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Justicar Ender31[DA] Ender31
VS BR 39

KDR: 2.94

Score: 74m

Last Seen: Jun 9th, 2019 6:40 PM
, Leader of the Free World - OFFLINE - 964 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald
Level Progress (to 40): 26%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Maelstrom Turbo Laser Betelgeuse 54-A Cosmos VM3 Orion VS54 Cosmos VM3 Force-Blade Solstice SF Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,326,060 MLG Score: 1060
Fun Score: N/A
Cheeseburgers Flipped: 2008TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.743%20.882%57937117735,0882.500570.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.811%1.283A0.004C+0.043C+HEAD ++ (~7.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.485B+10.60.254C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.374%2.585%626412106,461117034865.52222185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.495%-0.525D0.919B*0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.40.136C++45.10.148C++94.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.4%4.259%684712075,142106317884.83725287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.209%-0.057C+1.094B**0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.706B++4.60.633B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.556%1.837%5521312014,02898510404.08934387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.362%0.218C++-0.644D-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.852B*6.80.83B++10.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.35%78.761%552412104,40794704.65364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.955%1.408A0.759B++-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.56B+1.90.393B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.803%11.744%552512096,4801792113.61607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.498%1.35A-0.571D0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+40.174C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74m366.8%371 (22.3k)408 (24.5k)2.9370994,81832,2833.3964939 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214133225.495%15.589%39705:3750

14% Combat Medic32% Engineer21% Heavy Assault11% Infiltrator15% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:45 PMNov 20th, 2012 6:46 PMJul 8th, 2019 5:09 AM (12d) (PST)Jun 9th, 2019 3:54 PM (40d) (PST)Jun 9th, 2019 2:40 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6262204060.5230.1780.0822.1570.0651060

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,55113,22324,32831115129424,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3021.8h/125.9d 14,831 14,781 16,039 391k 4,518 11,858 11,788 113.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,452
Deaths:931
KDR:2.634
Accuracy:26.111% C+
HSR:25.122% D
Orion VS54
B++
Kills:2,030
Deaths:847
KDR:2.397
Accuracy:24.178% B++
HSR:22.611% C
NS-15M AE
B*
Kills:1,292
Deaths:524
KDR:2.466
Accuracy:28.165% B+
HSR:34.830% B*
NS-15MP
C*
Kills:1,174
Deaths:429
KDR:2.737
Accuracy:29.183% C*
HSR:23.765% D
SVA-88
C+
Kills:1,164
Deaths:383
KDR:3.039
Accuracy:23.008% C+
HSR:20.189% D
Ursa
A+
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:30.803% A+
HSR:25.581% C++
VX29 Polaris
B+
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:27.136% B+
HSR:16.638% D-
Pulsar LSW
B+
Kills:1,155
Deaths:325
KDR:3.554
Accuracy:26.325% B+
HSR:19.048% D
Flare VE6
B++
Kills:1,154
Deaths:381
KDR:3.029
Accuracy:26.376% B++
HSR:16.898% D--
VE-H Maw
B**
Kills:449
Deaths:200
KDR:2.245
Accuracy:29.897% B*
HSR:34.967% B**
Kills:13,191
Deaths (as Heavy Assault):4,680
Deaths (to Heavy Assaults):9,743
KDR:2.81859
Kill Difference:8,511
Playtime:626.600 hours
Usage:21%
Score:16.458m
Score/min:438
Accuracy (listed only):27.118%
HSR (listed only):23.965%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,606
Deaths:723
KDR:2.221
Accuracy:29.833% B**
HSR:8.281% D**
Nova
M
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M
HSR:12.657% C--
Phobos VX86
C+
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C+
HSR:9.582% D--
Solstice VE3
A+
Kills:1,165
Deaths:536
KDR:2.174
Accuracy:30.930% A+
HSR:18.713% C+
Deimos VA29
C+
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C+
HSR:8.684% D*
NS-11CP
C*
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:29.792% C*
HSR:17.212% D--
Pulsar C
B**
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:29.671% B**
HSR:22.395% C+
Thanatos VE70
B+
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% B+
HSR:16.566% C++
Pandora VX25
C+
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C+
HSR:11.562% D-
Serpent VE92
B+
Kills:1,152
Deaths:123
KDR:9.366
Accuracy:26.192% B+
HSR:18.229% C
VX6-7
B
Kills:1,150
Deaths:734
KDR:1.567
Accuracy:26.180% B
HSR:14.348% D*
NS-11C
A
Kills:633
Deaths:247
KDR:2.563
Accuracy:30.278% A
HSR:25.277% B**
NS Baron G5
C+
Kills:282
Deaths:129
KDR:2.186
Accuracy:42.586% C+
HSR:10.638% D-
Eclipse VE3A
B++
Kills:262
Deaths:155
KDR:1.690
Accuracy:29.779% B++
HSR:20.229% C++
Eidolon VE33
B+
Kills:163
Deaths:78
KDR:2.090
Accuracy:30.726% B+
HSR:12.883% F-
Kills:15,216
Deaths (as Engineer):6,074
Deaths (to Engineers):7,139
KDR:2.5051
Kill Difference:9,142
Playtime:954.410 hours
Usage:32%
Score:20.583m
Score/min:359
Accuracy (listed only):39.179%
HSR (listed only):15.150%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,606
Deaths:723
KDR:2.221
Accuracy:29.833% B**
HSR:8.281% D**
Nova
M
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M
HSR:12.657% C--
Phobos VX86
C+
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C+
HSR:9.582% D--
Solstice VE3
A+
Kills:1,165
Deaths:536
KDR:2.174
Accuracy:30.930% A+
HSR:18.713% C+
Deimos VA29
C+
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C+
HSR:8.684% D*
Eridani SX5
B+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% B+
HSR:17.885% C
Eridani SX5G
B+
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% B+
HSR:22.892% C*
NS-11CP
C*
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:29.792% C*
HSR:17.212% D--
Pulsar C
B**
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:29.671% B**
HSR:22.395% C+
Thanatos VE70
B+
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% B+
HSR:16.566% C++
Pandora VX25
C+
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C+
HSR:11.562% D-
Sirius SX12
B++
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% B++
HSR:15.644% C
Serpent VE92
B+
Kills:1,152
Deaths:123
KDR:9.366
Accuracy:26.192% B+
HSR:18.229% C
VX6-7
B
Kills:1,150
Deaths:734
KDR:1.567
Accuracy:26.180% B
HSR:14.348% D*
NS-11C
A
Kills:633
Deaths:247
KDR:2.563
Accuracy:30.278% A
HSR:25.277% B**
NS Baron G5
C+
Kills:282
Deaths:129
KDR:2.186
Accuracy:42.586% C+
HSR:10.638% D-
Eclipse VE3A
B++
Kills:262
Deaths:155
KDR:1.690
Accuracy:29.779% B++
HSR:20.229% C++
MKV Suppressed
A
Kills:199
Deaths:105
KDR:1.895
Accuracy:32.036% A
HSR:24.121% B++
NS-7 PDW
A
Kills:192
Deaths:126
KDR:1.524
Accuracy:31.115% A
HSR:18.750% C++
Kills:18,926
Deaths (as Light Assault):7,737
Deaths (to Light Assaults):6,121
KDR:2.44617
Kill Difference:11,189
Playtime:451.729 hours
Usage:15%
Score:10.381m
Score/min:383
Accuracy (listed only):37.195%
HSR (listed only):16.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M
Kills:1,517
Deaths:354
KDR:4.285
Accuracy:78.173% M
HSR:12.657% C--
Phobos VX86
C+
Kills:1,482
Deaths:585
KDR:2.533
Accuracy:58.115% C+
HSR:9.582% D--
Terminus VX-9
B++
Kills:1,241
Deaths:625
KDR:1.986
Accuracy:28.875% B++
HSR:26.350% C+
H-V45
C**
Kills:1,203
Deaths:202
KDR:5.955
Accuracy:25.551% C**
HSR:15.046% D-
NS-11A
B+
Kills:1,173
Deaths:604
KDR:1.942
Accuracy:26.913% B+
HSR:20.546% C+
Deimos VA29
C+
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:60.605% C+
HSR:8.684% D*
Eridani SX5
B+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% B+
HSR:17.885% C
Eridani SX5G
B+
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% B+
HSR:22.892% C*
Corvus VA55
B++
Kills:1,162
Deaths:479
KDR:2.426
Accuracy:28.059% B++
HSR:17.126% D-
CME
B++
Kills:1,161
Deaths:533
KDR:2.178
Accuracy:29.892% B++
HSR:19.208% C--
Thanatos VE70
B+
Kills:1,159
Deaths:543
KDR:2.134
Accuracy:45.029% B+
HSR:16.566% C++
Pandora VX25
C+
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:39.798% C+
HSR:11.562% D-
Sirius SX12
B++
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% B++
HSR:15.644% C
Pulsar VS1
B+
Kills:1,151
Deaths:611
KDR:1.884
Accuracy:26.051% B+
HSR:16.421% D
NS-11P
A++
Kills:347
Deaths:216
KDR:1.606
Accuracy:27.943% B**
HSR:31.412% A++
NS Baron G5
C+
Kills:282
Deaths:129
KDR:2.186
Accuracy:42.586% C+
HSR:10.638% D-
MKV Suppressed
A
Kills:199
Deaths:105
KDR:1.895
Accuracy:32.036% A
HSR:24.121% B++
NS-7 PDW
A
Kills:192
Deaths:126
KDR:1.524
Accuracy:31.115% A
HSR:18.750% C++
Darkstar
C-
Kills:165
Deaths:158
KDR:1.044
Accuracy:25.232% C-
HSR:16.970% D--
Equinox VE2
B**
Kills:123
Deaths:74
KDR:1.662
Accuracy:30.746% B**
HSR:12.195% D*
Kills:18,361
Deaths (as Combat Medic):7,785
Deaths (to Combat Medics):3,490
KDR:2.35851
Kill Difference:10,576
Playtime:410.103 hours
Usage:14%
Score:10.759m
Score/min:437
Accuracy (listed only):36.165%
HSR (listed only):17.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,475
Deaths:90
KDR:16.389
Accuracy:43.101% B+
HSR:80% C**
NS-44 Commissioner
B+
Kills:1,165
Deaths:973
KDR:1.197
Accuracy:41.410% B+
HSR:16.395% D-
Ghost
B**
Kills:1,164
Deaths:259
KDR:4.494
Accuracy:45.974% B**
HSR:74.485% B+
Eridani SX5
B+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:28.418% B+
HSR:17.885% C
Eridani SX5G
B+
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:30.466% B+
HSR:22.892% C*
Artemis VX26
B*
Kills:1,161
Deaths:369
KDR:3.146
Accuracy:31.285% B*
HSR:23.687% C++
Sirius SX12
B++
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:27.703% B++
HSR:15.644% C
V10
B*
Kills:1,157
Deaths:129
KDR:8.969
Accuracy:45.681% B*
HSR:79.257% C*
Manticore SX40
C**
Kills:836
Deaths:664
KDR:1.259
Accuracy:31.092% C**
HSR:15.311% D-
XM98
B**
Kills:611
Deaths:113
KDR:5.407
Accuracy:42.105% B++
HSR:82.979% B**
MKV Suppressed
A
Kills:199
Deaths:105
KDR:1.895
Accuracy:32.036% A
HSR:24.121% B++
NS-7 PDW
A
Kills:192
Deaths:126
KDR:1.524
Accuracy:31.115% A
HSR:18.750% C++
NS-30 Vandal
B++
Kills:164
Deaths:58
KDR:2.828
Accuracy:36.619% B+
HSR:32.317% B++
Beamer VS3-FB
C**
Kills:163
Deaths:193
KDR:0.845
Accuracy:33.493% C**
HSR:14.724% D--
Nyx VX31
B*
Kills:84
Deaths:30
KDR:2.800
Accuracy:36.601% B
HSR:38.095% B*
Kills:11,853
Deaths (as Infiltrator):4,619
Deaths (to Infiltrators):3,070
KDR:2.56614
Kill Difference:7,234
Playtime:321.858 hours
Usage:11%
Score:6.840m
Score/min:354
Accuracy (listed only):35.806%
HSR (listed only):37.103%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:2,141
Deaths:564
KDR:3.796
Accuracy:19.054% B+
HSR:17.375% C
Cosmos VM3
C*
Kills:1,953
Deaths:569
KDR:3.432
Accuracy:18.054% C*
HSR:18.587% C+
Blueshift VM5
B
Kills:1,566
Deaths:387
KDR:4.047
Accuracy:21.376% B
HSR:19.029% C-
Blueshift VM5
C**
Kills:1,560
Deaths:387
KDR:4.031
Accuracy:20.562% C**
HSR:18.910% C-
Comet VM2
B+
Kills:1,186
Deaths:456
KDR:2.601
Accuracy:47.733% B+
HSR:5.396% B+
Comet VM2
B+
Kills:1,171
Deaths:532
KDR:2.201
Accuracy:50.794% B+
HSR:4.099% C+
Nebula VM20
B**
Kills:1,167
Deaths:271
KDR:4.306
Accuracy:23.882% B**
HSR:19.537% C+
Nebula VM20
B**
Kills:1,159
Deaths:288
KDR:4.024
Accuracy:23.322% B**
HSR:18.464% C-
Quasar VM1
A
Kills:818
Deaths:244
KDR:3.352
Accuracy:23.864% A
HSR:22.616% B
Quasar VM1
A++
Kills:712
Deaths:190
KDR:3.747
Accuracy:23.977% A++
HSR:23.315% B*
NS-10 Burster
B**
Kills:301
Deaths:116
KDR:2.595
Accuracy:37.654% B**
HSR:3.987% D
NS-10 Burster
B**
Kills:291
Deaths:116
KDR:2.509
Accuracy:37.038% B**
HSR:3.436% D-
Kills:14,025
Deaths (as MAX Suit):2,060
Deaths (to MAX Suits):2,451
KDR:6.80825
Kill Difference:11,965
Playtime:251.491 hours
Usage:8%
Score:8.975m
Score/min:595
Accuracy (listed only):28.943%
HSR (listed only):14.563%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C*
Kills:3,054
V. Kills:1,766 173%
Deaths:1,020
KDR:2.994
Accuracy:29.492% C
KPH:18.200 C*
VKPH:10.500 C+
Dual Photon Pods
A++
Kills:1,460
V. Kills:689 212%
Deaths:80
KDR:18.250
Accuracy:62.755% A
KPH:78.700 C++
VKPH:37.200 A++
Light PPA
B+
Kills:1,154
V. Kills:66 N/A
Deaths:126
KDR:9.159
Accuracy:45.185% B+
KPH:58.900 B+
VKPH:3.400 C+
Saron Laser Cannon
C**
Kills:793
V. Kills:491 161%
Deaths:260
KDR:3.050
Accuracy:33.150% C**
KPH:16 C**
VKPH:9.900 C++
Photon A2A Missile Pods
A++
Kills:259
V. Kills:250 103%
Deaths:12
KDR:21.583
Accuracy:66.472% F-
KPH:93.200 B**
VKPH:90 A++
Kills:6,720 (5,001 + 0)
Deaths:1,498
KDR:4.486
VKDR:2.178
Vehicle Kills:3,262
Kill Difference:5,222
Playtime:258.182 hours
Usage:9%
Score:5.131m
Score/min:331
Piloting Accuracy:33.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:611
V. Kills:64 N/A
Deaths:12
KDR:50.917
Accuracy:51.823% B**
KPH:2,199,600 U
VKPH:230,400 U
C150 Dalton
U
Kills:374
V. Kills:191 195%
Deaths:39
KDR:9.590
Accuracy:46.277% B*
KPH:1,346,400 U
VKPH:687,600 U
CAS30 Tank Buster
D-
Kills:220
V. Kills:223 98%
Deaths:257
KDR:0.856
Accuracy:33.745% D*
KPH:3 D-
VKPH:3 D-
AP30 Shredder
U
Kills:73
V. Kills:41 174%
Deaths:10
KDR:7.300
Accuracy:26.323% D*
KPH:262,800 U
VKPH:147,600 U
Kills:1,278 (220 + 1,058)
Deaths:318
KDR:4.019
VKDR:1.632
Vehicle Kills:519
Kill Difference:960
Playtime:73.569 hours
Usage:2%
Score:1.346m
Score/min:305
Piloting Accuracy:33.745%
Gunner Accuracy:26.323%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,551
V. Kills:638 243%
Deaths:90
KDR:17.233
Accuracy:41.253% F-
KPH:38.900 B+
VKPH:16 C
L100 Python HEAT
A+
Kills:802
V. Kills:196 407%
Deaths:40
KDR:20.050
Accuracy:47.578% C-
KPH:50.100 A+
VKPH:12.200 C++
L100 Python HESH
A
Kills:601
V. Kills:76 N/A
Deaths:17
KDR:35.353
Accuracy:60.014% A
KPH:43.600 C
VKPH:5.500 D
Skyguard
C
Kills:57
V. Kills:42 133%
Deaths:7
KDR:8.143
Accuracy:32.075% B+
KPH:11.300 C--
VKPH:8.300 C
Kills:3,011 (3,011 + 0)
Deaths:154
KDR:19.552
VKDR:6.182
Vehicle Kills:952
Kill Difference:2,857
Playtime:74.766 hours
Usage:2%
Score:1.736m
Score/min:387
Driving Accuracy:32.075%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:916
V. Kills:536 171%
Deaths:79
KDR:11.595
Accuracy:40.264% F
KPH:26 C++
VKPH:15.200 C+
Supernova PC
B
Kills:912
V. Kills:275 330%
Deaths:22
KDR:41.455
Accuracy:48.080% C+
KPH:26.100 B
VKPH:7.900 C+
Saron HRB
B*
Kills:353
V. Kills:186 189%
Deaths:22
KDR:16.046
Accuracy:47.359% B+
KPH:32.900 B*
VKPH:17.300 C*
Supernova VPC
B**
Kills:303
V. Kills:23 N/A
Deaths:6
KDR:50.500
Accuracy:60.390% B**
KPH:48.900 C**
VKPH:3.700 D--
E540 Halberd
B**
Kills:109
V. Kills:37 287%
Deaths:7
KDR:15.571
Accuracy:45.210% C
KPH:44.300 B**
VKPH:15.100 C
Kills:2,593 (2,131 + 462)
Deaths:136
KDR:19.066
VKDR:7.772
Vehicle Kills:1,057
Kill Difference:2,457
Playtime:89.453 hours
Usage:3%
Score:1.991m
Score/min:371
Driving Accuracy:60.390%
Gunner Accuracy:45.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:645
V. Kills:270 238%
Deaths:26
KDR:24.808
Accuracy:57.359% C+
KPH:60.900 B*
VKPH:25.500 B+
M40 Fury-H
B*
Kills:637
V. Kills:33 N/A
Deaths:11
KDR:57.909
Accuracy:38.170% C-
KPH:129.300 B*
VKPH:6.700 D
Proton II PPA-H
C++
Kills:218
V. Kills:6 N/A
Deaths:13
KDR:16.769
Accuracy:33.522% C-
KPH:92.200 C++
VKPH:2.500 D--
Saron HRB-H
A+
Kills:114
V. Kills:32 345%
Deaths:5
KDR:22.800
Accuracy:52.749% C
KPH:59.900 A+
VKPH:16.800 D
Aphelion VEX-4H
A*
Kills:97
V. Kills:24 388%
Deaths:7
KDR:13.857
Accuracy:23.666% F*
KPH:77.300 A*
VKPH:19.100 D
Kills:1,711 (0 + 1,711)
Deaths:62
KDR:27.597
VKDR:5.887
Vehicle Kills:365
Kill Difference:1,649
Playtime:21.045 hours
Usage:1%
Score:0.773m
Score/min:612
Driving Accuracy:N/A%
Gunner Accuracy:23.666%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:399
V. Kills:40 N/A
Deaths:13
KDR:30.692
Accuracy:35.795% C+
KPH:78.600 A
VKPH:7.900 C
M40 Fury
A
Kills:219
V. Kills:40 N/A
Deaths:14
KDR:15.643
Accuracy:36.558% C+
KPH:85.100 A
VKPH:15.500 B++
M60-G Bulldog
A
Kills:161
V. Kills:8 N/A
Deaths:4
KDR:40.250
Accuracy:46.898% A
KPH:41 B++
VKPH:2 D*
M60-G Bulldog
B+
Kills:115
V. Kills:7 N/A
Deaths:1
KDR:115
Accuracy:43.127% B+
KPH:48.400 B+
VKPH:2.900 D--
M20 Basilisk
N/A
Kills:50
V. Kills:24 200%
Deaths:10
KDR:5
Accuracy:44.366% N/A
KPH:15.900 N/A
VKPH:7.600 N/A
Kills:944 (0 + 944)
Deaths:42
KDR:22.476
VKDR:2.833
Vehicle Kills:119
Kill Difference:902
Playtime:17.100 hours
Usage:1%
Score:0.437m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:44.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:88
V. Kills:6 N/A
Deaths:32
KDR:2.750
Accuracy:37.146% D*
KPH:10.200 D-
VKPH:0.700 D*
Kills:88 (88 + 0)
Deaths:32
KDR:2.750
VKDR:0.188
Vehicle Kills:6
Kill Difference:56
Playtime:8.653 hours
Usage:0%
Score:0.058m
Score/min:111
Driving Accuracy:37.146%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:517
V. Kills:25 N/A
Deaths:20
KDR:25.850
Accuracy:34.699% C++
KPH:92.800 B+
VKPH:4.500 C--
Kills:517 (0 + 517)
Deaths:20
KDR:25.850
VKDR:1.250
Vehicle Kills:25
Kill Difference:497
Playtime:5.569 hours
Usage:0%
Score:0.111m
Score/min:333
Piloting Accuracy:N/A%
Gunner Accuracy:34.699%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 4,8203,0541,0202.994B+0.0629.492%C3.536%B+18.2C*10.5C+263167.7h62.1B++210.4B++
Betelgeuse 54-A 2,4622,4529312.634C+0.3026.111%C+25.122%D61.3C+N/A31340h10.3C**39.5C*
Cosmos VM3 2,1532,1415643.796A0.8619.054%B+17.375%C36.9B+N/A19558.1h13.2B69.4C*
Orion VS54 2,0372,0308472.397B++0.5424.178%B++22.611%C41.1BN/A28049.4h10.9B++45C*
Cosmos VM3 1,9661,9535693.432B*0.4918.054%C*18.587%C+35.7C**N/A17254.7h13.2C*73.1B+
Force-Blade 1,7331,73217,2000.101A*2.8445.919%AN/A1.4B*N/A61234.8h1.7B++3.8B++
Solstice SF 1,6151,6067232.221A0.7229.833%B**8.281%D**19.2C+N/A11983.5h8B+26.9B*
Blueshift VM5 1,5771,5663874.047B++1.1121.376%B19.029%C-33.9C+N/A18046.2h12.9B**60.6B++
Blueshift VM5 1,5671,5603874.031B++1.0920.562%C**18.91%C-31.3C+N/A19049.9h13.9B+67.7B+
L100 Python AP 2,1891,5519017.233M+14.3041.253%F-6.834%A**38.9B+16C40139.9h3.2A+7.9B++
C-4 2,1461,5477352.105B+0.8320.458%D--N/A49D19D61631.6h1.3B+6.2C+
Nova 1,5221,5173544.285A*1.3578.173%M12.657%C--32.7C+N/A23246.4h7.7F-9.8C**
Phobos VX86 1,4831,4825852.533B**0.4058.115%C+9.582%D--61.8B+N/A29724h2.2B+3.7B
Parallax VX3 1,4751,4759016.389M**13.4543.101%B+80%C**31.7C*N/A22946.5h2B+4.5B+
Dual Photon Pods 2,1491,4608018.25A++15.3162.755%A1.575%B+78.9C++37.2A++91018.5h19.5B+31B++
Proximity Mine 1,4601,4605228.077S25.1429.741%D**N/A221.2A*N/A6356.6h0.9M+3.1B**
NS-15M AE 1,3011,2925242.466C++0.4728.165%B+34.83%B*51.1C+N/A13525.3h10B++35.4B+
Terminus VX-9 1,2491,2416251.986C*0.9528.875%B++26.35%C+36.7C+N/A15133.8h10.9B+37.8B++
H-V45 1,2051,2032025.955A**3.0225.551%C**15.046%D-22.7CN/A24753.1h13.3C++52B
Comet VM2 1,4951,1864562.601A*0.3447.733%B+5.396%B+22.3A*5.8B*22253.3h10A20.9B**
NS-15MP 1,1761,1744292.737C*0.2029.183%C*23.765%D50.2C-N/A23023.4h9.9B+34B+
NS-11A 1,1751,1736041.942B+1.0026.913%B+20.546%C+33.6C++N/A17334.9h11.3B*41.9B++
Comet VM2 1,4831,1715322.201A+0.7450.794%B+4.099%C+20A5.3C++18758.6h11.5A22.6B**
Lasher X2 1,1721,1693283.564M**0.6339.233%A++4.021%C+39.8B+N/A20829.4h18.1B+46.2B*
Nebula VM20 1,1691,1672714.306B**1.3723.882%B**19.537%C+50.7B**N/A24123h10.5A++44.1B**
NS Decimator 1,6191,1665971.953B**0.9859.102%C2.744%B+28.7C11.2D34940.6h3.8B++6.4B+
NS-44 Commissioner 1,1671,1659731.197C*1.7441.41%B+16.395%D-19.7DN/A9759h3.3B++7.9B++
Solstice VE3 1,1721,1655362.174A*0.7630.93%A+18.713%C+23.7C*N/A13349.2h11.9B++38.6B+
Ghost 1,1641,1642594.494B++1.5645.974%B**74.485%B+59.1B*N/A27819.7h1.8B*4B*
SVA-88 1,1681,1643833.039B+0.1023.008%C+20.189%D39.7C+N/A25229.3h10.3B++44.8B+
Deimos VA29 1,1631,1634652.501B**0.4460.605%C+8.684%D*54.9B+N/A24521.2h2.2B+3.6C**
Eridani SX5 1,1631,1635102.28B**0.6628.418%B+17.885%C36.1C+N/A20932.2h10.1B++35.4B+
Eridani SX5G 1,1671,1625092.283B++0.6530.466%B+22.892%C*41.2CN/A14128.2h10.5C**34.4B+
NS-11CP 1,1651,1624402.641B*0.3029.792%C*17.212%D--29.3DN/A13039.6h11.6C*39.1C**
Corvus VA55 1,1631,1624792.426A++0.5128.059%B++17.126%D-31.4C++N/A14637h10B**35.7B*
Artemis VX26 1,1621,1613693.146A+0.2131.285%B*23.687%C++31.2C+N/A18137.2h10.8B+34.6B++
CME 1,1621,1615332.178B**0.7629.892%B++19.208%C--34C+N/A15134.1h11.3B*37.9B++
Ursa 1,1621,1613383.435A*0.5030.803%A+25.581%C++51.4B+N/A23722.6h9B*29.1B*
Pulsar C 1,1691,1614962.341B++0.6029.671%B**22.395%C+25.5C+N/A14945.6h11B37.2B+
VX29 Polaris 1,1621,1603223.602A++0.6627.136%B+16.638%D-54B+N/A28121.5h10.3B*37.9B+
Thanatos VE70 1,1611,1595432.134A+0.8045.029%B+16.566%C++39.2B+N/A18129.6h3.7B*8.3B*
Pandora VX25 1,1621,1594662.487B*0.4539.798%C+11.562%D-44.1C*N/A22826.3h3.7B++9.3B+
Nebula VM20 1,1631,1592884.024B*1.0923.322%B**18.464%C-47.7B*N/A22524.3h10.9A+46.6B**
Sirius SX12 1,1621,1574912.356A0.5827.703%B++15.644%C26.1C+N/A14244.4h12.4B++44.8B+
V10 1,1571,1571298.969A**6.0345.681%B*79.257%C*33C+N/A15935.1h2B+4.5B+
Pulsar LSW 1,1581,1553253.554A++0.6226.325%B+19.048%D42.8C+N/A21227h10.8B+41B+
Flare VE6 1,1571,1543813.029A++0.0926.376%B++16.898%D--48.7C**N/A29323.7h9.2B++35B+
Light PPA 1,2201,1541269.159B+6.2245.185%B+1.127%C+58.9B+3.4C+27719.6h10.1B+22.4B+
Serpent VE92 1,1611,1521239.366S6.4326.192%B+18.229%C13.3DN/A18286.6h14.4C+54.9C*
Pulsar VS1 1,1601,1516111.884B**1.0526.051%B+16.421%D24.5C+N/A12946.9h12.8B++49.3B+
VX6-7 1,1601,1507341.567C*1.3726.18%B14.348%D*12.2DN/A7394.5h13C++49.5C**
Supernova FPC 1,4529167911.595B*8.6640.264%F4.913%A++26C++15.2C+36235.2h3.7B**9.2B
Supernova PC 1,1879122241.455S38.5248.08%C+1.754%C26.1B7.9C+27134.9h3.3B**6.8B**
Manticore SX40 8398366641.259B1.6831.092%C**15.311%D-27C+N/A14731h6.7B+21.7B+
Quasar VM1 8278182443.352B++0.4123.864%A22.616%B47.6B*N/A22617.2h11.6B++48.7B*
Tank Mine 1,3438151077.617M4.6820.5%D--N/A101.9C+66C++13368h1.1A5.3B+
L100 Python HEAT 9988024020.05M**17.1147.578%C-4.489%A+50.1A+12.3C++37216h3.5A7.3B**
Saron Laser Cannon 1,2847932603.05B+0.1133.15%C**2.9%B+16C**9.9C++26849.6h78.2B++235.8B*
MAX Punch 7827802,0920.373A++2.5652.032%B+N/A3.4B++N/A15231.2h1.6C++3.1C**
Quasar VM1 7247121903.747A+0.8123.977%A++23.315%B*52.4A**N/A29613.6h11.6B**48.3B++
Lancer VS22 1,3666563681.783A1.1552.528%D*N/A13.6C+14.8C*40348.1h13.8B+26.3B+
E540 Halberd-H 9156452624.808A+21.8757.359%C+3.721%A60.8B*25.5B+64210.6h4.4B*7.7B*
M40 Fury-H 6706371157.909S54.9738.17%C-N/A130B*6.7D6734.9h4.2B**11B**
NS-11C 6376332472.563A++0.3730.278%A25.277%B**50.2B**N/A24912.6h10.9B*36.1B*
MANA Anti-Personnel Turret 6386331105.755N/A2.8227.219%UN/A6330U50U20177900.1h17.2T*63.1T*
L105 Zephyr 6756111250.917S47.9851.823%B**N/A6110U640U24584900.1h4.3A8.3B**
XM98 6116111135.407A++2.4742.105%B++82.979%B**44.6B**N/A19013.7h1.9B**4.4B*
L100 Python HESH 6776011735.353A*32.4260.014%A1.83%C*43.6C5.5D34613.8h2.9B+4.9B*
NS AutoBlade 5455456,5980.083B++2.8550.526%B**N/A1.4C+N/A6387.9h1.8B++3.5B+
CAS 14-E 5425172025.85B*22.9134.699%C++2.515%B*92.3B+4.5C--3335.6h17.9B**51.6B*
VE-H Maw 4564492002.245B+0.6929.897%B*34.967%B**54.1C++N/A1398.3h9.7B+32.3B+
Anti-Vehicle Grenade 4814321432N/A429.0656.651%B+N/A540B++61.3C-37650.8h4.5B++7.9B++
M40 Fury 4393991330.692S27.7535.795%C+3.258%A++78.2A7.8C4435.1h5.5A15.3A
C150 Dalton 565374399.59B+6.6546.277%B*N/A3740U1910U34130200.1h4.3C++9.3B+
Frag Grenade 3583561356N/A353.0622.515%TN/A1186.7M++6.7C39670.3h1.5A*6.5B+
Saron HRB 5393532216.045A*13.1147.359%B+2.266%B++33B*17.4C*60910.7h10.1A++21.3A++
NS-11P 3483472161.606B+1.3327.943%B**31.412%A++35.8B+N/A1919.7h12.1B++43.2B*
S1 4343222081.548A+1.3960.099%B3.727%B+25.2C+8.8D46212.8h4.5B**7.5B*
Supernova VPC 326303650.5M**47.5660.39%B**N/A48.9C**3.7D--5026.2h2.3B**3.9B**
NS-10 Burster 5303011162.595A*0.3437.654%B**3.987%D7.6B*5.8A20939.6h111.1B*295B**
Nemesis VSH9 4452932001.465A+1.4760.65%C3.754%B+13.4C+6.9C24321.9h6.6B++10.8B++
NS-10 Burster 5372911162.509A**0.4337.038%B**3.436%D-7.4B+6.2A++22039.4h114.5B+309.1B*
NS Baron G5 2832821292.186A+0.7542.586%C+10.638%D-44.1B+N/A2346.4h3.9B++9.2C+
Eclipse VE3A 2632621551.69C++1.2529.779%B++20.229%C++21DN/A8712.5h13C+43.6C**
Photon A2A Missile Pods 5092591221.583M**18.6566.472%F-N/A92.5B**89.3A++20852.8h5.7A8.6B**
CAS30 Tank Buster 4432202570.856C2.0833.745%D*N/A3D-3D-15073.6h50.6B149.8C+
M40 Fury 2592191415.643A12.7136.558%C+1.37%C-84.2A15.4B++6432.6h6.6B**18B**
Proton II PPA-H 2242181316.769B+13.8333.522%C-N/A90.8C++2.5D--4662.4h7.3B*21.9B+
MKV Suppressed 1991991051.895B**1.0432.036%A24.121%B++24.9CN/A1318h13.4B41.9B+
Spear Anti-Vehicle Phalanx Turret 274199633.167M**30.2348.634%B+7.035%A++52.4B*19.7C+7503.8h5.5B**11.4B*
NS-7 PDW 1941921261.524B++1.4131.115%A18.75%C++29.5C++N/A2676.5h12.2B++39.2B++
Sticky Grenade 1761751175N/A172.0643.638%D--N/A875C+5D-37880.2h2.5C+5.7C
Darkstar 1651651581.044C1.8925.232%C-16.97%D--23.6D-N/A947h13.9C54.9C
NS-30 Vandal 164164582.828B++0.1136.619%B+32.317%B++33.5CN/A1284.9h4.8B++13.2B++
Eidolon VE33 163163782.09B**0.8530.726%B+12.883%F-32B+N/A2285.1h7.4B++24.2B++
Beamer VS3-FB 1631631930.845C2.0933.493%C**14.724%D--22.3D-N/A1107.3h8.2C+24.4C**
M60-G Bulldog 169161440.25U37.3146.898%A1.863%D41.3B++2.1D--3193.9h4.4A9.3B**
MANA Anti-Vehicle Turret 211131452.911B*0.0350.368%D4.58%B++1310C++800C+1910840.1h5.7B+11.4B+
M60-A Bulldog 139127263.5A*60.5653.194%B++1.575%D74.7A*7.1B**4821.7h3.8A7.1B**
Equinox VE2 125123741.662B+1.2830.746%B**12.195%D*27.3C+N/A1574.5h9A29.2B*
M60-G Bulldog 1221151115U112.0643.127%B+N/A47.9B+2.9D--3492.4h5B*11.5B*
Saron HRB-H 146114522.8M*19.8652.749%C3.509%A*60A+16.8D6061.9h12.5A+23.6A
E540 Halberd 146109715.571B+12.6345.21%C5.505%A++43.6B**14.8C5492.5h3.9A+8.5B**
Aphelion VEX-4H 12197713.857B*10.9223.666%F*1.031%D*74.6A++18.5D3971.3h21.1A89.3B++
M40 Fury-F 9488322.75B++0.1937.146%D*N/A10.1D-N/A1118.7h4B**10.8B**
Nyx VX31 8484302.8B0.1436.601%B38.095%B*46.7C*N/A2911.8h4B*10.9B*
AP30 Shredder 11473107.3C++4.3626.323%D*1.37%C--730U410U9635400.1h78.2B+297C+
Orbital Strike Uplink 9670170U67.06675%UN/A700U260U251630.1h1.2T*0.2T*
M60-A Bulldog 6058158A++55.0651.056%B+3.448%B*48.3B+1.7D4291.2h5B+9.8B++
Skyguard 995778.143A*5.2132.075%B+3.509%A11.2C--8.2C-4355.1h121.6C++379.2B+
M12 Kobalt 5855155A52.0630.936%A++12.727%D--91.7C5C+5000.6h22.5C--72.8B+
M20 Basilisk 7450105B**2.0644.366%B+6%C++16.1C7.7C+4093.1h91.3C**205.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon594,03011.2h
Anti-Vehicle MANA Turret213102.7h
Nano-Armor Kit422442,09076.3h
Repair Module0650.2h
Nanite Revive Grenade02,9710.6h
Nanite Healing Grenade0830h
Medical Applicator441186,82728.4h
Motion Spotter124,5113.9h
Restoration Kit223080.9h
Welding Device13,0760.5h
Shield Recharging Field392,2021.5h
Recon Detection Device518,86116.4h
Ammunition Package56051.1h
Medical Kit1,16410,09629.8h
Anti-Infantry MANA Turret221,5775h
Router2740.4h
Nano-Repair Grenade01230h
Solid Wall0630.5h

Check the help document for the dictionary if you want to learn more about words used here.


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