Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,097)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Primarch Eloc87[5pac] Eloc87
VS BR 99

KDR: 2.28

Score: 16.3m

Last Seen: Sep 21st, 2019 12:35 PM
- OFFLINE - 30.4 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Officer of SpaceBallers[5pac] SpaceBallers
VS outfit on Cobalt

Members: 2
Level Progress (to 100): 18%
Level 100 Progress: 86% 280h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python AP L100 Python HEAT XM98 Zenith VX-5 C75 Viper Orion VS54 Proximity Mine Sirius SX12
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Eloc87



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $379,053 MLG Score: 303
Fun Score: N/A
Cheeseburgers Flipped: 629TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.153%17.027%3262411907,4881.44920.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.785%-0.41C---0.584D0.114C+HEAD ++ (~7.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.042C+13.70.048C+57.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.417%0.433%4811213231460730.501085312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.923D---0.875D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.80.328C**25.70.415B68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.864%1.299%1543712076,930610335111.3421207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.437%-0.46D-0.662D0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.262C*10.50.175C++16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.185%1.05%111312114765284080.901515116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.326%-0.069C+-0.832D-1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.705B++130.687B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.023%77.816%111512092,326625103.7216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.694%0.083C+0.773B++-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.37C**2.40.303C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.16%13.517%11121212688383111.79634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.222%-0.574D-0.206C-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.059C+4.40.117C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SpaceBallers[5pac] SpaceBallers
VS outfit on Cobalt

Members: 2
16.3m296%155 (9.3k)137 (8.2k)2.2784823,66210,3852.7413699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214174418.032%15.117%27311:224

16% Engineer16% Heavy Assault41% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 3:38 PMOct 29th, 2016 5:51 PMSep 22nd, 2019 8:27 AM (5h) (PST)Sep 21st, 2019 11:21 AM (1d) (PST)Sep 21st, 2019 8:35 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
365643010.2000.0880.0300.7320.048303

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8923,85818,03412524438,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1973.9h/82.2d 4,807 3,577 8,672 86.7k 2,612 7,754 5,628 43.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:897
Deaths:663
KDR:1.353
Accuracy:16.556% D-
HSR:18.952% D-
VX29 Polaris
D--
Kills:406
Deaths:422
KDR:0.962
Accuracy:17.895% D--
HSR:15.271% D--
SVA-88
C--
Kills:368
Deaths:289
KDR:1.273
Accuracy:16.250% D**
HSR:21.739% C--
Flare VE6
D-
Kills:318
Deaths:352
KDR:0.903
Accuracy:17.112% D--
HSR:17.925% D-
Pulsar LSW
D--
Kills:278
Deaths:218
KDR:1.275
Accuracy:17.454% D--
HSR:14.389% D*
Kills:2,267
Deaths (as Heavy Assault):1,944
Deaths (to Heavy Assaults):2,449
KDR:1.16615
Kill Difference:323
Playtime:317.004 hours
Usage:16%
Score:2.572m
Score/min:135
Accuracy (listed only):17.054%
HSR (listed only):17.655%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
D
Kills:1,159
Deaths:1,026
KDR:1.130
Accuracy:20.792% D--
HSR:17.515% D
Sirius SX12
D
Kills:699
Deaths:528
KDR:1.324
Accuracy:20.085% D-
HSR:14.592% D
Pandora VX25
C
Kills:571
Deaths:255
KDR:2.239
Accuracy:36.030% C
HSR:13.660% C-
Serpent VE92
C-
Kills:528
Deaths:454
KDR:1.163
Accuracy:19.784% D-
HSR:17.614% C-
NS-11C
D
Kills:515
Deaths:468
KDR:1.100
Accuracy:17.943% D*
HSR:15.922% D
Solstice VE3
D
Kills:265
Deaths:299
KDR:0.886
Accuracy:18.760% D-
HSR:16.226% D
MKV Suppressed
C--
Kills:189
Deaths:202
KDR:0.936
Accuracy:19.887% D*
HSR:16.402% C--
VE-S Canis
D
Kills:174
Deaths:76
KDR:2.289
Accuracy:22.145% D
HSR:12.069% D--
NS-7 PDW
D--
Kills:170
Deaths:198
KDR:0.859
Accuracy:19.118% D--
HSR:11.177% D*
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D**
HSR:12.821% D
NS Baron G5
D
Kills:87
Deaths:92
KDR:0.946
Accuracy:36.613% D
HSR:11.494% D
NSX-P Tanto
B**
Kills:53
Deaths:17
KDR:3.118
Accuracy:20.823% D--
HSR:32.076% B**
Kills:4,527
Deaths (as Light Assault):3,769
Deaths (to Light Assaults):2,337
KDR:1.20111
Kill Difference:758
Playtime:388.865 hours
Usage:20%
Score:3.152m
Score/min:135
Accuracy (listed only):23.241%
HSR (listed only):15.964%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
D
Kills:1,159
Deaths:1,026
KDR:1.130
Accuracy:20.792% D--
HSR:17.515% D
Pandora VX25
C
Kills:571
Deaths:255
KDR:2.239
Accuracy:36.030% C
HSR:13.660% C-
Serpent VE92
C-
Kills:528
Deaths:454
KDR:1.163
Accuracy:19.784% D-
HSR:17.614% C-
NS-11C
D
Kills:515
Deaths:468
KDR:1.100
Accuracy:17.943% D*
HSR:15.922% D
Solstice VE3
D
Kills:265
Deaths:299
KDR:0.886
Accuracy:18.760% D-
HSR:16.226% D
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D**
HSR:12.821% D
NS Baron G5
D
Kills:87
Deaths:92
KDR:0.946
Accuracy:36.613% D
HSR:11.494% D
VE-LR Obelisk
D--
Kills:74
Deaths:13
KDR:5.692
Accuracy:25.216% D--
HSR:17.568% F
NSX-P Tanto
B**
Kills:53
Deaths:17
KDR:3.118
Accuracy:20.823% D--
HSR:32.076% B**
Kills:3,369
Deaths (as Engineer):2,778
Deaths (to Engineers):2,230
KDR:1.21274
Kill Difference:591
Playtime:319.689 hours
Usage:16%
Score:3.227m
Score/min:168
Accuracy (listed only):24.764%
HSR (listed only):17.211%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:38.593% C*
HSR:78.785% B+
Sirius SX12
D
Kills:699
Deaths:528
KDR:1.324
Accuracy:20.085% D-
HSR:14.592% D
Phaseshift VX-S
B*
Kills:443
Deaths:33
KDR:13.424
Accuracy:35.616% C+
HSR:86.908% B*
Ghost
C+
Kills:379
Deaths:97
KDR:3.907
Accuracy:32.113% D--
HSR:67.546% C+
V10
B+
Kills:281
Deaths:21
KDR:13.381
Accuracy:30.045% D**
HSR:82.562% B+
Artemis VX26
D
Kills:276
Deaths:231
KDR:1.195
Accuracy:20.417% D**
HSR:19.203% D
NS-61 Emissary
C
Kills:249
Deaths:165
KDR:1.509
Accuracy:23.019% D-
HSR:14.458% C
NS-44 Commissioner
C--
Kills:212
Deaths:272
KDR:0.779
Accuracy:31.986% C--
HSR:16.038% D-
MKV Suppressed
C--
Kills:189
Deaths:202
KDR:0.936
Accuracy:19.887% D*
HSR:16.402% C--
VE-S Canis
D
Kills:174
Deaths:76
KDR:2.289
Accuracy:22.145% D
HSR:12.069% D--
NS-7 PDW
D--
Kills:170
Deaths:198
KDR:0.859
Accuracy:19.118% D--
HSR:11.177% D*
Manticore SX40
C**
Kills:117
Deaths:204
KDR:0.574
Accuracy:23.613% D-
HSR:23.932% C**
Spiker
D
Kills:78
Deaths:59
KDR:1.322
Accuracy:23.986% D-
HSR:16.667% D
NS-30 Vandal
D
Kills:64
Deaths:30
KDR:2.133
Accuracy:25.405% D*
HSR:21.875% D
VA39 Spectre
C+
Kills:54
Deaths:84
KDR:0.643
Accuracy:32.143% C+
HSR:29.630% D
Kills:4,554
Deaths (as Infiltrator):2,577
Deaths (to Infiltrators):1,775
KDR:1.76717
Kill Difference:1,977
Playtime:815.531 hours
Usage:41%
Score:5.987m
Score/min:122
Accuracy (listed only):26.545%
HSR (listed only):34.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:699
Deaths:528
KDR:1.324
Accuracy:20.085% D-
HSR:14.592% D
Pandora VX25
C
Kills:571
Deaths:255
KDR:2.239
Accuracy:36.030% C
HSR:13.660% C-
H-V45
C
Kills:189
Deaths:177
KDR:1.068
Accuracy:18.698% D--
HSR:19.577% C
MKV Suppressed
C--
Kills:189
Deaths:202
KDR:0.936
Accuracy:19.887% D*
HSR:16.402% C--
VE-S Canis
D
Kills:174
Deaths:76
KDR:2.289
Accuracy:22.145% D
HSR:12.069% D--
NS-7 PDW
D--
Kills:170
Deaths:198
KDR:0.859
Accuracy:19.118% D--
HSR:11.177% D*
Pulsar VS1
D--
Kills:126
Deaths:176
KDR:0.716
Accuracy:18.414% D--
HSR:10.318% D**
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D**
HSR:12.821% D
NS Baron G5
D
Kills:87
Deaths:92
KDR:0.946
Accuracy:36.613% D
HSR:11.494% D
NS-11A
D
Kills:84
Deaths:87
KDR:0.966
Accuracy:18.866% D*
HSR:16.667% D
Kills:2,406
Deaths (as Combat Medic):1,945
Deaths (to Combat Medics):925
KDR:1.23702
Kill Difference:461
Playtime:51.766 hours
Usage:3%
Score:0.508m
Score/min:163
Accuracy (listed only):23.677%
HSR (listed only):13.878%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:533
Deaths:352
KDR:1.514
Accuracy:12.740% D--
HSR:15.948% D
Cosmos VM3
D
Kills:478
Deaths:304
KDR:1.572
Accuracy:12.990% D-
HSR:15.900% D
Comet VM2
C+
Kills:93
Deaths:101
KDR:0.921
Accuracy:42.459% C+
HSR:2.151% D--
Quasar VM1
D
Kills:91
Deaths:109
KDR:0.835
Accuracy:6.860% F-
HSR:15.385% D
Comet VM2
C+
Kills:75
Deaths:71
KDR:1.056
Accuracy:43.593% C+
HSR:2.667% D
Kills:1,270
Deaths (as MAX Suit):468.500
Deaths (to MAX Suits):328
KDR:2.71078
Kill Difference:801.500
Playtime:78.779 hours
Usage:4%
Score:0.816m
Score/min:173
Accuracy (listed only):23.728%
HSR (listed only):10.410%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:231
V. Kills:40 N/A
Deaths:125
KDR:1.848
Accuracy:27.417% F-
KPH:9.300 D*
VKPH:1.600 D-
Dual Photon Pods
D
Kills:85
V. Kills:17 472%
Deaths:
KDR:
Accuracy:40.154% D**
KPH:42.800 D
VKPH:8.600 D
Kills:316 (231 + 0)
Deaths:125
KDR:2.528
VKDR:0.456
Vehicle Kills:57
Kill Difference:191
Playtime:26.780 hours
Usage:1%
Score:0.097m
Score/min:60
Piloting Accuracy:27.417%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,746
V. Kills:1,408 195%
Deaths:211
KDR:13.014
Accuracy:51.118% D
KPH:22.600 D
VKPH:11.600 D*
L100 Python HEAT
C+
Kills:1,868
V. Kills:715 261%
Deaths:103
KDR:18.136
Accuracy:50.723% C+
KPH:22.700 D
VKPH:8.700 D
C75 Viper
C*
Kills:955
V. Kills:487 196%
Deaths:153
KDR:6.242
Accuracy:51.848% B**
KPH:18.200 D
VKPH:9.300 C*
L100 Python HESH
C*
Kills:643
V. Kills:162 394%
Deaths:1
KDR:643
Accuracy:46.813% C
KPH:35.800 D
VKPH:9 C*
Skyguard
C
Kills:196
V. Kills:131 148%
Deaths:48
KDR:4.083
Accuracy:27.493% C
KPH:10 D
VKPH:6.700 D-
Kills:6,408 (6,408 + 0)
Deaths:516
KDR:12.419
VKDR:5.626
Vehicle Kills:2,903
Kill Difference:5,892
Playtime:294.313 hours
Usage:15%
Score:1.921m
Score/min:109
Driving Accuracy:27.493%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D**
Kills:416
V. Kills:392 106%
Deaths:152
KDR:2.737
Accuracy:52.145% C+
KPH:8.700 D**
VKPH:8.200 D**
E540 Halberd
D
Kills:217
V. Kills:179 121%
Deaths:37
KDR:5.865
Accuracy:48.139% C++
KPH:14.400 F
VKPH:11.900 D
Saron HRB
C**
Kills:139
V. Kills:120 115%
Deaths:17
KDR:8.176
Accuracy:45.429% C*
KPH:20.800 C
VKPH:18 C**
Proton II PPA
C
Kills:120
V. Kills:4 N/A
Deaths:6
KDR:20
Accuracy:18.036% D--
KPH:49.300 C
VKPH:1.600 D*
Supernova PC
C-
Kills:106
V. Kills:56 186%
Deaths:19
KDR:5.579
Accuracy:50.401% C++
KPH:13.500 D-
VKPH:7.100 C-
Kills:998 (522 + 476)
Deaths:231
KDR:4.320
VKDR:3.251
Vehicle Kills:751
Kill Difference:767
Playtime:79.883 hours
Usage:4%
Score:0.683m
Score/min:142
Driving Accuracy:50.401%
Gunner Accuracy:18.036%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,1542,74621113.014A++10.7451.118%D1.712%C-22.6D11.6D*129121.7h4.9B++9.5B+
L100 Python HEAT 2,5831,86810318.136M++15.8650.723%C+1.017%D--22.6D8.7D9382.5h5.9C*11.7C*
XM98 1,1701,1693773.101B+0.8238.593%C*78.785%B+13.5DN/A3586.8h2B*5.3B+
Zenith VX-5 1,1831,1591,0261.13C+1.1520.792%D--17.515%D8.7D--N/A23132.9h13.6C+65.5C
C75 Viper 1,4429551536.242B+3.9651.848%B**N/A18.2D9.3C*8452.6h16.5C31.8B
Orion VS54 9078976631.353C+0.9316.556%D-18.952%D-11.7D-N/A3976.8h12.2B73.6C+
Proximity Mine 8528525316.075M**13.8040.246%C+N/A131.1C*N/A3726.5h2.1C--5.2C
Sirius SX12 7066995281.324C**0.9520.085%D-14.592%D8.9D--N/A2678.8h14.8C++73.9C+
L100 Python HESH 8056431643U640.7246.813%CN/A35.7D9C*12218h3.7C+7.9C+
Pandora VX25 5825712552.239B**0.0436.03%C13.66%C-11.3D--N/A3550.4h4.4C++12.3C++
C-4 9075452182.5B*0.2222.058%DN/A52.9D35.1B+44410.3h1.4C*6.4C+
Cosmos VM3 5485333521.514C0.7612.74%D--15.948%D12D*N/A3944.3h15.8D123.7D
Serpent VE92 5345284541.163C++1.1219.784%D-17.614%C-8.5D-N/A2962.3h13.7C+69.2C+
NS-11C 5315154681.1C++1.1817.943%D*15.922%D7.2D-N/A2171.2h16.6C92.6D
Cosmos VM3 4914783041.572C+0.7112.99%D-15.9%D13D*N/A4436.7h15.6C120.2C
Phaseshift VX-S 4464433313.424S11.1535.616%C+86.908%B*14.5D-N/A3830.6h2.4B+6.7B+
Tank Mine 6494213312.758S10.4835.7%C++N/A175.4A+95B**13502.4h1.7B4.9B*
Supernova FPC 8084161522.737C-0.4652.145%C+2.163%C+8.7D**8.2D**12847.8h6.9D-13.2D
VX29 Polaris 4084064220.962C1.3217.895%D--15.271%D--12.2D*N/A4033.4h12.7C+71C
Ghost 380379973.907B+1.6332.113%D--67.546%C+11.1D*N/A3234.1h2.5C7.9C--
SVA-88 3773682891.273C1.0116.25%D**21.739%C--9.6D*N/A3138.3h13.1C80.6D-
Spear Anti-Vehicle Phalanx Turret 5463392016.95A+14.6742.462%C2.95%C--21.3D--13D-14315.9h10.6C24.9C+
Flare VE6 3213183520.903C-1.3817.112%D--17.925%D-9.2D*N/A2734.7h12C69.9C-
S1 4812913400.856C**1.4254.684%C2.062%C-18.4C--12C+19415.8h7.5C13.8C
V10 2842812113.381S11.1030.045%D**82.562%B+12.2D--N/A3623.1h2.4C+7.9D
Pulsar LSW 2812782181.275C+1.0017.454%D--14.389%D*12.2D--N/A3722.7h12.5C++71.9C
Artemis VX26 2812762311.195C+1.0820.417%D**19.203%D6.5D*N/A1742.7h15D-73.5D*
Solstice VE3 2712652990.886C*1.3918.76%D-16.226%D5.9D-N/A2844.7h16C++85.1C+
NS-61 Emissary 2542491651.509B**0.7723.019%D-14.458%C7.3D--N/A2134.1h16.1C+69.8C
Light PPA 2712311251.848C0.4327.417%F-N/A9.3D*1.6D-3624.8h25.7D-93.8D**
NS Annihilator 4042221112M*0.2879.102%C--N/A9.2C7.5C10524.2h10.6B+13.3B+
E540 Halberd 396217375.865C3.5948.139%C++N/A14.4F11.9D13915.1h6.9D14.2C
NS-44 Commissioner 2212122720.779C+1.5031.986%C--16.038%D-6.1D--N/A2134.8h4.8D14.9C-
Skyguard 327196484.083B+1.8027.493%C1.02%D10D6.7D-10719.6h135.5C492.9C
H-V45 1931891771.068C+1.2118.698%D--19.577%C10.6D--N/A3417.8h14.6C78.3D
MKV Suppressed 1901892020.936C+1.3419.887%D*16.402%C--5.9D*N/A1831.8h15.2C+76.5C
VE-S Canis 182174762.289B**0.0122.145%D12.069%D--8.9D--N/A2619.6h18.5D**83.3D-
NS-7 PDW 1711701980.859C+1.4219.118%D--11.177%D*5.3D--N/A2131.9h13.4B+70.2C+
Saron HRB 259139178.176B+5.9045.429%C*N/A20.7C17.9C**2616.7h24.8C54.7C+
Pulsar VS1 1261261760.716C1.5618.414%D--10.318%D**8.4D--N/A3515h14.5C*78.6C
Proton II PPA 124120620B+17.7218.036%D--1.667%C50C1.7D--1462.4h10.3C+57.3C-
Thanatos VE70 1171171540.76C+1.5226.917%D**12.821%D7.4D--N/A3315.9h4.2B+15.5C
Manticore SX40 1211172040.574C1.7023.613%D-23.932%C**2.9D*N/A839.9h8.6C36.5C--
Supernova PC 162106195.579C++3.3050.401%C++N/A13.4D-7.1C-1367.9h5.3C++10.6C*
Frag Grenade 9595195N/A92.7235.362%D*N/A237.5D--N/A9200.4h5.1D--14.5D*
Comet VM2 155931010.921C++1.3642.459%C+2.151%D--4.6D*3.1C--5120.2h34.4D--81D
Quasar VM1 95911090.835C-1.446.86%F-15.385%D5.6D**N/A2116.2h19.3D--281.8F
NS Baron G5 8987920.946C+1.3336.613%D11.494%D7.6D*N/A2211.5h7.5F--20.6C
Dual Photon Pods 10285185U82.7240.154%D**N/A42.5D8.5D3612h24C+59.7C
Rocklet Rifle 15684342.471M*0.1947.275%DN/A23.3C20C2963.6h41.7C88.2C
NS-11A 8684870.966C+1.3118.866%D*16.667%D7.8D*N/A3210.8h21.4F--113.3F-
Hunter QCX 7978491.592A0.6953.226%B+37.18%B++6.1DN/A1912.7h3.8B7.2B+
Spiker 8178591.322B0.9623.986%D-16.667%D2.9D*N/A927.2h13.6D56.6D*
Comet VM2 15475711.056C++1.2243.593%C+2.667%D4.7D*5C++6315.9h37.6D86.2C-
VE-LR Obelisk 7674135.692A**3.4125.216%D--17.568%F11.2D--N/A276.6h7.5C+29.7C-
NS-30 Vandal 6664302.133C**0.1525.405%D*21.875%D6D**N/A1910.7h7.3D--28.9D*
Force-Blade 68598,2940.007C--2.2717.828%D--5.085%C0.1DN/A01057.4h2.9C+16.5C
VA39 Spectre 5654840.643C--1.6432.143%C+29.63%D2.7D*N/A1320.2h8.5D*26.4D
NSX-P Tanto 5653173.118A**0.8420.823%D--32.076%B**7.5D-N/A367.1h20.2D-96.8D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700.1h
Anti-Vehicle MANA Turret21720.2h
Nano-Armor Kit112377,71820.9h
Medical Applicator9645,9993.7h
Spitfire Auto-Turret11430.2h
Motion Spotter52,5071.6h
Shield Recharging Field11480.1h
Ammunition Package81,1270.5h
Medical Kit478795.1h
Anti-Infantry MANA Turret1840.2h
Recon Detection Device204,4197.5h
NSX-P Naginata1830.3h
A30 Walker2920h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.64s
Server spent 2.59s on queries, 1.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.