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Paragon Ender31[DA] Ender31
VS BR 179

KDR: 2.92

Score: 82.2m

Last Seen: Jul 15th, 2020 3:08 AM
, Leader of the Free World - OFFLINE - 227.8 hour(s)

Prestige 1, Battle Rank 100 (179 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A V26 Maelstrom Turbo Laser Orion VS54 Cosmos VM3 Cosmos VM3 Force-Blade C-4 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,369,845 MLG Score: 1095
Fun Score: N/A
Cheeseburgers Flipped: 2073TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.787%21.68%60241130839,9032.43430.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.709%1.265A0.086C+0.127C++HEAD ++ (~7.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.48B+10.70.25C++27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.919%2.43%616413457,079128237435.51754189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.697%-0.562D0.802B++0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.90.12C+45.60.142C++97.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.565%4.047%660713425,461117419174.64766285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.908%-0.046C+1B**0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.709B++4.50.636B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.381%1.834%5251413354,254111711253.80841378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.918%0.292C*-0.65D-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.816B++8.70.783B++13.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.137%79.076%525513445,023121454.13756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.908%1.382A0.774B++-0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.90.402B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.803%11.744%525513446,4802021113.20475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.498%1.32A-0.599D0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.47B+40.173C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
82.2m449.9%376 (22.6k)403 (24.2k)2.91559107,59136,9023.3638179 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349220625.285%16.141%40805:3154

13% Combat Medic31% Engineer21% Heavy Assault10% Infiltrator16% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:45 PMNov 20th, 2012 6:46 PMJul 15th, 2020 11:43 AM (72d) (PST)Jul 15th, 2020 12:07 AM (72d) (PST)Jul 14th, 2020 11:08 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6422154270.5270.1810.0852.6680.0661095

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,49412,92425,57032115160424,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3401.9h/141.7d 16,540 17,366 21,661 544.5k 4,965 12,983 13,433 131m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:3,935
Deaths:1,506
KDR:2.613
Accuracy:26.952% C
HSR:27.446% D-
Orion VS54
C+
Kills:2,363
Deaths:1,028
KDR:2.299
Accuracy:24.609% C+
HSR:24.334% C--
NS-15M AE
C**
Kills:1,292
Deaths:524
KDR:2.466
Accuracy:28.165% C+
HSR:34.830% C**
VE-H Maw AE
C
Kills:1,224
Deaths:506
KDR:2.419
Accuracy:29.477% C
HSR:27.696% C
VE-H Maw
C+
Kills:1,186
Deaths:578
KDR:2.052
Accuracy:28.614% C+
HSR:28.499% C
NS-15MP
C+
Kills:1,174
Deaths:429
KDR:2.737
Accuracy:29.183% C+
HSR:23.765% D--
SVA-88
D
Kills:1,164
Deaths:383
KDR:3.039
Accuracy:23.008% D
HSR:20.189% D-
Ursa
B++
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:30.803% B++
HSR:25.581% C
VX29 Polaris
C++
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:27.136% C++
HSR:16.638% D*
Pulsar LSW
C+
Kills:1,155
Deaths:325
KDR:3.554
Accuracy:26.325% C+
HSR:19.048% D--
Flare VE6
C++
Kills:1,154
Deaths:381
KDR:3.029
Accuracy:26.376% C++
HSR:16.898% D*
NS-15M2
C+
Kills:57
Deaths:31
KDR:1.839
Accuracy:27.191% C+
HSR:17.544% D**
Kills:17,025
Deaths (as Heavy Assault):6,351
Deaths (to Heavy Assaults):11,107
KDR:2.68068
Kill Difference:10,674
Playtime:729.621 hours
Usage:21%
Score:18.560m
Score/min:424
Accuracy (listed only):27.320%
HSR (listed only):23.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,606
Deaths:723
KDR:2.221
Accuracy:29.833% B+
HSR:8.281% D*
Nova
M+
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M+
HSR:12.657% D
Phobos VX86
C-
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C-
HSR:9.582% D*
NS-11C
B+
Kills:1,206
Deaths:477
KDR:2.528
Accuracy:29.403% B+
HSR:25.456% B+
Solstice VE3
B*
Kills:1,165
Deaths:536
KDR:2.174
Accuracy:30.930% B*
HSR:18.713% C-
Deimos VA29
C-
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C-
HSR:8.684% D**
NS-11CP
C+
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:29.792% C+
HSR:17.212% D*
Pulsar C
B
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:29.671% B
HSR:22.395% D
Thanatos VE70
C++
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% C++
HSR:16.566% C+
Pandora VX25
C--
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C--
HSR:11.562% D--
Serpent VE92
C+
Kills:1,152
Deaths:123
KDR:9.366
Accuracy:26.192% C+
HSR:18.229% D
VX6-7
C
Kills:1,150
Deaths:734
KDR:1.567
Accuracy:26.180% C
HSR:14.348% D*
VE-C Horizon
B+
Kills:800
Deaths:355
KDR:2.254
Accuracy:33.552% D
HSR:31.875% B+
NS Baron G5
C
Kills:349
Deaths:177
KDR:1.972
Accuracy:44.155% C
HSR:12.894% C--
Eclipse VE3A
C**
Kills:262
Deaths:155
KDR:1.690
Accuracy:29.779% C**
HSR:20.229% C
Eidolon VE33
C+
Kills:199
Deaths:97
KDR:2.052
Accuracy:30.662% C+
HSR:16.080% D**
Zenith VX-5
C-
Kills:78
Deaths:48
KDR:1.625
Accuracy:25.802% C-
HSR:15.385% D*
Kills:16,770
Deaths (as Engineer):6,774
Deaths (to Engineers):7,794
KDR:2.47564
Kill Difference:9,996
Playtime:1,052.944 hours
Usage:31%
Score:22.773m
Score/min:360
Accuracy (listed only):38.098%
HSR (listed only):16.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,606
Deaths:723
KDR:2.221
Accuracy:29.833% B+
HSR:8.281% D*
Nova
M+
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M+
HSR:12.657% D
Phobos VX86
C-
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C-
HSR:9.582% D*
NS-11C
B+
Kills:1,206
Deaths:477
KDR:2.528
Accuracy:29.403% B+
HSR:25.456% B+
Solstice VE3
B*
Kills:1,165
Deaths:536
KDR:2.174
Accuracy:30.930% B*
HSR:18.713% C-
Eridani SX5
C+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% C+
HSR:17.885% D
Deimos VA29
C-
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C-
HSR:8.684% D**
Eridani SX5G
C+
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% C+
HSR:22.892% C--
NS-11CP
C+
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:29.792% C+
HSR:17.212% D*
Pulsar C
B
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:29.671% B
HSR:22.395% D
Thanatos VE70
C++
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% C++
HSR:16.566% C+
Pandora VX25
C--
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C--
HSR:11.562% D--
Sirius SX12
C++
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% C++
HSR:15.644% D
Serpent VE92
C+
Kills:1,152
Deaths:123
KDR:9.366
Accuracy:26.192% C+
HSR:18.229% D
VX6-7
C
Kills:1,150
Deaths:734
KDR:1.567
Accuracy:26.180% C
HSR:14.348% D*
VE-C Horizon
B+
Kills:800
Deaths:355
KDR:2.254
Accuracy:33.552% D
HSR:31.875% B+
NS Baron G5
C
Kills:349
Deaths:177
KDR:1.972
Accuracy:44.155% C
HSR:12.894% C--
Eridani SX5-AE
C
Kills:269
Deaths:170
KDR:1.582
Accuracy:29.501% D
HSR:26.394% C
Eclipse VE3A
C**
Kills:262
Deaths:155
KDR:1.690
Accuracy:29.779% C**
HSR:20.229% C
NS-7 PDW
B+
Kills:245
Deaths:217
KDR:1.129
Accuracy:30.308% B+
HSR:18.367% C
MKV Suppressed
B++
Kills:201
Deaths:108
KDR:1.861
Accuracy:31.975% B++
HSR:24.378% C**
Zenith VX-5
C-
Kills:78
Deaths:48
KDR:1.625
Accuracy:25.802% C-
HSR:15.385% D*
Kills:20,768
Deaths (as Light Assault):8,682
Deaths (to Light Assaults):7,045
KDR:2.39208
Kill Difference:12,086
Playtime:544.828 hours
Usage:16%
Score:12.275m
Score/min:376
Accuracy (listed only):36.154%
HSR (listed only):17.710%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M+
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M+
HSR:12.657% D
Phobos VX86
C-
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C-
HSR:9.582% D*
Terminus VX-9
C*
Kills:1,241
Deaths:625
KDR:1.986
Accuracy:28.875% C*
HSR:26.350% C
H-V45
C
Kills:1,203
Deaths:202
KDR:5.955
Accuracy:25.551% C
HSR:15.046% D*
NS-11A
C+
Kills:1,173
Deaths:604
KDR:1.942
Accuracy:26.913% C+
HSR:20.546% D
Eridani SX5
C+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% C+
HSR:17.885% D
Deimos VA29
C-
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C-
HSR:8.684% D**
Corvus VA55
C++
Kills:1,162
Deaths:479
KDR:2.426
Accuracy:28.059% C++
HSR:17.126% D*
Eridani SX5G
C+
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% C+
HSR:22.892% C--
CME
C**
Kills:1,161
Deaths:533
KDR:2.178
Accuracy:29.892% C**
HSR:19.208% D
Thanatos VE70
C++
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% C++
HSR:16.566% C+
Pandora VX25
C--
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C--
HSR:11.562% D--
Sirius SX12
C++
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% C++
HSR:15.644% D
Pulsar VS1
C+
Kills:1,151
Deaths:611
KDR:1.884
Accuracy:26.053% C+
HSR:16.421% D-
H-V45 AE
D
Kills:1,036
Deaths:621
KDR:1.668
Accuracy:27.470% D
HSR:25.676% D
NS-11P
B
Kills:414
Deaths:251
KDR:1.649
Accuracy:27.780% C++
HSR:29.469% B
NS Baron G5
C
Kills:349
Deaths:177
KDR:1.972
Accuracy:44.155% C
HSR:12.894% C--
Eridani SX5-AE
C
Kills:269
Deaths:170
KDR:1.582
Accuracy:29.501% D
HSR:26.394% C
NS-7 PDW
B+
Kills:245
Deaths:217
KDR:1.129
Accuracy:30.308% B+
HSR:18.367% C
MKV Suppressed
B++
Kills:201
Deaths:108
KDR:1.861
Accuracy:31.975% B++
HSR:24.378% C**
Darkstar
D-
Kills:165
Deaths:158
KDR:1.044
Accuracy:25.232% D-
HSR:16.970% D*
Equinox VE2
B+
Kills:123
Deaths:74
KDR:1.662
Accuracy:30.746% B+
HSR:12.195% D*
Kills:19,855
Deaths (as Combat Medic):8,753
Deaths (to Combat Medics):3,965
KDR:2.26837
Kill Difference:11,102
Playtime:456.127 hours
Usage:13%
Score:11.945m
Score/min:436
Accuracy (listed only):35.492%
HSR (listed only):18.023%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B
Kills:1,475
Deaths:90
KDR:16.389
Accuracy:43.101% B
HSR:80% C++
NS-44 Commissioner
C++
Kills:1,165
Deaths:973
KDR:1.197
Accuracy:41.410% C++
HSR:16.395% D--
Ghost
B+
Kills:1,164
Deaths:259
KDR:4.494
Accuracy:45.974% B+
HSR:74.485% C++
Eridani SX5
C+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% C+
HSR:17.885% D
Eridani SX5G
C+
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% C+
HSR:22.892% C--
Artemis VX26
B
Kills:1,161
Deaths:369
KDR:3.146
Accuracy:31.285% B
HSR:23.687% C
V10
B
Kills:1,157
Deaths:129
KDR:8.969
Accuracy:45.681% B
HSR:79.257% C+
Sirius SX12
C++
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% C++
HSR:15.644% D
Manticore SX40
C+
Kills:877
Deaths:714
KDR:1.228
Accuracy:31.220% C+
HSR:15.393% D--
Parallax VX3-AE
C+
Kills:614
Deaths:137
KDR:4.482
Accuracy:42.514% C+
HSR:81.270% C
XM98
B*
Kills:613
Deaths:114
KDR:5.377
Accuracy:42.123% C*
HSR:83.034% B*
Eridani SX5-AE
C
Kills:269
Deaths:170
KDR:1.582
Accuracy:29.501% D
HSR:26.394% C
NS-7 PDW
B+
Kills:245
Deaths:217
KDR:1.129
Accuracy:30.308% B+
HSR:18.367% C
NS-30 Vandal
B
Kills:214
Deaths:91
KDR:2.352
Accuracy:35.868% C+
HSR:32.243% B
MKV Suppressed
B++
Kills:201
Deaths:108
KDR:1.861
Accuracy:31.975% B++
HSR:24.378% C**
Beamer VS3-FB
C+
Kills:163
Deaths:193
KDR:0.845
Accuracy:33.493% C+
HSR:14.724% D*
Nyx VX31
B++
Kills:84
Deaths:30
KDR:2.800
Accuracy:36.601% C+
HSR:38.095% B++
Kills:12,884
Deaths (as Infiltrator):5,104
Deaths (to Infiltrators):3,645
KDR:2.52429
Kill Difference:7,780
Playtime:354.175 hours
Usage:10%
Score:7.364m
Score/min:347
Accuracy (listed only):35.744%
HSR (listed only):39.067%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:2,141
Deaths:564
KDR:3.796
Accuracy:19.054% C
HSR:17.375% D
Cosmos VM3
C
Kills:1,953
Deaths:569
KDR:3.432
Accuracy:18.054% C
HSR:18.587% C
Blueshift VM5
C
Kills:1,566
Deaths:387
KDR:4.047
Accuracy:21.376% C
HSR:19.029% D
Blueshift VM5
C
Kills:1,560
Deaths:387
KDR:4.031
Accuracy:20.562% C
HSR:18.910% D
Comet VM2
B+
Kills:1,194
Deaths:460
KDR:2.596
Accuracy:47.733% C++
HSR:5.360% B+
Comet VM2
C++
Kills:1,177
Deaths:536
KDR:2.196
Accuracy:50.767% C++
HSR:4.248% C+
Nebula VM20
B
Kills:1,167
Deaths:272
KDR:4.290
Accuracy:23.848% B
HSR:19.537% D
Nebula VM20
B+
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:23.286% B+
HSR:18.448% D
Quasar VM1
B+
Kills:1,018
Deaths:305
KDR:3.338
Accuracy:23.536% B+
HSR:22.397% C+
Quasar VM1
B**
Kills:944
Deaths:251
KDR:3.761
Accuracy:23.838% B**
HSR:23.517% B+
NS-10 Burster
B++
Kills:318
Deaths:123
KDR:2.585
Accuracy:37.388% B++
HSR:3.145% D-
NS-10 Burster
B++
Kills:316
Deaths:123
KDR:2.569
Accuracy:38.010% B++
HSR:3.797% D
Vortex VM21
C**
Kills:59
Deaths:39
KDR:1.513
Accuracy:46.864% C**
HSR:3.390% C+
Kills:14,573
Deaths (as MAX Suit):2,152.500
Deaths (to MAX Suits):2,553
KDR:6.77027
Kill Difference:12,420.500
Playtime:259.588 hours
Usage:8%
Score:9.278m
Score/min:596
Accuracy (listed only):30.332%
HSR (listed only):13.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
C
Kills:3,081
V. Kills:1,777 173%
Deaths:1,020
KDR:3.021
Accuracy:29.449% C--
KPH:18.200 C
VKPH:10.500 C
Dual Photon Pods
A
Kills:1,482
V. Kills:692 214%
Deaths:80
KDR:18.525
Accuracy:62.643% B*
KPH:79.400 C
VKPH:37.100 A
Light PPA
C**
Kills:1,268
V. Kills:74 N/A
Deaths:126
KDR:10.064
Accuracy:45.310% C**
KPH:53.800 C
VKPH:3.100 C
Saron Laser Cannon
C++
Kills:1,248
V. Kills:721 173%
Deaths:260
KDR:4.800
Accuracy:31.214% C+
KPH:19 C++
VKPH:11 C+
Photon A2A Missile Pods
A+
Kills:272
V. Kills:255 106%
Deaths:12
KDR:22.667
Accuracy:67.027% F
KPH:93.700 B++
VKPH:87.800 A+
Antares LC
B+
Kills:188
V. Kills:106 176%
Deaths:
KDR:
Accuracy:36.220% B+
KPH:24.700 C+
VKPH:13.900 C
Twin-Saron LC
D*
Kills:68
V. Kills:34 194%
Deaths:
KDR:
Accuracy:31.695% D
KPH:31.700 D*
VKPH:15.800 D*
Kills:7,607 (5,853 + 0)
Deaths:1,498
KDR:5.078
VKDR:2.443
Vehicle Kills:3,659
Kill Difference:6,109
Playtime:290.406 hours
Usage:9%
Score:5.553m
Score/min:319
Piloting Accuracy:31.695%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:611
V. Kills:64 N/A
Deaths:12
KDR:50.917
Accuracy:51.823% B*
KPH:2,199,600 U
VKPH:230,400 U
C150 Dalton
U
Kills:394
V. Kills:200 196%
Deaths:39
KDR:10.103
Accuracy:43.909% B++
KPH:1,418,400 U
VKPH:720,000 U
CAS30 Tank Buster
D--
Kills:220
V. Kills:223 98%
Deaths:257
KDR:0.856
Accuracy:33.751% D**
KPH:3 D--
VKPH:3 D--
AP30 Shredder
U
Kills:110
V. Kills:62 175%
Deaths:10
KDR:11
Accuracy:28.876% D*
KPH:396,000 U
VKPH:223,200 U
Kills:1,335 (220 + 1,115)
Deaths:318
KDR:4.198
VKDR:1.726
Vehicle Kills:549
Kill Difference:1,017
Playtime:74.422 hours
Usage:2%
Score:1.382m
Score/min:310
Piloting Accuracy:33.751%
Gunner Accuracy:28.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,552
V. Kills:639 243%
Deaths:90
KDR:17.244
Accuracy:41.248% F-
KPH:38.900 C+
VKPH:16 D-
L100 Python HEAT
B+
Kills:836
V. Kills:209 398%
Deaths:40
KDR:20.900
Accuracy:47.078% D
KPH:50.200 B+
VKPH:12.600 C
L100 Python HESH
B**
Kills:601
V. Kills:76 N/A
Deaths:17
KDR:35.353
Accuracy:60.014% B**
KPH:43.600 D-
VKPH:5.500 D--
LB00 Python AP
B+
Kills:355
V. Kills:123 286%
Deaths:
KDR:
Accuracy:51.837% D
KPH:65.300 B+
VKPH:22.600 C+
Skyguard
C--
Kills:67
V. Kills:47 140%
Deaths:7
KDR:9.571
Accuracy:32.085% C*
KPH:12.800 C--
VKPH:9 C--
Kills:3,411 (3,411 + 0)
Deaths:154
KDR:22.149
VKDR:7.104
Vehicle Kills:1,094
Kill Difference:3,257
Playtime:81.013 hours
Usage:2%
Score:1.877m
Score/min:386
Driving Accuracy:32.085%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,146
V. Kills:629 182%
Deaths:79
KDR:14.506
Accuracy:41.433% F-
KPH:28.200 C
VKPH:15.500 C-
Supernova PC
C
Kills:912
V. Kills:275 330%
Deaths:22
KDR:41.455
Accuracy:48.080% C
KPH:26.100 C
VKPH:7.900 C-
Saron HRB
C++
Kills:355
V. Kills:187 189%
Deaths:22
KDR:16.136
Accuracy:47.428% C+
KPH:33 C++
VKPH:17.400 C+
Supernova VPC
B+
Kills:347
V. Kills:40 N/A
Deaths:6
KDR:57.833
Accuracy:58.012% B+
KPH:44.700 C-
VKPH:5.200 D-
E540 Halberd
B+
Kills:109
V. Kills:37 287%
Deaths:7
KDR:15.571
Accuracy:45.210% D-
KPH:44.300 B+
VKPH:15.100 C--
Kills:2,869 (2,405 + 464)
Deaths:136
KDR:21.096
VKDR:8.588
Vehicle Kills:1,168
Kill Difference:2,733
Playtime:96.583 hours
Usage:3%
Score:2.102m
Score/min:363
Driving Accuracy:58.012%
Gunner Accuracy:45.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:661
V. Kills:276 239%
Deaths:26
KDR:25.423
Accuracy:57.304% C
KPH:60.500 C*
VKPH:25.300 C+
M40 Fury-H
B+
Kills:637
V. Kills:33 N/A
Deaths:11
KDR:57.909
Accuracy:38.170% D-
KPH:129.300 B+
VKPH:6.700 D
Proton II PPA-H
C
Kills:221
V. Kills:7 N/A
Deaths:13
KDR:17
Accuracy:33.608% D-
KPH:92.700 C
VKPH:2.900 D*
Saron HRB-H
B+
Kills:202
V. Kills:72 277%
Deaths:5
KDR:40.400
Accuracy:51.898% D
KPH:57 B+
VKPH:20.300 D
Aphelion VEX-4H
A
Kills:97
V. Kills:24 388%
Deaths:7
KDR:13.857
Accuracy:23.666% F**
KPH:77.300 A
VKPH:19.100 D-
Kills:1,818 (0 + 1,818)
Deaths:62
KDR:29.323
VKDR:6.645
Vehicle Kills:412
Kill Difference:1,756
Playtime:23.030 hours
Usage:1%
Score:0.819m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:23.666%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:400
V. Kills:41 N/A
Deaths:13
KDR:30.769
Accuracy:36.238% C
KPH:78.100 B*
VKPH:8 C-
M40 Fury
B*
Kills:221
V. Kills:40 N/A
Deaths:14
KDR:15.786
Accuracy:36.746% C
KPH:85.500 B*
VKPH:15.500 B+
M60-G Bulldog
B++
Kills:161
V. Kills:8 N/A
Deaths:4
KDR:40.250
Accuracy:46.898% B++
KPH:41 C++
VKPH:2 D--
M60-G Bulldog
C++
Kills:115
V. Kills:7 N/A
Deaths:1
KDR:115
Accuracy:42.997% C++
KPH:48.300 C+
VKPH:2.900 D--
M20 Basilisk
C
Kills:57
V. Kills:26 211%
Deaths:10
KDR:5.700
Accuracy:44.034% C++
KPH:16.200 D
VKPH:7.400 C
Kills:954 (0 + 954)
Deaths:42
KDR:22.714
VKDR:2.905
Vehicle Kills:122
Kill Difference:912
Playtime:17.533 hours
Usage:1%
Score:0.444m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:44.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:88
V. Kills:6 N/A
Deaths:34
KDR:2.588
Accuracy:37.526% D*
KPH:10.100 D--
VKPH:0.700 D--
Kills:88 (88 + 0)
Deaths:34
KDR:2.588
VKDR:0.176
Vehicle Kills:6
Kill Difference:54
Playtime:8.719 hours
Usage:0%
Score:0.058m
Score/min:111
Driving Accuracy:37.526%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:720
V. Kills:44 N/A
Deaths:20
KDR:36
Accuracy:35.846% C++
KPH:94.600 C**
VKPH:5.800 C
Kills:720 (0 + 720)
Deaths:20
KDR:36
VKDR:2.200
Vehicle Kills:44
Kill Difference:700
Playtime:7.613 hours
Usage:0%
Score:0.165m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:35.846%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,9763,9351,5062.613C+0.3026.952%C27.446%D-60.5DN/A28565h10.5C+39C+
V26 Maelstrom Turbo Laser 4,8583,0811,0203.021C++0.1129.449%C--3.538%B**18.2C10.5C262169.7h62.1B+211B+
Orion VS54 2,3782,3631,0282.299C+0.6224.609%C+24.334%C--39.8CN/A25959.3h10.9C++44.2C+
Cosmos VM3 2,1532,1415643.796B**0.8819.054%C17.375%D36.9CN/A19558.1h13.2C++69.4C+
Cosmos VM3 1,9661,9535693.432B+0.5218.054%C18.587%C35.7CN/A17254.7h13.2C++73.1C+
Force-Blade 1,7381,73717,3290.1A*2.8245.565%B**N/A1.4C**N/A61242.2h1.7B++3.8B+
C-4 2,3331,7097962.147C*0.7720.833%D--N/A49.8D-18.2D-59334.3h1.3C+6.1C
Solstice SF 1,6151,6067232.221B**0.6929.833%B+8.281%D*19.2CN/A11983.5h8B26.9B+
Blueshift VM5 1,5771,5663874.047B+1.1321.376%C19.029%D33.9C--N/A18146.2h12.9B*60.6B+
Blueshift VM5 1,5671,5603874.031B+1.1220.562%C18.91%D31.3DN/A19049.9h13.9B+67.7C*
L100 Python AP 2,1911,5529017.244B++14.3341.248%F-6.83%M+38.9C+16D-40439.9h3.2B**7.9C*
Nova 1,5221,5173544.285A*1.3778.173%M+12.657%D32.7C-N/A23246.4h7.7F**9.8C+
Phobos VX86 1,4831,4825852.533B++0.3858.115%C-9.582%D*61.8C+N/A29924h2.2C++3.7C++
Dual Photon Pods 2,1741,4828018.525A+15.6162.643%B*1.552%B*79.3C37A91418.7h19.4C++31C**
Parallax VX3 1,4751,4759016.389A*13.4743.101%B80%C++31.7CN/A23046.5h2C++4.5B
Proximity Mine 1,4641,4645228.154S25.2429.702%FN/A218.5A+N/A6386.7h0.9A**3.2B*
NS-15M AE 1,3011,2925242.466C+0.4528.165%C+34.83%C**51.1DN/A13725.3h10B35.4C**
Light PPA 1,3421,26812610.063B+7.1545.31%C**1.104%C+53.7C3.1C25023.6h10.6C**23.4C**
Saron Laser Cannon 1,9691,2482604.8B+1.8831.214%C+2.083%C*19C++11C+25365.7h71.6B+229.3B++
Terminus VX-9 1,2491,2416251.986C+0.9328.875%C*26.35%C36.7C--N/A15333.8h10.9C**37.8B
VE-H Maw AE 1,2541,2245062.419C*0.5029.477%C27.696%C43.4D-1.1D9728.2h10.4D35.3C
NS-11C 1,2441,2064772.528B++0.3929.403%B+25.456%B+41.7C+1.3B*16828.9h11.2B+38B+
H-V45 1,2051,2032025.955A+3.0425.551%C15.046%D*22.5DN/A24953.4h13.3C--52C
Comet VM2 1,5041,1944602.596A++0.3247.733%C++5.36%B+22.2B*5.8B22153.9h9.9B**20.8B+
VE-H Maw 1,2181,1865782.052C+0.8628.614%C+28.499%C46.1D1.2C+14425.7h10.5C36.7C+
Comet VM2 1,4891,1775362.196B**0.7250.767%C++4.248%C+19.9B++5.3C+18659.1h11.5B**22.6B**
NS-15MP 1,1761,1744292.737C+0.1829.183%C+23.765%D--50.2D-N/A23223.4h9.9C*34C++
NS-11A 1,1751,1736041.942C++0.9726.913%C+20.546%D33.6C--N/A17434.9h11.3B+41.9C**
NS Decimator 1,6221,1695971.958C**0.9659.102%C-2.737%B++28.7D-11.1D-35440.7h3.7C*6.3C*
Lasher X2 1,1721,1693283.564A++0.6539.233%B**4.021%C++39.8CN/A21129.4h18.1C++46.2B+
Nebula VM20 1,1691,1672724.29B++1.3723.848%B19.537%D50.7C*N/A24023h10.6B+44.3B**
NS-44 Commissioner 1,1671,1659731.197C+1.7241.41%C++16.395%D--19.7D-N/A9859h3.3C*7.9C**
Solstice VE3 1,1721,1655362.174A0.7430.93%B*18.713%C-23.6CN/A13749.3h11.9B38.6C++
Ghost 1,1641,1642594.494C*1.5845.974%B+74.485%C++59.1C+N/A28519.7h1.8B+4B+
SVA-88 1,1681,1643833.039B+0.1223.008%D20.189%D-39.7DN/A25529.3h10.3B44.8C+
Eridani SX5 1,1631,1635102.28B+0.6428.418%C+17.885%D36.1C--N/A21032.2h10.1B35.4C**
Deimos VA29 1,1631,1634652.501B+0.4160.605%C-8.684%D**54.9CN/A24721.2h2.2C+3.6C+
Corvus VA55 1,1631,1624792.426B*0.4928.059%C++17.126%D*31.4C-N/A14837h10B+35.7B+
Eridani SX5G 1,1671,1625092.283C+0.6330.466%C+22.892%C--41.2D-N/A14128.2h10.5C-34.4C+
NS-11CP 1,1651,1624402.641C**0.2729.792%C+17.212%D*29.1D-N/A12939.9h11.6C+39.1C+
CME 1,1621,1615332.178A+0.7429.892%C**19.208%D34C-N/A15134.1h11.3B+37.9B
Artemis VX26 1,1621,1613693.146B++0.2331.285%B23.687%C31.2DN/A18137.2h10.8C*34.6B
Pulsar C 1,1691,1614962.341C++0.5729.671%B22.395%D25.4DN/A15345.7h11C+37.2C*
Ursa 1,1621,1613383.435A++0.5230.803%B++25.581%C51.4C+N/A23822.6h9B+29.1B+
Nebula VM20 1,1651,1602894.014B+1.1023.286%B+18.448%D47.7C++N/A22524.3h10.9A46.7B*
VX29 Polaris 1,1621,1603223.602B*0.6927.136%C++16.638%D*54CN/A28421.5h10.3B+37.9B
Thanatos VE70 1,1611,1595432.134B*0.7845.029%C++16.566%C+39.2C+N/A18229.6h3.7B+8.3B+
Pandora VX25 1,1621,1594662.487B++0.4339.798%C--11.562%D--44.1CN/A22926.3h3.7B+9.3C++
V10 1,1571,1571298.969A++6.0545.681%B79.257%C+33DN/A15935.1h2C+4.5C*
Sirius SX12 1,1621,1574912.356B+0.5627.703%C++15.644%D26.1DN/A14344.4h12.4C+44.8C*
Pulsar LSW 1,1581,1553253.554B*0.6426.325%C+19.048%D--42.8C--N/A21627h10.8C++41C++
Flare VE6 1,1571,1543813.029B++0.1126.376%C++16.898%D*48.7CN/A29623.7h9.2C*35C**
Serpent VE92 1,1611,1521239.366S6.4526.192%C+18.229%D13.3D-N/A18386.6h14.4D-54.9C
Pulsar VS1 1,1601,1516111.884B+1.0326.053%C+16.421%D-24.5DN/A13246.9h12.8C++49.3C++
VX6-7 1,1601,1507341.567C+1.3526.18%C14.348%D*12.2D--N/A7394.5h13C49.5C+
Supernova FPC 1,7751,1467914.506C**11.5941.433%F-4.014%A+28.2C15.5C-34740.7h3.6B++8.7C+
H-V45 AE 1,0521,0366211.668C1.2527.47%D25.676%D30.1D--N/A9334.4h11.7D42.7D
Quasar VM1 1,0371,0183053.338C*0.4223.536%B+22.397%C+47.3C++N/A21621.5h11.8C**50B+
Tank Mine 1,5439531207.942A*5.0320.895%D*N/A105.9C65.6C+12969h1.1A5.2C++
Quasar VM1 9669442513.761B**0.8523.838%B**23.517%B+52.7A1.2B**27517.9h11.4B++48C*
Supernova PC 1,1879122241.455M**38.5448.08%C1.754%C26.1C7.9C-27234.9h3.3B**6.8B*
Manticore SX40 8808777141.228C+1.6931.22%C+15.393%D--26.3C--N/A14133.4h6.8C*21.8C**
L100 Python HEAT 1,0458364020.9B**17.9847.078%D4.426%A+50.4B+12.6C37016.6h3.4A7.3C**
MAX Punch 8038012,1720.369A2.5552.255%C*N/A3.3B++N/A15239.3h1.6C**3.1B+
VE-C Horizon 8218003552.254C++0.6633.552%D31.875%B+40.8D1.1C14719.6h12.1C**36.1C++
Lancer VS22 1,4897353921.875B1.0452.312%D-N/A13.9C14.3C+38452.7h13.1B25.1C**
CAS 14-E 7647202036B33.0835.846%C++1.944%C*94.7C**5.8C3617.6h17.9B**50.1B*
NS AutoBlade 71471411,0520.065B2.8545.833%C++N/A1.1DN/A4648.8h1.8B++3.9B+
E540 Halberd-H 9376612625.423B22.5157.304%C3.631%A++60.6C*25.3C+63910.9h4.5B+7.8B+
MANA Anti-Personnel Turret 6456401125.714N/A2.8027.191%UN/A6400U50U20510200.1h17.3T*63.5T*
M40 Fury-H 6706371157.909M54.9938.17%D-N/A130B++6.7D6754.9h4.2A11A
Parallax VX3-AE 6196141374.482C+1.5742.514%C+81.27%C40.1DN/A11915.3h1.8C+4.1C++
XM98 6136131145.377B**2.4642.123%C*83.034%B*44.1C*N/A19013.9h1.9B+4.4B+
L105 Zephyr 6756111250.917S48.0051.823%B*N/A6110U640U24600600.1h4.3B**8.3B**
L100 Python HESH 6776011735.353B++32.4460.014%B**1.83%B+43.6D-5.5D--35013.8h2.9C**4.9B+
Anti-Vehicle Grenade 5234661466N/A463.0854.919%C**N/A466C*57C--33691h4.6B8.4B+
NS-11P 4174142511.649C+1.2727.78%C++29.469%B34.5C--N/A19112h12.3C+44.4C++
Plasma Grenade 4124081408N/A405.0826.244%T-N/A1020A++10C38190.4h1.7A*6.5C+
M40 Fury 4414001330.769M+27.8536.238%C3.25%A*78.4B*8C-4415.1h5.6A15.5B**
C150 Dalton 5943943910.103C*7.1943.909%B++N/A3940U2000U35737100.1h4.2D9.6C+
LB00 Python AP 4783551355S352.0851.837%DN/A65.7B+22.8C+3265.4h3.3B+6.4B
Saron HRB 5423552216.136A++13.2247.428%C+2.254%B*32.9C++17.3C+62010.8h10.2A++21.4A+
NS Baron G5 3503491771.972B**0.9444.155%C12.894%C--40.1CN/A1968.7h4B9.1C+
Supernova VPC 387347657.833A*54.9258.012%B+N/A44.5C-5.1D-4247.8h2.6B+4.4B++
S1 4343222081.548B+1.3760.116%C+3.727%B*25.2C--8.8D47012.8h4.5B*7.5C**
NS-10 Burster 5783181232.585A0.3337.388%B++3.145%D-7.7C*6.3A21641.3h111.7B++298.8B+
NS-10 Burster 5543161232.569B++0.3538.01%B++3.797%D7.6C++5.7B++20541.5h112.9B++296.9B*
Nemesis VSH9 4563002031.478B+1.4460.691%D3.667%B++13.5C7C24622.3h6.4B+10.6B
Photon A2A Missile Pods 5272721222.667M++19.7567.027%FN/A93.8B++87.9A+20472.9h5.9A+8.8B**
Eridani SX5-AE 2792691701.582C--1.3329.501%D26.394%C32.8D--1.2C**1098.2h10.6C-36.1C-
Eclipse VE3A 2632621551.69C++1.2329.779%C**20.229%C21DN/A8912.5h13D43.6C+
NS-7 PDW 2492452171.129C1.7930.308%B+18.367%C19.8DN/A15412.4h12.4C*40.8B
Proton II PPA-H 2282211317C++14.0833.608%D-N/A92.1C2.9D*4682.4h7.4B++22B
M40 Fury 2612211415.786B12.8736.746%C1.357%C85B*15.4B+6442.6h6.6B**18B**
CAS30 Tank Buster 4432202570.856C-2.0633.751%D**N/A3D--3D--14974.4h51.2C*151.8C
NS-30 Vandal 216214912.352C+0.5635.868%C+32.243%B31.5DN/A1256.8h5.1C++14.3C++
Spear Anti-Vehicle Phalanx Turret 292212635.333M++32.4248.371%C+7.075%A++53C++20D7424h5.6B*11.6C**
Saron HRB-H 274202540.4S37.4851.898%D1.98%B+57.7B++20.6D4783.5h13.1A25.3B**
MKV Suppressed 2012011081.861C**1.0531.975%B++24.378%C**24.2DN/A1308.3h13.5C+42.1C**
Eidolon VE33 200199972.052C**0.8630.662%C+16.08%D**29.7CN/A1936.7h7.2C*23.5C*
Antares LC 2941881188U185.0836.22%B+N/A24.7C+13.9C2227.6h75.2B+207.6B+
Sticky Grenade 1791781178N/A175.0844.086%D*N/A890C5D--37520.2h2.5D5.7D
Darkstar 1651651581.044C-1.8725.232%D-16.97%D*23.6D--N/A957h13.9D-54.9D
Beamer VS3-FB 1631631930.845D2.0733.493%C+14.724%D*22.3D--N/A1117.3h8.2C+24.4C++
M60-G Bulldog 169161440.25S37.3346.898%B++1.863%C--41.3C++2.1D--3203.9h4.4A9.3B**
NS Decimator-B 231157981.602C1.3156.864%D*N/A19.9F-9.4D--1357.9h4.8D*8.5F-
MANA Anti-Vehicle Turret 215134472.851C0.0650.588%F-4.478%S1340C+810C--10633550.1h5.8B+11.4C+
M60-A Bulldog 142130265A62.0853.78%B+1.538%D76.5A7.1B+4831.7h3.8A7.1B**
Equinox VE2 125123741.662C++1.2530.746%B+12.195%D*27.3DN/A1634.5h9B**29.2B*
M60-G Bulldog 1221151115S112.0842.997%C++N/A47.9C+2.9D--3492.4h5B*11.5B+
AP30 Shredder 1721101011C++8.0828.876%D*1.818%C+1100U620U11413400.1h77.3C++267.7C
E540 Halberd 146109715.571C+12.6645.21%D-5.505%A**43.6B+14.8D5752.5h3.9A8.5B++
Lasher X2-P 10297342.853B++0.0649.347%A++1.031%D**80.8B+4.2B**3291.2h19.9D--40.3C*
Aphelion VEX-4H 12197713.857C**10.9423.666%F**1.031%D*74.6B**18.5D--4241.3h21.1B89.3C**
M40 Fury-F 9488342.588C*0.3337.526%D*N/A10.1D--N/A1118.7h4.1B**10.9B*
Nyx VX31 8484302.8C+0.1236.601%C+38.095%B++46.7CN/A2951.8h4B**10.9B++
Zenith VX-5 7978481.625C+1.2925.802%C-15.385%D*16.6D-N/A1094.7h11.7C++45.2C+
C-4 ARX 9378372.108C+0.8121.346%D--N/A60D--11.5D*3411.3h1.2C+5.5C-
Orbital Strike Uplink 10274174U71.08753.846%UN/A740U280U135570.1h1.3T*0.2T*
Twin-Saron LC 10268168N/A65.0831.695%DN/A32.4D*16.2D*4052.1h71.8C--226.5D
Skyguard 1146779.571B++6.6632.085%C*2.985%A12.9C--9C--4585.2h105.7C**329.6B
M60-A Bulldog 6967167A64.0852.673%C**2.985%B*51.5C++1.5D--4211.3h5B+9.5B+
M12 Kobalt 6561161C+58.0826.456%B+11.475%F76.3D-5C+4090.8h26.3F-99.4D-
Vortex VM21 11159391.513C1.4046.864%C**3.39%C+7.8C--6.8C**1407.6h30.4B+64.8B+
M20 Basilisk 8357105.7B+2.7844.034%C++5.263%C16.3D7.4C3943.5h94.6C+214.9C++
NS-15M2 6157311.839C+1.0827.191%C+17.544%D**35.6D2.5A+2281.6h11.7C+43C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit612532,27593.1h
Spawn Beacon654,66612.3h
Anti-Vehicle MANA Turret243332.9h
Ordnance Dampener43340.7h
Repair Module0960.5h
Turret AI Module0730.6h
Nanite Revive Grenade03,3130.7h
Nanite Healing Grenade0910h
Medical Applicator531243,64233.3h
Blast Wall1530.5h
Rampart Wall0510.8h
Restoration Kit223110.9h
Motion Spotter155,3835.3h
Welding Device15,5490.7h
Recon Detection Device569,20117.1h
Shield Recharging Field472,5642h
Medical Kit1,41312,33334.2h
Ammunition Package108591.8h
Anti-Infantry MANA Turret221,6045.2h
Solid Wall0770.8h
Flail Targeting Dart61291h
WLT-Howler Mining Laser02703.4h
Nano-Repair Grenade03580.1h
Router101921.9h
Vehicle Gate1540.6h

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