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Primarch Veteran EmperorReinhard[MLGc] EmperorReinhard
VS BR 95

KDR: 6.35

Score: 64m

Last Seen: Feb 1st, 2019 10:51 PM
- OFFLINE - 395 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Connery - Outfit Leader of MLG Crew[MLGc] MLG Crew
VS outfit on Connery

Members: 0
Level Progress (to 96): 11%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 L100 Python HESH Nebula VM20 Nebula VM20 C75 Viper Dual Photon Pods Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,208,466 MLG Score: 966
Fun Score: N/A
Cheeseburgers Flipped: 2900TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.361%20.083%4493299017,5223.883422.466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.119%0.252C*-0.092C+-0.92D--HEAD ++ (~8.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.322C*11.30.206C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.106%2.088%1864610168,526529322716.0868264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.969%-0.454D0.444B-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1120.305C*37.10.3C*74.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.839%2.12%20708101414,106950304114.8484464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.263%-0.102C+-0.32C0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.492B+7.80.375C**11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.097%3.558%7861210103,93554510047.22018392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.692%-0.469D-0.205C0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.552B+16.50.581B+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.225%82.888%786610162,69466744.03898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.878%1.381A1.033B**1.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+2.10.349C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.322%12.446%7864101869150421.37103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.195%-0.341C--0.414C--0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.415B2.90.407B4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MLG Crew[MLGc] MLG Crew
VS outfit on Connery

Members: 0
64m340.5%360 (21.6k)356 (21.4k)6.349691,21214,3657.5775295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022256923.849%12.563%30012:3023

24% Engineer13% Heavy Assault38% Infiltrator10% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:57 PMFeb 12th, 2018 2:27 AMFeb 17th, 2019 1:54 PM (14h) (PST)Feb 1st, 2019 6:51 PM (16d) (PST)Feb 1st, 2019 6:51 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7421565860.5080.0800.0641.9940.078966

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,4919,33435,1573054120521,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2992.1h/124.7d 17,639 11,459 19,681 358k 2,985 7,331 13,946 133.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:2,553
Deaths:633
KDR:4.033
Accuracy:21.175% C++
HSR:22.366% C
SVA-88
C
Kills:1,962
Deaths:443
KDR:4.429
Accuracy:22.293% C
HSR:20.846% D
Pulsar LSW
C+
Kills:1,315
Deaths:328
KDR:4.009
Accuracy:22.622% C+
HSR:23.346% C+
NS-15M1
C-
Kills:1,178
Deaths:262
KDR:4.496
Accuracy:20.161% C-
HSR:19.270% C-
Flare VE6
C
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:20.989% C
HSR:20.482% D
VE-H Maw AE
C+
Kills:624
Deaths:208
KDR:3
Accuracy:27.863% C+
HSR:21.795% D
Betelgeuse 54-A
C
Kills:599
Deaths:180
KDR:3.328
Accuracy:23.808% D
HSR:28.214% C
Lasher X2
C+
Kills:491
Deaths:167
KDR:2.940
Accuracy:23.364% C
HSR:4.073% C+
VE-H Maw
C+
Kills:430
Deaths:99
KDR:4.343
Accuracy:25.221% C+
HSR:23.023% C
Ursa
D-
Kills:399
Deaths:200
KDR:1.995
Accuracy:17.953% D-
HSR:16.291% D--
NS-15M AE
B*
Kills:192
Deaths:63
KDR:3.048
Accuracy:26.716% C*
HSR:35.417% B*
VX29 Polaris
C-
Kills:190
Deaths:41
KDR:4.634
Accuracy:20.559% C--
HSR:19.474% C-
Kills:11,095
Deaths (as Heavy Assault):2,902
Deaths (to Heavy Assaults):3,742
KDR:3.82323
Kill Difference:8,193
Playtime:392.873 hours
Usage:13%
Score:8.266m
Score/min:351
Accuracy (listed only):22.727%
HSR (listed only):21.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:1,145
Deaths:182
KDR:6.291
Accuracy:22.129% C-
HSR:14.760% D--
Serpent VE92
C+
Kills:725
Deaths:147
KDR:4.932
Accuracy:22.761% C+
HSR:16.276% D
Solstice SF
C**
Kills:706
Deaths:282
KDR:2.504
Accuracy:25.368% C**
HSR:5.524% F-
Pulsar C
C--
Kills:691
Deaths:587
KDR:1.177
Accuracy:19.748% D-
HSR:20.261% C--
NS-11C
C++
Kills:614
Deaths:357
KDR:1.720
Accuracy:24.636% C++
HSR:16.775% C
Deimos VA29
C
Kills:337
Deaths:181
KDR:1.862
Accuracy:56.030% C
HSR:12.166% D
NS Baron G5
B**
Kills:273
Deaths:177
KDR:1.542
Accuracy:53.257% B**
HSR:19.414% B**
Eidolon VE33
B+
Kills:264
Deaths:104
KDR:2.538
Accuracy:26.419% C
HSR:29.924% B+
Nova
C+
Kills:171
Deaths:105
KDR:1.629
Accuracy:27.397% D**
HSR:14.035% C+
Pandora VX25
C--
Kills:112
Deaths:37
KDR:3.027
Accuracy:34.483% C--
HSR:8.929% D**
Solstice VE3
C+
Kills:85
Deaths:77
KDR:1.104
Accuracy:22.700% C+
HSR:9.412% F-
Thanatos VE70
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:43.899% B+
HSR:15.493% C+
Kills:5,194
Deaths (as Engineer):2,264
Deaths (to Engineers):3,989
KDR:2.29417
Kill Difference:2,930
Playtime:719.353 hours
Usage:24%
Score:21.771m
Score/min:504
Accuracy (listed only):31.569%
HSR (listed only):15.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:1,145
Deaths:182
KDR:6.291
Accuracy:22.129% C-
HSR:14.760% D--
Sirius SX12
C++
Kills:758
Deaths:324
KDR:2.340
Accuracy:25.053% C++
HSR:13.457% D
Serpent VE92
C+
Kills:725
Deaths:147
KDR:4.932
Accuracy:22.761% C+
HSR:16.276% D
Solstice SF
C**
Kills:706
Deaths:282
KDR:2.504
Accuracy:25.368% C**
HSR:5.524% F-
Pulsar C
C--
Kills:691
Deaths:587
KDR:1.177
Accuracy:19.748% D-
HSR:20.261% C--
NS-11C
C++
Kills:614
Deaths:357
KDR:1.720
Accuracy:24.636% C++
HSR:16.775% C
NS-7G PDW
C+
Kills:422
Deaths:115
KDR:3.670
Accuracy:24.326% C+
HSR:13.507% D
Deimos VA29
C
Kills:337
Deaths:181
KDR:1.862
Accuracy:56.030% C
HSR:12.166% D
NS Baron G5
B**
Kills:273
Deaths:177
KDR:1.542
Accuracy:53.257% B**
HSR:19.414% B**
Eridani SX5
C+
Kills:238
Deaths:69
KDR:3.449
Accuracy:26.133% C+
HSR:12.605% D--
Nova
C+
Kills:171
Deaths:105
KDR:1.629
Accuracy:27.397% D**
HSR:14.035% C+
Pandora VX25
C--
Kills:112
Deaths:37
KDR:3.027
Accuracy:34.483% C--
HSR:8.929% D**
Solstice VE3
C+
Kills:85
Deaths:77
KDR:1.104
Accuracy:22.700% C+
HSR:9.412% F-
Thanatos VE70
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:43.899% B+
HSR:15.493% C+
Kills:6,348
Deaths (as Light Assault):2,668
Deaths (to Light Assaults):2,139
KDR:2.37931
Kill Difference:3,680
Playtime:311.375 hours
Usage:10%
Score:7.448m
Score/min:399
Accuracy (listed only):30.566%
HSR (listed only):13.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:758
Deaths:324
KDR:2.340
Accuracy:25.053% C++
HSR:13.457% D
NS-7G PDW
C+
Kills:422
Deaths:115
KDR:3.670
Accuracy:24.326% C+
HSR:13.507% D
Deimos VA29
C
Kills:337
Deaths:181
KDR:1.862
Accuracy:56.030% C
HSR:12.166% D
NS-11A
D--
Kills:334
Deaths:185
KDR:1.805
Accuracy:18.804% D*
HSR:13.473% D--
Terminus VX-9
C
Kills:321
Deaths:110
KDR:2.918
Accuracy:24.754% C
HSR:22.741% C-
NS-11P
B+
Kills:305
Deaths:127
KDR:2.402
Accuracy:25.016% B+
HSR:19.344% C+
NS Baron G5
B**
Kills:273
Deaths:177
KDR:1.542
Accuracy:53.257% B**
HSR:19.414% B**
Eridani SX5
C+
Kills:238
Deaths:69
KDR:3.449
Accuracy:26.133% C+
HSR:12.605% D--
H-V45
C-
Kills:175
Deaths:82
KDR:2.134
Accuracy:22.035% C-
HSR:17.714% C-
Nova
C+
Kills:171
Deaths:105
KDR:1.629
Accuracy:27.397% D**
HSR:14.035% C+
Corvus VA55
C
Kills:146
Deaths:39
KDR:3.744
Accuracy:22.369% C
HSR:18.493% D
Pandora VX25
C--
Kills:112
Deaths:37
KDR:3.027
Accuracy:34.483% C--
HSR:8.929% D**
Thanatos VE70
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:43.899% B+
HSR:15.493% C+
Pulsar VS1
C+
Kills:61
Deaths:22
KDR:2.773
Accuracy:22.679% C+
HSR:11.475% D*
Kills:3,724
Deaths (as Combat Medic):1,601
Deaths (to Combat Medics):1,190
KDR:2.32605
Kill Difference:2,123
Playtime:89.719 hours
Usage:3%
Score:2.353m
Score/min:437
Accuracy (listed only):30.445%
HSR (listed only):15.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A**
Kills:1,725
Deaths:177
KDR:9.746
Accuracy:55.182% A**
HSR:90.667% A+
Sirius SX12
C++
Kills:758
Deaths:324
KDR:2.340
Accuracy:25.053% C++
HSR:13.457% D
NS-7G PDW
C+
Kills:422
Deaths:115
KDR:3.670
Accuracy:24.326% C+
HSR:13.507% D
Ghost
B
Kills:349
Deaths:35
KDR:9.971
Accuracy:41.332% B
HSR:69.914% C++
NS-44G Commissioner
C-
Kills:348
Deaths:266
KDR:1.308
Accuracy:34.206% C--
HSR:20.402% C-
Eridani SX5
C+
Kills:238
Deaths:69
KDR:3.449
Accuracy:26.133% C+
HSR:12.605% D--
Beamer VS3
C++
Kills:235
Deaths:58
KDR:4.052
Accuracy:25.907% C
HSR:22.979% C++
Nyx VX31
B**
Kills:215
Deaths:25
KDR:8.600
Accuracy:32.255% C
HSR:39.535% B**
V10
C**
Kills:205
Deaths:23
KDR:8.913
Accuracy:42.567% C**
HSR:76.098% C+
VA39 Spectre
B*
Kills:186
Deaths:34
KDR:5.471
Accuracy:31.486% C+
HSR:47.850% B*
NS-357G Underboss
D
Kills:175
Deaths:151
KDR:1.159
Accuracy:30.199% D--
HSR:19.429% D
Phaseshift VX-S
B+
Kills:168
Deaths:6
KDR:28
Accuracy:39.615% B+
HSR:82.738% B+
Artemis VX26
C
Kills:118
Deaths:36
KDR:3.278
Accuracy:25.424% C
HSR:11.864% D**
NSX Tomoe
C-
Kills:112
Deaths:31
KDR:3.613
Accuracy:27.010% C-
HSR:11.607% F--
XM98
C++
Kills:61
Deaths:8
KDR:7.625
Accuracy:38.580% C++
HSR:67.213% D-
NS-AM7 Archer
C++
Kills:55
Deaths:86
KDR:0.640
Accuracy:53.048% D
HSR:18.182% C++
Kills:5,370
Deaths (as Infiltrator):1,444
Deaths (to Infiltrators):1,525
KDR:3.71884
Kill Difference:3,926
Playtime:1,145.515 hours
Usage:38%
Score:8.100m
Score/min:118
Accuracy (listed only):34.520%
HSR (listed only):38.628%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:5,629
Deaths:812
KDR:6.932
Accuracy:19.852% C++
HSR:20.430% C+
Blueshift VM5
C++
Kills:5,346
Deaths:813
KDR:6.576
Accuracy:20.392% C++
HSR:18.837% C-
Nebula VM20
B*
Kills:3,703
Deaths:466
KDR:7.946
Accuracy:21.911% B*
HSR:17.418% D
Nebula VM20
B++
Kills:3,597
Deaths:466
KDR:7.719
Accuracy:22.474% B++
HSR:16.430% D
Comet VM2
B**
Kills:2,380
Deaths:433
KDR:5.497
Accuracy:47.253% B+
HSR:6.513% B**
Comet VM2
B++
Kills:2,082
Deaths:433
KDR:4.808
Accuracy:49.771% B+
HSR:5.908% B++
Quasar VM1
B**
Kills:1,342
Deaths:167
KDR:8.036
Accuracy:20.781% B**
HSR:15.946% C--
Quasar VM1
B+
Kills:1,241
Deaths:167
KDR:7.431
Accuracy:20.519% B+
HSR:16.277% D-
Cosmos VM3
C
Kills:592
Deaths:93
KDR:6.366
Accuracy:13.310% D
HSR:18.243% C
Vortex VM21
B**
Kills:576
Deaths:101
KDR:5.703
Accuracy:50.974% B**
HSR:1.042% D*
Cosmos VM3
C
Kills:542
Deaths:93
KDR:5.828
Accuracy:13.480% D
HSR:17.528% C
Vortex VM21
A
Kills:442
Deaths:101
KDR:4.376
Accuracy:51.941% A
HSR:0.679% D**
NS-10 Burster
B+
Kills:285
Deaths:97
KDR:2.938
Accuracy:33.966% B+
HSR:1.404% D**
NS-10 Burster
B++
Kills:266
Deaths:97
KDR:2.742
Accuracy:33.638% B++
HSR:3.383% D-
NS-20 Gorgon
C**
Kills:185
Deaths:44
KDR:4.205
Accuracy:28.347% C*
HSR:21.622% C**
NS-20 Gorgon
C++
Kills:169
Deaths:44
KDR:3.841
Accuracy:28.247% C++
HSR:16.568% C--
Kills:28,377
Deaths (as MAX Suit):2,213.500
Deaths (to MAX Suits):951
KDR:12.81997
Kill Difference:26,163.500
Playtime:363.132 hours
Usage:12%
Score:16.019m
Score/min:735
Accuracy (listed only):29.804%
HSR (listed only):12.389%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:3,080
V. Kills:492 N/A
Deaths:80
KDR:38.500
Accuracy:56.972% B+
KPH:180.900 A++
VKPH:28.900 B*
Maelstrom Turbo Laser
B+
Kills:1,897
V. Kills:1,107 171%
Deaths:500
KDR:3.794
Accuracy:30.381% C+
KPH:20.600 B+
VKPH:12 C*
Light PPA
B**
Kills:1,490
V. Kills:60 N/A
Deaths:83
KDR:17.952
Accuracy:45.309% B+
KPH:83.900 B**
VKPH:3.400 C+
Saron Laser Cannon
C*
Kills:1,437
V. Kills:980 146%
Deaths:376
KDR:3.822
Accuracy:28.736% D
KPH:15.700 C*
VKPH:10.700 C*
Hornet Missiles
B++
Kills:1,258
V. Kills:619 203%
Deaths:56
KDR:22.464
Accuracy:68.459% B++
KPH:97.500 B+
VKPH:48 B+
Photon A2A Missile Pods
C+
Kills:220
V. Kills:235 93%
Deaths:18
KDR:12.222
Accuracy:77.955% C
KPH:35.200 C-
VKPH:37.600 C+
Coyote Missiles
C+
Kills:71
V. Kills:41 169%
Deaths:7
KDR:10.143
Accuracy:49.828% C--
KPH:40 C+
VKPH:23.100 C+
Antares LC
B+
Kills:60
V. Kills:48 122%
Deaths:11
KDR:5.455
Accuracy:32.385% C+
KPH:23.600 C**
VKPH:18.900 B+
Kills:9,513 (4,884 + 0)
Deaths:1,131
KDR:8.411
VKDR:3.167
Vehicle Kills:3,582
Kill Difference:8,382
Playtime:241.897 hours
Usage:8%
Score:5.733m
Score/min:395
Piloting Accuracy:32.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:739
V. Kills:265 278%
Deaths:38
KDR:19.447
Accuracy:29.005% D-
KPH:2,660,400 U
VKPH:954,000 U
L-24R Spur
B++
Kills:691
V. Kills:21 N/A
Deaths:21
KDR:32.905
Accuracy:45.234% B++
KPH:42.800 B
VKPH:1.300 C--
CAS30 Tank Buster
B**
Kills:505
V. Kills:305 165%
Deaths:110
KDR:4.591
Accuracy:52.103% B++
KPH:14.500 B**
VKPH:8.800 C**
L105 Zephyr
U
Kills:418
V. Kills:20 N/A
Deaths:21
KDR:19.905
Accuracy:45.757% B+
KPH:1,504,800 U
VKPH:72,000 U
C150 Dalton
U
Kills:403
V. Kills:161 249%
Deaths:22
KDR:18.318
Accuracy:60.028% A*
KPH:1,450,800 U
VKPH:579,600 U
L-30R Vektor
B+
Kills:117
V. Kills:48 239%
Deaths:9
KDR:13
Accuracy:33.737% C--
KPH:17.100 B+
VKPH:7 C+
Kills:2,873 (1,313 + 1,560)
Deaths:221
KDR:13
VKDR:3.710
Vehicle Kills:820
Kill Difference:2,652
Playtime:57.715 hours
Usage:2%
Score:1.610m
Score/min:465
Piloting Accuracy:33.737%
Gunner Accuracy:60.028%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:4,869
V. Kills:382 N/A
Deaths:67
KDR:72.672
Accuracy:55.589% B++
KPH:95.200 A++
VKPH:7.500 C+
C75 Viper
S
Kills:3,389
V. Kills:350 N/A
Deaths:43
KDR:78.814
Accuracy:39.952% C++
KPH:112.400 S
VKPH:11.600 B**
L100 Python AP
B++
Kills:1,924
V. Kills:1,136 169%
Deaths:68
KDR:28.294
Accuracy:54.110% C
KPH:36.700 B++
VKPH:21.600 B++
L100 Python HEAT
A**
Kills:890
V. Kills:231 384%
Deaths:14
KDR:63.571
Accuracy:52.977% C++
KPH:63.500 A**
VKPH:16.500 B**
Skyguard
B*
Kills:479
V. Kills:336 142%
Deaths:31
KDR:15.452
Accuracy:34.024% B++
KPH:18.700 B++
VKPH:13.100 B*
Kills:11,551 (11,551 + 0)
Deaths:223
KDR:51.798
VKDR:10.919
Vehicle Kills:2,435
Kill Difference:11,328
Playtime:173.437 hours
Usage:6%
Score:5.144m
Score/min:494
Driving Accuracy:34.024%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,671
V. Kills:171 N/A
Deaths:46
KDR:36.326
Accuracy:53.941% B
KPH:53.700 B+
VKPH:5.500 C--
Supernova FPC
B*
Kills:517
V. Kills:361 143%
Deaths:34
KDR:15.206
Accuracy:57.517% B+
KPH:27 C**
VKPH:18.800 B*
Supernova PC
A++
Kills:367
V. Kills:74 489%
Deaths:14
KDR:26.214
Accuracy:54.979% B++
KPH:39 A++
VKPH:7.900 C+
Proton II PPA
A**
Kills:270
V. Kills:10 N/A
Deaths:4
KDR:67.500
Accuracy:30.412% B**
KPH:128.800 A**
VKPH:4.800 B+
Saron HRB
B*
Kills:245
V. Kills:167 146%
Deaths:22
KDR:11.136
Accuracy:47.502% B+
KPH:33.900 B*
VKPH:23.100 B*
E540 Halberd
A+
Kills:106
V. Kills:54 193%
Deaths:9
KDR:11.778
Accuracy:59.977% A+
KPH:45.700 A
VKPH:23.300 B**
Kills:3,176 (2,555 + 621)
Deaths:129
KDR:24.620
VKDR:6.488
Vehicle Kills:837
Kill Difference:3,047
Playtime:71.341 hours
Usage:2%
Score:1.904m
Score/min:445
Driving Accuracy:54.979%
Gunner Accuracy:59.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:552
V. Kills:10 N/A
Deaths:7
KDR:78.857
Accuracy:38.763% C
KPH:143.500 B**
VKPH:2.600 D--
Proton II PPA-H
A++
Kills:329
V. Kills:5 N/A
Deaths:3
KDR:109.667
Accuracy:35.364% C
KPH:178.100 A++
VKPH:2.700 D--
E540 Halberd-H
A*
Kills:278
V. Kills:82 335%
Deaths:7
KDR:39.714
Accuracy:57.933% C+
KPH:85.900 A*
VKPH:25.300 B+
Aphelion VEX-4H
A+
Kills:57
V. Kills:17 317%
Deaths:8
KDR:7.125
Accuracy:47.649% C*
KPH:65.900 A+
VKPH:19.600 D
Kills:1,216 (0 + 1,216)
Deaths:25
KDR:48.640
VKDR:4.560
Vehicle Kills:114
Kill Difference:1,191
Playtime:9.797 hours
Usage:0%
Score:0.372m
Score/min:633
Driving Accuracy:N/A%
Gunner Accuracy:47.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:403
V. Kills:51 N/A
Deaths:5
KDR:80.600
Accuracy:16.932% C
KPH:83.300 B+
VKPH:10.500 M+
M40 Fury
A++
Kills:291
V. Kills:14 N/A
Deaths:16
KDR:18.188
Accuracy:32.720% C-
KPH:100 A++
VKPH:4.800 D--
M40 Fury
B*
Kills:237
V. Kills:15 N/A
Deaths:17
KDR:13.941
Accuracy:32.653% C
KPH:65.600 B*
VKPH:4.200 D--
M20 Basilisk
B++
Kills:121
V. Kills:57 209%
Deaths:8
KDR:15.125
Accuracy:41.635% C**
KPH:27.300 B+
VKPH:12.800 B++
M20 Basilisk
C
Kills:71
V. Kills:16 418%
Deaths:10
KDR:7.100
Accuracy:35.673% C
KPH:15.400 C-
VKPH:3.500 D*
Kills:1,123 (0 + 1,123)
Deaths:56
KDR:20.054
VKDR:2.732
Vehicle Kills:153
Kill Difference:1,067
Playtime:20.417 hours
Usage:1%
Score:0.370m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:35.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:484
V. Kills:41 N/A
Deaths:381
KDR:1.270
Accuracy:49.434% C+
KPH:27.500 C**
VKPH:2.300 D-
M12 Kobalt-F
B**
Kills:163
V. Kills:7 N/A
Deaths:36
KDR:4.528
Accuracy:28.702% B**
KPH:30.500 C+
VKPH:1.300 C+
Kills:647 (647 + 0)
Deaths:417
KDR:1.552
VKDR:0.115
Vehicle Kills:48
Kill Difference:230
Playtime:22.953 hours
Usage:1%
Score:0.187m
Score/min:136
Driving Accuracy:28.702%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:183
V. Kills:9 N/A
Deaths:15
KDR:12.200
Accuracy:43.421% A+
KPH:145.900 A++
VKPH:7.200 C**
Kills:183 (0 + 183)
Deaths:15
KDR:12.200
VKDR:0.600
Vehicle Kills:9
Kill Difference:168
Playtime:1.254 hours
Usage:0%
Score:0.027m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:43.421%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 5,6785,6298126.932A*0.5819.852%C++20.43%C+50.2B**N/A246112.1h11.1A+56.1B++
Blueshift VM5 5,3985,3468136.576A++0.2320.392%C++18.837%C-47.7B*N/A234112.1h12A58.9B++
L100 Python HESH 5,2514,8696772.672S66.3255.589%B++2.752%B**95.3A++7.5C+52551.1h2.5B*4.5B**
Nebula VM20 3,7173,7034667.946M+1.6021.911%B*17.418%D65.7A*N/A30056.4h11A+50.3B*
Nebula VM20 3,6183,5974667.719M++1.3722.474%B++16.43%D63.8A++N/A29156.4h11.6A51.6B*
C75 Viper 3,7393,3894378.814U72.4639.952%C++N/A112.6S11.6B**77130.1h5A+12.5A
Dual Photon Pods 3,5723,0808038.5S32.1556.972%B+1.981%B**181.2A++28.9B*122017h13.9B**24.4B*
Orion VS54 2,5662,5536334.033A++2.3221.175%C++22.366%C42.9B+N/A21159.5h10.9B++51.3C*
Comet VM2 2,8432,3804335.497S0.8547.253%B+6.513%B**34.9S6.8A26268.1h9.5A20.1B**
Comet VM2 2,5442,0824334.808S1.5449.771%B+5.908%B++31.3M*6.9B**22566.6h11.3A22.8B**
SVA-88 1,9721,9624434.429A+1.9222.293%C20.846%D44.9C+N/A18443.7h11.9C++53.3C++
L100 Python AP 3,0601,9246828.294S21.9454.11%C4.366%B*36.6B++21.6B++39052.5h5.5B+10.2B+
Maelstrom Turbo Laser 3,0041,8975003.794B++2.5630.381%C+3.268%B+20.6B+12C*29892.2h62.2B*204.6B++
Parallax VX3 1,7251,7251779.746A++3.4055.182%A**90.667%A+34.8B+N/A15949.6h1.6B**2.9B**
Supernova VPC 1,8421,6714636.326A*29.9853.941%B1.676%C++53.7B+5.5C--24831.1h2.8B+5.1B+
Light PPA 1,5501,4908317.952A**11.6045.309%B+N/A83.7B**3.4C+34617.8h9.6B+21.1B+
Saron Laser Cannon 2,4171,4373763.822B++2.5328.736%D2.575%C*15.7C*10.7C*23391.4h81.9B++285.1B++
Quasar VM1 1,3431,3421678.036S1.6920.781%B**15.946%C--55.7M+N/A22624.1h8.8A++42.5B++
Pulsar LSW 1,3361,3153284.009A*2.3422.622%C+23.346%C+39.7C+N/A12033.1h12.4C++54.9C*
Hornet Missiles 1,8771,2585622.464M**16.1168.459%B++1.908%C**97.5B+48B+92612.9h8.2B11.9B+
Quasar VM1 1,2441,2411677.431M+1.0820.519%B+16.277%D-55.7A+N/A18922.3h8.9A++43.2B*
NS-15M1 1,1841,1782624.496A**1.8520.161%C-19.27%C-39.8C+N/A18629.6h11.6B+57.8C*
Flare VE6 1,1691,1622784.18M+2.1720.989%C20.482%D46.5C*N/A20525h10B47.7C*
VX6-7 1,1501,1451826.291M**0.0622.129%C-14.76%D--25.4CN/A9545.1h11.6B+52.5C*
L100 Python HEAT 1,1218901463.571U57.2252.977%C++1.573%D63.6A**16.5B**37114h4.9B++9.3B++
MANA Anti-Vehicle Turret 1,5617771854.2B*2.1555.483%D2.188%C-7770A+7840A*55971100.1h7.8B+14.1B+
M12 Kobalt 7977721772U765.6522.447%C+19.819%B+188.3A6.1C*6754.1h12.4B++55.4B++
C-4 1,1357662173.53A+2.8229.788%B++N/A166.5A*80.2M**28324.6h1.1B*3.8B*
Sirius SX12 7617583242.34A4.0125.053%C++13.457%D26.5C+N/A14628.6h11.2B*44.6B+
AP30 Shredder 1,0047393819.447A**13.1029.005%D-2.436%C**7390U2650U64328200.1h43.1A148.7B**
Serpent VE92 7277251474.932M**1.4222.761%C+16.276%D15.4DN/A8547h11.7B+51.5B
Frag Grenade 7277151715N/A708.6548.24%B+N/A794.4A13.3B+31460.9h2.6B**5.4B*
Solstice SF 7147062822.504A++3.8525.368%C**5.524%F-35B**N/A19320.2h5.9B*23.1B**
NS Decimator 9736953312.1A4.2560.309%C+2.734%B37.4C*14.9C+43818.6h4.5C**7.5C**
Pulsar C 7026915871.177C+5.1719.748%D-20.261%C--11DN/A6762.8h12.6C+63.6C+
L-24R Spur 7126912132.905M*26.5645.234%B++1.302%D42.9B1.3C--11016.1h18B+39.7B+
VE-H Maw AE 6416242083B+3.3527.863%C+21.795%D52.9C+1.4B12611.8h10.3C++36.9C*
NS-11C 6206143571.72B*4.6324.636%C++16.775%C13.1DN/A4746.8h12.2B+49.5B+
Betelgeuse 54-A 6065991803.328C++3.0223.808%D28.214%C49.9C-N/A17712h10.7C++45C+
Cosmos VM3 596592936.366A**0.0213.31%D18.243%C28.5C+N/A17920.8h13.1C**98.4C+
Proximity Mine 5785782325.13S18.7849.465%B*N/A289M**N/A16532h1.5A3.1B**
Vortex VM21 1,0695761015.703S0.6550.974%B**1.042%D*14.8B**12.7A*30038.9h26.9B+52.7B+
M40 Fury-H 562552778.857S72.5138.763%CN/A145.3B**2.6D--4393.8h3.6B**9.3B**
Cosmos VM3 546542935.828A**0.5213.48%D17.528%C26.1C+N/A16520.8h14.5C++107.5C+
Supernova FPC 8785173415.206A+8.8657.517%B+1.741%C-26.9C**18.8B*49919.2h5.6C++9.8C**
CAS30 Tank Buster 8105051104.591A*1.7652.103%B++N/A14.6B**8.8C**15334.7h36B++69.1B++
Lasher X2 5084911672.94M++3.4123.364%C4.073%C+30.5C+1.1B18616.1h30F-128.4D
M40 Fury-F 5254843811.27C+5.0849.434%C+N/A27.5C**2.3D-13817.6h4.9B**9.9B**
Skyguard 8154793115.452S9.1034.024%B++N/A18.6B++13.1B*39125.7h120C**352.8B+
Vortex VM21 8544421014.376M**1.9751.941%AN/A11.4B**10.6M25938.9h35.9B+69.1B+
VE-H Maw 435430994.343A*2.0125.221%C+23.023%C55.1C++N/A1587.8h10B+39.8C**
NS-7G PDW 4244221153.67M++2.6824.326%C+13.507%D33.2C*N/A12412.7h12.6B+51.8B+
L105 Zephyr 4384182119.905A13.5645.757%B+N/A4180U200U12350600.1h3.7A+8.1B**
C150 Dalton 5644032218.318A++11.9760.028%A*N/A4030U1610U35912000.1h4.2C++7B**
M12 Kobalt 454403580.6S74.2516.932%C18.362%C++84B+10.6M++2864.8h13.1B**77.6B+
Ursa 4013992001.995B*4.3517.953%D-16.291%D--21.6DN/A11418.5h11.6C+64.5C+
Supernova PC 4413671426.214M++19.8654.979%B++1.09%D--39A++7.9C+5029.4h3.6B**6.6B**
Ghost 350349359.971A*3.6241.332%B69.914%C++43.6C*N/A1778h2.2C**5.2B+
NS-44G Commissioner 3483482661.308C++5.0434.206%C--20.402%C-15.1D-N/A6323.1h3.1B+9.1C*
Deimos VA29 3373371811.862B+4.4956.03%C12.166%D31.8CN/A14910.6h2B++3.6C**
NS-11A 3403341851.805B4.5418.804%D*13.473%D--18.6DN/A10218h16.2D86.1D-
Proton II PPA-H 3343293109.667S103.3235.364%CN/A182.8A*2.8D--7061.8h5.9B**16.8B*
Terminus VX-9 3283211102.918B*3.4324.754%C22.741%C-31.5CN/A9510.2h11.7B47.1C*
NS-11P 3113051272.402B**3.9525.016%B+19.344%C+31.4C*N/A1279.7h14.4C+57.5B
M40 Fury 3052911618.188A+11.8432.72%C-N/A100.3A++4.8D--4172.9h5.2B**15.9B**
NS-10 Burster 519285972.938M3.4133.966%B+1.404%D**8.9A+7.3A*25532.2h129.7B+381.8B++
S1 423280684.118S2.2361.959%B+1.786%D43.1A22A9956.5h6.4C*10.4B+
E540 Halberd-H 360278739.714M33.3657.933%C+5.036%A*86.9A*25.6B+8233.2h3.2A5.5A
NS Baron G5 2752731771.542B+4.8153.257%B**19.414%B**58.1AN/A1924.7h4.1B+7.7C++
Proton II PPA 280270467.5M**61.1530.412%B**1.111%D-128.6A**4.8B+8382.1h7.2B*23.6B**
NS-10 Burster 508266972.742M++3.6133.638%B++3.383%D-8.2B**7.4A**26432.6h139C++413.1B+
Eidolon VE33 2682641042.538A3.8126.419%C29.924%B+16.6CN/A9915.9h11.4C--43C+
Saron HRB 4122452211.136A4.7947.502%B+4.082%A*34B*23.2B*7787.2h15B**31.5B**
Lancer VS22 445242803.025M++3.3258.993%CN/A21.6B**18.1B*52711.2h13.7B+23.2B+
Eridani SX5 238238693.449A*2.9026.133%C+12.605%D--36.6C++N/A1856.5h9.6B*36.6B+
M40 Fury 2522371713.941A+7.5932.653%CN/A65.8B*4.2D--3653.6h6.7B*20.7B**
Beamer VS3 239235584.052S2.3025.907%C22.979%C++29C++N/A1638.1h8.1B+31.4C++
Photon A2A Missile Pods 4552201812.222A++5.8777.955%CN/A35.5C-37.9C+9026.2h7.8B+10B+
Nyx VX31 215215258.6M2.2532.255%C39.535%B**39.8C++N/A1925.4h5.5C++17.1C++
V10 205205238.913A*2.5642.567%C**76.098%C+26.3CN/A1047.8h2.2C*5.3C**
NS-15M AE 197192633.048B+3.3026.716%C*35.417%B*48C+1.3A+2314h13.8D51.8C+
MAX Punch 2681912,2130.086C+6.2656.245%B+N/A0.6CN/A3342.7h3.6C+6.3C+
VX29 Polaris 191190414.634M+1.7220.559%C--19.474%C-43.2C+N/A2164.4h12.6C+61.4C+
VA39 Spectre 189186345.471A**0.8831.486%C+47.85%B*20.2C+N/A1429.2h5.7C**17.9C**
NS-20 Gorgon 193185444.205M+2.1428.347%C*21.622%C**34.9A+1.5C+1595.3h33.2B+117.2B+
CAS 14-E 1921831512.2C+5.8543.421%A+1.093%D140.8A++6.9C*3531.3h17.3B**39.7B**
H-V45 178175822.134B+4.2222.035%C-17.714%C-17.9DN/A1549.8h14.4C65.2C+
NS-357G Underboss 1771751511.159C+5.1930.199%D--19.429%D19D-N/A749.2h3.7C*12.1C+
Nova 1721711051.629C*4.7227.397%D**14.035%C+21.4DN/A1048h3.9B+14.1C
NS-20 Gorgon 175169443.841M2.5128.247%C++16.568%C--31.9A+1.1D1275.3h36.1B+127.7B+
Phaseshift VX-S 168168628S21.6539.615%B+82.738%B+42B+N/A1494h2.2B+5.6B+
M12 Kobalt-F 170163364.528A+1.8228.702%B**6.135%D30.8C++1.3C+1285.3h15.4C++53.6B+
NS Annihilator 373156433.628S2.7270.447%F*N/A12.3B+17.1M++29612.7h12.8C18.2D
Force-Blade 2021508,0680.019C+6.3333.821%B2%D0.2C--N/A1813.1h4D-11.8C+
Spear Anti-Vehicle Phalanx Turret 2291501410.714B+4.3640.269%C4%C+46.9B+24.7C**10233.2h7.6B+18.8B+
Corvus VA55 151146393.744M++2.6122.369%C18.493%D31.1C++1.1A++1934.7h10.3B*46.1B+
Tank Mine 1961461410.429S4.0853.446%A+N/A132.7B+45.5D22881.1h3F5.7B+
Nemesis VSH9 255144831.735A++4.6160.131%C1.389%D11.7C9C+37112.3h9.5C--15.9C--
Lancer AE 277141443.205M3.1462.703%C++2.128%B15.8C+15.3C++3138.9h17.5C**28C**
M20 Basilisk 178121815.125S8.7841.635%C**4.959%C27.5B+13B++2804.4h76.7B+184.1B*
Artemis VX26 118118363.278A++3.0725.424%C11.864%D**28.8CN/A1714.1h12.8C+50.5C+
Spear Anti-Vehicle Phalanx Tower 1371181118S111.6550.916%C+2.542%D78.7A12.7D6341.5h6.8B++13.4B*
L-30R Vektor 165117913S6.6533.737%C--1.709%C17B+7C+1456.9h44.8B*132.7B+
NSX Tomoe 112112313.613A2.7427.01%C-11.607%F--37.3C+N/A1493h14.6C+54.1C+
Pandora VX25 113112373.027M3.3234.483%C--8.929%D**46.7B+N/A2792.4h3.3B*9.6B+
E540 Halberd 160106911.778C**5.4359.977%A+N/A46.1A23.5B**10102.3h5B++8.3B**
M60-A Bulldog 10686127.167B0.8236.512%C+N/A860U200U4979200.1h5.2B+14.3B+
Solstice VE3 8585771.104B+5.2522.7%C+9.412%F-4.5D-N/A13719h12.9B+56.6C**
Sticky Grenade 8382182N/A75.6569.837%A*N/A820C10C+39890.1h3.1D4.5C++
M20 Basilisk 8771107.1A++0.7535.673%C7.042%B+15.4C-3.5D*2184.6h60.9B*170.8B*
Thanatos VE70 7171282.536A*3.8143.899%B+15.493%C+44.4B*N/A5431.6h3.9B++8.9B++
Coyote Missiles 11271710.143M**3.7949.828%C--N/A39.4C+22.8C+6221.8h46.9C+94C+
M20 Basilisk 9067167U60.6539.971%D**4.478%C+55.8B+19.2C+6621.2h73B*182.6B+
Pulsar VS1 6161222.773A*3.5822.679%C+11.475%D*19.7CN/A4533.1h15.8C+69.8C+
XM98 616187.625M++1.2838.58%C++67.213%D-30.5C++N/A2682h2B*5.3B+
Antares LC 10860115.455A*0.8932.385%C+N/A24B19.2B+4462.5h118C++364.3C**
Aphelion VEX-4H 745787.125C*0.7847.649%C*5.263%A63.3A18.9D6230.9h31.8B**66.8B**
NS-AM7 Archer 7255860.64B+5.7153.048%D18.182%C++3D-N/A4318.3h19.1C*36.1C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit284000.9h
Motion Spotter221,7784.9h
Manticore SX0780.1h
VS Patriot Flare Gun01260.2h
Nano-Armor Kit301652,23048.7h
Anti-Vehicle MANA Turret163343.6h
Spawn Beacon31680.3h
Cortium Silo13980.5h
Nanite Revive Grenade07030.2h
Medical Applicator431171,07218.5h
Welding Device02000h
Deconstruction Tool05080.1h
Spitfire Auto-Turret83590.4h
Ammunition Package102,1700.8h
Shield Recharging Field211,7850.7h
Medical Kit3763,2296.6h
Anti-Infantry MANA Turret11830.3h
Nano-Repair Grenade0680h
WLT-Howler Mining Laser14,0291.1h
Recon Detection Device234,3687.7h

Check the help document for the dictionary if you want to learn more about words used here.


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