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Destroyer EliteSavior87[ASDn] EliteSavior87
NC BR 129

KDR: 4.57

Score: 35.8m

Last Seen: Aug 17th, 2019 2:29 PM
- OFFLINE - 732.3 hour(s)

Battle Rank 120 (129 total) - New Conglomerate on Emerald - Outfit Leader of Ace0fSpades[ASDn] Ace0fSpades
NS outfit on Emerald

Members: 0
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW AF-4 Cyclone LA1 Anchor M20 Mustang Breaker Rocket Pods AF-34 Mattock GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,109,986 MLG Score: 2486
Fun Score: N/A
Cheeseburgers Flipped: 368TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.936%32.702%101216119829,5762.504112.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.137%1.905A++1.805A++-2.355F--HEAD ++ (~17.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.638B+8.40.415B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.046%0.72%69204121065,5671527515342.93841272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.057%0.916B*-0.804D-1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.894B*7.90.851B*9.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.22%3.226%4111213124716650.172943188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.645M0.428B-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.874B*3.30.736B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.141%14.977%5431211434733290.5920871447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.441%-0.929D--2.598A**1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.769B++7.20.819B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.498%75.357%54312112,1711045122.07553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.034%1.28A0.538B+0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+1.90.388C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ace0fSpades[ASDn] Ace0fSpades
NS outfit on Emerald

Members: 0
35.8m141.6%465 (27.9k)388 (23.3k)4.56992108,43523,7284.74001129 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12141679032.551%11.654%37903:5313

54% Engineer22% Heavy Assault12% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 5:22 PMSep 11th, 2016 6:58 PMSep 10th, 2019 3:58 PM (6d) (PST)Aug 17th, 2019 10:54 AM (30d) (PST)Aug 17th, 2019 10:29 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0531479061.1750.2570.1371.7840.0862486

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,1608,84454,31670158107523,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1538.2h/64.1d 4,036 12,637 24,173 164.7k 2,761 4,172 7,906 97.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:8,652
Deaths:3,558
KDR:2.432
Accuracy:32.388% B+
HSR:34.686% B**
LA1 Anchor
B**
Kills:4,051
Deaths:1,833
KDR:2.210
Accuracy:30.162% B**
HSR:33.794% B**
GD-22S
A+
Kills:1,924
Deaths:858
KDR:2.242
Accuracy:30.794% A+
HSR:35.083% A+
NC6 Gauss SAW
B*
Kills:1,683
Deaths:1,215
KDR:1.385
Accuracy:24.533% B*
HSR:27.689% B++
EM6
A*
Kills:1,140
Deaths:609
KDR:1.872
Accuracy:30.442% A+
HSR:38.860% A*
NC6S Gauss SAW S
A+
Kills:1,130
Deaths:531
KDR:2.128
Accuracy:32.104% A+
HSR:32.301% B**
Kills:18,580
Deaths (as Heavy Assault):8,604
Deaths (to Heavy Assaults):7,316
KDR:2.15946
Kill Difference:9,976
Playtime:341.083 hours
Usage:22%
Score:7.632m
Score/min:373
Accuracy (listed only):30.070%
HSR (listed only):33.735%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:5,738
Deaths:2,532
KDR:2.266
Accuracy:31.934% A
HSR:33.374% A*
AC-X11
B**
Kills:1,315
Deaths:1,191
KDR:1.104
Accuracy:26.464% C**
HSR:27.757% B**
GD-7F
A++
Kills:1,001
Deaths:732
KDR:1.367
Accuracy:32.875% A++
HSR:27.872% A
AF-19 Mercenary
A*
Kills:701
Deaths:587
KDR:1.194
Accuracy:30.581% A++
HSR:34.665% A*
Kills:8,755
Deaths (as Light Assault):5,042
Deaths (to Light Assaults):3,888
KDR:1.73641
Kill Difference:3,713
Playtime:72.826 hours
Usage:5%
Score:1.125m
Score/min:257
Accuracy (listed only):30.464%
HSR (listed only):30.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,315
Deaths:1,191
KDR:1.104
Accuracy:26.464% C**
HSR:27.757% B**
GD-7F
A++
Kills:1,001
Deaths:732
KDR:1.367
Accuracy:32.875% A++
HSR:27.872% A
AF-19 Mercenary
A*
Kills:701
Deaths:587
KDR:1.194
Accuracy:30.581% A++
HSR:34.665% A*
Kills:3,017
Deaths (as Engineer):2,510
Deaths (to Engineers):4,533
KDR:1.20199
Kill Difference:507
Playtime:837.587 hours
Usage:54%
Score:21.119m
Score/min:420
Accuracy (listed only):29.973%
HSR (listed only):30.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:5,738
Deaths:2,532
KDR:2.266
Accuracy:31.934% A
HSR:33.374% A*
NC1 Gauss Rifle
A++
Kills:880
Deaths:534
KDR:1.648
Accuracy:31.885% A++
HSR:28.977% B**
Reaper DMR
B
Kills:372
Deaths:253
KDR:1.470
Accuracy:27.860% B
HSR:25% C+
Gauss Rifle Burst
B**
Kills:112
Deaths:51
KDR:2.196
Accuracy:33.177% B**
HSR:31.250% B+
Kills:7,102
Deaths (as Combat Medic):3,370
Deaths (to Combat Medics):2,210
KDR:2.10742
Kill Difference:3,732
Playtime:46.245 hours
Usage:3%
Score:0.896m
Score/min:323
Accuracy (listed only):31.214%
HSR (listed only):29.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:5,738
Deaths:2,532
KDR:2.266
Accuracy:31.934% A
HSR:33.374% A*
SAS-R
B**
Kills:1,679
Deaths:512
KDR:3.279
Accuracy:46.362% B**
HSR:77.308% B*
NS-44 Commissioner
A
Kills:558
Deaths:541
KDR:1.031
Accuracy:47.708% A
HSR:21.864% C+
NC14 Bolt Driver
C*
Kills:426
Deaths:177
KDR:2.407
Accuracy:36.825% C*
HSR:67.606% D
NC4 Mag-Shot
A++
Kills:179
Deaths:206
KDR:0.869
Accuracy:39.814% A++
HSR:10.615% D**
NS-AM7 Archer
B**
Kills:140
Deaths:251
KDR:0.558
Accuracy:67.368% B**
HSR:19.286% C*
AF-8 RailJack
C++
Kills:66
Deaths:30
KDR:2.200
Accuracy:35.092% C
HSR:75.758% C++
Kills:8,786
Deaths (as Infiltrator):4,249
Deaths (to Infiltrators):3,060
KDR:2.06778
Kill Difference:4,537
Playtime:181.008 hours
Usage:12%
Score:3.800m
Score/min:350
Accuracy (listed only):43.586%
HSR (listed only):43.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:2,190
Deaths:686
KDR:3.192
Accuracy:48.507% A++
HSR:16.347% C+
AF-34 Mattock
A++
Kills:1,271
Deaths:356
KDR:3.570
Accuracy:52.719% A++
HSR:18.175% C++
NCM1 Scattercannon
A++
Kills:718
Deaths:352
KDR:2.040
Accuracy:54.989% A++
HSR:18.106% B+
Kills:4,179
Deaths (as MAX Suit):697
Deaths (to MAX Suits):1,210
KDR:5.9957
Kill Difference:3,482
Playtime:46.046 hours
Usage:3%
Score:1.238m
Score/min:448
Accuracy (listed only):52.071%
HSR (listed only):17.543%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:58,407
V. Kills:1,520 N/A
Deaths:3,950
KDR:14.787
Accuracy:65.146% A
KPH:142 M
VKPH:3.700 C
M20 Mustang
A++
Kills:3,040
V. Kills:1,841 165%
Deaths:806
KDR:3.772
Accuracy:33.317% B+
KPH:33.700 A++
VKPH:20.400 A+
Breaker Rocket Pods
B++
Kills:2,804
V. Kills:762 367%
Deaths:343
KDR:8.175
Accuracy:65.541% A*
KPH:92.500 C++
VKPH:25.100 B++
Vortek Rotary
A*
Kills:1,316
V. Kills:600 219%
Deaths:299
KDR:4.401
Accuracy:34.655% B++
KPH:42.100 A*
VKPH:19.200 B**
Hornet Missiles
B
Kills:1,035
V. Kills:962 107%
Deaths:200
KDR:5.175
Accuracy:69.495% A
KPH:52.300 C
VKPH:48.600 B
Tomcat A2AM Pods
A+
Kills:846
V. Kills:430 196%
Deaths:79
KDR:10.709
Accuracy:88.723% A+
KPH:52.300 C+
VKPH:26.600 C--
Coyote Missiles
A
Kills:764
V. Kills:447 171%
Deaths:219
KDR:3.489
Accuracy:61.585% A
KPH:29.900 C-
VKPH:17.500 C--
Kills:68,212 (62,763 + 0)
Deaths:5,896
KDR:11.569
VKDR:1.113
Vehicle Kills:6,562
Kill Difference:62,316
Playtime:624.528 hours
Usage:41%
Score:11.839m
Score/min:316
Piloting Accuracy:34.655%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:124
V. Kills:58 210%
Deaths:15
KDR:8.267
Accuracy:68.220% A*
KPH:43.800 A++
VKPH:20.500 A
Kills:124 (124 + 0)
Deaths:15
KDR:8.267
VKDR:3.867
Vehicle Kills:58
Kill Difference:109
Playtime:2.833 hours
Usage:0%
Score:0.052m
Score/min:303
Driving Accuracy:68.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:207
V. Kills:1 N/A
Deaths:14
KDR:14.786
Accuracy:52.665% C++
KPH:87.100 C
VKPH:0.400 F
Kills:207 (0 + 207)
Deaths:14
KDR:14.786
VKDR:0.071
Vehicle Kills:1
Kill Difference:193
Playtime:2.378 hours
Usage:0%
Score:0.045m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:52.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:141
V. Kills:1 N/A
Deaths:6
KDR:23.500
Accuracy:21.872% B*
KPH:64.100 C+
VKPH:0.500 D**
M12 Kobalt
A+
Kills:86
V. Kills:1 N/A
Deaths:5
KDR:17.200
Accuracy:25.275% A+
KPH:61 C+
VKPH:0.700 D*
Kills:227 (0 + 227)
Deaths:11
KDR:20.636
VKDR:0.182
Vehicle Kills:2
Kill Difference:216
Playtime:3.611 hours
Usage:0%
Score:0.051m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:25.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 59,92758,4073,95014.787A10.2265.146%AN/A142M3.7C324411.2h4.3B*6.6B*
NC6A GODSAW 8,7348,6523,5582.432C++2.1432.388%B+34.686%B**64C++N/A147135.2h7.7C++23.9B+
AF-4 Cyclone 5,7985,7382,5322.266B++2.3031.934%A33.374%A*54.5B*N/A146105.3h8.3B**25.9B*
LA1 Anchor 4,1004,0511,8332.21C+2.3630.162%B**33.794%B**61.1B+N/A15866.3h8.5B*28.1B++
M20 Mustang 4,8813,0408063.772B++0.8033.317%B+1.809%C+33.7A++20.4A+25990.3h60.5B*181.6B*
Breaker Rocket Pods 3,5662,8043438.175C*3.6165.541%A*N/A92.5C++25.1B++37830.3h13.3B+20.4B++
AF-34 Mattock 2,2032,1906863.192C++1.3848.507%A++16.347%C+53.3B++N/A13341.1h5.2B+10.8B**
GD-22S 1,9461,9248582.242B+2.3330.794%A+35.083%A+65.7B**N/A27129.3h8.7B**28.4B*
NC6 Gauss SAW 1,7091,6831,2151.385C**3.1824.533%B*27.689%B++47.9B*N/A16035.1h8.9B+36.3B+
SAS-R 1,6891,6795123.279C**1.2946.362%B**77.308%B*53.8B++N/A13931.2h1.9B++4.1B*
Vortek Rotary 1,9161,3162994.401B**0.1734.655%B++2.128%C+42.2A*19.2B**32031.2h34B**98.1B**
AC-X11 1,3331,3151,1911.104C+3.4726.464%C**27.757%B**32.1C*N/A8341h8.4B++31.6B+
AF-34 Mattock 1,2801,2713563.57C*1.0052.719%A++18.175%C++51.5B++N/A13424.7h6.1B+11.5B**
EM6 1,1491,1406091.872C*2.7030.442%A+38.86%A*82A+N/A20113.9h9.1B*29.8B*
NC6S Gauss SAW S 1,1431,1305312.128B+2.4432.104%A+32.301%B**86.3A+1B**40513.1h9.2B++28.6B++
Hornet Missiles 1,9971,0352005.175C+0.6169.495%AN/A52.3C48.6B42619.8h11.5C+16.6B+
GD-7F 1,0141,0017321.367B3.2032.875%A++27.872%A18.9C-N/A5952.9h10.9B*33.1B*
NC1 Gauss Rifle 8858805341.648B+2.9231.885%A++28.977%B**37.3B*N/A12223.6h9.9B**31.1B**
Tomcat A2AM Pods 1,2768467910.709A*6.1488.723%A+N/A52.2C+26.5C--32816.2h10.7D--12.1C-
Coyote Missiles 1,2117642193.489B1.0861.585%AN/A30C-17.5C--21125.5h39C*63.3B+
NCM1 Scattercannon 7217183522.04C**2.5354.989%A++18.106%B+42A+N/A10817.1h7B+12.7B++
AF-19 Mercenary 7137015871.194B+3.3830.581%A++34.665%A*22.8C*N/A9930.7h9.7B*31.7B*
NS-44 Commissioner 5635585411.031C++3.5447.708%A21.864%C+37.7C++N/A11714.8h3.3B++6.8B*
NC14 Bolt Driver 4284261772.407B+2.1636.825%C*67.606%D34.6B*N/A10012.3h2.1B*5.6B++
Reaper DMR 3743722531.47C+3.1027.86%B25%C+34.1C+N/A9110.9h8.2B*29.4B++
NS Decimator 3372461591.547B+3.0266.571%B++2.439%C*38.4C*14.2C3266.4h3.8B++5.7B*
C85 Canister-H 2082071414.786C**10.2252.665%C++12.56%B+86.3CN/A3152.4h3.2B**6.1A
Shrike 2861912430.786C*3.7873.293%A*2.618%C+31.3B+15.6B+3766.1h6.4C*8.7B*
NC4 Mag-Shot 1791792060.869C*3.7039.814%A++10.615%D**26.3C++N/A1166.8h5.5B**13.8B*
Tank Mine 221155295.345A+0.7889.349%SN/A155B**66C++10961h1.9C+2.2A*
Hawk GD-68 2331431790.799C*3.7776.37%A*2.098%C22B*13.8B++3196.5h7.5B+9.8B*
M12 Kobalt 142141623.5A18.9321.872%B*17.731%C64.1C+N/A2112.2h11A50.2B*
NS-AM7 Archer 1501402510.558C++4.0167.368%B**19.286%C*2.7D--N/A1852.4h7.8B**11.5A
Titan-150 AP 182124158.267B3.7068.22%A*3.226%B44.3A*20.7A3032.8h3.3B*4.8A+
Gauss Rifle Burst 112112512.196C*2.3733.177%B**31.25%B+48.7C*N/A1212.3h12.6C-38.1C**
C-4 139104254.16A*0.4161.058%SN/A173.3A*58.3A*25250.6h1.2B+2A
M12 Kobalt 8786517.2B+12.6325.275%A+16.279%C-61.4C+N/A2761.4h10.7A+42.3B**
AF-8 RailJack 6666302.2C+2.3735.092%C75.758%C++27.5C**N/A862.4h2.3C*6.6C++
Spear Anti-Vehicle Phalanx Turret 8051317A+12.4354.306%B**5.882%B**63.8A+36.3A+7720.8h6.1B++11.2B**
Frag Grenade 5050150N/A45.4352.652%B**N/A500C++N/A52580.1h2.8B**5.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,1891.1h
Nano-Armor Kit289527,37870.6h
Anti-Vehicle MANA Turret5970.3h
Nanite Revive Grenade01690h
Medical Kit3114,9385.6h
Motion Spotter599,8416.1h
Recon Detection Device11190.3h
Ammunition Package121250.5h
Anti-Infantry MANA Turret2940.2h
Medical Applicator6522,8272h
Shield Recharging Field97330.3h
A30 Walker0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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