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Champion EncryptedEnigma[CXQB] EncryptedEnigma
TR BR 96

KDR: 2.36

Score: 16.8m

Last Seen: Apr 21st, 2018 1:40 AM
- OFFLINE - 21.6 hour(s)

Rank 96 (105) of the Terran Republic, Member of Terran Kings[CXQB] Terran Kings
TR outfit on Connery

Members: 229
, on Connery
Level Progress (to 106): 81%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS S12 Renegade PDW-16 Hailstorm SMG-46 Armistice TRAP-M1 MKV Suppressed KSR-35 NS-7 PDW TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $600,480 MLG Score: 480
Fun Score: N/A
Cheeseburgers Flipped: 589TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.812%17.88%4622095514,6142.078210.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.227%0.969B*-0.364C--1.201D*HEAD + (~4.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.464B+10.40.267C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.933%13.954%752973215399940.538847226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.727%0.384C**2.697M2.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1030.09C+41.1-0.109C+61.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.31%36.341%7539723,591698195.13734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.785%-0.75D--2.077F--0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-1.036D*5.9-0.897D--13.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.303%14.433%7519749749220.196755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.741D-0.069C+-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.393C--5.9-0.228C12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Kings[CXQB] Terran Kings
TR outfit on Connery

Members: 229
16.8m334.3%240 (14.4k)202 (12.1k)2.360231,27513,2512.4676696 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR975271518.85%15.971%30106:178

6% Combat Medic6% Engineer79% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2015 12:12 AMDec 19th, 2016 8:57 PMApr 21st, 2018 5:18 AM (13h) (PST)Apr 20th, 2018 10:49 PM (19h) (PST)Apr 20th, 2018 9:40 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2631221410.3760.1590.0601.2990.013480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,7727,3018,4712310478112,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1387.1h/57.8d 1,424 4,995 12,525 108.1k 1,775 4,241 1,058 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:138
Deaths:76
KDR:1.816
Accuracy:16.651% D**
HSR:34.783% B**
Kills:138
Deaths (as Heavy Assault):76
Deaths (to Heavy Assaults):4,057
KDR:1.81579
Kill Difference:62
Playtime:27.876 hours
Usage:2%
Score:0.375m
Score/min:224
Accuracy (listed only):16.651%
HSR (listed only):34.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:3,208
Deaths:2,488
KDR:1.289
Accuracy:27.081% B+
HSR:13.279% C-
SMG-46 Armistice
C*
Kills:2,964
Deaths:1,098
KDR:2.699
Accuracy:26.503% C++
HSR:16.835% C*
TRAP-M1
C+
Kills:2,309
Deaths:604
KDR:3.823
Accuracy:29.439% C+
HSR:19.749% D
MKV Suppressed
C**
Kills:1,504
Deaths:451
KDR:3.335
Accuracy:26.020% C+
HSR:20.878% C**
KSR-35
C+
Kills:1,399
Deaths:505
KDR:2.770
Accuracy:36.110% C+
HSR:19.943% D--
NS-7 PDW
B+
Kills:1,236
Deaths:490
KDR:2.522
Accuracy:25.814% C++
HSR:20.307% B+
TSAR-42
C+
Kills:1,184
Deaths:268
KDR:4.418
Accuracy:39.004% C+
HSR:64.696% C
SOAS-20
C+
Kills:783
Deaths:536
KDR:1.461
Accuracy:25.067% D
HSR:20.051% C+
HSR-1
C
Kills:628
Deaths:354
KDR:1.774
Accuracy:33.909% C
HSR:17.197% D*
TX1-FB Repeater
C-
Kills:565
Deaths:223
KDR:2.534
Accuracy:24.444% D*
HSR:18.761% C-
MG-S1 Jackal
C
Kills:331
Deaths:71
KDR:4.662
Accuracy:24.572% C--
HSR:18.429% C
TX2 Emperor
C*
Kills:213
Deaths:135
KDR:1.578
Accuracy:30.350% C*
HSR:21.127% C*
Shuriken
C
Kills:212
Deaths:48
KDR:4.417
Accuracy:21.432% F
HSR:15.566% C
NS-44 Commissioner
C+
Kills:200
Deaths:222
KDR:0.901
Accuracy:36.065% C+
HSR:14.500% D--
NS-44L Blackhand
C+
Kills:139
Deaths:163
KDR:0.853
Accuracy:41.544% C+
HSR:20.863% F
NS-357 Underboss
D--
Kills:128
Deaths:61
KDR:2.098
Accuracy:28.656% D--
HSR:11.719% D*
NSX Tengu
C+
Kills:117
Deaths:23
KDR:5.087
Accuracy:32.413% D-
HSR:20.513% C+
NSX Tomoe
C++
Kills:98
Deaths:30
KDR:3.267
Accuracy:22.242% F
HSR:37.755% C++
RAMS .50M
B++
Kills:98
Deaths:45
KDR:2.178
Accuracy:29.274% D**
HSR:84.694% B++
Kills:17,316
Deaths (as Infiltrator):7,815
Deaths (to Infiltrators):2,474
KDR:2.21574
Kill Difference:9,501
Playtime:1,091.499 hours
Usage:79%
Score:13.334m
Score/min:204
Accuracy (listed only):29.470%
HSR (listed only):25.098%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B+
Kills:3,208
Deaths:2,488
KDR:1.289
Accuracy:27.081% B+
HSR:13.279% C-
SMG-46 Armistice
C*
Kills:2,964
Deaths:1,098
KDR:2.699
Accuracy:26.503% C++
HSR:16.835% C*
MKV Suppressed
C**
Kills:1,504
Deaths:451
KDR:3.335
Accuracy:26.020% C+
HSR:20.878% C**
NS-7 PDW
B+
Kills:1,236
Deaths:490
KDR:2.522
Accuracy:25.814% C++
HSR:20.307% B+
MG-S1 Jackal
C
Kills:331
Deaths:71
KDR:4.662
Accuracy:24.572% C--
HSR:18.429% C
Shuriken
C
Kills:212
Deaths:48
KDR:4.417
Accuracy:21.432% F
HSR:15.566% C
LC2 Lynx
D
Kills:208
Deaths:331
KDR:0.628
Accuracy:20.643% D
HSR:17.789% D
TRAC-5
B+
Kills:163
Deaths:302
KDR:0.540
Accuracy:23.090% B
HSR:21.472% B+
NSX Tengu
C+
Kills:117
Deaths:23
KDR:5.087
Accuracy:32.413% D-
HSR:20.513% C+
FA1 Barrage
C+
Kills:97
Deaths:191
KDR:0.508
Accuracy:32.303% D-
HSR:14.433% C+
Kills:10,040
Deaths (as Light Assault):5,493
Deaths (to Light Assaults):1,878
KDR:1.82778
Kill Difference:4,547
Playtime:11.760 hours
Usage:1%
Score:0.100m
Score/min:142
Accuracy (listed only):25.987%
HSR (listed only):17.950%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:208
Deaths:331
KDR:0.628
Accuracy:20.643% D
HSR:17.789% D
TRAC-5
B+
Kills:163
Deaths:302
KDR:0.540
Accuracy:23.090% B
HSR:21.472% B+
FA1 Barrage
C+
Kills:97
Deaths:191
KDR:0.508
Accuracy:32.303% D-
HSR:14.433% C+
Kills:468
Deaths (as Engineer):824
Deaths (to Engineers):2,421
KDR:0.56796
Kill Difference:356
Playtime:89.371 hours
Usage:6%
Score:1.021m
Score/min:190
Accuracy (listed only):25.346%
HSR (listed only):17.898%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:3,208
Deaths:2,488
KDR:1.289
Accuracy:27.081% B+
HSR:13.279% C-
SMG-46 Armistice
C*
Kills:2,964
Deaths:1,098
KDR:2.699
Accuracy:26.503% C++
HSR:16.835% C*
MKV Suppressed
C**
Kills:1,504
Deaths:451
KDR:3.335
Accuracy:26.020% C+
HSR:20.878% C**
NS-7 PDW
B+
Kills:1,236
Deaths:490
KDR:2.522
Accuracy:25.814% C++
HSR:20.307% B+
T1 Cycler
C++
Kills:425
Deaths:731
KDR:0.581
Accuracy:18.845% D
HSR:21.412% C++
MG-S1 Jackal
C
Kills:331
Deaths:71
KDR:4.662
Accuracy:24.572% C--
HSR:18.429% C
Shuriken
C
Kills:212
Deaths:48
KDR:4.417
Accuracy:21.432% F
HSR:15.566% C
NSX Tengu
C+
Kills:117
Deaths:23
KDR:5.087
Accuracy:32.413% D-
HSR:20.513% C+
FA1 Barrage
C+
Kills:97
Deaths:191
KDR:0.508
Accuracy:32.303% D-
HSR:14.433% C+
Cycler TRV
C+
Kills:72
Deaths:38
KDR:1.895
Accuracy:19.375% D
HSR:18.056% C+
Kills:10,166
Deaths (as Combat Medic):5,629
Deaths (to Combat Medics):1,069
KDR:1.806
Kill Difference:4,537
Playtime:86.759 hours
Usage:6%
Score:0.831m
Score/min:160
Accuracy (listed only):25.436%
HSR (listed only):17.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:779
Deaths:388
KDR:2.008
Accuracy:14.677% C+
HSR:16.303% C-
M1 Heavy Cycler
C++
Kills:507
Deaths:280
KDR:1.811
Accuracy:14.402% C++
HSR:18.146% C++
MRC3 Mercy
C
Kills:426
Deaths:164
KDR:2.598
Accuracy:14.952% C
HSR:17.840% C-
MRC3 Mercy
B
Kills:400
Deaths:149
KDR:2.685
Accuracy:14.561% C-
HSR:21.500% B
M2 Mutilator
B*
Kills:282
Deaths:114
KDR:2.474
Accuracy:16.578% B
HSR:21.986% B*
M3 Pounder HEG
C++
Kills:191
Deaths:71
KDR:2.690
Accuracy:39.568% C++
HSR:3.141% C+
M3 Pounder HEG
C**
Kills:188
Deaths:60
KDR:3.133
Accuracy:40.974% C++
HSR:3.723% C**
Kills:2,773
Deaths (as MAX Suit):613
Deaths (to MAX Suits):484
KDR:4.52365
Kill Difference:2,160
Playtime:73.733 hours
Usage:5%
Score:1.139m
Score/min:257
Accuracy (listed only):22.245%
HSR (listed only):14.663%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:161
V. Kills:10 N/A
Deaths:33
KDR:4.879
Accuracy:42.617% D
KPH:64.500 C
VKPH:4 D*
Kills:161 (0 + 0)
Deaths:33
KDR:4.879
VKDR:0.303
Vehicle Kills:10
Kill Difference:128
Playtime:2.497 hours
Usage:0%
Score:0.033m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:145
V. Kills:9 N/A
Deaths:4
KDR:36.250
Accuracy:23.779% A
KPH:90.200 B++
VKPH:5.600 B**
M20 Basilisk
A*
Kills:70
V. Kills:18 368%
Deaths:4
KDR:17.500
Accuracy:56.947% A*
KPH:37.200 A++
VKPH:9.600 C+
M12 Kobalt
C*
Kills:56
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:19.556% B+
KPH:70 C+
VKPH:3.800 C*
Kills:271 (0 + 271)
Deaths:8
KDR:33.875
VKDR:3.750
Vehicle Kills:30
Kill Difference:263
Playtime:4.288 hours
Usage:0%
Score:0.057m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:19.556%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:4,421
V. Kills:143 N/A
Deaths:878
KDR:5.035
Accuracy:43.037% C+
KPH:32.600 D
VKPH:1.100 D
M12 Kobalt-F
B*
Kills:328
V. Kills:7 N/A
Deaths:54
KDR:6.074
Accuracy:29.475% B*
KPH:36.200 C*
VKPH:0.800 C
M40 Fury-F
C+
Kills:203
V. Kills:54 369%
Deaths:156
KDR:1.301
Accuracy:54.250% B++
KPH:18.500 C
VKPH:4.900 C+
Kills:4,952 (4,952 + 0)
Deaths:1,088
KDR:4.551
VKDR:0.188
Vehicle Kills:204
Kill Difference:3,864
Playtime:155.806 hours
Usage:11%
Score:0.749m
Score/min:80
Driving Accuracy:54.250%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 4,5644,4218785.035B++2.6743.037%C+6.514%C**32.6D1.1D82135.8h2.8B+6.6B+
PDW-16 Hailstorm 3,2383,2082,4881.289C*1.0727.081%B+13.279%C-20.3C-N/A50158.4h12.2B+45.1B+
SMG-46 Armistice 2,9812,9641,0982.699A+0.3426.503%C++16.835%C*21C-N/A52141.1h10.8B**40.8B+
TRAP-M1 2,3242,3096043.823A*1.4629.439%C+19.749%D22.8DN/A56101.1h8B+27.2B+
MKV Suppressed 1,5091,5044513.335A**0.9726.02%C+20.878%C**26.6CN/A6256.5h11B++42.2B+
KSR-35 1,4111,3995052.77C**0.4136.11%C+19.943%D--24.5D-N/A6057h4.6C+12.6C++
NS-7 PDW 1,2401,2364902.522A++0.1625.814%C++20.307%B+23.3CN/A5853h11.4B*44.2B+
TSAR-42 1,1871,1842684.418C*2.0639.004%C+64.696%C30.6CN/A7338.7h2.1B+5.4C**
Claymore 1,1081,1076916.043A13.6843.472%B**N/A257.4A++N/A6744.3h1.2C+2.7B*
SOAS-20 7917835361.461C+0.9025.067%D20.051%C+22.4DN/A6034.9h11.4C*45.6C+
M2 Mutilator 7927793882.008C*0.3514.677%C+16.303%C-20DN/A5938.9h14.9B++101.6B+
HSR-1 6386283541.774C+0.5933.909%C17.197%D*24.1DN/A7426.1h5.2C*15.3C++
TX1-FB Repeater 5695652232.534B*0.1724.444%D*18.761%C-68.1C*N/A1668.3h9.1B*37.4C++
M12 Kobalt 5375202260S257.6424.468%B+15.962%C130B+4.3C+2954h12.1B*49.5B*
M1 Heavy Cycler 5165072801.811B0.5514.402%C++18.146%C++18CN/A5328.2h14.9B*103.4B+
Ripper 4964685,6000.084C++2.2816.369%D-16.453%C+1.1C-N/A3408.6h1.5C+9C+
MRC3 Mercy 4304261642.598C*0.2414.952%C17.84%C-19.5DN/A5121.8h18.8C++125.7C++
T1 Cycler 4334257310.581C-1.7818.845%D21.412%C++10.7D-N/A3539.6h15.2C80.7C
MRC3 Mercy 4034001492.685C*0.3214.561%C-21.5%B19.7DN/A5120.3h18.2C++124.9C++
MG-S1 Jackal 331331714.662M2.3024.572%C--18.429%C25.1C--N/A6613.2h9.5B++38.8B
M12 Kobalt-F 335328546.074A++3.7129.475%B*4.878%D-36C*N/A769.1h11.6B+39.4B++
NS-TMC-01 "His Regards" 3313112,7890.112M2.2513.475%D--1.929%D-0.9C+N/A2351h1.8B+13.2C+
M2 Mutilator 2852821142.474B+0.1116.578%B21.986%B*25.6C+N/A7211h15.1B++91B+
TX2 Emperor 2222131351.578B+0.7830.35%C*21.127%C*34.4C++1.5A+1006.2h8.9C*29.3C++
Shuriken 216212484.417M++2.0621.432%F15.566%C18.4D*N/A4411.5h11.5B+53.9C
LC2 Lynx 2112083310.628C-1.7320.643%D17.789%D8.3D-N/A2725h18.1D87.5C-
M40 Fury-F 2572031561.301C+1.0654.25%B++N/A18.6C5C+6410.9h12.2C+22.4C++
NS-44 Commissioner 2042002220.901C+1.4636.065%C+14.5%D--17.7DN/A5611.3h4.1C11.4C+
M3 Pounder HEG 220191712.69B++0.3339.568%C++3.141%C+20.8C**3.2C+889.2h17.2C+43.6C++
M3 Pounder HEG 216188603.133B*0.7740.974%C++3.723%C**22.7C**3.4C748.3h15.7B38.3B
TRAC-5 1681633020.54C1.8223.09%B21.472%B+7.7DN/A5321.3h16.8C+72.7C++
Hellfire Rocket Pods 171161334.879C2.5242.617%DN/A64.4C4D*2232.5h15.8B++37B+
M12 Kobalt 154145436.25A++33.8923.779%A17.931%C+90.6B++5.6B**2901.6h18.6C+78.4B+
NS-44L Blackhand 1391391630.853C1.5141.544%C+20.863%F14.2DN/A349.8h5.5D13.1C
NS-15M2 140138761.816C++0.5416.651%D**34.783%B**20.3D-N/A906.8h11.5C**69.1C
MANA Anti-Vehicle Turret 182129941.372C+0.9942.01%D*5.426%B+24.8C-10.2D*1305.2h7.6B+18C*
NS-357 Underboss 129128612.098B**0.2628.656%D--11.719%D*51.2BN/A1402.5h3.4B*11.9C++
NSX Tengu 118117235.087M*2.7332.413%D-20.513%C+24.4DN/A604.8h10.9B+33.7C++
NSX Tomoe 9898303.267B**0.9122.242%F37.755%C++26.5DN/A793.7h14.2C+63.6D
RAMS .50M 9898452.178C0.1829.274%D**84.694%B++20.4DN/A694.8h2.6D8.7D--
FA1 Barrage 99971910.508C1.8532.303%D-14.433%C+11.5D-N/A468.4h5.9D18.4D
C-4 14291352.6B*0.2430.237%B**N/A43.3D24.3C4922.1h1.7C5.6B
Cycler TRV 7372381.895B+0.4719.375%D18.056%C+24.8CN/A862.9h12B+61.8C+
M20 Basilisk 8870417.5S15.1456.947%A*5.714%C+36.8A+9.5C+1681.9h87.8B+154.1B**
MANA Anti-Personnel Turret 6262611.016N/A1.348.383%UN/A620UN/A1092800.1h23.7T*283T*
Tank Mine 715869.667M++7.31106.429%SN/A82.9C18.6F5530.7h2.6D-2.4A*
M12 Kobalt 5956156A**53.6419.556%B+21.429%B++70C+3.8C*2090.8h17.9C+91.8B
Icikill 63533810.139A2.229.814%FN/A0.6C-N/A185.4h1.9B19.2D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit213490.4h
TR Patriot Flare Gun02960.9h
Nano-Armor Kit184174,98714.6h
Decoy Grenade01120h
Anti-Vehicle MANA Turret105990.9h
Hellion G0570h
Spawn Beacon41,1891h
Cortium Silo01150.3h
Nanite Revive Grenade03060.1h
Medical Applicator26196,43912.5h
Nanite Healing Grenade02080.1h
Deconstruction Tool01,4860.1h
Anti-Infantry MANA Turret83920.7h
Ammunition Package203,3601.3h
Medical Kit1982,1553.3h
WLT-Howler Mining Laser752,06217.4h
M20 Drake11610.2h
Shield Recharging Field87340.4h
Recon Detection Device18251,41475.6h

Check the help document for the dictionary if you want to learn more about words used here.


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