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Preceptor Founder Eme[S3X1] Eme
VS BR 16

KDR: 0.92

Score: 13.2m

Last Seen: Jan 9th, 2019 12:53 AM
- OFFLINE - 1009.9 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Connery
Level Progress (to 17): 1%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice SF C-4 Serpent VE92 Pulsar C Zenith VX-5 NS-11C Phobos VX86 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.818%17.932%3371610068,4710.7863180.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.023%-0.44C---0.423C--0.613B+HEAD ++ (~8.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.189C++11.40.201C++49.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.139%0.992%408210201,4115714542.4711310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.359%1.022B**-0.563D-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.809B++14.50.726B++16.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.585%1.774%193310191,40911874261.18603330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.03%0.555B+-0.542D-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.60.712B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.983%0.917%51210203277843960.41656182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%-0.109C+-0.875D--0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.599B+16.60.579B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.466%67.568%511102114887700.168565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.385C-0.028C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.235C++2.40.229C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.848%10.79%51410181,937943212.05408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.795%1.2B**-0.744D--0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+3.80.217C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m374.1%207 (12.4k)196 (11.8k)0.92468220,95722,6641.1234616 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102237116.78%10.989%18402:586

35% Engineer8% Heavy Assault54% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:30 AMMay 12th, 2018 3:27 AMFeb 7th, 2019 4:00 PM (12d) (PST)Jan 8th, 2019 9:34 PM (42d) (PST)Jan 8th, 2019 8:53 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3722091630.3130.3380.0341.3310.04359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,30412,5209,7841920280311,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1117.1h/46.5d 4,505 2,303 4,675 89.2k 2,325 3,312 2,891 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D
Kills:392
Deaths:434
KDR:0.903
Accuracy:21.707% D
HSR:13.265% D**
Pulsar LSW
C
Kills:259
Deaths:316
KDR:0.820
Accuracy:15.696% D*
HSR:22.008% C
SVA-88
C+
Kills:164
Deaths:160
KDR:1.025
Accuracy:18.796% D-
HSR:25.610% C+
Orion VS54
D
Kills:164
Deaths:163
KDR:1.006
Accuracy:16.768% D
HSR:20.122% D
Lasher X2
C
Kills:89
Deaths:123
KDR:0.724
Accuracy:19.224% D-
HSR:3.371% C
Kills:1,068
Deaths (as Heavy Assault):1,196
Deaths (to Heavy Assaults):6,314
KDR:0.89298
Kill Difference:128
Playtime:86.157 hours
Usage:8%
Score:1.175m
Score/min:227
Accuracy (listed only):18.438%
HSR (listed only):16.875%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:1,931
Deaths:2,013
KDR:0.959
Accuracy:18.912% D--
HSR:17.659% C++
Serpent VE92
D-
Kills:1,360
Deaths:1,163
KDR:1.169
Accuracy:17.774% D*
HSR:15.147% D-
Pulsar C
C**
Kills:1,162
Deaths:1,629
KDR:0.713
Accuracy:18.844% D--
HSR:24.527% C**
Zenith VX-5
D
Kills:1,156
Deaths:1,739
KDR:0.665
Accuracy:18.485% D**
HSR:17.734% D
NS-11C
C+
Kills:1,152
Deaths:1,706
KDR:0.675
Accuracy:20.811% D
HSR:18.490% C+
Phobos VX86
C-
Kills:1,147
Deaths:1,039
KDR:1.104
Accuracy:53.175% C-
HSR:9.939% D--
Eclipse VE3A
C+
Kills:944
Deaths:1,517
KDR:0.622
Accuracy:18.028% F-
HSR:19.386% C+
Nova
A
Kills:450
Deaths:284
KDR:1.585
Accuracy:60.665% A
HSR:11.111% D
Deimos VA29
C+
Kills:248
Deaths:331
KDR:0.749
Accuracy:60.163% C+
HSR:15.726% C+
Thanatos VE70
C+
Kills:92
Deaths:147
KDR:0.626
Accuracy:40.083% C+
HSR:6.522% F-
VE-LR Obelisk
C**
Kills:58
Deaths:55
KDR:1.055
Accuracy:18.541% F-
HSR:34.483% C**
Kills:9,700
Deaths (as Engineer):11,623
Deaths (to Engineers):5,321
KDR:0.83455
Kill Difference:1,923
Playtime:394.828 hours
Usage:35%
Score:4.911m
Score/min:207
Accuracy (listed only):31.407%
HSR (listed only):17.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:1,931
Deaths:2,013
KDR:0.959
Accuracy:18.912% D--
HSR:17.659% C++
Serpent VE92
D-
Kills:1,360
Deaths:1,163
KDR:1.169
Accuracy:17.774% D*
HSR:15.147% D-
Pulsar C
C**
Kills:1,162
Deaths:1,629
KDR:0.713
Accuracy:18.844% D--
HSR:24.527% C**
Zenith VX-5
D
Kills:1,156
Deaths:1,739
KDR:0.665
Accuracy:18.485% D**
HSR:17.734% D
NS-11C
C+
Kills:1,152
Deaths:1,706
KDR:0.675
Accuracy:20.811% D
HSR:18.490% C+
Phobos VX86
C-
Kills:1,147
Deaths:1,039
KDR:1.104
Accuracy:53.175% C-
HSR:9.939% D--
Eclipse VE3A
C+
Kills:944
Deaths:1,517
KDR:0.622
Accuracy:18.028% F-
HSR:19.386% C+
VE-S Canis
D-
Kills:918
Deaths:1,232
KDR:0.745
Accuracy:21.955% D-
HSR:13.399% D-
Nova
A
Kills:450
Deaths:284
KDR:1.585
Accuracy:60.665% A
HSR:11.111% D
Sirius SX12
D-
Kills:314
Deaths:350
KDR:0.897
Accuracy:17.307% D**
HSR:12.739% D-
Deimos VA29
C+
Kills:248
Deaths:331
KDR:0.749
Accuracy:60.163% C+
HSR:15.726% C+
Eridani SX5
D*
Kills:180
Deaths:242
KDR:0.744
Accuracy:15.312% F-
HSR:10.556% D*
Thanatos VE70
C+
Kills:92
Deaths:147
KDR:0.626
Accuracy:40.083% C+
HSR:6.522% F-
NS-7 PDW
C++
Kills:60
Deaths:95
KDR:0.632
Accuracy:15.691% F
HSR:18.333% C++
Kills:11,114
Deaths (as Light Assault):13,487
Deaths (to Light Assaults):3,874
KDR:0.82405
Kill Difference:2,373
Playtime:608.494 hours
Usage:54%
Score:6.843m
Score/min:187
Accuracy (listed only):28.372%
HSR (listed only):15.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D-
Kills:918
Deaths:1,232
KDR:0.745
Accuracy:21.955% D-
HSR:13.399% D-
Sirius SX12
D-
Kills:314
Deaths:350
KDR:0.897
Accuracy:17.307% D**
HSR:12.739% D-
Eridani SX5
D*
Kills:180
Deaths:242
KDR:0.744
Accuracy:15.312% F-
HSR:10.556% D*
V10
D*
Kills:148
Deaths:73
KDR:2.027
Accuracy:32.466% D*
HSR:67.568% D*
NS-357 Underboss
D-
Kills:99
Deaths:186
KDR:0.532
Accuracy:20.322% F-
HSR:14.141% D-
Manticore SX40
C--
Kills:89
Deaths:65
KDR:1.369
Accuracy:17.494% F-
HSR:17.978% C--
NS-7 PDW
C++
Kills:60
Deaths:95
KDR:0.632
Accuracy:15.691% F
HSR:18.333% C++
Kills:1,808
Deaths (as Infiltrator):2,243
Deaths (to Infiltrators):2,986
KDR:0.80606
Kill Difference:435
Playtime:14.341 hours
Usage:1%
Score:0.078m
Score/min:91
Accuracy (listed only):20.078%
HSR (listed only):22.102%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:109
Deaths:106
KDR:1.028
Accuracy:14.201% C-
HSR:16.514% D
Cosmos VM3
D-
Kills:106
Deaths:104
KDR:1.019
Accuracy:12.750% D-
HSR:15.094% D-
Kills:215
Deaths (as MAX Suit):105
Deaths (to MAX Suits):1,098
KDR:2.04762
Kill Difference:110
Playtime:9.496 hours
Usage:1%
Score:0.119m
Score/min:210
Accuracy (listed only):13.475%
HSR (listed only):15.804%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,130
V. Kills:111 N/A
Deaths:316
KDR:3.576
Accuracy:43.993% B+
KPH:27.300 D
VKPH:2.700 C
Dual Photon Pods
B*
Kills:281
V. Kills:51 N/A
Deaths:67
KDR:4.194
Accuracy:59.150% B*
KPH:63.900 C
VKPH:11.600 C--
Photon A2A Missile Pods
C--
Kills:169
V. Kills:178 94%
Deaths:51
KDR:3.314
Accuracy:69.377% F
KPH:25.800 D
VKPH:27.200 C--
Maelstrom Turbo Laser
D
Kills:56
V. Kills:52 106%
Deaths:159
KDR:0.352
Accuracy:21.847% F
KPH:5 D-
VKPH:4.700 D
Saron Laser Cannon
D-
Kills:54
V. Kills:54 98%
Deaths:160
KDR:0.338
Accuracy:22.878% D**
KPH:3.900 D-
VKPH:3.900 D-
Kills:1,690 (1,240 + 0)
Deaths:753
KDR:2.244
VKDR:0.592
Vehicle Kills:446
Kill Difference:937
Playtime:77.266 hours
Usage:7%
Score:0.710m
Score/min:153
Piloting Accuracy:22.878%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:432
V. Kills:57 N/A
Deaths:74
KDR:5.838
Accuracy:40.112% C
KPH:1,555,200 U
VKPH:205,200 U
Kills:432 (0 + 432)
Deaths:74
KDR:5.838
VKDR:0.770
Vehicle Kills:57
Kill Difference:358
Playtime:0.001 hours
Usage:0%
Score:0.124m
Score/min:3,718,560
Piloting Accuracy:N/A%
Gunner Accuracy:40.112%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:129
V. Kills:35 358%
Deaths:28
KDR:4.607
Accuracy:37.500% D*
KPH:22.200 D*
VKPH:6 D
Kills:129 (129 + 0)
Deaths:28
KDR:4.607
VKDR:1.250
Vehicle Kills:35
Kill Difference:101
Playtime:5.816 hours
Usage:1%
Score:0.065m
Score/min:185
Driving Accuracy:37.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:1,015
V. Kills:181 N/A
Deaths:169
KDR:6.006
Accuracy:50.168% C+
KPH:23.300 D--
VKPH:4.200 D-
Supernova PC
B+
Kills:227
V. Kills:65 344%
Deaths:43
KDR:5.279
Accuracy:45.158% C-
KPH:26.100 B+
VKPH:7.500 C
Supernova FPC
C-
Kills:167
V. Kills:124 134%
Deaths:95
KDR:1.758
Accuracy:38.105% F-
KPH:17.300 D
VKPH:12.900 C-
Saron HRB
C
Kills:125
V. Kills:111 112%
Deaths:39
KDR:3.205
Accuracy:36.308% D-
KPH:15 D--
VKPH:13.300 C
Proton II PPA
D-
Kills:52
V. Kills:5 N/A
Deaths:6
KDR:8.667
Accuracy:19.421% D
KPH:21.500 D*
VKPH:2.100 D-
Kills:1,586 (1,409 + 177)
Deaths:352
KDR:4.506
VKDR:1.381
Vehicle Kills:486
Kill Difference:1,234
Playtime:72.669 hours
Usage:7%
Score:0.737m
Score/min:169
Driving Accuracy:38.105%
Gunner Accuracy:19.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:244
V. Kills:20 N/A
Deaths:62
KDR:3.935
Accuracy:29.199% D-
KPH:61.200 D
VKPH:5 C
Aphelion VEX-4H
C
Kills:130
V. Kills:73 176%
Deaths:58
KDR:2.241
Accuracy:27.953% F-
KPH:33.400 C
VKPH:18.700 D
Saron HRB-H
D-
Kills:83
V. Kills:54 151%
Deaths:54
KDR:1.537
Accuracy:44.661% D*
KPH:23.400 D-
VKPH:15.200 D-
Kills:457 (0 + 457)
Deaths:174
KDR:2.626
VKDR:0.845
Vehicle Kills:147
Kill Difference:283
Playtime:11.434 hours
Usage:1%
Score:0.137m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:44.661%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,9491,9312,0130.959C+0.0318.912%D--17.659%C++14.7CN/A66131.2h9.5B+50C**
C-4 2,2481,6181,4111.147C+0.2220.634%D-N/A86.5C*33.7B63818.7h1.4C**6.8C+
Serpent VE92 1,3631,3601,1631.169C++0.2417.774%D*15.147%D-16.3DN/A8183.2h11.1B+62.7C+
Pulsar C 1,1641,1621,6290.713C0.2118.844%D--24.527%C**20CN/A5658.1h10.3B+54.7C+
Zenith VX-5 1,1641,1561,7390.665C--0.2618.485%D**17.734%D18.9DN/A6461.3h12.7C*68.6C
NS-11C 1,1631,1521,7060.675C0.2520.811%D18.49%C+18.8CN/A5961.2h11.9B++57.2C**
Phobos VX86 1,1561,1471,0391.104C+0.1853.175%C-9.939%D--33.3CN/A14634.4h2.4C*4.4C++
Light PPA 1,2411,1303163.576C+2.6543.993%B+N/A27.4D2.7C13641.3h13.4C*30.5C**
Supernova VPC 1,1961,0151696.006C-5.0850.168%C+1.675%C++23.3D--4.2D-13643.6h3.2C++6.4C*
Eclipse VE3A 9619441,5170.622D0.3018.028%F-19.386%C+16.5D-N/A4257.2h10.7B+59.6D
VE-S Canis 9339181,2320.745C0.1821.955%D-13.399%D-22DN/A5941.8h11.7C*53.2C+
Nova 4524502841.585C*0.6660.665%A11.111%D24.5C-N/A12418.4h7.9F-13.1C
L105 Zephyr 489432745.838C4.9140.112%CN/A4320U570U12395200.1h6.6C++16.5C++
VE-H Maw 4003924340.903C--0.0221.707%D13.265%D**24.3DN/A12616.1h12.3C56.6C
Sirius SX12 3153143500.897C+0.0317.307%D**12.739%D-16.4DN/A7319.2h13.4B+77.5C+
Dual Photon Pods 332281674.194C3.2759.15%B*2.135%A63.9C11.6C--4254.4h19B+32.1B+
Pulsar LSW 2632593160.82D0.1015.696%D*22.008%C19.8D-N/A9613.1h12.6C++80.3C--
Deimos VA29 2562483310.749C-0.1860.163%C+15.726%C+27.3C--N/A879.1h2.4C++4C++
Proton II PPA-H 264244623.935D3.0129.199%D-N/A61D5C2054h11.6C39.8C--
Supernova PC 292227435.279C+4.3545.158%C-N/A26.1B+7.5C1878.7h3.8B*8.5B++
Tank Mine 309205653.154B2.2327.062%C-N/A170.8A+86.7B*16691.2h1.6B+6.1C*
Eridani SX5 1801802420.744C0.1815.312%F-10.556%D*11.6D-N/A5015.5h11.8C*77.1D
Rocklet Rifle 3541733190.542C0.3840.027%D**N/A27.5C+28.7B2676.3h29B++72.4C++
Photon A2A Missile Pods 347169513.314C2.3969.377%FN/A25.6D27C--3376.6h7.1B++10.3C**
Supernova FPC 291167951.758D0.8338.105%F-4.192%B**17.4D12.9C-2139.6h5.6C++14.6D-
SVA-88 1681641601.025C0.1018.796%D-25.61%C+24.1DN/A1466.8h12.3C+65.3C
Orion VS54 1681641631.006C0.0816.768%D20.122%D24.5CN/A2306.7h10.3B*61.2C++
V10 148148732.027C-1.1032.466%D*67.568%D*18.3DN/A698.1h2.4C+7.5D
Aphelion VEX-4H 203130582.241C1.3227.953%F-6.154%A++33.3C18.7D2133.9h53.2B190.3C--
L100 Python HESH 164129284.607C--3.6837.5%D*N/A22.2D*6D1855.8h4.7D--12.5D**
Proximity Mine 127127158.467A+7.5437.53%C--N/A211.7A++N/A6420.6h1.2A*3.3B**
Saron HRB 236125393.205C2.2836.308%D-N/A14.9D--13.2C2708.4h17.4B*48B
Frag Grenade 1141141114N/A113.0830.056%F-N/A1140MN/A27300.1h1.9A++6.2B++
Cosmos VM3 1101091061.028C-0.1014.201%C-16.514%D18.8DN/A705.8h13.2B+92.6C++
NS Decimator 1491081710.632C-0.2953.55%D-1.852%C24D9.1D2524.5h5.7C--10.6D
Cosmos VM3 1071061041.019C--0.0912.75%D-15.094%D-18.6D-N/A775.7h12.1B+94.9C+
NS-357 Underboss 99991860.532C-0.3920.322%F-14.141%D-20.6DN/A694.8h3.8B+18.8D--
Thanatos VE70 94921470.626C0.3040.083%C+6.522%F-28.8C++N/A1613.2h5.3C+13.1C++
Manticore SX40 9089651.369B+0.4417.494%F-17.978%C--35.6C*N/A1622.5h5.9B*33.7C
Lasher X2 91891230.724C0.2019.224%D-3.371%C14.6DN/A796.1h17.6B+91.5C+
Saron HRB-H 13783541.537D0.6144.661%D*1.205%C23.1D-15D-1813.6h31.2C--70D--
Heartstring 131822320.353D0.5725.287%D--9.756%D*10.1D6C++578.1h13.2D--52.1F--
NS-7 PDW 6060950.632C0.2915.691%F18.333%C++6.3D--N/A389.6h14.7C*93.7D
VE-LR Obelisk 5858551.055C0.1318.541%F-34.483%C**22.3C-N/A682.6h6.9C++37.1D--
Maelstrom Turbo Laser 108561590.352C-0.5721.847%FN/A5D-4.7D8111.1h150.2C-687.4D--
Saron Laser Cannon 108541600.338C-0.5922.878%D**N/A3.9D-3.9D-9013.8h147.8C+646.1C--
Proton II PPA 575268.667C7.7419.421%DN/A21.7D*2.1D-1842.4h14.3D*73.7D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret142920.4h
Restoration Kit651,3960.8h
VS Patriot Flare Gun0570.1h
Artemis VX01260.1h
Medical Applicator154,2870.4h
Nano-Armor Kit265356,13232.3h
Spawn Beacon95470.6h
Deconstruction Tool01840h
Xiphos Anti-Personnel Phalanx Tower01300h
Medical Kit343230.5h
Ammunition Package44800.3h

Check the help document for the dictionary if you want to learn more about words used here.


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