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Lt. General Veteran Elora[3OOO] Elora
TR BR 88

KDR: 1.86

Score: 11.5m

Last Seen: Dec 4th, 2018 7:59 PM
- OFFLINE - 9.8 hour(s)

Battle Rank 88 - Terran Republic on Miller
Level Progress (to 89): 1%
Level 100 Progress: 61% 528h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH TRAC-5 S P2-120 HEAT Sticky Grenade MANA Anti-Vehicle Turret Claymore Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.148%15.375%294412107870.3065841.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.384%-0.39C---0.836D--0.371C-HEAD + (~5.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.8-0.126C16.1-0.125C+67.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.978%3.25%1473412108,153600451313.5883181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.984%-0.972D--0.444B0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.304C*8.30.335C**18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.263%74.654%01121321732200.671827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.492B+0.492B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.351C**2.50.228C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.262%19.753%0112138118850.430851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.182F--1.01B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.6-2.689F**7.4-0.527D41.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m267.7%234 (14k)218 (13.1k)1.861714,7677,9322.5458988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121465012.176%5.025%6106:373

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 5:44 PMNov 4th, 2017 7:09 PMJan 3rd, 2019 9:30 PM (257d) (PST)Dec 4th, 2018 4:53 PM (287d) (PST)Dec 4th, 2018 3:59 PM (287d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
726956310.2810.1510.0141.0380.10795

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5465,70837,838179162613,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
877.2h/36.5d 5,427 742 5,492 54.7k 1,132 2,430 5,645 38.2m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C
Kills:2,520
Deaths:2,747
KDR:0.917
Accuracy:21.273% C
HSR:4.683% F--
TRAC-5
D
Kills:297
Deaths:1
KDR:297
Accuracy:18.178% D
HSR:12.121% D*
NSX-P Tanto
C
Kills:214
Deaths:485
KDR:0.441
Accuracy:24.143% C
HSR:16.355% D*
FA1 Barrage
B*
Kills:81
Deaths:338
KDR:0.240
Accuracy:15.262% F*
HSR:19.753% B*
AMR-66
D**
Kills:54
Deaths:155
KDR:0.348
Accuracy:12.469% F--
HSR:14.815% D**
Kills:3,166
Deaths (as Engineer):3,726
Deaths (to Engineers):2,402
KDR:0.8497
Kill Difference:560
Playtime:848.122 hours
Usage:97%
Score:11.339m
Score/min:223
Accuracy (listed only):18.265%
HSR (listed only):13.545%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:222
Deaths:618
KDR:0.359
Accuracy:17.989% D**
HSR:18.919% B+
M77-B
C++
Kills:217
Deaths:84
KDR:2.583
Accuracy:38.263% C++
HSR:74.654% C+
Kills:439
Deaths (as Infiltrator):702
Deaths (to Infiltrators):949
KDR:0.62536
Kill Difference:263
Playtime:19.886 hours
Usage:2%
Score:0.103m
Score/min:87
Accuracy (listed only):28.126%
HSR (listed only):46.787%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:60
V. Kills:62 95%
Deaths:31
KDR:1.935
Accuracy:16.459% F-
KPH:3.500 D**
VKPH:3.600 D**
Kills:60 (60 + 0)
Deaths:31
KDR:1.935
VKDR:2
Vehicle Kills:62
Kill Difference:29
Playtime:17.242 hours
Usage:2%
Score:0.053m
Score/min:52
Driving Accuracy:16.459%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:3,660
V. Kills:2,928 125%
Deaths:812
KDR:4.507
Accuracy:35.957% D*
KPH:20.100 D-
VKPH:16.100 C+
P2-120 HESH
B++
Kills:3,294
V. Kills:991 332%
Deaths:369
KDR:8.927
Accuracy:38.905% C
KPH:42.300 C
VKPH:12.700 B++
P2-120 HEAT
C
Kills:1,139
V. Kills:531 214%
Deaths:245
KDR:4.649
Accuracy:31.226% D*
KPH:18.600 D
VKPH:8.700 C
G30 Walker
N/A
Kills:50
V. Kills:36 135%
Deaths:26
KDR:1.923
Accuracy:20.357% N/A
KPH:12.300 N/A
VKPH:8.800 N/A
Kills:8,143 (8,093 + 50)
Deaths:1,452
KDR:5.608
VKDR:3.090
Vehicle Kills:4,486
Kill Difference:6,691
Playtime:324.945 hours
Usage:37%
Score:3.022m
Score/min:155
Driving Accuracy:31.226%
Gunner Accuracy:20.357%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,5883,6608124.507C2.6535.957%D*5.055%B**20.1D-16.1C+164181.9h8.6D23.8D--
P2-120 HESH 4,2853,2943698.927C7.0738.905%CN/A42.3C12.7B++16077.8h5.3C+13.7C+
TRAC-5 S 2,6252,5202,7470.917C+0.9421.273%C4.683%F--13.3C-N/A45189.2h5.6A+26.5B**
P2-120 HEAT 1,6701,1392454.649C+2.7931.226%D*4.917%B**18.6D8.7C12261.1h8.7C27.7D--
Sticky Grenade 4574481448N/A446.1447.927%C--N/A1120B22.5B*28430.4h1.8B+3.8C**
MANA Anti-Vehicle Turret 7394151742.385B+0.5239.636%D**4.337%C*27.5C21.5C25915.1h7.7B+19.4C++
Claymore 409409439.512B+7.6524.503%D-N/A146.1C++N/A2832.8h0.8M*3.3B+
Tank Mine 662396547.333A**5.4726.185%DN/A188.6A++126.7A*17102.1h1.2B**4.7B*
TRAC-5 3052971297U295.1418.178%D12.121%D*11.9C-N/A10225h12.3B+67.7C**
Chainblade 2482454,9300.05B*1.8124.022%C-2.449%D0.7C++N/A2374.4h2.3B+9.5C**
SMG-46 Armistice 2282226180.359D1.5017.989%D**18.919%B+5.6D*N/A1539.8h20.2D*112.6D*
M77-B 217217842.583B+0.7238.263%C++74.654%C+18.9C--N/A9211.5h2.5C+6.4C**
NSX-P Tanto 2222144850.441D1.4224.143%C16.355%D*6.4D--N/A2033.2h18.2C-75.2C
Spear Anti-Vehicle Phalanx Turret 197130432.5S30.6430.064%D**4.615%B19.7D*10.2D*1656.6h11.2C--37.3D**
FA1 Barrage 86813380.24D1.6215.262%F*19.753%B*1.8D**N/A744.3h7.4D**48.6T*
MANA Anti-Personnel Turret 7373184.056N/A2.1912.186%UN/A730UN/A2919100.1h36.2T*296.8T*
Skyguard 12260311.935C0.0716.459%F-5%A**3.5D**3.6D**5217.2h151.2C--918.4F--
Frag Grenade 5858158N/A56.1411.475%T*N/A580B+N/A57200.1h0.5M+4.2B**
AMR-66 56541550.348D1.5112.469%F--14.815%D**3.1D*N/A2017.2h11.1C-88.7F--
G30 Walker 8650261.923C--0.0620.357%DN/A12.2D8.8D1604.1h181.3C**890.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21300.2h
Nano-Armor Kit248559,89849h
Anti-Vehicle MANA Turret95671.7h
Medical Applicator32220.1h
Spitfire Auto-Turret146000.6h
Welding Device02240h
M12 Kobalt01500h
Ammunition Package495,8807.9h
Anti-Infantry MANA Turret162460.6h

Check the help document for the dictionary if you want to learn more about words used here.


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