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Primarch Veteran EmperorReinhard[MLGc] EmperorReinhard
VS BR 98

KDR: 6.33

Score: 64.7m

Last Seen: Apr 21st, 2019 8:36 AM
- OFFLINE - 99.2 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Connery - Outfit Leader of MLG Crew[MLGc] MLG Crew
VS outfit on Connery

Members: 1
Level Progress (to 99): 77%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 L100 Python HESH Nebula VM20 Nebula VM20 C75 Viper Dual Photon Pods Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,190,952 MLG Score: 952
Fun Score: N/A
Cheeseburgers Flipped: 2914TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.413%20.266%45433100217,7793.852442.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.494%0.256C*-0.07C+-1.185D*HEAD ++ (~9.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.325C**11.30.209C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.261%2.042%1928610298,911537336816.5632264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.016%-0.436C--0.407B0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.60.308C*37.10.3C*74.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.844%2.095%20858102714,366961316014.949454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.286%-0.105C+-0.325C0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.487B+7.90.37C**11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.153%3.562%7761210233,95855610117.1187391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.606%-0.466D-0.209C0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.553B+16.50.582B+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.248%82.828%776610292,70267444.0089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.876%1.386A1.028B**1.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+2.10.35C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.322%12.446%7764103169151821.33141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.195%-0.343C--0.418C--0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B2.90.407B4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MLG Crew[MLGc] MLG Crew
VS outfit on Connery

Members: 1
64.7m346.9%351 (21.1k)348 (20.9k)6.3262692,70514,6547.5546698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035268323.98%12.52%30012:3923

24% Engineer13% Heavy Assault39% Infiltrator11% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:57 PMFeb 12th, 2018 2:27 AMApr 25th, 2019 2:28 AM (4h) (PST)Apr 21st, 2019 4:37 AM (4d) (PST)Apr 21st, 2019 4:36 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321525800.4990.0790.0621.9980.077952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9349,10934,8253054120520,876

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3097.1h/129d 18,001 11,607 20,075 371.3k 3,038 7,380 14,337 136.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:2,553
Deaths:633
KDR:4.033
Accuracy:21.175% C++
HSR:22.366% C
SVA-88
C
Kills:1,962
Deaths:443
KDR:4.429
Accuracy:22.293% C
HSR:20.846% D
Pulsar LSW
C+
Kills:1,315
Deaths:328
KDR:4.009
Accuracy:22.622% C+
HSR:23.346% C+
NS-15M1
C-
Kills:1,178
Deaths:262
KDR:4.496
Accuracy:20.161% C-
HSR:19.270% C-
Flare VE6
C
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:20.989% C
HSR:20.482% D
VE-H Maw AE
C+
Kills:646
Deaths:220
KDR:2.936
Accuracy:27.930% C+
HSR:22.136% D
Betelgeuse 54-A
C
Kills:599
Deaths:180
KDR:3.328
Accuracy:23.808% D
HSR:28.214% C
Lasher X2
C++
Kills:491
Deaths:167
KDR:2.940
Accuracy:23.364% C
HSR:4.073% C++
VE-H Maw
C+
Kills:430
Deaths:99
KDR:4.343
Accuracy:25.221% C+
HSR:23.023% C
Ursa
D
Kills:399
Deaths:200
KDR:1.995
Accuracy:17.953% D
HSR:16.291% D*
NS-15M AE
B+
Kills:328
Deaths:103
KDR:3.184
Accuracy:26.119% C++
HSR:32.622% B+
VX29 Polaris
C--
Kills:190
Deaths:41
KDR:4.634
Accuracy:20.559% C--
HSR:19.474% C--
Kills:11,253
Deaths (as Heavy Assault):2,954
Deaths (to Heavy Assaults):3,806
KDR:3.80941
Kill Difference:8,299
Playtime:396.046 hours
Usage:13%
Score:8.360m
Score/min:352
Accuracy (listed only):22.683%
HSR (listed only):21.012%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:1,145
Deaths:182
KDR:6.291
Accuracy:22.129% C-
HSR:14.760% D--
Serpent VE92
C+
Kills:725
Deaths:147
KDR:4.932
Accuracy:22.761% C+
HSR:16.276% D
Solstice SF
C**
Kills:706
Deaths:282
KDR:2.504
Accuracy:25.368% C**
HSR:5.524% F-
Pulsar C
C--
Kills:691
Deaths:587
KDR:1.177
Accuracy:19.748% D-
HSR:20.261% C--
NS-11C
C++
Kills:614
Deaths:357
KDR:1.720
Accuracy:24.636% C++
HSR:16.775% C-
Deimos VA29
C
Kills:337
Deaths:181
KDR:1.862
Accuracy:56.030% C
HSR:12.166% D
NS Baron G5
B**
Kills:273
Deaths:177
KDR:1.542
Accuracy:53.257% B**
HSR:19.414% B**
Eidolon VE33
B+
Kills:264
Deaths:104
KDR:2.538
Accuracy:26.419% C
HSR:29.924% B+
Nova
C+
Kills:171
Deaths:105
KDR:1.629
Accuracy:27.397% D**
HSR:14.035% C+
Pandora VX25
C--
Kills:112
Deaths:37
KDR:3.027
Accuracy:34.483% C--
HSR:8.929% D**
Solstice VE3
C+
Kills:85
Deaths:77
KDR:1.104
Accuracy:22.700% C+
HSR:9.412% F-
Thanatos VE70
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:43.899% B+
HSR:15.493% C+
The Little Helper
B
Kills:56
Deaths:30
KDR:1.867
Accuracy:51.928% B
HSR:8.929% D*
Kills:5,250
Deaths (as Engineer):2,294
Deaths (to Engineers):4,037
KDR:2.28858
Kill Difference:2,956
Playtime:736.004 hours
Usage:24%
Score:22.158m
Score/min:502
Accuracy (listed only):33.135%
HSR (listed only):14.761%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:1,145
Deaths:182
KDR:6.291
Accuracy:22.129% C-
HSR:14.760% D--
Sirius SX12
C++
Kills:758
Deaths:324
KDR:2.340
Accuracy:25.053% C++
HSR:13.457% D
Serpent VE92
C+
Kills:725
Deaths:147
KDR:4.932
Accuracy:22.761% C+
HSR:16.276% D
Solstice SF
C**
Kills:706
Deaths:282
KDR:2.504
Accuracy:25.368% C**
HSR:5.524% F-
Pulsar C
C--
Kills:691
Deaths:587
KDR:1.177
Accuracy:19.748% D-
HSR:20.261% C--
NS-11C
C++
Kills:614
Deaths:357
KDR:1.720
Accuracy:24.636% C++
HSR:16.775% C-
NS-7G PDW
C+
Kills:422
Deaths:115
KDR:3.670
Accuracy:24.326% C+
HSR:13.507% D
Deimos VA29
C
Kills:337
Deaths:181
KDR:1.862
Accuracy:56.030% C
HSR:12.166% D
NS Baron G5
B**
Kills:273
Deaths:177
KDR:1.542
Accuracy:53.257% B**
HSR:19.414% B**
Eridani SX5
C+
Kills:249
Deaths:71
KDR:3.507
Accuracy:26.161% C+
HSR:12.851% D--
Nova
C+
Kills:171
Deaths:105
KDR:1.629
Accuracy:27.397% D**
HSR:14.035% C+
Pandora VX25
C--
Kills:112
Deaths:37
KDR:3.027
Accuracy:34.483% C--
HSR:8.929% D**
Solstice VE3
C+
Kills:85
Deaths:77
KDR:1.104
Accuracy:22.700% C+
HSR:9.412% F-
Thanatos VE70
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:43.899% B+
HSR:15.493% C+
The Little Helper
B
Kills:56
Deaths:30
KDR:1.867
Accuracy:51.928% B
HSR:8.929% D*
Kills:6,415
Deaths (as Light Assault):2,700
Deaths (to Light Assaults):2,172
KDR:2.37593
Kill Difference:3,715
Playtime:331.810 hours
Usage:11%
Score:7.484m
Score/min:376
Accuracy (listed only):31.992%
HSR (listed only):13.453%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:758
Deaths:324
KDR:2.340
Accuracy:25.053% C++
HSR:13.457% D
NS-7G PDW
C+
Kills:422
Deaths:115
KDR:3.670
Accuracy:24.326% C+
HSR:13.507% D
NS-11P
B+
Kills:346
Deaths:140
KDR:2.471
Accuracy:25.832% B+
HSR:20.809% C*
Deimos VA29
C
Kills:337
Deaths:181
KDR:1.862
Accuracy:56.030% C
HSR:12.166% D
NS-11A
D*
Kills:334
Deaths:185
KDR:1.805
Accuracy:18.804% D*
HSR:13.473% D*
Terminus VX-9
C+
Kills:322
Deaths:110
KDR:2.927
Accuracy:24.718% C+
HSR:22.671% C-
NS Baron G5
B**
Kills:273
Deaths:177
KDR:1.542
Accuracy:53.257% B**
HSR:19.414% B**
Eridani SX5
C+
Kills:249
Deaths:71
KDR:3.507
Accuracy:26.161% C+
HSR:12.851% D--
H-V45
C
Kills:175
Deaths:82
KDR:2.134
Accuracy:22.035% C
HSR:17.714% C--
Nova
C+
Kills:171
Deaths:105
KDR:1.629
Accuracy:27.397% D**
HSR:14.035% C+
Corvus VA55
C
Kills:146
Deaths:39
KDR:3.744
Accuracy:22.369% C
HSR:18.493% D
Pandora VX25
C--
Kills:112
Deaths:37
KDR:3.027
Accuracy:34.483% C--
HSR:8.929% D**
Thanatos VE70
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:43.899% B+
HSR:15.493% C+
Pulsar VS1
C+
Kills:61
Deaths:22
KDR:2.773
Accuracy:22.679% C+
HSR:11.475% D*
The Little Helper
B
Kills:56
Deaths:30
KDR:1.867
Accuracy:51.928% B
HSR:8.929% D*
Kills:3,833
Deaths (as Combat Medic):1,646
Deaths (to Combat Medics):1,222
KDR:2.32868
Kill Difference:2,187
Playtime:90.732 hours
Usage:3%
Score:2.381m
Score/min:437
Accuracy (listed only):31.931%
HSR (listed only):14.894%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A**
Kills:1,725
Deaths:177
KDR:9.746
Accuracy:55.182% A**
HSR:90.667% A++
Sirius SX12
C++
Kills:758
Deaths:324
KDR:2.340
Accuracy:25.053% C++
HSR:13.457% D
NS-7G PDW
C+
Kills:422
Deaths:115
KDR:3.670
Accuracy:24.326% C+
HSR:13.507% D
NS-44G Commissioner
C--
Kills:360
Deaths:274
KDR:1.314
Accuracy:34.232% C--
HSR:20.556% C--
Ghost
B
Kills:355
Deaths:37
KDR:9.595
Accuracy:41.523% B
HSR:69.578% C++
Eridani SX5
C+
Kills:249
Deaths:71
KDR:3.507
Accuracy:26.161% C+
HSR:12.851% D--
Beamer VS3
C++
Kills:235
Deaths:58
KDR:4.052
Accuracy:25.907% C
HSR:22.979% C++
Nyx VX31
B**
Kills:215
Deaths:25
KDR:8.600
Accuracy:32.255% C
HSR:39.535% B**
V10
B
Kills:205
Deaths:23
KDR:8.913
Accuracy:42.567% B
HSR:76.098% C+
VA39 Spectre
B*
Kills:186
Deaths:34
KDR:5.471
Accuracy:31.486% C+
HSR:47.850% B*
NS-357G Underboss
C--
Kills:175
Deaths:151
KDR:1.159
Accuracy:30.199% D--
HSR:19.429% C--
Phaseshift VX-S
B+
Kills:170
Deaths:6
KDR:28.333
Accuracy:39.681% B+
HSR:82.941% B+
Artemis VX26
C
Kills:118
Deaths:36
KDR:3.278
Accuracy:25.424% C
HSR:11.864% F
NSX Tomoe
C-
Kills:112
Deaths:31
KDR:3.613
Accuracy:27.010% C-
HSR:11.607% F--
XM98
C*
Kills:61
Deaths:8
KDR:7.625
Accuracy:38.580% C*
HSR:67.213% D-
NS-AM7 Archer
C++
Kills:57
Deaths:90
KDR:0.633
Accuracy:53.018% D
HSR:17.544% C++
NS-44L Blackhand
B+
Kills:54
Deaths:25
KDR:2.160
Accuracy:44.208% C**
HSR:50% B+
Kills:5,457
Deaths (as Infiltrator):1,485
Deaths (to Infiltrators):1,557
KDR:3.67475
Kill Difference:3,972
Playtime:1,207.449 hours
Usage:39%
Score:8.182m
Score/min:113
Accuracy (listed only):35.107%
HSR (listed only):39.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:5,646
Deaths:813
KDR:6.945
Accuracy:19.868% C++
HSR:20.422% C+
Blueshift VM5
C++
Kills:5,360
Deaths:814
KDR:6.585
Accuracy:20.410% C++
HSR:18.825% C-
Nebula VM20
B*
Kills:3,703
Deaths:466
KDR:7.946
Accuracy:21.911% B*
HSR:17.418% D
Nebula VM20
B*
Kills:3,597
Deaths:466
KDR:7.719
Accuracy:22.474% B*
HSR:16.430% D
Comet VM2
B**
Kills:2,387
Deaths:433
KDR:5.513
Accuracy:47.127% B+
HSR:6.535% B**
Comet VM2
B*
Kills:2,087
Deaths:433
KDR:4.820
Accuracy:49.614% B+
HSR:5.942% B*
Quasar VM1
B**
Kills:1,342
Deaths:167
KDR:8.036
Accuracy:20.781% B**
HSR:15.946% D
Quasar VM1
B+
Kills:1,241
Deaths:167
KDR:7.431
Accuracy:20.519% B+
HSR:16.277% D-
Cosmos VM3
C
Kills:644
Deaths:102
KDR:6.314
Accuracy:13.851% D
HSR:18.478% C
Cosmos VM3
C
Kills:621
Deaths:102
KDR:6.088
Accuracy:14.107% C--
HSR:17.552% C
Vortex VM21
B**
Kills:583
Deaths:101
KDR:5.772
Accuracy:50.869% B**
HSR:1.029% D*
Vortex VM21
A
Kills:449
Deaths:101
KDR:4.446
Accuracy:51.805% A
HSR:0.668% D**
NS-10 Burster
B++
Kills:285
Deaths:97
KDR:2.938
Accuracy:34.008% B++
HSR:1.404% D*
NS-10 Burster
B++
Kills:266
Deaths:97
KDR:2.742
Accuracy:33.683% B++
HSR:3.383% D-
NS-20 Gorgon
B
Kills:185
Deaths:44
KDR:4.205
Accuracy:28.347% C*
HSR:21.622% B
NS-20 Gorgon
C++
Kills:169
Deaths:44
KDR:3.841
Accuracy:28.247% C++
HSR:16.568% C--
Kills:28,565
Deaths (as MAX Suit):2,223.500
Deaths (to MAX Suits):967
KDR:12.84686
Kill Difference:26,341.500
Playtime:364.894 hours
Usage:12%
Score:16.089m
Score/min:735
Accuracy (listed only):29.851%
HSR (listed only):12.406%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:3,110
V. Kills:495 N/A
Deaths:80
KDR:38.875
Accuracy:56.977% B+
KPH:182.200 A++
VKPH:29 B*
Maelstrom Turbo Laser
B+
Kills:2,096
V. Kills:1,196 175%
Deaths:530
KDR:3.955
Accuracy:30.741% C+
KPH:21.500 B+
VKPH:12.200 C*
Light PPA
A
Kills:1,546
V. Kills:63 N/A
Deaths:91
KDR:16.989
Accuracy:45.427% B+
KPH:83 A
VKPH:3.400 C+
Saron Laser Cannon
C**
Kills:1,515
V. Kills:1,017 149%
Deaths:383
KDR:3.956
Accuracy:28.878% C--
KPH:16.400 C**
VKPH:11 C*
Hornet Missiles
B++
Kills:1,338
V. Kills:666 201%
Deaths:63
KDR:21.238
Accuracy:68.460% B++
KPH:97.100 B+
VKPH:48.300 B+
Photon A2A Missile Pods
C+
Kills:222
V. Kills:236 94%
Deaths:19
KDR:11.684
Accuracy:78.013% C
KPH:35.300 C-
VKPH:37.500 C+
Coyote Missiles
C++
Kills:73
V. Kills:42 170%
Deaths:8
KDR:9.125
Accuracy:50.081% C--
KPH:40.400 C+
VKPH:23.200 C++
Antares LC
B+
Kills:60
V. Kills:48 122%
Deaths:11
KDR:5.455
Accuracy:32.385% C++
KPH:23.600 B
VKPH:18.900 B+
Kills:9,960 (5,217 + 0)
Deaths:1,185
KDR:8.405
VKDR:3.176
Vehicle Kills:3,763
Kill Difference:8,775
Playtime:250.159 hours
Usage:8%
Score:5.871m
Score/min:391
Piloting Accuracy:32.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:740
V. Kills:266 277%
Deaths:39
KDR:18.974
Accuracy:29.068% D
KPH:2,664,000 U
VKPH:957,600 U
L-24R Spur
B++
Kills:697
V. Kills:23 N/A
Deaths:22
KDR:31.682
Accuracy:45.261% B++
KPH:42.900 B+
VKPH:1.400 C--
CAS30 Tank Buster
B**
Kills:520
V. Kills:309 168%
Deaths:112
KDR:4.643
Accuracy:52.514% B++
KPH:14.600 B**
VKPH:8.700 C*
L105 Zephyr
U
Kills:418
V. Kills:20 N/A
Deaths:21
KDR:19.905
Accuracy:45.757% B
KPH:1,504,800 U
VKPH:72,000 U
C150 Dalton
U
Kills:409
V. Kills:164 248%
Deaths:22
KDR:18.591
Accuracy:59.136% A*
KPH:1,472,400 U
VKPH:590,400 U
L-30R Vektor
B+
Kills:124
V. Kills:52 234%
Deaths:9
KDR:13.778
Accuracy:32.966% D
KPH:17.500 B+
VKPH:7.300 C+
Kills:2,908 (1,341 + 1,567)
Deaths:225
KDR:12.924
VKDR:3.707
Vehicle Kills:834
Kill Difference:2,683
Playtime:59.043 hours
Usage:2%
Score:1.621m
Score/min:457
Piloting Accuracy:32.966%
Gunner Accuracy:59.136%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:4,874
V. Kills:383 N/A
Deaths:67
KDR:72.746
Accuracy:55.556% B++
KPH:95 A++
VKPH:7.500 C
C75 Viper
S
Kills:3,389
V. Kills:350 N/A
Deaths:43
KDR:78.814
Accuracy:39.975% C+
KPH:112.400 S
VKPH:11.600 B*
L100 Python AP
B++
Kills:2,126
V. Kills:1,230 173%
Deaths:73
KDR:29.123
Accuracy:54.860% C+
KPH:38.100 B++
VKPH:22 B++
L100 Python HEAT
A**
Kills:908
V. Kills:237 382%
Deaths:14
KDR:64.857
Accuracy:52.915% C++
KPH:63.400 A**
VKPH:16.500 B**
Skyguard
B**
Kills:508
V. Kills:352 144%
Deaths:31
KDR:16.387
Accuracy:33.999% B++
KPH:19.400 B*
VKPH:13.400 B**
Kills:11,805 (11,805 + 0)
Deaths:228
KDR:51.776
VKDR:11.193
Vehicle Kills:2,552
Kill Difference:11,577
Playtime:177.808 hours
Usage:6%
Score:5.235m
Score/min:491
Driving Accuracy:33.999%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,677
V. Kills:173 N/A
Deaths:47
KDR:35.681
Accuracy:53.916% B+
KPH:53.600 B+
VKPH:5.500 D
Supernova FPC
B*
Kills:517
V. Kills:361 143%
Deaths:34
KDR:15.206
Accuracy:57.517% B+
KPH:27 C*
VKPH:18.800 B*
Supernova PC
A++
Kills:367
V. Kills:74 489%
Deaths:14
KDR:26.214
Accuracy:54.979% B+
KPH:39 A++
VKPH:7.900 C+
Proton II PPA
M
Kills:270
V. Kills:10 N/A
Deaths:4
KDR:67.500
Accuracy:30.412% B**
KPH:128.800 M
VKPH:4.800 B+
Saron HRB
B*
Kills:245
V. Kills:167 146%
Deaths:22
KDR:11.136
Accuracy:47.502% B+
KPH:33.900 B*
VKPH:23.100 B*
E540 Halberd
A++
Kills:106
V. Kills:54 193%
Deaths:9
KDR:11.778
Accuracy:59.977% A++
KPH:45.700 A
VKPH:23.300 B**
Kills:3,182 (2,561 + 621)
Deaths:130
KDR:24.477
VKDR:6.454
Vehicle Kills:839
Kill Difference:3,052
Playtime:71.497 hours
Usage:2%
Score:1.910m
Score/min:445
Driving Accuracy:54.979%
Gunner Accuracy:59.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A
Kills:552
V. Kills:10 N/A
Deaths:7
KDR:78.857
Accuracy:38.763% C
KPH:143.500 A
VKPH:2.600 D-
Proton II PPA-H
A++
Kills:329
V. Kills:5 N/A
Deaths:3
KDR:109.667
Accuracy:35.364% C
KPH:178.100 A++
VKPH:2.700 D--
E540 Halberd-H
A*
Kills:278
V. Kills:82 335%
Deaths:7
KDR:39.714
Accuracy:57.933% C+
KPH:85.900 A*
VKPH:25.300 B+
Aphelion VEX-4H
A+
Kills:57
V. Kills:17 317%
Deaths:8
KDR:7.125
Accuracy:47.649% C*
KPH:65.900 A+
VKPH:19.600 D
Kills:1,216 (0 + 1,216)
Deaths:25
KDR:48.640
VKDR:4.560
Vehicle Kills:114
Kill Difference:1,191
Playtime:9.797 hours
Usage:0%
Score:0.374m
Score/min:637
Driving Accuracy:N/A%
Gunner Accuracy:47.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:414
V. Kills:52 N/A
Deaths:6
KDR:69
Accuracy:17.276% C
KPH:83.400 B+
VKPH:10.500 M++
M40 Fury
A++
Kills:291
V. Kills:14 N/A
Deaths:16
KDR:18.188
Accuracy:32.720% C-
KPH:100 A++
VKPH:4.800 D--
M40 Fury
B*
Kills:237
V. Kills:15 N/A
Deaths:17
KDR:13.941
Accuracy:32.580% C
KPH:65.500 B*
VKPH:4.100 D--
M20 Basilisk
B++
Kills:126
V. Kills:59 210%
Deaths:8
KDR:15.750
Accuracy:41.692% C**
KPH:28.200 B+
VKPH:13.200 B++
M20 Basilisk
C
Kills:71
V. Kills:16 418%
Deaths:10
KDR:7.100
Accuracy:35.665% C
KPH:15.300 C-
VKPH:3.500 D*
Kills:1,139 (0 + 1,139)
Deaths:57
KDR:19.982
VKDR:2.737
Vehicle Kills:156
Kill Difference:1,082
Playtime:20.599 hours
Usage:1%
Score:0.375m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:35.665%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:484
V. Kills:41 N/A
Deaths:381
KDR:1.270
Accuracy:49.434% C+
KPH:27.400 B
VKPH:2.300 D-
M12 Kobalt-F
B*
Kills:163
V. Kills:7 N/A
Deaths:36
KDR:4.528
Accuracy:28.702% B*
KPH:30.500 C++
VKPH:1.300 C+
Kills:647 (647 + 0)
Deaths:417
KDR:1.552
VKDR:0.115
Vehicle Kills:48
Kill Difference:230
Playtime:22.991 hours
Usage:1%
Score:0.187m
Score/min:136
Driving Accuracy:28.702%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:183
V. Kills:9 N/A
Deaths:15
KDR:12.200
Accuracy:43.421% A+
KPH:145.900 A++
VKPH:7.200 C**
Kills:183 (0 + 183)
Deaths:15
KDR:12.200
VKDR:0.600
Vehicle Kills:9
Kill Difference:168
Playtime:1.254 hours
Usage:0%
Score:0.027m
Score/min:355
Piloting Accuracy:N/A%
Gunner Accuracy:43.421%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 5,6955,6468136.945A*0.6219.868%C++20.422%C+50.3B**N/A247112.3h11.2A+56.1B++
Blueshift VM5 5,4125,3608146.585A*0.2620.41%C++18.825%C-47.7B**N/A234112.3h12A59B++
L100 Python HESH 5,2574,8746772.746S66.4255.556%B++2.749%B**95A++7.5C52451.3h2.5B**4.5B**
Nebula VM20 3,7173,7034667.946M**1.6221.911%B*17.418%D65.7A*N/A30056.4h11A+50.3B**
Nebula VM20 3,6183,5974667.719M**1.3922.474%B*16.43%D63.8A++N/A29156.4h11.6A+51.6B*
C75 Viper 3,7393,3894378.814U72.4939.975%C+N/A112.2S11.6B*77130.2h5A+12.5A
Dual Photon Pods 3,6053,1108038.875S32.5556.977%B+1.961%B**181.9A++28.9B*122117.1h13.9B**24.4B*
Orion VS54 2,5662,5536334.033A++2.2921.175%C++22.366%C42.9B+N/A21159.5h10.9B++51.3B+
Comet VM2 2,8522,3874335.513S0.8147.127%B+6.535%B**34.9S6.8A26168.4h9.5A20.2B**
L100 Python AP 3,3562,1267329.123S22.8054.86%C+4.045%B++38.1B++22B++38455.8h5.5B+10B+
Maelstrom Turbo Laser 3,2922,0965303.955B*2.3730.741%C+3.101%B21.5B+12.2C*29397.7h60.7B*197.3B++
Comet VM2 2,5502,0874334.82S1.5149.614%B+5.942%B*31.1M**6.9B**22467h11.4A22.9B**
SVA-88 1,9721,9624434.429A1.9022.293%C20.846%D44.9C+N/A18443.7h11.9C++53.3C++
Parallax VX3 1,7251,7251779.746A++3.4255.182%A**90.667%A++34.8B+N/A15949.6h1.6B**2.9A
Supernova VPC 1,8501,6774735.681A**29.3553.916%B+1.67%C++53.6B+5.5D24831.3h2.8B+5.1B++
Light PPA 1,6091,5469116.989A*10.6645.427%B+N/A83.1A3.4C+33818.6h9.7B+21.3B+
Saron Laser Cannon 2,5321,5153833.956B++2.3728.878%C--2.442%C++16.4C**11C*23692.4h80B++277B++
Quasar VM1 1,3431,3421678.036S1.7120.781%B**15.946%D55.7M++N/A22624.1h8.8A++42.5B++
Hornet Missiles 2,0041,3386321.238M+14.9168.46%B++1.794%C++97B+48.3B+90113.8h8.1B+11.9B++
Pulsar LSW 1,3361,3153284.009A*2.3222.622%C+23.346%C+39.7C+N/A12133.1h12.4C++54.9C*
Quasar VM1 1,2441,2411677.431M+1.1020.519%B+16.277%D-55.7A++N/A18922.3h8.9A++43.2B**
NS-15M1 1,1841,1782624.496A*1.8320.161%C-19.27%C-39.8C+N/A18629.6h11.6B+57.8C*
Flare VE6 1,1691,1622784.18M+2.1520.989%C20.482%D46.5C**N/A20525h10B+47.7C*
VX6-7 1,1501,1451826.291S0.0422.129%C-14.76%D--25.4CN/A9545.1h11.6B+52.5C*
L100 Python HEAT 1,1459081464.857U58.5352.915%C++1.542%D63.5A**16.6B**37114.3h4.9B++9.3B++
MANA Anti-Vehicle Turret 1,5617771854.2B**2.1355.483%C+2.188%D--7770A+7840A++55996050.1h7.8C+14.1C++
C-4 1,1457742223.486A+2.8429.667%B++N/A168.3A*80.7M**28224.6h1.1B*3.8B*
M12 Kobalt 7977721772U765.6722.447%C+19.819%B+188.3A+6.1C*6764.1h12.4B**55.4B++
Sirius SX12 7617583242.34A3.9925.053%C++13.457%D26.5C+N/A14628.6h11.2B*44.6B+
AP30 Shredder 1,0067403918.974A++12.6529.068%D2.432%C*7400U2660U64463700.1h43.2A+148.7B**
Serpent VE92 7277251474.932M**1.3922.761%C+16.276%D15.4DN/A8547h11.7B+51.5B
Frag Grenade 7287161716N/A709.6748.211%B+N/A795.6A13.3B+31370.9h2.6B**5.5B*
Solstice SF 7147062822.504A++3.8225.368%C**5.524%F-35B**N/A19420.2h5.9B*23.1B**
NS Decimator 9857043352.101A4.2360.458%C+2.699%B+37.6C*15C+43918.7h4.5C*7.5C**
L-24R Spur 7206972231.682M++25.3645.261%B++1.435%C--42.8B+1.4C--11016.3h18B+39.7B+
Pulsar C 7026915871.177C+5.1519.748%D-20.261%C--11DN/A6862.8h12.6C+63.6C+
VE-H Maw AE 6646462202.936B+3.3927.93%C+22.136%D52.1C+1.5B+12612.4h10.4C++37.2C++
Cosmos VM3 6496441026.314A**0.0113.851%D18.478%C29.7C++N/A17721.7h13.3C**96.1C+
Cosmos VM3 6266211026.088A**0.2414.107%C--17.552%C28.6C++N/A16721.7h14.1C*99.6C+
NS-11C 6206143571.72B*4.6124.636%C++16.775%C-13.1DN/A4746.8h12.2B+49.5B+
Betelgeuse 54-A 6065991803.328C++3.0023.808%D28.214%C49.9C-N/A17812h10.7C++45C+
Vortex VM21 1,0795831015.772S0.5550.869%B**1.029%D*14.9B**12.7A**29939.1h26.7B+52.5B+
Proximity Mine 5785782325.13S18.8049.465%B*N/A289M**N/A16552h1.5A3.1B**
M40 Fury-H 562552778.857S72.5338.763%CN/A145.3A2.6D-4393.8h3.6B**9.3A
CAS30 Tank Buster 8295201124.643A**1.6852.514%B++N/A14.6B**8.7C*15035.7h36.2B++69B*
Supernova FPC 8785173415.206A+8.8857.517%B+1.741%C-26.9C*18.8B*50219.2h5.6C+9.8C**
Skyguard 8605083116.387S10.0633.999%B++N/A19.4B*13.4B**39626.2h117.1C**344.4B+
Lasher X2 5084911672.94M++3.3923.364%C4.073%C++30.5C+1.1B+18616.1h30F-128.4D
M40 Fury-F 5254843811.27C+5.0649.434%C+N/A27.5B2.3D-13817.6h4.9B**9.9B**
Vortex VM21 8664491014.446S1.8851.805%AN/A11.5B**10.7M25939.1h35.5B+68.5B+
VE-H Maw 435430994.343A**1.9825.221%C+23.023%C55.1C*N/A1597.8h10B+39.8C**
NS-7G PDW 4244221153.67A*2.6624.326%C+13.507%D33.2B+N/A12412.7h12.6B+51.8B+
L105 Zephyr 4384182119.905A13.5845.757%BN/A4180U200U12360000.1h3.7A+8.1B**
M12 Kobalt 466414669S62.6717.276%C18.116%C+82.8B+10.4M+2845h13.4B**77.3B+
C150 Dalton 5734092218.591A*12.2659.136%A*N/A4090U1640U36120200.1h4.2C++7.1B**
Ursa 4013992001.995B*4.3317.953%D16.291%D*21.6DN/A11418.5h11.6C++64.5C+
Supernova PC 4413671426.214M*19.8954.979%B+1.09%D-39A++7.9C+5039.4h3.6B**6.6B**
NS-44G Commissioner 3603602741.314C+5.0134.232%C--20.556%C--15.3DN/A6323.5h3.1B+9.1C*
Ghost 356355379.595A*3.2741.523%B69.578%C++43.8C**N/A1768.1h2.2C**5.2B+
NS-11P 3543461402.471A3.8625.832%B+20.809%C*33C**N/A12910.5h14.5C+56.1B+
Deimos VA29 3373371811.862B+4.4656.03%C12.166%D31.8CN/A14910.6h2B++3.6B
NS-11A 3403341851.805B+4.5218.804%D*13.473%D*18.6DN/A10218h16.2D86.1D-
Proton II PPA-H 3343293109.667S103.3435.364%CN/A182.8A*2.8D--7131.8h5.9B**16.8B*
NS-15M AE 3393281033.184B+3.1426.119%C++32.622%B+52.1C+1.7A*2096.3h12.1C+46.5C++
Terminus VX-9 3293221102.927A+3.4024.718%C+22.671%C-31.6CN/A9610.2h11.6B+47.1C*
M40 Fury 3052911618.188A++11.8632.72%C-N/A100.3A++4.8D--4172.9h5.2A15.9A
S1 432286714.028S2.3062.106%B+1.748%D43.3A+22.1A9836.6h6.5C*10.4B+
NS-10 Burster 519285972.938A**3.3934.008%B++1.404%D*8.8A+7.2A**25432.3h130.1B+382.5B++
E540 Halberd-H 360278739.714M+33.3957.933%C+5.036%A*86.9A*25.6B+8283.2h3.2A+5.5A+
NS Baron G5 2752731771.542B+4.7853.257%B**19.414%B**58.1AN/A1924.7h4.1B+7.7C++
Proton II PPA 280270467.5M*61.1730.412%B**1.111%D-128.6M4.8B+8412.1h7.2B*23.6B**
NS-10 Burster 508266972.742M3.5833.683%B++3.383%D-8.1B**7.4M26432.7h139.4C+413.9B+
Eidolon VE33 2682641042.538B**3.7926.419%C29.924%B+16.6CN/A9915.9h11.4C--43C
Eridani SX5 249249713.507A*2.8226.161%C+12.851%D--37.2C++N/A1856.7h9.6B*36.5B+
Lancer VS22 451246813.037M++3.2959.004%CN/A21.6B**18B++52611.4h13.7B+23.2B+
Saron HRB 4122452211.136A4.8147.502%B+4.082%A**34B*23.2B*7807.2h15A31.5B**
M40 Fury 2522371713.941A7.6132.58%CN/A65.8B*4.2D--3643.6h6.7A20.7B**
Beamer VS3 239235584.052S2.2725.907%C22.979%C++29C*N/A1638.1h8.1B+31.4C++
Photon A2A Missile Pods 4582221911.684A5.3678.013%CN/A35.2C-37.5C+9016.3h8B10.2C**
Nyx VX31 215215258.6M**2.2732.255%C39.535%B**39.8C++N/A1925.4h5.5C*17.1C++
V10 205205238.913M2.5942.567%B76.098%C+26.3CN/A1047.8h2.2C*5.3C**
MAX Punch 2681912,2230.086C+6.2456.245%B+N/A0.6CN/A3344.4h3.6C+6.3C+
VX29 Polaris 191190414.634M1.6920.559%C--19.474%C--43.2C++N/A2164.4h12.6C++61.4C+
VA39 Spectre 189186345.471M++0.8631.486%C+47.85%B*20.2C+N/A1429.2h5.7C**17.9B
NS-20 Gorgon 193185444.205M+2.1228.347%C*21.622%B34.9A++1.5C+1605.3h33.2B+117.2B+
CAS 14-E 1921831512.2C+5.8743.421%A+1.093%D140.8A++6.9C*3541.3h17.3B**39.7B**
H-V45 178175822.134B+4.1922.035%C17.714%C--17.9DN/A1559.8h14.4C65.2C+
NS-357G Underboss 1771751511.159C++5.1730.199%D--19.429%C--19D-N/A749.2h3.7B+12.1C+
Nova 1721711051.629C*4.7027.397%D**14.035%C+21.4DN/A1048h3.9B+14.1C
Phaseshift VX-S 170170628.333S22.0139.681%B+82.941%B+42.5B*N/A1484h2.2B+5.5B+
NS-20 Gorgon 175169443.841M2.4928.247%C++16.568%C--31.9A+1.1D1285.3h36.1B+127.7B+
M12 Kobalt-F 170163364.528A+1.8028.702%B*6.135%D30.8C++1.3C+1285.3h15.4C+53.6B+
NS Annihilator 373156433.628S2.7070.447%F**N/A12.3B+17.1A*29612.7h12.8C18.2D
Force-Blade 2021508,0680.019C+6.3133.821%B2%D0.2DN/A1813.4h4D--11.8C+
Spear Anti-Vehicle Phalanx Turret 2291501410.714B+4.3940.269%C-4%C+46.9B+24.7C**10243.2h7.6B+18.8B+
Tank Mine 1991491410.643S4.3254.217%A+N/A135.5B+45.5D23081.1h3F5.6B+
Corvus VA55 151146393.744M++2.5822.369%C18.493%D31.1C*1.1A+1934.7h10.3B*46.1B+
Nemesis VSH9 255144831.735A++4.5959.983%C1.389%D11.7C9C+37012.3h9.6C--15.9C--
Lancer AE 277141443.205A*3.1262.703%C++2.128%B+15.8C+15.3C++3138.9h17.5C*28C**
M20 Basilisk 185126815.75S9.4241.692%C**4.762%C28B+13.1B++2844.5h74.7B*179.2B*
L-30R Vektor 176124913.778S7.4532.966%D1.613%C17.5B+7.3C+1457.1h44.4B++134.5B++
Spear Anti-Vehicle Phalanx Tower 1371181118S111.6750.916%C+2.542%D78.7A12.7D-6361.5h6.8B++13.4B*
Artemis VX26 118118363.278A++3.0525.424%C11.864%F28.8CN/A1724.1h12.8C+50.5C+
Pandora VX25 113112373.027A*3.3034.483%C--8.929%D**46.7B+N/A2792.4h3.3B**9.6B+
NSX Tomoe 112112313.613A2.7127.01%C-11.607%F--37.3C+N/A1493h14.6C+54.1C+
E540 Halberd 160106911.778C**5.4559.977%A++N/A46.1A23.5B**10102.3h5B++8.3B**
Fatestealer 102101791.278S5.0549.213%A22.772%C+20.6CN/A424.9h2.5C5B*
M60-A Bulldog 10686127.167C**0.8436.512%C+N/A860U200U5004100.1h5.2B+14.3B+
Solstice VE3 8585771.104B+5.2222.7%C+9.412%F-4.5D-N/A13819h12.9B+56.6B+
Sticky Grenade 8483183N/A76.6768.312%A++N/A830C+10C38500.1h3.2D-4.6C++
Coyote Missiles 1157389.125M+2.8050.081%C--N/A40.6C+23.3C++6171.8h46.3C+92.5C+
M20 Basilisk 8771107.1A++0.7735.665%C7.042%B+15.4C-3.5D*2224.6h61B**171B*
Thanatos VE70 7171282.536A*3.7943.899%B+15.493%C+44.4B*N/A5431.6h3.9B++8.9B++
M20 Basilisk 9067167U60.6739.971%D**4.478%C+55.8B++19.2C+6621.2h73B*182.6B+
MANA Anti-Personnel Turret 6262115.636N/A0.6915.063%UN/A620UN/A5132500.1h24.7T*163.7T*
XM98 616187.625M1.3038.58%C*67.213%D-30.5BN/A2682h2B*5.3B+
Pulsar VS1 6161222.773A++3.5522.679%C+11.475%D*19.7CN/A4543.1h15.8C+69.8C+
Antares LC 10860115.455A*0.8732.385%C++N/A24B+19.2B+4512.5h118C*364.3C**
Aphelion VEX-4H 745787.125C*0.8047.649%C*5.263%A63.3A18.9D6350.9h31.8B**66.8B**
NS-AM7 Archer 7557900.633B5.6953.018%D17.544%C++3D-1D--4418.8h18.6C**35.2C++
The Little Helper 5656301.867B+4.4651.928%B8.929%D*80A+N/A2870.7h3.6B**6.9B*
NS-44L Blackhand 5454252.16B*4.1744.208%C**50%B+0.6D*N/A293.2h3.5B++7.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter221,8275h
Manticore SX0780.1h
Restoration Kit284000.9h
VS Patriot Flare Gun01260.2h
Nano-Armor Kit304659,33050.2h
Anti-Vehicle MANA Turret163343.6h
Spawn Beacon31740.3h
Cortium Silo13980.5h
Nanite Revive Grenade07150.2h
Medical Applicator440173,32018.7h
Welding Device02000h
Deconstruction Tool05080.1h
Spitfire Auto-Turret83760.4h
Ammunition Package122,2340.8h
Shield Recharging Field211,7870.7h
Medical Kit3883,3476.8h
Anti-Infantry MANA Turret12280.4h
Nano-Repair Grenade0690h
Recon Detection Device234,3687.7h
WLT-Howler Mining Laser14,0291.1h

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