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Endragu[] Endragu
VS BR 124

KDR: 9.64

Score: 32.4m

Last Seen: Nov 15th, 2018 4:14 AM
- OFFLINE - 9.8 hour(s)

Battle Rank 112 (124 total) - Vanu Sovereignty on Connery
Level Progress (to 113): 49%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Vortex VM21 Vortex VM21 L100 Python AP Blueshift VM5 Comet VM2 Comet VM2 Cosmos VM3 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $450,360 MLG Score: 360
Fun Score: N/A
Cheeseburgers Flipped: 16296TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.647%20.059%2941010123,4001.934027.709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.443%-1.249D*-0.082C+-1.172D*HEAD ++ (~12.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.7-0.103C+12.10.152C++70.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.21%2.681%1057310192,31319251011.9845453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.828%-1.286D**0.98B*-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.40.2C++32.40.387C**96.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.89%1.652%1774610165,085360201314.125252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.129%-0.484D-0.638D-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.689B+4.30.656B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.357%1.741%125210204022511741.60159230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.252%-1.28D**-0.665D0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.503B+13.10.665B+45.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.467%76.424%125510171,14116866.75148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.599%-1.438D**0.609B+2.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.007C+2.50.215C++7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
11.185%14.035%1251102111411730.966102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.514F*-0.088C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.9-2.699F**5.5-0.126C43.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m208.2%130 (7.8k)126 (7.6k)9.6435153,5895,55713.1486124 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022303525.684%8.435%21745:279

6% Engineer6% Heavy Assault20% Infiltrator20% Light Assault48% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2013 11:03 AMDec 31st, 1969 6:00 PMNov 15th, 2018 5:07 AM (25d) (PST)Nov 15th, 2018 1:23 AM (25d) (PST)Nov 15th, 2018 12:14 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5991294700.2080.0220.0180.5740.068360

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9617,75528,20612113447,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4292.4h/178.8d 19,478 4,520 14,754 147.9k 2,708 10,501 17,469 154.4m

EngineerCLASS DETAILS: Engineer
Solstice Burst
C+
Kills:236
Deaths:46
KDR:5.130
Accuracy:12.520% F**
HSR:22.458% C+
Pandora VX25
C
Kills:114
Deaths:38
KDR:3
Accuracy:11.185% F**
HSR:14.035% C
Pulsar C
D*
Kills:58
Deaths:21
KDR:2.762
Accuracy:10.739% F*
HSR:15.517% D*
Kills:408
Deaths (as Engineer):105
Deaths (to Engineers):1,479
KDR:3.88571
Kill Difference:303
Playtime:265.532 hours
Usage:6%
Score:1.589m
Score/min:100
Accuracy (listed only):11.481%
HSR (listed only):17.337%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:737
Deaths:122
KDR:6.041
Accuracy:17.894% D
HSR:16.282% D*
Lasher X2
C-
Kills:409
Deaths:91
KDR:4.495
Accuracy:19.905% D
HSR:3.178% C-
Kills:1,146
Deaths (as Heavy Assault):213
Deaths (to Heavy Assaults):1,420
KDR:5.38028
Kill Difference:933
Playtime:242.629 hours
Usage:6%
Score:0.842m
Score/min:58
Accuracy (listed only):18.899%
HSR (listed only):9.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,113
Deaths:912
KDR:1.220
Accuracy:12.784% F--
HSR:12.219% D-
Solstice Burst
C+
Kills:236
Deaths:46
KDR:5.130
Accuracy:12.520% F**
HSR:22.458% C+
Pandora VX25
C
Kills:114
Deaths:38
KDR:3
Accuracy:11.185% F**
HSR:14.035% C
Pulsar C
D*
Kills:58
Deaths:21
KDR:2.762
Accuracy:10.739% F*
HSR:15.517% D*
Kills:1,521
Deaths (as Light Assault):1,017
Deaths (to Light Assaults):847
KDR:1.49558
Kill Difference:504
Playtime:853.185 hours
Usage:20%
Score:1.469m
Score/min:29
Accuracy (listed only):11.807%
HSR (listed only):16.057%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,113
Deaths:912
KDR:1.220
Accuracy:12.784% F--
HSR:12.219% D-
Ghost
B++
Kills:523
Deaths:43
KDR:12.163
Accuracy:24.445% F--
HSR:74.952% B++
Phantom VA23
D*
Kills:398
Deaths:252
KDR:1.579
Accuracy:20.617% F--
HSR:18.593% D*
Artemis VX26
D*
Kills:302
Deaths:229
KDR:1.319
Accuracy:17.121% F-
HSR:13.576% D*
NS-44L Blackhand
A++
Kills:293
Deaths:34
KDR:8.618
Accuracy:29.906% D*
HSR:68.601% A++
Parallax VX3
B++
Kills:288
Deaths:25
KDR:11.520
Accuracy:39.564% C++
HSR:83.333% B++
Phaseshift VX-S
B+
Kills:214
Deaths:8
KDR:26.750
Accuracy:27.907% D--
HSR:83.178% B+
Nyx VX31
D--
Kills:151
Deaths:88
KDR:1.716
Accuracy:18.060% F*
HSR:19.205% D--
V10
C++
Kills:64
Deaths:4
KDR:16
Accuracy:33.417% D--
HSR:78.125% C++
Beamer VS3
D
Kills:56
Deaths:33
KDR:1.697
Accuracy:6.766% T
HSR:17.857% D
NS-44 Commissioner
D-
Kills:56
Deaths:48
KDR:1.167
Accuracy:7.563% T-
HSR:16.071% D-
VA39 Spectre
D*
Kills:52
Deaths:62
KDR:0.839
Accuracy:15.240% F**
HSR:23.077% D*
Kills:3,510
Deaths (as Infiltrator):1,738
Deaths (to Infiltrators):613
KDR:2.01956
Kill Difference:1,772
Playtime:860.950 hours
Usage:20%
Score:3.728m
Score/min:72
Accuracy (listed only):21.116%
HSR (listed only):42.399%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
C++
Kills:14,148
Deaths:1,561
KDR:9.063
Accuracy:36.410% D
HSR:4.085% C++
Vortex VM21
C*
Kills:10,658
Deaths:1,656
KDR:6.436
Accuracy:37.160% C
HSR:4.654% C*
Blueshift VM5
C
Kills:1,708
Deaths:256
KDR:6.672
Accuracy:17.439% C
HSR:18.267% C-
Comet VM2
C+
Kills:1,569
Deaths:260
KDR:6.035
Accuracy:39.460% C
HSR:4.207% C+
Comet VM2
B+
Kills:1,518
Deaths:259
KDR:5.861
Accuracy:41.035% C-
HSR:5.402% B+
Cosmos VM3
C*
Kills:1,453
Deaths:220
KDR:6.605
Accuracy:17.380% C*
HSR:15.416% D-
Nebula VM20
C+
Kills:1,393
Deaths:193
KDR:7.218
Accuracy:17.388% C+
HSR:18.880% C
Cosmos VM3
C++
Kills:1,080
Deaths:165
KDR:6.545
Accuracy:16.869% C++
HSR:17.778% C
Blueshift VM5
C-
Kills:1,032
Deaths:163
KDR:6.331
Accuracy:16.514% D
HSR:18.605% C-
Nebula VM20
C
Kills:798
Deaths:95
KDR:8.400
Accuracy:17.304% C
HSR:17.669% C--
Quasar VM1
B
Kills:349
Deaths:66
KDR:5.288
Accuracy:16.626% C*
HSR:20.344% B
Quasar VM1
C
Kills:186
Deaths:23
KDR:8.087
Accuracy:15.720% C-
HSR:19.355% C
NS-10 Burster
C
Kills:141
Deaths:24
KDR:5.875
Accuracy:26.673% C
HSR:3.546% D-
NS-10 Burster
C++
Kills:139
Deaths:23
KDR:6.043
Accuracy:26.570% C--
HSR:6.475% C++
Kills:36,172
Deaths (as MAX Suit):2,482
Deaths (to MAX Suits):494
KDR:14.57373
Kill Difference:33,690
Playtime:2,040.800 hours
Usage:48%
Score:24.728m
Score/min:202
Accuracy (listed only):24.468%
HSR (listed only):12.477%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:1,217
V. Kills:99 N/A
Deaths:114
KDR:10.675
Accuracy:30.499% D**
KPH:15.800 D--
VKPH:1.300 D--
Saron Laser Cannon
C
Kills:918
V. Kills:250 366%
Deaths:175
KDR:5.246
Accuracy:23.992% D*
KPH:8.900 C
VKPH:2.400 D*
Maelstrom Turbo Laser
D--
Kills:178
V. Kills:110 160%
Deaths:44
KDR:4.045
Accuracy:24.360% D*
KPH:2.900 D--
VKPH:1.800 D*
Dual Photon Pods
D*
Kills:54
V. Kills:10 N/A
Deaths:1
KDR:54
Accuracy:36.191% F-
KPH:14.700 D*
VKPH:2.700 D*
Kills:2,367 (2,313 + 0)
Deaths:334
KDR:7.087
VKDR:1.404
Vehicle Kills:469
Kill Difference:2,033
Playtime:244.733 hours
Usage:6%
Score:0.736m
Score/min:50
Piloting Accuracy:24.360%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,823
V. Kills:1,258 224%
Deaths:81
KDR:34.852
Accuracy:40.693% F-
KPH:21.400 D
VKPH:9.500 D**
C75 Viper
D*
Kills:182
V. Kills:52 343%
Deaths:12
KDR:15.167
Accuracy:22.996% F
KPH:9.100 D*
VKPH:2.600 D*
L100 Python HEAT
D-
Kills:168
V. Kills:57 290%
Deaths:4
KDR:42
Accuracy:36.707% D**
KPH:16.700 D-
VKPH:5.700 D*
Kills:3,173 (3,173 + 0)
Deaths:97
KDR:32.711
VKDR:14.093
Vehicle Kills:1,367
Kill Difference:3,076
Playtime:161.902 hours
Usage:4%
Score:1.120m
Score/min:115
Driving Accuracy:36.707%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F-
Kills:1,044
V. Kills:516 202%
Deaths:95
KDR:10.990
Accuracy:33.650% F--
KPH:5.700 F-
VKPH:2.800 F*
Supernova VPC
F
Kills:453
V. Kills:52 N/A
Deaths:19
KDR:23.842
Accuracy:38.875% D*
KPH:11.400 F
VKPH:1.300 F
Supernova PC
D**
Kills:415
V. Kills:78 N/A
Deaths:19
KDR:21.842
Accuracy:33.842% F
KPH:7.400 D**
VKPH:1.400 F--
Proton II PPA
D-
Kills:301
V. Kills:18 N/A
Deaths:1
KDR:301
Accuracy:14.814% D**
KPH:30.900 D-
VKPH:1.900 D--
Saron HRB
F
Kills:101
V. Kills:107 94%
Deaths:4
KDR:25.250
Accuracy:32.497% D*
KPH:2.700 F--
VKPH:2.900 F
E540 Halberd
F--
Kills:53
V. Kills:23 221%
Deaths:
KDR:
Accuracy:35.549% F
KPH:4.400 F--
VKPH:1.900 F--
Kills:2,367 (1,912 + 455)
Deaths:138
KDR:17.152
VKDR:5.754
Vehicle Kills:794
Kill Difference:2,229
Playtime:337.752 hours
Usage:8%
Score:1.152m
Score/min:57
Driving Accuracy:33.842%
Gunner Accuracy:35.549%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:71
V. Kills:16 418%
Deaths:33
KDR:2.152
Accuracy:28.254% F-
KPH:6.300 D--
VKPH:1.400 D*
Kills:71 (71 + 0)
Deaths:33
KDR:2.152
VKDR:0.485
Vehicle Kills:16
Kill Difference:38
Playtime:11.183 hours
Usage:0%
Score:0.044m
Score/min:65
Driving Accuracy:28.254%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortex VM21 21,65414,1481,5619.063A*0.5836.41%D4.085%C++10.2C*5.4C711382.6h16.7B*45.8B++
Vortex VM21 16,41410,6581,6566.436A*3.2137.16%C4.654%C*7.2C+3.9C--481481.9h24.2B*65B++
L100 Python AP 4,0812,8238134.852S25.2140.693%F-1.169%D--21.4D9.5D**108131.8h4.5B*11C**
Blueshift VM5 1,7361,7082566.672A++2.9717.439%C18.267%C-9.2D**N/A25185.2h14.8B85C++
Comet VM2 1,8951,5692606.035S3.6139.46%C4.207%C+11.4C+2.4D-62138.1h12.7B**32.2B++
Comet VM2 1,8411,5182595.861S3.7841.035%C-5.402%B+9.9C2.1D**46154h14B**34B*
Cosmos VM3 1,4801,4532206.605M+3.0417.38%C*15.416%D-11.9D*N/A29121.8h11.2B**64.3C**
Nebula VM20 1,4091,3931937.218M2.4317.388%C+18.88%C9.4D**N/A25148.4h20.8D*119.4C
Light PPA 1,3161,21711410.675B++1.0330.499%D**1.068%C15.8D--1.3D--5176.8h13.1C*42.9C+
MAX Punch 1,1801,1452,4820.461A**9.184.37%F*N/A0.7C--N/A21655.6h1.8C++40.8F-
Sirius SX12 1,1181,1139121.22C*8.4212.784%F--12.219%D-6.1D*N/A15183.8h14C**109.5D--
Cosmos VM3 1,0941,0801656.545A**3.1016.869%C++17.778%C10.9D**N/A2899.1h10.9B*64.3B+
Supernova FPC 1,5601,0449510.989B*1.3533.65%F--3.161%B+5.7F-2.8F*53182.8h3.6B**10.8C++
Blueshift VM5 1,0591,0321636.331A++3.3116.514%D18.605%C-8.8D**N/A26117.5h14.8B+89.6C++
Saron Laser Cannon 1,1689181755.246B**4.4023.992%D*4.357%A8.9C2.4D*51103.4h48.1B**200.6B**
Nebula VM20 807798958.4M*1.2417.304%C17.669%C--11.2D*N/A3271.5h15.8C*91.4C*
Orion VS54 7407371226.041M++3.6017.894%D16.282%D*14.4DN/A6351.3h16.9D-94.5C
Ghost 5275234312.163M+2.5224.445%F--74.952%B++8.7D*N/A2460.3h2.2C**9D-
Supernova VPC 5054531923.842B**14.2038.875%D*1.766%C*11.4F1.3F3939.6h2.4B**6.1C**
S1 4744381243.532S6.1145.307%D*3.653%B+17.2D1.4F19425.4h3.5A+7.7B*
Supernova PC 4934151921.842A*12.2033.842%F1.446%D7.4D**1.4F--5456.4h2.9A8.5B++
Lasher X2 413409914.495S5.1519.905%D3.178%C-13.8D-N/A4529.7h22.9D114.9C-
Phantom VA23 3993982521.579C+8.0620.617%F--18.593%D*9D**N/A2044.3h4.4C**21.2D-
Quasar VM1 354349665.288A**4.3616.626%C*20.344%B9D*N/A4038.7h12.4B*74.7B+
Artemis VX26 3033022291.319C+8.3217.121%F-13.576%D*6.6D*N/A1745.5h12.6C+73.6D*
Proton II PPA 3193011301U291.3614.814%D**1.329%D31D-1.9D--809.7h6.6B**44.8C++
NS-44L Blackhand 293293348.618S1.0329.906%D*68.601%A++7.5D--N/A1839.3h3.8B+12.7C+
Parallax VX3 2892882511.52A**1.8839.564%C++83.333%B++12D--N/A3724.1h2.2C++5.6C*
Solstice Burst 241236465.13M+4.5112.52%F**22.458%C+4.9D*N/A1248.6h17D-135.7T
Phaseshift VX-S 214214826.75S17.1127.907%D--83.178%B+8D*N/A2026.8h2.5B+8.8C++
Quasar VM1 187186238.087M+1.5615.72%C-19.355%C6F-N/A1731.1h13.6C+86.5C+
C75 Viper 2341821215.167A**5.5222.996%F1.648%C*9.1D*2.6D*13720h12.4B54.1D
Maelstrom Turbo Laser 288178444.045B++5.6024.36%D*5.056%A+2.9D--1.8D*3260.8h83.1B+341.3C*
Lancer VS22 260168189.333U0.3140.933%F**1.19%C+7.3D-4F18122.9h9B++22B+
L100 Python HEAT 225168442S32.3636.707%D**N/A16.6D-5.6D*16710.1h6C++16.4D
Nyx VX31 153151881.716C+7.9318.06%F*19.205%D--7.4D*N/A1820.3h5.6C++31.1F
NS-10 Burster 267141245.875S3.7726.673%C3.546%D-3.1D--2.8C--6245.8h154.9C580.8C
NS-10 Burster 260139236.043S3.6026.57%C--6.475%C++3.1D--2.7D6144.5h152.4C+573.7C+
C-4 140120294.138A*5.5132.698%AN/A8.8F1.5F-22913.6h2D-6.1C++
Pandora VX25 117114383A*6.6411.185%F**14.035%C2D**N/A657.8h5.5D48.9T*
Saron HRB 208101425.25S15.6132.497%D*2.97%A2.7F--2.9F8137h32.3D**99.4F--
Hunter QCX 10095243.958S5.6920.63%D**21.053%C3.2D--N/A929.7h3B+14.7C*
M40 Fury-F 8771332.152B7.4928.254%F-1.408%B+6.3D--1.4D*6511.2h7.9B+27.9C+
Tank Mine 716579.286M**0.36182.383%UN/A50D*4.6F-13481.3h5.4T*3A++
V10 6464416S6.3633.417%D--78.125%C++10.7D*N/A296h2.1B6.2C+
Pulsar C 5858212.762B**6.8810.739%F*15.517%D*1.8D*N/A2031.4h15.4D143.7F--
Beamer VS3 5656331.697A7.956.766%T17.857%D2D*N/A1227.7h8.2B+121.7D*
NS-44 Commissioner 5656481.167C*8.487.563%T-16.071%D-2D*N/A1127.4h4.3C57.4T*
Dual Photon Pods 6454154S44.3636.191%F-N/A14.6D*2.7D*2983.7h19.1B+52.7C+
E540 Halberd 7653153S43.3635.549%F3.774%B++4.3F--1.9F--10112.2h4.3A12.2C*
VA39 Spectre 5352620.839C8.8015.24%F**23.077%D*3.6D*N/A3414.6h7.3C--48.1F*

Consumables
  Name Deaths Consumed Time Equipped
Auraxium Force-Blade261,46030.2h
Motion Spotter07394.3h
Soldier Soaker02070.3h
Nano-Armor Kit41186,13823.7h
M20 Wyvern0900h
Medical Applicator43,3540.4h
Rocklet Rifle02101.5h
M12 Kobalt01040.2h
Ammunition Package23190.7h

Check the help document for the dictionary if you want to learn more about words used here.


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