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Destroyer EliteSavior53[ASD] EliteSavior53
TR BR 132

KDR: 2.56

Score: 38m

Last Seen: Dec 27th, 2018 2:55 AM
- OFFLINE - 1294.3 hour(s)

Battle Rank 120 (132 total) - Terran Republic on Emerald
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee SMG-46 Armistice MSW-R MKV Suppressed T9 CARV M3 Pounder HEG TRAC-5 M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,499,949 MLG Score: 1199
Fun Score: N/A
Cheeseburgers Flipped: 884TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.597%29.436%78320100230,0581.887710.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.057%1.08B**1.348A-2.336F--HEAD ++ (~16.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.468B+10.60.258C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.405%1.08%31934101831,9541239250625.76941275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.99%-0.212C-0.482D0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.711B++16.50.689B+30.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.386%3.516%72110214559392530.484558179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.146C++0.577B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.558B+7.20.422B9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.779%8.36%83510176349781190.6476528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.668%0.058C+1.012B**0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.8B++8.70.779B++15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.656%69.637%83310191,818138371.31453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.828%1.145B**0.164C++-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+2.10.343C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38m226%393 (23.6k)317 (19k)2.5580375,97129,6992.70989132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022959327.916%14.727%41104:0218

32% Engineer22% Heavy Assault28% Infiltrator7% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2016 2:59 AMMar 28th, 2016 3:37 AMJan 25th, 2019 7:19 PM (24d) (PST)Dec 27th, 2018 1:22 AM (54d) (PST)Dec 26th, 2018 10:55 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081674410.6340.2480.0931.5410.0481199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4829,99226,4903815692319,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1996.1h/83.2d 4,510 11,188 35,090 184.6k 3,463 4,775 5,697 72.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:6,214
Deaths:3,238
KDR:1.919
Accuracy:27.974% B**
HSR:34.873% A+
T9 CARV
B+
Kills:2,135
Deaths:2,104
KDR:1.015
Accuracy:21.876% B+
HSR:23.232% C++
T9A "Butcher"
B++
Kills:1,585
Deaths:881
KDR:1.799
Accuracy:25.397% C*
HSR:32.366% B++
T9 CARV-S
B+
Kills:1,331
Deaths:735
KDR:1.811
Accuracy:24.137% B+
HSR:28.700% B+
T32 Bull
B+
Kills:1,239
Deaths:788
KDR:1.572
Accuracy:22.966% C+
HSR:27.926% B+
T16 Rhino
B*
Kills:1,168
Deaths:623
KDR:1.875
Accuracy:24.783% B++
HSR:27.740% B*
TMG-50
M
Kills:711
Deaths:318
KDR:2.236
Accuracy:31.364% A++
HSR:40.647% M
NS-15M2
A*
Kills:687
Deaths:366
KDR:1.877
Accuracy:26.142% B+
HSR:44.105% A*
MG-H1 Watchman
B**
Kills:87
Deaths:34
KDR:2.559
Accuracy:28.682% B**
HSR:29.885% B+
Kills:15,157
Deaths (as Heavy Assault):9,087
Deaths (to Heavy Assaults):9,217
KDR:1.66799
Kill Difference:6,070
Playtime:435.644 hours
Usage:22%
Score:7.452m
Score/min:285
Accuracy (listed only):25.925%
HSR (listed only):32.164%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,931
Deaths:2,305
KDR:0.838
Accuracy:27.247% B**
HSR:29.001% A++
Kills:1,931
Deaths (as Engineer):2,305
Deaths (to Engineers):5,852
KDR:0.83774
Kill Difference:374
Playtime:630.877 hours
Usage:32%
Score:13.815m
Score/min:365
Accuracy (listed only):27.247%
HSR (listed only):29.001%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A++
Kills:6,849
Deaths:3,874
KDR:1.768
Accuracy:29.022% B++
HSR:28.106% A++
MKV Suppressed
C**
Kills:3,055
Deaths:2,415
KDR:1.265
Accuracy:27.286% C**
HSR:21.080% C**
TRAC-5
A++
Kills:1,931
Deaths:2,305
KDR:0.838
Accuracy:27.247% B**
HSR:29.001% A++
NS-7 PDW
M+
Kills:271
Deaths:131
KDR:2.069
Accuracy:28.995% B*
HSR:35.424% M+
Kills:12,106
Deaths (as Light Assault):8,725
Deaths (to Light Assaults):4,968
KDR:1.38751
Kill Difference:3,381
Playtime:138.956 hours
Usage:7%
Score:1.945m
Score/min:233
Accuracy (listed only):28.138%
HSR (listed only):28.403%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:6,849
Deaths:3,874
KDR:1.768
Accuracy:29.022% B++
HSR:28.106% A++
MKV Suppressed
C**
Kills:3,055
Deaths:2,415
KDR:1.265
Accuracy:27.286% C**
HSR:21.080% C**
T1 Cycler
A
Kills:1,531
Deaths:1,412
KDR:1.084
Accuracy:23.649% B
HSR:29.785% A
NS-7 PDW
M+
Kills:271
Deaths:131
KDR:2.069
Accuracy:28.995% B*
HSR:35.424% M+
TAR
A*
Kills:253
Deaths:180
KDR:1.406
Accuracy:28.751% B**
HSR:37.154% A*
SABR-13
A++
Kills:92
Deaths:48
KDR:1.917
Accuracy:30.916% B**
HSR:39.130% A++
TORQ-9
C+
Kills:70
Deaths:50
KDR:1.400
Accuracy:24.177% C+
HSR:17.143% D-
Kills:12,121
Deaths (as Combat Medic):8,110
Deaths (to Combat Medics):2,798
KDR:1.49457
Kill Difference:4,011
Playtime:98.675 hours
Usage:5%
Score:1.670m
Score/min:282
Accuracy (listed only):27.542%
HSR (listed only):29.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:6,849
Deaths:3,874
KDR:1.768
Accuracy:29.022% B++
HSR:28.106% A++
MKV Suppressed
C**
Kills:3,055
Deaths:2,415
KDR:1.265
Accuracy:27.286% C**
HSR:21.080% C**
TSAR-42
B++
Kills:1,611
Deaths:529
KDR:3.045
Accuracy:43.106% B++
HSR:71.881% B
NS-44 Commissioner
B**
Kills:389
Deaths:375
KDR:1.037
Accuracy:46.195% B**
HSR:24.165% C**
TX1 Repeater
A
Kills:362
Deaths:576
KDR:0.628
Accuracy:31.656% A
HSR:19.890% C+
NS-7 PDW
M+
Kills:271
Deaths:131
KDR:2.069
Accuracy:28.995% B*
HSR:35.424% M+
99SV
A+
Kills:128
Deaths:70
KDR:1.829
Accuracy:40.123% A+
HSR:39.844% B+
NS-AM7 Archer
B**
Kills:98
Deaths:157
KDR:0.624
Accuracy:66.934% B**
HSR:13.265% C-
M77-B
B*
Kills:79
Deaths:73
KDR:1.082
Accuracy:42.857% B*
HSR:72.152% C-
Kills:12,842
Deaths (as Infiltrator):8,200
Deaths (to Infiltrators):4,425
KDR:1.5661
Kill Difference:4,642
Playtime:568.881 hours
Usage:28%
Score:10.242m
Score/min:300
Accuracy (listed only):39.575%
HSR (listed only):36.201%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:2,011
Deaths:753
KDR:2.671
Accuracy:45.456% B*
HSR:4.475% B*
M3 Pounder HEG
B*
Kills:1,820
Deaths:749
KDR:2.430
Accuracy:48.137% B*
HSR:4.066% B+
MRC3 Mercy
B+
Kills:782
Deaths:497
KDR:1.573
Accuracy:18.491% B+
HSR:19.821% C+
MRC3 Mercy
B+
Kills:426
Deaths:243
KDR:1.753
Accuracy:19.850% B+
HSR:23.005% B+
M1 Heavy Cycler
B+
Kills:275
Deaths:256
KDR:1.074
Accuracy:16.229% B+
HSR:18.546% C++
M6 Onslaught
A++
Kills:238
Deaths:80
KDR:2.975
Accuracy:21.665% B**
HSR:28.571% A++
M6 Onslaught
B**
Kills:225
Deaths:80
KDR:2.813
Accuracy:22.703% B**
HSR:24.889% B**
MR1 Fracture
B**
Kills:91
Deaths:156
KDR:0.583
Accuracy:45.065% B**
HSR:1.099% D*
MR1 Fracture
B**
Kills:79
Deaths:158
KDR:0.500
Accuracy:45.900% B**
HSR:0% F-
Kills:5,947
Deaths (as MAX Suit):1,486
Deaths (to MAX Suits):1,635
KDR:4.00202
Kill Difference:4,461
Playtime:110.715 hours
Usage:6%
Score:2.872m
Score/min:432
Accuracy (listed only):31.500%
HSR (listed only):13.830%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:27,551
V. Kills:607 N/A
Deaths:2,234
KDR:12.333
Accuracy:34.023% B++
KPH:120 A**
VKPH:2.600 C-
Hellfire Rocket Pods
B**
Kills:1,607
V. Kills:373 430%
Deaths:235
KDR:6.838
Accuracy:62.930% A++
KPH:102.100 B+
VKPH:23.700 B**
M18 Needler
A++
Kills:1,537
V. Kills:727 211%
Deaths:430
KDR:3.574
Accuracy:35.794% B+
KPH:33 A++
VKPH:15.600 B**
M18 Rotary
A*
Kills:1,259
V. Kills:536 234%
Deaths:301
KDR:4.183
Accuracy:35.206% B+
KPH:43 A*
VKPH:18.300 B**
Hornet Missiles
B+
Kills:749
V. Kills:614 122%
Deaths:123
KDR:6.089
Accuracy:68.487% B**
KPH:64.300 C+
VKPH:52.700 B+
Coyote Missiles
B**
Kills:516
V. Kills:248 207%
Deaths:119
KDR:4.336
Accuracy:60.585% B**
KPH:31.300 C+
VKPH:15 D
Tomcat A2AM Pods
A
Kills:392
V. Kills:203 192%
Deaths:41
KDR:9.561
Accuracy:88.416% A
KPH:56.600 C++
VKPH:29.300 C-
Kills:33,611 (30,347 + 0)
Deaths:3,483
KDR:9.650
VKDR:0.950
Vehicle Kills:3,308
Kill Difference:30,128
Playtime:356.124 hours
Usage:18%
Score:5.999m
Score/min:281
Piloting Accuracy:35.206%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:455
V. Kills:170 266%
Deaths:122
KDR:3.730
Accuracy:42.386% C++
KPH:31 B+
VKPH:11.600 B+
Kills:455 (455 + 0)
Deaths:122
KDR:3.730
VKDR:1.393
Vehicle Kills:170
Kill Difference:333
Playtime:14.696 hours
Usage:1%
Score:0.159m
Score/min:180
Driving Accuracy:42.386%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:95
V. Kills:1 N/A
Deaths:19
KDR:5
Accuracy:45.949% A
KPH:89 C
VKPH:0.900 F
Kills:95 (0 + 95)
Deaths:19
KDR:5
VKDR:0.053
Vehicle Kills:1
Kill Difference:76
Playtime:1.068 hours
Usage:0%
Score:0.021m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:45.949%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:164
V. Kills:2 N/A
Deaths:8
KDR:20.500
Accuracy:26.167% A++
KPH:70.400 C*
VKPH:0.900 D--
M40 Fury
B++
Kills:138
V. Kills:13 N/A
Deaths:13
KDR:10.615
Accuracy:41.169% B++
KPH:57.300 B+
VKPH:5.400 D
M40 Fury
B+
Kills:137
V. Kills:13 N/A
Deaths:20
KDR:6.850
Accuracy:40.683% B+
KPH:59.100 C**
VKPH:5.600 D--
M60-G Bulldog
B*
Kills:100
V. Kills:23 417%
Deaths:17
KDR:5.882
Accuracy:63.290% M+
KPH:43.700 B++
VKPH:10 B*
Kills:539 (0 + 539)
Deaths:58
KDR:9.293
VKDR:0.879
Vehicle Kills:51
Kill Difference:481
Playtime:9.344 hours
Usage:0%
Score:0.129m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:63.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 28,15827,5512,23412.333B++9.7734.023%B++N/A120A**2.6C-264229.5h11.8B++34.6B++
SMG-46 Armistice 6,9016,8493,8741.768B++0.7929.022%B++28.106%A++35.6C**N/A89192.5h10.6B**36.4B++
MSW-R 6,2726,2143,2381.919C+0.6427.974%B**34.873%A+49.4B+N/A123125.8h9.9B*35.5B*
MKV Suppressed 3,0803,0552,4151.265C**1.2927.286%C**21.08%C**22.3C-N/A65136.9h11.2B++41B+
T9 CARV 2,1552,1352,1041.015C+1.5421.876%B+23.232%C++26.5C+N/A8280.7h12.3B+56.4B+
M3 Pounder HEG 2,2542,0117532.671B*0.1145.456%B*4.475%B*35.2A*4.2B+13957.2h10.2B**22.5B*
TRAC-5 1,9621,9312,3050.838C++1.7227.247%B**29.001%A++11.2C-N/A37172.6h10.7B**39.1B*
M3 Pounder HEG 2,0131,8207492.43B+0.1348.137%B*4.066%B+31.9A+3.4C11757h11.9B**24.8B++
TSAR-42 1,6171,6115293.045C+0.4943.106%B++71.881%B41.1C*N/A11139.2h1.9B*4.5B++
Hellfire Rocket Pods 1,9801,6072356.838C+4.2862.93%A++N/A102.4B+23.8B**40915.7h17.6B28B+
T9A "Butcher" 1,6011,5858811.799C+0.7625.397%C*32.366%B++45.5CN/A11534.8h10.5B+41.4B+
M18 Needler 2,2641,5374303.574B+1.0235.794%B+3.253%B++33.1A++15.6B**26146.5h70.1B*196B**
T1 Cycler 1,5431,5311,4121.084C++1.4723.649%B29.785%A26.2C++N/A7358.5h11B**46.4B*
T9 CARV-S 1,3481,3317351.811C*0.7524.137%B+28.7%B+67.2B**N/A15319.8h10.7B+44.4B+
M18 Rotary 1,7951,2593014.183A1.6235.206%B+2.859%C**43A*18.3B**32529.3h52.7B**149.7B**
T32 Bull 1,2461,2397881.572C++0.9922.966%C+27.926%B+32.4CN/A11138.2h12.6C++54.9C++
T16 Rhino 1,1731,1686231.875B++0.6824.783%B++27.74%B*53.3B**N/A12321.9h10.6B*42.8B++
MRC3 Mercy 7877824971.573C+0.9918.491%B+19.821%C+28.8C++N/A8127.2h15.2B**82.2B++
Hornet Missiles 1,3637491236.089C++3.5368.487%B**N/A64C+52.5B+48311.7h10.4C*15.2B+
TMG-50 7197113182.236B**0.3231.364%A++40.647%M58.3B**N/A16912.2h9.4B++29.9B*
NS-15M2 6996873661.877C*0.6826.142%B+44.105%A*41.6C+N/A11216.5h9.8B*37.4B++
Coyote Missiles 7645161194.336B1.7860.585%B**N/A31.3C+15D19616.5h31.7B++52.3B*
P2-120 HEAT 6254551223.73C1.1742.386%C++3.516%C*31B+11.6B+18014.7h7.2C*17.1B
MRC3 Mercy 4344262431.753C+0.8119.85%B+23.005%B+29.4C++N/A9014.5h16.3B*82B++
Tomcat A2AM Pods 595392419.561A7.0088.416%AN/A56.8C++29.4C-3366.9h10.2D11.5C
NS-44 Commissioner 3923893751.037C++1.5246.195%B**24.165%C**33.8C+N/A11411.5h3.1B*6.8B*
TX1 Repeater 3643625760.628C+1.9331.656%A19.89%C+12.5DN/A4329h9.1B**28.8B+
Tank Mine 5013351442.326C+0.2334.815%C++N/A57.8D--28.6D*4885.8h1.7B+4.8B*
M1 Heavy Cycler 2782752561.074C+1.4816.229%B+18.546%C++21.5C++N/A7412.8h16.3B+100.3B+
NS-7 PDW 2732711312.069A+0.4928.995%B*35.424%M+43.7B*N/A1486.2h10.8B**37.2B*
TAR 2562531801.406C+1.1528.751%B**37.154%A*30.5C+N/A1158.3h10.9B*38B*
M6 Onslaught 241238802.975B+0.4221.665%B**28.571%A++35.5C*N/A846.7h14.1A65.3B*
M6 Onslaught 228225802.813B0.2522.703%B**24.889%B**33.6C++N/A796.7h15.4B**67.9B*
C-4 2852191721.273C+1.2931.67%B**N/A59.2C-17.8D6673.7h1.4C**4.5B++
ML-7 2801713800.45C2.1173.274%A++2.339%C17.1C--10.9C+23810h8.6D11.8C*
M12 Kobalt 166164820.5B+17.9426.167%A++26.22%A++71.3C*N/A2032.3h10.3A++39.2B**
M40 Fury 1511381310.615B+8.0641.169%B++N/A57.5B+5.4D2772.4h8.9B*21.6B**
M40 Fury 150137206.85C+4.2940.683%B+1.46%C59.6C**5.7D--2352.3h10B++24.6B*
99SV 128128701.829C*0.7340.123%A+39.844%B+24.6C++N/A815.2h4.1B**10.2B**
NS Decimator 1891191081.102C++1.4669.251%B**N/A39.7B23.3B*4903h4.4C**6.4B+
ASP-30 Grounder 1731161690.686C+1.8774.774%A++8.621%M++21.9B+10.8C+2245.3h7.1B+9.5B*
M60-G Bulldog 123100175.882B3.3263.29%M+4%B+43.5B++10B*2032.3h7.8C+12.3B**
NS-AM7 Archer 109981570.624B1.9366.934%B**13.265%C-3D-N/A2432.6h7.7B**11.4B**
P525 Marauder-H 9695195D2.4445.949%A3.158%M*86.4CN/A3331.1h4.9B*10.7B**
SABR-13 9292481.917C*0.6430.916%B**39.13%A++57.5B**N/A2111.6h10.8B+34.8B++
MR1 Fracture 169911560.583C1.9845.065%B**1.099%D*6.6C--5.7B7013.7h65.9C--146.2C++
MG-H1 Watchman 8887342.559B++0.0028.682%B**29.885%B+37.8C+N/A1222.3h12.8B++44.7B++
MR1 Fracture 158791580.5C2.0645.9%B**N/A5.7D5.7B+6513.9h77.4D-168.7C+
M77-B 8079731.082D1.4842.857%B*72.152%C-10.8D--N/A437.3h2.2B+5.1B++
MANA Anti-Vehicle Turret 14672940.766C-1.7962.131%B*1.389%D*23.2C--23.9C+3633.1h12.6C20.2C+
TORQ-9 7070501.4C++1.1624.177%C+17.143%D-29.2C+N/A1842.4h14.6C*60.3C*
Frag Grenade 7069169N/A66.4456.534%A+N/A690B**10B55710.1h2.9B*5.1B**
Spear Anti-Vehicle Phalanx Turret 956579.286B+6.7358.733%A+1.538%D**54.2B**25B+5701.2h5.3B++9B**
T2 Striker 143632160.292D2.2767.807%A++N/A8.9C-11.3C+2017.1h66.4D--97.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter19522,76816h
Nano-Armor Kit541436,98763.1h
Anti-Vehicle MANA Turret234341.8h
Spawn Beacon1184,4396.1h
Nanite Revive Grenade03440.1h
Shield Recharging Field422,1571.3h
Medical Kit4896,60413.9h
Anti-Infantry MANA Turret8840.4h
Medical Applicator23842,8156.2h
Ammunition Package122911.2h

Check the help document for the dictionary if you want to learn more about words used here.


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