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Colonel Destroyer Empussied[CIK] Empussied
TR BR 72

KDR: 1.7

Score: 17.7m

Last Seen: Dec 9th, 2019 2:31 AM
- OFFLINE - 748.3 hour(s)

Prestige 1, Battle Rank 72 - Terran Republic on Connery
Level Progress (to 73): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15M2 LC3 Jaguar T1 Cycler MG-C1 Kindred T7 Mini-Chaingun T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,636,308 MLG Score: 1308
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.43%32.263%88524120830,0072.3648-0.665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.662%1.18B**1.776A++-0.555DHEAD ++ (~18.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.497B+10.20.286C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.96%1.006%278212306964552451.52967283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%1.059B**-0.983D---1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.733B++5.40.572B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.714%25.581%2221230129397690.324937184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.572%-1.528F5.093S-1.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.323C*15.80.602B+64.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.219%65.957%2211231188126120.149088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.934A++-0.011C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.537B+2.20.311C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.951%24.603%2211231126128450.0981308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.686A++1.935A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+30.378C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m366.4%396 (23.8k)321 (19.3k)1.6998137,26521,9231.7879472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232265321.394%29.094%62202:3110

27% Combat Medic7% Engineer51% Heavy Assault10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 16th, 2018 10:55 AMSep 25th, 2019 3:06 AMDec 8th, 2019 10:07 PM (44d) (PST)Dec 8th, 2019 11:56 PM (44d) (PST)Dec 8th, 2019 10:31 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4832552280.6770.3980.1972.5630.0231308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,00815,32613,682412412154119,287

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
918h/38.3d 1,932 10,842 12,149 141.2k 1,644 2,476 1,256 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:6,062
Deaths:2,141
KDR:2.831
Accuracy:28.275% B**
HSR:31.689% B**
T9A "Butcher"
B++
Kills:5,910
Deaths:2,076
KDR:2.847
Accuracy:28.322% B++
HSR:32.826% B++
NS-15M2
B++
Kills:3,796
Deaths:2,476
KDR:1.533
Accuracy:24.249% C+
HSR:31.428% B++
T9 CARV
A*
Kills:1,238
Deaths:798
KDR:1.551
Accuracy:24.010% B*
HSR:38.126% A*
T32 Bull
A+
Kills:1,178
Deaths:742
KDR:1.588
Accuracy:28.295% B*
HSR:36.757% A+
TMG-50
A++
Kills:1,176
Deaths:687
KDR:1.712
Accuracy:28.479% A
HSR:35.799% A++
T9 CARV-S
A++
Kills:637
Deaths:197
KDR:3.234
Accuracy:31.887% A++
HSR:37.834% A++
NSX Naginata
B++
Kills:91
Deaths:63
KDR:1.444
Accuracy:25.626% B++
HSR:24.176% C--
MG-H1 Watchman
B*
Kills:80
Deaths:58
KDR:1.379
Accuracy:25.623% B+
HSR:32.500% B*
Kills:20,168
Deaths (as Heavy Assault):9,238
Deaths (to Heavy Assaults):7,175
KDR:2.18316
Kill Difference:10,930
Playtime:471.948 hours
Usage:51%
Score:8.682m
Score/min:307
Accuracy (listed only):27.196%
HSR (listed only):33.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:2,369
Deaths:779
KDR:3.041
Accuracy:30.843% A+
HSR:29.422% A+
MG-C1 Kindred
B*
Kills:1,664
Deaths:751
KDR:2.216
Accuracy:30.294% B++
HSR:29.327% B*
HC1 Cougar
B**
Kills:731
Deaths:473
KDR:1.545
Accuracy:23.453% C
HSR:28.728% B**
SMG-46 Armistice
A++
Kills:497
Deaths:355
KDR:1.400
Accuracy:31.231% B**
HSR:28.571% A++
LC2 Lynx
A+
Kills:256
Deaths:137
KDR:1.869
Accuracy:28.322% B*
HSR:30.859% A+
TRS-12 Uppercut
A+
Kills:126
Deaths:199
KDR:0.633
Accuracy:61.951% B
HSR:24.603% A+
Kills:5,643
Deaths (as Light Assault):2,694
Deaths (to Light Assaults):3,886
KDR:2.09465
Kill Difference:2,949
Playtime:95.699 hours
Usage:10%
Score:1.737m
Score/min:303
Accuracy (listed only):34.349%
HSR (listed only):28.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,818
Deaths:736
KDR:2.470
Accuracy:31.962% A*
HSR:33.223% A++
NS-11A
B+
Kills:775
Deaths:1,212
KDR:0.639
Accuracy:23.307% C
HSR:25.677% B+
SABR-13
B*
Kills:748
Deaths:840
KDR:0.890
Accuracy:23.305% D
HSR:33.155% B*
Cycler TRV
A
Kills:732
Deaths:685
KDR:1.069
Accuracy:24.508% C*
HSR:29.098% A
TAR
B**
Kills:717
Deaths:351
KDR:2.043
Accuracy:28.962% B**
HSR:30.544% B**
SMG-46 Armistice
A++
Kills:497
Deaths:355
KDR:1.400
Accuracy:31.231% B**
HSR:28.571% A++
T1B Cycler
B**
Kills:375
Deaths:128
KDR:2.930
Accuracy:31.158% B**
HSR:37.333% B**
TORQ-9
A**
Kills:243
Deaths:76
KDR:3.197
Accuracy:31.436% A+
HSR:42.798% A**
TRS-12 Uppercut
A+
Kills:126
Deaths:199
KDR:0.633
Accuracy:61.951% B
HSR:24.603% A+
Kills:6,031
Deaths (as Combat Medic):4,582
Deaths (to Combat Medics):2,322
KDR:1.31624
Kill Difference:1,449
Playtime:245.868 hours
Usage:27%
Score:5.528m
Score/min:375
Accuracy (listed only):31.980%
HSR (listed only):31.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:2,369
Deaths:779
KDR:3.041
Accuracy:30.843% A+
HSR:29.422% A+
MG-C1 Kindred
B*
Kills:1,664
Deaths:751
KDR:2.216
Accuracy:30.294% B++
HSR:29.327% B*
HC1 Cougar
B**
Kills:731
Deaths:473
KDR:1.545
Accuracy:23.453% C
HSR:28.728% B**
LC2 Lynx
A+
Kills:256
Deaths:137
KDR:1.869
Accuracy:28.322% B*
HSR:30.859% A+
TRS-12 Uppercut
A+
Kills:126
Deaths:199
KDR:0.633
Accuracy:61.951% B
HSR:24.603% A+
MG-HBR1 Dragoon
C++
Kills:51
Deaths:44
KDR:1.159
Accuracy:33.907% C++
HSR:13.726% F
Kills:5,197
Deaths (as Engineer):2,383
Deaths (to Engineers):2,630
KDR:2.18086
Kill Difference:2,814
Playtime:67.513 hours
Usage:7%
Score:1.204m
Score/min:297
Accuracy (listed only):34.795%
HSR (listed only):26.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:497
Deaths:355
KDR:1.400
Accuracy:31.231% B**
HSR:28.571% A++
NS-357 Underboss
A
Kills:232
Deaths:285
KDR:0.814
Accuracy:44.525% B*
HSR:33.621% A
TSAR-42
A
Kills:188
Deaths:66
KDR:2.848
Accuracy:47.219% A
HSR:65.957% C
NS-44 Commissioner
B
Kills:182
Deaths:299
KDR:0.609
Accuracy:39.810% B
HSR:19.231% C-
NS-45 Pilot
B++
Kills:113
Deaths:137
KDR:0.825
Accuracy:36.179% B++
HSR:32.743% B++
Kills:1,212
Deaths (as Infiltrator):1,142
Deaths (to Infiltrators):3,037
KDR:1.0613
Kill Difference:70
Playtime:33.032 hours
Usage:4%
Score:0.308m
Score/min:155
Accuracy (listed only):39.793%
HSR (listed only):36.025%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:241
Deaths:117
KDR:2.060
Accuracy:20.113% B++
HSR:27.386% A
MRC3 Mercy
B++
Kills:208
Deaths:102
KDR:2.039
Accuracy:20.460% B++
HSR:25% B++
M1 Heavy Cycler
M+
Kills:76
Deaths:78
KDR:0.974
Accuracy:19.446% B**
HSR:31.579% M+
Kills:525
Deaths (as MAX Suit):148.500
Deaths (to MAX Suits):891
KDR:3.53535
Kill Difference:376.500
Playtime:14.918 hours
Usage:2%
Score:0.247m
Score/min:276
Accuracy (listed only):20.006%
HSR (listed only):27.988%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:208
V. Kills:42 484%
Deaths:39
KDR:5.333
Accuracy:54.094% B+
KPH:40.500 C--
VKPH:8.200 C+
L100 Python AP
C+
Kills:108
V. Kills:33 318%
Deaths:16
KDR:6.750
Accuracy:53.194% C
KPH:30.200 C+
VKPH:9.200 D**
Kills:316 (316 + 0)
Deaths:55
KDR:5.745
VKDR:1.364
Vehicle Kills:75
Kill Difference:261
Playtime:8.708 hours
Usage:1%
Score:0.070m
Score/min:133
Driving Accuracy:53.194%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:488
V. Kills:160 303%
Deaths:75
KDR:6.507
Accuracy:51.457% B+
KPH:29.700 C+
VKPH:9.700 D*
Kills:488 (488 + 0)
Deaths:75
KDR:6.507
VKDR:2.133
Vehicle Kills:160
Kill Difference:413
Playtime:16.441 hours
Usage:2%
Score:0.142m
Score/min:144
Driving Accuracy:51.457%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:67
V. Kills: N/A
Deaths:3
KDR:22.333
Accuracy:20.507% B++
KPH:76.500 C*
VKPH:0 D*
M12 Kobalt
C**
Kills:62
V. Kills:2 N/A
Deaths:6
KDR:10.333
Accuracy:18.888% C**
KPH:71.600 C*
VKPH:2.300 C-
Kills:129 (0 + 129)
Deaths:9
KDR:14.333
VKDR:0.222
Vehicle Kills:2
Kill Difference:120
Playtime:1.742 hours
Usage:0%
Score:0.024m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:18.888%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,1186,0622,1412.831B+1.1328.275%B**31.689%B**67.1B**N/A19190.3h9.8B*34.5B++
T9A "Butcher" 5,9655,9102,0762.847B+1.1528.322%B++32.826%B++105.5A+1B32156h10.1B++35.5B++
NS-15M2 3,8603,7962,4761.533C+0.1724.249%C+31.428%B++31.5C-N/A80120.4h11.4B+46.9B
LC3 Jaguar 2,4012,3697793.041B**1.3430.843%A+29.422%A+117.3M**1.6M37320.2h9.6B++31B**
T1 Cycler 1,8461,8187362.47B**0.7731.962%A*33.223%A++90.9M**1.4A**35620h9.7A+30.5A
MG-C1 Kindred 1,6861,6647512.216B+0.5230.294%B++29.327%B*87.1A+1.2B21119.1h8.4B**27.6B*
T7 Mini-Chaingun 1,3261,3005382.416A++0.7225.458%A+18.231%A79.3A*1.6A++22116.4h10.2B**40.1B*
T9 CARV 1,2541,2387981.551C**0.1524.01%B*38.126%A*39.8B+N/A14831.1h10.8B*44.9B++
T32 Bull 1,1941,1787421.588C++0.1128.295%B*36.757%A+47.1C*N/A19325h10.4B++36.8B++
TMG-50 1,1931,1766871.712B+0.0128.479%A35.799%A++55.2B*N/A14121.3h9.3B++32.7B++
NS Decimator 1,2529286841.357B0.3466.255%B++1.616%C-38.3C++13.4C24224.2h4.1B+6.2B+
NS-11A 7917751,2120.639C--1.0623.307%C25.677%B+13.8D-N/A4556.2h12.4B+53.1C**
SABR-13 7567488400.89C0.8123.305%D33.155%B*15.4D-N/A8448.5h10B*42.9B
Cycler TRV 7447326851.069C+0.6324.508%C*29.098%A30.8C+N/A8623.8h10.1B**41.1B++
HC1 Cougar 7397314731.545B+0.1523.453%C28.728%B**23.1CN/A6731.6h11.4B+48.7C**
TAR 7227173512.043B+0.3428.962%B**30.544%B**77.9A*N/A2669.2h9.6A33.3B**
T9 CARV-S 6456371973.234A1.5331.887%A++37.834%A++122.5M++1.5A*2875.2h9.3B**29.3B*
C-4 6065304981.064C0.6421.96%DN/A73.6C10.6D*4297.2h1.2B+5.5C*
SMG-46 Armistice 5034973551.4B0.3031.231%B**28.571%A++35.2C*N/A13114.1h13.3B+42.7B+
P2-120 AP 648488756.507C+4.8151.457%B+1.025%D--29.8C+9.8D*14316.4h6.1B+11.9B++
T1B Cycler 3893751282.93B+1.2331.158%B**37.333%B**98.7A++3.7S2733.8h9.2A29.7B**
LC2 Lynx 2592561371.869B++0.1728.322%B*30.859%A+69.2A++N/A2393.7h11.8B*41.6B*
Frag Grenade 2492451245N/A243.3056.886%A+N/A612.5B++10C++25050.4h3.4B+5.9B*
TORQ-9 245243763.197A1.5031.436%A+42.798%A**105.7M*N/A4882.3h10.6A33.7B**
MRC3 Mercy 2432411172.06C+0.3620.113%B++27.386%A24.6CN/A1039.8h16.7B*83B++
NS-357 Underboss 2362322850.814C+0.8944.525%B*33.621%A26.1C--N/A928.9h3.7B+8.3B++
L100 Python HESH 250208395.333C--3.6354.094%B+N/A40.8C--8.2C+1435.1h3.6C+6.6B
MRC3 Mercy 2102081022.039C+0.3420.46%B++25%B++26.3C+N/A1027.9h17.4B++85.1B++
TSAR-42 190188662.848C+1.1547.219%A65.957%C47BN/A2204h2.2C**4.7B+
NS-44 Commissioner 1831822990.609C1.0939.81%B19.231%C-25.6CN/A1107.1h3.5B+8.7B+
TRS-12 Uppercut 1301261990.633C--1.0761.951%B24.603%A+17.7D-N/A877.1h3C-4.9C++
NS-45 Pilot 1161131370.825C0.8736.179%B++32.743%B++51.4C+1.4B**1802.2h6.2B+17B++
L100 Python AP 141108166.75C*5.0553.194%CN/A30C9.2D**1183.6h5.2B+9.7B
NSX Naginata 9191631.444C++0.2625.626%B++24.176%C--31.4CN/A1372.9h11.3B43.9B+
MG-H1 Watchman 8280581.379C+0.3225.623%B+32.5%B*26.7DN/A2193h12.9B+50.2B+
M1 Heavy Cycler 7676780.974C0.7319.446%B**31.579%M+15.8C-N/A1044.8h15.1B*77.9B++
M12 Kobalt 6767322.333C**20.6320.507%B++23.881%B**74.4C++N/A2220.9h16.2B+78.9B+
M12 Kobalt 6462610.333C8.6318.888%C**27.419%A++68.9C++2.2C--2410.9h15.5B++81.8B+
MG-HBR1 Dragoon 5451441.159C+0.5433.907%C++13.726%F11.1D-N/A814.6h5.4B++16B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit88162,06211.4h
Spawn Beacon251,4251.7h
Anti-Vehicle MANA Turret4650.3h
Nanite Revive Grenade04,7591.4h
Welding Device01690h
Ammunition Package357060.5h
Medical Applicator1,283217,66834.2h
Medical Kit1,0549,79914.9h
Anti-Infantry MANA Turret8630.2h
Router11000.2h
Shield Recharging Field366120.6h
Recon Detection Device96682.2h
MANA Anti-Personnel Turret11290h

Check the help document for the dictionary if you want to learn more about words used here.


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