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Destroyer EliteSavior87[ASDn] EliteSavior87
NC BR 128

KDR: 4.5

Score: 34.8m

Last Seen: Sep 15th, 2018 1:01 AM
- OFFLINE - 153.2 hour(s)

Battle Rank 120 (128 total) - New Conglomerate on Emerald - Outfit Leader of Ace0fSpades[ASDn] Ace0fSpades
NC outfit on Emerald

Members: 4
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW AF-4 Cyclone LA1 Anchor M20 Mustang Breaker Rocket Pods AF-34 Mattock GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,142,512 MLG Score: 2512
Fun Score: N/A
Cheeseburgers Flipped: 364TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.968%32.668%10121699229,4172.507421.992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.138%1.96A++1.902A++-2.466F*HEAD ++ (~17.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.641B+8.30.415B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.952%0.732%67694100463,0941499494642.09071275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.051%0.884B*-0.816D-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.891B*80.848B*9.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.22%3.226%4211007124699650.177396188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.684M0.346C**-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.875B*3.30.736B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.141%14.977%5531005434722290.6002771447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.441%-0.926D--2.803M+1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.764B++7.20.814B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.573%75.35%55310052,1461035122.07143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.076%1.272A0.54B+0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+1.90.383C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ace0fSpades[ASDn] Ace0fSpades
NC outfit on Emerald

Members: 4
34.8m142.1%464 (27.8k)386 (23.2k)4.499105,47923,4454.66569128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10081629932.498%11.885%38603:5113

54% Engineer23% Heavy Assault12% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 5:22 PMSep 11th, 2016 6:58 PMSep 20th, 2018 8:59 PM (8h) (PST)Sep 14th, 2018 10:27 PM (6d) (PST)Sep 14th, 2018 9:01 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0471508971.1710.2600.1391.7850.0852512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,8028,99553,80770168107523,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1501.1h/62.5d 3,908 12,536 23,610 160.7k 2,685 4,075 7,627 94.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:8,592
Deaths:3,526
KDR:2.437
Accuracy:32.463% B++
HSR:34.614% B**
LA1 Anchor
B**
Kills:4,051
Deaths:1,833
KDR:2.210
Accuracy:30.162% B**
HSR:33.794% B**
GD-22S
A+
Kills:1,895
Deaths:836
KDR:2.267
Accuracy:30.990% A+
HSR:35.145% A+
NC6 Gauss SAW
B*
Kills:1,683
Deaths:1,215
KDR:1.385
Accuracy:24.533% B*
HSR:27.689% B++
EM6
A**
Kills:1,140
Deaths:609
KDR:1.872
Accuracy:30.442% A++
HSR:38.860% A**
NC6S Gauss SAW S
A++
Kills:1,130
Deaths:531
KDR:2.128
Accuracy:32.104% A++
HSR:32.301% A
Kills:18,491
Deaths (as Heavy Assault):8,550
Deaths (to Heavy Assaults):7,243
KDR:2.16269
Kill Difference:9,941
Playtime:338.507 hours
Usage:23%
Score:7.590m
Score/min:374
Accuracy (listed only):30.116%
HSR (listed only):33.734%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:5,717
Deaths:2,512
KDR:2.276
Accuracy:31.954% A
HSR:33.357% A*
AC-X11
B**
Kills:1,311
Deaths:1,188
KDR:1.104
Accuracy:26.456% B
HSR:27.613% B**
GD-7F
A++
Kills:963
Deaths:696
KDR:1.384
Accuracy:33.014% A++
HSR:27.622% A+
AF-19 Mercenary
A*
Kills:701
Deaths:587
KDR:1.194
Accuracy:30.581% A++
HSR:34.665% A*
Kills:8,692
Deaths (as Light Assault):4,983
Deaths (to Light Assaults):3,848
KDR:1.74433
Kill Difference:3,709
Playtime:72.021 hours
Usage:5%
Score:1.117m
Score/min:258
Accuracy (listed only):30.501%
HSR (listed only):30.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,311
Deaths:1,188
KDR:1.104
Accuracy:26.456% B
HSR:27.613% B**
GD-7F
A++
Kills:963
Deaths:696
KDR:1.384
Accuracy:33.014% A++
HSR:27.622% A+
AF-19 Mercenary
A*
Kills:701
Deaths:587
KDR:1.194
Accuracy:30.581% A++
HSR:34.665% A*
Kills:2,975
Deaths (as Engineer):2,471
Deaths (to Engineers):4,454
KDR:1.20397
Kill Difference:504
Playtime:806.046 hours
Usage:54%
Score:20.187m
Score/min:417
Accuracy (listed only):30.017%
HSR (listed only):29.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:5,717
Deaths:2,512
KDR:2.276
Accuracy:31.954% A
HSR:33.357% A*
NC1 Gauss Rifle
A*
Kills:876
Deaths:532
KDR:1.647
Accuracy:31.900% A*
HSR:28.995% A
Reaper DMR
B+
Kills:372
Deaths:253
KDR:1.470
Accuracy:27.860% B+
HSR:25% C++
Gauss Rifle Burst
B**
Kills:112
Deaths:51
KDR:2.196
Accuracy:33.177% B**
HSR:31.250% B+
Kills:7,077
Deaths (as Combat Medic):3,348
Deaths (to Combat Medics):2,183
KDR:2.1138
Kill Difference:3,729
Playtime:46.099 hours
Usage:3%
Score:0.894m
Score/min:323
Accuracy (listed only):31.223%
HSR (listed only):29.651%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:5,717
Deaths:2,512
KDR:2.276
Accuracy:31.954% A
HSR:33.357% A*
SAS-R
A
Kills:1,655
Deaths:505
KDR:3.277
Accuracy:46.503% A
HSR:77.341% B**
NS-44 Commissioner
A+
Kills:555
Deaths:533
KDR:1.041
Accuracy:47.804% A+
HSR:21.802% C+
NC14 Bolt Driver
C*
Kills:425
Deaths:175
KDR:2.429
Accuracy:36.813% C*
HSR:67.529% D
NC4 Mag-Shot
A++
Kills:179
Deaths:206
KDR:0.869
Accuracy:39.814% A++
HSR:10.615% D*
NS-AM7 Archer
A
Kills:140
Deaths:251
KDR:0.558
Accuracy:67.368% A
HSR:19.286% C*
AF-8 RailJack
C++
Kills:66
Deaths:30
KDR:2.200
Accuracy:35.092% C
HSR:75.758% C++
Kills:8,737
Deaths (as Infiltrator):4,212
Deaths (to Infiltrators):3,036
KDR:2.07431
Kill Difference:4,525
Playtime:179.572 hours
Usage:12%
Score:3.776m
Score/min:350
Accuracy (listed only):43.621%
HSR (listed only):43.670%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:2,169
Deaths:682
KDR:3.180
Accuracy:48.545% A++
HSR:16.321% C+
AF-34 Mattock
A++
Kills:1,248
Deaths:352
KDR:3.545
Accuracy:52.764% A++
HSR:18.029% C++
NCM1 Scattercannon
A++
Kills:718
Deaths:352
KDR:2.040
Accuracy:54.989% A++
HSR:18.106% B+
Kills:4,135
Deaths (as MAX Suit):693
Deaths (to MAX Suits):1,194
KDR:5.96681
Kill Difference:3,442
Playtime:45.647 hours
Usage:3%
Score:1.223m
Score/min:446
Accuracy (listed only):52.099%
HSR (listed only):17.485%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:56,131
V. Kills:1,435 N/A
Deaths:3,837
KDR:14.629
Accuracy:65.161% A
KPH:142.200 M+
VKPH:3.600 C-
M20 Mustang
A++
Kills:2,893
V. Kills:1,763 164%
Deaths:797
KDR:3.630
Accuracy:33.330% B+
KPH:33 A++
VKPH:20.100 A+
Breaker Rocket Pods
B*
Kills:2,760
V. Kills:762 362%
Deaths:342
KDR:8.070
Accuracy:65.544% A*
KPH:92.100 C++
VKPH:25.400 B*
Vortek Rotary
A**
Kills:1,310
V. Kills:596 219%
Deaths:295
KDR:4.441
Accuracy:34.698% B++
KPH:42.400 A**
VKPH:19.300 B**
Hornet Missiles
C**
Kills:986
V. Kills:921 107%
Deaths:191
KDR:5.162
Accuracy:69.146% B**
KPH:51.700 C
VKPH:48.300 C**
Tomcat A2AM Pods
A+
Kills:765
V. Kills:390 196%
Deaths:67
KDR:11.418
Accuracy:89.137% A+
KPH:52.100 C+
VKPH:26.500 D
Coyote Missiles
A
Kills:743
V. Kills:436 170%
Deaths:216
KDR:3.440
Accuracy:61.637% A
KPH:29.500 C-
VKPH:17.300 C--
Kills:65,588 (60,334 + 0)
Deaths:5,745
KDR:11.417
VKDR:1.097
Vehicle Kills:6,303
Kill Difference:59,843
Playtime:602.116 hours
Usage:40%
Score:11.338m
Score/min:314
Piloting Accuracy:34.698%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:124
V. Kills:58 210%
Deaths:15
KDR:8.267
Accuracy:68.220% A*
KPH:43.800 A*
VKPH:20.500 A
Kills:124 (124 + 0)
Deaths:15
KDR:8.267
VKDR:3.867
Vehicle Kills:58
Kill Difference:109
Playtime:2.833 hours
Usage:0%
Score:0.051m
Score/min:298
Driving Accuracy:68.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:207
V. Kills:1 N/A
Deaths:14
KDR:14.786
Accuracy:52.665% B+
KPH:87.100 C
VKPH:0.400 F
Kills:207 (0 + 207)
Deaths:14
KDR:14.786
VKDR:0.071
Vehicle Kills:1
Kill Difference:193
Playtime:2.378 hours
Usage:0%
Score:0.045m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:52.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:141
V. Kills:1 N/A
Deaths:6
KDR:23.500
Accuracy:21.872% B**
KPH:64.100 C+
VKPH:0.500 D*
M12 Kobalt
A+
Kills:86
V. Kills:1 N/A
Deaths:5
KDR:17.200
Accuracy:25.275% A+
KPH:61 C+
VKPH:0.700 D*
Kills:227 (0 + 227)
Deaths:11
KDR:20.636
VKDR:0.182
Vehicle Kills:2
Kill Difference:216
Playtime:3.611 hours
Usage:0%
Score:0.051m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:25.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 57,56656,1313,83714.629B**10.1365.161%AN/A142.2M+3.6C-322394.6h4.3B*6.6B*
NC6A GODSAW 8,6738,5923,5262.437C++2.0632.463%B++34.614%B**64.4C*N/A147133.5h7.7C++23.8B++
AF-4 Cyclone 5,7775,7172,5122.276B*2.2231.954%A33.357%A*54.7B**N/A147104.6h8.3B*25.8B*
LA1 Anchor 4,1004,0511,8332.21C++2.2930.162%B**33.794%B**61.1B+N/A15766.3h8.5B*28.1B++
M20 Mustang 4,6562,8937973.63B*0.8733.33%B+1.867%C+33A++20.1A+25787.7h62B++185.9B*
Breaker Rocket Pods 3,5222,7603428.07C*3.5765.544%A*N/A92C++25.4B*37930h13.4B+20.5B++
AF-34 Mattock 2,1822,1696823.18C+1.3248.545%A++16.321%C+53.3B++N/A13340.7h5.2B+10.8B**
GD-22S 1,9171,8958362.267B+2.2330.99%A+35.145%A+66.3AN/A27428.6h8.7B**28.2B*
NC6 Gauss SAW 1,7091,6831,2151.385C*3.1124.533%B*27.689%B++47.9B*N/A15935.1h8.9B+36.3B+
SAS-R 1,6651,6555053.277C++1.2246.503%A77.341%B**54.1B++N/A13930.6h1.9B++4.1B*
AC-X11 1,3291,3111,1881.104C+3.4026.456%B27.613%B**32.1C**N/A8240.9h8.4B+31.6B+
Vortek Rotary 1,9061,3102954.441B**0.0634.698%B++2.137%C+42.4A**19.3B**32230.9h34B**97.9B**
AF-34 Mattock 1,2571,2483523.545C++0.9552.764%A++18.029%C++51.4B++N/A13324.3h6.1C**11.5B**
EM6 1,1491,1406091.872C**2.6330.442%A++38.86%A**82A++N/A20013.9h9.1B*29.8B++
NC6S Gauss SAW S 1,1431,1305312.128B+2.3732.104%A++32.301%A86.3A1A+40413.1h9.2B++28.6B++
Hornet Missiles 1,9079861915.162C++0.6669.146%B**N/A51.6C48.2C**42419.1h11.4C+16.5B+
GD-7F 9759636961.384B3.1233.014%A++27.622%A+20.1CN/A6347.9h10.7B*32.5B*
NC1 Gauss Rifle 8818765321.647B+2.8531.9%A*28.995%A37.1B*N/A12123.6h9.9B**31B**
Tomcat A2AM Pods 1,1557656711.418A++6.9289.137%A+N/A52C+26.5D32514.7h10.8D*12.1D
Coyote Missiles 1,1797432163.44C++1.0661.637%AN/A29.5C-17.3C--20725.2h39C*63.3B+
NCM1 Scattercannon 7217183522.04C*2.4654.989%A++18.106%B+42A+N/A10817.1h7B12.7B*
AF-19 Mercenary 7137015871.194B+3.3130.581%A++34.665%A*22.8C**N/A9830.7h9.7B*31.7B*
NS-44 Commissioner 5605555331.041C++3.4647.804%A+21.802%C+38.5C*N/A11914.4h3.3B++6.8B*
NC14 Bolt Driver 4274251752.429C**2.0736.813%C*67.529%D34.8B*N/A10012.2h2.1B*5.6B++
Reaper DMR 3743722531.47C+3.0327.86%B+25%C++34.1C+N/A9110.9h8.2B*29.4B++
NS Decimator 3342441591.535B++2.9666.933%B*2.459%C++38.7B14.3C+3226.3h3.8B++5.7B*
C85 Canister-H 2082071414.786C++10.2952.665%B+12.56%C**86.3CN/A3132.4h3.2B**6.1B**
Shrike 2861912430.786C++3.7173.293%A++2.618%C+31.3B+15.6B+3756.1h6.4C++8.7B++
NC4 Mag-Shot 1791792060.869C*3.6339.814%A++10.615%D*26.3C++N/A1166.8h5.5B**13.8C*
Tank Mine 217151285.393A+0.8988.06%SN/A151B**66C++11061h2C+2.2A*
Hawk GD-68 2331431770.808C**3.6976.416%A++2.098%C22B+13.8B+3216.5h7.5B9.8B*
M12 Kobalt 142141623.5A19.0021.872%B**17.731%C+64.1C+N/A2112.2h11A50.2B++
NS-AM7 Archer 1501402510.558C*3.9467.368%A19.286%C*2.7D-N/A1852.4h7.8B*11.5B**
Titan-150 AP 182124158.267B+3.7768.22%A*3.226%C++44.3A**20.7A2982.8h3.3B+4.8A
Gauss Rifle Burst 112112512.196C*2.3033.177%B**31.25%B+48.7C**N/A1212.3h12.6C-38.1B
C-4 13399253.96A++0.5460.784%SN/A198M+68M24940.5h1.3B+2.1A
M12 Kobalt 8786517.2B+12.7025.275%A+16.279%C-61.4C+N/A2751.4h10.7A+42.3B**
AF-8 RailJack 6666302.2C+2.3035.092%C75.758%C++27.5C**N/A862.4h2.3C*6.6C++
Spear Anti-Vehicle Phalanx Turret 8051317A++12.5054.306%B**5.882%B*63.8A+36.3A+7570.8h6.1B++11.2B**
Frag Grenade 5050150N/A45.5052.652%B**N/A500C++N/A50420.1h2.8B**5.3B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret5930.3h
Motion Spotter589,7606.1h
Nano-Armor Kit282512,35168.7h
Spawn Beacon161,1831.1h
Nanite Revive Grenade01690h
Medical Kit3114,9385.6h
Recon Detection Device11190.3h
Ammunition Package121240.5h
Anti-Infantry MANA Turret2940.2h
Medical Applicator6522,6892h
A30 Walker0510.1h
Shield Recharging Field97330.3h

Check the help document for the dictionary if you want to learn more about words used here.


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