Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 10 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (53 days). The data shown below may not be accurate.

Destroyer EliteSavior87[ASDn] EliteSavior87
NC BR 130

KDR: 4.59

Score: 36.3m

Last Seen: Aug 3rd, 2020 11:41 PM
- OFFLINE - 69 hour(s)

Battle Rank 120 (130 total) - New Conglomerate on Emerald
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW AF-4 Cyclone LA1 Anchor M20 Mustang Breaker Rocket Pods AF-34 Mattock GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EliteSavior87



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,098,727 MLG Score: 2477
Fun Score: N/A
Cheeseburgers Flipped: 369TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.901%32.724%101116133329,7242.500132.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.115%1.868A++1.746A++-2.29F--HEAD ++ (~17.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.635B+8.40.414B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.096%0.713%70154134566,6581532519343.48211283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.047%0.939B*-0.791D-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.895B*7.90.852B*9.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.22%3.226%4111348124730650.169863188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.634M0.47B+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.874B*3.30.735B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.141%14.977%5431346434739290.587281447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.441%-0.931D--2.525A**1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.771B++7.20.821B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.173%75.379%54313462,2421055132.12311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.866%1.237B**0.536B+0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.90.392B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.3m140.3%464 (27.8k)388 (23.3k)4.58765109,83323,9414.75941130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13491701732.559%11.608%37803:5413

55% Engineer22% Heavy Assault12% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 5:22 PMSep 11th, 2016 6:58 PMAug 4th, 2020 2:16 AM (53d) (PST)Aug 3rd, 2020 7:56 PM (53d) (PST)Aug 3rd, 2020 7:41 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0511469051.1740.2560.1361.7670.0852477

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,0628,78554,27770158106523,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1559.2h/65d 4,112 12,749 24,447 165.3k 2,797 4,239 7,989 98.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:8,706
Deaths:3,591
KDR:2.424
Accuracy:32.306% C++
HSR:34.700% B+
LA1 Anchor
B+
Kills:4,051
Deaths:1,833
KDR:2.210
Accuracy:30.162% B+
HSR:33.794% B+
GD-22S
B*
Kills:1,927
Deaths:861
KDR:2.238
Accuracy:30.764% B++
HSR:35.184% B*
NC6 Gauss SAW
C++
Kills:1,683
Deaths:1,215
KDR:1.385
Accuracy:24.533% C+
HSR:27.689% C++
EM6
A
Kills:1,140
Deaths:609
KDR:1.872
Accuracy:30.442% B*
HSR:38.860% A
NC6S Gauss SAW S
B*
Kills:1,130
Deaths:531
KDR:2.128
Accuracy:32.104% B*
HSR:32.301% B+
Kills:18,637
Deaths (as Heavy Assault):8,640
Deaths (to Heavy Assaults):7,380
KDR:2.15706
Kill Difference:9,997
Playtime:342.618 hours
Usage:22%
Score:7.666m
Score/min:373
Accuracy (listed only):30.052%
HSR (listed only):33.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:5,789
Deaths:2,565
KDR:2.257
Accuracy:31.908% B++
HSR:33.391% A
AC-X11
B+
Kills:1,325
Deaths:1,200
KDR:1.104
Accuracy:26.401% C
HSR:27.774% B+
GD-7F
B**
Kills:1,009
Deaths:784
KDR:1.287
Accuracy:32.751% B**
HSR:27.949% B++
AF-19 Mercenary
A++
Kills:701
Deaths:587
KDR:1.194
Accuracy:30.581% B*
HSR:34.665% A++
Kills:8,824
Deaths (as Light Assault):5,136
Deaths (to Light Assaults):3,916
KDR:1.71807
Kill Difference:3,688
Playtime:73.423 hours
Usage:5%
Score:1.131m
Score/min:257
Accuracy (listed only):30.410%
HSR (listed only):30.944%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,325
Deaths:1,200
KDR:1.104
Accuracy:26.401% C
HSR:27.774% B+
GD-7F
B**
Kills:1,009
Deaths:784
KDR:1.287
Accuracy:32.751% B**
HSR:27.949% B++
AF-19 Mercenary
A++
Kills:701
Deaths:587
KDR:1.194
Accuracy:30.581% B*
HSR:34.665% A++
Kills:3,035
Deaths (as Engineer):2,571
Deaths (to Engineers):4,579
KDR:1.18047
Kill Difference:464
Playtime:851.512 hours
Usage:55%
Score:21.473m
Score/min:420
Accuracy (listed only):29.911%
HSR (listed only):30.129%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:5,789
Deaths:2,565
KDR:2.257
Accuracy:31.908% B++
HSR:33.391% A
NC1 Gauss Rifle
B**
Kills:891
Deaths:539
KDR:1.653
Accuracy:31.807% B**
HSR:29.069% B+
Reaper DMR
C+
Kills:372
Deaths:253
KDR:1.470
Accuracy:27.860% C+
HSR:25% C
Gauss Rifle Burst
B+
Kills:112
Deaths:51
KDR:2.196
Accuracy:33.177% B+
HSR:31.250% C++
Kills:7,164
Deaths (as Combat Medic):3,408
Deaths (to Combat Medics):2,232
KDR:2.10211
Kill Difference:3,756
Playtime:46.788 hours
Usage:3%
Score:0.903m
Score/min:322
Accuracy (listed only):31.188%
HSR (listed only):29.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:5,789
Deaths:2,565
KDR:2.257
Accuracy:31.908% B++
HSR:33.391% A
SAS-R
B++
Kills:1,750
Deaths:528
KDR:3.314
Accuracy:45.771% B++
HSR:77.257% B+
NS-44 Commissioner
B*
Kills:569
Deaths:551
KDR:1.033
Accuracy:47.093% B*
HSR:22.144% C
NC14 Bolt Driver
C
Kills:426
Deaths:177
KDR:2.407
Accuracy:36.825% C
HSR:67.606% D*
NC4 Mag-Shot
A+
Kills:179
Deaths:206
KDR:0.869
Accuracy:39.814% A+
HSR:10.615% D**
NS-AM7 Archer
B**
Kills:140
Deaths:251
KDR:0.558
Accuracy:67.368% B**
HSR:19.286% C+
AF-8 RailJack
C+
Kills:66
Deaths:30
KDR:2.200
Accuracy:35.092% D
HSR:75.758% C+
Kills:8,919
Deaths (as Infiltrator):4,308
Deaths (to Infiltrators):3,092
KDR:2.07033
Kill Difference:4,611
Playtime:185.603 hours
Usage:12%
Score:3.865m
Score/min:347
Accuracy (listed only):43.410%
HSR (listed only):43.722%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:2,191
Deaths:692
KDR:3.166
Accuracy:48.504% A+
HSR:16.340% C
AF-34 Mattock
A+
Kills:1,274
Deaths:362
KDR:3.519
Accuracy:52.708% A+
HSR:18.132% C
NCM1 Scattercannon
B**
Kills:718
Deaths:352
KDR:2.040
Accuracy:54.989% B**
HSR:18.106% B
Kills:4,183
Deaths (as MAX Suit):703
Deaths (to MAX Suits):1,215
KDR:5.95021
Kill Difference:3,480
Playtime:46.181 hours
Usage:3%
Score:1.239m
Score/min:447
Accuracy (listed only):52.067%
HSR (listed only):17.526%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:59,451
V. Kills:1,545 N/A
Deaths:3,950
KDR:15.051
Accuracy:65.054% B**
KPH:141.600 A
VKPH:3.700 D
M20 Mustang
B*
Kills:3,051
V. Kills:1,846 165%
Deaths:806
KDR:3.785
Accuracy:33.286% B+
KPH:33.500 B*
VKPH:20.300 B++
Breaker Rocket Pods
B++
Kills:2,840
V. Kills:766 370%
Deaths:343
KDR:8.280
Accuracy:65.520% A++
KPH:92.800 C
VKPH:25 B++
Vortek Rotary
B*
Kills:1,316
V. Kills:600 219%
Deaths:299
KDR:4.401
Accuracy:34.643% C**
KPH:42.100 B*
VKPH:19.200 C**
Hornet Missiles
C+
Kills:1,077
V. Kills:993 108%
Deaths:200
KDR:5.385
Accuracy:69.458% B*
KPH:52 D
VKPH:48 C+
Tomcat A2AM Pods
A++
Kills:858
V. Kills:436 196%
Deaths:79
KDR:10.861
Accuracy:88.383% A++
KPH:51.900 C
VKPH:26.400 D
Coyote Missiles
D
Kills:774
V. Kills:451 171%
Deaths:219
KDR:3.534
Accuracy:61.484% B*
KPH:30.100 D
VKPH:17.500 D
Kills:69,367 (63,818 + 0)
Deaths:5,896
KDR:11.765
VKDR:1.126
Vehicle Kills:6,637
Kill Difference:63,471
Playtime:635.904 hours
Usage:41%
Score:12.046m
Score/min:316
Piloting Accuracy:34.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:124
V. Kills:58 210%
Deaths:15
KDR:8.267
Accuracy:68.220% A*
KPH:43.800 B*
VKPH:20.500 B+
Kills:124 (124 + 0)
Deaths:15
KDR:8.267
VKDR:3.867
Vehicle Kills:58
Kill Difference:109
Playtime:2.833 hours
Usage:0%
Score:0.052m
Score/min:306
Driving Accuracy:68.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:207
V. Kills:1 N/A
Deaths:14
KDR:14.786
Accuracy:52.665% C+
KPH:87.100 D
VKPH:0.400 F-
Kills:207 (0 + 207)
Deaths:14
KDR:14.786
VKDR:0.071
Vehicle Kills:1
Kill Difference:193
Playtime:2.378 hours
Usage:0%
Score:0.045m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:52.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:141
V. Kills:1 N/A
Deaths:6
KDR:23.500
Accuracy:21.872% B+
KPH:64.100 C--
VKPH:0.500 D**
M12 Kobalt
B**
Kills:86
V. Kills:1 N/A
Deaths:5
KDR:17.200
Accuracy:25.275% B**
KPH:61 C-
VKPH:0.700 D**
Kills:227 (0 + 227)
Deaths:11
KDR:20.636
VKDR:0.182
Vehicle Kills:2
Kill Difference:216
Playtime:3.611 hours
Usage:0%
Score:0.051m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:25.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 60,99659,4513,95015.051B+10.4665.054%B**N/A141.6A3.7D324420h4.3B*6.6B**
NC6A GODSAW 8,7888,7063,5912.424C+2.1632.306%C++34.7%B+63.7CN/A146136.6h7.7C*23.9B+
AF-4 Cyclone 5,8515,7892,5652.257B+2.3331.908%B++33.391%A53.8C+N/A144107.6h8.3B*26B++
LA1 Anchor 4,1004,0511,8332.21C2.3830.162%B+33.794%B+61.1CN/A15866.3h8.5B+28.1B+
M20 Mustang 4,8973,0518063.785C+0.8033.286%B+1.803%C**33.5B*20.3B++25891.1h60.5B+181.8B++
Breaker Rocket Pods 3,6062,8403438.28C3.6965.52%A++N/A92.8C25B++37830.6h13.3C+20.3B+
AF-34 Mattock 2,2042,1916923.166C1.4248.504%A+16.34%C53.2C++N/A13341.2h5.3B+10.8B*
GD-22S 1,9491,9278612.238C++2.3530.764%B++35.184%B*65.8C++N/A27129.3h8.7B+28.4B+
SAS-R 1,7611,7505283.314C+1.2745.771%B++77.257%B+53.2C+N/A14132.9h1.9C**4.1B+
NC6 Gauss SAW 1,7091,6831,2151.385C3.2024.533%C+27.689%C++47.9C+N/A16135.1h8.9C+36.3C++
AC-X11 1,3431,3251,2001.104C3.4826.401%C27.774%B+32.2C-N/A8341.2h8.3B+31.6C++
Vortek Rotary 1,9161,3162994.401B0.1934.643%C**2.128%C**42B*19.2C**32031.3h34B++98.2B++
AF-34 Mattock 1,2841,2743623.519C+1.0752.708%A+18.132%C51.4C++N/A13424.8h6.1B+11.6B*
EM6 1,1491,1406091.872C+2.7230.442%B*38.86%A82B+N/A20213.9h9.1B+29.8B+
NC6S Gauss SAW S 1,1431,1305312.128C++2.4632.104%B*32.301%B+86.3B+1C++40513.1h9.2B28.6B+
Hornet Missiles 2,0701,0772005.385C-0.8069.458%B*N/A52D48C+42120.7h11.4D16.5C+
GD-7F 1,0231,0097841.287C3.3032.751%B**27.949%B++18.4DN/A5854.9h10.9C**33.2B+
NC1 Gauss Rifle 8978915391.653B+2.9331.807%B**29.069%B+37C+N/A12124.1h9.9B+31.2B++
Tomcat A2AM Pods 1,2948587910.861B6.2788.383%A++N/A52C26.4D32616.5h10.7D-12.1C
Coyote Missiles 1,2257742193.534C1.0561.484%B*N/A30.1D17.5D21125.7h38.9C63.3C++
NCM1 Scattercannon 7217183522.04C+2.5554.989%B**18.106%B42B+N/A10817.1h7C++12.7B+
AF-19 Mercenary 7137015871.194C+3.3930.581%B*34.665%A++22.8CN/A10030.7h9.7B+31.7B+
NS-44 Commissioner 5745695511.033C+3.5547.093%B*22.144%C37.4CN/A11715.2h3.3C*6.9B+
NC14 Bolt Driver 4284261772.407C+2.1836.825%C67.606%D*34.6C+N/A10012.3h2.1B5.6C**
Reaper DMR 3743722531.47C+3.1227.86%C+25%C34.1DN/A9210.9h8.2B+29.4C**
NS Decimator 3372461591.547C+3.0466.453%B+2.439%B+38.4C14.2D3256.4h3.8C*5.7B+
C85 Canister-H 2082071414.786C+10.2052.665%C+12.56%B+86.3DN/A3152.4h3.2A6.1B**
Shrike 2861912430.786C3.8073.293%A++2.618%C+31.3C++15.6C+3766.1h6.4C8.7B+
NC4 Mag-Shot 1791792060.869C+3.7239.814%A+10.615%D**26.3CN/A1166.8h5.5B*13.8B**
Tank Mine 223157295.414B**0.8390.266%M++N/A142.7C**60C10751.1h1.9C+2.2A*
Hawk GD-68 2331431810.79C3.8076.312%A++2.098%C21.7C++13.6C*3176.6h7.5C+9.9B+
M12 Kobalt 142141623.5C+18.9121.872%B+17.731%C64.1C--N/A2112.2h11A50.2B*
NS-AM7 Archer 1501402510.558C+4.0367.368%B**19.286%C+2.7D-N/A1852.4h7.8B*11.5B**
Titan-150 AP 182124158.267C+3.6868.22%A*3.226%B++44.3B**20.7B+3062.8h3.3B++4.8B**
Gauss Rifle Burst 112112512.196C+2.3933.177%B+31.25%C++48.7C-N/A1212.3h12.6D*38.1C+
C-4 140105254.2A0.3962.019%SN/A175B**58.3A++25530.6h1.2C**2B**
M12 Kobalt 8786517.2C12.6125.275%B**16.279%D61.4C-N/A2761.4h10.7A42.3B**
AF-8 RailJack 6666302.2D2.3935.092%D75.758%C+27.5CN/A872.4h2.3C6.6C
Spear Anti-Vehicle Phalanx Turret 8051317B**12.4154.306%B+5.882%B**63.8B+36.3B*7790.8h6.1B+11.2B++
Frag Grenade 5050150N/A45.4152.652%B+N/A500C-N/A52850.1h2.8B+5.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit340532,31471.4h
Spawn Beacon161,1931.2h
Anti-Vehicle MANA Turret5990.3h
Nanite Revive Grenade01700h
Medical Kit3114,9385.6h
Motion Spotter619,9986.3h
Recon Detection Device11190.3h
Shield Recharging Field97330.3h
Ammunition Package121260.5h
Medical Applicator6623,4982.1h
Anti-Infantry MANA Turret2940.2h
A30 Walker0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.39s
Server spent 5.39s on queries, 4.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.