Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,947)players online:
MadSTVru (14)  Aeflic (8)  Mooses32 (8)  WolkenwandRE4 (7)  ACaptainMouse (4)  ParuLive (3) 44
stats.dasanfall.com
Primarch Eloc87[5pac] Eloc87
VS BR 96

KDR: 2.08

Score: 14.7m

Last Seen: Jul 15th, 2019 5:40 PM
- OFFLINE - 11.7 hour(s)

Battle Rank 96 - Vanu Sovereignty on Cobalt - Outfit Officer of SpaceBallers[5pac] SpaceBallers
VS outfit on Cobalt

Members: 2
Level Progress (to 97): 0%
Level 100 Progress: 78% 453h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python AP L100 Python HEAT XM98 Zenith VX-5 Orion VS54 Proximity Mine Sirius SX12 C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Eloc87



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 605TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.045%17.018%3242111937,1161.409110.671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.713%-0.41C---0.584D0.114C+HEAD ++ (~7.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.042C+13.60.048C+57.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.596%0.641%3511213156451470.345133325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.923D---0.875D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.50.328C**310.415B77.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.434%1.514%1195612085,55059226979.375206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.221%-0.46D-0.662D0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.262C*10.30.175C++18

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.614%1.066%112312114695233980.896749118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.248%-0.069C+-0.832D-1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.705B++12.90.687B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.507%78.976%112412102,18861083.58688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.857%0.083C+0.773B++-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.20.303C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.628%13.594%1122121264036981.72973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.534%-0.574D-0.206C-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.059C+4.30.117C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SpaceBallers[5pac] SpaceBallers
VS outfit on Cobalt

Members: 2
14.7m281.2%155 (9.3k)137 (8.2k)2.0801721,04310,1162.5067296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214154717.159%16.172%27710:324

17% Engineer17% Heavy Assault39% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 3:38 PMOct 29th, 2016 5:51 PMJul 15th, 2019 5:18 PM (17h) (PST)Jul 15th, 2019 5:53 PM (16h) (PST)Jul 15th, 2019 1:40 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
351702810.1970.0950.0320.6800.045290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,0864,18016,90612624138,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1780.5h/74.2d 4,315 3,403 7,639 72.7k 2,282 7,210 4,795 37.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:891
Deaths:662
KDR:1.346
Accuracy:16.493% D-
HSR:19.080% D-
VX29 Polaris
D--
Kills:394
Deaths:416
KDR:0.947
Accuracy:17.799% D--
HSR:15.482% D--
SVA-88
C--
Kills:363
Deaths:289
KDR:1.256
Accuracy:16.203% D**
HSR:21.763% C--
Flare VE6
D--
Kills:316
Deaths:352
KDR:0.898
Accuracy:17.160% D--
HSR:17.722% D--
Pulsar LSW
D--
Kills:275
Deaths:217
KDR:1.267
Accuracy:17.428% D--
HSR:14.545% D*
Kills:2,239
Deaths (as Heavy Assault):1,936
Deaths (to Heavy Assaults):2,404
KDR:1.15651
Kill Difference:303
Playtime:302.377 hours
Usage:17%
Score:2.496m
Score/min:138
Accuracy (listed only):17.017%
HSR (listed only):17.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
D
Kills:1,159
Deaths:1,026
KDR:1.130
Accuracy:20.792% D--
HSR:17.515% D
Sirius SX12
D
Kills:689
Deaths:520
KDR:1.325
Accuracy:20.091% D-
HSR:14.659% D
Pandora VX25
C
Kills:523
Deaths:229
KDR:2.284
Accuracy:36.912% C
HSR:13.767% C
Serpent VE92
C
Kills:516
Deaths:449
KDR:1.149
Accuracy:19.800% D-
HSR:18.023% C
NS-11C
C--
Kills:492
Deaths:436
KDR:1.128
Accuracy:18.002% D*
HSR:16.260% C--
Solstice VE3
D
Kills:258
Deaths:296
KDR:0.872
Accuracy:18.708% D-
HSR:15.892% D
MKV Suppressed
C--
Kills:185
Deaths:202
KDR:0.916
Accuracy:19.977% D*
HSR:16.216% C--
NS-7 PDW
D--
Kills:170
Deaths:196
KDR:0.867
Accuracy:19.093% D--
HSR:11.177% D*
VE-S Canis
D
Kills:137
Deaths:59
KDR:2.322
Accuracy:22.267% D
HSR:11.679% D--
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D**
HSR:12.821% D
NS Baron G5
D
Kills:86
Deaths:92
KDR:0.935
Accuracy:36.732% D
HSR:11.628% D
Kills:4,332
Deaths (as Light Assault):3,659
Deaths (to Light Assaults):2,274
KDR:1.18393
Kill Difference:673
Playtime:361.443 hours
Usage:20%
Score:2.940m
Score/min:136
Accuracy (listed only):23.572%
HSR (listed only):14.512%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
D
Kills:1,159
Deaths:1,026
KDR:1.130
Accuracy:20.792% D--
HSR:17.515% D
Pandora VX25
C
Kills:523
Deaths:229
KDR:2.284
Accuracy:36.912% C
HSR:13.767% C
Serpent VE92
C
Kills:516
Deaths:449
KDR:1.149
Accuracy:19.800% D-
HSR:18.023% C
NS-11C
C--
Kills:492
Deaths:436
KDR:1.128
Accuracy:18.002% D*
HSR:16.260% C--
Solstice VE3
D
Kills:258
Deaths:296
KDR:0.872
Accuracy:18.708% D-
HSR:15.892% D
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D**
HSR:12.821% D
NS Baron G5
D
Kills:86
Deaths:92
KDR:0.935
Accuracy:36.732% D
HSR:11.628% D
Kills:3,151
Deaths (as Engineer):2,682
Deaths (to Engineers):2,184
KDR:1.17487
Kill Difference:469
Playtime:298.673 hours
Usage:17%
Score:3.052m
Score/min:170
Accuracy (listed only):25.409%
HSR (listed only):15.129%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:38.593% C*
HSR:78.785% B+
Sirius SX12
D
Kills:689
Deaths:520
KDR:1.325
Accuracy:20.091% D-
HSR:14.659% D
Phaseshift VX-S
B*
Kills:430
Deaths:32
KDR:13.438
Accuracy:35.697% C+
HSR:86.977% B*
Ghost
C
Kills:352
Deaths:95
KDR:3.705
Accuracy:31.810% D*
HSR:66.193% C
Artemis VX26
D
Kills:263
Deaths:217
KDR:1.212
Accuracy:20.526% D**
HSR:19.011% D
V10
B*
Kills:237
Deaths:20
KDR:11.850
Accuracy:30.440% D**
HSR:84.388% B*
NS-61 Emissary
C
Kills:226
Deaths:147
KDR:1.537
Accuracy:22.750% D-
HSR:15.044% C
NS-44 Commissioner
C--
Kills:205
Deaths:267
KDR:0.768
Accuracy:31.884% C--
HSR:16.585% D
MKV Suppressed
C--
Kills:185
Deaths:202
KDR:0.916
Accuracy:19.977% D*
HSR:16.216% C--
NS-7 PDW
D--
Kills:170
Deaths:196
KDR:0.867
Accuracy:19.093% D--
HSR:11.177% D*
VE-S Canis
D
Kills:137
Deaths:59
KDR:2.322
Accuracy:22.267% D
HSR:11.679% D--
Manticore SX40
C**
Kills:117
Deaths:201
KDR:0.582
Accuracy:23.705% D-
HSR:23.932% C**
Spiker
C+
Kills:61
Deaths:48
KDR:1.271
Accuracy:22.921% D--
HSR:19.672% C+
Kills:4,241
Deaths (as Infiltrator):2,381
Deaths (to Infiltrators):1,731
KDR:1.78118
Kill Difference:1,860
Playtime:692.203 hours
Usage:39%
Score:4.874m
Score/min:117
Accuracy (listed only):26.135%
HSR (listed only):35.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:689
Deaths:520
KDR:1.325
Accuracy:20.091% D-
HSR:14.659% D
Pandora VX25
C
Kills:523
Deaths:229
KDR:2.284
Accuracy:36.912% C
HSR:13.767% C
H-V45
C
Kills:189
Deaths:175
KDR:1.080
Accuracy:18.949% D--
HSR:19.577% C
MKV Suppressed
C--
Kills:185
Deaths:202
KDR:0.916
Accuracy:19.977% D*
HSR:16.216% C--
NS-7 PDW
D--
Kills:170
Deaths:196
KDR:0.867
Accuracy:19.093% D--
HSR:11.177% D*
VE-S Canis
D
Kills:137
Deaths:59
KDR:2.322
Accuracy:22.267% D
HSR:11.679% D--
Pulsar VS1
D--
Kills:126
Deaths:176
KDR:0.716
Accuracy:18.414% D--
HSR:10.318% D**
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D**
HSR:12.821% D
NS Baron G5
D
Kills:86
Deaths:92
KDR:0.935
Accuracy:36.732% D
HSR:11.628% D
NS-11A
D
Kills:84
Deaths:87
KDR:0.966
Accuracy:18.866% D*
HSR:16.667% D
Kills:2,306
Deaths (as Combat Medic):1,890
Deaths (to Combat Medics):905
KDR:1.22011
Kill Difference:416
Playtime:51.025 hours
Usage:3%
Score:0.507m
Score/min:165
Accuracy (listed only):23.822%
HSR (listed only):13.851%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:519
Deaths:350
KDR:1.483
Accuracy:12.774% D--
HSR:15.992% D
Cosmos VM3
D
Kills:469
Deaths:302
KDR:1.553
Accuracy:13.016% D-
HSR:15.992% D
Comet VM2
C+
Kills:89
Deaths:100
KDR:0.890
Accuracy:43.008% C+
HSR:2.247% D--
Quasar VM1
D-
Kills:88
Deaths:109
KDR:0.807
Accuracy:6.804% F-
HSR:14.773% D-
Comet VM2
C+
Kills:70
Deaths:70
KDR:1
Accuracy:44.144% C+
HSR:2.857% D
Kills:1,235
Deaths (as MAX Suit):465.500
Deaths (to MAX Suits):327
KDR:2.65306
Kill Difference:769.500
Playtime:75.762 hours
Usage:4%
Score:0.791m
Score/min:174
Accuracy (listed only):23.949%
HSR (listed only):10.372%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:156
V. Kills:34 446%
Deaths:125
KDR:1.248
Accuracy:28.596% F
KPH:8.300 D*
VKPH:1.800 D
Kills:156 (156 + 0)
Deaths:125
KDR:1.248
VKDR:0.272
Vehicle Kills:34
Kill Difference:31
Playtime:18.713 hours
Usage:1%
Score:0.039m
Score/min:35
Piloting Accuracy:28.596%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:2,462
V. Kills:1,300 189%
Deaths:208
KDR:11.837
Accuracy:52.050% C--
KPH:22 D
VKPH:11.600 D*
L100 Python HEAT
C+
Kills:1,789
V. Kills:679 263%
Deaths:103
KDR:17.369
Accuracy:50.696% C+
KPH:22.500 C--
VKPH:8.500 D
C75 Viper
D-
Kills:665
V. Kills:197 336%
Deaths:153
KDR:4.346
Accuracy:36.096% C
KPH:13.900 D-
VKPH:4.100 D-
Skyguard
C
Kills:173
V. Kills:119 144%
Deaths:48
KDR:3.604
Accuracy:27.548% C
KPH:9.900 D
VKPH:6.800 D
Kills:5,089 (5,089 + 0)
Deaths:512
KDR:9.939
VKDR:4.482
Vehicle Kills:2,295
Kill Difference:4,577
Playtime:256.726 hours
Usage:14%
Score:1.582m
Score/min:103
Driving Accuracy:27.548%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F
Kills:360
V. Kills:350 103%
Deaths:152
KDR:2.368
Accuracy:52.874% C+
KPH:8 F
VKPH:7.800 F
E540 Halberd
D
Kills:217
V. Kills:179 121%
Deaths:37
KDR:5.865
Accuracy:48.154% C++
KPH:14.400 D**
VKPH:11.900 D
Saron HRB
C**
Kills:137
V. Kills:118 115%
Deaths:17
KDR:8.059
Accuracy:45.366% C*
KPH:20.800 C
VKPH:17.900 C**
Proton II PPA
C
Kills:115
V. Kills:4 N/A
Deaths:6
KDR:19.167
Accuracy:18.292% D-
KPH:50.400 C
VKPH:1.800 D--
Supernova PC
C
Kills:101
V. Kills:52 191%
Deaths:18
KDR:5.611
Accuracy:49.198% C+
KPH:13.700 D-
VKPH:7.100 C
Kills:930 (461 + 469)
Deaths:230
KDR:4.043
VKDR:3.057
Vehicle Kills:703
Kill Difference:700
Playtime:76.042 hours
Usage:4%
Score:0.647m
Score/min:142
Driving Accuracy:49.198%
Gunner Accuracy:18.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,7622,46220811.837A++9.7652.05%C--1.828%C-22D11.6D*127111.9h5B++9.5B+
L100 Python HEAT 2,4681,78910317.369M++15.2950.696%C+1.062%D--22.4D8.5D9279.7h5.9C*11.6C*
XM98 1,1701,1693773.101B+1.0238.593%C*78.785%B+13.5D-N/A3586.8h2B*5.3B++
Zenith VX-5 1,1831,1591,0261.13C+0.9520.792%D--17.515%D8.7D--N/A23132.8h13.6C+65.5C
Orion VS54 9008916621.346C+0.7316.493%D-19.08%D-11.8D-N/A3975.5h12.1B73.5C+
Proximity Mine 7047045014.08M*12.0039.658%CN/A130.4C++N/A3585.4h2.1C--5.2C
Sirius SX12 6956895201.325C**0.7620.091%D-14.659%D9D--N/A2776.5h14.6C*72.7C+
C75 Viper 8626651534.346C++2.2736.096%C1.203%C13.9D-4.1D-6247.7h12.2B33.8C*
Pandora VX25 5315232292.284B**0.2036.912%C13.767%C12D--N/A3643.5h4.3C*11.7C++
Cosmos VM3 5345193501.483C0.6012.774%D--15.992%D12.1D*N/A3943h15.9D124.1D
Serpent VE92 5225164491.149C++0.9319.8%D-18.023%C8.7D-N/A2959.5h13.6C+68.6C+
NS-11C 5074924361.128C++0.9518.002%D*16.26%C--7.5D-N/A2166h16.3C90.4D
C-4 8214902092.344B++0.2621.336%DN/A53.8D36.4B+4709.1h1.4C*6.8C+
Cosmos VM3 4824693021.553C+0.5313.016%D-15.992%D13.1D--N/A4435.7h15.6C119.7C
Phaseshift VX-S 4334303213.438S11.3635.697%C+86.977%B*14.9D-N/A3928.8h2.4B+6.7B+
VX29 Polaris 3953944160.947C-1.1317.799%D--15.482%D--12.5D--N/A4231.4h12.3C++69.2C
SVA-88 3713632891.256C0.8216.203%D**21.763%C--9.7D*N/A3137.3h13C80.1D-
Supernova FPC 7103601522.368C--0.2952.874%C+2.5%C++8F7.8F12744.8h7.3D--13.8D-
Tank Mine 5623543211.063S8.9836.474%C*N/A168.6A99A13772.1h1.8C*4.9B*
Ghost 353352953.705B+1.6231.81%D*66.193%C11.1D*N/A3231.6h2.5C8D
Flare VE6 3193163520.898C-1.1817.16%D--17.722%D--9.2D*N/A2734.5h12C69.9C-
Spear Anti-Vehicle Phalanx Turret 5093152015.75A13.6742.758%C+3.175%C-21D--12.9D-13715h10.6C24.8C+
S1 4812913400.856C**1.2254.686%C2.062%C-18.4C--12C+19315.8h7.5C13.8C
Pulsar LSW 2782752171.267C+0.8117.428%D--14.545%D*12.4D--N/A3622.1h12.5C++71.9C
Artemis VX26 2682632171.212C+0.8720.526%D**19.011%D6.9D*N/A1838.1h14.6D71D*
Solstice VE3 2642582960.872C++1.2118.708%D-15.892%D5.9D-N/A2744h16C+85.6C+
V10 2392372011.85M**9.7730.44%D**84.388%B*12.4D--N/A3619.1h2.3C+7.7D
NS-61 Emissary 2292261471.537B**0.5422.75%D-15.044%C8D-N/A2228.1h15.2C+66.8C
E540 Halberd 396217375.865C3.7848.154%C++N/A14.5D**11.9D13815h6.9D14.2C
NS-44 Commissioner 2142052670.768C+1.3131.884%C--16.585%D6.1D--N/A2133.6h4.7D14.8C-
NS Annihilator 3611921101.745M0.3478.309%DN/A9.2C8.1C+10920.8h10.8B13.7C**
H-V45 1931891751.08C+1.0018.949%D--19.577%C11.1D-N/A3517.1h14.5C76.6D
MKV Suppressed 1861852020.916C+1.1619.977%D*16.216%C--5.9D*N/A1831.3h15.3C+76.7C
Skyguard 292173483.604C**1.5227.548%C1.156%D9.9D6.8D10417.5h134.4C+487.9C+
NS-7 PDW 1711701960.867C+1.2119.093%D--11.177%D*5.3D--N/A2131.9h13.3B+69.9C+
Light PPA 1901561251.248C0.8328.596%FN/A8.3D*1.8D3518.7h31D**108.5F-
VE-S Canis 141137592.322B**0.2422.267%D11.679%D--8.8D--N/A2415.5h19.4F87.1D-
Saron HRB 255137178.059B+5.9845.366%C*N/A20.8C17.9C**2536.6h24.8C54.7C+
Pulsar VS1 1261261760.716C1.3618.414%D--10.318%D**8.4D--N/A3415h14.5C*78.6C
Thanatos VE70 1171171540.76C+1.3226.917%D**12.821%D7.4D--N/A3215.9h4.2B+15.5C
Manticore SX40 1211172010.582C1.5023.705%D-23.932%C**3D*N/A839.2h8.3C+35C
Proton II PPA 119115619.167B17.0918.292%D-1.739%C50C1.7D--1442.3h10.3C+56.1C-
Supernova PC 153101185.611C++3.5349.198%C+N/A13.6D-7C-1377.4h4.6B+9.3B+
Frag Grenade 9494194N/A91.9236.012%D*N/A235D*N/A9450.4h5.1D--14D*
Comet VM2 149891000.89C+1.1943.008%C+2.247%D--4.6D*3.1D5119.5h34.9D--81.1D
Quasar VM1 92881090.807C--1.276.804%F-14.773%D-5.5D**N/A2016h19.7D*289.4F-
NS Baron G5 8786920.935C+1.1536.732%D11.628%D7.5D*N/A2211.5h7.6F--20.6C
NS-11A 8684870.966C+1.1118.866%D*16.667%D7.8D*N/A3110.8h21.4F--113.3F-
Rocklet Rifle 14276332.303M++0.2246.359%DN/A24.5C21.3C2943.1h40.1C+86.5C
Hunter QCX 7676481.583A0.5056.512%B*36.842%B++6.3DN/A1912h3.2B+5.7B+
Comet VM2 14570701C+1.0844.144%C+2.857%D4.6D*4.9C+6515.2h38.8D87.8C--
Spiker 6461481.271C**0.8122.921%D--19.672%C+2.8D*N/A921.5h14.4D-62.9F
Force-Blade 68598,2800.007C--2.0717.828%D--5.085%C0.1DN/A01051.4h2.9C+16.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0680.1h
Nano-Armor Kit109361,17720h
Anti-Vehicle MANA Turret21690.2h
Medical Applicator9645,8363.6h
Motion Spotter52,0961.3h
Shield Recharging Field11480.1h
Ammunition Package89980.5h
Medical Kit458074.6h
Anti-Infantry MANA Turret1840.2h
NSX-P Naginata1830.3h
A30 Walker2920h
Recon Detection Device183,5886.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.40s
Server spent 2.32s on queries, 1.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.