Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,338)players online:
larx_x (13)  トップエンジェル (5)  davinator791 (3)  Empyrean_Live (1) 22
stats.dasanfall.com
Harbinger Eloc87[5pac] Eloc87
VS BR 93

KDR: 1.94

Score: 13.7m

Last Seen: Dec 7th, 2018 2:24 PM
- OFFLINE - 95.9 hour(s)

Battle Rank 93 - Vanu Sovereignty on Cobalt - Outfit Officer of SpaceBallers[5pac] SpaceBallers
VS outfit on Cobalt

Members: 3
Level Progress (to 94): 80%
Level 100 Progress: 73% 555h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python AP L100 Python HEAT XM98 Zenith VX-5 Orion VS54 Sirius SX12 C75 Viper Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Eloc87



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 591TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.027%17.029%3242110016,9881.401810.535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.716%-0.395C---0.551D0.087C+HEAD ++ (~7.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.055C+13.50.057C+57.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.596%0.641%3511021156449470.346667325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.932D---0.892D---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.50.324C*310.413B77.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.731%1.774%952610164,39857722427.609196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.375%-0.504D-0.548D0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.174C++11.30.091C+20.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.309%1.094%109310194575163860.883946118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.396%-0.092C+-0.823D-1.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.697B+12.50.68B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.607%78.742%109410182,05159983.42404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.713%0.081C+0.739B++-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.20.306C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.771%13.518%1092102061436781.66848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.64%-0.551D-0.268C-0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.054C+4.30.105C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SpaceBallers[5pac] SpaceBallers
VS outfit on Cobalt

Members: 3
13.7m274.1%155 (9.3k)137 (8.2k)1.9363219,2789,9562.3273493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022139716.723%16.724%28010:064

17% Engineer18% Heavy Assault36% Infiltrator21% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 3:38 PMOct 29th, 2016 5:51 PMDec 9th, 2018 6:05 PM (2d) (PST)Dec 7th, 2018 11:03 AM (4d) (PST)Dec 7th, 2018 10:24 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
329742550.1930.0990.0320.6450.043274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7624,41015,35212623938,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1667.8h/69.5d 3,893 3,224 7,110 64.5k 2,116 6,856 4,253 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:884
Deaths:660
KDR:1.339
Accuracy:16.456% D-
HSR:19.231% D
VX29 Polaris
D--
Kills:394
Deaths:416
KDR:0.947
Accuracy:17.867% D--
HSR:15.482% D--
SVA-88
C-
Kills:361
Deaths:289
KDR:1.249
Accuracy:16.174% D**
HSR:21.884% C-
Flare VE6
D-
Kills:316
Deaths:352
KDR:0.898
Accuracy:17.162% D-
HSR:17.722% D--
Pulsar LSW
D--
Kills:275
Deaths:217
KDR:1.267
Accuracy:17.428% D--
HSR:14.545% D*
Kills:2,230
Deaths (as Heavy Assault):1,934
Deaths (to Heavy Assaults):2,383
KDR:1.15305
Kill Difference:296
Playtime:291.959 hours
Usage:18%
Score:2.443m
Score/min:139
Accuracy (listed only):17.017%
HSR (listed only):17.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
D
Kills:1,159
Deaths:1,026
KDR:1.130
Accuracy:20.793% D-
HSR:17.515% D
Sirius SX12
C--
Kills:683
Deaths:513
KDR:1.331
Accuracy:20.002% D-
HSR:14.641% C--
Serpent VE92
C
Kills:509
Deaths:448
KDR:1.136
Accuracy:19.794% D-
HSR:18.271% C
Pandora VX25
C
Kills:497
Deaths:213
KDR:2.333
Accuracy:37.211% C
HSR:13.682% C
NS-11C
D
Kills:471
Deaths:430
KDR:1.095
Accuracy:17.906% D*
HSR:15.499% D
Solstice VE3
D
Kills:249
Deaths:292
KDR:0.853
Accuracy:18.984% D
HSR:15.663% D
MKV Suppressed
C--
Kills:185
Deaths:202
KDR:0.916
Accuracy:20.519% D--
HSR:16.216% C--
NS-7 PDW
D--
Kills:170
Deaths:196
KDR:0.867
Accuracy:19.303% D--
HSR:11.177% D--
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D**
HSR:12.821% D
VE-S Canis
D
Kills:94
Deaths:46
KDR:2.043
Accuracy:22.250% D
HSR:12.766% D-
NS Baron G5
C--
Kills:84
Deaths:89
KDR:0.944
Accuracy:37.302% C--
HSR:10.714% D-
Kills:4,218
Deaths (as Light Assault):3,609
Deaths (to Light Assaults):2,247
KDR:1.16874
Kill Difference:609
Playtime:351.568 hours
Usage:21%
Score:2.869m
Score/min:136
Accuracy (listed only):23.725%
HSR (listed only):14.451%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
D
Kills:1,159
Deaths:1,026
KDR:1.130
Accuracy:20.793% D-
HSR:17.515% D
Serpent VE92
C
Kills:509
Deaths:448
KDR:1.136
Accuracy:19.794% D-
HSR:18.271% C
Pandora VX25
C
Kills:497
Deaths:213
KDR:2.333
Accuracy:37.211% C
HSR:13.682% C
NS-11C
D
Kills:471
Deaths:430
KDR:1.095
Accuracy:17.906% D*
HSR:15.499% D
Solstice VE3
D
Kills:249
Deaths:292
KDR:0.853
Accuracy:18.984% D
HSR:15.663% D
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D**
HSR:12.821% D
NS Baron G5
C--
Kills:84
Deaths:89
KDR:0.944
Accuracy:37.302% C--
HSR:10.714% D-
Kills:3,086
Deaths (as Engineer):2,652
Deaths (to Engineers):2,153
KDR:1.16365
Kill Difference:434
Playtime:290.557 hours
Usage:17%
Score:2.982m
Score/min:171
Accuracy (listed only):25.558%
HSR (listed only):14.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:38.593% C*
HSR:78.785% B+
Sirius SX12
C--
Kills:683
Deaths:513
KDR:1.331
Accuracy:20.002% D-
HSR:14.641% C--
Phaseshift VX-S
B*
Kills:401
Deaths:30
KDR:13.367
Accuracy:34.454% C+
HSR:87.032% B*
Ghost
C
Kills:310
Deaths:94
KDR:3.298
Accuracy:32.110% D--
HSR:64.839% C
Artemis VX26
C-
Kills:256
Deaths:211
KDR:1.213
Accuracy:20.715% D*
HSR:19.531% C-
NS-61 Emissary
C
Kills:211
Deaths:139
KDR:1.518
Accuracy:22.668% D-
HSR:14.692% C
NS-44 Commissioner
C-
Kills:205
Deaths:267
KDR:0.768
Accuracy:31.914% C-
HSR:16.585% D
MKV Suppressed
C--
Kills:185
Deaths:202
KDR:0.916
Accuracy:20.519% D--
HSR:16.216% C--
V10
B++
Kills:171
Deaths:19
KDR:9
Accuracy:30.786% D**
HSR:84.211% B++
NS-7 PDW
D--
Kills:170
Deaths:196
KDR:0.867
Accuracy:19.303% D--
HSR:11.177% D--
Manticore SX40
B
Kills:117
Deaths:200
KDR:0.585
Accuracy:23.766% D-
HSR:23.932% B
VE-S Canis
D
Kills:94
Deaths:46
KDR:2.043
Accuracy:22.250% D
HSR:12.766% D-
Spiker
C--
Kills:52
Deaths:38
KDR:1.368
Accuracy:23.022% D-
HSR:17.308% C--
Kills:4,024
Deaths (as Infiltrator):2,332
Deaths (to Infiltrators):1,693
KDR:1.72556
Kill Difference:1,692
Playtime:607.176 hours
Usage:36%
Score:4.138m
Score/min:114
Accuracy (listed only):26.162%
HSR (listed only):35.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:683
Deaths:513
KDR:1.331
Accuracy:20.002% D-
HSR:14.641% C--
Pandora VX25
C
Kills:497
Deaths:213
KDR:2.333
Accuracy:37.211% C
HSR:13.682% C
H-V45
C+
Kills:187
Deaths:175
KDR:1.069
Accuracy:18.973% D--
HSR:19.251% C+
MKV Suppressed
C--
Kills:185
Deaths:202
KDR:0.916
Accuracy:20.519% D--
HSR:16.216% C--
NS-7 PDW
D--
Kills:170
Deaths:196
KDR:0.867
Accuracy:19.303% D--
HSR:11.177% D--
Pulsar VS1
D--
Kills:126
Deaths:176
KDR:0.716
Accuracy:18.414% D--
HSR:10.318% D**
Thanatos VE70
D
Kills:117
Deaths:154
KDR:0.760
Accuracy:26.917% D**
HSR:12.821% D
VE-S Canis
D
Kills:94
Deaths:46
KDR:2.043
Accuracy:22.250% D
HSR:12.766% D-
NS-11A
D
Kills:84
Deaths:87
KDR:0.966
Accuracy:18.866% D--
HSR:16.667% D
NS Baron G5
C--
Kills:84
Deaths:89
KDR:0.944
Accuracy:37.302% C--
HSR:10.714% D-
Kills:2,227
Deaths (as Combat Medic):1,851
Deaths (to Combat Medics):899
KDR:1.20313
Kill Difference:376
Playtime:50.628 hours
Usage:3%
Score:0.506m
Score/min:166
Accuracy (listed only):23.976%
HSR (listed only):13.825%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:516
Deaths:348
KDR:1.483
Accuracy:12.719% D-
HSR:15.698% D-
Cosmos VM3
D
Kills:468
Deaths:300
KDR:1.560
Accuracy:12.958% D
HSR:16.026% D
Quasar VM1
D
Kills:88
Deaths:109
KDR:0.807
Accuracy:6.804% F-
HSR:14.773% D
Comet VM2
C++
Kills:82
Deaths:99
KDR:0.828
Accuracy:43.383% C++
HSR:2.439% D-
Comet VM2
C+
Kills:66
Deaths:69
KDR:0.957
Accuracy:44.676% C+
HSR:3.030% D
Kills:1,220
Deaths (as MAX Suit):462.500
Deaths (to MAX Suits):326
KDR:2.63784
Kill Difference:757.500
Playtime:74.044 hours
Usage:4%
Score:0.770m
Score/min:173
Accuracy (listed only):24.108%
HSR (listed only):10.393%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:156
V. Kills:34 446%
Deaths:125
KDR:1.248
Accuracy:28.596% F
KPH:8.300 D*
VKPH:1.800 D
Kills:156 (156 + 0)
Deaths:125
KDR:1.248
VKDR:0.272
Vehicle Kills:34
Kill Difference:31
Playtime:18.713 hours
Usage:1%
Score:0.039m
Score/min:34
Piloting Accuracy:28.596%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,654
V. Kills:974 170%
Deaths:183
KDR:9.038
Accuracy:53.372% C
KPH:19.900 D
VKPH:11.700 D--
L100 Python HEAT
C+
Kills:1,497
V. Kills:573 261%
Deaths:90
KDR:16.633
Accuracy:50.694% C+
KPH:21.700 D
VKPH:8.300 D
C75 Viper
C
Kills:658
V. Kills:195 336%
Deaths:151
KDR:4.358
Accuracy:35.628% C
KPH:13.900 D-
VKPH:4.100 D-
Skyguard
C
Kills:158
V. Kills:114 137%
Deaths:44
KDR:3.591
Accuracy:27.476% C
KPH:10.100 D
VKPH:7.300 D
Kills:3,967 (3,967 + 0)
Deaths:468
KDR:8.476
VKDR:3.966
Vehicle Kills:1,856
Kill Difference:3,499
Playtime:214.869 hours
Usage:13%
Score:1.259m
Score/min:98
Driving Accuracy:27.476%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D**
Kills:334
V. Kills:336 99%
Deaths:150
KDR:2.227
Accuracy:52.874% C+
KPH:7.600 F
VKPH:7.700 D**
E540 Halberd
D
Kills:212
V. Kills:178 118%
Deaths:35
KDR:6.057
Accuracy:48.399% C++
KPH:14.500 D**
VKPH:12.100 D
Saron HRB
B
Kills:132
V. Kills:114 115%
Deaths:17
KDR:7.765
Accuracy:45.452% C*
KPH:21.700 C
VKPH:18.700 B
Proton II PPA
C+
Kills:113
V. Kills:4 N/A
Deaths:6
KDR:18.833
Accuracy:17.954% D--
KPH:51.800 C+
VKPH:1.800 D--
Supernova PC
C
Kills:97
V. Kills:50 190%
Deaths:18
KDR:5.389
Accuracy:49.293% C+
KPH:13.600 D-
VKPH:7 C
Kills:888 (431 + 457)
Deaths:226
KDR:3.929
VKDR:3.018
Vehicle Kills:682
Kill Difference:662
Playtime:73.818 hours
Usage:4%
Score:0.620m
Score/min:140
Driving Accuracy:49.293%
Gunner Accuracy:17.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,6281,6541839.038B**7.1053.372%C2.539%C19.9D11.7D--12483h5.3B+9.9B+
L100 Python HEAT 2,0701,4979016.633M+14.7050.694%C+1.069%D--21.8C--8.3D8868.8h5.9C*11.7C*
XM98 1,1701,1693773.101B+1.1638.593%C*78.785%B+13.5D-N/A3586.8h2B*5.3B+
Zenith VX-5 1,1831,1591,0261.13C+0.8120.793%D-17.515%D8.7D--N/A23132.7h13.6C+65.4C
Orion VS54 8938846601.339C+0.6016.456%D-19.231%D11.8D-N/A3974.8h12B+72.9C+
Sirius SX12 6896835131.331C**0.6120.002%D-14.641%C--9.3D--N/A2773.6h14.3C*71.7C+
C75 Viper 8536581514.358C++2.4235.628%C1.216%C13.9D-4.1D-6147.4h12B+33.7C**
Proximity Mine 6496495012.98M+11.0439.558%CN/A129.8C*N/A3445h2.1D5.2C
Cosmos VM3 5315163481.483C0.4512.719%D-15.698%D-12.1D**N/A3942.8h15.8D124.2D
Serpent VE92 5155094481.136C++0.8019.794%D-18.271%C8.7D-N/A2958.2h13.5C++68.4C+
Pandora VX25 5054972132.333A+0.4037.211%C13.682%C12.5D--N/A3839.8h4.4C*11.7C*
C-4 7934722062.291B++0.3521.08%DN/A53.6D36.5B+4788.8h1.4C**6.8C+
NS-11C 4864714301.095C++0.8417.906%D*15.499%D7.4D-N/A2163.6h16.2C90.5C--
Cosmos VM3 4814683001.56C+0.3812.958%D16.026%D13.2D*N/A4435.5h15.5C119.3C+
Phaseshift VX-S 4044013013.367M*11.4334.454%C+87.032%B*15D-N/A3926.7h2.2B+6.5B+
VX29 Polaris 3953944160.947C-0.9917.867%D--15.482%D--12.6D*N/A4231.3h12.3C++68.8C
SVA-88 3693612891.249C0.6916.174%D**21.884%C-9.7D*N/A3137.1h13C80.1D
Tank Mine 5403353210.469S8.5335.692%C++N/A167.5A102.5A14042h1.7B+4.8B*
Supernova FPC 6703341502.227C--0.2952.874%C+2.695%C++7.6F7.7D**12443.7h7.6D--14.4D
Flare VE6 3193163520.898C-1.0417.162%D-17.722%D--9.2D*N/A2734.3h12C69.9C
Ghost 311310943.298C*1.3632.11%D--64.839%C11D*N/A3128.3h2.6C8.1D
S1 4702853390.841C*1.1054.981%C2.105%C-18.4C-11.9C+18715.5h7.6C13.8C
Spear Anti-Vehicle Phalanx Turret 4612832014.15B**12.2141.92%C3.534%C20.2D--12.7D-13414h10.7C25.5C+
Pulsar LSW 2782752171.267C+0.6717.428%D--14.545%D*12.4D--N/A3622.1h12.5C++71.9C
Artemis VX26 2612562111.213C+0.7220.715%D*19.531%C-7.1D*N/A1936.3h14.5D70D--
Solstice VE3 2542492920.853C++1.0818.984%D15.663%D5.8D-N/A2642.7h15.9C++83.5C+
E540 Halberd 390212356.057C+4.1248.399%C++N/A14.4D**12.1D13814.7h6.8D14C
NS-61 Emissary 2142111391.518B**0.4222.668%D-14.692%C8.5D-N/A2424.7h14.5C++64.1C+
NS-44 Commissioner 2142052670.768C+1.1731.914%C-16.585%D6.1D--N/A2133.4h4.7D14.8C
H-V45 1911871751.069C+0.8718.973%D--19.251%C+11D--N/A3517h14.6C76.8D
MKV Suppressed 1861852020.916C+1.0220.519%D--16.216%C--6.1D*N/A1930.4h15.1C+73.8C
NS Annihilator 3351751081.62M0.3278.122%DN/A9.4C8.6C+11218.6h10.7B13.6C**
V10 173171199A*7.0630.786%D**84.211%B++11.7D--N/A2914.6h2.5C8D
NS-7 PDW 1711701960.867C+1.0719.303%D--11.177%D--5.3D--N/A2131.8h13.3B+69C+
Skyguard 272158443.591B+1.6527.476%C1.266%D10.1D7.3D10915.6h135.4C+492.8C+
Light PPA 1901561251.248C0.6928.596%FN/A8.3D*1.8D3418.7h31F108.5F-
Saron HRB 246132177.765B+5.8345.452%C*N/A21.6C18.7B2676.1h23.7C+52.2C++
Pulsar VS1 1261261760.716C1.2218.414%D--10.318%D**8.4D--N/A3315h14.5C*78.6C
Manticore SX40 1211172000.585C1.3523.766%D-23.932%B3D*N/A839h8.2C+34.6C
Thanatos VE70 1171171540.76C+1.1826.917%D**12.821%D7.4D--N/A3215.9h4.2B+15.5C+
Proton II PPA 117113618.833C**16.9017.954%D--1.77%C51.4C+1.8D--1472.2h10C+55.5C-
Supernova PC 14797185.389C+3.4549.293%C+1.031%D--13.7D7C1327.1h4.7B+9.5B+
VE-S Canis 9794462.043B++0.1122.25%D12.766%D-8.7D--N/A2310.8h19.9F89.6D--
Frag Grenade 9090190N/A88.0635.854%D*N/A225D--N/A9440.4h5.1D--14.3D*
Quasar VM1 92881090.807C-1.136.804%F-14.773%D5.5D**N/A2016h19.7D--289.4F
NS-11A 8684870.966C+0.9718.866%D--16.667%D7.9D*N/A3010.7h21.4F--113.3F-
NS Baron G5 8584890.944C+0.9937.302%C--10.714%D-7.6D*N/A2211.1h7.6F--20.3C+
Comet VM2 13882990.828C+1.1143.383%C++2.439%D-4.4D*3D4918.6h36.1D*83.1D
Hunter QCX 7676471.617A0.3256.704%B*36.842%B++6.5DN/A1911.7h2.7B+4.7B+
Rocklet Rifle 12768332.061M+0.1247.014%DN/A25.2C+21.9C2892.7h40.2C+85.5C
Comet VM2 14066690.957C+0.9844.676%C+3.03%D4.6D*5.1C++6614.4h39D-87.2C--
Force-Blade 68598,2750.007C--1.9317.865%D--5.085%C0.1C-N/A01049.1h2.9C+16.5C
Spiker 5452381.368B0.5723.022%D-17.308%C--3.4D*N/A1015.1h14.3D*62D*

Consumables
  Name Deaths Consumed Time Equipped
NSX-P Naginata1830.3h
Motion Spotter52,0081.3h
Nano-Armor Kit107356,08019.7h
Anti-Vehicle MANA Turret21680.2h
Spawn Beacon0680.1h
Medical Applicator9545,6933.5h
Ammunition Package79420.5h
Medical Kit457733.1h
Anti-Infantry MANA Turret1780.2h
Shield Recharging Field11480.1h
Recon Detection Device173,1135.2h
A30 Walker2920h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 0.66s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.