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Champion EncryptedEnigma[CXQB] EncryptedEnigma
TR BR 101

KDR: 2.48

Score: 19.2m

Last Seen: Dec 10th, 2018 3:18 AM
- OFFLINE - 14.6 hour(s)

Battle Rank 109 (101 total) - Terran Republic on Connery - Outfit Member of Terran Kings[CXQB] Terran Kings
TR outfit on Connery

Members: 220
Level Progress (to 110): 25%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS S12 Renegade SMG-46 Armistice PDW-16 Hailstorm TRAP-M1 MKV Suppressed KSR-35 NS-7 PDW TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $626,751 MLG Score: 501
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.725%17.92%46122100016,4792.237170.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.07%0.919B*-0.416C---0.894D--HEAD + (~5.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.463B+10.30.275C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.266%13.486%133310193934171220.942446320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.023%0.384C**2.344A*1.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1140.032C+45.9-0.173C68.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.132%35.629%133310193,761720195.22361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.76%-0.738D--2.076F--0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.1-1.041D*6-0.909D--14

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.303%14.433%133110219753620.18097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.755D--0.009C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.39C-5.9-0.222C12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Kings[CXQB] Terran Kings
TR outfit on Connery

Members: 220
19.2m348.9%247 (14.8k)208 (12.5k)2.4776234,37213,8732.58927101 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022296319.098%16.077%30706:378

6% Combat Medic6% Engineer80% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2015 12:12 AMDec 19th, 2016 8:57 PMDec 11th, 2018 2:02 PM (2d) (PST)Dec 9th, 2018 11:40 PM (3d) (PST)Dec 9th, 2018 11:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2601151450.3730.1510.0601.3470.013501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,6046,8798,725229481112,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1535.4h/64d 1,549 5,526 14,962 124.1k 1,960 4,859 1,196 24m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:140
Deaths:76
KDR:1.842
Accuracy:16.455% D**
HSR:34.286% A
Kills:140
Deaths (as Heavy Assault):76
Deaths (to Heavy Assaults):4,224
KDR:1.84211
Kill Difference:64
Playtime:29.332 hours
Usage:2%
Score:0.389m
Score/min:221
Accuracy (listed only):16.455%
HSR (listed only):34.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:3,406
Deaths:1,192
KDR:2.857
Accuracy:26.312% C++
HSR:16.676% C++
PDW-16 Hailstorm
B+
Kills:3,250
Deaths:2,495
KDR:1.303
Accuracy:27.071% B+
HSR:13.354% C--
TRAP-M1
C+
Kills:2,474
Deaths:644
KDR:3.842
Accuracy:29.310% C+
HSR:19.685% D
MKV Suppressed
C**
Kills:1,509
Deaths:453
KDR:3.331
Accuracy:25.982% C++
HSR:20.809% C**
KSR-35
C++
Kills:1,415
Deaths:512
KDR:2.764
Accuracy:35.996% C++
HSR:19.929% D*
NS-7 PDW
B+
Kills:1,239
Deaths:490
KDR:2.529
Accuracy:25.781% C*
HSR:20.339% B+
TSAR-42
C++
Kills:1,188
Deaths:268
KDR:4.433
Accuracy:38.925% C++
HSR:64.731% C
MG-S1 Jackal
C++
Kills:948
Deaths:210
KDR:4.514
Accuracy:25.673% C+
HSR:20.253% C++
SOAS-20
C+
Kills:783
Deaths:536
KDR:1.461
Accuracy:25.039% D
HSR:20.051% C+
Shuriken
C--
Kills:681
Deaths:124
KDR:5.492
Accuracy:23.466% D--
HSR:15.272% C--
TX1-FB Repeater
D
Kills:639
Deaths:249
KDR:2.566
Accuracy:24.306% D-
HSR:19.249% D
HSR-1
C+
Kills:628
Deaths:354
KDR:1.774
Accuracy:33.909% C+
HSR:17.197% D*
TX2 Emperor
C**
Kills:213
Deaths:135
KDR:1.578
Accuracy:30.238% C**
HSR:21.127% C++
NS-44 Commissioner
C++
Kills:201
Deaths:222
KDR:0.905
Accuracy:36.189% C++
HSR:14.428% D--
NS-357 Underboss
D--
Kills:150
Deaths:67
KDR:2.239
Accuracy:27.594% D--
HSR:12.667% D--
NS-44L Blackhand
C+
Kills:139
Deaths:163
KDR:0.853
Accuracy:41.544% C+
HSR:20.863% D**
NSX Tengu
C+
Kills:119
Deaths:23
KDR:5.174
Accuracy:32.184% D
HSR:20.168% C+
Soldier Soaker
B**
Kills:108
Deaths:39
KDR:2.769
Accuracy:25.958% D-
HSR:23.148% B**
RAMS .50M
B*
Kills:99
Deaths:45
KDR:2.200
Accuracy:29.419% D**
HSR:84.849% B*
NSX Tomoe
C++
Kills:98
Deaths:30
KDR:3.267
Accuracy:21.950% D**
HSR:37.755% C++
NS-30 Vandal
C-
Kills:57
Deaths:10
KDR:5.700
Accuracy:30.155% C-
HSR:22.807% C-
Kills:19,344
Deaths (as Infiltrator):8,261
Deaths (to Infiltrators):2,565
KDR:2.34161
Kill Difference:11,083
Playtime:1,233.033 hours
Usage:80%
Score:15.575m
Score/min:211
Accuracy (listed only):29.381%
HSR (listed only):25.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:3,406
Deaths:1,192
KDR:2.857
Accuracy:26.312% C++
HSR:16.676% C++
PDW-16 Hailstorm
B+
Kills:3,250
Deaths:2,495
KDR:1.303
Accuracy:27.071% B+
HSR:13.354% C--
MKV Suppressed
C**
Kills:1,509
Deaths:453
KDR:3.331
Accuracy:25.982% C++
HSR:20.809% C**
NS-7 PDW
B+
Kills:1,239
Deaths:490
KDR:2.529
Accuracy:25.781% C*
HSR:20.339% B+
MG-S1 Jackal
C++
Kills:948
Deaths:210
KDR:4.514
Accuracy:25.673% C+
HSR:20.253% C++
Shuriken
C--
Kills:681
Deaths:124
KDR:5.492
Accuracy:23.466% D--
HSR:15.272% C--
LC2 Lynx
C--
Kills:223
Deaths:343
KDR:0.650
Accuracy:20.630% C--
HSR:18.386% C--
TRAC-5
C**
Kills:202
Deaths:322
KDR:0.627
Accuracy:22.821% C**
HSR:20.297% C*
NSX Tengu
C+
Kills:119
Deaths:23
KDR:5.174
Accuracy:32.184% D
HSR:20.168% C+
FA1 Barrage
C+
Kills:97
Deaths:191
KDR:0.508
Accuracy:32.303% D-
HSR:14.433% C+
Kills:11,674
Deaths (as Light Assault):5,843
Deaths (to Light Assaults):2,004
KDR:1.99795
Kill Difference:5,831
Playtime:12.801 hours
Usage:1%
Score:0.130m
Score/min:169
Accuracy (listed only):26.222%
HSR (listed only):17.999%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C--
Kills:223
Deaths:343
KDR:0.650
Accuracy:20.630% C--
HSR:18.386% C--
TRAC-5
C**
Kills:202
Deaths:322
KDR:0.627
Accuracy:22.821% C**
HSR:20.297% C*
FA1 Barrage
C+
Kills:97
Deaths:191
KDR:0.508
Accuracy:32.303% D-
HSR:14.433% C+
MG-HBR1 Dragoon
D-
Kills:60
Deaths:21
KDR:2.857
Accuracy:26.897% D-
HSR:21.667% D-
Kills:582
Deaths (as Engineer):877
Deaths (to Engineers):2,505
KDR:0.66363
Kill Difference:295
Playtime:91.691 hours
Usage:6%
Score:1.111m
Score/min:202
Accuracy (listed only):25.663%
HSR (listed only):18.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:3,406
Deaths:1,192
KDR:2.857
Accuracy:26.312% C++
HSR:16.676% C++
PDW-16 Hailstorm
B+
Kills:3,250
Deaths:2,495
KDR:1.303
Accuracy:27.071% B+
HSR:13.354% C--
MKV Suppressed
C**
Kills:1,509
Deaths:453
KDR:3.331
Accuracy:25.982% C++
HSR:20.809% C**
NS-7 PDW
B+
Kills:1,239
Deaths:490
KDR:2.529
Accuracy:25.781% C*
HSR:20.339% B+
MG-S1 Jackal
C++
Kills:948
Deaths:210
KDR:4.514
Accuracy:25.673% C+
HSR:20.253% C++
Shuriken
C--
Kills:681
Deaths:124
KDR:5.492
Accuracy:23.466% D--
HSR:15.272% C--
T1 Cycler
C+
Kills:425
Deaths:732
KDR:0.581
Accuracy:18.841% D
HSR:21.412% C+
NSX Tengu
C+
Kills:119
Deaths:23
KDR:5.174
Accuracy:32.184% D
HSR:20.168% C+
FA1 Barrage
C+
Kills:97
Deaths:191
KDR:0.508
Accuracy:32.303% D-
HSR:14.433% C+
Cycler TRV
C
Kills:73
Deaths:39
KDR:1.872
Accuracy:19.306% D
HSR:17.808% C
Kills:11,747
Deaths (as Combat Medic):5,949
Deaths (to Combat Medics):1,118
KDR:1.97462
Kill Difference:5,798
Playtime:87.442 hours
Usage:6%
Score:0.843m
Score/min:161
Accuracy (listed only):25.692%
HSR (listed only):18.052%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:779
Deaths:388
KDR:2.008
Accuracy:14.677% C+
HSR:16.303% C--
M1 Heavy Cycler
C++
Kills:507
Deaths:280
KDR:1.811
Accuracy:14.402% C++
HSR:18.146% C++
MRC3 Mercy
C
Kills:427
Deaths:166
KDR:2.572
Accuracy:14.854% C
HSR:17.799% C--
MRC3 Mercy
C**
Kills:406
Deaths:151
KDR:2.689
Accuracy:14.441% C
HSR:21.675% C**
M2 Mutilator
B*
Kills:282
Deaths:114
KDR:2.474
Accuracy:16.578% B+
HSR:21.986% B*
M3 Pounder HEG
C*
Kills:196
Deaths:72
KDR:2.722
Accuracy:39.771% C*
HSR:3.061% C+
M3 Pounder HEG
B
Kills:192
Deaths:61
KDR:3.148
Accuracy:41.096% C++
HSR:3.646% B
Kills:2,789
Deaths (as MAX Suit):616
Deaths (to MAX Suits):499
KDR:4.5276
Kill Difference:2,173
Playtime:74.388 hours
Usage:5%
Score:1.146m
Score/min:257
Accuracy (listed only):22.260%
HSR (listed only):14.659%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:161
V. Kills:10 N/A
Deaths:33
KDR:4.879
Accuracy:42.617% D
KPH:64.500 C+
VKPH:4 D--
Kills:161 (0 + 0)
Deaths:33
KDR:4.879
VKDR:0.303
Vehicle Kills:10
Kill Difference:128
Playtime:2.497 hours
Usage:0%
Score:0.034m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:233
V. Kills:15 N/A
Deaths:6
KDR:38.833
Accuracy:22.647% A
KPH:95.200 B**
VKPH:6.100 B**
M20 Basilisk
A*
Kills:90
V. Kills:25 346%
Deaths:5
KDR:18
Accuracy:58.145% A*
KPH:39.100 A+
VKPH:10.800 C*
M20 Basilisk
B*
Kills:70
V. Kills:26 259%
Deaths:7
KDR:10
Accuracy:46.051% B*
KPH:24.900 B+
VKPH:9.200 B+
M12 Kobalt
B+
Kills:63
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:19.363% B+
KPH:69.100 C+
VKPH:3.300 C+
Kills:456 (0 + 456)
Deaths:18
KDR:25.333
VKDR:3.833
Vehicle Kills:69
Kill Difference:438
Playtime:8.477 hours
Usage:1%
Score:0.115m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:19.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:4,444
V. Kills:145 N/A
Deaths:879
KDR:5.056
Accuracy:43.059% C++
KPH:32.600 C--
VKPH:1.100 D
M12 Kobalt-F
B++
Kills:400
V. Kills:7 N/A
Deaths:68
KDR:5.882
Accuracy:28.442% B++
KPH:33.600 C++
VKPH:0.600 D
M40 Fury-F
B+
Kills:203
V. Kills:54 369%
Deaths:157
KDR:1.293
Accuracy:54.221% B+
KPH:18.500 C
VKPH:4.900 C
Kills:5,047 (5,047 + 0)
Deaths:1,104
KDR:4.572
VKDR:0.187
Vehicle Kills:206
Kill Difference:3,943
Playtime:159.195 hours
Usage:10%
Score:0.762m
Score/min:80
Driving Accuracy:54.221%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 4,5894,4448795.056B*2.5843.059%C++6.481%C++32.6C--1.1D82136.3h2.8B+6.6B+
SMG-46 Armistice 3,4343,4061,1922.857A++0.3826.312%C++16.676%C++21.1CN/A54161.4h10.8B**41.2B+
PDW-16 Hailstorm 3,2803,2502,4951.303B1.1727.071%B+13.354%C--20.3CN/A50160.2h12.2B++45.1B+
TRAP-M1 2,4892,4746443.842A++1.3629.31%C+19.685%D22.9DN/A56108.1h8.1B+27.5B+
MKV Suppressed 1,5141,5094533.331M+0.8525.982%C++20.809%C**26.5CN/A6257h11B++42.5B+
KSR-35 1,4271,4155122.764B0.2935.996%C++19.929%D*24.6DN/A6057.6h4.6C+12.7C*
NS-7 PDW 1,2431,2394902.529A++0.0525.781%C*20.339%B+23.3C+N/A5853.1h11.4B*44.2B+
TSAR-42 1,1911,1882684.433B1.9638.925%C++64.731%C30.5CN/A7438.9h2.1B+5.4B+
Claymore 1,1081,1076916.043A+13.5743.472%B**N/A257.4A*N/A6794.3h1.2C++2.7B*
M12 Kobalt 1,0801,0185203.6S201.1222.859%C**17.584%C+127.3B+7.8C**3228h12B*52.7B*
MG-S1 Jackal 9539482104.514M++2.0425.673%C+20.253%C++21.8C-N/A6343.4h9.3B+36.2B+
SOAS-20 7917835361.461C+1.0225.039%D20.051%C+22.4DN/A6034.9h11.4C**45.6C++
M2 Mutilator 7927793882.008C*0.4714.677%C+16.303%C--20C--N/A5938.9h14.9B++101.6B+
Shuriken 6876811245.492M**3.0123.466%D--15.272%C--21.1D--N/A5332.3h11.6B+49.5C+
TX1-FB Repeater 6446392492.566B**0.0924.306%D-19.249%D68.7B+N/A1689.3h9B++37B
HSR-1 6386283541.774C+0.7033.909%C+17.197%D*24.1DN/A7426.1h5.2B15.3C**
M1 Heavy Cycler 5165072801.811B+0.6714.402%C++18.146%C++18CN/A5328.2h14.9B*103.4B+
Ripper 4964685,6350.083C++2.3916.357%D16.453%C+1.1CN/A3409.6h1.5C+9C+
MRC3 Mercy 4314271662.572C**0.0914.854%C17.799%C--19.3DN/A5122.1h18.9C**127.5C++
T1 Cycler 4334257320.581C1.9018.841%D21.412%C+10.7D-N/A3639.7h15.2C+80.7C+
MRC3 Mercy 4094061512.689B0.2114.441%C21.675%C**19.7DN/A5220.6h18.1B125.3C++
M12 Kobalt-F 407400685.882A++3.4028.442%B++4.5%D-33.6C++N/A7111.9h11.2B+39.5B*
NS-TMC-01 "His Regards" 3313112,8060.111M++2.3713.471%D-1.929%D-0.9C+N/A2353.9h1.8B++13.2C++
M2 Mutilator 2852821142.474B+0.0016.578%B+21.986%B*25.6C+N/A7211h15.1B++91B+
M12 Kobalt 248233638.833A++36.3622.647%A19.743%B97.1B**6.3B**2832.4h18.1C++80B+
LC2 Lynx 2262233430.65C1.8320.63%C--18.386%C--8.5D-N/A3126.1h17.6C-85.3C
TX2 Emperor 2222131351.578B++0.9030.238%C**21.127%C++34.4C**1.5A1006.2h8.9C**29.4C++
M40 Fury-F 2572031571.293C+1.1854.221%B+N/A18.5C4.9C6511h12.2C+22.5C*
TRAC-5 2072023220.627C1.8522.821%C**20.297%C*9.1DN/A6622.1h14.9C*65.4B
NS-44 Commissioner 2062012220.905C+1.5736.189%C++14.428%D--17.8DN/A5711.3h4.1C+11.4C++
M3 Pounder HEG 225196722.722B*0.2439.771%C*3.061%C+20.6B3.1C+889.5h17.4C+43.7C*
M3 Pounder HEG 220192613.148B**0.6741.096%C++3.646%B22.6B+3.3C748.5h15.9B+38.6B+
Hellfire Rocket Pods 171161334.879C2.4042.617%DN/A64.4C4D--2262.5h15.8B*37B+
NS-357 Underboss 151150672.239A0.2427.594%D--12.667%D--53.6B+N/A1522.8h3.3B**11.9C++
NS-15M2 142140761.842C++0.6416.455%D**34.286%A18.7D-N/A867.5h11.8B71.5C
NS-44L Blackhand 1391391630.853C1.6241.544%C+20.863%D**14.2DN/A359.8h5.5C--13.1C+
MANA Anti-Vehicle Turret 182129941.372C+1.1142.01%D*5.426%B++24.8C-10.2D--1305.2h7.6B+18C*
NSX Tengu 120119235.174M**2.7032.184%D20.168%C+24.8C-N/A654.8h10.8B++33.6B
Soldier Soaker 108108392.769A+0.2925.958%D-23.148%B**40CN/A2032.7h4.8B*18.4C*
RAMS .50M 9999452.2C0.2829.419%D**84.849%B*20.2C--N/A724.9h2.6C--8.7D
NSX Tomoe 9898303.267B*0.7921.95%D**37.755%C++25.8C--N/A803.8h14.2C++64.5C-
FA1 Barrage 99971910.508C1.9732.303%D-14.433%C+11.5D-N/A508.4h5.9C--18.4C--
C-4 14291352.6B*0.1230.859%B**N/A43.3D-24.3C5122.1h1.7C5.6C**
M20 Basilisk 11590518S15.5258.145%A*5.556%C+39.1A+10.9C*2162.3h94.5C++162.5B*
Icikill 91739050.081B+2.4011.659%D**N/A0.4C-N/A1191.7h2.1C*18.3D-
Cycler TRV 7473391.872B+0.6119.306%D17.808%C24.3CN/A933h12B+61.9C++
M20 Basilisk 9670710M+7.5246.051%B*2.857%D*25B+9.3B+1822.8h76B+165B*
Tank Mine 8167611.167S8.69106.711%SN/A95.7C+20D**6240.7h2.4D2.2A*
M12 Kobalt 6663163M++60.5219.363%B+22.222%B++70C+3.3C+2240.9h17.6C++90.7B+
MANA Anti-Personnel Turret 6262611.016N/A1.468.383%UN/A620UN/A1122800.1h23.7T*283T*
MG-HBR1 Dragoon 6260212.857B**0.3826.897%D-21.667%D-17.1DN/A453.5h5.3B*19.8B
NS-30 Vandal 5757105.7A*3.2230.155%C-22.807%C-21.9DN/A632.6h6.5C-21.5C

Consumables
  Name Deaths Consumed Time Equipped
TR Patriot Flare Gun02960.9h
Restoration Kit213490.4h
Nano-Armor Kit184179,00114.8h
Decoy Grenade01120h
Anti-Vehicle MANA Turret105990.9h
Hellion G0570h
Spawn Beacon41,3671.2h
Cortium Silo01360.3h
Nanite Revive Grenade03100.1h
Medical Applicator26297,59212.6h
Nanite Healing Grenade02080.1h
Welding Device01,4860.1h
Ammunition Package213,5291.4h
Shield Recharging Field87920.5h
Medical Kit2452,7674.1h
Anti-Infantry MANA Turret84010.7h
M20 Drake11610.2h
WLT-Howler Mining Laser2165,45530.8h
Recon Detection Device19560,59889.6h

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