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Destroyer EliteSavior53[ASD] EliteSavior53
TR BR 132

KDR: 2.57

Score: 38.1m

Last Seen: Jun 2nd, 2019 1:34 PM
- OFFLINE - 589.1 hour(s)

Battle Rank 120 (132 total) - Terran Republic on Emerald - Outfit Leader of AceOfSpades[ASD] AceOfSpades
TR outfit on Emerald

Members: 3
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee SMG-46 Armistice MSW-R MKV Suppressed T9 CARV M3 Pounder HEG TRAC-5 M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,501,200 MLG Score: 1200
Fun Score: N/A
Cheeseburgers Flipped: 884TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.597%29.437%78320119330,0711.887580.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.052%1.065B**1.317A-2.302F--HEAD ++ (~16.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.466B+10.60.258C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.394%1.073%32124120932,2591243252025.93171280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.992%-0.208C-0.48D0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.712B++16.40.69B+30

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.386%3.516%72112124559392530.484043179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.14C++0.605B+-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.558B+7.20.422B9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.779%8.36%83512086349781190.6476528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.668%0.055C+0.979B*0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.801B++8.70.781B++15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.604%69.687%83312101,821138471.31575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.817%1.143B**0.169C++-0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.505B+2.10.344C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AceOfSpades[ASD] AceOfSpades
TR outfit on Emerald

Members: 3
38.1m225.7%393 (23.6k)317 (19k)2.56776,33529,7372.71941132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1213964227.928%14.667%41004:0218

32% Engineer22% Heavy Assault28% Infiltrator7% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2016 2:59 AMMar 28th, 2016 3:37 AMJun 24th, 2019 7:59 PM (2d) (PST)Jun 2nd, 2019 9:49 AM (24d) (PST)Jun 2nd, 2019 9:34 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091664430.6360.2480.0931.5420.0481200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5609,96926,5913815693319,044

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2001.6h/83.4d 4,532 11,196 35,152 185.2k 3,474 4,791 5,730 73.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:6,222
Deaths:3,244
KDR:1.918
Accuracy:27.956% B**
HSR:34.860% A+
T9 CARV
B+
Kills:2,135
Deaths:2,104
KDR:1.015
Accuracy:21.876% B+
HSR:23.232% C++
T9A "Butcher"
B++
Kills:1,585
Deaths:881
KDR:1.799
Accuracy:25.397% C*
HSR:32.366% B++
T9 CARV-S
B++
Kills:1,331
Deaths:735
KDR:1.811
Accuracy:24.137% B+
HSR:28.700% B++
T32 Bull
B+
Kills:1,239
Deaths:788
KDR:1.572
Accuracy:22.966% C+
HSR:27.926% B+
T16 Rhino
B**
Kills:1,168
Deaths:623
KDR:1.875
Accuracy:24.783% B*
HSR:27.740% B**
TMG-50
M
Kills:715
Deaths:321
KDR:2.227
Accuracy:31.363% A++
HSR:40.699% M
NS-15M2
A**
Kills:687
Deaths:366
KDR:1.877
Accuracy:26.142% B+
HSR:44.105% A**
MG-H1 Watchman
B**
Kills:87
Deaths:34
KDR:2.559
Accuracy:28.682% B**
HSR:29.885% B+
Kills:15,169
Deaths (as Heavy Assault):9,096
Deaths (to Heavy Assaults):9,229
KDR:1.66766
Kill Difference:6,073
Playtime:435.987 hours
Usage:22%
Score:7.457m
Score/min:285
Accuracy (listed only):25.922%
HSR (listed only):32.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A*
Kills:6,850
Deaths:3,877
KDR:1.767
Accuracy:29.026% B++
HSR:28.102% A*
MKV Suppressed
C**
Kills:3,055
Deaths:2,415
KDR:1.265
Accuracy:27.286% C**
HSR:21.080% C**
TRAC-5
A++
Kills:1,931
Deaths:2,306
KDR:0.837
Accuracy:27.264% A
HSR:29.001% A++
NS-7 PDW
M+
Kills:271
Deaths:131
KDR:2.069
Accuracy:28.995% B*
HSR:35.424% M+
Kills:12,107
Deaths (as Light Assault):8,729
Deaths (to Light Assaults):4,971
KDR:1.38699
Kill Difference:3,378
Playtime:138.956 hours
Usage:7%
Score:1.945m
Score/min:233
Accuracy (listed only):28.143%
HSR (listed only):28.402%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,931
Deaths:2,306
KDR:0.837
Accuracy:27.264% A
HSR:29.001% A++
Kills:1,931
Deaths (as Engineer):2,306
Deaths (to Engineers):5,863
KDR:0.83738
Kill Difference:375
Playtime:635.776 hours
Usage:32%
Score:13.931m
Score/min:365
Accuracy (listed only):27.264%
HSR (listed only):29.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A*
Kills:6,850
Deaths:3,877
KDR:1.767
Accuracy:29.026% B++
HSR:28.102% A*
MKV Suppressed
C**
Kills:3,055
Deaths:2,415
KDR:1.265
Accuracy:27.286% C**
HSR:21.080% C**
T1 Cycler
A
Kills:1,531
Deaths:1,412
KDR:1.084
Accuracy:23.649% B
HSR:29.785% A
NS-7 PDW
M+
Kills:271
Deaths:131
KDR:2.069
Accuracy:28.995% B*
HSR:35.424% M+
TAR
A*
Kills:253
Deaths:180
KDR:1.406
Accuracy:28.751% B**
HSR:37.154% A*
SABR-13
A++
Kills:92
Deaths:48
KDR:1.917
Accuracy:30.916% B**
HSR:39.130% A++
TORQ-9
C+
Kills:70
Deaths:50
KDR:1.400
Accuracy:24.177% C+
HSR:17.143% D-
Kills:12,122
Deaths (as Combat Medic):8,113
Deaths (to Combat Medics):2,798
KDR:1.49415
Kill Difference:4,009
Playtime:98.675 hours
Usage:5%
Score:1.670m
Score/min:282
Accuracy (listed only):27.543%
HSR (listed only):29.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A*
Kills:6,850
Deaths:3,877
KDR:1.767
Accuracy:29.026% B++
HSR:28.102% A*
MKV Suppressed
C**
Kills:3,055
Deaths:2,415
KDR:1.265
Accuracy:27.286% C**
HSR:21.080% C**
TSAR-42
B++
Kills:1,614
Deaths:530
KDR:3.045
Accuracy:43.039% B++
HSR:71.933% B+
NS-44 Commissioner
B**
Kills:389
Deaths:376
KDR:1.035
Accuracy:46.078% B**
HSR:24.165% C**
TX1 Repeater
A
Kills:362
Deaths:576
KDR:0.628
Accuracy:31.656% A
HSR:19.890% C+
NS-7 PDW
M+
Kills:271
Deaths:131
KDR:2.069
Accuracy:28.995% B*
HSR:35.424% M+
99SV
A+
Kills:128
Deaths:70
KDR:1.829
Accuracy:40.123% A+
HSR:39.844% B+
NS-AM7 Archer
B**
Kills:98
Deaths:157
KDR:0.624
Accuracy:66.934% B**
HSR:13.265% C-
M77-B
B*
Kills:79
Deaths:73
KDR:1.082
Accuracy:42.857% B*
HSR:72.152% C-
Kills:12,846
Deaths (as Infiltrator):8,205
Deaths (to Infiltrators):4,428
KDR:1.56563
Kill Difference:4,641
Playtime:569.123 hours
Usage:28%
Score:10.244m
Score/min:300
Accuracy (listed only):39.555%
HSR (listed only):36.206%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:2,011
Deaths:753
KDR:2.671
Accuracy:45.456% B*
HSR:4.475% B*
M3 Pounder HEG
B*
Kills:1,820
Deaths:749
KDR:2.430
Accuracy:48.137% B*
HSR:4.066% B++
MRC3 Mercy
B+
Kills:782
Deaths:497
KDR:1.573
Accuracy:18.491% B+
HSR:19.821% C+
MRC3 Mercy
B++
Kills:426
Deaths:243
KDR:1.753
Accuracy:19.850% B++
HSR:23.005% B+
M1 Heavy Cycler
B+
Kills:275
Deaths:256
KDR:1.074
Accuracy:16.229% B+
HSR:18.546% C++
M6 Onslaught
A++
Kills:238
Deaths:80
KDR:2.975
Accuracy:21.665% B**
HSR:28.571% A++
M6 Onslaught
B**
Kills:225
Deaths:80
KDR:2.813
Accuracy:22.703% B**
HSR:24.889% B**
MR1 Fracture
B**
Kills:91
Deaths:156
KDR:0.583
Accuracy:45.065% B**
HSR:1.099% D*
MR1 Fracture
B**
Kills:79
Deaths:158
KDR:0.500
Accuracy:45.900% B**
HSR:0% F-
Kills:5,947
Deaths (as MAX Suit):1,486
Deaths (to MAX Suits):1,640
KDR:4.00202
Kill Difference:4,461
Playtime:110.715 hours
Usage:6%
Score:2.872m
Score/min:432
Accuracy (listed only):31.500%
HSR (listed only):13.830%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:27,844
V. Kills:615 N/A
Deaths:2,255
KDR:12.348
Accuracy:34.027% B*
KPH:120 M
VKPH:2.700 C
Hellfire Rocket Pods
B**
Kills:1,607
V. Kills:373 430%
Deaths:235
KDR:6.838
Accuracy:62.930% A++
KPH:102.100 B+
VKPH:23.700 B**
M18 Needler
A*
Kills:1,549
V. Kills:733 211%
Deaths:431
KDR:3.594
Accuracy:35.769% B+
KPH:33.100 A*
VKPH:15.700 B**
M18 Rotary
M
Kills:1,259
V. Kills:536 234%
Deaths:301
KDR:4.183
Accuracy:35.206% B++
KPH:43 M
VKPH:18.300 A
Hornet Missiles
B++
Kills:777
V. Kills:631 123%
Deaths:128
KDR:6.070
Accuracy:68.540% B**
KPH:64.400 C+
VKPH:52.300 B++
Coyote Missiles
B**
Kills:520
V. Kills:248 209%
Deaths:119
KDR:4.370
Accuracy:60.612% B**
KPH:31.500 C
VKPH:15 D
Tomcat A2AM Pods
A
Kills:392
V. Kills:203 192%
Deaths:41
KDR:9.561
Accuracy:88.416% A
KPH:56.600 C++
VKPH:29.300 C-
Kills:33,948 (30,652 + 0)
Deaths:3,510
KDR:9.672
VKDR:0.951
Vehicle Kills:3,339
Kill Difference:30,438
Playtime:359.363 hours
Usage:18%
Score:6.062m
Score/min:281
Piloting Accuracy:35.206%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:455
V. Kills:170 266%
Deaths:122
KDR:3.730
Accuracy:42.386% C++
KPH:31 B+
VKPH:11.600 B+
Kills:455 (455 + 0)
Deaths:122
KDR:3.730
VKDR:1.393
Vehicle Kills:170
Kill Difference:333
Playtime:14.696 hours
Usage:1%
Score:0.159m
Score/min:180
Driving Accuracy:42.386%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:95
V. Kills:1 N/A
Deaths:19
KDR:5
Accuracy:45.949% A+
KPH:89 C
VKPH:0.900 D**
Kills:95 (0 + 95)
Deaths:19
KDR:5
VKDR:0.053
Vehicle Kills:1
Kill Difference:76
Playtime:1.068 hours
Usage:0%
Score:0.021m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:45.949%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:164
V. Kills:2 N/A
Deaths:8
KDR:20.500
Accuracy:26.167% A++
KPH:70.400 C*
VKPH:0.900 D*
M40 Fury
B++
Kills:138
V. Kills:13 N/A
Deaths:13
KDR:10.615
Accuracy:41.169% B++
KPH:57.300 B+
VKPH:5.400 D-
M40 Fury
B+
Kills:137
V. Kills:13 N/A
Deaths:20
KDR:6.850
Accuracy:40.683% B+
KPH:59.100 C*
VKPH:5.600 D--
M60-G Bulldog
B**
Kills:100
V. Kills:23 417%
Deaths:17
KDR:5.882
Accuracy:63.290% M+
KPH:43.700 B++
VKPH:10 B**
Kills:539 (0 + 539)
Deaths:58
KDR:9.293
VKDR:0.879
Vehicle Kills:51
Kill Difference:481
Playtime:9.344 hours
Usage:0%
Score:0.129m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:63.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 28,45927,8442,25512.348B++9.7834.027%B*N/A120M2.7C265232h11.8B*34.6B*
SMG-46 Armistice 6,9026,8503,8771.767B++0.8029.026%B++28.102%A*35.6BN/A89192.6h10.6B**36.4B++
MSW-R 6,2806,2223,2441.918C++0.6527.956%B**34.86%A+49.3B+N/A123126.1h9.9B*35.6B*
MKV Suppressed 3,0803,0552,4151.265C**1.3027.286%C**21.08%C**22.3C-N/A65136.9h11.2B*41B+
T9 CARV 2,1552,1352,1041.015C+1.5521.876%B+23.232%C++26.5C+N/A8280.7h12.3B+56.4B+
M3 Pounder HEG 2,2542,0117532.671B*0.1045.456%B*4.475%B*35.2A*4.2B+13957.2h10.2B**22.5B*
TRAC-5 1,9621,9312,3060.837C++1.7327.264%A29.001%A++11.1C--N/A36173.7h10.7B**39.2B*
M3 Pounder HEG 2,0131,8207492.43B+0.1448.137%B*4.066%B++31.9A+3.4C11757h11.9B**24.8B++
TSAR-42 1,6201,6145303.045C+0.4843.039%B++71.933%B+41.1C*N/A11139.3h1.9B*4.5B++
Hellfire Rocket Pods 1,9801,6072356.838C+4.2762.93%A++N/A102.4B+23.8B**40915.7h17.6B28B+
T9A "Butcher" 1,6011,5858811.799C+0.7725.397%C*32.366%B++45.5CN/A11534.8h10.5B+41.4B+
M18 Needler 2,2821,5494313.594B+1.0335.769%B+3.228%B++33.1A*15.7B**26246.8h69.9B*195.4B**
T1 Cycler 1,5431,5311,4121.084C++1.4823.649%B29.785%A26.2C++N/A7358.5h11B**46.4B*
T9 CARV-S 1,3481,3317351.811C*0.7624.137%B+28.7%B++67.2B**N/A15319.8h10.7B+44.4B+
M18 Rotary 1,7951,2593014.183B**1.6235.206%B++2.859%C**43M18.3A32529.3h52.7B**149.7B**
T32 Bull 1,2461,2397881.572C++1.0022.966%C+27.926%B+32.4CN/A11138.2h12.6C++54.9C++
T16 Rhino 1,1731,1686231.875B++0.6924.783%B*27.74%B**53.3B**N/A12321.9h10.6B**42.8B++
MRC3 Mercy 7877824971.573C+0.9918.491%B+19.821%C+28.8C++N/A8127.2h15.2B**82.2B++
Hornet Missiles 1,4087771286.07C++3.5068.54%B**N/A64.2C+52.1B++48512.1h10.4C++15.2B+
TMG-50 7237153212.227B**0.3431.363%A++40.699%M58.1B**N/A16912.3h9.4B*30.1B*
NS-15M2 6996873661.877C*0.6926.142%B+44.105%A**41.6C+N/A11216.5h9.8B*37.4B++
Coyote Missiles 7685201194.37B1.8060.612%B**N/A31.5C15D19716.5h31.7B++52.3B++
P2-120 HEAT 6254551223.73C1.1642.386%C++3.516%C**31B+11.6B+18014.7h7.2C++17.1C**
MRC3 Mercy 4344262431.753C+0.8119.85%B++23.005%B+29.4C++N/A9014.5h16.3B*82B++
Tomcat A2AM Pods 595392419.561B**6.9988.416%AN/A56.8C++29.4C-3366.9h10.2D11.5C
NS-44 Commissioner 3923893761.035C++1.5346.078%B**24.165%C**33.5C+N/A11411.6h3.1B*6.8B*
TX1 Repeater 3643625760.628C+1.9431.656%A19.89%C+12.5DN/A4329h9.1B**28.8B**
Tank Mine 5023361442.333C+0.2334.877%C++N/A57.9D--28.6D*4885.8h1.7B+4.8B*
M1 Heavy Cycler 2782752561.074C+1.4916.229%B+18.546%C++21.5C++N/A7412.8h16.3B+100.3B+
NS-7 PDW 2732711312.069A0.5028.995%B*35.424%M+43B*N/A1466.3h10.8B**37.2B*
TAR 2562531801.406C++1.1628.751%B**37.154%A*30.5C+N/A1168.3h10.9B*38B*
M6 Onslaught 241238802.975B+0.4121.665%B**28.571%A++35.5C*N/A846.7h14.1A65.3B*
M6 Onslaught 228225802.813B0.2522.703%B**24.889%B**33.6C++N/A796.7h15.4B**67.9B*
C-4 2862201721.279C+1.2931.772%B**N/A59.5C--17.8D6673.7h1.4C*4.5B+
ML-7 2801713800.45C2.1273.274%A*2.339%C17.1D10.9C+23910h8.6D11.8C*
M12 Kobalt 166164820.5B+17.9326.167%A++26.22%A++71.3C*N/A2032.3h10.3A+39.2B**
M40 Fury 1511381310.615B+8.0541.169%B++N/A57.5B+5.4D-2772.4h8.9B*21.6B**
M40 Fury 150137206.85C+4.2840.683%B+1.46%C59.6C*5.7D-2352.3h10B++24.6B*
99SV 128128701.829C*0.7440.123%A+39.844%B+24.6C++N/A815.2h4.1B**10.2B**
NS Decimator 1891191081.102C++1.4769.251%B**N/A39.7B23.3B*4903h4.4C**6.4B+
ASP-30 Grounder 1731161690.686C+1.8874.774%A++8.621%M++21.9B+10.8C+2245.3h7.1B+9.5B*
M60-G Bulldog 123100175.882C**3.3263.29%M+4%B+43.5B++10B**2032.3h7.8C+12.3B**
NS-AM7 Archer 109981570.624B1.9466.934%B**13.265%C-3D-N/A2432.6h7.7B**11.4A
P525 Marauder-H 9695195D2.4345.949%A+3.158%M**86.4CN/A3341.1h4.9B*10.7B**
SABR-13 9292481.917B+0.6530.916%B**39.13%A++57.5AN/A2111.6h10.8B+34.8B++
MR1 Fracture 169911560.583C1.9845.065%B**1.099%D*6.6D5.7B7013.7h65.9D146.2C++
MG-H1 Watchman 8887342.559B++0.0128.682%B**29.885%B+37.8C+N/A1222.3h12.8B++44.7B++
MR1 Fracture 158791580.5C-2.0745.9%B**N/A5.7D5.7B+6513.9h77.4D--168.7C+
M77-B 8079731.082D1.4942.857%B*72.152%C-10.8D--N/A437.3h2.2B+5.1B++
MANA Anti-Vehicle Turret 14672940.766C-1.8062.131%B*1.389%D*23.2D23.9C+3633.1h12.6C20.2C+
TORQ-9 7070501.4C++1.1724.177%C+17.143%D-29.2C+N/A1842.4h14.6C*60.3C*
Frag Grenade 7069169N/A66.4356.534%A++N/A690B*10C**55710.1h2.9B*5.1B**
Spear Anti-Vehicle Phalanx Turret 956579.286B+6.7258.733%A++1.538%D*54.2B*25B5701.2h5.3B+9B**
T2 Striker 143632160.292D2.2867.788%A++N/A8.9C--11.3C+2037.1h66.5D*98.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1184,4396.1h
Anti-Vehicle MANA Turret234341.8h
Nano-Armor Kit541438,53263.6h
Nanite Revive Grenade03440.1h
Motion Spotter19522,78816h
Shield Recharging Field422,1571.3h
Ammunition Package122911.2h
Medical Applicator23842,8156.2h
Medical Kit4896,60413.9h
Anti-Infantry MANA Turret8840.4h

Check the help document for the dictionary if you want to learn more about words used here.


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