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Destroyer EliteSavior87[ASDn] EliteSavior87
NC BR 127

KDR: 4.44

Score: 34m

Last Seen: Jun 21st, 2018 11:31 PM
- OFFLINE - 57.6 hour(s)

Battle Rank 120 (127 total) - New Conglomerate on Emerald - Outfit Leader of Ace0fSpades[ASDn] Ace0fSpades
NC outfit on Emerald

Members: 4
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW AF-4 Cyclone LA1 Anchor M20 Mustang Breaker Rocket Pods AF-34 Mattock GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,146,265 MLG Score: 2515
Fun Score: N/A
Cheeseburgers Flipped: 361TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.898%32.663%10091598229,0732.509321.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.757%1.966A++1.947A++-0.821D-HEAD ++ (~17.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.641B+8.30.414B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.79%0.737%6576499360,9341484479641.0331270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.034%0.859B*-0.827D-0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.889B*80.846B*9.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.22%3.226%441996124677650.183161188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.708M0.305C*-1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.874B*3.30.735B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.141%14.977%553994434716290.6061451447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.441%-0.922D--2.881M+1.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.761B++7.20.81B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.679%75.264%5539942,0821027122.02726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.158%1.275A0.537B+0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+1.90.38C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ace0fSpades[ASDn] Ace0fSpades
NC outfit on Emerald

Members: 4
34m142.9%464 (27.8k)386 (23.2k)4.43739102,76123,1584.6013127 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC9971582432.391%12.039%39003:4813

53% Engineer23% Heavy Assault12% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 5:22 PMSep 11th, 2016 6:58 PMJun 22nd, 2018 11:02 PM (1d) (PST)Jun 21st, 2018 10:30 PM (2d) (PST)Jun 21st, 2018 7:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0401528881.1650.2630.1401.7850.0842515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4209,11253,30870168107523,143

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1469.8h/61.2d 3,796 12,371 23,071 157.4k 2,628 4,005 7,411 91.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:8,537
Deaths:3,503
KDR:2.437
Accuracy:32.488% B*
HSR:34.602% B**
LA1 Anchor
A
Kills:4,051
Deaths:1,833
KDR:2.210
Accuracy:30.162% B**
HSR:33.794% A
GD-22S
A++
Kills:1,881
Deaths:832
KDR:2.261
Accuracy:30.981% A++
HSR:34.875% A++
NC6 Gauss SAW
B*
Kills:1,683
Deaths:1,215
KDR:1.385
Accuracy:24.533% B*
HSR:27.689% B*
EM6
A**
Kills:1,140
Deaths:609
KDR:1.872
Accuracy:30.442% A++
HSR:38.860% A**
NC6S Gauss SAW S
A++
Kills:1,130
Deaths:531
KDR:2.128
Accuracy:32.104% A++
HSR:32.301% A
Kills:18,422
Deaths (as Heavy Assault):8,523
Deaths (to Heavy Assaults):7,142
KDR:2.16145
Kill Difference:9,899
Playtime:336.685 hours
Usage:23%
Score:7.569m
Score/min:375
Accuracy (listed only):30.118%
HSR (listed only):33.687%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:5,621
Deaths:2,468
KDR:2.278
Accuracy:31.961% A
HSR:33.215% A*
AC-X11
B**
Kills:1,311
Deaths:1,188
KDR:1.104
Accuracy:26.456% B
HSR:27.613% B**
GD-7F
A++
Kills:937
Deaths:672
KDR:1.394
Accuracy:33.251% A++
HSR:27.428% A+
AF-19 Mercenary
A**
Kills:701
Deaths:587
KDR:1.194
Accuracy:30.581% A++
HSR:34.665% A**
Kills:8,570
Deaths (as Light Assault):4,915
Deaths (to Light Assaults):3,800
KDR:1.74364
Kill Difference:3,655
Playtime:71.337 hours
Usage:5%
Score:1.113m
Score/min:260
Accuracy (listed only):30.562%
HSR (listed only):30.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,311
Deaths:1,188
KDR:1.104
Accuracy:26.456% B
HSR:27.613% B**
GD-7F
A++
Kills:937
Deaths:672
KDR:1.394
Accuracy:33.251% A++
HSR:27.428% A+
AF-19 Mercenary
A**
Kills:701
Deaths:587
KDR:1.194
Accuracy:30.581% A++
HSR:34.665% A**
Kills:2,949
Deaths (as Engineer):2,447
Deaths (to Engineers):4,400
KDR:1.20515
Kill Difference:502
Playtime:782.274 hours
Usage:53%
Score:19.526m
Score/min:416
Accuracy (listed only):30.096%
HSR (listed only):29.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:5,621
Deaths:2,468
KDR:2.278
Accuracy:31.961% A
HSR:33.215% A*
NC1 Gauss Rifle
A*
Kills:876
Deaths:532
KDR:1.647
Accuracy:31.900% A*
HSR:28.995% A
Reaper DMR
B+
Kills:372
Deaths:253
KDR:1.470
Accuracy:27.860% B+
HSR:25% C++
Gauss Rifle Burst
B**
Kills:112
Deaths:51
KDR:2.196
Accuracy:33.177% B**
HSR:31.250% B+
Kills:6,981
Deaths (as Combat Medic):3,304
Deaths (to Combat Medics):2,159
KDR:2.11289
Kill Difference:3,677
Playtime:45.987 hours
Usage:3%
Score:0.894m
Score/min:324
Accuracy (listed only):31.225%
HSR (listed only):29.615%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:5,621
Deaths:2,468
KDR:2.278
Accuracy:31.961% A
HSR:33.215% A*
SAS-R
A
Kills:1,591
Deaths:479
KDR:3.322
Accuracy:46.790% A
HSR:77.310% B**
NS-44 Commissioner
A+
Kills:542
Deaths:516
KDR:1.050
Accuracy:47.806% A+
HSR:20.849% C+
NC14 Bolt Driver
C*
Kills:425
Deaths:175
KDR:2.429
Accuracy:36.813% C*
HSR:67.529% D
NC4 Mag-Shot
A++
Kills:179
Deaths:206
KDR:0.869
Accuracy:39.814% A++
HSR:10.615% D*
NS-AM7 Archer
A
Kills:140
Deaths:251
KDR:0.558
Accuracy:67.368% A
HSR:19.286% C++
AF-8 RailJack
C++
Kills:66
Deaths:30
KDR:2.200
Accuracy:35.092% C
HSR:75.758% C++
Kills:8,564
Deaths (as Infiltrator):4,125
Deaths (to Infiltrators):3,009
KDR:2.07612
Kill Difference:4,439
Playtime:175.294 hours
Usage:12%
Score:3.704m
Score/min:352
Accuracy (listed only):43.664%
HSR (listed only):43.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:2,147
Deaths:678
KDR:3.167
Accuracy:48.588% A++
HSR:16.209% C++
AF-34 Mattock
A++
Kills:1,222
Deaths:348
KDR:3.511
Accuracy:52.793% A++
HSR:18.003% C++
NCM1 Scattercannon
A++
Kills:718
Deaths:352
KDR:2.040
Accuracy:54.989% A++
HSR:18.106% B++
Kills:4,087
Deaths (as MAX Suit):689
Deaths (to MAX Suits):1,178
KDR:5.93179
Kill Difference:3,398
Playtime:45.149 hours
Usage:3%
Score:1.210m
Score/min:447
Accuracy (listed only):52.123%
HSR (listed only):17.439%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:54,078
V. Kills:1,370 N/A
Deaths:3,721
KDR:14.533
Accuracy:65.067% A
KPH:142.400 M++
VKPH:3.600 C-
M20 Mustang
A*
Kills:2,853
V. Kills:1,743 164%
Deaths:789
KDR:3.616
Accuracy:33.360% B+
KPH:32.900 A*
VKPH:20.100 A++
Breaker Rocket Pods
B*
Kills:2,760
V. Kills:762 362%
Deaths:342
KDR:8.070
Accuracy:65.544% A*
KPH:92.100 C++
VKPH:25.400 B*
Vortek Rotary
M+
Kills:1,243
V. Kills:566 219%
Deaths:290
KDR:4.286
Accuracy:34.696% B++
KPH:42 M+
VKPH:19.100 A
Hornet Missiles
C**
Kills:922
V. Kills:872 106%
Deaths:182
KDR:5.066
Accuracy:69.029% B**
KPH:51.800 C
VKPH:48.900 C**
Coyote Missiles
A
Kills:732
V. Kills:429 170%
Deaths:214
KDR:3.421
Accuracy:61.758% A
KPH:29.200 C-
VKPH:17.100 D
Tomcat A2AM Pods
A+
Kills:702
V. Kills:355 197%
Deaths:60
KDR:11.700
Accuracy:89.410% A+
KPH:50.400 C+
VKPH:25.500 D
Kills:63,290 (58,174 + 0)
Deaths:5,598
KDR:11.306
VKDR:1.089
Vehicle Kills:6,097
Kill Difference:57,692
Playtime:583.056 hours
Usage:40%
Score:10.968m
Score/min:314
Piloting Accuracy:34.696%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:124
V. Kills:58 210%
Deaths:15
KDR:8.267
Accuracy:68.220% A*
KPH:43.800 A**
VKPH:20.500 A
Kills:124 (124 + 0)
Deaths:15
KDR:8.267
VKDR:3.867
Vehicle Kills:58
Kill Difference:109
Playtime:2.833 hours
Usage:0%
Score:0.050m
Score/min:296
Driving Accuracy:68.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:207
V. Kills:1 N/A
Deaths:14
KDR:14.786
Accuracy:52.665% B+
KPH:87.100 C
VKPH:0.400 F
Kills:207 (0 + 207)
Deaths:14
KDR:14.786
VKDR:0.071
Vehicle Kills:1
Kill Difference:193
Playtime:2.378 hours
Usage:0%
Score:0.044m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:52.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:141
V. Kills:1 N/A
Deaths:6
KDR:23.500
Accuracy:21.872% B*
KPH:64.100 C
VKPH:0.500 D*
M12 Kobalt
A+
Kills:86
V. Kills:1 N/A
Deaths:5
KDR:17.200
Accuracy:25.275% A+
KPH:61 C+
VKPH:0.700 D*
Kills:227 (0 + 227)
Deaths:11
KDR:20.636
VKDR:0.182
Vehicle Kills:2
Kill Difference:216
Playtime:3.611 hours
Usage:0%
Score:0.051m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:25.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 55,44854,0783,72114.533A10.1065.067%AN/A142.3M++3.6C-322379.9h4.3B*6.6B*
NC6A GODSAW 8,6178,5373,5032.437C++2.0032.488%B*34.602%B**64.5C*N/A147132.4h7.7C++23.8B++
AF-4 Cyclone 5,6805,6212,4682.278B*2.1631.961%A33.215%A*54.7B**N/A147102.7h8.2B**25.8B*
LA1 Anchor 4,1004,0511,8332.21C++2.2330.162%B**33.794%A61.1B+N/A15766.3h8.5B*28.1B++
M20 Mustang 4,5962,8537893.616B*0.8233.36%B+1.893%C32.9A*20.1A++25786.8h62.4B*186.9B*
Breaker Rocket Pods 3,5222,7603428.07C*3.6365.544%A*N/A92C++25.4B*37930h13.4B+20.5B+
AF-34 Mattock 2,1602,1476783.167C+1.2748.588%A++16.209%C++53.4B++N/A13340.2h5.2B+10.7B**
GD-22S 1,9031,8818322.261B+2.1830.981%A++34.875%A++66.5AN/A27628.3h8.7B**28.2B*
NC6 Gauss SAW 1,7091,6831,2151.385C**3.0524.533%B*27.689%B*47.9B**N/A15935.1h8.9B+36.3B+
SAS-R 1,6011,5914793.322C*1.1246.79%A77.31%B**54.5B*N/A13829.2h1.9B++4.1B*
AC-X11 1,3291,3111,1881.104C+3.3326.456%B27.613%B**32.1C**N/A8240.9h8.4B++31.6B+
Vortek Rotary 1,8091,2432904.286B**0.1534.696%B++2.092%C42M+19.1A32129.6h34.5B**99.6B**
AF-34 Mattock 1,2311,2223483.511C*0.9352.793%A++18.003%C++51.3B++N/A13423.8h6.1C**11.5B**
EM6 1,1491,1406091.872C**2.5730.442%A++38.86%A**82A++N/A20013.9h9.1B*29.8B++
NC6S Gauss SAW S 1,1431,1305312.128B+2.3132.104%A++32.301%A86.3A1A++40413.1h9.2B++28.6B++
GD-7F 9489376721.394B3.0433.251%A++27.428%A+20.8CN/A6645.1h10.8B*32.3B++
Hornet Missiles 1,7949221825.066C+0.6369.029%B**N/A51.8C49C**43317.8h11.4C+16.6B
NC1 Gauss Rifle 8818765321.647B+2.7931.9%A*28.995%A37.3B*N/A12223.5h9.9B**31B**
Coyote Missiles 1,1617322143.421C*1.0261.758%AN/A29.2C-17.1D20525.1h39.1C**63.4B+
NCM1 Scattercannon 7217183522.04C*2.4054.989%A++18.106%B++42A+N/A10717.1h7B+12.7B*
Tomcat A2AM Pods 1,0577026011.7A*7.2689.41%A+N/A50.5C+25.5D31513.9h10.7D--11.9C--
AF-19 Mercenary 7137015871.194B+3.2430.581%A++34.665%A**23C**N/A9830.5h9.7B*31.7B*
NS-44 Commissioner 5475425161.05C++3.3947.806%A+20.849%C+38.7C**N/A12114h3.2B++6.8B*
NC14 Bolt Driver 4274251752.429B2.0136.813%C*67.529%D35.1B*N/A10012.1h2.1B*5.6B++
Reaper DMR 3743722531.47C+2.9727.86%B+25%C++34.1C+N/A9110.9h8.2B*29.4B++
NS Decimator 3332431571.548B*2.8967.35%B*2.469%C+39.2B+14.5C+3286.2h3.8B++5.6B**
C85 Canister-H 2082071414.786C++10.3552.665%B+12.56%C*86.3CN/A3102.4h3.2B**6.1B**
Shrike 2861912430.786C++3.6573.293%A++2.618%C+31.3B+15.6B+3726.1h6.4C++8.7B++
NC4 Mag-Shot 1791792060.869C*3.5739.814%A++10.615%D*26.3C++N/A1156.8h5.5B++13.8C*
Tank Mine 212147275.444A+1.0188.485%SN/A147B**65C++11151h2C+2.2A*
Hawk GD-68 2331431770.808B3.6376.416%A++2.098%C-22B+13.8B*3206.5h7.5B9.8B*
M12 Kobalt 142141623.5A19.0621.872%B*17.731%C+64.1CN/A2112.2h11B**50.2B++
NS-AM7 Archer 1501402510.558C*3.8867.368%A19.286%C++2.7D-N/A1852.4h7.8B*11.5B**
Titan-150 AP 182124158.267B+3.8368.22%A*3.226%C+44.3A**20.7A2962.8h3.3B+4.8A
Gauss Rifle Burst 112112512.196C*2.2433.177%B**31.25%B+48.7C**N/A1212.3h12.6C-38.1B
C-4 13399253.96A++0.4860.784%SN/A198M+68M27320.5h1.3B+2.1A
M12 Kobalt 8786517.2B+12.7625.275%A+16.279%C-61.4C+N/A2751.4h10.7A+42.3B**
AF-8 RailJack 6666302.2C+2.2435.092%C75.758%C++27.5C**N/A872.4h2.3C*6.6C++
Spear Anti-Vehicle Phalanx Turret 8051317A++12.5654.306%A5.882%B*63.8A+36.3A+7560.8h6.1B+11.2B*
Frag Grenade 5050150N/A45.5652.652%B**N/A500C+N/A49890.1h2.8B*5.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter549,5075.8h
Nano-Armor Kit276502,95966.9h
Spawn Beacon161,1751.1h
Anti-Vehicle MANA Turret5900.3h
Nanite Revive Grenade01690h
Medical Kit3114,9385.6h
Recon Detection Device11190.3h
Ammunition Package121180.5h
Anti-Infantry MANA Turret2940.2h
Medical Applicator6522,6892h
A30 Walker0510.1h
Shield Recharging Field97330.3h

Check the help document for the dictionary if you want to learn more about words used here.


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