Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,309)players online:
Dudisfludis (9)  Brainslayer199519 (8)  HEKOMIn (7)  Gm4nG (7)  Kiyoshi_0 (3)  Koizumi5721 (3) 37
stats.dasanfall.com
Destroyer EliteSavior87[ASDn] EliteSavior87
NC BR 128

KDR: 4.54

Score: 35.3m

Last Seen: Nov 3rd, 2018 10:32 PM
- OFFLINE - 244.4 hour(s)

Battle Rank 120 (128 total) - New Conglomerate on Emerald - Outfit Leader of Ace0fSpades[ASDn] Ace0fSpades
NC outfit on Emerald

Members: 1
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW AF-4 Cyclone LA1 Anchor M20 Mustang Breaker Rocket Pods AF-34 Mattock GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EliteSavior87



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,119,994 MLG Score: 2494
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.969%32.669%10121699829,5022.507392.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.138%1.952A++1.883A++-2.439F*HEAD ++ (~17.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.641B+8.30.415B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.948%0.725%68344101064,3841514508442.49771266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.068%0.893B*-0.815D-0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.892B*7.90.849B*9.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.22%3.226%4211013124706650.175637188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.678M0.362C**-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.875B*3.30.736B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.141%14.977%5531011434724290.5986211447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.441%-0.927D--2.767M1.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.765B++7.20.815B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.55%75.384%55310112,1491039122.06635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.064%1.274A0.539B+0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+1.90.384C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ace0fSpades[ASDn] Ace0fSpades
NC outfit on Emerald

Members: 1
35.3m142.2%464 (27.8k)387 (23.2k)4.53816107,02823,5844.70633128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10141655532.501%11.748%38203:5213

54% Engineer22% Heavy Assault12% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 5:22 PMSep 11th, 2016 6:58 PMNov 13th, 2018 7:35 PM (83m) (PST)Nov 4th, 2018 1:40 AM (10d) (PST)Nov 3rd, 2018 6:32 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0501489021.1730.2590.1381.7890.0862494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,0198,90654,11370168107523,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1520.4h/63.4d 3,966 12,574 23,915 163.2k 2,728 4,117 7,803 95.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A
Kills:8,611
Deaths:3,538
KDR:2.434
Accuracy:32.455% B++
HSR:34.619% A
LA1 Anchor
A
Kills:4,051
Deaths:1,833
KDR:2.210
Accuracy:30.162% B**
HSR:33.794% A
GD-22S
A++
Kills:1,904
Deaths:841
KDR:2.264
Accuracy:30.999% A++
HSR:35.137% A++
NC6 Gauss SAW
B*
Kills:1,683
Deaths:1,215
KDR:1.385
Accuracy:24.533% B*
HSR:27.689% B++
EM6
A**
Kills:1,140
Deaths:609
KDR:1.872
Accuracy:30.442% A++
HSR:38.860% A**
NC6S Gauss SAW S
A++
Kills:1,130
Deaths:531
KDR:2.128
Accuracy:32.104% A++
HSR:32.301% A
Kills:18,519
Deaths (as Heavy Assault):8,567
Deaths (to Heavy Assaults):7,278
KDR:2.16167
Kill Difference:9,952
Playtime:339.361 hours
Usage:22%
Score:7.601m
Score/min:373
Accuracy (listed only):30.116%
HSR (listed only):33.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:5,738
Deaths:2,528
KDR:2.270
Accuracy:31.939% A
HSR:33.374% A*
AC-X11
B**
Kills:1,311
Deaths:1,189
KDR:1.103
Accuracy:26.456% B
HSR:27.613% B**
GD-7F
A++
Kills:992
Deaths:714
KDR:1.389
Accuracy:33.013% A++
HSR:27.621% A+
AF-19 Mercenary
A**
Kills:701
Deaths:587
KDR:1.194
Accuracy:30.581% A++
HSR:34.665% A**
Kills:8,742
Deaths (as Light Assault):5,018
Deaths (to Light Assaults):3,866
KDR:1.74213
Kill Difference:3,724
Playtime:72.377 hours
Usage:5%
Score:1.121m
Score/min:258
Accuracy (listed only):30.497%
HSR (listed only):30.818%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,311
Deaths:1,189
KDR:1.103
Accuracy:26.456% B
HSR:27.613% B**
GD-7F
A++
Kills:992
Deaths:714
KDR:1.389
Accuracy:33.013% A++
HSR:27.621% A+
AF-19 Mercenary
A**
Kills:701
Deaths:587
KDR:1.194
Accuracy:30.581% A++
HSR:34.665% A**
Kills:3,004
Deaths (as Engineer):2,490
Deaths (to Engineers):4,495
KDR:1.20643
Kill Difference:514
Playtime:822.926 hours
Usage:54%
Score:20.651m
Score/min:418
Accuracy (listed only):30.017%
HSR (listed only):29.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:5,738
Deaths:2,528
KDR:2.270
Accuracy:31.939% A
HSR:33.374% A*
NC1 Gauss Rifle
A*
Kills:880
Deaths:534
KDR:1.648
Accuracy:31.899% A*
HSR:28.977% A
Reaper DMR
B+
Kills:372
Deaths:253
KDR:1.470
Accuracy:27.860% B+
HSR:25% C++
Gauss Rifle Burst
B**
Kills:112
Deaths:51
KDR:2.196
Accuracy:33.177% B**
HSR:31.250% B+
Kills:7,102
Deaths (as Combat Medic):3,366
Deaths (to Combat Medics):2,194
KDR:2.10992
Kill Difference:3,736
Playtime:46.153 hours
Usage:3%
Score:0.895m
Score/min:323
Accuracy (listed only):31.219%
HSR (listed only):29.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:5,738
Deaths:2,528
KDR:2.270
Accuracy:31.939% A
HSR:33.374% A*
SAS-R
A
Kills:1,658
Deaths:506
KDR:3.277
Accuracy:46.462% A
HSR:77.382% B**
NS-44 Commissioner
A+
Kills:558
Deaths:537
KDR:1.039
Accuracy:47.817% A+
HSR:21.864% C+
NC14 Bolt Driver
C*
Kills:425
Deaths:175
KDR:2.429
Accuracy:36.813% C*
HSR:67.529% D
NC4 Mag-Shot
A++
Kills:179
Deaths:206
KDR:0.869
Accuracy:39.814% A++
HSR:10.615% D*
NS-AM7 Archer
A
Kills:140
Deaths:251
KDR:0.558
Accuracy:67.368% A
HSR:19.286% C*
AF-8 RailJack
C++
Kills:66
Deaths:30
KDR:2.200
Accuracy:35.092% C+
HSR:75.758% C++
Kills:8,764
Deaths (as Infiltrator):4,233
Deaths (to Infiltrators):3,048
KDR:2.0704
Kill Difference:4,531
Playtime:180.529 hours
Usage:12%
Score:3.788m
Score/min:350
Accuracy (listed only):43.615%
HSR (listed only):43.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:2,173
Deaths:683
KDR:3.182
Accuracy:48.525% A++
HSR:16.291% C+
AF-34 Mattock
A++
Kills:1,253
Deaths:353
KDR:3.550
Accuracy:52.747% A++
HSR:18.117% C++
NCM1 Scattercannon
A++
Kills:718
Deaths:352
KDR:2.040
Accuracy:54.989% A++
HSR:18.106% B+
Kills:4,144
Deaths (as MAX Suit):694
Deaths (to MAX Suits):1,200
KDR:5.97118
Kill Difference:3,450
Playtime:45.779 hours
Usage:3%
Score:1.226m
Score/min:446
Accuracy (listed only):52.087%
HSR (listed only):17.504%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:57,263
V. Kills:1,479 N/A
Deaths:3,901
KDR:14.679
Accuracy:65.179% A
KPH:142.200 M+
VKPH:3.700 C
M20 Mustang
A++
Kills:3,002
V. Kills:1,826 164%
Deaths:802
KDR:3.743
Accuracy:33.273% B+
KPH:33.600 A++
VKPH:20.400 A+
Breaker Rocket Pods
B*
Kills:2,804
V. Kills:762 367%
Deaths:343
KDR:8.175
Accuracy:65.541% A*
KPH:92.500 C++
VKPH:25.100 B*
Vortek Rotary
A*
Kills:1,315
V. Kills:599 219%
Deaths:297
KDR:4.428
Accuracy:34.656% B++
KPH:42.500 A*
VKPH:19.300 A
Hornet Missiles
B
Kills:1,002
V. Kills:936 107%
Deaths:194
KDR:5.165
Accuracy:69.235% B**
KPH:52.200 C
VKPH:48.700 B
Tomcat A2AM Pods
A
Kills:826
V. Kills:418 197%
Deaths:74
KDR:11.162
Accuracy:88.900% A
KPH:53 C+
VKPH:26.800 D
Coyote Missiles
A
Kills:753
V. Kills:441 170%
Deaths:217
KDR:3.470
Accuracy:61.550% A
KPH:29.700 C-
VKPH:17.400 C--
Kills:66,965 (61,580 + 0)
Deaths:5,828
KDR:11.490
VKDR:1.109
Vehicle Kills:6,461
Kill Difference:61,137
Playtime:613.526 hours
Usage:40%
Score:11.585m
Score/min:315
Piloting Accuracy:34.656%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:124
V. Kills:58 210%
Deaths:15
KDR:8.267
Accuracy:68.220% A*
KPH:43.800 A*
VKPH:20.500 A
Kills:124 (124 + 0)
Deaths:15
KDR:8.267
VKDR:3.867
Vehicle Kills:58
Kill Difference:109
Playtime:2.833 hours
Usage:0%
Score:0.051m
Score/min:301
Driving Accuracy:68.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:207
V. Kills:1 N/A
Deaths:14
KDR:14.786
Accuracy:52.665% B
KPH:87.100 C
VKPH:0.400 D**
Kills:207 (0 + 207)
Deaths:14
KDR:14.786
VKDR:0.071
Vehicle Kills:1
Kill Difference:193
Playtime:2.378 hours
Usage:0%
Score:0.045m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:52.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:141
V. Kills:1 N/A
Deaths:6
KDR:23.500
Accuracy:21.872% B**
KPH:64.100 C+
VKPH:0.500 D*
M12 Kobalt
A++
Kills:86
V. Kills:1 N/A
Deaths:5
KDR:17.200
Accuracy:25.275% A++
KPH:61 C+
VKPH:0.700 D*
Kills:227 (0 + 227)
Deaths:11
KDR:20.636
VKDR:0.182
Vehicle Kills:2
Kill Difference:216
Playtime:3.611 hours
Usage:0%
Score:0.051m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:25.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 58,74257,2633,90114.679B**10.1465.179%AN/A142.2M+3.7C323402.6h4.3B*6.6B*
NC6A GODSAW 8,6938,6113,5382.434C++2.1032.455%B++34.619%A64.2C**N/A147134.2h7.7C++23.8B++
AF-4 Cyclone 5,7985,7382,5282.27B*2.2731.939%A33.374%A*54.5B**N/A146105.2h8.3B**25.9B*
LA1 Anchor 4,1004,0511,8332.21C++2.3330.162%B**33.794%A61.1B+N/A15766.3h8.5B*28.1B*
M20 Mustang 4,8283,0028023.743B*0.8033.273%B+1.832%C+33.6A++20.4A+25989.4h60.8B*182.6B*
Breaker Rocket Pods 3,5662,8043438.175C*3.6465.541%A*N/A92.5C++25.1B*37830.3h13.3B+20.4B++
AF-34 Mattock 2,1862,1736833.182C+1.3648.525%A++16.291%C+53.3B++N/A13340.8h5.2B+10.8B**
GD-22S 1,9261,9048412.264B+2.2730.999%A++35.137%A++66.1AN/A27328.8h8.7B**28.2B*
NC6 Gauss SAW 1,7091,6831,2151.385C**3.1524.533%B*27.689%B++47.9B**N/A16035.1h8.9B+36.3B+
SAS-R 1,6681,6585063.277C++1.2646.462%A77.382%B**53.8B*N/A13930.8h1.9B++4.1B*
Vortek Rotary 1,9141,3152974.428B**0.1134.656%B++2.129%C+42.4A*19.3A32231h33.9B**97.9B**
AC-X11 1,3291,3111,1891.103C++3.4426.456%B27.613%B**32.1C**N/A8240.9h8.4B+31.6B+
AF-34 Mattock 1,2621,2533533.55C*0.9952.747%A++18.117%C++51.4B++N/A13324.4h6.1C**11.5B**
EM6 1,1491,1406091.872C**2.6730.442%A++38.86%A**82A++N/A20013.9h9.1B*29.8B*
NC6S Gauss SAW S 1,1431,1305312.128B++2.4132.104%A++32.301%A86.3A++1A40413.1h9.2B++28.6B++
Hornet Missiles 1,9381,0021945.165C++0.6369.235%B**N/A52.2C48.8B42719.2h11.5C+16.6B
GD-7F 1,0059927141.389B3.1533.013%A++27.621%A+19.8CN/A6250.1h10.8B*32.7B*
NC1 Gauss Rifle 8858805341.648B++2.8931.899%A*28.977%A37.3B**N/A12223.6h9.9B**31B**
Tomcat A2AM Pods 1,2448267411.162A++6.6288.9%AN/A52.9C+26.8D33015.6h10.7D*12D
Coyote Missiles 1,1947532173.47C*1.0761.55%AN/A29.8C-17.4C--20825.3h38.9C*63.2B+
NCM1 Scattercannon 7217183522.04C*2.5054.989%A++18.106%B+42A+N/A10817.1h7B+12.7B*
AF-19 Mercenary 7137015871.194B+3.3430.581%A++34.665%A**22.8BN/A9830.7h9.7B*31.7B*
NS-44 Commissioner 5635585371.039C++3.5047.817%A+21.864%C+38.5C**N/A11914.5h3.3B++6.8B*
NC14 Bolt Driver 4274251752.429B+2.1136.813%C*67.529%D34.8B*N/A10012.2h2.1B*5.6B++
Reaper DMR 3743722531.47C+3.0727.86%B+25%C++34.1C+N/A9110.9h8.2B*29.4B++
NS Decimator 3372461591.547B++2.9966.691%B*2.439%C++38.4B14.2C+3226.4h3.8B++5.7B*
C85 Canister-H 2082071414.786C++10.2552.665%B12.56%B86.3CN/A3132.4h3.2B**6.1B**
Shrike 2861912430.786C++3.7573.293%A*2.618%C+31.3B+15.6B+3766.1h6.4C++8.7B++
NC4 Mag-Shot 1791792060.869C*3.6739.814%A++10.615%D*26.3C++N/A1166.8h5.5B++13.8C*
Tank Mine 217151285.393A+0.8587.87%SN/A151B**66C++10961h2C+2.2A*
Hawk GD-68 2331431770.808C**3.7376.416%A*2.098%C22B+13.8B+3216.5h7.5B9.8B*
M12 Kobalt 142141623.5A18.9621.872%B**17.731%C64.1C+N/A2112.2h11A50.2B*
NS-AM7 Archer 1501402510.558C*3.9867.368%A19.286%C*2.7D-N/A1852.4h7.8B**11.5B**
Titan-150 AP 182124158.267B+3.7368.22%A*3.226%C++44.3A*20.7A3012.8h3.3B+4.8A
Gauss Rifle Burst 112112512.196C*2.3433.177%B**31.25%B+48.7C**N/A1212.3h12.6C-38.1B
C-4 136102254.08A++0.4662.255%SN/A204M+68M25350.5h1.2B+2B
M12 Kobalt 8786517.2B+12.6625.275%A++16.279%C-61.4C+N/A2761.4h10.7A++42.3B**
AF-8 RailJack 6666302.2C+2.3435.092%C+75.758%C++27.5C**N/A862.4h2.3C*6.6C++
Spear Anti-Vehicle Phalanx Turret 8051317A++12.4654.306%A5.882%B*63.8A+36.3A+7600.8h6.1B++11.2B**
Frag Grenade 5050150N/A45.4652.652%B*N/A500C++N/A50880.1h2.8B**5.3B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret5950.3h
Motion Spotter589,8156.1h
Spawn Beacon161,1891.1h
Nano-Armor Kit285521,66769.8h
Nanite Revive Grenade01690h
Medical Kit3114,9385.6h
Recon Detection Device11190.3h
Ammunition Package121240.5h
Anti-Infantry MANA Turret2940.2h
Medical Applicator6522,7812h
A30 Walker0510.1h
Shield Recharging Field97330.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 2.88s on queries, 2.31s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.