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Cold Blooded Emil158[RMIS] Emil158
TR BR 210

KDR: 3.42

Score: 122.8m

Last Seen: Nov 29th, 2018 1:09 PM
- OFFLINE - 342.6 hour(s)

Battle Rank 120 (210 total) - Terran Republic on Cobalt - Outfit Officer of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 43
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-15M1 NS-11C TSAR-42 MSW-R NS-11A M18 Needler TORQ-9 C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,454,011 MLG Score: 2761
Fun Score: N/A
Cheeseburgers Flipped: 231TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.239%24.842%72644978109,8513.60486-0.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.161%1.606A+0.657B+-0.961D--HEAD ++ (~10.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.588B+90.367C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.62%1.214%10705101723,9632791163318.58581147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.613%-0.192C-0.364C-0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.9-0.008C+57.7-0.092C+104.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.083%3.231%326710154,890257927091.89608180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.154%0.804B++0.377C**1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.597B+7.60.39B7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.178%0.735%73715100713,333241771695.51634186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.696%0.19C++-0.923D--0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.773B++10.20.739B++16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.345%67.429%7375101713,7732444645.63543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.385%1.695A++0.017C+0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+2.30.287C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.677%12.294%737310192,3022347210.980409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.842%1.691A++-0.438C--1.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.741B++2.10.565B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 43
122.8m231.6%625 (37.5k)566 (34k)3.41862195,16957,0903.79522210 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10221284129.029%19.603%56903:4855

14% Combat Medic35% Engineer15% Heavy Assault11% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 4:11 PMOct 14th, 2014 9:01 PMDec 13th, 2018 12:48 PM (59m) (PST)Nov 29th, 2018 9:58 AM (14d) (PST)Nov 29th, 2018 9:09 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1021599430.9000.2630.1762.4400.1542761

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,1369,52556,611541611146933,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3616.2h/150.7d 21,500 38,258 50,645 529.5k 5,168 8,583 33,492 239.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:11,299
Deaths:2,951
KDR:3.829
Accuracy:27.881% B**
HSR:27.436% B++
MSW-R
A++
Kills:9,947
Deaths:2,063
KDR:4.822
Accuracy:30.497% A++
HSR:30.964% B**
T32 Bull
A+
Kills:3,546
Deaths:701
KDR:5.058
Accuracy:31.018% A+
HSR:33.080% A
T9 CARV
A
Kills:3,141
Deaths:1,104
KDR:2.845
Accuracy:24.926% A
HSR:26.488% B+
T9 CARV-S
B**
Kills:2,528
Deaths:598
KDR:4.227
Accuracy:27.043% B**
HSR:25.119% C++
T9A "Butcher"
B**
Kills:2,226
Deaths:608
KDR:3.661
Accuracy:28.825% B**
HSR:26.909% C+
T16 Rhino
A++
Kills:2,116
Deaths:444
KDR:4.766
Accuracy:30.151% A++
HSR:33.743% A++
NS-15M2
B**
Kills:1,428
Deaths:295
KDR:4.841
Accuracy:29.551% B**
HSR:22.619% C
TMG-50
B**
Kills:1,258
Deaths:338
KDR:3.722
Accuracy:27.233% B**
HSR:20.747% C-
T7 Mini-Chaingun
B**
Kills:273
Deaths:176
KDR:1.551
Accuracy:17.581% C++
HSR:17.216% B**
NSX Naginata
A++
Kills:150
Deaths:43
KDR:3.488
Accuracy:30.699% A++
HSR:30% C**
Kills:37,912
Deaths (as Heavy Assault):9,321
Deaths (to Heavy Assaults):15,535
KDR:4.06737
Kill Difference:28,591
Playtime:537.815 hours
Usage:15%
Score:17.593m
Score/min:545
Accuracy (listed only):27.764%
HSR (listed only):26.756%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:10,342
Deaths:2,930
KDR:3.530
Accuracy:30.475% A
HSR:21.669% B+
LC3 Jaguar
B++
Kills:3,352
Deaths:1,815
KDR:1.847
Accuracy:26.469% B++
HSR:20.257% C++
TAS-16 Blackjack
C*
Kills:1,445
Deaths:1,072
KDR:1.348
Accuracy:61.682% C*
HSR:12.595% C-
T5 AMC
B++
Kills:1,268
Deaths:968
KDR:1.310
Accuracy:26.690% B++
HSR:15.615% D-
HC1 Cougar
B
Kills:1,189
Deaths:528
KDR:2.252
Accuracy:25.789% B
HSR:13.541% D**
LC2 Lynx
D
Kills:1,165
Deaths:731
KDR:1.594
Accuracy:20.378% D
HSR:13.734% D*
AMR-66
A++
Kills:1,160
Deaths:640
KDR:1.813
Accuracy:37.239% A++
HSR:25.517% C++
TRAC-5
C+
Kills:1,160
Deaths:1,390
KDR:0.835
Accuracy:21.111% C+
HSR:12.759% D*
TRS-12 Uppercut
A
Kills:779
Deaths:266
KDR:2.929
Accuracy:73.086% A
HSR:11.938% D
TRAC-Shot
C--
Kills:214
Deaths:120
KDR:1.783
Accuracy:22.955% C--
HSR:11.215% D**
AS16 NightHawk
C--
Kills:78
Deaths:81
KDR:0.963
Accuracy:34.753% C--
HSR:10.256% D--
DMR-99
C**
Kills:73
Deaths:23
KDR:3.174
Accuracy:35.201% C**
HSR:27.397% C
Kills:22,225
Deaths (as Engineer):10,564
Deaths (to Engineers):12,822
KDR:2.10384
Kill Difference:11,661
Playtime:1,258.076 hours
Usage:35%
Score:46.268m
Score/min:613
Accuracy (listed only):34.652%
HSR (listed only):16.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:10,342
Deaths:2,930
KDR:3.530
Accuracy:30.475% A
HSR:21.669% B+
LC3 Jaguar
B++
Kills:3,352
Deaths:1,815
KDR:1.847
Accuracy:26.469% B++
HSR:20.257% C++
MKV Suppressed
A
Kills:1,668
Deaths:436
KDR:3.826
Accuracy:32.332% A
HSR:18.106% C+
SMG-46 Armistice
C**
Kills:1,588
Deaths:1,693
KDR:0.938
Accuracy:26.843% C**
HSR:9.950% D--
TAS-16 Blackjack
C*
Kills:1,445
Deaths:1,072
KDR:1.348
Accuracy:61.682% C*
HSR:12.595% C-
T5 AMC
B++
Kills:1,268
Deaths:968
KDR:1.310
Accuracy:26.690% B++
HSR:15.615% D-
PDW-16 Hailstorm
B**
Kills:1,219
Deaths:366
KDR:3.331
Accuracy:29.497% B**
HSR:11.567% D-
NS-7 PDW
B+
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:27.126% B+
HSR:13.640% D
HC1 Cougar
B
Kills:1,189
Deaths:528
KDR:2.252
Accuracy:25.789% B
HSR:13.541% D**
LC2 Lynx
D
Kills:1,165
Deaths:731
KDR:1.594
Accuracy:20.378% D
HSR:13.734% D*
TRAC-5
C+
Kills:1,160
Deaths:1,390
KDR:0.835
Accuracy:21.111% C+
HSR:12.759% D*
TRS-12 Uppercut
A
Kills:779
Deaths:266
KDR:2.929
Accuracy:73.086% A
HSR:11.938% D
Shuriken
B**
Kills:463
Deaths:149
KDR:3.107
Accuracy:32.180% B**
HSR:18.359% C+
TRAC-Shot
C--
Kills:214
Deaths:120
KDR:1.783
Accuracy:22.955% C--
HSR:11.215% D**
AS16 NightHawk
C--
Kills:78
Deaths:81
KDR:0.963
Accuracy:34.753% C--
HSR:10.256% D--
NSX Tengu
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:44.538% N/A
HSR:32% N/A
Kills:27,175
Deaths (as Light Assault):13,494
Deaths (to Light Assaults):12,079
KDR:2.01386
Kill Difference:13,681
Playtime:872.883 hours
Usage:24%
Score:29.701m
Score/min:567
Accuracy (listed only):33.494%
HSR (listed only):15.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:10,133
Deaths:1,519
KDR:6.671
Accuracy:50.492% A++
HSR:67.710% C+
NS-44 Commissioner
B**
Kills:5,111
Deaths:2,120
KDR:2.411
Accuracy:45.442% B**
HSR:26.727% B++
MKV Suppressed
A
Kills:1,668
Deaths:436
KDR:3.826
Accuracy:32.332% A
HSR:18.106% C+
SMG-46 Armistice
C**
Kills:1,588
Deaths:1,693
KDR:0.938
Accuracy:26.843% C**
HSR:9.950% D--
PDW-16 Hailstorm
B**
Kills:1,219
Deaths:366
KDR:3.331
Accuracy:29.497% B**
HSR:11.567% D-
NS-7 PDW
B+
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:27.126% B+
HSR:13.640% D
TS2 Inquisitor
B*
Kills:1,176
Deaths:512
KDR:2.297
Accuracy:33.493% B*
HSR:24.150% B++
SOAS-20
A+
Kills:1,175
Deaths:345
KDR:3.406
Accuracy:34.834% A+
HSR:18.043% C-
RAMS .50M
B*
Kills:1,169
Deaths:243
KDR:4.811
Accuracy:44.522% B*
HSR:80.325% C*
NS-30 Vandal
B*
Kills:1,166
Deaths:356
KDR:3.275
Accuracy:38.407% B*
HSR:24.614% C
HSR-1
A++
Kills:1,165
Deaths:178
KDR:6.545
Accuracy:44.771% A++
HSR:27.554% C+
TRAP-M1
A++
Kills:1,164
Deaths:274
KDR:4.248
Accuracy:38.668% A++
HSR:27.577% C**
KSR-35
A++
Kills:1,162
Deaths:202
KDR:5.752
Accuracy:47.304% A++
HSR:22.806% D
TX1 Repeater
B*
Kills:1,162
Deaths:675
KDR:1.721
Accuracy:29.312% B*
HSR:23.236% B
NS-357 Underboss
B++
Kills:1,159
Deaths:726
KDR:1.596
Accuracy:39.337% B+
HSR:26.575% B++
TX2 Emperor
B+
Kills:1,155
Deaths:486
KDR:2.377
Accuracy:28.841% C++
HSR:23.896% B+
M77-B
A++
Kills:740
Deaths:91
KDR:8.132
Accuracy:47.836% A++
HSR:85% B**
NSX Daimyo
A
Kills:567
Deaths:73
KDR:7.767
Accuracy:49.424% A
HSR:94.709% C*
Shuriken
B**
Kills:463
Deaths:149
KDR:3.107
Accuracy:32.180% B**
HSR:18.359% C+
NS-44L Blackhand
B++
Kills:127
Deaths:30
KDR:4.233
Accuracy:48.307% B++
HSR:29.134% D-
The President
B+
Kills:86
Deaths:57
KDR:1.509
Accuracy:31.003% C
HSR:29.070% B+
NSX Tengu
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:44.538% N/A
HSR:32% N/A
Kills:34,600
Deaths (as Infiltrator):11,480
Deaths (to Infiltrators):7,761
KDR:3.01394
Kill Difference:23,120
Playtime:391.250 hours
Usage:11%
Score:11.262m
Score/min:480
Accuracy (listed only):38.387%
HSR (listed only):33.397%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:9,290
Deaths:2,804
KDR:3.313
Accuracy:30.915% A+
HSR:26.297% B++
TORQ-9
A++
Kills:7,654
Deaths:2,374
KDR:3.224
Accuracy:31.678% A++
HSR:29.658% B*
Cycler TRV
A++
Kills:5,360
Deaths:1,657
KDR:3.235
Accuracy:30.188% A++
HSR:23.582% B+
T1B Cycler
B**
Kills:2,245
Deaths:664
KDR:3.381
Accuracy:30.588% B**
HSR:29.443% C**
TAR
B*
Kills:1,922
Deaths:751
KDR:2.559
Accuracy:27.214% B*
HSR:23.829% B+
MKV Suppressed
A
Kills:1,668
Deaths:436
KDR:3.826
Accuracy:32.332% A
HSR:18.106% C+
SMG-46 Armistice
C**
Kills:1,588
Deaths:1,693
KDR:0.938
Accuracy:26.843% C**
HSR:9.950% D--
TAS-16 Blackjack
C*
Kills:1,445
Deaths:1,072
KDR:1.348
Accuracy:61.682% C*
HSR:12.595% C-
T1 Cycler
B+
Kills:1,407
Deaths:821
KDR:1.714
Accuracy:23.528% B+
HSR:16.631% D
NS-11P
A
Kills:1,297
Deaths:454
KDR:2.857
Accuracy:28.721% A
HSR:22.359% B+
PDW-16 Hailstorm
B**
Kills:1,219
Deaths:366
KDR:3.331
Accuracy:29.497% B**
HSR:11.567% D-
NS-7 PDW
B+
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:27.126% B+
HSR:13.640% D
SABR-13
A
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:32.293% A
HSR:21.160% D
T1A Unity
B**
Kills:1,165
Deaths:372
KDR:3.132
Accuracy:29.226% B**
HSR:19.914% D
T1S Cycler
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:30.073% A
HSR:32.155% A++
TRS-12 Uppercut
A
Kills:779
Deaths:266
KDR:2.929
Accuracy:73.086% A
HSR:11.938% D
Shuriken
B**
Kills:463
Deaths:149
KDR:3.107
Accuracy:32.180% B**
HSR:18.359% C+
AS16 NightHawk
C--
Kills:78
Deaths:81
KDR:0.963
Accuracy:34.753% C--
HSR:10.256% D--
NSX Tengu
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:44.538% N/A
HSR:32% N/A
Kills:41,157
Deaths (as Combat Medic):15,613
Deaths (to Combat Medics):5,762
KDR:2.63607
Kill Difference:25,544
Playtime:515.755 hours
Usage:14%
Score:17.279m
Score/min:558
Accuracy (listed only):34.551%
HSR (listed only):20.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:339
Deaths:129
KDR:2.628
Accuracy:19.144% B++
HSR:19.174% C
M1 Heavy Cycler
C
Kills:209
Deaths:142
KDR:1.472
Accuracy:12.490% C
HSR:12.440% D*
M3 Pounder HEG
A+
Kills:182
Deaths:67
KDR:2.716
Accuracy:51.357% A+
HSR:4.945% A
M3 Pounder HEG
A++
Kills:162
Deaths:49
KDR:3.306
Accuracy:54.506% A++
HSR:3.704% B
MRC3 Mercy
A
Kills:146
Deaths:42
KDR:3.476
Accuracy:22.220% A
HSR:26.712% A
MR1 Fracture
C*
Kills:111
Deaths:93
KDR:1.194
Accuracy:38.193% C*
HSR:1.802% D--
MR1 Fracture
B*
Kills:100
Deaths:69
KDR:1.449
Accuracy:38.126% C*
HSR:6% B*
Kills:1,249
Deaths (as MAX Suit):295.500
Deaths (to MAX Suits):2,645
KDR:4.22673
Kill Difference:953.500
Playtime:28.878 hours
Usage:1%
Score:0.735m
Score/min:424
Accuracy (listed only):33.719%
HSR (listed only):10.682%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:7,821
V. Kills:8,252 95%
Deaths:1,474
KDR:5.306
Accuracy:34.121% B
KPH:24.600 A
VKPH:25.900 M
Hellfire Rocket Pods
A+
Kills:4,834
V. Kills:971 497%
Deaths:234
KDR:20.658
Accuracy:57.831% B**
KPH:140.300 B**
VKPH:28.200 A+
M18 Rotary
B++
Kills:3,444
V. Kills:3,152 109%
Deaths:1,083
KDR:3.180
Accuracy:30.950% C+
KPH:16.200 C*
VKPH:14.800 B++
M14 Banshee
M++
Kills:3,421
V. Kills:218 N/A
Deaths:214
KDR:15.986
Accuracy:35.049% B**
KPH:135.400 M++
VKPH:8.600 A**
Hornet Missiles
M+
Kills:922
V. Kills:444 207%
Deaths:36
KDR:25.611
Accuracy:73.588% A++
KPH:201.500 M+
VKPH:97 A**
Tomcat A2AM Pods
B**
Kills:87
V. Kills:98 88%
Deaths:9
KDR:9.667
Accuracy:76.949% C--
KPH:63 C*
VKPH:71 B**
Coyote Missiles
A*
Kills:79
V. Kills:64 122%
Deaths:6
KDR:13.167
Accuracy:65.800% A++
KPH:67.300 C++
VKPH:54.600 A*
Kills:20,608 (14,686 + 0)
Deaths:3,056
KDR:6.743
VKDR:4.319
Vehicle Kills:13,199
Kill Difference:17,552
Playtime:598.194 hours
Usage:17%
Score:17.502m
Score/min:488
Piloting Accuracy:35.049%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:6,828
V. Kills:5,243 130%
Deaths:625
KDR:10.925
Accuracy:30.477% D--
KPH:51.400 A
VKPH:39.500 A
CAS30 Tank Buster
B**
Kills:4,443
V. Kills:3,640 122%
Deaths:1,248
KDR:3.560
Accuracy:56.871% B**
KPH:15.200 B**
VKPH:12.500 B**
L105 Zephyr
A*
Kills:639
V. Kills:47 N/A
Deaths:29
KDR:22.035
Accuracy:50.751% B**
KPH:108.200 A*
VKPH:8 C+
L105 Zephyr PX
A*
Kills:564
V. Kills:45 N/A
Deaths:16
KDR:35.250
Accuracy:62.978% A+
KPH:141.200 A*
VKPH:11.300 C**
AP30 Shredder
B+
Kills:238
V. Kills:170 139%
Deaths:55
KDR:4.327
Accuracy:22.021% D*
KPH:31.900 C**
VKPH:22.800 B+
Dual-75 Duster
A++
Kills:54
V. Kills:6 N/A
Deaths:3
KDR:18
Accuracy:37.148% C+
KPH:129.300 A++
VKPH:14.400 A++
Kills:12,766 (4,443 + 8,323)
Deaths:1,976
KDR:6.461
VKDR:4.631
Vehicle Kills:9,151
Kill Difference:10,790
Playtime:442.668 hours
Usage:12%
Score:12.911m
Score/min:486
Piloting Accuracy:56.871%
Gunner Accuracy:37.148%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:512
V. Kills:221 231%
Deaths:65
KDR:7.877
Accuracy:56.610% B+
KPH:41.300 B++
VKPH:17.800 A+
L100 Python AP
M++
Kills:506
V. Kills:358 141%
Deaths:79
KDR:6.405
Accuracy:66.222% A
KPH:49.400 A++
VKPH:35 M++
L100 Python HESH
M**
Kills:449
V. Kills:33 N/A
Deaths:24
KDR:18.708
Accuracy:67.428% A*
KPH:139.200 M**
VKPH:10.200 B++
C75 Viper
B
Kills:238
V. Kills:45 N/A
Deaths:56
KDR:4.250
Accuracy:35.119% C
KPH:34.700 B
VKPH:6.600 C
Skyguard
B++
Kills:83
V. Kills:66 124%
Deaths:26
KDR:3.192
Accuracy:39.562% A++
KPH:14.800 C*
VKPH:11.800 B++
Kills:1,788 (1,788 + 0)
Deaths:250
KDR:7.152
VKDR:2.892
Vehicle Kills:723
Kill Difference:1,538
Playtime:38.314 hours
Usage:1%
Score:1.179m
Score/min:513
Driving Accuracy:39.562%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,055
V. Kills:1,642 125%
Deaths:267
KDR:7.697
Accuracy:52.591% B*
KPH:36.600 B++
VKPH:29.200 A*
P2-120 HEAT
M*
Kills:1,047
V. Kills:343 304%
Deaths:109
KDR:9.606
Accuracy:56.714% A++
KPH:64.100 M*
VKPH:21 M+
E540 Halberd
A**
Kills:493
V. Kills:425 116%
Deaths:58
KDR:8.500
Accuracy:49.644% B**
KPH:26.900 C++
VKPH:23.200 A**
G30 Vulcan
B+
Kills:63
V. Kills:54 115%
Deaths:21
KDR:3
Accuracy:27.703% C+
KPH:19.900 C+
VKPH:17.100 B+
Kills:3,658 (3,102 + 556)
Deaths:455
KDR:8.040
VKDR:5.415
Vehicle Kills:2,464
Kill Difference:3,203
Playtime:94.009 hours
Usage:3%
Score:3.708m
Score/min:657
Driving Accuracy:56.714%
Gunner Accuracy:27.703%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M**
Kills:1,901
V. Kills:88 N/A
Deaths:64
KDR:29.703
Accuracy:40.922% B*
KPH:270.800 M**
VKPH:12.500 A++
G20 Vulcan-H
B**
Kills:753
V. Kills:497 151%
Deaths:132
KDR:5.705
Accuracy:51.392% B+
KPH:56.800 B++
VKPH:37.500 B**
M40 Fury-H
B**
Kills:426
V. Kills:50 N/A
Deaths:14
KDR:30.429
Accuracy:50.903% B*
KPH:127.900 B**
VKPH:15 C+
E540 Halberd-H
B+
Kills:125
V. Kills:89 139%
Deaths:11
KDR:11.364
Accuracy:57.394% C+
KPH:39.200 C
VKPH:27.900 B+
Kills:3,205 (0 + 3,205)
Deaths:221
KDR:14.502
VKDR:3.276
Vehicle Kills:724
Kill Difference:2,984
Playtime:26.798 hours
Usage:1%
Score:1.016m
Score/min:632
Driving Accuracy:N/A%
Gunner Accuracy:57.394%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:275
V. Kills:70 387%
Deaths:29
KDR:9.483
Accuracy:52.484% A*
KPH:84.500 A++
VKPH:21.500 M
M40 Fury
A*
Kills:182
V. Kills:59 303%
Deaths:15
KDR:12.133
Accuracy:48.671% A+
KPH:70.300 B++
VKPH:22.800 A*
M20 Basilisk
B**
Kills:54
V. Kills:37 142%
Deaths:17
KDR:3.176
Accuracy:47.877% B**
KPH:16.700 C
VKPH:11.400 B**
Kills:511 (0 + 511)
Deaths:61
KDR:8.377
VKDR:2.721
Vehicle Kills:166
Kill Difference:450
Playtime:9.083 hours
Usage:0%
Score:0.350m
Score/min:642
Driving Accuracy:N/A%
Gunner Accuracy:47.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:753
V. Kills:154 486%
Deaths:232
KDR:3.246
Accuracy:50.916% C++
KPH:44.200 A
VKPH:9 B++
S12 Renegade
B+
Kills:657
V. Kills:25 N/A
Deaths:155
KDR:4.239
Accuracy:46.484% B+
KPH:48.500 C+
VKPH:1.800 C+
Kills:1,410 (1,410 + 0)
Deaths:387
KDR:3.643
VKDR:0.463
Vehicle Kills:179
Kill Difference:1,023
Playtime:30.567 hours
Usage:1%
Score:0.381m
Score/min:208
Driving Accuracy:46.484%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 11,36711,2992,9513.829A++0.4127.881%B**27.436%B++94.5A*N/A296119.6h9.3B**33.4B*
NS-11C 10,42110,3422,9303.53M+0.1130.475%A21.669%B+73.9A**N/A231140h9.7B**31.7B*
TSAR-42 10,17910,1331,5196.671B++3.2550.492%A++67.71%C+89.9A**N/A245112.7h1.8B**3.6B**
MSW-R 10,0169,9472,0634.822A1.4030.497%A++30.964%B**124.2M**N/A33580.1h8.6A28.3B**
NS-11A 9,3759,2902,8043.313A++0.1130.915%A+26.297%B++91.9M++N/A255101.1h9.6A+31.1B**
M18 Needler 16,0737,8211,4745.306A1.8934.121%B1.036%D24.5A25.9M505318.6h100.1B+293.3B++
TORQ-9 7,7127,6542,3743.224A+0.1931.678%A++29.658%B*94.8M++N/A24680.7h10.3A+32.4A
C150 Dalton 12,0716,82862510.925B++7.5130.477%D--N/A51.4A39.5A876132.8h2.9B**9.5B+
Cycler TRV 5,3845,3601,6573.235A++0.1830.188%A++23.582%B+89.6M*N/A25659.8h9.2A+30.6B**
NS-44 Commissioner 5,1385,1112,1202.411A+1.0145.442%B**26.727%B++111.4M++N/A34445.9h2.8B**6.1B**
Hellfire Rocket Pods 5,8054,83423420.658A++17.2457.831%B**1.303%B+140.1B**28.1A+91234.5h13.2B**22.8B*
CAS30 Tank Buster 8,0834,4431,2483.56A0.1456.871%B**N/A15.2B**12.5B**276292.1h36.4B+64B++
C-4 5,4913,9331,5322.567B*0.8527.855%B+N/A156.7A++62.1A*159625.1h1.2B+4.4B+
T32 Bull 3,5583,5467015.058M++1.6431.018%A+33.08%A128.5M**N/A31927.6h8.8A28.3B**
M18 Rotary 6,5963,4441,0833.18B++0.2430.95%C+2.642%C*16.2C*14.8B++319212.8h95.9B+309.9B+
M14 Banshee 3,6393,42121415.986A12.5735.049%B**N/A135.2M++8.6A**63925.3h12.7B++36.2B++
LC3 Jaguar 3,3933,3521,8151.847B+1.5726.469%B++20.257%C++31.1C++N/A111107.9h10.7B++40.6B++
T9 CARV 3,1663,1411,1042.845A0.5724.926%A26.488%B+70.4A**N/A30644.6h9.6A38.4B*
T9 CARV-S 2,5422,5285984.227A++0.8127.043%B**25.119%C++102.3MN/A36724.7h9.1B**33.8B*
T1B Cycler 2,2652,2456643.381B**0.0430.588%B**29.443%C**96.8A*N/A24223.2h9A+29.4B**
T9A "Butcher" 2,2402,2266083.661B**0.2428.825%B**26.909%C+114.7A*N/A38519.4h8.8A+30.7B**
T16 Rhino 2,1292,1164444.766M**1.3530.151%A++33.743%A++130.6SN/A36816.2h8.9A+29.4B**
P2-120 AP 3,6972,0552677.697C**4.2852.591%B*3.601%C++36.6B++29.2A*69156.2h6.9B13.1B++
TAR 1,9291,9227512.559B++0.8627.214%B*23.829%B+61.2A+N/A23131.4h10A36.7B**
P525 Marauder-H 1,9891,9016429.703B**26.2840.922%B*N/A271.6M**12.6A++8447h4.6B**11.1B**
MKV Suppressed 1,6771,6684363.826M*0.4132.332%A18.106%C+95.9M++N/A30217.4h10.3B*31.9B++
SMG-46 Armistice 1,6051,5881,6930.938C+2.4826.843%C**9.95%D--18.2DN/A7487.1h14.9C++55.4C*
NS Decimator 2,2081,5267082.155A+1.2666.227%B++2.228%C+53.5A23.9B*52928.5h4.2B+6.4B++
TAS-16 Blackjack 1,4641,4451,0721.348C*2.0761.682%C*12.595%C-35.9C+N/A13040.2h2.1B++3.4B+
NS-15M2 1,4331,4282954.841A++1.4229.551%B**22.619%C119M+N/A40112h9.3B**31.4B*
T1 Cycler 1,4121,4078211.714B++1.7023.528%B+16.631%D43.4AN/A23332.4h10.7A45.6B*
Frag Grenade 1,4011,39311393N/A1,389.5851.317%B*N/A696.5B*4D30232h2.6B**5B**
NS-11P 1,3051,2974542.857A+0.5628.721%A22.359%B+80.1M+N/A33416.2h10.3A35.9B**
T5 AMC 1,2821,2689681.31B2.1126.69%B++15.615%D-20.9C+N/A10060.8h11.2B**42B++
TMG-50 1,2651,2583383.722M0.3027.233%B**20.747%C-93.2MN/A36413.5h8.7B**31.9B*
PDW-16 Hailstorm 1,2221,2193663.331A**0.0929.497%B**11.567%D-86.5M++N/A36514.1h10.7B**36.2B*
NS-7 PDW 1,2001,1959361.277B+2.1427.126%B+13.64%D25.3C+N/A12747.2h11.8B*43.4B+
HC1 Cougar 1,1991,1895282.252A1.1725.789%B13.541%D**43.2B*N/A23827.5h9.8B*38B+
TS2 Inquisitor 1,1871,1765122.297B**1.1233.493%B*24.15%B++76.4A+N/A19815.4h7.3B**21.9B*
SOAS-20 1,1841,1753453.406A+0.0134.834%A+18.043%C-87MN/A32013.5h9.6B++27.5B**
SABR-13 1,1751,1723563.292B**0.1332.293%A21.16%D90.2M+N/A30513h8.5A26.2B**
RAMS .50M 1,1701,1692434.811B+1.3944.522%B*80.325%C*51.7A++N/A28822.6h1.9B+4.2B++
NS-30 Vandal 1,1741,1663563.275B*0.1438.407%B*24.614%C72.9A++N/A21416h4.4B**11.5B*
LC2 Lynx 1,1701,1657311.594B+1.8220.378%D13.734%D*32BN/A21836.4h12.8B++62.7C**
T1A Unity 1,1771,1653723.132A*0.2929.226%B**19.914%D94M1B*28512.4h9.6A+32.7A
HSR-1 1,1691,1651786.545A**3.1344.771%A++27.554%C+121.4M*N/A2559.6h3.8A8.6B**
TRAP-M1 1,1741,1642744.248A*0.8338.668%A++27.577%C**107.8M+N/A29110.8h6.7B**17.4B**
KSR-35 1,1671,1622025.752A++2.3347.304%A++22.806%D132M**N/A3598.8h3.4B**7.1B**
TX1 Repeater 1,1621,1626751.721A1.7029.312%B*23.236%B66A*N/A20517.6h9.4B**31.9B+
AMR-66 1,1691,1606401.813B**1.6137.239%A++25.517%C++32B*N/A8236.2h6.6B**17.8B**
T1S Cycler 1,1661,1603483.333A**0.0930.073%A32.155%A++94.3M**N/A23012.3h9.1A30.4B**
TRAC-5 1,1781,1601,3900.835C++2.5821.111%C+12.759%D*11.5C-N/A82101h13.8B+65.4B
NS-357 Underboss 1,1701,1597261.596B++1.8239.337%B+26.575%B++70.2B**N/A17516.5h3.5B*8.9B+
TX2 Emperor 1,1691,1554862.377A+1.0428.841%C++23.896%B+72.6A*N/A23915.9h6.1A21C++
P2-120 HEAT 1,3901,0471099.606B++6.1956.714%A++3.82%B+64.2M*21M+69816.3h5.1B**8.9A
Hornet Missiles 1,3669223625.611M+22.1973.588%A++1.302%C200.4M+96.5A**20804.6h6.4B*8.7B**
Tank Mine 1,5638772573.412B+0.0142.965%B++N/A165.5A129.4A*25505.3h1.8C**4.2A
Anti-Vehicle Grenade 9628521852N/A848.5859.43%B**N/A608.6B**78.6C38261.4h3.5B**5.9B**
TRS-12 Uppercut 7817792662.929A++0.4973.086%A11.938%D99.9MN/A4507.8h2B**2.7B*
G20 Vulcan-H 1,2507531325.705B+2.2951.392%B+3.187%C*56.6B++37.4B**57913.3h76.9B*149.6B*
M40 Fury-F 9077532323.246B**0.1750.916%C++N/A44.3A9.1B++25017h6.9B++13.6B*
M77-B 746740918.132S4.7147.836%A++85%B**88.1SN/A3598.4h1.6A3.4A
Sticky Grenade 7067051705N/A701.5855.203%C**N/A1175B+1.7D--44860.6h1.6B++2.9B+
M60-A Bulldog 7516794415.432A12.0144.257%B*N/A81.8A**8.7B++8858.3h3.6A++8A
S12 Renegade 6826571554.239B+0.8246.484%B+3.957%C48.7C+1.9C+15413.5h3.3C++7.1B+
Chainblade 67765220,9330.031B3.3938.288%B++N/A0.7C++N/A31001.3h1.9B++5C+
L105 Zephyr 6866392922.034B**18.6250.751%B**N/A108.3A*8C+6675.9h3.8A7.5B**
C-4 ARX 7975861753.349B*0.0728.39%B+N/A209.3A++75.4A**13282.8h1.6D--5.5C
NSX Daimyo 567567737.767A+4.3549.424%A94.709%C*118.1MN/A2784.8h2.3B+4.7B++
L105 Zephyr PX 6095641635.25B**31.8362.978%A+N/A141A*11.3C**9084h3.8B*6A
L100 Python HEAT 733512657.877B+4.4656.61%B+2.734%C++41.3B++17.8A+41012.4h4.1B**7.2B**
L100 Python AP 864506796.405B+2.9966.222%A4.545%B*49.6A++35.1M++68410.2h6.2C**9.3B++
E540 Halberd 918493588.5B5.0849.644%B**3.245%C+26.9C++23.2A**55618.3h6.7C-13.4B+
Shuriken 4644631493.107A++0.3132.18%B**18.359%C+96.5A*N/A3104.8h10.9B*33.8B**
L100 Python HESH 4824492418.708B++15.2967.428%A*N/A140.3M**10.3B++6493.2h2.4B**3.6A
ML-7 6724443001.48A1.9463.11%B*2.477%C37.9A19.5B**59011.7h5.4B++8.5B*
M40 Fury-H 4764261430.429A+27.0150.903%B*N/A129.1B**15.2C+4833.3h6.6B++13B**
Auraxium Chainblade 42641516,8200.025C+3.3933.833%B6.024%C+0.7CN/A2586.3h1.9B+5.6B
MRC3 Mercy 3413391292.628C**0.7919.144%B++19.174%C39.4B*N/A1758.6h17.4B+91.1B+
MANA Anti-Vehicle Turret 473281793.557B**0.1465.689%A2.135%D-72.1A*49.2A11983.9h5.9B++9B**
M40 Fury 345275299.483C**6.0652.484%A*1.091%D83.3A++21.2M7353.3h13.4C*25.5B*
T7 Mini-Chaingun 2852731761.551B+1.8717.581%C++17.216%B**37.9C**1.7A2657.2h14.7C**83.7B
AP30 Shredder 408238554.327C+0.9122.021%D*N/A31.7C**22.7B+13057.5h55.4B++251.4B
C75 Viper 283238564.25C+0.8335.119%CN/A34.5C**6.5C4126.9h7B**19.8B**
The Slasher 2352345,7900.04C3.3855.235%A+N/A1.1CN/A2216.9h1.6B*2.8B+
Spear Anti-Vehicle Phalanx Turret 3732192110.429B+7.0155.909%A5.023%B+68.4A++48.1M10533.2h7.2B+12.8B*
TRAC-Shot 2152141201.783B+1.6422.955%C--11.215%D**35.1C++N/A1496.1h10.6B+46C++
M1 Heavy Cycler 2132091421.472C++1.9512.49%C12.44%D*22.7C*N/A1449.2h19.4C+155C+
ASP-30 Grounder 294199672.97M**0.4571.36%A6.03%A++41.5A+19.8B*6884.8h6B*8.4B**
Ripper 1891876,2670.03C3.3931.649%B+9.091%D--0.8C-N/A2243.1h1.4C*4.4B
M40 Fury 2411821512.133B+8.7148.671%A+1.099%D70B++22.7A*7272.6h15.4C31.6B+
M3 Pounder HEG 190182672.716B*0.7051.357%A+4.945%A39.6A**1.7D--3404.6h9.5A18.4B**
M3 Pounder HEG 173162493.306B**0.1154.506%A++3.704%B42.6M+2.9D2853.8h10A18.3B**
NSX Naginata 151150433.488A++0.0730.699%A++30%C**125M**N/A3791.2h8.9B*29B*
MRC3 Mercy 148146423.476B++0.0622.22%A26.712%A52.1A++N/A2542.8h15.2B**68.6B*
NS-44L Blackhand 127127304.233M0.8148.307%B++29.134%D-105.8SN/A3771.2h2.9B**6B*
E540 Halberd-H 2141251111.364B+7.9557.394%C+2.4%C++39.1C27.8B+5393.2h5.7B10B+
A30 Walker 248113234.913M++1.4916.72%D*1.77%C29.7B*35.5A*7463.8h37.4A+223.7B**
MR1 Fracture 158111931.194B*2.2238.193%C*1.802%D--12.8A5.4B1578.7h30.2B**79.2B*
MR1 Fracture 141100691.449B**1.9738.126%C*6%B*14.7A+6B+1866.8h28.9B**75.7B*
Claymore 9291175.353C+1.9351.709%A*N/A227.5A+2.5B**15470.4h1.3D2.6B*
Tomcat A2AM Pods 1858799.667B**6.2576.949%C--N/A62.1C++70B*27171.4h7.8C**10.2C++
The President 8686571.509C++1.9131.003%C29.07%B+78.2C**N/A2061.1h9B+29.1B+
M60-A Bulldog 9683613.833C+10.4143.627%C2.41%C+25.9C4.1C+1743.2h5.9C++13.4C++
Skyguard 14983263.192C**0.2339.562%A++3.614%B**14.8C*11.8B++4715.6h119.4C*301.7B*
Coyote Missiles 14379613.167M*9.7565.8%A++N/A65.8C++53.3A++16091.2h48C73C**
AS16 NightHawk 7878810.963C+2.4634.753%C--10.256%D--31.2C+N/A2232.5h4B+11.4C**
M60-A Bulldog 9678711.143C+7.7238.903%D-N/A26C6B+1983h5.7C*14.7C+
T2 Striker 188761790.425C2.9968.824%A++1.316%C+9.4C13.8C**3978.1h48.1C+69.9B+
DMR-99 7673233.174B+0.2435.201%C**27.397%C45.6C+1.9M*1261.6h5.8B++16.4B++
Hunter QCX 7373621.177B++2.2452.321%B+30.137%C*31.7A+N/A1232.3h3.4B6.5B+
MANA Anti-Personnel Turret 7468481.417N/A2.0022.086%UN/A680U60U4167200.1h53.5T*242.2T*
G30 Vulcan 11763213C+0.4227.703%C+3.175%C19.7C+16.9B+4483.2h78.5B+283.5B+
Dual-75 Duster 6054318B+14.5837.148%C+N/A135A*15A*21880.4h3.7A9.9B++
M20 Basilisk 9154173.176C++0.2447.877%B**7.407%B+16.9C11.6B**4803.2h130.7D-273C+
NSX Tengu 5050133.846A**0.4344.538%A32%A++166.7SN/A5280.3h7.4A16.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit705945,14161.6h
Restoration Kit535370.6h
Motion Spotter2111,0153.5h
Anti-Vehicle MANA Turret197981.6h
Spawn Beacon1057,7284.8h
Nanite Revive Grenade05,0381.4h
Medical Applicator471222,38415h
M20 Basilisk-F0520h
Ammunition Package441,3161.5h
Medical Kit2,93021,38248.2h
Anti-Infantry MANA Turret242721.6h
Recon Detection Device704,9197.1h
Shield Recharging Field11510h
Smoke Grenade03780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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