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Legate Predator Elivai[HARM] Elivai
VS BR 74

KDR: 1.53

Score: 34.2m

Last Seen: Feb 16th, 2019 5:53 PM
- OFFLINE - 16.3 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 67
Level Progress (to 75): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C150 Dalton Supernova FPC Supernova VPC L-24R Spur Saron Laser Cannon Supernova PC Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.372%25.839%681239996,4981.057620.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.246%1.032B**0.726B++-1.012D*HEAD ++ (~12.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.354C**12.60.108C+35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.065%1.543%309610164,537200831802.25946143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.519%0.171C++-0.089C+-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.20.207C++49.30.058C+76.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.503%2.474%443410184,042167518672.41313216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.475%1.132B**-0.093C+-1.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.802B++40.68B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.084%3.459%3921510074,307138630763.1075140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.933%-0.005C+-0.231C0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.51B+20.70.468B+36.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.765%80.714%3922102014071200.196629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.799%-0.34C-0.89B*0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.234C++2.50.221C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.113%9.163%39221020502494121.01619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.333%2.133A*-1.046D*0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.649B+3.10.359C**1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 67
34.2m612.3%293 (17.6k)266 (16k)1.5274330,70920,1052.0305474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022193917.833%8.388%15006:225

6% Combat Medic81% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 5:55 PMJun 21st, 2018 5:02 PMFeb 18th, 2019 7:49 PM (1d) (PST)Feb 16th, 2019 1:54 PM (3d) (PST)Feb 16th, 2019 1:53 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
524964280.2390.1570.0202.0040.088165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4415,74625,6951491120515,987

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2140h/89.2d 10,115 2,576 17,602 257.3k 1,743 3,680 11,314 67.3m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B++
Kills:513
Deaths:690
KDR:0.743
Accuracy:28.932% B++
HSR:23.782% B+
Solstice VE3
B+
Kills:484
Deaths:602
KDR:0.804
Accuracy:25.444% B+
HSR:13.223% D*
Deimos VA29
B**
Kills:425
Deaths:265
KDR:1.604
Accuracy:73.778% B**
HSR:9.412% D*
Pulsar C
C**
Kills:316
Deaths:611
KDR:0.517
Accuracy:25.955% C**
HSR:22.468% C+
Serpent VE92
B**
Kills:86
Deaths:110
KDR:0.782
Accuracy:28.873% B**
HSR:22.093% B+
Thanatos VE70
A++
Kills:77
Deaths:120
KDR:0.642
Accuracy:55.865% A++
HSR:7.792% F
Kills:1,901
Deaths (as Engineer):2,398
Deaths (to Engineers):6,644
KDR:0.79274
Kill Difference:497
Playtime:1,734.103 hours
Usage:81%
Score:27.848m
Score/min:268
Accuracy (listed only):39.808%
HSR (listed only):16.462%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:703
Deaths:473
KDR:1.486
Accuracy:23.312% B+
HSR:30.299% B++
VE-H Maw
A*
Kills:208
Deaths:91
KDR:2.286
Accuracy:29.004% B+
HSR:47.115% A*
Flare VE6
B+
Kills:148
Deaths:131
KDR:1.130
Accuracy:20.361% C
HSR:28.378% B+
Pulsar LSW
C+
Kills:144
Deaths:122
KDR:1.180
Accuracy:22.755% C+
HSR:20.833% C-
NS-15M AE
C+
Kills:98
Deaths:91
KDR:1.077
Accuracy:25.556% C+
HSR:19.388% D-
VX29 Polaris
B+
Kills:95
Deaths:103
KDR:0.922
Accuracy:23.518% C+
HSR:26.316% B+
Kills:1,396
Deaths (as Heavy Assault):1,011
Deaths (to Heavy Assaults):4,645
KDR:1.38081
Kill Difference:385
Playtime:98.121 hours
Usage:5%
Score:1.498m
Score/min:254
Accuracy (listed only):24.084%
HSR (listed only):28.722%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B++
Kills:513
Deaths:690
KDR:0.743
Accuracy:28.932% B++
HSR:23.782% B+
Solstice VE3
B+
Kills:484
Deaths:602
KDR:0.804
Accuracy:25.444% B+
HSR:13.223% D*
Sirius SX12
C
Kills:429
Deaths:665
KDR:0.645
Accuracy:23.076% C
HSR:12.354% D-
Deimos VA29
B**
Kills:425
Deaths:265
KDR:1.604
Accuracy:73.778% B**
HSR:9.412% D*
Pulsar C
C**
Kills:316
Deaths:611
KDR:0.517
Accuracy:25.955% C**
HSR:22.468% C+
Eridani SX5-AE
B+
Kills:165
Deaths:141
KDR:1.170
Accuracy:28.485% C
HSR:30.303% B+
Serpent VE92
B**
Kills:86
Deaths:110
KDR:0.782
Accuracy:28.873% B**
HSR:22.093% B+
Thanatos VE70
A++
Kills:77
Deaths:120
KDR:0.642
Accuracy:55.865% A++
HSR:7.792% F
Kills:2,495
Deaths (as Light Assault):3,204
Deaths (to Light Assaults):3,330
KDR:0.77871
Kill Difference:709
Playtime:46.441 hours
Usage:2%
Score:0.650m
Score/min:233
Accuracy (listed only):36.301%
HSR (listed only):17.678%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:429
Deaths:665
KDR:0.645
Accuracy:23.076% C
HSR:12.354% D-
Eridani SX5-AE
B+
Kills:165
Deaths:141
KDR:1.170
Accuracy:28.485% C
HSR:30.303% B+
NS-44 Commissioner AE
D
Kills:163
Deaths:178
KDR:0.916
Accuracy:36.167% D
HSR:16.564% D--
NS-44 Commissioner
C
Kills:119
Deaths:145
KDR:0.821
Accuracy:32.861% C
HSR:18.487% C--
NSX Tomoe
B+
Kills:115
Deaths:108
KDR:1.065
Accuracy:32.032% B+
HSR:40.870% B+
NS-AM7 VS/AE Archer
D
Kills:94
Deaths:347
KDR:0.271
Accuracy:51.182% D*
HSR:10.638% D
Artemis VX26
C++
Kills:86
Deaths:133
KDR:0.647
Accuracy:27.942% C++
HSR:19.767% C-
Parallax VX3-AE
B**
Kills:82
Deaths:47
KDR:1.745
Accuracy:29.032% F-
HSR:87.805% B**
XM98
C+
Kills:58
Deaths:76
KDR:0.763
Accuracy:36.948% C+
HSR:70.690% C-
Kills:1,311
Deaths (as Infiltrator):1,840
Deaths (to Infiltrators):2,268
KDR:0.7125
Kill Difference:529
Playtime:72.737 hours
Usage:3%
Score:0.997m
Score/min:228
Accuracy (listed only):33.080%
HSR (listed only):34.164%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:634
Deaths:682
KDR:0.930
Accuracy:25.011% C*
HSR:26.972% B*
Corvus VA55
A++
Kills:581
Deaths:332
KDR:1.750
Accuracy:32.523% A++
HSR:34.423% A++
Sirius SX12
C
Kills:429
Deaths:665
KDR:0.645
Accuracy:23.076% C
HSR:12.354% D-
Deimos VA29
B**
Kills:425
Deaths:265
KDR:1.604
Accuracy:73.778% B**
HSR:9.412% D*
Terminus VX-9
A**
Kills:390
Deaths:181
KDR:2.155
Accuracy:33.933% A++
HSR:45.641% A**
H-V45 AE
D
Kills:356
Deaths:402
KDR:0.886
Accuracy:24.649% D
HSR:22.472% D
Pulsar VS1
B++
Kills:338
Deaths:268
KDR:1.261
Accuracy:26.978% B++
HSR:21.894% C++
NS-11A
C+
Kills:233
Deaths:315
KDR:0.740
Accuracy:21.951% C--
HSR:20.172% C+
Eridani SX5-AE
B+
Kills:165
Deaths:141
KDR:1.170
Accuracy:28.485% C
HSR:30.303% B+
Thanatos VE70
A++
Kills:77
Deaths:120
KDR:0.642
Accuracy:55.865% A++
HSR:7.792% F
Kills:3,628
Deaths (as Combat Medic):3,371
Deaths (to Combat Medics):1,449
KDR:1.07624
Kill Difference:257
Playtime:121.347 hours
Usage:6%
Score:2.107m
Score/min:289
Accuracy (listed only):34.625%
HSR (listed only):23.143%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:404
Deaths:218
KDR:1.853
Accuracy:20.039% C*
HSR:16.832% D
Blueshift VM5
C++
Kills:373
Deaths:215
KDR:1.735
Accuracy:20.124% C++
HSR:14.477% D*
Cosmos VM3
C
Kills:256
Deaths:227
KDR:1.128
Accuracy:14.672% C-
HSR:18.359% C
Cosmos VM3
C
Kills:214
Deaths:183
KDR:1.169
Accuracy:15.313% C
HSR:12.617% D*
Comet VM2
B*
Kills:131
Deaths:153
KDR:0.856
Accuracy:50.136% B*
HSR:2.290% D--
Comet VM2
B++
Kills:98
Deaths:138
KDR:0.710
Accuracy:51.504% B++
HSR:2.041% D--
Quasar VM1
C++
Kills:98
Deaths:91
KDR:1.077
Accuracy:16.100% C++
HSR:16.327% C-
NS-10 Burster
B
Kills:68
Deaths:139
KDR:0.489
Accuracy:31.348% B
HSR:5.882% C
NS-10 Burster
C++
Kills:59
Deaths:115
KDR:0.513
Accuracy:30.318% C++
HSR:5.085% C
Kills:1,701
Deaths (as MAX Suit):739.500
Deaths (to MAX Suits):824
KDR:2.3002
Kill Difference:961.500
Playtime:56.395 hours
Usage:3%
Score:1.111m
Score/min:328
Accuracy (listed only):27.728%
HSR (listed only):10.434%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:1,126
V. Kills:649 173%
Deaths:533
KDR:2.113
Accuracy:31.825% C+
KPH:28.500 A
VKPH:16.400 B**
Light PPA
C**
Kills:518
V. Kills:47 N/A
Deaths:219
KDR:2.365
Accuracy:42.208% C*
KPH:45.800 C+
VKPH:4.200 C**
Dual Photon Pods
C**
Kills:440
V. Kills:106 411%
Deaths:105
KDR:4.190
Accuracy:62.812% A
KPH:88.500 C*
VKPH:21.300 C**
Hornet Missiles
C+
Kills:346
V. Kills:215 160%
Deaths:86
KDR:4.023
Accuracy:74.064% A
KPH:62.700 C+
VKPH:39 C+
Antares LC
B+
Kills:214
V. Kills:183 116%
Deaths:167
KDR:1.281
Accuracy:33.846% C**
KPH:22.200 C*
VKPH:19 B+
Maelstrom Turbo Laser
C*
Kills:132
V. Kills:108 121%
Deaths:151
KDR:0.874
Accuracy:36.041% B*
KPH:14.600 C+
VKPH:11.900 C*
Kills:2,776 (1,990 + 0)
Deaths:1,261
KDR:2.201
VKDR:1.037
Vehicle Kills:1,308
Kill Difference:1,515
Playtime:79.950 hours
Usage:4%
Score:1.340m
Score/min:279
Piloting Accuracy:36.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,914
V. Kills:2,119 90%
Deaths:2,532
KDR:0.756
Accuracy:45.595% C+
KPH:6.500 C
VKPH:7.200 C+
C150 Dalton
U
Kills:1,830
V. Kills:1,607 114%
Deaths:383
KDR:4.778
Accuracy:34.689% C
KPH:6,588,000 U
VKPH:5,785,200 U
L-24R Spur
C+
Kills:1,246
V. Kills:49 N/A
Deaths:249
KDR:5.004
Accuracy:39.602% C+
KPH:28 C
VKPH:1.100 D
L105 Zephyr
B++
Kills:573
V. Kills:134 424%
Deaths:57
KDR:10.053
Accuracy:43.170% C++
KPH:53.400 C*
VKPH:12.500 B++
L-30R Vektor
B+
Kills:407
V. Kills:120 336%
Deaths:174
KDR:2.339
Accuracy:36.914% C+
KPH:15.200 B+
VKPH:4.500 C
AP30 Shredder
D
Kills:75
V. Kills:80 93%
Deaths:39
KDR:1.923
Accuracy:26.115% D*
KPH:14.500 D-
VKPH:15.500 D
Kills:6,045 (3,567 + 2,478)
Deaths:3,434
KDR:1.760
VKDR:1.197
Vehicle Kills:4,109
Kill Difference:2,611
Playtime:380.626 hours
Usage:18%
Score:3.670m
Score/min:161
Piloting Accuracy:36.914%
Gunner Accuracy:26.115%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:85
V. Kills:19 425%
Deaths:21
KDR:4.048
Accuracy:50.373% C++
KPH:43 C
VKPH:9.600 B+
Kills:85 (85 + 0)
Deaths:21
KDR:4.048
VKDR:0.905
Vehicle Kills:19
Kill Difference:64
Playtime:1.975 hours
Usage:0%
Score:0.030m
Score/min:254
Driving Accuracy:50.373%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,691
V. Kills:1,153 147%
Deaths:469
KDR:3.606
Accuracy:50.504% C
KPH:24.300 C+
VKPH:16.600 B
Supernova VPC
B+
Kills:1,422
V. Kills:280 N/A
Deaths:189
KDR:7.524
Accuracy:56.695% B++
KPH:49.600 B
VKPH:9.800 B+
Supernova PC
B*
Kills:844
V. Kills:356 236%
Deaths:135
KDR:6.252
Accuracy:52.635% B+
KPH:26.300 B+
VKPH:11.100 B*
Saron HRB
B++
Kills:359
V. Kills:278 129%
Deaths:69
KDR:5.203
Accuracy:44.703% C++
KPH:27.800 C**
VKPH:21.500 B++
E540 Halberd
B
Kills:248
V. Kills:184 134%
Deaths:33
KDR:7.515
Accuracy:45.784% C
KPH:25.500 C--
VKPH:18.900 B
Kills:4,564 (3,957 + 607)
Deaths:895
KDR:5.099
VKDR:2.515
Vehicle Kills:2,251
Kill Difference:3,669
Playtime:152.873 hours
Usage:7%
Score:2.421m
Score/min:264
Driving Accuracy:52.635%
Gunner Accuracy:45.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:290
V. Kills:24 N/A
Deaths:28
KDR:10.357
Accuracy:41.433% B+
KPH:173.300 A++
VKPH:14.300 A*
Saron HRB-H
M
Kills:201
V. Kills:131 152%
Deaths:34
KDR:5.912
Accuracy:57.568% C*
KPH:77.500 A*
VKPH:50.500 M
M12 Kobalt-H
C
Kills:111
V. Kills:4 N/A
Deaths:13
KDR:8.538
Accuracy:20.944% C-
KPH:106.200 C
VKPH:3.800 C-
Aphelion VEX-4H
B++
Kills:78
V. Kills:66 116%
Deaths:25
KDR:3.120
Accuracy:50.046% B+
KPH:41.200 C++
VKPH:34.800 B++
E540 Halberd-H
B*
Kills:74
V. Kills:35 206%
Deaths:16
KDR:4.625
Accuracy:59.516% C*
KPH:59.700 B*
VKPH:28.200 B++
Kills:754 (0 + 754)
Deaths:116
KDR:6.500
VKDR:2.241
Vehicle Kills:260
Kill Difference:638
Playtime:8.446 hours
Usage:0%
Score:0.285m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:59.516%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:338
V. Kills:85 393%
Deaths:39
KDR:8.667
Accuracy:43.047% B++
KPH:89.400 A++
VKPH:22.500 M
M60-G Bulldog
B**
Kills:253
V. Kills:40 N/A
Deaths:33
KDR:7.667
Accuracy:34.152% C+
KPH:46.300 B**
VKPH:7.300 B
M12 Kobalt
A*
Kills:219
V. Kills:13 N/A
Deaths:13
KDR:16.846
Accuracy:23.781% B**
KPH:141.500 A*
VKPH:8.400 A*
M40 Fury
M++
Kills:188
V. Kills:64 289%
Deaths:17
KDR:11.059
Accuracy:43.174% B++
KPH:88.100 A
VKPH:30 M++
M20 Basilisk
B**
Kills:135
V. Kills:53 250%
Deaths:19
KDR:7.105
Accuracy:42.919% B+
KPH:31.300 B*
VKPH:12.300 B**
G30 Walker
A++
Kills:94
V. Kills:72 129%
Deaths:15
KDR:6.267
Accuracy:33.225% B+
KPH:23.600 A
VKPH:18.100 A++
M60-G Bulldog
A*
Kills:79
V. Kills:20 376%
Deaths:9
KDR:8.778
Accuracy:42.167% B+
KPH:79.100 A++
VKPH:20 A*
M20 Basilisk
A
Kills:76
V. Kills:47 158%
Deaths:14
KDR:5.429
Accuracy:44.801% B+
KPH:25.600 B
VKPH:15.800 A
G30 Walker
B+
Kills:60
V. Kills:52 113%
Deaths:14
KDR:4.286
Accuracy:34.000% B+
KPH:14.400 C
VKPH:12.500 B+
M12 Kobalt
M++
Kills:53
V. Kills:3 N/A
Deaths:2
KDR:26.500
Accuracy:23.587% B**
KPH:177.800 M
VKPH:10.100 M++
Kills:1,495 (0 + 1,495)
Deaths:175
KDR:8.543
VKDR:2.566
Vehicle Kills:449
Kill Difference:1,320
Playtime:29.662 hours
Usage:1%
Score:0.630m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:23.587%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 4,0331,9142,5320.756C0.7745.595%C+1.202%C+6.5C7.2C+85293.4h56.8C++124.5C*
C150 Dalton 3,4371,8303834.778C+3.2534.689%CN/A18300U16070U143498100.1h3.3B++9.6B+
Supernova FPC 2,8441,6914693.606C2.0850.504%C2.72%C++24.3C+16.6B27569.5h4.7B+9.3B+
Supernova VPC 1,7021,4221897.524C6.0056.695%B++1.899%B+49.5B9.8B+19328.7h3B5.3B+
L-24R Spur 1,2951,2462495.004C3.4839.602%C+1.364%D28C1.1D9344.5h13.9B+35B+
Saron Laser Cannon 1,7751,1265332.113C++0.5931.825%C+1.865%C28.5A16.4B**25139.5h69.8B*219.5B*
Supernova PC 1,2008441356.252C++4.7252.635%B+3.081%B+26.3B+11.1B*17132.1h4.5B+8.5B++
Orion VS54 7157034731.486C++0.0423.312%B+30.299%B++27.8C+N/A12425.3h10.8B++46.5C*
H-V45 6446346820.93C0.6025.011%C*26.972%B*27.7C+N/A8222.9h12.4B+49.7B+
Corvus VA55 5835813321.75B*0.2232.523%A++34.423%A++46.9B*N/A11412.4h9.2B**28.4B**
L105 Zephyr 7075735710.053C*8.5343.17%C++N/A53.6C*12.5B++37610.7h5.9B+13.7B+
Light PPA 5655182192.365C0.8442.208%C*N/A45.8C+4.2C**22911.3h11.8B27.9B
Zenith VX-5 5325136900.743C-0.7828.932%B++23.782%B+5.6D*N/A1791.2h16.9D--58.3C+
Solstice VE3 5014846020.804C++0.7225.444%B+13.223%D*4.3D-N/A28112.6h17.9C70.2C++
Dual Photon Pods 5464401054.19C2.6662.812%AN/A88C*21.2C**6005h20.5B32.6B+
Sirius SX12 4404296650.645C0.8823.076%C12.354%D-2D*N/A8210.1h15.7C+68.2C++
Deimos VA29 4334252651.604B0.0873.778%B**9.412%D*41.7C+N/A16010.2h2.5C+3.4B+
L-30R Vektor 5274071742.339B0.8136.914%C+4.668%A++15.2B+4.5C8126.8h26.4B**71.4B**
Blueshift VM5 4144042181.853C+0.3320.039%C*16.832%D31.8C+N/A8612.7h17.9C--89.1C++
Terminus VX-9 3913901812.155B+0.6333.933%A++45.641%A**72.2A+N/A1805.4h9.6B**28.2B**
Blueshift VM5 3783732151.735C0.2120.124%C++14.477%D*30.8C+N/A8012.1h18.6D92.2C+
Saron HRB 637359695.203C++3.6844.703%C++1.95%B27.8C**21.6B++47012.9h20.1B+44.9B+
H-V45 AE 3613564020.886D0.6424.649%D22.472%D30.4DN/A9311.7h13.2C53.7C
C-4 5753482481.403C+0.1223.311%CN/A47.7D31.1C++5697.3h1.6C+6.7C+
Hornet Missiles 561346864.023C+2.5074.064%A1.156%C-62.9C+39.1C++4995.5h12C+16.1C**
Pulsar VS1 3423382681.261B0.2726.978%B++21.894%C++28.6C*N/A11811.8h12.2B*45.2B*
M40 Fury 423338398.667B+7.1443.047%B++N/A88.9A++22.4M6103.8h12.8C**29.8B+
Tank Mine 566317953.337B+1.8141.752%B+N/A126.8B+99.6A15822.5h2.4D5.8B
Pulsar C 3263166110.517C-1.0125.955%C**22.468%C+4.7D--N/A1867.4h15.7D60.3C+
Proximity Mine 305305545.648B+4.1239.208%CN/A108.9CN/A3402.8h1.6B*4.1B+
Proton II PPA-H 3142902810.357C+8.8341.433%B+1.034%D170.6A++14.1A*5421.7h8.9B+21.5B+
Cosmos VM3 2582562271.128C-0.4014.672%C-18.359%C25.6CN/A8810h13.8C++94.4C+
M60-G Bulldog 293253337.667B**6.1434.152%C+3.162%C++46B**7.3B2335.5h5.7B++16.7B++
E540 Halberd 432248337.515C+5.9945.784%C2.419%C+25.6C--19B4239.7h5.5B11.9C*
NS-11A 2382333150.74C0.7921.951%C--20.172%C+13.6D-N/A3817.1h14.5C+66C+
The Slasher 2292285,8400.039C1.4927.138%D2.632%D--0.6C--N/A2393.8h2.2C++8C++
M12 Kobalt 2322191316.846B+15.3223.781%B**21.005%B++146A*8.7A*3831.5h18.2C**76.7B+
Antares LC 3972141671.281C+0.2533.846%C**N/A22.3C*19.1B+2349.6h108.5C**320.7B+
Cosmos VM3 2152141831.169C0.3615.313%C12.617%D*27.4C+N/A887.8h13.6B88.9C++
VE-H Maw 208208912.286B+0.7629.004%B+47.115%A*63B+N/A1673.3h8B**27.5B++
Saron HRB-H 332201345.912C*4.3857.568%C*1.493%C+77.3A*50.4M6912.6h16.9B**29.4B**
M60-A Bulldog 217190385C+3.4739.411%C**N/A51.4B+7.3C**4273.7h5.3B+13.4B+
Spear Anti-Vehicle Phalanx Turret 317188276.963C+5.4443.464%C+4.255%C++44.8B+30.7B*4494.2h7.6B+17.4B+
M40 Fury 2521881711.059B+9.5343.174%B++1.596%C89.5A30.5M++6282.1h15.9C+36.9C*
Eridani SX5-AE 1701651411.17C0.3628.485%C30.303%B+22.3DN/A727.4h12.5C43.9C+
MANA Anti-Vehicle Turret 3591642000.82D--0.7156.058%D6.707%M1640D1950C4867800.1h9B+16.1B
NS-44 Commissioner AE 1651631780.916C0.6136.167%D16.564%D--25.5DN/A776.4h3.9C-10.8C--
Flare VE6 1501481311.13C0.4020.361%C28.378%B+25.1DN/A1225.9h9.1B++44.5C**
M60-A Bulldog 1771461014.6C+13.0752.481%B++2.74%B+50.3B*10.7A++2452.9h5.8C*11B+
Pulsar LSW 1471441221.18C0.3522.755%C+20.833%C-22.5DN/A796.4h11B+48.2B+
M20 Basilisk 188135197.105A++5.5842.919%B+10.37%A++31.4B**12.3B**2924.3h74B+172.3B*
Maelstrom Turbo Laser 2401321510.874C0.6536.041%B*N/A14.5C+11.9C*2039.1h80.7B+223.8B++
Comet VM2 2211311530.856C+0.6750.136%B*2.29%D--12.6C**8.7A*14810.4h23.9C+47.6C**
M60-A Bulldog 145128816C+14.4747.954%C++N/A47.4B+6.3B+2142.7h6.1C++12.8C**
NS-44 Commissioner 1241191450.821C+0.7132.861%C18.487%C--20.2C--N/A785.9h4.7D14.2C
NSX Tomoe 1201151081.065C0.4632.032%B+40.87%B+20.2DN/A715.7h18.4D-57.4C+
M12 Kobalt-H 115111138.538C--7.0120.944%C-18.919%B+111C4C-2521h14.2C**68C*
Comet VM2 161981380.71C0.8251.504%B++2.041%D--11.8C+7.6A+1288.3h30.4C+59C*
NS-15M AE 9898911.077C-0.4525.556%C+19.388%D-35DN/A1112.8h10.8B+42.2B
Quasar VM1 10298911.077C0.4516.1%C++16.327%C-11.7D--N/A678.4h19.7D--122.1C+
A30 Walker 16997811.198C0.3323.262%C+N/A970U720U13024600.1h140.6C*604.5C**
VX29 Polaris 98951030.922C-0.6123.518%C+26.316%B+26.4DN/A963.6h11.7B49.9C**
NS-AM7 VS/AE Archer 146943470.271C--1.2651.182%D*10.638%D1C--N/A897.2h16.8C+32.9C
G30 Walker 16694156.267A4.7433.225%B+6.383%B**23.5A18A++3214h215.4C++648.3B+
Artemis VX26 87861330.647D0.8827.942%C++19.767%C-12.3D--N/A397h13.1C46.9C++
Serpent VE92 87861100.782C0.7528.873%B**22.093%B+6.8D--N/A3812.6h15.7C-54.5C*
L100 Python HESH 10485214.048D2.5250.373%C++1.176%C42.5C9.5B+2532h3.2B6.3B+
Hunter QCX 95842440.344C--1.1834.746%C--13.095%D-7.1DN/A2711.9h5.4C*15.5C++
Parallax VX3-AE 8282471.745D-0.2229.032%F-87.805%B**29.3DN/A752.8h2C+6.8D--
M60-G Bulldog 997998.778B**7.2542.167%B+N/A79A++20A*3801h6B+14.1B+
Aphelion VEX-4H 14478253.12C+1.5950.046%B+1.282%D*41.1C++34.7B++5661.9h70.2C+140.3C++
Thanatos VE70 81771200.642C0.8955.865%A++7.792%F20.3C1.1A++1373.8h6.2D11.2B+
M20 Basilisk 12376145.429A+3.9044.801%B+5.263%C+25.3B15.7A2883h97.9C*218.4B+
AP30 Shredder 15575391.923D0.4026.115%D*N/A14.4D-15.4D3635.2h114.4C438D-
Lancer VS22 196751770.424C-1.1064.967%B+N/A12.5C+20.2A2416h24.8C++38.2C*
E540 Halberd-H 10974164.625C3.1059.516%C*N/A61.7B*29.2B*5771.2h5B+8.4B++
NS-10 Burster 129681390.489D1.0431.348%B5.882%C3.8D3.4C+6017.9h176.2D562C+
G30 Walker 11260144.286C+2.7634%B+1.667%D*14.3C12.4B+2524.2h317.6D*934C-
NS-10 Burster 106591150.513D1.0130.318%C++5.085%C4D3.2C-6014.9h164.5C542.7C+
XM98 5858760.763D0.7636.948%C+70.69%C-8.8DN/A346.6h3.2D-8.6C
Frag Grenade 5957157N/A55.4734.426%D**N/A570B20A+19100.1h3.3B+9.6C+
Rocklet Rifle 10956590.949B+0.5860.24%B*N/A46.7A+44.2A++7451.2h21.5A35.7B**
M12 Kobalt 5653226.5B+24.9723.587%B**22.642%B**176.7M10M+5570.3h16B+67.8B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,3020.8h
NS Patriot Flare Gun0690.1h
Restoration Kit357800.9h
Nano-Armor Kit1,2721,115,748114h
Anti-Vehicle MANA Turret367134.3h
Spawn Beacon162,6452.6h
AE Medical Applicator9420,1941.8h
AE Nano-Armor Kit244365,72839.4h
Nanite Revive Grenade03420.1h
Medical Applicator35860,24710.9h
Deconstruction Tool03,9020.6h
Spitfire Auto-Turret2930.2h
Rampart Wall0600.8h
Xiphos Anti-Personnel Phalanx Tower0920h
Anti-Infantry MANA Turret41520.4h
Ammunition Package212,1662.1h
Shield Recharging Field382,0400.8h
Medical Kit222250.6h
Nano-Repair Grenade02680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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