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Agent Elpapu7[IR22] Elpapu7
NC BR 54

KDR: 9.43

Score: 2.7m

Last Seen: Jul 16th, 2019 10:54 PM
- OFFLINE - 32.8 hour(s)

Battle Rank 54 - New Conglomerate on Emerald - Outfit Leader of Irin22[IR22] Irin22
NC outfit on Emerald

Members: 2
Level Progress (to 55): 39%
Level 100 Progress: 14% 1930h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS M12 Kobalt NC6 Gauss SAW C75 Viper Spear Anti-Vehicle Phalanx Turret L100 Python HEAT NC15 Phoenix Bouncing Betty Titan-150 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 128TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.338%16.381%284212124093.587725.846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.508%-0.821D--0.605D0.218C++HEAD ++ (~7.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.9-0.055C+13.30.068C+63.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.596%0.898%2371212123342021815.9048153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.978%0.17C++-1.065D*-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++4.30.653B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.347%16.644%345221212727146548.46671102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.862%-1.505F2.977M+1.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.9-0.586D37.40.054C+146.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Irin22[IR22] Irin22
NC outfit on Emerald

Members: 2
2.7m756%140 (8.4k)132 (7.9k)9.433332,83030012.716754 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121419219.881%7.809%15566:400

6% Combat Medic8% Engineer30% Heavy Assault59% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2018 11:50 AMMay 23rd, 2019 11:50 AMJul 16th, 2019 7:38 PM (2d) (PST)Jul 16th, 2019 6:55 PM (2d) (PST)Jul 16th, 2019 6:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
300132870.1400.0150.0111.2780.029175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,02175917,2628117727,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
336.9h/14d 985 221 1,789 25.8k 402 1,125 585 6.1m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:63
Deaths:38
KDR:1.658
Accuracy:20.986% C
HSR:11.111% F-
Kills:63
Deaths (as Light Assault):38
Deaths (to Light Assaults):54
KDR:1.65789
Kill Difference:25
Playtime:7.246 hours
Usage:2%
Score:0.023m
Score/min:52
Accuracy (listed only):20.986%
HSR (listed only):11.111%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:346
Deaths:57
KDR:6.070
Accuracy:16.719% D
HSR:17.341% D--
Kills:346
Deaths (as Heavy Assault):57
Deaths (to Heavy Assaults):66
KDR:6.07018
Kill Difference:289
Playtime:100.208 hours
Usage:30%
Score:0.477m
Score/min:79
Accuracy (listed only):16.719%
HSR (listed only):17.341%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:63
Deaths:38
KDR:1.658
Accuracy:20.986% C
HSR:11.111% F-
Kills:63
Deaths (as Engineer):38
Deaths (to Engineers):42
KDR:1.65789
Kill Difference:25
Playtime:27.721 hours
Usage:8%
Score:0.165m
Score/min:99
Accuracy (listed only):20.986%
HSR (listed only):11.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):39
KDR:0
Kill Difference:UNR
Playtime:199.218 hours
Usage:59%
Score:1.785m
Score/min:149
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):24
KDR:0
Kill Difference:UNR
Playtime:21.473 hours
Usage:6%
Score:0.102m
Score/min:80
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):11
KDR:0
Kill Difference:UNR
Playtime:16.092 hours
Usage:5%
Score:0.106m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:286
V. Kills:99 286%
Deaths:16
KDR:17.875
Accuracy:33.289% D
KPH:19.500 D
VKPH:6.700 C
L100 Python HEAT
C
Kills:255
V. Kills:78 323%
Deaths:6
KDR:42.500
Accuracy:43.997% D
KPH:26.500 C
VKPH:8.100 D
Kills:541 (541 + 0)
Deaths:22
KDR:24.591
VKDR:8.045
Vehicle Kills:177
Kill Difference:519
Playtime:24.339 hours
Usage:7%
Score:0.167m
Score/min:114
Driving Accuracy:43.997%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:79
V. Kills:26 293%
Deaths:3
KDR:26.333
Accuracy:35.575% F-
KPH:25.600 C++
VKPH:8.400 D**
Kills:79 (79 + 0)
Deaths:3
KDR:26.333
VKDR:8.667
Vehicle Kills:26
Kill Difference:76
Playtime:3.089 hours
Usage:1%
Score:0.027m
Score/min:148
Driving Accuracy:35.575%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:653
V. Kills:25 N/A
Deaths:14
KDR:46.643
Accuracy:15.348% C--
KPH:26 D--
VKPH:1 D--
M20 Basilisk
C
Kills:74
V. Kills:36 200%
Deaths:3
KDR:24.667
Accuracy:40.412% C**
KPH:14.900 D
VKPH:7.300 C
Kills:727 (0 + 727)
Deaths:17
KDR:42.765
VKDR:3.588
Vehicle Kills:61
Kill Difference:710
Playtime:30.031 hours
Usage:9%
Score:0.149m
Score/min:83
Driving Accuracy:N/A%
Gunner Accuracy:40.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 6786531446.643M++37.2115.348%C--18.224%C+26D--1D--7725.1h25.2D163.9C
NC6 Gauss SAW 368346576.07S3.3616.719%D17.341%D--5.2D*N/A1666.2h13D77.7C
C75 Viper 3852861617.875M*8.4433.289%DN/A19.5D6.7C7914.7h10.5B+31.6B
Spear Anti-Vehicle Phalanx Turret 366266738S28.5747.767%B+1.88%D*33.3C12.5D-1608h7.2B+15.2B+
L100 Python HEAT 333255642.5S33.0743.997%DN/A26.6C8.1D1679.6h4.9B+11.1C*
NC15 Phoenix 2962141214U204.5743.838%D**N/A16.7B+6.4D9312.8h6.8B**15.6B++
Bouncing Betty 1401401140U130.5731.143%D**N/A100C-N/A2561.4h1.7B++5.4C--
Titan-150 AP 10579326.333M+16.9035.575%F-1.266%D-25.5C++8.4D**1483.1h2.5A7.2B*
M20 Basilisk 11074324.667U15.2340.412%C**2.703%D*14.8D7.2C1135h145.6D*360.4D
AF-19 Mercenary 6363381.658B**7.7820.986%C11.111%F-2.6D--N/A1124.1h15.2C72.5C+

Consumables
  Name Deaths Consumed Time Equipped
NSX Tengu01800.2h
Medical Applicator1929,9773.3h
Cortium Silo0560.1h
NS Patriot Flare Gun01170.5h
Motion Spotter03780.5h
NC Triumph Flare Gun0790.1h
Welding Device07060.1h
Ammunition Package01510.1h
Nano-Armor Kit019,8601.3h
Mag-Cutter12310889.7h

Check the help document for the dictionary if you want to learn more about words used here.


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