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Endragu[] Endragu
VS BR 124

KDR: 9.6

Score: 32.2m

Last Seen: Aug 28th, 2018 1:59 AM
- OFFLINE - 172.1 hour(s)

Battle Rank 111 (124 total) - Vanu Sovereignty on Connery
Level Progress (to 112): 6%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Vortex VM21 Vortex VM21 L100 Python AP Blueshift VM5 Comet VM2 Comet VM2 Cosmos VM3 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $454,113 MLG Score: 363
Fun Score: N/A
Cheeseburgers Flipped: 16230TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.683%19.994%2941010033,3911.93337.667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.449%-1.238D*-0.083C+-1.193D*HEAD ++ (~12.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.6-0.102C+12.10.15C++70.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.247%2.685%1057310102,30919350711.9637455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.806%-1.285D**0.976B*-1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.20.197C++32.40.384C**95.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.791%1.697%1723610074,951359195313.7528253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.122%-0.49D-0.623D-0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.688B+4.30.655B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.357%1.741%125210114022511741.60159230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.252%-1.278D**-0.664D0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.501B+13.10.663B+45.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.467%76.424%125510081,14116866.75148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.599%-1.44D**0.611B+2.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.005C+2.50.214C++7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
10.496%14.563%1251101210311820.872881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.571F*0.028C+-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.2-2.878T5.4-0.109C+45.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.2m208.4%131 (7.9k)126 (7.6k)9.5998653,2125,54313.0886124 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1013301525.678%8.474%21845:279

6% Engineer20% Infiltrator20% Light Assault48% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2013 11:03 AMDec 31st, 1969 6:00 PMAug 28th, 2018 7:19 AM (56d) (PST)Aug 27th, 2018 11:44 PM (56d) (PST)Aug 27th, 2018 9:59 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6021304720.2090.0220.0180.5770.068363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0957,81628,27913113547,582

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4243.3h/176.8d 19,338 4,509 14,655 147k 2,696 10,401 17,332 153.2m

EngineerCLASS DETAILS: Engineer
Solstice Burst
C+
Kills:236
Deaths:46
KDR:5.130
Accuracy:12.714% F*
HSR:22.458% C+
Pandora VX25
C+
Kills:103
Deaths:37
KDR:2.784
Accuracy:10.496% F**
HSR:14.563% C+
Pulsar C
D*
Kills:58
Deaths:21
KDR:2.762
Accuracy:10.739% F*
HSR:15.517% D*
Kills:397
Deaths (as Engineer):104
Deaths (to Engineers):1,477
KDR:3.81731
Kill Difference:293
Playtime:264.837 hours
Usage:6%
Score:1.589m
Score/min:100
Accuracy (listed only):11.317%
HSR (listed only):17.513%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:735
Deaths:122
KDR:6.025
Accuracy:17.931% C--
HSR:16.327% D*
Lasher X2
C
Kills:409
Deaths:91
KDR:4.495
Accuracy:19.905% D
HSR:3.178% C
Kills:1,144
Deaths (as Heavy Assault):213
Deaths (to Heavy Assaults):1,418
KDR:5.37089
Kill Difference:931
Playtime:230.831 hours
Usage:5%
Score:0.797m
Score/min:58
Accuracy (listed only):18.918%
HSR (listed only):9.752%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,113
Deaths:912
KDR:1.220
Accuracy:12.784% F--
HSR:12.219% D-
Solstice Burst
C+
Kills:236
Deaths:46
KDR:5.130
Accuracy:12.714% F*
HSR:22.458% C+
Pandora VX25
C+
Kills:103
Deaths:37
KDR:2.784
Accuracy:10.496% F**
HSR:14.563% C+
Pulsar C
D*
Kills:58
Deaths:21
KDR:2.762
Accuracy:10.739% F*
HSR:15.517% D*
Kills:1,510
Deaths (as Light Assault):1,016
Deaths (to Light Assaults):846
KDR:1.48622
Kill Difference:494
Playtime:841.805 hours
Usage:20%
Score:1.469m
Score/min:29
Accuracy (listed only):11.683%
HSR (listed only):16.189%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,113
Deaths:912
KDR:1.220
Accuracy:12.784% F--
HSR:12.219% D-
Ghost
B++
Kills:523
Deaths:43
KDR:12.163
Accuracy:24.445% F--
HSR:74.952% B++
Phantom VA23
D*
Kills:398
Deaths:252
KDR:1.579
Accuracy:20.617% F--
HSR:18.593% D*
Artemis VX26
D*
Kills:302
Deaths:229
KDR:1.319
Accuracy:17.121% F-
HSR:13.576% D*
NS-44L Blackhand
A++
Kills:288
Deaths:34
KDR:8.471
Accuracy:29.997% D*
HSR:68.403% A++
Parallax VX3
B++
Kills:288
Deaths:25
KDR:11.520
Accuracy:39.564% C++
HSR:83.333% B++
Phaseshift VX-S
B+
Kills:214
Deaths:8
KDR:26.750
Accuracy:27.907% D--
HSR:83.178% B+
Nyx VX31
D--
Kills:151
Deaths:88
KDR:1.716
Accuracy:18.060% F*
HSR:19.205% D--
V10
C++
Kills:64
Deaths:4
KDR:16
Accuracy:33.417% D--
HSR:78.125% C++
NS-44 Commissioner
D
Kills:55
Deaths:48
KDR:1.146
Accuracy:7.469% T-
HSR:16.364% D
Beamer VS3
D
Kills:55
Deaths:32
KDR:1.719
Accuracy:6.861% T
HSR:18.182% D
VA39 Spectre
D*
Kills:52
Deaths:62
KDR:0.839
Accuracy:15.240% F**
HSR:23.077% D*
Kills:3,503
Deaths (as Infiltrator):1,737
Deaths (to Infiltrators):611
KDR:2.0167
Kill Difference:1,766
Playtime:844.697 hours
Usage:20%
Score:3.666m
Score/min:72
Accuracy (listed only):21.124%
HSR (listed only):42.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
C++
Kills:14,068
Deaths:1,552
KDR:9.064
Accuracy:36.410% D
HSR:4.109% C++
Vortex VM21
C*
Kills:10,601
Deaths:1,647
KDR:6.437
Accuracy:37.157% C
HSR:4.679% C*
Blueshift VM5
C
Kills:1,706
Deaths:256
KDR:6.664
Accuracy:17.455% C
HSR:18.288% C-
Comet VM2
C+
Kills:1,569
Deaths:260
KDR:6.035
Accuracy:39.460% C
HSR:4.207% C+
Comet VM2
B+
Kills:1,518
Deaths:259
KDR:5.861
Accuracy:41.035% C-
HSR:5.402% B+
Cosmos VM3
C**
Kills:1,453
Deaths:220
KDR:6.605
Accuracy:17.380% C**
HSR:15.416% D
Nebula VM20
C+
Kills:1,393
Deaths:193
KDR:7.218
Accuracy:17.388% C+
HSR:18.880% C
Cosmos VM3
C++
Kills:1,080
Deaths:165
KDR:6.545
Accuracy:16.869% C++
HSR:17.778% C
Blueshift VM5
C
Kills:1,028
Deaths:163
KDR:6.307
Accuracy:16.550% D
HSR:18.677% C
Nebula VM20
C+
Kills:798
Deaths:95
KDR:8.400
Accuracy:17.304% C+
HSR:17.669% C--
Quasar VM1
B
Kills:349
Deaths:66
KDR:5.288
Accuracy:16.626% C*
HSR:20.344% B
Quasar VM1
C+
Kills:186
Deaths:23
KDR:8.087
Accuracy:15.720% C-
HSR:19.355% C+
NS-10 Burster
C
Kills:141
Deaths:24
KDR:5.875
Accuracy:26.673% C
HSR:3.546% D-
NS-10 Burster
C++
Kills:139
Deaths:23
KDR:6.043
Accuracy:26.570% C--
HSR:6.475% C++
Kills:36,029
Deaths (as MAX Suit):2,473
Deaths (to MAX Suits):493
KDR:14.56894
Kill Difference:33,556
Playtime:2,032.543 hours
Usage:48%
Score:24.646m
Score/min:202
Accuracy (listed only):24.471%
HSR (listed only):12.487%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:1,217
V. Kills:99 N/A
Deaths:114
KDR:10.675
Accuracy:30.499% D**
KPH:15.900 D-
VKPH:1.300 D--
Saron Laser Cannon
C
Kills:918
V. Kills:250 366%
Deaths:175
KDR:5.246
Accuracy:23.992% D*
KPH:8.900 C
VKPH:2.400 D*
Maelstrom Turbo Laser
D--
Kills:174
V. Kills:107 161%
Deaths:43
KDR:4.047
Accuracy:24.528% D*
KPH:2.900 D--
VKPH:1.800 D*
Dual Photon Pods
D*
Kills:54
V. Kills:10 N/A
Deaths:1
KDR:54
Accuracy:36.191% F-
KPH:15.200 D*
VKPH:2.800 D*
Kills:2,363 (2,309 + 0)
Deaths:333
KDR:7.096
VKDR:1.399
Vehicle Kills:466
Kill Difference:2,030
Playtime:242.847 hours
Usage:6%
Score:0.733m
Score/min:50
Piloting Accuracy:24.528%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,692
V. Kills:1,199 224%
Deaths:78
KDR:34.513
Accuracy:40.686% F-
KPH:21.200 D
VKPH:9.400 D**
C75 Viper
D*
Kills:179
V. Kills:51 344%
Deaths:12
KDR:14.917
Accuracy:23.031% F
KPH:9.100 D*
VKPH:2.600 D**
L100 Python HEAT
D-
Kills:168
V. Kills:57 290%
Deaths:4
KDR:42
Accuracy:36.707% D**
KPH:16.700 D-
VKPH:5.700 D*
Kills:3,039 (3,039 + 0)
Deaths:94
KDR:32.330
VKDR:13.904
Vehicle Kills:1,307
Kill Difference:2,945
Playtime:156.888 hours
Usage:4%
Score:1.090m
Score/min:116
Driving Accuracy:36.707%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F-
Kills:1,044
V. Kills:516 202%
Deaths:95
KDR:10.990
Accuracy:33.650% F--
KPH:5.800 F-
VKPH:2.800 F*
Supernova VPC
D*
Kills:453
V. Kills:52 N/A
Deaths:19
KDR:23.842
Accuracy:38.875% D*
KPH:11.400 F
VKPH:1.300 F
Supernova PC
D**
Kills:415
V. Kills:78 N/A
Deaths:19
KDR:21.842
Accuracy:33.842% F
KPH:7.500 D**
VKPH:1.400 F--
Proton II PPA
D-
Kills:301
V. Kills:18 N/A
Deaths:1
KDR:301
Accuracy:14.814% D**
KPH:30.900 D-
VKPH:1.900 D-
Saron HRB
F
Kills:101
V. Kills:107 94%
Deaths:4
KDR:25.250
Accuracy:32.497% D*
KPH:2.900 F--
VKPH:3 F
E540 Halberd
F--
Kills:53
V. Kills:23 221%
Deaths:
KDR:
Accuracy:35.549% F
KPH:4.400 F--
VKPH:1.900 F--
Kills:2,367 (1,912 + 455)
Deaths:138
KDR:17.152
VKDR:5.754
Vehicle Kills:794
Kill Difference:2,229
Playtime:333.738 hours
Usage:8%
Score:1.149m
Score/min:57
Driving Accuracy:33.842%
Gunner Accuracy:35.549%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:71
V. Kills:16 418%
Deaths:33
KDR:2.152
Accuracy:28.254% F-
KPH:6.400 D--
VKPH:1.400 D*
Kills:71 (71 + 0)
Deaths:33
KDR:2.152
VKDR:0.485
Vehicle Kills:16
Kill Difference:38
Playtime:11.166 hours
Usage:0%
Score:0.044m
Score/min:66
Driving Accuracy:28.254%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortex VM21 21,54514,0681,5529.064S0.5436.41%D4.109%C++10.2C**5.4C721375.2h16.7B*45.8B++
Vortex VM21 16,33910,6011,6476.437S3.1637.157%C4.679%C*7.2C+3.9C--481474.5h24.2B**65B++
L100 Python AP 3,8912,6927834.513S24.9140.686%F-1.226%D--21.2D9.4D**108127.1h4.5B**11B
Blueshift VM5 1,7341,7062566.664A++2.9417.455%C18.288%C-9.2D**N/A26184.5h14.8B84.8C*
Comet VM2 1,8951,5692606.035S3.5639.46%C4.207%C+11.4C++2.4D-62138h12.7B**32.2B++
Comet VM2 1,8411,5182595.861S3.7441.035%C-5.402%B+9.9C2.1D**46153.9h14B**34B*
Cosmos VM3 1,4801,4532206.605M++2.9917.38%C**15.416%D11.9D*N/A29121.8h11.2B**64.3C**
Nebula VM20 1,4091,3931937.218M2.3817.388%C+18.88%C9.4D**N/A25148.3h20.8D*119.4C
Light PPA 1,3161,21711410.675B++1.0830.499%D**1.068%C15.8D--1.3D--5176.8h13.1C*42.9C+
MAX Punch 1,1731,1392,4730.461A**9.144.34%F*N/A0.7C--N/A21649.6h1.8C++40.8F*
Sirius SX12 1,1181,1139121.22C*8.3812.784%F--12.219%D-6.1D*N/A15183.8h14B109.5D-
Cosmos VM3 1,0941,0801656.545A**3.0516.869%C++17.778%C10.9D**N/A2899.1h10.9B*64.3B+
Supernova FPC 1,5601,0449510.989B**1.3933.65%F--3.161%B5.8F-2.8F*53181.4h3.6B**10.8C++
Blueshift VM5 1,0551,0281636.307A++3.2916.55%D18.677%C8.8D**N/A26116.8h14.8B+89.3C++
Saron Laser Cannon 1,1689181755.246B**4.3523.992%D*4.357%A8.9C2.4D*51102.9h48.1B**200.6B**
Nebula VM20 807798958.4M*1.2017.304%C+17.669%C--11.2D*N/A3271.5h15.8C*91.4C*
Orion VS54 7387351226.025M++3.5717.931%C--16.327%D*14.5DN/A6450.8h16.9D-94.4C
Ghost 5275234312.163M+2.5624.445%F--74.952%B++8.7D*N/A2460.3h2.2C**9D-
Supernova VPC 5054531923.842B**14.2438.875%D*1.766%C++11.4F1.3F3939.6h2.4B**6.1B
S1 4744381243.532S6.0745.307%D*3.653%B+17.2D1.4F19425.4h3.5A+7.7B*
Supernova PC 4934151921.842A*12.2433.842%F1.446%D7.5D**1.4F--5455.6h2.9A+8.5B++
Lasher X2 413409914.495S5.1019.905%D3.178%C13.8D-N/A4529.6h22.9D114.9C-
Phantom VA23 3993982521.579C+8.0220.617%F--18.593%D*9.1D**N/A2043.8h4.4C**21.2D-
Quasar VM1 354349665.288A**4.3116.626%C*20.344%B9D*N/A4038.7h12.4B*74.7B+
Artemis VX26 3033022291.319C+8.2817.121%F-13.576%D*6.7D*N/A1745.4h12.6C+73.6D*
Proton II PPA 3193011301U291.4014.814%D**1.329%D31D-1.9D-809.7h6.6B**44.8C++
NS-44L Blackhand 288288348.471S1.1329.997%D*68.403%A++7.6D--N/A1837.8h3.8B+12.6C+
Parallax VX3 2892882511.52A*1.9239.564%C++83.333%B++12D--N/A3724.1h2.2C*5.6C**
Solstice Burst 241236465.13A**4.4712.714%F*22.458%C+5D*N/A1247h17D-133.6F**
Phaseshift VX-S 214214826.75S17.1527.907%D--83.178%B+8D*N/A2026.8h2.5B+8.8C++
Quasar VM1 187186238.087M+1.5115.72%C-19.355%C+6F-N/A1731.1h13.6C++86.5C+
C75 Viper 2301791214.917A*5.3223.031%F1.676%C**9.1D*2.6D**13819.7h12.6C**54.7D
Maelstrom Turbo Laser 281174434.047B*5.5524.528%D*5.172%A+2.9D--1.8D*3259.6h84.2B+343.3C**
L100 Python HEAT 225168442S32.4036.707%D**N/A16.6D-5.6D*16610.1h6C*16.4D
Nyx VX31 153151881.716C+7.8818.06%F*19.205%D--7.5D*N/A1820.2h5.6C++31.1D**
NS-10 Burster 267141245.875S3.7226.673%C3.546%D-3.1D--2.8C--6145.8h154.9C580.8C+
NS-10 Burster 260139236.043S3.5626.57%C--6.475%C++3.1D--2.7D-6044.5h152.4C+573.7C+
Lancer VS22 190123186.833S2.7741.064%F**1.626%C+6.3D-3.4F19919.6h9.8B++23.8B+
C-4 140120294.138A*5.4632.698%A+N/A8.8F1.5F-22913.6h2D6.1C+
Pandora VX25 105103372.784A*6.8210.496%F**14.563%C+1.9D**N/A655.4h5.4C--51.2T*
Saron HRB 208101425.25S15.6532.497%D*2.97%A2.9F--3F8535.3h32.3D**99.4F--
Hunter QCX 9994243.917S5.6820.463%D**21.277%C3.2D-N/A929.5h3B+14.7C*
M40 Fury-F 8771332.152B+7.4528.254%F-1.408%B+6.3D--1.4D*6611.2h7.9B+27.9C+
Tank Mine 716579.286M*0.31183.598%UN/A54.2D--5F-13971.2h5.3T*2.9A++
V10 6464416S6.4033.417%D--78.125%C++10.7D*N/A296h2.1B6.2C+
Pulsar C 5858212.762A6.8410.739%F*15.517%D*1.8D*N/A2031.4h15.4D143.7F--
NS-44 Commissioner 5555481.146C*8.457.469%T-16.364%D2D*N/A1127.2h4.3C58.2T*
Beamer VS3 5555321.719A7.886.861%T18.182%D2D*N/A1227h8.3B+120.3D*
Dual Photon Pods 6454154S44.4036.191%F-N/A15D*2.8D*3053.6h19.1B+52.7C+
E540 Halberd 7653153S43.4035.549%F3.774%B++4.4F--1.9F--10112.1h4.3A12.2C*
VA39 Spectre 5352620.839C8.7615.24%F**23.077%D*3.6D*N/A3414.3h7.3C--48.1F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter07224.1h
Medical Applicator43,3540.4h
Soldier Soaker02070.3h
Nano-Armor Kit41186,11423.7h
M20 Wyvern0900h
Rocklet Rifle02101.5h
Auraxium Force-Blade261,46030.2h
M12 Kobalt01040.2h
Ammunition Package23180.7h

Check the help document for the dictionary if you want to learn more about words used here.


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