Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,089)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (199 days). The data shown below may not be accurate.

Legate Immortal Elveonsong[SKL] Elveonsong
VS BR 73

KDR: 1.54

Score: 4.5m

Last Seen: Mar 2nd, 2019 8:59 PM
- OFFLINE - 83.7 hour(s)

Battle Rank 73 - Vanu Sovereignty on Emerald
Level Progress (to 74): 25%
Level 100 Progress: 24% 873h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Basilisk Tank Mine Orion VS54 Pulsar C Solstice VE3 Spear Anti-Vehicle Phalanx Turret G30 Walker Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Elveonsong



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.094%27.024%543312118030.629310.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.923%-0.206C0.94B*-0.759D-HEAD ++ (~16.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.6-0.068C+16-0.12C+63.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.155%7.534%1748312111,31410240212.7573326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.862%0.274C*0.761B++-1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
257-1.15D*100.6-1.522F156.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m756%275 (16.5k)246 (14.8k)1.539284,0362,6222.1655273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121416419.794%10.654%21106:570

68% Engineer14% Heavy Assault7% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2016 3:45 AMJan 2nd, 2019 10:47 PMMar 22nd, 2019 9:39 PM (179d) (PST)Mar 2nd, 2019 5:04 PM (200d) (PST)Mar 2nd, 2019 4:59 PM (200d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
437973400.2220.1440.0242.0140.044212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2075,80420,4031391121314,771

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
302.4h/12.6d 1,642 430 2,341 36.6k 366 903 798 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:302
Deaths:505
KDR:0.598
Accuracy:15.990% D--
HSR:33.444% A
Kills:302
Deaths (as Heavy Assault):505
Deaths (to Heavy Assaults):675
KDR:0.59802
Kill Difference:203
Playtime:41.244 hours
Usage:14%
Score:0.505m
Score/min:204
Accuracy (listed only):15.990%
HSR (listed only):33.444%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:285
Deaths:486
KDR:0.586
Accuracy:27.524% B+
HSR:24.211% C++
Solstice VE3
B
Kills:216
Deaths:428
KDR:0.505
Accuracy:20.098% D
HSR:21.759% B
Kills:501
Deaths (as Light Assault):914
Deaths (to Light Assaults):391
KDR:0.54814
Kill Difference:413
Playtime:5.476 hours
Usage:2%
Score:0.097m
Score/min:295
Accuracy (listed only):23.811%
HSR (listed only):22.985%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:285
Deaths:486
KDR:0.586
Accuracy:27.524% B+
HSR:24.211% C++
Solstice VE3
B
Kills:216
Deaths:428
KDR:0.505
Accuracy:20.098% D
HSR:21.759% B
Kills:501
Deaths (as Engineer):914
Deaths (to Engineers):412
KDR:0.54814
Kill Difference:413
Playtime:205.830 hours
Usage:68%
Score:3.071m
Score/min:249
Accuracy (listed only):23.811%
HSR (listed only):22.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):247
KDR:0
Kill Difference:UNR
Playtime:14.537 hours
Usage:5%
Score:0.214m
Score/min:245
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):362
KDR:0
Kill Difference:UNR
Playtime:22.416 hours
Usage:7%
Score:0.370m
Score/min:275
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D-
Kills:140
Deaths:118
KDR:1.186
Accuracy:11.681% D-
HSR:11.429% D**
NS-20 Gorgon
C+
Kills:52
Deaths:24
KDR:2.167
Accuracy:16.379% D**
HSR:19.231% C+
Kills:192
Deaths (as MAX Suit):71
Deaths (to MAX Suits):89
KDR:2.70423
Kill Difference:121
Playtime:13.872 hours
Usage:5%
Score:0.210m
Score/min:253
Accuracy (listed only):14.030%
HSR (listed only):15.330%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:105
V. Kills:42 244%
Deaths:14
KDR:7.500
Accuracy:46.173% C
KPH:16.200 D
VKPH:6.500 D
Kills:105 (105 + 0)
Deaths:14
KDR:7.500
VKDR:3
Vehicle Kills:42
Kill Difference:91
Playtime:6.499 hours
Usage:2%
Score:0.029m
Score/min:75
Driving Accuracy:46.173%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:1,046
V. Kills:260 401%
Deaths:64
KDR:16.344
Accuracy:41.750% C**
KPH:28.500 B++
VKPH:7.100 C+
G30 Walker
B++
Kills:162
V. Kills:74 216%
Deaths:13
KDR:12.462
Accuracy:34.303% B++
KPH:16 C+
VKPH:7.300 C-
M20 Basilisk
B+
Kills:106
V. Kills:27 379%
Deaths:19
KDR:5.579
Accuracy:38.128% C+
KPH:27.700 B+
VKPH:7.100 C-
Kills:1,314 (0 + 1,314)
Deaths:96
KDR:13.688
VKDR:3.760
Vehicle Kills:361
Kill Difference:1,218
Playtime:50.634 hours
Usage:17%
Score:0.461m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:38.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Basilisk 1,3061,0466416.344S14.8041.75%C**8.222%B**28.5B++7.1C+14636.7h83.4C**199.8B+
Tank Mine 593412567.357A**5.8216.141%D*N/A142.1B++62.4C+9042.9h1.3B**8.3D--
Orion VS54 3043025050.598C-0.9415.99%D--33.444%A10.7D-N/A4628.2h15.7D98.4C
Pulsar C 2922854860.586C0.9527.524%B+24.211%C++7.1D-N/A3440h15.8D-57.6C+
Solstice VE3 2182164280.505C1.0320.098%D21.759%B5.6D-N/A2338.5h16.5C+82.1C+
Spear Anti-Vehicle Phalanx Turret 2622011020.1A*18.5652.39%B*2.488%D37.2C+11.3D--2085.4h9.7C+18.4B
G30 Walker 2361621312.462M**10.9234.303%B++4.321%C++15.9C+7.3C-16110.2h227.1C+662B
Proximity Mine 142142159.467A++7.9329.282%D**N/A118.3C+N/A5101.2h2.2D-7.4F
Quasar VM1 1411401181.186C0.3511.681%D-11.429%D**15.4DN/A659.1h21.8F186.7D
M20 Basilisk 133106195.579A4.0438.128%C+5.66%C++27.9B+7.1C-1813.8h77B++202B++
Supernova PC 147105147.5B5.9646.173%CN/A16.2D6.5D756.5h7.1D-15.4D
MANA Anti-Personnel Turret 7574481.542N/A0.0014.974%UN/A740U10U1585100.1h21.5T*143.7T*
NS-20 Gorgon 5552242.167B*0.6316.379%D**19.231%C+18.6C+1.1D762.8h21.9B*133.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit141310,62518.9h
Medical Applicator11428,9133.9h
Spitfire Auto-Turret62,0701.3h
Motion Spotter4830.1h
Deconstruction Tool03960.1h
Ammunition Package31,8430.5h
Anti-Infantry MANA Turret102880.3h
Nano-Repair Grenade0510h
Shield Recharging Field11070h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.81s
Server spent 2.67s on queries, 1.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.