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Paragon Veteran EmperorReinhard[MLGc] EmperorReinhard
VS BR 164

KDR: 6.31

Score: 66m

Last Seen: Aug 18th, 2019 12:41 AM
- OFFLINE - 1.9 hour(s)

Prestige 1, Battle Rank 100 (164 total) - Vanu Sovereignty on Connery - Outfit Leader of MLG Crew[MLGc] MLG Crew
VS outfit on Connery

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 L100 Python HESH Nebula VM20 Nebula VM20 C75 Viper Dual Photon Pods Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,195,956 MLG Score: 956
Fun Score: N/A
Cheeseburgers Flipped: 2920TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.441%20.313%45633118117,9443.821942.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.504%0.25C++-0.083C+-1.167D*HEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.323C*11.30.207C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.392%2%1963612089,102541346316.7934263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.047%-0.417C--0.38C**0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.20.311C*37.10.3C*74.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.873%2.094%20868120614,422964317814.9451454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.271%-0.108C+-0.3C0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.487B+7.90.369C**11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.206%3.577%7721212023,97056110147.06406391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.595%-0.463D-0.22C0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.556B+16.60.585B+36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.273%82.885%772612082,71167843.99264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.876%1.396A1.027B**1.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+2.10.35C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.379%12.5%7724121069652421.32824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.154%-0.345C--0.422C--0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.414B2.90.406B4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MLG Crew[MLGc] MLG Crew
VS outfit on Connery

Members: 1
66m361%357 (21.4k)353 (21.2k)6.3057293,39414,8117.53521164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214272824.025%12.516%30112:3923

24% Engineer13% Heavy Assault39% Infiltrator11% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:57 PMFeb 12th, 2018 2:27 AMAug 18th, 2019 10:36 AM (1d) (PST)Aug 17th, 2019 8:41 PM (2d) (PST)Aug 17th, 2019 8:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7351525830.5000.0790.0632.0860.078956

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,0809,11034,9703054125521,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3112.5h/129.7d 18,210 11,689 20,494 389.5k 3,063 7,399 14,501 137.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:2,553
Deaths:633
KDR:4.033
Accuracy:21.175% C++
HSR:22.366% C
SVA-88
C
Kills:1,968
Deaths:449
KDR:4.383
Accuracy:22.300% C
HSR:20.833% D
Pulsar LSW
C+
Kills:1,315
Deaths:328
KDR:4.009
Accuracy:22.622% C+
HSR:23.346% C+
NS-15M1
C-
Kills:1,178
Deaths:262
KDR:4.496
Accuracy:20.161% C-
HSR:19.270% C-
Flare VE6
C
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:20.989% C
HSR:20.482% D
VE-H Maw AE
C+
Kills:650
Deaths:221
KDR:2.941
Accuracy:28.054% C+
HSR:22.154% D
Betelgeuse 54-A
C-
Kills:632
Deaths:184
KDR:3.435
Accuracy:23.876% D
HSR:27.532% C-
NS-15M AE
B+
Kills:446
Deaths:150
KDR:2.973
Accuracy:26.151% C++
HSR:31.166% B+
VE-H Maw
C+
Kills:430
Deaths:99
KDR:4.343
Accuracy:25.221% C+
HSR:23.023% C
Ursa
D-
Kills:399
Deaths:200
KDR:1.995
Accuracy:17.953% D-
HSR:16.291% D*
VX29 Polaris
C--
Kills:190
Deaths:41
KDR:4.634
Accuracy:20.559% C--
HSR:19.474% C--
Kills:10,923
Deaths (as Heavy Assault):2,845
Deaths (to Heavy Assaults):3,843
KDR:3.83937
Kill Difference:8,078
Playtime:399.501 hours
Usage:13%
Score:8.576m
Score/min:358
Accuracy (listed only):22.642%
HSR (listed only):22.358%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:1,145
Deaths:182
KDR:6.291
Accuracy:22.129% C--
HSR:14.760% D--
Serpent VE92
C
Kills:725
Deaths:147
KDR:4.932
Accuracy:22.761% C
HSR:16.276% D
Solstice SF
C*
Kills:706
Deaths:282
KDR:2.504
Accuracy:25.368% C*
HSR:5.524% F-
Pulsar C
C--
Kills:691
Deaths:587
KDR:1.177
Accuracy:19.748% D-
HSR:20.261% C--
NS-11C
C++
Kills:614
Deaths:357
KDR:1.720
Accuracy:24.636% C++
HSR:16.775% C-
Deimos VA29
C-
Kills:338
Deaths:183
KDR:1.847
Accuracy:55.964% C-
HSR:12.130% D
NS Baron G5
B**
Kills:273
Deaths:177
KDR:1.542
Accuracy:53.257% B*
HSR:19.414% B**
Eidolon VE33
B+
Kills:265
Deaths:104
KDR:2.548
Accuracy:26.290% C
HSR:29.811% B+
Nova
C+
Kills:171
Deaths:105
KDR:1.629
Accuracy:27.397% D**
HSR:14.035% C+
Pandora VX25
C--
Kills:116
Deaths:38
KDR:3.053
Accuracy:34.838% C--
HSR:9.483% D**
Solstice VE3
C+
Kills:85
Deaths:77
KDR:1.104
Accuracy:22.700% C+
HSR:9.412% F-
Thanatos VE70
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:43.899% B+
HSR:15.493% C+
The Little Helper
B+
Kills:63
Deaths:36
KDR:1.750
Accuracy:51.963% B+
HSR:7.937% F
Kills:5,263
Deaths (as Engineer):2,303
Deaths (to Engineers):4,062
KDR:2.28528
Kill Difference:2,960
Playtime:742.696 hours
Usage:24%
Score:22.896m
Score/min:514
Accuracy (listed only):33.150%
HSR (listed only):14.716%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C--
Kills:1,145
Deaths:182
KDR:6.291
Accuracy:22.129% C--
HSR:14.760% D--
Sirius SX12
C++
Kills:758
Deaths:324
KDR:2.340
Accuracy:25.053% C++
HSR:13.457% D
Serpent VE92
C
Kills:725
Deaths:147
KDR:4.932
Accuracy:22.761% C
HSR:16.276% D
Solstice SF
C*
Kills:706
Deaths:282
KDR:2.504
Accuracy:25.368% C*
HSR:5.524% F-
Pulsar C
C--
Kills:691
Deaths:587
KDR:1.177
Accuracy:19.748% D-
HSR:20.261% C--
NS-11C
C++
Kills:614
Deaths:357
KDR:1.720
Accuracy:24.636% C++
HSR:16.775% C-
NS-7G PDW
C++
Kills:422
Deaths:116
KDR:3.638
Accuracy:24.322% C++
HSR:13.507% D
Deimos VA29
C-
Kills:338
Deaths:183
KDR:1.847
Accuracy:55.964% C-
HSR:12.130% D
NS Baron G5
B**
Kills:273
Deaths:177
KDR:1.542
Accuracy:53.257% B*
HSR:19.414% B**
Eridani SX5
C+
Kills:249
Deaths:71
KDR:3.507
Accuracy:26.161% C+
HSR:12.851% D--
Nova
C+
Kills:171
Deaths:105
KDR:1.629
Accuracy:27.397% D**
HSR:14.035% C+
Pandora VX25
C--
Kills:116
Deaths:38
KDR:3.053
Accuracy:34.838% C--
HSR:9.483% D**
Solstice VE3
C+
Kills:85
Deaths:77
KDR:1.104
Accuracy:22.700% C+
HSR:9.412% F-
Thanatos VE70
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:43.899% B+
HSR:15.493% C+
The Little Helper
B+
Kills:63
Deaths:36
KDR:1.750
Accuracy:51.963% B+
HSR:7.937% F
Kills:6,427
Deaths (as Light Assault):2,710
Deaths (to Light Assaults):2,199
KDR:2.37159
Kill Difference:3,717
Playtime:333.634 hours
Usage:11%
Score:7.665m
Score/min:383
Accuracy (listed only):32.013%
HSR (listed only):13.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:758
Deaths:324
KDR:2.340
Accuracy:25.053% C++
HSR:13.457% D
NS-7G PDW
C++
Kills:422
Deaths:116
KDR:3.638
Accuracy:24.322% C++
HSR:13.507% D
NS-11P
B+
Kills:348
Deaths:142
KDR:2.451
Accuracy:25.727% B+
HSR:20.977% C*
Deimos VA29
C-
Kills:338
Deaths:183
KDR:1.847
Accuracy:55.964% C-
HSR:12.130% D
NS-11A
D*
Kills:334
Deaths:185
KDR:1.805
Accuracy:18.804% D*
HSR:13.473% D*
Terminus VX-9
C
Kills:322
Deaths:110
KDR:2.927
Accuracy:24.718% C
HSR:22.671% C--
NS Baron G5
B**
Kills:273
Deaths:177
KDR:1.542
Accuracy:53.257% B*
HSR:19.414% B**
Eridani SX5
C+
Kills:249
Deaths:71
KDR:3.507
Accuracy:26.161% C+
HSR:12.851% D--
H-V45
C-
Kills:175
Deaths:82
KDR:2.134
Accuracy:22.035% C-
HSR:17.714% C--
Nova
C+
Kills:171
Deaths:105
KDR:1.629
Accuracy:27.397% D**
HSR:14.035% C+
Corvus VA55
C
Kills:146
Deaths:39
KDR:3.744
Accuracy:22.369% C
HSR:18.493% D
Pandora VX25
C--
Kills:116
Deaths:38
KDR:3.053
Accuracy:34.838% C--
HSR:9.483% D**
Thanatos VE70
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:43.899% B+
HSR:15.493% C+
The Little Helper
B+
Kills:63
Deaths:36
KDR:1.750
Accuracy:51.963% B+
HSR:7.937% F
Pulsar VS1
C+
Kills:61
Deaths:22
KDR:2.773
Accuracy:22.679% C+
HSR:11.475% D*
Kills:3,847
Deaths (as Combat Medic):1,658
Deaths (to Combat Medics):1,236
KDR:2.32027
Kill Difference:2,189
Playtime:91.780 hours
Usage:3%
Score:2.406m
Score/min:437
Accuracy (listed only):31.946%
HSR (listed only):14.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A**
Kills:1,725
Deaths:177
KDR:9.746
Accuracy:55.182% A**
HSR:90.667% A++
Sirius SX12
C++
Kills:758
Deaths:324
KDR:2.340
Accuracy:25.053% C++
HSR:13.457% D
NS-7G PDW
C++
Kills:422
Deaths:116
KDR:3.638
Accuracy:24.322% C++
HSR:13.507% D
Ghost
B+
Kills:364
Deaths:38
KDR:9.579
Accuracy:41.750% B+
HSR:70.330% C++
NS-44G Commissioner
C
Kills:363
Deaths:278
KDR:1.306
Accuracy:34.185% C
HSR:20.661% C
Eridani SX5
C+
Kills:249
Deaths:71
KDR:3.507
Accuracy:26.161% C+
HSR:12.851% D--
Beamer VS3
C++
Kills:235
Deaths:58
KDR:4.052
Accuracy:25.907% C
HSR:22.979% C++
Nyx VX31
B**
Kills:215
Deaths:25
KDR:8.600
Accuracy:32.255% C
HSR:39.535% B**
V10
B
Kills:205
Deaths:23
KDR:8.913
Accuracy:42.567% B
HSR:76.098% C+
VA39 Spectre
B*
Kills:186
Deaths:34
KDR:5.471
Accuracy:31.486% C+
HSR:47.850% B*
NS-357G Underboss
D
Kills:175
Deaths:151
KDR:1.159
Accuracy:30.199% D-
HSR:19.429% D
Phaseshift VX-S
B+
Kills:170
Deaths:6
KDR:28.333
Accuracy:39.681% B+
HSR:82.941% B+
Artemis VX26
C
Kills:118
Deaths:36
KDR:3.278
Accuracy:25.424% C
HSR:11.864% F
NSX Tomoe
C-
Kills:112
Deaths:31
KDR:3.613
Accuracy:27.010% C-
HSR:11.607% F--
XM98
C*
Kills:61
Deaths:8
KDR:7.625
Accuracy:38.580% C*
HSR:67.213% D-
NS-AM7 Archer
B
Kills:59
Deaths:92
KDR:0.641
Accuracy:53.191% D
HSR:20.339% B
NS-44L Blackhand
B+
Kills:54
Deaths:25
KDR:2.160
Accuracy:44.208% C**
HSR:50% B+
Kills:5,471
Deaths (as Infiltrator):1,493
Deaths (to Infiltrators):1,567
KDR:3.66443
Kill Difference:3,978
Playtime:1,209.150 hours
Usage:39%
Score:8.283m
Score/min:114
Accuracy (listed only):35.127%
HSR (listed only):39.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:5,646
Deaths:813
KDR:6.945
Accuracy:19.868% C++
HSR:20.422% C+
Blueshift VM5
C++
Kills:5,360
Deaths:814
KDR:6.585
Accuracy:20.410% C++
HSR:18.825% C-
Nebula VM20
B++
Kills:3,703
Deaths:466
KDR:7.946
Accuracy:21.911% B++
HSR:17.418% D
Nebula VM20
B*
Kills:3,597
Deaths:466
KDR:7.719
Accuracy:22.474% B*
HSR:16.430% D
Comet VM2
B**
Kills:2,391
Deaths:433
KDR:5.522
Accuracy:47.124% B+
HSR:6.524% B**
Comet VM2
B*
Kills:2,088
Deaths:433
KDR:4.822
Accuracy:49.604% B+
HSR:5.939% B*
Quasar VM1
B**
Kills:1,342
Deaths:167
KDR:8.036
Accuracy:20.781% B**
HSR:15.946% D
Quasar VM1
B+
Kills:1,241
Deaths:167
KDR:7.431
Accuracy:20.519% B+
HSR:16.277% D-
Cosmos VM3
C+
Kills:694
Deaths:113
KDR:6.142
Accuracy:14.441% D
HSR:19.020% C+
Cosmos VM3
C-
Kills:677
Deaths:113
KDR:5.991
Accuracy:14.737% C--
HSR:17.134% C-
Vortex VM21
B**
Kills:583
Deaths:101
KDR:5.772
Accuracy:50.869% B**
HSR:1.029% D*
Vortex VM21
B**
Kills:449
Deaths:101
KDR:4.446
Accuracy:51.805% B**
HSR:0.668% D**
NS-10 Burster
B+
Kills:285
Deaths:97
KDR:2.938
Accuracy:34.030% B+
HSR:1.404% D*
NS-10 Burster
B++
Kills:266
Deaths:97
KDR:2.742
Accuracy:33.707% B++
HSR:3.383% D-
NS-20 Gorgon
C**
Kills:185
Deaths:44
KDR:4.205
Accuracy:28.347% C*
HSR:21.622% C**
NS-20 Gorgon
C++
Kills:169
Deaths:44
KDR:3.841
Accuracy:28.247% C++
HSR:16.568% D
Kills:28,676
Deaths (as MAX Suit):2,234.500
Deaths (to MAX Suits):978
KDR:12.8333
Kill Difference:26,441.500
Playtime:365.636 hours
Usage:12%
Score:16.175m
Score/min:737
Accuracy (listed only):29.930%
HSR (listed only):12.413%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:3,110
V. Kills:495 N/A
Deaths:80
KDR:38.875
Accuracy:56.977% B+
KPH:182.200 A*
VKPH:29 B**
Maelstrom Turbo Laser
B+
Kills:2,155
V. Kills:1,227 175%
Deaths:534
KDR:4.036
Accuracy:30.888% C+
KPH:21.800 B+
VKPH:12.400 C*
Saron Laser Cannon
B
Kills:1,575
V. Kills:1,047 150%
Deaths:394
KDR:3.997
Accuracy:28.947% C-
KPH:16.900 B
VKPH:11.300 C**
Light PPA
B**
Kills:1,552
V. Kills:64 N/A
Deaths:92
KDR:16.870
Accuracy:45.441% B+
KPH:83.200 B**
VKPH:3.400 C+
Hornet Missiles
B++
Kills:1,342
V. Kills:668 201%
Deaths:63
KDR:21.302
Accuracy:68.481% B++
KPH:97.300 B+
VKPH:48.400 C**
Photon A2A Missile Pods
C+
Kills:222
V. Kills:236 94%
Deaths:19
KDR:11.684
Accuracy:78.013% C+
KPH:35.300 C-
VKPH:37.500 C+
Coyote Missiles
C+
Kills:78
V. Kills:45 170%
Deaths:10
KDR:7.800
Accuracy:50.766% C
KPH:39.400 C+
VKPH:22.700 C+
Antares LC
B++
Kills:60
V. Kills:48 122%
Deaths:11
KDR:5.455
Accuracy:32.385% C++
KPH:23.600 B
VKPH:18.900 B++
Kills:10,094 (5,342 + 0)
Deaths:1,203
KDR:8.391
VKDR:3.184
Vehicle Kills:3,830
Kill Difference:8,891
Playtime:252.273 hours
Usage:8%
Score:6.019m
Score/min:398
Piloting Accuracy:32.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:740
V. Kills:266 277%
Deaths:39
KDR:18.974
Accuracy:29.068% D
KPH:2,664,000 U
VKPH:957,600 U
L-24R Spur
B*
Kills:697
V. Kills:23 N/A
Deaths:22
KDR:31.682
Accuracy:45.261% B*
KPH:42.900 B
VKPH:1.400 C--
CAS30 Tank Buster
A
Kills:578
V. Kills:338 171%
Deaths:121
KDR:4.777
Accuracy:53.276% B++
KPH:15.300 A
VKPH:9 B
L105 Zephyr
U
Kills:418
V. Kills:20 N/A
Deaths:21
KDR:19.905
Accuracy:45.757% B
KPH:1,504,800 U
VKPH:72,000 U
C150 Dalton
U
Kills:409
V. Kills:164 248%
Deaths:22
KDR:18.591
Accuracy:59.136% A*
KPH:1,472,400 U
VKPH:590,400 U
L-30R Vektor
B*
Kills:132
V. Kills:56 232%
Deaths:9
KDR:14.667
Accuracy:33.296% C--
KPH:18.200 B*
VKPH:7.700 C+
Kills:2,974 (1,407 + 1,567)
Deaths:234
KDR:12.709
VKDR:3.705
Vehicle Kills:867
Kill Difference:2,740
Playtime:61.184 hours
Usage:2%
Score:1.730m
Score/min:471
Piloting Accuracy:33.296%
Gunner Accuracy:59.136%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:4,874
V. Kills:383 N/A
Deaths:67
KDR:72.746
Accuracy:55.556% B++
KPH:95 A++
VKPH:7.500 C
C75 Viper
S
Kills:3,389
V. Kills:350 N/A
Deaths:43
KDR:78.814
Accuracy:39.975% C+
KPH:112.400 S
VKPH:11.600 B++
L100 Python AP
B++
Kills:2,139
V. Kills:1,235 173%
Deaths:73
KDR:29.301
Accuracy:54.902% C+
KPH:38.100 B+
VKPH:22 B++
L100 Python HEAT
A**
Kills:908
V. Kills:237 382%
Deaths:14
KDR:64.857
Accuracy:52.915% C++
KPH:63.400 A**
VKPH:16.500 B*
Skyguard
B**
Kills:508
V. Kills:352 144%
Deaths:31
KDR:16.387
Accuracy:33.999% B*
KPH:19.400 B++
VKPH:13.400 B**
Kills:11,818 (11,818 + 0)
Deaths:228
KDR:51.833
VKDR:11.215
Vehicle Kills:2,557
Kill Difference:11,590
Playtime:178.158 hours
Usage:6%
Score:5.264m
Score/min:492
Driving Accuracy:33.999%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,677
V. Kills:173 N/A
Deaths:47
KDR:35.681
Accuracy:53.916% B
KPH:53.600 B+
VKPH:5.500 D
Supernova FPC
B+
Kills:560
V. Kills:374 149%
Deaths:35
KDR:16
Accuracy:57.233% B+
KPH:27.700 C*
VKPH:18.500 B+
Supernova PC
A+
Kills:367
V. Kills:74 489%
Deaths:14
KDR:26.214
Accuracy:54.979% B++
KPH:39 A+
VKPH:7.900 C+
Proton II PPA
A**
Kills:270
V. Kills:10 N/A
Deaths:4
KDR:67.500
Accuracy:30.412% B**
KPH:128.800 A**
VKPH:4.800 B+
Saron HRB
B*
Kills:245
V. Kills:167 146%
Deaths:22
KDR:11.136
Accuracy:47.502% B+
KPH:33.900 B*
VKPH:23.100 B*
E540 Halberd
A++
Kills:106
V. Kills:54 193%
Deaths:9
KDR:11.778
Accuracy:59.977% A++
KPH:45.700 A
VKPH:23.300 B**
Kills:3,225 (2,604 + 621)
Deaths:131
KDR:24.618
VKDR:6.504
Vehicle Kills:852
Kill Difference:3,094
Playtime:72.595 hours
Usage:2%
Score:1.981m
Score/min:455
Driving Accuracy:54.979%
Gunner Accuracy:59.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:552
V. Kills:10 N/A
Deaths:7
KDR:78.857
Accuracy:38.763% C
KPH:143.500 B**
VKPH:2.600 D-
Proton II PPA-H
A*
Kills:329
V. Kills:5 N/A
Deaths:3
KDR:109.667
Accuracy:35.364% C
KPH:178.100 A*
VKPH:2.700 D--
E540 Halberd-H
A*
Kills:278
V. Kills:82 335%
Deaths:7
KDR:39.714
Accuracy:57.933% C+
KPH:85.900 A*
VKPH:25.300 B+
Aphelion VEX-4H
A
Kills:57
V. Kills:17 317%
Deaths:8
KDR:7.125
Accuracy:47.649% C*
KPH:65.900 A
VKPH:19.600 D
Kills:1,216 (0 + 1,216)
Deaths:25
KDR:48.640
VKDR:4.560
Vehicle Kills:114
Kill Difference:1,191
Playtime:9.797 hours
Usage:0%
Score:0.378m
Score/min:643
Driving Accuracy:N/A%
Gunner Accuracy:47.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:424
V. Kills:54 N/A
Deaths:6
KDR:70.667
Accuracy:17.415% C+
KPH:84.500 B+
VKPH:10.800 M++
M40 Fury
A++
Kills:291
V. Kills:14 N/A
Deaths:16
KDR:18.188
Accuracy:32.720% C-
KPH:100 A++
VKPH:4.800 D--
M40 Fury
B*
Kills:237
V. Kills:15 N/A
Deaths:17
KDR:13.941
Accuracy:32.580% C
KPH:65.500 B*
VKPH:4.100 D--
M20 Basilisk
B*
Kills:128
V. Kills:60 210%
Deaths:8
KDR:16
Accuracy:42.110% B
KPH:28.400 B+
VKPH:13.300 B*
M20 Basilisk
C
Kills:71
V. Kills:16 418%
Deaths:10
KDR:7.100
Accuracy:35.665% C
KPH:15.300 C-
VKPH:3.400 D*
Kills:1,151 (0 + 1,151)
Deaths:57
KDR:20.193
VKDR:2.789
Vehicle Kills:159
Kill Difference:1,094
Playtime:20.699 hours
Usage:1%
Score:0.389m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:35.665%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:484
V. Kills:41 N/A
Deaths:382
KDR:1.267
Accuracy:49.510% C+
KPH:27.300 C**
VKPH:2.300 D-
M12 Kobalt-F
B*
Kills:163
V. Kills:7 N/A
Deaths:36
KDR:4.528
Accuracy:28.702% B*
KPH:30.500 C++
VKPH:1.300 C+
Kills:647 (647 + 0)
Deaths:418
KDR:1.548
VKDR:0.115
Vehicle Kills:48
Kill Difference:229
Playtime:23.062 hours
Usage:1%
Score:0.188m
Score/min:136
Driving Accuracy:28.702%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:183
V. Kills:9 N/A
Deaths:15
KDR:12.200
Accuracy:43.421% A+
KPH:145.900 A++
VKPH:7.200 C**
Kills:183 (0 + 183)
Deaths:15
KDR:12.200
VKDR:0.600
Vehicle Kills:9
Kill Difference:168
Playtime:1.254 hours
Usage:0%
Score:0.027m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:43.421%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 5,6955,6468136.945A*0.6419.868%C++20.422%C+50.3B**N/A247112.3h11.2A+56.1B++
Blueshift VM5 5,4125,3608146.585A++0.2820.41%C++18.825%C-47.7B*N/A234112.3h12A59B++
L100 Python HESH 5,2574,8746772.746S66.4455.556%B++2.749%B**95A++7.5C52451.3h2.5B+4.5B*
Nebula VM20 3,7173,7034667.946M1.6421.911%B++17.418%D65.7A*N/A30056.4h11A+50.3B**
Nebula VM20 3,6183,5974667.719M+1.4122.474%B*16.43%D63.8A++N/A29256.4h11.6A+51.6B*
C75 Viper 3,7393,3894378.814U72.5139.975%C+N/A112.2S11.6B++77330.2h5A+12.5A
Dual Photon Pods 3,6053,1108038.875S32.5756.977%B+1.961%B**181.9A*28.9B**122217.1h13.9B**24.4B*
Orion VS54 2,5662,5536334.033A++2.2721.175%C++22.366%C42.9B+N/A21259.5h10.9B++51.3C++
Comet VM2 2,8582,3914335.522S0.7847.124%B+6.524%B**34.9S6.8A26168.6h9.5A20.3B**
Maelstrom Turbo Laser 3,3822,1555344.036B**2.2730.888%C+3.016%B21.8B+12.4C*30199h60.2B++194.8B++
L100 Python AP 3,3742,1397329.301S23.0054.902%C+4.021%B*38.1B+22B++38956.1h5.5B10B
Comet VM2 2,5522,0884334.822S1.4849.604%B+5.939%B*31.1M++6.9B**22467.2h11.4A23B**
SVA-88 1,9781,9684494.383A1.9222.3%C20.833%D44.9C+N/A18643.8h11.9C++53.3C++
Parallax VX3 1,7251,7251779.746A++3.4455.182%A**90.667%A++34.8B+N/A15949.6h1.6B**2.9A
Supernova VPC 1,8501,6774735.681A*29.3853.916%B1.67%C++53.6B+5.5D24831.3h2.8B+5.1B+
Saron Laser Cannon 2,6221,5753943.997B++2.3128.947%C-2.349%C++16.9B11.3C**24593h78.5B++271.3B++
Light PPA 1,6161,5529216.87A*10.5645.441%B+N/A83B**3.4C+33918.7h9.6B+21.2B+
Hornet Missiles 2,0101,3426321.302M**15.0068.481%B++1.788%C*97.2B+48.4C**90613.8h8.1B+11.9B++
Quasar VM1 1,3431,3421678.036S1.7320.781%B**15.946%D55.7MN/A22824.1h8.8A++42.5B++
Pulsar LSW 1,3361,3153284.009A*2.3022.622%C+23.346%C+39.7C+N/A12133.1h12.4C++54.9C*
Quasar VM1 1,2441,2411677.431M1.1320.519%B+16.277%D-55.7AN/A18922.3h8.9A++43.2B**
NS-15M1 1,1841,1782624.496A*1.8120.161%C-19.27%C-39.8C+N/A18629.6h11.6B+57.8C++
Flare VE6 1,1691,1622784.18M2.1320.989%C20.482%D46.5C*N/A20625h10B47.7C*
VX6-7 1,1501,1451826.291M**0.0122.129%C--14.76%D--25.4CN/A9545.1h11.6B52.5C*
L100 Python HEAT 1,1459081464.857U58.5552.915%C++1.542%D63.5A**16.6B**37314.3h4.9B++9.3B++
C-4 1,1537792223.509A+2.8029.708%B++N/A169.3A*81.3M**28584.6h1.1B*3.7B*
MANA Anti-Vehicle Turret 1,5617771854.2A+2.1155.483%C++2.188%D-7770S7840S56018400.1h7.8C++14.1B+
M12 Kobalt 7977721772U765.6922.53%C++19.819%B+188.3A+6.1B6744.1h12.5B*55.5B++
Sirius SX12 7617583242.34A3.9725.053%C++13.457%D26.5C+N/A14628.6h11.2B*44.6B+
AP30 Shredder 1,0067403918.974A++12.6729.068%D2.432%B+7400U2660U65284900.1h43.2A148.7B**
Serpent VE92 7277251474.932M*1.3722.761%C16.276%D15.4DN/A8547h11.7B+51.5C**
Frag Grenade 7287161716N/A709.6948.211%BN/A795.6A13.3B+31870.9h2.6B**5.5B*
NS Decimator 9887063362.101A4.2060.57%C+2.691%B+37.6C++15C+43818.8h4.5C*7.5C*
Solstice SF 7147062822.504A++3.8025.368%C*5.524%F-35B*N/A19420.2h5.9B*23.1B**
L-24R Spur 7206972231.682A**25.3845.261%B*1.435%C--42.8B1.4C--11016.3h18B+39.7B+
Cosmos VM3 7006941136.142A**0.1614.441%D19.02%C+31.1C+N/A19022.3h13.4C*93C+
Pulsar C 7026915871.177C+5.1319.748%D-20.261%C--11DN/A6862.8h12.6C+63.6C
Cosmos VM3 6836771135.991M+0.3114.737%C--17.134%C-30.4C+N/A17922.3h14.1C++95.4C+
VE-H Maw AE 6686502212.941B+3.3628.054%C+22.154%D51.6C1.4B+12512.6h10.4C+37.2C++
Betelgeuse 54-A 6396321843.435C*2.8723.876%D27.532%C-51.8C-N/A18812.2h10.7C++44.6C+
NS-11C 6206143571.72B*4.5924.636%C++16.775%C-13.1DN/A4746.8h12.2B+49.5B+
Vortex VM21 1,0795831015.772M*0.5350.869%B**1.029%D*14.9B**12.7A**29939.1h26.7B+52.5B+
CAS30 Tank Buster 9165781214.777M1.5353.276%B++N/A15.3A9B18037.7h35.7B*66.9B*
Proximity Mine 5785782325.13S18.8249.465%B*N/A289M**N/A16552h1.5A3.1B**
Supernova FPC 9345603516A+9.6957.233%B+1.786%C27.6C*18.4B+52520.3h5.5C+9.6C*
M40 Fury-H 562552778.857S72.5538.763%CN/A145.3A2.6D-4393.8h3.6B**9.3A
Skyguard 8605083116.387S10.0833.999%B*N/A19.4B++13.4B**39626.2h117.1C*344.4B+
Lasher X2 5084911672.94M+3.3723.364%C4.073%C++30.5C+1.1C**18916.1h30F-128.4D
M40 Fury-F 5254843821.267C+5.0449.51%C+N/A27.3C**2.3D-13917.7h4.9B**9.9B**
Vortex VM21 8664491014.446M+1.8651.805%B**N/A11.5B*10.7M25939.1h35.5B+68.5B+
NS-15M AE 4634461502.973B3.3326.151%C++31.166%B+53.1C+2M2678.4h12.2C+46.8C++
VE-H Maw 435430994.343A**1.9625.221%C+23.023%C55.1C*N/A1607.8h10B+39.8C**
M12 Kobalt 478424670.667S64.3617.415%C+17.925%C+84.8B+10.8M++3055h13.3B**76.5B+
NS-7G PDW 4244221163.638M+2.6724.322%C++13.507%D33C**N/A12412.8h12.6B++51.8B+
L105 Zephyr 4384182119.905A+13.6045.757%BN/A4180U200U13286700.1h3.7A+8.1B**
C150 Dalton 5734092218.591A+12.2959.136%A*N/A4090U1640U36415900.1h4.2C++7.1B**
Ursa 4013992001.995B++4.3117.953%D-16.291%D*21.6DN/A11418.5h11.6C+64.5C+
Supernova PC 4413671426.214M++19.9154.979%B++1.09%D-39A+7.9C+5039.4h3.6B**6.6B**
Ghost 365364389.579A*3.2741.75%B+70.33%C++43.9C*N/A1898.3h2.2C*5.2B+
NS-44G Commissioner 3633632781.306C*5.0034.185%C20.661%C15.4DN/A6423.5h3.1B+9.1B
NS-11P 3563481422.451A3.8525.727%B+20.977%C*32.2C*N/A12610.8h14.5C+56.2B
Deimos VA29 3383381831.847B+4.4655.964%C-12.13%D31.9C-N/A14910.6h2B++3.6C**
NS-11A 3403341851.805B4.5018.804%D*13.473%D*18.6DN/A10318h16.2D86.1D-
Proton II PPA-H 3343293109.667S103.3635.364%CN/A182.8A*2.8D--7221.8h5.9A16.8B*
Terminus VX-9 3293221102.927B++3.3824.718%C22.671%C--31.6CN/A9610.2h11.6B+47.1C*
S1 442292734S2.3162.265%B+1.712%D42.9A22.1A9786.8h6.6C++10.6B
M40 Fury 3052911618.188A++11.8832.72%C-N/A100.3A++4.8D--4172.9h5.2A15.9B**
NS-10 Burster 519285972.938A**3.3734.03%B+1.404%D*8.8A7.2A*25432.3h130.2B+382.7B++
E540 Halberd-H 360278739.714M33.4157.933%C+5.036%A*86.9A*25.6B+8383.2h3.2A+5.5A+
NS Baron G5 2752731771.542B+4.7653.257%B*19.414%B**58.1B**N/A1944.7h4.1B+7.7C++
Proton II PPA 280270467.5M++61.1930.412%B**1.111%D-128.6A**4.8B+8412.1h7.2B*23.6B**
NS-10 Burster 508266972.742M+3.5633.707%B++3.383%D-8.1B**7.4A**26432.7h139.6C+414.1B+
Eidolon VE33 2692651042.548A3.7626.29%C29.811%B+16.6CN/A10016h11.3C--43.2C
Eridani SX5 249249713.507A*2.8026.161%C+12.851%D--37.2C++N/A1856.7h9.6B*36.5B+
Lancer VS22 454248842.952M3.3558.958%CN/A21.6B++17.9B+52111.5h13.7B+23.3B+
Saron HRB 4122452211.136A4.8347.502%B+4.082%A**34B*23.2B*8017.2h15B**31.5B**
M40 Fury 2522371713.941A+7.6432.58%CN/A65.8B*4.2D--3643.6h6.7A20.7B**
Beamer VS3 239235584.052S2.2525.907%C22.979%C++29C++N/A1638.1h8.1B+31.4C++
Photon A2A Missile Pods 4582221911.684A5.3878.013%C+N/A35.2C-37.5C+9066.3h8B10.2B+
Nyx VX31 215215258.6M+2.2932.255%C39.535%B**39.8C+N/A1925.4h5.5C++17.1C++
V10 205205238.913A*2.6142.567%B76.098%C+26.3CN/A1047.8h2.2C*5.3C**
MAX Punch 2681912,2340.085C+6.2256.245%B++N/A0.6C-N/A3345.2h3.6C+6.3C+
VX29 Polaris 191190414.634M1.6720.559%C--19.474%C--43.2C+N/A2164.4h12.6C+61.4C+
VA39 Spectre 189186345.471M++0.8331.486%C+47.85%B*20.2C+N/A1439.2h5.7C*17.9C**
NS-20 Gorgon 193185444.205M+2.1028.347%C*21.622%C**34.9A+1.5C+1605.3h33.2B+117.2B+
CAS 14-E 1921831512.2C+5.8943.421%A+1.093%D140.8A++6.9C*3571.3h17.3B**39.7B**
H-V45 178175822.134B+4.1722.035%C-17.714%C--17.9DN/A1579.8h14.4C65.2C+
NS-357G Underboss 1771751511.159C*5.1530.199%D-19.429%D19D-N/A749.2h3.7C*12.1C++
Nova 1721711051.629C*4.6827.397%D**14.035%C+21.4DN/A1048h3.9B+14.1C-
Phaseshift VX-S 170170628.333S22.0339.681%B+82.941%B+42.5B*N/A1484h2.2B++5.5B++
NS-20 Gorgon 175169443.841M2.4628.247%C++16.568%D31.9A+1.1D1295.3h36.1B+127.7B+
M12 Kobalt-F 170163364.528A1.7828.702%B*6.135%D30.8C++1.3C+1285.3h15.4C++53.6B+
NS Annihilator 373156433.628S2.6870.447%F*N/A12.3B+17.1M++30112.7h12.8C18.2D-
Tank Mine 2041531410.929S4.6254.262%A+N/A139.1B++46.4D23641.1h3F-5.4B+
Spear Anti-Vehicle Phalanx Turret 2291501410.714B+4.4140.269%C-4%C+46.9B+24.7C**10393.2h7.6B+18.8B
Force-Blade 2021508,0680.019C+6.2933.821%C**2%D0.2C--N/A1813.4h4D-11.8C+
Corvus VA55 151146393.744M++2.5622.369%C18.493%D31.1C++1.1A+1934.7h10.3B*46.1B+
Nemesis VSH9 255144831.735A*4.5760.043%C1.389%D11.6C9C+37012.4h9.6C--16C--
Lancer AE 277141443.205A*3.1062.703%C++2.128%B+15.8C+15.3C++3138.9h17.5C**28C**
L-30R Vektor 188132914.667S8.3633.296%C--1.515%D18.1B*7.7C+1537.3h44.8B++134.5B+
M20 Basilisk 188128816S9.6942.11%B4.688%C28.4B+13.3B*2974.5h75.2B++178.7B*
Artemis VX26 118118363.278A++3.0325.424%C11.864%F28.8CN/A1724.1h12.8C+50.5C+
Spear Anti-Vehicle Phalanx Tower 1371181118S111.6950.916%C++2.542%D78.7A+12.7D-6361.5h6.8B++13.4B*
Pandora VX25 117116383.053A3.2534.838%C--9.483%D**48.3BN/A2902.4h3.3B**9.6B+
NSX Tomoe 112112313.613A2.6927.01%C-11.607%F--37.3C+N/A1503h14.6C+54.1C+
E540 Halberd 160106911.778C**5.4759.977%A++N/A46.1A23.5B**10122.3h5B++8.3B**
Fatestealer 102101791.278U5.0349.213%A22.772%C+20.6CN/A424.9h2.5C-5B*
M60-A Bulldog 10686127.167C**0.8636.512%C+N/A860U200U5595400.1h5.2B+14.3B+
Solstice VE3 8585771.104B+5.2022.7%C+9.412%F-4.5D-N/A13919.1h12.9B+56.6C**
Sticky Grenade 8483183N/A76.6968.312%A++N/A830C10C38650.1h3.2D-4.6C++
Coyote Missiles 12378107.8A++1.4950.766%CN/A39C+22.5C+5872h46.3C+91.2C+
M20 Basilisk 8771107.1A*0.7935.665%C7.042%B+15.4C-3.5D*2324.6h61B++171B*
Thanatos VE70 7171282.536A++3.7743.899%B+15.493%C+44.4B*N/A5501.6h3.9B++8.9B++
M20 Basilisk 9067167U60.6939.971%D**4.478%C+55.8B++19.2C+6621.2h73B*182.6B+
The Little Helper 6363361.75B4.5651.963%B+7.937%F78.8A+N/A3000.8h3.6B**6.9B++
MANA Anti-Personnel Turret 6262115.636N/A0.6715.063%UN/A620UN/A5132500.1h24.7T*163.7T*
XM98 616187.625M++1.3238.58%C*67.213%D-30.5C*N/A2692h2B*5.3B++
Pulsar VS1 6161222.773A++3.5322.679%C+11.475%D*19.7CN/A4563.1h15.8C+69.8C+
Antares LC 10860115.455A*0.8532.385%C++N/A24B19.2B++4792.5h118C*364.3C**
NS-AM7 Archer 7759920.641B5.6653.191%D20.339%B3.1D-N/A4419.1h18.5C*34.8C++
Aphelion VEX-4H 745787.125C*0.8247.649%C*5.263%A63.3A18.9D6480.9h31.8B**66.8B**
NS-44L Blackhand 5454252.16B*4.1544.208%C**50%B+0.6D*N/A293.3h3.5B++7.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31760.3h
Manticore SX0780.1h
Anti-Vehicle MANA Turret163343.6h
Nano-Armor Kit306667,24650.9h
Cortium Silo14060.5h
Nanite Revive Grenade07170.2h
Medical Applicator442174,91118.8h
Spitfire Auto-Turret83770.4h
Restoration Kit284000.9h
Motion Spotter221,8365.2h
VS Patriot Flare Gun01260.2h
Deconstruction Tool05080.1h
Welding Device02000h
Shield Recharging Field211,7870.7h
Recon Detection Device234,3687.7h
Ammunition Package122,2470.8h
Medical Kit3913,4076.8h
Anti-Infantry MANA Turret12280.4h
Nano-Repair Grenade0700h
WLT-Howler Mining Laser14,0291.1h

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