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Endragu[] Endragu
VS BR 123

KDR: 9.44

Score: 31.4m

Last Seen: Jun 3rd, 2018 3:00 AM
- OFFLINE - 7.4 hour(s)

Battle Rank 111 (123 total) - Vanu Sovereignty on Connery
Level Progress (to 112): 44%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Vortex VM21 Vortex VM21 L100 Python AP Blueshift VM5 Comet VM2 Comet VM2 Cosmos VM3 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $464,121 MLG Score: 371
Fun Score: N/A
Cheeseburgers Flipped: 15982TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.818%20.006%296109873,3741.959357.485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.508%-1.2D*-0.052C+-1.447D**HEAD ++ (~12.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.8-0.088C+12.10.148C++69.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.202%2.689%105439942,30619250711.9482454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.762%-1.303D**0.951B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.10.19C++32.30.382C**95.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.606%2.049%137969913,905353158211.0623247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.623%-0.503D-0.446C--0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+4.40.65B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.1%1.746%12629954012471731.62348230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.142%-1.3D**-0.664D0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.497B+12.80.662B+45.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.567%76.564%12659921,13516866.75595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.612%-1.44D**0.624B+2.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.003C+2.50.212C++7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
10.765%14.852%126199610111320.885965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.541F*0.118C+-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.2-2.8T5.4-0.117C+44.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m208.9%133 (8k)128 (7.7k)9.4445751,4545,44812.8662123 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS997289625.676%8.662%22245:279

6% Engineer19% Infiltrator20% Light Assault49% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2013 11:03 AMDec 31st, 1969 6:00 PMJun 3rd, 2018 2:07 AM (19d) (PST)Jun 3rd, 2018 12:13 AM (19d) (PST)Jun 2nd, 2018 11:00 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6041334710.2090.0220.0180.5800.068371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2287,97528,25313113547,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4100.5h/170.9d 18,641 4,457 14,276 142.6k 2,614 10,061 16,820 148.6m

EngineerCLASS DETAILS: Engineer
Solstice Burst
C+
Kills:227
Deaths:43
KDR:5.279
Accuracy:13.443% F*
HSR:23.348% C+
Pandora VX25
C+
Kills:101
Deaths:37
KDR:2.730
Accuracy:10.765% F**
HSR:14.852% C+
Pulsar C
D*
Kills:58
Deaths:21
KDR:2.762
Accuracy:10.739% F*
HSR:15.517% D*
Kills:386
Deaths (as Engineer):101
Deaths (to Engineers):1,465
KDR:3.82178
Kill Difference:285
Playtime:262.325 hours
Usage:6%
Score:1.588m
Score/min:101
Accuracy (listed only):11.649%
HSR (listed only):17.906%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:734
Deaths:122
KDR:6.016
Accuracy:18.061% C-
HSR:16.349% D*
Lasher X2
C-
Kills:409
Deaths:91
KDR:4.495
Accuracy:19.905% D
HSR:3.178% C-
Kills:1,143
Deaths (as Heavy Assault):213
Deaths (to Heavy Assaults):1,405
KDR:5.3662
Kill Difference:930
Playtime:221.430 hours
Usage:5%
Score:0.783m
Score/min:59
Accuracy (listed only):18.983%
HSR (listed only):9.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,113
Deaths:912
KDR:1.220
Accuracy:12.784% F--
HSR:12.219% D-
Solstice Burst
C+
Kills:227
Deaths:43
KDR:5.279
Accuracy:13.443% F*
HSR:23.348% C+
Pandora VX25
C+
Kills:101
Deaths:37
KDR:2.730
Accuracy:10.765% F**
HSR:14.852% C+
Pulsar C
D*
Kills:58
Deaths:21
KDR:2.762
Accuracy:10.739% F*
HSR:15.517% D*
Kills:1,499
Deaths (as Light Assault):1,013
Deaths (to Light Assaults):838
KDR:1.47976
Kill Difference:486
Playtime:815.228 hours
Usage:20%
Score:1.464m
Score/min:30
Accuracy (listed only):11.933%
HSR (listed only):16.484%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,113
Deaths:912
KDR:1.220
Accuracy:12.784% F--
HSR:12.219% D-
Ghost
B++
Kills:517
Deaths:41
KDR:12.610
Accuracy:24.369% F--
HSR:75.242% B++
Phantom VA23
D*
Kills:398
Deaths:252
KDR:1.579
Accuracy:20.617% F--
HSR:18.593% D*
Artemis VX26
D*
Kills:302
Deaths:229
KDR:1.319
Accuracy:17.121% F-
HSR:13.576% D*
Parallax VX3
B++
Kills:288
Deaths:25
KDR:11.520
Accuracy:39.613% C++
HSR:83.333% B++
NS-44L Blackhand
A++
Kills:281
Deaths:33
KDR:8.515
Accuracy:30.858% D*
HSR:69.039% A++
Phaseshift VX-S
B+
Kills:214
Deaths:8
KDR:26.750
Accuracy:28.680% D-
HSR:83.178% B+
Nyx VX31
D--
Kills:151
Deaths:88
KDR:1.716
Accuracy:18.060% F*
HSR:19.205% D--
V10
C++
Kills:64
Deaths:4
KDR:16
Accuracy:33.417% D--
HSR:78.125% C++
NS-44 Commissioner
D
Kills:55
Deaths:48
KDR:1.146
Accuracy:7.988% T-
HSR:16.364% D
Beamer VS3
C--
Kills:55
Deaths:32
KDR:1.719
Accuracy:6.861% T
HSR:18.182% C--
VA39 Spectre
D*
Kills:52
Deaths:62
KDR:0.839
Accuracy:15.240% F**
HSR:23.077% D*
Kills:3,490
Deaths (as Infiltrator):1,734
Deaths (to Infiltrators):608
KDR:2.01269
Kill Difference:1,756
Playtime:772.016 hours
Usage:19%
Score:3.194m
Score/min:69
Accuracy (listed only):21.301%
HSR (listed only):42.511%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
C++
Kills:13,836
Deaths:1,533
KDR:9.025
Accuracy:36.437% C--
HSR:4.112% C++
Vortex VM21
C**
Kills:10,445
Deaths:1,628
KDR:6.416
Accuracy:37.174% C
HSR:4.739% C**
Blueshift VM5
C
Kills:1,655
Deaths:237
KDR:6.983
Accuracy:17.504% C
HSR:18.006% C--
Comet VM2
C+
Kills:1,569
Deaths:260
KDR:6.035
Accuracy:39.467% C
HSR:4.207% C+
Comet VM2
B+
Kills:1,518
Deaths:259
KDR:5.861
Accuracy:41.048% C-
HSR:5.402% B+
Cosmos VM3
C**
Kills:1,453
Deaths:220
KDR:6.605
Accuracy:17.380% C**
HSR:15.416% D
Nebula VM20
C+
Kills:1,393
Deaths:193
KDR:7.218
Accuracy:17.388% C+
HSR:18.880% C
Cosmos VM3
C++
Kills:1,080
Deaths:165
KDR:6.545
Accuracy:16.869% C++
HSR:17.778% C
Blueshift VM5
C-
Kills:956
Deaths:144
KDR:6.639
Accuracy:16.473% D
HSR:18.305% C-
Nebula VM20
C+
Kills:798
Deaths:95
KDR:8.400
Accuracy:17.304% C+
HSR:17.669% C-
Quasar VM1
B+
Kills:349
Deaths:66
KDR:5.288
Accuracy:16.626% C**
HSR:20.344% B+
Quasar VM1
C
Kills:186
Deaths:23
KDR:8.087
Accuracy:15.720% C
HSR:19.355% C
NS-10 Burster
C
Kills:141
Deaths:24
KDR:5.875
Accuracy:26.673% C
HSR:3.546% D-
NS-10 Burster
C++
Kills:139
Deaths:23
KDR:6.043
Accuracy:26.570% C-
HSR:6.475% C++
Kills:35,518
Deaths (as MAX Suit):2,435
Deaths (to MAX Suits):485
KDR:14.58645
Kill Difference:33,083
Playtime:2,001.513 hours
Usage:49%
Score:24.397m
Score/min:203
Accuracy (listed only):24.474%
HSR (listed only):12.445%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:1,214
V. Kills:99 N/A
Deaths:113
KDR:10.743
Accuracy:30.326% D**
KPH:16 D--
VKPH:1.300 D-
Saron Laser Cannon
C
Kills:918
V. Kills:250 366%
Deaths:175
KDR:5.246
Accuracy:23.992% D*
KPH:8.900 C
VKPH:2.400 D*
Maelstrom Turbo Laser
D--
Kills:174
V. Kills:107 161%
Deaths:43
KDR:4.047
Accuracy:24.483% D*
KPH:2.900 D--
VKPH:1.800 D*
Dual Photon Pods
D*
Kills:54
V. Kills:10 N/A
Deaths:1
KDR:54
Accuracy:36.191% F-
KPH:15.300 D*
VKPH:2.800 D*
Kills:2,360 (2,306 + 0)
Deaths:332
KDR:7.108
VKDR:1.404
Vehicle Kills:466
Kill Difference:2,028
Playtime:241.748 hours
Usage:6%
Score:0.729m
Score/min:50
Piloting Accuracy:24.483%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:1,800
V. Kills:867 207%
Deaths:52
KDR:34.615
Accuracy:42.819% D**
KPH:19.200 D
VKPH:9.200 D**
C75 Viper
D*
Kills:163
V. Kills:43 370%
Deaths:12
KDR:13.583
Accuracy:22.026% F-
KPH:9.500 D*
VKPH:2.500 D**
L100 Python HEAT
D-
Kills:160
V. Kills:53 296%
Deaths:4
KDR:40
Accuracy:38.152% D**
KPH:17.600 D-
VKPH:5.800 D*
Kills:2,123 (2,123 + 0)
Deaths:68
KDR:31.221
VKDR:14.162
Vehicle Kills:963
Kill Difference:2,055
Playtime:120.197 hours
Usage:3%
Score:0.882m
Score/min:122
Driving Accuracy:38.152%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F-
Kills:942
V. Kills:493 191%
Deaths:90
KDR:10.467
Accuracy:32.638% F--
KPH:5.500 F-
VKPH:2.900 F*
Supernova VPC
D*
Kills:438
V. Kills:48 N/A
Deaths:17
KDR:25.765
Accuracy:39.055% D*
KPH:11.200 F
VKPH:1.200 F
Supernova PC
D**
Kills:402
V. Kills:78 N/A
Deaths:19
KDR:21.158
Accuracy:33.784% F
KPH:7.600 D**
VKPH:1.500 F--
Proton II PPA
D-
Kills:301
V. Kills:18 N/A
Deaths:1
KDR:301
Accuracy:14.814% D**
KPH:31.700 D-
VKPH:1.900 D-
Saron HRB
F-
Kills:100
V. Kills:107 93%
Deaths:4
KDR:25
Accuracy:32.188% D*
KPH:3.100 F--
VKPH:3.300 F-
E540 Halberd
N/A
Kills:50
V. Kills:22 217%
Deaths:
KDR:
Accuracy:35.636% N/A
KPH:4.300 N/A
VKPH:1.900 N/A
Kills:2,233 (1,782 + 451)
Deaths:131
KDR:17.046
VKDR:5.847
Vehicle Kills:766
Kill Difference:2,102
Playtime:316.587 hours
Usage:8%
Score:1.099m
Score/min:58
Driving Accuracy:33.784%
Gunner Accuracy:35.636%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:54
V. Kills:10 N/A
Deaths:27
KDR:2
Accuracy:26.899% F-
KPH:5.900 D--
VKPH:1.100 D*
Kills:54 (54 + 0)
Deaths:27
KDR:2
VKDR:0.370
Vehicle Kills:10
Kill Difference:27
Playtime:9.180 hours
Usage:0%
Score:0.037m
Score/min:67
Driving Accuracy:26.899%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortex VM21 21,24713,8361,5339.025M0.4236.437%C--4.112%C++10.2B5.5C721350.6h16.7B*45.8B++
Vortex VM21 16,13510,4451,6286.416M3.0337.174%C4.739%C**7.2C+3.9D481450.6h24.1B**65B+
L100 Python AP 2,6671,8005234.615S25.1742.819%D**1.778%D-19.2D9.2D**11293.9h4.8B*11.1B
Blueshift VM5 1,6831,6552376.983A*2.4617.504%C18.006%C--9.2D**N/A26179.4h14.4B+82.5C*
Comet VM2 1,8951,5692606.035S3.4139.467%C4.207%C+11.4C++2.4D-62137.7h12.7B**32.1B++
Comet VM2 1,8411,5182595.861S3.5841.048%C-5.402%B+9.9C2.1F46153.7h13.9B**33.9B*
Cosmos VM3 1,4801,4532206.605M+2.8417.38%C**15.416%D11.9D*N/A29121.7h11.2B**64.3C*
Nebula VM20 1,4091,3931937.218A**2.2317.388%C+18.88%C9.4D**N/A25148.1h20.8D*119.4C
Light PPA 1,3131,21411310.743B++1.3030.326%D**1.071%C16D--1.3D-5276.1h12.9C*42.7C+
Sirius SX12 1,1181,1139121.22C++8.2212.784%F--12.219%D-6.1D*N/A15183.3h14C**109.5D-
MAX Punch 1,1341,1002,4350.452A**8.994.277%F*N/A0.7C-N/A21628.9h1.8C++41.6F-
Cosmos VM3 1,0941,0801656.545A**2.9016.869%C++17.778%C10.9D**N/A2899h10.9B**64.3B+
Blueshift VM5 9819561446.639A*2.8116.473%D18.305%C-8.6D**N/A25111.2h14.5B+87.8C++
Supernova FPC 1,4359429010.467B**1.0232.638%F--3.185%C**5.5F-2.9F*53171h3.6B**11C++
Saron Laser Cannon 1,1689181755.246A4.2023.992%D*4.357%A8.9C2.4D*51102.7h48.1B**200.6B**
Nebula VM20 807798958.4M*1.0417.304%C+17.669%C-11.2D*N/A3371h15.8C*91.4C*
Orion VS54 7377341226.016M++3.4318.061%C-16.349%D*14.9DN/A6549.3h16.9D--93.8C
Ghost 5215174112.61M++3.1724.369%F--75.242%B++8.7D*N/A2459.5h2.2C**9D-
Supernova VPC 4864381725.765A16.3239.055%D*1.826%C*11.2F1.2F3839.2h2.4B**6B
S1 4744381243.532S5.9145.333%D*3.653%B+17.3D1.4F19325.3h3.5A+7.7B*
Lasher X2 413409914.495S4.9519.905%D3.178%C-13.9D-N/A4529.5h22.9D114.9C-
Supernova PC 4804021921.158A*11.7133.784%F1.493%D7.6D**1.5F--5553h2.7A+8.1B++
Phantom VA23 3993982521.579C+7.8720.617%F--18.593%D*9.2D*N/A2043.3h4.4C*21.2D--
Quasar VM1 354349665.288A**4.1616.626%C**20.344%B+9.1D*N/A4038.3h12.4B++74.7B+
Artemis VX26 3033022291.319C+8.1317.121%F-13.576%D*6.7D*N/A1745.1h12.6C+73.6D*
Proton II PPA 3193011301U291.5614.814%D**1.329%D31.7D-1.9D-819.5h6.6B**44.8C++
Parallax VX3 2892882511.52A**2.0839.613%C++83.333%B++12D--N/A3624h2.2C++5.6C*
NS-44L Blackhand 281281338.515S0.9330.858%D*69.039%A++7.9D-N/A1935.4h3.8B+12.3C+
Solstice Burst 231227435.279M+4.1713.443%F*23.348%C+5.6D*N/A1340.3h16.8D-125F--
Phaseshift VX-S 214214826.75S17.3128.68%D-83.178%B+8.1D*N/A2026.5h2.5B8.6C*
Quasar VM1 187186238.087M1.3615.72%C19.355%C6F-N/A1830.8h13.6C+86.5C+
Maelstrom Turbo Laser 281174434.047B*5.4024.483%D*5.172%A2.9D--1.8D*3259.5h83.6B+341.4C**
C75 Viper 2061631213.583A++4.1422.026%F-1.84%B+9.5D*2.5D**15117.2h12.3B55.7D
L100 Python HEAT 213160440S30.5638.152%D**N/A17.6D-5.8D*1789.1h6.2C+16.2D
Nyx VX31 153151881.716C+7.7318.06%F*19.205%D--7.5D*N/A1820.2h5.6C++31.1F
NS-10 Burster 267141245.875S3.5726.673%C3.546%D-3.1D--2.8C--6145.8h154.9C580.8C+
NS-10 Burster 260139236.043S3.4026.57%C-6.475%C++3.1D--2.7D-6044.5h152.4C++573.7C+
C-4 134115293.966A++5.4832.555%A+N/A8.6F1.4F-22513.4h2.1D--6.3C++
Lancer VS22 165107166.688S2.7641.437%F**1.869%C+5.9D--3.2F-20718.1h10.4B++25.1B+
Pandora VX25 103101372.73A*6.7110.765%F**14.852%C+1.9D**N/A654.2h5.4C--50.2T*
Saron HRB 207100425S15.5632.188%D*3%A3.1F--3.3F-9132.4h31.4D*97.5F-
Hunter QCX 9793224.227S5.2221.815%D*21.505%C3.5D-N/A1026.7h2.8B+12.9C*
V10 6464416S6.5633.417%D--78.125%C++10.7D*N/A286h2.1B6.2C+
Tank Mine 676178.714M*0.73174.595%UN/A50.8D--5F-13691.2h5.3T*3A++
Pulsar C 5858212.762B**6.6810.739%F*15.517%D*1.8D*N/A2031.4h15.4C143.7F--
NS-44 Commissioner 5555481.146C*8.307.988%T-16.364%D2.1D*N/A1226.1h4.3C54.4T*
Beamer VS3 5555321.719A7.736.861%T18.182%C--2.1D*N/A1226.3h8.3B+120.3D*
Dual Photon Pods 6454154S44.5636.191%F-N/A15.4D*2.9D*3003.5h19.1B+52.7C+
M40 Fury-F 6454272B7.4426.899%F-1.852%B**5.9D--1.1D*679.2h8B+29.7C
VA39 Spectre 5352620.839C8.6115.24%F**23.077%D*3.7D*N/A3414h7.3C-48.1F*
E540 Halberd 7250150S40.5635.636%F4%B++4.3F--1.9F--9911.6h4.5B**12.7C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator43,1720.4h
Motion Spotter06123.2h
Nano-Armor Kit41185,52923.5h
M20 Wyvern0900h
Auraxium Force-Blade261,46030.2h
Rocklet Rifle02101.5h
M12 Kobalt01040.2h
Ammunition Package23140.7h

Check the help document for the dictionary if you want to learn more about words used here.


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