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Champion EncryptedEnigma[CXQB] EncryptedEnigma
TR BR 98

KDR: 2.4

Score: 17.8m

Last Seen: Jul 14th, 2018 8:59 PM
- OFFLINE - 80 hour(s)

Battle Rank 107 (98 total) - Terran Republic on Connery - Outfit Member of Terran Kings[CXQB] Terran Kings
TR outfit on Connery

Members: 212
Level Progress (to 108): 2%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS S12 Renegade PDW-16 Hailstorm SMG-46 Armistice TRAP-M1 MKV Suppressed KSR-35 NS-7 PDW TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $609,237 MLG Score: 487
Fun Score: N/A
Cheeseburgers Flipped: 591TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.762%17.868%4602198315,1222.110830.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.159%0.946B*-0.397C---1.013D*HEAD + (~4.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.464B+10.40.272C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.382%12.78%113310013134011090.778607285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.406%0.502B+2.27A*1.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.6-0.015C+48.7-0.273C68.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.219%36.161%113310013,642704195.16596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.795%-0.738D--2.072F--0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-1.034D*6-0.902D--13.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.303%14.433%113110039750520.1917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.745D-0.023C+-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.389C-5.9-0.224C12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Kings[CXQB] Terran Kings
TR outfit on Connery

Members: 212
17.8m337.6%244 (14.6k)206 (12.4k)2.3967232,32713,4882.5060198 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1004279018.95%16.036%30406:258

6% Combat Medic6% Engineer79% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2015 12:12 AMDec 19th, 2016 8:57 PMJul 17th, 2018 7:17 AM (17h) (PST)Jul 14th, 2018 6:26 PM (3d) (PST)Jul 14th, 2018 4:59 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2621191430.3740.1560.0601.3050.013487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,6957,1368,559229478112,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1441.4h/60.1d 1,474 5,184 13,416 112.9k 1,846 4,436 1,108 22.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:140
Deaths:76
KDR:1.842
Accuracy:16.465% D*
HSR:34.286% A
Kills:140
Deaths (as Heavy Assault):76
Deaths (to Heavy Assaults):4,118
KDR:1.84211
Kill Difference:64
Playtime:28.477 hours
Usage:2%
Score:0.381m
Score/min:223
Accuracy (listed only):16.465%
HSR (listed only):34.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:3,217
Deaths:2,490
KDR:1.292
Accuracy:27.051% B+
HSR:13.242% C-
SMG-46 Armistice
C*
Kills:3,093
Deaths:1,123
KDR:2.754
Accuracy:26.451% C*
HSR:16.748% C++
TRAP-M1
C+
Kills:2,358
Deaths:619
KDR:3.809
Accuracy:29.362% C+
HSR:19.763% D
MKV Suppressed
B
Kills:1,506
Deaths:453
KDR:3.325
Accuracy:26.013% C++
HSR:20.850% B
KSR-35
C++
Kills:1,408
Deaths:506
KDR:2.783
Accuracy:36.038% C++
HSR:19.886% D*
NS-7 PDW
B+
Kills:1,237
Deaths:490
KDR:2.524
Accuracy:25.797% C**
HSR:20.291% B+
TSAR-42
C++
Kills:1,186
Deaths:268
KDR:4.425
Accuracy:39.000% C++
HSR:64.756% C
SOAS-20
C+
Kills:783
Deaths:536
KDR:1.461
Accuracy:25.067% D
HSR:20.051% C+
HSR-1
C+
Kills:628
Deaths:354
KDR:1.774
Accuracy:33.909% C+
HSR:17.197% D*
TX1-FB Repeater
D
Kills:582
Deaths:228
KDR:2.553
Accuracy:24.147% D--
HSR:18.900% D
MG-S1 Jackal
C+
Kills:550
Deaths:131
KDR:4.198
Accuracy:25.216% C+
HSR:18.727% C+
Shuriken
C
Kills:242
Deaths:53
KDR:4.566
Accuracy:21.508% D**
HSR:16.116% C
TX2 Emperor
C**
Kills:213
Deaths:135
KDR:1.578
Accuracy:30.350% C**
HSR:21.127% C++
NS-44 Commissioner
C++
Kills:200
Deaths:222
KDR:0.901
Accuracy:36.065% C++
HSR:14.500% D--
NS-44L Blackhand
C+
Kills:139
Deaths:163
KDR:0.853
Accuracy:41.544% C+
HSR:20.863% D**
NS-357 Underboss
D-
Kills:129
Deaths:61
KDR:2.115
Accuracy:28.600% D-
HSR:11.628% D*
NSX Tengu
C+
Kills:117
Deaths:23
KDR:5.087
Accuracy:32.347% D
HSR:20.513% C+
Soldier Soaker
B++
Kills:108
Deaths:39
KDR:2.769
Accuracy:26.102% D
HSR:23.148% B++
NSX Tomoe
C++
Kills:98
Deaths:30
KDR:3.267
Accuracy:21.995% D**
HSR:37.755% C++
RAMS .50M
B*
Kills:98
Deaths:45
KDR:2.178
Accuracy:29.274% D**
HSR:84.694% B*
Kills:17,892
Deaths (as Infiltrator):7,969
Deaths (to Infiltrators):2,504
KDR:2.2452
Kill Difference:9,923
Playtime:1,142.961 hours
Usage:79%
Score:14.259m
Score/min:208
Accuracy (listed only):29.292%
HSR (listed only):25.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B+
Kills:3,217
Deaths:2,490
KDR:1.292
Accuracy:27.051% B+
HSR:13.242% C-
SMG-46 Armistice
C*
Kills:3,093
Deaths:1,123
KDR:2.754
Accuracy:26.451% C*
HSR:16.748% C++
MKV Suppressed
B
Kills:1,506
Deaths:453
KDR:3.325
Accuracy:26.013% C++
HSR:20.850% B
NS-7 PDW
B+
Kills:1,237
Deaths:490
KDR:2.524
Accuracy:25.797% C**
HSR:20.291% B+
MG-S1 Jackal
C+
Kills:550
Deaths:131
KDR:4.198
Accuracy:25.216% C+
HSR:18.727% C+
Shuriken
C
Kills:242
Deaths:53
KDR:4.566
Accuracy:21.508% D**
HSR:16.116% C
LC2 Lynx
C--
Kills:208
Deaths:333
KDR:0.625
Accuracy:20.486% C--
HSR:17.789% D
TRAC-5
B
Kills:198
Deaths:322
KDR:0.615
Accuracy:22.934% B
HSR:20.707% B
NSX Tengu
C+
Kills:117
Deaths:23
KDR:5.087
Accuracy:32.347% D
HSR:20.513% C+
FA1 Barrage
C+
Kills:97
Deaths:191
KDR:0.508
Accuracy:32.303% D-
HSR:14.433% C+
Kills:10,465
Deaths (as Light Assault):5,609
Deaths (to Light Assaults):1,918
KDR:1.86575
Kill Difference:4,856
Playtime:12.732 hours
Usage:1%
Score:0.129m
Score/min:169
Accuracy (listed only):26.011%
HSR (listed only):17.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C--
Kills:208
Deaths:333
KDR:0.625
Accuracy:20.486% C--
HSR:17.789% D
TRAC-5
B
Kills:198
Deaths:322
KDR:0.615
Accuracy:22.934% B
HSR:20.707% B
FA1 Barrage
C+
Kills:97
Deaths:191
KDR:0.508
Accuracy:32.303% D-
HSR:14.433% C+
MG-HBR1 Dragoon
D-
Kills:54
Deaths:19
KDR:2.842
Accuracy:27.596% D-
HSR:20.370% D*
Kills:557
Deaths (as Engineer):865
Deaths (to Engineers):2,454
KDR:0.64393
Kill Difference:308
Playtime:89.795 hours
Usage:6%
Score:1.032m
Score/min:192
Accuracy (listed only):25.830%
HSR (listed only):18.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:3,217
Deaths:2,490
KDR:1.292
Accuracy:27.051% B+
HSR:13.242% C-
SMG-46 Armistice
C*
Kills:3,093
Deaths:1,123
KDR:2.754
Accuracy:26.451% C*
HSR:16.748% C++
MKV Suppressed
B
Kills:1,506
Deaths:453
KDR:3.325
Accuracy:26.013% C++
HSR:20.850% B
NS-7 PDW
B+
Kills:1,237
Deaths:490
KDR:2.524
Accuracy:25.797% C**
HSR:20.291% B+
MG-S1 Jackal
C+
Kills:550
Deaths:131
KDR:4.198
Accuracy:25.216% C+
HSR:18.727% C+
T1 Cycler
C++
Kills:425
Deaths:732
KDR:0.581
Accuracy:18.841% D
HSR:21.412% C++
Shuriken
C
Kills:242
Deaths:53
KDR:4.566
Accuracy:21.508% D**
HSR:16.116% C
NSX Tengu
C+
Kills:117
Deaths:23
KDR:5.087
Accuracy:32.347% D
HSR:20.513% C+
FA1 Barrage
C+
Kills:97
Deaths:191
KDR:0.508
Accuracy:32.303% D-
HSR:14.433% C+
Cycler TRV
C+
Kills:72
Deaths:38
KDR:1.895
Accuracy:19.375% D
HSR:18.056% C+
Kills:10,556
Deaths (as Combat Medic):5,724
Deaths (to Combat Medics):1,088
KDR:1.84416
Kill Difference:4,832
Playtime:87.030 hours
Usage:6%
Score:0.834m
Score/min:160
Accuracy (listed only):25.490%
HSR (listed only):18.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:779
Deaths:388
KDR:2.008
Accuracy:14.677% C++
HSR:16.303% C--
M1 Heavy Cycler
C++
Kills:507
Deaths:280
KDR:1.811
Accuracy:14.402% C++
HSR:18.146% C++
MRC3 Mercy
C
Kills:427
Deaths:166
KDR:2.572
Accuracy:14.898% C
HSR:17.799% C-
MRC3 Mercy
B
Kills:402
Deaths:151
KDR:2.662
Accuracy:14.484% C
HSR:21.642% B
M2 Mutilator
B*
Kills:282
Deaths:114
KDR:2.474
Accuracy:16.578% B+
HSR:21.986% B*
M3 Pounder HEG
C*
Kills:192
Deaths:71
KDR:2.704
Accuracy:39.624% C*
HSR:3.125% C+
M3 Pounder HEG
B
Kills:188
Deaths:60
KDR:3.133
Accuracy:41.014% C++
HSR:3.723% B
Kills:2,777
Deaths (as MAX Suit):615
Deaths (to MAX Suits):494
KDR:4.51545
Kill Difference:2,162
Playtime:74.001 hours
Usage:5%
Score:1.141m
Score/min:257
Accuracy (listed only):22.240%
HSR (listed only):14.675%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:161
V. Kills:10 N/A
Deaths:33
KDR:4.879
Accuracy:42.617% D
KPH:64.500 C+
VKPH:4 D*
Kills:161 (0 + 0)
Deaths:33
KDR:4.879
VKDR:0.303
Vehicle Kills:10
Kill Difference:128
Playtime:2.497 hours
Usage:0%
Score:0.034m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:167
V. Kills:10 N/A
Deaths:5
KDR:33.400
Accuracy:24.044% A+
KPH:92.400 B*
VKPH:5.500 B**
M20 Basilisk
A*
Kills:79
V. Kills:21 359%
Deaths:5
KDR:15.800
Accuracy:57.117% A*
KPH:39.100 A++
VKPH:10.400 C++
M20 Basilisk
B*
Kills:67
V. Kills:25 258%
Deaths:7
KDR:9.571
Accuracy:45.837% B*
KPH:24.100 B+
VKPH:9 C**
M12 Kobalt
B+
Kills:62
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:19.328% B+
KPH:70.400 C+
VKPH:3.400 C+
Kills:375 (0 + 375)
Deaths:17
KDR:22.059
VKDR:3.471
Vehicle Kills:59
Kill Difference:358
Playtime:7.484 hours
Usage:1%
Score:0.101m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:19.328%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:4,429
V. Kills:143 N/A
Deaths:878
KDR:5.044
Accuracy:43.048% C++
KPH:32.600 D
VKPH:1.100 D
M12 Kobalt-F
B*
Kills:347
V. Kills:7 N/A
Deaths:57
KDR:6.088
Accuracy:29.256% B*
KPH:35.100 C*
VKPH:0.700 D
M40 Fury-F
B+
Kills:203
V. Kills:54 369%
Deaths:157
KDR:1.293
Accuracy:54.221% B+
KPH:18.500 C
VKPH:4.900 C
Kills:4,979 (4,979 + 0)
Deaths:1,092
KDR:4.560
VKDR:0.187
Vehicle Kills:204
Kill Difference:3,887
Playtime:156.859 hours
Usage:11%
Score:0.753m
Score/min:80
Driving Accuracy:54.221%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 4,5724,4298785.044B*2.6543.048%C++6.503%C++32.6D1.1D82136h2.8B+6.6B+
PDW-16 Hailstorm 3,2473,2172,4901.292C**1.1027.051%B+13.242%C-20.2CN/A50159.5h12.2B++45.2B+
SMG-46 Armistice 3,1153,0931,1232.754A++0.3626.451%C*16.748%C++21CN/A53147.4h10.9B**41B+
TRAP-M1 2,3732,3586193.809A++1.4129.362%C+19.763%D22.6DN/A56104.4h8.1B+27.5B+
MKV Suppressed 1,5111,5064533.325M0.9326.013%C++20.85%B26.5CN/A6256.9h11B*42.4B+
KSR-35 1,4201,4085062.783B0.3936.038%C++19.886%D*24.5DN/A6057.4h4.6C+12.7C*
NS-7 PDW 1,2411,2374902.524A++0.1325.797%C**20.291%B+23.3C+N/A5853.1h11.4B*44.3B+
TSAR-42 1,1891,1862684.425B2.0339%C++64.756%C30.6CN/A7438.8h2.1B+5.4B+
Claymore 1,1081,1076916.043A+13.6543.472%B**N/A257.4A++N/A6754.3h1.2C+2.7B*
SOAS-20 7917835361.461C+0.9425.067%D20.051%C+22.4DN/A6034.9h11.4C**45.6C++
M2 Mutilator 7927793882.008C*0.3914.677%C++16.303%C--20DN/A5938.9h14.9B++101.6B+
M12 Kobalt 7757493249.667S247.2722.946%B+17.891%C+120.8C**4.2C+3266.2h12.5B*54.4B++
HSR-1 6386283541.774C+0.6233.909%C+17.197%D*24.1DN/A7426.1h5.2C**15.3C**
TX1-FB Repeater 5865822282.553B**0.1624.147%D--18.9%D66.9C**N/A1648.7h9.1B++37.8C++
MG-S1 Jackal 5545501314.198A**1.8025.216%C+18.727%C+22.4C-N/A7124.6h9.3B*36.7B+
M1 Heavy Cycler 5165072801.811B0.5914.402%C++18.146%C++18CN/A5328.2h14.9B*103.4B+
Ripper 4964685,6350.083C++2.3116.361%D16.453%C+1.1C-N/A3409.5h1.5C+9C+
MRC3 Mercy 4314271662.572C**0.1814.898%C17.799%C-19.4DN/A5122h18.8C*126.4C++
T1 Cycler 4334257320.581C1.8218.841%D21.412%C++10.7D-N/A3539.7h15.2C+80.7C+
MRC3 Mercy 4054021512.662B0.2714.484%C21.642%B19.6DN/A5120.5h18.1C**125.3C++
M12 Kobalt-F 354347576.088A++3.6929.256%B*4.611%D--35.1C*N/A759.9h11.4B+38.9B++
NS-TMC-01 "His Regards" 3313112,7920.111M++2.2913.475%D-1.929%D-0.9C+N/A2352h1.8B++13.2C++
M2 Mutilator 2852821142.474B+0.0816.578%B+21.986%B*25.6C+N/A7211h15.1B++91B+
Shuriken 246242534.566M+2.1721.508%D**16.116%C19.1D--N/A4812.7h11.3B++52.7C
TX2 Emperor 2222131351.578B++0.8230.35%C**21.127%C++34.4C*1.5A+1006.2h8.9C*29.3C++
LC2 Lynx 2112083330.625C-1.7720.486%C--17.789%D8.3D--N/A2825.2h18.1D88.2C
M40 Fury-F 2572031571.293C+1.1054.221%B+N/A18.5C4.9C6411h12.2C+22.5C*
NS-44 Commissioner 2042002220.901C+1.5036.065%C++14.5%D--17.7DN/A5711.3h4.1C+11.4C++
TRAC-5 2031983220.615C1.7822.934%B20.707%B9DN/A6321.9h15.1C*65.8B
M3 Pounder HEG 221192712.704B*0.3139.624%C*3.125%C+20.6B3.1C+899.3h17.3C+43.5C*
M3 Pounder HEG 216188603.133B*0.7441.014%C++3.723%B22.7B+3.4C748.3h15.8B+38.5B+
M12 Kobalt 177167533.4A+31.0024.044%A+19.761%B92.8B**5.6B**3001.8h19.6C+81.6B+
Hellfire Rocket Pods 171161334.879C2.4842.617%DN/A64.4C4D*2242.5h15.8B*37B+
NS-15M2 142140761.842C*0.5516.465%D*34.286%A19.7D-N/A907.1h11.7B+71.3C
NS-44L Blackhand 1391391630.853C1.5441.544%C+20.863%D**14.2DN/A349.8h5.5D13.1C+
NS-357 Underboss 130129612.115A0.2828.6%D-11.628%D*51.6B+N/A1442.5h3.4B*11.8C*
MANA Anti-Vehicle Turret 182129941.372C+1.0242.01%D*5.426%B+24.8C-10.2D*1305.2h7.6B+18C*
NSX Tengu 118117235.087M**2.6932.347%D20.513%C+24.4C-N/A634.8h10.9B+33.8C**
Soldier Soaker 108108392.769A++0.3726.102%D23.148%B++40CN/A2022.7h4.8B**18.3C*
NSX Tomoe 9898303.267B*0.8721.995%D**37.755%C++25.8DN/A793.8h14.2C++64.3C--
RAMS .50M 9898452.178C0.2229.274%D**84.694%B*20.4C--N/A714.8h2.6C--8.7D
FA1 Barrage 99971910.508C1.8932.303%D-14.433%C+11.5D-N/A488.4h5.9C--18.4D
C-4 14291352.6B*0.2030.588%B**N/A43.3D-24.3C5042.1h1.7C5.6C**
M20 Basilisk 10079515.8S13.4057.117%A*6.329%C++39.5A++10.5C++2222h85.2B149.1B**
Cycler TRV 7372381.895B++0.5019.375%D18.056%C+24.8CN/A882.9h12B+61.8C++
M20 Basilisk 926779.571M+7.1745.837%B*2.985%D*23.9B+8.9C*1792.8h78.1B170.3B*
M12 Kobalt 6562162M*59.6019.328%B+22.581%B*68.9C+3.3C+2310.9h17.6C++91.2B+
MANA Anti-Personnel Turret 6262611.016N/A1.388.383%UN/A620UN/A1092800.1h23.7T*283T*
Icikill 76625590.111B*2.2910.818%D**N/A0.5C-N/A1120.4h2B18.9D--
Tank Mine 725969.833M**7.44108.571%SN/A84.3C18.6D**5620.7h2.6D--2.4A*
MG-HBR1 Dragoon 5654192.842B++0.4527.596%D-20.37%D*16.9DN/A423.2h5.3B++19.3C**

Consumables
  Name Deaths Consumed Time Equipped
TR Patriot Flare Gun02960.9h
Restoration Kit213490.4h
Decoy Grenade01120h
Nano-Armor Kit184176,37414.7h
Spawn Beacon41,2151.1h
Anti-Vehicle MANA Turret105990.9h
Hellion G0570h
Cortium Silo01150.3h
Nanite Revive Grenade03100.1h
Medical Applicator26296,85612.5h
Nanite Healing Grenade02080.1h
Deconstruction Tool01,4860.1h
Ammunition Package203,3771.3h
Shield Recharging Field87920.5h
Medical Kit2112,3263.5h
Anti-Infantry MANA Turret83920.7h
WLT-Howler Mining Laser1554,65324.3h
M20 Drake11610.2h
Recon Detection Device18754,35580.4h

Check the help document for the dictionary if you want to learn more about words used here.


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