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Harbinger Eloc87[5pac] Eloc87
VS BR 93

KDR: 1.9

Score: 13.4m

Last Seen: Oct 19th, 2018 10:13 PM
- OFFLINE - 26.4 hour(s)

Battle Rank 93 - Vanu Sovereignty on Cobalt - Outfit Officer of SpaceBallers[5pac] SpaceBallers
VS outfit on Cobalt

Members: 2
Level Progress (to 94): 18%
Level 100 Progress: 71% 588h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python AP L100 Python HEAT XM98 Zenith VX-5 Orion VS54 Sirius SX12 C75 Viper Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 587TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.037%17.065%325209936,8971.388840.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.733%-0.389C--0.54D0.075C+HEAD ++ (~7.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.06C+13.40.06C+57.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.584%0.641%3511012156448470.348214325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.935D---0.897D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.40.321C*310.411B77.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.581%1.834%908610074,19857521667.2882194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.355%-0.526D-0.489D0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.138C++11.50.057C+20.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.493%1.144%102310104375143800.848544115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.295%-0.138C-0.814D-1.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.697B+12.20.684B+23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.445%78.005%102410091,95559573.28571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.635%0.058C+0.708B++-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.20.307C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.568%13.145%1022101160136581.64208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.566%-0.562D-0.245C-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.059C+4.30.114C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SpaceBallers[5pac] SpaceBallers
VS outfit on Cobalt

Members: 2
13.4m272.2%155 (9.3k)137 (8.2k)1.8997618,8199,9062.2803393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1013136616.639%16.584%27609:544

18% Engineer18% Heavy Assault36% Infiltrator21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 3:38 PMOct 29th, 2016 5:51 PMOct 22nd, 2018 1:04 AM (2d) (PST)Oct 19th, 2018 7:48 PM (4d) (PST)Oct 19th, 2018 6:13 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
327752520.1930.1010.0320.6400.042267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6124,49715,11512623838,229

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1628.2h/67.8d 3,770 3,121 6,971 62.5k 2,076 6,725 4,145 31.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:882
Deaths:660
KDR:1.336
Accuracy:16.514% D-
HSR:19.274% D
VX29 Polaris
D--
Kills:394
Deaths:416
KDR:0.947
Accuracy:17.911% D--
HSR:15.482% D--
SVA-88
C
Kills:358
Deaths:289
KDR:1.239
Accuracy:16.172% D**
HSR:22.067% C
Flare VE6
D-
Kills:316
Deaths:352
KDR:0.898
Accuracy:17.162% D-
HSR:17.722% D-
Pulsar LSW
D--
Kills:271
Deaths:216
KDR:1.255
Accuracy:17.501% D--
HSR:14.391% D*
Kills:2,221
Deaths (as Heavy Assault):1,933
Deaths (to Heavy Assaults):2,374
KDR:1.14899
Kill Difference:288
Playtime:287.257 hours
Usage:18%
Score:2.415m
Score/min:140
Accuracy (listed only):17.052%
HSR (listed only):17.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
D
Kills:1,159
Deaths:1,026
KDR:1.130
Accuracy:20.803% D-
HSR:17.515% D
Sirius SX12
C--
Kills:683
Deaths:513
KDR:1.331
Accuracy:20.014% D-
HSR:14.641% C--
Serpent VE92
C
Kills:508
Deaths:447
KDR:1.136
Accuracy:19.855% D
HSR:18.307% C
Pandora VX25
C
Kills:484
Deaths:205
KDR:2.361
Accuracy:37.004% C
HSR:13.223% C-
NS-11C
D
Kills:466
Deaths:428
KDR:1.089
Accuracy:18.004% D*
HSR:15.665% D
Solstice VE3
D
Kills:245
Deaths:289
KDR:0.848
Accuracy:19.064% D
HSR:15.918% D
MKV Suppressed
C-
Kills:184
Deaths:201
KDR:0.915
Accuracy:20.585% D--
HSR:16.304% C-
NS-7 PDW
D--
Kills:168
Deaths:196
KDR:0.857
Accuracy:19.271% D--
HSR:11.310% D--
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D*
HSR:12.821% D
VE-S Canis
D
Kills:90
Deaths:42
KDR:2.143
Accuracy:22.222% D
HSR:13.333% D-
NS Baron G5
C--
Kills:84
Deaths:89
KDR:0.944
Accuracy:37.302% C--
HSR:10.714% D-
Kills:4,188
Deaths (as Light Assault):3,590
Deaths (to Light Assaults):2,238
KDR:1.16657
Kill Difference:598
Playtime:348.582 hours
Usage:21%
Score:2.843m
Score/min:136
Accuracy (listed only):23.731%
HSR (listed only):14.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
D
Kills:1,159
Deaths:1,026
KDR:1.130
Accuracy:20.803% D-
HSR:17.515% D
Serpent VE92
C
Kills:508
Deaths:447
KDR:1.136
Accuracy:19.855% D
HSR:18.307% C
Pandora VX25
C
Kills:484
Deaths:205
KDR:2.361
Accuracy:37.004% C
HSR:13.223% C-
NS-11C
D
Kills:466
Deaths:428
KDR:1.089
Accuracy:18.004% D*
HSR:15.665% D
Solstice VE3
D
Kills:245
Deaths:289
KDR:0.848
Accuracy:19.064% D
HSR:15.918% D
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D*
HSR:12.821% D
NS Baron G5
C--
Kills:84
Deaths:89
KDR:0.944
Accuracy:37.302% C--
HSR:10.714% D-
Kills:3,063
Deaths (as Engineer):2,638
Deaths (to Engineers):2,145
KDR:1.16111
Kill Difference:425
Playtime:286.940 hours
Usage:18%
Score:2.958m
Score/min:172
Accuracy (listed only):25.564%
HSR (listed only):14.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:38.593% C*
HSR:78.785% B+
Sirius SX12
C--
Kills:683
Deaths:513
KDR:1.331
Accuracy:20.014% D-
HSR:14.641% C--
Phaseshift VX-S
B++
Kills:324
Deaths:26
KDR:12.462
Accuracy:32.453% C-
HSR:85.185% B++
Ghost
C
Kills:301
Deaths:93
KDR:3.237
Accuracy:32.214% D--
HSR:64.452% C
Artemis VX26
C--
Kills:252
Deaths:210
KDR:1.200
Accuracy:20.885% D*
HSR:19.048% C--
NS-61 Emissary
C
Kills:210
Deaths:139
KDR:1.511
Accuracy:22.755% D-
HSR:14.762% C
NS-44 Commissioner
C
Kills:205
Deaths:267
KDR:0.768
Accuracy:31.985% C
HSR:16.585% D
MKV Suppressed
C-
Kills:184
Deaths:201
KDR:0.915
Accuracy:20.585% D--
HSR:16.304% C-
NS-7 PDW
D--
Kills:168
Deaths:196
KDR:0.857
Accuracy:19.271% D--
HSR:11.310% D--
V10
B++
Kills:161
Deaths:18
KDR:8.944
Accuracy:31.608% D*
HSR:83.230% B++
Manticore SX40
B
Kills:117
Deaths:200
KDR:0.585
Accuracy:23.766% D-
HSR:23.932% B
VE-S Canis
D
Kills:90
Deaths:42
KDR:2.143
Accuracy:22.222% D
HSR:13.333% D-
Kills:3,864
Deaths (as Infiltrator):2,282
Deaths (to Infiltrators):1,681
KDR:1.69325
Kill Difference:1,582
Playtime:580.269 hours
Usage:36%
Score:3.915m
Score/min:112
Accuracy (listed only):26.363%
HSR (listed only):36.797%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:683
Deaths:513
KDR:1.331
Accuracy:20.014% D-
HSR:14.641% C--
Pandora VX25
C
Kills:484
Deaths:205
KDR:2.361
Accuracy:37.004% C
HSR:13.223% C-
MKV Suppressed
C-
Kills:184
Deaths:201
KDR:0.915
Accuracy:20.585% D--
HSR:16.304% C-
H-V45
C+
Kills:183
Deaths:173
KDR:1.058
Accuracy:19.055% D--
HSR:19.126% C+
NS-7 PDW
D--
Kills:168
Deaths:196
KDR:0.857
Accuracy:19.271% D--
HSR:11.310% D--
Pulsar VS1
D--
Kills:124
Deaths:176
KDR:0.705
Accuracy:18.363% D--
HSR:10.484% D**
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D*
HSR:12.821% D
VE-S Canis
D
Kills:90
Deaths:42
KDR:2.143
Accuracy:22.222% D
HSR:13.333% D-
NS Baron G5
C--
Kills:84
Deaths:89
KDR:0.944
Accuracy:37.302% C--
HSR:10.714% D-
NS-11A
D
Kills:82
Deaths:86
KDR:0.953
Accuracy:18.700% D--
HSR:17.073% D
Kills:2,199
Deaths (as Combat Medic):1,835
Deaths (to Combat Medics):898
KDR:1.19837
Kill Difference:364
Playtime:50.042 hours
Usage:3%
Score:0.500m
Score/min:166
Accuracy (listed only):23.943%
HSR (listed only):13.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:515
Deaths:347
KDR:1.484
Accuracy:12.718% D-
HSR:15.728% D-
Cosmos VM3
D
Kills:464
Deaths:299
KDR:1.552
Accuracy:12.951% D
HSR:15.733% D
Quasar VM1
D
Kills:88
Deaths:109
KDR:0.807
Accuracy:6.804% F-
HSR:14.773% D
Comet VM2
C++
Kills:82
Deaths:98
KDR:0.837
Accuracy:43.567% C++
HSR:2.439% D-
Comet VM2
C+
Kills:65
Deaths:68
KDR:0.956
Accuracy:44.892% C+
HSR:3.077% D
Kills:1,214
Deaths (as MAX Suit):460.500
Deaths (to MAX Suits):325
KDR:2.63626
Kill Difference:753.500
Playtime:73.558 hours
Usage:5%
Score:0.768m
Score/min:174
Accuracy (listed only):24.186%
HSR (listed only):10.350%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:156
V. Kills:34 446%
Deaths:125
KDR:1.248
Accuracy:28.584% F
KPH:8.300 D*
VKPH:1.800 D
Kills:156 (156 + 0)
Deaths:125
KDR:1.248
VKDR:0.272
Vehicle Kills:34
Kill Difference:31
Playtime:18.698 hours
Usage:1%
Score:0.039m
Score/min:34
Piloting Accuracy:28.584%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,520
V. Kills:921 165%
Deaths:181
KDR:8.398
Accuracy:53.425% C
KPH:19.400 D
VKPH:11.800 D--
L100 Python HEAT
C+
Kills:1,442
V. Kills:552 261%
Deaths:87
KDR:16.575
Accuracy:50.467% C+
KPH:22 C--
VKPH:8.400 D
C75 Viper
C
Kills:658
V. Kills:195 336%
Deaths:151
KDR:4.358
Accuracy:35.628% C
KPH:13.900 D-
VKPH:4.100 D--
Skyguard
C
Kills:155
V. Kills:114 135%
Deaths:44
KDR:3.523
Accuracy:27.566% C
KPH:10.200 C--
VKPH:7.500 D
Kills:3,775 (3,775 + 0)
Deaths:463
KDR:8.153
VKDR:3.849
Vehicle Kills:1,782
Kill Difference:3,312
Playtime:206.468 hours
Usage:13%
Score:1.188m
Score/min:96
Driving Accuracy:27.566%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F
Kills:326
V. Kills:334 97%
Deaths:149
KDR:2.188
Accuracy:52.900% C+
KPH:7.500 F
VKPH:7.700 F
E540 Halberd
D
Kills:212
V. Kills:178 118%
Deaths:35
KDR:6.057
Accuracy:48.493% C+
KPH:14.500 D**
VKPH:12.200 D
Proton II PPA
C+
Kills:113
V. Kills:4 N/A
Deaths:6
KDR:18.833
Accuracy:17.954% D-
KPH:51.800 C+
VKPH:1.800 D--
Saron HRB
B+
Kills:112
V. Kills:108 103%
Deaths:17
KDR:6.588
Accuracy:44.457% C++
KPH:20.400 C
VKPH:19.700 B+
Supernova PC
C
Kills:97
V. Kills:50 190%
Deaths:18
KDR:5.389
Accuracy:49.293% C+
KPH:13.600 D
VKPH:7 C
Kills:860 (423 + 437)
Deaths:225
KDR:3.822
VKDR:2.996
Vehicle Kills:674
Kill Difference:635
Playtime:72.866 hours
Usage:4%
Score:0.608m
Score/min:139
Driving Accuracy:49.293%
Gunner Accuracy:44.457%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,4411,5201818.398B**6.5053.425%C2.763%C+19.4D11.8D--12278.2h5.3B++9.9B+
L100 Python HEAT 1,9941,4428716.575M+14.6850.467%C+1.04%D*22C--8.4D8865.6h5.8C**11.5C**
XM98 1,1701,1693773.101B+1.2038.593%C*78.785%B+13.5D-N/A3586.8h2B*5.3B++
Zenith VX-5 1,1831,1591,0261.13C+0.7720.803%D-17.515%D8.7D--N/A23132.7h13.6C+65.3C
Orion VS54 8918826601.336C+0.5616.514%D-19.274%D12D-N/A4073.8h12B+72.6C+
Sirius SX12 6896835131.331C**0.5720.014%D-14.641%C--9.3D-N/A2873.3h14.3C**71.7C+
C75 Viper 8536581514.358C++2.4635.628%C1.216%C13.9D-4.1D--6147.4h12B+33.7C**
Proximity Mine 6316315012.62M+10.7239.688%CN/A131.5C*N/A3444.8h2.1C--5.2C
Cosmos VM3 5295153471.484C0.4212.718%D-15.728%D-12.1D**N/A3942.6h15.8D124.1D
Serpent VE92 5145084471.136C++0.7619.855%D18.307%C8.8D-N/A2957.5h13.5C++68C+
Pandora VX25 4924842052.361A+0.4637.004%C13.223%C-12.8D-N/A3937.7h4.4C*11.8C*
NS-11C 4814664281.089C++0.8118.004%D*15.665%D7.4D-N/A2163h16.3C90.4C-
Cosmos VM3 4764642991.552C+0.3512.951%D15.733%D13.2D*N/A4435.2h15.5C119.9C+
C-4 7754612042.26B++0.3620.912%DN/A53.6D36.5B+4768.6h1.4C**6.9C+
VX29 Polaris 3953944160.947C0.9517.911%D--15.482%D--12.7D*N/A4231.1h12.3C++68.4C+
SVA-88 3663582891.239C0.6616.172%D**22.067%C9.7D*N/A3036.9h13C80.4D
Supernova FPC 6603261492.188C--0.2952.9%C+2.761%C++7.5F7.7F12343.4h7.7D--14.6D
Phaseshift VX-S 3263242612.462M**10.5632.453%C-85.185%B++14.5D-N/A3522.3h2.3B+7B+
Tank Mine 5213203210M**8.1035.526%C++N/A168.4A+105.8A+14011.9h1.7B+4.8B*
Flare VE6 3193163520.898C-1.0017.162%D-17.722%D-9.2D*N/A2734.3h12C69.9C
Ghost 302301933.237C*1.3432.214%D--64.452%C11.2D*N/A3226.9h2.6C8C--
S1 4612793380.825C*1.0755.049%C2.151%C-18.1C-11.8C+18415.4h7.7C13.9C
Spear Anti-Vehicle Phalanx Turret 4522772013.85B**11.9541.817%C3.249%C--20.2D--12.8D-13413.7h10.6C25.3C+
Pulsar LSW 2742712161.255C+0.6417.501%D--14.391%D*12.5D--N/A3621.7h12.5C++71.4C
Artemis VX26 2572522101.2C+0.7020.885%D*19.048%C--7.1D*N/A1935.5h14.3D68.6D--
Solstice VE3 2502452890.848C++1.0519.064%D15.918%D5.9D-N/A2741.8h15.7C++82.6C+
E540 Halberd 390212356.057C+4.1648.493%C+N/A14.5D**12.2D13814.6h6.8D13.9C
NS-61 Emissary 2132101391.511B**0.3922.755%D-14.762%C8.6D-N/A2424.4h14.3C++62.8C+
NS-44 Commissioner 2142052670.768C+1.1331.985%C16.585%D6.2D--N/A2133.2h4.7D14.7C
MKV Suppressed 1851842010.915C+0.9820.585%D--16.304%C-6.2D*N/A1929.9h15.1C+73.4C+
H-V45 1871831731.058C+0.8419.055%D--19.126%C+11D-N/A3416.7h14.6C76.6C--
NS Annihilator 3301721051.638M0.2678.435%DN/A9.6C+8.8C+11417.9h10.5B+13.4B
NS-7 PDW 1691681960.857C+1.0419.271%D--11.31%D--5.3D--N/A2131.6h13.4B+69.7C+
V10 163161188.944A**7.0431.608%D*83.23%B++13.1D--N/A3212.3h2.5C7.8D
Light PPA 1901561251.248C0.6528.584%FN/A8.3D*1.8D3418.7h31D**108.4F-
Skyguard 269155443.523B+1.6227.566%C1.29%D10.1C--7.5D10715.3h135.9C+492.8C+
Pulsar VS1 1241241760.705C1.1918.363%D--10.484%D**8.3D--N/A3314.9h14.5C++79.1C
Thanatos VE70 1171171540.76C+1.1426.917%D*12.821%D7.4D*N/A3215.9h4.2B+15.5C+
Manticore SX40 1211172000.585C1.3123.766%D-23.932%B3D*N/A839h8.2C+34.6C
Proton II PPA 117113618.833C**16.9317.954%D-1.77%C51.4C+1.8D--1472.2h10C+55.5C-
Saron HRB 220112176.588B4.6944.457%C++N/A20.4C19.6B+2815.5h24.8C55.8C+
Supernova PC 14797185.389C+3.4949.293%C+1.031%D--13.7D7C1307.1h4.7B+9.5B+
VE-S Canis 9390422.143B*0.2422.222%D13.333%D-9.1D--N/A249.9h19.6F88.1D--
Frag Grenade 9090190N/A88.1035.928%D*N/A225D*N/A9470.4h5.1D--14.1D*
Quasar VM1 92881090.807C-1.096.804%F-14.773%D5.5D**N/A2016h19.7D*289.4F
NS Baron G5 8584890.944C+0.9637.302%C--10.714%D-7.6D*N/A2211.1h7.6F-20.3C+
NS-11A 8382860.953C0.9518.7%D--17.073%D7.7D*N/A3010.6h21.4F--114.6F-
Comet VM2 13882980.837C+1.0643.567%C++2.439%D-4.4D*3D5018.5h35.8D*82.3D
Hunter QCX 7676471.617A0.2856.704%B*36.842%B++6.5DN/A1911.7h2.7B+4.7B+
Rocklet Rifle 12365322.031M0.1347.278%DN/A25C22.3C2862.6h41C+86.8C
Comet VM2 13965680.956C+0.9444.892%C+3.077%D4.6D*5.2C++6514.2h39.3D-87.5C--
Force-Blade 68598,2700.007C--1.8917.865%D--5.085%C0.1C-N/A01047h2.9C+16.5C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator9445,5923.5h
Anti-Vehicle MANA Turret21650.2h
Motion Spotter51,9691.2h
Nano-Armor Kit107353,74919.6h
Spawn Beacon0680.1h
Anti-Infantry MANA Turret1770.2h
Ammunition Package79210.5h
Medical Kit437582.9h
Shield Recharging Field11480.1h
Recon Detection Device173,0055h
A30 Walker2920h

Check the help document for the dictionary if you want to learn more about words used here.


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