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Endragu[] Endragu
VS BR 125

KDR: 9.79

Score: 33.2m

Last Seen: Dec 24th, 2019 10:20 PM
- OFFLINE - 21.3 hour(s)

Battle Rank 113 (125 total) - Vanu Sovereignty on Connery
Level Progress (to 114): 86%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Vortex VM21 Vortex VM21 L100 Python AP Blueshift VM5 Comet VM2 Comet VM2 Cosmos VM3 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 16830TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.483%20.182%2921112213,5081.976347.814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.247%-1.309D**-0.127C-0.969D--HEAD ++ (~12.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.6-0.127C12.10.152C++71.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.091%2.679%1053312292,31419351111.9896452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.859%-1.288D**1.025B**-1.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.20.204C++32.40.391B96.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.841%1.604%1821612265,299365209114.5178253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.124%-0.504D-0.59D-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.686B+4.30.654B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.828%1.699%131212304122511841.64143223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.192%-1.237D*-0.682D0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.499B+13.80.658B+46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.157%76.357%131512271,14217166.67836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.711%-1.477F0.602B+2.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.007C+2.50.222C++7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
11.29%15.038%1311123113311831.11765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.514F*0.054C+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.4-2.526F*5.2-0.077C+41.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.2m210.6%128 (7.7k)123 (7.4k)9.7899655,0005,61813.3555125 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232313625.612%8.344%21447:3710

6% Engineer6% Heavy Assault20% Infiltrator20% Light Assault47% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2013 11:03 AMDec 31st, 1969 6:00 PMDec 24th, 2019 4:50 PM (94d) (PST)Dec 24th, 2019 6:44 PM (94d) (PST)Dec 24th, 2019 6:20 PM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5891264630.2040.0210.0170.5700.066349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3427,56127,78112113447,408

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4484.4h/186.9d 20,031 4,589 15,161 153.4k 2,738 10,956 17,847 158.5m

EngineerCLASS DETAILS: Engineer
Solstice Burst
C--
Kills:270
Deaths:47
KDR:5.745
Accuracy:12.319% T
HSR:21.111% C--
Pandora VX25
C+
Kills:133
Deaths:42
KDR:3.167
Accuracy:11.290% T
HSR:15.038% C+
Pulsar C
D**
Kills:58
Deaths:21
KDR:2.762
Accuracy:10.739% F*
HSR:15.517% D**
VE-LR Obelisk
D-
Kills:56
Deaths:7
KDR:8
Accuracy:12.667% T
HSR:25% D-
Kills:517
Deaths (as Engineer):117
Deaths (to Engineers):1,490
KDR:4.4188
Kill Difference:400
Playtime:272.550 hours
Usage:6%
Score:1.597m
Score/min:98
Accuracy (listed only):11.754%
HSR (listed only):19.166%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:742
Deaths:123
KDR:6.033
Accuracy:17.646% D-
HSR:16.307% D*
Kills:742
Deaths (as Heavy Assault):123
Deaths (to Heavy Assaults):1,430
KDR:6.03252
Kill Difference:619
Playtime:274.986 hours
Usage:6%
Score:0.957m
Score/min:58
Accuracy (listed only):17.646%
HSR (listed only):16.307%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,114
Deaths:912
KDR:1.221
Accuracy:12.758% F*
HSR:12.208% D-
Solstice Burst
C--
Kills:270
Deaths:47
KDR:5.745
Accuracy:12.319% T
HSR:21.111% C--
Pandora VX25
C+
Kills:133
Deaths:42
KDR:3.167
Accuracy:11.290% T
HSR:15.038% C+
Pulsar C
D**
Kills:58
Deaths:21
KDR:2.762
Accuracy:10.739% F*
HSR:15.517% D**
Kills:1,575
Deaths (as Light Assault):1,022
Deaths (to Light Assaults):852
KDR:1.5411
Kill Difference:553
Playtime:883.237 hours
Usage:20%
Score:1.492m
Score/min:28
Accuracy (listed only):11.777%
HSR (listed only):15.969%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,114
Deaths:912
KDR:1.221
Accuracy:12.758% F*
HSR:12.208% D-
Ghost
B+
Kills:523
Deaths:43
KDR:12.163
Accuracy:24.327% F--
HSR:74.952% B+
Phantom VA23
D*
Kills:400
Deaths:252
KDR:1.587
Accuracy:20.655% F--
HSR:18.500% D*
NS-44L Blackhand
A*
Kills:303
Deaths:35
KDR:8.657
Accuracy:29.297% F
HSR:68.647% A*
Artemis VX26
D*
Kills:302
Deaths:229
KDR:1.319
Accuracy:17.121% F--
HSR:13.576% D*
Parallax VX3
B++
Kills:288
Deaths:25
KDR:11.520
Accuracy:39.564% C+
HSR:83.333% B++
Phaseshift VX-S
B+
Kills:214
Deaths:8
KDR:26.750
Accuracy:27.907% D*
HSR:83.178% B+
Nyx VX31
D--
Kills:151
Deaths:88
KDR:1.716
Accuracy:18.049% F**
HSR:19.205% D--
V10
C+
Kills:64
Deaths:4
KDR:16
Accuracy:33.417% D*
HSR:78.125% C+
Beamer VS3
D
Kills:56
Deaths:33
KDR:1.697
Accuracy:6.692% T-
HSR:17.857% D
NS-44 Commissioner
D-
Kills:56
Deaths:49
KDR:1.143
Accuracy:7.279% T*
HSR:16.071% D-
VA39 Spectre
D**
Kills:53
Deaths:62
KDR:0.855
Accuracy:14.639% T
HSR:22.642% D**
Kills:3,524
Deaths (as Infiltrator):1,740
Deaths (to Infiltrators):616
KDR:2.02529
Kill Difference:1,784
Playtime:912.579 hours
Usage:20%
Score:3.904m
Score/min:71
Accuracy (listed only):20.975%
HSR (listed only):42.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B
Kills:14,503
Deaths:1,591
KDR:9.116
Accuracy:36.255% D-
HSR:3.999% B
Vortex VM21
B
Kills:10,959
Deaths:1,686
KDR:6.500
Accuracy:36.985% D
HSR:4.544% B
Blueshift VM5
D
Kills:1,760
Deaths:260
KDR:6.769
Accuracy:17.374% D
HSR:18.239% D
Comet VM2
C+
Kills:1,569
Deaths:260
KDR:6.035
Accuracy:39.454% D
HSR:4.207% C+
Comet VM2
B+
Kills:1,518
Deaths:259
KDR:5.861
Accuracy:41.029% D
HSR:5.402% B+
Cosmos VM3
C
Kills:1,459
Deaths:222
KDR:6.572
Accuracy:17.324% C
HSR:15.627% D
Nebula VM20
C
Kills:1,402
Deaths:195
KDR:7.190
Accuracy:17.386% C-
HSR:18.830% C
Blueshift VM5
D
Kills:1,084
Deaths:167
KDR:6.491
Accuracy:16.487% D--
HSR:18.542% D
Cosmos VM3
C
Kills:1,084
Deaths:167
KDR:6.491
Accuracy:16.801% C
HSR:17.804% C
Nebula VM20
D
Kills:810
Deaths:97
KDR:8.351
Accuracy:17.315% D
HSR:17.654% D
Quasar VM1
C*
Kills:376
Deaths:67
KDR:5.612
Accuracy:16.440% C+
HSR:20.213% C*
Quasar VM1
D
Kills:214
Deaths:24
KDR:8.917
Accuracy:15.623% D
HSR:18.692% D
NS-10 Burster
D
Kills:141
Deaths:24
KDR:5.875
Accuracy:26.642% D
HSR:3.546% D-
NS-10 Burster
C*
Kills:139
Deaths:23
KDR:6.043
Accuracy:26.552% D-
HSR:6.475% C*
Kills:37,018
Deaths (as MAX Suit):2,521
Deaths (to MAX Suits):497
KDR:14.68386
Kill Difference:34,497
Playtime:2,107.689 hours
Usage:47%
Score:25.269m
Score/min:200
Accuracy (listed only):24.405%
HSR (listed only):12.412%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:1,217
V. Kills:99 N/A
Deaths:114
KDR:10.675
Accuracy:30.499% F
KPH:15.800 D--
VKPH:1.300 D--
Saron Laser Cannon
C--
Kills:918
V. Kills:250 366%
Deaths:175
KDR:5.246
Accuracy:23.828% D**
KPH:8.700 C--
VKPH:2.400 D*
Maelstrom Turbo Laser
D-
Kills:179
V. Kills:111 160%
Deaths:44
KDR:4.068
Accuracy:24.315% D*
KPH:2.900 D-
VKPH:1.800 D*
Dual Photon Pods
D*
Kills:54
V. Kills:10 N/A
Deaths:1
KDR:54
Accuracy:36.191% F-
KPH:14.700 D*
VKPH:2.700 D*
Kills:2,368 (2,314 + 0)
Deaths:334
KDR:7.090
VKDR:1.407
Vehicle Kills:470
Kill Difference:2,034
Playtime:248.586 hours
Usage:6%
Score:0.740m
Score/min:50
Piloting Accuracy:24.315%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:3,001
V. Kills:1,325 226%
Deaths:82
KDR:36.598
Accuracy:40.314% F-
KPH:21.700 D-
VKPH:9.600 D**
L100 Python HEAT
D--
Kills:197
V. Kills:64 303%
Deaths:6
KDR:32.833
Accuracy:37.049% F
KPH:17.100 D--
VKPH:5.500 D*
C75 Viper
D*
Kills:183
V. Kills:53 339%
Deaths:12
KDR:15.250
Accuracy:22.911% F-
KPH:8.800 D*
VKPH:2.600 D*
Kills:3,381 (3,381 + 0)
Deaths:100
KDR:33.810
VKDR:14.420
Vehicle Kills:1,442
Kill Difference:3,281
Playtime:170.590 hours
Usage:4%
Score:1.209m
Score/min:118
Driving Accuracy:22.911%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F-
Kills:1,050
V. Kills:519 202%
Deaths:95
KDR:11.053
Accuracy:33.688% F*
KPH:5.300 F-
VKPH:2.600 F**
Supernova VPC
F
Kills:453
V. Kills:52 N/A
Deaths:19
KDR:23.842
Accuracy:38.875% F
KPH:11.400 F
VKPH:1.300 F
Supernova PC
D**
Kills:415
V. Kills:78 N/A
Deaths:19
KDR:21.842
Accuracy:33.566% F-
KPH:6.500 D**
VKPH:1.200 F-
Proton II PPA
D--
Kills:301
V. Kills:18 N/A
Deaths:1
KDR:301
Accuracy:14.814% F
KPH:29.800 D--
VKPH:1.800 D*
Saron HRB
D**
Kills:111
V. Kills:113 97%
Deaths:4
KDR:27.750
Accuracy:32.329% D**
KPH:2.700 F-
VKPH:2.800 D**
E540 Halberd
D**
Kills:62
V. Kills:27 221%
Deaths:
KDR:
Accuracy:37.535% D**
KPH:4.900 F--
VKPH:2.100 F--
Kills:2,392 (1,918 + 474)
Deaths:138
KDR:17.333
VKDR:5.848
Vehicle Kills:807
Kill Difference:2,254
Playtime:363.916 hours
Usage:8%
Score:1.175m
Score/min:54
Driving Accuracy:33.566%
Gunner Accuracy:37.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:71
V. Kills:16 418%
Deaths:33
KDR:2.152
Accuracy:28.254% F-
KPH:6.300 D--
VKPH:1.400 D-
Kills:71 (71 + 0)
Deaths:33
KDR:2.152
VKDR:0.485
Vehicle Kills:16
Kill Difference:38
Playtime:11.183 hours
Usage:0%
Score:0.044m
Score/min:65
Driving Accuracy:28.254%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortex VM21 22,14014,5031,5919.116S0.6736.255%D-3.999%B10.1C+5.3D701433.7h16.7B*46.2B+
Vortex VM21 16,81310,9591,6866.5M*3.2936.985%D4.544%B7.1C3.8D-471532.8h24.1B*65.3B+
L100 Python AP 4,3263,0018236.598M**26.8140.314%F-1.133%D-21.7D-9.6D**111138.3h4.5B*11.1C+
Blueshift VM5 1,7881,7602606.769A++3.0217.374%D18.239%D9.3D**N/A26189.4h14.8C*85.3C+
Comet VM2 1,8951,5692606.035S3.7539.454%D4.207%C+11.3C2.3D--62138.9h12.7B*32.2B+
Comet VM2 1,8411,5182595.861S3.9341.029%D5.402%B+9.8D2.1F46154.8h14B*34B++
Cosmos VM3 1,4861,4592226.572M++3.2217.324%C15.627%D11.7D*N/A29124.2h11.2B*64.5C++
Nebula VM20 1,4191,4021957.19A**2.6017.386%C-18.83%C9.3D**N/A25150.1h20.8D*119.4D
Light PPA 1,3161,21711410.675B++0.8930.499%F1.068%C15.8D--1.3D--5176.9h13.1C+42.9C
MAX Punch 1,2521,2162,5210.482A**9.314.474%F**N/A0.7DN/A21697.5h1.8C++39.5T*
Sirius SX12 1,1191,1149121.221C+8.5712.758%F*12.208%D-6D--N/A15185.4h14C++110D*
Blueshift VM5 1,1111,0841676.491A++3.3016.487%D--18.542%D8.9FN/A26121.9h14.8B89.8C
Cosmos VM3 1,0981,0841676.491A*3.3016.801%C17.804%C10.7D**N/A27101.4h10.9B**64.8B+
Supernova FPC 1,5691,0509511.053B1.2633.688%F*3.143%B+5.3F-2.6F**49196.7h3.6B**10.8C
Saron Laser Cannon 1,1689181755.246B++4.5423.828%D**4.357%A+8.7C--2.4D*50105.7h48.2B**202.4B*
Nebula VM20 819810978.351M*1.4417.315%D17.654%D11D**N/A3273.4h15.8C++91.4C+
Orion VS54 7457421236.033A*3.7617.646%D-16.307%D*14.1D-N/A6352.7h16.9D*95.6C
Ghost 5275234312.163M2.3724.327%F--74.952%B+8.5D*N/A2461.4h2.2C+9.1D*
Supernova VPC 5054531923.842B++14.0538.875%F1.766%C*11.4F1.3F4039.9h2.4B*6.1C++
S1 4744381243.532S6.2645.307%D**3.653%B+17.2D1.4D**19725.4h3.5A+7.7B+
Supernova PC 4934151921.842A*12.0533.566%F-1.446%D6.5D**1.2F-4864h2.9B**8.6B+
Lasher X2 413409914.495M++5.2919.903%D--3.178%C13.7D--N/A4529.8h22.9D114.9D
Phantom VA23 4014002521.587C8.2020.655%F--18.5%D*8.7D**N/A1945.8h4.4C++21.2D**
Quasar VM1 382376675.612A**4.1816.44%C+20.213%C*8.5D*N/A3744.3h12.5B++75.8C*
NS-44L Blackhand 304303358.657S1.1329.297%F68.647%A*6.9D--N/A1743.6h3.8B+12.9C
Artemis VX26 3033022291.319C+8.4717.121%F--13.576%D*6.6D*N/A1746.1h12.6C73.6F-
Proton II PPA 3193011301U291.2114.814%F1.329%D29.8D--1.8D*7710.1h6.6B*44.8C+
Parallax VX3 2892882511.52A*1.7339.564%C+83.333%B++12D*N/A3724.1h2.2C+5.6C++
Solstice Burst 275270475.745M++4.0412.319%T21.111%C--4.6D*N/A1159h17.4D*141.5T*
Lancer VS22 4092652112.619U2.8340.665%F*N/A8.8C-4.8D15930.2h7.3B*17.9B+
Quasar VM1 216214248.917M*0.8715.623%D18.692%D5.8FN/A1736.6h13.8C+88.2C
Phaseshift VX-S 214214826.75S16.9627.907%D*83.178%B+7.9D*N/A2027h2.5B8.8C+
L100 Python HEAT 261197632.833S23.0437.049%FN/A17.1D--5.6D*16911.5h5.9C+15.9D
C75 Viper 2361831215.25A++5.4622.911%F-1.639%C**8.8D*2.6D*13420.7h12.4C++54.1D-
Maelstrom Turbo Laser 290179444.068B+5.7224.315%D*5.028%A+2.9D-1.8D*3262.3h82.9B341.1C++
Nyx VX31 153151881.716C8.0718.049%F**19.205%D--7.2D*N/A1821h5.6C+31.2F-
NS-10 Burster 267141245.875S3.9126.642%D3.546%D-3.1D*2.8D6245.8h155.2C582.7C-
NS-10 Burster 260139236.043M++3.7526.552%D-6.475%C*3.1D*2.7D--6144.5h152.8C+575.4C
Pandora VX25 136133423.167A++6.6211.29%T15.038%C+2.2D*N/A861h5.2D46.4T*
C-4 143122294.207A++5.5832.747%B**N/A8.9F1.5F-23313.7h2D--6.1C+
Saron HRB 224111427.75S17.9632.329%D**2.703%B**2.7F-2.8D**7640.6h33.2F-102.5F**
Hunter QCX 10095243.958S5.8320%D**21.053%C3.1D--N/A930.2h3B+15.2C++
M40 Fury-F 8771332.152C*7.6428.254%F-1.408%B+6.3D--1.4D-6511.2h7.9B+27.9C
Tank Mine 726679.429M++0.36184.615%UN/A50.8D*4.6F-13561.3h5.5T*3A++
V10 6464416S6.2133.417%D*78.125%C+10.7D*N/A296h2.1C++6.2C
E540 Halberd 8962162M**52.2137.535%D**3.226%B+4.9F--2.1F--10312.7h4.4B**11.6C++
Pulsar C 5858212.762B+7.0310.739%F*15.517%D**1.8D*N/A2031.5h15.4D-143.7T*
Beamer VS3 5656331.697B**8.096.692%T-17.857%D2D*N/A1228.5h8.2B+123T*
VE-LR Obelisk 575678M++1.7912.667%T25%D-4D*N/A1214h8.7D--68.4T*
NS-44 Commissioner 5656491.143C++8.657.279%T*16.071%D-2D*N/A1128.7h4.4C--59.9T*
Dual Photon Pods 6454154S44.2136.191%F-N/A14.6D*2.7D*3003.7h19.1B52.7C
VA39 Spectre 5453620.855C-8.9314.639%T22.642%D**3.2D*N/A3116.8h7.3D49.6F*

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0900h
Nano-Armor Kit44187,55924.5h
Medical Applicator43,4050.4h
Auraxium Force-Blade261,46030.2h
Rocklet Rifle02101.5h
Motion Spotter07644.6h
M12 Kobalt01040.2h
Ammunition Package23250.7h
Soldier Soaker02070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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