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Loyal Soldier Elysi0[1FR] Elysi0
VS BR 141

KDR: 1.71

Score: 44.8m

Last Seen: Jul 21st, 2018 11:35 AM
- OFFLINE - 5151.8 hour(s)

Battle Rank 114 (141 total) - Vanu Sovereignty on Miller
Level Progress (to 115): 14%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Proton II PPA Orion VS54 C150 Dalton NS-11A H-V45 Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $590,472 MLG Score: 472
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.585%19.466%5183398938,8981.88853-0.183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.754%1.077B**-0.187C0.079C+HEAD ++ (~6.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.483B+10.30.28C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.069%1.461%111410181,71115117781.13236220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.23%-0.984D---0.132C0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.4-0.152C520.017C+133.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.288%1.715%207410182,158216316600.997688130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.561%1.794A++-0.58D-0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++4.80.616B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.221%1.028%6471310097,103177634343.99719207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.207%0.935B*-0.847D---0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.777B++12.20.69B+14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.979%62.818%647210201,299204270.636141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.451%0.743B++-0.284C0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+2.10.34C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.091%10.481%647510173,454151792.27686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.967%0.555B+-0.805D--0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+30.373C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.8m251.3%343 (20.6k)292 (17.5k)1.705869,54240,7681.98038141 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022288520.313%13.639%27703:4624

20% Combat Medic30% Engineer30% Heavy Assault13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2013 8:26 PMJul 10th, 2013 10:06 AMAug 19th, 2018 1:47 AM (186d) (PST)Jul 21st, 2018 7:43 AM (215d) (PST)Jul 21st, 2018 7:35 AM (215d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5401683720.4540.2660.0621.3120.068472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,40610,06922,3372716479417,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2553.1h/106.4d 11,194 9,485 20,925 200.9k 3,758 6,201 10,419 82.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:11,238
Deaths:4,525
KDR:2.484
Accuracy:27.114% C*
HSR:26.499% C--
NS-15M1
B++
Kills:3,236
Deaths:1,619
KDR:1.999
Accuracy:26.683% B++
HSR:21.199% C+
Orion VS54
B++
Kills:1,439
Deaths:919
KDR:1.566
Accuracy:24.137% B++
HSR:20.987% C--
Lasher X2
B+
Kills:1,187
Deaths:710
KDR:1.672
Accuracy:29.730% B+
HSR:3.201% C-
VX29 Polaris
C++
Kills:1,174
Deaths:719
KDR:1.633
Accuracy:23.815% C++
HSR:13.288% D*
Pulsar LSW
C+
Kills:1,161
Deaths:750
KDR:1.548
Accuracy:23.190% C+
HSR:15.418% D*
SVA-88
C+
Kills:1,159
Deaths:809
KDR:1.433
Accuracy:22.418% C+
HSR:13.115% F
Ursa
C*
Kills:1,158
Deaths:694
KDR:1.669
Accuracy:23.867% C*
HSR:20.466% C--
Flare VE6
A+
Kills:752
Deaths:250
KDR:3.008
Accuracy:30.348% A+
HSR:31.383% B**
NSX Naginata
B++
Kills:263
Deaths:101
KDR:2.604
Accuracy:25.620% B++
HSR:28.137% C+
Kills:22,767
Deaths (as Heavy Assault):11,096
Deaths (to Heavy Assaults):11,988
KDR:2.05182
Kill Difference:11,671
Playtime:758.733 hours
Usage:30%
Score:13.797m
Score/min:303
Accuracy (listed only):25.692%
HSR (listed only):19.369%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C++
Kills:1,223
Deaths:888
KDR:1.377
Accuracy:62.008% C++
HSR:8.913% D*
Thanatos VE70
C++
Kills:1,202
Deaths:901
KDR:1.334
Accuracy:41.122% C++
HSR:8.153% F
VX6-7
B++
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:27.747% B++
HSR:15.471% D-
Solstice VE3
B+
Kills:1,156
Deaths:1,199
KDR:0.964
Accuracy:25.939% B+
HSR:11.073% D**
Serpent VE92
C*
Kills:621
Deaths:530
KDR:1.172
Accuracy:24.714% C*
HSR:11.433% D**
Eidolon VE33
B+
Kills:560
Deaths:432
KDR:1.296
Accuracy:31.317% B+
HSR:10.357% F--
Solstice SF
C*
Kills:539
Deaths:576
KDR:0.936
Accuracy:25.198% C*
HSR:12.245% D
Nova
B+
Kills:481
Deaths:324
KDR:1.485
Accuracy:50.544% B+
HSR:9.979% D--
NS Baron G5
C*
Kills:471
Deaths:340
KDR:1.385
Accuracy:45.769% C*
HSR:12.739% C
NS-11C
B**
Kills:432
Deaths:322
KDR:1.342
Accuracy:29.399% B**
HSR:17.824% C
Pulsar C
B+
Kills:419
Deaths:411
KDR:1.019
Accuracy:27.373% B+
HSR:16.468% D*
Phobos VX86
B**
Kills:354
Deaths:228
KDR:1.553
Accuracy:55.918% C
HSR:23.164% B**
Pandora VX25
B*
Kills:194
Deaths:139
KDR:1.396
Accuracy:47.852% B*
HSR:12.887% D
NSX Tanto
B+
Kills:192
Deaths:109
KDR:1.761
Accuracy:29.201% B+
HSR:20.833% D
Kills:9,001
Deaths (as Engineer):7,433
Deaths (to Engineers):9,118
KDR:1.21095
Kill Difference:1,568
Playtime:778.088 hours
Usage:30%
Score:15.965m
Score/min:342
Accuracy (listed only):37.436%
HSR (listed only):13.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C++
Kills:1,223
Deaths:888
KDR:1.377
Accuracy:62.008% C++
HSR:8.913% D*
Thanatos VE70
C++
Kills:1,202
Deaths:901
KDR:1.334
Accuracy:41.122% C++
HSR:8.153% F
Sirius SX12
C++
Kills:1,171
Deaths:1,011
KDR:1.158
Accuracy:24.862% C++
HSR:12.383% D-
NS-7 PDW
B+
Kills:1,162
Deaths:1,002
KDR:1.160
Accuracy:26.965% B+
HSR:8.176% F
VX6-7
B++
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:27.747% B++
HSR:15.471% D-
Solstice VE3
B+
Kills:1,156
Deaths:1,199
KDR:0.964
Accuracy:25.939% B+
HSR:11.073% D**
Eridani SX5
B**
Kills:767
Deaths:407
KDR:1.885
Accuracy:31.566% B**
HSR:22.295% B
Serpent VE92
C*
Kills:621
Deaths:530
KDR:1.172
Accuracy:24.714% C*
HSR:11.433% D**
Solstice SF
C*
Kills:539
Deaths:576
KDR:0.936
Accuracy:25.198% C*
HSR:12.245% D
Nova
B+
Kills:481
Deaths:324
KDR:1.485
Accuracy:50.544% B+
HSR:9.979% D--
NS Baron G5
C*
Kills:471
Deaths:340
KDR:1.385
Accuracy:45.769% C*
HSR:12.739% C
NS-11C
B**
Kills:432
Deaths:322
KDR:1.342
Accuracy:29.399% B**
HSR:17.824% C
Pulsar C
B+
Kills:419
Deaths:411
KDR:1.019
Accuracy:27.373% B+
HSR:16.468% D*
Phobos VX86
B**
Kills:354
Deaths:228
KDR:1.553
Accuracy:55.918% C
HSR:23.164% B**
Pandora VX25
B*
Kills:194
Deaths:139
KDR:1.396
Accuracy:47.852% B*
HSR:12.887% D
NSX Tanto
B+
Kills:192
Deaths:109
KDR:1.761
Accuracy:29.201% B+
HSR:20.833% D
NSX Tengu
B*
Kills:65
Deaths:37
KDR:1.757
Accuracy:40.148% B+
HSR:26.154% B*
Kills:11,606
Deaths (as Light Assault):9,458
Deaths (to Light Assaults):6,551
KDR:1.22711
Kill Difference:2,148
Playtime:342.999 hours
Usage:13%
Score:4.594m
Score/min:223
Accuracy (listed only):36.254%
HSR (listed only):14.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,337
Deaths:1,065
KDR:1.255
Accuracy:26.367% B+
HSR:9.499% F
H-V45
B+
Kills:1,265
Deaths:991
KDR:1.276
Accuracy:26.858% B+
HSR:10.119% D**
Deimos VA29
C++
Kills:1,223
Deaths:888
KDR:1.377
Accuracy:62.008% C++
HSR:8.913% D*
Terminus VX-9
B+
Kills:1,207
Deaths:762
KDR:1.584
Accuracy:27.648% B+
HSR:21.872% D
Thanatos VE70
C++
Kills:1,202
Deaths:901
KDR:1.334
Accuracy:41.122% C++
HSR:8.153% F
Sirius SX12
C++
Kills:1,171
Deaths:1,011
KDR:1.158
Accuracy:24.862% C++
HSR:12.383% D-
Corvus VA55
B*
Kills:1,162
Deaths:893
KDR:1.301
Accuracy:28.613% B*
HSR:18.417% D
NS-7 PDW
B+
Kills:1,162
Deaths:1,002
KDR:1.160
Accuracy:26.965% B+
HSR:8.176% F
NS-11P
B**
Kills:1,160
Deaths:627
KDR:1.850
Accuracy:28.587% B**
HSR:20.776% C**
Pulsar VS1
B++
Kills:1,156
Deaths:962
KDR:1.202
Accuracy:27.299% B++
HSR:12.630% D*
Eridani SX5
B**
Kills:767
Deaths:407
KDR:1.885
Accuracy:31.566% B**
HSR:22.295% B
Equinox VE2
C*
Kills:532
Deaths:542
KDR:0.982
Accuracy:26.822% C*
HSR:10.902% D**
Nova
B+
Kills:481
Deaths:324
KDR:1.485
Accuracy:50.544% B+
HSR:9.979% D--
NS Baron G5
C*
Kills:471
Deaths:340
KDR:1.385
Accuracy:45.769% C*
HSR:12.739% C
Phobos VX86
B**
Kills:354
Deaths:228
KDR:1.553
Accuracy:55.918% C
HSR:23.164% B**
Pandora VX25
B*
Kills:194
Deaths:139
KDR:1.396
Accuracy:47.852% B*
HSR:12.887% D
Darkstar
C*
Kills:169
Deaths:83
KDR:2.036
Accuracy:28.319% C*
HSR:23.077% C+
NSX Tengu
B*
Kills:65
Deaths:37
KDR:1.757
Accuracy:40.148% B+
HSR:26.154% B*
Kills:15,078
Deaths (as Combat Medic):11,202
Deaths (to Combat Medics):4,742
KDR:1.34601
Kill Difference:3,876
Playtime:507.324 hours
Usage:20%
Score:8.420m
Score/min:277
Accuracy (listed only):35.959%
HSR (listed only):15.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:1,176
Deaths:1,257
KDR:0.936
Accuracy:33.481% C
HSR:15.986% D-
Sirius SX12
C++
Kills:1,171
Deaths:1,011
KDR:1.158
Accuracy:24.862% C++
HSR:12.383% D-
NS-7 PDW
B+
Kills:1,162
Deaths:1,002
KDR:1.160
Accuracy:26.965% B+
HSR:8.176% F
Ghost
B
Kills:1,104
Deaths:501
KDR:2.204
Accuracy:41.448% B
HSR:62.047% D
Eridani SX5
B**
Kills:767
Deaths:407
KDR:1.885
Accuracy:31.566% B**
HSR:22.295% B
Cerberus
B+
Kills:363
Deaths:311
KDR:1.167
Accuracy:34.763% B+
HSR:22.039% C+
NS-357 Underboss
D
Kills:203
Deaths:224
KDR:0.906
Accuracy:29.943% D
HSR:11.823% D*
XM98
C-
Kills:195
Deaths:129
KDR:1.512
Accuracy:34.514% C-
HSR:67.180% D-
Beamer VS3
B+
Kills:176
Deaths:225
KDR:0.782
Accuracy:31.163% B+
HSR:10.227% F
NS-30 Vandal
B**
Kills:115
Deaths:65
KDR:1.769
Accuracy:39.108% B**
HSR:24.348% C
NS-61 Emissary
C+
Kills:107
Deaths:123
KDR:0.870
Accuracy:27.567% C+
HSR:12.150% D
Artemis VX26
A++
Kills:85
Deaths:55
KDR:1.545
Accuracy:30.024% B+
HSR:34.118% A++
NSX Tengu
B*
Kills:65
Deaths:37
KDR:1.757
Accuracy:40.148% B+
HSR:26.154% B*
Kills:6,689
Deaths (as Infiltrator):5,347
Deaths (to Infiltrators):5,465
KDR:1.25098
Kill Difference:1,342
Playtime:124.213 hours
Usage:5%
Score:1.440m
Score/min:193
Accuracy (listed only):32.735%
HSR (listed only):25.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:319
Deaths:157
KDR:2.032
Accuracy:15.255% C
HSR:20.376% C++
Quasar VM1
C*
Kills:288
Deaths:154
KDR:1.870
Accuracy:16.812% C*
HSR:13.889% D--
Blueshift VM5
B
Kills:168
Deaths:89
KDR:1.888
Accuracy:18.386% C+
HSR:22.619% B
Blueshift VM5
C+
Kills:108
Deaths:63
KDR:1.714
Accuracy:18.968% C+
HSR:14.815% D*
Cosmos VM3
C+
Kills:83
Deaths:32
KDR:2.594
Accuracy:13.423% D
HSR:19.277% C+
Nebula VM20
C
Kills:53
Deaths:22
KDR:2.409
Accuracy:15.552% D
HSR:18.868% C
Comet VM2
B+
Kills:51
Deaths:63
KDR:0.810
Accuracy:47.571% B+
HSR:0% F-
Kills:1,070
Deaths (as MAX Suit):290
Deaths (to MAX Suits):2,154
KDR:3.68966
Kill Difference:780
Playtime:29.778 hours
Usage:1%
Score:0.588m
Score/min:329
Accuracy (listed only):20.852%
HSR (listed only):15.692%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:767
V. Kills:139 N/A
Deaths:55
KDR:13.945
Accuracy:54.378% C**
KPH:137.600 B**
VKPH:24.900 B+
Light PPA
B+
Kills:468
V. Kills:21 N/A
Deaths:92
KDR:5.087
Accuracy:45.479% B+
KPH:49.200 C++
VKPH:2.200 D
Saron Laser Cannon
C--
Kills:312
V. Kills:340 91%
Deaths:490
KDR:0.637
Accuracy:25.812% D--
KPH:5.800 D
VKPH:6.300 C--
Maelstrom Turbo Laser
D
Kills:164
V. Kills:188 87%
Deaths:327
KDR:0.502
Accuracy:25.563% D--
KPH:4.900 D-
VKPH:5.600 D
Hornet Missiles
B**
Kills:99
V. Kills:33 291%
Deaths:9
KDR:11
Accuracy:63.215% C++
KPH:129.300 B**
VKPH:43.100 C*
Photon A2A Missile Pods
M**
Kills:72
V. Kills:83 86%
Deaths:5
KDR:14.400
Accuracy:83.784% B+
KPH:139 A**
VKPH:160.200 M**
Coyote Missiles
C+
Kills:67
V. Kills:74 89%
Deaths:31
KDR:2.161
Accuracy:51.850% C
KPH:20.200 D
VKPH:22.300 C+
Kills:1,949 (944 + 0)
Deaths:1,009
KDR:1.932
VKDR:0.870
Vehicle Kills:878
Kill Difference:940
Playtime:107.414 hours
Usage:4%
Score:1.187m
Score/min:184
Piloting Accuracy:25.563%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,426
V. Kills:804 177%
Deaths:315
KDR:4.527
Accuracy:53.282% A+
KPH:30 C+
VKPH:16.900 D
L105 Zephyr
A
Kills:412
V. Kills:38 N/A
Deaths:37
KDR:11.135
Accuracy:53.799% A
KPH:65.700 B++
VKPH:6.100 C-
Kills:1,838 (0 + 1,838)
Deaths:352
KDR:5.222
VKDR:2.392
Vehicle Kills:842
Kill Difference:1,486
Playtime:53.734 hours
Usage:2%
Score:0.940m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:53.799%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:294
V. Kills:99 294%
Deaths:55
KDR:5.345
Accuracy:61.287% B**
KPH:28.100 C+
VKPH:9.400 C-
C75 Viper
B++
Kills:156
V. Kills:32 473%
Deaths:33
KDR:4.727
Accuracy:45.699% B++
KPH:20.800 C-
VKPH:4.300 D-
L100 Python AP
C-
Kills:105
V. Kills:85 122%
Deaths:28
KDR:3.750
Accuracy:57.046% C++
KPH:18.800 D-
VKPH:15.200 C-
Kills:555 (555 + 0)
Deaths:116
KDR:4.784
VKDR:1.862
Vehicle Kills:216
Kill Difference:439
Playtime:23.546 hours
Usage:1%
Score:0.337m
Score/min:238
Driving Accuracy:57.046%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:1,578
V. Kills:91 N/A
Deaths:67
KDR:23.552
Accuracy:31.347% B**
KPH:76.400 B++
VKPH:4.400 B+
Saron HRB
B
Kills:1,180
V. Kills:1,006 117%
Deaths:236
KDR:5
Accuracy:55.204% A
KPH:21.600 C
VKPH:18.400 B
Supernova FPC
B++
Kills:1,148
V. Kills:1,158 99%
Deaths:332
KDR:3.458
Accuracy:62.457% B**
KPH:18.100 D
VKPH:18.300 B++
E540 Halberd
B**
Kills:766
V. Kills:767 100%
Deaths:165
KDR:4.642
Accuracy:63.421% A*
KPH:23.300 D
VKPH:23.300 B**
Supernova PC
C*
Kills:611
V. Kills:221 275%
Deaths:85
KDR:7.188
Accuracy:51.136% C*
KPH:22.700 C++
VKPH:8.200 C+
Aphelion VEX-4
A*
Kills:560
V. Kills:574 97%
Deaths:89
KDR:6.292
Accuracy:48.433% A++
KPH:32.800 B+
VKPH:33.700 A*
Kills:5,843 (1,759 + 4,084)
Deaths:974
KDR:5.999
VKDR:3.919
Vehicle Kills:3,817
Kill Difference:4,869
Playtime:215.620 hours
Usage:8%
Score:5.148m
Score/min:398
Driving Accuracy:51.136%
Gunner Accuracy:48.433%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:397
V. Kills:16 N/A
Deaths:42
KDR:9.452
Accuracy:41.684% B+
KPH:89 C+
VKPH:3.600 D
Aphelion VEX-4H
B+
Kills:174
V. Kills:157 110%
Deaths:35
KDR:4.971
Accuracy:50.228% B+
KPH:38.400 C+
VKPH:34.600 B+
E540 Halberd-H
D*
Kills:153
V. Kills:103 147%
Deaths:50
KDR:3.060
Accuracy:52.167% D
KPH:16.500 D*
VKPH:11.100 D*
M40 Fury-H
C++
Kills:111
V. Kills:14 N/A
Deaths:17
KDR:6.529
Accuracy:43.356% C++
KPH:81.400 C
VKPH:10.300 C
Saron HRB-H
C+
Kills:51
V. Kills:37 134%
Deaths:13
KDR:3.923
Accuracy:70.191% A++
KPH:33.800 C+
VKPH:24.500 C+
Kills:886 (0 + 886)
Deaths:157
KDR:5.643
VKDR:2.083
Vehicle Kills:327
Kill Difference:729
Playtime:21.131 hours
Usage:1%
Score:0.340m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:70.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:619
V. Kills:197 313%
Deaths:94
KDR:6.585
Accuracy:46.635% B**
KPH:36.800 C
VKPH:11.700 B+
M60-G Bulldog
C+
Kills:239
V. Kills:59 398%
Deaths:32
KDR:7.469
Accuracy:48.262% A
KPH:21.500 C-
VKPH:5.300 C+
M40 Fury
C*
Kills:223
V. Kills:73 301%
Deaths:21
KDR:10.619
Accuracy:46.663% B**
KPH:38.900 C--
VKPH:12.700 C*
M20 Basilisk
D
Kills:127
V. Kills:55 227%
Deaths:30
KDR:4.233
Accuracy:44.664% B+
KPH:12 D
VKPH:5.200 D
M20 Basilisk
C+
Kills:92
V. Kills:60 151%
Deaths:37
KDR:2.486
Accuracy:45.827% B++
KPH:14 D
VKPH:9.100 C+
M60-G Bulldog
C+
Kills:67
V. Kills:7 N/A
Deaths:16
KDR:4.188
Accuracy:37.727% C+
KPH:23.500 D
VKPH:2.500 D--
Kills:1,367 (0 + 1,367)
Deaths:230
KDR:5.943
VKDR:1.961
Vehicle Kills:451
Kill Difference:1,137
Playtime:53.642 hours
Usage:2%
Score:0.828m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:37.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:337
V. Kills:89 374%
Deaths:251
KDR:1.343
Accuracy:49.796% C++
KPH:15.700 C-
VKPH:4.100 C--
Kills:337 (337 + 0)
Deaths:251
KDR:1.343
VKDR:0.355
Vehicle Kills:89
Kill Difference:86
Playtime:21.500 hours
Usage:1%
Score:0.094m
Score/min:73
Driving Accuracy:49.796%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,31111,2384,5252.484C+0.7827.114%C*26.499%C--57.2CN/A149196.4h9.5B++35B+
NS-15M1 3,2543,2361,6191.999B+0.2926.683%B++21.199%C+44C++N/A12173.5h10.3B*38.6B++
Proton II PPA 1,6691,5786723.552B++21.8531.347%B**1.331%D76.2B++4.4B+26720.7h7B*22.2B**
Orion VS54 1,4441,4399191.566C++0.1424.137%B++20.987%C--35.7C*N/A17140.3h10.8B++44.6C*
C150 Dalton 2,2301,4263154.527C2.8253.282%A+N/A30C+16.9D29247.5h4C**7.6B*
NS-11A 1,3461,3371,0651.255C+0.4526.367%B+9.499%F20C--N/A5166.8h12.4B+47.1B+
H-V45 1,2681,2659911.276C+0.4326.858%B+10.119%D**25.6CN/A9749.5h11.5B++42.9B++
Deimos VA29 1,2261,2238881.377C++0.3362.008%C++8.913%D*30.7CN/A8339.8h2.1B+3.4B+
Terminus VX-9 1,2191,2077621.584C++0.1227.648%B+21.872%D32CN/A9837.7h9.9B**35.7B++
Thanatos VE70 1,2071,2029011.334B+0.3741.122%C++8.153%F25.1C+N/A7847.8h3.8B*9.3B++
Lasher X2 1,1961,1877101.672B**0.0329.73%B+3.201%C-38.3BN/A11831h13.5A45.4B*
Saron HRB 2,1861,1802365C+3.2955.204%AN/A21.6C18.4B36054.7h20.1B+36.4B*
NS-44 Commissioner 1,1801,1761,2570.936C+0.7733.481%C15.986%D-30.9C+N/A9838h3.2B++9.4B+
VX29 Polaris 1,1791,1747191.633C*0.0723.815%C++13.288%D*42.4C+N/A13427.7h10.7B++44.8B+
Sirius SX12 1,1761,1711,0111.158C++0.5524.862%C++12.383%D-27.5C+N/A9042.6h13B+52.1B+
Corvus VA55 1,1761,1628931.301C**0.4028.613%B*18.417%D27.3C+N/A7842.6h10.5B++36.8B++
NS-7 PDW 1,1651,1621,0021.16C**0.5526.965%B+8.176%F26.5C+N/A9343.9h13.1B+48.5B+
Pulsar LSW 1,1781,1617501.548C++0.1623.19%C+15.418%D*37.1C+N/A12831.3h11.7B50.5B
NS-11P 1,1651,1606271.85B+0.1428.587%B**20.776%C**38.3B+N/A10730.3h10.6A37B**
SVA-88 1,1691,1598091.433C+0.2722.418%C+13.115%F31.8C-N/A9836.5h12.2C+54.3C++
Ursa 1,1691,1586941.669B+0.0423.867%C*20.466%C--41.1C++N/A13928.2h9.4B++39.3B+
VX6-7 1,1661,1571,0341.119C+0.5927.747%B++15.471%D-20.1C-N/A6357.5h12C**43.3B+
Pulsar VS1 1,1631,1569621.202C**0.5027.299%B++12.63%D*28.1C*N/A12441.2h12.6B++46B++
Solstice VE3 1,1651,1561,1990.964C**0.7425.939%B+11.073%D**16.8C+N/A7268.9h12.4B++47.7B+
Supernova FPC 2,3061,1483323.458C1.7562.457%B**1.481%D18.1D18.3B++58563.3h5.6C++8.9B+
C-4 1,8621,1357661.482C++0.2223.37%CN/A55.6C--35.6B+66220.4h1.4C**5.8C*
Ghost 1,1091,1045012.204C+0.5041.448%B62.047%D41.2C++N/A11326.8h2B+4.9B+
Force-Blade 1,1711,03233,8220.031C*1.6738.87%B++N/A0.7C+N/A21562.7h2.4C**6.2B+
M60-A Bulldog 1,1489818112.111C+10.4152.53%B++1.223%D-35.5C++6.1B+19327.6h5.5C**10.5B+
Nemesis VSH9 1,3428558860.965B+0.7471.159%A3.041%C*25.4B+14.5B++25033.7h5.9B**8.3A
Dual Photon Pods 9067675513.945B**12.2454.378%C**1.825%B*137B**24.8B+7855.6h13.7B**25.1B*
Eridani SX5 7727674071.885B++0.1831.566%B**22.295%B39.9C*N/A10819.2h9.7B++30.6B++
E540 Halberd 1,5337661654.642C2.9463.421%A*1.305%D23.3D23.3B**35832.9h7.1D-11.3B+
Flare VE6 7597522503.008A++1.3030.348%A+31.383%B**53B+N/A16414.2h8.3B*27.2B*
NS Decimator 1,1477107061.006C+0.7060.259%C+2.958%B+28.4C17.5C*30125h4.7C++7.7C*
Serpent VE92 6276215301.172C++0.5324.714%C*11.433%D**22.2CN/A9028h11.8B+47.7B+
M40 Fury 816619946.585C++4.8846.635%B**1.292%C--36.8C11.7B+32616.8h12.9C*27.8B++
Supernova PC 832611857.188C**5.4851.136%C*1.964%C22.7C++8.2C+19826.9h3.5B**6.8B**
Frag Grenade 5645621562N/A560.2953.755%B**N/A802.9A2.9D26290.7h2.7B**5B**
Aphelion VEX-4 1,134560896.292B+4.5948.433%A++1.071%D**32.7B+33.6A*37717.1h44B++90.8B**
Eidolon VE33 5625604321.296C*0.4131.317%B+10.357%F--24.2C++N/A6823.1h6.7B*21.5B++
Solstice SF 5455395760.936C+0.7725.198%C*12.245%D14.6CN/A4936.9h10.7C**42.5B+
Equinox VE2 5365325420.982C+0.7226.822%C*10.902%D**21.9CN/A6724.3h11B+40.8B+
Nova 4824813241.485C++0.2250.544%B+9.979%D--42.6C**N/A14411.3h3.5B++6.9B++
NS Baron G5 4734713401.385B+0.3245.769%C*12.739%C30.2C+N/A10415.6h4.2B+9.2C+
Light PPA 489468925.087C*3.3845.479%B+N/A49.3C++2.2D1759.5h9.4B+20.7B+
NS-11C 4344323221.342B+0.3629.399%B**17.824%C26C+N/A9316.6h11.2B*38B++
M60-A Bulldog 4854193611.639C+9.9350.759%B+1.909%C31.3C+4.9C++18313.4h4.7B++9.3B*
Pulsar C 4224194111.019C+0.6927.373%B+16.468%D*15.9C--N/A6826.4h12.7C+46.3C**
L105 Zephyr 4504123711.135C**9.4353.799%AN/A65.4B++6C-2876.3h4A+7.5A
Proton II PPA-H 413397429.452C+7.7541.684%B+N/A88.2C+3.6D2904.5h7.3B*17.4B*
Cerberus 3683633111.167C++0.5434.763%B+22.039%C+34.2C+N/A9110.6h5.6B+16.2B+
Phobos VX86 3543542281.553C*0.1555.918%C23.164%B**33.1CN/A9810.7h2.3B4.2C*
M40 Fury-F 4263372511.343C+0.3649.796%C++N/A15.7C-4.1C--7321.5h7.6B+15.2B++
Cosmos VM3 3213191572.032C++0.3315.255%C20.376%C++29.8C++N/A10910.7h13.9C+91C++
Saron Laser Cannon 6523124900.637C1.0725.812%D--N/A5.8D6.3C--11954.1h155.7C+603.3C
L100 Python HEAT 393294555.345C**3.6461.287%B**2.041%C28C+9.4C-22010.5h4.1B**6.8B**
Quasar VM1 2902881541.87C**0.1616.812%C*13.889%D--28B+N/A12010.3h13.3B+79B
NSX Naginata 2662631012.604A0.9025.62%B++28.137%C+53.7B+N/A1714.9h9.5B++37B+
M60-G Bulldog 298239327.469B**5.7648.262%A1.674%D-21.5C-5.3C+14611.1h7.2C*14.9B*
M40 Fury 2962232110.619B+8.9146.663%B**N/A39.1C--12.8C**5435.7h14.8C+31.7B+
NS-357 Underboss 2042032240.906C+0.8029.943%D11.823%D*30.8CN/A1136.6h3.6B++12.1C++
XM98 1971951291.512C0.1934.514%C-67.18%D-23.2C+N/A848.4h2.5C++7.4C+
Pandora VX25 1941941391.396B+0.3147.852%B*12.887%D34.6C+N/A1265.6h4.1B8.6B+
M60-A Bulldog 228192662.909C-1.2034.662%CN/A24.6C--4.6D1887.8h5.1B+14.6B+
NSX Tanto 1971921091.761B++0.0629.201%B+20.833%D37.6C*1B**1075.1h10.8B+37B+
Spear Anti-Vehicle Phalanx Turret 266181355.171C3.4745.13%C++5.525%B++54.8B**25.8B+6183.3h5.7B**12.5B**
Beamer VS3 1771762250.782C++0.9231.163%B+10.227%F21CN/A928.4h11.9C-38.1C+
Aphelion VEX-4H 331174354.971C+3.2750.228%B+2.299%C--38.7C+34.9B++3344.5h45B+89.6B++
Darkstar 172169832.036B+0.3328.319%C*23.077%C+45.7C+N/A1503.7h11.2B++39.5B+
Blueshift VM5 170168891.888C+0.1818.386%C+22.619%B30.5C+N/A1205.5h14.6B+79.2C**
S1 2951683040.553C1.1558.142%C++N/A16.2D12.2C+37610.4h6.9C+11.9C++
A30 Walker 3401641121.464C0.2422.784%DN/A6.7C7.2C14024.5h184.7B+810.7C++
Maelstrom Turbo Laser 3521643270.502C1.2025.563%D--2.439%C+4.9D-5.6D10333.7h156C--610.3D
C75 Viper 188156334.727C*3.0245.699%B++N/A20.8C-4.3D-1967.5h10.7B+23.4B++
Tank Mine 275154682.265C+0.5656.88%A++N/A77D60.5C+14182h3F5.3B++
E540 Halberd-H 256153503.06C-1.3552.167%D5.229%A*16.5D*11.1D*1659.3h6.5C+12.5C
Anti-Vehicle Grenade 1731381138N/A136.2957.177%B++N/A690A+175B**42970.2h3.5B**6.2B**
M20 Basilisk 182127304.233B+2.5344.664%B+4.724%C-12D5.2D14810.6h91.3C*204.5B+
Hades VSH4 2021202160.556C+1.1569.753%C**1.667%C-15.6C+10.6C+2057.7h7.3B+10.4B++
NS-30 Vandal 115115651.769C++0.0639.108%B**24.348%C42.6C*N/A1412.7h4.7B*11.9B*
M40 Fury-H 125111176.529C-4.8243.356%C++N/A79.3C10C3501.4h6.4B+14.7B+
Blueshift VM5 108108631.714C0.0118.968%C+14.815%D*25.1C--N/A1254.3h16.5C+87C++
NS-61 Emissary 1081071230.87C++0.8427.567%C+12.15%D21.8C+N/A644.9h11.3B+41B+
L100 Python AP 190105283.75C+2.0457.046%C++1.905%D18.8D-15.2C-3305.6h6.4C*11.2C*
Hornet Missiles 13299911A9.2963.215%C++1.01%D123.8B**41.3C++11230.8h7B+11.1B+
M20 Basilisk 15292372.486C+0.7845.827%B++4.348%C--13.9D9.1C+2356.6h114.9C+250.7B
Artemis VX26 8585551.545C*0.1630.024%B+34.118%A++31.5C+N/A1542.7h9B**30.1B*
Cosmos VM3 8583322.594B+0.8913.423%D19.277%C+39.5B*1A2032.1h11.9B*89C++
Hunter QCX 82811600.506C1.2024.484%D*2.469%F8.4C-N/A329.6h3.1B+12.6C*
Photon A2A Missile Pods 15572514.4A**12.6983.784%B+N/A144A**166S29060.5h7.3B++8.7B*
Coyote Missiles 14167312.161C+0.4651.85%CN/A20.3D22.4C+4383.3h38.9B75C**
M60-G Bulldog 7467164.188C2.4837.727%C+N/A23.9D2.5D--1682.8h6.2B+16.4B+
Lumine Edge 69651,0160.064C+1.6413.352%D*12.308%D1.5C-N/A544.4h1.5C+11.3D
NSX Tengu 6565371.757B+0.0540.148%B+26.154%B*46.4BN/A1241.4h11.7B+29.2B+
MANA Anti-Personnel Turret 6157262.192N/A0.4923.275%UN/A570U40U2785200.1h28.2T*121.3T*
Nebula VM20 5353222.409C*0.7015.552%D18.868%C40.8B+N/A1641.3h11.2A+71.9B+
MANA Anti-Vehicle Turret 12153540.981D-0.7249.295%D--1.887%D530D--680D1125640.1h9.9B20.1C++
Saron HRB-H 8851133.923C+2.2270.191%A++N/A34C+24.7C++5631.5h23B32.8B*
Comet VM2 9251630.81C+0.9047.571%B+N/A10.2C+8.2A*2395h25.2C+52.9C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43580.2h
Restoration Kit373300.7h
Nano-Armor Kit777847,33590.8h
Anti-Vehicle MANA Turret333782.1h
Spawn Beacon1651,8187.5h
Nanite Revive Grenade09800.3h
Medical Applicator1,010365,66631.3h
Deconstruction Tool11,4890.3h
Ammunition Package401,0861.7h
Shield Recharging Field174780.4h
Medical Kit1,0006,89220.4h
Anti-Infantry MANA Turret201641.5h
Pelter Rocket Pod0720.1h
Recon Detection Device51290.4h

Check the help document for the dictionary if you want to learn more about words used here.


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