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Primarch Ender31[DA] Ender31
VS BR 98

KDR: 2.91

Score: 79.1m

Last Seen: May 25th, 2020 8:50 AM
, Leader of the Free World - OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Leader of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
Level Progress (to 99): 14%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Maelstrom Turbo Laser Betelgeuse 54-A Orion VS54 Cosmos VM3 Cosmos VM3 Force-Blade C-4 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,346,076 MLG Score: 1076
Fun Score: N/A
Cheeseburgers Flipped: 2055TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.738%21.307%59140124337,9272.421440.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.736%1.263A-0.023C+0.052C+HEAD ++ (~7.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.483B+10.70.255C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.273%2.569%607412796,617123235115.37094188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.545%-0.517D0.938B*0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.50.141C++44.70.152C++93.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.626%4.058%682712765,446113619114.79401285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.899%-0.062C+1.125B**0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.704B++4.50.632B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.393%1.837%5421412694,246108011203.92785379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.919%0.216C++-0.648D-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.854B*8.70.831B++13.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.136%78.828%542512784,898115044.25913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.951%1.415A0.756B++-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.396B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.803%11.744%542512786,4801952113.31967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.498%1.332A-0.591D0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.472B+40.174C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
79.1m420.4%374 (22.4k)404 (24.2k)2.91201103,03035,3813.3570898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283189725.157%16.013%40305:3153

14% Combat Medic31% Engineer21% Heavy Assault11% Infiltrator15% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:45 PMNov 20th, 2012 6:46 PMMay 25th, 2020 10:46 AM (44m) (PST)May 25th, 2020 6:08 AM (5h) (PST)May 25th, 2020 4:50 AM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6362184180.5260.1810.0842.4850.0651076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,17213,08025,09232115149424,243

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3263.5h/136d 15,747 16,498 19,790 486.5k 4,832 12,646 12,704 124.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,568
Deaths:977
KDR:2.628
Accuracy:26.084% C
HSR:25.584% D-
Orion VS54
B+
Kills:2,354
Deaths:1,017
KDR:2.315
Accuracy:24.582% B+
HSR:24.342% C
NS-15M AE
B++
Kills:1,292
Deaths:524
KDR:2.466
Accuracy:28.165% B
HSR:34.830% B++
VE-H Maw AE
C++
Kills:1,224
Deaths:506
KDR:2.419
Accuracy:29.477% C++
HSR:27.696% C
VE-H Maw
C**
Kills:1,186
Deaths:578
KDR:2.052
Accuracy:28.614% C**
HSR:28.499% C+
NS-15MP
C++
Kills:1,174
Deaths:429
KDR:2.737
Accuracy:29.183% C++
HSR:23.765% D-
SVA-88
C
Kills:1,164
Deaths:383
KDR:3.039
Accuracy:23.008% C
HSR:20.189% D-
Ursa
B**
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:30.803% B**
HSR:25.581% C+
VX29 Polaris
B+
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:27.136% B+
HSR:16.638% D--
Pulsar LSW
C**
Kills:1,155
Deaths:325
KDR:3.554
Accuracy:26.325% C**
HSR:19.048% D-
Flare VE6
B+
Kills:1,154
Deaths:381
KDR:3.029
Accuracy:26.376% B+
HSR:16.898% D*
Kills:15,592
Deaths (as Heavy Assault):5,780
Deaths (to Heavy Assaults):10,659
KDR:2.69758
Kill Difference:9,812
Playtime:698.985 hours
Usage:21%
Score:17.751m
Score/min:423
Accuracy (listed only):27.250%
HSR (listed only):23.915%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,606
Deaths:723
KDR:2.221
Accuracy:29.833% B*
HSR:8.281% D*
Nova
M
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M
HSR:12.657% D
Phobos VX86
C
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C
HSR:9.582% D--
NS-11C
B*
Kills:1,206
Deaths:477
KDR:2.528
Accuracy:29.403% B*
HSR:25.456% B*
Solstice VE3
A
Kills:1,165
Deaths:536
KDR:2.174
Accuracy:30.930% A
HSR:18.713% C
Deimos VA29
C
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C
HSR:8.684% D**
NS-11CP
C++
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:29.792% C++
HSR:17.212% D--
Pulsar C
B*
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:29.671% B*
HSR:22.395% C
Pandora VX25
C
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C
HSR:11.562% D--
Thanatos VE70
B
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% B
HSR:16.566% C++
Serpent VE92
C**
Kills:1,152
Deaths:123
KDR:9.366
Accuracy:26.192% C**
HSR:18.229% C-
VX6-7
C++
Kills:1,150
Deaths:734
KDR:1.567
Accuracy:26.180% C++
HSR:14.348% D*
NS Baron G5
C+
Kills:331
Deaths:162
KDR:2.043
Accuracy:43.773% C+
HSR:12.085% D
VE-C Horizon
B**
Kills:328
Deaths:131
KDR:2.504
Accuracy:32.922% C-
HSR:33.232% B**
Eclipse VE3A
B+
Kills:262
Deaths:155
KDR:1.690
Accuracy:29.779% B+
HSR:20.229% C+
Eidolon VE33
C**
Kills:199
Deaths:97
KDR:2.052
Accuracy:30.758% C**
HSR:16.080% D*
Zenith VX-5
C+
Kills:64
Deaths:33
KDR:1.939
Accuracy:26.149% C+
HSR:15.625% D*
Kills:16,266
Deaths (as Engineer):6,520
Deaths (to Engineers):7,563
KDR:2.49479
Kill Difference:9,746
Playtime:1,020.399 hours
Usage:31%
Score:21.983m
Score/min:359
Accuracy (listed only):38.065%
HSR (listed only):16.526%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,606
Deaths:723
KDR:2.221
Accuracy:29.833% B*
HSR:8.281% D*
Nova
M
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M
HSR:12.657% D
Phobos VX86
C
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C
HSR:9.582% D--
NS-11C
B*
Kills:1,206
Deaths:477
KDR:2.528
Accuracy:29.403% B*
HSR:25.456% B*
Solstice VE3
A
Kills:1,165
Deaths:536
KDR:2.174
Accuracy:30.930% A
HSR:18.713% C
Eridani SX5
C*
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% C*
HSR:17.885% C-
Deimos VA29
C
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C
HSR:8.684% D**
Eridani SX5G
C**
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% C**
HSR:22.892% C+
NS-11CP
C++
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:29.792% C++
HSR:17.212% D--
Pulsar C
B*
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:29.671% B*
HSR:22.395% C
Pandora VX25
C
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C
HSR:11.562% D--
Thanatos VE70
B
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% B
HSR:16.566% C++
Sirius SX12
B+
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% B+
HSR:15.644% C-
Serpent VE92
C**
Kills:1,152
Deaths:123
KDR:9.366
Accuracy:26.192% C**
HSR:18.229% C-
VX6-7
C++
Kills:1,150
Deaths:734
KDR:1.567
Accuracy:26.180% C++
HSR:14.348% D*
NS Baron G5
C+
Kills:331
Deaths:162
KDR:2.043
Accuracy:43.773% C+
HSR:12.085% D
VE-C Horizon
B**
Kills:328
Deaths:131
KDR:2.504
Accuracy:32.922% C-
HSR:33.232% B**
Eclipse VE3A
B+
Kills:262
Deaths:155
KDR:1.690
Accuracy:29.779% B+
HSR:20.229% C+
NS-7 PDW
B*
Kills:225
Deaths:158
KDR:1.424
Accuracy:30.343% B*
HSR:18.222% C+
Eridani SX5-AE
C++
Kills:202
Deaths:128
KDR:1.578
Accuracy:29.124% C
HSR:27.723% C++
MKV Suppressed
B**
Kills:199
Deaths:107
KDR:1.860
Accuracy:32.041% B**
HSR:24.121% B+
Zenith VX-5
C+
Kills:64
Deaths:33
KDR:1.939
Accuracy:26.149% C+
HSR:15.625% D*
Kills:20,175
Deaths (as Light Assault):8,326
Deaths (to Light Assaults):6,743
KDR:2.42313
Kill Difference:11,849
Playtime:493.280 hours
Usage:15%
Score:11.321m
Score/min:383
Accuracy (listed only):36.111%
HSR (listed only):17.788%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M
HSR:12.657% D
Phobos VX86
C
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C
HSR:9.582% D--
Terminus VX-9
B+
Kills:1,241
Deaths:625
KDR:1.986
Accuracy:28.875% B+
HSR:26.350% C
H-V45
C++
Kills:1,203
Deaths:202
KDR:5.955
Accuracy:25.551% C++
HSR:15.046% D--
NS-11A
B
Kills:1,173
Deaths:604
KDR:1.942
Accuracy:26.913% B
HSR:20.546% C
Eridani SX5
C*
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% C*
HSR:17.885% C-
Deimos VA29
C
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C
HSR:8.684% D**
Eridani SX5G
C**
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% C**
HSR:22.892% C+
Corvus VA55
B+
Kills:1,162
Deaths:479
KDR:2.426
Accuracy:28.059% B+
HSR:17.126% D--
CME
B+
Kills:1,161
Deaths:533
KDR:2.178
Accuracy:29.892% B+
HSR:19.208% D
Pandora VX25
C
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C
HSR:11.562% D--
Thanatos VE70
B
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% B
HSR:16.566% C++
Sirius SX12
B+
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% B+
HSR:15.644% C-
Pulsar VS1
B
Kills:1,151
Deaths:611
KDR:1.884
Accuracy:26.053% B
HSR:16.421% D
H-V45 AE
C--
Kills:613
Deaths:397
KDR:1.544
Accuracy:26.683% C--
HSR:25.449% C--
NS-11P
B*
Kills:414
Deaths:251
KDR:1.649
Accuracy:27.780% B+
HSR:29.469% B*
NS Baron G5
C+
Kills:331
Deaths:162
KDR:2.043
Accuracy:43.773% C+
HSR:12.085% D
NS-7 PDW
B*
Kills:225
Deaths:158
KDR:1.424
Accuracy:30.343% B*
HSR:18.222% C+
Eridani SX5-AE
C++
Kills:202
Deaths:128
KDR:1.578
Accuracy:29.124% C
HSR:27.723% C++
MKV Suppressed
B**
Kills:199
Deaths:107
KDR:1.860
Accuracy:32.041% B**
HSR:24.121% B+
Darkstar
C--
Kills:165
Deaths:158
KDR:1.044
Accuracy:25.232% C--
HSR:16.970% D--
Equinox VE2
B*
Kills:123
Deaths:74
KDR:1.662
Accuracy:30.746% B*
HSR:12.195% D*
Kills:19,325
Deaths (as Combat Medic):8,412
Deaths (to Combat Medics):3,816
KDR:2.29731
Kill Difference:10,913
Playtime:443.576 hours
Usage:14%
Score:11.620m
Score/min:437
Accuracy (listed only):35.426%
HSR (listed only):18.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,475
Deaths:90
KDR:16.389
Accuracy:43.101% B+
HSR:80% C*
NS-44 Commissioner
B+
Kills:1,165
Deaths:973
KDR:1.197
Accuracy:41.410% B+
HSR:16.395% D-
Ghost
B*
Kills:1,164
Deaths:259
KDR:4.494
Accuracy:45.974% B*
HSR:74.485% B+
Eridani SX5
C*
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% C*
HSR:17.885% C-
Eridani SX5G
C**
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% C**
HSR:22.892% C+
Artemis VX26
B+
Kills:1,161
Deaths:369
KDR:3.146
Accuracy:31.285% B+
HSR:23.687% C+
Sirius SX12
B+
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% B+
HSR:15.644% C-
V10
B+
Kills:1,157
Deaths:129
KDR:8.969
Accuracy:45.681% B+
HSR:79.257% C++
Manticore SX40
C++
Kills:860
Deaths:700
KDR:1.229
Accuracy:31.136% C++
HSR:15.349% D-
XM98
B*
Kills:613
Deaths:114
KDR:5.377
Accuracy:42.123% B+
HSR:83.034% B*
Parallax VX3-AE
C+
Kills:489
Deaths:109
KDR:4.486
Accuracy:42.098% C+
HSR:79.346% C
NS-7 PDW
B*
Kills:225
Deaths:158
KDR:1.424
Accuracy:30.343% B*
HSR:18.222% C+
NS-30 Vandal
B+
Kills:214
Deaths:91
KDR:2.352
Accuracy:35.868% C*
HSR:32.243% B+
Eridani SX5-AE
C++
Kills:202
Deaths:128
KDR:1.578
Accuracy:29.124% C
HSR:27.723% C++
MKV Suppressed
B**
Kills:199
Deaths:107
KDR:1.860
Accuracy:32.041% B**
HSR:24.121% B+
Beamer VS3-FB
C*
Kills:163
Deaths:193
KDR:0.845
Accuracy:33.493% C*
HSR:14.724% D*
Nyx VX31
B*
Kills:84
Deaths:30
KDR:2.800
Accuracy:36.601% C**
HSR:38.095% B*
Kills:12,653
Deaths (as Infiltrator):4,960
Deaths (to Infiltrators):3,494
KDR:2.55101
Kill Difference:7,693
Playtime:347.927 hours
Usage:11%
Score:7.271m
Score/min:348
Accuracy (listed only):35.698%
HSR (listed only):39.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:2,141
Deaths:564
KDR:3.796
Accuracy:19.054% C++
HSR:17.375% C
Cosmos VM3
C+
Kills:1,953
Deaths:569
KDR:3.432
Accuracy:18.054% C+
HSR:18.587% C+
Blueshift VM5
C+
Kills:1,566
Deaths:387
KDR:4.047
Accuracy:21.376% C+
HSR:19.029% C--
Blueshift VM5
C+
Kills:1,560
Deaths:387
KDR:4.031
Accuracy:20.562% C+
HSR:18.910% D
Comet VM2
B+
Kills:1,194
Deaths:460
KDR:2.596
Accuracy:47.734% B+
HSR:5.360% B+
Comet VM2
B+
Kills:1,177
Deaths:536
KDR:2.196
Accuracy:50.773% B+
HSR:4.248% C+
Nebula VM20
B++
Kills:1,167
Deaths:272
KDR:4.290
Accuracy:23.848% B++
HSR:19.537% C
Nebula VM20
B*
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:23.286% B*
HSR:18.448% D
Quasar VM1
B**
Kills:956
Deaths:286
KDR:3.343
Accuracy:23.459% B**
HSR:22.385% C++
Quasar VM1
A+
Kills:858
Deaths:232
KDR:3.698
Accuracy:23.607% A+
HSR:23.427% B*
NS-10 Burster
B**
Kills:314
Deaths:121
KDR:2.595
Accuracy:37.924% B**
HSR:3.822% D
NS-10 Burster
B**
Kills:302
Deaths:121
KDR:2.496
Accuracy:37.301% B**
HSR:3.311% D-
Vortex VM21
B+
Kills:56
Deaths:38
KDR:1.474
Accuracy:47.317% B+
HSR:3.571% C+
Kills:14,404
Deaths (as MAX Suit):2,131
Deaths (to MAX Suits):2,520
KDR:6.75927
Kill Difference:12,273
Playtime:257.424 hours
Usage:8%
Score:9.172m
Score/min:594
Accuracy (listed only):30.330%
HSR (listed only):13.693%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:3,077
V. Kills:1,774 173%
Deaths:1,020
KDR:3.017
Accuracy:29.437% C
KPH:18.200 C+
VKPH:10.500 C+
Dual Photon Pods
A
Kills:1,469
V. Kills:690 213%
Deaths:80
KDR:18.363
Accuracy:62.683% B**
KPH:79.100 C+
VKPH:37.100 A
Light PPA
B+
Kills:1,253
V. Kills:71 N/A
Deaths:126
KDR:9.944
Accuracy:45.478% B+
KPH:57 C+
VKPH:3.200 C+
Saron Laser Cannon
C*
Kills:818
V. Kills:502 163%
Deaths:260
KDR:3.146
Accuracy:32.690% C*
KPH:16 C++
VKPH:9.800 C+
Photon A2A Missile Pods
B**
Kills:259
V. Kills:250 103%
Deaths:12
KDR:21.583
Accuracy:66.504% D**
KPH:90.400 B++
VKPH:87.200 B**
Kills:6,876 (5,148 + 0)
Deaths:1,498
KDR:4.590
VKDR:2.194
Vehicle Kills:3,287
Kill Difference:5,378
Playtime:263.888 hours
Usage:8%
Score:5.198m
Score/min:328
Piloting Accuracy:32.690%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:611
V. Kills:64 N/A
Deaths:12
KDR:50.917
Accuracy:51.823% B*
KPH:2,199,600 U
VKPH:230,400 U
C150 Dalton
U
Kills:387
V. Kills:197 195%
Deaths:39
KDR:9.923
Accuracy:44.292% B+
KPH:1,393,200 U
VKPH:709,200 U
CAS30 Tank Buster
D-
Kills:220
V. Kills:223 98%
Deaths:257
KDR:0.856
Accuracy:33.674% D*
KPH:3 D--
VKPH:3 D-
AP30 Shredder
U
Kills:110
V. Kills:62 175%
Deaths:10
KDR:11
Accuracy:28.876% D
KPH:396,000 U
VKPH:223,200 U
Kills:1,328 (220 + 1,108)
Deaths:318
KDR:4.176
VKDR:1.717
Vehicle Kills:546
Kill Difference:1,010
Playtime:74.198 hours
Usage:2%
Score:1.370m
Score/min:308
Piloting Accuracy:33.674%
Gunner Accuracy:28.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:1,552
V. Kills:639 243%
Deaths:90
KDR:17.244
Accuracy:41.248% F-
KPH:38.900 C**
VKPH:16 C--
L100 Python HEAT
B**
Kills:836
V. Kills:209 398%
Deaths:40
KDR:20.900
Accuracy:47.078% C--
KPH:50.200 B**
VKPH:12.600 C++
L100 Python HESH
B**
Kills:601
V. Kills:76 N/A
Deaths:17
KDR:35.353
Accuracy:60.014% B**
KPH:43.600 C--
VKPH:5.500 D
LB00 Python AP
B+
Kills:186
V. Kills:62 295%
Deaths:
KDR:
Accuracy:55.690% C
KPH:67.400 B+
VKPH:22.500 C+
Skyguard
C-
Kills:61
V. Kills:44 136%
Deaths:7
KDR:8.714
Accuracy:32.178% B+
KPH:11.800 C--
VKPH:8.500 C-
Kills:3,236 (3,236 + 0)
Deaths:154
KDR:21.013
VKDR:6.688
Vehicle Kills:1,030
Kill Difference:3,082
Playtime:78.252 hours
Usage:2%
Score:1.815m
Score/min:387
Driving Accuracy:32.178%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,137
V. Kills:626 181%
Deaths:79
KDR:14.392
Accuracy:41.377% F
KPH:28.100 C+
VKPH:15.500 C+
Supernova PC
C+
Kills:912
V. Kills:275 330%
Deaths:22
KDR:41.455
Accuracy:48.080% C
KPH:26.100 C+
VKPH:7.900 C
Saron HRB
B+
Kills:355
V. Kills:187 189%
Deaths:22
KDR:16.136
Accuracy:47.428% B
KPH:33 B+
VKPH:17.400 C++
Supernova VPC
B++
Kills:347
V. Kills:40 N/A
Deaths:6
KDR:57.833
Accuracy:58.012% B++
KPH:44.700 C+
VKPH:5.200 D
E540 Halberd
B*
Kills:109
V. Kills:37 287%
Deaths:7
KDR:15.571
Accuracy:45.210% C--
KPH:44.300 B*
VKPH:15.100 C
Kills:2,860 (2,396 + 464)
Deaths:136
KDR:21.029
VKDR:8.566
Vehicle Kills:1,165
Kill Difference:2,724
Playtime:96.303 hours
Usage:3%
Score:2.088m
Score/min:361
Driving Accuracy:58.012%
Gunner Accuracy:45.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:660
V. Kills:275 239%
Deaths:26
KDR:25.385
Accuracy:57.296% C+
KPH:60.400 B+
VKPH:25.200 B
M40 Fury-H
B++
Kills:637
V. Kills:33 N/A
Deaths:11
KDR:57.909
Accuracy:38.170% C--
KPH:129.300 B++
VKPH:6.700 D
Proton II PPA-H
C+
Kills:221
V. Kills:7 N/A
Deaths:13
KDR:17
Accuracy:33.608% D
KPH:92.700 C+
VKPH:2.900 D--
Saron HRB-H
B*
Kills:202
V. Kills:72 277%
Deaths:5
KDR:40.400
Accuracy:51.898% C--
KPH:57 B*
VKPH:20.300 C
Aphelion VEX-4H
A++
Kills:97
V. Kills:24 388%
Deaths:7
KDR:13.857
Accuracy:23.666% F**
KPH:77.300 A++
VKPH:19.100 D-
Kills:1,817 (0 + 1,817)
Deaths:62
KDR:29.306
VKDR:6.629
Vehicle Kills:411
Kill Difference:1,755
Playtime:23.029 hours
Usage:1%
Score:0.813m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:23.666%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:400
V. Kills:41 N/A
Deaths:13
KDR:30.769
Accuracy:36.238% C+
KPH:78.200 B**
VKPH:8 C
M40 Fury
B**
Kills:221
V. Kills:40 N/A
Deaths:14
KDR:15.786
Accuracy:36.746% C+
KPH:85.500 B**
VKPH:15.500 B++
M60-G Bulldog
B**
Kills:161
V. Kills:8 N/A
Deaths:4
KDR:40.250
Accuracy:46.898% B**
KPH:41 B
VKPH:2 D*
M60-G Bulldog
B
Kills:115
V. Kills:7 N/A
Deaths:1
KDR:115
Accuracy:42.997% B
KPH:48.300 C++
VKPH:2.900 D-
M20 Basilisk
C+
Kills:57
V. Kills:26 211%
Deaths:10
KDR:5.700
Accuracy:44.034% B+
KPH:16.200 C-
VKPH:7.400 C+
Kills:954 (0 + 954)
Deaths:42
KDR:22.714
VKDR:2.905
Vehicle Kills:122
Kill Difference:912
Playtime:17.531 hours
Usage:1%
Score:0.443m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:44.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:88
V. Kills:6 N/A
Deaths:32
KDR:2.750
Accuracy:37.146% D--
KPH:10.200 D-
VKPH:0.700 D*
Kills:88 (88 + 0)
Deaths:32
KDR:2.750
VKDR:0.188
Vehicle Kills:6
Kill Difference:56
Playtime:8.653 hours
Usage:0%
Score:0.058m
Score/min:112
Driving Accuracy:37.146%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:659
V. Kills:38 N/A
Deaths:20
KDR:32.950
Accuracy:35.346% C++
KPH:92.400 C**
VKPH:5.300 C
Kills:659 (0 + 659)
Deaths:20
KDR:32.950
VKDR:1.900
Vehicle Kills:38
Kill Difference:639
Playtime:7.130 hours
Usage:0%
Score:0.155m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:35.346%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 4,8513,0771,0203.017C**0.1029.437%C3.542%B++18.2C+10.5C+262169.4h62.1B++210.8B+
Betelgeuse 54-A 2,5822,5689772.628C+0.2826.084%C25.584%D-60.7CN/A31742.3h10.4C+39.7C+
Orion VS54 2,3672,3541,0172.315C*0.6024.582%B+24.342%C40.3C++N/A26058.4h10.9B+44.2C++
Cosmos VM3 2,1532,1415643.796A0.8819.054%C++17.375%C36.9C++N/A19558.1h13.2B69.4C++
Cosmos VM3 1,9661,9535693.432B++0.5218.054%C+18.587%C+35.7C+N/A17254.7h13.2C*73.1C**
Force-Blade 1,7381,73717,3290.1A*2.8145.565%B**N/A1.4B+N/A61242h1.7B++3.8B+
C-4 2,3191,6987932.141B+0.7720.756%D-N/A49.6D18.2D59034.2h1.3C**6.1C+
Solstice SF 1,6151,6067232.221B**0.6929.833%B*8.281%D*19.2CN/A11983.5h8B**26.9B*
Blueshift VM5 1,5771,5663874.047B+1.1321.376%C+19.029%C--33.9CN/A18046.2h12.9B*60.6B+
Blueshift VM5 1,5671,5603874.031B+1.1220.562%C+18.91%D31.3CN/A19049.9h13.9B+67.7B
L100 Python AP 2,1911,5529017.244A14.3341.248%F-6.83%A**38.9C**16C--40339.9h3.2B**7.9B+
Nova 1,5221,5173544.285A++1.3778.173%M12.657%D32.7CN/A23246.4h7.7F9.8C*
Phobos VX86 1,4831,4825852.533B*0.3858.115%C9.582%D--61.8C**N/A29824h2.2B3.7C**
Parallax VX3 1,4751,4759016.389M*13.4843.101%B+80%C*31.7C+N/A22946.5h2B4.5B+
Dual Photon Pods 2,1591,4698018.363A+15.4562.683%B**1.566%B+79C+37.1A91218.6h19.4C**30.9B+
Proximity Mine 1,4621,4625228.115S25.2029.686%D**N/A218.2A+N/A6366.7h0.9A**3.2B*
NS-15M AE 1,3011,2925242.466C*0.4528.165%B34.83%B++51.1CN/A13625.3h10B+35.4B+
Light PPA 1,3241,2531269.944B++7.0345.478%B+1.117%C+57C+3.2C+26422h10.4B22.8B+
Terminus VX-9 1,2491,2416251.986C++0.9328.875%B+26.35%C36.7CN/A15333.8h10.9B+37.8B+
VE-H Maw AE 1,2541,2245062.419C**0.4929.477%C++27.696%C43.4D1.1C+9728.2h10.4C35.3C++
NS-11C 1,2441,2064772.528B**0.3829.403%B*25.456%B*41.7B1.3A+16828.9h11.2B++38B+
H-V45 1,2051,2032025.955A*3.0425.551%C++15.046%D--22.5DN/A24953.4h13.3C+52C++
Comet VM2 1,5041,1944602.596A++0.3247.734%B+5.36%B+22.2A5.8B+22153.8h9.9A20.8B*
VE-H Maw 1,2181,1865782.052C++0.8628.614%C**28.499%C+46.1C-1.2C**14225.7h10.5C+36.7C*
Comet VM2 1,4891,1775362.196B**0.7250.773%B+4.248%C+19.9B**5.3C++18659.1h11.5B**22.6B**
NS-15MP 1,1761,1744292.737C++0.1829.183%C++23.765%D-50.2DN/A23223.4h9.9B+34B+
NS-11A 1,1751,1736041.942B+0.9726.913%B20.546%C33.6C+N/A17434.9h11.3B++41.9B+
Lasher X2 1,1721,1693283.564A*0.6539.233%A+4.021%C+39.8C++N/A21029.4h18.1C**46.2B++
NS Decimator 1,6221,1695971.958B++0.9559.102%C2.737%B+28.7D11.1D35240.7h3.7B+6.3B+
Nebula VM20 1,1691,1672724.29B*1.3823.848%B++19.537%C50.7B+N/A24023h10.6B*44.3B**
Solstice VE3 1,1721,1655362.174A++0.7430.93%A18.713%C23.7C+N/A13649.2h11.9B++38.6C**
NS-44 Commissioner 1,1671,1659731.197C++1.7241.41%B+16.395%D-19.7DN/A9859h3.3B+7.9B+
SVA-88 1,1681,1643833.039B+0.1323.008%C20.189%D-39.7C-N/A25429.3h10.3B+44.8C*
Ghost 1,1641,1642594.494B+1.5845.974%B*74.485%B+59.1B+N/A28219.7h1.8B++4B++
Eridani SX5 1,1631,1635102.28B++0.6328.418%C*17.885%C-36.1CN/A20932.2h10.1B+35.4B+
Deimos VA29 1,1631,1634652.501B*0.4160.605%C8.684%D**54.9C++N/A24621.2h2.2C*3.6C++
Eridani SX5G 1,1671,1625092.283C**0.6330.466%C**22.892%C+41.2C-N/A14128.2h10.5C++34.4C**
Corvus VA55 1,1631,1624792.426A0.4928.059%B+17.126%D--31.4C+N/A14837h10B++35.7B++
NS-11CP 1,1651,1624402.641B+0.2729.792%C++17.212%D--29.1DN/A12939.9h11.6C++39.1C*
CME 1,1621,1615332.178B**0.7329.892%B+19.208%D34CN/A15134.1h11.3B++37.9B+
Pulsar C 1,1691,1614962.341B+0.5729.671%B*22.395%C25.4CN/A15145.7h11C*37.2B+
Artemis VX26 1,1621,1613693.146B**0.2331.285%B+23.687%C+31.2CN/A18137.2h10.8B34.6B+
Ursa 1,1621,1613383.435A++0.5230.803%B**25.581%C+51.4C++N/A23822.6h9B++29.1B++
Nebula VM20 1,1651,1602894.014B++1.1023.286%B*18.448%D47.7B+N/A22424.3h10.9A+46.7B**
VX29 Polaris 1,1621,1603223.602A0.6927.136%B+16.638%D--54C+N/A28321.5h10.3B+37.9B+
Pandora VX25 1,1621,1594662.487B**0.4339.798%C11.562%D--44.1C+N/A22826.3h3.7B+9.3B
Thanatos VE70 1,1611,1595432.134B**0.7845.029%B16.566%C++39.2C*N/A18229.6h3.7B*8.3B++
Sirius SX12 1,1621,1574912.356B*0.5627.703%B+15.644%C-26.1CN/A14344.4h12.4C*44.8B+
V10 1,1571,1571298.969A++6.0645.681%B+79.257%C++33CN/A15935.1h2B4.5B+
Pulsar LSW 1,1581,1553253.554A+0.6426.325%C**19.048%D-42.8CN/A21427h10.8B+41B
Flare VE6 1,1571,1543813.029B**0.1226.376%B+16.898%D*48.7C+N/A29523.7h9.2B+35B+
Serpent VE92 1,1611,1521239.366S6.4526.192%C**18.229%C-13.3DN/A18386.6h14.4C-54.9C+
Pulsar VS1 1,1601,1516111.884B++1.0326.053%B16.421%D24.5CN/A13146.9h12.8B+49.3B+
VX6-7 1,1601,1507341.567C++1.3526.18%C++14.348%D*12.2D-N/A7394.5h13C+49.5C++
Supernova FPC 1,7631,1377914.392B++11.4841.377%F4.046%B**28.1C+15.5C+34540.4h3.6B**8.7C**
Quasar VM1 9759562863.343B+0.4323.459%B**22.385%C++46.6B+N/A21420.5h11.7B+49.8B*
Tank Mine 1,5029271167.991A**5.0820.894%D--N/A106.6C+66.1C+13118.7h1.1A5.1B+
Supernova PC 1,1879122241.455S38.5448.08%C1.754%C26.1C+7.9C27234.9h3.3B**6.8B*
Manticore SX40 8638607001.229C++1.6831.136%C++15.349%D-26.1CN/A14133h6.8B21.9B+
Quasar VM1 8788582323.698B**0.7923.607%A+23.427%B*50.8A++1.2A+26916.9h11.6B*49.1B+
L100 Python HEAT 1,0458364020.9A**17.9947.078%C--4.426%A50.4B**12.6C++37016.6h3.4B**7.3B++
Saron Laser Cannon 1,3208182603.146C*0.2332.69%C*2.934%B+16C++9.8C+26951.1h77.5B++237.2B++
MAX Punch 7937912,1500.368A++2.5452.151%BN/A3.3B**N/A15237.1h1.6C++3.1B
Lancer VS22 1,4457073841.841B+1.0752.424%D--N/A13.8C+14.4C+39051.1h13.3B+25.4B
NS AutoBlade 6806809,5280.071B+2.8448.013%B*N/A1.2CN/A5563.9h1.8B++3.7B+
E540 Halberd-H 9356602625.385B**22.4757.296%C+3.636%A60.6B+25.2B63310.9h4.5B++7.8B++
CAS 14-E 6976592032.95B+30.0435.346%C++2.124%B92.8B5.4C3627.1h17.8B*50.5B*
M40 Fury-H 6706371157.909M55.0038.17%C--N/A130B++6.7D6754.9h4.2B*11B*
MANA Anti-Personnel Turret 6406351105.773N/A2.8627.157%UN/A6350U50U20403700.1h17.2T*63.3T*
H-V45 AE 6286133971.544C1.3726.683%C--25.449%C--27.4D-N/A8522.4h12.1C45.4C
XM98 6136131145.377A+2.4642.123%B+83.034%B*44.1B++N/A19013.9h1.9B*4.4B*
L105 Zephyr 6756111250.917M**48.0051.823%B*N/A6110U640U24591700.1h4.3B**8.3B**
L100 Python HESH 6776011735.353A32.4460.014%B**1.83%C*43.6C--5.5D34913.8h2.9C++4.9B+
Parallax VX3-AE 4934891094.486C+1.5742.098%C+79.346%C39.4DN/A11912.4h1.7B+4.2C**
Anti-Vehicle Grenade 5124561456N/A453.0955.203%BN/A506.7B62.2C-34590.9h4.5B+8.2B+
NS-11P 4174142511.649C**1.2627.78%B+29.469%B*34.5C+N/A18712h12.3B+44.4B+
M40 Fury 4414001330.769M+27.8636.238%C+3.25%A*78.4B**8C4415.1h5.6A15.5B**
Plasma Grenade 4003971397N/A394.0925.381%F**N/A992.5A++7.5C37750.4h1.6A++6.4B+
C150 Dalton 584387399.923C+7.0144.292%B+N/A3870U1970U34870900.1h4.3C+9.6C*
Saron HRB 5423552216.136A*13.2247.428%B2.254%B++32.9B+17.3C++61910.8h10.2A++21.4A+
Supernova VPC 387347657.833M54.9258.012%B++N/A44.5C+5.1D4237.8h2.6B+4.4B*
NS Baron G5 3323311622.043B**0.8743.773%C+12.085%D42.4C++N/A2117.8h4B+9.2C+
VE-C Horizon 3413281312.504B+0.4132.922%C-33.232%B**47.5C1.9B*1956.9h11.6B+35.3B
S1 4343222081.548B**1.3660.116%C**3.727%B+25.2C+8.8D46712.8h4.5B**7.5B++
NS-10 Burster 5503141212.595B*0.3237.924%B**3.822%D7.7B+5.8B**20740.8h111.2B*293.2B**
NS-10 Burster 5543021212.496A+0.4237.301%B**3.311%D-7.4B+6.2A+21740.6h115.2B+308.8B++
Nemesis VSH9 4542992011.488B**1.4260.685%C3.679%B+13.5C7C-24622.1h6.5B++10.6B+
Eclipse VE3A 2632621551.69C+1.2229.779%B+20.229%C+21DN/A8812.5h13C43.6C++
Photon A2A Missile Pods 5092591221.583A*18.6766.504%D**N/A89.3B++86.2B**20312.9h5.8A8.7B*
NS-7 PDW 2292251581.424B1.4930.343%B*18.222%C+23.9CN/A1969.4h12.3B+40.6B+
M40 Fury 2612211415.786B++12.8736.746%C+1.357%C-85B**15.4B++6442.6h6.6B**18B**
Proton II PPA-H 2282211317C*14.0933.608%DN/A92.1C+2.9D--4682.4h7.4B++22B+
CAS30 Tank Buster 4432202570.856C2.0633.674%D*N/A3D--3D-14974.2h50.8C*150.8C
NS-30 Vandal 216214912.352C++0.5635.868%C*32.243%B+31.5DN/A1256.8h5.1B14.3B
Spear Anti-Vehicle Phalanx Turret 285207634.5M*31.5948.756%C**7.246%A++53.1B+20C7483.9h5.6B*11.5B++
Saron HRB-H 274202540.4S37.4951.898%C--1.98%B+57.7B*20.6C4753.5h13.1B**25.3B**
Eridani SX5-AE 2102021281.578C1.3329.124%C27.723%C++32.1D1.3B**1086.3h10.1C**34.7C++
Eidolon VE33 200199972.052B+0.8630.758%C**16.08%D*30.2C+N/A1936.6h7.2B+23.4B+
MKV Suppressed 1991991071.86B++1.0532.041%B**24.121%B+24.6DN/A1318.1h13.5C++42.3B+
LB00 Python AP 2481861186S183.0955.69%CN/A66.4B+22.1C+3232.8h3.2B*5.8B++
Sticky Grenade 1791781178N/A175.0943.811%D*N/A890C5D-37580.2h2.5C5.7C--
Darkstar 1651651581.044C-1.8725.232%C--16.97%D--23.6D--N/A957h13.9C-54.9C
Beamer VS3-FB 1631631930.845C-2.0733.493%C*14.724%D*22.3D-N/A1117.3h8.2C+24.4C++
M60-G Bulldog 169161440.25S37.3446.898%B**1.863%C--41.3B+2.1D*3203.9h4.4B**9.3B**
MANA Anti-Vehicle Turret 214133472.83C+0.0850.726%D4.511%B**1330C+810A+10613600.1h5.8B**11.4B*
M60-A Bulldog 142130265A++62.0953.78%B+1.538%D76.5A+7.1B*4831.7h3.8B**7.1B**
Equinox VE2 125123741.662C**1.2530.746%B*12.195%D*27.3CN/A1624.5h9B**29.2B**
M60-G Bulldog 1221151115U112.0942.997%BN/A47.9C++2.9D-3492.4h5B++11.5B++
NS Decimator-B 165112701.6C+1.3155.696%D*N/A20D-9.5D--1285.6h4.7D8.5D*
AP30 Shredder 1721101011B8.0928.876%D1.818%C1100U620U11265900.1h77.3C*267.7C+
E540 Halberd 146109715.571B12.6645.21%C--5.505%A*43.6B*14.8C5732.5h3.9A8.5B*
Aphelion VEX-4H 12197713.857A++10.9423.666%F**1.031%D*74.6A+18.5D-4071.3h21.1A+89.3B+
M40 Fury-F 9488322.75B+0.1637.146%D--N/A10.1D-N/A1128.7h4B**10.8B**
Nyx VX31 8484302.8C++0.1136.601%C**38.095%B*46.7C+N/A2941.8h4A10.9B*
Orbital Strike Uplink 9670170U67.09683.333%UN/A700U260U187990.1h1.2T*0.2T*
M60-A Bulldog 6967167A*64.0952.673%B+2.985%B++51.5B1.5D-4191.3h5B+9.5B+
Zenith VX-5 6564331.939B+0.9726.149%C+15.625%D*22.1DN/A1622.9h11.7C**44.9C**
Skyguard 1056178.714A+5.8032.178%B+3.279%B**12C--8.6C-4515.1h115C++357.5B
M12 Kobalt 6258158B++55.0931.396%A++12.069%D*96.7C6.7B+5130.6h22D70B
M20 Basilisk 8357105.7B*2.7944.034%B+5.263%C16.3C-7.4C+3913.5h94.6C+214.9C**
Vortex VM21 10656381.474C++1.4447.317%B+3.571%C+7.8C6.9B+1427.2h31B+65.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon634,51212.1h
Anti-Vehicle MANA Turret243262.9h
Aux Spitfire43300.5h
Nano-Armor Kit580513,97388.5h
Turret AI Module0540.3h
Repair Module0780.3h
Nanite Revive Grenade03,2310.7h
Nanite Healing Grenade0910h
Medical Applicator505229,06132.3h
Restoration Kit223110.9h
Motion Spotter155,2455.2h
Welding Device14,6040.6h
Recon Detection Device569,15517h
Shield Recharging Field472,5642h
Ammunition Package87661.4h
Medical Kit1,33311,60733.1h
Anti-Infantry MANA Turret221,5915.1h
Solid Wall0770.8h
Flail Targeting Dart3860.6h
Nano-Repair Grenade03150.1h
Router91681.6h

Check the help document for the dictionary if you want to learn more about words used here.


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