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Ender31[DA] Ender31
VS BR 169

KDR: 2.95

Score: 70.9m

Last Seen: May 21st, 2019 3:03 AM
, Leader of the Free World - ONLINE NOW

Battle Rank 112 (169 total) - Vanu Sovereignty on Emerald - Outfit Leader of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 113): 66%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Maelstrom Turbo Laser Betelgeuse 54-A Cosmos VM3 Cosmos VM3 Orion VS54 Force-Blade Solstice SF Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,317,303 MLG Score: 1053
Fun Score: N/A
Cheeseburgers Flipped: 1973TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.674%20.466%56635116133,3142.504810.442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.871%1.279A-0.066C+-0.037C+HEAD ++ (~6.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.487B+10.60.258C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.459%2.664%624411926,269114134395.4943182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.459%-0.517D1.012B**0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.70.13C++45.30.141C++94.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.144%4.33%691711895,058102917474.91545289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.35%-0.089C+1.163B**0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.707B++4.50.639B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.919%1.88%5371311833,88296010024.04375387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.403%0.105C+-0.626D0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.857B*6.60.841B*10.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.409%78.558%537411924,24487704.83922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%1.42A0.741B++-0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.90.391B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.803%11.744%537511916,4801725113.75652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.498%1.36A-0.56D0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.474B+40.174C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
70.9m338.5%365 (21.9k)405 (24.3k)2.9471591,23530,9573.41458169 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196103825.682%15.383%39505:3949

14% Combat Medic32% Engineer21% Heavy Assault11% Infiltrator15% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:45 PMNov 20th, 2012 6:46 PMMay 21st, 2019 2:34 AM (51m) (PST)May 21st, 2019 3:21 AM (3m) (PST)May 20th, 2019 11:03 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6282224060.5210.1770.0801.9850.0661053

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,69813,33224,36631115119424,299

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2919.1h/121.6d 14,470 14,035 14,697 347.7k 4,444 11,546 11,482 110m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,222
Deaths:811
KDR:2.740
Accuracy:26.130% C+
HSR:25.158% D
Orion VS54
B++
Kills:1,939
Deaths:790
KDR:2.454
Accuracy:24.180% B++
HSR:21.815% C
NS-15M AE
B*
Kills:1,292
Deaths:524
KDR:2.466
Accuracy:28.165% B+
HSR:34.830% B*
NS-15MP
C*
Kills:1,174
Deaths:429
KDR:2.737
Accuracy:29.183% C*
HSR:23.765% D
Lasher X2
A++
Kills:1,169
Deaths:327
KDR:3.575
Accuracy:39.235% A++
HSR:4.021% C++
SVA-88
C+
Kills:1,164
Deaths:383
KDR:3.039
Accuracy:23.008% C+
HSR:20.189% D
Ursa
A+
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:30.803% A+
HSR:25.581% C**
VX29 Polaris
B++
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:27.136% B++
HSR:16.638% D-
Pulsar LSW
B++
Kills:1,155
Deaths:325
KDR:3.554
Accuracy:26.325% B++
HSR:19.048% D
Flare VE6
B++
Kills:1,154
Deaths:381
KDR:3.029
Accuracy:26.376% B++
HSR:16.898% D--
Kills:13,590
Deaths (as Heavy Assault):4,630
Deaths (to Heavy Assaults):9,383
KDR:2.93521
Kill Difference:8,960
Playtime:604.687 hours
Usage:21%
Score:15.897m
Score/min:438
Accuracy (listed only):28.054%
HSR (listed only):20.794%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,606
Deaths:723
KDR:2.221
Accuracy:29.833% B**
HSR:8.281% D**
Nova
M
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M
HSR:12.657% C--
Phobos VX86
C+
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C+
HSR:9.582% D--
Solstice VE3
A+
Kills:1,165
Deaths:535
KDR:2.178
Accuracy:30.929% A+
HSR:18.713% C+
Deimos VA29
C+
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C+
HSR:8.684% D*
NS-11CP
C++
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:29.792% C++
HSR:17.212% D-
Pulsar C
B**
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:29.671% B**
HSR:22.395% C+
Thanatos VE70
B+
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% B+
HSR:16.566% C++
Pandora VX25
C+
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C+
HSR:11.562% D-
Serpent VE92
B+
Kills:1,152
Deaths:123
KDR:9.366
Accuracy:26.192% B+
HSR:18.229% C
VX6-7
B
Kills:1,150
Deaths:734
KDR:1.567
Accuracy:26.180% B
HSR:14.348% D--
NS Baron G5
C+
Kills:275
Deaths:126
KDR:2.183
Accuracy:42.755% C+
HSR:10.545% D-
Eclipse VE3A
B++
Kills:262
Deaths:155
KDR:1.690
Accuracy:29.779% B++
HSR:20.229% C++
Eidolon VE33
B+
Kills:129
Deaths:59
KDR:2.186
Accuracy:30.888% B+
HSR:13.954% F
NS-11C
A
Kills:98
Deaths:40
KDR:2.450
Accuracy:30.348% A
HSR:22.449% B++
Kills:14,640
Deaths (as Engineer):5,844
Deaths (to Engineers):6,983
KDR:2.50513
Kill Difference:8,796
Playtime:922.599 hours
Usage:32%
Score:19.652m
Score/min:355
Accuracy (listed only):39.206%
HSR (listed only):15.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,606
Deaths:723
KDR:2.221
Accuracy:29.833% B**
HSR:8.281% D**
Nova
M
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M
HSR:12.657% C--
Phobos VX86
C+
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C+
HSR:9.582% D--
Solstice VE3
A+
Kills:1,165
Deaths:535
KDR:2.178
Accuracy:30.929% A+
HSR:18.713% C+
Deimos VA29
C+
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C+
HSR:8.684% D*
Eridani SX5
B+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% B+
HSR:17.885% C+
Eridani SX5G
B+
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% B+
HSR:22.892% C**
NS-11CP
C++
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:29.792% C++
HSR:17.212% D-
Pulsar C
B**
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:29.671% B**
HSR:22.395% C+
Thanatos VE70
B+
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% B+
HSR:16.566% C++
Pandora VX25
C+
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C+
HSR:11.562% D-
Sirius SX12
B+
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% B+
HSR:15.644% C
Serpent VE92
B+
Kills:1,152
Deaths:123
KDR:9.366
Accuracy:26.192% B+
HSR:18.229% C
VX6-7
B
Kills:1,150
Deaths:734
KDR:1.567
Accuracy:26.180% B
HSR:14.348% D--
NS Baron G5
C+
Kills:275
Deaths:126
KDR:2.183
Accuracy:42.755% C+
HSR:10.545% D-
Eclipse VE3A
B++
Kills:262
Deaths:155
KDR:1.690
Accuracy:29.779% B++
HSR:20.229% C++
MKV Suppressed
A
Kills:199
Deaths:105
KDR:1.895
Accuracy:32.036% A
HSR:24.121% B*
NS-11C
A
Kills:98
Deaths:40
KDR:2.450
Accuracy:30.348% A
HSR:22.449% B++
Kills:18,192
Deaths (as Light Assault):7,400
Deaths (to Light Assaults):5,803
KDR:2.45838
Kill Difference:10,792
Playtime:428.630 hours
Usage:15%
Score:9.708m
Score/min:378
Accuracy (listed only):37.546%
HSR (listed only):16.222%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M
HSR:12.657% C--
Phobos VX86
C+
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C+
HSR:9.582% D--
Terminus VX-9
B++
Kills:1,241
Deaths:625
KDR:1.986
Accuracy:28.875% B++
HSR:26.350% C++
H-V45
B
Kills:1,203
Deaths:202
KDR:5.955
Accuracy:25.551% B
HSR:15.046% D
NS-11A
B+
Kills:1,173
Deaths:604
KDR:1.942
Accuracy:26.913% B+
HSR:20.546% C+
Deimos VA29
C+
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C+
HSR:8.684% D*
Eridani SX5
B+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% B+
HSR:17.885% C+
Eridani SX5G
B+
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% B+
HSR:22.892% C**
Corvus VA55
B*
Kills:1,162
Deaths:479
KDR:2.426
Accuracy:28.059% B*
HSR:17.126% D-
CME
B++
Kills:1,161
Deaths:533
KDR:2.178
Accuracy:29.892% B++
HSR:19.208% C
Thanatos VE70
B+
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% B+
HSR:16.566% C++
Pandora VX25
C+
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C+
HSR:11.562% D-
Sirius SX12
B+
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% B+
HSR:15.644% C
Pulsar VS1
B+
Kills:1,151
Deaths:611
KDR:1.884
Accuracy:26.051% B+
HSR:16.421% D
NS Baron G5
C+
Kills:275
Deaths:126
KDR:2.183
Accuracy:42.755% C+
HSR:10.545% D-
MKV Suppressed
A
Kills:199
Deaths:105
KDR:1.895
Accuracy:32.036% A
HSR:24.121% B*
Darkstar
C
Kills:165
Deaths:158
KDR:1.044
Accuracy:25.232% C
HSR:16.970% D-
NS-11P
A
Kills:127
Deaths:80
KDR:1.588
Accuracy:26.131% B++
HSR:26.772% A
Equinox VE2
B**
Kills:123
Deaths:74
KDR:1.662
Accuracy:30.746% B**
HSR:12.195% D*
Kills:17,942
Deaths (as Combat Medic):7,520
Deaths (to Combat Medics):3,330
KDR:2.3859
Kill Difference:10,422
Playtime:399.988 hours
Usage:14%
Score:10.357m
Score/min:432
Accuracy (listed only):36.345%
HSR (listed only):16.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,475
Deaths:90
KDR:16.389
Accuracy:43.101% B+
HSR:80% C**
NS-44 Commissioner
B++
Kills:1,165
Deaths:973
KDR:1.197
Accuracy:41.410% B++
HSR:16.395% D
Ghost
B**
Kills:1,164
Deaths:259
KDR:4.494
Accuracy:45.974% B**
HSR:74.485% B+
Eridani SX5
B+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% B+
HSR:17.885% C+
Eridani SX5G
B+
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% B+
HSR:22.892% C**
Artemis VX26
B*
Kills:1,161
Deaths:369
KDR:3.146
Accuracy:31.285% B*
HSR:23.687% C*
Sirius SX12
B+
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% B+
HSR:15.644% C
V10
B++
Kills:1,157
Deaths:129
KDR:8.969
Accuracy:45.681% B++
HSR:79.257% C*
Manticore SX40
B
Kills:813
Deaths:628
KDR:1.295
Accuracy:31.033% B
HSR:14.883% D-
XM98
B*
Kills:448
Deaths:80
KDR:5.600
Accuracy:41.859% B++
HSR:82.589% B*
MKV Suppressed
A
Kills:199
Deaths:105
KDR:1.895
Accuracy:32.036% A
HSR:24.121% B*
NS-30 Vandal
B++
Kills:164
Deaths:58
KDR:2.828
Accuracy:36.619% B+
HSR:32.317% B++
Beamer VS3-FB
B
Kills:163
Deaths:192
KDR:0.849
Accuracy:33.434% B
HSR:14.724% D*
Nyx VX31
B*
Kills:84
Deaths:30
KDR:2.800
Accuracy:36.601% B+
HSR:38.095% B*
Kills:11,475
Deaths (as Infiltrator):4,423
Deaths (to Infiltrators):2,898
KDR:2.59439
Kill Difference:7,052
Playtime:314.924 hours
Usage:11%
Score:6.604m
Score/min:349
Accuracy (listed only):36.116%
HSR (listed only):38.355%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:2,141
Deaths:564
KDR:3.796
Accuracy:19.054% B+
HSR:17.375% C
Cosmos VM3
C**
Kills:1,953
Deaths:569
KDR:3.432
Accuracy:18.054% C**
HSR:18.587% C+
Blueshift VM5
B
Kills:1,566
Deaths:387
KDR:4.047
Accuracy:21.376% B
HSR:19.029% C
Blueshift VM5
C**
Kills:1,560
Deaths:387
KDR:4.031
Accuracy:20.562% C**
HSR:18.910% C
Comet VM2
B+
Kills:1,185
Deaths:454
KDR:2.610
Accuracy:47.676% B+
HSR:5.401% B+
Comet VM2
B+
Kills:1,167
Deaths:530
KDR:2.202
Accuracy:50.732% B+
HSR:4.113% C+
Nebula VM20
B**
Kills:1,167
Deaths:271
KDR:4.306
Accuracy:23.882% B**
HSR:19.537% C+
Nebula VM20
B**
Kills:1,159
Deaths:288
KDR:4.024
Accuracy:23.322% B**
HSR:18.464% C
Quasar VM1
A+
Kills:633
Deaths:202
KDR:3.134
Accuracy:24.172% A+
HSR:22.433% B+
Quasar VM1
A++
Kills:517
Deaths:148
KDR:3.493
Accuracy:24.285% A++
HSR:23.211% B*
NS-10 Burster
B**
Kills:296
Deaths:112
KDR:2.643
Accuracy:37.395% B**
HSR:4.054% D
NS-10 Burster
B**
Kills:288
Deaths:112
KDR:2.571
Accuracy:36.785% B**
HSR:3.472% D-
Kills:13,632
Deaths (as MAX Suit):2,012
Deaths (to MAX Suits):2,411
KDR:6.77535
Kill Difference:11,620
Playtime:247.088 hours
Usage:8%
Score:8.711m
Score/min:588
Accuracy (listed only):28.941%
HSR (listed only):14.549%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C**
Kills:3,048
V. Kills:1,763 173%
Deaths:1,014
KDR:3.006
Accuracy:29.509% C
KPH:18.200 C**
VKPH:10.500 C+
Dual Photon Pods
A++
Kills:1,456
V. Kills:688 211%
Deaths:80
KDR:18.200
Accuracy:62.755% A
KPH:78.500 C++
VKPH:37.100 A++
Light PPA
B++
Kills:1,047
V. Kills:61 N/A
Deaths:111
KDR:9.432
Accuracy:46.280% B++
KPH:60.500 B+
VKPH:3.500 C+
Saron Laser Cannon
B
Kills:718
V. Kills:453 158%
Deaths:232
KDR:3.095
Accuracy:33.794% B
KPH:15.600 C**
VKPH:9.900 C++
Photon A2A Missile Pods
A+
Kills:259
V. Kills:250 103%
Deaths:12
KDR:21.583
Accuracy:66.472% F-
KPH:93.200 B**
VKPH:90 A+
Kills:6,528 (4,813 + 0)
Deaths:1,449
KDR:4.505
VKDR:2.219
Vehicle Kills:3,215
Kill Difference:5,079
Playtime:251.841 hours
Usage:9%
Score:5.022m
Score/min:332
Piloting Accuracy:33.794%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:611
V. Kills:64 N/A
Deaths:12
KDR:50.917
Accuracy:51.823% B**
KPH:2,199,600 U
VKPH:230,400 U
C150 Dalton
U
Kills:374
V. Kills:191 195%
Deaths:39
KDR:9.590
Accuracy:46.277% B++
KPH:1,346,400 U
VKPH:687,600 U
CAS30 Tank Buster
D-
Kills:220
V. Kills:223 98%
Deaths:255
KDR:0.863
Accuracy:33.736% D*
KPH:3 D-
VKPH:3 D-
AP30 Shredder
U
Kills:69
V. Kills:39 173%
Deaths:9
KDR:7.667
Accuracy:24.967% D*
KPH:248,400 U
VKPH:140,400 U
Kills:1,274 (220 + 1,054)
Deaths:315
KDR:4.044
VKDR:1.641
Vehicle Kills:517
Kill Difference:959
Playtime:73.413 hours
Usage:3%
Score:1.341m
Score/min:305
Piloting Accuracy:33.736%
Gunner Accuracy:24.967%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,547
V. Kills:637 242%
Deaths:89
KDR:17.382
Accuracy:41.206% F
KPH:38.800 B++
VKPH:16 C
L100 Python HEAT
A+
Kills:795
V. Kills:194 408%
Deaths:40
KDR:19.875
Accuracy:47.720% C
KPH:50.500 A+
VKPH:12.300 C*
L100 Python HESH
A
Kills:601
V. Kills:76 N/A
Deaths:17
KDR:35.353
Accuracy:60.014% A
KPH:43.600 C
VKPH:5.500 D
Skyguard
C--
Kills:51
V. Kills:39 128%
Deaths:7
KDR:7.286
Accuracy:31.356% B
KPH:10.300 D
VKPH:7.900 C--
Kills:2,994 (2,994 + 0)
Deaths:153
KDR:19.569
VKDR:6.183
Vehicle Kills:946
Kill Difference:2,841
Playtime:74.329 hours
Usage:3%
Score:1.709m
Score/min:383
Driving Accuracy:31.356%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:912
V. Kills:275 330%
Deaths:22
KDR:41.455
Accuracy:48.080% C+
KPH:26.100 B
VKPH:7.900 C+
Supernova FPC
C++
Kills:849
V. Kills:501 169%
Deaths:73
KDR:11.630
Accuracy:39.362% F
KPH:25.200 C++
VKPH:14.900 C+
Saron HRB
B++
Kills:321
V. Kills:169 189%
Deaths:19
KDR:16.895
Accuracy:46.548% B
KPH:31.700 B++
VKPH:16.700 C++
Supernova VPC
B**
Kills:303
V. Kills:23 N/A
Deaths:6
KDR:50.500
Accuracy:60.390% B**
KPH:48.900 C**
VKPH:3.700 D--
E540 Halberd
A
Kills:109
V. Kills:37 287%
Deaths:7
KDR:15.571
Accuracy:45.287% C
KPH:44.600 A
VKPH:15.100 C
Kills:2,494 (2,064 + 430)
Deaths:127
KDR:19.638
VKDR:7.913
Vehicle Kills:1,005
Kill Difference:2,367
Playtime:87.365 hours
Usage:3%
Score:1.916m
Score/min:365
Driving Accuracy:60.390%
Gunner Accuracy:45.287%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:637
V. Kills:33 N/A
Deaths:11
KDR:57.909
Accuracy:38.170% C
KPH:129.300 B**
VKPH:6.700 D
E540 Halberd-H
B*
Kills:567
V. Kills:258 219%
Deaths:21
KDR:27
Accuracy:57.199% C+
KPH:59.400 B*
VKPH:27 B++
Proton II PPA-H
C++
Kills:189
V. Kills:4 N/A
Deaths:12
KDR:15.750
Accuracy:33.661% C
KPH:91.600 C++
VKPH:1.900 D*
Saron HRB-H
A+
Kills:112
V. Kills:32 339%
Deaths:5
KDR:22.400
Accuracy:51.755% C-
KPH:62.600 A+
VKPH:17.900 D
Aphelion VEX-4H
A++
Kills:56
V. Kills:20 267%
Deaths:5
KDR:11.200
Accuracy:29.704% F-
KPH:72.200 A++
VKPH:25.800 C+
Kills:1,561 (0 + 1,561)
Deaths:54
KDR:28.907
VKDR:6.426
Vehicle Kills:347
Kill Difference:1,507
Playtime:19.094 hours
Usage:1%
Score:0.721m
Score/min:629
Driving Accuracy:N/A%
Gunner Accuracy:29.704%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:398
V. Kills:40 N/A
Deaths:13
KDR:30.615
Accuracy:35.734% C+
KPH:78.600 A
VKPH:7.900 C
M40 Fury
A
Kills:219
V. Kills:40 N/A
Deaths:14
KDR:15.643
Accuracy:36.514% C+
KPH:85.300 A
VKPH:15.600 B++
M60-G Bulldog
A
Kills:161
V. Kills:8 N/A
Deaths:4
KDR:40.250
Accuracy:46.898% A
KPH:41 B++
VKPH:2 D--
M60-G Bulldog
B+
Kills:115
V. Kills:7 N/A
Deaths:1
KDR:115
Accuracy:43.160% B+
KPH:48.500 B+
VKPH:3 D-
Kills:893 (0 + 893)
Deaths:32
KDR:27.906
VKDR:2.969
Vehicle Kills:95
Kill Difference:861
Playtime:13.931 hours
Usage:0%
Score:0.359m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:43.160%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:88
V. Kills:6 N/A
Deaths:32
KDR:2.750
Accuracy:37.146% D--
KPH:10.200 D
VKPH:0.700 D*
Kills:88 (88 + 0)
Deaths:32
KDR:2.750
VKDR:0.188
Vehicle Kills:6
Kill Difference:56
Playtime:8.653 hours
Usage:0%
Score:0.058m
Score/min:111
Driving Accuracy:37.146%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:416
V. Kills:21 N/A
Deaths:18
KDR:23.111
Accuracy:33.197% C+
KPH:85.300 B+
VKPH:4.300 D
Kills:416 (0 + 416)
Deaths:18
KDR:23.111
VKDR:1.167
Vehicle Kills:21
Kill Difference:398
Playtime:4.876 hours
Usage:0%
Score:0.062m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:33.197%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 4,8113,0481,0143.006B+0.0629.509%C3.543%B+18.2C**10.5C+263167.3h62.1B*210.4B++
Betelgeuse 54-A 2,2322,2228112.74C+0.2126.13%C+25.158%D61.2C+N/A29036.3h10.2B39.1C**
Cosmos VM3 2,1532,1415643.796A0.8519.054%B+17.375%C36.9B+N/A19458.1h13.2B+69.4C**
Cosmos VM3 1,9661,9535693.432B*0.4818.054%C**18.587%C+35.7B+N/A17154.7h13.2C*73.1B+
Orion VS54 1,9461,9397902.454B+0.4924.18%B++21.815%C41.2B+N/A28047.1h10.9B++44.9C*
Force-Blade 1,7331,73217,2000.101A**2.8545.919%AN/A1.4B++N/A61234.5h1.7B*3.8B++
Solstice SF 1,6151,6067232.221A0.7329.833%B**8.281%D**19.2C+N/A11983.5h8B++26.9B*
Blueshift VM5 1,5771,5663874.047B++1.1021.376%B19.029%C33.9C++N/A17946.2h12.9B**60.6B++
Blueshift VM5 1,5671,5603874.031B++1.0820.562%C**18.91%C31.3C+N/A18949.9h13.9B+67.7B+
L100 Python AP 2,1841,5478917.382M14.4341.206%F6.852%A*38.9B++16C39839.8h3.2A+7.9B*
Nova 1,5221,5173544.285A**1.3478.173%M12.657%C--32.7C+N/A23246.4h7.7F-9.8C**
C-4 2,1071,5137152.116B+0.8320.367%D-N/A48.5D19D61031.2h1.3B+6.3C++
Phobos VX86 1,4831,4825852.533B**0.4158.115%C+9.582%D--61.8B++N/A29624h2.2B+3.7B+
Parallax VX3 1,4751,4759016.389M**13.4443.101%B+80%C**31.7C*N/A22846.5h2B+4.5B+
Proximity Mine 1,4581,4585228.038S25.0929.723%D**N/A220.9A++N/A6356.6h0.9M3.1B**
Dual Photon Pods 2,1441,4568018.2A++15.2562.755%A1.58%B78.7C++37.2A++90718.5h19.4B+30.9B++
NS-15M AE 1,3011,2925242.466C*0.4828.165%B+34.83%B*51.1C+N/A13425.3h10B++35.4B+
Terminus VX-9 1,2491,2416251.986B0.9628.875%B++26.35%C++36.7C+N/A15033.8h10.9B++37.8B+
H-V45 1,2051,2032025.955M3.0125.551%B15.046%D22.7CN/A24653.1h13.3C++52B
Comet VM2 1,4941,1854542.61A*0.3447.676%B+5.401%B+22.3A*5.8B*22253.2h9.9A20.8B**
NS-15MP 1,1761,1744292.737C*0.2129.183%C*23.765%D50.2C-N/A23023.4h9.9B+34B+
NS-11A 1,1751,1736041.942B+1.0126.913%B+20.546%C+33.6C++N/A17134.9h11.3B*41.9B++
Lasher X2 1,1721,1693273.575M**0.6339.235%A++4.021%C++39.8B+N/A20829.4h18.1B+46.2B*
Comet VM2 1,4761,1675302.202A+0.7550.732%B+4.113%C+19.9A+5.3C++18658.5h11.5A22.6B**
Nebula VM20 1,1691,1672714.306B**1.3623.882%B**19.537%C+50.7B**N/A24123h10.5A++44.1B**
NS Decimator 1,6191,1665971.953B**0.9959.102%C+2.744%B28.7C11.2D34640.6h3.8B++6.4B++
NS-44 Commissioner 1,1671,1659731.197C*1.7541.41%B++16.395%D19.7C--N/A9659h3.3B++7.9B++
Solstice VE3 1,1721,1655352.178A*0.7730.929%A+18.713%C+23.7C**N/A13049.2h11.9B++38.6B+
SVA-88 1,1681,1643833.039B++0.0923.008%C+20.189%D39.7C+N/A25229.3h10.3B++44.8B+
Ghost 1,1641,1642594.494B+1.5545.974%B**74.485%B+59.1B**N/A27519.7h1.8B*4B*
Deimos VA29 1,1631,1634652.501B**0.4560.605%C+8.684%D*54.9B+N/A24421.2h2.2B+3.6C**
Eridani SX5 1,1631,1635102.28B**0.6728.418%B+17.885%C+36.1C++N/A20832.2h10.1B++35.4B+
Eridani SX5G 1,1671,1625092.283B++0.6630.466%B+22.892%C**41.2C+N/A14028.2h10.5B34.4B+
Corvus VA55 1,1631,1624792.426A++0.5228.059%B*17.126%D-31.4C*N/A14637h10B**35.7B*
NS-11CP 1,1651,1624402.641B++0.3129.792%C++17.212%D-29.3DN/A13039.6h11.6C++39.1C**
Ursa 1,1621,1613383.435A*0.4930.803%A+25.581%C**51.4B+N/A23622.6h9B*29.1B*
Artemis VX26 1,1621,1613693.146A+0.2031.285%B*23.687%C*31.2C+N/A18037.2h10.8B+34.6B++
CME 1,1621,1615332.178B*0.7729.892%B++19.208%C34C+N/A15034.1h11.3B*37.9B*
Pulsar C 1,1691,1614962.341B*0.6129.671%B**22.395%C+25.5C+N/A14745.6h11B37.2B+
VX29 Polaris 1,1621,1603223.602A++0.6527.136%B++16.638%D-54B+N/A28021.5h10.3B++37.9B+
Nebula VM20 1,1631,1592884.024B**1.0823.322%B**18.464%C47.7B*N/A22424.3h10.9A+46.6B**
Thanatos VE70 1,1611,1595432.134A+0.8145.029%B+16.566%C++39.2B++N/A17929.6h3.7B*8.3B++
Pandora VX25 1,1621,1594662.487A+0.4639.798%C+11.562%D-44.1BN/A22726.3h3.7B++9.3B+
Sirius SX12 1,1621,1574912.356B**0.5927.703%B+15.644%C26.1C+N/A14244.4h12.4B++44.8B+
V10 1,1571,1571298.969A*6.0245.681%B++79.257%C*33C+N/A15935.1h2B+4.5B+
Pulsar LSW 1,1581,1553253.554A++0.6126.325%B++19.048%D42.8C++N/A21027h10.8B+41B+
Flare VE6 1,1571,1543813.029A++0.0826.376%B++16.898%D--48.7BN/A29223.7h9.2B++35B+
Serpent VE92 1,1611,1521239.366S6.4226.192%B+18.229%C13.3DN/A18286.6h14.4C+54.9C*
Pulsar VS1 1,1601,1516111.884B**1.0626.051%B+16.421%D24.5C+N/A12746.9h12.8B++49.3B+
VX6-7 1,1601,1507341.567C**1.3826.18%B14.348%D--12.2DN/A7294.5h13C++49.5C**
Light PPA 1,1081,0471119.432B+6.4846.28%B++1.242%C+60.5B+3.5C+27917.3h9.8B+21.1B+
Supernova PC 1,1879122241.455S38.5148.08%C+1.754%C-26.1B7.9C+27134.9h3.3B**6.8B**
Supernova FPC 1,3508497311.63B**8.6839.362%F5.3%A++25.2C++14.9C+35933.7h3.7B**9.4B
Manticore SX40 8168136281.295B1.6531.033%B14.883%D-28.2C+N/A15528.8h6.7B+21.7B+
L100 Python HEAT 9897954019.875M**16.9347.72%C4.528%A50.3A+12.3C*37315.8h3.4A7.2B**
Tank Mine 1,2857721027.569M4.6220.147%D--N/A104.3C+69.3C*13757.4h1.1A+5.3B+
MAX Punch 7657632,0410.374A++2.5752.231%B+N/A3.4B++N/A15226.8h1.6C++3.1C*
Saron Laser Cannon 1,1717182323.095B+0.1533.794%B3.203%B+15.6C**9.9C++26745.9h78.8B++233.2B*
Lancer VS22 1,3356373591.774A1.1752.722%D*N/A13.5C+14.8C*40747.1h14B+26.5B+
M40 Fury-H 6706371157.909M**54.9638.17%CN/A130B**6.7D6674.9h4.2B**11B**
Quasar VM1 6376332023.134B+0.1924.172%A+22.433%B+44.9B*N/A20714.1h11.4B*47.2B*
MANA Anti-Personnel Turret 6266221055.924N/A2.9827.205%UN/A6220U40U19884200.1h17.1T*62.8T*
L105 Zephyr 6756111250.917S47.9751.823%B**N/A6110U640U24582500.1h4.3B**8.3B**
L100 Python HESH 6776011735.353A++32.4160.014%A1.83%C++43.6C5.5D34513.8h2.9B+4.9B*
E540 Halberd-H 8255672127A++24.0557.199%C+4.233%A59.7B*27.2B++6709.5h4.4B*7.7B*
Quasar VM1 5245171483.493A0.5524.285%A++23.211%B*49.2A*N/A28010.5h11.5B**47.5B++
XM98 448448805.6A++2.6541.859%B++82.589%B*43.1B**N/A15210.4h1.9B**4.4B*
NS AutoBlade 4414415,4120.081B+2.8750.811%B*N/A1.4CN/A5321.9h1.8B+3.5B++
Anti-Vehicle Grenade 4704231423N/A420.0557.415%B++N/A528.8B++58.8C-38760.8h4.4B++7.7B++
CAS 14-E 4374161823.111B++20.1633.197%C+2.644%B**84.9B+4.3D2124.9h17.8B**53.6B*
M40 Fury 4383981330.615S27.6735.734%C+3.266%A++78A7.8C4445.1h5.5A+15.3A
C150 Dalton 565374399.59B+6.6446.277%B++N/A3740U1910U33958300.1h4.3C++9.3B+
Frag Grenade 3373361336N/A333.0520.628%T-N/A1120M+3.3D39180.3h1.3A*6.3B++
Saron HRB 4903211916.895A**13.9546.548%B2.492%B*31.8B++16.7C++60610.1h9.5A++20.5A++
S1 4133081921.604A+1.3460.792%B+3.896%B++25.9C++8.8D47011.9h4.4B**7.3B**
Supernova VPC 326303650.5S47.5560.39%B**N/A48.9C**3.7D--4706.2h2.3B**3.9B**
NS-10 Burster 5232961122.643A*0.3037.395%B**4.054%D7.6B*5.8A21038.9h109.7B*293.2B**
Nemesis VSH9 4372881941.485A+1.4660.535%C3.819%B++13.6C+7.1C24821.1h6.5B*10.8B++
NS-10 Burster 5322881122.571A**0.3836.785%B**3.472%D-7.4B++6.3A++22338.7h112.3B+305.4B*
NS Baron G5 2762751262.183A+0.7642.755%C+10.545%D-45.8B++N/A2396h3.9B++9.2C++
Eclipse VE3A 2632621551.69C++1.2629.779%B++20.229%C++21DN/A8712.5h13C+43.6C**
Photon A2A Missile Pods 5092591221.583M**18.6466.472%F-N/A92.5B**89.3A+20832.8h5.7A8.6B**
CAS30 Tank Buster 4432202550.863C2.0833.736%D*N/A3D-3D-15073.4h50.5B+149.7C+
M40 Fury 2592191415.643B**12.7036.514%C+1.37%C-84.2B**15.4B++6442.6h6.6B**17.9B**
MKV Suppressed 1991991051.895B**1.0532.036%A24.121%B*24.9CN/A1308h13.4B41.9B+
Spear Anti-Vehicle Phalanx Turret 264191631.833M**28.8949.08%B+7.33%A++53.1B*20.3C+7663.6h5.6B**11.4B*
Proton II PPA-H 1931891215.75B+12.8033.661%C1.058%D90C+1.9D*4422.1h6.9B*20.5B+
Sticky Grenade 1711711171N/A168.0543.505%D--N/A855C+N/A37550.2h2.5C+5.8C
Darkstar 1651651581.044C1.9025.232%C16.97%D-23.6D-N/A937h13.9C54.9C+
NS-30 Vandal 164164582.828B+0.1236.619%B+32.317%B++33.5C+N/A1274.9h4.8B++13.2B++
Beamer VS3-FB 1631631920.849C2.1033.434%B14.724%D*22.3DN/A1097.3h8.1C++24.4B
M60-G Bulldog 169161440.25U37.3046.898%A1.863%D41.3B*2.1D--3193.9h4.4A9.3B**
Eidolon VE33 129129592.186B**0.7630.888%B+13.954%F29.3BN/A2094.4h7.4B++24.1B++
MANA Anti-Vehicle Turret 206128442.909B**0.0450%C--4.688%C**1280C--780C--6886700.1h5.6B**11.3B++
M60-A Bulldog 139127263.5A**60.5553.194%B++1.575%D74.7A*7.1B**4821.7h3.8B**7.1B**
NS-11P 127127801.588B+1.3626.131%B++26.772%A35.3B+N/A2063.6h11.5B*44B++
Equinox VE2 125123741.662B+1.2930.746%B**12.195%D*27.3C+N/A1574.5h9A29.2B**
M60-G Bulldog 1221151115U112.0543.16%B+N/A47.9B+2.9D-3502.4h5B*11.5B++
Saron HRB-H 144112522.4M*19.4551.755%C-2.679%B**62.2A+17.8D6391.8h11.5A++22.1A
E540 Halberd 146109715.571B++12.6245.287%C5.505%A++45.4A15.4C+5462.4h3.8A++8.5B**
NS-11C 9898402.45A++0.5030.348%A22.449%B++42.6B*N/A4992.3h12.4B+41B++
M40 Fury-F 9488322.75B++0.2037.146%D--N/A10.1DN/A1118.7h4B**10.8B**
Nyx VX31 8484302.8B0.1536.601%B+38.095%B*46.7BN/A2821.8h4B**10.9B*
AP30 Shredder 1086997.667C**4.7224.967%D*1.449%C--690U390U9375800.1h75B+300.5C+
M60-A Bulldog 6058158A++55.0551.056%B+3.448%B*48.3B+1.7D-4281.2h5B+9.8B++
Aphelion VEX-4H 7656511.2B++8.2529.704%F-1.786%D-70A++25C3710.8h25.8A86.8B*
Skyguard 905177.286A++4.3431.356%B3.922%A+10.2D7.8C--4015h127C+405C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon583,76610.8h
Anti-Vehicle MANA Turret212802.6h
Nano-Armor Kit382407,08969h
Nanite Revive Grenade02,8980.6h
Nanite Healing Grenade0830h
Medical Applicator407168,91026.8h
Motion Spotter124,5113.9h
Restoration Kit223080.9h
Shield Recharging Field261,6610.8h
Recon Detection Device498,52015.7h
Ammunition Package45460.8h
Medical Kit1,0869,47227.7h
Anti-Infantry MANA Turret211,5615h
Nano-Repair Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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