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Harbinger Immortal Elveonsong[IVDF] Elveonsong
VS BR 92

KDR: 2.56

Score: 9.8m

Last Seen: Oct 19th, 2019 8:02 PM
- OFFLINE - 682.7 hour(s)

Battle Rank 92 - Vanu Sovereignty on Emerald
Level Progress (to 93): 97%
Level 100 Progress: 52% 503h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt M20 Basilisk G30 Walker Pulsar C Tank Mine Blueshift VM5 Blueshift VM5 Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $649,269 MLG Score: 519
Fun Score: N/A
Cheeseburgers Flipped: 288TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.271%25.197%536412151,5200.7136151.842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.922%0.013C+0.64B+-0.03C+HEAD ++ (~14.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.045C+15.1-0.057C+55.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.411%15.49%4127412155,76517892232.3876625%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.216%0.018C+2.679M0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.5-0.517D66.5-0.651D116.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m574.2%301 (18.1k)265 (15.9k)2.5554611,9344,6703.3580392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121982720.361%14.186%28907:522

6% Combat Medic75% Engineer7% Heavy Assault6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2016 3:45 AMMay 13th, 2019 2:37 AMOct 19th, 2019 8:03 PM (30d) (PST)Oct 19th, 2019 5:47 PM (30d) (PST)Oct 19th, 2019 4:02 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4941083860.3240.1270.0462.1080.043519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6386,49623,1421983126315,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
614.3h/25.6d 3,748 1,693 8,569 77.7k 741 1,970 1,597 18.2m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:814
Deaths:1,242
KDR:0.655
Accuracy:25.432% C*
HSR:25.430% B
Solstice VE3
B
Kills:216
Deaths:428
KDR:0.505
Accuracy:20.098% C--
HSR:21.759% B
Thanatos VE70
N/A
Kills:50
Deaths:103
KDR:0.485
Accuracy:26.183% N/A
HSR:20% N/A
Kills:1,080
Deaths (as Light Assault):1,773
Deaths (to Light Assaults):705
KDR:0.60914
Kill Difference:693
Playtime:7.078 hours
Usage:1%
Score:0.106m
Score/min:250
Accuracy (listed only):23.904%
HSR (listed only):22.396%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:305
Deaths:512
KDR:0.596
Accuracy:16.052% D-
HSR:33.771% A
Kills:305
Deaths (as Heavy Assault):512
Deaths (to Heavy Assaults):1,165
KDR:0.5957
Kill Difference:207
Playtime:43.624 hours
Usage:7%
Score:0.525m
Score/min:200
Accuracy (listed only):16.052%
HSR (listed only):33.771%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:814
Deaths:1,242
KDR:0.655
Accuracy:25.432% C*
HSR:25.430% B
Solstice VE3
B
Kills:216
Deaths:428
KDR:0.505
Accuracy:20.098% C--
HSR:21.759% B
Thanatos VE70
N/A
Kills:50
Deaths:103
KDR:0.485
Accuracy:26.183% N/A
HSR:20% N/A
Kills:1,080
Deaths (as Engineer):1,773
Deaths (to Engineers):761
KDR:0.60914
Kill Difference:693
Playtime:460.850 hours
Usage:75%
Score:7.417m
Score/min:268
Accuracy (listed only):23.904%
HSR (listed only):22.396%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:185
Deaths:435
KDR:0.425
Accuracy:20.841% D
HSR:14.054% D--
Thanatos VE70
N/A
Kills:50
Deaths:103
KDR:0.485
Accuracy:26.183% N/A
HSR:20% N/A
Kills:235
Deaths (as Combat Medic):538
Deaths (to Combat Medics):434
KDR:0.4368
Kill Difference:303
Playtime:37.678 hours
Usage:6%
Score:0.658m
Score/min:291
Accuracy (listed only):23.512%
HSR (listed only):17.027%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):623
KDR:0
Kill Difference:UNR
Playtime:28.921 hours
Usage:5%
Score:0.418m
Score/min:241
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:570
Deaths:150
KDR:3.800
Accuracy:17.021% C--
HSR:23.509% B+
Blueshift VM5
B++
Kills:495
Deaths:150
KDR:3.300
Accuracy:16.749% D
HSR:25.051% B++
Quasar VM1
D-
Kills:140
Deaths:118
KDR:1.186
Accuracy:11.681% D-
HSR:11.429% D**
NS-20 Gorgon
C+
Kills:133
Deaths:65
KDR:2.046
Accuracy:18.904% D*
HSR:18.797% C+
NS-20 Gorgon
C
Kills:105
Deaths:65
KDR:1.615
Accuracy:18.254% D*
HSR:18.095% C
Kills:1,443
Deaths (as MAX Suit):274
Deaths (to MAX Suits):156
KDR:5.26642
Kill Difference:1,169
Playtime:36.049 hours
Usage:6%
Score:0.661m
Score/min:306
Accuracy (listed only):16.522%
HSR (listed only):19.376%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:105
V. Kills:42 244%
Deaths:16
KDR:6.563
Accuracy:45.714% C
KPH:15.900 D
VKPH:6.400 D
Kills:105 (105 + 0)
Deaths:16
KDR:6.563
VKDR:2.625
Vehicle Kills:42
Kill Difference:89
Playtime:6.602 hours
Usage:1%
Score:0.038m
Score/min:95
Driving Accuracy:45.714%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:3,468
V. Kills:157 N/A
Deaths:76
KDR:45.632
Accuracy:21.075% B+
KPH:68.700 C++
VKPH:3.100 C+
M20 Basilisk
B++
Kills:1,160
V. Kills:281 411%
Deaths:72
KDR:16.111
Accuracy:42.168% B
KPH:29.300 B++
VKPH:7.100 C+
G30 Walker
A*
Kills:1,006
V. Kills:402 250%
Deaths:32
KDR:31.438
Accuracy:43.762% A*
KPH:26.200 A
VKPH:10.500 C**
M20 Basilisk
B++
Kills:131
V. Kills:35 364%
Deaths:19
KDR:6.895
Accuracy:38.449% C+
KPH:29.600 B++
VKPH:7.900 C
Kills:5,765 (0 + 5,765)
Deaths:199
KDR:28.970
VKDR:4.397
Vehicle Kills:875
Kill Difference:5,566
Playtime:132.840 hours
Usage:22%
Score:1.311m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:38.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 3,6253,4687645.632M+43.0821.075%B+21.453%B++68.8C++3.1C+17550.4h19.4C*92.1B+
M20 Basilisk 1,4411,1607216.111S13.5642.168%B8.621%B**29.3B++7.1C+14739.6h82.5B+195.5B+
G30 Walker 1,4081,0063231.438U28.8843.762%A*4.175%C+26.3A10.5C**16638.3h209.9C++479.7B*
Pulsar C 8378141,2420.655C1.9025.432%C*25.43%B7.4D-N/A27109.9h13.9C54.5C++
Tank Mine 9676731046.471A*3.9220.028%D--N/A140.2B+61.3C+8284.8h1.5B++7.3C--
Blueshift VM5 5915701503.8B++1.2417.021%C--23.509%B+32C+1.2B*7717.8h16.6C+97.4C+
Blueshift VM5 5064951503.3B+0.7416.749%D25.051%B++27.8CN/A6717.8h19.3D115C-
Spear Anti-Vehicle Phalanx Turret 4463432215.591A13.0455.438%B**1.749%D*42.3C**12.7D2238.1h9.1C++16.5B+
Orion VS54 3073055120.596C--1.9616.052%D-33.771%A10.4D-N/A5529.4h15.8C--98.6C
Proximity Mine 3063052412.708M+10.1534.618%D-N/A152.5B++N/A5152h2C5.8D
Solstice VE3 2182164280.505C2.0520.098%C--21.759%B5.6D-N/A3038.9h16.5C+82.1C+
Force-Blade 2002003,9090.051B*2.5041.675%B**N/A0.6C+N/A2311.7h2.1B+5B+
Pulsar VS1 1891854350.425C--2.1320.841%D14.054%D--7.8D--N/A3223.7h17.8D85.2C-
Quasar VM1 1411401181.186C+1.3711.681%D-11.429%D**15.2DN/A689.2h21.8D**186.7D
NS-20 Gorgon 138133652.046B*0.5118.904%D*18.797%C+19.6C+N/A676.8h29.1B+153.9C**
M20 Basilisk 166131196.895A*4.3438.449%C+5.344%C+29.8B++8C1944.4h68.6B*178.5B*
NS-20 Gorgon 109105651.615B+0.9418.254%D*18.095%C15.4CN/A526.8h36.4B+199.6C+
Supernova PC 147105166.563C*4.0145.714%CN/A15.9D6.4D956.6h7.2D-15.7D-
MAX Punch 96933330.279A2.2849.245%C*N/A2.8C*N/A833.1h1.8C++3.6C**
MANA Anti-Personnel Turret 7574481.542N/A1.0114.974%UN/A740U10U1712600.1h21.5T*143.7T*
Thanatos VE70 53501030.485C-2.0726.183%D**20%B++5.4D*N/A299.2h4.8C*18.2C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1940.1h
Nano-Armor Kit317770,88242.5h
Spitfire Auto-Turret266,3354.3h
Motion Spotter51010.2h
Medical Applicator20868,2157.3h
Welding Device01390h
Deconstruction Tool03960.1h
Nanite Revive Grenade0880h
Ammunition Package63,5901.2h
Anti-Infantry MANA Turret102880.3h
Router1980.1h
Nano-Repair Grenade0510h
Shield Recharging Field29770.4h

Check the help document for the dictionary if you want to learn more about words used here.


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