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Conqueror EncryptedEnigma[CXQB] EncryptedEnigma
TR BR 103

KDR: 2.53

Score: 20.2m

Last Seen: May 31st, 2019 11:15 PM
- OFFLINE - 409.4 hour(s)

Battle Rank 110 (103 total) - Terran Republic on Connery - Outfit Member of Terran Kings[CXQB] Terran Kings
TR outfit on Connery

Members: 190
Level Progress (to 111): 54%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS S12 Renegade SMG-46 Armistice PDW-16 Hailstorm TRAP-M1 MG-S1 Jackal MKV Suppressed KSR-35 M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 600TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.671%17.919%46022118817,6072.330820.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.07%0.885B*-0.441C---0.869D--HEAD + (~5.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.462B+10.30.279C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.916%13.889%158312074684241281.10377363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.668%0.438B2.354A*1.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.70.063C+45.7-0.149C66

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.133%35.673%158312073,790735195.15646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.749%-0.732D--2.046F--0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.1-1.03D*6-0.901D--14

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.292%14.141%158112099954720.180987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.765D--0.09C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.1-0.373C-5.8-0.204C12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Kings[CXQB] Terran Kings
TR outfit on Connery

Members: 190
20.2m349.4%247 (14.8k)209 (12.5k)2.5320735,96314,2032.64578103 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210309419.203%16.122%31006:5110

6% Engineer81% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2015 12:12 AMDec 19th, 2016 8:57 PMJun 16th, 2019 2:47 AM (2d) (PST)May 31st, 2019 7:53 PM (17d) (PST)May 31st, 2019 7:15 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2581111470.3710.1460.0601.3400.013508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,4796,6868,793229480112,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1617h/67.4d 1,615 5,798 15,875 130k 2,045 5,137 1,239 25m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:141
Deaths:76
KDR:1.855
Accuracy:16.416% D**
HSR:34.043% B**
Kills:141
Deaths (as Heavy Assault):76
Deaths (to Heavy Assaults):4,319
KDR:1.85526
Kill Difference:65
Playtime:29.828 hours
Usage:2%
Score:0.396m
Score/min:221
Accuracy (listed only):16.416%
HSR (listed only):34.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:3,406
Deaths:1,193
KDR:2.855
Accuracy:26.276% C++
HSR:16.676% C++
PDW-16 Hailstorm
B+
Kills:3,251
Deaths:2,497
KDR:1.302
Accuracy:27.016% B+
HSR:13.350% C-
MG-S1 Jackal
C+
Kills:1,722
Deaths:381
KDR:4.520
Accuracy:25.998% C+
HSR:19.396% C+
MKV Suppressed
C*
Kills:1,527
Deaths:457
KDR:3.341
Accuracy:25.864% C+
HSR:20.760% C*
NS-7 PDW
B+
Kills:1,241
Deaths:490
KDR:2.533
Accuracy:25.722% C*
HSR:20.387% B+
Shuriken
C-
Kills:755
Deaths:153
KDR:4.935
Accuracy:23.328% D*
HSR:15.364% C-
LC2 Lynx
C--
Kills:225
Deaths:343
KDR:0.656
Accuracy:20.579% D
HSR:18.222% C--
TRAC-5
C**
Kills:204
Deaths:326
KDR:0.626
Accuracy:22.687% C**
HSR:20.098% C*
NSX Tengu
C+
Kills:119
Deaths:23
KDR:5.174
Accuracy:31.693% D
HSR:20.168% C+
FA1 Barrage
C
Kills:99
Deaths:191
KDR:0.518
Accuracy:32.292% D-
HSR:14.141% C
Kills:12,549
Deaths (as Light Assault):6,054
Deaths (to Light Assaults):2,051
KDR:2.07284
Kill Difference:6,495
Playtime:12.856 hours
Usage:1%
Score:0.130m
Score/min:168
Accuracy (listed only):26.145%
HSR (listed only):17.856%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:3,406
Deaths:1,193
KDR:2.855
Accuracy:26.276% C++
HSR:16.676% C++
PDW-16 Hailstorm
B+
Kills:3,251
Deaths:2,497
KDR:1.302
Accuracy:27.016% B+
HSR:13.350% C-
TRAP-M1
C+
Kills:2,494
Deaths:649
KDR:3.843
Accuracy:29.309% C+
HSR:19.647% D
MG-S1 Jackal
C+
Kills:1,722
Deaths:381
KDR:4.520
Accuracy:25.998% C+
HSR:19.396% C+
MKV Suppressed
C*
Kills:1,527
Deaths:457
KDR:3.341
Accuracy:25.864% C+
HSR:20.760% C*
KSR-35
C++
Kills:1,422
Deaths:516
KDR:2.756
Accuracy:35.932% C++
HSR:19.902% D*
NS-7 PDW
B+
Kills:1,241
Deaths:490
KDR:2.533
Accuracy:25.722% C*
HSR:20.387% B+
TSAR-42
C++
Kills:1,193
Deaths:268
KDR:4.451
Accuracy:38.966% C++
HSR:64.879% C
SOAS-20
C+
Kills:1,000
Deaths:571
KDR:1.751
Accuracy:25.096% D
HSR:19.600% C+
Shuriken
C-
Kills:755
Deaths:153
KDR:4.935
Accuracy:23.328% D*
HSR:15.364% C-
TX1-FB Repeater
C--
Kills:648
Deaths:253
KDR:2.561
Accuracy:24.143% D-
HSR:19.290% C--
HSR-1
C+
Kills:628
Deaths:354
KDR:1.774
Accuracy:33.909% C+
HSR:17.197% D*
TX2 Emperor
C*
Kills:213
Deaths:135
KDR:1.578
Accuracy:30.041% C*
HSR:21.127% C++
NS-44 Commissioner
C+
Kills:201
Deaths:223
KDR:0.901
Accuracy:36.075% C+
HSR:14.428% D--
NS-357 Underboss
D--
Kills:165
Deaths:73
KDR:2.260
Accuracy:27.525% D--
HSR:12.121% D*
NS-44L Blackhand
C+
Kills:139
Deaths:163
KDR:0.853
Accuracy:41.544% C+
HSR:20.863% F
NSX Tengu
C+
Kills:119
Deaths:23
KDR:5.174
Accuracy:31.693% D
HSR:20.168% C+
Soldier Soaker
A
Kills:108
Deaths:39
KDR:2.769
Accuracy:25.958% D-
HSR:23.148% A
RAMS .50M
B*
Kills:103
Deaths:45
KDR:2.289
Accuracy:29.587% D**
HSR:85.437% B*
NSX Tomoe
C++
Kills:98
Deaths:31
KDR:3.161
Accuracy:21.829% D**
HSR:37.755% C++
NS-30 Vandal
C-
Kills:57
Deaths:10
KDR:5.700
Accuracy:30.033% C--
HSR:22.807% C-
Kills:20,490
Deaths (as Infiltrator):8,524
Deaths (to Infiltrators):2,629
KDR:2.4038
Kill Difference:11,966
Playtime:1,311.766 hours
Usage:81%
Score:16.566m
Score/min:210
Accuracy (listed only):29.326%
HSR (listed only):24.967%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C--
Kills:225
Deaths:343
KDR:0.656
Accuracy:20.579% D
HSR:18.222% C--
TRAC-5
C**
Kills:204
Deaths:326
KDR:0.626
Accuracy:22.687% C**
HSR:20.098% C*
FA1 Barrage
C
Kills:99
Deaths:191
KDR:0.518
Accuracy:32.292% D-
HSR:14.141% C
MG-HBR1 Dragoon
D-
Kills:65
Deaths:21
KDR:3.095
Accuracy:25.945% D--
HSR:21.539% D-
Kills:593
Deaths (as Engineer):881
Deaths (to Engineers):2,532
KDR:0.6731
Kill Difference:288
Playtime:92.571 hours
Usage:6%
Score:1.137m
Score/min:205
Accuracy (listed only):25.376%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:3,406
Deaths:1,193
KDR:2.855
Accuracy:26.276% C++
HSR:16.676% C++
PDW-16 Hailstorm
B+
Kills:3,251
Deaths:2,497
KDR:1.302
Accuracy:27.016% B+
HSR:13.350% C-
MG-S1 Jackal
C+
Kills:1,722
Deaths:381
KDR:4.520
Accuracy:25.998% C+
HSR:19.396% C+
MKV Suppressed
C*
Kills:1,527
Deaths:457
KDR:3.341
Accuracy:25.864% C+
HSR:20.760% C*
NS-7 PDW
B+
Kills:1,241
Deaths:490
KDR:2.533
Accuracy:25.722% C*
HSR:20.387% B+
Shuriken
C-
Kills:755
Deaths:153
KDR:4.935
Accuracy:23.328% D*
HSR:15.364% C-
T1 Cycler
C+
Kills:426
Deaths:733
KDR:0.581
Accuracy:18.802% D
HSR:21.362% C+
NSX Tengu
C+
Kills:119
Deaths:23
KDR:5.174
Accuracy:31.693% D
HSR:20.168% C+
FA1 Barrage
C
Kills:99
Deaths:191
KDR:0.518
Accuracy:32.292% D-
HSR:14.141% C
Cycler TRV
C
Kills:73
Deaths:39
KDR:1.872
Accuracy:19.306% D
HSR:17.808% C
Kills:12,619
Deaths (as Combat Medic):6,157
Deaths (to Combat Medics):1,148
KDR:2.04954
Kill Difference:6,462
Playtime:87.698 hours
Usage:5%
Score:0.846m
Score/min:161
Accuracy (listed only):25.630%
HSR (listed only):17.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:779
Deaths:388
KDR:2.008
Accuracy:14.677% C+
HSR:16.303% D
M1 Heavy Cycler
C++
Kills:507
Deaths:280
KDR:1.811
Accuracy:14.402% C+
HSR:18.146% C++
MRC3 Mercy
C-
Kills:434
Deaths:168
KDR:2.583
Accuracy:14.853% C-
HSR:17.512% D
MRC3 Mercy
C**
Kills:412
Deaths:153
KDR:2.693
Accuracy:14.454% C-
HSR:21.845% C**
M2 Mutilator
B*
Kills:282
Deaths:114
KDR:2.474
Accuracy:16.578% B+
HSR:21.986% B*
M3 Pounder HEG
C++
Kills:203
Deaths:73
KDR:2.781
Accuracy:39.846% C++
HSR:2.956% C+
M3 Pounder HEG
B
Kills:195
Deaths:62
KDR:3.145
Accuracy:41.162% C++
HSR:3.590% B
Kills:2,812
Deaths (as MAX Suit):619
Deaths (to MAX Suits):504
KDR:4.54281
Kill Difference:2,193
Playtime:75.160 hours
Usage:5%
Score:1.165m
Score/min:258
Accuracy (listed only):22.282%
HSR (listed only):14.619%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:161
V. Kills:10 N/A
Deaths:33
KDR:4.879
Accuracy:42.617% D
KPH:64.500 C+
VKPH:4 D--
Kills:161 (0 + 0)
Deaths:33
KDR:4.879
VKDR:0.303
Vehicle Kills:10
Kill Difference:128
Playtime:2.497 hours
Usage:0%
Score:0.034m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:287
V. Kills:16 N/A
Deaths:6
KDR:47.833
Accuracy:22.224% B**
KPH:100 B**
VKPH:5.600 B**
M20 Basilisk
A**
Kills:111
V. Kills:30 358%
Deaths:5
KDR:22.200
Accuracy:60.453% A**
KPH:39.900 A++
VKPH:10.800 C**
M20 Basilisk
B
Kills:70
V. Kills:26 259%
Deaths:7
KDR:10
Accuracy:46.386% B*
KPH:24.500 B
VKPH:9.100 B
M12 Kobalt
B+
Kills:63
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:19.363% B+
KPH:68.700 C+
VKPH:3.300 C+
Kills:531 (0 + 531)
Deaths:18
KDR:29.500
VKDR:4.167
Vehicle Kills:75
Kill Difference:513
Playtime:9.425 hours
Usage:1%
Score:0.128m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:19.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:4,444
V. Kills:145 N/A
Deaths:879
KDR:5.056
Accuracy:43.059% C++
KPH:32.600 C--
VKPH:1.100 D
M12 Kobalt-F
B**
Kills:420
V. Kills:7 N/A
Deaths:69
KDR:6.087
Accuracy:28.270% B**
KPH:32.800 C++
VKPH:0.500 D-
M40 Fury-F
C
Kills:203
V. Kills:54 369%
Deaths:157
KDR:1.293
Accuracy:54.221% B+
KPH:18.500 C
VKPH:4.900 C
Kills:5,067 (5,067 + 0)
Deaths:1,105
KDR:4.586
VKDR:0.186
Vehicle Kills:206
Kill Difference:3,962
Playtime:160.116 hours
Usage:10%
Score:0.764m
Score/min:80
Driving Accuracy:54.221%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 4,5894,4448795.056B**2.5243.059%C++6.481%C*32.6C--1.1D82136.3h2.8B+6.6B+
SMG-46 Armistice 3,4343,4061,1932.855A++0.3226.276%C++16.676%C++21.1CN/A54161.8h10.8B**41.3B++
PDW-16 Hailstorm 3,2813,2512,4971.302C**1.2327.016%B+13.35%C-20.3CN/A50160.4h12.2B++45.2B+
TRAP-M1 2,5092,4946493.843A++1.3129.309%C+19.647%D22.9DN/A56109h8.1B+27.6B+
MG-S1 Jackal 1,7341,7223814.52M++1.9925.998%C+19.396%C+22.6C-N/A6276.3h9.1B+35.2B+
MKV Suppressed 1,5321,5274573.341M+0.8125.864%C+20.76%C*26.2CN/A6158.2h11.1B*42.8B+
KSR-35 1,4341,4225162.756B0.2235.932%C++19.902%D*24.6DN/A6057.9h4.6C++12.7C*
M12 Kobalt 1,3121,2475249.4S246.8722.681%C*17.803%C+124.7B6.5C++31910h12.1B*53.4B++
NS-7 PDW 1,2451,2414902.533A*0.0025.722%C*20.387%B+23.3C+N/A5853.2h11.4B*44.3B+
TSAR-42 1,1961,1932684.451C**1.9238.966%C++64.879%C30.6CN/A7539h2.1B+5.4B+
Claymore 1,1101,1096916.072A+13.5443.423%B**N/A257.9A*N/A6784.3h1.2C++2.7B*
SOAS-20 1,0081,0005711.751C*0.7825.096%D19.6%C+22.6DN/A5944.3h11.3B45C++
M2 Mutilator 7927793882.008C*0.5214.677%C+16.303%D20DN/A5938.9h14.9B++101.6B+
Shuriken 7617551534.935M*2.4023.328%D*15.364%C-21.2D--N/A5635.6h11.7B+50.3C+
TX1-FB Repeater 6536482532.561A0.0324.143%D-19.29%C--66.1B+N/A1649.8h8.9B++37.1B
HSR-1 6386283541.774C+0.7633.909%C+17.197%D*24.1DN/A7426.1h5.2B15.3C**
M1 Heavy Cycler 5165072801.811B+0.7214.402%C+18.146%C++18CN/A5428.2h14.9B*103.4B+
Ripper 4964685,6370.083C+2.4516.357%D-16.453%C+1.1CN/A3409.7h1.5C+9C+
MRC3 Mercy 4384341682.583C*0.0514.853%C-17.512%D19.3DN/A5122.5h18.9C**127.2C++
T1 Cycler 4344267330.581C1.9518.802%D21.362%C+10.7D-N/A3739.8h15.2C+80.9C
M12 Kobalt-F 427420696.087A*3.5528.27%B**4.524%D--32.8C++N/A6912.8h11.1B++39.4B*
MRC3 Mercy 4154121532.693C**0.1614.454%C-21.845%C**19.6DN/A5221h18.1B125.3C++
NS-TMC-01 "His Regards" 3333132,8110.111M+2.4213.477%D-1.917%D-0.9C+N/A2355.2h1.8B+13.2C++
M12 Kobalt 303287647.833A*45.3022.224%B**19.512%C**99B**5.5B**2922.9h17.3C**78B+
M2 Mutilator 2852821142.474B+0.0616.578%B+21.986%B*25.6C+N/A7311h15.1B++91B+
LC2 Lynx 2282253430.656C1.8820.579%D18.222%C--8.6D-N/A3226.3h17.5C-85.2C
TX2 Emperor 2222131351.578B++0.9530.041%C*21.127%C++34.4C*1.5A+1006.2h8.9C**29.6B
TRAC-5 2092043260.626C1.9122.687%C**20.098%C*9.1DN/A6722.4h14.8C*65.3B
M40 Fury-F 2572031571.293C+1.2454.221%B+N/A18.5C4.9C6511h12.2C+22.5C++
M3 Pounder HEG 234203732.781B*0.2539.846%C++2.956%C+21.1B+3.2C+909.6h17C+42.8C*
NS-44 Commissioner 2062012230.901C+1.6336.075%C+14.428%D--17.8DN/A5911.3h4.1C+11.4C++
M3 Pounder HEG 223195623.145B**0.6141.162%C++3.59%B22.7B+3.3C748.6h15.8B+38.5B
NS-357 Underboss 166165732.26A0.2727.525%D--12.121%D*53.2B+N/A1523.1h3.2B**11.6C*
Hellfire Rocket Pods 171161334.879C2.3542.617%DN/A64.4C+4D--2272.5h15.8B+37B+
NS-15M2 143141761.855C*0.6816.416%D**34.043%B**18.6D-N/A877.6h11.8B71.8C
NS-44L Blackhand 1391391630.853C1.6841.544%C+20.863%F14.2DN/A359.8h5.5D13.1C+
MANA Anti-Vehicle Turret 182129941.372C+1.1641.974%D*5.426%B+24.8C-10.2D--1315.2h7.6B+18.1C*
NSX Tengu 120119235.174M**2.6431.693%D20.168%C+24.8C-N/A654.8h10.8B++34.2C**
M20 Basilisk 141111522.2S19.6760.453%A**6.306%C*39.6A+10.7C**2052.8h98.8C++163.5B*
Soldier Soaker 108108392.769A+0.2425.958%D-23.148%A40CN/A2032.7h4.8B**18.4C++
RAMS .50M 103103452.289C0.2429.587%D**85.437%B*21C-N/A764.9h2.5C8.5D
FA1 Barrage 101991910.518C2.0132.292%D-14.141%C11.6D-N/A508.5h5.8C-18.1D
NSX Tomoe 9898313.161B*0.6321.829%D**37.755%C++25.8C--N/A803.8h14.2C++65.1C-
C-4 14695372.568B*0.0431.395%B**N/A45.2D-24.3C5222.1h1.7C5.4B
Icikill 102811,2190.066C**2.4711.97%D**N/A0.3C+N/A1254.2h2.2C+18.4D--
Cycler TRV 7473391.872B+0.6619.306%D17.808%C24.3CN/A983h12B+61.9C++
M20 Basilisk 9670710M7.4746.386%B*2.857%D*24.1C**9B1822.9h77.7B+167.6B*
Tank Mine 8268611.333S8.80106.962%SN/A97.1C+20D**6180.7h2.5D-2.3A*
MG-HBR1 Dragoon 6765213.095A++0.5625.945%D--21.539%D-16.3DN/A454h5.4B++20.8C**
M12 Kobalt 6663163M+60.4719.363%B+22.222%B++70C+3.3C+2250.9h17.6C++90.7B+
MANA Anti-Personnel Turret 6262611.016N/A1.528.383%UN/A620UN/A1131200.1h23.7T*283T*
NS-30 Vandal 5757105.7A*3.1730.033%C--22.807%C-21.9DN/A622.6h6.5C-21.6C

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0570h
Nano-Armor Kit184183,25815h
Decoy Grenade01120h
Spawn Beacon51,4721.2h
Anti-Vehicle MANA Turret106040.9h
Cortium Silo01440.3h
Nanite Revive Grenade03100.1h
Nanite Healing Grenade02080.1h
Medical Applicator26298,07212.6h
TR Patriot Flare Gun02960.9h
Restoration Kit213490.4h
Welding Device01,4860.1h
Shield Recharging Field88040.5h
Ammunition Package213,6241.4h
Medical Kit2743,1324.6h
Anti-Infantry MANA Turret84050.7h
Recon Detection Device20266,99298.8h
M20 Drake11610.2h
WLT-Howler Mining Laser2371,63236.1h

Check the help document for the dictionary if you want to learn more about words used here.


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