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Praetor Predator Elivai[] Elivai
VS BR 83

KDR: 1.59

Score: 35.4m

Last Seen: Jun 20th, 2019 8:07 PM
- OFFLINE - 93.8 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt
Level Progress (to 84): 97%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Supernova FPC Supernova VPC L-24R Spur Saron Laser Cannon H-V45 Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $247,698 MLG Score: 198
Fun Score: N/A
Cheeseburgers Flipped: 454TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.034%27.499%7432411907,9241.201150.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.906%1.145B**1.012B**-1.467FHEAD ++ (~13.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.404B120.159C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.141%1.53%313612084,706205732672.28669144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%0.19C++-0.055C+-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.80.22C++49.30.071C+76.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.667%2.421%443412104,130171718962.40396218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.435%1.135B**-0.09C+-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++40.682B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.102%3.259%4201511994,695141332953.32037142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.934%-0.008C+-0.294C0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.554B+19.20.518B+34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.765%80.714%4202121214073300.190736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.799%-0.335C-0.886B*0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.238C++2.50.224C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.248%9.671%42021212517540120.955638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.35%2.134A*-0.98D--0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.655B+3.10.371C**1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.4m606.9%297 (17.8k)269 (16.1k)1.5877533,28420,9632.0803883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214214018.068%9.311%16806:177

6% Combat Medic80% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 5:55 PMJun 12th, 2019 6:22 PMJun 20th, 2019 5:46 PM (31d) (PST)Jun 20th, 2019 4:08 PM (31d) (PST)Jun 20th, 2019 4:07 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361034330.2530.1590.0242.0790.090198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1786,20825,97015101125516,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2194h/91.4d 10,327 3,099 18,239 273.6k 1,773 3,755 11,801 70.6m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B++
Kills:566
Deaths:711
KDR:0.796
Accuracy:29.019% B++
HSR:24.912% B+
Solstice VE3
B+
Kills:484
Deaths:602
KDR:0.804
Accuracy:25.444% B+
HSR:13.223% D*
Deimos VA29
B**
Kills:440
Deaths:273
KDR:1.612
Accuracy:73.826% B**
HSR:10% D*
Pulsar C
C**
Kills:316
Deaths:611
KDR:0.517
Accuracy:25.955% C**
HSR:22.468% C+
Serpent VE92
B**
Kills:86
Deaths:110
KDR:0.782
Accuracy:28.873% B**
HSR:22.093% B
Thanatos VE70
A++
Kills:77
Deaths:120
KDR:0.642
Accuracy:55.865% A++
HSR:7.792% F
Kills:1,969
Deaths (as Engineer):2,427
Deaths (to Engineers):6,831
KDR:0.81129
Kill Difference:458
Playtime:1,764.274 hours
Usage:80%
Score:28.448m
Score/min:269
Accuracy (listed only):39.830%
HSR (listed only):16.748%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:764
Deaths:497
KDR:1.537
Accuracy:23.650% B+
HSR:31.806% B**
VE-H Maw
A*
Kills:208
Deaths:91
KDR:2.286
Accuracy:29.004% B++
HSR:47.115% A*
Flare VE6
B+
Kills:148
Deaths:131
KDR:1.130
Accuracy:20.361% C
HSR:28.378% B+
Pulsar LSW
C+
Kills:144
Deaths:122
KDR:1.180
Accuracy:22.755% C+
HSR:20.833% C-
VX29 Polaris
B+
Kills:103
Deaths:106
KDR:0.972
Accuracy:24.020% C++
HSR:27.185% B+
NS-15M AE
C+
Kills:98
Deaths:91
KDR:1.077
Accuracy:25.556% C+
HSR:19.388% D-
Kills:1,465
Deaths (as Heavy Assault):1,038
Deaths (to Heavy Assaults):4,883
KDR:1.41137
Kill Difference:427
Playtime:100.719 hours
Usage:5%
Score:1.552m
Score/min:257
Accuracy (listed only):24.224%
HSR (listed only):29.118%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B++
Kills:566
Deaths:711
KDR:0.796
Accuracy:29.019% B++
HSR:24.912% B+
Solstice VE3
B+
Kills:484
Deaths:602
KDR:0.804
Accuracy:25.444% B+
HSR:13.223% D*
Deimos VA29
B**
Kills:440
Deaths:273
KDR:1.612
Accuracy:73.826% B**
HSR:10% D*
Sirius SX12
C
Kills:432
Deaths:667
KDR:0.648
Accuracy:23.125% C
HSR:12.732% D-
Pulsar C
C**
Kills:316
Deaths:611
KDR:0.517
Accuracy:25.955% C**
HSR:22.468% C+
Eridani SX5-AE
B**
Kills:201
Deaths:153
KDR:1.314
Accuracy:29.482% C+
HSR:34.328% B**
Serpent VE92
B**
Kills:86
Deaths:110
KDR:0.782
Accuracy:28.873% B**
HSR:22.093% B
Thanatos VE70
A++
Kills:77
Deaths:120
KDR:0.642
Accuracy:55.865% A++
HSR:7.792% F
Kills:2,602
Deaths (as Light Assault):3,247
Deaths (to Light Assaults):3,508
KDR:0.80136
Kill Difference:645
Playtime:47.204 hours
Usage:2%
Score:0.663m
Score/min:234
Accuracy (listed only):36.449%
HSR (listed only):18.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:432
Deaths:667
KDR:0.648
Accuracy:23.125% C
HSR:12.732% D-
Eridani SX5-AE
B**
Kills:201
Deaths:153
KDR:1.314
Accuracy:29.482% C+
HSR:34.328% B**
NS-44 Commissioner AE
D
Kills:163
Deaths:178
KDR:0.916
Accuracy:36.167% D
HSR:16.564% D--
NS-44 Commissioner
C
Kills:119
Deaths:145
KDR:0.821
Accuracy:32.861% C
HSR:18.487% C--
NSX Tomoe
B++
Kills:115
Deaths:108
KDR:1.065
Accuracy:32.032% B++
HSR:40.870% B
NS-AM7 VS/AE Archer
D
Kills:94
Deaths:347
KDR:0.271
Accuracy:51.182% D*
HSR:10.638% D
Artemis VX26
C++
Kills:86
Deaths:133
KDR:0.647
Accuracy:27.942% C++
HSR:19.767% C-
Parallax VX3-AE
B**
Kills:82
Deaths:47
KDR:1.745
Accuracy:29.032% F-
HSR:87.805% B**
XM98
C+
Kills:58
Deaths:76
KDR:0.763
Accuracy:36.948% C+
HSR:70.690% C-
NS-357B Underboss
A++
Kills:55
Deaths:37
KDR:1.486
Accuracy:52.266% A++
HSR:27.273% B
Kills:1,405
Deaths (as Infiltrator):1,891
Deaths (to Infiltrators):2,344
KDR:0.74299
Kill Difference:486
Playtime:72.920 hours
Usage:3%
Score:0.999m
Score/min:228
Accuracy (listed only):35.103%
HSR (listed only):33.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,182
Deaths:920
KDR:1.285
Accuracy:27.301% B++
HSR:29.188% B**
Corvus VA55
A++
Kills:827
Deaths:424
KDR:1.950
Accuracy:32.605% A++
HSR:34.341% A++
Terminus VX-9
A*
Kills:511
Deaths:228
KDR:2.241
Accuracy:33.156% A+
HSR:44.031% A*
NS-11A
B++
Kills:452
Deaths:375
KDR:1.205
Accuracy:25.094% C++
HSR:27.434% B++
Deimos VA29
B**
Kills:440
Deaths:273
KDR:1.612
Accuracy:73.826% B**
HSR:10% D*
H-V45 AE
C
Kills:432
Deaths:427
KDR:1.012
Accuracy:25.314% D
HSR:25.463% C
Sirius SX12
C
Kills:432
Deaths:667
KDR:0.648
Accuracy:23.125% C
HSR:12.732% D-
Pulsar VS1
B++
Kills:338
Deaths:268
KDR:1.261
Accuracy:26.967% B++
HSR:21.894% C++
Eridani SX5-AE
B**
Kills:201
Deaths:153
KDR:1.314
Accuracy:29.482% C+
HSR:34.328% B**
Thanatos VE70
A++
Kills:77
Deaths:120
KDR:0.642
Accuracy:55.865% A++
HSR:7.792% F
Kills:4,892
Deaths (as Combat Medic):3,855
Deaths (to Combat Medics):1,552
KDR:1.269
Kill Difference:1,037
Playtime:141.013 hours
Usage:6%
Score:2.609m
Score/min:308
Accuracy (listed only):35.273%
HSR (listed only):24.720%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:404
Deaths:218
KDR:1.853
Accuracy:20.039% C++
HSR:16.832% D-
Blueshift VM5
C++
Kills:373
Deaths:215
KDR:1.735
Accuracy:20.124% C++
HSR:14.477% D*
Cosmos VM3
C+
Kills:256
Deaths:227
KDR:1.128
Accuracy:14.672% C--
HSR:18.359% C+
Cosmos VM3
C
Kills:214
Deaths:183
KDR:1.169
Accuracy:15.313% C
HSR:12.617% D**
Comet VM2
B*
Kills:132
Deaths:153
KDR:0.863
Accuracy:50.120% B*
HSR:2.273% D--
Quasar VM1
C++
Kills:98
Deaths:91
KDR:1.077
Accuracy:16.100% C++
HSR:16.327% C--
Comet VM2
B++
Kills:98
Deaths:138
KDR:0.710
Accuracy:51.485% B++
HSR:2.041% D--
NS-10 Burster
C**
Kills:68
Deaths:139
KDR:0.489
Accuracy:31.348% C**
HSR:5.882% C
NS-10 Burster
C+
Kills:59
Deaths:115
KDR:0.513
Accuracy:30.318% C+
HSR:5.085% C
Kills:1,702
Deaths (as MAX Suit):739.500
Deaths (to MAX Suits):833
KDR:2.30156
Kill Difference:962.500
Playtime:56.801 hours
Usage:3%
Score:1.112m
Score/min:326
Accuracy (listed only):27.724%
HSR (listed only):10.432%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:1,212
V. Kills:693 175%
Deaths:552
KDR:2.196
Accuracy:32.270% C++
KPH:29.400 A+
VKPH:16.800 B**
Light PPA
B
Kills:518
V. Kills:47 N/A
Deaths:219
KDR:2.365
Accuracy:42.208% C*
KPH:45.800 C+
VKPH:4.200 B
Dual Photon Pods
C**
Kills:440
V. Kills:106 411%
Deaths:105
KDR:4.190
Accuracy:62.812% A
KPH:88.500 C*
VKPH:21.300 C**
Hornet Missiles
C+
Kills:349
V. Kills:218 159%
Deaths:86
KDR:4.058
Accuracy:74.132% A+
KPH:62.300 C+
VKPH:38.900 C+
Antares LC
B++
Kills:214
V. Kills:183 116%
Deaths:167
KDR:1.281
Accuracy:33.846% B
KPH:22.200 C*
VKPH:19 B++
Maelstrom Turbo Laser
C++
Kills:132
V. Kills:108 121%
Deaths:151
KDR:0.874
Accuracy:36.041% B*
KPH:14.600 C+
VKPH:11.900 C++
M202 Wyrm
A++
Kills:61
V. Kills:29 203%
Deaths:4
KDR:15.250
Accuracy:68.450% A++
KPH:124.800 C++
VKPH:59.300 C++
Kills:2,926 (2,076 + 0)
Deaths:1,284
KDR:2.279
VKDR:1.078
Vehicle Kills:1,384
Kill Difference:1,642
Playtime:82.311 hours
Usage:4%
Score:1.403m
Score/min:284
Piloting Accuracy:36.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,215
V. Kills:1,821 122%
Deaths:423
KDR:5.236
Accuracy:35.267% C
KPH:7,974,000 U
VKPH:6,555,600 U
CAS30 Tank Buster
C+
Kills:1,926
V. Kills:2,126 91%
Deaths:2,540
KDR:0.758
Accuracy:45.654% C+
KPH:6.500 C
VKPH:7.200 C+
L-24R Spur
C+
Kills:1,333
V. Kills:56 N/A
Deaths:276
KDR:4.830
Accuracy:39.544% C+
KPH:27.500 C
VKPH:1.200 D
L105 Zephyr
B+
Kills:573
V. Kills:134 424%
Deaths:57
KDR:10.053
Accuracy:43.115% C+
KPH:53.400 C*
VKPH:12.500 B+
L-30R Vektor
B+
Kills:478
V. Kills:156 304%
Deaths:213
KDR:2.244
Accuracy:37.140% C+
KPH:15.500 B+
VKPH:5.100 C
AP30 Shredder
D
Kills:75
V. Kills:80 93%
Deaths:39
KDR:1.923
Accuracy:26.115% D*
KPH:14.500 D--
VKPH:15.500 D
Kills:6,600 (3,737 + 2,863)
Deaths:3,548
KDR:1.860
VKDR:1.233
Vehicle Kills:4,373
Kill Difference:3,052
Playtime:389.689 hours
Usage:18%
Score:3.863m
Score/min:165
Piloting Accuracy:37.140%
Gunner Accuracy:26.115%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:85
V. Kills:19 425%
Deaths:21
KDR:4.048
Accuracy:50.373% C*
KPH:43 C
VKPH:9.600 B
Kills:85 (85 + 0)
Deaths:21
KDR:4.048
VKDR:0.905
Vehicle Kills:19
Kill Difference:64
Playtime:1.975 hours
Usage:0%
Score:0.031m
Score/min:257
Driving Accuracy:50.373%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,779
V. Kills:1,180 151%
Deaths:478
KDR:3.722
Accuracy:50.869% C
KPH:25.100 C+
VKPH:16.600 C**
Supernova VPC
B+
Kills:1,422
V. Kills:280 N/A
Deaths:189
KDR:7.524
Accuracy:56.695% B++
KPH:49.600 C**
VKPH:9.800 B+
Supernova PC
B++
Kills:844
V. Kills:356 236%
Deaths:135
KDR:6.252
Accuracy:52.635% B+
KPH:26.300 B
VKPH:11.100 B++
Saron HRB
B++
Kills:359
V. Kills:278 129%
Deaths:69
KDR:5.203
Accuracy:44.703% C++
KPH:27.800 C**
VKPH:21.500 B++
E540 Halberd
B+
Kills:248
V. Kills:184 134%
Deaths:33
KDR:7.515
Accuracy:45.784% C
KPH:25.500 D
VKPH:18.900 B+
Kills:4,652 (4,045 + 607)
Deaths:904
KDR:5.146
VKDR:2.520
Vehicle Kills:2,278
Kill Difference:3,748
Playtime:154.319 hours
Usage:7%
Score:2.441m
Score/min:264
Driving Accuracy:52.635%
Gunner Accuracy:45.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:290
V. Kills:24 N/A
Deaths:28
KDR:10.357
Accuracy:41.433% B+
KPH:173.300 A++
VKPH:14.300 A*
Saron HRB-H
M
Kills:201
V. Kills:131 152%
Deaths:34
KDR:5.912
Accuracy:57.568% C*
KPH:77.500 M
VKPH:50.500 M
M12 Kobalt-H
C
Kills:111
V. Kills:4 N/A
Deaths:13
KDR:8.538
Accuracy:20.944% C
KPH:106.200 C
VKPH:3.800 C-
E540 Halberd-H
A
Kills:90
V. Kills:37 237%
Deaths:16
KDR:5.625
Accuracy:60.334% B
KPH:68.900 A
VKPH:28.300 B*
Halberd-H SE
B++
Kills:89
V. Kills:32 270%
Deaths:2
KDR:44.500
Accuracy:55.993% D
KPH:92.600 B++
VKPH:33.300 B++
Aphelion VEX-4H
B++
Kills:78
V. Kills:66 116%
Deaths:25
KDR:3.120
Accuracy:50.046% B+
KPH:41.200 C+
VKPH:34.800 B++
Kills:859 (0 + 859)
Deaths:118
KDR:7.280
VKDR:2.492
Vehicle Kills:294
Kill Difference:741
Playtime:9.474 hours
Usage:0%
Score:0.311m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:50.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:338
V. Kills:85 393%
Deaths:39
KDR:8.667
Accuracy:43.047% B++
KPH:89.400 A++
VKPH:22.500 M
M60-G Bulldog
B**
Kills:253
V. Kills:40 N/A
Deaths:33
KDR:7.667
Accuracy:34.152% C+
KPH:46.300 B**
VKPH:7.300 B
M12 Kobalt
A*
Kills:221
V. Kills:13 N/A
Deaths:13
KDR:17
Accuracy:23.725% B**
KPH:142.800 A*
VKPH:8.400 A*
M40 Fury
M+
Kills:188
V. Kills:64 289%
Deaths:17
KDR:11.059
Accuracy:43.174% B++
KPH:88.100 A+
VKPH:30 M+
M20 Basilisk
A
Kills:135
V. Kills:53 250%
Deaths:19
KDR:7.105
Accuracy:42.919% B+
KPH:31.300 B**
VKPH:12.300 A
G30 Walker
A++
Kills:94
V. Kills:72 129%
Deaths:15
KDR:6.267
Accuracy:33.225% B+
KPH:23.600 B**
VKPH:18.100 A++
M60-G Bulldog
A**
Kills:79
V. Kills:20 376%
Deaths:9
KDR:8.778
Accuracy:42.167% B+
KPH:79.100 A*
VKPH:20 A**
M20 Basilisk
B**
Kills:76
V. Kills:47 158%
Deaths:14
KDR:5.429
Accuracy:44.801% B+
KPH:25.600 B
VKPH:15.800 B**
G30 Walker
B++
Kills:60
V. Kills:52 113%
Deaths:14
KDR:4.286
Accuracy:34.000% B
KPH:14.400 C
VKPH:12.500 B++
M12 Kobalt
M+
Kills:54
V. Kills:3 N/A
Deaths:2
KDR:27
Accuracy:23.508% B**
KPH:179 M+
VKPH:9.900 M
Kills:1,498 (0 + 1,498)
Deaths:175
KDR:8.560
VKDR:2.566
Vehicle Kills:449
Kill Difference:1,323
Playtime:29.666 hours
Usage:1%
Score:0.633m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:23.508%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,0362,2154235.236C+3.6535.267%CN/A22150U18210U158151700.1h3.2B++9.2B+
CAS30 Tank Buster 4,0521,9262,5400.758C0.8345.654%C+1.194%C+6.5C7.2C+86294.5h56.6C++124C**
Supernova FPC 2,9591,7794783.722C2.1350.869%C2.586%C++25.1C+16.6C**27470.9h4.6B+9B+
Supernova VPC 1,7021,4221897.524C5.9456.695%B++1.899%B49.5C**9.8B+19328.7h3B5.3B+
L-24R Spur 1,3891,3332764.83C3.2439.544%C+1.275%D27.5C1.2D9048.4h14B+35.4B+
Saron Laser Cannon 1,9051,2125522.196C*0.6132.27%C++1.733%C29.4A+16.8B**25541.2h68.8B*213.1B*
H-V45 1,1981,1829201.285C+0.3027.301%B++29.188%B**42.5B+N/A11327.8h11.1B*40.6B++
Supernova PC 1,2008441356.252C++4.6652.635%B+3.081%B+26.3B11.1B++17132.1h4.5B+8.5B++
Corvus VA55 8328274241.95B**0.3632.605%A++34.341%A++54.8AN/A12815.1h9A27.7B**
Orion VS54 7767644971.537C++0.0523.65%B+31.806%B**29.3C+N/A13126.1h10.7B++45.1C*
L105 Zephyr 7075735710.053C*8.4743.115%C+N/A53.6C*12.5B+37610.7h5.9B+13.7B+
Zenith VX-5 5855667110.796C0.7929.019%B++24.912%B+6.1D*N/A1893h16.2D-55.9C+
Light PPA 5655182192.365C0.7842.208%C*N/A45.8C+4.2B22911.3h11.8C**27.9B
Terminus VX-9 5135112282.241B0.6533.156%A+44.031%A*77.4A+N/A1926.6h9.7B**29.4B**
Solstice VE3 5014846020.804C++0.7825.444%B+13.223%D*4.3D-N/A28112.7h17.9C70.2C++
L-30R Vektor 6344782132.244B+0.6637.14%C+4.393%A++15.5B+5.1C8330.8h28.5B**76.7B*
NS-11A 4594523751.205C+0.3825.094%C++27.434%B++23.8CN/A11119h12.1B++48.3B+
Deimos VA29 4484402731.612C**0.0273.826%B**10%D*42.3C+N/A16710.4h2.5C+3.4B
Dual Photon Pods 5464401054.19C2.6062.812%AN/A88C*21.2C**6015h20.5B32.6B+
H-V45 AE 4374324271.012C--0.5825.314%D25.463%C35.1C--N/A10412.3h12.6C+49.8C
Sirius SX12 4434326670.648C0.9423.125%C12.732%D-2.1D*N/A8210.2h15.7C+68C+
Blueshift VM5 4144042181.853C0.2720.039%C++16.832%D-30.8C+N/A8413.1h17.9D89.1C+
Blueshift VM5 3783732151.735C0.1520.124%C++14.477%D*30.1CN/A7812.4h18.6D92.2C+
Saron HRB 637359695.203C+3.6244.703%C++1.95%B27.8C**21.6B++47112.9h20.1B+44.9B+
C-4 5913582561.398C+0.1923.453%CN/A46.5D30.3C++5547.7h1.6C+6.7C+
Hornet Missiles 567349864.058C+2.4774.132%A+1.146%C-62.3C+38.9C+4985.6h12C+16.2C**
M40 Fury 423338398.667B+7.0843.047%B++N/A88.9A++22.4M6103.8h12.8B29.8B+
Pulsar VS1 3423382681.261B0.3326.967%B++21.894%C++28.6C*N/A11911.8h12.2B*45.2B++
Tank Mine 566317953.337B+1.7542.077%B++N/A126.8B+99.6A15902.5h2.5D--5.8C**
Pulsar C 3263166110.517C1.0725.955%C**22.468%C+4.7D--N/A1867.4h15.7D-60.3C+
Proximity Mine 305305545.648B+4.0639.208%CN/A108.9CN/A3412.8h1.6B*4.1B+
Proton II PPA-H 3142902810.357C+8.7741.433%B+1.034%D170.6A++14.1A*5431.7h8.9B+21.5B+
The Slasher 2912706,5490.041C+1.5527.785%C-4.074%D0.6CN/A2425.1h2.3C+8.2C+
Cosmos VM3 2582562271.128C-0.4614.672%C--18.359%C+25.3CN/A8710.1h13.8C+94.4C+
M60-G Bulldog 293253337.667B**6.0834.152%C+3.162%C++46B**7.3B2335.5h5.7B*16.7B+
E540 Halberd 432248337.515C+5.9345.784%C2.419%C+25.6C--19B+4239.7h5.5C**11.9C*
M12 Kobalt 2342211317B+15.4123.725%B**20.815%B+147.3A*8.7A**4021.5h18.1B76.5B+
Antares LC 3972141671.281C+0.3133.846%BN/A22.3C**19.1B++2359.6h108.5C**320.7B+
Cosmos VM3 2152141831.169C-0.4215.313%C12.617%D**27.1CN/A877.9h13.6C*88.9C+
VE-H Maw 208208912.286B++0.7029.004%B++47.115%A*63B+N/A1713.3h8B**27.5B++
Saron HRB-H 332201345.912C++4.3257.568%C*1.493%C+77.3M50.4M7032.6h16.9B**29.4B**
Eridani SX5-AE 2062011531.314C0.2729.482%C+34.328%B**24.5DN/A778.2h12.1C+41.1C+
M60-A Bulldog 217190385C+3.4139.411%C++N/A51.4B+7.3C*4273.7h5.3B+13.4B+
M40 Fury 2521881711.059B+9.4743.174%B++1.596%C89.5A+30.5M++6282.1h15.9C+36.9C*
Spear Anti-Vehicle Phalanx Turret 317188276.963C+5.3843.515%C+4.255%C++43.7B30B*4504.3h7.6B+17.4B+
MANA Anti-Vehicle Turret 3591642000.82D-0.7756.058%C6.707%A++1640C**1950B++4869400.1h9C*16.1C*
NS-44 Commissioner AE 1651631780.916C0.6736.167%D16.564%D--25.5DN/A776.4h3.9C10.8C--
Flare VE6 1501481311.13C0.4620.361%C28.378%B+25.1DN/A1235.9h9.1B++44.5C**
M60-A Bulldog 1771461014.6C+13.0152.481%B++2.74%B+50.3B*10.7A*2452.9h5.8C**11B+
Pulsar LSW 1471441221.18C0.4122.755%C+20.833%C-22.5DN/A806.4h11B+48.2B+
M20 Basilisk 188135197.105A*5.5242.919%B+10.37%A++31.4B**12.3A2944.3h74B++172.3B*
Comet VM2 2221321530.863C+0.7250.12%B*2.273%D--12.7C**8.7A*14910.4h23.7C+47.3B
Maelstrom Turbo Laser 2401321510.874C0.7136.041%B*N/A14.5C+11.9C++2089.1h80.7B+223.8B++
M60-A Bulldog 145128816C+14.4147.954%C++N/A47.4B+6.3B+2142.7h6.1C++12.8C*
NS-44 Commissioner 1241191450.821C+0.7732.861%C18.487%C--20.2C--N/A805.9h4.7D14.2C
NSX Tomoe 1201151081.065C0.5232.032%B++40.87%B20.2DN/A715.7h18.4D-57.4C+
M12 Kobalt-H 115111138.538D6.9520.944%C18.919%B111C4C2521h14.2C**68C*
VX29 Polaris 1061031060.972C0.6224.02%C++27.185%B+27.1DN/A1003.8h11.4B+47.5B
A30 Walker 177102811.259C0.3323.209%C+N/A1020U750U13326200.1h134.2C*578C*
Quasar VM1 10298911.077C0.5116.1%C++16.327%C--11.7D--N/A678.4h19.7D*122.1C+
NS-15M AE 9898911.077C0.5125.556%C+19.388%D-35DN/A1112.8h10.8B+42.2C**
Comet VM2 161981380.71C0.8851.485%B++2.041%D--11.8C+7.6A1288.3h30.4C+59.1C*
NS-AM7 VS/AE Archer 146943470.271D1.3251.182%D*10.638%D1C--N/A897.2h16.8C+32.9C
G30 Walker 16694156.267A4.6833.225%B+6.383%B**23.5B**18A++3214h215.4C++648.3B+
E540 Halberd-H 12790165.625C4.0460.334%BN/A69.2A28.5B*6001.3h4.4B*7.3B**
Halberd-H SE 12189244.5A*42.9155.993%DN/A89B+32B+3311h3.4B**6B*
Serpent VE92 87861100.782C0.8128.873%B**22.093%B6.8D--N/A3812.6h15.7C--54.5C*
Artemis VX26 87861330.647D0.9427.942%C++19.767%C-12.3D--N/A397h13.1C46.9C++
L100 Python HESH 10485214.048D2.4650.373%C*1.176%C42.5C9.5C**2572h3.2C*6.3B+
Hunter QCX 95842440.344C--1.2434.769%C--13.095%D-7.1DN/A2711.9h5.4C*15.5C++
Parallax VX3-AE 8282471.745D0.1629.032%F-87.805%B**29.3DN/A752.8h2C+6.8D--
M60-G Bulldog 997998.778B**7.1942.167%B+N/A79A*20A**3801h6B+14.1B++
Aphelion VEX-4H 14478253.12C+1.5350.046%B+1.282%D*41.1C+34.7B++5741.9h70.2C140.3C++
Thanatos VE70 81771200.642C0.9555.865%A++7.792%F20.3C-1.1A+1383.8h6.2D11.2B+
M20 Basilisk 12376145.429A3.8444.801%B+5.263%C+25.3C**15.7B**2893h97.9C*218.4B+
Lancer VS22 196751770.424C-1.1664.788%B+N/A12.5C+20.2B**2406h24.8C++38.3C++
AP30 Shredder 15575391.923D0.3426.115%D*N/A14.4D--15.4D3645.2h114.4C--438D--
NS-10 Burster 129681390.489D1.1031.348%C**5.882%C3.8D-3.4C+6117.9h176.2D-562C
M202 Wyrm 9061415.25B+13.6668.45%A++4.918%A122C++58C+6760.5h32.7B+47.8B++
G30 Walker 11260144.286C+2.7034%B1.667%D*14.3C12.4B+2524.2h317.6D**934D
NS-10 Burster 106591150.513D1.0730.318%C+5.085%C4D3.2C-6014.9h164.5C542.7C+
XM98 5858760.763D0.8236.948%C+70.69%C-8.8D--N/A356.6h3.2D--8.6C
Frag Grenade 5957157N/A55.4134.426%D**N/A570B+20A19790.1h3.3B+9.6C+
Rocklet Rifle 10956590.949B+0.6459.636%B++N/A46.7A+44.2A++7661.2h21.7A36.3B**
NS-357B Underboss 5955371.486C**0.1052.266%A++27.273%B50C+3.6M*1421.1h3.1B**6B**
M12 Kobalt 5754227B*25.4123.508%B**22.222%B*180M+10M+5570.3h15.8B+67.4B++
Hyena Missile Launcher 7750202.5B+0.9129.09%DN/A27.8B+15B2941.8h18.3A++62.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon172,8232.7h
Anti-Vehicle MANA Turret367134.3h
Nano-Armor Kit1,2721,115,748114h
Motion Spotter51,3100.8h
AE Nano-Armor Kit267392,72442.1h
AE Medical Applicator11025,9862.2h
Nanite Revive Grenade04120.1h
Medical Applicator35860,24710.9h
Spitfire Auto-Turret31171h
Restoration Kit841,7722.5h
NS Patriot Flare Gun0690.1h
Rampart Wall0600.8h
Xiphos Anti-Personnel Phalanx Tower0920h
Deconstruction Tool03,9020.6h
Shield Recharging Field382,0400.8h
Ammunition Package212,1772.1h
Medical Kit303000.7h
Anti-Infantry MANA Turret41590.4h
Nano-Repair Grenade02820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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