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Primarch Eloc87[5pac] Eloc87
VS BR 99

KDR: 2.33

Score: 16.8m

Last Seen: Jan 11th, 2020 2:36 AM
- OFFLINE - 197.8 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Officer of SpaceBallers[5pac] SpaceBallers
VS outfit on Cobalt

Members: 3
Level Progress (to 100): 65%
Level 100 Progress: 89% 228h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python AP L100 Python HEAT XM98 Zenith VX-5 C75 Viper Orion VS54 L100 Python HESH Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 633TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.124%17.196%3292512077,5951.464240.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.529%-0.407C---0.6D0.062C+HEAD ++ (~7.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.036C+13.60.041C+57.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.314%0.426%4811231235464740.506465313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.051D*-1.065D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.10.424B25.40.52B+67.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.834%1.248%1619712257,372619348911.9095211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.431%-0.216C-0.826D-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.31C*10.20.175C++16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.196%1.035%113312294835274140.914773116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.298%-0.094C+-0.843D--1.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.697B+12.80.681B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.854%77.853%113512272,366628103.76153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.667%-0.01C+0.698B+-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.315C*2.40.257C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.044%13.459%11321230691382131.80418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.198%-0.625D-0.248C-0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.021C+4.40.096C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SpaceBallers[5pac] SpaceBallers
VS outfit on Cobalt

Members: 3
16.8m302.6%154 (9.2k)136 (8.2k)2.333324,39010,4532.8055199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232180218.104%14.879%26911:464

16% Engineer16% Heavy Assault42% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 3:38 PMOct 29th, 2016 5:51 PMJan 18th, 2020 7:19 AM (19h) (PST)Jan 10th, 2020 11:39 PM (8d) (PST)Jan 10th, 2020 10:36 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
363623010.1980.0850.0300.7440.047301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7813,73118,05012524538,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2049.2h/85.4d 4,936 3,629 8,973 91.4k 2,779 7,963 5,819 44.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:899
Deaths:663
KDR:1.356
Accuracy:16.584% D-
HSR:18.910% D-
VX29 Polaris
D--
Kills:407
Deaths:424
KDR:0.960
Accuracy:17.419% D--
HSR:15.233% D--
SVA-88
C--
Kills:368
Deaths:289
KDR:1.273
Accuracy:16.241% D**
HSR:21.739% C--
Flare VE6
D-
Kills:318
Deaths:352
KDR:0.903
Accuracy:17.112% D--
HSR:17.925% D-
Pulsar LSW
D--
Kills:278
Deaths:218
KDR:1.275
Accuracy:17.454% D--
HSR:14.389% D*
Kills:2,270
Deaths (as Heavy Assault):1,946
Deaths (to Heavy Assaults):2,462
KDR:1.1665
Kill Difference:324
Playtime:322.983 hours
Usage:16%
Score:2.592m
Score/min:134
Accuracy (listed only):16.962%
HSR (listed only):17.639%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
D
Kills:1,159
Deaths:1,026
KDR:1.130
Accuracy:20.792% D-
HSR:17.515% D
Sirius SX12
D
Kills:699
Deaths:528
KDR:1.324
Accuracy:20.081% D-
HSR:14.592% D
Pandora VX25
C
Kills:574
Deaths:258
KDR:2.225
Accuracy:35.887% C
HSR:13.589% C
Serpent VE92
C-
Kills:528
Deaths:454
KDR:1.163
Accuracy:19.779% D-
HSR:17.614% C-
NS-11C
D
Kills:520
Deaths:471
KDR:1.104
Accuracy:17.813% D*
HSR:15.962% D
Solstice VE3
D
Kills:265
Deaths:299
KDR:0.886
Accuracy:18.760% D
HSR:16.226% D
MKV Suppressed
C--
Kills:189
Deaths:202
KDR:0.936
Accuracy:19.887% D*
HSR:16.402% C--
VE-S Canis
D-
Kills:174
Deaths:76
KDR:2.289
Accuracy:22.145% D-
HSR:12.069% D--
NS-7 PDW
D--
Kills:170
Deaths:198
KDR:0.859
Accuracy:19.118% D--
HSR:11.177% D*
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.843% D*
HSR:12.821% D
NS Baron G5
D
Kills:87
Deaths:92
KDR:0.946
Accuracy:36.613% D
HSR:11.494% D
NSX-P Tanto
B++
Kills:59
Deaths:20
KDR:2.950
Accuracy:18.585% D**
HSR:30.509% B++
Kills:4,541
Deaths (as Light Assault):3,778
Deaths (to Light Assaults):2,345
KDR:1.20196
Kill Difference:763
Playtime:394.137 hours
Usage:19%
Score:3.183m
Score/min:135
Accuracy (listed only):23.025%
HSR (listed only):15.831%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
D
Kills:1,159
Deaths:1,026
KDR:1.130
Accuracy:20.792% D-
HSR:17.515% D
Pandora VX25
C
Kills:574
Deaths:258
KDR:2.225
Accuracy:35.887% C
HSR:13.589% C
Serpent VE92
C-
Kills:528
Deaths:454
KDR:1.163
Accuracy:19.779% D-
HSR:17.614% C-
NS-11C
D
Kills:520
Deaths:471
KDR:1.104
Accuracy:17.813% D*
HSR:15.962% D
Solstice VE3
D
Kills:265
Deaths:299
KDR:0.886
Accuracy:18.760% D
HSR:16.226% D
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.843% D*
HSR:12.821% D
VE-LR Obelisk
D*
Kills:93
Deaths:16
KDR:5.813
Accuracy:24.266% D*
HSR:16.129% F-
NS Baron G5
D
Kills:87
Deaths:92
KDR:0.946
Accuracy:36.613% D
HSR:11.494% D
NSX-P Tanto
B++
Kills:59
Deaths:20
KDR:2.950
Accuracy:18.585% D**
HSR:30.509% B++
Kills:3,402
Deaths (as Engineer):2,790
Deaths (to Engineers):2,242
KDR:1.21935
Kill Difference:612
Playtime:328.903 hours
Usage:16%
Score:3.263m
Score/min:165
Accuracy (listed only):24.371%
HSR (listed only):16.873%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,169
Deaths:378
KDR:3.093
Accuracy:38.559% C++
HSR:78.785% B+
Sirius SX12
D
Kills:699
Deaths:528
KDR:1.324
Accuracy:20.081% D-
HSR:14.592% D
Phaseshift VX-S
B*
Kills:445
Deaths:34
KDR:13.088
Accuracy:35.421% C+
HSR:86.966% B*
Ghost
C+
Kills:390
Deaths:98
KDR:3.980
Accuracy:31.655% D*
HSR:67.436% C+
V10
B+
Kills:308
Deaths:23
KDR:13.391
Accuracy:30.335% D**
HSR:82.792% B+
Artemis VX26
D
Kills:281
Deaths:240
KDR:1.171
Accuracy:20.377% D**
HSR:19.217% D
NS-61 Emissary
C
Kills:251
Deaths:169
KDR:1.485
Accuracy:22.864% D-
HSR:14.343% C
NS-44 Commissioner
D
Kills:212
Deaths:273
KDR:0.777
Accuracy:32.019% D
HSR:16.038% D-
MKV Suppressed
C--
Kills:189
Deaths:202
KDR:0.936
Accuracy:19.887% D*
HSR:16.402% C--
VE-S Canis
D-
Kills:174
Deaths:76
KDR:2.289
Accuracy:22.145% D-
HSR:12.069% D--
NS-7 PDW
D--
Kills:170
Deaths:198
KDR:0.859
Accuracy:19.118% D--
HSR:11.177% D*
Manticore SX40
C**
Kills:117
Deaths:204
KDR:0.574
Accuracy:23.369% D-
HSR:23.932% C**
Spiker
D
Kills:80
Deaths:65
KDR:1.231
Accuracy:23.909% D-
HSR:16.250% D
NS-30 Vandal
D
Kills:72
Deaths:35
KDR:2.057
Accuracy:25.943% D*
HSR:20.833% D
NS-44L Blackhand
B**
Kills:57
Deaths:15
KDR:3.800
Accuracy:51.060% B**
HSR:43.860% C++
VA39 Spectre
C+
Kills:54
Deaths:84
KDR:0.643
Accuracy:32.143% C+
HSR:29.630% D
Kills:4,668
Deaths (as Infiltrator):2,622
Deaths (to Infiltrators):1,784
KDR:1.78032
Kill Difference:2,046
Playtime:869.488 hours
Usage:42%
Score:6.395m
Score/min:123
Accuracy (listed only):28.055%
HSR (listed only):34.645%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:699
Deaths:528
KDR:1.324
Accuracy:20.081% D-
HSR:14.592% D
Pandora VX25
C
Kills:574
Deaths:258
KDR:2.225
Accuracy:35.887% C
HSR:13.589% C
H-V45
C
Kills:189
Deaths:177
KDR:1.068
Accuracy:18.683% D*
HSR:19.577% C
MKV Suppressed
C--
Kills:189
Deaths:202
KDR:0.936
Accuracy:19.887% D*
HSR:16.402% C--
VE-S Canis
D-
Kills:174
Deaths:76
KDR:2.289
Accuracy:22.145% D-
HSR:12.069% D--
NS-7 PDW
D--
Kills:170
Deaths:198
KDR:0.859
Accuracy:19.118% D--
HSR:11.177% D*
Pulsar VS1
D--
Kills:126
Deaths:176
KDR:0.716
Accuracy:18.414% D--
HSR:10.318% D**
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.843% D*
HSR:12.821% D
NS Baron G5
D
Kills:87
Deaths:92
KDR:0.946
Accuracy:36.613% D
HSR:11.494% D
NS-11A
D
Kills:84
Deaths:87
KDR:0.966
Accuracy:18.866% D*
HSR:16.667% D
Kills:2,409
Deaths (as Combat Medic):1,948
Deaths (to Combat Medics):926
KDR:1.23665
Kill Difference:461
Playtime:52.039 hours
Usage:3%
Score:0.508m
Score/min:163
Accuracy (listed only):23.653%
HSR (listed only):13.870%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:535
Deaths:352
KDR:1.520
Accuracy:12.742% D--
HSR:15.888% D
Cosmos VM3
D
Kills:478
Deaths:304
KDR:1.572
Accuracy:12.983% D-
HSR:15.900% D
Comet VM2
C+
Kills:93
Deaths:101
KDR:0.921
Accuracy:42.459% C+
HSR:2.151% D--
Quasar VM1
D
Kills:91
Deaths:109
KDR:0.835
Accuracy:6.860% F-
HSR:15.385% D
Comet VM2
C+
Kills:75
Deaths:71
KDR:1.056
Accuracy:43.593% C+
HSR:2.667% D
Kills:1,272
Deaths (as MAX Suit):468.500
Deaths (to MAX Suits):328
KDR:2.71505
Kill Difference:803.500
Playtime:79.214 hours
Usage:4%
Score:0.819m
Score/min:172
Accuracy (listed only):23.728%
HSR (listed only):10.398%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:235
V. Kills:41 N/A
Deaths:125
KDR:1.880
Accuracy:27.314% F-
KPH:9.300 D*
VKPH:1.600 D-
Dual Photon Pods
D
Kills:86
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:40.542% D*
KPH:43.300 D
VKPH:8.600 D
Kills:321 (235 + 0)
Deaths:125
KDR:2.568
VKDR:0.464
Vehicle Kills:58
Kill Difference:196
Playtime:27.154 hours
Usage:1%
Score:0.098m
Score/min:60
Piloting Accuracy:27.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,918
V. Kills:1,468 199%
Deaths:211
KDR:13.829
Accuracy:50.622% D
KPH:22.400 D
VKPH:11.300 D*
L100 Python HEAT
C+
Kills:1,884
V. Kills:720 261%
Deaths:104
KDR:18.115
Accuracy:50.843% C+
KPH:22.700 C--
VKPH:8.700 D
C75 Viper
C*
Kills:955
V. Kills:487 196%
Deaths:153
KDR:6.242
Accuracy:51.848% B**
KPH:18.200 D
VKPH:9.300 C*
L100 Python HESH
C++
Kills:891
V. Kills:232 382%
Deaths:1
KDR:891
Accuracy:46.943% C
KPH:33.600 D
VKPH:8.700 C++
Skyguard
C
Kills:202
V. Kills:134 150%
Deaths:48
KDR:4.208
Accuracy:27.456% C
KPH:9.900 D
VKPH:6.600 D
Kills:6,850 (6,850 + 0)
Deaths:517
KDR:13.250
VKDR:5.882
Vehicle Kills:3,041
Kill Difference:6,333
Playtime:312.797 hours
Usage:15%
Score:2.031m
Score/min:108
Driving Accuracy:27.456%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D**
Kills:416
V. Kills:392 106%
Deaths:152
KDR:2.737
Accuracy:52.145% C+
KPH:8.700 D**
VKPH:8.200 D**
E540 Halberd
D
Kills:224
V. Kills:180 124%
Deaths:37
KDR:6.054
Accuracy:47.966% C++
KPH:14.700 F
VKPH:11.800 D
Saron HRB
C**
Kills:139
V. Kills:120 115%
Deaths:17
KDR:8.176
Accuracy:45.429% C*
KPH:20.800 C
VKPH:18 C**
Proton II PPA
C
Kills:120
V. Kills:4 N/A
Deaths:6
KDR:20
Accuracy:18.036% D--
KPH:49.300 C
VKPH:1.600 D*
Supernova PC
C
Kills:106
V. Kills:56 186%
Deaths:19
KDR:5.579
Accuracy:50.401% C++
KPH:13.500 D-
VKPH:7.100 C
Kills:1,005 (522 + 483)
Deaths:231
KDR:4.351
VKDR:3.255
Vehicle Kills:752
Kill Difference:774
Playtime:80.000 hours
Usage:4%
Score:0.688m
Score/min:143
Driving Accuracy:50.401%
Gunner Accuracy:18.036%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,3862,91821113.829A++11.5050.622%D1.679%C-22.4D11.3D*127130.2h4.8B++9.5B+
L100 Python HEAT 2,6041,88410418.115M+15.7850.843%C+1.008%D--22.7C--8.7D9383.1h5.9C*11.6C*
XM98 1,1701,1693783.093B+0.7638.559%C++78.785%B+13.5D-N/A3586.8h2B*5.3B+
Zenith VX-5 1,1831,1591,0261.13C+1.2020.792%D-17.515%D8.7D--N/A23132.9h13.6C++65.5C
C75 Viper 1,4429551536.242B+3.9151.848%B**N/A18.2D9.3C*8452.6h16.5C31.8B
Orion VS54 9098996631.356C+0.9816.584%D-18.91%D-11.6D-N/A3977.3h12.2B73.6C+
L100 Python HESH 1,1238911891U888.6746.943%CN/A33.6D8.8C++11326.5h3.7C+7.9C+
Proximity Mine 8838835416.352M**14.0239.683%CN/A129.9C++N/A3676.8h2.1D5.2C
Sirius SX12 7066995281.324C**1.0120.081%D-14.592%D8.9D-N/A2678.8h14.8C++73.9C+
Pandora VX25 5875742582.225B**0.1135.887%C13.589%C11.1D--N/A3451.8h4.4C++12.4C++
C-4 9265562202.527B*0.1922.247%DN/A51D33.9B42610.9h1.4C*6.4C+
Cosmos VM3 5505353521.52C0.8112.742%D--15.888%D12D*N/A3944.5h15.7C123.5D
Serpent VE92 5345284541.163C++1.1719.779%D-17.614%C-8.5D-N/A2962.4h13.7C+69.3C+
NS-11C 5375204711.104C++1.2317.813%D*15.962%D7.1D-N/A2073.5h16.6C93.4D
Cosmos VM3 4914783041.572C+0.7612.983%D-15.9%D12.9D--N/A4337h15.6C+120.5C+
Phaseshift VX-S 4484453413.088S10.7535.421%C+86.966%B*14.4D-N/A3831h2.4B+6.8B+
Tank Mine 6694393313.303S10.9735.859%C++N/A175.6A92B**13342.5h1.7B4.8B*
Supernova FPC 8084161522.737C--0.4052.145%C+2.163%C+8.7D**8.2D**12947.8h6.9D--13.2D
VX29 Polaris 4094074240.96C1.3717.419%D--15.233%D--11.6D--N/A3935.2h12.9C+74C
Ghost 391390983.98B+1.6531.655%D*67.436%C+10.9D*N/A3135.9h2.5C7.9C--
SVA-88 3773682891.273C1.0616.241%D**21.739%C--9.6D*N/A3138.4h13.1C80.7D
Spear Anti-Vehicle Phalanx Turret 5603482017.4A+15.0742.09%C2.874%D21.2D-12.9D14216.4h10.5C24.9C+
Flare VE6 3213183520.903C--1.4317.112%D--17.925%D-9.2D--N/A2834.7h12C69.9C-
V10 3113082313.391S11.0630.335%D**82.792%B+12.3D--N/A3625.1h2.4C+7.8D
S1 4812913400.856B1.4854.684%C2.062%C18.4C-12C+19515.8h7.5C+13.8C+
Artemis VX26 2862812401.171C+1.1620.377%D**19.217%D6.3D*N/A1744.8h15.3D-74.9D*
Pulsar LSW 2812782181.275C+1.0617.454%D--14.389%D*12.2D--N/A3722.7h12.5C++71.9C
Solstice VE3 2712652990.886C*1.4518.76%D16.226%D5.9DN/A2844.9h16C++85.1C+
NS-61 Emissary 2562511691.485B**0.8522.864%D-14.343%C7.1D-N/A2135.5h16.1C+70.3C
NS Annihilator 4382431112.189M**0.1479.4%CN/A9.3C7.5C10326h10.1B++12.8B+
Light PPA 2762351251.88C-0.4527.314%F-N/A9.3D*1.6D-3625.2h25.4D93.1D*
E540 Halberd 404224376.054C3.7247.966%C++N/A14.7F11.8D13915.2h6.7D14C
NS-44 Commissioner 2212122730.777C+1.5632.019%D16.038%D-6D--N/A2035.4h4.8D15.1C-
Skyguard 336202484.208B+1.8727.456%CN/A9.9D6.6D10620.4h134.8C+490.9C+
H-V45 1931891771.068C+1.2718.683%D*19.577%C10.5D--N/A3418h14.6C78.4D
MKV Suppressed 1901892020.936C+1.4019.887%D*16.402%C--5.9D*N/A1831.8h15.2C+76.5C
VE-S Canis 182174762.289B**0.0422.145%D-12.069%D--8.9D--N/A2619.6h18.5D*83.3D-
NS-7 PDW 1711701980.859C+1.4719.118%D--11.177%D*5.3D--N/A2131.9h13.4B+70.2C+
Saron HRB 259139178.176B++5.8445.429%C*N/A20.7C17.9C**2616.7h24.8C54.7C++
Pulsar VS1 1261261760.716C1.6218.414%D--10.318%D**8.4D-N/A3515h14.5C++78.6C
Proton II PPA 124120620B17.6718.036%D--1.667%C50C+1.7D--1462.4h10.3C+57.3C-
Manticore SX40 1211172040.574C1.7623.369%D-23.932%C**2.9D*N/A840h8.7C+37.1C-
Thanatos VE70 1171171540.76C+1.5726.843%D*12.821%D7.4D--N/A3315.9h4.2B+15.5C+
Supernova PC 162106195.579C++3.2550.401%C++N/A13.4D-7.1C1397.9h5.3C++10.6C*
Plasma Grenade 1011011101N/A98.6735.765%D*N/A252.5D--N/A9310.4h5D--14D*
Rocklet Rifle 17394342.765S0.4347.583%C--N/A25.4C+21.4C+3073.7h38.5C++81C+
Comet VM2 155931010.921C+1.4142.459%C+2.151%D--4.6D*3.1C--5020.2h34.4D--81C--
VE-LR Obelisk 9593165.813M+3.4824.266%D*16.129%F-10.3D--N/A259h7.4C+30.4C--
Quasar VM1 95911090.835C-1.506.86%F-15.385%D5.6D**N/A2116.2h19.3D-281.8D**
NS Baron G5 8987920.946C+1.3936.613%D11.494%D7.6D*N/A2211.5h7.5F--20.6C+
Dual Photon Pods 10386186U83.6740.542%D*N/A43D8.5D3652h24.7C+60.9C
NS-11A 8684870.966C1.3718.866%D*16.667%D7.7D*N/A3210.9h21.4F--113.3F-
Spiker 8380651.231C*1.1023.909%D-16.25%D2.6D*N/A930.4h13.5D56.4D*
Hunter QCX 8079491.612A0.7252.817%B+36.709%B++6.1DN/A1912.9h3.8B+7.2B+
Comet VM2 15475711.056C+1.2843.593%C+2.667%D4.7D*4.9C+6316h37.6D86.2C
NS-30 Vandal 7772352.057C++0.2825.943%D*20.833%D5.2D**N/A1613.9h8D**30.9D**
Force-Blade 68598,2940.007C-2.3317.773%D--5.085%C0.1DN/A01059.3h2.9C+16.6C-
NSX-P Tanto 6259202.95A**0.6218.585%D**30.509%B++5.8D--N/A2610.2h20.5D110.4D*
NS-44L Blackhand 5857153.8A*1.4751.06%B**43.86%C++5.3D--N/A1810.7h4.6C+9.1B+
VA39 Spectre 5654840.643C-1.6932.143%C+29.63%D2.6D*N/A1320.4h8.5D--26.4C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700.1h
Anti-Vehicle MANA Turret21720.2h
Nano-Armor Kit112382,91521.4h
Medical Applicator9646,0223.7h
Spitfire Auto-Turret12120.3h
Motion Spotter52,7031.8h
Recon Detection Device214,6447.9h
Shield Recharging Field11480.1h
Ammunition Package81,1900.6h
Medical Kit488935.3h
Anti-Infantry MANA Turret1840.2h
NSX-P Naginata1830.3h
A30 Walker2920h

Check the help document for the dictionary if you want to learn more about words used here.


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