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Warden Emma1996[BHOT] Emma1996
NC BR 61

KDR: 7.97

Score: 3.3m

Last Seen: May 20th, 2020 8:11 PM
- OFFLINE - 520 hour(s)

Battle Rank 61 - New Conglomerate on Miller
Level Progress (to 62): 86%
Level 100 Progress: 17% 385h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M AE NC6 Gauss SAW NS-15MP NS-15M1 NS-11CP GD-22S MGR-L1 Promise LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,534,365 MLG Score: 15615
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 11.3%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.079%32.189%112912133410,28612.1584-4.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.527%2.679M1.668A++-0.454DHEAD ++ (~14.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.668B+8.60.395B16

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.982%81.998%01134591115215.99342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.209B**0.962B*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.70.457B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.3m184.9%675 (40.5k)616 (37k)7.9683212,0721,5158.0693161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1346161534.717%34.187%118703:318

75% Heavy Assault11% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2019 4:04 PMFeb 22nd, 2020 11:23 PMMay 23rd, 2020 6:12 AM (44d) (PST)May 20th, 2020 4:20 PM (46d) (PST)May 20th, 2020 4:11 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3442481,0962.2700.2850.7764.2520.02915615

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,65314,85965,7941361747255236,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
88.6h/3.7d 153 4,127 3,163 22.6k 44 513 156 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A+
Kills:1,203
Deaths:130
KDR:9.254
Accuracy:35.032% A+
HSR:34.414% B+
NC6 Gauss SAW
A**
Kills:1,184
Deaths:165
KDR:7.176
Accuracy:35.306% A**
HSR:30.405% B**
NS-15MP
B**
Kills:1,175
Deaths:134
KDR:8.769
Accuracy:33.623% B**
HSR:40.085% B*
NS-15M1
A**
Kills:1,170
Deaths:143
KDR:8.182
Accuracy:37.824% A**
HSR:26.068% C**
GD-22S
A*
Kills:1,170
Deaths:133
KDR:8.797
Accuracy:35.263% A*
HSR:32.992% B**
MGR-L1 Promise
A++
Kills:1,168
Deaths:112
KDR:10.429
Accuracy:34.716% A++
HSR:33.134% B*
LA1 Anchor
A++
Kills:1,165
Deaths:118
KDR:9.873
Accuracy:34.818% A++
HSR:31.674% B+
NC6A GODSAW
B*
Kills:150
Deaths:15
KDR:10
Accuracy:35.448% B*
HSR:28% C+
Kills:8,385
Deaths (as Heavy Assault):950
Deaths (to Heavy Assaults):422
KDR:8.82632
Kill Difference:7,435
Playtime:66.691 hours
Usage:75%
Score:2.393m
Score/min:598
Accuracy (listed only):35.254%
HSR (listed only):32.096%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B*
Kills:1,170
Deaths:127
KDR:9.213
Accuracy:33.776% B*
HSR:28.376% B+
AF-4G Cyclone
A++
Kills:340
Deaths:34
KDR:10
Accuracy:36.728% A++
HSR:37.059% A++
AF-4A Bandit
A
Kills:203
Deaths:25
KDR:8.120
Accuracy:32.539% A
HSR:25.616% C*
Kills:1,713
Deaths (as Light Assault):186
Deaths (to Light Assaults):365
KDR:9.20968
Kill Difference:1,527
Playtime:10.738 hours
Usage:12%
Score:0.481m
Score/min:746
Accuracy (listed only):34.348%
HSR (listed only):30.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:911
Deaths:39
KDR:23.359
Accuracy:42.982% B+
HSR:81.998% A
AF-4G Cyclone
A++
Kills:340
Deaths:34
KDR:10
Accuracy:36.728% A++
HSR:37.059% A++
NS-44P Commissioner
B**
Kills:188
Deaths:42
KDR:4.476
Accuracy:51.848% B**
HSR:35.638% B++
Kills:1,439
Deaths (as Infiltrator):115
Deaths (to Infiltrators):310
KDR:12.51304
Kill Difference:1,324
Playtime:9.398 hours
Usage:11%
Score:0.343m
Score/min:608
Accuracy (listed only):43.852%
HSR (listed only):51.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B*
Kills:1,170
Deaths:127
KDR:9.213
Accuracy:33.776% B*
HSR:28.376% B+
AF-4A Bandit
A
Kills:203
Deaths:25
KDR:8.120
Accuracy:32.539% A
HSR:25.616% C*
Kills:1,373
Deaths (as Engineer):152
Deaths (to Engineers):150
KDR:9.03289
Kill Difference:1,221
Playtime:1.061 hours
Usage:1%
Score:0.039m
Score/min:607
Accuracy (listed only):33.158%
HSR (listed only):26.996%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):47
KDR:0
Kill Difference:UNR
Playtime:0.478 hours
Usage:1%
Score:0.020m
Score/min:700
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:148
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:24.510% B+
KPH:169.800 B+
VKPH:5.700 B+
Kills:148 (0 + 148)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:148
Playtime:0.872 hours
Usage:1%
Score:0.024m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:24.510%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M AE 1,2151,2031309.254M*1.2935.032%A+34.414%B+160.4A*1.6B*3427.5h9.2B*26.3B*
NC6 Gauss SAW 1,2011,1841657.176S0.7935.306%A**30.405%B**157.9S2.3A*3707.5h7.2B++20.4B*
NS-15MP 1,1801,1751348.769A**0.8033.623%B**40.085%B*161A*N/A4937.3h8.6B**25.5B*
NS-15M1 1,1801,1701438.182S0.2137.824%A**26.068%C**158.1M*1.4A+3277.4h9.6B**25.4B**
NS-11CP 1,1761,1701279.213S1.2433.776%B*28.376%B+150A++N/A4717.8h9.2B+27.3B++
GD-22S 1,1761,1701338.797M**0.8335.263%A*32.992%B**156M**N/A3267.5h8.1B**22.9B**
MGR-L1 Promise 1,1741,16811210.429S2.4634.716%A++33.134%B*157.8M++N/A4367.4h9.8B**28.2B*
LA1 Anchor 1,1681,1651189.873A**1.9034.818%A++31.674%B+147.5MN/A3497.9h8.9B+25.6B*
SAS-R 9129113923.359S15.3942.982%B+81.998%A128.3M++N/A4327.1h1.7B**4B++
AF-4G Cyclone 3423403410S2.0336.728%A++37.059%A++226.7M**1.3B**10261.5h7.5B*20.5B*
NS Decimator-B 3142491319.154U11.1958.613%D-3.213%B+166M43.3A++5181.5h3.3B+5.6C*
AF-4A Bandit 203203258.12S0.1532.539%A25.616%C*156.2M*N/A3961.3h8.1B**25B*
Frag Grenade 2001971197N/A189.0348.219%C++N/A492.5C7.5C-14950.4h3.7C+7.7C++
NS-44P Commissioner 188188424.476A*3.4951.848%B**35.638%B++313.3SN/A9390.6h2.5B**4.8B*
NC6A GODSAW 1551501510M2.0335.448%B*28%C+166.7M5.6S7990.9h7.3C*20.7B++
M12 Kobalt-H 1531481148M**140.0324.51%B+16.892%C164.4B+5.6B4570.9h11.3B*46.2B*
Icikill 69691,4050.049C+7.9236.33%C*5.797%C--0.9CN/A279.6h1.4B**3.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01150h
Medical Kit2761,75410h
Motion Spotter14930.2h
Nano-Armor Kit01,4160.1h

Check the help document for the dictionary if you want to learn more about words used here.


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