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Endragu[] Endragu
VS BR 123

KDR: 9.55

Score: 31.9m

Last Seen: Jun 29th, 2018 8:18 AM
- OFFLINE - 4.2 hour(s)

Battle Rank 111 (123 total) - Vanu Sovereignty on Connery
Level Progress (to 112): 74%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Vortex VM21 Vortex VM21 L100 Python AP Blueshift VM5 Comet VM2 Comet VM2 Cosmos VM3 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $457,866 MLG Score: 366
Fun Score: N/A
Cheeseburgers Flipped: 16116TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.748%20.03%295109943,3851.929887.621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.456%-1.22D*-0.064C+-1.222D*HEAD ++ (~12.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.1-0.094C+12.10.15C++70

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.202%2.689%1054310012,30619250711.9482454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.762%-1.294D**0.964B*-1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.10.195C++32.30.384C**95.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.774%1.773%163369984,681358184613.039253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.195%-0.489D-0.595D-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.687B+4.30.654B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.23%1.746%124210024012501741.59761229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.202%-1.29D**-0.662D0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.499B+130.663B+45.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.472%76.424%12459991,14116766.79167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.607%-1.445D**0.612B+2.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.001C+2.50.212C++7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
10.825%14.563%1241100310311320.903509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.54F*0.041C+-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.7-2.761F**5.4-0.11C+44.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.9m208%132 (7.9k)127 (7.6k)9.5505652,7005,51813.0114123 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1004298325.665%8.531%21945:279

6% Engineer20% Infiltrator20% Light Assault48% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2013 11:03 AMDec 31st, 1969 6:00 PMJun 29th, 2018 3:38 AM (47d) (PST)Jun 29th, 2018 4:29 AM (47d) (PST)Jun 29th, 2018 4:18 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6031314720.2090.0220.0180.5780.068366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1637,87428,28913113547,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4193.3h/174.7d 19,097 4,496 14,542 145.4k 2,663 10,314 17,170 151.6m

EngineerCLASS DETAILS: Engineer
Solstice Burst
C+
Kills:230
Deaths:46
KDR:5
Accuracy:13.068% F*
HSR:23.044% C+
Pandora VX25
C+
Kills:103
Deaths:37
KDR:2.784
Accuracy:10.825% F**
HSR:14.563% C+
Pulsar C
D*
Kills:58
Deaths:21
KDR:2.762
Accuracy:10.739% F*
HSR:15.517% D*
Kills:391
Deaths (as Engineer):104
Deaths (to Engineers):1,476
KDR:3.75962
Kill Difference:287
Playtime:263.451 hours
Usage:6%
Score:1.588m
Score/min:100
Accuracy (listed only):11.544%
HSR (listed only):17.708%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:735
Deaths:122
KDR:6.025
Accuracy:17.970% C--
HSR:16.327% D*
Lasher X2
C-
Kills:409
Deaths:91
KDR:4.495
Accuracy:19.905% D
HSR:3.178% C-
Kills:1,144
Deaths (as Heavy Assault):213
Deaths (to Heavy Assaults):1,415
KDR:5.37089
Kill Difference:931
Playtime:227.403 hours
Usage:5%
Score:0.795m
Score/min:58
Accuracy (listed only):18.937%
HSR (listed only):9.752%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,113
Deaths:912
KDR:1.220
Accuracy:12.784% F--
HSR:12.219% D-
Solstice Burst
C+
Kills:230
Deaths:46
KDR:5
Accuracy:13.068% F*
HSR:23.044% C+
Pandora VX25
C+
Kills:103
Deaths:37
KDR:2.784
Accuracy:10.825% F**
HSR:14.563% C+
Pulsar C
D*
Kills:58
Deaths:21
KDR:2.762
Accuracy:10.739% F*
HSR:15.517% D*
Kills:1,504
Deaths (as Light Assault):1,016
Deaths (to Light Assaults):842
KDR:1.48031
Kill Difference:488
Playtime:829.474 hours
Usage:20%
Score:1.466m
Score/min:29
Accuracy (listed only):11.854%
HSR (listed only):16.336%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,113
Deaths:912
KDR:1.220
Accuracy:12.784% F--
HSR:12.219% D-
Ghost
B++
Kills:523
Deaths:43
KDR:12.163
Accuracy:24.445% F--
HSR:74.952% B++
Phantom VA23
D*
Kills:398
Deaths:252
KDR:1.579
Accuracy:20.617% F--
HSR:18.593% D*
Artemis VX26
D*
Kills:302
Deaths:229
KDR:1.319
Accuracy:17.121% F-
HSR:13.576% D*
Parallax VX3
B++
Kills:288
Deaths:25
KDR:11.520
Accuracy:39.613% C++
HSR:83.333% B++
NS-44L Blackhand
A++
Kills:288
Deaths:34
KDR:8.471
Accuracy:30.236% D*
HSR:68.403% A++
Phaseshift VX-S
B+
Kills:214
Deaths:8
KDR:26.750
Accuracy:27.907% D--
HSR:83.178% B+
Nyx VX31
D--
Kills:151
Deaths:88
KDR:1.716
Accuracy:18.060% F--
HSR:19.205% D--
V10
C++
Kills:64
Deaths:4
KDR:16
Accuracy:33.417% D--
HSR:78.125% C++
NS-44 Commissioner
D
Kills:55
Deaths:48
KDR:1.146
Accuracy:7.705% T-
HSR:16.364% D
Beamer VS3
C--
Kills:55
Deaths:32
KDR:1.719
Accuracy:6.861% T
HSR:18.182% C--
VA39 Spectre
D*
Kills:52
Deaths:62
KDR:0.839
Accuracy:15.240% F**
HSR:23.077% D*
Kills:3,503
Deaths (as Infiltrator):1,737
Deaths (to Infiltrators):610
KDR:2.0167
Kill Difference:1,766
Playtime:825.518 hours
Usage:20%
Score:3.528m
Score/min:71
Accuracy (listed only):21.167%
HSR (listed only):42.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
C++
Kills:13,970
Deaths:1,541
KDR:9.066
Accuracy:36.409% C--
HSR:4.102% C++
Vortex VM21
C**
Kills:10,548
Deaths:1,636
KDR:6.447
Accuracy:37.153% C
HSR:4.702% C**
Blueshift VM5
C
Kills:1,695
Deaths:254
KDR:6.673
Accuracy:17.476% C
HSR:18.230% C-
Comet VM2
C+
Kills:1,569
Deaths:260
KDR:6.035
Accuracy:39.460% C
HSR:4.207% C+
Comet VM2
B+
Kills:1,518
Deaths:259
KDR:5.861
Accuracy:41.035% C-
HSR:5.402% B+
Cosmos VM3
C**
Kills:1,453
Deaths:220
KDR:6.605
Accuracy:17.380% C**
HSR:15.416% D
Nebula VM20
C+
Kills:1,393
Deaths:193
KDR:7.218
Accuracy:17.388% C+
HSR:18.880% C
Cosmos VM3
C++
Kills:1,080
Deaths:165
KDR:6.545
Accuracy:16.869% C++
HSR:17.778% C
Blueshift VM5
C
Kills:1,008
Deaths:161
KDR:6.261
Accuracy:16.547% D
HSR:18.651% C
Nebula VM20
C+
Kills:798
Deaths:95
KDR:8.400
Accuracy:17.304% C+
HSR:17.669% C--
Quasar VM1
B+
Kills:349
Deaths:66
KDR:5.288
Accuracy:16.626% C**
HSR:20.344% B+
Quasar VM1
C+
Kills:186
Deaths:23
KDR:8.087
Accuracy:15.720% C-
HSR:19.355% C+
NS-10 Burster
C
Kills:141
Deaths:24
KDR:5.875
Accuracy:26.673% C
HSR:3.546% D-
NS-10 Burster
C++
Kills:139
Deaths:23
KDR:6.043
Accuracy:26.570% C-
HSR:6.475% C++
Kills:35,847
Deaths (as MAX Suit):2,460
Deaths (to MAX Suits):491
KDR:14.57195
Kill Difference:33,387
Playtime:2,018.285 hours
Usage:48%
Score:24.543m
Score/min:203
Accuracy (listed only):24.472%
HSR (listed only):12.483%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:1,214
V. Kills:99 N/A
Deaths:113
KDR:10.743
Accuracy:30.326% D**
KPH:15.900 D--
VKPH:1.300 D--
Saron Laser Cannon
C
Kills:918
V. Kills:250 366%
Deaths:175
KDR:5.246
Accuracy:23.992% D*
KPH:8.900 C
VKPH:2.400 D*
Maelstrom Turbo Laser
D--
Kills:174
V. Kills:107 161%
Deaths:43
KDR:4.047
Accuracy:24.483% D*
KPH:2.900 D--
VKPH:1.800 D*
Dual Photon Pods
D*
Kills:54
V. Kills:10 N/A
Deaths:1
KDR:54
Accuracy:36.191% F-
KPH:15.200 D*
VKPH:2.800 D*
Kills:2,360 (2,306 + 0)
Deaths:332
KDR:7.108
VKDR:1.404
Vehicle Kills:466
Kill Difference:2,028
Playtime:242.078 hours
Usage:6%
Score:0.731m
Score/min:50
Piloting Accuracy:24.483%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,440
V. Kills:1,095 223%
Deaths:73
KDR:33.425
Accuracy:41.063% F
KPH:20.800 D
VKPH:9.400 D**
C75 Viper
D*
Kills:179
V. Kills:51 344%
Deaths:12
KDR:14.917
Accuracy:23.031% F
KPH:9.100 D*
VKPH:2.600 D**
L100 Python HEAT
D-
Kills:163
V. Kills:54 296%
Deaths:4
KDR:40.750
Accuracy:37.557% D**
KPH:16.800 D-
VKPH:5.600 D*
Kills:2,782 (2,782 + 0)
Deaths:89
KDR:31.258
VKDR:13.483
Vehicle Kills:1,200
Kill Difference:2,693
Playtime:146.492 hours
Usage:3%
Score:1.026m
Score/min:117
Driving Accuracy:37.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F-
Kills:1,044
V. Kills:516 202%
Deaths:95
KDR:10.990
Accuracy:33.650% F--
KPH:5.800 F-
VKPH:2.900 F*
Supernova VPC
D*
Kills:453
V. Kills:52 N/A
Deaths:19
KDR:23.842
Accuracy:38.875% D*
KPH:11.500 F
VKPH:1.300 F
Supernova PC
D**
Kills:402
V. Kills:78 N/A
Deaths:19
KDR:21.158
Accuracy:33.784% F
KPH:7.400 D**
VKPH:1.400 F--
Proton II PPA
D-
Kills:301
V. Kills:18 N/A
Deaths:1
KDR:301
Accuracy:14.814% D**
KPH:30.900 D-
VKPH:1.900 D-
Saron HRB
F-
Kills:100
V. Kills:107 93%
Deaths:4
KDR:25
Accuracy:32.355% D*
KPH:2.900 F--
VKPH:3.100 F-
E540 Halberd
F
Kills:53
V. Kills:23 221%
Deaths:
KDR:
Accuracy:35.549% F
KPH:4.400 F--
VKPH:1.900 F--
Kills:2,353 (1,899 + 454)
Deaths:138
KDR:17.051
VKDR:5.754
Vehicle Kills:794
Kill Difference:2,215
Playtime:329.329 hours
Usage:8%
Score:1.139m
Score/min:58
Driving Accuracy:33.784%
Gunner Accuracy:35.549%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:68
V. Kills:15 425%
Deaths:32
KDR:2.125
Accuracy:28.018% F-
KPH:6.500 D--
VKPH:1.400 D*
Kills:68 (68 + 0)
Deaths:32
KDR:2.125
VKDR:0.469
Vehicle Kills:15
Kill Difference:36
Playtime:10.397 hours
Usage:0%
Score:0.042m
Score/min:67
Driving Accuracy:28.018%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortex VM21 21,41413,9701,5419.066S0.4836.409%C--4.102%C++10.2B5.5C721363.5h16.7B*45.9B++
Vortex VM21 16,26910,5481,6366.447S3.1037.153%C4.702%C**7.2C+3.9C--481463.5h24.1B**64.9B++
L100 Python AP 3,5352,4407333.425S23.8741.063%F1.311%D--20.8D9.4D**109117.1h4.5B**11B
Blueshift VM5 1,7231,6952546.673A++2.8817.476%C18.23%C-9.3D**N/A26182.6h14.8B84.7C*
Comet VM2 1,8951,5692606.035S3.5239.46%C4.207%C+11.4C++2.4D-62137.9h12.7B**32.2B++
Comet VM2 1,8411,5182595.861S3.6941.035%C-5.402%B+9.9C2.1F46153.9h14B**34B*
Cosmos VM3 1,4801,4532206.605M+2.9517.38%C**15.416%D11.9D*N/A29121.8h11.2B**64.3C**
Nebula VM20 1,4091,3931937.218A**2.3317.388%C+18.88%C9.4D**N/A25148.2h20.8D*119.4C
Light PPA 1,3131,21411310.743B++1.1930.326%D**1.071%C15.9D--1.3D--5176.3h12.9C*42.7C+
MAX Punch 1,1551,1212,4600.456A**9.094.311%F*N/A0.7C-N/A21641.2h1.8C++41.2F-
Sirius SX12 1,1181,1139121.22C*8.3312.784%F--12.219%D-6.1D--N/A15183.5h14B109.5D-
Cosmos VM3 1,0941,0801656.545A**3.0116.869%C++17.778%C10.9D**N/A2899.1h10.9B**64.3B+
Supernova FPC 1,5601,0449510.989B**1.4433.65%F--3.161%B5.8F-2.9F*53179.4h3.6B**10.8C++
Blueshift VM5 1,0351,0081616.261A++3.2916.547%D18.651%C8.8D**N/A26114.3h14.9B+90.1C++
Saron Laser Cannon 1,1689181755.246A4.3023.992%D*4.357%A8.9C2.4D*51102.8h48.1B**200.6B**
Nebula VM20 807798958.4M++1.1517.304%C+17.669%C--11.2D*N/A3371.1h15.8C*91.4C*
Orion VS54 7387351226.025M++3.5317.97%C--16.327%D*14.6DN/A6450.2h16.9D--94.2C
Ghost 5275234312.163M++2.6124.445%F--74.952%B++8.7D*N/A2460.3h2.2C**9D-
Supernova VPC 5054531923.842B**14.2938.875%D*1.766%C++11.5F1.3F3939.5h2.4B**6.1B
S1 4744381243.532S6.0245.333%D*3.653%B+17.2D1.4F19425.4h3.5A+7.7B*
Lasher X2 413409914.495S5.0619.905%D3.178%C-13.8D-N/A4529.6h22.9D114.9C-
Supernova PC 4804021921.158A*11.6133.784%F1.493%D7.4D**1.4F--5554.3h2.7A+8.1B++
Phantom VA23 3993982521.579C+7.9720.617%F--18.593%D*9.1D**N/A2043.5h4.4C**21.2D--
Quasar VM1 354349665.288A**4.2616.626%C**20.344%B+9.1D*N/A4038.5h12.4B*74.7B+
Artemis VX26 3033022291.319C+8.2317.121%F-13.576%D*6.7D*N/A1745.2h12.6C+73.6D*
Proton II PPA 3193011301U291.4514.814%D**1.329%D31D-1.9D-809.7h6.6B**44.8C++
Parallax VX3 2892882511.52A*1.9739.613%C++83.333%B++12D--N/A3724h2.2C*5.6C**
NS-44L Blackhand 288288348.471S1.0830.236%D*68.403%A++7.7D--N/A1837.5h3.8B+12.5C+
Solstice Burst 234230465A*4.5513.068%F*23.044%C+5.3D*N/A1343.7h16.8D-128.9F*
Phaseshift VX-S 214214826.75S17.2027.907%D--83.178%B+8D*N/A2026.7h2.5B+8.8C++
Quasar VM1 187186238.087M++1.4615.72%C-19.355%C+6F-N/A1830.8h13.6C+86.5C+
C75 Viper 2301791214.917A*5.3723.031%F1.676%C*9.1D*2.6D**13819.7h12.6C**54.7D
Maelstrom Turbo Laser 281174434.047B*5.5024.483%D*5.172%A+2.9D--1.8D*3259.5h83.6B+341.4C*
L100 Python HEAT 217163440.75S31.2037.557%D**N/A16.8D-5.6D*1709.7h6.1C++16.2D
Nyx VX31 153151881.716C+7.8318.06%F--19.205%D--7.5D*N/A1820.2h5.6C++31.1D**
NS-10 Burster 267141245.875S3.6826.673%C3.546%D-3.1D--2.8C--6145.8h154.9C580.8C+
NS-10 Burster 260139236.043S3.5126.57%C-6.475%C++3.1D--2.7D6044.5h152.4C+573.7C+
Lancer VS22 188122186.778S2.7741.098%F**1.639%C+6.3D-3.4F19919.5h9.8B++23.9B+
C-4 139119294.103A*5.4532.603%A+N/A8.8F1.5F-22813.6h2D6.1C++
Pandora VX25 105103372.784A*6.7710.825%F**14.563%C+1.9D**N/A654.6h5.4C--49.7T*
Saron HRB 207100425S15.4532.355%D*3%A2.9F--3.1F-8734.3h32D**98.8F-
Hunter QCX 9994234.087S5.4621.467%D**21.277%C3.3D-N/A928.2h3B+13.8C*
M40 Fury-F 8368322.125B7.4328.018%F-1.471%C++6.5D--1.4D*6710.4h8.1B+28.9C+
V10 6464416S6.4533.417%D--78.125%C++10.7D*N/A296h2.1B6.2C+
Tank Mine 696379M*0.55182.011%UN/A52.5D--5F-13871.2h5.5T*3A++
Pulsar C 5858212.762A6.7910.739%F*15.517%D*1.8D*N/A2031.4h15.4D143.7F--
NS-44 Commissioner 5555481.146C*8.407.705%T-16.364%D2D*N/A1127h4.3C56.4T*
Beamer VS3 5555321.719A7.836.861%T18.182%C--2D*N/A1226.9h8.3B+120.3D*
Dual Photon Pods 6454154S44.4536.191%F-N/A15D*2.8D*3013.6h19.1B+52.7C+
E540 Halberd 7653153S43.4535.549%F3.774%B+4.4F--1.9F--9912.1h4.3A12.2C*
VA39 Spectre 5352620.839C8.7115.24%F**23.077%D*3.6D*N/A3414.3h7.3C--48.1F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06823.7h
Auraxium Force-Blade261,46030.2h
Medical Applicator43,1720.4h
Nano-Armor Kit41185,98823.5h
M20 Wyvern0900h
Rocklet Rifle02101.5h
M12 Kobalt01040.2h
Ammunition Package23150.7h

Check the help document for the dictionary if you want to learn more about words used here.


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