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Paragon ElsonJager[AC] ElsonJager
VS BR 118

KDR: 3.88

Score: 28.4m

Last Seen: May 27th, 2018 6:47 PM
- OFFLINE - 10732.8 hour(s)

Battle Rank 101 (118 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 19%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Eridani SX5G Ghost Sirius SX12 Eridani SX5 SVA-88 NS-7 PDW Artemis VX26 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,563,197 MLG Score: 4447
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.498%36.895%116224119032,0425.69029-1.813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.29%2.014A*2.444A**-1.744F-HEAD ++ (~21.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.645B+8.30.417B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.566%1.716%910312111,2822004726.41271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.813%0.34C**0.117C+0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.515B+31.80.4B46.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.218%1.479%262312113382401771.40833190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.931%1.188B**-0.696D-0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.702B++6.10.511B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.355%3.383%190312112662371891.12236140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.998%1.124B**-0.263C-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.654B+200.499B+21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.031%79.285%190312112,935306139.5915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.117%2.864M+0.793B++1.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.692B+1.60.483B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.794%13.878%1902121224557620.425347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.379%0.436B-0.15C-1.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+2.70.442B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m283.2%639 (38.3k)554 (33.2k)3.876942,16910,8774.14949118 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214162130.033%35.185%105704:4313

11% Engineer12% Heavy Assault62% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 8:34 AMJun 8th, 2014 6:06 AMJun 26th, 2018 7:59 PM (417d) (PST)May 27th, 2018 3:40 PM (447d) (PST)May 27th, 2018 2:47 PM (447d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6011644370.8240.2120.2902.4280.0344447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0709,82626,244491317146233,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
853.2h/35.6d 2,965 14,837 11,451 124.3k 1,097 4,726 1,727 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:1,275
Deaths:322
KDR:3.960
Accuracy:26.200% B+
HSR:28.471% B+
Orion VS54
B**
Kills:1,243
Deaths:127
KDR:9.787
Accuracy:26.325% B**
HSR:15.125% D**
Pulsar LSW
B+
Kills:520
Deaths:53
KDR:9.811
Accuracy:25.960% B+
HSR:16.539% D--
Flare VE6
M++
Kills:182
Deaths:42
KDR:4.333
Accuracy:29.286% B**
HSR:46.154% M++
Kills:3,220
Deaths (as Heavy Assault):544
Deaths (to Heavy Assaults):3,467
KDR:5.91912
Kill Difference:2,676
Playtime:100.620 hours
Usage:12%
Score:1.714m
Score/min:284
Accuracy (listed only):26.943%
HSR (listed only):26.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
M++
Kills:11,604
Deaths:2,548
KDR:4.554
Accuracy:34.288% A
HSR:47.691% M++
Sirius SX12
M
Kills:2,409
Deaths:665
KDR:3.623
Accuracy:28.884% B*
HSR:34.537% M
Eridani SX5
M++
Kills:2,135
Deaths:491
KDR:4.348
Accuracy:31.943% B**
HSR:41.639% M++
NS-7 PDW
M**
Kills:1,258
Deaths:312
KDR:4.032
Accuracy:31.946% A
HSR:41.256% M**
Skorpios
A+
Kills:1,224
Deaths:333
KDR:3.676
Accuracy:31.972% B**
HSR:32.353% A+
MKV Suppressed
M++
Kills:1,162
Deaths:234
KDR:4.966
Accuracy:33.174% A+
HSR:38.985% M++
Zenith VX-5
A**
Kills:672
Deaths:209
KDR:3.215
Accuracy:31.200% B**
HSR:36.161% A**
Pulsar C
B*
Kills:658
Deaths:124
KDR:5.306
Accuracy:28.957% B*
HSR:24.772% C**
Serpent VE92
C++
Kills:649
Deaths:285
KDR:2.277
Accuracy:24.403% C++
HSR:19.569% C+
Solstice VE3
B++
Kills:638
Deaths:46
KDR:13.870
Accuracy:26.608% B++
HSR:14.734% D-
VX6-7
C+
Kills:426
Deaths:152
KDR:2.803
Accuracy:24.609% C+
HSR:9.859% F-
Phobos VX86
C+
Kills:128
Deaths:52
KDR:2.462
Accuracy:47.412% D--
HSR:15.625% C+
Pandora VX25
B++
Kills:117
Deaths:37
KDR:3.162
Accuracy:46.342% B++
HSR:11.966% D-
Kills:23,080
Deaths (as Light Assault):5,488
Deaths (to Light Assaults):2,193
KDR:4.20554
Kill Difference:17,592
Playtime:78.182 hours
Usage:9%
Score:2.006m
Score/min:428
Accuracy (listed only):32.441%
HSR (listed only):28.396%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
M++
Kills:11,604
Deaths:2,548
KDR:4.554
Accuracy:34.288% A
HSR:47.691% M++
Sirius SX12
M
Kills:2,409
Deaths:665
KDR:3.623
Accuracy:28.884% B*
HSR:34.537% M
Eridani SX5
M++
Kills:2,135
Deaths:491
KDR:4.348
Accuracy:31.943% B**
HSR:41.639% M++
NS-7 PDW
M**
Kills:1,258
Deaths:312
KDR:4.032
Accuracy:31.946% A
HSR:41.256% M**
Skorpios
A+
Kills:1,224
Deaths:333
KDR:3.676
Accuracy:31.972% B**
HSR:32.353% A+
MKV Suppressed
M++
Kills:1,162
Deaths:234
KDR:4.966
Accuracy:33.174% A+
HSR:38.985% M++
Pulsar VS1
B++
Kills:355
Deaths:48
KDR:7.396
Accuracy:27.342% B++
HSR:15.775% D
Phobos VX86
C+
Kills:128
Deaths:52
KDR:2.462
Accuracy:47.412% D--
HSR:15.625% C+
Pandora VX25
B++
Kills:117
Deaths:37
KDR:3.162
Accuracy:46.342% B++
HSR:11.966% D-
H-V45
C
Kills:63
Deaths:38
KDR:1.658
Accuracy:20.180% D-
HSR:19.048% C
Kills:20,455
Deaths (as Combat Medic):4,758
Deaths (to Combat Medics):1,393
KDR:4.29908
Kill Difference:15,697
Playtime:21.254 hours
Usage:2%
Score:0.271m
Score/min:212
Accuracy (listed only):33.348%
HSR (listed only):29.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A**
Kills:672
Deaths:209
KDR:3.215
Accuracy:31.200% B**
HSR:36.161% A**
Pulsar C
B*
Kills:658
Deaths:124
KDR:5.306
Accuracy:28.957% B*
HSR:24.772% C**
Serpent VE92
C++
Kills:649
Deaths:285
KDR:2.277
Accuracy:24.403% C++
HSR:19.569% C+
Solstice VE3
B++
Kills:638
Deaths:46
KDR:13.870
Accuracy:26.608% B++
HSR:14.734% D-
VX6-7
C+
Kills:426
Deaths:152
KDR:2.803
Accuracy:24.609% C+
HSR:9.859% F-
Phobos VX86
C+
Kills:128
Deaths:52
KDR:2.462
Accuracy:47.412% D--
HSR:15.625% C+
Pandora VX25
B++
Kills:117
Deaths:37
KDR:3.162
Accuracy:46.342% B++
HSR:11.966% D-
Kills:3,288
Deaths (as Engineer):905
Deaths (to Engineers):1,970
KDR:3.63315
Kill Difference:2,383
Playtime:98.049 hours
Usage:11%
Score:1.910m
Score/min:325
Accuracy (listed only):32.790%
HSR (listed only):18.955%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
M++
Kills:11,604
Deaths:2,548
KDR:4.554
Accuracy:34.288% A
HSR:47.691% M++
Ghost
M
Kills:2,777
Deaths:413
KDR:6.724
Accuracy:55.736% M
HSR:79.762% B**
Sirius SX12
M
Kills:2,409
Deaths:665
KDR:3.623
Accuracy:28.884% B*
HSR:34.537% M
Eridani SX5
M++
Kills:2,135
Deaths:491
KDR:4.348
Accuracy:31.943% B**
HSR:41.639% M++
NS-7 PDW
M**
Kills:1,258
Deaths:312
KDR:4.032
Accuracy:31.946% A
HSR:41.256% M**
Artemis VX26
A*
Kills:1,258
Deaths:252
KDR:4.992
Accuracy:33.661% A
HSR:36.646% A*
Skorpios
A+
Kills:1,224
Deaths:333
KDR:3.676
Accuracy:31.972% B**
HSR:32.353% A+
NS-44G Commissioner
B**
Kills:1,170
Deaths:531
KDR:2.203
Accuracy:49.245% B**
HSR:24.530% C++
NS-30 Vandal
M
Kills:1,164
Deaths:277
KDR:4.202
Accuracy:49.056% M
HSR:24.055% C
MKV Suppressed
M++
Kills:1,162
Deaths:234
KDR:4.966
Accuracy:33.174% A+
HSR:38.985% M++
NS-44 Commissioner
A*
Kills:1,158
Deaths:544
KDR:2.129
Accuracy:54.781% A*
HSR:34.715% A++
Spiker
M**
Kills:487
Deaths:197
KDR:2.472
Accuracy:38.707% A
HSR:48.255% M**
NS-357B Underboss
C+
Kills:204
Deaths:126
KDR:1.619
Accuracy:29.753% D-
HSR:22.549% C+
Beamer VS3
C++
Kills:128
Deaths:18
KDR:7.111
Accuracy:22.183% D-
HSR:23.438% C++
XM98
A*
Kills:98
Deaths:18
KDR:5.444
Accuracy:44.472% B**
HSR:94.898% A*
VA39 Spectre
A
Kills:60
Deaths:3
KDR:20
Accuracy:39.699% A
HSR:31.667% D
Phantom VA23
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:47.988% N/A
HSR:30% N/A
Kills:28,346
Deaths (as Infiltrator):6,970
Deaths (to Infiltrators):1,216
KDR:4.06686
Kill Difference:21,376
Playtime:531.626 hours
Usage:62%
Score:21.535m
Score/min:675
Accuracy (listed only):38.676%
HSR (listed only):40.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
M
Kills:374
Deaths:89
KDR:4.202
Accuracy:30.957% M
HSR:32.620% A**
Nebula VM20
M+
Kills:338
Deaths:92
KDR:3.674
Accuracy:32.863% M+
HSR:34.911% M+
Quasar VM1
A*
Kills:181
Deaths:43
KDR:4.209
Accuracy:26.652% A*
HSR:29.282% A*
Blueshift VM5
M
Kills:159
Deaths:34
KDR:4.676
Accuracy:32.266% M
HSR:34.591% A**
Blueshift VM5
M+
Kills:152
Deaths:34
KDR:4.471
Accuracy:33.217% M+
HSR:32.237% A*
Cosmos VM3
A++
Kills:146
Deaths:33
KDR:4.424
Accuracy:25.208% A++
HSR:19.178% C+
Comet VM2
A*
Kills:57
Deaths:18
KDR:3.167
Accuracy:65.458% A*
HSR:5.263% B+
Kills:1,407
Deaths (as MAX Suit):171.500
Deaths (to MAX Suits):607
KDR:8.20408
Kill Difference:1,235.500
Playtime:15.634 hours
Usage:2%
Score:0.924m
Score/min:985
Accuracy (listed only):35.232%
HSR (listed only):26.869%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:559
V. Kills:35 N/A
Deaths:58
KDR:9.638
Accuracy:60.388% M
KPH:109.900 A*
VKPH:6.900 A+
Dual Photon Pods
A
Kills:401
V. Kills:126 316%
Deaths:23
KDR:17.435
Accuracy:64.350% A+
KPH:105.400 B+
VKPH:33.100 A
Maelstrom Turbo Laser
C+
Kills:322
V. Kills:264 122%
Deaths:128
KDR:2.516
Accuracy:35.523% B++
KPH:12.400 C
VKPH:10.100 C+
Kills:1,282 (881 + 0)
Deaths:209
KDR:6.134
VKDR:2.033
Vehicle Kills:425
Kill Difference:1,073
Playtime:34.954 hours
Usage:4%
Score:0.774m
Score/min:369
Piloting Accuracy:35.523%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:119
V. Kills:18 N/A
Deaths:10
KDR:11.900
Accuracy:52.576% A
KPH:48.100 B**
VKPH:7.300 C+
L100 Python HEAT
B**
Kills:61
V. Kills:21 277%
Deaths:7
KDR:8.714
Accuracy:59.145% B++
KPH:45.800 B**
VKPH:15.800 B*
Kills:180 (180 + 0)
Deaths:17
KDR:10.588
VKDR:2.294
Vehicle Kills:39
Kill Difference:163
Playtime:3.806 hours
Usage:0%
Score:0.072m
Score/min:314
Driving Accuracy:59.145%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:158
V. Kills:54 287%
Deaths:22
KDR:7.182
Accuracy:52.344% B
KPH:24.100 C++
VKPH:8.200 C+
E540 Halberd
M**
Kills:122
V. Kills:42 284%
Deaths:5
KDR:24.400
Accuracy:59.010% A+
KPH:72.900 M**
VKPH:25.100 A+
Proton II PPA
M**
Kills:117
V. Kills:9 N/A
Deaths:8
KDR:14.625
Accuracy:32.764% A+
KPH:137.600 M+
VKPH:10.600 M**
Saron HRB
N/A
Kills:50
V. Kills:19 250%
Deaths:3
KDR:16.667
Accuracy:38.430% N/A
KPH:42.900 N/A
VKPH:16.300 N/A
Kills:447 (158 + 289)
Deaths:38
KDR:11.763
VKDR:3.263
Vehicle Kills:124
Kill Difference:409
Playtime:10.254 hours
Usage:1%
Score:0.262m
Score/min:426
Driving Accuracy:52.344%
Gunner Accuracy:38.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:81
V. Kills:15 N/A
Deaths:11
KDR:7.364
Accuracy:48.014% B**
KPH:46.200 A*
VKPH:8.600 C*
M40 Fury
A+
Kills:63
V. Kills:8 N/A
Deaths:2
KDR:31.500
Accuracy:43.454% B++
KPH:91.400 A+
VKPH:11.600 C+
Kills:144 (0 + 144)
Deaths:13
KDR:11.077
VKDR:1.769
Vehicle Kills:23
Kill Difference:131
Playtime:2.442 hours
Usage:0%
Score:0.050m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:43.454%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5G 11,64611,6042,5484.554M0.6834.288%A47.691%M++66B+N/A257175.7h8.4B**24.6B*
Ghost 2,7892,7774136.724A2.8555.736%M79.762%B**60.9B*N/A33645.6h1.6B**2.8A
Sirius SX12 2,4202,4096653.623A*0.2528.884%B*34.537%M49.1B**N/A23549.1h10B**34.7B*
Eridani SX5 2,1362,1354914.348M++0.4731.943%B**41.639%M++54.3B++N/A26939.3h8.5B**26.6B*
SVA-88 1,2801,2753223.96B**0.0826.2%B+28.471%B+47C++N/A20727.1h9.7B*37.1B++
NS-7 PDW 1,2591,2583124.032M**0.1631.946%A41.256%M**56.2A+N/A22122.4h9.6A29.9B**
Artemis VX26 1,2611,2582524.992M++1.1233.661%A36.646%A*58.5AN/A38221.5h8.7A25.7B**
Orion VS54 1,2481,2431279.787S5.9126.325%B**15.125%D**51.8B*N/A31924h9.7B**36.8B
Skorpios 1,2331,2243333.676A+0.2031.972%B**32.353%A+57.7B+N/A43721.2h9.4B*29.3B**
NS-44G Commissioner 1,1781,1705312.203B**1.6749.245%B**24.53%C++54.2C++N/A27021.6h2.7B*5.5B*
NS-30 Vandal 1,1681,1642774.202A++0.3349.056%M24.055%C58.2B*N/A41120h4.2B**8.6A
MKV Suppressed 1,1651,1622344.966S1.0933.174%A+38.985%M++59AN/A35419.7h9.7B**29.2B*
NS-44 Commissioner 1,1691,1585442.129B**1.7554.781%A*34.715%A++46.7B+N/A26524.8h2.7B**5B**
Zenith VX-5 6776722093.215A*0.6631.2%B**36.161%A**45.7B+N/A23714.7h9.2A29.6B**
Force-Blade 7396639,4940.07A+3.8130.327%C+N/A1BN/A5664.3h2B+6.6B+
Pulsar C 6606581245.306A**1.4328.957%B*24.772%C**33.6C*N/A17719.6h8.5B**29.4B*
Serpent VE92 6536492852.277B**1.6024.403%C++19.569%C+31.4C++N/A13620.7h10.6B++43.6B+
Solstice VE3 6386384613.87U9.9926.608%B++14.734%D-42.5AN/A23615h9.9B**37.1B+
Light PPA 594559589.638B**5.7660.388%M1.61%B+109.6A*6.9A+5605.1h9B+14.8B++
Pulsar LSW 520520539.811S5.9325.96%B+16.539%D--59.1B+N/A3178.8h9.3B**35.9B++
Spiker 4924871972.472A+1.4038.707%A48.255%M**90.2A*N/A4935.4h6B++15.6B**
VX6-7 4284261522.803B**1.0724.609%C+9.859%F-32.8C+N/A14813h11.1B+45B+
Dual Photon Pods 5274012317.435A++13.5664.35%A+1.496%B105.5B+33.2A9123.8h16.7B++26B*
Nebula VM20 376374894.202B**0.3330.957%M32.62%A**87M*N/A5694.3h10.8A+34.8A
Pulsar VS1 357355487.396S3.5227.342%B++15.775%D38.2B++N/A1909.3h10.3A37.6B*
Nebula VM20 341338923.674B*0.2032.863%M+34.911%M+76.8MN/A5834.4h12.8B**39B**
Maelstrom Turbo Laser 5863221282.516B1.3635.523%B++2.174%C12.3C10.1C+25226.1h90.2B253.8B+
Proximity Mine 317316417.707A3.8355.39%A+N/A158B++N/A9592h1.5A2.8A
NS-357B Underboss 2042041261.619B+2.2629.753%D-22.549%C+30.9C-N/A1166.6h3.1B**10.5C**
C-4 244194434.512A*0.6424.252%CN/A97B25C10182h1.2B+4.8B+
Flare VE6 186182424.333M+0.4629.286%B**46.154%M++50.6B1.1A+4293.6h8.4B*28.7B*
Quasar VM1 181181434.209A++0.3326.652%A*29.282%A*40.2AN/A2054.5h12.3B*46.3B++
Blueshift VM5 161159344.676B**0.8032.266%M34.591%A**66.3A*N/A4852.4h13.9B++43.2B**
Supernova PC 212158227.182C**3.3152.344%BN/A23.9C++8.2C+2206.6h3.9B*7.4B*
Blueshift VM5 156152344.471B*0.5933.217%M+32.237%A*63.3A++1.7A*4392.4h15.1B45.4B**
Cosmos VM3 147146334.424A+0.5525.208%A++19.178%C+52.1AN/A2382.8h10A39.5B**
Phobos VX86 129128522.462B**1.4147.412%D--15.625%C+37.6CN/A1633.4h2.2B+4.7C+
Beamer VS3 131128187.111S3.2322.183%D-23.438%C++24.6C+N/A1435.2h7.3B++32.8C++
Frag Grenade 1241231123N/A119.1224.847%F**N/A1230M++10C++47580.1h1.3A*5.3B*
E540 Halberd 164122524.4A20.5259.01%A+2.459%C++71.8M**24.7A9711.7h3.8A++6.5A+
C75 Viper 1371191011.9A++8.0252.576%AN/A47.6B**7.2C3132.5h10.1B++19.2B*
Proton II PPA 126117814.625C++10.7532.764%A+N/A130A**10M++10020.9h4.9A+15A
S1 182117333.545S0.3364.557%B*1.709%D33.4B+18.6B*4133.5h4.8B**7.4B*
Pandora VX25 117117373.162A+0.7146.342%B++11.966%D-65B**N/A3051.8h3.2B**7B*
NS Decimator 151105382.763A*1.1162.5%C*5.714%M+42B+18.4C**7002.5h4.2B+6.7B+
XM98 9898185.444A++1.5744.472%B**94.898%A*46.7AN/A2632.1h1.8B**4.2B**
Nemesis VSH9 12783204.15S0.2763.615%C++12.048%S20.2C++10.7C+2714.1h6.4B*10B*
Tank Mine 14281155.4A+1.5260%A*N/A162B**122A*28700.5h2.7D*4.6B**
M20 Basilisk 9681117.364A*3.4948.014%B**6.173%C*45A*8.3C++2891.8h54.2B*112.8A
Spear Anti-Vehicle Phalanx Turret 10479515.8A11.9258.774%A+6.329%A87.8M+27.8B+9970.9h5.3B**9.1B**
M40 Fury 7163231.5M**27.6243.454%B++1.587%C90A+11.4C+4680.7h7.4B*17.1B**
H-V45 6363381.658C*2.2220.18%D-19.048%C27.4C+N/A3032.3h11.4B++56.5C++
L100 Python HEAT 826178.714B**4.8459.145%B++4.918%A++46.9A16.2B*3161.3h4.1B**6.9B**
VA39 Spectre 6160320U16.1239.699%A31.667%D28.6B+N/A1712.1h4.4B*11.1B**
Lancer VS22 11357361.583B**2.2952.134%D*1.754%C+12.7C+12.4C+2924.5h12.9B+24.7B+
Comet VM2 7557183.167M0.7165.458%A*5.263%B+31.7M*10M4001.8h12A18.4A
Saron HRB 6950316.667A*12.7938.43%DN/A41.7A++15.8C+3831.2h9.5A++24.7A+
Phantom VA23 505086.25M+2.3747.988%A++30%C+62.5B*N/A5690.8h3.1A6.5B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3900.5h
Spawn Beacon32000.3h
Nano-Armor Kit6795,57510.2h
Motion Spotter8630,81933.2h
AE Nano-Armor Kit43,6580.2h
Medical Applicator1510,5053.7h
Restoration Kit31440.6h
Recon Detection Device01650.4h
Ammunition Package13400.4h
Medical Kit4763,9709.6h

Check the help document for the dictionary if you want to learn more about words used here.


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