1%
Score:0.097m
Score/min:130
Driving Accuracy:57.214%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:212
V. Kills:2 N/A
Deaths:27
KDR:7.852
Accuracy:42.974% B*
KPH:79.500 C
VKPH:0.800 D**
Kills:212 (0 + 212)
Deaths:27
KDR:7.852
VKDR:0.074
Vehicle Kills:2
Kill Difference:185
Playtime:2.667 hours
Usage:0%
Score:0.051m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:42.974%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:192
V. Kills:6 N/A
Deaths:9
KDR:21.333
Accuracy:27.008% A++
KPH:45.400 D
VKPH:1.400 D
M12 Kobalt
A*
Kills:181
V. Kills:2 N/A
Deaths:10
KDR:18.100
Accuracy:29.972% A*
KPH:61.900 C+
VKPH:0.700 D--
M40 Fury
A
Kills:93
V. Kills:10 N/A
Deaths:7
KDR:13.286
Accuracy:47.049% A
KPH:45.600 C+
VKPH:4.900 D-
M40 Fury
B++
Kills:62
V. Kills:5 N/A
Deaths:6
KDR:10.333
Accuracy:43.262% B++
KPH:54.200 C++
VKPH:4.400 D*
Kills:528 (0 + 528)
Deaths:32
KDR:16.500
VKDR:0.719
Vehicle Kills:23
Kill Difference:496
Playtime:10.344 hours
Usage:1%
Score:0.123m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:43.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 10,1949,9951,1548.661B+6.4948.234%B**1.121%C123.9M2.5C27380.7h7.7B++15.9B++
Betelgeuse 54-A 10,0069,9174,2892.312C+0.1427.765%B+36.493%B*65.8C++N/A168150.6h10.1B+36.3B+
Orion VS54 5,8885,8183,4251.699C**0.4725.972%B**33.706%A49.1B*N/A144118.5h10.4B*40.2C**
SVA-88 4,4274,3862,0682.121C*0.0528.587%B**34.907%A+67B*N/A15765.5h10.5B+36.7B++
Eridani SX5 4,2194,1811,9642.129B**0.0430.81%B**33.987%A*47.2B++N/A13588.6h8.7B**28.3B++
Pulsar C 2,2392,2101,6511.339C++0.8327.954%B*27.873%B**32.2C*N/A8568.7h9.8C++34.9B+
Flare VE6 2,1252,1101,1531.83B+0.3426.603%B*31.896%A67.6B**N/A17331.2h9.3B++35.1B+
Dual Photon Pods 2,5242,0992508.396B6.2269.362%A*N/A120.6B*24.4B+46617.4h13.9B**20B**
Maelstrom Turbo Laser 2,7541,9713935.015B**2.8436.429%B*3.196%C*48.8M*19.4A31040.4h44B**120.7B**
Serpent VE92 1,8131,7951,8180.987C+1.1926.629%B++19.164%C+30.8C*N/A7758.2h11.7B+43.9B+
Terminus VX-9 1,7701,7561,1421.538C++0.6326.475%C**32.46%B**35.5C+N/A9549.4h10.5B++39.8B+
Solstice VE3 1,2551,2501,4480.863C++1.3123.472%C*23.36%B++28.2B++N/A8744.3h12B++51.3B+
VX29 Polaris 1,1771,1736941.69B0.4826.474%B++26.854%B++60.5B++N/A13519.4h11.1B+41.9B+
Pulsar LSW 1,1751,1626751.721C*0.4523.708%C**28.83%B++66B**N/A17017.6h10.6B++44.6B+
Saron Laser Cannon 1,7501,1494692.45C**0.2833.254%C*3.133%B+29.6A++15.5B**21138.8h68.8B*207B**
Ghost 1,1211,1153812.927C++0.7546.981%A72.377%B+49.8B+N/A13722.4h1.9B++4B*
Quasar VM1 8258175451.499C+0.6719.25%B*15.79%D35.1B**N/A8823.3h12.4B++64.2B+
Cosmos VM3 5865814021.445C0.7318.469%B+17.728%C35.4B+N/A8716.4h11.3B*61.1B++
Pulsar VS1 5105084081.245B0.9325.679%B+24.41%B+27.8C*N/A10818.3h12B*46.8B++
Parallax VX3 4854852092.321C+0.1538.272%C+70.722%D-28.7C++N/A6616.9h2B+5.2B
Nebula VM20 4384341263.444B++1.2727.251%A++20.968%C*57.9A+N/A1597.5h13.8B++50.7B*
Nebula VM20 4274191293.248B+1.0826.203%A++22.196%B+55.1A+1.1A+1567.6h14.3B+54.4B*
Hornet Missiles 660391725.431C++3.2670.333%B*N/A79.8B+54.9B++5954.9h9C*12.8B+
Equinox VE2 Burst 3823771662.271B0.1031.503%B*36.605%B**52.4C**N/A1247.2h10.6B*33.6B*
Beamer VS3 3683664210.869C*1.3035.745%A27.049%B++28.8C*N/A9412.7h6.3B*17.7B
Blueshift VM5 3613541612.199C+0.0322.61%B*16.102%D-41.2B+N/A1248.6h14.1B+62.2B++
Coyote Missiles 504347983.541C*1.3759.185%B*N/A36.9C+16.7C2299.4h29.6B*50B*
NS-44 Commissioner 3053033040.997C++1.1843.546%B**17.492%D40.4BN/A1637.5h3.1B*7.2B*
Comet VM2 4062672790.957C++1.2248.532%B++6.367%B**16.7B**8.7A*12016h22C++45.4B
C-4 3072512540.988C1.1826.504%BN/A73.8C+16.5D-7033.4h1.5C++5.7C**
Nemesis VSH9 3752442560.953B+1.2277.813%A*1.23%D-27.1B*14.6B+3569h7B+9B**
Supernova PC 3792431162.095C-0.0857.214%B*1.646%D19.6C+11B**13012.4h6.6D11.5C+
Comet VM2 3732432760.88C+1.2950.557%B+9.465%A**15.4B++8.2A++10415.8h25C*49.5B+
NS Decimator 3392231621.377B+0.8074.063%A++1.345%D-39.8B+20.7B+4245.6h4.6C*6.2B++
Proton II PPA-H 214212277.852C5.6842.974%B*5.189%M*78.5CN/A3212.7h5.7A13.3B**
S1 3082083870.537C1.6471.086%A+1.923%D26.3C++12.7C++3127.9h7.6C10.6B
M12 Kobalt 198192921.333C**19.1627.008%A++24.479%A45.7D1.4D1614.2h16.2B+59.8B++
M12 Kobalt 1831811018.1B++15.9329.972%A*23.757%A62.4C+N/A1982.9h12.9B**42.9B**
Tank Mine 263160592.712C++0.5440.371%B+N/A69.6D44.8D6972.3h2.2C5.4B+
NS Baron G5 143141761.855B**0.3254.774%B**11.348%D47B++N/A1403h4.8C+8.8C+
VA39 Spectre 123123631.952B+0.2236.772%B*56.098%A+25.6C**N/A904.8h4.1B**11B**
NS-AM7 Archer 1341211470.823B**1.3572.321%A*10.744%D-4.6C--N/A3526.5h7.1B**9.8B**
C75 Viper 163121343.559C+1.3963.678%M2.479%B**48.4B**16.8M+3242.5h15C+23.5B++
Photon A2A Missile Pods 174112176.588C++4.4289.938%A++N/A56C++31C-3782h10.4D-11.5C
MKV Suppressed 112111691.609B++0.5629.161%B++19.82%C++52.9B**N/A1942.1h10.8B*37.1B+
Lancer VS22 2411092730.399C-1.7762.58%C++N/A10.2C12.3C+15110.7h17.9B+28.7B+
MANA Anti-Personnel Turret 9898492N/A0.1721.391%UN/A980UN/A2271400.1h15.4T*71.9T*
M40 Fury 10393713.286A11.1147.049%AN/A46.5C++5D-2442h8.8B+18.8B**
Blueshift VM5 7270272.593C++0.4230.987%A**18.571%C33.3C++1A+1632.1h14.5B+46.9B**
M40 Fury 6762610.333B+8.1643.262%B++4.839%M+56.4C++4.5D*2551.1h9.1B+21.1B*
Frag Grenade 5353153N/A50.8350.44%B++N/A530C++N/A41980.1h3.2B+6.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter658,5395.2h
Nano-Armor Kit240276,54231.9h
Spawn Beacon543,4723.4h
Nanite Revive Grenade04490.1h
Anti-Infantry MANA Turret61730.4h
Ammunition Package171930.7h
Shield Recharging Field252,1341h
Medical Kit4426,6808.2h
Medical Applicator25560,0676.6h
Smoke Grenade01710.1h
Recon Detection Device4570.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.38s
Server spent 2.21s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.